0000000000000000000000000000000000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000000000000000000000000000000000000000 Counter-Strike: Source In-depth Solo Guide Author: Coolica ([email protected]) Version 1.00 October 2, 2006 ------------------------------------------------------------------------------- Table of Contents A I. Legal Stuff II. Introduction III. What this guide is about IV. Frequently Asked Questions B I. So you want to learn how to survive in CS: Source by yourself? II. Weapons III. Weapon training IV. Solo playing styles V. Situations VI. When to go Solo and when not to VII. Tips for survival Credits ------------------------------------------------------------------------------- A ------------------------------------------------------------------------------- I. Legal Stuff ------------------------------------------------------------------------------- Counter-Strike: Source and all offical realated mods belong to Valve. Post of this FAQ elsewhere besides gamefaqs must be cleared by me first. ------------------------------------------------------------------------------- II. Introduction ------------------------------------------------------------------------------- So this is the 2nd guide I've written... the first one being a solo guide for CS 1.6. It's kinda similar, but I've updated this to fit the needs of Source players. ------------------------------------------------------------------------------- III. What this guide is about ------------------------------------------------------------------------------- This guide will attempt to teach you how to go solo while playing CS: Source. Your probably wondering, "Why the heck would I need to do stuff by myself when I got teammates around to help me?" Well we don't all live in a magical world where everyone who plays CS: Source can fit into a well organized team. There are uncooperative players who no matter how you tell them, will not be able to follow directions. Although most players frown at players who go solo, sometimes it's the only way to win. Especially in pubs. This guide will attempt to teach you how to take the situation into your own hands and well, kill off the whole opposing team hopefully ;D. ------------------------------------------------------------------------------- IV. Frequently Asked Questions ------------------------------------------------------------------------------- Q: Is it wrong to go solo? A: Not at all. No rule in CS: Source says you can't or are not allowed to. Q: This guide is supposed to make me kill the WHOLE opposing team??? A: Essentially, it will attemp to make you kill your fare share of the opposing team, and increase your survivability. Q: It's hard to do this because I have lag. A: No it's not. I still get first on servers that I play on while having 280+ ping. Although I'll admit that it's much harder than when you have low ping. Q: Get cable! Fix your rates! A: This isn't more of an issue of rates or connections. It's an issue of distance. Also, I've relocated so that now I can play with an average of 40 ping. Q: I'm new to CS. Will this guide make me better? A: Depends if you make the effort to follow this guide. Q: Can I play with you? A: Maybe ;) ------------------------------------------------------------------------------- B ------------------------------------------------------------------------------- I. So you want to learn how to survive in CS: Source by yourself? ------------------------------------------------------------------------------- Well that's easy. Just make sure you kill anyone who isn't on your team and complete the objective? Easy to say, hard to do. First, you have to pactice your skills. I mean, to be able to do things by yourself requires you to be actually capable of killing someone 1 on 1. That means practicing your skills with almost all the guns, since when you go alone, you will sometimes need to switch guns in case the situation calls for it. Usually going solo means that you will have to either: 1) Fight enemes head to head, sometimes more than 1 at a time. 2) Find suitable spots for ambushes. Those are the 2 most basic situations you'll find yourself in. First off, you gotta learn about the weapons. ------------------------------------------------------------------------------- II. Weapons ------------------------------------------------------------------------------- For the most part, most weapons in CS: Source are decent killing machines, except for the few underpowered weapons. In this section, I'll describe the weapons and equipment you will, for the most part, use and find when you go solo. Pistols 1) Name: USP Pros: Good rof, standard size clip, cheap, decent damage dealt, has supressor. Cons: Not much really. Maybe recoil can get wild sometimes? Comment: Good pistol to have when you run out of primary weapon ammo. Considered one of the best pistols in the game. You will most likely see this on the dead bodies of your opponents. 2) Name: Glock Pros: Large clip size, good rof, cheap, has burst-fire mode, good stun power. Cons: Weak damage dealt. Comment: An ok pistol, but personally not one of my favorites, although can be quite useful if you can get headshots with it. Body shots though will do puny damage. The glock can actually be very useful at times. Two hits is usually all it takes to bring down an enemy, so you can try turning on burst-fire and aim for the head. More often than not this will take hostiles down as fast as a usp would. (Thanks to Johnny Rockett.) 3) Name: P228 Pros: Decent clip size, good rof, decent damage dealt, armor piercing. Cons: Somewhat not accurate after first 2 shots, a bit expensive. Comment: Decent gun, although you won't use it too much as people don't usually use this gun anyway. It takes off very little armor. 4) Name: Desert Eagle Pros: Large amount of damage dealt, only pistol that can pierce walls. Cons: Slow rof, expensive, recoil goes wiered after first shot or two, small clip size. Comment: This gun, also considered one of the best pistols, packs quite a punch with one shot. It can kill in one shot with a headshot, even if the opponent is wearing a helmet. However, you have to make each shot count, since you only have seven bullets per clip. Another gun that you will most likely see on a dead opponent. Pre Source, it was a gun that could compete with rifles even at long range. Now however, the accuracy is somewhat reduced. It's still fair at long distances. Sub-machine Guns 1) Name: MP5 Navy Pros: Good rof, farmiliar recoil pattern, cheap. Cons: Low damage per shot (uses the same bullets as Glock.) Comment: You usually will find this gun in early rounds and save rounds. This gun is considered the best SMG in the game. 2) Name: Mac 10 Pros: Fast rof, good close range. Cons: Wild recoil. Comment: Although you won't see much of this SMG, some people still use it. It does decent damage for a SMG, but the recoil can get you in trouble at long distances. 3) Name: UMP Pros: Good long range, good damage (uses the same bullets as USP.) Cons: Slow rof, a bit small clip size. Comment: As the same with the Mac 10, you won't see this gun often. However, this gun is quite good, but not many people like to use it and prefer the MP5. Rifles 1) Name: FAMAS Pros: Fast rof, has burst-mode, cheap. Cons: Low damage for a rifle, a bit small clip size, heavy. Comment: The buget rifle of the CT's it's a decent gun to get, but you have to get used to it first. The burst-fire mode is quite handy if you are not good at burst firing, and is extremely accurate in this mode. 2) Name: Galil Pros: Good rof, large clip size, cheap. Cons: Somewhat unfamiliar recoil pattern, a bit unaccurate. Comment: The budget rifel of the T's, it's also a decent gun to get. Good to use as a spray and pray gun and good to get when low on cash. 3) Name: AK-47 Pros: Decent rof, cheap, large damage dealt, accurate. Cons: Very unstable recoil pattern, loud. Comment: The main gun of the T's, it is the most widely used rifle by the terrorists. Good power and can kill opponents in 1-5 shots. Practice with this gun alot because you will most likely use this gun most of the time. 4) Name: M4A1 a.k.a. "Colt" Pros: Good rof, accurate, farmiliar recoil pattern, has supressor, decent damage dealt. Cons: A bit expensive. Comment: The main rifle used by the CT's, it has good rof, and does good damage, although does a bit less damage than the ak. This is another gun you will use alot. 5)Name: Sig SG-552 Commando Pros: Has single scope, good rof, accurate, good damage. Cons: Expensive, high recoil. COmment: This gun is the inbetween between a sniper and a rifle. A good gun, but overshadowed by the AK. 6)Name: Steyr AUG Pros: Has single scope, good rof, very accurate, good damage. Cons: Expensive Comment: This gun is the counterpart of the Sig. It is very accurate and is not as overshadowed by the M4A1 as the Sig is by the AK. 7) Name: Arctic Warfare Magnum/Police Sinper Rifle a.k.a "AWM/AWP" Pros: One shot kill most of the time, accurate over long distances. Cons: Very loud, can sometimes let victims live, heavy, slow rof for sniper rife, expensive, unaccurate when moving or unscoped. Comment: This is one gun you will definately see as much as the AK and M4A1. The prefered sniper rifle by most of the CS community, it is strong, accurate, and deadly. One shot can kill more than one person. Kills an opponent in one shot, providing they didn't get shot in the leg, which will let them live with very little hp. 8) Name: Streyr Scout Pros: Silent (kind of =P), fast rof for sniper rifle, light, accurate unscoped and moving, cheap. Cons: Does not kill in one shot unless headshot, inaccurate over long distances (unless you crouch.) Comment: The sniper rifle used by the CS community who frown upon using the AWP and the auto-snipers. It is light, has good accuracy while moving and unscoped. However if you want a one shot kill with it, you must get a headshot. Loses some accuracy over a long distance, but can be compensated by crouching. 9) Name: H&K G3/SG-1 Pros: Auto-firing in sniper mode, good dmg, accurate. Cons: Very expensive. Comment: The auto-sniper of the T's. Back in 1.5 or pre-Source, these were considered all but useless. Now however, Valve has beefed it up and is now considered a "noob" weapon due to it's improved damage and accuracy. Most vets frown on people who use this gun, but there's really nothing cheap or wrong about using this gun. In fact, I think it's not worth to use this gun due to its expensive price. However, this gun is very efficient at killing. 10) Name: Sig SG-550 Sniper Pros: Auto-firing in sniper mode, good dmg, accurate. Cons: Very expensive. Comment: The auto-sniper of the CT's and the counterpart of the G3SG-1. Basically almost simiar to the G3SG-1, although some people say that the other is better because it is more accurate. Nonetheless, it is also considered a cheap gun by most vets, although of course it was implememted in the game for a reason... Equipment 1) Name: Kelvar Pros: Cuts grenade damage by 50%, protects against pistol and SMG bullets by reducing damage. Cons: Expensive, no helmet. Comment: Kelvar itself is not really worth it as you can get a helmet for $200 more. However, kelvar is very effective against grenade damage,and SMG and pistol bullets. 2) Name: Kelvar + Helmet Pros: Has everything kelver has and gives you a helmet. Cons: Somewhat expensive. Comment: Now this is what you should be buying. This gives the complete set and is essential to having when going solo as it can save your life many times. This has everything Kelvar has and paying the extra $200 for the helmet is very worth it. The helmet can protect you from headshots, even from some rifle rounds. The helmet can give you a second chance. Always buy this if you can. 3) Name: Grenades (Flash bang, Grenade, Smoke grenade) Pros: Can be thrown, good to use as distractions, damage dealers, or blinders, no hold time limit (unlike real greanades.) Cons: Can damage and flash yourself. Comment: Grenades are a must. When going solo, sometimes grenades can end the round for you. Being alone usually lets you face enemies who have been in previous fire fights and have lowered hp. By chucking a grenade at them while they least expect it, you can simply blow them up or blind them for an easy kill. The smoke grenade lets you hide yourself, or let the opposing team THINK your hiding somewhere while you are somewhere else ready for an ambush. 4) Name: Diffusal Kit Pros: Diffuse the bomb in about 5-7 seconds, cheap, can be picked up. Cons: Useless in non cs maps. Comment: As a CT, you should try as much as possible to buy this on de_ maps. Diffusing the bomb as fast as possible before detection, death, or even detanation is important in both solo and team play. The weapons and equipment listed are basically the ones you'll find and use when playing CS in general. Some guns, like the TMP, shotguns, ES Five-Seven, etc. are not used often. STill, you should still practice with those guns and try them out for yourself. ------------------------------------------------------------------------------- III. Weapons training ------------------------------------------------------------------------------- Now that you know about the weapons your going to face and find most of the time, it's time to train with them. Playing solo requires you to learn most of the guns, in the possibility of finding yourself stuck without a gun and needing to pick one up off a fallen ally or enemy. In this section, I will explain how to use the guns efficiently for going solo and I will also recommend guns for you to use when going solo. Pistols USP: Make sure your first shot is a good headshot, as this will damage the opponent quite severely. Then just pummel him with the rest of the clip and the opponent should fall easily. A recommended pistol to use. Glock: With this pistol, you'd better make sure you have good aim. If you get anything besides headshots with this gun, it does puny damage not even worth worrying about. However, it does stun players, which is effective when trying to catch a running opponent low on hp. P228: This pistol has 1 more bullet per clip than the USP, and is kind of like the in-between gun of USP and Glock. Aim for the head most of the time, but some body shots are ok. Desert Eagle: This pistol is a pistol you'll see alot of. You can either do 2 things with this pistol. One is aim for the head and get a headshot to get and instant kill, or you can go for body shots and kill the opponent in about 3-6 bullets. Also good at long distances, but it has a strange and wild recoil pattern. A recommended gun. Sub-Machine Guns MP5 Navy: The standard SMG and most popular, this gun has very stable recoil and is a good gun to use while moving. Try spaying this gun and trying to get headshots. It is in fact, similar to Glock in which it even uses the same bullets. Stuns enemies. A recommended gun. Mac 10: Now this gun you won't see that often. This gun requires you to get close to the opponent and spray him like mad. Not very good at long ranges, don't use this gun unless your low on cash. UMP: The gun that is overlooked, it's actually pretty good. You can use this at long ranges and it packs quite a punch per bullet as it uses the same kind as the USP. Try to get headshots with this also, but body shots will let you do decent damage and stun. A recommended gun. Rifles FAMAS: Budget rifle for CT's. Good to use if low on cash. Make use of the burst-fire mode if your not good at controlling your shots. However when in close proximity, use full auto as you will most likely have to spray. Galil: Counterpart of the FAMAS, the budget rifle of the T's. use this gun for spraying as it has a farmiliar recoil and has a large clip size. Accuracy is kind of off at long distances, so it's better for close range. Good for spraying on walls with enemies behind it. AK-47: The main gun of T's. Burst fire for this gun is a MUST. Going full auto with this gun will only make you miss 90% of the time as its recoil is very wild. A good burst with this gun to the head or several "pick shots" (shots that you shoot to pick off opponents slowly from long distances while having good cover using surroundings) will usually kill of any opponent. A powerful gun to use, but you must have experience with this gun to use it. Very accurate. A recommended gun. M4A1: The counterpart of the AK and the CT's main gun. A very good gun that is also newbie friendly, it has farmiliar recoil patterns and has a supressor to use in ambushes. However, it is not as strong as the AK and sometimes leaves opponents alive even if it's a headshot if they have a helmet on. Use this gun for spraying or for headshotting. A good gun to start with. A recommended gun. Steyer Scout: The "silent" sniper gun. Much more quiet then the AWP, but half the power. A headshot is needed to kill someone in 1 shot. Otherwise, it takes 2 shots. Can lose accuracy over a long distance, but to compensate, you can croutch. Accurate while moving and light. Also accurate when unscoped. A recommended gun. AWP: The big sniper gun and all around prefered sniper gun. Although loud and revealing, it doesn't really matter if you kill them in one shot does it? However, very expensive and has NO accuracy when unscoped, in the air, or while moving. Very large and heavy, it slows your movement alot as it is the second heaviest gun in the game. A recommended gun. Sig Sg-550: Accurate and has a single scope. Although somewhat useful, its recoil is a bit wild, although still less than the AK. A good gun, but too expensive and overshadowed by the AK. Streyr Aug: Very accurate gun and the other gun prefered by most CT's, it is a good gun to have anytime. Accurate when scoped and not scoped, 1 shot to the head will kill instantly. A recommended gun. G3SG-1: The auto-sniper of the T's, and considered n00b weapons. Good damage per shot and deadly in the right hands. Contrary to what most people say about this gun, it still takes some sort of skill to use effectively. One shot kills if headshot, although spraying this gun is a good idea as it stuns and does good damage. Also, when in the air and scoped, the first shot you fire will be accurate. Sg-550 Sniper: The auto-sniper of the CT's. Basically the same as the G3SG-1. Some say the G3SG-1 is better though. Equipment Grenades: Heh. Nades. Fun to use, deadly without armor. Make sure to buy nades as they can kill off weakened enemies. Although Kelvar cuts the damage in half, it can still do a max damage of about 60 hp. Be careful though, as in Source, the explosions don't go through solid objects anymore, meaning walls or crates can block the explosion. Flashbangs are useful for ambushes and for easy wins, and of course, knifing =P. Smoke grenades are good for hiding ambush spots or throwing off enemies by smoking a "obvious" camping spot for the enemies to assume someone is camping there. Also, smokes are good for lagging and dropping the fps of your opponents ;). Practice using these effectively. Your gonna use most of them anyway. ------------------------------------------------------------------------------- IV. Solo playing styles ------------------------------------------------------------------------------- Here are the diffent types of players that you will most likely fit into when playing solo. The running gunner You go around with your gun heading into fire fights head on without hesitation. You just try to mow down everyone in your way. This style is only recommended if your very confident in your skills because doing this will usually force you to face more than one opponent at a time and will usually end up hurting you quite bad because of accumulative damage due to facing serveral enemies head on. Also, this style should be only used when you have a decent primary gun. The stealth master This is the key style to use as a solo player. Being undetected and picking off several, unsuspecting enemies at once is very effective. This style requires you to learn the map by locating and remembering good spots for ambushes. However, you must also have good judgement when looking for ambush spots because good players will look in the usual ambush spots. Be creative and find different locations in the same ambush area. There are many new places in Source that let you hide behind textures that conceal your presence. Also learn to switch ambush areas when necessary. If the enemy has detected you there, switch areas before the next opponent knows where you are. This will help with the element of surprise. The camper Although there is nothing wrong with this style, it is, simply put, frowned upon by alot of players because you don't move from a single spot, you slow down the entire game, and you don't complete the objective. There is a big diffenece between effective camping and stupid camping. Effective camping means you camp because you are guarding the bomb from an angle that is hard to be seen from, or guarding hostages from the CT's. Stupid camping is when, for example, you camp at your spawn in fear of dying or losing your precious gun. I recommend using the Stealth master method as it is the most effective when going solo. ------------------------------------------------------------------------------- V. Situations ------------------------------------------------------------------------------- Here are some of the situations your going to face when going solo, and solutions for them. Situation #1: Fighting a guy 1 on 1 This is what you practiced for! A head to head battle of skills between 2 players. The way to come up on top is to have superior skills. Situation #2: Fighting more than one guy at once This calls for even more then situation #1! You have to fight several guys at once! You can either try to fight them all head on beliving in your skill level, or you can retreat for the moment and find quick ambush spots with quick escape routes and pick them off as they come running after you. Situation #3: An enemy passes by you while you wait for ambush What else? Kill him of course! Situation #4: More than one enemy is comming to pass your ambush spot. This calls for some thinking. You can either let them all pass through and wait for the last one to pass and pick him off, you can let them all pass and try to follow them and gun them down, or you could gun the first one down and face the others as they come. Situation #5: Having your positon discovered You were discovered when you ambushed someone. Now you can either run away, or you can try to fight them. In this situation, I suggest switching positions as the enemy now knows where you were in the previous round. Situation #6: You missed killing the person you ambushed Well normall if they aren't stupid, they will discover where you are or at least try to look for you. At this moment, you can either come out and gun them down before they actually find you or have a chance to react, or you can hide and once the enemie decides that it's clear get another shot at him. Situation #7: Your team and their team are facing off while your alone somewhere else. You can either move to a closer location of the gunfight and ambush them there as they come by with low hp, or you can go around the map so that you suprise the enemy from behind while their still in a fire fight and knock them down one by one or with a nade. However with the second suggestion, you have to approximate how long the battle will last and whether you'll be able to make it around the back in time before the battle finishes. Situation #8: On the way to your ambush spot, you notice several enemies there Retrace your steps and find a different location. Several enemies are hard to face all at once. Besides, what good is it to get to your ambush spot if they already know where you are? Situation #9: A sniper stands in the way of where you wanna go You can either make a run for it, but a good sniper will get you. The best solution is to retrace your steps and go around or find a new location. Even if it will take longer, at least your safe from the sniper. Situation #10: A sniper has discovered where you are positioned Move move move! Facing a sniper is dangerous and you have to move! Don't move into very open spaces, however and use your surroundings to make it harder for the sniper to hit you. Don't however, stay put in a spot, even behind something as good snipers can snipe through objects and hit you. Situation #11: Your n00b teammate won't stop following you Well then if he won't stop and he waits where you wait, runs when your walking to a destination, etc., make use of him and use him as bait. Make him think your going into locaions first and let him go in fron instead and if he gets hurt or gunned down, you know where the enemy is and can set a good ambush point for them. Situation #12: Flashed while in your ambush zone This depends. If the enemies flashed you on purpose, then you'd better stay put until you hear footsteps and then start shooting and moving, although don't shoot too wildly because you don't want to use up all your ammo before you can see again. If they didn't discover you and you were flashed accidentaly, wait there and don't move until you hear footsteps very close to you. A good tip is to look down or away from the flashbang's direction as this reduces the effectivness of the flashbang. ------------------------------------------------------------------------------- VI. When to go solo and when not to ------------------------------------------------------------------------------- Although this is a solo playing guide, you should still learn when to go solo and when to depend on your team. The only reason you would go solo is either because you want to, or your team sucks so bad that you need to do things yourself to get them done right. Listen to your teammates, but also listen for what the situation calls for, and listen to yourself. However, there is no rule that says you cannot go solo whenever, so if you really want to go ahead. However, going solo is not recommended when playing in scrims or matches. ------------------------------------------------------------------------------- VII. Tips for survival ------------------------------------------------------------------------------- Here are some tips that will help you survive longer and give you that extra 1 hp to kill off the whole opposing force. -Be stealthy! Ambush people when you can. -Use the footsteps! By listening carefully to footsteps, you can get a general idea of where the enemies is comming from, and how many there are. You must also remember to walk so the opposing team can't hear your footsteps. -Turn off your flashlight! Sometimes, you can give away your position because your flashlight is on. -Know when is the right time to kill! What I mean by this is when your the only one left on the team and there's still several opponents, don't ambush the first one you see. If you know more than one is comming, it is okay to let them all pass by and pick off the last one before moving to another ambush location. -Run fast! Get there before they do! Your primary concern playing solo, you must get to your ambush spot before anyone else does so that you are prepared to ambush when the opponents come by. Use your knife to get to places faster, but also use your pistol if your not sure the area is clear. -Don't look down! When your running or switching locations, don't look down as you get from one point to another. This reduces your vision, lowers your chance to detect an enemy, and creates "down time" before you can aim, meaning you have to look up before actually locating the enemy and pointing your crosshairs at him. Try to look at neck level when moving. -Burst fire, even if your ambushing! I can't stress this enough. I hate it when I am in a perfect position, the enemy comes, starts to diffuse the bomb, only to have me come out, use a full clip on him totally spaying, have him live with 1 hp to turn around and shoot me as I whip out my pistol. Bursting is still important when ambushing, espsecially when ambushing more than one enemy. -Headshot headshot headshot! No matter what anyone says, the best shot will always be a headshot. The key way to elimiate people without alerting others too much, a few quick bullets to the head will kill an enemy and leave your opponent disoriented, scared, and unsure of where you are due to not hearing or seeing much of where the shots came from. -Get those grenades! Buy a nade whenever you can, and when you can spare the cash, get flashes and a smoke. Nades can kill off opponents who are low on hp and most usually, everyone will have low hp when you face them since the rest of the team, besides you, has faced the opposing team, leaving casualties and serveral wounded severely. Nades will finish them off. Flashes can be used when there's more than one enemy your about to ambush. Flash them and pick them off when their blind. Use smokes to conceal your locations, or to fool players into thinking that your hiding in a certain spot by just smoking a corner or an ovious ambush spot. -Know your handgun! Make sure you get a pistol farmiliar to you as you will usually depend on your pistol quite a bit. -When you can use the supressor, use it! If your alone and facing several enemies, use the supressor to increase stealthiness and avoid detection. However when there's only one person left, don't bother as he is the last one you have to kill. -Know how many opponents are left! It sucks to kill someone from a perfect ambush spot, only to let you think you won and come out and get shot. Check every so often and be updated on how many opponents you need to kill. -Move around! Although ambush spots are good, you need to switch spots every so often to avoid getting killed by someone who already knows your ambush spot. It is not wrong to be seen by the enemy at one ambush spot, then go all the way around the map to get to another spot. -Know where your teammates are! You should very well know where they are, especially with the new radar. If one of them dies and the group is there, you can go around the long way and ambush a mass of enemies from behind while they have a fire fight with your team. -Know all the guns! You will always need a decent gun going solo, so know how to use all the guns and know where people have died. If you need a gun just go over to one of the dead bodies that has a decent gun and pick it up. -Learn to switch guns in a fire fight! If you run out of primary ammo, just switch to your pistol to finish them off, or if there is a corpse near you and it has a gun near it, pick up the gun and use it again. However, you have to watch out for guns that have no ammo when you pick them up. -In the same spot, in a different spot! If you plan to stick to an ambush spot, learn to find all the places you can get on, hide under, etc. in that ambush area so that your opponents don't know where to look when they try to find you at your ambush spot. -Remember that you are unaccurate when in the air! When you shoot, make sure you are not swimming, jumping, falling, or on a ladder as all these make you inaccurate. Also remember that you CANNOT use shotguns in water. They won't fire. -Reload in safe areas! Don't reload in the middle of a firefight unless you both are reloading or you know he's not gonna come follow up to kill you. Only reload when your in a safe area. Do not reload when there are enemies around unless you absolutely have to because they can hear you reloading your gun. -Get that annoying teammate off your back! Sometimes, teammates tend to follow players who go solo because either they think you need help, you will get killed and hurt the enemy for them to finish off, or simply because you have the highest score in the server. When people like that follow you, get them off you back or let them go first to hurt the opponent (unless they are truly helping you.) Usually, try to shake off following teammates as they only give your position away to the opponents. ------------------------------------------------------------------------------- Credits ------------------------------------------------------------------------------- This faq was made and belongs to Coolica. Thanks to my friends who played CS with me all these years. Thanks to "Johnny Rockett" for his corrections and added tips. Special thanks to: W4u46 Max_Breaker MiGlEy Gothickilla DKMaster Date: 10/02/2006 - 10/02/2006 "Coolica!?" -That's me :D