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FAQ/Walkthrough

by zr122

Corum Online Walkthrough


Legal Info

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Don�t post my Guide on your site or any other, please. If you want to use it as
research for your own guide or FAQ, go ahead, just give me credit.

The only sites that are allowed to show my walkthrough in its entirety are:

GameFAQs
Neoseeker
Supercheats

Copyright 2007 zr122 (Bryan Francis)


Walkthrough


Table of Contents

1. Introduction

2. Character Creation
	2.1 Selecting a class
		2.1.1 Fighter
		2.1.2 Ranger: Celci, the Ranger of Robentia
		2.1.3 Sorceress: Ella, the Wizard of Evia
		2.1.4 Priest: Ishuma, the Priest of Corum
		2.1.5 Summoner: Cyon, the Summoner of Darthted
		2.1.6 Arcus: Arcus, the Hidden Hunter of the Land
	2.2 Hairstyles
	2.3 Choosing your starting point

3. Onward To Adventure!
	3.1 Shops
		3.1.1 Ludilos
		3.1.2 Idha
		3.1.3 Luna

4. Quests
	4.1 Beginning of an Adventure
		Part 1: Beginning of an Adventure
		Part 2: Skyruth
		Part 3: Ludilos� Crisis
		Part 4: Death of the Big Pumpkin
	4.2 Zeda and Zodiac Card
		Part 1: Ferian�s Forgetfulness
		Part 2: Zodiac Card-1
		Part 3: Zodiac Card-2
		Part 4: Sword Cavemen and the Yellow Bijou
	4.3 Test of Storms
		Part 1: Storm�s Trial
		Part 2: Reinforcing the Equipment-1
		Part 3: Reinforcing the Equipment-2
	4.4 Searching for ancient remains
		Part 1: Unidentifiable Parchment
		Part 2: Deciphering the Ancient Parchment-1
		Part 3: Deciphering the Ancient Parchment-2
		Part 4: Zeda�s Assistance
		Part 5: Preta Chief�s Raid
		Part 6: Secret of the Ancient Parchment
		Part 7: Returning to Yuri
		Part 8: Horn Preta and the Ancient Relic
		Part 9: Horn Preta�s Raid
	4.5 The Secret group of Ephnentria
		Part 1: Deliver the Weapons Chest to Kye!
		Part 2: Kye�s Trial
		Part 3: New Information and a Newly Assigned Mission
		Part 4: Encounter with Agent of the Organization
		Part 5: Transportation of the Weapon Chest
		Part 6: Exploration of Deilos
		Part 7: Slowing Down the Erighol Captain
		Part 8: Return to Idha
	4.6 Soul Stone
		Part 1: Takion�s Curiosity
		Part 2: Encounter with Tyran
		Part 3: Tyran�s Request
		Part 4: Gevne�s Request
		Part 5: The Existence of Soul Stone
		Part 6: Found a Clue to Soul Stone
		Part 7: The Existence of Belkido Revealed
		Part 8: Unsolved Mystery
	4.7 Caveman�s Sealed Rock
		Part 1: Caveman�s Sealed Stone
		Part 2: Clue to Destroy the Sealed Stone
		Part 3: Tyran�s Suggestion
		Part 4: Try to Destroy the Sealed Stone
	4.8 Revenge of Lina
		Part 1: Lina�s Death
		Part 2: The Whereabouts of Lina�s Remains
		Part 3: Old man�s Request
		Part 4: Second thoughts about Desire for Revenge
	4.9 Erighol�s Sealed Rock
		Part 1: Erighol�s Sealed Stone
		Part 2: Decipher the Sealed Stone
		Part 3: La Bling�s Agony
		Part 4: The Moment of Choice
	4.10 Crisis of Secret Group
		Part 1: A Patrol for the Secret Organization-1
		Part 2: Report in Deparshenon
		Part 3: A Patrol for the Secret Organization-2
		Part 4: A Patrol of Leteros
		Part 5: Report in Leteros
		Part 6: A Patrol for the Secret Organization-3
		Part 7: Report in Beyond
		Part 8: Crisis of Commander
		Part 9: Reporting of Circumstances
		Part 10: The Commander�s Identity
	4.11 Varied Name
		Fighter�s Quest
		Ranger�s Quest
		Sorceress� Quest
		Priest�s Quest
		Summoner�s Quest: A new Shield
		Arcus� Quest
	4.12 Perion�s Clock
		Part 1: Ferian�s Watch-1
		Part 2: The Story of Ferian 10 Years Ago
		Part 3: The Sacrificial Offering
		Part 4: The Real Villain
	4.13

5. Monster List

6. Item List
	6.1 Weapons
	6.2 Helmets
	6.3 Shields
	6.4 Gloves
	6.5 Armor
	6.6 Amulets
	6.7 Bag
	6.8 Belts
	6.9 Rings
	6.10 Boots
	6.11 Other Items
	6.12 Quest Items
	6.13 Zodiac Cards
	6.14 Sets

7. Credits



1. Introduction

The world of Corum Online is ever-changing; by that I meant that the designers
are tweaking it and changing things every day. New items are created,
characters are relocated, etc. You will never know what�s being changed until
it�s already been done.

As such, this guide will also be ever-changing. As patches are downloaded and
installed, my characters will search out how the game has been changed and the
guide adjusted accordingly. Most of the patches so far have done little to
change actual gameplay, although I�m sure such a thing will happen eventually.

In fact, the only real change I want to see is the correction of typos. It�s
quite annoying to find that names of characters have been written differently
in the text of some other NPC�s.

Finally, any input I receive from you, the reader, will be examined and added
in if it works. For a guide like this, I�m always up for new ideas in regards
to content and layout.

So keep coming back, you never know what�s been changed.



2. Character Creation

After selecting which server to play in, you will come to a very nice character
selection screen. The Create button is at the bottom of the window on the left-
hand side of the screen. For gamers looking to create new characters on the
same server (up to 4 in total) click the arrows on either side of the Start
button at the bottom of the screen.

2.1 Selecting a class

Give your character a name, and then proceed to picking a class.

You can choose from six different character classes, or jobs, in the world of
Corum. Each class has it�s own skill tree and statistic lists, and you should
choose your characters class in accordance to your own playing habits.
Fighters, Priests, and Summoners are all males, while Rangers, Sorceresses, and
Arcus� are all females.

The following information can all be found on the official Corum website,
http://corum.gpotato.com

2.1.1 Fighter

Origin:

Marbeth is a warrior with an Aura force. His Aura force allows fast and strong
offensive attacks, but his skills are not suitable for fighting a large number
of enemies at once. He does have a skill that attacks many enemies
simultaneously, but it is the last stronghold to be used when he reaches the
limit. Physical offensive power does not decrease even if the Aura completely
vanishes because the Aura force is separate from physical power.

Vengeance that comes form losing his loving Dark Elves to the Darthted is the
origin of his power that drives him, and his final objective is to destroy
Darthted by gaining strength through crystals.

Skills:

The origin of the fighter�s force is his Aura. Aura is the same as the oriental
concept of Ki. Skills that provide other units with great damage are used by
accumulating massive amounts of Ki. Such accumulated flow of Ki (Aura) inside
the body is made smooth through hard training. The warrior�s Aura skill allows
the fastest motion speed among all skills and most of his kills do not require
any cooldown time. Patience is required when fighting with many enemies since
the Aura skill is not suitable for fighting against numerous enemies at once.
The power of Aura (AP Aura Point = identical to SP) does not recover naturally
and does not recover by the consumption of liquid medicine. It can only be
refilled through an �Aura Recharge,� which is one of the Aura Skills. Recovery
speed increases as your skill level increases. The fighter has the highest
level of stamina, physical offensive power and defensive power among his class.

Basic Stats:

EGO � 10
STR � 30
DEX � 15
INT � 10
VIT � 20

2.1.2 Ranger: Celci, the Ranger of Robentia

Origin:

This is the ranger who was trained by the Keletic of Robentia. The Lone-Elf
race was born through the racial mixture of the Lones and the Elves in Robentia
at a time when marriage among different races were strictly prohibited. Because
of this, the Elves were driven out to the land of Corum. Now, after 600 years,
the ranger is the only female left among the Lone-Elves. She developed the
ability to channel Chakra (energy). The ranger is not only skilled at fighting,
but she also excelled at human skills (tracking, concealment, poisoning,
assassination, etc.) which require the use of Chakra.

Chakra is not only a force for human skills but it is also the origin of her
physical force. The strength of the Chakra can be demonstrated when fighting
against many enemies and a small number of strong enemies. The only drawback is
that she does not have a lot of stamina because she loses power as she uses her
Chakra. Her will to search for the crystals is to follow the will of the
Keletic, her father and teacher.

Skills:

The ranger has the highest offensive accuracy and evasion skills of any class.
She has high physical offensive and defensive power and skills that require the
use of Chakra. The series of skills that use Chakra are mainly ninja skills
such as concealment and poisoning. Also mimicking the skills of other classes
is one of the ranger�s specialties. Chakra is the origin of the ranger�s force.
The force of Chakra is released when the Kundalinis in a human�s body are
opened. The ranger uses powerful skills through the force of this Chakra. The
amount of Chakra affects the use of the skill and it also determines the
physical offensive and defensive power. This means that physical offensive and
defensive power increases when there is more Chakra and physical offensive and
defensive power decreases when Chakra runs out. Defensive power and HP is lower
than a fighters but offensive power exceeds that of the fighter when there is a
large amount of Chakra.

Basic Stats:

EGO � 20
STR � 15
DEX � 25
INT � 10
VIT � 15

2.1.3 Sorceress: Ella, the Wizard of Evia

Origin:

Dynamis are the only ones in Evia who know about both faces of good and evil.
They patrol the skies of Evia to look out for Darthted intrusions and they
command in the front lines during battles against Darthted. The source of her
force is Mana. This force comes from controlling and exploding Mana mixed with
nature. It is suitable for fighting against a large number of enemies at once.
She is not suitable for fighting against a small number of fast and strong
enemies because there is a delay (cooldown) once a spell is cast. Darthted will
forever be an enemy to her because she has been fighting against them for the
longest time and she will continue to do so.

Skills:

The Sorceress� force of Mana comes from nature and it can do damage to numerous
enemies. The stronger the spell, the longer the casting and cooldown time will
be. It is important that there is somebody there to protect the Sorceress
during her casting time. A high-level Sorceress can protect herself against
many enemies because she has the ability to cast many different spells
simultaneously. This means she can fight against enemies using her faster
casting low-level spells while she chants for a stronger spell. When many
spells are cast at once, the power of Mana drains at a faster rate. The power
of Mana for the Sorceress recovers over time and the recovery speed can be
faster based on the items or skills that are used. Mana regeneration can be
slower due to curses.

Basic Stats:

EGO � 25
STR � 10
DEX � 5
INT � 35
VIT � 10

Notes:

The Sorceress has three elemental attacks to pick from when she starts; new
players should pick one and stay with it. Only if you are well experienced in
the game should you try to make it through the game with all three elements.
The Sorceress has the Passive ability to increase the power of the three
elements, so by choosing one type over the others, and also increasing the
Passive ability associated with it, those spells can cause massive damage.

2.1.4 Priest: Ishuma, the Priest of Corum

Origin:

His holy power seals the power of magic, releases curses, increases the power
of other characters and it can also destroy the power of a curse. He also has
some decent combat skills. The holy vessel division that put him on the crystal
recovery mission believes that he is Mareut Sao Saint. He was the one who
people predicted would come back at the end of the second century. Ishuma has
the initials �MA� carved into his back which can mean Maitreya (or Mahavira),
but it can also be Mahakala. �Kala� means death and he is also the god of great
destruction that can bring the world to an end.

Skills:

The source of the priest�s power is the infinite religious power that comes
from Gaia. He usually plays the role of assisting other classes through the
power of divine protection, but he can also protect himself because he has the
third strongest physical combat strength falling behind the fighter and the
ranger. For the priest�s divine skills, there are many abilities that become
activated once they have been selected, which means that most divine skills do
not use any skill points (SP). Because of this, if there is a priest who is not
determined to train for the skills of other classes, not many bonus points will
need to be distributed into INT. Due to the characteristics of this class, the
effects of divine protection are strongest because the connection with Gaia is
very strong and the friendship level with Gaia rapidly increases. The diving
protection of Gaia approaches slowly but irresistibly.

The divine active skill does not use SP but the overdrive of the divine system
uses it just like skills of other classes. The priest will probably be a
character that requires a lot of thinking as to how he should be raised. The
divine skill of the Priest has the power to increase valuable buffs that are
important in combat such as recovery, protection, offensive and defensive
power, offensive success ratio, and evasion ratio. These benefits make the
Priest essential to any party. The overdrive skill of the Priest has the power
of sealing a monster�s power or the magical power of other characters. He is
very effective in locking core members of the opposing faction�s fighters
during party wars or guild wars. The power of the Priest�s magic attack
cancellation through absolute magic defense is extremely effective against eh
Sorceress who relies mostly on skills.

Basic Stats:

EGO � 10
STR � 20
DEX � 15
INT - 20
VIT � 20

Notes:

When picking skills, it is important to decide straight away whether or not you
will be playing the game as a member of a party, or solo. The Priest�s skills
are divided between the two strategies, and it is hard to have an effect
character if you are putting stats into every skill.

2.1.5 Summoner: Cyon, the Summoner of Darthted

Origin:

He has the characteristics and the power of a Dark Elf, but it is unknown
whether he is a Dark Elf because nobody among the Dark Elf race know him. He
has the ability to harness the force of Prana, which he uses to summon
creatures form the other worlds and also has the power to get into a monster�s
head to confuse or completely control it. He is hardly ever influenced by the
other worlds. Nothing is known about his objective.

Skills:

The Summoner can tame a monster and use it as a subordinate, but there is a
limit to how many monsters he can have under his control at a time. Once the
summoner reaches the limit of creatures that he can control, if he were to
summon another one, the first creature that was tamed will be released. In
order to prevent this, there needs to be a summons contract with the monster so
that when it is no longer needed, it be moved to the other world. Once a
summons contract is made, the monster can be summoned whenever and wherever the
summoner is located. If the summoning power of a summoner reaches the extreme,
then characters from other servers can also be summoned. The Summoner is the
only character who can charm more than one guardian at a time.

Basic Stats:

EGO � 15
STR � 10
DEX � 10
INT � 25
VIT � 25

2.1.6 Arcus: Arcus, the Hidden Hunter of the Land

Origin:

There are many who know about the legendary fighter �Marbeth�, the ranger
�Celci�, the priest �Ishuma�, and the summoner �Cyon�, but there are few who
know about this hero. Pluvius, the only hero to ever so quickly and accurately
shoot silver arrows like beams of light blazing away form the bow in dark
silence�

Skills:

Arcus is the only character capable of long range attacks through the use of
bows and crossbows. Since Arcus was able to survive by using habits of nature,
she knows how to manage groups of monsters. This unique skill is better than
any other class. She not only controls the monsters, but she also has a strong
sense of camaraderie with them. She has the ability to feed monsters skills and
herbs which can make the monster do many things for her.

She is the only character that uses the power source known as Windy, which is
the ability to control wind. The ability to control wind can only be granted by
the fairies in the land of Corum because they control the wind throughout the
land. Since wind control skills are given to people who are friendly with the
fairies, it is important to keep the fairies under control.

Basic Stats:

EGO � 15
STR � 20
DEX � 35
INT � 5
VIT � 10

Notes:

The Arcus sucks. That�s it. Don�t pick Arcus unless you want a really big
challenge. The only skill you can use for the first 15 levels is a healing
power. After that, you get a spell than increases movement speed for a time.
That goes on for another ten levels before you get anything good. I�m serious
here, the Arcus isn�t worth your time. Even Priests are better, and that�s
saying a lot.

2.2 Hairstyles

The only other customizable option for your character is their hairstyle. The
styles vary depending on the gender, with the male hairdos shorter and the
females longer and with pigtails and whatnot. You can find the Change button
right underneath the section of the window where it details your character�s
race. There are roughly a dozen male styles and two dozen female styles to
choose from.


2.3 Choosing your starting point

The only thing left to do is choose where you want to start your journey from.
There are two options available; the city of Ludilos or the city of Idha. While
you can find quests in both of these locations, starting characters can only
access the ones in Ludilos. Also, some of the Idha quests can only be given
after completing ones given in Ludilos. That having been said, make sure the
Ludilos icon is selected, then activate your character by pressing the Start
button on the screen.



3. Onward To Adventure!

You appear in your starting city of choice, which should be Ludilos. This is
the official entrance point, where your character will appear when you enter
the village from the world map.

To the left of your character you will see your first Help window, things that
appear whenever you do something new. The first Help instructs on how to move.
Simply click on your destination, and your character will run or walk to that
location. It also explains that you can talk to and purchase items from other
characters. That�s all explained to you in-game, so I won�t repeat anything
more here, except to detail some of the keyboard shortcuts.

To get to the character information screen, press A. S brings you to the skills
page, while pressing either T or I will bring up your inventory.

The options network, activated by pressing�can you guess? The letter O. Yeah,
that�s right, the most obvious letter for options. The options menu is pretty
easy to navigate, simply because you probably won�t ever use it for anything
other than ending the game. At the top are the Music and Background Sound
Effects menus, which control the volume of each, and all the stuff in the
middle is practically useless. You can change the amount of text lines you see
during game play when receiving messages or having conversations, as well as
view Guild specifications when you end up joining one.

The only other things you need to know about are item and skill hotkeys. These
are different from the menu keys, as they will affect game play immediately. At
the bottom right, below the SP bar, you will see 8 blank squares. When you find
items during your travels through dungeons, you will pick up several items,
like potions. If you bring up your inventory menu and drag a potion to one of
those slots, you will be able to use that item by pressing the corresponding
number on your keyboard. The numbers of course are from 1 � 8.

The skills hotkeys are slightly more complicated. In order to use them, you
need to have several skills mastered, and if you are just starting the game,
you don�t have any at all. Bring up your Skills window (press S or the Skill
tab above your HP bar) and upgrade one of your skills.

Underneath your HP bar you will see 4 squares, one of them with a sword and the
other three blank. The sword corresponds to your basic attack, and the left
mouse button. For those who don�t understand, click the left mouse button on an
enemy and you will attack them with whatever weapon you have equipped. The
middle two squares don�t do anything, but the one on the far right is attached
to the right mouse button, and you can attach skills to that area. Merely click
on the empty square to bring up a list of all the skills you have any level of
mastery with. You should only have one appear, so click on it to activate that
skill.

From here on out, everything will be explained as you come across it in the
various quests and random dungeon wanderings. This guide is being constantly
upgraded, however, and if you have any suggestions on a better way to describe
something, feel free to email me. My contact information can be found on my
contributor page on GameFAQs.

3.1 Shops

This area will probably end up being useless, but I thought I�d put it in
because I�m extremely bored and really, you never know what people will want to
know.

3.1.1 Ludilos

Ferian (Protector)

       Cap � 1,400

       Crimson Fillet � 5,000

       Circlet � 16,000

       Death Mask � 32,000

       Silver Head Gear � 60,000

       Mail � 4,000

       Silver Ring Mail � 20,000

       Blue Short Mail � 100,000

       Soul Plate � 360,000

       Thin Cloth � 4,000

       Breath of the Holy Ghosts � 20,000

       Lofty Spirits � 100,000

       Windia � 360,000

       Leader Armor � 4,000

       Light Armor � 20,000

       Moon�s Shadow � 100,000

       Hard Armor � 320,000

       Nati�s Lure � 760,000

       Cape � 4,000

       Tight Suit � 16,000

       Reflect Kanity � 80,000

       Battle Suits � 300,000

       Bliaud � 224,000

       Buckler � 1,000

       Silver Buckler � 3,000

       Kanish Cross � 8,000

       Ruin Buckler � 16,000

       Dabinoph � 30,000

       Light Belt � 1,120

       Chain Belt � 3,500

       Plate Belt � 10,500

       Elrhea�s Tolerance � 16,800

       Death Belt � 23,8000

       Glove � 350

       Chain Glove � 700

       Metal Glove � 2,000

       Leather Glove � 5,000

       Iron Gauntlet � 9,000

       Boots � 980

       Iron Boots � 2,800

       Greaves � 7,000

       Cling Boots � 12,600

       Leather Walker � 22,4000

       Newbie�s Helm 1 � 1,200

       Newbie�s Helm 2 � 1,200

       Newbie�s Belt � 800

       Newbie�s Glove � 700

       Newbie�s Boots � 1,150

       Newbie�s Ring 1 � 1,500

       Newbie�s Ring 2 � 1,500

       Newbie�s Ring 3 � 1,500

       Newbie�s Ring 4 � 1,500

       Newbie�s Ring 5 � 1,500

       Newbie�s Amulet � 1,000

       Ireluna Helmet � 21,000

       Heruna Helmet � 121,410

       Miieruric Helmet � 232,141

       Sejanaru Helmet � 810,981

       Ireluna Armor � 52,000

       Heruna Armor � 185,412

       Miieruric Armor � 294,512

       Sejanaru Armor � 421,011

       Ireluna Glove � 36,612

       Heruna Glove � 55,321

       Miieruric Glove � 81,513

       Sejanaru Glove � 101,234

       Ireluna Boots � 31,245

       Heruna Boots � 54,878

       Miieruruic Boots � 87,411

       Sejanaru Boots � 124,101

Roco (Weapon)

       Short Sword � 2,000

       Flamberge � 7,400

       Rudim � 18,000

       Dirk � 38,000

       Long Sword � 76,000

       Sharmir � 154,000

       Meril Blade � 270,000

       Axe � 8,000

       Double Axe � 36,000

       Iron Axe � 156,000

       Silver Pierce � 400,000

       Mace � 2,000

       Soho Mace � 8,000

       Morning Star � 20,000

       Chru Mace � 40,000

       Katar � 2,000

       Claw � 7,000

       Heavy Claw � 16,000

       Talon � 32,000

       Two-handed Sword � 20,000

       Battle Sword � 92,000

       Claymore � 230,000

       Two-handed Axe � 2,000,000

       Hammer � 58,000

       Spear � 26,000

       Marco � 120,000

       Vouge � 380,000

       Crystal Orb � 17,000

       Shining Stone � 42,000

       Demonic Heart � 174,000

       Short Staff � 3,000

       Long Staff � 18,000

       Staff of Pentagons � 34,000

       Newbie�s Knife � 2,000

       Newbie�s Mace � 2,000

       Newbie�s Katar � 2,000

       Ireluna Bow � 12,415

       Heruna Bow � 28, 745

       Mijeruric Bow � 51,247

       Sejanaru Bow � 84,512

Slovo (Weapon)

	See Roco (Ludilos)

Terion (Protector)

	See Ferian (Ludilos)

Sherry (Miscellaneous)

       Weapon Upgrade 1 � 5,000

       Weapon Upgrade 2 � 10,000

       Armor Upgrade 1 � 3,000

       Armor Upgrade 2 � 6,000

       Armor Upgrade 3 � 30,000

       Armor Upgrade 4 � 50,000

       Ring Enchant Grade 1 � 10,000

       Lvl 1 Liquid � 500

       Lvl 2 Liquid � 1,500

       Lvl 3 Liquid � 5,000

       Lvl 4 Liquid � 13,000

       Lvl 1 Ring Liquid � 2,000

       Gemini Zodiac Card � 1,000

       Aquarius Zodiac Card � 500

       Small HP Potion � 70

       Medium HP Potion � 200

       HP Potion � 320

       Guild Mark � 5,000,000

       Life Link (Lvl 1) � 300

       Ambush (Lvl 1) � 300

       Synergistic Training (Lvl 1) � 300

       Personal Recall � 250

       All Party Recall � 700

       Ring Enchant Grade 2 � 20,000

       Lvl 2 Ring Liquid � 4,000

       Townportal Scroll (Ludilos) x2 slots � 1,000

       Townportal Scroll (Idha) � 1,000

Takion (Miscellaneous)

	See Sherry (Ludilos)

3.1.2 Idha

Kai (Weapon)

Storm (Protector)

	See Ferian (Ludilos)

Yuri (Miscellaneous)

	See Sherry (Ludilos)

	2 Idha Scrolls, 1 Ludilos Scroll

3.1.3 Luna

Dalgi (Miscellaneous)

	See Sherry (Ludilos)

	1 Luna Scroll, 1 Ludilos Scroll, 1 Idha Scroll

Iceman (Weapon)

       New Items:

       Guisahone � 440,000

       Hook Sword � 660,000

       Falchion � 1,040,000

       Hone � 1,680,000

       Faita � 2,000,000

       Naphyshulim � 2,700,000

       Barink � 690,000

       Hook Eye � 1,600,000

       Minodill � 2,100,000

       Fault Axe � 3,200,000

       Quiren � 120,000

       Belloa � 290,000

       Great Harsh � 500,000

       Radem � 740,000

       Chrishula � 80,000

       Silveria � 160,000

       Tiranill � 260,000

       Nashuill � 480,000

       Bastard Sword � 580,000

       Roke Diena � 980,000

       Cuensha � 1,790,000

       Kraica � 4,800,000

       Cross Axe � 6,000,000

       Full Hammer � 300,000

       Maul � 1,160,000

       Great Maul � 4,960,000

       Guisarme � 560,000

       Double Vouge � 900,000

       Glave � 1,400,000

       Babilon Orb � 308,000

       Wizardry Orb � 758,000

       Rune Staff � 84,000

       Kashuti � 240,000

       Baseball Bat 2 � 6,000,000

       Summoner�s Orb � 10,000

       Enciel Bow � 112,579

       Inoaka Bow � 218, 412

Yak (Protector)

       New Items

       Full Helm � 160,000

       Sailor Helm � 300,000

       Steel Veil � 500,000

       Diyonte � 800,000

       Kardium � 1,200,000

       Crown � 1,800,000

       Stuffy Helm � 2,400,000

       Mareldio � 3,600,000

       Arwen�s Helm � 5,000,000

       Hoan � 7,000,000-

       Helm of Greed � 1,300,000

       Assassin�s Sight � 3,000,000

       Tiara � 160,000

       Angel Ring � 700,000

       Tatia � 3,500,000

       Soul Fillet � 5,600,000

       Cranial Bone � 900,000

       Scouter � 2,480,000

       Brillante � 840,000

       Canity Mail � 1,400,000

       Klendor � 2,400,000

       Casio�s Mail � 3,800,000

       Armor of the Earth � 6,000,000

       Supreme Plate � 9,000,000



4. Quests

Instead of dividing this guide up by village, I�ll be listing by quests. This
way you can follow the game as it was programmed, although if you want your
character to follow a different path, all quests come with descriptions on how
to find the quest giver and any other information you�ll need to know.

4.1 Beginning of an Adventure

-------------------------------------------------------------------------------
Part 1: Beginning of an Adventure
Requirements: None
Location: Ludilos
NPC: Roco
-------------------------------------------------------------------------------

Ludilos should be your starting town, and if so, this will be the first quest
you can get. Look on your mini-map for a yellow dot near the bottom right. That
is not Roco. Instead, from the yellow dot, look up and slightly to the right to
find a purple dot all alone. THAT is Roco. There are several paths you can
take, so just follow your instincts. It isn�t hard.

When you see Roco, he�ll have a thought bubble coming out of his head with a
crying face and the word �Help!� being yelled. This sign comes up whenever you
can get a quest from someone, whether it be starting the quest of getting the
next step in a quest you are already working through.

Roco is a weapons dealer, so if you want to buy a new weapon for your
character, you can do so here. The short sword you start off with (or the
Ireluna Bow, if you�re an Arcus) is enough for a beginning character. Then
again, you don�t have any money, so you can�t buy anything anyways. Click on
Roco when your cursor turns into a speech bubble, and click the Quest tab to
start the �Beginning of an Adventure� quest.

Roco says:
�I�m trying to find a real professional. Maybe you�ll do� Can you kill 10 Sting
Heads and 6 Cavemen within the dungeon of Cheshuka? Think of it as a test. The
Sting Heads shouldn�t be much of a problem. They are the lowest of lowbies in
all the land. Cavemen on the other hand, have a really strong fellowship. They
work together in groups, so be careful.�

Rewards:
100 EXP, 500 Karz

EXP is self-explanatory, especially if you�ve already played any type of RPG
before. Karz is the currency in Corum Online, and you start off with none.

You don�t have to read what Roco tells you; when you accept the quest, you get
a summary of what you�re supposed to do, which in this case, is to kill some
monsters. It�s really, really easy. From here on, all you have to do is find
your way to Cheshuka and kill some stupid little monster guys.

There are two ways to leave any area, whether village or dungeon. You can
either find the glowing blue exit portals, or use a shortcut through the
options menu. Bring up the menu (press O or click on the hammer icon by your SP
bar), click on Game Over, and then go to Move to World Map. The other options
are obvious, and really the only other one you�ll use is Quit to Desktop, as
that is the only way to quit the game.

Beside the options icon is a picture of a book, which is your Journal. This
window has all the information you need about the quests you are on, and can be
brought up by the Q key on your keyboard. Refer to this if you ever forget what
you�re supposed to do or where you need to go.

Once you leave Ludilos, you�ll be on the world map. Navigation is the same on
here as in villages and dungeons, but you won�t see other players moving
around. You also won�t get into any fights, so don�t worry about being killed
if you need to run to the bathroom or something. Cheshuka is the giant forest
south of Ludilos. Click roughly in the middle, and your character will run into
the forest. When prompted, click Confirm to enter the dungeon.

-------------------------------------------------------------------------------
Area: Cheshuka
Floors: 5
Min Level: 1
Max Level: 35
-------------------------------------------------------------------------------

Chesuka is the beginner dungeon. You�ll find the lowest level monsters on the
first floor, and of the four varieties you�ll find only one will attack you on
sight. Even then, it�s a random occurrence. Here is also the first place where
you�ll want to use the Rest command.

Rest makes your character sit down on the ground to, well, rest. HP and SP
regenerate slowly as you play, but regeneration is doubled while resting, so if
you need to increase health fast and you either don�t have or don�t want to use
your potions, Resting is the answer. You can either click the Rest icon on the
far right of your screen, or press the J button.

Here�s a little warning; when you rest, your resistance to Physical and
Elemental damage decreases by 75%, into the negatives if you don�t have enough
resistance to counter it. Remember that if you�re resting around monsters that
might attack you.

Sting Heads appear right in front of you, and have very little health. As level
1 monsters, they are �the lowest of the lowbies� as Roco said. They give 10
EXP, so killing 8 of them will level you up. Kill 2 more, then head south or
east for a few seconds to find Cavemen.

These guys are harder to beat. At level 2, they have just a little more HP,
attack, etc. They also work in groups, again as Roco warned. If there is a
second Caveman around when you attack the first, it will come to the aid of its
brethren. This area is also home to the level 3 monsters, Giant Scorpions. You
don�t have to attack them, and they won�t come after you, so ignore them while
focusing on the 6 Cavemen you need to complete this part of the quest.

Aside from having to face multiple enemies when trying to kill the Cavemen, the
difficulty shouldn�t be too hard. Just concentrate on having one enemy in front
of you, and keep an eye on your health. Most enemies will drop a Potion when
killed, as well as Karz. And remember to Rest if you need to.

When an enemy is killed, it will almost always drop Karz, and sometimes and
item. You can pick things up by clicking on them, or move close to a bunch of
items and press the Space Bar to grab a lot of things. If you have a lot of
items, it might not be good to grab everything, but if you want to grab some
Karz while running, just press Space to pick it up.

Also, you can toggle between running and walking by pressing the R button.

Karz and Potions aren�t the only dropped items. You can also get items called
Cases, which you can sell at any store. You might also find an item called
Weapon Upgrade 1, which we�ll talk about more later on. If you�re lucky, you�ll
get a Taurus Zodiac Card, but you won�t be able to use it for quite a long
time, so ignore them for now.

When you are done, head back to Roco to report.

Roco has a giant smiley face hovering around his head that says �Thanks!� When
you see that, you know that you�ve completed all the requirements of the quest.
Talk to Roco to hear that while he�s happy to see you, he hasn�t been exactly
trustworthy.

Roco says:
�Great job. You are quite skillful. Actually, the one looking for brave
soldiers is Terion the Armor shop owner. Go see Terion.�

That�s the end of this part of the quest, and you�ll get the promised EXP and
Karz. You�ll also level up a second time. You�ll also receive the item Recom
Roco, a recommendation that will allow you to head on to the next part of the
quest. Distribute your stat and skill points, then head over to Terion.

-------------------------------------------------------------------------------
Part 2: Skyruth
Location: Ludilos
NPC: Terion
-------------------------------------------------------------------------------

Terion is significantly easier to find than Roco was. Not only is he one of two
yellow dots on the mini-map, he�s not the one right by Roco; that means he�s
located directly above where you appear when you enter Ludilos. Head over to
the Protector and talk to him to activate his part of the quest.

Terion says:
�I make the best armor here in Ludilos village. The recent increase in monster
activity has been making it increasingly difficult to attain proper materials.
I really need two things to make the Skyruth someone ordered a few days back�To
make a Skyruth, I need 5 Skyruth Journals, and 5 Skyruth Garros. What�s a
Skyruth? It is of no concern to you��

Rewards:
200 EXP, 600 Karz

So, while we don�t know why we�re gathering these items, we do know that we�re
getting more rewards. After accepting, we find out that the Journals and Garros
can be found from Giant Scorpions and Mimics, which can be found in Cheshuka.
Let�s head out.

We only need 10 items in total, which should mean that we only have to kill 5
of each monster, right?

If you agreed with me, then you don�t win the prize.

There is no guarantee that a monster will drop anything at all, never mind
dropping the item that you need. You could kill 25 Giant Scorpions and not see
a single Skyruth Journal, only to kill 5 more and get the 5 Journals that you
need. This is a situation that occurs regularly in Corum Online, so you�d best
get used to it.

Giant Scorpions can be found just a little farther along the path from where
you first encountered the Cavemen, and Mimics a little farther along from
there. I recommend going after the Scorpions first, and getting the Journals as
well as experience, because the Mimic�s are at level 5, 2 levels higher than
your character unless you�ve been leveling up without my knowing. Watch your
health, as the Scorpions do much more damage than the Cavemen.

The funny thing about Giant Scorpions is that they somehow have the ability to
talk. When you kill them, you�ll see them say:

�Taking my treasure�Won�t�Be�Easy.�

It�s kind of ironic, seeing as you�ve already killed it when the Scorpion gives
his message. There are several monsters who speak, including the Mimics we�ll
fight later on. They each say something funny, if you can appreciate the stupid
humor.

Aside from Skyruth Journals, Giant Scorpions might also drop a Training Sword.
While this might sound like a useless item, it actually does more damage then
the Short Sword you started off with (unless you�re an Arcus; then you can�t
use it at all). The Short Sword only does 1~3 damage, while the Training Sword
deals out 3~5. It doesn�t seem like much, but it does wonders at low levels.
You can also find Armor Upgrades and Liquids (sometimes even a rare Super
Liquid), but as with the Weapon Upgrade, you�ll learn about them later.

After taking out as many Scorpions as you need to, head further along the path
to get to the treasure chest monsters, Mimics.

�Aah! Let me Live, I�ll give you everything I have!�

Again, you�ve already killed it, how can it beg for mercy? Grab 5 of the
Garros� and head back to Terion with your bounty. Terion is quite happy.

Terion says:
�Wow! You got all that for me? Thank you! People say Roco wants to ask you
something.�

You�ll get your reward, and he�ll take the items you collected. You�ll also get
a nice piece or armor. Hooray for you! The armor is the first in a series of 4
items, and as you collect more, the items give better stat increases. But only
when they are all equipped at the same time.

Armor Reward:
Fighter: Terion�s Spectrum Plate
		HP +3
Ranger: Terion�s Dark Armor
		Avoidability +50
Sorceress: Terion�s Feather Kanity
		SP +30
Priest: Terion�s Brave Howl
		Attack Accuracy +50
Summoner: Terion�s Tear Bliaud
		SP +30
Arcus: Sharkskin Armor
		Avoidability +50


Apparently, Roco is looking for you, so let�s head back over to his side of
Ludilos. You do remember where he is, don�t you?

-------------------------------------------------------------------------------
Part 3: Ludilos� Crisis
Location: Ludilos
NPC: Roco
-------------------------------------------------------------------------------

Just looking at the name of the quest, and you know that something bad has
happened. Let�s here what Roco has to say.

Roco says:
�Please make sure you keep this a secret. If the people in the village knew
about this, they would go into a frenzy. A group of kids went to the first
floor of Cheshuka and have been gone for a few days now. I sent soldiers to
Cheshuka to bring them back. But they found nothing�
The children, and more importantly Ludilos, may be in danger. Please go
investigate the first floor of Cheshuka.�

Well isn�t that just quaint? A bunch of little kids went missing. And you have
to go kill 10 Wights and investigate the Old Tree. Let�s head back to Cheshuka.

Now you get to learn a little bit more about the mini-map. You see that little
blue triangle? That denotes a passage down one level. When you are on the
ground floor, it sends you to the world map. Now, see that little red triangle,
which in Cheshuka is in the top right? That means a passage up one level. And
since we want to be on the first floor of Cheshuka, that little red triangle
becomes our next destination.

The first floor is entirely different from the ground floor.

Not only do you know have to face Wight�s and Otyugh�s, but the layout is also
different. You�ll find that this happens in all dungeons; each floor is
different. I know, you probably figured that out already, but I like annoying
you >:D

The Wight�s are the zombie dudes with a ball and chain dragging behind them.
Kill 10 of them, then investigate the Old Tree. Of, if you wanted, you could do
it in any order, it doesn�t really matter.

The tree just asked who you are, and doesn�t actually do anything else. Head
back to Roco and give him your information.

Roco says:
�You are OK!! I was worried after sending [character name] off on the quest. Oh
thank goodness, I�m so relieved to see you again. Congrats on a job well done.�

Reward:
300 EXP, 800 Karz

That�s one more quest down, but Roco immediately asks you to undergo one more.

-------------------------------------------------------------------------------
Part 4: Death of the Big Pumpkin
Location: Ludilos
NPC: Roco
-------------------------------------------------------------------------------

Roco says:
�Big Pumpkin is very tricky and violent. He sometimes comes to the village and
causes trouble. Big Pumpkin is so elusive, it will not be easy to find him.
There is, however, one way to get to him. It is very dangerous, though.�

Reward:
900 EXP, 1200 Karz

Whoo-hooo! Big money this time! This is definitely worth it, so let�s head back
to Cheshuka�s first floor and get ready to kill that grease ball!

The other enemies on this floor are Otyugh�s, which we ignored earlier. At
level 6, they are the strongest enemies you�ve faced, unless you count the
Sword Cavemen which we�ve also ignored. But you should be level 5 or 6
yourself, so you shouldn�t have that much trouble. Keep killing them until you
get an item called the Swear of Allegiance.

You might want to get two. Or three, actually. You see, with these kinds of
battles, involving summoning bosses, other characters will come in and steal
your kills, making you have to start all over again. In order to prevent this,
get two or three of the required items, and if you get the kill on the first
time, you can get rid of your other items or summon the boss for others.

Just watch out for kill stealers, they�ll piss you off big time.

Big Pumpkin is pretty big, but as long as you stay out of his way, you won�t
have to worry that much about him attacking you. He is level 7, so if you want
you can level up a bit before you summon him. Of course, you probably leveled
up once or twice while trying to find a Swear of Allegiance, right? He�ll take
a while to kill, unless you�re really strong, but hold out, you�ll get him
eventually.

Some gamers say that the Big Pumpkin sometimes doesn�t drop his eye. That does
occasionally happen, but not enough to make it a huge nuisance. It�s just like
a Kill Steal, really.

When Big Pumpkin is done for, grab his Eye and head back to Roco.

Roco says:
�Oh my god! You have what it takes to become a true hero. Thank you very much!
Big Pumpkin�s Eyeball will be a great help in preventing others from trying
something stupid.�

When you equip the weapon, which should be the most powerful you have access
to, you�ll not only get the item�s boost, but a bonus upgrade if you also have
the armor equipped. The bonus will improve your highest stat by 4, on top of
the 10 you received from the weapon.

Weapon Reward:
Figher: Loco�s Spectrum Cutlrus
		STR +10
Ranger: Loco�s Dark Talon
		DEX +10
Sorceress: Loco�s Feather Staff
		EGO +10
Priest: Loco�s Brave Mace
		VIT +10
Summoner: Orb of Loco�s Tear
		INT +10
Arcus: Shark Bow
		DEX +10

Um�who is Loco? Didn�t we just get this item from Roco? Ah, the blunders of
typing. Hopefully the designers will catch this flaw and correct it in one of
the next patches.

Get rid of your Short Sword, or whatever weapon you bought/found, because this
weapon is the best you can get right now. Unless you�ve waited until level 50+
to do this quest. My point is, you probably don�t have a better weapon, so sell
the one you have.

You�re done this branch of quests, so Roco won�t give you anything else. If you
haven�t already, go see Ferian and do his quests. If you�ve completed those as
well, then there are no more quests for you in Ludilos right now. So unless you
want to spend a very long time leveling up so that you can get the next quest,
you can head to the village of Idha and do some quests over there.

When you start the game, your inventory consists of a Short Sword, 20 Potions,
and two Town Scrolls, one for Ludilos and one for Idha. They work just the same
as Aquarius cards, which you�ll learn about in Ferian�s quests. Just right
click to activate the scroll. You can save the Ludilos scroll indefinitely,
since you will be able to warp nearby.

Activate the scroll, and you�ll appear in Idha.


4.2 Zeda and Zodiac Card

-------------------------------------------------------------------------------
Part 1: Ferian�s Forgetfulness
Requirements: None
Location: Ludilos
NPC: Ferian
-------------------------------------------------------------------------------

Ferian is a plump Protector south of Roco. He�s the yellow dot we used earlier
to find Roco. He looks more like a dwarf than anything else, and he�s got a
memory that, frankly, sucks.

Ferian says:
�I rarely get Aquarius and Gemini Zodiac Cards from Sherry whenever I go to
dungeon. I can�t find them. I need to find them now. But I don�t have a clue
where I left them.�

Not only does he have a poor memory, he doesn�t even know how to speak proper
English. Basically, he bought two cards from Sherry and lost them, but now he
needs them. There are two ways to go about getting his cards; you can either
fight monsters in Cheshuka until you find them, or you can buy him a new set
from Sherry for 1500 Karz.

If anyone knows where to find the cards other than from Miscellaneous shops,
then please contact me. I have yet to find either card as a monster drop, only
from Sherry and other Misc. shops.

Grab the cards from Sherry and bring them back to Ferian.

Ferian says:
�You got it! I waited a long time for this, thank you very much.�

Reward:
200 EXP, 400 Karz

-------------------------------------------------------------------------------
Part 2: Zodiac Card-1
Location: Ludilos
NPC: Ferian
-------------------------------------------------------------------------------

Ferian says:
�Sorry but I found all the cards. Oh, don�t be so mad. But the problem is now
using them. Talk to Zeda in Luksumar, she knows how to use them. Bring her
these gloves as well.�

Luksumar is located to the east of Ludilos; it�s the strange skull building
thing with two giant pillars of fire coming out the top. It looks pretty
imposing, but its really anything but.

-------------------------------------------------------------------------------
Area: Luksumar
Floors: 5
Min Level: 3
Max Level: 35
-------------------------------------------------------------------------------

You�ll find more Sting Head�s and Cavemen on the ground floor here, as well as
a new enemy, the Smashing Pumpkin. It�s just a smaller, yet higher level
version of the Big Pumpkin you fought in Part 4 of the �Beginning of an
Adventure� quest. These guys are quite a bit easier, despite being two levels
higher. If you haven�t done the other quest, then ignore everything I just
said.

Zeda isn�t that hard to locate, if you know where to look. The ground floor has
ten circular areas, each separated by a small corridor. You appear in the
bottom-most area, and the other nine appear in a grid. Zeda is in the bottom
right of that grid, in roughly the middle of the area.

Zeda is supposed to be a woman. She looks more like the dwarf from The Lord of
the Rings. Talk to her�him�whatever, to complete the quest.

Zeda says:
�Hmm, to think something like that would happen. You went through a lot.�

Rewards:
600 EXP, 750 Karz

-------------------------------------------------------------------------------
Part 3: Zodiac Card-2
Location: Luksumar
NPC: Zeda
-------------------------------------------------------------------------------

Zeda says:
�A Gemini Zodiac Card saves a location that you want to remember, while the
Aquarius card allows you to move to your saved location. Right-click the Gemini
Zodiac Card to save your current location.�

As for where you actually save, it doesn�t matter all that much, but you should
consider your location. You will have to see Zeda again during other quests, so
it is a good idea to save near to her. However, you will end up having to warp
across the continent several times, and it might be easier to have the warp
closer to the exit in order to quickly make your way to Ludilos.

Whatever you decision, save the co-ordinates and then head back to Ferian.

Ferian says:
�It must�ve been a tough quest. After talking to me, go back to where Zeda was
and right click on the Gemini Zodiac Card that you used. Then it will go back
to Zeda.�

Rewards:
600 EXP, 750 Karz

That�s the end of this part of the quest. Head over to Zeda, but you don�t have
to use your Zodiac card if you don�t want to. In fact, it might be better for
you financially not to waste the card just yet. You�ll need them later. So for
now, walk over to Luksumar and talk to Zeda.

-------------------------------------------------------------------------------
Part 4: Sword Cavemen and the Yellow Bijous
Location: Luksumar
NPC: Zeda
-------------------------------------------------------------------------------

What any of this has to Zodiac Cards and warping around the globe I have no
idea, but let�s find out what Zeda has to say.

Zeda says:
�You can get lots of materials for accessories like rings in Luksumar. I wanted
a yellow bijou from the first floor a long time ago. I now know it can be found
only from the bodies of Caveman Warriors. So I attempted to kill some. Since
they work in large groups, I was unable to attain them.�

Rewards:
1800 EXP, 3500 Karz

All you need to do is collect 10 Yellow Bijous from the broken and bloodied
bodies of Sword Cavemen. Which is strange since Zeda said Caveman Warrior. Once
again, we see that some people don�t know what they�re talking about.

The second floor is home to the Sword Cavemen, but there are also Giant Ants
and Harpy�s. The Ants will attack you when they see you, but the Harpy�s will
pretty much leave you alone. If you�re having trouble staying alive, go back
down to the ground floor and kill some Smashing Pumpkins to level up.

If you can take out a few Giant Ants on the way, you�ll be set; they give out
70 EXP, which is the best you�ll get until you are strong enough to take out
the level 23 Harpy�s that wander around.

When you�re ready, go grab the items you need, and when you have them, head
back to Zeda.

Zeda says:
�Ooh that�s it! Haha, you are something else! I can�t quite put my finger on
it, but can�t you feel a supernatural power? Hang on a minute, let me give you
this ring to celebrate the occasion.

You�ll get the reward, as well as the third item in your set, a ring. It�ll
give you it�s own boost, plus a bonus of +15 Movement Speed if the other two
items you have are equipped.

Ring Reward:
Fighter: Zeda�s Spectrum Ring
		HP Recovery Power +7
Ranger: Zeda�s Dark Ring
		HP Recovery Power +7
Sorceress: Zeda�s Feather Ring
		SP Recovery Power +7
Priest: Zeda�s Brave Ring
		SP Recovery Power +7
Summoner: Zeda�s Tear Ring
		SP Recovery Power +7
Arcus: Zeda�s Ring of the Dead Shot
		HP Recovery Power +7

You�re done this branch of quests, so Ferian won�t give you anything else. If
you haven�t already, go see Roco and do his quests. If you�ve completed those
as well, then there are no more quests for you in Ludilos right now. So unless
you want to spend a very long time leveling up so that you can get the next
quest, you can head to the village of Idha and do some quests over there.

When you start the game, your inventory consists of a Short Sword, 20 Potions,
and two Town Scrolls, one for Ludilos and one for Idha. They work just the same
as Aquarius cards; just right click to activate. You can save the Ludilos
scroll indefinitely, since you have a Gemini card with co-ordinates for
Luksumar. You can warp to the dungeon, then head to the village.

Activate the scroll, and you�ll appear in Idha.

4.3 Test of Storms

There aren�t as many people in Idha, as you�ll find. That�s because not a lot
of people like to come here. It also means you don�t have to try and thread
your way through a bunch of people trying to sell items at outrageous prices.
If you are level 5 or higher (and if you�ve done all the quests in Ludilos you
should be at least level 10) then go see a guy named Storm. Just walk forward,
you�ll see him in now time. If you�re using your mini-map, he�s a yellow dot.

-------------------------------------------------------------------------------
Part 1: Storm�s Trial
Requirements: Level 5
Location: Idha
NPC: Storm
-------------------------------------------------------------------------------

Storm says:
�You know Zeda? How do you know him? I don�t think Zeda would be friends with
someone like you� Well� If I�m wrong, I�m just wrong. You don�t need to be mad.
I can�t help doubting you.
Humm� Let�s see how tough you really are. Feel up to the task?�

Okay, so maybe Zeda is a man after all. Either way, Storm doesn�t really trust
you, so we have to do an errand for him.

Storm says:
�Journey to the west from here. There lies the Ishutani. On the second floor,
you will find Hungry Ghouls. By slaying these monstrosities, you can attain
their teeth. Please find 15 and bring them to me.�

Wow, that�s not hard. It�s just another collection quest, so let�s get on with
it.

Ishutani is literally right beside Idha. You can�t miss it. You are in the
middle of the screen, Idha is to the right, and Ishutani to your right. It�s
just that easy.

-------------------------------------------------------------------------------
Area: Ishutani
Floors: 5
Min Level: 1
Max Level: 35
-------------------------------------------------------------------------------

Ishutani bears a striking resemblance to Luksumar. That�s because the layouts
are exactly the same. Yeah.

Storm said second floor, which means second floor from the ground level. You�ll
need to push your way through the same baddies you fought on the second level
of Cheshuka. It�s pretty crazy, I know.

The Hungry Ghouls you�re supposed to find are actually called Hungry Ghosts.
They also like claiming that they�re human when you kill them. Grab 15 Ghoul
Teeth, then head back to Storm in Idha.

Storm says:
�You sound like someone who knows Zeda. Anyways, good job.�

Wow, that�s�good, I think. You�ll get 1000 EXP and 2000 Karz for completing the
quest, and the option to start another. Let�s go ahead and check it out.

-------------------------------------------------------------------------------
Part 2: Reinforcing the equipment-1
Location: Idha
NPC: Storm
-------------------------------------------------------------------------------

Storm says:
�You got me 15 teeth of Hungry Ghouls. Let me tell you something that might
help you. When you strengthen your protector, the protector itself gets
stronger. You can also add some special functions to your protector by using
magic power. But there is a limit. Also, if you do something wrong while
strengthening, you can lose everything.�

Accept the quest, and read the summary to discover that you need an upgrade
scroll. In reality, you don�t need anything at all. Just talk to Storm again
and he�ll tell you some stuff.

Storm says:
�For starters, I need the Armor that needs reinforcing, Armor Reinforcing
Scroll, and Liquid. If you have any additions that you earned from fighting
monsters, additional special abilities can be infused. So are you ready? For
strengthening weapons, ask Kai over there.�

You�ll get 500 EXP and 1000 Karz for this one, and a referral to Kai, who is on
the other side of the road from you. You can see him south from Storm.

You�ll also suddenly see the window for strengthening weapons. If you want you
can try it out, but it�s really not worth the time and effort, unless you still
have a Short Sword or Training Sword in your inventory. If you want, try out
the upgrades. You might find something you like, but the items in whatever Set
your character has are the best you can get right now.

-------------------------------------------------------------------------------
Part 3: Reinforcing the Equipment-2
Location: Idha
NPC: Kai
-------------------------------------------------------------------------------

Kai says:
�You�re not trying to strengthen the weapons I made, are you? I put my soul
into those weapons when I made them. When you strengthen your weapon, the
weapon itself gets stronger. And you can also add some special functions to
your weapon by using magic power. But there is a limit. Also, if you do
something wrong while strengthening, you can lose everything.�

Once again, you don�t need any items.

Kai says:
�You�ve brought everything as instructed. Since I learned armor reinforcement
from Storm, it should be easy. Use the same method to reinforce armors. You can
only use weapon type addition, and you should wear the necklace.�

You get another 500 and 1000, plus the fourth and final item for the item set,
an amulet. You get two bonus upgrades this time; all your skills get 1 extra
point added to them, and your resistance to physical damage increases by 5%.

Amulet Rewards:
Fighter: Kai�s Spectrum Amulet
		SP +20; Flame Resistance Power +15%
Ranger: Kai�s Dark Amulet
		SP +20; Electricity Resistance Power +15%
Sorceress: Kai�s Feather Amulet
		SP +20; Ice Resistance Power +15%
Priest: Kai�s Brave Amulet
		SP +20; Flame Resistance Power +15%
Summoner: Kai�s Tear Amulet
		SP +20; Ice Resistance Power +15%
Arcus: Kai�s Shark Amulet
		SP +20; Electricity Resistance Power +15%

4.4 Searching for ancient remains

The second Idha quest is available from Yuri, the female Misc. shop owner. You
can find her just a little north from Storm. She�s the blue dot on your mini-
map.

If you haven�t completed Storm�s set of quests and gotten the Amulet from the
first item set, do so now. Completing Yuri�s quest will take you back to
Ludilos, and you won�t be coming back for some time.

-------------------------------------------------------------------------------
Part 1: Unidentifiable Parchment
Requirements: Level 10
Location: Idha
NPC: Yuri
-------------------------------------------------------------------------------

Yuri says:
�I am so irritated today!!! I sold one thing to this guy. He gave me this
unrecognizable parchment for it instead of money. He said once I understand the
message on this parchment, I�d become rich. Maybe I took his words for granted�
Well, I�ve got this parchment, so I might as well try to find out what it says.
I think Ferian may be able to interpret it. Could you bring it to him?�

Rewards:
2000 EXP, 4200 Karz

Wow, someone has an anger problem. And now you need to go all the way back to
Ludilos. If you haven�t already, go see Storm and do his quests. That way this
trip wouldn�t have been a complete waste.

Before you use your Ludilos scroll, buy another set of warping Zodiac Cards
from Yuri. (She yells at us then takes our money? Yeesh!) Head to Ishutani, or
any of the dungeons you want, and save the co-ordinates. Now you won�t have to
try and find another scroll to warp back to Idha, or cross overland. Believe
me, you aren�t strong enough to go through the passage dungeons just yet.

I assume you remember where Ferian is? Good.

Ferian says:
�Hmm, you look familiar.. Can I help you with something? Yuri sent you?�

You�ll lose both the parchment and Yuri�s letter, but you�ll get all that
lovely EXP and Karz from him. You�ll also get to take on the next portion of
this quest. This is the first quest that extends longer than four parts. Most
of the quests from here on out have 6+ parts. But hey, the more the merrier,
right?

-------------------------------------------------------------------------------
Part 2: Deciphering the Ancient Parchment-1
Location: Ludilos
NPC: Ferian
-------------------------------------------------------------------------------

Ferian says:
�I�m sure this parchment was not made by conventional means. There were so many
different languages being written at that time. So I can�t tell you how to
interpret this parchment. I have an idea though. I haven�t seen anything this
interesting for a while. I need the poison from Corona�s feelers and the horns
from Erighols to make out whatever is written on this parchment.�

If you haven�t figured it out by now, the quests in this game are pretty much
all about fetching certain items, or killing over-sized monsters. You can find
both Corona�s and Erighols in Luksumar, on the second floor from ground level.
In fact, do you remember where you got the Ghoul Teeth for Storm? Go to the
same place, except in Luksumar and not Ishutani.

Corona�s look like jellyfish. They float through the air real slow, and have a
slow attack speed. Really, they�re just slow. Kill enough to get 5 of their
feelers.

You�ll also meet Chickers, flying annoyances just like the Giant Ants, and
Skeleton Bats, which are very strong and should not be attacked by lone
characters unless you�re close to level 20.

The Erighols are a different matter entirely. They are big, mean, level 21, and
have spikes instead of hands. They�re also found on the next floor up,
surrounded by nice guys called Giant Skeletons, and they�re at level 33. You
might even see a Lich or two, at level 29. Up here on the third floor is crazy,
and you�d better be prepared.

If and when you finally manage to gather 5 Feelers and 5 Horns, get your butt
back to Ferian.

Ferian says:
�Huff, huff, you came back! After you left, I found some information on
deciphering methods. What you found will be very useful.�

Rewards:
4000 EXP, 7000 Karz

-------------------------------------------------------------------------------
Part 3: Deciphering the Ancient Parchment-2
Location: Ludilos
NPC: Ferian
-------------------------------------------------------------------------------

Ferian says:
�Turns out this was made in a much more complicated way than I had originally
thought. It was made in a way that is not traditional to the land of Corum. I
do not think I can translate the message with what you�ve brought me thus far.
I think I need some Skeleton Bat Eyes to read this parchment. Would you please
go get them for me?�

You�re going to need 10 of them, and since we already know where Skeleton Bats
are�you don�t really need me to spell it out for you, right? Of course, it will
be a lot easier if you head instead to Kilent, the forest north of Ludilos.
Skeleton Bats are on the ground floor, and there are also some Amemait�s that
you can level up on. Oh, and there are no annoying Chickers here either.

When you�ve got the 10 Eyes, come back to Ferian.

Now, sooner than later, you�ll reach level 20. Not exactly a big achievement in
a game where you can reach level 255, but there is something you should know.
After level 20, any time you get killed by a monster, you will lose experience.
It�s not that much, but if you�ve just leveled up, and died after gaining
another 100 EXP, you�ll lose that EXP and have to start over from the beginning
of the level. You�ll never lose levels, but it can be a pain to lose that hard-
earned EXP because of a stupid little Giant Ant.

Keep that in mind from now on, and especially if you�re at level 20 and trying
to kill the Skeleton Bats. Also, when you hit level 20, you start getting 6
stat points each time you level up instead of the usual 5.

Ferian says:
�Huff, huff, you came back! Thanks to your efforts, I should be able to
decipher it, hang on just a minute��

Well, it looks like our adventure is over. Now we get to find out what�s really
on that parchment.

-------------------------------------------------------------------------------
Part 4: Zeda�s Assistance
Location: Ludilos
NPC: Ferian
-------------------------------------------------------------------------------

Maybe we�re not done after all.

Ferian says:
�I was finally able to interpret it! And it�s all thanks to you. But still�the
message is not easy to understand. This combination of letters is not common. I
think we need Zeda�s help. Zeda knows a lot about the ancient languages. We
should show him this.�

And now we get to go reacquaint ourselves with yet another old friend, Zeda. I
hope you remember where in Luksumar he is. It shouldn�t be hard, especially if
you used the first Gemini Card right beside him. You can just warp if you�d
like, although it�s a waste of a good Aquarius Card.

Zeda says:
�Long time no see � what can I help you with?�

And that�s the end! Of this part of the quest. You didn�t think it would be
that easy, did you?

-------------------------------------------------------------------------------
Part 5: Preta Chief�s Raid
Location: Luksumar
NPC: Zeda
-------------------------------------------------------------------------------

Hopefully from the name of this quest you can guess what�s coming up. We get to
fight the Preta Chief. Isn�t this wonderful?!

Zeda says:
�Ferian is on to something. But it does not look like this can be understood
the way it was written. It�s almost as if it�s in a different order than it
should be. Oh, I got it! It says, �The dungeon that hides the ancient remains
ancient among its trees�. I have a strange feeling coming over me, as though we
are being watched� Prepare yourself!�

Before you accept this quest, make sure you are alone, because you don�t want
someone to come in and kill steal the Preta Chief. Actually, there are 3 of
them. If you want, take a few moments to talk to everyone and ask that they
don�t participate, or at the least, let you have the kills.

This quest isn�t one that requires an item, as Zeda already took the D-
parchment. If someone does KS, just quit the quest then restart it. But that�s
a hassle, so just try to be the one who gets the kills.

Zeda says:
�Hmm, so you are the ones seeking this parchment. Thank you, if you weren�t
here�I don�t even want to think about it.�

You�ll get some nice EXP and Karz, 5000 and 10000 respectively, and the
knowledge that you can take out 3 level 19 Preta Chief�s.

-------------------------------------------------------------------------------
Part 6: Secret of the Ancient Parchment
Location: Luksumar
NPC: Zeda
-------------------------------------------------------------------------------

Zeda says:
�I feel like I�ve seen this pattern on a parchment somewhere else before. I
can�t recall exactly but I don�t feel good about it. It must be related to our
attackers. You didn�t forget what the parchment said, did you? It says, �The
dungeon that hides the ancient remains safe among its trees�. Why don�t you
bring the parchment to Ferian and tell him what it says?�

Ah, an easy part. All you have to do is talk to Ferain. You�ll get the T-
parchment from Zeda before you go, which you�ll end up giving back to Yuri.
It�s too bad we can�t read these items ourselves.

Ferian says:
�Welcome, I�ve been expecting you. Did Zeda say anything?�

That was�informative.

-------------------------------------------------------------------------------
Part 7: Returning to Yuri
Location: Ludilos
NPC: Ferian
-------------------------------------------------------------------------------

Ferian says:
�You were attacked?!? I can�t stop thinking about the patterns on the parchment
after hearing your story. I�ve written some notes on this parchment. Please
give it to Yuri and tell him to be careful.�

Despite falling victim to yet another case of mistaken gender, this was what we
expected Ferian to say. If you have a Gemini Card for Ishutani, then warp via
the Aquarius Card. If not, go buy another Townportal Scroll from Sherry or
Takion.

Yuri says:
�Ah! You are back, how was the journey? What did Ferian say? I�m really
curious.�

No, really? You�re curious? That comes as a shock.

-------------------------------------------------------------------------------
Part 8: Horn Preta and Ancient Relic
Location: Idha
NPC: Yuri
-------------------------------------------------------------------------------

Yes, that�s right, the quest isn�t over yet. Now we get to go investigate all
this talk about secret remains in forests.

Yuri says:
�It seems like a lot of mysterious things are happening. What the hell does
this parchment mean? We�d better find the ancient remains before things get
worse. Ferian noted here that he went to Ishutani. But I don�t know where the
ancient trees are. I�ve only been to the first floor of Ishutani.�

And now we go back to Ishutani. If you didn�t already, buy a Gemini Zodiac Card
and write it when you get to the dungeon. It�s time to explore.

I�ll save you some time and effort by telling you that you need to be on the
third floor; the same one you went to in order to kill the Erighols back in
Luksumar. Travel up to the top of the floor to find A Tree and Reflex Horn.
You�ll have to thread your way through Giant Ants and Chickers, which will
attack you on sight, as well as Harpy�s and Skeleton�s, although you can avoid
them easily enough.

The only real problem you�ll have is finding the time to talk to Reflex Horn.
You�ll be surrounded by Giant Ants and Chickers, and they spawn at a very fast
rate. They�ll also stick around during the upcoming boss battle, so make sure
you have plenty of potions or life-giving spells handy. But that�s not until
the next portion of the quest.

Reflex Horn says:
�Who are you, and why are you loitering? Are you here for something?�

And that�s the end of that part of the quest.

-------------------------------------------------------------------------------
Part 9: Horned Preta�s Raid
Location: Ishutani
NPC: Reflex Horn
-------------------------------------------------------------------------------

Reflex Horn says:
�So�
You interpreted what the parchment said and came here yourself? You don�t even
know about the remains of the ancient. What do you think you are doing here?
Have you no consideration for your own life! Just hand me the parchment, or
die!�

After that very nice and heartwarming speech, the Horned Preta will be
summoned. Take him out, as well as avoiding all the pesky ants and birds, to
receive the Ankh item. Talk to A Tree to give him both the parchment and Ankh
to receive the Relic. That chalice is what this whole quest has been for.

A Tree says:
�The rightful owner has finally arrived!�

We don�t know what he means about the rightful owner, but we�ve got it now!
Guess what? We�re not done yet. Now we have to�(insert drumroll here)�return to
Yuri! What, were you expecting something more complicated? Yuri will be very
grateful to you for getting her this lovely item.

Yuri says:
�Thank you, as a sign of my appreciation, I�ll give you something dear to me.�

You�ll get some very nice EXP and Karz, as well as a brand new weapon.
Unfortunately, it�s not part of a set.

Weapon Rewards:
Fighter: Ephe
		STR +15; Fighter Skill +1
Ranger: Vagnow
		DEX +15; Ranger Skill +1
Sorceress: Silverion Staff
		EGO +15; Sorceress Skill +1
Priest: Gladios
		VIT +15; Priest Skill +1
Summoner: Tower Orb
		INT +15; Summoner Skill +1
Arcus: Power Bow
		DEX +15; All Skills +1

You now have two very nice weapons that increase various stats and skills. But
which one to use? You could always equip both at the same time and switch back
and forth between the two by pressing W in game. But if your encumbrance is
getting high, you can always store that extra weapon at the bank. There are at
least two in both Ludilos and Idha, and they are blue dots on your mini-map.
Click the Storage tab when you begin to talk to them, then drag your weapon, or
any item for that matter, into their inventory. You can also store Karz,
although you don�t get weighed down for it.

The great thing about the Storage area is that you can place items inside and
take them out as a different character. That character must have been created
on the same account, however, and can�t be from a different server.

Congratulations, you�ve just finished the quest! Let�s head back to Ludilos,
shall we? If you�re level 20 or higher, then there are two quests for you to
choose from, the first from Slovo the Weapons dealer, and the other from Takion
the Miscellaneous shop owner. You haven�t dealt with either of these characters
before, but I�ve outlined how to find them in their respective quest areas.

4.5 The Secret group of Ephnentria

You can�t do this quest until you�ve completed �Searching for ancient remains�,
so if you don�t see the help face above Slovo, then there is still just a
little bit more for you to do. When you are ready, talk to Slovo.

You can also start the Takion�s Curiosity quest if you�re strong enough, but
this quest line comes first in the game, so it�s first in the guide as well.
You don�t have to do them in this order, but I recommend that you do.

-------------------------------------------------------------------------------
Part 1: Deliver the Weapons Chest to Kye!
Requirements: Level 20
Location: Ludilos
NPC: Slovo
-------------------------------------------------------------------------------

Slovo says:
�You�re the one who beat up Horn Preta, aren�t you? I�ve heard from Yuri.
That�s awesome. Umm�I have something to ask of you. It�s kind of urgent. But
I�m not too sure if I should tell you. I have a box of weapons to deliver. But
I don�t have much time. Oh, I really don�t�This needs to be delivered to Kai in
Idha.
Would you please do it for me?�

You�ll get Slovo�s Weapon Box, an item that needs to go to Kai. I know, the
name in the quest description is Kye, but it�s the same guy.

You�ll probably need to buy another Aquarius Zodiac Card, so grab one from
Sherry near by and then activate your Ishutani warp card. Actually, you�re
going to need at least 3 Aquarius cards. Exit and head into Idha. Kai hasn�t
moved since the Test of Storms quest, right by the entrance, so go talk to him
to give him the box.

Kai says:
�It finally arrived�This is troublesome��

-------------------------------------------------------------------------------
Part 2: Kye�s Trial
Location: Idha
NPC: Kai
-------------------------------------------------------------------------------

Once again, the name in the title doesn�t match the character, but we�ve
learned to ignore such mistakes by now.

Kai says:
�Shoot�what does he want me to do with these? What does Slovo think he�s doing?
Well, you�haven�t you learned how to strengthen weapons before? I didn�t expect
to see you again�Anyways since you�re here, I could use your help. I�d like to
see what you can do before we really get started. Will you go kill Devourers
and bring me 10 pieces of Devourer�s leather?�

That doesn�t sound too hard, does it? This seems like just another run-of-the-
mill go-fetch quest. Devourers can be found in the dungeon Deilos, to the west
of Ishutani.

-------------------------------------------------------------------------------
Area: Deilos
Floors: ?
Min level: 20
Max level: 50
-------------------------------------------------------------------------------

Welcome to Deilos! This lovely dungeon is all about tunnels and thin
passageways, which haven�t made much of an appearance so far. The ground floor
is littered with Harpy�s, Skeletons, and Giant Skeletons, but none of them will
attack you. It is a good place to level up, though, as the level 33 Giant
Skeletons are slow enough that you can attack from a distance, run away, and
attack again.

The first floor has your Devourers, as well as Ogre Marauders and some nasty
guys called Cyclops�. The one-eyed fiends are the only real problems here, at
level 59, and as soon as they see you, they come running.

You might have to search a little for the Devourers, but when you find them,
get ready. They�re the weakest on this level at 27, but they still pack a
punch. You need 10 Devourer Leather�s. Only they�re really called Devourer�s
Skin.


!IMPORTANT!

Devourers might occasionally drop an item called Caveman�s Seal Stone. It is a
quest item for later on in the game, and you can�t do anything with it yet.
However, this is one of the few chances you�ll have to get the stone. You can�t
even start the quest without this item, so try and grab it if you can. If you
don�t get the Stone here, there is one more chance, but it�s best to try and
get one or two of the Stones as soon as you can so that you don�t forget.


Once you have all 10 Skin�s and a Seal Stone or two, head back to Kai.

Kai says:
�Hmm. Just as promised, you have brought Ghoul Leather.�

Wow, this guy really doesn�t know what he wants, does he? I wonder how his wife
feels about that�

You�ll lose the skins, but gain the EXP and Karz, so it�s all good.

-------------------------------------------------------------------------------
Part 3: New Information and a Newly Assigned Mission
Location: Idha
NPC: Kai
-------------------------------------------------------------------------------

Kai says:
�We are actually one of the secret groups of Ephnentria. What we�re doing is
observing and watching groups that are trying to expand their influence and
power. You will probably see more of them as time goes by. Those kind of groups
have been appearing recently, so weapons were requested from the forefront. But
the guy who was supposed to deliver the weapons left. So I�m asking you to do
so.�

Well, well, well, isn�t that interesting? There are secret groups all across
Corum that spy on other groups. And now you�re part of one too. It looks like
you�ll be doing all the grunt work, though, with delivery boy being one of your
first official missions.

The guy you�re supposed to deliver the box to is in Deilos, on the first floor.
You probably remember seeing him; he�s right in front of you when you enter the
floor. In fact, he�s the reason I sent you to Deilos earlier, so that you knew
exactly where you were going. Devourer�s can be found in other places, but this
worked out better for you.

You�ll also get an item called Leharmid�s Seal, which you need to have in your
inventory to complete the rest of the quest, and several others in the future.
Without it, some character�s won�t believe you�re with the group, and will
refuse to give you quests.

Head over to Deilos and talk to the Soldier.

Soldier says:
�You are one of our members. Did Kye send you? I�m glad to see you here.�

He�ll take the Weapon Box (without asking, I might add) and that�ll be the end
of this branch of the quest. Oh, and it turns out his name is Camp Member. Are
you starting to get confused?

-------------------------------------------------------------------------------
Part 4: Encounter with Agent of the Organization
Location: Deilos
NPC: Soldier
-------------------------------------------------------------------------------

You�re going to have to fight some enemies very, very soon, so try and time
your acceptance of this quest so that no one can KS your enemies. And try to
make sure there are no Cyclops� around, as they�ll kill you flat out.

Camp Member says:
�I was worried a lot for the delay of supplying weapons before you came. I
should carry them to camp soon. It doesn�t seem like this before. It�s
different from when we passed this place. Do you think so? I feel like someone
is watching us�Watch out!�

Hahaha, that�s right, 4 Skeletons. All at level 8. You thought it would be
hard, didn�t you? I guess the designers forgot to make them stronger. Whatever
the case may be, though, that was one easy mission.

Camp Member says:
�Phew, you saved my life.�

What? I did? Really?

-------------------------------------------------------------------------------
Part 5: Transportation of the Weapon Chest
Location: Deilos
NPC: Soldier
-------------------------------------------------------------------------------

Soldier says:
�You already did a lot by carrying weapons to this place. And I am depending on
you yet again. As you can see, this place is quite dangerous. I want to deliver
this box of weapons. But I can�t. I have to stay and guard this place. Would
you please bring this box of weapons back to the camp?�

Once again we�re placed in possession of the Weapon Box, and we have to bring
it to someone new. This next guy is one floor up, so make your way through the
tunnels to the next level. If you�re not level 25+ by now, you�d better start
leveling up.

You�ll meet the Chief when you hit the Second Floor, and boy is he happy to see
you.

Chief says:
�Oh. The Weapon Chest is finally in our hands. Well done!�

The Chief is quite proud of you; in fact, he�s so proud, he�ll offer you a new
mission.

-------------------------------------------------------------------------------
Part 6: Exploration of Deilos
Location: Deilos
NPC: Chief
-------------------------------------------------------------------------------

Guess what? Another name change! Yay!

Vice President says:
�Welcome. Nice to see you. You helped a lot in supplying weapons. We would be
in serious trouble had you not helped. All members of the camp are currently
scattered. We�re lacking the resources to investigate the third floor. I have
to collect information from there. I need your help.�

You�ve just been promoted from delivery boy to scout. Congratulations, sir or
ma�am. The EXP isn�t exactly great, but the Karz is, so go ahead and accept the
mission. We�re off to the third floor!

Actually, we can do this mission on the second. It shows a small area on your
mini-map, but aside from the large entry room, its all tunnels and corridors.
You�ll have to navigate your way through while taking out Giant Hornets, which
attack you on sight. Much like Chickers and Giant Ants. Except these flying
bastards are strong, fast, and mean. You might have already had some experience
with them in other dungeons back near Ludilos, but you�re stronger now and they
won�t provide as much of a problem as before. This is also a great place to
train.

You�ll need to find some Amemaits. They are the only monsters that drop the
Broken Armor piece you need, but they don�t drop it often. Plus you have all
those Giant Hornets, and Bortan�s, to watch out for as well.

Bring the item back to the Vice President for your reward.

Vice President says:
�Good job. Find anything suspicious?�

Well, at least he�s being courteous.

-------------------------------------------------------------------------------
Part 7: Slowing Down the Erighol Captain!
Location: Deilos
NPC: Chief
-------------------------------------------------------------------------------

Now there�s another task the great and powerful Vice President wants to force
upon you. Wonder what it is?

Vice President says:
�Good job. Did you search the entire third floor? It seems like the Erighol
Captain is busy these days. I rarely saw him before but I see him quite a lot
now. I think it is for the expansion of this area. Someone needs to stop him.
Think you can do it?�

Whether or not you think you can, as soon as you accept the Erighol Captain
will appear and you�ll have to battle him. If you can use long-range attacks
like the Summoner�s Soul Blast or one of the Sorceress� many spells, you�ll be
able to take this guy out in no time. No matter what your class or method of
fighting, however, just be careful you don�t get attacked from behind by the
other denizens of this floor.

When you beat him, go talk to the Chief again. He�ll reward you and give you
some more errands to run.

Vice President says:
�Oh�You did it. Thank you very much.�

-------------------------------------------------------------------------------
Part 8: Return to Idha
Location: Deilos
NPC: Chief
-------------------------------------------------------------------------------

Vice President says:
�I didn�t think you could do it by yourself, quite amazing! As I listen to your
story, I�m beginning to think that Erighol Captain is just a pawn. Hum�it may
be more dangerous than we had initially thought�Would you mind going back to
Idha village and giving Kai this report?�

So really, he�s just saying go talk to Kai again. But hey, at least he knows
the name, unlike Slovo from Ludilos.

Kai says:
�Welcome back. I�ve been waiting for your return.�

Weapon Reward:
Fighter: Kai�s Altair Sword (Altair�s Set)
		STR +15; Attack Accuracy +70
Ranger: Kai�s White Lance (Antares� Set)
		DEX +15; Avoidability +50
Sorceress: Kai�s Gray Stick (Polaris� Set)
		EGO +15; SP +3%
Preist: Kai�s Divine Maul (Becrux�s Set)
		VIT +15; Attack Speed +50
Summoner: Kai�s Dimensional Orb (Hadar�s Set)
		INT +15; SP +3%
Arcus: Kai�s Crossbow (Lightning Set)
		DEX +15; Avoidability +70

4.6 Soul Stone

If you�re level 23 or higher, you can get this quest from Takion, as well as
another from Slovo. This quest comes in as number 6, while the one from Slovo
is number 5, but that doesn�t mean you have to do them in that order. I do
recommend doing Slovo�s quest first, however, as you get another weapon for
completing it.

He�s located directly south of where you appear in town when you enter from the
World Map. He�s a blue dot on your mini-map, in case you were wondering. You�ll
most likely have to adjust your view in order to see him, as he�s hiding.
Remember how? Just use the scroll button on your mouse.

-------------------------------------------------------------------------------
Part 1: Takion�s Curiosity
Requirements: Complete Secret Group of Ephnentria quest line
Location: Ludilos
NPC: Takion
-------------------------------------------------------------------------------

Takion says:
�Hello? Have you ever been to the dungeon, Beyonde? People say a phantom lives
in Beyonde. I wonder what they actually look like? I�m so curious. If you have
the guts to see the phantom, you should go to Beyonde.�

Now this is what I call an easy quest. All you have to do is find this Tryan
thing and speak to it. No problem, right?

-------------------------------------------------------------------------------
Area: Beyonde
Floors: 5
Min level: 20
Max level: 50
-------------------------------------------------------------------------------

Beyonde is to the east of Ludilos, and looks like a castle covered in moss.
Inside it looks a bit like Deilos, in that it�s full of hallways and narrow
areas. It isn�t the same layout, though, so you won�t be too annoyed.

Luckily, Tryan is right here on the ground floor and we don�t have to search
that hard. There are, however, plenty more Giant Hornets flying around. They
are really fun, but you should know how to take care of them by now. Tyran is
on the right hand side of the dungeon, in the little room sticking out the
side. You should find him easily if you follow the right wall.

Tyran says:
�Huh? You�re not that surprised to see me?�

And just like that, you�ve completed this leg of the quest. But the spirit
isn�t done with you.

-------------------------------------------------------------------------------
Part 2: Encounter with Tyran
Location: Beyonde
NPC: Tyran
-------------------------------------------------------------------------------

Tyran says:
�Haha�you came here because you were wondering what I look like? You�re quite
an interesting character. If you have that much bravery, maybe you can help me
with my problem. The liches on the third floor always pick on me. They even
stole my precious jewel. Would you please bring it back to me?�

Awh, the poor ghost is getting bullied. And those damn liches stole his jewel!
Let�s go get it back!


!IMPORTANT!

This is the only other time when you can get the Caveman�s Seal Stone. If you
didn�t get one earlier, you MUST get one now. Even if you did get one earlier,
try and get another, just in case someone KS the boss you summon with the one
you already have. Trust me, you want to get this item. I�m not sure you can
have more than one, but try. The drop here hasn�t be confirmed by me, but by
others.


Head up to the third floor, taking out Giant Hornets as you go. I hate them
just as much as you, but they must be dealt with.

The liches can actually be found on the first floor as well, so you don�t have
to worry about climbing forever to find them. You have to get really lucky to
get the drops, though, as these guys don�t like to co-operate. They are also
fast runners and have ranged attacks, so they�re harder than you might think.
And they do just about as much damage as Giant Hornets.

You can always go to somewhere like Luksumar and kill the liches there, as they
will drop the Jewel as well. Hell, you can go anywhere there are liches, and
they will drop the Jewel. So if you�re having trouble here�go somewhere else.

When you do manage to get Tyran�s Jewel, and the Caveman�s Seal Stone, head
back to the ghost on the ground floor.

Tyran says:
�Thanks�I�m so happy to have this jewel back.�

-------------------------------------------------------------------------------
Part 3: Tyran�s Request
Location: Beyonde
NPC: Tyran
-------------------------------------------------------------------------------

Tyran says:
�Finally I�ve got my treasure once again. Do you know of a dungeon called
Deilos? My little brother lives there. Would you please go see my little
brother? I�ve heard nothing from him for quite some time. The dungeon is
located near the village, Idha.�

Can ghosts even have siblings? Looks like they can. We know where Deilos is,
and the little brother, Gevne, is in the first atrium of the dungeon, so head
on over and talk to the little guy.

Gevne says:
�Huh? What does a human want with me?�

Ungrateful little bastard.

-------------------------------------------------------------------------------
Part 4: Gevne�s Request
Location: Deilos
NPC: Gevne
-------------------------------------------------------------------------------

Gevne says:
�You�re so weird. You spoke with my elder brother. And he even asked a favor of
you? You even came up here�so you could do me a favor before you leave? I�ve
recently heard of something you may find interesting. If you do me a favor,
I�ll tell you. There are things called Ogre Marauders on the first floor of
this place. I need their axes. Would you please bring me 10 of them?�

Yikes, this ghost sounds like a girl. Sorry to all the girls playing this, but
he does. �You�re so weird.� That is a classic girl saying, and you know it.

We know all about Ogre Marauders, since we probably fought one or two when we
were supposed to be killing Devourers for their leather, back when we were
doing Storm�s Trial. They�ll be easier now then they were before, so head
upstairs and start pounding. The Cyclops� are still there, though, so watch
out. We might be stronger, but those one-eyed monsters are still at level 59.

Gevne says:
�Haha. Thanks. Just thinking about playing with it is making me happy!�

-------------------------------------------------------------------------------
Part 5: The Existence of Soul Stone
Location: Deilos
NPC: Gevne
-------------------------------------------------------------------------------

Gevne says:
�As promised, I�ll tell you the secret. I heard of this a few days back. Have
you ever heard of a soul stone? What? Worlocks? No no no� It sounded like it�s
used as a power source or something. It must be something serious. Here, take
this to Takion, I�m sure he can help.�

We�re back to being an errand boy, although that brief stretch as a mass
murderer was quite fun. Head back to Ludilos and talk to Takion, he�s waiting
for you.

Takion says:
�Oops.�

What? That�s all he says? What the hell is that supposed to mean? At least he
gives you a nice new helmet. This is the second item in your second set, and
will give you a bonus of +7 to one of your stats. This is also the first set
item that gives you an Additional Option when it�s been equipped with other
items in it�s set.

Helmet Reward:
Fighter: Takion�s Celit
		STR +7; Quantity of Karz Drop +10%
		HP +20
Ranger: Takion�s Headgear
		DEX +7; Quantity of Karz Drop +10%
		HP +20
Sorceress: Takion�s Wind Circlet
		INT +7; Quantity of Karz Drop +10%
		SP +20
Priest: ?
Summoner: Takion�s Dimensional Mask
		INT +7; Quantity of Karz Drop +10%
		SP +20
Arcus: ?

-------------------------------------------------------------------------------
Part 6: Found a Clue to Soul Stone
Location: Ludilos
NPC: Takion
-------------------------------------------------------------------------------

Takion says:
�You have been gone for quite some time, I was beginning to think something had
happened to you. Were you scared? Oh�when I went to Luna before, I met Yak. I
remember Yak speaking of a Soul Stone some time ago. He is a little tough but
knows about a lot of things.�

A new city awaits us, and this one is in the far north. Luna is perpetually
covered in snow, and is a very cold place to be. If you were a pixel character
who could feel, that is. The only ways to get there are over land, or by the
use of a scroll.

The chances of finding a character in-game with a Luna scroll to sell are
surprisingly good. All you have to do is look for someone selling scrolls. But
if you can�t find that person, then you either have to wait an unknowable
amount of time for one to show up, or you can walk.

I prefer walking, as it doesn�t waste any Karz. Leave Ludilos and head east
until you find the passage dungeon Kephlus.

-------------------------------------------------------------------------------
Area: Kephlus
Floors: 1
Level: 60
-------------------------------------------------------------------------------

Kephlus looks like it could be the ruins of a very large house. There are
several super strong monsters here, which is the reason for the level 60
recommendation. You don�t have to be at that level, but if you aren�t, you�d
better be fast. The monsters here are slow, but they�re strong, and can take
you out in a couple hits. You�re probably only around level 30, which is half
there own level. And if you�ve been fighting monsters half your own level, you
know how easy it is to win.

As long as you avoid the monsters and don�t stop to attack, you should get
through just fine. The exit is at the top left of the map, and you will only be
in here for about a minute and a half.

When you get out, you need to find another passage dungeon, this one by the
name of Elond.

-------------------------------------------------------------------------------
Area: Elond
Floors: 1
Level: 70
-------------------------------------------------------------------------------

Elond is a little harder to get through, and the enemies are a bit stronger,
but once again, as long as you�re fast, you can get through without taking any
damage. If you head left from the start, make sure you cross the river on the
wooded planks, as you can�t actually cross unless you use them. Weave around
the monsters, they won�t attack you. I think.

The exit is at the top, and you�ll see a guy standing there. You�ll need to
speak to him in a future quest, so remember him.

Two down, one to go. You�ll pass a place called Kiabronte on your way through
this area, and that is a destination you�ll have to come back to very soon.
Head past it and follow the inlet to the passage dungeon Eglest.

-------------------------------------------------------------------------------
Area: Eglest
Floors: 1
Level: 60
-------------------------------------------------------------------------------

Eglond has the same level recommendation as Kephlus, and is just as easy to
navigate. Just keep an eye on your mini-map as you run through and everything
will be fine. If you want, you can attack the Amemait�s, as they�re pretty easy
to defeat, but stay away from the Bogy Bat�s and Amemait Veteran�s, as they�ll
tear you to pieces unless you�re really lucky.

On the other side is Luna, and a new set of quests. The only place to put co-
ordinates in a Gemini Card is the dungeon Letelos, with a level 20 minimum. You
can write the card there, or back in Kiabronte, or even at the end of Eglest,
if you want. Wherever you choose, take a moment to write the card whenever
possible. It�s always a good idea to write a new card when you reach a new
town, because you will inevitably have to return.

Luna is very small, and as such is easy to navigate. Yak is the yellow dot near
the right hand side of the village, and that yellow makes him a Protector. Go
ahead and shop around if you want, but you will eventually have to go talk to
Yak.

Yak says:
�What! What is a stranger doing in our town?!!�

What a nice reception. I�ll be sure to come back here on vacation.

-------------------------------------------------------------------------------
Part 7: The Existence of Belkido Revealed
Location: Luna
NPC: Yak
-------------------------------------------------------------------------------

Yak says:
�Humm�I wouldn�t even talk to someone like you, if you didn�t have Takion�s
letter. You should feel very lucky. If you�re trying to get information out of
me. Don�t you think that you should prove that I can trust you? Well�there�s
always Belkido�Right! Why don�t you go to the dungeon Kiabronte and see Belkido
now?�

Just like I said, we�ll need to go to Kiabronte. We need to speak to someone
named Belkido, and by the name of this quest, it seems like he might be some
sort of mythical being that no one truly believes exists. Except, of course,
for Yak, who seems to know quite a bit about him. Head for Kiabronte to search
out Belkido.

-------------------------------------------------------------------------------
Area: Kiabronte
Floors: ?
Min level: 50
Max level: 80
-------------------------------------------------------------------------------

The monsters around here are uber strong, and unless you have a party, you will
most likely die a million times. The little Volatile Preta�s and the big
Veteran Skeleton�s will attack you on sight, and are between levels 50 and 80.
You might want to go back to one of the dungeons by Ludilos or Idha and grind
for a long time to boost your stats. Seriously, you don�t have much of a
choice.


!IMPORTANT!

You do, however, have a choice about whether or not you wish to complete the
game. This is another section of the game where you have to kill a certain
monster in order to get an important drop for a quest you can�t even access
yet. We need to get Lina�s Ring from Treants. There are several places to find
them, but the easiest place to find these guys is in Verow, a passage dungeon
to the west of Idha. You�ll have to contend with Skeleton Bats, Ethereal Bats,
and Giant Erighols as well, and the latter two are agro, which is just a fancy
way of saying that they will attack you on sight. Same thing with the Treants.


If you accepted the quest already, killing one Treant will complete your
requirements just the same as if you�d talked to Belkido. Or at least, that�s
what I�d like to tell you. You can kill as many Treants as you want, you won�t
be able to complete the quest until you kill the one that Belkido summons for
you. You can, however, have your summoned Treant KSed, then go kill another for
credit.

Belkido says:
�You villain! How dare you come here!�

The Treant itself isn�t hard to defeat; the difficult part is surviving the
dungeon long enough to get to Belkido and have him summon the Treant. When you
do manage to get that far, you�ll lose the item Yak�s Letter, so you�d better
hope that no one KS�s your Treant. After killing the monster, talk to Belkido
again to complete this branch of the quest.

Belkido says:
�Hmm��

-------------------------------------------------------------------------------
Part 8: Unsolved Mystery
Location: Kiabronte
NPC: Belkido
-------------------------------------------------------------------------------

Belkido says:
�What is the reason you have come here? I don�t know what you want and I
seriously don�t care. I don�t even feel comfortable having you in front of me.
I�ll give you proof that you met me. We have a little saying from where I come
from, it goes, �Get the hell out of here!��

Now that is a nice guy. It�s too bad we don�t have more people like that in the
world today.

Head back to Yak and give him Belkido�s Seal to finish the quest line.

Yak says:
�What the? I can�t believe something like this happened.�

4.7 Caveman�s Sealed Rock

The next quest is given to you by Zeda, over in Luksumar. If you don�t know
where he is by now, you deserve to be smacked upside the head.

-------------------------------------------------------------------------------
Part 1: Caveman�s Sealed Stone
Requirements: Level 20; Caveman�s Seal Stone
Location: Luksumar
NPC: Zeda
-------------------------------------------------------------------------------

If you don�t have the Caveman�s Seal Stone, which you should seeing as I told
you twice to get it, then you�re screwed. Seriously, you can�t do this quest
unless you have the stone. It�s that simple.

If you need to get it, find some nice character who will let you take one of
their Stone drops during one of the three quests I labeled as Stone droppers.
Otherwise you my as well give up now.

Zeda says:
�Isn�t the caveman leader�s sealed rock? The caveman leader is sealed within
this stone. I�ve heard that people that keep this rock, slowly become evil. Do
I understand the letters on this correctly? I need something more. Once 10
small HP potions are loaded into the sealed rock, the letters will get easier
to see. Would you please get them?�

You have 10 small HP potions. If you don�t have any in your quick menu, then
you should have 20 still in you inventory. If for some reason you�ve used all
your small pots or don�t have enough to meet the requirement, kill the Sting
Heads, Mimics, Cavemen, and Smashing Pumpkins that surround you until you have
enough.

Zeda says:
�Oh, you got it! I�ll start deciphering it right away.�

-------------------------------------------------------------------------------
Part 2: Clue to Destroy the Sealed Stone
Requirements: None
Location: Luksumar
NPC: Zeda
-------------------------------------------------------------------------------

Zeda says:
�The inscription looks so faint, yet the potions have already been used. The
letters tell us how to break the sealed rock. First, take the sealed rock to
the dungeon, Beyonde and see Tyran. He will help you break it. Beyonde Dungeon
is on the east side of Ludilos village.�

Right, because we don�t know where Beyonde is. We�ve never been there, and
we�ve certainly never talked to Tyran before.

Head over to the ghost in his tower for and talk to him. He�ll shed some light
on the subject.

Tyran says:
�You are new here, aren�t you?�

Dude, you�ve already met me. I talked to your brother for you. Geez.

-------------------------------------------------------------------------------
Part 3: Tyran�s Suggestion
Location: Beyonde
NPC: Tyran
-------------------------------------------------------------------------------

Tyran says:
�You came because my name is written on the sealed rock, correct? You want to
break the sealed rock? If so, why don�t you solve my problem first? I really
hate those loud guys. I�ve been trying to get rid of them over and over but
they keep coming and bothering me. Would you please get rid of the giant
hornets around me?�

I hate these little bugs. You should be a high enough level for them to not be
as much of a nuisance anymore, but they�re still annoying. You have to kill 20
of them, and there are plenty here in Beyonde for you to go after. But you can
kill them anywhere you want, so feel free to explore.

This actually isn�t that hard of a quest. It�s just that you need to kill 20
enemies. You don�t have to pick up any special drops, though, which is a nice
change. When you�re done, talk to Tyran.

Tyran says:
�Phew�Good job, though they�ll not disappear. I�m relieved.�

-------------------------------------------------------------------------------
Part 4: Try to Destroy the Sealed Stone
Location: Beyonde
NPC: Tyran
-------------------------------------------------------------------------------

Tyran says:
�Now let�s see� You came to break the sealed rock, didn�t you? It�s not a
difficult task to break it but success isn�t always guaranteed. Should you fail
to break it, the seal may leak. And if the seal leaks, you could be at risk. Do
you still want to try?�

Nothing will happen when you accept the quest, which is strange. Talk to Tyran
again to break the stone and summon the boss.

There are two outcomes: 1) You successfully destroy the Sealed Stone, and
you�re done, no fight; 2) You fail miserably and have to fight the boss.

Let�s assume you fail. The boss is summoned. This is actually pretty easy. In
fact, this guy is weaker then you might think, and he�s only level 15. It took
me about 5 seconds with a level 30 Summoner, first try. That�s how easy you can
beat this level. Talk to Tyran again.

Tyran says:
�Where is the Sealed Stone?�

Yeah, that�s all. Take his advice and go talk to Zeda to end this mission.

Zeda says:
�This is all I can do for you.�

All he can do is give experience and Karz. They�re good, but I was kind of
hoping for a bit more. Weren�t you? That�s the end of this quest line, so take
a break. The next quest isn�t available until you hit level 34, or some such
nonsense, so go do some random stuff without having to worry. Help some weaker
characters on quests. Be an asshole and KS some bosses and piss other players
off. Whatever you do, come back to this guide when you hit level 34 for some
more questing fun.

4.8 Revenge of Lina

In order to start this quest, you must have the item Lina�s Ring. If you don�t
have it, you will not be able to do the quest. This is the exact same thing as
what happened with the Caveman�s Sealed Stone quest; without the starting item,
you can�t start the quest. If you didn�t get the ring from Treants during the
Existance of Belkido Revealed quest, then you�d better hope you can find one
laying around.

Oh, and you have to be Level 34.

-------------------------------------------------------------------------------
Part 1: Lina�s Death
Requirements: Level 34; Lina�s Ring
Location: Idha
NPC: Dalgi
-------------------------------------------------------------------------------

Dalgi says:
�Wow�this must be the ring I gave Lina. I have not seen her since she left for
Idha village. After she disappeared, I did everything I could to find her. Now
only her ring returns to me�ah�

Did Treants hurt my Lina? Oh, young man, could you help me? Would you please
seek out Lina�s remains?�

And we finally reach a sad moment in the world of Corum. Lina has been murdered
by Treants, and we need to kill them in order to bring old Dalgi some comfort.

We need to collect 5 Remains of Lina, which only Treants drop, obviously. The
item is actually called Lina�s Article, but that�s okay because it counts as
what we wanted to get from here. The third floor of Letelos has Treant�s as you
should already know if you went there to get Lina�s Ring in the first place.

You can hang out and fight the Giant Erighols and Ethereal Bats if you want,
but you�ll get more EXP faster if you head back to Dalgi and complete this
branch of the quest.

Dalgi says:
�Young man, thank you very much.�

Old man, you are very much welcome.

-------------------------------------------------------------------------------
Part 2: The Whereabouts of Lina�s Remains
Location: Idha
NPC: Dalgi
-------------------------------------------------------------------------------

Dalgi says:
�I owe you so much. I see these things are from Lina. But none of these
keepsakes are damaged�It must have been something else that hurt my Lina! I
might be able to find out who it is once I arrive in Letelos dungeon�Oh, young
man�I really want to find Lina�s remains before I die. Would you please help
me?�

If you even considered not helping this poor old man, you are a disgrace to the
human race. But thankfully, you�re heart has gone out to him and his awful
plight, and you�ll click Accept.

All we need to do is talk to Baarak. Whoever the hell that is. Head west from
Luna to find Letelos, which is actually the only other building in this area
aside from a Seige Dungeon and Eglest, the passage dungeon. You seriously
cannot miss Letelos, there is no possible way.

-------------------------------------------------------------------------------
Area: Letelos
Floors: ?
Min level: 20
Max level: 50
-------------------------------------------------------------------------------

Baarak is right in front of you when you enter, which is great because it means
you won�t have to fight anyone other than the occasional Lich that might
somehow find it�s way to the entrance of the dungeon. Baarak is the giant ice
sculpture thing�well, it might be more accurate to say that Baarak is the
person frozen inside the giant ice sculpture thing. Choose the Quest option to
start the conversation.

Baarak says:
�A year ago, I happened to witness an incident. I still vividly remember Botans
killing someone.�

I don�t know what a Botan is, but I sure as hell know what a Bortan is, and I
hate their guts. It looks like Bortans are the reason Lina is dead, so head
back to Dalgi and give her the news.

Argh�now I want to kill some Bortans�

Dalgi says:
�Ah�poor Lina.�

-------------------------------------------------------------------------------
Part 3: Old man�s Request
Location: Luna
NPC: Dalgi
-------------------------------------------------------------------------------

Dalgi says:
�I�m dying to get my revenge, and I have to get Lina�s remains too� I am too
old to do this myself� Oh� I have been smoking too much� Could you do this for
me? Oh, please�finding her is my final wish in this life.�

Yeesh, you�d think this guy was dying or something�oh, wait, he is. Well, let�s
go kill some�wait, what? After accepting the mission, you�re informed that all
you have to do is deliver a piece of paper to Paltrow, in Luna village. Whom,
if you are standing in just the right spot, you can see.

Wow, this is probably the hardest quest I�ve ever had to do.

Paltrow says:
�Ah. I just confirmed it. Please deliver this to Dalgi.�

You�ll get a Medium HP Potion to give to Dalgi. And that�s the end of it. I
feel like taking a nap, that quest took a lot of effort.

-------------------------------------------------------------------------------
Part 4: Second thoughts about Desire for Revenge
Location: Luna
NPC: Dalgi
-------------------------------------------------------------------------------

Dalgi says:
�You did a good job. I especially love this potion. It probably doesn�t mean
much to you but I wouldn�t trade this for anything� I can�t believe my little
daughter was killed by those two ugly and horrible hands� But I�ll accept
reality now� Please, avenge Lina for me.�

And now he admits that Lina�s his daughter, although you probably already
figured that out, you being as smart as you are. After all, you�re not the one
reading a guide, are you?

All we have to do is kill a Bortan and get Lina�s Bone, as it�s actually
called. Bortan�s are over in Letelos, on the second floor, so head out.

And by the way, for some reason, you still have that potion that Dalgi
�wouldn�t trade�for anything�. Hehehe, sucker.


!IMPORTANT!
Once again, we need to grab an item that will be needed for another quest. This
time it�s the Erighol Sealed Stone, a quest that we can get from Zeda whenever
we get the stone. Bortan�s are the only creatures that drop it, and only while
you�re in the middle of this quest. Do not, I repeat, do NOT leave here without
a stone. But considering how long it will take just to get Lina�s Bone, you�ll
probably get a Seal Stone first.

Oh, and twice now, I�ve killed one Bortan and gotten two Seal Stones. I don�t
know if this happens to everyone, or just my account, but it helps later if
your boss gets KSed.

Bortan�s have spikes on their hands, and are agro, so don�t go AFK down here,
or you�ll be dead by the time you come back. They also try to convince you that
they are innocent of the dark deed for which you hunt them; but we know that
they�re lying.

Dalgi says:
�*sob* I really appreciate you doing this. I think Lina can finally rest in
peace now.�

You get a belt, the third piece in your new set, and believe me you�ll be happy
with the boosts. Simply having all three items you have so far equipped will
give you +100 to either HP or SP, depending on your character.

Belt Rewards:
Fighter: Dalgi�s Anger
		HP Recovery Power +7; STR +10
		Attack Accuracy +100
Ranger: ?
Sorceress: ?
Priest: ?
Summoner: Dalgi�s Destruction
		SP Recovery Power +7; INT +10
		Avoidability +100
Arcus: ?

4.9 Erighol�s Sealed Rock

I�m going to assume you remembered the Erighol Seal Stone drop from the last
quest. Because if you didn�t, you�re screwed. You know the drill by now, so I
won�t repeat myself.

-------------------------------------------------------------------------------
Part 1: Erighol Sealed Stone
Requirements: Erighol Seal Stone
Location: Luksumar
NPC: Zeda
-------------------------------------------------------------------------------

Zeda says:
�Oh my god�

Isn�t this Erighol�s sealed rock? Where did you get this� People say it brings
bad luck. I believe I understand this, but� Something more is needed. I need 10
small HP potions. Once these potions are loaded into the sealed rock, the
letters will become easier to see. Would you please fetch them for me?�

Unless I miss my guess, this is going to unfold exactly like the Caveman�s
Sealed Stone quest line. Once again, give her 10 of your potions, or kill
random creatures around you if you don�t have them.

Zeda says:
�Oh, you got it! I�ll start deciphering it right away.�

Yeah, just like before.

-------------------------------------------------------------------------------
Part 2: Decipher the Sealed Stone
Location: Luksumar
NPC: Zeda
-------------------------------------------------------------------------------

Zeda says:
�It�s hard to focus with all this noise. I got it! It tells us how to break the
sealed rock. Take the sealed rock to the dungeon, Larno, on the east side of
Idha village and see La Bling. You should be able to break it. To see Larno,
you should go through the passage dungeon, Vernus on the south-east side of
Idha village.�

La Bling? What is he, a gangster?

-------------------------------------------------------------------------------
Area: Vernus
Level: 50
-------------------------------------------------------------------------------

Vernus is a lot like Vernow, in the sense that it�s big, and sandy. That�s
where the resemblance ends, though. Aside from the relatively harmless Amemait
guys, you can find Wisps and Volatile Preta�s both agro enemies. It�s a long
run through but you can do it.

On the other side you�ll see a�windmill? That dungeon is called La-reno, so we
don�t want to go there�no, wait, it�s another spelling mistake. Head inside the
windmill to find La Bling.

-------------------------------------------------------------------------------
Area: La-reno
Floors: ?
Min level: 30
Max level: 60
-------------------------------------------------------------------------------

Here in La-reno, you are going to cry. Giant Hornets and Ethereal Bats roam the
hallways, but thankfully La Bling is relatively close to the entrance. He�s the
giant floating wizard that you can�t miss.

La Bling says:
�You are new here, aren�t you?�

And that�s it.

-------------------------------------------------------------------------------
Part 3: La Bling�s Agony
Location: La-reno
NPC: La Bling
-------------------------------------------------------------------------------

La Bling says:
�I see why you came here to see me. So you want to break the sealed rock, huh?
If so, would you solve my problem first? I really hate the souls of those bats�
I�ve been trying to get rid of them for what seems like eternity but they keep
bothering me. Would you please get rid of these ethereal bats for me?�

If you had any doubts before, now you should now without a doubt that this is
unfolding the exact same way as with the other sealed stone we had. Your quota
is 20, so start fighting.

La Bling says:
�Phew�Good job, although I doubt they�ll disappear. I�m relieved.�

-------------------------------------------------------------------------------
Part 4: The Moment of Choice
Location: La-reno
NPC: La Bling
-------------------------------------------------------------------------------

La Bling says:
�Now let�s see� You came to break the sealed rock, didn�t you? It�s not a
difficult task to break it but success isn�t always guaranteed. Should you fail
to break it, the seal may leak. And if the seal leaks, you could be at risk. Do
you still want to try?�

After accepting, you have to talk to La Bling again. He�ll then try to break
the stone. If you break the stone but not the seal, you�re screwed until you
find another one. If you successfully break the seal�

�Gee�my worry became a reality. The seal on the stone was broken. Be careful.�

Erighol Captain will be summoned, but he�s relatively easy to beat. If you can
take out Giant Erighols without much trouble (they�re in Vagnow) then you
should be able to take out the captain. When you�re done, head back to Zeda.

Zeda says:
�This is all I can do for you.�

This time around, we get a very nice glove. Once again, the final item in the
set gives you +1 to all Skills, as well as +7% to an atribute.

Glove Rewards:
Fighter: Zeda�s Forged Gauntlet
		All Elements Resistance Power +3%; STR +5
		All Stats +3
Ranger: ?
Sorceress: ?
Priest: ?
Summoner: Zeda�s Glove of Death
		All Elements Resistance Power +3%; INT +5
		All Stats +3
Arcus: ?

4.10 Crisis of Secret Group

Head out to Idha, and speak to Kai. It�s time we got a little more involved
with the secret groups of Ephnentria.

-------------------------------------------------------------------------------
Part 1: A Patrol for the Secret Organization-1
Requirement: Level 35
Location: Idha
NPC: Kai
-------------------------------------------------------------------------------

Kai says:
�Humm�that�s strange. It�s not much information� Would you please do me a
favour? Could you go to Depharsenum dungeon right now and give the scout this
order sheet?�

Apparently you were such a good errand boy before that Kai has decided to use
you as one again. Let�s accept then go find out where Depharsenum is.

As it turns out, Depharsenum is nowhere near Idha. You�ll need to head all the
way back to Ludilos in order to get close. From Ludilos, head north until you
find the passage dungeon Mirandier.

-------------------------------------------------------------------------------
Area: Mirandier
Level: 50
-------------------------------------------------------------------------------

This lovely place is reminiscent of Vernus, but only in terms of enemies. The
layout is extremely different, and smaller to boot, but the enemies are the
same and just as annoying. It shouldn�t take long to get through, though, so
you don�t have much to worry about.

On the other side, merely follow the road north-west to find your destination.

-------------------------------------------------------------------------------
Area: Depharsenun
Floors: ?
Min level: 30
Max level: 60
-------------------------------------------------------------------------------

The first thing that should enter you mind is that this place is exactly the
same as Beyonde. And, well, that�s almost true. The layout is the same, and
you�ll still have to deal with Giant Hornets, but other than that, it�s
different. But not by much.

The Ethereal Bats, however, are new, and not welcome.

You need to get to the second floor, but as soon as you hit the first you�ll
see that the next floors are not the same as Beyonde. It�s not a problem,
thanks to the mini-map, but you will have to navigate a little bit. The Giant
Hornets are here again, but that�s all you�ll hate.

And then we hit the second floor. The Volatile Preta�s and Treants will piss
you off royally, but if you can make it to the doorway, then you�re in the
clear.

Hahaha, you didn�t think it�d be that easy, did you? Not only do you have to
make your way to the other side of this floor, but there are Bortans, Giant
Erighols, and Amemaits just waiting to tear you to shreds. Good luck. The scout
is about three fifths of the way through the dungeon; if you follow the path,
it shouldn�t be that hard to find him.

Patroller 1 says:
�Thank you. I understand.�

Yeah�so do we?

-------------------------------------------------------------------------------
Part 2: Report in Deparshenon
Location: Depharsenun
NPC: Patroller 1
-------------------------------------------------------------------------------

Scout says:
�Here, take the report back with you. Oh, and give Kai the knife from Amemait.
It can be proof.�

Despite the fact that the game can�t figure out what this guy�s name is or
where he�s located, it seems like a pretty simple quest: kill some Amemaits,
then talk to Kai.

You probably don�t want to stay here with a few dozen Bortan�s, so head
somewhere else to fight the Amemait�s. Kilent, north of Ludilos, is a good
place to find them, as well as Adriman4, north of Idha. And since you have to
go there anyways, to speak with Kai, let�s head to Adriman4.

Kai says:
�Hmm. I see. Well, what happened in Deparshenon Dungeon shouldn�t be a big
deal.�

-------------------------------------------------------------------------------
Part 3: A Patrol for the Secret Organization-2
Location: Idha
NPC: Kai
-------------------------------------------------------------------------------

Kai says:
�Sorry for bothering you. But time is of the essence. It�s a scout in Letelos
this time. Please meet with the scout.�

You remember where Letelos is, right? It�s the dungeon that Lina was murdered
in back during the quest line Revenge of Lina. In case you�re drawing a blank,
it�s to the west of Luna. Warp over there and head west.

We�ll need to go one level lower than we did in order to kill the Bortans, but
that shouldn�t be hard. You can avoid pretty much every enemy, and you know the
path already, or at least you should.

Treants reside down here, as well as two types of Amemait. The scout, called
Patroller 2, is located far away from you. Take the middle path until you reach
the T. Take it up, then follow to the right as far as you can go. Patroller 2
is waiting for you with a thank you sign above his head.

Patroller 2 says:
�Thank you.�

You�re welcome.

-------------------------------------------------------------------------------
Part 4: A Patrol of Leteros
Location: Letelos
NPC: Scout
-------------------------------------------------------------------------------

Scout says:
�The inspection report is almost done. But a bit of work must be done. The
bortans here are driving me nuts, I can�t focus. So I�m asking you. Would you
silence 10 Bortans while I�m finishing up the report?�

This explanation is a bit fishy, seeing as the Bortan�s are on a different
floor. Head back up and slaughter 10, then come back to the Scout. It is much
easier this time than when we were searching for Lina�s Remains; now we know
that after killing a certain amount, we can leave. And, we�re stronger.

Scout says:
�Phew. If it hadn�t been for you, it would have taken much longer.�

-------------------------------------------------------------------------------
Part 5: Report in Leteros
Location: Letelos
NPC: Patroller 2
-------------------------------------------------------------------------------

Scout says:
�Sorry to bother you. I know this shouldn�t be any problem for someone such as
yourself. Please get this to Kai.�

Do you really need me to tell you what to do here?

Kai says:
�Good job!�

-------------------------------------------------------------------------------
Part 6: A Patrol for the Secret Organization-3
Location: Idha
NPC: Kai
-------------------------------------------------------------------------------

Kai says:
�Sorry to keep asking you for help but� You�re one of the powers to save not
only our group but perhaps the whole world. Would you give this to the scout in
Beyonde dungeon?�

You definitely know where Beyonde is. This is the third quest line to use it as
a destination, so if you�ve forgotten�maybe you should be on medication.

This is the last scout we�ll have to talk to, thankfully, and he�s the easiest
to find out of the three. The third floor map for Beyonde is the same as that
for Depharsenon, and the scout is in the same place. Easy, huh?

Patroller 3 says:
�Thank you. Congrats on a job well done.�

-------------------------------------------------------------------------------
Part 7: Report in Beyond
Location: Beyonde
NPC: Patroller 3
-------------------------------------------------------------------------------

Scout says:
�There should be something here�but I can�t find anything of interest� Bring
this to Kai as soon as possible anyway.�

Well isn�t this a nice change of pace? Nothing to do! Head back to Kai.

Kai says:
�Ohh�I appreciate it.�

-------------------------------------------------------------------------------
Part 8: Crisis of Commander
Location: Idha
NPC: Kai
-------------------------------------------------------------------------------

Kai says:
�Oh my god!
I didn�t realize it when I just saw each report one by one. These guys were
organized and working in tandem. Go to Deilos right now and keep the vice
president safe! The secret organization will be at risk should something happen
to him. Go meet the vice president, and kill 10 ethereal bats.�

Now this is what we�ve needed. Some intrigue! The bad guys in the three
dungeons have been working together and are trying to assassinate the vice
president! We need to save him!

�I think I just did a spectacular job of rewording what Kai said. That
definately wasn�t a waste of time.

If you visit the VP first, you�ll find that you wasted your time. He�ll say
that he�s fine, but busy at the moment so could you leave him alone. Head north
to Adriman4 first, and climb to the second floor from the ground. There you�ll
find Ethereal Bats.


!IMPORTANT!
Yay! It�s another quest item drop! The item this time around is Glittering
Watch. You�ll need it to start a quest from Ferian later on. Ethereal Bats drop
them, and only in this quest. Get it before you leave.

Once you�ve killed 10 Bats, head to Deilos and talk to the VP. That�s right,
not Kai. Kai won�t say anything at all, as a matter of fact.

Vice President says:
�Welcome. What brings you here today?�

-------------------------------------------------------------------------------
Part 9: Reporting of Circumstances
Location: Deilos
NPC: Vice President
-------------------------------------------------------------------------------

�Wow. I see� As you see I�m just fine. Don�t worry and tell Kai I�m safe.�

Well that�s a relief. Turns out he wasn�t in trouble at all. Let�s go tell Kai,
shall we?

Kai says:
�Welcome. Is the commander safe? What did he say?�

-------------------------------------------------------------------------------
Part 10: The Commander�s Identity
Location: Idha
NPC: Kai
-------------------------------------------------------------------------------

Kai says:
�How could I have been so foolish! I don�t think it�s the real vice president!!
Go back and take a closer look at him. I think something has happened to the
real vice president. I�m finally understanding it all now.�

Uh-oh. Somebody�s in trouble�and it looks like it�s the Vice President!
Head back to Deilos already!

Okay, I really need to stop re-iterating what the NPC�s are saying.

Vice President says:
�You just had to snoop around and find my true identity. Now that you know, I
have to kill you!�

The Ogre Knight Captain will be summoned; he�s at level 48. Take him out any
way you can. If you�re a Summoner or Sorceress, this�ll be a piece of cake. For
the other classes, you might want to grab a friend or three before trying this.
It�s not the Ogre Knight Captain you have to worry about; it�s the Giant
Hornets and Bortans that also inhabit the floor.

There�s nothing else to do here, so head back to Kai and confirm his
suspicions.

Kai says:
�What!! Damn monsters!!�

You�ll get a fair amount of EXP and Karz for that, and the end of this quest
line.

You get another quest at level 40, over in Ludilos, but until then, feel free
to wander around the world fighting whatever monsters get in your way. If you
don�t have the Glittering Watch, make sure you find some way to obtain it;
you�re screwed if you don�t.

Oh, and when you hit level 40, you�ll get to add another stat point every
level, which brings you up to 7. Sweet deal, eh?

4.11 Varied Name

Hey, it appears this girl is more than just annoying! When you hit level 40,
Abyss will get a very lovely �Help!� sign above her head. Go and talk to her to
find out what she wants.

Turns out she wants two different things from you. The first is a class-
specific quest � it�s different for each type. The second is a normal quest
item.

Fighter�s Quest

Ranger�s Quest

Sorceress� Quest

Priest�s Quest

Summoner�s Quest: A new Shield - Summoner

During this quest line, you�ll have to kill some of the same monsters and even
go to the same dungeons as those in the quest line �Perion�s Watch�, so I
strongly suggest doing them both at the same time.

-------------------------------------------------------------------------------
Part 1: To Terion
Requirements: Level 40
Location: Ludilos
NPC: Abyss
-------------------------------------------------------------------------------

Abyss says:
�You know Summoners use attack magic, don�t you? It�s important to defend
against attacks too you know. I�ll give you a little advice. Go and tell Terion
that I asked him to make a protector for you. He can make a good one for you.�

You know where Terion is, so go on and visit him.

Terion says:
�Is this Mr. Avis� request? Then I gotta make it right away, haha.�

-------------------------------------------------------------------------------
Part 2: Shield Materials
Location: Ludilos
NPC: Terion
-------------------------------------------------------------------------------

Terion says:
�If you want a better protector than you have now, I need 5 black mithril and
10 pieces of special leather. You can get black mithril from dipen wisps and
giant erighol veterans, and the special leather from treant veterans. Go now.�

Where to find Dipen Wisps and Giant Erighol Veterans? Why, Beyonde of course!
The 5th floor has all the monsters you could possibly want, as well as a nasty
Witch that will kill you as soon as she spots you.

You should know, however, that the Giant Erighol Veterans are actually called
Guard Giant Erighols. Same creature, same drops, different name. Also, the
Dipen Wisps are actually Defen Wisps. Again, just a spelling mistake. They�ll
both drop Black Mithril, though, so kill them both when they appear.

Terion says:
�Good job. I should be able to make a strong shield with this.

Yay! We�re done!

-------------------------------------------------------------------------------
Part 3: The Most Important Material
Location: Ludilos
NPC: Terion
-------------------------------------------------------------------------------

Okay, maybe we�re not done yet.

Terion says:
�I almost forgot the most important thing. The blessed special leather that
makes a shield strong. I need 5 pieces of the special leather from Treant
Veterans. Get it and bring it to Abyss.�

Oh great, more ingredients. Head over to Deilos, west of Idha, and head to the
top floor to find the Treant Veterans. They�re actually called Guard Treant�s,
but you�re used to spelling mistakes by now. They�ll drop Special Leather, and
we only need 5 of them.

Bring them to Abyss in Ludilos when you have all 5.

Abyss says:
�Blessed special leather? I�ll be right back.�

-------------------------------------------------------------------------------
Part 4: New Shield
Location: Ludilos
NPC: Abyss
-------------------------------------------------------------------------------

Abyss says:
�Alright. Here�s the blessed leather.�

All you have to do is take the leather over to Terion.

Terion says:
�Good job. Wait�just a minute. Well, here you are!�

Shield of Refraction
	Avoidability +30
      All Elements Resistance Power +5%

Arcus� Quest

4.12 Perion�s Clock

This is the second quest you can get from Abyss, one that�s actually a normal
quest. You can do it at the same time as the class-specific, so don�t worry
about finishing the other.

-------------------------------------------------------------------------------
Part 1: Ferian�s Watch-1
Requirements: Level 40, Glittering Watch
Location: Ludilos
NPC: Abyss
-------------------------------------------------------------------------------

Abyss says:
�Well�these are the ancient letters�It says, �To my lovely wife, from Ferian.�
Maybe you go speak to Ferian.�

Well you know where Ferian is, so go see him.

Ferian says:
�Oh�this is�*sob.�

-------------------------------------------------------------------------------
Part 2: The Story of Ferain 10 Years Ago
Location: Ludilos
NPC: Ferian
-------------------------------------------------------------------------------

Ferian says:
�I was living in a small village 10 years ago. My wife and I were happy. One
day, monsters suddenly attacked the village. While escaping from the attack, I
lost sight of my wife. I tried to find her but to no avail. Would you please
seek revenge for me? The ones who attacked the village were giant erighols and
wisps.�

All you need to do, apparently, is to kill some Wisps and Giant Erighols, then
collect the Ordering Stone. Sounds simple, right?

Well, it is. You can find both Giant Erighol�s and Wisps on the 4th floor of
Beyonde, which is right close to Ludilos. It�s either Beyonde, or Deilos over
by Idha.

The Giant Erighol�s will drop the Order Stone, which is the item needed to
finish the quest. Double-check to see if you got all 10 Wisps, then head back
to Ferian.

Ferian says:
�Thank you�but what is this? It�s a command stone, their means of
communication. We may be able to determine those that attacked the village.�

-------------------------------------------------------------------------------
Part 3: The Sacrificial Offering
Location: Ludilos
NPC: Ferian
-------------------------------------------------------------------------------

This sounds a bit ominous. Let�s hope we don�t have to kill anyone.

Ferian says:
�I�ve discovered the connection to this rock. The boss called Drin. Please slay
him in remembrance of the victims of my village. He�s the boss of giant
erighols. So when his servants are attacked, he should come to protect them.�

Well, we do have to kill something, but it�s not a person, so everything�s
okay. Our only real choice here is to head back to Beyonde, or wherever you
found Gaint Erighols, and start killing.

Drin will appear, eventually, but he�s not any different from Giant Erighols.
Yes, he has higher HP, but he�ll go down fairly easy. You�ll get Drin�s Head
and Firecracker items, which you need to take back to Ferian.

You�ll also hear a bit about someone named Kardman. It seems this character
ordered Drin to do what he did to Ferian�s village. Did someone say plot twist?

Ferian says:
�Thank you. Now the spirits of my village people can rest in peace. Did he say
that Kardman was behind this?�

-------------------------------------------------------------------------------
Part 4: The Real Villain
Location: Ludilos
NPC: Ferian
-------------------------------------------------------------------------------

Ferain says:
�I forgot about Kardman! I know a lot about monsters because I�ve studied them
in my searches for my wife. I think Kardman and Drin contacted eachother
through this. If I set this off, Kardman should think Drin is calling him and
come out. Do you think you can take him on?�

Kadmaan, the leader of the Wisps, can be found anywhere you see Wisps. Simply
kill one with the Firecracker in your inventory and Kadmaan will appear. You�ll
lose the Firecracker, though, so if someone KS�s Kadmaan you�ll need to Give Up
the quest and start again to get another Firecracker.

You�ll impressive Kadmaan by being able to kill him, and he�ll drop the Ghost
Stone, which is really the Soul Stone that Ferian sent you to retrieve. Bring
it back to the Protector to get your reward.

Ferian says:
�This� is my wife�s� Is that the spirit that can record voices� Sob� Thank
you.�

Your reward is Ferian�s Watch, a nice little ring that increases your HP and SP
by 5% each.

4.13 Secret of the Soul Stone

-------------------------------------------------------------------------------
Part 1: Coversation with Yak
Requirements: Level 43
Location: Luna
NPC: Yak
-------------------------------------------------------------------------------

Yak says:
�Gods created and destroyed worlds at will a long time ago. The gods of
destruction were dissatisfied and wanted to create their own world. So they
began the war. The war dragged on and almost everything was destroyed. There
were only five of them left. Exhausted from the war� They sealed themselves
away. Their bodies became this continent and their souls became soul stones.�

Did you get all that? Good, because all this quest entails was that you read
what Yak had to say. Speak to him again when you�re done.

Yak says:
�That�s all I know. Belkido might know more about it.�

Ah damn.

-------------------------------------------------------------------------------
Part 2: To Belkido
Location: Luna
NPC: Yak
-------------------------------------------------------------------------------

Yak says:
�Sorry. I can�t tell you any more. Belkido knows more than I do. I didn�t know
he would send you back to me. Maybe you should speak with him again, and let
him know you�re serious.�

Head over to Kiabronte. Belkido is in the same spot, and he�s still surrounded
by Skeleton Veterans and Volatile Preta�s, so make sure you�re bringing some
high impact skills. Or a lot of friends.

Belkido says:
�Are you back again!!? The Soul Stone�I guess I have no choice but to tell you
about it.�

-------------------------------------------------------------------------------
Part 3: Death of Belkido
Location: Kiabronte
NPC: Belkido
-------------------------------------------------------------------------------

Belkido says:
�Wait, I am feeling something nearby. Aren�t you?�

Boss battle!

Okay, maybe not. Three Wisps will appear all around you, plus you�ll have to
deal with any normal monsters that spawn around that area. Belkido will still
be there, but he�s �dead� now, so go back to Yak and inform him of his friends
death.

Yak says:
�Did ya just say that Belkido is dead?!! Hahaha ~ It�s nothing to worry about!!
These guys are nothing to me.�

Um�Okay?

-------------------------------------------------------------------------------
Part 4: Yak�s Request
Location: Luna
NPC: Yak
-------------------------------------------------------------------------------

Yak says:
�Belkido never dies. He�s eternal. But the problem is that he loses his
memories for a while when he comes back to life. Belkido must be really angry
though. So, let�s take our revenge for him. Kill all those guys, wisps.�

We need to go to the fourth floor of Beyonde, so let�s warp our way over to the
Ludilos area and go visit that old castle, shall we?


!IMPORTANT!
The only way to do the next set of quests is by stopping what you�re doing and
grinding to level 45. Tyran gives you a quest at that level, and everyone in
the forums who knows what they�re doing says that you can only get Tyran�s
quest if you are still in this quest. I�m going to take there advice, and not
risk anything.



5. Monster List

Definitions:
Agro � Aggressive; these monsters will seek you out and attack you.
Mob � Attack one, and any others in the area will join in.

[A]

Amemait
Level: 37
Type: Mob
EXP: 170
Items: Broken Armor (quest); Amemait�s Sword (quest)
Found: Adriman4, Ground/1st Floor; Anowen, Ground Floor; Beyonde, 1st Floor;
Deilos, 2nd/3rd Floor; Eglest; Kilent, Ground/1st Floor; Letelos, 2nd/3rd Floor

Amemait Veteran
Level: 51
Type: Mob
EXP: 140
Items: HP Potion
Found: Anowen, Ground Floor; Eglest; Kiabronte, 1st Floor; Kilent, 3rd Floor;
Letelos, 3rd Floor

[B]

Basilisk
Found: Anowen, 4th Floor; Helam, 4th Floor; Kelverion

Big Pumpkin (Boss)
Level: 7
Found: Cheshuka, 1st Floor

Black Knight
Level: 85
Found: Dianos; Kelverion

Bogy Bat
Level: 61
EXP: 125
Found: Anowen, 2nd Floor; Eglest; Kephlius; Kiabronte, 1st/3rd Floor

Bortan
Level: 39
Type: Agro
EXP: 175
Items: Erighol Seal Stone (quest); Lina�s Bone (quest); Medium HP Potion
Found: Adriman4, 1st Floor; Deilos, 2nd Floor; Depharsenun, 3rd Floor; Kilent,
1st
Floor; Letelos, 2nd Floor

Broo
Level: 65
Type: Agro
Found: Anowen, 2nd/3rd Floor; Kephlius; Kiabronte, 2nd Floor

[C]

Caveman
Level: 2
Type: Mob
EXP: 20
Items: Case 7; Small HP Potion; Training Cap
Found: Cheshuka, Ground Floor; Crude, Ground Floor; Luksumar, Ground Floor;
Noverd, Ground Floor; Shukais, Ground Floor

Chicker
Level: 13
Type: Agro
EXP: 60
Items: Medium HP Potion; Taurus Zodiac Card
Found: Cheshuka, 3rd Floor; Crude, 2nd Floor; Ishutani, 3rd Floor; Luksumar, 2nd
Floor

Corona
Level: 19
Type: None
EXP: 85
Items: Corona�s Feelers (quest)
Found: Crude, 2nd Floor; Letelos, Ground Floor; Luksumar, 2nd Floor

Cyclops
Level: 59
Type: Agro
Found: Anowen, 1st Floor; Deilos, 1st Floor; Helam, 2nd Floor; Kiabronte, 2nd
Floor; Kuelgard, 2nd/3rd Floor

[D]

Dark Amemait
Level: 71
Type: Agro
Found: Anowen, Ground/2nd Floor; Elond

Defen Wisp
Level: 47
Items: Black Mithril (quest)
Found: Beyonde, 5th Floor

Devourer
Level: 27
Type: None
EXP: 120
Items: Case 2; Caveman�s Seal Stone (quest); Devourer�s Skin (quest)
Found: Beyonde, Ground Floor; Crude, 4th Floor; Deilos, 1st Floor; Luksumar, 4th
Floor

[E]

Erighol
Level: 21
Type: Mob
EXP: 78
Items: Erighol Horn (quest)
Found: Crude, 3rd Floor; Luksumar, 3rd Floor

Erighol Captain (Boss)
Level: 35
Found: La-reno

Ethereal Bat
Level: 41
Type: Agro
Items: Glittering Watch (quest)
Found: Adriman4, 2nd Floor; Beyonde, 2nd Floor; Deilos, 3rd Floor; Kilent, 2nd
Floor

[G]

Gargoyle
Level: 73
Found: Anowen, 3rd Floor; Helam, 4th Floor; Kiabronte, 3rd Floor

Giant Ant
Level: 15
Type: Agro
EXP: 70
Items: Taurus Zodiac Card
Found: Cheshuka, 4th Floor; Crude, 1st Floor; Ishutani, 3rd Floor; Luksumar, 1st
Floor; Noverd, 4th Floor

Giant Erighol
Type: Agro
Found: Beyonde, 4th/5th Floor; Deilos, 4th Floor; Depharsenun, 3rd Floor; Verow

Giant Hornet
Level: 31
Type: Agro
EXP: 135
Found: Beyonde, Ground Floor; Cheshuka, 4th Floor; Crude, 4th Floor; Deilos, 2nd
Floor; Luksumar, 4th Floor; Noverd, 4th Floor

Giant Scorpion
Level: 3
Type: None
EXP: 25
Items: Dear Amulet; Skyruth Journal (Quest); Small HP Potion
Found: Cheshuka, Ground Floor; Ishutani, Ground Floor; Shukais, Ground Floor

Giant Skeleton
Level: 33
Type: Mob
EXP: 116
Found: Beyonde, 2nd Floor; Crude, 3rd Floor; Deilos, 4th Floor; Letelos, 1st/2nd
Floor; Luksumar, 3rd Floor

Giant Sting Head (Boss)
Level: 15
Items: Soul Talisman (FR)
Found: Cheshuka, 2nd Floor

Guard Berserker Skeleton
Level: 33
Found: Deilos, 5th Floor

Guard Bortan
Level: 39
EXP: 208
Found: Beyonde, 5th Floor

Guard Giant Erighol
Level: 45
EXP: 305
Items: Black Mithril (quest)
Found: Beyonde, 5th Floor

[H]

Harpy
Level: 23
Type: None
EXP: 80
Items: Case 2; Rudim
Found: Beyonde, Ground Floor; Crude, 1st Floor; Ishutani, 2nd Floor; Letelos,
Ground Floor; Luksumar, 1st Floor

Horned Preta (Boss)
Level: 25
Items: Ankh
Found: Ishutani, 3rd Floor

Hungry Ghost
Level: 7
Type: None
Items: Hungry Ghoul Tooth (quest)
Found: Cheshuka, 2nd Floor; Ishutani, 2nd Floor; Noverd, 2nd Floor

[I]

Iron Golem
Level: 75
Type: Agro
Found: Anowen, 4th Floor; Kiabronte, 4th Floor; Kelverion; Sioram

[K]

Kadmaan (Boss)
Level: 50
Items: Ghost Stone (quest)
Found: See Wisp

Kell
Level: 63
Type: Agro
Found: Anowen, 1st Floor; Helam, 2nd Floor; Kephlius; Kiabronte, 3rd Floor;
Kuelgard, 3rd/4th Floor

[L]

Lich
Level: 29
Type: Agro
Items: Case 8; Caveman�s Sealed Stone; Level 2 Liquid; Tyran�s Jewel
Found: Beyonde, 1st Floor; Crude, 3rd/4th Floor; Letelos, Ground Floor;
Luksumar,
3rd/4th Floor

[M]

Mandragora
Level: 77
Found: Anowen, 3rd Floor

Mimic
Level: 5
Type: None
EXP: 30
Items: Skyruth Garros (Quest); Taurus Zodiac Card; Training Shield; Training
Sword; Weapon Upgrade 1
Found: Cheshuka, Ground/2nd Floor; Crude, Ground Floor; Ishutani, Ground/2nd
Floor; Luksumar, Ground Floor; Noverd, Ground/2nd Floor; Shukais, Ground Floor

Minotaur
Level: 69
Found: Anowen, 4th Floor; Elond; Helam, 3rd/4th Floor; Kiabronte, 4th Floor

Muspell
Found: Dianos

[O]

Ogre Brute
Level: 67
Found: Anowen, 1st Floor; Elond

Ogre Knight
Level: 67
Found: Anowen, 1st Floor; Helam, 2nd/3rd Floor; Kiabronte, 4th Floor; Kuelgard,
4th
Floor

Ogre Knight Captain (Boss)
Level: 48
Found: Deilos, 3rd Floor

Ogre Marauder
Level: 35
Type: Mob
EXP: 115
Items: Ogre Marauder�s Axe
Found: Beyonde, 2nd Floor; Crude, 4th Floor; Deilos, 1st Floor; Luksumar, 4th
Floor

Ogre Wizard (Boss)
Level: 66
Fourd: Eglest

Otyugh
Level: 6
Type: Mob
EXP: 28
Items: Swear of Allegiance (Quest); Theif�s Ring
Found: Cheshuka, 1st Floor; Ishutani, 1st Floor; Noverd, 1st Floor

[P]

Preta
Level: 17
Type: None
EXP: 75
Items: Taurus Zodiac Card
Found: Cheshuka, 2nd/3rd Floor; Letelos, Ground Floor; Noverd, 2nd/3rd Floor

Preta Chief	(Boss)
Level: 19
Found: Luksumar, Ground Floor

[S]

Sagahin Hunter
Level: 11
Type: None
EXP: 55
Found: Chesuka, 2nd Floor; Ishutani, 2nd Floor; Noverd, 2nd Floor

Skeleton
Level: 8
Type: Mob
EXP: 110
Found: Cheshuka, 3rd Floor; Ishutani, 3rd Floor; Noverd, 3rd Floor

Skeleton Bat
Level: 25
Type: None
EXP: 110
Items: Level 3 Super Liquid; Skeleton Bat�s Eye (quest); Status Edition (EGO);
Training Glove
Found: Adriman4, Ground Floor; Beyonde, 1st Floor; Crude, 2nd Floor; Deilos, 3rd
Floor; Luksumar, 2nd Floor; Kilent, Ground Floor; Noverd, 4th Floor

Skeleton Veteran
Level: 53
Type: Agro
EXP: 180
Found: Adriman4, 3rd Floor; Depharsenun, 1st Floor; Kiabronte, Ground Floor; La-
reno, 1st Floor

Smashing Pumpkin
Level: 9
Type: None
EXP: 45
Items: Small HP Potion
Found: Luksumar, Ground Floor

Snake
Level: 57
Type: Agro
Found: Adriman4, 3rd/4th Floor; Depharsenun, 4th Floor; Helam, 2nd/3rd Floor;
Kiabronte, 1st/2nd Floor; Kilent, 3rd/4th Floor; Kuelgard, 1st/3rd Floor;
La-reno,
4th Floor

Sting Head
Level: 1
Type: None
EXP: 10
Items: Short Sword; Small HP Potion
Found: Cheshuka, Ground Floor; Crude, Ground Floor; Ishutani, Ground Floor;
Luksumar, Ground Floor; Noverd, Ground Floor; Shukais, Ground Floor

Sting Head
Level: 15
Type: Agro
Found: Crude, 2nd Floor

Stone Golem
Level: 55
Type: None
EXP: 190
Found: Depharsenun, 4th Floor; Helam, Ground/1st Floor; Kaoris; Kelverion;
Kiabronte, Ground/4th Floor; Kuelgard, Ground/2nd Floor; La-reno, 4th Floor

Superior Sting Head (Boss)
Level: 15
Items: Soul Talisman (FR/IR)
Found: Crude, 2nd Floor

Sword Caveman
Level: 10
Type: Mob
EXP: 50
Items: Yellow Bijou (Quest)
Found: Cheshuka, 1st Floor; Crude, 1st Floor; Ishutani, 1st Floor; Luksumar, 1st
Floor; Noverd, 1st Floor

[T]

Treant
Level: 43
Type: Agro
Items: Lina�s Article (quest); Lina�s Ring (quest)
Found: Deilos, 4th Floor; Kiabronte, Ground Floor (quest); Letelos, 3rd Floor

[V]

Veteran Skeleton
Type: Agro
Found: Kiabronte, Ground Floor

Volatile Preta
Level: 49
Type: Agro
Found: Kiabronte, Ground Floor; Vernus

[W]

White Wolf
Type: Agro
Found: Dianos

Wight
Level: 4
Type: None
EXP: 25
Items: Effect Edition (Attacking Speed); Small HP Potion; Training Cap;
Training Sword
Found: Cheshuka, 1st Floor; Ishutani, 1st Floor; Noverd, 1st Floor

Wisp
Level: 47
Type: Agro
EXP: 160
Found: Adriman4, 1st Floor; Beyonde, 4th Floor; Kilent, 1st Floor; Vernus

Witch
Level: 70
Type: Agro
Found: Beyonde, 5th Floor



6. Item List

6.1 Weapons

[C]

Cross Axe
	Damage: 37~57
	Grade: 3
	Skill Attack Power: 36
	Slot: 10
	Weight: 400
	Attack Speed +5

[D]

Dirk
	Damage: 7~12
	Grade: 1
	Skill Attack Power: 16
	Slot: 10
	Weight: 127

[E]

Ephe
	Damage: 28~36
	Grade: 3
	Skill Attack Power: 28
	Slot: 7
	Weight: 396
	STR +15; Fighter Skill +1

[F]

Flamberge
	Damage: 3~8
	Grade: 1
	Skill Attack Power: 8
	Slot: 10
	Weight: 85

[G]

Gladios
	Damage:
	Grade:
	Skill Attack Power:
	Slot:
	Weight:
	VIT +15; Priest Skills +1

[I]

Ireluna Bow
	Damage: 2~8
	Grade: 1
	Skill Attack Power: 0
	Slot: 10
	Weight: 80

[K]

Kai�s Altair Sword (Altair Set)
	Damage: 33~42
	Grade: 3
	Skill Attack Power: 51
	Slot: 7
	Weight: 275
	STR +15; Attack Accuracy +70

Kai�s Crossbow (Lightning Set)
	Damage: 28~40
	Grade: 3
	Skill Attack Power: 0
	Slot: 7
	Weight: 267
	DEX +15; Avoidability +70

Kai�s Dimensional Orb (Hadar�s Set)
	Damage: 12~22
	Grade: 3
	Skill Attack Power: 224
	Slot: 7
	Weight: 192
	INT +15; SP +3%

Kai�s Divine Maul (Becrux�s Set)
	Damage: 39~46
	Grade: 3
	Skill Attack Power: 68
	Slot: 7
	Weight: 277
	VIT +15; Attack Speed +50

Kai�s Gray Stick (Polaris� Set)
	Damage: 18~25
	Grade: 3
	Skill Attack Power: 315
	Slot: 7
	Weight: 205
	EGO +15; SP +3%

Kai�s White Lance (Antares� Set)
	Damage: 17~56
	Grade: 3
	Skill Attack Power: 84
	Slot: 7
	Weight: 268
	DEX +15; Avoidability +50

[L]

Loco�s Brave Mace (Brave Set)
	Damage: 20~28
	Grade: 2
	Sill Attack Power: 24
	Slot: 6
	Weight: 224
	VIT +10

Loco�s Dark Talon (Dark Set)
	Damage: 25~27
	Grade: 2
	Skill Attack Power: 24
	Slot: 6
	Weight: 128
	DEX +10

Loco�s Spectrum Cutlrus (Spectrum Set)
	Damage: 24~28
	Grade: 2
	Skill Attack Power:
	Slot:
	Weight:
	STR +10

Long Sword
	Damage: 9~14
	Grade: 1
	Skill Attack Power: 20
	Slot: 10
	Weight: 147

[O]
Orb of Loco�s Tear (Tear Set)
	Damage: 12~16
	Grade: 2
	Skill Attack Power: 120
	Slot: 6
	Weight: 152
	INT +10

[R]

Rudim
	Damage: 5~10
	Grade: 1
	Skill Attack Power: 12
	Slot: 10
	Weight: 106
	Attack Accuracy +9

[S]

Short Sword
	Damage: 1~3
	Grade: 1
	Skill Attack Power: 0
	Slot: 0
	Weight: 64

Short Sword
	Damage: 2~6
	Grade: 1
	Skill Attack Power: 4
	Slot: 10
	Weight: 64

Standard Hand Blade of Novice (Nato�s Exodus from Chobo)
	Damage: 21~23
	Grade: 0
	Skill Attack Power: 100
	Slot: 0
	Weight: 160
	Attack Speed +29; Movement Speed +35

Sword of Lord
	Damage: 63~71
	Grade: 4
	Skill Attack Power: 60
	Slot: 10
	Weight: 988
	Attack Accuracy +21%

[T]

Tower Orb
	Damage: 16~20
	Grade: 3
	Skill Attack Power: 199
	Slot: 7
	Weight: 172
	INT +15
	Summoner Skill +1

Training Sword
	Damage: 3~5
	Grade: 0
	Skill Attack Power: 30
	Slot: 0
	Weight: 13
	Attack Speed +20
	50 Karz

[V]

Vagnow
	Damage :29~31
	Grade: 3
	Skill Attack Power: 90
	Slot: 7
	Weight: 200
	DEX +15
	Ranger Skill +1

6.2 Helmets

[C]

Cap
	Defense: 16
	Grade: 1
	Slot: 10
	Weight: 14

Circlet
	Defense: 27
	Grade: 1
	Slot: 10
	Weight: 43

Crimson Fillet
	Defense: 21
	Grade: 1
	Slot: 10
	Weight: 29

[D]

Death Mask
	Defense: 32
	Grade: 1
	Slot: 10
	Weight: 58

[N]

Newbie�s Helm 1
	Defense: 20
	Grade: 0
	Slot: 0
	Weight: 3
	SP +100

Newbie�s Helm 2
	Defense: 27
	Grade: 0
	Slot: 0
	Weight: 7
	HP +50

[S]

Silver Head Gear
	Defense: 38
	Grade: 2
	Slot: 10
	Weight: 72

[T]

Takion�s Dimensional Mask (Hadar�s Set)
	Defense: 59
	Grade: 3
	Slot: 7
	Weight: 88
	INT +7; Quantity of Karz Drop +10%

Takion�s Wind Circlet (Polaris� Set)
	Defense: 57
	Grade: 3
	Slot: 7
	Weight: 88
	INT +7; Quantity of Karz Drop +10%

Training Cap
	Defense: 14
	Grade: 0
	Slot: 0
	Weight: 3
	Level: 1
	Str: 10
	SP +30

6.3 Shields

[B]

Buckler
	Defense: 10
	Grade: 1
	Slot: 10
	Weight: 14

[D]

Dabinoph
	Defense: 26
	Grade: 2
	Slot: 10
	Weight: 67

[K]

Kanish Cross
	Defense: 18
	Grade: 1
	Slot: 10
	Weight: 41

[R]

Ruin Buckler
	Defense: 22
	Grade: 1
	Slot: 10
	Weight: 53

[S]

Silver Buckler
	Defense: 14
	Grade: 1
	Slot: 10
	Weight: 27

[T]

Training Shield
	Defense: 2
	Grade: 0
	Slot: 0
	Weight: 6
	Level: 1
	Strength: 10
	All Elements Resistance Power +2%
	Class: Fighter, Ranger, Sorceress, Priest, Summoner

6.4 Gloves

[C]

Chain Glove
	Defense: 3
	Grade: 1
	Slot: 10
	Weight: 10

[G]

Glove
	Defense: 2
	Grade: 1
	Slot: 10
	Weight: 2

[I]

Iron Gauntlet
	Defense: 8
	Grade: 2
	Slot: 10
	Weight: 31

[L]

Leather Glove
	Defense: 6
	Grade: 1
	Slot: 10
	Weight: 24

[M]

Metal Glove
	Defense: 5
	Grade: 1
	Slot: 10
	Weight: 17

[N]

Newbie�s Glove
	Defense: 17
	Grade: 0
	Slot: 0
	Weight: 5
	Attack Speed +30

[T]

Training Glove
	Defense: 3
	Grade: 0
	Slot: 0
	Weight: 2
	Level: 1
	Str: 10
	Attack Accuracy +20

[Z]

Zeda�s Glove of Death
	Defense:
	Grade: 3
	Slot: 7
	Weight:

Zeda�s Forged Gauntlet
	Defense: 16
	Grade: 3
	Slot: 7
	Weight: 48
	All Elements Resistance Power +3%; STR +5

6.5 Armor

[B]

Battle Suits
	Defense: 54
	Grade: 2
	Slot: 10
	Weight: 98

Bliaud
	Defense: 24
	Grade: 2
	Slot: 10
	Weight: 47

Blue Short Mail
	Defense: 52
	Grade: 1
	Slot: 10
	Weight: 130

Breath of the Holy Ghosts
	Defense: 38
	Grade: 1
	Slot: 10
	Weight: 78

[C]

Cape
	Defense: 24
	Grade: 1
	Slot: 10
	Weight: 31

[H]

Hard Armor
	Defense: 62
	Grade: 1
	Slot: 10
	Weight: 131

[L]

Leader Armor
	Defense: 24
	Grade: 1
	Slot: 10
	Weight: 35

Light Armor
	Defense: 38
	Grade: 1
	Slot: 10
	Weight: 70

Lofty Spirits
	Defense: 52
	Grade: 1
	Slot: 10
	Weight: 118

[M]

Mail
	Defense: 24
	Grade: 1
	Slot: 10
	Weight: 43

Moon�s Shadow
	Defense: 52
	Grade: 1
	Slot: 10
	Weight: 106

[N]

Nati�s Lure
	Defense: 74
	Grade: 1
	Slot: 10
	Weight: 161

[R]

Reflect Kanity
	Defense: 46
	Grade: 1
	Slot: 10
	Weight: 81

[S]

Sharkskin Armor (Shark Set)
	Defense: 86
	Grade: 2
	Slot: 6
	Weight: 199
	Avoidability +50

Silver Ring Mail
	Defense: 38
	Grade: 1
	Slot: 10
	Weight: 86

Soul Plate
	Defense: 66
	Grade: 1
	Slot: 10
	Weight: 173

[T]

Terion�s Brave Howl (Brave Set)
	Defense: 83
	Grade: 2
	Slot: 6
	Weight: 210
	Attack Accuracy +50

Terion�s Dark Armor (Dark Set)
	Defense: 88
	Grade: 2
	Slot: 6
	Weight: 201
	Avoidability +50

Terion�s Feather Kanity (Feather Set)
	Defense: +58
	Grade: 2
	Slot: 6
	Weight: 118
	SP +30

Terion�s Spectrum Plate (Spectrum Set)
	Defense: 86
	Grade: 2
	Slot: 6
	Weight: 240
	HP +30

Terion�s Tear Bliaud (Tear Set)
	Defense: 62
	Grade: 2
	Slot: 6
	Weight: 121
	SP +30

Thin Cloth
	Defense: 24
	Grade: 1
	Slot: 10
	Weight: 39

Tight Suit
	Defense: 34
	Grade: 1
	Slot: 10
	Weight: 54

[W]

Windia
	Defense: 66
	Grade: 1
	Slot: 10
	Weight: 157

6.6 Amulets

[C]

Cana�s Grief
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 40
	All Elements Resistance Power +13%; Electricity Resistance Power +14%

Cherubic Necklace
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 88
	VIT +18
	HP Recovery Power +2
	SP Recovery Power +1

[D]

Dear Amulet
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 5
	All Elements Resistance Power +3%

[K]

Kai�s Shark Amulet (Shark Set)
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 14
	SP +20
	Electricity Resistance Power +15%

Kai�s Spectrum Amulet (Spectrum Set)
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 14
	SP +20
	Flame Resistance Power +15%

Kai�s Tear Amulet (Tear Set)
	Defense: 0
	Grade: 0
	Slot: 0
	Weight:
	SP +20
	Ice Resistance Power +15%

[M]

Magic Necklace
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 22
	All Elements Resistance Power +10%; Flame Resistance Power +12%

Milestone
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 48
	All Elements Resistance Power +14%; Poison Resistance Power +12%

[N]

Newbie�s Amulet
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 2
	Level: 15
	All Stats +3

6.7 Bag

6.8 Belts

[B]

Belt of Slightness (Slight Set)
	Defense: 12
	Grade: 0
	Slot: 0
	Weight: 40
	SP +23
	VIT +3

[C]

Chain Belt
	Defense: 6
	Grade: 1
	Slot: 10
	Weight: 19

[D]

Dalgi�s Anger (Altair�s Set)
	Defense: 26
	Grade: 3
	Slot: 7
	Weight: 60
	HP Recovery Power +7; STR +10

Dalgi�s Destruction (Hadar�s Set)
	Defense: 21
	Grade: 3
	Slot: 7
	Weight: 51
	SP Recovery Power +7; INT +10

Death Belt
	Defense: 12
	Grade: 1
	Slot: 10
	Weight: 41

[E]

Elhrea�s Tolerance
	Defense: 10
	Grade: 1
	Slot: 10
	Weight: 34

[L]

Light Belt
	Defense: 4
	Grade: 1
	Slot: 10
	Weight: 12

[N]

Newbie�s Belt
	Defense: 20
	Grade: 1
	Slot: 10
	Weight: 7
	Avoidability +50

[P]

Plate Belt
	Defense: 8
	Grade: 1
	Slot: 10
	Weight: 26

[T]

Training Belt
	Defense: 3
	Grade: 0
	Slot: 0
	Weight: 2
	Level: 1
	Str: 10
	Avoidability +20

6.9 Rings

[C]

Chaos Ring
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 56
	Movement Speed +36

[E]

Elrhea�s Promise
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 40
	SP Recovery Power +3

[F]

Ferian�s Watch
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 15
	HP +5%; SP +5%

[N]

Na�ve Ring
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 16
	HP +64

Nephrite Ring
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 80
	Convert Physical Damage into SP +3%

Newbie�s Ring 1
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 21
	Level: 25
	DEX +10

Newbie�s Ring 2
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 21
	Level: 25
	STR +10

Newbie�s Ring 3
 	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 21
	Level: 25
	INT +10

Newbie�s Ring 4
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 21
	Level: 25
	VIT +10

Newbie�s Ring 5
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 21
	Level: 25
	EGO +10

[S]

Soul Master Ring
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 32
	HP Recovery Power +3

[S]

Small Ring
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 5
	HP +28

[T]

The One Ring of Ishuria
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 104
	HP +135
	HP Steal +1%

Thief�s Ring
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 10
	SP +47

[Z]

Zeda�s Brave Ring (Brave Set)
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 14
	SP Recovery Power +7

Zeda�s Dark Ring (Dark Set)
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 14
	HP Recovery Power +7

Zeda�s Feather Ring (Feather Set)
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 14
	SP Recovery Power +7

Zeda�s Ring of the Dead Shot (Shark Set)
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 14
	HP Recovery Power +7

Zeda�s Spectrum Ring (Spectrum Set)
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 14
	HP Recovery Power +7

Zeda�s Tear Ring (Tear Set)
	Defense: 0
	Grade: 0
	Slot: 0
	Weight: 14
	SP Recovery Power +7

6.10 Boots

[B]

Boots
	Defense: 3
	Grade: 1
	Slot: 10
	Weight: 6

[C]

Cling Boots
	Defense: 9
	Grade: 1
	Slot: 10
	Weight: 21

[G]

Greaves
	Defense: 7
	Grade: 1
	Slot: 10
	Weight: 16

[I]

Iron Boots
	Defense: 5
	Grade: 1
	Slot: 10
	Weight: 11

[L]

Leather Walker
	Defense: 11
	Grade: 1
	Slot: 10
	Weight: 26

[N]

Newbie�s Boots
	Defense: 23
	Grade: 0
	Slot: 0
	Weight: 10
	Movement Speed: +15

6.11 Other Items

[C]

Case 1
	Weight: 8
	�A Treasure Pouch that monsters sometimes carry. You can get Karz
according to the pouch, if you sell it to a store.�
	150 Karz

Case 2
	Weight: 8
	�A Treasure Pouch that monsters sometimes carry. You can get Karz
according to the pouch, if you sell it to a store.�

Case 3
	Weight: 8
	�A Treasure Pouch that monsters sometimes carry. You can get Karz
according to the pouch, if you sell it to a store.�

Case 7
	Weight: 8
	�A bead made from accumulated power of wicked monsters. It can be sold to
a store because it is a valuable precious jewel.�
	500 Karz

Case 8
	Weight: 8
	�A bead made from accumulated power of wicked monsters. It can be sold to
a store because it is a valuable precious jewel.�

[H]

HP Potion
	300/400
	Weight: 5
	300~400 HP Point Recovery

[M]

Medium HP Potion
	150/250
	Weight: 4
	150~250 HP Point Recovery

[S]

Skill Formatter +0
	Weight: 8
	�The item used to reset all skills for you character. (+0 points to
Original Stats)�

Small HP Potion
	70/100
	Weight: 3
	70~100 HP Point Recovery

Small Quick Potion
	20/29
	Weight: 5
	20~29% HP Recovery

Soul Talisman (AGI)
	Weight: 5
	Avoidability +5
	�Ability points increase upon installing a quick slot. Install form 1 to
8 quick slot.�

Soul Talisman (ALR)
	Weight: 5
	Attack Accuracy +5
	�Ability points increase upon installing a quick slot. Install form 1 to
8 quick slot.�

Soul Talisman (FR)
	Weight: 5
	Flame Resistance Power +3%
	�Ability points increase upon installing a quick slot. Install from 1 to
8 quick slot.�

Soul Talisman (IR)
	Weight: 5
	Ice Resistance Power +3%
	�Ability points increase upon installing a quick slot. Install from 1 to
8 quick slot.�

Soul Talisman (LR)
	Weight: 5
	Electricity Resistance Power +3%
	�Ability points increase upon installing a quick slot. Install from 1 to
8 quick slot.�

Soul Talisman (MS)
	Weight: 5
	Movement Speed +1
	�Ability points increase upon installing a quick slot. Install from 1 to
8 quick slot.�

Soul Talisman (PR)
	Weight: 5
	Poison Resistance Power +3%
	�Ability points increase upon installing a quick slot. Install from 1 to
8 quick slot.�

[T]

Townportal Scroll (Ludilos/Luna/Idha/Irnot)
	�It�s a scroll that will teleport you to Ludilos/Luna/Idha/Irnot
village.�

[Y]

Yellow Capsule
	400/500
	Weight: 6
	400~500 HP Point Recovery

6.12 Upgrade Items

[A]

Armor Upgrade 1
	Weight: 1
	�This is a request form to strengthen a grade 1 protector.�
	+2 Defense power added

[E]

Effect Edition (Attacking Speed)
	Weight: 1
	�It can increase a character�s attack speed. Strengthening-enabled:
Weapon, Glove.�

Effect Edition (Evasive Power)
	Weight: 1
	�It can increase a character�s avoidability. Strengthening-enabled:
Armor, Boots.�

[L]

Lvl 1 Liquid
	Weight: 1
	�It is used to strengthen a grade 1 item. It works as a medium for a
strengthening form and edition.�

Lvl 1 Ring Super Liquid
	Weight: 1
	�It is used to strengthen a grade 1 ring. The success rate is lower but
it�s higher than with a liquid in terms of strengthening efficiency.�

Lvl 1 Super Liquid
	Weight: 1
	�It is used to strengthen a grade 1 item. The success rate is low but
it�s higher than with a liquid in terms of strengthening efficiency.�

Lvl 2 Liquid
	Weight: 2
	�It is used to strengthen a grade 2 item. It works as a medium for a
strengthening form and edition.�

Lvl 2 Super Liquid
	Weight: 2
	�It is used to strengthen a grade 2 item. The success rate is low but
it�s higher than with a liquid in terms of strengthening efficiency.�

Lvl 3 Liquid
	Weight: 3
	�It is used to strengthen a grade 3 item. It works as a medium for a
strengthening form and edition.�

Lvl 3 Super Liquid
	Weight: 3
	�It is used to strengthen a grade 3 item. The success rate is low but
it�s higher than with a liquid in terms of strengthening efficiency.�

Lvl 4 Liquid
	Weight: 4
	�It is used to strengthen a grade 4 item. It works as a medium for a
strengthening form and edition.�

Lvl 4 Super Liquid
	Weight: 4
	�It is used to strengthen a grade 4 item. The success rate is low but
it�s higher than with a liquid in terms of strengthening efficiency.�

[R]

Resistance Edition Flame Resisting Power
	Weight: 1
	�It can increase a character�s flame resistance. Strengthening-enabled:
Armor, Glove, Shield, Boots.�

[S]

Status Edition (STR)
	Weight: 1
	�It can increase a character�s STR points. Strengthening-enabled: Weapon,
Belt.�

[W]

Weapon Super Upgrade 1
	Weight: 1
	�This is a request form to strengthen a grade 1 weapon.�
	+2 Attack power added

6.13 Quest Items

[A]

A-parchment
	Given by: Ferian
	�A parchment necessary to obtain the remains of the ancient.�

Amemait�s Sword
	Dropped by: Amemait
	�A sword carried by Amemaits.�

Ankh
	Dropped by: Horned Preta

[B]

Belkido�s Seal
	Given by: Belkido
	�Proof delivered by Belkido.�

Big Pumpkin�s Eye
	Dropped by: Big Pumpkin
	�The blazing eyeball of Big Pumpkin.�

Broken Armor
	Dropped by: Amemait
	�A broken piece of armor.�

[C]

Caveman�s Seal Stone
	Dropped by: Devourer
	�A rock in which Captain Sword Caveman is sealed within. Let�s bring it
to Zeda, quickly.�

[D]

D-parchment
	Given by: Ferian
	�A parchment in which Zeda interprets through ancient means.�

Dalki�s Paper
	Given by: Dalgi
	�A document issued by Luna Bank. Only one person knows what is written on
this document.�

Deilos� Report
	Given by: Vice President
	�This contains information of Deilos dungeon.�

Devourer�s Skin
	Dropped by: Devourer
	�A Ghoul�s skin. It is too stinky, I don�t want to hold it.�

Drin�s Head
	Dropped by: Drin
	�Drin�s Neck.�

[E]

Erighol�s Seal Stone
	Dropped by: Bortan
	�A rock in which Captain Erighol is sealed within. Let�s bring it to
Zeda, quickly!�

[F]

Ferian�s Letter
	Given by: Ferian
	�This is a letter from Ferian to Zeda.�

Firecracker
	Dropped by: Drin
	�It is a connection between the Giant Erighol�s boss Drin and the�

[G]

Glittering Watch
	Dropped by: Ethereal Bat
	�Unknown sentence is written. It is required to ask Abyss.�

[H]

Hungry Ghoul Tooth
	Dropped by: Hungry Ghost
	�A tooth of a devourer.�

[K]

Kai�s Order
	Given by: Ka
	�Kai�s sheet which contains orders for the scout.�

[L]

Leharmid�s Seal
	Given by: Kai
	�Evidence of secret groups from Ephnentria.�

Lina�s Article
	Dropped by: Treant
	�Lina�s keepsake.�

Lina�s Bone
	Dropped by: Bortan
	�Lina�s bone. It seems to be natural thing to be reverential as looking
at th�

Lina�s Ring
	Dropped by: Treant
	�A ring inscribed with, �Dear Lina, From Dalgi� Let�s bring it to Dalgi!�

[O]

Ogre Marauder�s Axe
	Dropped by: Ogre Marauder
	�An Ogre Marauder�s axe.�

[P]

Parchment
	Given by: Yuri
	�Yuri receives the parchment instead of money.�

Patrol Report
	Given by: Patroller 1, 2, 3
	�The scouts report on the dungeon.�

[R]

Recom Roco
	Given by: Roco
	�Roco�s recommendation letter.�

Recom Takion
	Given by: Takion
	�Takion�s recommendation letter.�

Relic
	Given by: A Tree
	�The remains of the ancient. Priceless in value.�

[S]

Scout�s Report
	Given by: Patroller 1/2/3

Skeleton Bat�s Eye
	Dropped by: Skeleton Bat
	�An eyeball of an Ethereal Bat which seems to be watching someone.�

Skyruth Garros
	Dropped by: Mimic
	�This material is required to produce a Skyruth.�

Skyruth Journal
	Dropped by: Giant Scorpion
	�This material is required to produce a Skyruth.�

Slovo�s Weapon Box
	Given by: Slovo
	�This box contains various weapons. It is too heavy. I can�t carry more
than two.�

Swear of Allegiance
	Dropped by: Oytugh
	�Proof that Big Pumpkin is Oathew�s right hand.�

[T]

T-parchment
	Given by: Zeda
	�A parchment in which Zeda interprets through ancient means.�

Tyran�s Jewel
	Dropped by: Lich
	�A shining jewel which Tyran safeguards.�

[W]

Weapon Box
	Given by: Kai
	�This box contains various weapons. It is too heavy. I can�t carry more
than two.�

[Y]

Yak�s Letter
	Given by: Yak
	�It is a letter written by Yak.�

Yellow Bijou
	Dropped by: Sword Caveman
	�This material is required for Zeda to make accessories.�

Yuri�s Letter
	Given by: Yuri
	�A letter which Yuri is sending to Ferian.�

[Z]

Zeda�s Glove
	Given by: Ferian
	�This is a glove which Ferian needs delivered to Zeda.�

Zeda�s Letter
	Given by: Zeda
	�This is a reply from Zeda to Ferian.�

6.13 Zodiac Cards

Aquarius
	�It is an open portal that connects to coordinates which were recorded on
the Gemini zodiac card.�

Gemini
	�The card is used to remember the current coordinates. It is impossible
to record again.�

Taurus
	�It allows you to use Overdrive.�

6.14 Sets

[A]

Altair�s Set (Fighter)
	STR +7
	HP +100
	All Skills +1
	Physical Resistance Power +7%

Dalgi�s Anger
Kai�s Altair Sword
Takion�s Celit
Zeda�s Forged Gauntlet

Antares� Set (Ranger)
	DEX +7

Kai�s White Lance
Takion�s Headgear

[D]

Dark Set (Ranger)
	DEX +4
	Movement Speed +15
	All Skills +1
	Physical Resistance Power +5%

Kai�s Dark Amulet
Loco�s Dark Talon
Terion�s Dark Armor
Zeda�s Dark Ring

[F]

Feather Set (Sorceress)
	INT +4
	Movement Speed +15
	All Skills +1
	Physical Resistance Power +5%

Kai�s Feather Amulet
Loco�s Feather Staff
Terion�s Feather Kanity
Zeda�s Feather Ring

[H]

Hadar�s Set (Summoner)
	EGO +7
	SP +100
	All Skills +1
	HP +7%

Dalgi�s Destruction
Kai�s Dimensional Orb
Takion�s Dimensional Mask
Zeda�s Glove of Death

[L]

Lawen�s Set (Ranger)

Lawen�s Boots

Lightning Set (Arcus)

Kai�s CrossBow

[P]

Polaris� Set (Sorceress)
	INT +7

Kai�s Gray Stick
Takion�s Wind Circlet

[S]

Shark Set (Arcus)
	DEX +4
	Movement Speed +15
	All Skills +1
	Physical Resistance Power +5%

Kai�s Shark Amulet
Sharkskin Armor
Shark Bow
Zeda�s Ring of the Dead Shot

[T]

Tear Set (Summoner)
	EGO +4
	Movement Speed +15
	All Skills +1
	Physical Resistance Power +5%

Kai�s Tear Amulet
Orb of Loco�s Tear
Terion�s Tear Bliaud
Zeda�s Tear Ring



7. Maps

General Legend:

E = Entrance
D = Lower Level
U = Upper Level

Unoccupied Dungeons

Cheshuka � Ground Floor

      _____                                              ____
     |EEEEE|                                            |UUUU|
     |EEEEE|                                            |UUUU|
     |     |                                            |    |
   /     /                                              |    |
  /     /                                               |    |
 |     |                                                |    |
  \     \   __________                                   \    \
   \     \_/          |                                  |    |
    \                 |                                  |    |
    /                 |                                  |    |
   /                  |               _____________      |    |
  /       _          _|              /             \    /    /
 /       / \         \______________|               \  |    |
|       /   \                          ____         |  |    |
|      /     \____________      ______/    \        |  |    |
|     |                   |    |           |        |  |    |
|     |                   |    |           |        |  |    |
|     |___      ______    |    |__         |        |  |    |
 \        \    |      |  /        \        |        |   \    \
  \        \   |      |_/        _/        |        |   |    |
  |        /   |                /          |        |   |    |
  |       /    |               /           |        |   |    |
  |       \   /            ___/            |        |   |    |
  |        \_/            /                |        |   |    |
  |                      /                 |        |  /    /
  |                      \__________       |__     _|  |    \
   \                                \         |   |    |     \
    \__________                     |         |   |    |     |
               \                     \________|   |____|     |
                \                                            |
                 \                                           |
                 |  ____________                             |
                 |_/            |                         ___|
                                 \                      _/
                                  \____________________/

Monsters:

Sting Head � Level 1
Caveman � Level 2
Giant Scorpion � Level 3
Mimic � Level 5


Passage Dungeons

Villages



8. Credits

To all those who posted in the official Corum Online forums, and who helped me
out in-game, but especially to:

croves
skelleyton
diabloangelo
malaysia02091981
kemipso
boobes
3z3k13l