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Clive Barker's Jericho Walkthrough

by maria_theresa

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Clive Barker's J E R I C H O

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Version: 1.0
Written by: maria_theresa (Maria Abramowicz)
Email: [email protected]

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.


Websites that may host this Walkthrough:
www.gamefaqs.com
www.ign.com
www.neoseeker.com
www.gamesradar.com
www.supercheats.com




***************
Controls:
***************

PC
---------------
W, Up - Walk Forward
S, Down - Walk Backward
D, Right - Strafe Right
A, Left - Strafe Left
Space Bar - Switch Characters
C - Crouch
Middle Mouse Button, Z - Zoom
V - Melee
F - Flashlight
Mouse Wheel Down - Team Orders: Take Position
Mouse Wheel Up - Team Orders: Follow Me
1 - Team Orders: Alpha Take Position
3 - Team Orders: Omega Take Position
1 - Astral: Telekinesis
3 - Astral: Blood Ward
2 - Astral: Pyrokinesis
Right Mouse Button - Primary Weapon
Left Mouse Button - Secondary Weapon
E - Main Psychic Power
Q - Secondary Psychic Power


PlayStation 3
---------------
Left Analog - Move Character
Right Analog - Aim Weapon
Square Button - Reload, (Hold) Configure Weapon
Triangle Button - Turn Flashlight on/off
X Button - Heal, Action, Switch Character, Squad Menu
Circle Button - Melee 
R1 - Primary Weapon
L1 - Secondary Weapon
R2 - Primary Psychic Power
L2 - Secondary Psychic Power
L3 - Crouch
R3 - Zoom In/Out


XBox 360
---------------
Left Analog Stick - Move Character
Right Analog Stick - Aim Weapon
Blue X Button - Reload, (Hold) Configure Weapon
Yellow Y Button - Turn Flashlight on/off
Green A Button - Heal, Action, Switch Character, Squad Menu
Red B Button - Melee 
RT - Primary Weapon
LT - Secondary Weapon
Right Bumper - Primary Psychic Power
Left Bumper - Secondary Psychic Power
Click Left Analog - Crouch
Click Right Analog - Zoom In/Out


***************
Contents
***************

1. Plot
2. Characters
3. Enemies
4. Tips
5. Walkthrough
6. About the Author


***************
1. Plot
***************

��and God created The Firstborn in his own image.  An entity neither make nor 
female, dark nor light; a singular being that was both beautiful and terrible 
to behold.  Disturbed by His creation, God left it unfinished, banishing The 
Firstborn from reality to The Abyss, forsaken and unloved.  In its place, God 
started fresh, the slate wiped clean.  He divided his next creation into two 
sexes, gave it intellect, reason, emotion.  He gave it the gift of love.  He 
gave it a soul.�  

***************
2. Characters
***************

Captain Devon Ross
---------------
Captain Ross is the leader of the Jericho squad and the main character of the 
game.  He is quickly killed in the beginning by Arnold Leach, but lives on by 
"possessing" the other squad members, allowing the player to play each 
character.  His psychic powers include the ability to possess other teammates 
as well as healing.

Weapon: Patrioteer (Assault Rifle/Shotgun)


Lt. Abigail Black
---------------
One of the most useful characters and my favorite to play.  She has 
telekinetic powers, which allows her to aim bullets with thorough accuracy 
(Ghost Bullet) and move things with her mind (Telekinesis).  Her sexuality is 
unclear, with some characters calling her a lesbian, while rumor has it she 
has strong feeling for Jones.

Weapon: Flash Thought (Sniper/Grenade Launcher)


Captain Xavier Jones
---------------
Jones is a quiet character who you probably won't play anymore than you're 
forced to.  He has the power of Astral Projection.

Weapon: Patrioteer (Assault Rifle/Shotgun)


Sergeant Frank Delgado
---------------
Delgado is the biggest and loudest of the bunch.  Ababinili, a fire spirit, 
lives in his right arm, which he has the ability to unleash and set enemies 
aflame.  Boyfriend of Church.

Weapon: Hells Keeper (7.62 mm Mini-Gun) / Pain (.50 Caliber semi-Automatic)


Sergeant Wilhelmina Church a.k.a. "Billie"
---------------
Church is a blood mage who uses her own blood to set enemies on fire or to 
paralyze them (Blood Ward) for a brief period of time.  Girlfriend of Delgado.

Weapon: Kenjuu (Rapid-Fire Sub Machine Pistol) / Nodachi (Katana Blade)


Corporal Simone Cole
---------------
Cole is highly intelligent and the only character without any authentic 
psychic abilities.  However, she can slow time, is responsible for resupplying 
the team's ammunition, and has a super computer which can identify the time 
and place of the team's whereabouts.

Weapon: Assault Rifle / Grenades


Father Paul Rawlings
---------------
Rawlings is the oldest character.  He is a priest and has the ability to heal 
other team mates.  He also has the ability to drain enemy's health (Vlad�s 
Curse).

Weapon: Faith and Destiny (Pair of Pistols)


***************
3. Enemies 
***************

Cultist
---------------
These are the main enemies of the game, and you will encounter them in almost 
every chapter.  They are the size of an average person, have black straps 
around their head and body, and metal spike-like weapons as hands and arms.  
They run rather quickly and remind me of the zombies from "28 days Later."  
You'll find yourself using a lot of ammo to take these guys down, but they can 
be shot in the head for a quick kill (and a very cool brain splattering 
visual).

Their main attacks are a hook that they through at you from a distance and 
melee.


Exploding Cultists
---------------
These guys look like tall, lumpy mounds with legs.  They are easily 
recognizable by their round yellow pustules on their bodies.  In order to kill 
these, you have to pop all of their pustules and then they will fall down and 
explode, which requires you distance yourself from them at all times.  These 
guys will be the most annoying monsters since they will undoubtedly kill half 
your team who never learn to take cover.

These guys are annoying as heck, but you can use Delgado to burn them and shoot
them with his continuously shooting weapon.


Flying Cultists
---------------
Large bat-like creatures that come from the sky and swoop down to attack.  They
can be a pain to take down because of how fast they move.  Your best bet is to 
wait until they are the closest to you, which is when they're the most 
stationary and the most harmful. 
 

Machinegunners
---------------
Slightly similar appearance to the Exploding Cultists.  They are big and lumpy 
and have little glowing spots on their bodies (but are meaningless as opposed 
to the Exploding Cultists).  They will hide behind something and then expose 
themselves, unleashing a string of machinegun bullets.  Use Black to snipe 
their heads from afar, but remember that their heads are more in the middle of 
their bodies and have a helmet atop them.  There's another mound near their 
heads that looks like a head but isn't.


Flamethrowers
---------------
Much like the Machinegunners except they use flame throwers (shocking).  Steer 
clear from their fires and take them down using whomever you like.  They are a 
relatively easy enemy that you won't encounter too much in the game.


Grenadiers
---------------
Another walking lump of flesh, except these guys throw grenades at you.  Big 
and slow, they're easy to kill so long as you avoid their grenades.


Corpses Behemoth
---------------
One of my favorite monsters because their dang easy, and you almost have to use
Black.  Monstrosities are big and have a ring of runes around their giant mouth
that spews toxic blood and flesh at your team.  Use Black to snipe out each 
rune, and the monster will die.  Some have a special rune on the top of their 
head that you will need Church to stab with her Katana.


Warrior Crusaders
---------------
These are the guys you may have seen on one of the trailers for the game.  They
are mostly covered in chainmail and have shields and spears that they through 
at you.  These Crusaders move much like the Cultists, although they are a 
little harder to kill.


Crossbowman Crusaders
---------------
Like the Warrior Crusaders but with...wait for it...crossbows.  They will stay 
far away from you, shooting the fire crossbows that are more harmful than you 
think.  Their flaw is that they usually leave their heads exposed when their 
crouching behind something, so use Black to pop them off.


Maltheus Crusader
---------------
These are the ghosts of the child crusaders that you will learn about in the 
game.  They first appear as greenish ghosts but then materialize into little 
demons.  They're more annoying, and creepy, than anything else, and are easy to
take down.


Legionary
---------------
Legionaries move slowly, but carry body-sized shields and will throw spears at 
you.  They are impossible to kill when hiding behind the shield, so use Black 
to snipe them when the pop their heads out to spear you.  You can also use 
Delgado's flame spirit to set them on fire.


Gladiators
---------------
You won't encounter the Gladiators too often but they can be hard to deal with 
if you don't know what to do.  They are huge and throw a giant bludgeoning 
toolat you that will almost immediately take you down.  They will also target 
one character at a time and that's the one who you are controlling and 
shooting.  To kill them, shoot a wound in their back until it opens up and the 
Gladiator dies.  You may have to periodically switch characters to avoid 
getting killed.

   
Blind Behemoth
---------------
You'll only encounter these in one part of the game.  They are big, but blind 
and stupid, and can be easily taken down.
  

***************
4. Tips
***************
These are tips both about playing the game and using this FAQ.

1. This game is very linear, so just follow the paths throughout each chapter.  
It's very hard to get lost.  

2. Never play as Rawlings and always revive him if you can.  He is your only 
other healer, and can heal from a distance.

3. If you're having trouble with an enemy, revert back to the enemies list in 
this FAQ.  There may be some useful information on how to kill them.

4. Church's psychic abilities can come in handy when you want to immobilize 
an enemy or set them on fire, but her primary weapon can be a nuisance because 
it doesn't automatically reload.  Keep this in mind when using her, and keep an 
eye on your ammo so you know when to get ready to manually reload.  


***************
5. Walkthrough
***************
______________________________________
Time Slice 1 - Al-Khali, current time
______________________________________

The Storm
---------------
In the opening cut scene, Ross is having a dream that The Firstborn is leading 
him to a giant storm.  He then awakes to a phone call and ends up on a plane 
with the rest of the Jericho squad.  You end up in the city of Al-Khali and 
this is when you�ll learn some about why you're there, etc.

Follow the path until you reach a tunnel blocked by stone.  Once you finish 
with some of the tutorial instructions, Black will use her powers to open the 
tunnel.  This level is strictly to introduce the game and some basic skills.


The Tomb
---------------
�Ruins of Al-Khali, Middle East.  
The Department of Occult Warfare 
has sent in Jericho Team � a seven 
man unit trained in both conventional 
and occult warfare� to investigate.  
All attempts at contacting the outpost 
inside Al-Khali have failed.  With 
tensions already running high in the 
region, this is the event that 
could trigger the Apocalypse.�

In the opening cut scene, the gang is standing in front of a piece of stone 
with ancient etchings.  After some conversation, the ground begins to shake and
the team runs for cover.  Ross falls in a hole, which means you have to follow 
a sequence of button pressing to get him out.  You will encounter this 
throughout the game.  It's easy once you get the hang of it.

Follow the tunnel, where you will learn how to use your flashlight.  Follow the
path until you get to what looks like an outside hallway, and you will be given
the instructions to make your team hold position. This is where you will meet 
your first enemy: Cultists.

You won't be able to shoot them until the team realizes that they are hostile.  
Take them down and continue along the path until you reach an entranceway that 
is boarded up.  Black will use her powers to open it up.  Walk through and Ross
will give orders to split up the 2 teams.

This is your first Checkpoint.  You are now split from the other team, and 
you're with Black, Rawlings, and Church.  You will come out of a short tunnel 
into a corridor facing another short tunnel to the left.  Some Cultists are 
going to come at you here so take them down and continue on.

As you continue through the next small tunnel into what looks like a large 
excavation site, some Cultists will come at you from behind.  Go around the 
site until you get to an opening to a small room-like opening to your left. 
 
There is a Cultist in here torturing another human.  Kill him and wait until 
Black clears the boarded entrance.  Checkpoint.

You will now see a black cloud form and The Firstborn will call to you.  Follow
it every time it appears and it will soon lead you to an area full of Cultists 
(what a doll!)  Follow it until you get to what looks like a round door.  The 
cut scene will explain that it opens with blood and Church will cut her hand 
open to activate it.  You and Rawlings walk through leaving the two girls 
behind.  


Operation Vigil
---------------
�The lost city of Al-Khali is 
caught within a box of extremely 
virulent evil.  Today, there are 
a handful of ruins beneath the desert 
sands, but this place has been 
in existence throughout some of 
the most significant civilizations 
in history, many of which were 
oblivious to the tremendous power 
that lay under their very feet.�

Go down the stairs to your left and then another set of stairs that leads to a 
Cultist who is feeding.  You will then reach a gate that opens upward and 
leads into a large room.

The cut scene will show that the gate you entered through is now closed and you
are confronted with a small, crazed woman.  Rawlings calms her down, and it is 
revealed that his vow of chastity may be a little...err...tarnished.  

Go through the next open gate which is to the right of the one you just entered.
Go up the sets of stairs until you reach the same round door that Church 
opened.  And that is the end of that chapter.


Al-Khali
---------------
�Outpost Vigil; established 
to investigate the unusual 
activities of The Box during 
the Second World War.  They 
allies knew that the Germans, 
led by the Thule Society, 
were carrying out extensive 
excavation on some mysterious 
ruins without any apparent reason��

You are now rejoined with Black and Church.  Continue through the path and you 
will walk through a few holes that are in stone walls.  There are some Cultists
here, but nothing too major.  When you walk up the stone steps, you will 
encounter another Cultist followed by an Exploding Cultist.  Shoot their yellow
pustules, but take cover once they fall since they will explode and kill you. 

To your right you will see the other squad, but be careful; the Exploding 
Cultists are still coming and will appear in front of the other squad as well 
as to your left.

Jones will talk to Cole for a bit as you walk up to the boarded entrance.  Wait
for Black to clear it, and you have reached a Checkpoint.

Continue along until you are faced with a few Cultists.  As they come at you 
from the front, some Exploding Cultists will attack you from behind.  Continue 
along until you come to an area that has a pit full of flesh and blood.  You 
can walk into it and hear some dialogue, but it's not until you exit the area 
that you will encounter your biggest fight so far.  Cultists and Exploding 
Cultists come at you in a giant wave.  You should know how to take them out at 
this point, so just do what you do.  Once the area's clear continue along.  

You will receive a transmission from a frantic Green and then will see the same
round door as you did in a previous chapter (you know, the one that Black 
opened with her blood).  But this time the door has been blasted open.


Green
---------------
�Arnold Leach knows all too 
well what tactics the Jericho 
team will use to track him down.  
Carefully, he chooses someone 
to infiltrate DOW from the 
inside, to feed him information 
he needs to be one step ahead of 
the Jericho team.  He knows that 
they�ll use data gathered by 
Muriel Green to track him 
down and he can�t let this happen.�

As soon as this chapter starts, Cultists and Exploding Cultists come right at 
you.  There a few ways to approach this part.  You can stand where you are and 
wait for them to walk up the left stairway and appear from behind the left 
column or you could walk to the left stairway and shoot them as they come up.  
Some of your teammates will shoot them from the balcony as they make their way 
to the stairs.  As soon as they are all dead, you've reached a Checkpoint.  

Go down the stairs that the monsters came from and you will eventually reach 
the area where you first met Green.  Go towards the computer hub and you'll be 
forced into a cut scene where we discover what happened to Green.  Yup, she's 
dead, but we move on.  Walk up the stairs into the computer hub and you'll be 
bombarded by Cultists and Exploding Cultists.  I suggest shooting the Exploding
Cultists from behind the left railing in the computer hub and letting your 
teammates deal with the Cultists.  For the most part, they won't come after 
you, and it's been my experience that the squad does a terrible time killing 
the Exploding Cultists on their own.  Then they get really close and kill half 
your squad.  

Once they're taken care of, Cole will use her time shifting abilities and 
report the breach is near.  The breaches are like portals that you will enter 
and travel through different places in time.  The gate behind the computer hub 
will open up, but you'll have to wait until the dialogue is over.  Once going 
inside you'll notice the round door that is only able to be opened with blood.  
As you approach it, the chapter will end.


Man Down!
----------------
�Sumerian mystics that seek 
to protect humanity have always 
kept seven warrior priests at 
the ready should The Firstborn 
return.  Each time, this ancient 
order is sent into The Box to 
confront The Firstborn.  Somehow 
each previous team has succeeded 
in closing the rift, at a certain 
price��

As you begin this chapter, you'll hear Leach say something that I am still 
unable to discern.  But walk slowly because soon you will see, in the distance,
some Cultists and Exploding Cultists.  Keep going straight towards a stone 
wall.  Don't bother making any of the rights because they just lead to an empty
excavation site.  You will encounter more Cultists and Exploding Cultists here 
and as you make your right at the stone wall, you will encounter even MORE 
Cultists and Exploding Cultists.  Keep on going and you will reach what looks 
like a dead end, but it's not.  Monsters will pop out from the ground and once 
you take a couple down, you will reach a Checkpoint.  But don't get too 
comfortable.  The wall that was blocking the path will blow open and more...
do I have to say it...Cultists and Exploding Cultists will attack.

Continue along until you reach an open corridor where more monsters will 
attack.  As you continue forward, you will be looking onto a large canyon-like 
hole, but will walk to the path on your left.  Be careful because Exploding 
Cultists will sprout from the ground right in front of you.  As you move on, 
more monsters will come at you.  This may seem tedious, but it does a good job 
of honing your skills, and don't worry, the first Time Slice is almost over.  

As you move along, you'll reach a big round open area that is surrounded by 
statues of men with wings and funny hats.  Walk into it and reach your 
Checkpoint.  You will hear Leach's deep voice (that I still cannot understand) 
and as he shuts up, Flying Cultists will come from the sky.  Shoot at them with
your primary weapon, but as they come closer, pop them with your shotgun.  
Once they're dead, Rawlings and Jones will explain more about The Firstborn 
and Delgado will offer his two cents as usual.  The Firstborn will appear and 
beckon you to approach him.  Do so and soon a cut scene will show Ross climbing
up to The Firstborn, and opening the breach.  But there's trouble.  Leach comes
from the sky and starts attacking Ross.  As much as I can barely understand 
him, he sure looks cool.  Leach shreds Ross to pieces and the Jericho team goes
through the breach. 

 
______________________________________
Time Slice 2 - World War II, 1942
______________________________________

Still With You
---------------
�Ross is dead.  In The Box, 
however, death has a different meaning��

If you shed a tear over Ross' death, don't worry, he's still with us.  The 
opening cut scene reveals that Ross has the ability to possess Delgado and is 
now inside of him.  You are also able to switch to Black.  Here you will learn 
how to use her Telekinetic power (to remove some debris from a doorway) and how
to use Delgado's flame spirit.  Some Cultists will come at you after you clear 
the debris.  Continue up the stairs where you will encounter some more 
Cultists.  Go straight through the large hole in the wall as opposed to going 
left where the room is lit by red light.  Church will now tell you that you can
possess her if you like.  Do so, so that you can familiarize yourself with her 
Blood Ward ability to freeze enemies in place.  And you can practice on the 
Cultists that come flying at you.  Continue through until you reach some stairs
leading up.


The Path of Souls 
---------------
�A road made of petrified 
human remains leads the team 
closer to The Firstborn.  A 
path of souls stolen by the 
darkness of The Box.�

This chapter begins with Cole telling you that she's allowing herself to be 
possessed by Ross.  Switch to her so that you can learn how to launch grenades,
which you may or may not find yourself using later in the game.  As you go up 
some stone steps, Cultists attack.  In theory, this should be when you 
practice throwing grenades, however, they're probably going to come too close 
to you to do so.  Remember that the explosion that kills the enemies can also 
kill you.

As you reach an area that's strikingly similar to the excavation site in 
Al-Khali, you'll run into some more Cultists.  Continue round the area and soon
you will be face to face with a brand new enemy: Machinegunners.  Switch to 
Black and snipe their heads, which are located more in the middle of their 
bodies.  Continue along, going up some stairs.  Once you reach the top most 
stair, you'll notice a blood-soaked wall to your right.  Be careful because 
right around the corner, a Machinegunner will come at you.  Go down the path 
and when you reach the area where the ground is covered in flesh and blood, 
you've reached a Checkpoint.

Later in the game, these areas where the floor is covered in flesh and blood 
usually means that enemies will sprout from the ground, but right now you're 
safe.

This next part may be a bit challenging at first, but it's quite simple once 
you know what to do.  When you reach a large open area, blue gunfire will start
shooting at you and you'll hear a siren go off.  Switch to Cole.  You're going
to need her time shifting abilities and grenades.  Activate her psychic power 
which should slow everything down.  Run into the middle of the area towards one
of the machines that are shooting at you.  Walk towards the back of the 
machine, and you'll be prompted to press a button which will show Cole 
depositing a grenade into a compartment in the machine.  Do this for all 3 
machines, avoiding the Machinegunners along the way.  Once all 3 machines are 
toast, the monsters are gone anyway, but you'll be thrown into a cut scene.  A 
corpse with the voice of Lichthammer (the next boss), will grab you and you'll 
have to press a series of buttons to get out.  Another cut scene begins with 
Delgado freaking out and shooting Rawlings.  Revive him and once you do, 
Lichthammer will greet you.  Shoot her when she gets close to the ground and as
she pops back to where she was first standing, Cultists will sprout from the 
ground.  As you kill them, she'll come back down and the process starts again.  
Eventually some other soldiers will shoot her from the top, and she'll 
disappear and the gate will open.  This doesn't mean she's dead, so don't get 
too comfortable.

As you walk into the gate, Rawlings will allow you to possess him.  As you do, 
a Machinegunner will come.  You can choose to learn Rawlings� powers and what 
not, but as I mentioned before, it's not the best idea to use him since doing 
so means you only have one healer.  


Blackwatch
---------------- 
�On discovering the German 
plans for the powers held 
deep within Al-Khali, the 
British Office of Strategic 
Services dispatched Blackwatch, 
a top secret commando unit 
ordered to destroy the psychic 
German commander Lichthammer.�

Once you reach an area with some sandbag walls to hind behind, some 
Machinegunners and Cultists will attack.  You've probably already become 
familiar with the layout of the areas where battles occur (large open areas, 
or narrow and long areas with some short walls to hide behind).  Continuing 
along you'll see some rusty cars and tire fires.  When you reach a tunnel, some
Flamethrowers will appear (yay, more new enemies).  Switch to Delgado to learn 
about his Flame Shield abilities which don't come in handy until one portion 
later in the game.  Once the Flamethrowers are dead, you've reached a 
Checkpoint.

This next battle can get a little hairy and it begins when you exit the tunnel.
Machinegunners will appear in front of you, Flamethrowers will come from behind
you, and Cultists will just appear out of nowhere.  Use Black's Secondary 
Weapon, grenade launcher, to shoot the bigger guys.  They'll just explode and 
it's a quick way to get them killed.  And once they're all dead, you hit a 
Checkpoint anyway, so your ammo will be replenished.

As you exit the next tunnel, some Cultists will attack and The Firstborn will 
appear.  Follow it until it appears behind a lowered metal gate.  You'll need 
to switch to Jones and use his Astral Projection abilities.  Once activating 
his psychic powers, jump to the child and locate the lever behind and to the 
right of The Firstborn.   Use Telekinesis to open the gate and continue 
through.  A cut scene will begin where a human soldier approaches you.


Ambush
----------------
�Blackwatch were sent to 
seal the breach opened by 
Hanne Lichthammer and her 
men.  To defeat Lichthammer 
they�ll need the combined 
power of the Jericho team.�

This chapter begins with a cut scene that explains the presence of the World 
War II soldiers that are now with you.  Apparently they were part of the DOW 
way back when and now need your help to destroy Lichthammer.  One of the 
soldiers will also explain The Firstborn to you using a series of Russian 
Nesting Dolls that we obviously all have in our back pockets.  Soon you'll hear
an explosion from the distance and the gameplay begins.  Machinegunners and 
some Flamethrowers will come at you.  As you continue on, they'll appear almost
everywhere you turn.  Once the lot of them are dead, you'll reach a Checkpoint.

You'll reach an area with some sandbag walls that looking onto a room.  This 
is where you'll be reunited with an old and annoying friend: Exploding 
Cultists.  But they're also going to be joined by Flamethrowers and 
Machinegunners.  This can be tough since your team has a hard time killing 
Exploding Cultists and Flamethrowers on their own.  Black is good with the 
grenade launcher to easily kill the Flamethrowers, but I suggest using a 
character with a continuously shooting weapon to take down the Exploding 
Cultists.

Once you reach an area where you are blocked in by debris, you'll hear some 
dialogue saying that the place is sporadically wired with bombs.  This is when 
you learn how to use Black's Ghost Bullet ability which is a great power.  Use 
it to detonate the blinking bomb and the stone will explode and you'll be able 
to find a hole in the debris.  Ghost Bullet can kill many enemies at once since
you control a slowed bullet.  As you move along, the chapter will end.


Flames of Anger
-----------------
�Lichthammer�s minions attack 
the mosque that Blackwatch 
have been using as a refuge.  
Covering their escape, 
Blackwatch and Jericho detonate 
carefully placed bombs.  
Jericho needs to find the 
breach to get to the next 
time slice.�

You'll reach an area with some sandbag walls, and, you guessed it, some enemies
will attack.  This time you'll have to deal with Grenadiers as well as 
Machinegunners.  Grenadiers are very similar to Machinegunners in appearance, 
so just use Black to snipe their heads but watch the grenades when they come.  

As you go through the tunnel, you'll see a flash of red and a Flamethrower will
appear.  Blow him up with Black's grenade launcher and exit the tunnel where 
you'll see more sandbag walls.  Prepare for a few Flamethrowers and some 
Machinegunners.  Once they're all pretty much cleared, you can climb up the 
stairs to your left with Black and snipe any oncoming enemies.  They're easy 
to spot from here and you're far away enough to avoid their attacks.  When the 
enemies are all dead, you've reached a Checkpoint.

Go forward and turn left when you see a metal trash can with fire coming out of
it.  Go through the tunnel until you reach another are with some sandbag walls.
Flamethrowers and Machinegunners will come at you.  Once they're dead, 
Grenadiers will fire at you from a distance.  You'll need to switch to Jones 
and run to as close as you can to the Grenadiers.  Don't forget to order your 
team to stay put or else they'll follow you and get shredded.  Once you're 
somewhat close to the Grenadiers, use your Astral Projection to project onto 
one of them.  Find the fuel tanks behind them and use Pyrokinesis to blow them 
up.  Jones will probably die a few times before you get this right, and 
Rawlings will come darting at him, usually getting himself killed.  Switch to 
any character, run to Jones, heal him and run back.  Then switch to Jones 
again and try again.  

Once one of the tanks are toast, the Grenadiers will die 
and the gate will open. As you move through it, dialogue will indicate that 
half your team is staying outside to form a diversion, and the other half is 
going to get Lichthammer.


Exorcism
-----------------
�Whilst part of the Jericho 
team and the British Commando 
Unit stay behind to form a 
diversion, Rawlings with Church 
and Cole infiltrate Lichthammer�s 
hide-out to find out how to 
get through the next breach.�

As this chapter begins, some Exploding Cultists will appear.  Then you will 
enter an area that looks suspiciously like Green's computer hub in Al-Khali.  
Find the stairs to the back and left of the area and go down them until you 
hear some screaming and see a Machinegunner and Cultist attacking a human.  You
can throw a grenade at them using Cole without them noticing, but just make 
sure you're close enough.  

As you move along, you'll be confronted with 
Cultists, Machinegunners, and Flamethrowers.  This may be a challenge since you
only have 3 people on your squad (Church, Cole, and Rawlings), none of which 
have any quick fixes to kill these guys.  As you go down a few stairs, 
Exploding Cultists will appear.  Back up and shoot at them from a distance.  
You'll reach a corridor where you'll hear and see an explosion.  Some 
Flamethrowers will attack at this point.  Use Cole to throw some grenades if 
you're having trouble.  Once they're all dead, you've reached a Checkpoint.

When you walk into a large room full of blood, Lichthammer will begin taunting 
you and sent some Cultists.  Switch to Church and when Lichthammer appears on 
the ground, use your psychic power to freeze her in place.  This will begin a 
cut scene showing Lichthammer's exorcism.  Follow the button presses and the 
chapter will end.


Brandenburg Gate  
-----------------
�The key to opening the breach 
is in Lichthammer�s own vile 
blood.  This must be extracted 
in a blood ritual to allow Jericho 
to pass deeper into The Box.�

As this chapter begins, you're going to walk into an area with more sandbag 
walls.  Use Black to snip the Machinegunners and Grenadiers.  As soon as you 
turn the corner, you'll see an area similar to the one you just left.  This 
battle is a little more difficult than the last because the enemies just keep 
coming and you also have to deal with Exploding Cultists.  Use Black to snipe 
the big guys, especially the Grenadiers, and allow your team to kill the 
Exploding Cultists.  Once the area is cleared, you've reached a Checkpoint.

When you reach a white gate that's closed, switch to Jones.  You're going to 
have the blow up the white tanks behind the Grenadiers as you did before.  But 
don't get too close because there are some machines that spit fire at you.  
Project onto one of the Grenadiers, and destroy the tanks behind them using 
Pyrokinesis.  

Go through the open gate into an area covered with flesh and blood.  Switch to 
Church and find a ladder to the right of the large column structure in front 
of you.  Once you get close to the ladder, a cut scene starts showing Church 
cutting Lichthammer's throat open, thereby opening the next breach.  Walk 
through it and the chapter ends.


______________________________________
Time Slice 3 - The Crusade, 1213
______________________________________

Rivers of Blood
------------------
"The breach opens onto the 
remains of a river of blood, 
guts and human limbs.  
Above them on a huge bridge, 
a gigantic Crusader army advances 
towards the fortress of Les 
Innocents."

You are now in the year 1213.  If you look above the entrance you came through,
you'll see and hear the marching of a large army.  Some Flying Cultists will 
come at you here, but the army above you won't be an issue.  You can now use 
Rawlings� ability to drain the monsters' health.  You'll soon reach an area 
where many Exploding Cultists will pop up from the ground.  Use Delgado to 
burn and shoot them and once they're clear, you've reached a Checkpoint.

You'll find yourself walking through the river until some Exploding Cultists 
and Flying Cultists come after you.  Use Black's Telekinesis to clear the 
rubble to the left of the path, clearing the way and reaching a Checkpoint.

In the river below you, you'll see a lump of flesh with spikes sticking out of 
it.  This is a Corpses Behemoth.  As you approach it, it will shake and then 
pop out of the ground.  Use Black to snipe the runes around its face.  Once 
he's down, you're reached a Checkpoint.

As you enter a small tunnel, you'll be in front of 2 Corpses Behemoths.  Stay 
close to the small tunnel (that's not blocked) and take out them one by one.  
In the short distance, another Corpses Behemoth lays waiting.  This one has a 
rune on top of its head that's yellow as opposed to orange.  Use Black to snipe
all of the orange ones, then switch to Church.  She'll jump up and stab the 
special rune with her Katana.  Follow the button presses to avoid getting 
killed.  

As you walk up some stairs, you'll see a drawbridge that's up and The 
Firstborn will appear on the other side of the river.  Use Jones to project 
onto him and flip the lever.  You've probably gotten used to this by now, so no
big surprise here.  The drawbridge will lower and you'll have to switch to 
Delgado to open the gate.  As you walk onto the bridge, the cut scene shows a 
Flying Cultist take half of your team down into the river below.  Only Church, 
Delgado, and Black are left on the platform, and a Templar Knight greets you 
inside.


Motley Crew
-------------------
"Separated from their friends, 
Delgado, Black and Church can 
only continue on through the 
dark twisting passages infested 
with unknown danger.  In the 
distance they hear the faint 
cry of small children."

The cut scene shows the Templar betraying your squad and trapping you inside 
the building.  Leach comes down and gives the orders to leave you there to 
"entertain the children."  Go down the stairs and you'll come across a Cultist 
torturing a human in the distance.  Use Black to snipe him.  Some more Cultists
will follow and as you proceed, some Cultists and Exploding Cultists will 
attack.  Go through the hall where the enemies are coming from.  You�re going 
to continue through this chapter taking on a lot of Cultists and Exploding 
Cultists.  Eventually you reach a flimsy drawbridge so use Black's telekinesis 
to push it down.  Once you do, you've reached a checkpoint.

The next checkpoint comes rather quickly and right after you clear the area of 
Exploding Cultists and Cultists.

When you get to the metal gate, switch to Black.  Use her Telekinesis to clear 
the stone wall.  Then shoot the wooden beam until it breaks, thereby lower 
another drawbridge.  Go back the way you came and you'll see a newly opened 
area immediately to your left.    

As you walk into a room where there are cavernous pits below you, you�ll notice
a set of steps leading up.  As you go up these steps, Cultists and Exploding 
Cultists will attack you quickly so don�t get too close from the beginning or 
they will grab hold of you.   Switch to Church and use her psychic power before
you reach the top of the stairs.  Then walk a little further into the hallway 
and the Cultists will pop out but immediately become immobilized, buying you 
some time.  Otherwise you�re going to have to deal with a lot of enemies 
charging at you at once.  

Go to the left after going through the hall that the 
monsters came from and you�ll eventually see another wall for Black to take 
down.  This activates a cut scene where you will talk to an imprisoned Templar 
and thus ends the chapter.


Sewers
--------------------
�After centuries of fighting 
without rest, insanity has 
seized the last Templars.  
Leach�s treachery has forced 
what remains of Jericho to the 
confines of the infected sewers 
of Les Innocents.�

When you reach the Cultist feeding upon a human, switch to Black and wait a 
little from afar.  In the distance you�ll see some Crossbowman Crusaders.  
This is a great time to use Ghost Bullet.  Activate it, and if you're 
successful, you'll be able to kill the Cultist and Crossbowman.  The enemies 
glow red when using Ghost Bullet, and try to aim strictly for their heads. 

If you�re unsuccessful, take out the Cultist and then use Black to snipe the 
Crossbowmen.  Avoid their arrows as much as possible, because they are on fire 
and pretty damaging.  You�ll need Black to clear out some rocks and then you�ll
see a solo Cultist torturing someone.  Kill him with either the sniper or 
whichever because he�s alone and isn�t much of a threat.

As you climb up the winding staircase, some Cultists and Crossbowmen will 
attack.  Let your team kill the Cultists (so long as they�re not attacking you)
and use Black to snipe the Crossbowmen.   When you reach the top of the 
staircase, some more Cultists will come at you.   When they are all dead, 
you�ve reached a Checkpoint.

The shadow of a Warrior Crusader will sweep across the wall, but they won�t 
appear until you reach the small river of blood.  These guys are a little 
tougher than Cultists because of their armor.  Use Delgado�s fire spirit to fry
them or use Church�s immobilizing power if you�re having trouble.  Once you 
exit the tunnel, 2 Crossbowmen will attack you.  Use Black to snipe the one to 
the right of the tunnel exit and then run out and get the one that�s standing 
on a platform above the tunnel exit.  If done quickly, you can take care of 
that threat and wait for the Warrior Crusaders to come down the stairs, which 
they will.  

Going up a few flights of stairs, you�ll eventually reach a closed door that 
looks illuminated in gold.  Look up to your left and you�ll see a hole where 
some Crossbowmen will appear.  Snipe them and then Warrior Crusaders will jump 
down.  When they�re cleared, switch to Church and get close to the hole the 
enemies just came from.  You�ll be prompted to press a button, and you�ll see a
cut scene of her climbing.  

You�re on your own with Church now, but you�re going to learn how to use her 
secondary psychic power which sets enemies on fire.   (I like to think she 
learned this trick from her boyfriend Delgado).  When using Church, keep in 
mind to watch her ammo.  She doesn�t automatically reload when empty, so you�ll
have to stop pressing your trigger button and click on it again or the reload 
button.  When enemies are coming at you, this can waste a lot of time and get 
you killed easily.  

For the first part, you�ll just encounter Warrior Crusaders in small numbers.  
Listen for them, use your primary psychic power, progress forward to make them 
follow you, and pull them back to where you laid one of your psychic orbs.  
Once you reach the end of the tunnel, climb over the rock into the pit.  Walk 
to an empty hole in the ground to the right of where you just jumped and this 
will begin a series of button presses.  

You�ll land in a small pit and this is where you�ll learn your secondary 
psychic power, but this area also sprouts a few Warrior Crusaders.  You can 
fiddle with your new power, or rely on the primary one to buy you some time to 
kill the enemies.    I suggest doing the latter, and then slicing them up 
quickly with your Katana.  You�ll encounter a few more Warrior Crusaders on 
your way to a large door.  Pull the lever to the left of the door and you are 
reunited with Church and Delgado.

Go into the now opened gate behind you and the chapter will end.


Out of the Frying Pan
---------------
�Since trapping themselves 
inside The Box, the Crusaders 
have continuously waged war.  
These religious zealots have 
discovered that since they 
cannot die,they can pay homage 
to their God by inflicting 
torture and mutilation on 
themselves.  They take great 
pleasure in nailing armor 
straight into their flesh 
and replacing limbs with 
devastating weaponry.�

When you walk onto what looks like a ledge overlooking a pit, some Warrior 
Crusaders and Crossbowmen will attack you.  Use Black to snipe the Crossbowmen 
from a distance, and let your team worry about the Crusaders for the moment.  
This chapter will include a lot of these moments, so get used to sniping.  As 
you move through the halls, you�ll probably come across some Crossbowmen that 
are very close to you.  Luckily these guys die easily when shooting them, so 
just avoid their bows.  

When you get to the spot that looks like a ledge overlooking a pit, some Flying
Cultists will attack.  Once they die, Warrior Crusaders will attack from the 
left.  Kill a couple and you�ve reached a Checkpoint, but not the end of the 
oncoming Warrior Crusaders.  If you shoot them just right, they�ll fling off 
the ledge which looks pretty cool.  To recap, if you�re having trouble with 
them, don�t forget Church�s power to immobilize enemies and Delgado�s fire 
spirit.  

Once cleared, you�ll enter an area where to your right there is a small wooden 
bridge and to your left, another hall.  One this bridge and in the hall there 
will be some Crossbowmen.  Go through the hall to your left when all the 
enemies are killed.  Soon you will enter another ledge where some Crossbowmen 
and Warrior Crusaders will attack.  Again use Black to snipe the Crossbowmen 
and let your team worry about the Crusaders.  When the first Crossbowmen are 
cleared, stand near the ledge and wait because more will come.  Be fast and 
accurate and snipe them as they crouch down.  Eventually they�ll stop coming, 
so focus your attention on the Crusaders.  Go down and through where the 
enemies came from and you�ll reach and area with a wooden bridge.  It seems as 
though every large clearing in this chapter brings on Crossbowmen, so whenever 
you enter said are, get ready.  Snipe them while hiding behind one of the 
walls.  Cross the bridge and some Flying Cultists will fly out at you.  Once 
they�re dead, you�ve finally hit a Checkpoint.

Clear the boarded entrance using Black�s Telekinesis.  As you climb the stairs,
a Warrior Crusader will attack from your right.  Climb the stairs even more and
you�ll enter another open area.  This battle seems to take forever when you 
first play it.  Also take note that Checkpoints are becoming few and far in 
between, so if you die you�ll have a long way to go to catch up.  Stay near the
entrance you just came out of and snipe the Crossbowmen using Black.  

Crusaders will come at you, but let your team handle them.  Delgado or Church 
will probably die a few times, so revive them as soon as you can.  The 
Crossbowmen will run to the same spot as the ones you just killed so just wait 
for them to get there.  They also have nothing to hide behind, leaving their 
head exposed.  

Walk to the opening with the raised metal gate and wait for the Crossbowmen 
that will attack in front of you but from afar.  Use Black to snipe them by 
hiding behind one of the walls and expose yourself just to shoot.  Don�t forget
about Ghost Bullet if you�re having trouble sniping the regular way.  Once 
they�re dead, Flying Cultists will attack.  Take them down and go through the 
metal gate that just opened. Crusaders will come at you here, and you�ll notice
that because Jones isn�t there, you run out of ammo and you�re replenishment 
isn�t all that much.

Soon you�ll see a doorway with a tattered piece of fabric above it that opens 
up into another opening.  Before going through this door, order your team to 
stay put.  Try not to cross the door too far or it with shut and your team will
 be exposed and die very easily.  Use Black to snipe the Crossbowmen one at a 
time.   Once they�re all gone, you�re team will probably jump from their spots,
closing the entrance.  Kill the Flying Cultists here and continue on.  
Delgado�s fire spirit is useful with these guys since it tracks them down 
wherever they are.


Tortured Souls
---------------
�Convinced that their 
innocence would protect 
them, Maltheus and his 
army of children marched 
into the Holy land to save 
the unfaithful.  Maltheus� 
entire child army was destroyed 
and now he resides in the 
Chapel in constant purgatory
for his sins.�

This chapter begins with some Cultists torturing a human once you get down the 
flight of steps.  Sneak up on them using whichever method you have been thus 
far.  You can snipe them using Black, immobilize and slice them up using 
Church, or use Delgado�s secondary weapon for a good head shot.  Go through the
sewer tunnel where you will be greeted with some Exploding Cultists.  They�ll 
come from in front and behind you so be prepared.  If you�re desperate, use 
Black�s grenade launcher from a distance to blow them up quickly.  Once they�re
all dead you�ve reached a Checkpoint anyway so don�t worry about low ammo.

Going down some steps, you�ll come upon a small area with come large wooden 
beams and stairs leading down.  Crossbowmen will attack here so get Black 
ready.  Go down the stairs and you�ll find some more bloody sewers.  Cultists 
and Exploding Cultists will pop out from here but they�ll come head on.  Walk 
through the sewers until you reach a metal gate blocking you in.  To your left 
you�ll see an all too familiar setup: small walls in a long corridor.  
Cultists, Exploding Cultists, and Crossbowmen will come at you here.  You can 
hide behind the large right wall using Black.  Expose yourself only to shoot 
and you�ll notice that some of the Crossbowmen leave a little part of their 
heads exposed when they�re ducking.  Shoot it while they�re crouched until you 
see them die.  If you see an Exploding Cultist, do your team a favor and blow 
them up with your grenade launcher.  There�s a Checkpoint coming up anyway.
Walk straight into the sewers.  You may see some turns here, but they all lead 
to the same place.  And that place has a Cultist problem.  When they�re all 
dead, you�ve reached a Checkpoint.

You should now be out of the sewers and walking up a flight of stairs.  Some 
whispering and children�s crying makes this pretty creepy.  You�re about to 
meet some Maltheus Crusaders, which is a fancy way of saying dead kids.  
They�ll first appear as greenish ghosts but then will pop into life.  Luckily, 
they�re easy to kill and don�t do much damage so just take them down using 
whomever you like.  These guys might look daunting because there will be a 
bunch and all around you, but just shoot them as they attack and you�ll be 
fine.  Once each group is cleared, continue on and you�ll reach the end of the 
chapter.


Black Rose
---------------
�Protected by a Black Rose, 
Maltheus continues to endure 
the wrath of the slaughtered 
children.  A hope remains that 
somewhere, someone can defeat 
Maltheus and lay to rest the 
souls of the suffering children.�

We�re almost done with this Time Slice and guess what; you�ve found the rest of
your squad!  Now you can revive even more people when they stand right in front
of an explosion.  Anyway, here�s also where you�ll learn to use Cole�s Fire 
Storm ability that adds extra damage to your team�s weapons, but using it for 
too long makes her lose touch with reality.  If you watched the last cut scene 
you�ll know that Cole�s a little fragile to begin with, so use this power 
sparingly.  I honestly never used it besides this one time, but you may play 
differently.  

Kill the Maltheus Crusaders and find a set of spiral steps leading down.  Go 
into the tunnel and you�ll kill some more Maltheus Crusaders.  You�ll enter a 
large room where your next boss battle will begin.  

Maltheus attacks by shielding himself in the Black Rose (a dark casing) and 
then shoots �Petals� out at your squad.  Anyway that�s not completely hidden 
from these will die and your squad won�t ever learn so be prepared to revive 
Rawlings a lot.  Right after he shoots his Petals at you, Maltheus is 
vulnerable to damage, but you have to act fast.  You can use Black�s grenades 
and then hide again, use Church�s Katana if you�re close enough, or use Cole�s 
Time Loop.  Find which works best for you (or use all the characters) and 
eventually Maltheus� Black Rose will crumble and the Maltheus Crusaders will 
kill him off for you.  The next breach is opened, which means a whole new 
atmosphere.


______________________________________
Time Slice 4 - Roman Provinces, 38 A.D.
______________________________________

Imperium
---------------
�The dead suffer endless pain 
as they hang tortured from 
crucifixes.  The Jericho 
team make their way through 
the fields of tortured souls t
o seek out Cassus Vicus.�

Hopefully you�ve practiced with Black�s sniper because Legionaries will 
saturate this Time Slice.  They carry body-sized shields and only expose 
themselves when throwing spears at you.  Watch how they move to plan your 
attack.  They won�t differ throughout the whole chapter, so once you learn 
when they stick their heads out, you�ll know when to plan your shots.

On a side note, if you shoot the victims on the crucifixes that are moving 
they�ll die.  Their groans can be a little unsettling and distracting, so this 
is a good fix.

When you get to the part where Delgado has to open the gate, you�ll see an area
that�s covered in blood and flesh.  This is a tough battle.  Exploding Cultists
and Legionaries will attack here.  Deal with the Exploding Cultists since 
they�ll end up doing the most damage.  Use Delgado and stand on the platform 
and not in the pit.  Use your fire spirit whenever you can and unload your 
primary weapon to kill the Exploding Cultists.  The Legionaries will slowly 
walk forward and from this angle you�ll be able to shoot them from behind their
shields.

When you walk up the stairs to a closed gate, a Legionary will pop out at you. 
It�s only one so take him down and the gate will open and you�ve reached a 
Checkpoint.  

Through the gate some Legionaries will appear.  Fry them with Delgado�s fire 
spirit for a quick take down.  When you reach another pit, you�ll enter a fight
with Exploding Cultists coming from the pit and Legionaries coming from up the 
steps.  Once this area is cleared, you�ll meet and old friend: Corpses 
Behemoth.  This is another one with the special yellow rune and you know what 
to do: snipe with Black, switch to Church, press the button sequence. 

Follow the path to your left and you see a stairway leading up to some 
Legionaries in front of a crucified victim.  Once they�re dead you�ll see a 
cut scene where the crucified guy talks through Jones about The Firstborn.  
Once you enter a large area with crucified bodies you�ll hit a Checkpoint and 
be thrown into a fight with Legionaries and Exploding Cultists.  Walk down and 
to the right of the area and you�ll see some stairs leading down.  This ends 
the chapter.


The Low Road
---------------
�The suffering of Tertius 
Longinus has lasted 3000 
years and will continue for 
eternity until someone hands 
him over to The Firstborn.  
To get to Cassus Vicus
the team must gain passage 
into the corrupt city through 
the Baths.  The Caldarium awaits��

Switch to Delgado because you�re going to need his fire shield ability.  Go 
down the stairs into a small fire pit and then enter a room where there is a 
pit of fire.  Climb down into it and activate his secondary psychic power.  
Walk through the pit until you find the stairs leading up.  

You�re on your own with Delgado now so make your way through the area coming 
across Cultists and a few Exploding Cultists.  When you have to open another 
gate, you�ll see that the floor looks like metal but glowing orange.  A Cultist
that�s on fir will come at you here so kill him before activating your fire 
shield and walking on the floor.  When you open another gate, get ready for a 
bunch of Exploding Cultists to come out of the ground.  Use your fire ability 
combined with your primary weapon to kill them.  

Soon you will reach an area where you have to climb a rail into another pit.  
Get ready for a tough fight.  Exploding Cultists and Cultists will come at you.
Deal with the Exploding Cultists as much as possible and then pop the heads of 
the Cultists with your secondary weapon as they get really close to you.  Head 
up the stairs, go over the railing, and go through a passage to the right of 
the door.  Be careful because a lone Exploding Cultist will appear here.  Flip 
the switch to be reunited with your team.  As you continue along you�ll be in 
the middle of an Exploding Cultist and Cultist sandwich.  If you�re having 
trouble, don�t forget about Church�s Blood Ward to freeze them.  

You�ll now see an open doorway where you�ll meet some Cultists.  Kill them and 
end the chapter.


Decadence
---------------
�The decadent culture of 
the inhabitants has 
transformed the baths into 
a repulsive torture chamber, 
pools of vomit, baths of 
blood and excrement 
compliment the torture and 
sadomasochism.�

Begin this chapter by walking forward and looking to your left.  Some 
Legionaries will stand oblivious so snipe them out.  As you walk into this 
large area filled with statues and a few pits, more Legionaries and some 
Flying Cultists will attack.  When they are all dead, you�ve reached a 
Checkpoint.

Look through the gates blocking you in and you�ll see The Firstborn.  Use 
Jones to project onto him then turn to your left.  Jump from Legionary to 
Legionary until you reach one that�s walking and there will be a lever to his 
left.  Pull it and return to your body.  To your right you�ll see a new opening
where some Legionaries will greet you.  Walk through the area until you reach 
a gate for Delgado to open.  Once it�s opened, you�ll notice some Legionaries 
in the next area.  Don�t go rushing into it, but use Black to snipe them as 
they come.  There are going to be a lot of them so make yourself comfortable.  
As you proceed up the area, some Cultists will spring from the bloody pit.  At 
this point, you should have cleared most of the Legionaries so the Cultists 
shouldn�t be a big problem.  When they�re all dead, you�ve reached a 
Checkpoint.

Proceed along for a little ways and you�ll hit the end of the chapter, which 
makes that last Checkpoint kind of pointless.


Temple of Pain
---------------
�Vicus� luxurious palace 
lies between the villa and 
a fortress, designed to the
twisted taste of its owner.  
He has transformed the old 
temple that was once 
dedicated to the classical 
deities into his own personal hell.�

As you begin this chapter, you�ll see a Legionary standing around aimlessly by 
a flight of stairs.  Snipe him but be prepared for many more to come flooding 
the steps.  Us Delgado�s flame spirit to burn them, then switch to Black to 
snipe them.  Switch back to Delgado just to use his flame spirit.  This is just
if you�re having a very hard time with these guys.  

When you enter an large room with some Legionaries standing around, switch to 
Black and use Ghost Bullet to take down as many as you can.  Once they are all 
dead, you�ve reached a Checkpoint.

The gate at the far wall will open and out will come some Legionaries.  Kill 
them without going through the gate because a Gladiator will run out when you 
walk through.

Gladiators seem daunting, but they�re quite fun to kill.  Pick a character and 
find the Gladiator�s back.  There�s a small wound there so shoot at it until it
opens up a little at a time.  The Gladiator will arch his back and then turn 
around to come after you.  Once he does this, switch to another character and 
shoot his back.  Keep doing this until he�s dead.

To your right, there will be a newly opened area where Legionaries will attack.
As you move along you�ll see another open room with Legionaries who don�t know 
you�re there.  You can use Black�s Ghost Bullet again to take down a few at 
once.  Moving along, you�ll stumble upon a large open area.  Legionaries will 
attack you from afar.  Don�t bother killing them just yet.  Switch to Jones and
project onto one of them,   Jump from Legionary until you reach the one that�s 
the most to the right.  Behind him there will be a lever.  Kill them and then 
switch to Church.  Walk to the ledge to the left of the pit and you�ll be 
prompted to hit a button.  Follow the button sequence as she moves along the 
ledge.  Once you get to the other side, you�ll need to instruct your squad to 
stand on the white squares on the ground.  Point your pointer to the square and
command the Omega team to step on one and the Alpha team to step on the other.
Once you do a bridge will appear, allowing the other members to cross the pit.
Go through the door to the left thus ending the chapter.


Gardens of Hell
---------------
�The gardens are lavishly 
decorated with fountains and 
statues.  The surroundings 
look impeccably beautiful but 
with Vicus� touch of sadism.�

Walking up the stairs, you�ll hear the screams of some victims.  Sneak up on 
the Cultists and take them out.  Move along to the gate that Delgado needs to 
open.  Use Black�s Ghost Bullet to kill some of the Legionaries and Cultists.  

When you reach the area with some columns covered in ivy, you�ll see a long 
corridor with Legionaries.  There�s a bunch here so use the Delgado/Black 
combo for some quick take downs.  Move up the stairs and you�ll reach a gate 
that Delgado has to open.  The cut scene will show Vicus and all his fat glory.
At the end of it, you�ve finished the chapter.


Morituri Te Salutant
---------------
�Vicus has enjoyed thousands 
of years of continuous sexual, 
gluttonous and bloody 
orgies�and has no intention 
of it ending now.  He�ll do 
all he can to prevent 
those sent to lose the 
breach and remove his 
hellish appetite.�

This chapter is a lot of fun and as you move through the sewers, you�ll find 
yourself in a giant arena.  First, Flying Cultists will attack and then 
Legionaries will spawn to your left and right.  Take the down quickly so that 
you�re not dodging spears every which way.  When they�re taken out, you�ll be 
able to move around the arena and you should notice the same white squares that
you need to step on.  Find all 3 and order your team to stand on them as you 
did before and reach a Checkpoint.

More Flying Cultists will attack and they�ll be followed by Blind Behemoths.  
They�re pretty easy to kill and it helps that they�re blind.  After you�ve 
destroyed the wave of those guys, a Gladiator will emerge.  Kill him as you 
did the last (shoot his back while switching characters) and head through the 
door to end the level.


Guts
---------------
�Jericho�s successful defeat 
of Vicus� pets moves them 
closer to removing the 
insatiable Goernor from power.�

Guts is the last level in this Time Slice and is when you get to fight the fat 
guy that bears a striking resemblance to my fat hamster (minus the guts part).
Killing him is simple once you know how.  He�ll be hanging from some metal 
chains around a round mechanism that pushes him around the round room.  In the 
middle there�s a Gladiator but ignore him; he cannot be killed.  Simply avoid 
his blows.  When Vicus opens his stomach to spew guts at you is when you need 
to shoot.  If you�re having a lot of trouble, do this: use Delgado or anyone 
else with a continuously shooting weapon, and stand in front of Vicus.  Shoot 
his stomach nonstop as he goes to grab it.  He�ll open it up, but since you�re 
shooting at it, he won�t be able to spew any guts.  He�ll just hang around and 
do it for a while until he�s dead. You may want to change you�re positioning so
that you don�t get bludgeoned by the Gladiator. 

When you�ve killed him, you�ll need to use Black�s Telekinesis to push him to 
the middle of his contraption, which spills his blood, opening the final 
breach. 


______________________________________
Time Slice 5 - Sumeria, 3000 B.C.
______________________________________

The GodSeal
---------------
�The original time slice 
where the seven Sumerian 
priests held The Firstborn 
for the first time, the 
origin of it all, the seed 
of all evil��

You�ve reached the final Time Slice, folks and it begins with a bang.  First 
Leach and his cronies will fly around, but they can�t be killed so don�t 
bother.  Then you�ll be confronted with some Cultists and Exploding Cultists.  
Walk towards the large closed door and Jones will be possessed by Antadurunnu, 
the long ago founder of the Jericho squad.  He tells you that each of the 
bosses inside have taken a piece of him and you must get them all back so that 
he can become whole again.  As you enter the room, the large statues around you
will come to life and zap everyone with an unavoidable light beam.


Spiritual Guide
---------------
�Jericho has gone.  
Without his team, Ross 
is alone.  If he wants to 
resuscitate Antadurunnu 
he�ll have to get to the urns 
that hold the ashes, but 
first he must find a body.�

Ross begins by floating around a few hallways until he finds Black.  Snipe the 
Cultists that are in front of you but do it swiftly and quietly.  If you�re 
able to snipe them one by one without missing, they won�t all come running 
after you.  Keep on walking through carefully, sniping the Cultists as you turn
the corners.  Clear the door using your Telekinesis and stand back waiting for 
the dust to clear.  There will be a Cultist here who is still unaware that the 
giant door behind him just flung open.

You�ll reach a part that seems a little like a maze but keep going away from 
where you came and you should be able to find your way. There will be some 
Cultists around, so snipe them when you can.  Jones will be trapped in a cell.
Switch to him and then look up and see the bodies pinned to the wall.  Project
onto them and jump from pinned person to pinned person until you find the 
lever.  As Jones� cell opens, Cultists will come at you.  Black is tough to 
use with close range enemies, so use Jones� shotgun to head pop them.


Skin
---------------
�Black and Jones are reunited.  
The urn containing Antadurunnu�s 
skin is near.�

This is your first boss battle of this Time Slice.  First kill Ki who is 
throwing fireballs at you from the middle of a mechanism that looks a little 
like Vicus�.  Once she�s dead, switch over to Jones if not using him already.  
Project yourself onto the caged victims in the middle of the contraption.  Aim 
at the cocoon where the Cultists are coming from and you should be able to use 
your Telekinesis to hit a switch, exposing Ninnil.  Go back into your body and 
fire at her until she�s dead.  You�ll now be reunited with Rawlings and 
Delgado.  Use Delgado to open the gate and end the level.


Flesh
---------------
�Contact has been lost with 
the rest of the team.  They 
must be located before 
the demons get to them.�

The first thing that happens here is some Flying Cultists.  Then you�ll enter 
a room where a large head fountain is spewing blood.  The fight begins with a 
large Gladiator-like monster.  Ignore him since if he dies, they�ll just keep 
spawning.  Find the 4 pinned victims surrounding the boss.  Shoot and kill 
them and then Enlil will swing out above you.  Shoot his back.  You may have 
to repeat this process a few times until he�s dead.  Now you have to focus on 
the next boss:  Inanna.  She�ll trade the Gladiator for some Cultists, proving 
to be more of a pain.  Again, shoot the 4 pinned victims so that Inanna drops 
her protective barrier.  Once she�s exposed, shoot and kill.  


Blood
---------------
�Cole and Church have finally 
appeared.  The Sumerian demons 
lie in wait to destroy Jericho.�

This level can prove to be a challenge, but I thought it was a lot of fun.  
You�re going to be fighting the last 2 bosses before The Firstborn: Utu and 
Nanna.  They�re going to teleport directly in front of you and when they do, 
shoot them in the chest.  But first, run around the level and destroy the 
hanging bodies with the flies swarming around them.  Apparently this is the 
power source for the demons, and it must be destroyed.  All the while, you�ll 
have Cultists on your tail so watch of for them.  Once all the fly bags are 
destroyed, focus more on the 2 bosses.  You now have all the pieces to put 
Humpty Dumpty back together again.


Sacrifice
---------------
�The resurrection ritual 
that has taken place so many 
times over thousands of 
years is about to begin for 
the last time.  The survival 
of the species depends
on the sacrifice of those 
seven soldiers.�  

This level is all gab so just enjoy the show.  Antadurunnu has been reassembled
and tries to trick the team into sacrificing themselves.  Delgado doesn�t buy 
it and shoots the guy in the face thereby throwing you into the Pyxis Prima: 
the home of The Firstborn.


Pyxis Prima
---------------
�There�s no turning back.  
In his arrogance, Delgado 
has perhaps sealed the 
fate of all humanity.  At 
the moment when The Firstborn 
came down to earth, he 
was on the other side, but�
can a God be killed?"

This is the final level of the game.  You can now rid the world of that unholy 
little bastard, The Firstborn.  Unfortunately, the first thing he does is kill 
Cole and Jones, which ticked me off since I liked both those characters.  They 
were quiet, kind, and smart�but I digress.  

The Firstborn is going to use your powers against you.  All you have to do is 
watch which ones he is using, switch to that character, and use it right back 
at him.  

He�ll begin with Telekinesis.  Use Black until he switches to Vlad�s Curse 
which is Rawlings� power.  After that, he�ll go to Blood Ward.  You may have 
to cycle through it a few times before you get the hang of it.  Don�t bother 
shooting him directly as he is immune. 

And that is it!  The game ends with Leach, your long-time enemy, helping you 
out by taking and destroying The Firstborn.  Makes you feel kind of bad for 
hating him this whole time, huh?  You then jump into the water and come out 
into an ocean.  

In Conclusion (not in the game)
---------------
I�ve heard rumors of a sequel and I�m really hoping it happens.  This was an 
enjoyable game with a great storyline and graphics that unfortunately received 
some bad reviews.


***************
6. About the Author
***************
This was my first FAQ/Walkthrough.  My name is Maria Abramowicz and I�m a 21 
year old senior in college.  My favorite color is purple.  I usually write 
fiction, but think I�m going to do more FAQs when I can.  If you have any 
questions about Jericho, please feel free to ask and I�ll do my best to help.