Cleopatra - A Queen's Destiny Author: The_Will Version: 1.0 Date: 28-09-2007 +-- Table of Contents -- +-- Some things you need to know about the game. -- 1.0 -- +-- Walkthrough -- 2.0 -- +-- Alexandria -- 2.1 -- +-- Observatory Garden -- 2.1.1 -- +-- Akkad's Workshop -- 2.1.2 -- +-- Library Garden -- 2.1.3 -- +-- Akkad's Workplace revisited -- 2.1.4 -- +-- Observatory Garden revisited -- 2.1.5 -- +-- Mausoleum -- 2.1.6 -- +-- Library -- 2.1.7 -- +-- Pharos Lighthouse -- 2.2 -- +-- Outside Pharos -- 2.2.1 -- +-- Inside the Lighthouse -- 2.2.2 -- +-- Upstairs -- 2.2.3 -- +-- Alexandria revisited -- 2.3 -- +-- Observatory Plateau -- 2.3.1 -- +-- Library -- 2.3.2 -- +-- Mausoleum -- 2.3.3 -- +-- Secret Observatory -- 2.3.4 -- +-- Copyright and contact -- 3.0 -- +-- Some things you need to know about the game. -- 1.0 -- When you begin your game, you are asked to pick a zodiac sign. The sign you choose influences some of the events in the game. There are a number of situations where you can either have good luck, or bad luck, based on your zodiac choise. In this Walkthrough I'm assuming a bad luck scenario in all these cases. As a result, some items I tell you to pick up might not exist in your game, because you have no need of them. If this is the case, simply ignore that item, and move on with the walkthrough. +-- Walkthrough -- 2.0 -- +-- Alexandria -- 2.1 -- +-- Observatory Garden -- 2.1.1 -- We find ourselves in the observatory garden, looking for Iris and Akkad. Investigate the blood in front of you, then grab the [Papyrus Strip] from the urn on your right. Follow the blood trail one step forward and pick up the [Papyrus Stalk] on the right. Walk towards the pyramid. Pick up [Half a Broken Stick] and [Iris's Writing Kit]. Cross bridge on the right towards the mausoleum. Pick up [Broken Stick] at the bridge to the right. Cross this bridge towards the door with the fountains on the side. Pick up [Iris's Bracelet] on the right. Cross bridge towards the statue of Eros. Pick up [Metal Hook], [Pot of Bitumen] and [Leather Strap] to the left of the statue. Examine the statue before moving on. Walk back towards the pyramid and walk towards the bridge leading to the sphere. Pick up the [Papyrus Stalk] on the left. Walk past the other statue of Eros and the pyramid towards the wall. Pick up the [Half Crown] on the left, and the [Half Mask] on the right. Walk towards mausoleum using the bridge closest to you. Rotate camera to the right. You'll notice there's some grass with a papyrus strip stuck in the hippo's mouth. Push it with the [Papyrus Stalk] - or with the [Metal Hook] if you didn't find the [Papyrus Stalks] - then follow the patch of grass down the stream. If you had good luck, pick up the [Papyrus Strip] by hand. If you had bad luck, combine both [Papyrus Stalks] with the [Leather String] to make a [Pole]. Use the [Pole] on the [Papyrus Strip] to pick it up. Walk towards the sunny side of the pyramid. (the one closest to the start) Use the wet [Papyrus Strip] on the Pyramid to dry it. Then use the [Dried Strip] with [Iris's Writing Kit]. Combine both [Halves of the Broken Stick] with [Bitumen] to form [Mended Stick]. Then combine both [Papyrus Strips] with the [Mended Stick] to read them. Walk towards the sphere. Rotate the Sphere so that the Arrow Constellation is visible. You will need to enter the names of the Arrow, Pegasus and Pisces constellation on the rotating ring. The correct order is as follows: Beta, Epsilon, Lambda, Omicron, Sigma, Pi, Eta, Gamma, Alpha, 'Iota (the one with the apostrophe!), Khi, Theta, Upsilon. You have now activated Eros' statue. Walk back to where you picked up the bitumen, and pick up the [arrow] that nearly killed you. Walk towards the Eros statue next to the pyramid. Pull back the bow string. If you had bad luck when the arrow nearly hit you, disassemble the [Broken Arrow], and combine the remaining halves with the [Mended Stick]. Then use the [Arrow] on Eros' statue. Move the hand holding the bowstring to the middle position, then click the sign of Sagittarius on the pyramid. Enter Akkad's workshop. +-- Akkad's Workshop -- 2.1.2 -- Pick up [Akkad's Notes] from the shelf next to the door you came in through. Cross the room towards the little door in the wall next to the papyrus rack. Open the door and pick up the [Scroll]. Then pick up the [Letter from Librarian] from the Papyrus Rack. Cross the room towards the table. Pick up Papyrus With Months from the chair. Pick up [Letter to Iris], [Small Board] and [Small Pliers] from the table. If luck is on your side for this puzzle, [Small Board] won't be there. If it is there, use [Small Pliers] on [Small Board] with [Small Tassette] from the nearly empty basket on the table. Then use [Pile of Tags] on the now empty bowl. Walk to the sheet covered exit. Pick up [Lighter] to the left. Pick up [Tablet Mold], [The Heliolab] papyrus and some clay. Push sheet aside and exit room. Go up the stairs. Take [Ancient Rod for Tags] from the heliotrope. Open the chest to your left and pick up [Papyrus Containing Codes]. Cross the roof to the other side and pick up [Clepsydra]. Go back down and enter the workshop. Head over to the table. Place [Notched Rod] in the slot on the table. From left to right, insert a small tag, then a big tag, then small, big, small, big, big and finally small. The last notch on the right should still be empty. Pick up the rod and go back upstairs. Use rod on heliotrope. Push the peg on the winding part down, then wind it. Release the peg to activate the machine. After the cutscene, leave the garden through the door behind you. If Thomas says there's no reason to leave, you have forgotten to pick up the letter in Akkad's workplace mentioning the tablets of Enuma Anu Enlil. +-- Library Garden -- 2.1.3 -- Pick up [Crushed Necklace] on the left. Move to the pond and pick up the stone. Use [Stone] on [Crushed Necklace] to find a piece of papyrus. If luck was on your side for this puzzle, you can disassemble the necklace to get the papyrus. Walk towards the door in front of you and examine the crocodile statue. Talk to Sobek and say all available things. Then pick up [Ushabti Figurine] from the table to your left and go back to Akkad's Workplace. +-- Akkad's Workplace revisited -- 2.1.4 -- Combine [Tablet Mold] with [Clay] and [Ushabti Figurine] to make one side of the mold. Repeat to make the other side. Walk over to the fireplace. Pick up [Dry Leaves] on the right and put them in the fireplace. Use the [Lighter] on the leaves, then, when the fire's burning, add [Coal] to the fire from the crate underneath the fireplace. Keep adding coal until Thomas says it's useless to add more. Now place one [Half Mold] into the fire, and wait until Thomas says it's done. Then use the [Kiln Tongs] hanging on the right to remove the [Baked Mold] from the fire. Repeat for the other half. Walk back to the exit if you need more clay. Then combine both [Baked Mold Halves] with [Clay] to create an [Unbaked Ushabti Figurine]. Depending on your luck, you'll need either two or three. I suggest making three, Thomas will tell you if you need two while you're baking them. Bake the [Ushabti Figurines] in the fire in the same way you did with the molds. Pick up two more lumps of [Clay], then return to the Library Garden. Place [Ushabti Figurines] on the table you got the first figurine from. Talk to the croc guy, tell him you brough his figurines. Now go to the Observatory Garden. +-- Observatory Garden revisited -- 2.1.5 -- Walk to the door with the hippo fountains. Disassemble [Clepsydra], then fill it completely under the fountain. Walk to the Mausoleum door and examine it. Pour one splash of water from the [Clepsydra] into the first hole, three splashes into the second hole and five splashes into the third hole. Plug the lower right hole with [Clay], then fill it with nine splashes of water. You will need to refill the [Clepsydra] to do this. If a stopper falls out, simply plug the hole with the other lump of [Clay] and refill it to the proper level. Enter the Mausoleum. +-- Mausoleum -- 2.1.6 -- Use [Lighter] on the small bowl on the ground. Walk to the three urns on the right and open them all. Pick up the three statuettes, then turn over the heads and pick up the [Statuette of Horus]. Now return - yet again - to the Library Garden. Place statuettes on the little table on the right. They must be placed on the black squares. On the left side of the scale, the [Statuette of Isis] goes on the far left, with the [Statuette of Thoth] on it's right. On the right side of the scale, the other two statuettes must be place. The [Statuette of Horus] on the far right, with the [Statuette of Anubis] on it's left. Now we can finally enter the library. +-- Library -- 2.1.7 -- Pick up the [Grappling Hook] behind you. Then walk to the left side of the library and pick up the [Digging Bar]. Walk to the far left corner and pick up the [Rope] lying next to a croc. Walk to the door just right of the entrance and talk to the guy sitting there. As usual, speak about everything. Enter storage area. Look to the right. Pick up papyrus [Inventory of Ingredients] and all four piles of bowls. Use bowls on the herbs scattered around and on those still in the urns. If you have bad luck, the grey nuggets are moldy, and you should have 1 bowl left. If they're not moldy, all bowls should have been used. If you're missing one, look around until you find it. Enter the laboratory. Pick up papyrus [The Zolios reactions] on the left. Pick up papyrus [The Prusias Properties] next to the empty bowl. Pick up papyrus [The Diomedes Reactions] hanging on the wall. Place herb bowls in rack, all holes should have a bowl, regardless of whether you had good or bad luck. Pick up [Empty Bowl] and fill it with water before placing it back. Pick up [Empty Decanter] from the shelves to your right. Throw 1 scoop of [Lullibi Flowers], 2 scoops of [Makkan Seeds], 2 scoops of [Uruku Roots] and 1 scoop of [Canaan Thorns] into the bowl. Use the [Empty Decanter] on the mixing bowl. Go back to the library hall, move to the back and walk towards the pillars. Examine faded paint on the first pillar and the lower end of the second pillar. Use [Solvent] on the bottom end of all four pillars. Use [Digging Bar] on hole in the left pillar. Tie [Rope] to [Grappling Hook]. Walk to Souchous (the big croc in the middle), use the [Rope with Hook] on his collar. Walk back to the pillars. Tie the end of the [Rope] to the right side of the [Digging Bar]. Walk back to Souchous and click on him. Sobek should mention something about a staff if you've done it right. Walk outside and get the staff standing next to Sobek's stuff. Use [Sobek's Staff] on Souchous. Walk back to the pillars, untie the [Rope] and take out the [Digging Bar]. Place [Digging Bar] in the second pillar and tie the [Rope] to the right end, then use [Sobek's Staff] on Souchous. Walk back, untie [Rope] take [Digging Bar] and place it in the third pillar, tie [Rope] to the right end. Use [Sobek's Staff] on Souchous three times. Walk back, untie [Rope], take out [Digging Bar] and place it in the fourth pillar, then tie the [Rope] again. Walk to Souchous and use [Sobek's Staff] on him three times. If you've done this correctly, a secret room will open. If nothing happens, walk to the pillars and check if the pillars are set to the correct number. From left to right, they should read two, three, five and seven. Enter the secret room and pick up [Tablets] from the chair. After the cutscene, talk to Kordax about all available subjects. Then open his basket, take [Formula for the Morpheus Draft] and the [Fish Fillets]. Enter the laboratory for some more alchemy. Empty the mixing bowl and fill it with fresh water. Add 1 scoop of [Mitanni Gum], 2 scoops of [Arsawa Powder] and 1 scoop of the bottom left [White Powder] Empty the mixing bowl and fill it with fresh water again. The next step depends on whether or not the grey nuggets were moldy. If they were, do 'BAD LUCK', otherwise do 'GOOD LUCK' BAD LUCK: Add 1 scoop of [Kerma Powder], 2 scoops of [Arsawa Powder] and 1 scoop of the bottom right [Gray Powder] GOOD LUCK: Add 1 scoop of [Mitanni Gum], 2 scoops of [Arsawa Powder], 2 scoops of [Pitassa Gum] and 1 scoop of the [Grey Nuggets]. Empty the bowl again and fill it with fresh water. Now add 2 scoops of [Melukhkha Bone]. GOOD LUCK: Add 2 scoops of [Ashod Resin] BAD LUCK: Add 2 scoops of [Ataniya Roots] Then add 2 scoops of [Canaan Thorns] and finally 2 scoops of [Tjekker Flowers]. Now add the [Fish Fillets], walk outside and feed the [Fish Fillets] to the croc in front of you. +-- Pharos Lighthouse -- 2.2 -- +-- Outside Pharos -- 2.2.1 -- Walk to the beached ship. Open left chest, take [Hammer] and [Chisel]. Use [Chisel] on wooden beam lying next to the chest. Open the right chest and take [Needle and Thread] and [Fraying Instrument]. Use [Fraying Instrument] on the sails. Walk to the catapult. Pick up [Broken Peg]. Use [Piece of Wood] with [Hammer], [Chisel] and [Broken Peg] to make a new peg. Pick up [Wooden Frame] and [Stone Ball] just ahead. Load the counterweight with the [Sandbags] lying next to it. Walk towards the wall. Use [Fraying Instrument] with [Large Piece of Sail]. Use [Needle and Thread] on each of the newly created pieces of sail to fashion three [Bags]. Fill the [Bags] with sand in the corner. Match the three small [Plaque Pieces] with the the bigger piece lying on the rock. Walk back to the catapult. Add the 3 freshly made [Sandbags] to the counter- weight. Put ladder up against the catapult. Pick up [Winch Cable Loop] and climb up the ladder. If Thomas says the cable is locked, flip the peg next to the wheel. Position [Winch Cable Loop] on the wooden block hanging from the catapult arm. Secure it in place with the peg you made earlier. If the peg breaks, make a new one the same way you made the first one. Climb down and put the ladder back where you got it from. Flip peg next to wheel, then turn the wheel. Use [Sling] on the base of the catapult, load it with the [Stone Ball] and attach the [Hook] to the hook on the catapult arm. Use [Hammer] on the peg in the [Winch Cable Loop] to fire the catapult. Pick up [Peg], flip peg next to wheel, place ladder against catapult, fasten the [Winch Cable Loop] again using the [Peg] to secure it in place. Climb down, flip the peg, turn the wheel and use the [Sling] on the catapult base again. Walk to the wall, pick up your [Stone Ball] and use your [Metal Hook] on the loose brick in the wall. Return to the catapult, load the [Stone Ball], fasten the [Hook] and use your [Hammer] to fire another ball. Walk to the wall. If luck is on your side, the wall now has a hole big enough to climb through. If not, you will find your stone ball is now a pile of rubble. Use [Chisel] with [Wooden Frame] and [Rubble] to make a new ball. Go through the tedious process of reloading the catapult for the third time, and fire it for the last time. Before you climb through the wall, get all six sandbags from the catapult's counterweight. Climb through the wall and pick up the [Chainmail] on your left. Go back through the wall towards the half finished plaque. Empty the sandbags you made on the pile of sand, then combine [Wooden Frame] with the [Chainmail] and [Thread]. With the [Sieve] you just created, filter the sand until you find all pieces of the plaque. Put the pieces in the right place and enter the lighthouse again. +-- Inside the Lighthouse -- 2.2.2 -- Examine the left wall. Use your [Hammer] to repair the wheels if they're bent out of shape. Then align them so it reads Sigma, Omega, Sigma, Tau, Rho, Alpha, Tau, Omicron, Sigma. Click the middle circle to open the panel. Take the letter then pull the lever. Walk over to the counterweight that just came down. Remove all weight and put them on the stack next to it. If you're lucky and all weights are still in one piece, load 11 weights into the cart. If some of the weights are lying broken on the floor, load 6 weights into the cart, and add the remaining three [Sandbags] from your inventory. Pull the rope on the right and load the remaining weights into the counterweight. Untie the rope and climb into the cart. Unload weights and put them in between cart and counterweight. Unload the sandbags and put them next to the cart. Make sure you're in the cart before you unload anything. Also make sure you've got no [Sandbags] left in your inventory, as they will weigh you down. +-- Upstairs -- 2.2.3 -- Climb stairs to the hydra chamber. Walk to the centre of the room and talk to Iris about everything. Enter the Gorgon names from the plaque (names in red). The correct order is as follows: Mu, Epsilon, Delta, Omikron, Upsilon, Sigma, Eta, 'Epsilon (mind the apostrophe), Rho, Alpha, Lambda, Theta, Nu. The winch should now be activated, walk towards it and use it. Return to the middle of the room and look up. Examine the mirrors that don't have a brown rectangle in them, and pull the corresponding ropes. Iris is lowered down; speak to her about everything. +-- Alexandria revisited -- 2.3 -- +-- Observatory Plateau -- 2.3.1 -- Talk to Iris about everything, then go downstairs. Take [Part of a Mask] from the stairs, then combine it with the other part you should still have in your inventory. Go upstairs and talk to Iris. Now go downstairs and enter Kordax's room. Talk to him about everything. Go upstairs and talk to Iris. Go to Kordax, offer to change the water in his bowl. Take the bowl, turn around and take the [Fragrance Formula]. Go to the Library Garden. +-- Library -- 2.3.2 -- Take [Sobek's Staff] and use it on the crocodile blocking your way. Go inside. Enter the laboratory and get ready for some more alchemy. Empty Kordax's bowl. Empty the mixing bowl if there was still water in it, then fill it with fresh water. Add 1 scoop of [Mitanni Gum] and 1 scoop of [Yellow Powder]. Empty mixing bowl and fill with water. Add 1 scoop of [Mitanni Gum], 2 scoops of [Pitassa Gum] and 1 scoop of [Orange Powder]. Empty and refill the bowl. Add 1 scoop of [Kerma Powder] and 1 scoop of [Ochre Powder]. Empty and refill. Add 1 scoop of [Kerma Powder], 1 scoop of [Arsawa Powder] and 1 scoop of [Green Powder]. Empty and refill the bowl. Add 1 scoop of [Kerma Powder], 1 scoop of [Arsawa Powder], 1 scoop of [Pitassa Gum] and 1 scoop of [Black Powder]. Empty the mixing bowl one last time and fill it again. Add 2 scoops of [Melukhkha Bone], 2 scoops of either [Ashod Resin] or [Ataniya Roots] depending on your luck earlier on, 2 scoops of [Canaan Thorn], 2 scoops of [Tjekker Flowers], 2 scoops of [Nuzi Leaves], 1 scoop of [Ashur Seeds], 2 scoops of [Kassite Bark], 2 scoops of [Masa Thorns] and 1 scoop of [Teresh Roots]. Finally, fill Kordax's bowl with the concoction. Go back to Akkad's Place. Place the bowl in front of Kordax. If Kordax falls asleep, you can skip the next paragraph. So Kordax is immune... Pick up the bowl and go talk to Iris. Back to the lab! Empty the [Poisoned Waterbowl], empty the mixing bowl and fill it with fresh water. Add 1 scoop of [Melukhkha Bones] then dip in [Iris's bracelet]. Fill [Waterbowl] with the new concoction and present it to Kordax. Now Kordax is asleep, blow the horn lying next to him. Then open his bag and take the heliotrope [Rod] and [Half of Akkad's Crown]. Talk to Iris, and after that, make your way to the Mausoleum. +-- Mausoleum -- 2.3.3 -- Combine both [Halves of Akkad's Crown]. Use [Small Pliers] on the [Crown]. Walk over to the boat on the other side. Place the [Aries Medal] on the right figurine and the [Taurus Medal] on the left figurine. Walk around again. Rotate the sun and moon so that Capricorn, Sagittarius, Aquarius and Scorpio are visible on the left, and Cancer and Gemini on the right. (Sun at 12, Moon at 7 o'clock) Place the [Medals] in the appropiate slots. Insert rods as follows: | | |* *| | | |* *| |* | |* *| | gemini | | cancer | | scorpio | | sagittarius | | capricorn | | aquarius | |* *| |* *| |* | | *| |* *| |* *| Stars resemble rods. If you've done it right, the secret door will open. Walk around, and use the [Lighter] on the lantern on the floor. +-- Secret Observatory -- 2.3.4 -- Look to the right. Place [Libra Medal] in slot in chest; open it and grab the contents. Open little chest to the right of big chest and take [Akkad's last will and testament]. Walk forwards and pull both handlebars attached to chains. Open doors to furnaces, and use your [Lighter] to light both fires. Insert [Pisces Medal] in pillar to our right. Walk forwards and pick up the [Gangway]. Use [Leo Medal] on the chest on your left, then open it. If you were lucky, you'll find three discs inside; pick them up. Insert [Virgo Medal] in centre circle opposite chest. Walk to raised plateau. Pick up the wooden [Beam] if it's there. Go outside and open both chimneys opposite the mausoleum. Walk to the construction site. Use [Gangway] to get to the hippo's. If you see a hatch blocking the hole, use the [Beam] to break it. Then open the sluicegate to let the water in. Go back inside. If a croc blocks your way, use [Sobek's Staff]. Walk towards the furnace. Press the moon button to lower the tank. When it comes back up, connect it to the machine using the [Tube] you found earlier. Now pull out the valve. Fill both fireboxes with as much heliolites as possible. (Thomas will say when they're full) If you've done it right, steam is now escaping from a vent further on. If you didn't get the discs from the chest earlier, open the package in the heliolites box. Pick up all three discs. Walk to where you can see the steam escaping. Place disks in the right place: Wind at 12 o'clock, Fire at 8 o'clock and Water at 4 o'clock. You've now solved the game, hope you had fun! +-- Copyright and contact -- 3.0 -- Copyright 2007 Jan-Willem Willebrands. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Yada yada yada. Right enough of that. If you liked this guide and would like to publish it at your website, just send me an email. Also if you have any suggestions, additions or other things you really think I should know, drop me a line: firstname.lastname@example.org Cheers!