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FAQ/Walkthrough

by Pea_Soup

    ________________________
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  /  )                    (  \
 /  /                      \  \
(  < BATTLEZONE WALKTHROUGH >  )
 \  \                      /  /
  \  )____________________(  /
   \/______________________\/

Game: Battlezone
System: PC
Author: Ryan Caird
GameFAQs username: starmasta
Written in: MS Word
Copyright c Ryan "starmasta" Caird

This walkthrough can only be posted on:

www.neoseeker.com
www.gamefaqs.com
www.gamespot.com
www.supercheats.com

This FAQ is written solely and exclusively for the afore-mentioned 
websites and any other websites owned by CNET Networks. Any website 
not owned by CNET Networks is not allowed to host this FAQ. Any 
website that does without written approval be me, the author, is in 
breach of copyright and is therefore open to prosecution under the 
current laws. This FAQ is not to be shown outside of home or public 
libraries. This FAQ can be reproduced in part or full without written
consent from me.


Version History
---------------
Version 0.2       FAQ first submitted. Up to mission 6. 
Version 0.65      Up to Mission 8, finished Vehicles and Weapons.
Version 0.7       Added Ideal Team Sizes section.
Version 0.71      Reformatted guide, up to Mission 10.
Version 0.9		Added FAQ, up to Mission 12.


o+------------+o       
++------------++         
||1) CONTENTS ||
++------------++       
o+------------+o

1)	Contents (duh)

2)	Intro

3)	Walkthrough
  a)	Mission 1
  b)	Mission 2
  c)	Mission 3
  d)	Mission 4
  e)	Mission 5
  f)	Mission 6
  g)	Mission 7
  h)	Mission 8
  i)	Mission 9
j)	Mission 10
k)	Mission 11
l)	Mission 12

4)	Vehicles

5)	Weapons
  5.1)	Cannons
  5.2)	Rockets
  5.3)	Mortars
  5.4)	Special
  5.5)	Other

6)	Ideal team sizes

7)	FAQ *(<NEW>)*

8)	Credits & Contact





o+----------+o
++----------++
|| 2) INTRO ||
++----------++
o+----------+o

Hey all reading this FAQ. This is my third attempt at writing one, but
I have a feeling I will actually finish this one! This is a 
walkthrough for the PC game Battlezone, one of the most 
underappreciated games of the late '90s. This is written assuming you 
are already familiar with the interface of the game.





o+----------------+o
++----------------++
|| 3) WALKTHROUGH ||
++----------------++
o+----------------+o

The walkthrough here is for the NSDF or Stars and Stripes of the game.




-------------
a) Mission 1: 
-------------

In front of you are 4 vehicles: a scout ship, a bomber, a light tank 
or regular tank. Get into anyone of these by walking into it. I 
suggest the regular tank because it is reasonably fast and comes with 
good weapons, perfect for destroying weak little scouts. 
Go right a bit past the other ships and you should see an object 
that slightly resembles a TV antenna on the right of a building. Pick 
this up by driving through it. It is the mighty RAVE GUN, which if 
shot continuously, sounds a bit like a music track. 
 
Press Q to change to the Rave Gun, then 5 to access the 
Recyclers unit list. Select Scavenger and it will be built. The 
scavenger will automatically search for available scrap.

Follow it to the nav beacon and you will get told that hostile forces 
are approaching you. A target reticule should appear on your screen. 
Go towards the fighter and blow it sky high. Then head back to the 
scavenger and take out another fighter that's following it. 

You will get a message telling you to go back to base. Follow the 
scavenger home then you will be sent out to protect another one. Take
out the enemy following it and then follow THAT Scavenger home.

-------------
b) Mission 2:
-------------

Go towards the red dots on the radar. Destroy them as quick as you can
allowing minimal damage to the command tower. When one is down, the 
other will flee. Take him out before he can get to the "turret 
mountain", which is a small mound surrounded by turrets. 

The Recycler command is now active. Send it to a geyser. Build 3 
turrets, and then get them to deploy on the hill just in front of the 
C.T. Build another 2 and get them to deploy on the corners facing into
the base. Build 2 more and deploy them facing the entrance to the base
in front of the solar array. Build one last one and get that to deploy
on the hill beside the Recycler. You can build two more if you want. 

After a while of fighting off Soviet attacks you will get a message 
telling you to rendezvous with extra forces at the solar array. Meet 
them then leave them there and then 1 more attack should come. 

A cutscene will then show a large Soviet force landing on the moon.
You will be ordered to then escort 2 A.P.C's carrying all ground 
personnel to the NSDF launch pad. Select the tank and scout and get 
them to follow you. Stay in front of the APCs as they go. 

On the way 4 Soviet turrets will block you, so just destroy them and 
continue on your way. Then get to the launch pad.

-------------
c) Mission 3:
-------------

Order the Factory and Recycler to go to geysers. When they are both 
deployed, use the Recycler to build a Scavenger or 2 or 6. When you 
get enough scrap, then build 3 turrets, and then arrange them in front
of the Recycler facing the front hill. Build another 2 and put them 
on the left of the factory so they are facing the edge of the back 
hill. 

Then build a Tug with the Factory, and 2 Scouts with the Recycler. 
Build 3 Tanks with the Factory, then defeat all the Soviet 
attacks that will soon come through. 

Eventually you will get a message to go out to recon a nav 
beacon. Select Nav Beacons on the command menu and select 5: 
Investigate Nav. Order your Tug to follow you and go to Nav 5. 
Destroy both of the enemies and order your Tug to pick up the relic 
they where flying around. Order your Tug to follow you and head back 
to base. You will get a confirmation saying that you have returned 
the relic. Fight off a few more fighter waves and your done.

-------------
d) Mission 4:
-------------

Order your brand new Armory to deploy on a geyser, then order your 
Recycler to follow you while you follow the Armory. A bit past its branch-
off is another spot with 2 geysers. 

Order your Recycler to deploy on one of them and build a couple of 
Scavengers. After raising the "funds", build a few turrets, about 4,
arranging them across the entrance to your Recycler branch-off.

Build a Factory and order that to deploy. Build 4 Tanks with it to 
help defend the "base". Build another 5 turrets with the recycler and 
1 more to place between the recycler and factory. 

Order the 5 turrets to follow you. Go to Nav 1: Volcano. Deploy 4 
of the turrets on the left hill as you enter the main place 
(I mean to the left of the beacon, not actually inside the volcano) 
and the other on the right. 

Go into the volcano to find that it isn't a volcano at all. Jump the 
ledge and go down to the structures. Target the big one in the middle 
with T and inspect it with I. You will then be told to defend the 
structure.

Go back up the ridges to your turrets. Soviets will then 
attack. Defeat them all, using the Armory to heal and re-ammo the 
turrets as needed. After a few waves they will send in bombers. 
Destroy them before they get into range of the structure. Remember, 
this is the only time they will come on the right, and they pack a
punch. But when they are destroyed, the mission ends.

-------------
e) Mission 5:
-------------

Order the tanks to follow the Recycler and then get that to go to a 
geyser. Exit the canyon you are in and go left towards the reticule 
"5th Platoon". On the way a new reticule will pop up labeled "object". 
Go to this "object" and after a cutscene target/investigate with T/I.

A reticule labelled Starport should popp-up on the screen. Go towards 
it and on the way you will encounter 2 turrets guarding a canyon. 
Destroy them and go inside the canyon to find a Howitzer. This will 
rain hell on your base so destroy it. Then go to the Starport and T/I
all 3 buildings. 

A cutscene will then show a patrol coming through the starport. 
Destroy it and wait for the recycler to deploy. First up, because you 
only have 5 scrap, build a Scavenger to collect more. Build another 
one when you can. Then, finally, when you can "fony up the dough",
build 3 turrets to defend the recycler, and during or after that you 
will be told to go to the CCA base and recon their launch pad. 

With the 3 turrets deployed, go through the starport until you find a 
canyon guarded by a CCA turret destroy it and enter the canyon. You 
will quickly find yourself at a 3-way junction. Take the left one and
ignore the 2 separate branches you will soon find. Ignore all enemies,
they will only take time. After the 2 branches you will find yourself 
at another junction. Take the left one. Ignore the seperate branchs, 
and you will find yourself in a large area. Guarding another canyon 
are 2 Gun Towers. Go past them as quick as you can. Follow this one, 
ignore the tanks in the corner, and you will find yourself in the CCA 
Base. Go past the recycler and turrets to the launch pad. T/I it, then
go back to base. Just reverse right and lefts until you get to the 
3-way, then take the single. This will lead you to the starport. 

Order the Recycler to pack up, then go to Nav Dust Off. If the CCA 
squadrons follow you through, take out as many as you can till the 
recycler gets there.

-------------
f) Mission 6:
-------------

For this mission, you pilot a Rocket Tank. The Sandbag doesn't do much
so change to the Shadower.

Order the Armory to a geyser. Set the turrets up around it, facing 
into the gap. 

Order the tank and scout to follow you. Go NW up the alley, keep going
up to the point that you have to turn right, destroying the 2 enemies 
on the way. Turn right and keep going till you see a B on your radar. 
Go to the B and now 2 more tanks are under your control. Order them to
follow you. 

Turn left into the alley next to the one you are in. Open the Nav 
Beacons menu and select CCA Outpost. Follow the alley until you are 
attacked by 2 Soviet fighters. Take one out and then the other will 
run. Take him out as quick as you can. Continue to follow your radar 
to the Nav beacon and stop about 200m short of it. 

There are 2 Gun Towers guarding the entrance to the outpost. Select 
the Hornet rockets and lock on to them. Wait for the lock to turn red,
then fire away. When both are down, enter the base. Let the other 4 
take care of everything else, you go straight forward to a tower 
labeled Radar Array. Destroy it with Hornets and then bug out. 

The Recycler and Factory commands should become available now. Order 
them both to deploy and then get the recycler to build a Scout and the
factory to build a tank. A swarm of CCA fighters are about to attack,
so build as many as you can. When they attack, take them out (duh!) 
and then press H to jump out of your rocket tank. Order one of the 
regular tanks to pick you up. Then get everyone to recycle and then 
build aplatoon of tanks, which means build as many tanks as possible. 

Push Caps Lock on your keyboard to change the radar view. You will see
to the far east 2 separate valleys. One lets you go through
undisturbed straight to the CCA base, the other has a couple of 
turrets but lets you destroy the factory. Because the factory won't 
help them much anyway, go for the undisturbed passage, which is the 
further eas one. At the end is the CCA base. 
RAZE IT TO THE GROUND!!!!!!!!

-------------
g) Mission 7:
-------------

Order the recycler to deploy and then get the constructer to build an 
S-Power along the ridge to the right. Build 2 gun towers next to it to
defend the base. 

Order the recycler to build a factory. Build another platoon of tanks,
with a few bombers mixed in as well. While this is going on, select 
CCA base in the Nav Beacons menu. When the platoon is completed, head 
off North to the CCA base with them in tow. There are 3 access routes to the
base. All 3 are guarded by Soviet "Walkers", a new weapon which is 
slow, cumbersome and has crazy high defenses along with crazy powerful
weapons. However, these can be defeated by simply going around them in
circles care of the strafe buttons, and shooting them to bits. They 
only target you, so the others can help. But if you want to be sure, 
take the left one, because the walker there has returned from 
destroying an NSDF Recycler, and so has low ammo. 

But when you are through, destroy the CCA base. It is very well 
guarded, however, so you may need to make a couple of attack runs at 
it. Another strategy is to take the Factory along with you. Deploy 
this in one of the routes towards the end and then it will let you 
make your attack runs a lot more frequently, rather than having to go 
to the other end of the map.

When the base is destroyed, you will be ordered to go and find some 
ancient Chthonian ruins. Go there (a reticule pops up) and T/I it. 
Mission complete.

-------------
h) Mission 8:
-------------

Go forward to where the Armory is waiting among other units. Order the
armory to a geyser and then a cutscene will roll. Order the 
Constructor to build a Silo next to the armory, and then a hangar 
close to that. 

Order the Factory to Nav 1: Choke Point. When the constructor is done,
let the hangar heal it, then order it to follow you. Go to Nav 1. 
Build an L-Power and then a Gun Tower near the factory, then go up the
hill to the right. You should see an alien relic on the ground. 

A Nav Camera will be dropped there. To the left of it is a narrow-ish
ledge that you can go along. Go along it until you see a Howitzer. 
Destroy it and just past it is a ground thing that resembles a jump. 
Speed towards it then use your jump thrusters to fly across to the 
next Howitzer. Destroy that and continue. This one is one a lower 
ledge to the right of where you jumped to. Go down to this ledge and 
destroy the Howitzer. Use your thrusters to go back up and on the 
radar you should see that there are 2 rows of hills. Go through and 
jump, attack, destroy again, until all 6 are down. Now it's time to 
worry about the CCA base. 

Go back to your factory and build about 7 tanks. Behind your factory 
is like a raised alley, or a "hill-path". Go up this and before you 
get to a couple of gun towers is a route leading off to the right. 
Down here is the base. Go in and wipe them out. Congratulations, apart
from scavengers and the convoy, Venus is secure. Now go back to base 
and build 3 bombers. 

Assuming you came back along the raised alley, to your right is 
another passage. Order all your forces to the entrance there, and then
get the Constructor to build a couple of Gun Towers on the raised 
alley, assuming by some miracle the CCA get through your massive 
defense force. After a while they will come through. When they are all
destroyed, you should see the relic that you found on Mars among the
wreckage. 

Build a Tug and order it to pick it up. Then go back to Nav 1. 

-------------
i) Mission 9:
-------------

Deploy your Recycler and get the Flash Cannon. Order the Recycler to 
build a Factory then a Scout. When its done, order the Factory to 
deploy. Then get it to build a Tug and a Tank.

Order the Scout and Tank to follow the Tug and the Tug to follow you.
Go off up the road to the SW, then take the branch that goes off to 
the right. Continue going past the geyser, up the hill and then along 
the ledge to the relic. Order the tug to pick it up. When its done 
that, go back along the ledge, down the hill, past the geyser, 
continue along then go to the branch on the left to get back to the 
Recycler. This is one of the shortest missions in the game, not to 
mention easiest.

--------------
j) Mission 10:
--------------

This is an escort mission to bring home the relics. Assign the Light Tank 
and Tank 1 to Transport 1 and Tank 2 to Transport 2. The Transports will 
start moving automatically. 

Follow the Nav Beacons, staying ahead of the transports. A short distance 
along the way you will find a CCA turret. Destroy it. You may then notice 
one of the transports leaving the main trail. It is piloted by a CCA person 
and is stealing the relic. Ignore it and continue on your way. 

A short distance from the first turret is another, except this time a 
fighter is with it. Take them both down and then you will get the message 
about the renegade transport. Continue on and when you get to Waypoint 2 
the convoy will stop. This is because there is a Walker, a Turret and a 
Fighter on the other side. The fighter will come over so destroy it. 

Order the Armory to build you a Splinter mortar, an SP- Stabber and a couple 
of health and ammo packs if you need them. Get the splinter and the packs 
and then launch a couple of splinters over the hill. This should get the 
attention of the Walker so be quick and destroy it with the SP. Remember, it 
has really strong weapons so take it down ASAP. Then deal with the turret. 

The convey should start moving again. This time, stay with them. Eventually 
you will arrive at the launch pad, only to see it destroyed by CCA tanks. 
Don't bother with trying to get there before them, they arrive when you get 
the message. If you take them down before they destroy the launch pad, it 
will self- destruct. But either way, it goes down. Destroy the 2 tanks and 
wait for the second Launch Pad to be established.

When it is, the convoy will set off again. Defend it from CCA fighter 
attacks which will come along the way, until you arrive at the launch pad. 
Mission complete.

--------------
k) Mission 11:
--------------

Jump out of your tank. Go down your alley then left and down a hill. A bit 
to your right are 2 large mounds. In between them is a small gap. Go through 
that gap. Then continue straight forward. Then you should see 2 hills with a 
large gap between them. Again, go through said gap. A little in front of you 
should be the Checkpoint Tower. Wait for a CCA fighter to come in and stop 
by the barracks. Change to Sniper Rifle and shoot the little orange glowing 
dot in the cockpit. You have just killed the pilot. Get into it before the 
person from the barracks.

A cutscene will now show the 4 targets you must go to in order. You can 
check which one next in the objectives list. Go right through the gaps in 
the hills and then fight again along the path. You should soon find yourself 
in a narrow path between 2 hills. Follow it along the whole way. If you see 
2 dots on your radar passing the exit, STOP!. Wait for them to pass then 
leave the alley. 

Go left and after a while you will find 2 turrets. Go past the 2 turrets and 
you should see another checkpoint tower. Stop in front of it and T/I it. Now 
some extra Nav beacons are available. Select checkpoint 3 which is the 
Turret Silo. Go towards it and you should see a very big mountain. In front 
of you is a path through the mountain. Go through it. Eventually you will 
come to the turret silo. Switch to slow movement because if you bump into 
anything then they will start chasing and shooting at you. 

Go back the way you came to the checkpoint tower. T/I it again and select 4 
which is the factory. Go around the mountain you were at before and after a 
while you will see a branch with an incline on one side. Go through that 
branch and up the incline to find a fork. Take the right one to get to the 
Factory. Change to slow again. You will get the all-clear so go back to the 
checkpoint tower.

T/I it again and choose 5, the scrap silos. Go towards it, which is a 
straight line including up an incline, then slow again as you get there. 
Receive the all-clear, do a 180 and go back in a straight line to the 
checkpoint tower. T/I it one last time.

Select Nav 6. Go between the 2 mounds and forward to where the turret is. 
Make a right and follow the path to the left. Go down it and you are now at 
the Communications Tower. Destroy the 2 tanks and then move into the Com 
Tower's shadow to begin uploading. When the uplink is complete select Nav 1. 
Go there as fast as you can because now the entire Soviet force is coming 
after you. 

Go back out the same alley and make a left. Then turn right and follow the 
hill. At the end go left past the turret. Continue straight and pass another 
turret. You should soon get to a fork. Take the right and continue up the 
incline. Soon you should see another hill. Go up that hill and continue 
towards the nav beacon. Soon you will get to an almost vertical incline. Go 
right and off the hill when you get there. Continue towards the nav beacon. 
When you get there, congratulations. Mission complete.

--------------
l) Mission 12:
--------------

   ___________________________________________
  /                                           \
 <	REST OF THE WALKTHROUGH COMING SOON!     >
  \___________________________________________/














o+-------------+o
|| 4) VEHICLES ||
o+-------------+o

These will be written as scores out of 10 for speed, maneuverability, 
armour and other notes. They should help you decide which vehicle to 
use for each mission.



--------
a) Scout
--------
SPEED: 9/10
MANEUVERABILITY: 8/10
ARMOUR: 5/10
This is the fastest ship you can use. It has 2 cannon hardpoints and 
1 rocket hardpoint, and comes preloaded with 2 miniguns. It isn't very
reliable in full-on dogfights, but is perfect for recon missions.

-------
b) Tank
-------
SPEED: 7/10
MANEUVERABILITY: 7/10
ARMOUR: 8/10
This is probably the most well rounded craft in the whole game. Decent
speed, decent maneuverability and high endurance make this perfect 
for the full-on dogfights in which the scout was lacking. It has 2 
cannon hardpoints, 1 mortar and 1 special. Comes with AT-Stabber, 
Minigun, MDM Mortar and Thumper.

-------------
c) Light Tank
------------
SPEED: 8/10
MANEUVERABILITY: 8/10
ARMOUR: 6/10
This is more like a scout tank, which should be used for escorting 
scouts on recon missions. It is faster and more agile than a regular 
tank, but can't take as much and so is less reliable. Comes with 1 
cannon, 1 rocket and 1 special. AT-Stabber, Hornet and Solar Flare 
Mine.

--------------
d) Rocket Tank
--------------
SPEED: 6/10
MANEUVERABILITY: 6.5/10
ARMOUR: 9/10
This is less agile than the afore-mentioned vehicles, but it can take
more damage and is pretty reliable. It comes with 2 rockets, 1 mortar
and 1 special. Shadower, Hornet and Proximity Mine, but doesn't come 
with a mortar weapon so get your armory to make you one.

------
e) APC
------
SPEED: 3/10
MANEUVERABILITY: 5/10
ARMOUR: 10/10
This vehicle is best used for strikes against gun towers and other 
fixed emplacements. It has no hardpoints, but comes pre-loaded with 5 
soldiers with miniguns. Press K to deploy them and then get out. It 
can take a lot of damage so it can get in deep into enemy territory,
but don't risk it without heavy escort.

---------
f) Bomber
---------
SPEED: 8/10
MANEUVERABLITY: 3/10
ARMOUR: 8/10
This is best used to take out fixed emplacements along with APCs. It 
is fast but hard to turn and can take a lot of damage. 1 cannon and 2 
rocket hardpoints, 2 rockets on the rocket hardpoints and you will 
have to manually make the cannon.

---------
g) Walker
---------
SPEED: 1/10
MANEUVERABLITY: 2/10
ARMOUR: 12/10
This is a pure assault vehicle. It is slower than a Scavenger, more
unstable than a Bomber, and can take more damage than an APC. It has 2
cannon hardpoints and one Mortar, with dual AT-Stabbers and a Pop-Gun.
 



o+------------+o
++------------++
|| 5) WEAPONS ||
++------------++
o+------------+o

These will be rated out of 10 on damage, fire rate and range. These 
were tested in a Tank and a Bomber. If you choose to use dual of 1 
weapon, double the damage, or add them together if useing dual 
different weapons.



 ------------
+5.1) Cannons+
 ------------


-------------
a) AT-Stabber
-------------
Damage: 5/10
Fire Rate: 8/10
Range: 7/10

----------
b) Minigun
----------
Damage: 3/10
Fire Rate: 10/10
Range: 5/10

-------------
c) SP-Stabber
-------------
Damage: 7/10
Fire Rate: 6/10
Range: 8/10

-------------
d) MAG Cannon
-------------
Damage: 2-10/10
Fire Rate: 9-0/10
Range: 6-9/10
SPECIAL NOTE:
This has varying degrees of power range and fire rate. It all depends 
on how long you hold the fire button. Just tapping it looses 5 weak 
shots while holding it for about 7 seconds unleashes 1 BLOODY POWERFUL
shot. I don't want any emails about this.

---------------
e) Flash Cannon
---------------
Damage: 9/10
Fire Rate: 10/10
Range: 4/10

---------------
f) Blast Cannon
---------------
Damage: 9/10
Fire Rate: 5/10
Range: 8/10
SPECIAL NOTE
This is only available in CCA missions


 ------------
+5.2) Rockets+
 ------------

-----------
a) Shadower
-----------
Damage: 5/10
Fire Rate: 2-5/10         )
Range: 10/10               \
                            \
---------                    |
b) Hornet                   /
---------                  /
Damage: 9/10              /
Fire Rate: 1-4/10         )
Range: 10/10               \
                            \_________________These 4 Rockets must 
--------                     |
c) Comet                    /                  LOCK-ON!!!!!!!!!
--------                   /
Damage: 10/10             /
Fire Rate: 4/10           )
Range: 10/10               \
                            \
-------------                |
d) TAG Cannon               /
-------------              /
Damage: 7/10              /
Fire Rate: 6/10           )
Range: 10/10

----------
e) Sandbag
----------
Damage: 0.5/10
Fire Rate: 3/10
Range: 5/10
NOTE
This just slows down the target and slows down their auto-healing, 
also does miniscule damage.

---------
f) Rocket
---------
Damage: 9/10
Fire Rate: 5/10
Range: 8/10



 ------------
+5.3) Mortars+
 ------------


---------
a) Mortar
---------
Damage: 4/10
Fire Rate: 4/10
Range: 7/10

-------------
b) MDM Mortar
-------------
Damage: 6/10
Fire Rate: 4/10
Range: 7/10

----------
c) Pop Gun
----------
Damage: 6/10
Fire Rate: 4/10
Range: 9/10


-----------
d) Splinter
-----------
Damage: 0-9/10
Fire Rate: 0/10
Range: 3/10



 ------------
+5.4) Special+
 ------------


--------------
a) Solar Flare
--------------
Damage: 6/10
Fire Rate: 1/10
Range: 1/10

------------
b) M-Curtain
------------
Damage: 0/10
Fire Rate: 1/10
Range: 3/10
SPECIAL NOTE
This is more of a shield, it deflects all weapons except for Flash 
Cannon. This is only here because you might just get hit by your own 
or a reflected attack.

------------
c) MITS Mine
------------
Damage: 0/10
Fire Rate: 1/10
Range: 2/10
SPECIAL NOTE
If you pass over this, you will stay there. It will expolde eventually
doing a teeny bit of damage.

-----------------
d) Proximity Mine
-----------------
Damage: 2/10
Fire Rate: 6/10
Range: 3/10

----------
e) Thumper
----------
Damage: 4/10
Fire Rate: 5/10
Range: 10/10


--------------  
f) Phantom VIR   
--------------   
This is just for bypassing Gun Towers, it makes you invisible.


-----------
g) SITE Cam      
-----------    
Good for observing enemy movements, as you can see through terrain.



 ----------
+5.5) Other+
 ----------


 ------------------ 
||Day Wrecker Bomb||
 ------------------
Damage: 7/10
Fire Rate: N/A
Range: 20/10

NOTE OF SPECIALNESS 1
---------------------
BUILT BY ARMORY

NOTE OF SPECIALNESS 2
---------------------
This is the only bomb resembling thing in the game. It does 
significant damage over a very large area, so be sure to follow up 
with a Heavy Strike immediately after it hits! (See next section)




o+---------------------+o
++---------------------++
|| 6) Ideal Team Sizes ||
++---------------------++
o+---------------------+o

This just explains what you should have and how many depending on what
situation your in, such as recon or full on war.

--------------------------
a) Perimeter Recon Mission
--------------------------
Here you want fast light ships that are easy to handle, and so can 
flee very quickly.

Scout x1
Light Tank x2

-----------------------
b) Inside Recon Mission
-----------------------
What this is is just like a Perimeter Recon, except you are getting 
in very close to the enemy base and possibly entering it. For this you
need a bit more durability with a couple more escorts.

Scout x1
Light Tank x2
Tank x1

--------------
c) Exploration
--------------
This is when you are going to check the lye of the land, but you don't
know if the CCA are there already.

Scout x2
Tank x3

---------------
4) Light Strike
---------------
This is the thing where you want to make many attacks at an enemy 
base but you don't want to take ages manufacturing, so the attacks 
aren't really big.

Light Tank x2
Tank x3

------------------
5) Standard Strike
------------------
This is when you want to do significant damage in about 2 separate 
attacks.

Scout x2
Tank x3
Bomber x2

---------------
6) Heavy Strike
---------------
This is stronger and larger than a standard strike, it's when you want
to take down the base in one attack rather than 2 or 5. 

Day Wrecker Bomb x1
Tank x5
APC x2
Bomber x3

!!!NOTE!!!
----------
If you do one of these be sure to attack straight after the Day 
Wrecker hits! This will ensure a fair bit of damage over a wide area 
and they won't have much time to auto-heal!





o+------------------+o
++------------------++
|| 7) FAQ *(<NEW>)* ||
++------------------++
o+------------------+o

---------------------------------------
a) Where are the health and ammo packs?
---------------------------------------

Health and ammo packs are only made by the Recycler and Armory, there aren't 
any spread out across the level.

-------------------------------------------
b) Why can't I build (insert vehicle here)?
-------------------------------------------

The most likely reason is that you don't have enough scrap. If that's the 
case, 
build a scavenger and let it collect some. Otherwise you haven't built the 
manufacturer of that particular vehicle, or you already have enough of them. 
You can only have 10 offense, defense or utility vehicles and 10 of any 
Constructor-built thing.

---------------------------------------------
c) How do you complete (insert mission here)?
---------------------------------------------

This is a walkthrough. Read it. If its not there, then most likely I haven't 
typed it up yet.

-----------------------
d) Is this a good game?
-----------------------

Why did I write the walkthrough for it?

---------------------------------------------------
e) I can't connect to any multiplayer servers! Why?
---------------------------------------------------

Can't help you there. See OFernando's Strategy Guide for that.

------------------------------------------------------------
f) Do I have to follow what you say to complete the mission?
------------------------------------------------------------

You don't have to follow it, it is just what I find easiest to complete each 
mission. When I have submitted a 100% finished copy of this, I will go back 
and try and find some additional strategies.



More FAQs will come when I think of them. No, they weren't actually asked. 
So I should probably rename this Miscellaneous. 






o+------------------------+o
++------------------------++
|| 7) CREDITS AND CONTACT ||
++------------------------++
o+------------------------+o

Me for writing this

Grandma for the 50 bucks to buy this

Ashleigh (my sister) for letting me use her PC to play this awesome 
game

CjayC for the awesome site GameFAQs and for hosting this FAQ

EB Games for selling this to me

Inferno2 - He helped me alot in making this FAQ a lot better. He 
pointed out how to make it more interesting, helped make it seem like
I actually tried (which I did), and was the main critique of the FAQ.

CONTACT INFO
------------
For any comments/suggestions/questions email them to me at 
[email protected]
Please don't send me any viruses, because I have a nasty one on one of
my disks and so I would hate to send it to you.

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