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Area 51 Walkthrough

by YuGiOhFm2002 & YuGiOhAngel

-----------------------------------------------------------------------------
              Area 51 Walkthrough
              For PS2, Xbox, and PC
              Version 0.50
              Copyright 2005 YuGiOhFm2002 & YuGiOhAngel
              ([email protected])([email protected])
              (Please Read the FAQ Section at the bottom)
              (before emailing one of us or both of us.)
              (Please add Game Name or Guide Name in Subject)
              (to let us know which game you need help with.)
              (Be as specific as you can with your questions.)
              First Created : 5/2/05
              Last Revised on : 5/17/05
-----------------------------------------------------------------------------


*****************
Table of Contents
*****************

I. Legal Info

II. Introduction

III. Walkthrough

Chapter 01: "Welcome to Dreamland"
Chapter 02: "Deep Underground"
Chapter 03: "The Hot Zone"
Chapter 04: "The Search"
Chapter 05: "They Get Bigger"
Chapter 06: "The Last Stand"
Chapter 07: "One of Them"
Chapter 08: "Internal Changes"
Chapter 09: "Life or Death"
Chapter 10: "Dr. Cray"
Chapter 11: "Hatching Parasites"
Chapter 12: "Project: Blue Book"
Chapter 13: "Lies of the Past"
Chapter 14: "Buried Secrets"
Chapter 15: "Now Boarding"
Chapter 16: "The Grays"
Chapter 17: "Descent"
Chapter 18: "The Ascension"
Chapter 19: "The Last Exit"

IV. Frequently Asked Questions

============================I. Legal info=================================
This document may not be altered, copied, published, sold nor reproduced for
profit in any way shape or form without advance permission from me. Use of
this guide on any other web site or as a part of any public display is
strictly prohibited. If you steal any part of this Guide, FAQ, you will be
punished to the full extent of the law. Plagiarism is illegal, and I really
detest it. If you do Email us for our permission, We have nearly no problems
in allowing you to post it on your site as long as full credit is given to
us (YuGiOhFm2002 & YuGiOhAngel), and you are not charging or profiting off
of Gamers/Users to access it directly or indirectly in any way shape or
form. However, you may print this document out if it is for your own personal
use. If you see a site using this without our permission let us know. 
==========================================================================

II. Introduction

I will warn you in advance that this is a work in progress and is NOT
complete at the moment. We will complete this eventually when we find the
time to do so. All of the chapters that have directions should be complete
but if you see anything missing from one of them let one of us know.

III. Walkthrough

Intro Scene
                       ,
                     ,' ',
                   ,'     ',
  ________________:         :____________
 /                                       \
/    Chapter 01: "Welcome to Dreamland"   \
\_________________________________________/

1. Follow Ramirez To the Weapon's locker and wait until the guard inside of
it places your gun on the tray below the counter. Wait until the bars with
the red lights move away and then move up to the tray to take your handgun.

2. Go over to Where Crispy is and once he is done talking stand on the left
side of the shooting range to have some target practice. Crispy will
challenge you to a little shooting contest. Take ammo on the little cabinet
to your right and reload (X) your weapon. Shoot all five targets before
Crispy shoots all of his targets.  You don't have to use the weapon sight if
you don't want to while shooting at the range. Follow your team once you have
schooled Crispy at target shooting/practice. If you lose the little contest
he will basically laugh at you to put it nicely. If you lose you will still
want to follow your team but be sure to practice on shooting as you need to
be good at aiming in the later parts of this game.

3. Follow your team until you enter a changing room. Go to the far right
corner of this room and take the scanner on the table (the one with the green
circle on it). Turn around and go to the far right corner of this room and
use the scanner to scan the arm of the cropse that is covered with a sheet.
Once you have scanned it leave this room the way you came in and go to the
door to your left (it will open once the team gets to it).

Scene
       _________________________________
      /                                 \
      \ Checkpoint 1: "Saboteur Search" /
       \_______________________________/

4. Head back to the shooting range and you will see a soldier shooting at you
and throwing grenades. Chase after him down the alley on the side of the
shooting range and crouch (L2) under the shelf you run into. Keep going down
the alleyway and jump (L1) over the boxes in your way. Stay near the doorway
on your left and shoot at the saboteur in this room here until he starts
running away (you will want to stay near the doorway because of the bullet
proof glass to help you avoid taking damage from him throwing grenades and
shooting at you. Follow him as he goes on the side of the forklift and when
he reaches the wall with the white barrel shoot the barrel.

Scene

Follow your partner back to the room that you were told about the saboteur
after you take the "SMP" near what is left of the guy you took care of and
then get into the elevator when told.

                     ,
                   ,' ',
                 ,'     ',
  ______________:         :____________
 /                                     \
/    Chapter 02: "Deep Underground"     \
\_______________________________________/

Scene
                   ,
                 ,' ',
               ,'     ',
  ____________:         :__________
 /                                 \
/    Chapter 03: "The Hot Zone"     \
\___________________________________/

(Note: During the chapters that you have a team you can let them clear the
areas before going out to it. You will just need to find a good hiding spot
to avoid most of the action. If you want to get through it faster you will
want to help them kill the enemies of the area. I know this is an action game
but I thought I'd mention this for those having trouble with chapter 3
through 6. There will be a few parts in those chapters that you will need to
clear areas on your own but the rest you can let the various teams do it.)

Scene

1. Go out of the doorway in front of you and get some grenades on the boxes
on your right. You have a choice here:

A. Stay here when they clear the hallway and listen to the conversation and
the help fight off the mutants that show up. Once you have cleared the
hallway follow the team to the next door you need to go into.

or

B. Run down the hallway once it is cleared and around the corner to the left.
Shoot the mutant that shows up here and then wait at the door to the right of
where the mutant came out from.

Scene
       __________________________
      /                          \
      \ Checkpoint 1: "Mutation" /
       \________________________/

1. Shoot the mutant or let your teammates kill it. Go through the hole he
made in the glass and go to the right. Kill off the mutants that show up in
this room and then go through the door that opens up. Turn on your flashlight
(L3) in this dark room and go to your left after clearing the mutants that
show up. Go over to the glowing body and scan it with your scanner. Take any
health you might need on the shelves in this room and then head for the
stairs that you can see down a hallway near the glowing body. Go up the
stairs and follow the walkway until you go out onto a balcony overlooking the
big room you were in earlier. Go along the walkway and you will find a door
that locked until your team gets near it. Go into the door and you can
either:

A. Help your team clear this room and then follow them. Once you split up
follow your partner down the ramp and into the door to the left once your
partner opens it.

or

B. Go to your right and hop over the railing to your left to land on a ramp
here. Go down the ramp and wait at the door at the bottom of the ramp to the
left. Your team will split up and when your partner comes down to the door
you are waiting at go into it when he opens it.

       ________________________________
      /                                \
      \ Checkpoint 2: "Mainframe Room" /
       \______________________________/

1. Whichever way you decide to do it you now need to follow your partner into
the door and go up the staircase you see in front of you after clearing out
the mutants. Go out of the door at the top of the stairs and follow the
hallway to the right. Go into the door on your right and to the door at the
end of this hallway (the door that has generator room sign at the upper right
of it). You will need to wait until your partner has gotten to this door
before it will open. Once you go inside you will need to go to the right and
around the corner to the left. You should see electrical currents on your
left going down a corridor between the two generators. You need to time it
just right to follow the upper electrical currents and while your following
them jump over the lower electrical currents that are coming towards you
until you get into the room past those electrical currents. Climb up the
ladder you see here on your left and then go around the console on your left
to find the switch your partner wants you to be at. Wait until your partner
tells you to flip the switch and then a green circle will appear on it to use
it (X). Go to your right and follow the walkway along to the left. Take the
health near the corpse if you need it and then continue to follow this
walkway until it ends. Jump over the railing here and you should land right
near the door you entered this room from (you could have also used one of the
ladders near the consoles to get down but this way is faster). Go out of that
door and go down the hallway back to where your team is at.

Scene

2. Jump out of the window in front of you after killing the mutant.

Scene

3. Clear the room of mutants again and then follow your team to the exit door
of this area.

Scene
                   ,
                 ,' ',
               ,'     ',
  ____________:         :__________
 /                                 \
/     Chapter 04: "The Search"      \
\___________________________________/
       ___________________________
      /                           \
      \ Checkpoint 1: "Hallway 5" /
       \_________________________/

1. Stay where you are and let the team take care of the mutants or help them
with them whichever you prefer (on a side note if you go towards the room
with all the commotion going on and then hear someone yell grenade quickly
move away from the room and it will more or less clear the room from that
big explosion if you want to clear that room faster). Once you have have
cleared that room with all the fighting go into it and you will have a choice
here:

A. Follow your team out to Hallway 5 and go along this walkway to the right.
Go into the first door on your right and take the yellow "I.D. Card" on the
floor near the corpse. Go back out of the door you came in and go along the
walkway to the left. Cross over the Second walkway bridge on your right and
then go into the door on your left.

B. Go to your right and jump on the debris here. Jump past the fire here and
go to your right. Take the yellow "I.D Card" on the floor near the corpse and
then go out of the door at the end of the hallway behind you. Go along the
walkway to the left. Cross over the Second walkway bridge on your right and
then go into the door on your left.

2. Go to your right inside this room and you will find the computer you need
to use. Once you have used it look to your right and take the red "I.D. Card"
you see near the corpse on the box. Go to the other side of this room to find
the door with two card readers and use each card reader to open up the large
door. Go inside and take the shotgun. Now go back out to the walkway and jump
over the railing to land on the ground floor of hallway 5. Go to your left
and you should see a big roaring fire through some windows on your left. If
you follow the wall just past the fire on your left you will find a door on
your left. Help the team fend off the mutants and then go into this door when
your team opens it.

3. Go to your left around the corner inside this room and go through the door
that you see up ahead. Kill the mutants in this room and then follow your
team out of the door near the broken green jars of mites on the floor.
       __________________________
      /                          \
      \ Checkpoint 2: "Heads Up" /
       \________________________/

1. Follow the green tracks on the floor and help fend off the mutants that
show up. Follow the green tracks until they end.

Scene

2. I recommend switching to your shotgun at this point and blasting all the
mites coming at you. Using the shotgun will kill them a bunch at a time. Keep
blasting them until no more appear. Follow your team up the stairs on the
right and then into the door to your left at the top of the stairs. Follow
them in and they will tell you to get Crispy a "L1 Security Card". Leave this
room and cross over the walkway bridge to your left. Go into the door to the
left or right on this walkway (it doesn't matter they go to the same place).
Follow the hallway that you find inside of the door and kill the mutants that
you come to. You should see some debris to your left or right (depending on
which door you entered) near an open doorway (you should see a small fire
near it). Go to that open doorway and take the "Severed Arm" on the floor
near the corpse. Turn around and go towards door you see in front of you.
Before you reach it you will want to back up because there are two mutants
coming from each hallway on your left and right. Kill them off and then go
into that door you were going towards. You will see two hand scanners in
here. Use (X) one of the hand scanners to place the "Severed Arm" on it and
quickly go over to the other scanner to use it before the Severed Arm falls
off the other scanner (If it falls before you get to use the other scanner go
pick it up and place it on the scanner again). Quickly go into the room and
blast the mutant to your left. Turn around and blast the mutant that is
coming in through the door you just came through. Turn around again and go
around the corner to the left to find the "L1 Security Card" (if you want
ammo on the shelves in this room you need to shoot the glass before you can
collect it). Head back to the room your team is at and go over to Crispy at
the computer console to give him the card.
       ______________________________
      /                              \
      \ Checkpoint 3: "Crispy Hacks" /
       \____________________________/

Fend off the mutants that start pouring into the room until Crispy opens the
door that is near him and follow your team as you exit out of that door.

                     ,
                   ,' ',
                 ,'     ',
  ______________:         :____________
 /                                     \
/     Chapter 05: "They Get Bigger"     \
\_______________________________________/

       _________________________
      /                         \
      \ Checkpoint 1: "Overrun" /
       \_______________________/

1. Follow your team and help clear the room full of mutants. Go to the far
side of this room and up the ramp you find here. Go to the left and use the
crane control panel to your left. Go back down the ramp and climb up the
ladder to your left. Turn around once you reach the top and walk along the
beam to your left. Go along the beam to your left and then along the beam to
your right. Jump across the gap here and you will see a hole to your right to
drop down into.

       _________________________
      /                         \
      \ Checkpoint 2: "Trapped" /
       \_______________________/

1. Turn around and follow this walkway in front of you until you reach the
Hangar Door console you need to use. Use the Console and then fend off the
horde of mutants that will be climbing up to where you are at. Fend them off
until they stop showing up.

Scene

2. Go back to where you drop down into this area from and you will see a hole
in the wall to your right. Drop down to the area below and head towards the
fire door that your teammates are behind ahead of you.

3. Look to the door to your left quickly and back up some. Go into the door
that opened up.

       _______________________
      /                       \
      \ Checkpoint 3: "Alone" /
       \_____________________/

1. Go up the wooden boards on your left and then climb up the vent/ladder to
your right. Make your way through the ventilation shaft and then climb up
to the right. Drop down into the hole to your right to enter the room your
teammate is in.

2. Mini-Boss Battle "Mutant Crispy"

This is fairly easy all you need to do is keep backing away from him and
shoot him repeatedly until he dies. I recommend just using the handgun as it
is faster to fire compared to the shotgun. If he gets close you can use your
Melee attack even though I never had the need to. Just try not to get
cornered and you should be able to dfeat him easily.

On a side note if you don't want to take much damage from this enemy at all
just jump up onto the crates near the Top secret folder in this room and
shoot him from on top of them or drop down into the area where the secret
folder is at and shoot him from there.

3. Go over to the elevator button in this room and use it. Once the elevator
opens it's doors go inside to end this chapter.

                     ,
                   ,' ',
                 ,'     ',
  ______________:         :___________
 /                                    \
/     Chapter 06: "The Last Stand"     \
\______________________________________/

1. When the elevator opens quickly shoot the two mutants coming towards the
elevator. Go out of the elevator and follow the hallway around the corner to
the right. Go down the stairs to the right and clear this room of mutants. Go
over to control panel near the very large screen and wait until you are able
to use the console. Use it and then go to the door to your left.

       ____________________________
      /                            \
      \ Checkpoint 1: "Team Delta" /
       \__________________________/

1. Go in that door and then out the door on the other side of this room. Go
down the stairs on your right and drop down where the railing is broken to
your left. Go over to Team Delta to your right.

Scene

2. You can either help Team Delta fend off the oncoming horde of mutants or
just go up the stairs they are near and wait at the door at the top of them.
Once you are told to get the ammo for the turrets go up the stairs (if you
have not done so already) and go into the door that is up at the top. Follow
the hallway around the corner to the right and then go around the shelves to
your left. You will find the turret ammo in green boxes that you need to use
at the far left corner of the room. Leave this room and go down the stairs
to your right. Load the turret here to your left with the ammo and then go to
the other turret to your left to load that one up. Once you have loaded it up

2. Face away from the turret towards the stairs near you. If you look to your
right you should see a broken vent along the wall (between the two pillars).
Help Team delta with the mutants until you are told to get the Comm working.
Go over to the broken vent I mentioned a moment ago and crouch/walk into the
broken vent opening. Follow it until you reach the cut wires. Leave this vent
and go up the stairs to your right. Go into the door and follow the hallway
around the corner to the right. Go into the doors that open up ahead of you
and follow this hallway to find some tools on your right.

       __________________________________
      /                                  \
      \ Checkpoint 2: "They Keep Coming" /
       \________________________________/

1. Go back to the cut wires and fix them. Go to the Comm control panel under
the stairs and use it. Follow Chew of the Delta Team when prompted and go
into the door he opens up for you.

2. Go to your right inside this room and around the boxes. Go up the wooden
boards to your left and jump up onto the boxes in front of you. Jump up onto
the ventilation shaft here and walk along it straight ahead. You will see on
your left a wall with bars on it. Drop down into the room just past that wall
with the bars on it. Go through the gap in the boxes you see here and out of
the doorway to your right. Go into the doorway on your right and take the
explosives on your left. Leave through the doorway you came in and go up the
wooden beams on your right. Go out of the door that Chew is waiting at and
follow him to where he wants put the explosives. When you get there give him
the explosives and head for the turret that you can use near the rest of the
Delta Team. Use the turret to blast the explosives and then fend off all of
the mutants that show up with the turret. Once you have taken care of all of
them go towards the hole you blew open.

Scene

                   ,
                 ,' ',
               ,'     ',
  ____________:         :__________
 /                                 \
/     Chapter 07: "One of Them"     \
\___________________________________/

1. Quickly go over to the creatures that you can see around this room and use
your melee attack (R3) on them (you need to do this to keep your mutagen
(orange) bar full because if that bar runs out you will die). Keep doing this
for any creature that shows up until the ladder in this room drops (about 12
of them to kill before it drops). Climb up the ladder when it drops down and
quickly go into the door at the top of it. Make your way to the far left of
this room after melee attacking the creatures in this room and use the lift
to go up to a higher floor. Get off the lift and quickly go along the walkway
to the left. Go around the corner to the left and you will see a staircase
on your left. Go down the stairs following the walkway until you reach the
corpse.

Scene

2. Go into the door in front of you.

       __________________________________________
      /                                          \
      \ Checkpoint 1: "Out of the Frying Pan..." /
       \________________________________________/

1. Quickly melee attack (R3) the creature under the stairs and then go up the
stairs. Go to your right at the top of the stairs and out of the door up
ahead.

Scene

2. Quickly melee attack (R3) the soldier in front of you and go into the door
in front of you. Quickly go around the corner to your left in this room and
melee attack the enemies here. Go down the stairs to your right and into the
decontamination chamber (the large capsule type chamber).

3. You should now be back in human form. Head back to the door you came into
this room from.

Scene

       ______________________________________
      /                                      \
      \ Checkpoint 2: "...And into the Fire" /
       \____________________________________/

1. Go out of the door and down the long hallway killing off the soldiers that
show up in this hallway as you go. Go all the way down this hallway and into
the door on the far side of this hallway. Go to your right and towards the
room you hear voices in.

Scene

2. Clear the room that the soldiers are in and take the yellow "Security
Level 2 Keycard" on the floor.

Scene

3. Go back the way you came (towards the elevator hallway).

Scene

       ________________________________
      /                                \
      \ Checkpoint 3: "Cray's Warning" /
       \______________________________/

1. Go back out into the long hallway. Kill off the soldiers that show up and
head farther down this hallway. Some creatures will start charging towards
you from the far side of this hallway. Kill some of them off and quickly go
into the elevator on your left (you could also kill them all off it's up to
you).

Scene

Chapter 08: "Internal Changes"
        Checkpoint 1: "
        Checkpoint 2: "
        Checkpoint 3: "

Chapter 09: "Life or Death"
        Checkpoint 1: "
        Checkpoint 2: "
        Checkpoint 3: "

Chapter 10: "Dr. Cray"
        Checkpoint 1: "
        Checkpoint 2: "

Chapter 11: "Hatching Parasites"
        Checkpoint 1: "
        Checkpoint 2: "
        Checkpoint 3: "

Chapter 12: "Project: Blue Book"
        Checkpoint 1: "
        Checkpoint 2: "
        Checkpoint 3: "

Chapter 13: "Lies of the Past"
        Checkpoint 1: "
        Checkpoint 2: "
        Checkpoint 3: "
        Checkpoint 4: "

Scene
                    ,
                  ,' ',
                ,'     ',
  _____________:         :___________
 /                                   \
/    Chapter 14: "Buried Secrets"     \
\_____________________________________/

Scene

1. Once the Elevator opens follow the tunnel that you see in front of you.

Scene

       ______________________________
      /                              \
      \ Checkpoint 1: "The Refinery" /
       \____________________________/

1. Go to the end of the tunnel and clear the refinery area here (this
includes destroying the turrets that it showed you). Once you have done that
go towards the turrets and go along the dirt path to the right near the right
turret.

2. You will see a pillar here that you need to go around and go up the ladder
on the other side of that pillar. Walk along the walkway at the top of the
ladder to the left and at the end of the walkway jump over the fenced in area
on your right (where the console you need to use is at just try to land on a
box to avoid damage).

3. Use the control panel and then go to your left. Go up the ramp to your
and back to the area with the turrets. After dealing with the horde of
leapers go into the gate that is between the turrets.

       ____________________________
      /                            \
      \ Checkpoint 2: "The Bridge" /
       \__________________________/

1. Go across the bridge and then go to the end of the tunnel on the other
side of the bridge.

2. Shoot the soldier that is at the end of the tunnel and then back up
because there will be quite a few grenades/explosions at the end of the
tunnel. Go out of the tunnel and to the left. You will need to clear the
area of soldiers up ahead and take out the sniper to your right. There
are three more snipers you will need to take care of above the Security
control room that you find on the far left room. You will then need to take
care of the two soldiers inside of the security control room.

3. Go over to the window where the soldiers were standing and you will see
the control panel you need to use inside that room. Face away from the window
that you can see the control panel at and go to the edge of the ledge in
front of you where the lava is at. Drop down to the walkway/platform you see
here on the side of the cliff or climb down the side of the cliff with the
ladder nearby and then drop down to the pipe at the corner of the walkway.
Crouch/walk towardscorpse behind you and follow this pipe straight until you
can go up a ramp to your left.

4. Go to your right at the top of the ramp and around the corner to the left.
Climb up the ladder to your left and then use the security control panel (be
sure to kill the soldiers outside of the window to your right before going
over to the control panel).

5. Go down the hallway to your right and go to the door on your right. The
door will only partially open. Crouch/walk under the doorway and go over to
the door to your right (the door that was locked earlier). Go into that door
and go to the end of the tunnel.

Scene

                   ,
                 ,' ',
               ,'     ',
  ____________:         :__________
 /                                 \
/    Chapter 15: "Now Boarding"     \
\___________________________________/

Scene

1. Follow the tunnel to the end and look into the window on your right. Use
your BBG to take out the enemy shooting into the pit and then shoot the
leapers that come out of the pit. Go down the tunnel to the left of the pit
and fight off all the enemy soldiers you see on the other side of the bridge.
You can do this two ways (be sure to watch out for the explosive tanks that
are along this tunnel):

A. Turn Mutant and go across the bridge quickly to kill them all off with
melee attacks (use parasites (R1) when needed to regain health).

B. Use your BBG or grenades to deal with these enemies.

2. Once you have cleared them go around the corner to the right and you will
see a rock formation that is protecting you from some turrets just past the
rock formation. Quickly run into the door to the right of where the green
arrow is pointing (I recommend ducking on your way there to avoid the shots
from the turrets). Use your sniper rifle and take out the guy on the platform
that is overlooking the console you need to use (he may or may not be
shooting at you if he is in view). Once you have taken him out snipe the two
guys controlling the turrets before using the control panel that it shows you
to extend the bridge. Leave this room and go around the pipe to where the
bridge is at and snipe the guy on the platform above the left turret. You can
change to your BBG and go across the bridge. As you cross shoot the guy that
is camouflaged near the box to the right at the end of the bridge. Now that
you have killed everyone near these turrets head back to the beginning of
this chapter and talk to the scientist that is behind the glass after you
have killed any other enemies that pop up along the way. Follow him back to
where the turrets are and go into the room that he goes into at the end of
the bridge.

       _______________________________________
      /                                       \
      \ Checkpoint 1: "Hold Off Enemy Forces" /
       \_____________________________________/

1. Once he pulls in the bridge go out and use one of the turrets (If your on
easy or normal you can use the one on the left and if your on hard I
recommend using the one on the right as you exit the room the scientist is
in). You will need to be a good shot with the turret and kill the enemies
that are advancing on this location. Try to keep them away from the bridge
controls as best you can and keep killing them until they stop appearing.

2. Go back to the room with the scientist and then go out of the door on the
other side of the room when he unlocks it.

       _____________________________
      /                             \
      \ Checkpoint 2: "The Airlock" /
       \___________________________/

1. Go to your right and take the Dynamite from the box to your right. Shoot
the enemies that are farther down tunnel and then place the dynamite at the
wall where the closest enemy was standing near. Move away from the wall and
shoot the dynamite (I recommend shooting the dynamite with the BBG to reflect
it off a wall and at the dynamite to avoid taking damage). Follow the tunnel
that you opened up and drop down to the large area that you come to. Shoot
the canisters that are near the leapers that appear to your right and then
a new enemy will appear.

Scene

Boss Battle "Theta"

There is two ways to fight this creature:

A. Turn into a mutant and start using your Melee (R3) attacks on him and
when he hits you use your parasites (R1) to regain back helth. Continue to
melee attack him to regain the mutagen that you used to regain your health.
Once it jumps away from this big area turn back into human (when it does this
it will mean you have took down his health 1/3 of the way down. Once the
leapers appear change back into a mutant and start melee attacking them
before attacking the theta again.  Continue the melee attacking and parasites
until you have defeated it.

B. If for some reason you can't do A you can just use your BBG. Shoot it and
any leapers that show up. When you need health go around the room looking for
health that is laying around this room. This method takes longer but it is
the method I used when I first went through this game.

Scene

Chapter 16: "The Grays"
        Checkpoint 1: "
        Checkpoint 2: "

Chapter 17: "Descent"
        Checkpoint 1: "

Chapter 18: "The Ascension"
        Checkpoint 1: "
        Checkpoint 2: "

Chapter 19: "The Last Exit"

(Note: I recommend not using any of the Meson Cannon ammo that you get during
this chapter and save it for your boss battle that comes up after the first
checkpoint.)

        Checkpoint 1: "Unlock the Core"

1. Go back to the previous room and use the console if you haven't done so
already to get health, ammo and grenades. Head back to the elevator and
before you reach the elevator shoot just to the right of the elevator control
panel (you should hear the eleavtor coming up in the distance as your going
down the long hallway). If you do it at the correct time just before the
elevator gets to the top you can shoot the soldier on the elevator before he
even gets a shot off at you.

2. Equip your BBG and then use the Elevator control panel.

3.  Boss Battle "Gray and Turret"

(Note: This battle to me is the most difficult in this game. You will need to
have good aiming and a little luck on your side.)

(The diagram below the following directions depict (roughly) this area from
an overhead view as you come down on the elevator.)

While the elevator is coming down drop off the elevator into the large room
before the elevator gets to the bottom (if you need health drop down to the
right and take some near the turret). Head for the "Opening in Forcefield" on
the diagram (near the door you came in earlier when you first entered this
large room). You should notice a Gray will be appearing inside of the
forcefield on the upper platform inside of it. Don't worry about him at the
moment as he is the least of your worries at the moment. Once you make it to
the opening in the forcefield near the door (I recommend going on the side
that is close to the "A" on the upper left of the diagram) you should see a
turret come out of the bottom of that platform that the gray is on. Quickly
use your BBG plus throw a grenade at the turret while walking back towards
the "A" on the diagram. Take cover from the turret's fire where the "A" is
and then move out of cover to shoot the turret and use another grenade on it
again (be sure of course that the turret is out or it won't take damage). The
gray should be sending out soilders by this time. Continue to leave cover to
throw a grenade towards the turret while it's out and then shoot any soldiers
that the grenade don't kill (if you need health take some from the dispenser
near the "B" on the diagram if you didn't already get it earlier). Once you
see the turret is destroyed you will want to start concentrating on taking
care of the gray. Switch to your Meson Cannon and shoot it towards the gray
and this should clear most of the soldiers in the area (any soldiers that it
doesn't get just shoot them with your BBG). Once you have cleared the room
of soldiers you will see the gray throw down an orb quickly shoot your BBG
just above the floor where the orb lands and if you did it right the soldier
should be killed before firing off a shot. The gray should send out another
orb that you need to quickly kill that soldier the same way. After you kill
this second soldier the gray should stop throwing orbs for a moment. Shoot
it's forcefield with your BBG at this time in between orb throws. When he
throws more orbs shoot them again just before they materialize and then shoot
the gray's shield more when you have the chance between orb throws (get more
health the rest of the health at the dispenser near the "B" on the diagram).
If you don't have health near by just turn mutant and use your parasites to
get more health from the soldiers and then use your melee attacks on the
soldiers the gray is throwing down to fill up your mutagen. Just keep
shooting the Gray's forcefield between orb throws until it is finally
destroyed (skip down past the diagram to continue the walkthrough).

                                  Door
                                Leading to
                                Transporter
  ______________________________    |     __________________________
 |                              \   V    /                          |
 |                               \______/                           |
 |      A/\                                                 /\      |
 |      /  \                                               /  \     |
 |      |  |                                               |  |     |
 |      |  |               Opening in Forcefield           |  |     |
 |      \  /                      \                        \  /     |
 |      B\/                        |                        \/      |
 |                                 V                                |
 | ______   <-- Health      |                 |              ______ |
 |/      \                  |                 |             /      \|
 |        |                  \               /             |        |
 |        |                   \             /              |        |
 |        |  Forcefield --->   \___________/               |        |
 |\______/                                                  \______/|
 |                                                                  |
 |                                                                  |
 |                                            Mutagen---->          |
 |                                                                  |
 |____________                                          ____________|
              \                                        /
               \                                      /
                \                                    /
                 \                                  /
                  |                                |
                  |                                |
                  |                                |
                  |                                |
                  |                                |
                  |                                |
                  |                                |
                  |                                |
                  |                                |
                  |                                |
                  |                                |
         Ammo-->  |                                |<-- Health
       Turret-->  |            Elevator            |<-- Turret
                  |                                |
                  |                                |
                  |                                |
                  |________________________________|

4. Once you have destroyed the Gray's forcefield clear the remaining soldiers
from the room and then exit out of the door near the "opening in forcefield"
on the diagram.

5. Enter the transporter at the end of this corridor

        Checkpoint 2: "Road to the Core"

1. Go across the bridge in front of you as you shoot the cloaked soldiers on
the bridge. Go into the transporter that is directly in front of you on the
other side of the bridge. Shoot the side panels (the neon green piped ones)
on the core to make flames come out of the sides of the core. Stay behind one
of the red barriers that are spinning around the core to avoid taking damage
from the fire. Once you destroy all the panels and the Core will start
spinning on it's side. Stay behind the red barriers to avoid taking damage
from the fire and when you get a chance shoot at the turrets on the sides
core that are shooting at you (I usually use the rechargeable alien weapon).
You need quite a few direct hits on the turrets until they are destroyed
(about six direct hits each should destroy both of them).

Scene

2. Now that the core has imploded a timer will start counting down. Quickly
leave through the transporter that the game shows you to go out of and
quickly make your way across the bridge. Shoot the soldier on the right at
the end of the bridge (don't bother with the one on the left as he will be
killed when you get farther across the bridge. Once you have made it across
the bridge go into the transporter and exit out of the window that the gray
is near on the far side of the room (you don't need to shoot the gray unless
you want to) after you kill the final soldier on the left near the window.

Congratulations you have now completed Area 51 and enjoy the Ending Scene.

???????????????????????????????????
? IV. Frequently Asked Questions ?
???????????????????????????????????

01.

Q. How do you kill the Gray Boss with the shield that sends out
creatures/minions to attack me?

A. Here are some tips for this Boss fight:

1. Learn where the health is near to where you start because you will want to
go there when your low on health.

2. Kill off the two minions closest to you (I usually use the rechargeable
alien weapon on them). Kill off only the ones that are either close to you or
will cause you the most damage. For all of the others just keep moving around
the part of room you start in to avoid their attacks.

3. Concentrate all other fire on the shield of the Gray. You will need to
weaken it until it is destroyed. You will know you are damaging it because
the shield will turn yellow and then red when it's at critical. Once you have
destroyed it you won't have to worry about more creatures/minions spawning
and you can take out the remaining minions/creatures in the room.

4. If you don't concentrate your most powerful attacks on the shield and only
on the minions/creatures they will just keep respawning. You need to get rid
of the source before trying to deal with to many of them.

-----------------------------------------------------------------------------

02.

Q. How do I destroy the core?

A. Shoot the side panels (the neon green piped ones) on the core to make
flames come out of the sides of the core. Stay behind one of the red barriers
that are spinning around the core to avoid taking damage from the fire.
Destroy all the panels and the Core will start spinning on it's side.

-----------------------------------------------------------------------------

03.

Q. I've already destroyed the side panels of the core and now it is spinning
on it's side. How do I destroy it?

A. Stay behind the red barriers to avoid taking damage from the fire and when
you get a chance shoot at the turrets on the sides core that are shooting at
you (I usually use the rechargeable alien weapon). You need quite a few
direct hits on the turrets until they are destroyed (about six direct hits
each should destroy both of them).

-----------------------------------------------------------------------------

04.

Q. I'm at the Checkpoint: "Heads up" and I have reached two hand scanners
that I need to use. I have the arm but I can't find another arm where is it?

A. You only need the one arm there is no second arm. Quickly use the one arm
on the hand scanner and then quickly go over and use the other one before
the arm falls off of the scanner.

-----------------------------------------------------------------------------

05.

Q. I'm at the Checkpoint: "Heads up" and I have reached two hand scanners
that I need to use. I don't have the arm needed to use it though where is it
at?

A. Go out of the door of where the scanners are and walk just past the debris
in front of you and you will find the severed arm near the corpse at the
open doorway here.

-----------------------------------------------------------------------------

06. What weapons do I use during the Boss Fight with Super Theta during
Chapter 18 (the creature the grays unleash to attack you).

A. If you read "The Super Theta Project" it tells you that meson weapons are
the only kind of weapons to seriously damage it (I don't know if this is the
case since I've used other weapons on it but not sure if they do much
damage). I would recommend using the BBG, grenades or Mutant powers on the
creature and use your shotgun on the parasite eggs.

-----------------------------------------------------------------------------


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