AOE3 War Chiefs Walkthrough by MagicManWF
Age of Empires III: The WarChiefs on SuperCheats.com
                        AOE3 WAR CHIEFS EXPANSION WALKTHROUGH
  GENERAL STUFF : by MagicManWF
   *It took me a month to write this, I will not be revising it or
     whatever, if you want to - go for it, just include who the original
     author was(me). Any comments can be sent to : magicmanwf@gmail.com
   *I might do a walkthrough for the Asian Dynasties expansion that comes
     out on Oct 23 2007, comments about how I could better describe
     things,etc would be useful, but remember I will not be rewriting
     this one
   *this was written in Sep 2007, a year after War Chiefs came out, I
     couldn't find a Walkthrough anywhere, so I made one
   *there are 2 "Acts" in the game, Act 1 has 8 maps, Act 2 has 7 maps
   *I tried each map at least 2 or 3 times, tried everything possible on
     every map that I could think of, the way I describe each map is
     simply the best way I could figure out how to do it, getting as
     much experience(and therefore Cards)as possible, completing ALL
     objectives, and doing as much damage as possible
   *This guide is for winning through strategy without using cheat
     codes, but you will still be quite challenged without "cheating"
     even though this guide makes it easier. 
   *Here are some cheat codes, I use them only occasionally to try a
    difficult map,or just out of frustration, but then I always go
    back and find a way to do the map without cheat codes
    ^Hit "enter" key to enter chat mode and type :
         (I usually just use these 3)
    ^10,000 Food : medium rare please
    ^10,000 Wood : <censored>    (type it just like that with <brackets>)
    ^10,000 Coin : give me liberty or give me coin
          (occasionally when extremely frustrated I will use this one)
    ^Create Killer Monster Truck :  tuck tuck tuck
          (these I never use)
    ^10,000 experience points : nova & orion
    ^100x gather/build rates : speed always wins  (works for enemy too)
    ^disable fog of war : x marks the spot
    ^win scenario : this is too hard
    ^create one Mediocre Bombard that launches rodents : 
                           ya gotta make do with what ya got
    ^"Musketeered" when killed by Musketeers :    sooo good
   *AGE : when you see something that refers to Age 1, Age2, etc, 
     ("not available until age 4" for example)heres what the different
     "AGES" correspond to :
      Discovery Age/Age1, Colonial Age/Age2, Fortress Age/Age 3, and
      Industrial Age/Age4
   *HOTKEYS :   GROUP villagers, etc : shift and number key or 
                 ctrl and number key
               PAUSE GAME : pause key (upper right of your keyboard)
               CHAT LOG :(what the characters said etc) : 
                 page up +page down+ end keys
               IDLE VILLAGERS : period . button
               DELETE button : delete a soldier/villager/building etc
   *PAUSE THE GAME A LOT (do as much as you can while the game is
      paused......assign groups, tasks etc)
   *SAVE THE GAME A LOT....some attacks/battles are random, so if you
     reload the game and try it again, it may work out better the 2nd time
     .......pause the game THEN save it, so when you load a game things
       aren't automatically happening
   *"HEROES" : the "heroes" have special abilities, use them constantly
     also, "heroes" cannot die, but they do "pass out" (and when they do
     they take a long time to "wake up" so avoid this)
   *CAMPAIGN MENU : once you install the War Chiefs expansion, you'll 
      notice that on the Single Player/Campaign Menu, there's two choices :
      “Blood, Ice, and Steel” is the regular AOE3 game, 
      and “Fire and Shadow” is the War Chiefs game.
   *For the "directionally impaired", I use compass directions a lot :
     North is up, Northeast is up and to the right, Northwest is up and to
     the left, East is right, West is Left, South is down, SouthEast
     is down and to the right, SouthWest is down and to the left
     .....now dont go trying to find your way in the woods.....lol
    --------------------------------------------------------------
    ACT 1  MAP1 : “WAR DANCE”
         Primary Objectives :
             *bring Nathaniel and Kanyenke to the Iroqouis village
             *task native villagers on the fire pit
             *destroy one enemy town center
             (another possible primary objective would be total
              annihilation!)
         Secondary Objectives :
             *gather 5 treasures
                --------------------------------------------
      *starting out, Nathaniel and Kanyenke get attacked by a few
        negligible pests, fight them (no special abilities needed), and
        go right to the Iroqouis “Oneida” town center (don't they make
        kitchen utensils or something?)(first primary objective
        completed)
      *once you get control of the town center, group the 3 “heroes”
        (Nathaniel, Kanyenke, and Chief Wind Feather together 
        (say group 9), group the fighters together (say group1)
        (starts you out with 3 Kanya Horseman and 8 Tomahawks)
      *the 4 villagers I would start them on the 2 already dead deer
        just left of the town center. Put one on the fire pit for like
        a second then have them hunt deer (second primary objective
        completed).......ten more villagers show up.  
      *Build 6 villagers right away, assign the first to the fire pit
       (keep the Fire Pit on the “Fertility Dance mode for now”). Build
        10 more villagers as you get more food, for a total of 30
        villagers, 10 working on each resource (hunting animals for
        food, chopping wood, and mining).  
      *Also, be sure to build a Market right away and upgrade
        “hunting dogs”, “lumber ceremony”, and “placer mines” right
        away. 
      *You might want to group your villagers in 3 groups (food, wood,
        and coin)since they have a tendency to just stand there like
        idiots. Also, don't forget the “.” “period” button shows you
        idle villagers.
      *Your next goal is to advance to the Fortress Age (need 1200 food
        and 1000 gold). Forest Prowlers arent available until the
        Fortress Age, and they are the best fighters on this map
        (in quantity). Horseman and Tomahawks die too quick
        (even upgraded). Make sure to keep an eye on your resource
        level and advance to the Fortress age ASAP. 
     *you'll notice to your far right and far left is one tomahawk
        soldier, leave them there as scouts for early warning of your
        first 2 attacks.
     *send the “heroes” off right away to get all of the treasures
        south of the river(the one in the middle of the map). Have the
        Chief use his “Nature Friendship” on the treasure guardians,
        and add them to your fighter group (this only works on the
        first treasure guardian at 
        each treasure, you have to kill the rest).  Also, use the 3
        heroes to kill off stray attackers as they get treasures. 
     *with your first 3 cards, send for the 6 Tomahawks, the 5 Kanya
        Horseman, and the 5 “tame” bears and add them to your
        fighter group.
     *your first attack is from the left and is signalled by the
        lone Tomahawk on the far left getting killed.  Move your
        fighters just to the left of the village and easily kill off
        the 2 horsemen. Now create just one Tomahawk (at a War Hut)
        to replace the one that died (replace him as needed), and
        have your fighters join the Tomahawk scout on the far right
        for the next attack. Stay on your side of the river for now,
        and your fighters will last longer.
      *if you have an enemy War Chief “pass out” in your camp, or
        anywhere away from your one group of fighters, either surround
        him with half a dozen Tomahawks or your 3 heroes, to give him
        a nice surprise when he “wakes up”
      *after like your 4th treasure, have your 3 heroes make a sweep
        back to camp, they will find a few pests to kill just to the
        upper left of your camp, then you want them to join up with
        the lone Tomahawk on the far left, and help him out for a
        minute. 
      *After fighting a few pests,get the treasure to your left. Have
        the 2 bears you get join your fighters way over on the right.
      *have your 3 heroes protect some of your villagers who may be
        outside of your village.
      *at this point, you should have more than enough to advance to
        the Fortress Age (choose “The Chief” who gives you one travois
        .....make this into a Siege Workshop...and 4 villagers.....
        have them dance around the fire pit(and have them do a war
        dance), and you should have a good size group of fighters
        ready for the next attack standing by on the far right.  
      *your next attack will happen any second (on the far right)
        ....a bunch of bears will attack your fighters, then some
        infantry and cavalry.....stay on your side of the river and
        you'll be fine.  Any pests that get away can be dealt with
        by the 3 heroes.
      *as soon as you advance to the Fortress Age, have the Travois
        make the Siege Workshop, and build lots and lots of Forest
        Prowlers (hotkey is F).  
      *Once you can't fit any more fighters into your first group
       (who you want to keep on the far right), make a second group
        on the far left, then a third group to guard your village.  
      *The max in a group is 50 units, so have 50 in groups 1 and 2,
        but only 20 or so in your 3rd group.  Build a few more houses
        so you can have max (200) population.  
      *send your group 2 to the far left to guard your side of the
        river there. Keep building Forest Prowlers to replenish your
        first 2 groups of fighters as regular attacks happen on both
        sides. 
      *The Forest Prowler's special ability “Stealth Mode” is kind
        of neat but doesnt really make much of a difference. Stay on
        your side of the river until later.
     *have your 3 heroes get the rest of the treasures on your side
       of the river (7 total), and you'll complete the secondary
       objective.
     *when your miners run out of mines to work on your side of the
       river, have them build a plantation.  Do any upgrades there
       you can.  Also, back at the market, do the “Forest Spirit
       Ceremony” upgrade for woodcutting.
     *as soon as you have 2400 coin (remember at your market you
       can sell wood for coin, and you have very little need for
       wood on this map, I started out with like 9000 wood, traded,
       left myself 1000 wood,  and ended up with like 4000 coin)
     *build 8 falconets at your Siege Workshop, assign them in
       2 groups of 4 (separate from the fighters as artillery will
       slow down a mixed group),and have 4 assist group 1, 4 assist
       group 2. (1 falconet is 5 units of population, so make sure
       you dont have more than 160 population before making them)
     *when your hunters run out of animals to hunt on your side of
       the river, send for a Farm Travois (using a card) and assign
       7 villagers to farm, 3 to collect berries.  You should have
       2 sheep from one of the treasures, send them to the farm.
       Do all upgrades at the farm. You can also send for 4 more
       sheep with a card.
     *at the fire pit, change it to “Holy Dance” and it will make
       Medicine Men. Make 3 or 4 of them, and send them over to the
       far right to assist group 1 fighters. They will even heal
       falconets.  Remember to switch it back to “War Dance”
       right after.
     *a good defensive strategy is to:  stay on your side of the
       river, back your fighters up to your falconets so they are
       in range of the enemy but protected by the fighters.  
     *attack the Seneca (orange....they are weaker than the
       Mohawk/red): have your 3 heroes protect the village, and
       send your smaller 3rd group of fighters to the far left
       where your 2nd group is.  Have the 3rd group defend
       that side of your river like the second group has been,
       and send the 2nd group of 50 Forest Prowlers,along with
       their 4 falconets, north and attack everything BUT
       the Town Center.
     *(my strategy is to annihilate everything but the
       2 Town Centers, THEN destroy one... max experience
       ...and max annihilation).
     *Have the Falconets destroy buildings, and have the fighters
       protect the Falconets and attack anything that fires back,
       then anything that moves.  (My offensive strategy). 
     *If your fighters get down to about 20 units, back off and
       replenish them, once you have 50, go back to work.  Also,
       try to keep at least 3 Falconets going for
       support/destruction.  While this is going on, remember to
       keep at least 40 fighters on your far right to defend
       against the Mohawk attacks.
       (and keep those Medicine Men busy)
     *Keep the fighters and falconets focused by constant clicking
       on what you want them to destroy (NOT the town center),
       and once most of the Seneca village is destroyed.... back off
       the falconets and just use the fighters. 
     *After everything appears gone (except the town center), do
       a sweep around the Seneca/upper left part of the map several
       times until all has quieted down. Kill the treasure guardians
       on this side while you are sweeping, then send your heroes to
       get the treasures.  
     *Park your second group of fighters and their falconets in the
       middle of the map, just above the river (left side of where
       the two rivers meet).
     *I had a Seneca/Red War Chief "pass out" in the river on the
       far left, so now I have the 3 heroes guard him.  Move your
       smaller group of fighters that was guarding there(far left)
       to relieve your first group(far right)
     *Replenish your first and second groups of fighters so they are
       both 50 strong, make sure all 8 falconets are fully healed
      (medicine men), etc
     *Attack the Mohawk(red) : move in group 1 and 4 falconets, destroy
       everything except for the Town Center, sweep the area for
       anything left behind, etc, have your heroes get the rest of the
       treasures, take out the Mohawk Town Center, you win! 
      (Group 2 standing by just in case)
     ------------------------------------------------------------------
   Cards : you should have like 35k experience, and 6 new cards
     available, get all the fighters you can(5 cards/"town hall")
     and chest of 300 coin("general store")
   "build a deck" : a deck holds 20 cards, you should only have 18,
     don't worry about this
    -------------------------------------------------------------------
   ACT 1 MAP 2  "The Rescue"
    Primary Objectives :
     *find and destroy one prisoner cage to rescue Native Villagers
     *destroy the prisoner cage holding Nonahkee
    Secondary Objectives :
     *build a Trading Post on the trading route (200 exp)
              ---------------------------------------
  *group your 3 heroes together (group 9 maybe), single out the medicine
    man and put him off to the far left/away from danger
    (assign to group 8), separate the falconet (assign to group 2/put
    over by medicine man),
   group all the fighters together (group 1) and SAVE!!
  *you start out with very little for resources, dont build anything,
   advance to the Fortress Age ASAP. Dont worry about treasures until
   later.
  *to your southeast is very strong opposition...stay away for now,
    send group 1 fighters and falconet north(northeast?), have the
    3 heroes (group 9)defend your village.  Be ready for steadily
    increasing attacks from the southeast. 
  *Have group 1 and the falconet fight the Hessians/Germans(green)
    you'll find up north, then destroy a section of wall and RETREAT
    back to your village, have the medicine man heal everyone up.
  *use 2 cards to get fighters , add to your group 1
  *send group 1 back up north, leave the falconet and the medicine
    man off to the left of your village, have the 3 heroes guard
    the village. (Whenever your not actively using your medicine man,
    send him off to the left, away from attacks)
  *Keep the falconet hidden off to the left until later, its too
    valuable and vulnerable at this point.
  *have group one fight the guards around the first stockade, then
    destroy the stockade,(first primary objective completed) send the
    5 villagers to your town center, handle an attack to the north
    of your village, including a falconet(kill it first), take care
    of them with groups 1 and 9 (use special abilites), then send
    groups 1 and 9 back to your village for healing 
  *have the villagers collect the supplies, build a market, upgrade
    "hunting dogs" and "placer mines", then have them mine
   (you should have enough food to advance to the Fortress Age,
    but not enough Coin yet) (group them, group 7,be ready to
    garrison them in a hurry and protect them with the 3 heroes)
  *use 2 cards to get more fighters, add to group one, and use
     1 card to get 2 villagers, (put them on the mine and add
     them to group 7), use a card to get bears (add them to group 1).
  *advance to Fortress Age ASAP, choose "The Chief"
    ( have the Travois build a Siege Workshop,
    have the 4 villagers hunt deer(group them, group 6).
  *save your game
  *have group one go north and destroy the buildings near the
    stockade you just destroyed (fight attackers first them
    destroy buildings). Then, have them go further north and destroy
    another stockade. Destroy the 2 tents, then have the freed
    villagers join group 6 and hunt food, escort them back to your
    village with your fighters.
  *Nathaniel thinks that you should go right now and get his Mom
    out of jail. Save your game and try it, you'll probably lose
    everything.  Nonahkee's not being tortured or starved or anything,
    she'll be just fine while you build up a big enough army to totally
    annihilate everything, and she'll thank you when you do
    finally save her.
  *group 1 should be back in your village just in time for an attack
    from the south, take them out with groups 1 and 9 (use special
    abilities), then have the Medicine Man heal everyone.
  *your group 7 villagers should be done with their mine, have them
    chop wood until you have 800 wood, then build a plantation
   (close to your Town Center, its too dangerous to mine outside
   Town right now)
  *use a card to send for a Farm Travois, build a Farm, and have
    your group 6 villagers Farm it. Use another card to get 4 sheep.
    Use 2 more cards to get more fighters.
  *you now should have enough food to mass produce Forest Prowlers,
    make enough for 2 large groups (assign groups 1 and 3...50 units
    each....falconet is group 2)
  *save your game
  *be prepared for constant attacks from the south, and occasional
   attacks to the northside of your village, use groups 1 and 9
   to guard your village,always destroy artillery first
  (falconets, war wagons, etc) then cavalry, then shooters.
  *Always heal after every battle with your Medicine Man, and hide
    him off to the left when not using him, and especially
    during battles.
  *you should have 7 villagers on your plantation, 7 on your farm,
    and 4 sheep (assign 3 to the farm so they fatten faster,
    have the 4th stand close by)
  *use a card to send for 3 fishing boats (notice the bouy
   "Home City Water Flag" in the river near your village,
   they'll arrive here)
  *have group 3 (fighters) on your side of the river shoot the pests
    on the island just across the river, then have them go north just
    a bit and kill a red canoe, then have them stay by your War Hut,
    but be ready to protect the fishing boats. 
  *When the fishing boats show up, have them hide around the bouy until
    your group 3 has eliminated the threats, then have them fish as
    close to the bouy as possible.
  *Do NOT have them fish very far to the right/east there is a FORT
    there, have them fish north/left.
 *if your coin gets low, use your Market to trade so you have slightly
   more coin than food, and after you get more villagers, remember
   that you can sell wood for coin, and the only things you need wood
   for are upgrades to your farm/plantation/market, and 100 for each
   falconet you will later build.
 *once group 1 has 50 fighters, and group 3 has at least 35, keep
   group 1 by your stable to defend, and send group 3 north to do
   some more damage (the south is still too well defended, get some
   more villagers first)(and keep building fighters)
 *have group 3 go to the top center of the map, kill enemy soldiers
   and villagers along the way, you'll find another stockade, kill
   the guards, sweep the area and kill any stray enemies or tents, etc
   before liberating the villagers from the stockade (assign them to
   group 5/have them chop wood in your village)
 *you'll discover a trading post and a secondary objective, leave
   the trading post alone for now, until later when you've destroyed
   most of the enemy, and you can spare some fighters to defend it
 *just below the trading post is another stockade, sweep the area/etc
   and liberate the villagers (add to group 5/chop wood)
 *just below that is a dock, destroy any stray canoes, etc then the
   dock (this will protect your fishing boats and claim the fishing)
 *you'll notice to your east is a fort, stay away from it for now,
   have group 3 return to your village and heal/replenish etc
  (keep your fishing boats away from that Fort!!)
 *build a dock by your bouy, and build a canoe/war canoe
 *have group 3 board the canoe and then disembark on the island,
   kill the guards, liberate the villagers (they will automatically
   collect all the supplies on the island), then have everyone board
   the canoe and have group 3 go back to the village/heal/replenish,
   and add the new villagers to group 5/chop wood
 *asap, upgrade Market "Lumber Ceremony"(then "Forest People
   Ceremony", Plantation "Earth Ceremony"(then "Earth Gift Ceremony),
   and Farm "Great Feast" (then "Harvest Ceremony")
   ...don't bother with the sheep upgrade, your sheep should be
   fattened by now, have some farmers work them for some quick food.
 *with the additional villagers, you should be able to replenish
   your 2 fighting groups quickly, make sure you have at least 10
   extra fighters, build some longhouses so you can support 200
   population, 
 *build like 7 falconets. (hopefully you still have your original
   Falconet, if not build 8, group separately....ex : 4 Falconets
   in group 2 assist Group 1 fighters, 4 Falconets in group 4 assist
   Group 3 fighters, etc)
 *now the fun part : send group 3/fighters and group 4/falconets down
   south and destroy everything green or red (defend falconets, kill
   artillery/cavalry/ shooters/villagers/buildings in that order),
   keep building fighters back in your village, keep group 1/fighters
   and group 2/falconets healed and fully stocked, add fighters to group
   3 wherever they are currently fighting
 *add any new villagers to plantation/farm until you have the max of
   10 at each, make sure you have at least 5 cutting wood, keep your
   boats busy fishing, and add any other villagers to your fire pit
   (have them do a Holy Dance to make a few more Medicine Men, than
   have them do a War Dance to increase damage inflicted) 
 *destroy the fort by placing your falconets as far away as possible
   (on the corner not the side of the Fort), once the Fort is gone,
   your boats can fish wherever they want.
 *the enemy Town is northeast of where the fort was. You'll have to
   rebuild group 3/fighters and group 4 falconets several times as
   you destroy things.  You can eliminate virtually everything except
   for the Stockade that Nonahkee is in without ending the map, then
   go get treasures and build trading posts (which give you experience
   and 1 villager every time the trading wagon passes). 
  *Oh yeah, then go save Nonahkee.  Have fun!!
  --------------------------------------------------------------------
  Buy New Cards : should have almost 90k experience, and 7 new cards
   to choose from......no more fighters available at Town Hall until
   ACT2, so pick whatever
  Build a deck : you now have more than 20 cards, so you need to manage
   which 20 are in your primary deck. Cards are available according to
   what "age" you are in (Discovery/1, Colonial/2, Fortress/3,
   and Industrial/4), and also some maps only have some of those
   available. Make sure all fighters are available, then resources,
   then extras and upgrades.
  ---------------------------------------------------------------------
ACT 1 MAP 3 : "Breed's Hill" (Bunker Hill?)
   Primary Objectives :
    *Protect the redoubt on Breed's Hill
                 -----------------------------------------------
 *all you can really do here is defend the "redoubt" for 20 minutes,
   there are too many British soldiers coming at you to do anything
   else. I tried this map several times several different ways, 
   but thats it
 *assign Nathaniel to group 9, the fighters to group 1, have all
   villagers go as far north as they can (to stay out of harms way),
   have 7 hunt deer, 7 mine coin, 3 chop wood.  At your market, upgrade
   "hunting dogs","lumber ceremony", and "placer mines". Keep your
   fighters  and Nathaniel inside the "redoubt", fight from there.
   Theres a War Hut right next to your Town Center, research "Veteran
   Militia" and make as many as you can.  Set the "Military Unit Gather
   Point" inside the "redoubt" 
 *As you defend, you gain experience, use your cards to send for
   fighters/bears....whatever you can, then maybe a few extra
   villagers.  Your population limit starts out at 90, but as the
   British get control of the big cannons and destroy buildings, you
   will need to build a few houses (way north)so you can support
   enough fighters, etc.
 *dont bother trying to capture the big guns until later, the British
   will capture them both and start bombarding your buildings. 
 *If you're lucky, you can get enough fighters that you can have 30
   or so in the "redoubt" and send another 20 or so to capture the
   west cannon, so you can try to blow away the ships trying to
   decimate your town. Dont even bother trying to capture the right
   cannon too, its not worth it.
 *Use your market (hopefully it will stay standing)to trade as needed,
   the only thing you need wood for is to build houses.
 *20 minutes later, you're done......hmm.
  ----------------------------------------------------------------------
  Cards? no new cards (I guess you have to totally annihilate to get
   enough experience for new/more cards)
  ----------------------------------------------------------------------
  ACT 1 MAP 4 : "CROSSING THE DELAWARE"
   Primary Objectives :
    *Cross the Delaware and destroy the Hessian tents
    *Destroy Corwallis' Capitol in Trenton
   Secondary Objectives :
    *Destroy the British prison ships (500exp)
    *capture the cannon at the Hessian Garrison (500 exp)
                   ---------------------------------------
  *you start out with 2 heroes and some fighters, group them all
    together (say group 1), hop in the boat, and get out a little north
    of where you are now (on the other side of the river would help).
  *this is a sneak night attack, the Hessian guards (theres about a
    dozen, stay clear), patrol in a counter-clockwise pattern, you can
    see them sometimes on the main map and the mini-map. Dont shoot
    anything except for tents for now, the only things that shoot back
    for now are the Hessian patrol and the Outpost Towers.
  *watch for guards, take out a (green)tent, and retreat
    .....repeat.......10 times.
  *save your game                                 
  *now Washington wants Nathaniel to build 2 signal fires
   .....for now everthing is quiet
   ...the guard has gone away, you can go anywhere you want in the
   town without being bothered....as soon as you build BOTH signal
   fires, an army comes down from the north with heavy cannons and
   everything (you cannot defeat them yet) and takes over the town
   (and Washington wants to to go north and defeat their "rear guard"
   ....like 20 shooters that will probably destroy you now, so build up
   a bit before that while everything is nice and quiet?)
   ......dont build the signal fires yet, explore the map first
  *start in the lower right part of the map (see a white "x" for
    treasure?), just below/right from there on the edge of the map is
    another treasure where you can free a "Coureur de Bois"
   (a French Villager)....yeah only one villager, but hey times are
    hard ya know? You start out with 0 resources, but right across
    from where you rescue him are some supplies.(and no, he cant build
    a Town Center, so you're stuck, for now, with just him) 
  *Also, way up in the upper left are some supplies just laying around.
    Have the villager mine coin, and have the rest of your guys explore
    the map.  STAY AWAY from the upper right of the map.....and if you
    see any RED people(not dead people..lol) run before they see you.
  *Now is also a good opportunity to grab any treasures (except for
    ones right in the enemy/red camp)with your 2 heroes and fighters.
  *once you explore most of the map and get all the treasures you
    can,escort the villager to the upper left where all the supplies
    are laying around and have him pick them up. Then, go back down to
    the bottom right and have Nathaniel build a Trading Post, and have
    the villager build 2 houses, a War Hut, and a Market near the
    Trading Post, then have him chop wood. At your Market, upgrade 
    "Lumber Ceremony"
  *build a Medicine Man at the Trading Post and have him heal your units.
  *don't worry about taking too long, the night never ends on this map,
    no matter what you do.
  *while exploring the map, you probably discovered (bottom center of map)
    some British soldiers, 2 ships, and a secondary objective.  After your
    Medicine Man heals your units, send them down to dispose of these pests
    and gain some more fighters.
  *have your villager build a dock where those ships were, chop some wood,
    build another house near your Trading Post, chop some more wood....
  *upgrade "Gill nets" at the Dock, and build 2 or 3 fishing boats.  
    While you're waiting, have one of your flat bottomed boats (from the
    beginning) explore the river, and try avoid the 2 Outpost towers on
    the bottom/left of the river, then have it meet up near your dock.
  *save your game
  *have your fighters board the boat, cross the river, and get off well
    below the bottom Outpost (and below the green wall/as far south as
    you can). Walk up to the green wall (and discover another secondary
    objective), dispose of the Hessian soldiers, and you'll gain a
    Falconet (cannon?) and some experience.
  *Assign the Falconet to group 2, and let it bombard the Outpost and
    everything else within its area, then have it destroy the Outpost
    further north on that side of the river.
  *and wait...and wait.....you can have Nathaniel build one Signal Fire
    while you're waiting for you fishing boats to get started, etc
    .....just don't build both signal fires yet.....with a little
    patience, you can build like 10 more Veteran Militia before you have
    to attack the "rear guard".  At your War Hut, upgrade to "Veteran
    Militia" as soon as you can, chop some more wood and build 2 houses
    so you can now support 50 population, then mine coin. You should be
    able to build like 20 additional Veteran Militia(or more, depending
    on how patient you are/how bored you get).
  *you should now have a force of 35 to 40 fighters, plus a Falconet
    ....go have Nathaniel build those 2 signal fires, have him meet
    your troops by the Trading Post (stay away from the village as a
    huge army w/heavy cannon is about to take it over)
  *"reinforcements" will arrive ( 8 colonial militia and one surgeon,
    so now you have over 40 fighters and 2 healers), have them join
    the rest of your force by the Trading Post BEFORE both Signal
    Fires are built.
  *After those fires are built, send everyone (including villager and
    2 healers, and your 2 cows which should be fattened by now.....just
    have them stay out of harms way) northeast to clean up the
    "rear guard".
  *Make sure your fishing boats are far away from the Outposts and
    Town Center, etc/out of harms way.
  *You'll gain control of a Town up where you clean up the "rear
    guard", let the villagers gather the supplies laying around, then
    have them mine gold (including your Courier de Bois), and build 6
    more villagers and 25 Veteran Militia (assign them to group 3 and
    have them guard your buildings down by the trading post. If you
    lose those buildings, no big deal, you can rebuild the Market, etc
    up by your new village (you wont lose your upgrades), and your
    fishing boats don't need a dock to keep fishing
  *Have your next 6 villagers start with your 2 cows/then farm, then
    build 6 more and have them chop wood.
  *Upgrade things : at your Market "Hunting Dogs","Forest People
    Ceremony" (then "Forest Spirit ceremony"), "Placer Mines"
    ......at your Trading Post "Huron Warrior Societies","Huron Fish
    Wedding", and "Huron Trade Dominance"(this one will give you free
    Huron Mantlets at your Town Center"....."Great Feast"(then Harvest
    Ceremony"then "Green Corn Ceremony") and "Selective Breeding" at your
    Farm.
  *You should have like 14 cards available, use them all
  *Defend your new town with 2 groups (max out the original group 1 to
    50 units, another 50 fighters/group 4)....have group 1 stay just
    south of your stable, have group 4 stay to the west/left just south
    of one of your War Huts. 
  *With the houses you built earlier, you can now support 200 (max)
    population. Your cards should take care of maxing out groups 1 and
    4 to 50, upgrade (War Hut) to "Guard Militia" and fill the rest of
    group 4 with them 
  *Have group 1 get the remaining treasures up north during lulls in
    defensive fighting.
  *you should have 2 groups of 50 fighters (groups 1 and 4), and one
    group of 25(group 3/guarding the Trading Post), a bunch of
    villagers, so your population should be around 165.
  *you can't advance to the next age (Industrial) in this map, so the
    best artillery are Culverins....build as many as you can (like 8)
    and add them to the Falconet in group 2
  *and now for the "win" : keep group 4/fighters where they are (most
    of the attacks from Cornwallis/red come here and group 4 can handle
    them no problem), send group 1/fighters+heroes and group 2/artillery
    down to your Trading Post, and start your attack from the south.  
  *Just start clearing out enemy buildings and you'll be "greeted" by
    Corwallis(red)and Hessian/German(green) troops. Take out buildings
    that shoot at you first, then ones that produce military units
   (factory, etc), then whatever. 
  *Attack artillery first, then cavalry, then infantry, then villagers
   (and protect your artillery). Take out everything BUT the CAPITOL
    and save that for last (for max experience and fun)...Merry Christmas?
   -----------------------------------------------------------------------
   Cards : should have 4 new cards available (no more fighters available
    until ACT 2, so get whatever you want.  Build a Deck : just make sure
    you still have all available fighters in your primary deck, then
    villagers, then resources, extras, etc
   -----------------------------------------------------------------------
   ACT 1 MAP 5 : "SARATOGA"
    Primary Objectives : 
     *Destroy 3 british Fort wagons
     *race to build 3 forts before the British build 3 forts
    Secondary Objectives :
     *find Keuchlers' bridge (200exp)
     *destroy the bridge of boats to delay Keuchler's arrival (? exp?)
                        -----------------------------------
  *this is one of those maps where you race against the clock, so no
    total domination, etc
  *start out by having all available units stay where they are and wait
    for 3 wagons to come to them....and destroy them.
  *there are a few Native Scouts (yours/blue) scattered around the map,
    leave them where they are, they will help you see things later
  *after destroying the 3rd wagon, immediately have all units go south
    next to the visible Tin Mine(I thought Tin was an alloy, how do you
    mine it?....lol), and reinforcements will appear ( a few villagers,
    a few more fighters, another falconet, and a 
    Covered Wagon/Town Wagon)
  *have the Wagon make a Town center right next to the Tin Mine, have
    all the villagers hunt deer for a bit, group fighters/hero into
    group 1, group falconets into group 2.
  *build 3 forts? sounds impossible, but its a race for resources, your
    Town Center can actually build Fort Wagons for "only" 
    1000food/1000wood/and 1000coin....each
  *as soon as your Town center completes construction, you have 2 cards
    available, send for fishing boats (they will appear at your
    bouy/right side of the map)and some fighters.
  *save your game.
  *some more villagers also appear, have 3 of them go west into some
    caves and collect resources just laying around (theres no threat in
    the caves and about 4 or 5 different spots to collect stuff), then
    have them mine in the caves. The other new villagers, have them
    chop wood near your Town Center.
  *once your fishing boats arrive, put them to work immediately(just
    keep them away from south of where they start out/British
    Outposts, etc)
  *protect the villagers who are hunting deer, a small band of British
    will come shortly and kill them off if you're not on top of it.
  *after that little battle, send group1/fighters and group2/falconets
    back up to where you started (by that little creek).....there's 6
    musketeers and a falconet.....take them out, then an Outpost will
    appear right near where the musketeers were, have your artillery
    take it out/protect artillery with group1. Then, take out the
    Outpost north of the Trading post, then take out the Trading Post.
  *by then, you should have a secondary objective (find Keuchler's
    bridge), it's just to the right of trading post you just leveled.
    Have artillery take out the Outpost while group 1 cleans up the
    enemy fighters, then have all units destroy the bridge. Immediately
    after that, a small force MAY come from your left and attack. Take
    care of them, then retreat to where you first started (by the creek
    ....not your village).
  *pay attention to cards as they become available, send fighters/add
    to group 1
  *keep your 3 villagers in the caves busy finding resource stashes,
    and keep your fishing boats busy and safe.
  *your next immediate goal is to advance to the Fortress Age.  
    AS SOON as you have, for example, enough food (1200food for
    advance), switch all villagers not in the caves to MINING!! When
    you advance, choose "The Messenger" (ages up very fast, plus one
    Travois)
  *have the Travois make a Market (upgrade the usual "HuntingDogs/ 
    LumberCeremony/Placer Mines", etc)
  *ASAP, make a Fort Wagon with your Town Center, and build that Fort
  *villagers : once the 3 villagers in the caves have collected all
    the stashes, have them mine inside the caves at one of the mines.  
    The other villagers, have ALL of them working on whatever is
    needed the most to make 1000 of (food/wood/coin).....be careful
    having them hunt too far from your town center, its not safe
    (the berry bushes below your Town Center actually work pretty well)
  *Also, for food, the fishing boats will take care of much of it,
    for coin, this map gives you 500 coin from Nathaniel's family
    fortune every so often, but don't wait for just that for coin.
  *British Forts : the British will try and build a fort "by the
    river"..... just above where you are hanging out now/right
    where you started.....destroy it at all costs. Then retreat
    back across the creek to where you started and wait. Some of
    their fighters/artillery may fire at you, but they wont follow
    you across the creek. 
  *The next Fort they try to build will most likely be exactly in
    the same spot, so just have your group1 and 2 hang out where
    you first started. If the British try to "build a Fort in the
    North", let it be and just work harder to get you 3 forts built.
  *your Forts : build all 3 ASAP, and right next to your Town Center
    is fine.
  *when you build your 3 forts before they do, you win
  --------------------------------------------------------------------
  Cards : no new cards (no total annihilation = little experience I guess)
  --------------------------------------------------------------------
 ACT 1 MAP 6 : "Valley Forge"
  Primary Objectives :
    *build 6 huts inside the camp
    *gather 3000 food
  Secondary Objectives :
   *Destroy the Outpost to open up the pass (300xp)
   *get the Food Cart back to Valley Forge (200xp)
          --------------------------------------------------------
  *I guess its colder than it was at "Crossing The Delaware", because
    you have to keep everyone from freezing to death,
    at least starting out.  
  *group all your Colonial Militia/hut builders in group 1, group
    the 2 heroes in group 9. Have group 1 chop wood as nearby as
    possible (you need 450 wood to build 6 "huts"(houses). Keep an eye
    on everyone's health, have them warm up by a fire (which they do
    quickly)/chop wood/warm up/etc. 
  *There are 3 clusters of tents/3 fires, have everyone stay near the
    upper fire (near the creek, build your houses there too) 
  *Have the 2 heroes explore the nearby area, gather treasures
    (there's a villager you can save a little northwest of where you
    start out/across the creek, have her collect the resources lying
    around as you find them....and they must have really good long
    underwear because they dont get cold).....keep your heroes
    warm, too.
  *your 3 fires not only warm up your units, but heal them too (there
    will be a few small British Attacks occasionally). The other fires
    on the map don't do anything.
  *after you build your 6 huts, everyone apparently gets better long
    underwear, because you dont have to worry about anyone freezing
  *have the 2 heroes continue to gather treasures, have the villager
    continue to gather resources laying around. Keep your group 1
    guys near the upper fire where you built your huts and have them
    defend your camp while they chop wood. Dont worry too much about
    losing tents, etc right now. 
  *as you explore the map, you will encounter small random British
    patrols, by having group 1 stay back at the camp, you will lose
    less of them.  Your heroes can regenerate, and are much stronger.
    Have your heroes eliminate any patrols, one group at a time, and
    send them back up to a fire to heal as needed. Dont let your
    heroes "pass out" - they take too long to "wake up", run away
    from a battle while you still can, heal, then finish the battle.
  *your next main goal is to get 3000 food
  *get food from the Bakers? You dont really need to, but if you
    want to try it, save your game, and have your 2 heroes head
    straight for the baker near the bottom/center of the map (the
    other baker has too much British around it). 600 coin isnt a
    lot, but I wouldn't waste it. You can get plenty of food other
    ways.
  *Remember that all wagons can be destroyed very quickly by the
    enemy, the route back from the baker can be very dangerous.
  *or, you can just have your 2 heroes explore more of the map
   (stay to the left), and you'll discover some more stuff laying
   around for your villager to gather.
  *You'll find/save a food wagon near the center of the map, escort
    it up to your camp and you'll get 1000 food + 200 experience
   (secondary objective) When you get to the Baker, you can make
    up to 6 Food Wagons (100 coin each, you have 600 coin, each
    wagon gives you 1000 food), escort it/them back to your camp. 
  *There is an Outpost Wagon near the Southwest edge of your map
   (build an outpost just below the upper fire where your group 1
   is gathered)
  *just to the left of the top/center of the map, there's an outpost
    you can destroy (secondary objective), have your 2 heroes take
    it down (heal them by the fire as needed), and a few more
    Colonial Militia will join you (these ones don't gather or
    build, just fight), add them to group 1/continue defending your
    camp with group 1.
  *there are 2 trading posts you can build (both on the left side
    of the map). #1 is near the bottom/edge/center of the map/off
    to the left just a bit. #2 is southwest/near the edge of the
    map/just above the first one.
  *if you build either Trading Post before you get your 3000 food,
    3 villagers will automatically pop out from each one and collect
    some food.  If you click on them right away, you can have them
    mine coin. Otherwise, they will just collect a little food and
    disappear.  
  *Outposts : other than the Outpost wagon that you find, the only
    other Outposts you can build on this map can only be built by
    the villagers you get from the Trading Posts(French villagers
    from a Native American Trading Post?....hmm)
  *Also, you cannot upgrade Outposts on this map, so build at least
    2 together wherever you you build any. Outposts dont really make
    a big difference, on this map anyway, whether you have any or not.
    I wouldnt build any Outposts next to your #1 Trading Post, you
    will lose them, but the British probably won't bother the Trading
    Posts themselves (for now).  Maybe build a few more Outposts next
    to the one up at your camp (that you built with the Outpost Wagon)
  *after you get 3000 food, you get a wagon to build a Town Center, 
    build it just to the left of your upper fire and Outpost(s). You
    also get a few more soldiers. Oh yeah, and your 3 fires dont heal
    anymore.
  *build like 4 Medicine Men at your #2 Trading Post, and send them
    up to your camp
  *your ultimate mission now is to destroy the British Fort, but save
    that for the very last thing you do.
  *next goal is to advance to the Fortress Age, so use your cards (you
    should have like 9 available) to get a Farm Travois (hunting is
    scarce by your camp, and it is dangerous for your villagers to be
    unprotected), get any villagers you can, then maybe some soldiers.
  *if you have been mining coin, you should be able to advance to the
    Fortress age immediately.  Choose any diplomat you want.
  *if you still need coin, have 10 villagers mine some (on the left
    side of the map) and guard them with at least 20 soldiers. Leave
    at least 10 soldiers back at your camp, along with the 2 heroes,
    to defend. 
  *Build a plantation, as it is dangerous for villagers outside your
   camp, and assign 10 villagers to it.  Also, assign 10 villagers to
   your Farm.  Additionally, have 10 villagers mine coin down near
   your Trading Posts (or chop wood as needed....you only need wood
   to build buildings, and artillery.......protect these villagers
   with a large group of soldiers. The British may start to attack
   your Trading Posts now, especially #1, so have these soldiers
   defend the Trading Posts as well as the mining villagers.
  *Build enough Longhouses to support 200 population, build a Market,
    build at least one War Hut, and at least one Artillery Foundry.  
    Build everything close together, up by your upper Camp. 
  *Once again, I'm not using cavalry, but building masses of Militia
    and Culverins
  *Upgrade everything possible (Market/Farm/Plantation/Trading Post etc)
  *Build a Fire Pit, and have some villagers dance long enough to make
    4 more Medicine Men.
  *Build enough Guard Militia to make 2 groups of 50 soldiers (including
    the other ones you started out with, got from cards, etc). Have one
    group defend your Camp, have the other group defend your miners and
    your Trading Posts. Assign 4 Medicine Men to each group of soldiers.
  *build as many Culverins as you can (I built 17)
  *have your 2 heroes get the rest of the Treasures on the left side
    of the map while you are building your forces. Have a few villagers
    gather the scattered resources laying around on the left
    side of the map.
  *when you have built as many soldiers/artillery as you can, have one
    group of soldiers and one group of ALL the culverins start at the
    bottom right of the map.  Explore the map, eliminate enemies, have
    your heroes gather treasures.  Let the culverins destroy the
    buildings, have the soldiers protect the culverins and take out
    any enemy soldiers, etc.
  *save the fort for last, and have fun!!!
  ---------------------------------------------------------------------
   Cards : should have like 4 new cards available, no more soldiers are
    available until ACT 2, so SAVE them for then
  ---------------------------------------------------------------------
  ACT 1 MAP 7 : "The Battle of Morristown"
   Primary Objectives :
    *find and destroy the Hessian base
    *pursue and destroy Kuechler's army before it destroys the
      Morristown Capitol building
    *kill Colonel Kuechler
   Secondary Objectives :
    *destroy all of the Hessian Town Centers (100exp)
                  -----------------------------------------
 *assign Nathaniel (only hero in this map) group 9, assign soldiers
   group 1, assign artillery group 3.  Have group 9 and group 1 guard
   area up by Fire Pit, have group 3 stay south/out of harms way/just
   above Washington's gate.
 *attacks will come from just above your Fire Pit and just to the left
   of your Stable. Have your group 1 soldiers patrol back and forth
   between your Fire Pit and Stable
 *villagers : on the left there are 2 chopping wood (this is a
   vulnerable area), have them work to the right side of your base
  (safer). Have your other villagers(9 of them) mine coin until you
   get 1000 coin, then have them pick berries (just above your
   Town Center). (Have the 3 on the Fire Pit join the others and work).
 *Build a Market ASAP and upgrade everything  
 *advance to Fortess Age ASAP, choose "The Warrior" (gives you 
   4 Mantlets and 1 Travois).
 *use your first card to get a Farm Travois, build it ASAP, and have
   your 9 berry pickers Farm it. Then build 10 more villagers, have
   them mine coin until the local mine runs out, then have them
   build a Plantation. Upgrade your Farm and Plantation ASAP. Build 5
   more villagers, have them dance the Fire Pit, and make 
   8 Medicine Men.
 *send for Soldiers with any other cards that become available. Once
   you send for all the soldiers you can, send for 20 sheep and put
   them on your farm (the game will protest since you can "only have
   10 on a farm", but the sheep will still fatten faster)  
 *Once you have your 8 Medicine Men, have those 5 villagers join the
   other 2 cutting wood. Build enough villagers so you have 30
  (10 on each resource).
 *build 1 or 2 War Huts, maybe an extra Stable, and enough houses
   to support max (200) population. (A Good place to build houses
   is by Washington's gate). Build 2 forces of 50 soldiers/fighters
  (include 4 medicine Men with each group). Cavalry are best
   against artillery, but you wont encounter them right away. A good
   mixture of Veteran Dragoons and Guard Militia (2 upgrades at
   the war Hut) will do nicely.
 *artillery : you cannot make your own artillery, but Washington
   will give you some as you destroy enemy buildings.
 *as soon as you have 2 forces of 50 soldiers (and enough resources
   to replenish them quickly) attack the Hessian Town north of your
   village (save your game first). Destroy everything EXCEPT FOR THE
   STOCKADE ABOVE THE ENEMY TOWN CENTER.(as soon as you destroy this,
   a race is on, and you want to be ready for it). Have your
   artillery/group 3, do what they can to destroy enemy buildings,
   have group 1 protect artillery/assault enemy soldiers/villagers/etc.
   Have group 2 patrol your village and defend it.
 *explore the map, what you can of it now anyway, you'll notice that
   you cannot cross the swamps, except for to the right of the enemy
   Town Center, there is an enemy gate + walls + Outpost
  (and a FORT!!!) etc. Have Nathaniel get whatever Treasures he can.
 *your villagers cutting wood have probably run out of wood on the
   right of your village, have them mine coin down inside
   Washington's camp, you will need it soon. Have some farmers start
   hunting sheep, you'll need the extra food soon.
 *heal/rebuild your soldiers, etc (you should have tons of resources
   by now), and send BOTH groups of soldiers AND your artillery up
   to where the enemy gate/fence/Outpost etc is.  Have your artillery
   go right for the Outpost, then immediately have group 1 soldiers
   get in front of artillery and defend (you will have several large
   waves of enemy attacks, including artillery). 
 *Have group 2 soldiers right behind your artillery as a backup.  
   Destroy all the buildings you can (for now, you can cross the swamp
   but cannot go further yet) Including the Outpost, walls, the Stable,
   etc (you cannot reach the Fort yet ). 
 *After you have leveled what buildings you can for now, have
   your artillery destroy their artillery/help your soldiers etc
 *SAVE YOUR GAME, take several deep breaths and drink lots of caffeine!!!
 *after 1 or 2 waves of attacks (they will NOT slow down or stop), have
   group 3 destroy the stockade, and the freed Iroqouis Prisoner will
   tell you what to do/where things are.
 *AS SOON as you can see Colonel Kuechler's Hessian Siege army
   (upper left of map), destroy any attackers near the Fort, then
   destroy the Fort. Then, send all available units (soldiers and
   artillery) to Morristown(yellow)....the long way, of course
   ....there are 2 gates you have to destroy along the way, stop for
   nothing else except for destroy any Town Centers(do not even fight
   back at the attackers, just destroy 2 gates and GO GO GO!!!
 *your group will probably not make it too far, build more soldiers
   immediately and have them go directly to Morristown (yellow)
   ....destroy gates if needed, etc
 *you may need to restart your game from your last save a few times
   to be sucessful.
 *remember you can trade at your market if your coin gets low
 *you will NOT have the chance to destroy everything on this map,
   survival is enough!!
 *after defeating the army at Morristown, kill Colonel Kuechler
   and you win!! 
 ------------------------------------------------------------------------
 Cards : you should now have like 6 new cards available SAVE them for
  ACT 2 when you can get more soldiers.
 ------------------------------------------------------------------------
 ACT 1 MAP 8 : "The Battle of Yorktown" (last Map of Act 1)
  Primary Objectives :
   *destroy the British Frontier Outposts
   *build a Town Center
   *destroy the British Town Center
  Secondary Objectives :
   *destroy the British coastal Outposts
   *destroy the British redoubt cannons.
               ------------------------------------------------
 *starting out, group soldiers (including Nathaniel) into group 1,
   your 2 falconets into group 2, defeat attackers, and destroy the
   2 Outposts right above where you start out (let artillery destroy
   buildings, etc).
 *retreat to where you started out (group 1 and 2), build your Town
   Center next to to closest Mine, have the 10 villagers hunt deer,
   6 more villagers pop out after Town Center is built, have them
   Mine Coin. 2 cards are available, send for villagers
  (3 and 4 more = 7). Have 5 villagers chop wood, other 2 mine coin.
 *reinforcements show up, add soldiers to group 1, add falconet to
   group 2, have 2 heroes (Nathaniel and washington) stay back by 
   Town Center/group 9, have group 1 and 2 continue to guard area
   where you first started, have 2 Outpost Wagons build by where
   groups 1 and 2 are, on south side of creek/where you started.
 *the French will send you 3 Petards and 4 Colonial Militia, assign
   group 3 and have them attack the Outpost just above where they are.
   Wait for more Petards and Militia group them/group 3 then attack
   the Outpost northeast of where you just attacked. 
 *Wait again for more Petards/Militia before attacking the next
   Outpost (left of where the last one was......taunt the guards
   first, retreat enough to pick off a few at a time until they
   are all gone THEN attack the Outpost. 
 *Repeat this for 2 more coastal Outposts as you go northwest up
   the coast. This will not destroy all the coastal Outposts, we
   will get the rest later.  Have whats left of group 3 standby
   for now, you cannot move them anywhere except onto a ship.
 *Lafayette asks for help on his early assault (on a redoubt). 
   Do NOT help him yet. He'll get plenty of help later.
 *ASAP build a Market/upgrade the usual stuff
 *ASAP upgrade to Fortress age (should be able to almost right away),
   choose "The Warrior" (you get 4 Mantlets + 1 Travois)
 *use cards to send for soldiers/add to group 1.
 *as you clear the coastal Outposts, the French will send you ships, 
   have the Caravels fish, and have the Frigates stand by out of
   harms way for now.
 *build 2 War Huts, 2 Stables, 2 Artillery Foundrys, and a bunch of
   houses, as you get enough wood. Build enough villagers so you
   have 30 (10 on each resource). No farms or plantations yet
   .....hunt and mine for now. Build a Fire Pit, and have 5 of your
   wood choppers dance long enough to make 8 Medicine Men
 *keep an eye on your Outposts, repair them as needed between
   attacks (you cannot upgrade them).
 *(upgrade to Guard Militia), build 2 forces of 50 soldiers, and a
   few Culverins so you have at least 6 artillery. Add 4 Medicine Men
   to each group of soldiers. Move group 1 and artillery up a bit to
   the next creek, just below where the British buildings are. Have
   2nd group of soldiers take over guarding spot near your Outposts.
   Your villagers can safely hunt and mine on the island between the
   2 creeks(between your 2 groups of soldiers)
 *SAVE your game
 *ships : keep an eye on your Caravels, keep them fishing and out of
   harms way. You should have 3 Frigates after destroying the coastal
   Outposts....send them northwest to find 2 fixed guns. Take out a
   fixed gun, focus on that (ignore attacking ships), use "Broadside
   Attack" ability (on EACH Frigate), when the first fixed gun is
   destroyed THEN take out any attacking ships. 
 *Wait for Broadside Attack abilities to recharge, and go northwest
   again to destroy the 2nd fixed gun (you will lose all 3 Frigates
   right away). Send your Caravels after the 2nd fixed gun (you
   should have a ton of food by now anyway) to finish it off. Then
   have your Caravels destroy the 2 enemy docks. Try to save at
   least one Caravel for later.
 *cards : you can send for 3 fishing boats and 20 sheep if you want 
 *attack : have one group of soldiers and your artillery attack the
   nearest British building (the southern redoubt if the French
   havent finished it yet), have 2nd group of fighters guard the
   creek right below the southern redoubt.
 *destroy everything EXCEPT for the British Town Center
   (save it for last)
 *while you are doing this, have your abandoned coastal Outpost
   attackers board a Caravel ship, and disembark on the island where
   the fixed guns are, you'll find some enemy soldiers and another
   Outpost to Destroy. If you dont make it, dont worry, just send
   some more soldiers up there to finish the job.
 *the French will destroy the British Town Center before you can
   destroy everything. At least try to complete all your objectives
   and destroy as many buildings as you can.
 *Dont destroy too much around the British Town Center until you
   have completed all your other objectives. And remember, some
   battles are random, so dont be afraid to reload from your last
   saved game any try it again for the best results/experience. 
  -------------------------------------------------------------------
 Cards : you should have like 6 new cards available, save them for
  ACT2 for more soldiers
 --------------------------------------------------------------------
 ====================================END OF ACT 1====================
 ACT 2 MAP 1 : "The Bozeman Trail"
  Primary Objectives :
   *Find a Trading Post Site
   *Build a Trading Post
   *Escort the Covered Wagon from Fort Laramie to the Trading Post(twice)
   *Destroy both Sioux Town Centers
  Secondary Objectives :
   *Own 2 Trading Posts when the scenario ends (500 exp)
                      --------------------------------------
 *I tried this map several times, several ways, and the only way I got
   through it was how I describe it here. Try it for yourself, save
   your game from the start, go up the Trading Route trail, build a
   Trading Post, try to build a village and defend against the
   relentless Native attacks, you will lose!!
 *My strategy is to wipe out one one the 2 Native villages before you
   build your first Trading post.....it works, but it is slow starting
   out. Those native attacks are relentless!!
 *group your regular soldiers into group 1, group the 2 heroes into
   group 2, and go just a little northeast of Fort Laramie (yellow)
   until you find a treasure (2 cows).
 *back off your group 1 out of harms way and use your 2 heroes to get
   that treasure, the cows will be fully fattened by the time you
   start your village (dont put your cows near Fort Laramie or they
   will take them from you)
 *I chose not to engage any of my regular soldiers/group 1 until
   after I started building my village, you can choose to use them
   and lose them all, or keep them safe until you really need them.
 *For now, keep them down by where you got those 2 cows
 *just a little north of that treasure is a (enemy)native village
  (red/Red Cloud Sioux) Use you 2 heroes and sneak up on it until you
  can see their soldiers(cavalry), use one of Chayton's 2 special
  abilities one time to take out one enemy and back off (back towards
  where you got the 2 cows)...the enemy will only follow you so far,
  then retreat. 
 *Approach them again, this time use Chayton's other special ability
   one time on one enemy and retreat. Wait for at least one special
   ability to recharge then attack/retreat until all enemy
   soldiers are gone
 *attack the War Hut next (when a hero's health gets red, retreat,
   when it turns green again....attack).....this will take a while
  (attack villagers as they attack you)....then attack the Town
   Center.....this will take a very long time
 *while you're waiting, have your group 1 explore the map as much
   as you can without engaging any enemies, read a book, or whatever
  (if you alt/tab the game and try to do something else on your
   computer, the game pauses, so dont do that) you're in no danger
   of being attacked, for now, as long as youre not near anything
   that can attack you, so its safe to leave the game running
   and leave your computer for a few minutes at a time (just make
   sure to save first just in case)
*oh yeah, the last thing you want on this map is for one of your
  heroes to "pass out", especially near enemy soldiers or
  buildings.....and.......appparently the heroes have to be
  standing still to heal 
*after the enemy Town Center gets down to like 2000 hit points
  left, it stops shooting at you, you now can have all available
  units (except for your cows) attack it and level it :-)  
*after clearing out the red native village, have your 2 heroes
  explore the rest of the map, gather treasures, etc. You will run
  into some small enemy patrols, if there are 3 or less units, 
  just take them out, if there are more.....do the attack/retreat
  thing. Stay clear of the upper left of the map (the other Native
  village) until you have explored the rest of the map,
  gotten treasures, etc.
*Do not yet attempt to collect a treasure near the top of the map
  where there are like 4 Riflemen Guardians (and the treasure is a
  map worth some coin).....they will either knock out your heroes
  and/or wipe out your regular soldiers right now.
*Once you have explored the entire map, and have gotten all the
  treasures (except that one), and have cleared all the small
  enemy patrols, have your 2 heroes attack the other Native
 (enemy)(orange/Crazy Horse-Sioux) village like you did the
  first one except do NOT destroy the Town Center (or you will
  win too quickly and miss a lot of experience)
*Save your game
*have all available units meet at the middle Trading Post
  site (yes, including your cows), and have Chayton build
  a Trading Post
*when thats done, a covered wagon and some soldiers(6 Musketeers
  ....isnt that 3 too many?) will appear at Fort Laramie, use
  those soldiers only (dont worry about running down and helping)
  to escort the wagon to your Trading Post. While this is
  happening, have group 1 and your 2 heroes build a Trading Post
  at the site up North.
*after the wagon arrives and starts building a Town center, have
  the units who escorted it protect it while it builds.
*after you build your 2nd Trading Post, another Covered Wagon and
  some more soldiers (4 Veteran Dragoons)appear at Fort Laramie,
  have those soldiers escort the wagon to your North Trading Post
*continue to have the 6 Musketeers guard your first/still
  building Town Center, have your 2 heroes guard the new/north
  Trading Post, and have your group 1 soldiers meet up with the
  Veteran Dragoons above your middle trading Post and take out
  any enemy soldiers that appear (they want to take out your
  Covered Wagon, which has very few hit points).....and continue
  escorting the covered wagon north.
*have your Musketeers and Veteran Dragoons guard the north camp
  (Trading Post and still building Town Center). Have your 2
  heroes and your group 1 soldiers guard your middle camp
  (Trading Post and Town Center).
*you want to advance to the next age ASAP, so have your 6
  villagers "hunt" your 2 cows (its more like "cow tipping")
  for a quick 1000 food (you only need 800 food to advance to
  the Colonial Age)
*you should have like 16 cards available, so get some villagers
  (2 and 3), and some more food and coin so you can age up again
  real fast (to the Fortress Age you need 1200 food and 1000 coin
  .....so you need at least 2 shipments of 300 food and 3 of
  300 coin.....save the rest of your cards for soldiers).....also,
  send for a Farm Travois (there are plenty of Buffalo on this
  map, but it is too dangerous and too hard to protect your 2 camps
  and hunters/miners etc all at once)
*after you "hunt' your 2 cows, have your 11 villagers mine coin
  (nearby your middle Town Center), have 2 of them gather the food
  and coin shipments as they arrive.
*as soon as you advance to the Colonial Age, you should be able to
  advance to the Fortress Age immediately.....do this and upgrade
  to "Stagecoach" at your Trading Post (then you can choose what
  resources you get at your 2 Trading Posts)
*use your cards to send for soldiers, add them to group 1 at your
  middle camp (the bulk of the attacks will be here)
*as soon as you build your farm, have 10 of your 11 villagers
  Farm it, and do all upgrades.
*before you advance to the Industrial Age (this is mainly for
  upgrades to your soldiers), you want to build an army (some
  pretty intense attacks are still coming even though we almost
  wiped out the enemy from the start). Build a market, a War Hut,
  a Stable, at least 5 houses right off the bat, and an artillery
  foundry.....all around your middle camp. Again, you want 2 groups
  of 50 fighters, one at each camp (20 or 30 up north and more in
  the middle). 
*you'll need to build more villagers (30 again 10 for each resource)
  ......once the mine near your middle camp is used up, have 10
  villagers mine up north at the 2 mines near your north camp,
  then have them build a plantation if still needed.
*it gets pretty crowded at the middle camp, so have your woodcutters
  cut wood up by your north camp (its safer anyway), build some
  houses and a Fire Pit up there too)
*once you have built all of your buildings and have plenty of
  wood (at least 1000), have 5 of your woodcutters dance on the
  Fire Pit, and make 8 Medicine Men (assign 4 to each group of
  fighters)
*artillery : dont really need any on this map, but if you just cant
  help yourself, do what you gotta do
*while you're doing all this building, so is Crazy Horse, as
  the attacks will increase in both intensity and frequency. 
 (Imagine the attacks if we didnt eliminate the other
  village first....wow)
*dont forget about the treasure at the top of the map, have a large
  group of your soldiers take out the guardians, then have a hero
  get the booty
*once you've maxed out your forces, advanced to the Industrial Age,
  and upgraded everything you can, its time to attack Crazy Horse
*leave a small contingent of soldiers (say 20) back at your middle
  camp, and have a large group (50) attack the village
  .......save the Town Center for last
*go for it!!!
----------------------------------------------------------------------
Cards : you should have like 12 cards available, now you can
  actually use them to get more soldiers....pay attention to what
  "age' you can send the card (age 3 or 4), dont bother with the
  mercenaries for hire right now (the ones that cost like 1000 coin),
  get the horse artillery, and get the bison 
 (15 bison = 500 food x 15 = 7500 food)
Deck : arrange your deck so you have : Age 3.....15 bison and like
 7 soldier cards, Age 4 .....nothing for now, Age 2......the 4
  villagers card and 4 soldier cards, Age 1......2 villager cards,
  infinite/300 food/wood/coin cards, farm travois and 3 fishing
  boats cards
----------------------------------------------------------------------
ACT 2 MAP 2 : "Red Cloud's War"
  Primary Objectives :
   *Save 20 Railroad Workers from the Sioux  
   *Build 3 Trading Posts and upgrade the trade route
  Secondary Objectives :
   *Take out the Hole in the Wall Gang's Hideout
                      -----------------------------------------
 *get ready for total madness, Crazy Horses' attacks are relentless
   in this map
 *starts out telling you to save 20 railroad workers.......dont bother,
   they will gather in by themselves
 *be cautious grabbing any treasures....there are many guardians at
   each one, and you need your heroes to stay healthy......better
   yet, ignore treasures and just head down to your camp
   ....have your heroes stand by to build a Trading Post ASAP
   (very bottom of the map/a little to the right)
   ......this map is too crazy and the treasures arent really
   worth a whole lot to worry about them
 *pause your game.......explore your camp........notice the
   2 Outposts at the top of your camp.....the left one is currently
   set to "deliver home shipments".....send for settlers ASAP
  (should be able to send for a total of 9 settlers )
 *keep your eye on these Outposts and any other buildings you have
   control over throughout this map, and keep them repaired up
 *as the Railroad Workers arrive, let the first few gather a few
   resources by the Market, upgrade "Placer Mines" at your Market,
   then have all Railroad workers mine coin at 2 places : 
   1) right above where your Trading Post will go, and 
   2) to the right of your Outposts (where the cows are)
 *when the 2 mines are depleted, have the Workers join
   your camp defense (they throw dynamite!!)
 *as your villagers show up, have them chop wood down by where
   your Trading Post is, and keep them out of harms way (just have
   them run away from any attackers until your town center is built)
 *at your Mercenary Building "Goat on the Moon" (next to your Market),
   buy as many "Pistoleros" as you can throughout this map (they are
   cheapest, and each one counts as 5 population vs more with most
   of the other choices)
 *you'll get familiar real quick with the 2 places to defend
  (both are openings in the fence by Outposts), have one group
   patrol back and forth and defend
 *have Chayton build a Trading Post ASAP, and upgrade it ASAP
  (2 upgrades), and set it to collect coin. Keep your 2 heroes out
  of the fighting for now, unless absolutely necessary.
 *once you get almost 20 railroad workers, add 10 of them to
   your defense force, have the rest keep mining
 *as soon as your 20 Railraod workers arrive, your next objective
   appears (build 3 Trading Posts and upgrade the Trade Route)
   ......dont go anywhere just yet.
 *after you get your villagers sent from home, send for soldiers
   and have them help defend your camp......as many as possible
 *as soon as you get 600 wood, have your villagers build a
   Town Center just left of your Trading Post. You should have
   even more villagers.  
 *Let the villagers gather the provisions, then have them chop
   more wood until all the trees to the right of your Trading Post
   are cleared (keep villagers away from fighting
   ......now they can run and hide in the Town Center if need be)
   ........have your home shipments sent to your Town Center
   .......send for 15 bison
 *as soon as the wood is cleared,build a War Hut and an Artillery
   Foundry, have some villagers "hunt" cows and some "hunt" bison
 *when reinforcements from Fort Laramie arrive,
  ........save your game here......
    then group the new arrivals apart from everything else
   (but all together in one group......
    Group #2...... including artillery)
    ....also add your 2 heroes to this group), 
    have them go directly to the center of the map
    .......to the left a little
    now up just a little............ 
    look for a house with a crate of food and approach it
    .......you will discover a secondary objective 
    "Take out the Hole in the Wall Gang's Hideout"
  *......take em out, then have your group 2 go just a bit north
    and free 2 villagers trapped by some treasure guardians,
    have the 2 freed villagers gather the resources laying around
    where the "gang" was
  *immediately have your group 2 go to the middle Trading Post
    site, and have Chayton build a Trading Post, then immediately
    have group 2 go north and build the last Trading Post. 
  *meanwhile, back in your camp there are constant relentless
    attacks, keep your defensive forces as maxed as possible, 
    build Guard Musketeers and Pistoleros,
    keep you villagers busy
    .........yeah right........good luck!!!!
    .......might have to reload this one a few times from
    where the reinforcements came in and try it a few times
    to finish it
  ----------------------------------------------------------------
  Cards : all that and you only get one new card.......aaaaargh
   no total annihilation = little experience
   ....doesnt total chaos count for something?.....lol
  ----------------------------------------------------------------
 ACT 2 MAP 3 : "Claims"
   Primary Objectives :
    *Destroy all enemy Barracks and War Huts. Do not let 4 mining
      camps be destroyed.
   Secondary Objectives :
    *Allow no mining camps to be destroyed (200exp)
    *allow no Trading Posts to be destroyed (300 exp)
               ----------------------------------------------
  *less crazy than the last map, total destruction is possible :-)
  *start out by grouping ( 3 heroes and soldiers in group 1,
    falconet in group 5, villagers in group 8)
  *leave the villagers as they are for now (2 on wood, 5 on food)
  *send for more villagers (3 groups for a total of 9 more, have
   2 more on wood, rest on food)
   .....then send for as many soldiers as you can,
   as cards become available
  *post group 1 up by your NorthEast(upper right) Camp
    Outpost/Tower....defend your first attack which will come
    across the river there. Have your falconet back them up.
  *click on each Trading Post (there are 7), have 4 collect coin,
    3 collect food
  *I will refer to the Trading posts as #1 (upper right/Far north),
    going south to #2, going south again to #3, going west near
    the middle of the map to #4, going south to near the bottom
    of the map to #5, going NorthWest (up and left) to #6, and
    finally to #7 (far left).
  *as soon as you defeat the first attack, have group 1 go
    SouthWest (down/left)....to the left of Trading Post #4,
    and destroy the Fort before it finishes building.....then
    go back up to your camp and have them guard the same place
    they were before (upper right camp Outpost, by the river)
    ......steady attacks will come thru here
  *upgrade "Veteran Musketeers" at your War Hut, and
    build/build/build lots of em
    ........you want to work towards making 4 groups of
    20 to 30 soldiers
  *have 4 villagers chop wood near your camp (up by the
    war hut/town center), and have the rest hunt Bison, for now
    ......once there are no bison near your camp, have
    10 villagers build a farm (upgrade it) right in your camp
    ......do NOT have any villagers hunt bison near the river
    where you can cross it
  *an attack to your far left Trading Post/Mining Camp will happen
    soon......send 5 or 10 units there quickly to deal with them
    before they destroy any buildings.....repair the buildings
    after the fight, and assign these soldiers group 2,
    have them stand guard between #7 and #6 Trading Posts
  *add more soldiers to group 2 until its like 30 strong, and dont
    forget to keep group 1 at least 20 strong.
  *have 5 or more soldiers start group 3, and have them defend
    the #3 and #4 Trading Posts.
  *attacks will increase in size and frequency, but as long as you
    keep sending for soldiers and building Veteran Musketeers, you
    should have no problems
  *remember to repair buildings after each battle
  *after you have 30 units in groups 1 2 and 3, build group 4 as
    big as you can (50 units)
  *upgrade to the Industrial Age, build one of every type of
    building, upgrade everything (especially Guard Musketeers)
  *your 4 villagers cutting wood will quickly run out of stuff to
    cut around your camp, have them work over to the right of
    Trading Post #2....its safe enough while you're distracting
    the enemy in 3 different places....for the most part.
  *once group 4 is maxed and so is your population, have group
   4 attack/totally annihilate the (pink)Rival Miners/Spanish
   ......in case you havent noticed, their camp is between your
   Trading Posts #3, 4 and 5....that black spot on the
   mini map in the bottom right........clear em out!!!!
  *keep groups 1 and 2 at their posts, but you may have group 3
    help destroy things.....from Trading Post #3 there is a
    Town Center.....start there and work south and meet group 4
    in the middle somewhere......one enemy camp down and 2 to go!!!
  *have group 3 clear out Treasure Guardians on your side (south)
    of the river, then have a "hero" go get the treasures
  *Form 3 groups of 50 soldiers (plus extras to refortify)
  *keep group 1 where they are (north of your camp by your
    northeast Outpost/by the river), have group 2 guard where
    you can cross the river (where that Fort was/left of your
    Trading Post #4), and have group 3 start destroying things
    above your #1 Trading Post.....and then work their way west...
 *the 2 War Huts/Barracks that are left for you to destroy so you
   can win the map.......save them for last
 *destroy everything but those 2 war huts/barracks, collect
   treasures, then finish the map!! 
  (and you should have lost NO buildings of any kind)
-------------------------------------------------------------------
Cards : should have 3 available, 2 if if you used the one you got
  last time......no more regular soldiers are available
  .....the mercenaries for hire are usually too expensive to use
  ......get what you want, but make sure your primary
  deck of 20 cards has the best stuff (soldiers, then whatever)
-------------------------------------------------------------------
ACT 2 MAP 4 : "Ambushed!"
 Primary Objectives :
  *Bring Chayton to Crazy Horse's camp
 Secondary Objectives :
  *run a black powder Wagon into a Weapons Cache to open
   a pass (200 exp) 
        ----------------------------------------------------------
  *you gotta fight your way to go see Crazy Horse, so might as well
    take everything out and get max experience, etc
  *you start out with 10 villagers, have them farm (upgrade Farm),
    build 8 villagers right away, have half mine and half chop wood
  *build a Market ASAP.....research mining and wood stuff
  *have Chayton (assign him group 9) explore the local area
    .....do not engage any enemies/defense only 
    ......map out your camp......have him stand guard
    at the only entrance/exit to your camp (by the Weapons Cache)
  *Weapons Caches/Powder Wagons : every time you destroy an enemy
    Town Center, you will get a Powder Wagon
    ......save these in your village and dont use them until you
    have explored/destroyed everything possible in the entire map first
    ........opening up a "pass" invites more enemies, and you have
    enough to deal with without more problems 
  *as you get experience, send for villagers, I got 12
    .......get/build enough villagers for 10 on each resource
   (30 total)......group them (8, 7, 6)
  *next cards (after villagers)......get soldiers
  *there are some resources laying around inside your camp
    .....have 1 or 2 villagers get these, protected by Chayton
  *build 2 War Huts ASAP, build lots of houses, and build one force of
    50 regular Musketeers (or combined with soldiers sent).....group #1,
    have them guard where Chayton is......be prepared for some
    (possibly)pretty intense attacks
    .......repeatedly......keep 50 units there 
  *advance to the Fortress age (I chose the "Shaman" politician,
    you get 3 Travois)
  *build an Artillery Foundry, upgrade to Veteran Musketeers
   (War Hut), upgrade Farm, build a Stable if you want, upgrade
    everything else you can
  *build a Fire Pit and create 8 Medicine men (assign 4 to a
    group of soldiers as usual), then do the "War Dance"
  *create a 2nd group of 50 soldiers 
    .....skirmishers seem to work best on this map
  *there are few to none enemy cavalry on this map, so for
    your cavalry build Hussars not Dragoons
  *for a quick boost in food, have 15 bison delivered from your
    home city, have your farmers "hunt" them
  *advance to the Industrial Age,upgrade everything possible
    (the only building you can't build on this map is a dock)
  *build a plantation, upgrade it (x2), when the 3 mines around
    your village are depleted, have your miners work here
  *create 8 (or more) Culverins, have them all assist 2nd group
    of soldiers in attacks
  *send 2nd group of soldiers and their culverins out to attack
    everything possible, you should be able to get to 75% of
    the map this way without blowing up any Weapons Caches,
    send all Powder Wagons back to your village for now.
  *expect some massive resistance, up to 2 or 3 large groups of
    enemies at a time
    .....retreat and regroup/heal between battles as needed 
    .......remember, Medicine Men heal better when everyone
    is standing still, when no one is being attacked
   (they heal artillery and Powder Wagons, too)
  *treasures.....take out the treasure guardians as you find
    them, the enemy has no heroes that I know of, so they can't
    grab the treasures
  *even after you destroy what seems like everything you can,
    more enemies will appear from nowhere, over and over, keep
    your village safe with group 1 and their artillery (if any)
  *sweep the entire accessible area a second time : 
     .......to make sure you got everything you can get to
     .......some places there are visible enemies/buildings
     on different levels that you cant get to yet
     ......take out what you can (from a different level)
     and it will save you a lot of trouble later
  *there are 6 Weapons Caches to blow up, 3 are entrances
    to small areas where there is an enemy village, etc
    .......2 make shortcuts so you dont have to go around
    the long way, and the one at the top of the map is the
    LAST one you want to blow up, as it leads you to Crazy Horse
  *blow up the 2 shortcut Weapons Caches
  *blow up one of the Weapons Caches that lead into a small area
    with a village, etc
    .......make sure your attackers are standing by ready to attack
  *go for the other small area w/ a village.....then the next one
  *make sure you get all the treasures
  *blow up the last Weapons Cache, and have Chayton
    visit Crazy Horse
  *yep, Holme is an idiot, must be that Mountain Brain Fever
    or something....lol
 ------------------------------------------------------------------
  Cards : 2 more from this last map
 -------------------------------------------------------------------
 ACT 2 MAP 5 : "Turning Point"
  Primary Objectives :
   *protect the Settlers gathering wood for the Fort
   *destroy the Forts' Command Post
                 -----------------------------------------------
   *SAVE YOUR GAME
   *build Veteran Skirmishers up to max population (30 right now)
     before you attempt to fight the Sioux, otherwise you'll spend
     a lot more and build a lot more. Holme will keep sending
     villagers to chop wood, and they will die, but apparently
     Holme doesnt complain or anything, plus this is the only quiet
     part of the map, the next part is totally insane,
     so enjoy it while it lasts.
  *assign 2 Trading Posts to get coin, one to get Food
    ......keep them this way, even when it seems like
    you need more food.....you will need lots of coin later
  *have Chayton explore the map and gather treasures
    (avoid the one in the upper right with the 4 Outlaw Riders
    unless you want Chayton to "take a nap" and waste time)
  *once you have 30 soldiers, go shoot some Sioux and let the
    Settlers actually chop some wood, the Forts' construction
    progress is shown at the top of your screen. Build more
    Skirmishers to replenish as many as you can as fast as you can
  *once the Fort gets to 80% completeed, switch all 3 Trading
    Stations to get Coin and stop building soldiers
  *........once the Fort is built, Holme and Chayton get into
    a verbal fight and Holme takes over all the stuff in the
    south of the map, and becomes your enemy.
  *Chayton sides with the Sioux and their village in the north
    becomes yours.
  *SAVE YOUR GAME
  *your one and only focus is to destroy that Command Post,
    NOTHING ELSE including defense of your camp,
    villagers, etc......matters
    (I tried this map like 4 times , once I even cheated
    just to see what would happen,
    and thats the way this map is.......crazy!!)
  *immediately have 5 villagers chop wood, upgrade Lumber
    Ceremony and Placer Mines at your Market, have 2 villagers
    stand by at your Town Center to collect coin
  *you should have at least 1500 coin, if not, start over
  *you should have like 8 cards available, send for :
    (cards 1, 2 and 3) chests of 300 coin times 3 
      ( 900 coin additional)
    (cards 4, 5, and 6) villagers (12 villagers total)
    (cards 7 and 8) Mantlets
  *build an Artillery Foundry ASAP (need 300 wood)
  *build 5 Culverins........have all villagers chop wood
    until you have built your Artilllery Foundry and have
    built 5 Culverins, then have 15 Mine Coin
    and 4 Chop Wood, and build 1 more Culverin
  *you will get another available card, get 7 Kanya Horsemen
  *after the second group of Mantlets arrives and BEFORE your
    Kanya Horsemen arrive,send your Culverins and Soldiers to
    the middle of the map, and "hide" by the Silver Mine there
  *when your Kanya horsemen arrive, just have them meet the
    other soldiers
  *if a large group of enemies arrives BEFORE you leave your
    village, and they see you, start your game over from your
    last save (or they will destroy you)
    ......if not, youre doing great
  *when the large group of enemies starts to attack your
    village, take out the Command Post
  *keep the Culverins focused on their objective (select the
    Culverins and click the target repeatedly
  *have your soldiers defend the Culverins, destroy enemy
    soldiers, Outposts, and villagers
   (in that order.....only if they are actively attacking
    your Culverins)
  *if this doesnt work out so well,start over again from your
    last save and try again........Good Luck!!!!
  --------------------------------------------------------------
 Cards : none from this last map
 ---------------------------------------------------------------
 ACT2 MAP 6 : "Trust"
  Primary Objectives :
   *Earn 15,000 experience points
   *find Sheriff Holme
  Secondary Objectives :
   *earn 150 experience points for each Outlaw killed
   *earn 1000 experience points for building a Trading Post on
     the Trade Route(1000 exp)
   *earn 2000 Experience Points for rescuing the Sioux War Chief
     and returning him to the flagged area in the Sioux village
   *earn 300 Experience Points for each Sioux warrior prisoner
     returned to the flagged area in the Sioux village.
                 ----------------------------------------------
   *Holmes' Bandits (red) will attack you with increasingly
     large forces, but it will be a while before he starts using
     artillery too
     .........build/get soldiers.......then worry about experience
   *have the 3 Miners mine coin after they get the resources laying
     around, you might want to group them (group 8) so you can get
     to them easily.
   *Upgrade "Placer Mines" at your Market
   *have Chayton stay around the Town Center for now, and take
     care of any small enemy attacks.
   *build 9 Axe Riders(stable), add them to group 1/soldiers
   *have the soldiers you start out with take out the Treasure
     Guardians close by (Jaguars guarding a "pet" Jaguar), 
     have Chayton get the "Pet", then have your soldiers defend
     an attack on the north side of your camp.
   *in between defending attacks on your village, have your
     soldiers hang out where you got the Jaquar, and take out
     any Supply Wagons coming through.......dont attack anything
     yet, just defend......wait till you get more soldiers
   *remember to repair buildings after any attacks
   *send for villagers with you first 3 cards, have 10 of them
     build a Farm and Farm it(upgrade it twice), 
     have the other 2 join the Miners and mine coin,
     or chop wood occasionally as needed, 
     get soldiers with the next 4 cards
  *once you have like 20 soldiers, there are 2 Outlaw camps
    near where you got the Jaguar, one a little northwest from
    where you got the jaguar, the other west of where you got
    the jaguar.....you will also run into a few of Holmes' soldiers
    .......take them out, too
  *have you 3 miners gather any resources from supply wagons,
    outlaw camps, etc after the area is safe....dont let the
    resources lay around too long, or someone else might get them
  *continue building lots of Axe Riders, once you have like 30
    soldiers in group 1, create group 2 with at least 20 soldiers
  *keep building soldiers, but leave enough food (1200) and
    coin (1000) to advance to the next age.
  *have group 1 go north up the trading route and find the
    Trading Post site
  *have group 2 stand around where you got the jaguar/attack
    supply wagons/defend your village
  *once you find the Trading Post site, destroy the existing
    enemy trading post and any attacking enemies, take out
    the treasure guardians to the right of the Trading Post site
    (2 different treasures), take out the tents at a camp
    just to the left of the Trading Post site, 
    then stand guard where those tents were and take out
    any Supply Wagons/defend the area
  *have Chayton build a Trading Post (upgrade to Stagecoach)
    and get the treasures......one is a villager, have them
    collect resources laying around by the treasure sites and
    just to the left of the Trading Post 
  *you should be able to advance to the Fortress Age, do it
    .....choose "The Chief" and you get 4 villagers and 1 Travois. 
  *have the Travois build a Plantation, have the 4 new villagers
    chop wood (upgrade x3 at market), upgrade your Farm again,
    upgrade to Elite Axe Riders (Stable) 
  *advance to the Industrial Age, choose "The Warrior",
    upgrade your Trading Post to "Iron Horse" (trains), 
    upgrade to Champion Axe Riders (stable), 
    upgrade(at War Hut) Champion Wakina Rifles
  *keep building lots of Champion Wakina Rifles and 
    a few Champion Axe Riders until you have 2 groups
    of 50 soldiers
  *have group 2 explore the lower half of the map,
    take out Outlaw camps, save prisoners,
    take out Treasure Guardians, etc
    .........have them regroup back where you got the jaguar
    in between each battle to get any Supply Wagons
    going thru/defend your village/rebuild your forces, etc
  *you will have increasingly large attacks on your village
    from Holme's Bandits(red)including artillery
  *have group 1 explore the upper half of the map, take out
    enemies, Outlaws, treasure guardians, etc, regroup between
    each battle near your Trading Post
  *when you rescue the Sioux warrior prisoners
   (Axe Riders), just send them by themselves to
    the flagged area, no escort needed
    ....then you can add them to your soldiers.
  *the War Chief is at the very top of the map, have group 1
    rescue him, come in from the right side, do NOT try to go
    thru the enemy camp yet just to the south of where the
    War Chief is being held prisoner 
    ( I didnt save him until later on in the game and still
    got plenty of experience.....sorry Chief :-p
  *you should have your 15000 experience by now, and a new
    primary objective (find Sheriff Holme)
  *SAVE YOUR GAME
  *Crazy Horse and Wind Feather are both able to make a Town
    Center, but if you do, you still wont be able to
    make villagers, so dont bother
  *with the additional soldiers from the Sioux, plus yours,
    you should have max population (200+), have your 2 groups
    of soldiers clear out everything on the map except for
    the enemy village and do NOT go into the caves yet. 
  *dont worry about collecting resources laying around the map
    anymore, and take out the treasure guardians, but dont
    worry about getting the treasures yet. I got the resources
    and the treasures after wiping out the enemy village,
    before going into the caves.
  *you will lose some soldiers during your exploration/assault,
    especially outside the enemy camp
  * build 8 or 10 Culverins (each one uses 4 population,
    so build a few at a time as your soldiers die off)
  *before you attack the enemy village, have an attack force
    of like 25 Champion Wakina Rifles and 25 Champion Axe
    Riders ready (along with your artillery), and another
    large group of soldiers to defend your village
    (doesnt have to be 50 strong, but at least 30)
  *attack the enemy village with your attack force and
    artillery, have artillery start with the Outpost behind
    the fence with a barracks behind it, have soldiers
    attack a section of fence when theyre not defending
    artillery or fighting off enemy soldiers
    ........its ok to clear out every last thing on the map,
    just dont go into the caves yet.
  *go ahead and get the resources laying around and get
    the treasures
  *have an attack force go into the caves and "visit" with Holme
  ----------------------------------------------------------------
  Cards : 4 new cards, but who cares?
  -----------------------------------------------------------------
 ACT 2 MAP 7 (FINAL MAP OF THE GAME) :
       "Battle of the Little Bighorn"
  Primary Objectives :
    *Bring the 3 Cheyenne War Chiefs to the Town Center
    *defend the Sioux camp until General Custer arrives
    *kill General Custer
  Secondary Objectives :
    *Destroy both enemy Town Centers
    *Destroy General Custers' buildings
                        ------------------------------------------
  *SAVE YOUR GAME
  *you have like 7 minutes to bring the 3 War Chiefs to your
    Town Center.......get moving
  *have all 10 villagers you start out with (including the ones
    dancing on your Fire Pit) hunt Bison
    ....to the right of your camp
  *group your soldiers and have them go right to the Cheyenne
   village on your left. Once you get there, move Chief Two Moon
   out of harms way and take care of the attackers. You'll get
   a few more soldiers, add them to group and have all fighters
   immediately go back to your village to defend an attack northeast
   of your Town Center
  *there are like 4 villagers under your control now from that
   Cheyenne village, have them mine coin, and have your other
   10 villagers Farm. This village is where you will gather all
   your resources, and eventually will become your Town
   Center, too, after your present one is destroyed
  *Have Chief Two Moon meet Chayton back at your Town Center
  *after defending the attack, have your soldiers go immediately
    to the middle Cheyenne village, there are no attackers here,
    so go immediately back to your Town Center to defend
    another attack at the same place
  *add the new soldiers to yours, send Chief Bull Bear to your
    Town Center to meet up with Chayton and Chief Two Moon
  *dont worry about losing tents, etc......it will not affect
    your max population, it stays at 200 throughout the game
  *there are 3 places to cross the river(the one with water in it)
    ...on the left, you can get to the upper left part of the map
    .....in the middle, you will be able to get to the dry riverbed
    (the brown squiggly thing in the top/middle of the map) once
    Custer's Army blows up the rocks blocking it
    ......on the right, you can get to the Cheyenne village on the
    right and the rest of the upper right part of the map
  *after defending the 2nd attack, have your soldiers go
    immediately to the 3rd Cheyenne village (on the right),
    do not stop at the enemy Outpost on the way to fight
    ......keep going to the village.
  *when you get there, immediately send Chief Brave Wolf to your
   Town Center (by himself), add the new soldiers to yours,
   and have the 3 villagers stay there and chop wood for now.
  *at your Market, upgrade woodcutting twice, also upgrade your
   Farm twice
  *have your soldiers go back to your Town Center, this time you
    may destroy the enemy Outpost on your way back
   (and the skirmishers).....do not engage any other enemies
    for now, go back to your Town Center
  *you have met your first objective by the 3 Chiefs meeting
    with Chayton at your Town Center
    .......have your soldiers and heroes defend your
    Town Center from the light blue enemies 
   (Custers Right Wing or left nut or something)
    until Custers Army (blue) gets there
  *SAVE YOUR GAME
  *keep an eye on Custers Army (blue) as they make their way
    down the dried up riverbed (the big brown squiggly thing
    at the top of the map)
  *unfortunately, you dont have enough soldiers and resources
   to destroy Custer's buildings right now, and when Custer's Army
   gets to your Town Center, you will lose it 
  *your middle Cheyenne village : abandon it, give the enemy
    yet something else to focus on while you build up your forces
  *set the War Hut at the left village to "deliver home city
    shipments to this building", and send for soldiers, have
    these new soldiers defend your left village
  *in between defensive attacks, have your main group of
    soldiers explore the immediate area.....take out small
    bands of enemies, cross the river (on the left)
    to the other side just a little then turn back
    ......return to your Town Center often to defend it
    from light blue guys
  *Trading Posts : just build one at your left village,
    build 4 Medicine men, group them independently, and have
    them go around and heal people (soldiers, heroes,
    and villagers) when its safe
    .......otherwise keep them out of harms way
  *advance to the Industrial Age, choose "The Chief", you get
   10 villagers and 1 Travois......have the Travois build a
   Siege Workshop, and have the 10 new villagers mine coin
   with your 5 miners 
  *SAVE YOUR GAME
  *build a stable in your left village, upgrade Elite Axe Riders,
   then Champion Axe Riders once you're in the Industrial Age
  *upgrade (War Hut) Champion Wakina Rifles
  *send for (3) horse artillery, build 7 Culverins
  *when Custers Army breaks through the rocks in the middle
    river crossing, abandon your Town Center, have your heroes
    hang out up by your Farm (left village) and have both your
    groups of soldiers hang out/defend your left village
  *SAVE YOUR GAME
  *Custers Army's first group of soldiers (7 Hussars
    and 2 Falconets) doesnt look so intimidating,
    but look up at the riverbed......here comes Custer
    with LOTS more soldiers and artillery
    .....let him destroy your Town Center
    and it will give him something to do while you finish
    building up your forces.
  *Custer and his gang will stay around where your old Town
   Center was, do not approach them yet, if they approach you,
   retreat/try to take out just a few at a time
   DEFENSE ONLY for now. DO NOT KILL CUSTER YET
   (he is on a brown horse with a black uniform/he has
   5000 hit points but he CAN and WILL die
   ......lets take care of some other things first)
  *you can build a new Town Center in your left village,
   if you want, but you dont really need to
  *crazy ole Crazy Horse shows up and tries to save
    your Town Center.......click on him and try to send him
    and his "lunatics" (there are extra cavalry all over
    the map now) to safety at your left village
    .......if they make it safely, fine, if not, no big deal
    .......Crazy Horse will probably get beat up and
    "take a nap" where your old Town Center was
    .......let him be for now.
  *you should have like 250 population now
    (lots of extra soldiers)
  *your miners will soon use up both the mines in your
   left camp, have 10 of them build a plantation
   (upgrade it x2), have the others chop wood (and build a
   Market if you lose your other one in the far right village)
  *have one group of soldiers and your artillery begin
    attacking Custers buildings.......start on the upper left
    side.......wipe out the whole upper left side
    ......when your soldiers get down to about 20, retreat
    to a nearby safe area and add Champion Axe Riders and
    Champion Wakina Rifles until maxed out (50)
    .....then attack again, etc
  *have a 2nd group of soldiers defend the left village
  *keep your population maxed out, keep building Champion
    Axe Riders and Champion Wakina Rifles, add them to
    your defense squad 
  *when you think you have cleared the upper left side
    of enemies, take another look, theres a peninsula on
    the top right (of the upper left side of the map)
    with an Outpost and a treasure......take out the Outpost
    .........guess what else you can do from here?
    .......shoot across the dry riverbed and take out as
    many buildings as you can
    ........I managed to take out ALL of Custers Army
    (blue) buildings
    ........take out treasure guardians on the upper
    left side, double check that you have eliminated
    everything there, and return to your left village.
  *have your artillery stand down for now.....have them
    retreat inside the village somewhere
  *build up/heal your soldiers to max population
  *SAVE YOUR GAME
  *attack Custer's Army (blue)
    ......remember they are hanging out where your old
    Town center was, just to the right of where you are now
    ......DO NOT KILL CUSTER YET (that is why I just
    had you save).......take out eveything else he has with
    him though........remember.......Custer is on a brown
    horse with a black uniform/he has 5000 hit points but
    he CAN and WILL die
    ......lets take care of some other things first)
  *have one large group of soldiers stay back and defend
    your village while a 2nd group attacks Custer's Army
    .......this will take several waves of attacks
    (attack......entire group dies........rebuild.....attack, etc)
     ......oh, say as much as 10 times?
  *you should have tons of resources, so dont worry about
    running out soon(are your villagers still working?)
   .......if you need a boost of food.....get 15 bison delivered
       from home.........and/or research Cheyenne Hunting Grounds
       at your Trading Post (you get 12 Bison)
   .......if you need coin.......send shipments from home
   ........remember your Market......trade
    (you should have tons of wood you dont need)
  *to avoid killing Custer, be very aware of his presence
   and do constant clicking on OTHER targets
  *once you have destroyed everything BUT Custer(he should
    still have more than half his 5000 hit points left
    ......run back to your village and heal/fortify
    back up to 50 soldiers
  *destroy the upper right side of the map
    .......have one group of soldiers run to the upper right
    side of the map (constant clicking).....Custer will follow
    you for a little bit but soon will give up, once you get
    across the river (the one with water in it),
    stop........bring your artillery over in the same
    manner (run to the other side of the river/constant
    clicking/keep artillery in "Limber Mode")
    ......destroy everything on the upper right side of the map
  *while youre doing that, have your heroes (you should have 5)
    gather treasures.....to avoid Custer, stay close to edges
    on the bottom of the map.....run (constant clicking away
    from him) etc
  *once you eliminated everything on the upper right side, double
   check it,  eliminate treasure guardians, etc
   ........have your soldiers travel up the dry riverbed and
   make sure all is clear
  *once you have verified that all enemies on the map are
    eliminated (except for Custer) and you have gathered all
    the treasures, go and kill Custer
    .......I think you know where he is :-p
  *thats all folks!!