AGE OF EMPIRES FAQ Version 1.0 6-20-03 Written by: Superboc (Superboc@hotmail.com) Copyright 2003, Dave Thomas. I would very much appreciate it if you contact me to ask my permission before posting any or all of this FAQ on your own site. However, if you\'re trying to profit from it, or if you intend to change anything about it, don\'t bother contacting me. ====================================================================== Version History: Version 1.0 - First version of the FAQ. I\'m really not sure what I\'m going to include in this version just yet, but looking at the other FAQs on GameFAQs, I\'m sure it\'s going to have to be quite a bit to be competitive. I\'ll aim for a complete walkthrough of the Ascent of Egypt Learning Campaign. Long-term, I\'d like to include a full FAQ including all the things the other FAQs already have, on top of the walkthrough, but that can wait. For now, that aspect will be limited to a unit guide for the first two ages. ====================================================================== Table of Contents: I. Introduction II. Campaign Walkthrough 1: Ascent of Egypt Learning Campaign Mission 1-1: Hunting Mission 1-2: Foraging Mission 1-3: Discoveries Mission 1-4: Dawn of a New Age Mission 1-5: Skirmish Mission 1-6: Farming Mission 1-7: Trade Mission 1-8: Crusade Mission 1-9: River Outpost Mission 1-10: Naval Battle Mission 1-11: A Wonder of the World Mission 1-12: Seige in Canaan 2: Glory of Greece (coming soon!) 3: Voices of Babylon (coming soon!) 4: Yamato Empire of the Rising Sun (coming soon!) III. Units IV. Buildings V. Technologies VI. Thanks ====================================================================== I. Introduction This is my fourth FAQ. I\'m writing this because even after several years, I really enjoy this game. Looking online, I noticed Jim Chamberlin\'s very (VERY) detailed FAQ, but I specifically noticed that it lacked a comprehensive walkthrough. I mean, it had everything else, but it was just too much for him to go through each mission. I don\'t blame him; I get the feeling this will be a difficult task for me, as well. Anyway, onto the important thing. ====================================================================== II. Campaign Walkthrough 1: The Ascent of Egypt Learning Campaign Mission 1-1: Hunting Objective: Create 7 Villagers. The first mission in the game is a fairly simple one, meant to teach the basics of food collection: hunting. You start with a town center, a villager, 50 wood, and 30 food. Creating villagers only takes food, and there are plenty of gazelles around to hunt. Kill them using your villager, and then collect the food from the body. The only real strategy worth employing, if it can even be called a strategy, is to plan your attacks. Circle around the gazelle and get it to run away from you, and closer to your town center. When it\'s really close, then you can attack it. This way, you\'ll get more food from it (albeit only a little bit more) because it gradually deteriorates. When you have 50 food, create another villager and get him to work collecting from the same gazelle body. Repeat this process; every time you get 50 food, create another villager and send him to collect food from the gazelle. When the food supply of the gazelle runs out, your villagers will probably automatically hunt another gazelle, but if they don\'t, simply order them to do so. If you have 4 villagers, order 1 to build a house so that you can create more villagers. You\'ve already got enough wood to build it, so there\'s no need to worry about collecting more. After you\'ve created 7 villagers, the mission ends, rather anti-climatically. Mission 1-2: Foraging Objective: Build a storage pit, granary, and dock. This mission is somewhat more complex than the last one. Instead of gathering food, you have to gather wood. However, it\'s much easier and faster to gather wood if you\'ve got more villagers helping you out. You start with 3 villagers, and within your sight you have some berries and some trees. Have 2 of the villagers chop the trees down and collect wood while the third villager collects food. (Note that you don\'t need any food at all to complete this mission; I\'m merely recommending that you collect some so that you can complete it that much more quickly.) You should get 50 food around the time you get 120 wood, so use the food to create a villager. Send the new villager to the west, where you\'ll find a forest. Build a storage pit somewhere near the forest, and when your 2 woodcutters are idle, send them to collect wood from the forest. This way they\'ll collect wood and put it in the storage pit, which, being nearby, will save a lot of time. By the time your storage pit is done, your woodcutters will have collected another 30 wood total, which is enough to build a house if you want to support more than 4 villagers. Use your builder to build a house, and when it\'s done, send him to collect more wood from the forest. Create your 5th villager when you have 50 food, and by the time he\'s finished, you should have about 100 wood. Send him to the shore, and have him build a dock. When he finishes, have him collect even more wood from the forest to the west. You\'re almost done, now. Your 4 woodcutters will probably have collected 120 wood before your 1 forager collects 50 food, so have your forager build a granary. In later levels, the granary\'s location will make a big difference, but since this level ends the moment the granary\'s finished, you don\'t have to worry about its placement this time. As soon as the granary\'s complete, the mission ends. Mission 1-3: Discoveries Objective: Find the 5 Discoveries before the Libyans find them. The discoveries are white things that resemble an animal on the ground. They\'re pretty large (about 3 tiles by 3 tiles), and they\'re arranged in a predictable pattern: 1 near each corner, 1 in the very center of the map. You can tell when you\'ve \"found\" them by whether or not a blue flag is placed on them. Anyway, this mission stresses the idea of knowing your territory. To win, you have to explore, and nothing else. You start with a villager, a town center, and 90 food. Use the food to immediately create a second villager, and use your villager to scout out the territory immediately to your southeast, where you\'ll find a berry bush. Have the villager forage for 10 food, and use the food when you get the chance to create a third villager. For now, don\'t worry about collecting food or increasing your population any further. Just wait patiently. If you want, you can send a villager to the southern corner to explore a little bit. The discovery in this corner is totally unguarded, so it\'s a quick score for you. Shortly after you discover it, though, you\'ll see a red guy riding a horse. This is an enemy scout. The bad news is that he\'s tougher than a villager. The good news is that he\'s not tougher than three. Lure him toward your other villagers, then attack 3-on-1. You might lose a villager, but that\'s no concern, because you have a food supply and because that scout is the enemy\'s only unit. Once it\'s dead, you can\'t lose. Be cautious, though. There are lions and alligators around, and either of those animals can harm you. Keep one villager in your camp, collecting food, while the other(s) explore to the north. The second discovery is also a freebie. From here, head to the eastern corner. Along the way, you\'ll pass an enemy town center, but don\'t worry about it. They don\'t have any units left, and the town center won\'t do you any harm. The third discovery is guarded by an alligator. You can fight it (but be careful, it\'s a little on the risky side), or you can simply run around it, since you\'re considerably faster than it. Obviously, I prefer the latter option. From here, head back to camp temporarily. By the time your villager gets back, you should have enough food to create another villager. Do so, and you\'ll have either 3 or 4. If you have 3, have them all forage until you have a fourth. If and when you have 4, send them to the west of the camp. You\'ll find the fourth discovery guarded by a lion. Have your 4 villagers hunt the lion, but don\'t bother with collecting the food afterwards - just mark the discovery and head back to camp. The fifth and final discovery is directly southwest of the enemy town center, and it\'s guarded by another lion. Approach it from the southeast, and the lion won\'t even have time to react to your presence before the mission ends. You win! Mission 1-4: Dawn of a New Age Objective: Advance to the Tool Age. This level emphasizes technological advancement by means of moving from one age to the next. Advancing to the Tool Age requires three things: two Stone Age buildings and 500 food. Oh, and the patience to actually advance, but that\'s not really important in this mission. This time, the game will mostly require you to fish for food, which is a new idea. You start with three villagers. Have one start fishing for the fish jumping around near the shore, and have the other two cut wood from the trees north of your town center. When you have 50 food, create another villager and have him build a house somewhere out of the way. When he finishes the house, have him cut wood. When you have 100 wood, have one of your woodcutters build a dock somewhere offshore to the west. Immediately after it\'s done, send its builder back to woodcutting, and build a fishing boat. There\'s tuna directly to the north of your town center, so collect that with the fishing boat. When you get the chance, build another fishing boat as well. Northeast of your town center, you\'ll find some whale, so collect that with your second fishing boat. At this point, you\'ll have enough food really soon. Around this point, your fisherman should run out of fish to...well, fish, on the shore. Set him to work cutting wood to the east. When you have enough wood, build a storage pit to the southwest. (It\'s not really important where you build it, at this point, but just build one.) There\'s no need to spend any more food now. Every 50 wood you collect, build another fishing boat, until you have 500 food. Then, at the town center, advance to the Tool Age. When it\'s done with its (very, very slow) counter, you advance automatically, and the mission is complete. Mission 1-5: Skirmish (NOTE TO SELF: MUST REDO THIS MISSION ON EASIER DIFFICULTY) Objective: Destroy the enemy tribe. This is the first mission that includes military units, because it\'s the first to emphasize combat. But that\'s all you get. You have 7 units: 4 axemen and 3 bowmen, against 6 enemy units: 3 axemen and 3 bowmen. First, select a bowman and have him walk east and a little to the north. Leave the others behind for now, because there won\'t be any combat just yet. The bowman is just to scout out the territory immediately ahead of you. When he reaches the northeast side of the map, bring the rest of the army up with him, because the first battle is just around the corner of the cliff. Surrounded by berry bushes is the first enemy axeman. Lure him in by attacking with your \"scout\" bowman, then run back a little bit. He\'ll stop, meaning he\'s not actually going to pursue you, so shoot him again to rile him up further. At this point, you\'ll notice an enemy bowman standing nearby. It\'s best to avoid this fight, so back off for the time being. Instead, circle around the trees and attack the axeman again from the northwest. Both the axeman and the bowman will pursue you this time, so run back behind a line of axemen and attack with all 7 of your units. Focus on the axeman first, then when he\'s finished, send everyone after the bowman. A second and even a third bowman will appear shortly afterward, so finish them off as well. At this point, the enemy\'s strength is cut to one third, and you should still be at full strength. Moments later, another axeman will arrive. He\'s another easy kill. In fact, in the game I used while writing this FAQ, he focused on one of my bowmen, but my units prevented him from even getting close enough to land a single attack. Mission 1-6: Farming Objective: Control the ruin; stockpile 800 food. Food is scarce in this level after the first berry bushes are gone, which means you have to focus on using farming as a steady source of food. This becomes a key concept later on in the game, so get used to it quickly. You start with more than you\'ve ever had before: 3 villagers, 3 clubmen, several buildings, and 100 of each resource. Start by ordering your villagers to forage for the berries that are conveniently located by your granary. Next, create a villager at the town center, have him forage, and create another villager, also to forage. Have your clubmen scout out the surroundings, but don\'t spread them out too far. When you reach 100 food, research the battle axe at the barracks. After 50 more food, create another villager and have him start cutting wood. Create yet another villager to cut wood. When you have 150 wood, have a villager build an archery range so that you can train bowmen. Bowmen will be very valuable throughout this campaign. Around this point, the enemy may send a war party with several axemen. Your 3 axemen may or may not be enough to stop them, but create another at the barracks just to be safe. You may even want to use your villagers to fight, but be careful not to lose too many. When the berries run out (which was probably a while ago, by now), have everyone who was previously foraging start cutting wood around your camp. When you\'ve got 150 wood, build a market someplace out of the way, and you\'re just about ready to go. Have the villager who built the market build a farm right next to your granary, now. This will be a slow, but steady, source of food for your colony, so you can create more villagers if you lost too many, or focus on research and military if you\'re doing well. If you really want to grow fast, you can have a second villager build a second farm. As more enemy war parties come into your territory, you might consider training bowmen to get rid of them. Their range makes it much easier to take out the enemies, mostly because the enemies will want to focus on your villagers. With a handful of bowmen, you can finish the enemies off pretty swiftly as they attack you. Eventually, you\'ll want to build a storage pit, if only for the technological bonuses it\'ll give your military units. You should also consider researching domestication and especially woodworking at your market, for economical purposes. At this point, your colony is really getting started. You don\'t have any new buildings to build (unless you really, REALLY like scouts), you only have a few technologies to research, so you should spend the bulk of your new resources on either getting new villagers to get stronger even faster, or on developing a strong military. Either way is good, as long as your military is comprised mostly of bowmen with a handful of axemen included. As your military grows, be sure to keep up with your population problems by building more houses out of the way. When you\'re satisfied with your military, start marching north. Your first obstacle is an archery range on the east side of the river. Kill any enemy units that stand in your way, then destroy the range. There may or may not also be a house here; if there is, obviously, destroy it too. And watch out, because the enemy might even have built a watch tower here. If they have, keep your distance and build up a force of axemen to take it out quickly. Now, as you destroy the archery range, be sure to kill any villagers that try to repair it. This is standard practice; it deprives the enemy of their resources while forcing them to expend even more resources to develop more villagers. When the enemy presence is cleared from this side of the river, it\'s time to move to the other side and start clearing them out. Focus on the houses; that way, you limit their population. Watch out for their scout ships, because those things have a nice range and will snipe at you if they have the chance. If you want to rid yourself of the scout ships completely, just destroy the dock. While you battle, you\'ll probably lose some forces, so make sure to replenish them by ordering new ones at the archery range and barracks. And while you\'re at it, be sure to rebuild any farms that are exhausted, just in case you need food at some point. The ruin is off by itself in the far western corner. Send a single bowman to find it, and you\'re halfway there. Next, collect 800 food. When you\'ve done this, the mission is complete. It was a long one, but you win. Mission 1-7: Trade Objective: Stockpile 1000 stone and 1000 gold. You start with 3 villagers, considerable resources, and several buildings. As always, start by creating some more villagers and collecting food. Have the dock create a scout ship, and send the ship northwest to try to guard that side just a little bit. Don\'t be surprised if the Minoans send a scout ship, but don\'t bother pursuing it; its range is just too much for you. Instead, focus on keeping your dock and scout ship in good condition. Eventually the Libyans will surprise you by sending the most advanced unit you\'ve seen so far in the game - the ballista. Don\'t worry though. It focuses on your villagers, so have its target run back and forth to avoid taking shots, while the scout ship continually wears it down. You should get through the initial battles with almost no casualities and only minor damages. At this rate, you\'ll run out of wood shortly, so create another two or three villagers and have them start cutting some. At this point, you should have around 10 villagers. When the berries are exhausted, set all your idle villagers to work temporarily on cutting more wood from the trees scattered throughout your area. A little to the southeast of your town center, you\'ll find one last berry bush. When you have enough wood, have a villager get to work building a market, and research woodworking immediately. After that, build a barracks, then an archery range when you have enough wood. Obviously, if any Libyan villagers try to wander through your base, kill them off. Use villagers to do this, if necessary. Pretty soon, your foragers will have finished their task (even on the extra berry bush to the southeast), so save up and build two or three farms. The rest of your villagers can collect wood, at least for now. Before you start wondering, no, I haven\'t forgotten about the Minoan scout ship that\'s probably been causing chaos for your dock this entire time. As it stands now, your scout ship has a range of 6, and theirs has a range of 9. If you were to attack it, it would continuously withdraw and remain outside your range, sniping you from a long distance. The only way to counter this is to increase your range, and the only way to increase your range is to advance to the Bronze Age, where you can research range-improving technologies. Save up 800 food and advance. Your first step upon advancing should be to upgrade to the war galley at the dock. Your second should be to research woodworking at the market. These two technologies will increase your boats\' range by a total of 2, giving you a combined result of 8, which is enough to take on Minoan scout ships. And the war galley has a stronger attack than the scout ship, so you can win any battle easily. The emphasis now is on naval power. You don\'t need any technologies that don\'t pertain to ships; storage pit techs are a waste. In fact, the only tech you might consider researching is stone mining, because you\'ll need to mine stone soon. First, though, you have to conquer the water. Create a fleet of four or five galleys, and send them southwest, to the mouth of the river. Have one of them start exploring the rest of the map. On the eastern corner, you\'ll find the Libyans; the Minoans are a little to the southeast of them. (Watch out for the Minoans\' stone throwers; they\'ll destroy a ship in 2 or 3 shots.) If you\'re attacked by Minoan scout ships, simply use the same tactics you would on dry land; group attack them with your galleys. The next step is to clear off the Minoan island. You really only need two galleys for this. First, send one of the galleys to attack their stone throwers. The stone throwers are powerful, but if you\'re paying attention, you can dodge their slow-moving attacks and get in shots of your own. Eventually, both stone throwers will collapse. Next, deal with the bowmen by sending two galleys in to attack them. When the bowmen fall, you\'ve secured two ports, the Minoan one and the Libyan one. At this point, you should start developing trade boats/merchant ships to trade wood (and maybe food) for gold. Continued sea exploration will reveal two things: 1) a landmass to the south which supports the Canaanites, and 2) that your landmass is much bigger than you may have originally thought. Don\'t worry about the Canaanites unless they have a dock (they may or may not); if they do, start trading with them, as well. When trading, always make sure you have plenty of the resource you\'re trading away. In this case, you might consider focusing all your villagers\' efforts on collecting wood, unless you intend to trade both wood and food. The next time you get an idle farmer, send him to the southeast to explore the rest of your territory. When he discovers a stone deposit, have him build a storage pit and start mining stone. At this point, with no enemies to challenge you and virtually unlimited resources available for trade, you can\'t lose. Just keep mining stone and trading wood and food for gold, and eventually you\'ll reach the required stockpiles. Mission 1-8: Crusade Objective: Capture (convert) the ballista and bring it to your town center. There\'s not much to this mission. You start with 4 villagers, a priest, a couple hundred resources (mostly wood), and a bunch of buildings. I don\'t know if it\'s poor level design or if it\'s intentional, but the only gold mine on the map is directly southwest of you, on the shore. Don\'t try to mine it, though, because the moment you do, the enemy will usually send an all-out attack, including the ballista. You want to have some time to prepare, after all. First, check out the forest to the northwest of your base. Have two villagers cut some wood at the very western edge of it, right next to the cliff, and send your priest through that little crack to the area behind it. From here, send him southwest, following the cliff. Standing near the cliff\'s edge, you can see the 8 enemies, including the ballista. Convert one of the bowmen and have him attack the other six. Then run away with your priest. Wait for your priest\'s faith level to return to 100%, and have him convert another enemy bowman. Continue this process until either all the bowmen are dead, or the ballista stands in the way. DO NOT convert the ballista if you haven\'t finished off the bowmen yet. Leave it until the very end. Start building a force of bowmen, about 10 strong. That should be more than enough to finish their entire force off. While your priest attracts the ballista\'s attention trying to convert it, have your bowmen move in from the east to kill off any remaining guards. Don\'t let the ballista attack anyone; quietly move it away from the battle and toward your town center. If anyone tries to attack it, target them immediately, even at the expense of your own bowmen. As soon as the ballista makes it back to the town center, you win. Mission 1-9: River Outpost Objective: Locate large Nile island; build town center and 2 guard towers on island. You start with 5 villagers and abundant resources. Start developing more villagers and collecting food with the ones you\'ve got. Don\'t worry about attacks; there won\'t be any. Using one of your villagers, build a market somplace out of the way. Next, build a government center somewhere out of the way. You won\'t get much use out of it, but you need the technology buildings to advance forward. Also build a seige workshop, and a dock somewhere on the shore. These construction projects will require wood which you don\'t have yet, so have a villager or two (perhaps even create a villager or two) start cutting wood. Around now, your foragers will run out of food. Have them cut wood, and slowly take them off woodcutting and start them farming, one at a time. Research craftsmanship at the market. Create a few more villagers and get them started mining gold near the storage pit. Stockpile the gold and food until you have enough to advance to the Iron Age. With the wood, start developing a navy. It doesn\'t have to be too impressive - two or three war galleys will do the trick for now. The island is in the center of the map. You can\'t miss it. Have your galleys attack its watch towers. The galleys can stay out of range safely. Also, be sure to kill the alligators and lions. There are several, and they can do some serious damage to the villagers you\'ll be sending over there. When you have enough wood to spare, create a light transport at the dock, but don\'t send it anywhere just yet. As you clear the island of its inhabitants, you\'ll notice some huge stone mines are there. Once you\'ve started to advance to the Iron Age, take your gold miners, put them in the light transport, and send them to the island. Once on the island, build a town center somewhere between the stone mines. Have all your villagers start mining stone. If anyone in your home base is idle, send them across to the island to help out. When you\'ve got 150 stone, build a watch tower. Do this twice, giving you two watch towers and the town center. However, it\'s not quite over yet. You need _guard_ towers, not watch towers, on the island, so keep mining stone and research more advanced towers at the granary. When you\'ve finished researching the guard tower, the mission will end. Mission 1-10: Naval Battle Objective: Recover stolen artifact and bring it to your town center. You start with 3 villagers, 200 of each resource, and various buildings. Order all the villagers to start foraging, and create a bunch of new villagers, which you should also have forage. When you get up to about 7 or 8 villagers, the new ones you make should focus on woodcutting. Your first technological advance should be the war galley. After all, this is a naval battle. Build an archery range, because the enemy will try to land ground units occasionally, and bowmen are the best defense for now. Research the wheel to make the villagers faster. When you\'re done foraging, start hunting. Clear off all the animals. No need to waste wood just yet, especially with such a huge hunting party. When hunting dries up, start farming. Meanwhile, be sure to collect as much wood as possible. Use the wood to develop a strong navy; 5 boats will probably not be enough. You might also consider starting to mine for gold near the storage pit. It\'s not a high priority, but it\'ll be useful eventually. Send one of your new war galleys out exploring. You\'ll quickly find out the importance of a navy; the middle of the map is entirely water, save a small enemy-controlled island. Coincidentally, that island has a sentry tower on it which can really cause problems. When you\'ve got 7 or 8 war galleys, use them to destroy the tower. Use group tactics on every enemy galley you fight, and make sure not to let ANY transport through. Gradually build up the strength of your navy until you feel you can take on any number of ships safely. Send your navy straight north. On the northeast side of the map, you\'ll find the enemy dock protected by a sentry tower. Destroy the tower and any boats nearby, but leave the dock intact -- you may want to trade later. Meanwhile, if you leave a blockade of about half a dozen ships here, you\'ll be able to set about the task of wearing down the enemy along their entire coast. Start attacking coastal units and buildings with your galleys; meanwhile, prepare an invasion force of composite bowmen. You should only need about five; as far as clearing out enemies goes, your galleys should do plenty. At this point, don\'t even bother with economic research. If you advance to the Iron Age, it should be solely to improve your archers\' strength. Send your archers in to clear out any remaining enemy units, and you\'ll find the artifact snugly hidden behind a small wall. But since you\'ve found it, you can control it like any other unit, so move it toward your transport. Put it back on your home island to complete the mission. Mission 1-11: A Wonder of the World Objective: Build a wonder. From the very start, send every villager you have foraging. Create villagers with all the food you collect, and send them foraging (not farming yet) until you\'ve exhausted the berry bushes. Then, have two of the villagers farm, while the rest cut wood from the trees between the granary and the town center. In total, you should have about 12 villagers at this point. Build an archery range near the granary and create a force of ~5 bowmen. Send them near (but not too near) your southwestern shore. The Canaanites will start by attacking one of your buildings, probably on the southeastern shore, with a scout ship. Let that attack go for now. Shortly, the Canaanites will send a fairly impressive ground force against you, and you have to prepare for it. Be warned that on higher difficulties, the Canaanite ground force arrives much, much sooner. I had to let them destroy my stable, market, and a few houses before I even began to get them under control. Continue collecting wood and farming, while building up your defenses. Be aware that the Canaanites can and will attack from both the east and the west. Their early attacks are extremely feirce, especially considering your military\'s relative weakness, so you may have to fight them using only villagers and bowmen. When you get the chance, send three of your villagers in a transport to the far eastern corner of the map. Drop them off, build a storage pit, and have them start cutting wood here. This keeps your civilization alive temporarily, at least. Even if the Canaanites wipe you out of your home base completely (and they may), you\'ll have something left alive. And if need be, you can always just start from scratch here, since it has everything you need in the way of wood. You\'ll also find a stone mine here, which is an added bonus, but you should save it for later, since you\'ll need 1000 stone to build the wonder. After their initial aggression, the Canaanites back off somewhat, giving you the opportunity to rebuild. First, focus on improving your bowmens\' numbers and abilities, just in case another ground force arrives. Second, focus on cutting wood, because you\'re going to need a navy soon. However, they\'ll blockade you, leaving scout ships right on your shore so as to prevent you from even building a dock, let alone a navy. So, build it from the eastern island instead, where they won\'t be watching. When you have ~5 galleys, start exploring the sea with all of them. If you encounter Canaanite ships, destroy them. If you find docks, leave them intact, because they\'re practically your only source of gold. The nearest dock is along the southeastern side of the map. Another is near the southern corner. Blockade the Canaanites\' dock, but don\'t destroy it, because that\'ll give them access to gold. No reason for you to do that. Just blockade it for now, and clear the other ships out of the sea. Trade food for gold until you have quite a bit of it, then start stockpiling stone on the eastern island if you haven\'t already. If you haven\'t advanced to the Iron Age, do so. As soon as you\'re there, start building a wonder, assuming you have 1000 wood, gold, and stone. Devote all your villagers to building it, because by now there\'s no need for anything else. As soon as it finishes, you win. Mission 1-12: Seige in Canaan Objective: Destroy Canaanite government center. Start by foraging with every villager you\'ve got. Once you\'ve got ~6 villagers, start stockpiling food so that you can advance to the Tool Age. You\'ll need a stable source of food soon, after all. Build a storage pit near the forest to your west to fulfill the two-building requirement, then a granary so that you\'ll have access to the market when you advance. Start cutting wood to pay for the granary, and to get the market later. When you do advance, build the market in the far southern corner, where it won\'t get in the way. The market should be completed just as the berry bushes are exhausted, leaving you with 300 food and a little wood. Start exploring to your northeast, and you\'ll find a forest along the southeastern edge of the map and a river which, for the most part, blocks your path. The river is a good thing, though. Build an archery range and start training some bowmen. When you have a decent-sized force (you may need to build some farms to get enough food), start moving northwest. You should also consider researching technologies to help the units you have, such as woodworking, leather armor, and toolworking. To your immediate northwest, there\'s a clubman guarding a passway. As soon as you attack him, a pretty large force of clubmen and bowmen will attack you, but with about 10 units with decent technology behind them, you can do surprisingly well. Just watch out for the sentry tower immediately to your north. Once you wipe the enemies out, you can freely explore the ridges to your northwest, where you\'ll find two huge stone mines and two gold mines, as well as some sizable forests. Now you should start to consider expanding your villager population to 15 or so, in order to handle the increased resource availability. The Canaanites won\'t fight you for these resources, so feel free to take them as you need them. Your next step should be to eliminate the sentry tower. I sent a force of 5 axemen and 4 bowmen, and destroyed it rather easily. Be warned, though, because the Canaanites will send some bowmen and clubmen across the river to defend it. It\'s not as big as the first battle, but after the sentry tower weakened my bowmen, these troops finished them off, leaving only 4 axemen in my camp. You may want to have more than 4 bowmen, therefore. After the battle, try to move your troops north, to the shallow part of the river. It\'s a bottleneck through which the enemy will have to pass to attack you from now on. The next step should be to advance to the Bronze Age. In the Bronze Age, you\'ll probably get the most use out of a temple and a seige workshop, so build those two buildings first. Research the wheel and the more advanced archery range units. Also start researching temple technologies. After this, consider researching the other market technologies, and start creating units. You only really need 2 priests, but you could develop as many as 4 and still find a use for all of them. Also, you\'ll need about 10 composite bowmen and at least a pair of stone throwers. When you\'ve assembled this army, send it north, across the river. Immediately you\'ll face a pair of sentry towers, so use your stone throwers to get rid of them. Shortly after you start to attack them, the Canaanites will send another small force to defend themselves, so be prepared to move in the composite bowmen and whatever forces you have left from the first two battles. You could spend a long time wearing their forces down here, sneakily killing off one unit at a time without taking any damages...or you could just go for the throat. The first passage is directly north; you\'ll see a barracks along the way, and it\'s guarded at the top of the ridge by another pair of sentry towers. Destroy them and continue, bearing west. Continue northward, and you\'ll find yet another passage guarded by a pair of sentry towers. Destroy them both; continue northward. You\'ll come to a walled- in area with yet another pair of sentry towers inside of it. Destroy the sentry towers, then the walls. Continue advancing northward until, inside the walled- in area, you find the Canaanite government center. Destroy it and you\'ve completed the campaign. ====================================================================== III. Units This list will be sorted according to age. --------- STONE AGE --------- Villager Found: Town Center Cost: 50 Food HP: 25 Attack: 3 Speed: Medium Other: Gathers food, wood, gold, and stone; builds buildings. Can be used in battle, but has limited attack power. Clubman Found: Barracks Cost: 50 Food HP: 40 Attack: 3 Speed: Medium Other: N/A Fishing Boat Found: Dock Cost: 50 Wood HP: 45 Attack: N/A Speed: Medium Other: Fishes in the deep sea. Collects up to 15 fish in a trip. Double resistance to conversion. Trade Boat Found: Dock Cost: 100 Wood HP: 200 Attack: N/A Speed: Fast Other: Travels to other civilations\' docks and trades food, wood, or stone for gold. In exchange for 20 units, you get between 1 and 20 units of gold, based on the distance it had to travel. (If it travelled much further, the value will be higher.) -------- TOOL AGE -------- Axeman Found: Barracks (Upgrade from Clubman for 100 Food) Cost: 50 Food HP: 50 Attack: 5 Speed: Medium Other: N/A Bowman Found: Archery Range Cost: 40 Food, 20 Wood HP: 35 Attack: 3 Range: 5 Speed: Medium Other: N/A Scout Found: Stable Cost: 100 Food HP: 60 Attack: 3 Speed: Fast Other: Large range of vision. Light Transport Found: Dock Cost: 150 Wood HP: 150 Attack: N/A Speed: Medium Other: Carries up to 5 units of any kind across water. Scout Ship Found: Dock Cost: 135 Wood HP: 120 Attack: 5 Range: 5 Speed: Fast Other: N/A ====================================================================== IV. Thanks Just a quick thanks section to wrap the FAQ up: - CJayC, creator of GameFAQs. Without Ceej, I would never have bothered to write a FAQ for anything. I know, everyone on the site thanks him all the time, but he deserves it. - Microsoft, who made a great game here. - The people who e-mail me. I don\'t know what you folks have problems with instinctively. The only way I can find out is if you e-mail me at Superboc@hotmail.com and let me know. I\'m more than happy to help, and your input could very easily go toward improving the FAQ. ====================================================================== That\'s it. It\'s over. ...Move along, folks.