=============================================================================== FAQ/Walkthrough for 7 DAYS A SKEPTIC =============================================================================== GUIDE INFORMATION Author: Tom Hayes E-mail: thayesguides(at)gmail(dot)com System: PC Updated: 14th May, 2008 Version: 1.0 CONTENTS 1. Introduction 2. Walkthrough 3. Item List 4. Easter Eggs and Secrets 5. Copyright Information VERSION HISTORY 1.0: 14th May, 2008 (First version) =============================================================================== 1. Introduction =============================================================================== This is the second in a series of four adventures in the John DeFoe quadrilogy by Yahtzee. The games can be downloaded for free from the developer's website: http://www.fullyramblomatic.com/games.htm. 7 Days a Skeptic takes place on the scoutship Mephistopheles, about 400 years after the events of the first game. The main character is John, a counsellor on the ship. After the ship picks up a metal box that was floating in space, strange events begin to happen on the ship. As the days progress, murders start happen on the Mephistopheles. John must find a way of ridding the ship of the evil force that has come on board. =============================================================================== 2. Walkthrough =============================================================================== The game starts in the office. Open the left door. After the cutscene, open the middle door to the bridge. Use the panel at the side of the left door to enter Barry's office. Say "Well, I should get back to work.". Walk south to the hall. Use the elevator and select the Communal Deck. Open the far right door to enter the office. Use the desk: An announcement tells John to go to the cargo bay. Exit the office. Use the elevator and select the engine deck. Walk east twice. MONDAY Get the wrench set on top of the desk. Open the left door. Use the elevator to see that it is not working. Open the far right door to enter the canteen. Use the dispenser and order a continental breakfast. Use the counter to eat the breakfast and get the butter. Use the wrenches on the hatch. Enter the shaft. Walk west to the next room. Use the butter on the object. Get the object, which turns out to be a machete. Enter the shaft. Walk east to the canteen and go through the left door. Use the elevator and select the ops deck. Open the middle door to arrive on the bridge: Serena and Angela say that the captain has gone missing. Exit the bridge. Use the elevator and select the residence deck. Open the far right door to enter the canteen. Talk to Adam and say "The communicators aren't working." to get the airlock pass. Say "I'll see you later.". Open the left door. Use the elevator and select the engine deck. Walk east twice. Use the airlock pass on the right door to enter the airlock. Open the closet and get the EVA suit. Use the left switch, then use the right switch. Walk east to go outside. Use the clip on the safety rail. Walk to the right side of the safety rail, then use the rail to take off the clip. Use the clip on the vertical safety rail. Climb up the steps to complete the first day. TUESDAY Exit the room. Use the elevator and select the engine deck. Walk east twice. Use the airlock pass on the right door to enter the airlock. Open the closet and get the EVA suit. Use the left switch, then use the right switch. Walk east to go outside. Use the clip on the safety rail. Walk to the right side of the safety rail, then use the rail to take off the clip. Use the clip on the vertical safety rail. Climb up the steps to see that the body has disappeared. Climb down the steps. Walk to the right side of the rail. Use the safety rail to take off the clip. Use the clip on the keyring below. Use the clip on the safety rail. Walk left and climb up the steps. Use the safety rail to take off the clip. Use the clip on the horizontal safety rail. Walk to the left side of the rail, then use the rail to take off the clip. Enter the airlock and use the right switch to close the right door. Open the closet and get the uniform. Use the left switch to open the left door. Walk west three times. Use the elevator and select the ops deck. Open the middle door to arrive on the bridge. Use the keycard on the panel at the side of the door to enter the captain's quarters. Get the red codebook on the bed. Exit the captain's quarters and give the codebook to Angela to complete the second day. WEDNESDAY Exit the room. Use the elevator and select the residence deck. Open the far right door to enter the canteen. Use the dispenser to see blood. Use the wrenches on the dispenser to get the hand. Open the left door. Use the elevator and select the communal deck. Open the second door from the right to enter the sickbay. Give the hand to William to get the UV ray emitter. Exit the sickbay. Use the elevator and select the residence deck. Open the far right door to enter the canteen. Use the UV ray emitter on the dispenser to see the stains leading toward the shaft. Enter the shaft. Use the UV ray emitter on the wall to see the stains leading toward the vent on the ceiling. Walk east to the canteen. Open the left door. Use the elevator and select the communal deck. Use the UV ray emitter on the vent to see the stains leading left to the panel on the wall. Use the wrenches on the panel to complete the third day. THURSDAY Get the towel rail. Talk to Angela and say "Angela, while I'm here, the real killer is still loose.". Say "I think there's someone else on board.". After Barry enters the room, quickly get the stun gun and use it on him. Exit the room and walk east to the reactor. Stand at the right side of the pipe and wait for Barry to enter the room. Use the towel rail on Barry. Walk west. Use the elevator and select the residence deck. Use the panel at the side of the middle door: William agrees to meet John on the bridge. Open the far right door to enter the canteen. Enter the shaft and talk to Adam to tell him to go to the bridge. Walk east to the canteen. Open the left door. Use the elevator and select the ops deck. Open the middle door to complete the fourth day. FRIDAY Open the left door. Use the keycard on the panel at the side of the door to enter the captain's quarters. Use the console. Type CAPTAIN and press the OK button. Enter 280730 as the code. Select option 2: Deactivate residential deck security. Exit the captain's quarters and walk south to the hall. Use the elevator and select the residence deck. Open the middle door to get the access card from William's room. Exit the room. Use the elevator and select the ops deck. Open the middle door and the right door to return to Adam. After the cutscene, use the lever near the right door to complete the fifth day. SATURDAY Use the chair three times and John will free his left hand. When William puts the scalpel on the table, get the scalpel. After William walks up to the chair and stops, use the scalpel on him to complete the sixth day. SUNDAY Get the stun gun. The welder will appear frequently in this day, so use the stun gun on him whenever he appears. Open the left door. Use the elevator and select the ops deck. Open the middle door to enter the bridge. Use the keycard on the panel at the side of the left door. Use the console. Type CAPTAIN and press the OK button. Enter 280730 as the code. Select option 1: Withdraw radio masts for 5 minutes. Exit the captain's quarters and walk south to the hall. Use the elevator and select the engine deck. Walk east twice. Use the airlock pass on the right door to enter the airlock. Use the left switch to close the left door. Open the closet and get the EVA suit. Walk to the right switch and wait for the welder. Use the right switch to go outside. Climb up the steps. Walk over the radio mast holes and wait for the welder to appear. When he is near, walk off the holes: The welder gets impaled by the spikes and John takes the idol. Climb down the steps twice. Use the idol on the exhaust. Climb up the steps and use the safety rail to take off the clip. Use the clip on the horizontal safety rail. Walk to the left side of the rail and use the rail to take off the clip. Enter the airlock. Use the right switch to close the right door. Open the closet and get the uniform. Use the left switch to open the left door. Walk west to the cargo bay to complete the game. =============================================================================== 3. Item List =============================================================================== ACCESS CARD Found in William's room on Friday. It is automatically given to Adam in the escape pod room. AIRLOCK PASS Found on Monday by telling Adam that the communicators aren't working. It is used on the airlock door in the cargo hold. BREAKFAST Found by ordering a continental breakfast from the dispenser on Monday. It is eaten in the canteen to get the butter. BUTTER Found by eating the continental breakfast in the canteen on Monday. It is used on the object in the shaft. CLIP Found by getting the EVA suit in the airlock closet. It is used on the safety rails outside the ship. It is used on the keyring at the bottom of the steps outside the ship on Tuesday. CODEBOOK Found on the bed in the captain's quarters on Tuesday. It is given to Angela. HAND After getting the lunch from the dispenser in the canteen on Wednesday, the hand is found by using the wrenches on the dispenser. It is given to William in the sickbay to get the UV ray emitter. IDOL Found on Sunday after the welder gets impaled on the radio mast spikes. It is used on the exhaust at the bottom of the steps outside the ship. KEYCARD Available at the start of the game. It is not used. KEYCARD Found by using the clip on the keyring at the bottom of the steps outside the ship on Tuesday. It is used on the panel at the side of the captain's door. KIDNEY BOWL William puts the kidney bowl on the trolley on Saturday. It is not used. LUNCH Found by using the dispenser in the canteen on Wednesday. It is not used. MACHETE Found by getting the object in the shaft after the butter has been used on it. It is not used. SCALPEL William puts the scalpel on the trolley on Saturday. After using the chair three times to free John's left hand, the scalpel is used on William. STUN GUN Found in the brig on Thursday after Barry enters the room. It is used on Barry. It is again found on the floor in the canteen on Sunday. It is used to shoot the welder whenever he appears on the ship. TOWEL RAIL Found in the brig on Thursday. After standing behind the pipe in the reactor room on Thursday, the towel rail is used on Barry. UV RAY EMITTER Found by giving the hand to William in the sickbay on Wednesday. It is used on the dispenser in the canteen, the wall in the shaft and the vent in the hall on the communal deck. WRENCHES Found on top of the desk in John's room on Monday. After getting the lunch from the dispenser in the canteen on Wednesday, the wrenches are used on the dispenser to get the hand. After the UV ray emitter has been used on the vent in the communal deck on Wednesday, the wrenches are used on the panel on the wall in the communal deck. =============================================================================== 4. Easter Eggs and Secrets =============================================================================== SECRET SCENE Before finishing the game, set your computer clock to the 24th of May. A short secret scene with John counselling the welder will be shown. =============================================================================== 5. Copyright Information =============================================================================== This file is Copyright 2008 Tom Hayes. As it can be difficult to keep track of websites that haven't posted the latest version of this file, please do not distribute it without my permission. Send an e-mail to me if you would like to post this file on your website and you will likely receive a positive response. If you do post the file, please keep it in its original form with all of the sections intact and credit the author (Tom Hayes) as the writer of the file. The latest version of this file can be found at www.gamefaqs.com.