Team Fortress 2: Brotherhood of Arms Cheats for PC
Achievements: See the list of achievements for this game. Find or add hints to get them.
Go in adv opshons and enable console commands when done press the button to the left of number one on your key board that is console commands when you or playing OFFLINE type in buddha in console commands and that will give INFINATE HEALTH !!!
Soldiers and Demomen can help Medics gain an Ubercharge quicker than normal by blowing up on themselves with rockets/stickybombs respectively. Medics get a faster Ubercharge fill rate when healing harmed players.
Hope this helped!
Airblasting enemies to their death will gain you points.
This can be done in a few ways:
1: Airblasting them off a cliff when they are on low health will cause them to smash into the ground and die.
2: Airblasting them into a stage hazard such as the trains at Well and Freight will also net you a kill.
3: Airblasting them into a pit such as the ones found in Steel and Lumberyard will also net you a kill.
Hope this helped!
When sticky jumping as Demoman, run and jump over the stickies and then activate them. It will fling you far, but make sure you don't fall too far or you'll die.
Also, contrary to popular belief, critical stickies do not damage you more than regular stickies when sticky jumping.
While the building is being erected, hit it with your wrench over and over. It will cut the building time in half, therefore giving you faster buildings!
There is a number of ways to reveal a spy.
Two ways to find out if there is a spy easily is to a) set him on fire with a Pyro's Flamethrower or b) hit him with Jarate from a Sniper. He will then be walking around with the aftereffects on him.
Sure signs of a spy:
Pyros on fire are a sure sign of a spy.
Scouts going slower than their normal speed are a sure sign of a spy.
Not being able to pass through your teammate is a sure sign of a spy.
Engineers standing by sapped buildings with shotguns, not breaking the saps, is a sure sign of a spy.
A Sniper's laser dot's size slightly increasing while going over a "clear" area is a sure sign of a cloaked spy. (Note: This is not very noticeable unless you are in a small tunnel or something ike that.)
"Friendly" Spies not flashing your team color when cloaking are a sure sign of a spy.
Demoman grenades exploding on nothing is a sure sign of a spy.
Soldier rocets exploding on nothing is a sure sign of a spy.
Someone with exactly 50% health.
Someone with your name.
Someone that is a class not on your team.
Possible signs of a spy:
A Pyro in water.
A Medic not healing teammates.
Someone walking backwards into your base while calling for a medic.
An offensive class (Scout, Soldier, Pyro, Heavy) not shooting at all.
Signs someone is NOT a spy:
Being able to walk through that person.
Bullets, grenades, rockets, etc. From your teammates go through that person.
Spy with a cardboard mask on his face. If your crosshairs go over this person, it should say "Disguised as enemy [class]".
Shooting at enemies.
Now go out there and take out some spies!
Scouts can survive huge drops that other classes normally wouldn't. The secret to this is the double jump. Hit the jump key right before you hit the ground to bounce into the air and land safely!