Question for Stronghold 2

Macrick asks: Added Oct 20th 2006, ID #69502

Question for Stronghold 2

I need help, the computer says ' A peasent has gone bad' and then I lose the use of a building. So why do peasents go bad and if they do how do I get the building back?? and get

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Best Answer
mike2192 answered: Added 20th May 2007, ID #188411
You have to put a courthouse and guard posts and some kind of tortur device, it's best if you have all that right next to all your hovels
Other Answers
speedy_gator answered: Added 22nd Nov 2006, ID #158350
The peasants go bad because they turn into criminals. You lose the building because the peasant working thier turns to a criminal and the building will show a different signal on top. The way you get rid of it is by putting the courthouse, guard posts, and a torture device ( some need a torturers guild). After a while the criminals will be caught and will turn back to peasants and your buildings will start working again.
grider1977 answered: Added 7th Aug 2008, ID #274744
There is another way, but it'll cost you supplies. After they have went bad you can erase the building and build a new one.
epicgod answered: Added 7th Sep 2009, ID #320215
You get the building back by rehabilitating the thief and to do that you need to buy about 4 humiliation masks near the court house and after being rehabitated they will return to their jobs
Guest answered: Added 14th Jul 2010, ID #340285
I think you can set it to idle and then make them go to work, then it will go away
Guest answered: Added 23rd Apr 2013, ID #584196
Build many Guard Houses at different spots and Courthouse of course you should build Torturer's Guild and Different Torture Devices
Guest answered: Added 18th Aug 2013, ID #601129
Easy, the peasant has become a thief and if certain peasants become thieves the game will say their name for their job and any peasant that has gone bad will steal food from your granary. How to fix this is easy. 1. Go to your castle services, pick the guard and place him. 2. Pick the courthouse and place it. 3. Pick the torturer's guild and place it. 4. Pick any type of torture device and place it. Now the guard will capture the thief, walk him to the courthouse and put him in the dungeon. Then the judge will place him on a mat in front of his judging table and talk to the peasant until a torturer comes and takes the peasant to the torture device. If you get a deadly device the peasant will die and a new one will take his place. If you picked a nice device the peasant will be in the device for a while until rehabilitation then the peasant will go back to his job

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