I have recently bought the game and have already completed it twice. However, for some reason unknown to me an error message has popped up just as the game begins to start up, which is stopping me from playing the game :(
The message itself says:
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OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 1991 MHz with 1022MB RAM
Video: RADEON X300 Series (6483)
Error setting display mode: CreateDevice failed (D3DERR_DRIVERINTERNALERROR). Please delete your Game.ini file if this error prevents you from starting the game.
History: UD3DRenderDevice::UnSetRes <- CreateDevice <- UD3DRenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine
PLEASE help me try and fix this! :(
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Wish I could help you but I'm getting an error of my own:
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OS: Windows NT 6.0 (Build: 6002)
CPU: AuthenticAMD Unknown processor @ 2294 MHz with 1790MB RAM
Video: ATI Radeon 2100 (612)
Negative delta time!
History: UGameEngine::Tick <- UpdateWorld <- MainLoop
Maybe just unistal and reinstal?
Go to 'My computer', right click the cd-rom icon, and click open. Run setup, and get it installed.
If it's already installed, go to the Shortcut it makes, and right click, then go to properties, then to compatibility. Select windows 95 as the mode, and select 640x480 screen resolution. Then use that shortcut to run the game. I've gotten a similar error, and this fixed it. If it does not work, try the other compatibility modes. (tested on vista)
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OS: Windows 2000 5.0 (Build: 2195)
CPU: AuthenticAMD Unknown processor @ 2669 MHz with 2046MB RAM
Video: NVIDIA GeForce 9500 GT (142)
Negative delta time!
History: UGameEngine::Tick <- UpdateWorld <- MainLoop
It says No Label what is that mean this is the message
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OS: Windows NT 6.1 (Build: 7600)
CPU: AuthenticAMD Unknown processor @ 2408 MHz with 1023MB RAM
Video: Radeon X1900 Series (Microsoft Corporation - WDDM) (630)
Negative delta time!
History: UGameEngine::Tick <- UpdateWorld <- MainLoop
Does anyone know how to fix the freezing npc:s? When ron starts his challenge and gets to the imp part when the introduction ends the imp just freezes and doesnt move. Nothing I have tried works please help :(
I've got the fix!
Go to your Prisoner of Azkaban folder and then the 'system' folder. Find a file called 'Default.ini' and open it. Then search for the line 'RenderDevice=D3DDrv.D3DRenderDevice' and put a ';' in front of it. Then find the line ';RenderDevice=OpenGLDrv.OpenGLRenderDevice' and remove the ';'. Now the game works totally fine!
In Ron's challenge after getting the 6th shield, I entered the checkpoint doorway to trigger the loading screen, but after the load Harry randomly jumps in and the game is set on him, which is problematic because only Ron can cast the Carpe R. Spell to continue the game. I tried reloading, even playing the game over until that point, but nothing works. Please help!
I'm still experiencing this problem. I've tried to change the compatibilty settings, tried every compatibility. I've tried the troubleshoot, but still no luck. Changed the screen resolution to this very weird looking small screen, the game still won't start. And I've tried to look for the default.ini file, but it's not in the folder anywhere.
Does anyone have any other ideas for me to try, cause I'm feeling nostalgic and really wanna play the game haha... ??
Hey I think you gotta go to system in you're GAME file. Type in un in the search engine. You'll find this thing called 'Default'. Open it and uncomment (remove the semi-colon) in ;RenderDevice=OpenGLDrv.OpenGLRenderDevice . Hope this works for you coz it worked for me.
For more questions for Harry Potter and the Prisoner of Azkaban check out the question page where you can search or ask your own question.
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OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2496 MHz with 1023MB RAM
Video: Intel(R) HD Graphics 4000 (3316)
LockRect failed: D3DERR_DEVICELOST
History: UD3DRenderDevice::ReadPixels <- UD3DRenderDevice::Present <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop