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Paws & Claws Pet Vet Pack Shot

Paws & Claws Pet Vet

Paws & Claws Pet Vet Cheats for PC

 
We have 4 cheats on PC
 

All Cheats - Latest First

 
Finish the GameAdded 25 Nov 2010, ID #15583
To be able to play the game without the tasks, or while "finishing" the game, just go to the save file (open it on Notepad) and search for:

filename="tables:tasks.xml" index="0" />

Where it says "0" in front of Index, type in any number, 28 or above.
 
 

UltrasoundAdded 20 Jun 2010, ID #15060
I want to use the ultrasound machine in the game but i havent used it once so i want to know how to use it?
 
 
Where is the document folder ?Added 29 Jan 2010, ID #14635
So people have been talking about opening a document folder for the game to add money to your account , where is the folder ? I can't find it
 
 
Correction to previously submitted cheatAdded 4 Nov 2006, ID #9978
I have tried many variations of the currently published cheat codes for Pet Vet and on various screens and could not get any of them to work. So....for those of you who are experiencing the same, I did find a solution.
First, start Pet Vet then save your game. Exit the game and open Notepad. Go to File>Open and, using the drop down box, select All file types.
Go to My Documents>THQ>Pet Vet>save
And open your saved game file.
Save this file to a different location so that you'll have a backup in case you mess something up.
At the top of this file, you'll see text like:
Object type="Composite" pid="25229360" loc="db:Composite:hundehaus" name="Hundehaus" tform="-0.034020 0.000336 -0.999508 0.000000 0.019796 0.999804 -0.000336 0.000000 0.999312 -0.019796 -0.034020 0.000000 -78.352997 -0.060000 -7.573000 1.000000" composite_pid="0" composite_list="0" is_shown="true" is_dismissed="false" start_version="0" end_version="2" cur_version="1"

All of these Object type="Composite".... Entries at the top of the file are for the buildings and upgrades in the game. The above example is for the house. Look at where it says end_version and notice the number beside it. Then look at where it says cur_version and change that number to the same number that end_version has. In the above example, end_version="2" so we would change cur_version="1" to cur_version="2".
If you do this for all of the Object type="Composite" entries, when you load your saved game, you'll have all of the buildings and all of the upgrades.
Toward the middle of this file, you'll see entries that start with Object type="Dispenser"... These are the food and water dishes in each of the buildings, as shown in the example below:
Object type="Dispenser" pid="25100160" loc="db:Dispenser:dogfoodcontainer1" name="HundefutterDose" tform="0.600782 0.000000 -0.799207 0.000000 0.000000 1.000000 0.000000 0.000000 0.799207 0.000000 0.600782 0.000000 -44.151772 0.897000 -32.550117 1.000000" composite_pid="24990296" composite_list="2" is_shown="true" is_dismissed="false" animal_type="Dog" storage="true" capacity="100" food_quality="1" food_count="25" water_count="0"
Notice where it says capacity then use that number (100 in the above example) to change food_count and water_count. So, food_count and water_count in the above example would change to ="100". Food_quality="1" should also be changed to "3" to have the best quality food.
Do this to all of the "Dispenser" entries.
Next, press Ctrl + F and type the word money then press enter. You'll see a paragraph that ends with the money entry, similar to that below:
Object type="Inventory" pid="27294152" loc="" name="" tform="1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000" composite_pid="0" composite_list="0" is_shown="true" is_dismissed="false" entries="Dog:4:2,Any:4:0,:0:0" invisible_entries="AnointDrug:Entzündungshemmende Salbe:50,AnointDrug:Heilsalbe:50,AnointDrug:Antiparasitsalbe:50,InjectDrug:Antiparasit:50,InjectDrug:Impfung:50,InjectDrug:Schmerzmittel:50,InjectDrug:Antibiotikum:50,InjectDrug:Aufbaupräparat:50,SwabDrug:Desinfektion:50,KineDrug:Massageball:50,Money:Money:25972"
This is all of your inventory. You can pretty much change any of these. For example, SwabDrug:Desinfektion:50 can be changed to whatever number you want. In the above example, I changed the number to 50. This gives me 50 disinfecting swabs without having to pay for them. And, of course, you can change the amount of money you have by simply changing the numbers after Money:Money:
Hope this helps!
 
 
 



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