Mass Effect 2 Cheats

 
 
 
 
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The Mass Effect galaxy is monstrously huge, but luckily this guide is here to help you find your way. You'll find a complete walkthrough for the main storyline missions, as well as walkthroughs for each optional assignment that can be undertaken. There is also a listing of artifact and mineral locations, as well as an outline of the vast galaxy that you'll explore during your adventure.
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SuperCheats Guide to Mass Effect 2

Our unofficial guide to Mass Effect 2 is now complete and online.

The guide takes you through the whole game and all the DLC's currently available at the time of writing (Zaeed, Kasumi, Normandy Crash Site, Firewalker Pack).

The guide includes tons of videos and screenshots to help you see what we are talking about as we go through each level of the game.

You can get to the guide by following this link:

SuperCheats.com - Mass Effect 2 Guide

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Added 8 Apr 2010, ID #14818, by Team SuperCheats
 
 

Rapid Fire M-920 Cain

This deadly weapon which is capable of inflicting high damage and is especially effective against armour, shields, and barriers can be set to rapid fire by keeping the 'Fire' button held while pressing 'Reload' after each shot. Doing this will makes the shots keep firing during the previous shots explosions.

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Added 22 Jun 2010, ID #15066, by Sanzano
 

Cheat Mode

The following procedure involves editing a game file so it is advised that you create a backup copy of the file before proceeding. Use a text editor to edit the 'Coalesced.ini' file in the '\Program Files\Team JPN\Mass Effect 2\BioGame\Config\PC\Cooked' directory changing the indicated lines in the file to the following to enable the corresponding effect.

No Reloads:
Change 'AmmoPerShot=1' to 'AmmoPerShot=0'

Unlimited Ammo:
Change 'bInfiniteAmmo=true' to 'bInfiniteAmmo=false'

Extra Health:
Change 'Health=1500' to 'Health=9500'

More Medigel:
Change 'MaxMedigel=1' to 'MaxMedigel=9'

More Probes:
Change 'MaxProbes=30' to 'MaxProbes=90'

More Fuel:
Change 'MaxFuel=1000' to 'MaxFuel=3000'

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Added 22 Jun 2010, ID #15065, by Sanzano
 

Planet Scanning

When you press Y the planet information screen on the right will reveal if it is 'Rich', 'Moderate', or 'Poor'. Ore yields vary from 1,500 to 3,000. Rich planets usually give about 10+ good scan for ores. Moderate will give about 8+ good scans, but around 35% to 55% yield compared to rich planets. Poor will give 5+ scans with yields 5% to 25% compared to rich planets.

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Added 12 Mar 2010, ID #14741, by Sanzano
 

Imported 'Mass Effect' Character Bonuses

The following bonuses become available when characters with the indicated requirement are imported from 'Mass Effect'.

30k Credits:
Import a level 50 'Mass Effect' character.

50k Credits:
Import a level 60 'Mass Effect' character.

100k Credits:
Import a 'Mass Effect' character with the Rich Achievement.

2k Experience Points:
Import a level 50 'Mass Effect' character.

4k Experience Points:
Import a level 60 'Mass Effect' character.

5k of each Resource:
Import a level 50 'Mass Effect' character.

10k of each Resource:
Import a level 60 'Mass Effect' character.

Start as a Level 5:
Import a level 60 'Mass Effect' character.

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Added 3 Mar 2010, ID #14713, by Sanzano
 

Bonus Skills for Shepard

Complete a character's Loyalty mission to unlock a new skill for use by the main character. To select or change which skill you are using you must complete the 'Advanced Training' research upgrade on your ship. On your first character you will need to train to use these skills but for each character made or imported after unlocking these skills you can pick them immediately upon creation.

Biotic Barrier:
Complete Jacob's Loyalty mission.

Geth Shield Boost:
Complete Legion's Loyalty mission.

Inferno Grenade:
Complete Zaeed's Loyalty mission.

Reave:
Complete Samara's Loyalty mission.

Shield Drain:
Complete Tali's Loyalty mission.

Slam:
Complete Miranda's Loyalty mission.

Warp Ammo:
Complete Jack's Loyalty mission.

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Added 9 Feb 2010, ID #14655, by Sanzano
 

Armour

The following armour along with it's corresponding bonus will appear for purchase when you reach a certain amount of points in the game.

Armour Sets

Blood Dragon Armour:
+15% power damage, +10% shield strength; requires Dragon Age: Origins.

Terminus Assault Armour:
+10% storm speed, +15% shields, +1 weapons reserve ammo; requires pre-order bonus code.

Inferno Armour:
+10% negotiation bonus, +10% power damage, +10% storm speed by 10%; requires pre-order bonus code.

Collector Armour:
+10% regeneration, +10% storm speed, +20% health; requires Collector's Edition.


Helmets

N7 Helmet:
+5% health.

N7 Breather Helmet:
+5% health.

Kuwashii Visor:
+10% headshot damage; at Omega.

Death Mask:
+10% negotiation bonus; at Tuchanka.

Umbra Visor:
+5% power damage; requires 'Dr. Pepper' bonus downloadable content.

Recon Hood:
+5% weapon damage; requires 'Dr. Pepper' bonus downloadable content.

Sentry Interface:
+5% shield strength; requires 'Dr. Pepper' bonus downloadable content.


Chest:

N7 Chestplate: +5% power damage.

Capacitor Chestplate:
-10%shields regeneration delay; at Citadel, Omega, or Illium.

Aegis Vest:
+5% health; at Citadel.

Shield Harness:
+5% shields; at Tuchanka.


Shoulders

N7 Shoulder Guards:
+3% weapon damage.

Amplifier Plates:
+5% power damage; at Illium.

Strength Boost Pads:
+25% melee damage; at Omega.

Asymmetric Defense Layer:
+5% health; at Tuchanka.


Arms

N7 Gauntlets:
+3% health.

Heavy Damping Gauntlets:
+5% shields; at Tuchanka.

Off-Hand Ammo Pack:
+10% spare ammo capacity; at Citadel.

Stabilization Gauntlets:
+5% weapon damage; at Omega.


Legs

N7 Greaves:
+3% shield strength.

Stimulator Conduits:
+10% storm speed; at Omega.

Life Support Webbing:
+10% health; at Citadel.

Ordinance Packs:
+10% spare heavy weapon ammo; at Omega.

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Added 3 Feb 2010, ID #14641, by Sanzano
 

Element Zero Locations

Use the following list of planets as a reference when searching for Element Zero.

Calestone Rift

Aysur, Arvuna (moderate)

Balor, Calestone (moderate)


Crescent Nebula

Lusam, Tarith (rich)

Zelene, Helyme (moderate)


Eagle Nebula

Amun, Anthur (rich)

Amun, Sekhmet (moderate)

Relic, Preying Mouth (rich)


Far Rim

Dholen, Gotha (moderate)


Hades Nexus

Hekate, Asteria (poor)

Hekate, Bothros (poor)

Pamyat, Dobrovolski (moderate)

Sheol, Gel Hinnom (moderate)


Hawking Eta

Schwarzschild, Etamis (rich)


Hourglass Nebula

Faryar, Daratar (rich)

Osun, Erinle (rich)

Ploitari, Thegan (moderate)


Krogan DMZ

Nith, Mantun (moderate)


Minos Wasteland

Caestus, Invictus (moderate)


Nubian Expanse

Kalabasha, Yamm (moderate)

Batalla, Nearog (moderate)

Batalla, thunawanuro (rich)


The Phoenix Massing

Salahiel, Ekuna (moderate)


Pylos Nebula

Dirada, Siano (moderate)

Satent, Boro (rich)

Raisaris (rich)


Rosetta Nebula

Alpha Draconis, 2175 Aeia (moderate)

Enoch, Joab (rich)

Enoch, Laban (moderate)

Enoch, Mizraim (rich)


Shadow Sea

Iera, Prospect (poor)


The Shrike Abyssal

Urla Rast, Talis Fia (moderate)

Xe Cha, Tosal Nym (rich)

Xe Cha, Zada Ban (rich)


Sigurd's Cradle

Decoris, Sanctum (moderate)

Skepsis, Watson (rich)


Titan Nebula

Haskins, Capek (moderate)


Valhallan Threshold

Micah, Farlas (moderate)

Micah, Israfel (moderate)

Micah, Kakabel (moderate)

Paz, Garvug (rich)

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Added 3 Feb 2010, ID #14640, by Sanzano
 

Easy Mining Planets

If you go to the Vallhallan Threshold and mine the three planets which are hidden in the asteroids you will find they are ALL 'Rich' with materials that help towards upgrades.

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Added 2 Feb 2010, ID #14639, by Sanzano
 

Unlock Alternate Colour Schemes and Loyalty Skills for Party Mem

If you complete the Loyalty missions for each of your party members their individuals skills and alternate colour costume will become available.

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Added 29 Jan 2010, ID #14634, by Sanzano
 

Prequel Bonuses

If you have a saved game file from the original 'Mass Effect' and use that profile in 'Mass Effect 2' you will get the following bonuses: Experience points based on your previous level; resources for weapon and armor upgrades; and Paragon and Renegade Points (this includes a bonus if you have the maximum amount of either Paragon or Renegade points).

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Added 29 Jan 2010, ID #14633, by Sanzano
 

Completion Bonuses

When you have completed the game and start a new game session with the cleared saved game file you will get the following bonuses. Choose Loyalty Bonus Skill at the start; retain Skill Points from first session; retain level and experience points from first session; Renegade/Paragon points reset to neutral; +25% experience bonus for ALL characters; and your previous weapons and armor (but no upgrades).

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Added 29 Jan 2010, ID #14632, by Sanzano
 

Infinite Paragon and Renegade points

In the beginning of the game when Shepard must escape the station he revived from. After the Commander heals Wilson and uses Overload on the explosive crates, while heading for the exit, Jacob interrupts to explain that Cerberus funded the Lazarus project. During the conversation you may choose "That sounds familiar..." and "I'll never work for Cerberus!" for Paragon points; or "You lied to me." and "What are you after?" for Renegade points. After the conversation, go inbetween the two box the explosive crates were, then save. Load that save file up and Shepard should be at the same spot. As you approach the exit, the conversation will start up again and can be repeated. The points do carry over to the saved files so this can be done to fill both Paragon and Renegade meters. However the saving and loading process can take up time and, because Shepard receives only 4 points for the conversation, can take up a lot of saves (500 saves total with a ME2 import Shepard with 4 ranks in class specialist, with 250 saves for each meter). Also, the player is unable to see their Paragon/Renegade meter until the leave the station (just before they see the Illusive Man). Nevertheless, it leaves the player the freedom to choose without worrying about Paragon/Renegade points because it takes place early in the game. It's recommended not to fill all the way up but about 4/5 (80%) of the way and fill the rest up during the game. Because you can't see the Paragon/Renegade meter, it is also recommended for the player to first choose only the Renegade option so that Shepard's scars gets worse as you repeat it. This allows you to guess how many Renegade points Shepard has without having to advance to the first meeting with the Illusive Man, which is the point at which the Paragon/Renegade meters become viewable.

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Added 16 May 2010, ID #14940, by kalipto
 
 

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