Crysis 2 Cheats

Also on: PlayStation 3 Xbox 360

 

Add Your:    for Crysis 2

 

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Hidden Minigame

Complete the game then press 'Fire' 5 times during the credits to play the hidden mini-game.

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Added 5 Apr 2011, ID #16082, by Sanzano
 
 

Unlock New Game Plus Mode

Complete the game to enable this feature where you can start another session with ALL previously earned armour modules.

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Added 5 Apr 2011, ID #16081, by Sanzano
 

Souvenir Locations

Check out the following video to see the locations of ALL 18 of the New York souvenirs. There is one souvenir per level.

Click here to view the video

Second Chance - 0:03

Sudden Impact - 0:22

Road Rage - 1:02

Lab Rat - 1:27

Gate Keepers - 1:57

Dead Man Walking - 2:29

Seat of Power - 2:57

Dark Heart - 3:27

Semper Fi or Die - 4:02

Corporate Collapse - 4:41

Train to Catch - 5:24

Unsafe Haven - 5:51

Terminus - 6:20

Power Out - 6:44

Eye of the Storm - 7:15

Masks Off - 7:53

Out of the Ashes - 8:14

A Walk in the Park - 8:50

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Added 5 Apr 2011, ID #16080, by Sanzano
 

Dog Tag Locations

Check out the following video to see the locations of ALL 17 dog tags. Each dog tag collected unlocks an image of a character from Crysis 2.

Click here to view the video

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Added 5 Apr 2011, ID #16079, by Sanzano
 

Speeding Ticket Achievement

Check out the following video to see how you can break the speed limit in front of 10 speed cameras and get this Achievement.

Click here to view the video

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Added 5 Apr 2011, ID #16078, by Sanzano
 

All Cheats

Use a text editor to create a file named "autoexec.cfg" file in game directory.
Add any of the following lines to the file to activate the corresponding cheat
Function. Note: Lines with values, enclosed in quotes, can be modified as desired.

Ac_animErrorClamp "1"
Ac_animErrorMaxAngle "45"
Ac_animErrorMaxDistance "0.5"
Ac_clampTimeAnimation "0.3"
Ac_clampTimeEntity "0.7"
Ac_ColliderModeAI
Ac_ColliderModePlayer
Ac_debugAnimEffects
Ac_debugAnimError
Ac_debugAnimTarget
Ac_debugCarryCorrection
Ac_debugColliderMode
Ac_debugEntityParams
Ac_DebugFilter
Ac_debugFutureAnimPath
Ac_debugLocations
Ac_debugLocationsGraphs
Ac_debugMotionParams
Ac_debugMovementControlMethods
Ac_debugPrediction
Ac_debugSelection
Ac_debugSelectionParams
Ac_debugText
Ac_debugTweakTrajectoryFit
Ac_debugXXXValues
Ac_disableFancyTransitions
Ac_disableSlidingContactEvents
Ac_enableExtraSolidCollider
Ac_enableProceduralLeaning "1"
Ac_entityAnimClamp "1"
Ac_forceSimpleMovement
Ac_frametime
Ac_movementControlMethodFilter
Ac_movementControlMethodHor
Ac_movementControlMethodVer
Ac_templateMCMs "1"
Ag_action
Ag_adjustToCatchUp
Ag_averageTravelSpeed
Ag_breakmode
Ag_breakOnQuery
Ag_debug
Ag_debugAdditives
Ag_debugErrors
Ag_debugExactPos
Ag_debugLayer
Ag_debugMusic
Ag_defaultAIStance "combat"
Ag_drawActorPos
Ag_ep_correctMovement "1"
Ag_ep_showPath
Ag_forceAdjust
Ag_forceInsideErrorDisc "1"
Ag_fpAnimPop "1"
Ag_humanBlending
Ag_item
Ag_lockToEntity
Ag_log
Ag_logeffects
Ag_logselections
Ag_logsounds
Ag_logtransitions
Ag_log_entity
Ag_measureActualSpeeds
Ag_nonDecoupledLeaning "1"
Ag_queue
Ag_reload_ag
Ag_reload_xml
Ag_safeExactPositioning "1"
Ag_showmovement
Ag_showPhysSync
Ag_signal
Ag_stance
Ag_step
Ag_testplanner
Ag_variationInput
AICollisions.dmgFactorWhenCollidedByObject "1"
AICollisions.minMassForFallAndPlay "5"
AICollisions.minSpeedForFallAndPlay "10"
AICollisions.showInLog
Aim_altNormalization.enable
Aim_altNormalization.hud_ctrl_Coeff_Unified "1"
Aim_altNormalization.hud_ctrl_Curve_Unified "2.5"
Aim_assistGlidingMultiplier "2"
Aim_assistMaxDistance "75"
Aim_assistMaxDistanceTagged "50"
Aim_assistMaxDistance_IronSight "100"
Aim_assistMinDistance
Aim_assistMinTurnScale "0.5"
Aim_assistMinTurnScale_IronSight "0.6"
Aim_assistSlidingMultiplier "8"
Aim_assistSlowDisableDistance "100"
Aim_assistSlowDistanceModifier "1"
Aim_assistSlowFalloffStartDistance "40"
Aim_assistSlowStartFadeinDistance "1"
Aim_assistSlowStopFadeinDistance "3"
Aim_assistSlowThresholdOuter "2.5"
Aim_assistSnapRadiusScale "1"
Aim_assistSnapRadiusTaggedScale "1"
Aim_assistSprintMultiplier "2"
Aim_assistStrength "0.7"
Aim_assistStrength_IronSight "0.9"
Ai_AdjustPathsAroundDynamicObstacles "1"
Ai_AgentStatsDist "150"
Ai_AllowAccuracyDecrease "1"
Ai_AllowAccuracyIncrease
Ai_AllowedToHit "1"
Ai_AllowedToHitPlayer "1"

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Added 2 Sep 2011, ID #16547, by Guest
 

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Crysis 2 : PC

Also on: PlayStation 3, Xbox 360, check out those pages for more help with this game.