Hints and Tips for Command & Conquer Red Alert 2: Yuris Revenge
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Most Popular Hints and Tips
1.Be a yuri on skirmish game.get 3 ally (Korea,France,Russia)
2.Build buildings till you get yuri prime.train it.
3.Control the allied MCV(France)
4.Build an Air Force Command
5.Control the allies(Korea) Air force command when filled with black eagles
6.Select black eagle and send them away.
7.sell the controlled air force command.(make sure you have your own Vacant air force command)
8.Buala! You have your own black eagle.
In skirmish if your playing Yuris side, there is a cheap way to get money.
First build alot of mind control units or structures, (e.g physcic tower,yuri clone,Master mind...) then build a grinder.
When a enemy attacks your base use the mind control units to grab them all.
Then send them all to the grinder.
You make alot of cash when they attack lots and its good when you grab expensive tanks like apocalypses and prism tanks.
This trick is good when your in a tight spot and you need cash.
The Dreadnought, or as I call it, the "Base Ripper", is the best soviet unit for softening up a base. On a map with water, build 3 Dreadnaughts, 5 subs, and 4 sea scorpions (for protecting the Dreadnoughts). Manuver near the enemy base, then launch all 6 missiles at the same time (the more missiles in the sky at once, the harder it is for the base defenses to shoot them down) at the enemy's power plants. After you destroy the power plants, destroy the base defenses and con yard, then take over the base or desroy it. If you are going to take over the base, keep the barracks and war factory intact if they are a different nationality. If you are going to destroy the base, send spies in first to everything. Always destroy: power plants, base defenses, units, ore refineries.
An easy way to take a base out is to use 2 UFOs (floating discs). plant 1 over an enemy power plant and the other over their ore refinery.
they now have no power or money.
Trust me for I am a master at this game
by shadowscythe, formerly known as dark lord 050888.
1.infiltrate a soviet battle lab.
2.train a Chrono Ivan(10)
3.Teleport them near the base.
4.get them armed with Dynomite(ALL OF THEM!)
5.Before they explode teleport them inside the enemy base
6.watch the show until KABBOOM!!!!
Position yourself in one of the side positions (one of the ones with two ore refineries)and garrison your starting troops in the first two buildings you see. Put walls infront of the buildings (you may have to expand your base or move your con yard)to protect it (but leave a gap for more troops to enter or an engineer if it gets damaged). Extend the wall one out toward each other and put a defensive tower there. Now even if you are facing five medium enemy Cubans, their units will have a hard time getting to your base. The walls protect your garrisoned troops and the two towers from terrorists and tanks. Just watch out for air attacks. Aegis cruisers and IFVs are best at taking down Kirovs if you're allies.
Note: Have the "Supernova" mod downloaded
from c&c guild: google it.
The best allied fleet to have is 3-5 destroyers for ant-sub protection, 2-4 Aeigis cruisers for AA, and preferably 2 heavy crusiers if you have the "Supernova" mod. If you don't have "Supernova", then replace the heavy crusiers with 3-4 aircraft carriers.
Build 10 or so gi's select them all press D on your keyboard and kill as much as possible if you get a sargeant he is awesome get a few of the sarges and camp outside a base the range and damage of the sarges is surprisingly good and I think they heal themselves too.
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