Command and Conquer Red Alert 2 Hints

 
Command and Conquer Red Alert 2
 
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Easy Winning 4 Soviet

Just build lots of those flying things with the smiley face.
Or if you want a fun game then use those expensive tanks that costs $1750 + tesla troopers + lots of yuris(about 10-25).
Get some (5-10) of those little spider robots to annoy them before you attack.

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Added 2 Jan 2009, ID #13508, by emerald616
 
 

Easy Winning 4 Allied

For all alied countries, train a spy and get him inside a alied command center, so you can now train chrono commandos, then get about 2-4 spies and 1-4 commandos, use the spies to disable the enemy's electricity, then use commandos to destroy prism tower or tesla tower first then their construction yard + super weapons, they are good at it because they can kill all infantries in one shot and if tanks came just teleport away. It will be better if you have air cover.

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Added 1 Jan 2009, ID #13507, by emerald616
 

Crono Storm (Dealing with black gaurd).

Well once youved delt with how your going to fight to take care of or kill the black gaurd make a crono machine and instead of trasnporting your troops trasnsport theirs into the water to the north east.Hope you like it and game on!

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Added 27 Apr 2008, ID #12496, by killer66
 

Easy sovjet victory

I don't know the name of the mission exactly but it's the mission where you need to distroy the invading fleet from korea.

Just build as manny tanks and infanterie as you can send them to the west side of the map as close to the wather. Take the lighthouse with your infanterie and leave the others close to it.

Wait untill the fleet arives and distroy all the amfibious transports before they deploy.

They will have no con.yard so you can eliminate them with ease (Build enough defense around your base for the attack before the big evasion).

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Added 10 Feb 2008, ID #12152, by Siandro127
 

Easy Missions

Allies level 3 just build around 24ish harriers and you win easy

On the allied mission in at pearl harbour - as soon as it starts begin building rocketeers nothing else. Send them systematically over to your allies island now when the soiets appear you blow up their base straight away and win.

The allied mission in Cuba - build a base and destroy the bridge to the north when you get the option don't be a chronosphere yet as when you do the 3 nukes become visible instead build 9 prism tanks, then a chronosphere then teleport all 9 into the soviet base and straight away you can destroy the nukes. Soviet level at the Kremlin build as many Kirovs as you can as fast as you can. Usually you have around 6 including the 2 you start with. Send them to the north east corner of the map. Destroy all purple power plants up there and then the Kremlin. No easier ways than these

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Added 27 Nov 2007, ID #11832, by Ryannator
 

Cronoshifters

In skirmish, get a spy satellite and train 6-8 corono legionares. Then send them near the enemies but not to close because they need time to recover. After they recover send them to the nearest building and eliminate it. Take out any immediate threats first!! *Note: you should leave one or two to protect the rest of the group.

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Added 11 Nov 2007, ID #11773, by SimonSays
 

Explore with a Cow!!

When you free the cows, you can select them just like any other unit, and make them explore. The enemies won't shoot at them! This is a great strategy to find unknown terrain!!
A litlle silly but it's ok!

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Added 13 Nov 2006, ID #10166, by demon.snake
 

Easy bulding a superweapon.

If you want to build a superweapon you must make two ore refinery at the beginning then you wil have enouf gold to buy easy your weather control or nuke. Missle.

I hope this wil help you.

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Added 22 Jul 2006, ID #9101, by Siandro127
 

GET ppls passwords

Right I kno I shdnt be submiting this but you lot do it only if you really h8 the person or have run out of user names.

Right you get sum1 user name and type it in with a false password and it shud send you to a chat bit and you're all on you're own.

Type in 'reset passwords' and then press print screen and paste that onto word as you wont remember the password. The go bak onto log in screen and then type in user and then the password you just got. It should work.

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Added 7 Feb 2006, ID #7900, by darkfish
 

Lots Of Money, Some Good things

If you are playing a Skrimish game be capture the enemys Con.Yard and build everything. Have a barracks & a Clonang Vats, and build walls around the Barracks and doble click it, you will hear a person say "prymary building selected" then ALL men are free. Build a spy and send it into an enemy Battle Lab & barracks, Now all your men are vets.

Build 30 tanyas and yuries,Then send them back into the cloaning vats and you will get free money


Good Things

Buy a crono legonear & send hem into an I.F.V. And hes poofing powers will become even better


Thats all for now

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Added 23 Jan 2006, ID #7827, by eggboy
 

Good defence

Build loads of ore refineries, when your money is up surround your base with pill boxes or senary guny have them 2 to 3 layers thick and 20 patriot missiles or flak track and nothing will be able to get past.

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Added 29 Oct 2005, ID #7477, by givusawin
 

Easy victory

This takes precision timing, spies and 12 harrier/black eagle fighter jets. First build a spysat uplink so you can find out exactly where they are. Anticipate there every attack if this may somehow fail. Send a spy into their power supply to shut it down temporeraly. and then attack there conyard with your 12 fighter jets INSIDE THE PERIOD IN WHICH THEIR POWER IS SHUT DOWN. This will destroy their conyard leaving them near enough defencless as they cannot build any more.

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Added 17 Jun 2004, ID #4778, by dark lord 050888
 


<script language="javascript" src="vip_pc.js"></script>

O.k this may be a bit confusing but I'll make as simple as possible.
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To get speical units listen up!
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When your soviet:Have 2 comp teams on your skirmish 1 soviet, 1 allied.
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capture the allied base but not the battle lab!
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now U R the soviets who can train spy,s.
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Also U have a allied barracks.
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So put the spy in the allied battle lab.
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U now get Chrno Ivan & Chrno Commando!
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now put a spy in the the other soviets battle lab and U get Yuri prime and psi commando!
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When your allies: now U can get all 4 speical units as allies.
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As usal have 2 comp, 1 allied, 1 soviet.
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Now if U put a spy into the soviet and allied battle lab. U get psi commando (in the soviet one) & chrno commando (in the allied one).
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BUT if U capture the soviet base, BUT NOT THE BATTLE LAB! U R allies with a soviet barracks!
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So now put a spy in the enemy battle labs & U will get psi commando & Yuri prime, (in the soviet one) & chrno commando & Chrno Ivan (in the allied one)
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PHEW! that might of been confusing but if U understood thoose units cum in a big help!
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Hint: try using Yuri's to capture civilien units send them near there base & get a Ivan to strap explosives to it & send into there base and they wont attack it. 2 can destroy a prisim tower!
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I've only got a few tips, so bare with me.........
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In level 1 for the allies, destroy the dreadnoughts with Tanya and help the GI's at the statue, then when your at the low bridge, make Tanya swim off the edge nearest you, and down to the rocks blocking you, then swin to the side nearest the buildings till you step on a ledge-type thing, and there should be 3 boxes sitting there to upgrade Tanya a bit.
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In Level 2 for the Allies kill the Conscripts with Tanya and some Roketeers will fly over, choose the roketeers and fly north up the edge of the screen, you should met some stranded roketeers who will join you. go further up and there should be (not making promises here) a little camp with 3-4 conscripts and a box, kill the Conscripts and send Tanya up, more upgrades.
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Another Allies hint (not started with soviets yet) In the level where you have to protect Einstiens lab, in your bace should be a MCV (Mobile Construction Vehicle,I think) send it up to Einstiens Lab and deploy it, make a small camp there (Con. Yard, Barracks, War Factory, Ore refinery and some defence such as pillboxes and prism towers) After this sell your first camp and send all your men up to the camp near Einstien, now you can protect his lab and make an army to stop the Soviets






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