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Civilization IV Pack Shot

Civilization IV

Civilization IV Cheats for PC

 
We have 1 cheats on PC
 

All Cheats - Latest First

 
Added 27 Feb 2008, ID #12231
This procedure involves editing a game file; create a backup copy of the file

Before proceeding. Use a text editor to edit the "civ4config" file in the game

Folder. Change the "CheatCode = 0" line to "CheatCode = chipotle". While playing

The game, press ~ to display the console window. Enter one of the following

Codes to activate the corresponding cheat function:

(Result)
(Cheat Code no "" and no quotes in [but remember to put in what is needed in the

Bracket])

Display all console window codes
"help"

Change players gold; 0 is active player
"Player.changeGold [player number], [gold]"

Set players gold; 0 is active player
"Player.setGold [player number], [gold]"

Stop music
"Sound.noMusic"

Reload audio scripts
"Sound.reload"

Stop Soundscape from playing
"Sound.stopSoundScape"

Play sound - AS2D, AS3D, ASSS
"Sound.play string [filename]"

Finds entities with black emissivity "Graphics.FindBlackPlotsAndCities"

Hide attachables
"Graphics.HideAttachables"

Force light update on all entities"Graphics.ForceLightingUpdate"

Rebuild terrain and lighting
"Graphics.ReBuildTerrain"

Set Hill scale
"Graphics.SetHillScale [floating number]"

Set Peak scale
"Graphics.SetPeakScale [floating number]"

Set water plane height
"Graphics.setWaterHeight [floating number]"

Set render depth for quad tree
"Graphics.quadTreeDepth [integer]"

Toggle water
"Graphics.toggleWater"

Display terrain
"Graphics.displayTerrain bool bOn"

Toggle grids
"Graphics.toggleGridMode"

Dump texture palette
"Graphics.showTexturePalette"

Set texturing
"Graphics.setTextureMode bool bOn"

Set wireframe
"Graphics.setWireframe bool bOn"

Morph the globeview count times.
"Profile.morphGlobe [integer]"

Rebuild city indicated number of times
"Profile.rebuildCity [x coordinate], [y coordinate], [integer]"

Rebuild plot indicated number of times"
Profile.rebuildPlot [x coordinate], [y coordinate], [integer]"

Dump animation information to debugging window
"Profile.dumpAnimLog"

Set minimum time to capture spikes; set to 0 to disable spikelock

"Profile.setSpikeThreshold [milliseconds]"

Dump console command history
"Console.History"

Writes HTML documentation for the current console commands

"Console.CreateDocumentation [filename]"

Clear the console
"Console.Clear"

Display current logging status
"Log.status"

Toggle logging
"Log.toggle"

Clear the log file
"Log.clear"

Erase units and cities from map
"Map.empty"

Fill map with units and cities for performance testing
"Map.fill"

Replot Goodies
"Map.generateGoodies"

Replot Bonuses
"Map.generateBonuses"

Replot Features
"Map.generateFeatures"

Replot Rivers
"Map.generateRivers

Erase Rivers, Features, Bonuses and Goodies
"Map.eraseGameElements"

Replace Rivers, Features, Bonuses and Goodie
"Map.replaceGameElements"

Change the active landscape info
"Map.setActiveLandscapeID [landscape number]"

Erase all plots
"Map.erasePlots"

Reload Game Text xml files
"Xml.reloadGameText"

Reload Civ4TerrainSettings.xml
"Xml.reloadLandscapeInfo"

Reload Civ4ArtDefines.xml
"Xml.reloadArtDefines"

Toggle output of texture loads/accesses to debug output

"Game.toggleTextureAccessInfo"

Force AI to play for indicated number of turns
"Game.AIPlay [integer]"

Create sequences associated with the selected unit
"Game.createSelectedUnitKFs"

Free sequences associated with the selected unit
"Game.freeSelectedUnitKFs"

Save WorldBuilder save description file
"Game.saveWorldBuilderSave [filename]"

Toggle Animation Test Tool
"Game.toggleAnimationTest"

Show GFC directory chooser
"Game.gfcDirChooser"

Show GFC file dlg window
"Game.gfcfiledlg"

Show GFC test popup
"Game.testGFC [integer]"

Show test popup
"Game.testFont bool bEnable"

Show the Python test popup
"Game.testPythonPopup"

Show test popup
"Game.testPopup"

Scroll to the bottom
"Game.scrollBottom"

Scroll to the top
"Game.scrollTop"

Clear the listbox below
"Game.clear"

Display the help popup
"Game.helpScreen"

Toggle debug mode
"Game.toggleDebugMode"

Debugging
"Game.showWBPalette bool bCreate"

Compute md5 checksum for the directory tree specified
"App.calcFolderChechsum [directory]"

Set debugging value
"App.setMooseDbg2 [integer]"

Set debugging value
"App.setMooseDbg1 [integer]"

TGA full screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in

Ini.
"App.takeFullScreenShot"

TGA screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini.

"App.takeScreenShot"

Set maximum frame rate; 0 to disable
"App.setMaxFrameRate [floating number]"

Update existing value in the ini file
"App.setIniFile [group key], [key], [value]"

Return the application link time
"App.getBuildTime"

Test player unit iteration
"Player.testUnitIter [integer]"


Debug mode commands
Use the following commands after enabling the "Game.toggleDebugMode" code:

Result
Keys

Display debug menu
[Ctrl] + D

Increase gold by 1,000
[Ctrl] + 4

Increase highlighted unit's strength by 0.2
[Shift] + ]

Decrease highlighted unit's strength by 0.2
[Shift] + [

Increase highlighted city's population by 1
[Shift] + [Plus]

Increase highlighted city's culture by 10
[Ctrl] + [Plus]

Instant production completion for highlighted city [Plus]
Level up highlighted unit
[Ctrl] + [Plus]

Insert unit/city
[Ctrl] + [Shift] + Left Mouse Button

World editor
[Ctrl] + W
 
 

 



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