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Walkthrough

by Shotgunnova

\����/ \����/    /����'��/   )�\_/�''�\_/�(        World Championship 2011:
 �\ (   ) /�    / ,'�\_/� /�\ \   /��\   /|            "OVER THE NEXUS"
   \ \ / /     ( (        \_/  ) (    ) ( {           FAQ/Walkthrough by
    \   /   _  | |        ___  | |    | | (        Shotgunnova (P. Summers)
     ) (�) ( ) | (       (   ) ( (    ) )  '.
     | | | | | | |  ,'��\ ) (   \ \  / /|    \    For hosting permission and
     | ( (_) ) | (  \/\ ( | |    \ \/ / ) (�\ \   all that jazz, check bottom
   __| [\___/  ( (_____) )|_|     \  /  |_|  ) )  of the guide. Thankee-sai!
   \_____/      \_____,_/          \/       /_/

    I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
   II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS

       How to Play ...................................................... HWTP
       Types of Cards ................................................... CRDS
       Types of Summons ................................................. SMNS
       Duel Minigame .................................................... DLMN
       Tips N' Tricks ................................................... TPST

  III. WALKTHROUGH (CHAPTERS) . . . . . . . . . . . . . . . . . . . . . . WLKT

       01) ~The Beginning~ The Frontier Lands, Crash Town ............... WK01
       02) ~The Encounter~ Team Satisfaction ............................ WK02
       03) ~The Turning Point~ Just Me and My Duel Runner ............... WK03
       04) ~Completion~ New Friends, New Partnerships ................... WK04
       05) ~Going Home~ Memories Long Past and a Hand of Hope ........... WK05
       06) ~Changes~ Preparing for the Tournament and a Looming Shadow .. WK06

   IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN

       Banlist .......................................................... BNLS
       Duel Bonuses ..................................................... DLBN
       NPC Duel Rewards ................................................. NPCD
       Pack List ........................................................ PCKL
       Sidequests ....................................................... SDQS
       Structure Deck List .............................................. STRC
       Unlockables ...................................................... UNLC

    V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
   VI. UPDATES & CONTRIBUTIONS  . . . . . . . . . . . . . . . . . . . . . UPDT
  VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT


_______________________________________________________________________________
�������������������������������������������������������������������������������
I. CONTROLS                                                              [CNTR]
_______________________________________________________________________________
�������������������������������������������������������������������������������
 __________________________
|      ______________      |  D-PAD : Navigating menus, moving around
|     ||������������||     |  START : ---
|     ||    TOP     ||     |  SELECT: Toggle cards' Sets to manual (in-duel)
|     ||  SCREEN    ||     |  X-BTTN: Opens main menu
| ''' ||            || ''' |  Y-BTTN: ---
| ''' ||____________|| ''' |  A-BTTN: "Action" button for menus, speaking, etc.
|_     ��������������     _|  B-BTTN: "Cancel" button for menus
|      ______________      |  L-SHLD: Use boosters (during duel runner trials)
|     ||������������||     |  R-SHLD: Use boosters (during duel runner trials)
|  |  ||  BOTTOM    ||  X  |
| -+- ||    SCREEN  || Y A |  The stylus can also double as the A-button for
|  |  ||            ||  B  |  most purposes. There's no option to change the
|     ||____________||Start|  controller config beyond what's listed, though,
|      ��������������Select|  unfortunately.
 ��������������������������
_______________________________________________________________________________
�������������������������������������������������������������������������������
II. TH' BASICS                                                           [THBS]
_______________________________________________________________________________
�������������������������������������������������������������������������������
HOW TO PLAY            [HWTP]
�����������������������������
 I'll just give the gist of things for the uninitiated. Those who want some
 full in-depth coverage can actually just check the game's tutorial, which is
 pretty useful for anyone looking to learn the rules or just brush up on the
 basics.

 ---

 Both players start with 8000 life points (LP) and five cards from their deck.
 The most common objective to winning a duel is reducing an opponent's LP to
 0 by dealing battle damage (attacking with monster cards), although there are
 some instant win conditions available, such as the effect of "Final Countdown"
 or collecting all 5 Exodia pieces in one's hand.

 Each turn, a player is alloted one (1) Normal Summon and any number of Special
 Summons. A Normal Summon takes place when a monster in the Hand is summoned
 in face-up Attack Position. A Normal "Set" is putting a monster from the hand
 in face-down Defense Position, and counts towards the Normal Summon quota. A
 Special Summon is pretty much any other type of summon, including Fusion,
 Ritual, and commonly, Synchro Summons.

 1) Draw Phase: cards are drawn here
 2) Standby Phase: generally applies to cards' maintenance costs
 3) Main Phase 1: Can Normal Summon and use cards in hand/field/etc.
 4) Battle Phase: Use own cards to attack
 5) Main Phase 2: Like Main Phase 1, but used to prepare for next turn, mostly
 6) End Phase: the turn is ending (applies to some card effects, too).

 Each "phase" happens once per turn, in the given order. Some even have
 stipulations, like Main Phase 2 -- it can't occur without Main Phase 1 first
 occuring. Some cards can make a player skip/end phases, typically the Battle
 Phase (where a majority of the action happens).

 The Battle Phase is one of the most important phases. Here, monsters can
 attack to destroy the opponent's monsters. If one launches an attack while
 the opponent controls no monsters, it's considered a "direct attack" -- a
 free assault on one's LP. [Some monsters can attack directly innately, too.]

 Each monster card has an ATK and DEF value. The ATK is the strength of the
 card, while the DEF is the card's damage threshold while in defense position.
 Example: Thunder King Rai-Oh (1900 ATK) attacks an attack-position Kunoichi
 (1800 ATK); this destroys Kunoichi since its ATK is lower. Now, let's say
 Thunder King Rai-Oh attacks a defense position Obsidian Dragon (2100 DEF).
 Since Rai-Oh's ATK is lower, it can't defeat Obsidian Dragon, and the
 attacking card's owner actually incurs damage equal to the difference in ATK
 and DEF -- in this case, 200 damage (2100 DEF - 1900 ATK = 200). If an attack
 goes through, it's considered to be "damage calculation".

 Card effects come into play as well. If Rai-Oh attacks an attack position
 Black Stego (1200 ATK), Black Stego's effect switches it to defense position
 (2000 ATK) before damage calculation. Again, Rai-Oh's controller would suffer
 battle damage. Some cards can destroy monsters with their own effect rather
 than deal damage. Example: Ninja Grandmaster Sasuke attacks Black Stego in
 face-up defense position. Sasuke's ATK (1800) is lower, but using its effect,
 Black Stego is destroyed anyway. Other monsters have ways of defeating
 face-up and face-down monsters immediately, such as Ally of Justice Catastor
 and Search Striker, respectively. Some monsters deal "piercing damage." For
 example: Spear Dragon (1900 ATK) attacks a defense position Marshmallon (300
 DEF). Marshmallon's effect won't let it be destroyed by battle, but Spear
 Dragon still deals damage since it's ATK is higher than the opponent's DEF
 (1900 ATK - 300 DEF = 1600 damage).

 This all sound confusing? The tutorial and first-hand experience can soon
 change that. It's not all so frustrating or difficult once it's had time to
 sink in.

TYPES OF CARDS         [CRDS]
�����������������������������
 Essentially, there's three types of cards one can put in their deck.

 MONSTER: Monster cards are placed in the monster zones. They contain ATK and
          DEF values, and fight during the Battle Phase. These cards come in
          many colors: yellow (Normal), orange (Effect), blue (Ritual), white
          (Synchro), and Fusion (Purple). When Exceed/Xyz monsters come out,
          they'll have a black background.

 SPELL -: These are colored green and come in three types: Normal, Continuous,
          and Quickplay. Normal and Continuous Spells can be Set and activated
          in the same turn; Quickplay Spells can't. Spells carry effects that
          can destroy monsters, increase ATK or DEF, or even give supplemental
          effects. Since they can be played instantly (almost always), they
          have a large role in the game. Two other kinds of Spells: Ritual
          Spells are used to summon Ritual Monsters, and Equip Spells are
          equipped to face-up monsters and remain on the field like Continuous
          Spells.

 TRAP --: These are colored red and are placed in the Spell/Trap zone beneath
          the monster zones. Traps carry many of the same roles as spells, but
          are meant for anticipatory play -- that is, trapping the opponent.
          Example: if the opponent summons a monster, you can use Solemn
          Warning to negate that summon and destroy the monster. Sucks for
          them! Unlike Spells, Traps cannot be used in the turn they are Set,
          and there are few circumstances that break this rule. There's also
          such a thing as a "trap monster" -- when activated, the trap can be
          Special Summoned to a monster zone and used in battle. However, a
          trap monster wastes a Spell/Trap zone while summoned, and being 
          treated as a monster AND trap means its susceptibilities increase,
          too. Additionally, there are "Counter Traps" meant to specifically
          counter certain situations. Counter Traps are the fastest cards in
          the game, meaning other cards cannot be chained to them (except
          other Counter Traps).

TYPES OF SUMMONS       [SMMN]
�����������������������������
 Here's a little rundown on types of summons.

 � NORMAL SUMMON: A normal summon occurs when a player summons a monster from
   the hand in face-up Attack Position, generally during the Main Phase 1 or 2.
   One can also "Set" a card -- i.e. place it in face-down defense position --
   instead. Only one of these can be used per turn by default. Whether or not
   a monster can be Set is specified in the card text. Example: Rare Metal
   Dragon cannot be Normal Summoned or Set, even though it's a Level 4 card;
   this is done to offset its high ATK (2400!).

 � TRIBUTE SUMMON: [This is also considered a normal summon.] Some monsters'
   levels are high enough that they can't be summoned without first tributing
   -- or sacrificing one's monsters already on the field. Tribute summons can
   be done in face-up Attack Position or in face-down defense position (called
   a "tribute set"). Some monsters specify conditions in which they can be
   tributed, even. Monsters of Level 4 and lower do not need tributes; monsters
   of levels 5 & 6 need 1 tribute typically; monsters of higher levels need
   two minimum, unless their effects specify differently.

 � SPECIAL SUMMON: These can be performed any number of times per turn, and
   during either player's turn, too. Types of Special Summons: Fusion, Synchro,
   Ritual. Additionally there are special summons that are just "general," and
   don't fall under any of those categories. Example: Cyber Dragon can Special
   Summon itself if its owner doesn't control a monster but the opponent does.
 
 � FUSION SUMMON: A type of Special Summon that summons a Fusion Monster from
   the Extra Deck. Fusion Monsters have monsters listed on their text -- these
   are considered "Fusion Material" monsters. There's two basic ways to Fusion
   Summon: (1) by means of a general card, like Polymerization, or a specialty
   card for archetypes, like Dark Fusion or Pyroxene Fusion (2) Contact Fusion,
   which requires the Fusion Material monsters to be on the field; the monsters
   are then sent to the Graveyard without use of a "catalyst" card. Note that
   Special Summoning a Fusion Monster by means OTHER than a Fusion Summon does
   make a difference: only properly summoned Fusion Monsters can be Special
   Summoned from the Graveyard!

 � SYNCHRO SUMMON: Like Fusion Monsters, Synchro Monsters have requirements
   listed on their card. I'll just do an example: let's say you wanted to
   summon Ally of Justice Catastor, a Level 5 Synchro. This requires having a
   Tuner and another monster(s) on the field, then sending 'em to the Graveyard
   to Special Summon the Synchro Monster. The catch is the monsters sent have
   to be equal to Synchro Monster's Level. Example: Dark Resonator (LV3) and
   Quillbolt Hedgehog (LV2) can summon Catastor since LV3 + LV2 = LV5. Some
   Synchro Monsters require specific Tuners. Moon Dragon Quilla (LV6) requires
   the Supay (LV1) tuner. Let's say you use Dark Resonator (LV3) and Dandylion
   (LV3) and try to Synchro Quilla -- it won't work, even though the levels
   add up correctly. [Like Fusion and Ritual Summons, a generic Special Summon
   of a Synchro Monster means that monster can't be Special Summoned from the
   Graveyard. Example: the Starlight Road trap will Special Summon "Stardust
   Dragon"; however, if Stardust Dragon's negation effect activates, it won't
   be able to return during the End Phase, since it wasn't properly Synchro
   Summoned.]

 � RITUAL SUMMON: Ritual summons require having a Ritual Monster and Ritual
   Spell Card in hand. If one activates a Ritual Spell card while having the
   proper summoning Spell Card, one must also tribute monsters -- from one's
   hand or own field -- before that Ritual Monster can be summoned. Example:
   you want to summon the LV6 "Hungry Burger" using the "Hamburger Recipe"
   Ritual Spell. First, you need both of those cards in the hand; then, you
   need monsters on the field/hand whose level(s) add up to LV6 or greater.
   Some monsters, like Ritual Raven, have effects that allow them to be used
   as an entire Ritual tribute, bypassing some of the annoyances.

 � XYZ (EXCEED) SUMMON: These aren't present in the game, but I figure I'd
   go over 'em anyway. An Exceed Summon is similar to a Synchro Summon, but
   in this case, it simply requires having monsters of the same level on the
   field. Example: Black Ray Lancer requires having 2 Level 3 monsters on one's
   own field. Instead of sending those cards to the Graveyard to summon, like
   in a Synchro Summon, those 2 Level 3 monsters are placed underneath the
   Exceed Monster. Cards placed underneath like this are considered "Exceed
   Material" monsters, and are removed by the Exceed Monster's effect to fuel
   its abilities. [NOTE: Xyz is the official name of these monsters, but they
   were first known as Exceeds, which translates better in English; call 'em
   Xyz if you want, though...even though it's kinda dumb...]

DUEL MINIGAME          [DLMN]
�����������������������������
 After (manually) initiating a duel and defeating the opponent in battle, one
 gets to do a little minigame to earn rewards. It's essentially a matching game
 on a 3x3 grid. Each game contains 3 pairs of present cards, 1 helpful card,
 1 DP prize, and 1 bad card. Each NPC has six (6) winnable cards available, and
 by playing that NPC early, one can often acquire cards not yet found in packs
 or structure decks.
  _______ ___________________________________________________________________
 | ICON  | EFFECT GIVEN                                                      |
 |�������|�������������������������������������������������������������������|
 | Akiza | Temporarily reveals 1 card on the sheet                           |
 | Arrow | Shuffles face-down cards around                                   |
 | Card  | Present card; match 2 to obtain the shown card                    |
 | Crow  | Temporarily reveals 3 cards on the sheet                          |
 | DP    | Earns duel points (DP) to buy cards with                          |
 | Eye   | Resets sheet; all prizes and DP are forfeited                     |
 | Flag  | Ends game; all prizes and DP won are retained                     |
 | Jack  | Destroys all bad/traps on the sheet                               |
 | Luna  | Allows 1 free miss on the sheet                                   |
 | Skull | Ends game; all prizes and DP won are forfeited                    |
 | Yusei | Doubles any received card prizes earned on that sheet             |
 |_______|___________________________________________________________________|

 An NPC opponent's star ranking starts at LV1 and, after the player beats that
 NPC five times, the ranking goes up by 1 level (max: 5). The higher an NPC's
 star ranking, the better chance of receiving rare cards and finding better
 miscellaneous cards in the puzzle. For instance, after an NPC reaches LV2,
 that annoying white flag card can be replaced with the shuffle card, which
 is a nuisance but doesn't end the game automatically. 

TIPS N' TRICKS         [TPST]
�����������������������������
 This section's mostly geared towards those still learning the ropes or not
 yet familiarized with this game. Got a good tip? Send it in and I'll probably
 stick it here!
 
 � A deck must have at least 40 cards, but there's no reason for it to contain
   the maximum of 60. It may seem like having more cards would equal better
   results, but in reality, it just dilutes the deck's searching power. In
   essence, your hand will be coming up short more often than naught, and that
   simply won't do. Try to keep a deck to a minimum of 40-43 cards for best
   effect.

 � Try to save a recipe just containing staple cards -- cards that fit well
   into any deck. Examples: Call of the Haunted, Dark Hole, Monster Reborn,
   Torrential Tribute, Giant Trunade, Bottomless Trap Hole, Dimensional Prison,
   etc. If you save a recipe like this, that way, you can just load it up,
   add in/remove cards to make a new deck, and save it under a different name.
   This method cuts down on a lot of time, not to mention works better than
   simply memorizing everything.

 � Many archetypes aren't properly supported at the beginning of the game,
   so try dueling town NPCs for better cards. Additionally, CPU opponents are
   available, too, and often contain hard-to-get cards or cards that aren't
   readily available in current packs. Structure decks also contain cards of
   this nature. Remember: by constantly dueling everyone and everything (and
   racking up 3 wins apiece), new packs or CPU opponents are unlocked, thus
   helping one's card situation. [Progressing through the story unlocks things
   as well.]

 � Part of the fun of dueling is just knowing what cards to look for and
   card effects -- this helps with deckbuilding and, well, increasing one's
   pool of knowledge helps. Look up cards at yugioh.wikia.com, or try reading
   some of card game specialty sites, like Pojo.com

 � Netdecking is the practice of copying other people's decks and using them
   as your own. While this practice is looked down upon in general, for new
   players, it can serve as a stepping stone, not just for learning basics,
   but for having fun with a deck's revolving theme. So, if you're having
   trouble building a Synchro, Turbo, Blackwing, etc. deck, just try looking
   around for someone else's, and work off that. [Just don't go around talking
   about how great your netdecking prowess is, unless you've got a king-sized
   flame shield, heh heh...]
                                                    _________________________
  /\/\_____________________________________________/ III. WALKTHROUGH [WLKT] |_
 //\\\\������������������������������������������������������������������������
/ \//// 01) ~THE BEGINNING~ THE FRONTIER LANDS, CRASH TOWN               [WK01]
\  / /_________________________________________________________________________
 \/\/��������������������������������������������������������������������������

 Once all the nationality-type info is put in, the player is automatically
 put in the shoes of the avatar they made. You can take a peek at your default
 deck before starting the first chapter properly, too:            

 MONSTERS [22]                      EXTRA DECK [4]
 1 - Alien Shocktrooper             1 - Gaia Knight, the Force of Earth
 1 - Anarchist Monk Ranshin         1 - Lightning Warrior
 1 - Armored Bee                    1 - Magical Android
 1 - Chiron the Mage                1 - X-Saber Wayne
 1 - Des Koala
 1 - Exploder Dragon                SIDE DECK [15 - 5/5/5]
 1 - Frostosaurus                   1 - Consecrated Light
 2 - Gem-Knight Garnet              1 - Delg the Dark Monarch
 2 - Giant Rat                      1 - Magna Drago
 1 - Mobius the Frost Monarch       1 - Reese the Ice Mistress
 3 - Naturia Cherries               1 - Saber Beetle
 1 - Ryko, Lightsworn Hunter        
 1 - Super-Nimble Mega Hamster      1 - Double Cyclone
 2 - Trident Warrior                1 - Foolish Return
 1 - Winged Rhynos                  1 - Heat Wave
 1 - X-Saber Airbellum              1 - Twister
 1 - Zaborg the Thunder Monarch     1 - Warrior Elimination

 SPELLS [11]                        1 - Chaos Trap Hole
 1 - Axe of Despair                 1 - Crevice Into the Different Dimension
 2 - Fissure                        1 - Dust Tornado
 1 - Hammer Shot                    1 - Light-Imprisoning Mirror
 1 - Intercept Wave                 1 - Trap Jammer
 1 - Lucky Iron Axe
 1 - Monster Reincarnation
 1 - Shield Crush
 2 - Shrink
 1 - Twister

 TRAPS [7]
 1 - Dust Tornado
 1 - Limit Reverse
 1 - Raigeki Break
 2 - Seven Tools of the Bandit
 2 - Trap Hole

 Once the menu is left, the player is treated to some scenes involving a 
 stadium and some weirdos standing atop pillars. Those who've followed the
 5D's anime should already be intimately familiar with all these events and
 characters. In any case, the game reminds newcomers to check out the Tutorial
 (accessible from menu) to get the hang of things.

 =====

 After awakening in Crash Town, claim your deck from the table -- it's the one
 mentioned above. The bookshelf shares its wisdom as well: one can find 
 glittering (and sometimes invisible) objects laying around, or just by
 rooting around containers. These objects can be cards or DP, the latter being
 the "currency" used to buy things in this game, namely packs of cards. That
 green diamond thing is the savepoint, but it doesn't take a genius to figure
 that out, eh?

 Outside, our hero/ine meets up with West and Nico, two duelists who happen to
 be brother and sister. West says the card shop opens today and runs off to
 "the hideout," which is the northernmost shack in town. With no bothersome
 NPCs to speak with, we're free to explore this dusty burg. Here's a list of
 stuff to loot.

 � STAR CHIP: SW corner of town, by fence
 � STAR CHIP: In flower shop planter, left side
 � 43 DP: Screen between town crossroads and hideout; left side (visible)
 � HANEWATA: Red chest near hideout

 Note that until you meet West & Nico, none of the shops will be open, and you
 (still) can't exit town. You can try your hand at battling some of the local
 NPCs, but their decks are liable to eat you up and spit you out, especially
 Minegishi's beatdown deck filled with popular monsters and traps. It's almost
 cruel putting him so early in the game!

 Visit the kids in the northern shack to learn about a forthcoming surprise...
 that isn't ready yet. West challenges the player as a way to pass the time,
 and talks about the "Crash Town Style" of determining who goes first. Unlike
 rock-paper-scissors in previous games, here, a player can go first by speedily
 (and correctly) pressing the button prompts on the screen. Not only is this
 often easy to win at, but those who want to go 2nd can also do so at their
 leisure. Sure beats any ol' game of chance, huh? Note that in Crash Town, this
 style is MANDATORY, so try to get good at it.

 Save before taking West up on his challenge.
                           ________________________________________________
  ________________________/ PLOT DUEL #01: West [My Almighty Legend - 750] |_
 |                     |   ��������������������|���������������������������  |
 | 1 Copycat           | 1 Fissure             | 1 Call of the Haunted       |
 | 3 Cyber Valley      | 1 Limiter Removal     | 3 Limit Reverse             |
 | 3 Darksea Rescue    | 2 Machine Duplication | 1 Raigeki Break             |
 | 1 Emes the Infinity | 1 One for One         |                             |
 | 3 Jester Confit     | 1 Scapegoat           |                             |
 | 3 Mecha Bunny       |_______________________|_____________________________|
 | 3 Quick-Span Knight |
 | 1 Searchlightman    | Assessment: A deck geared towards getting out low-
 | 2 Swift Scarecrow   | -attack monsters, clogging up the field in an effort
 | 3 Tuningware        | to make Synchros or serve as tributes for "Emes the
 | 3 Turbo Booster     | Infinity," the trump card. This coterie of weaklings
 | 3 Turbo Rocket      | can be steamrolled with the player's default deck
 |---------------------| rather easily, although Turbo Cannon's ability to
 | 3 Armory Arm        | destroy a face-up monster and inflict effect damage
 | 3 Turbo Cannon      | to its controller can be problematic at times. Without
 |_____________________| cards that negate your own, his kamikaze style of
                         play typically works against him.

 Since this is the first battle of the game, you'll get a crapload of bonus
 DP, about 3000+. West coughs up his Spore tuner as a reward for beating him.
 Spore has become a staple in plant-themed decks, and is good to have on-hand
 if you plan to use one. Nico will have to be fought next to progress the plot,
 so retool your deck if needed before then.
                            _______________________________________________
  ________________________ / PLOT DUEL #02: Nico [Pretty & Prettier - 780] |_
 |                        | �����������������������������������������������  |
 | 2 Botanical Girl       | 2 Book of Moon                                   |
 | 3 Cherry Inmato        | 2 Miracle Fertilizer                             |
 | 1 Dandylion            | 1 One for One                                    |
 | 1 Gigaplant            |--------------------------------------------------|
 | 1 Glow-Up Bulb         | 2 Limit Reverse                                  |
 | 3 Hedge Guard          | 2 Plant Food Chain                               |
 | 3 Inmato               | 1 Torrential Tribute                             |
 | 1 Level Eater          | 1 Return from the Different Dimension            |
 | 3 Naturia Beans        | 2 Wall of Thorns                                 |
 | 3 Naturia Cherries     |__________________________________________________|
 | 3 Spore                |
 | 2 Sweet Corn           | Assessment: Nico's plant-themed deck is actually
 | 1 Twilight Rose Knight | rather competent, although by focusing on cutesy
 |------------------------| cards instead of powerhouses, like Botanical Lion
 | 2 Magical Android      | or Black Rose Dragon, she gimps her offense a bit.
 | 2 Queen of Thorns      | Still, her offense will be more prominent than her
 |________________________| bro's, with cards like Cherry Inmato and Gigaplant
                            able to keep her field filled via Special Summons,
 and traps like Wall of Thorns able to wipe your minions out. The player's
 default deck still does well, however, as its monsters are inherently tougher
 and it has more countermeasures against the opponent's destructive powers.
 Example: Nico has no means of destroying your backrow, while you can use 
 "Seven Tools of the Bandit" to defeat her traps 100% of the time. This also
 means she has no way of forcing your hand in playing those Spells/Traps, so
 you can build up a large back row from the get-go. Her best monster is
 Gigaplant, a 2400-ATK monster that can Special Summon Plant (and Insect,
 not that it matters much) monsters from her Graveyard or Hand.

 Nico's reward for defeating her is Krebons, a tuner monster that can negate
 any attack on itself for an 800 LP fee. Pretty good in any deck, really. The
 "fun" continues as the siblings announce they've created duel puzzles for
 the player to solve; completing three will earn a prize! And, yes, this too
 is mandatory... Essentially, duel puzzles are staged situations that test a
 player's knowledge of abilities and tactics. Here's the solutions so you can
 bypass all this crap and get to the good stuff! [Failing earns hints, also.]

DUEL PUZZLE 1 [Bonus: 200 DP]

 01) Use Raigeki Break: discard Steelswarm Caucastag to destroy Gravity Bind
 02) Use Recurring Nightmare: select Steelswarm Sentinel & Steelswarm Caucastag
 03) Use Double Summon
 04) Normal Summon Steelswarm Sentinel
 05) Tribute Summon Steelswarm Caucastag; destroy all other monsters on field
 06) Attack directly to win

DUEL PUZZLE 2 [Bonus: 400 DP]

 01) Discard Gishki Vanity by its own effect
 02) Use Gishki Ceremonial Mirror: select Evigishki Soul Ogre
 03) Use Gishki Abyss and Evigishki Mind Augus as the tributes
 04) Soul Ogre effect: discard Gishki Erial, send Scrap Goblin back to deck
 05) Attack directly to win

DUEL PUZZLE 3 [Bonus: 600 DP]

 01) Normal Summon Gusto Gulldo
 02) Activate Thunder Crash
 03) Use Gulldo's ability to Special Summon Gusto Skwirl from your deck
 04) Activate the 2nd Thunder Crash
 05) Use Skwirl's ability to Special Summon "Reeze, Whirlwind of Gusto"
 06) Activate Limit Reverse to resurrect Gusto Skwirl
 07) Use Reeze's ability to switch control of Archfiend Zombie-Skull & Skwirl
 08) Attack with Archfiend Zombie-Skull and Reeze to win

DUEL PUZZLE 4 [Bonus: 800 DP]

 01) Equip Supervise to Gigaplant
 02) Activate Fine: select Spore and Naturia Bamboo Shoot as discard targets
 03) Chain Naturia Rock's Special Summon ability to Fine's activation
 04) Gigaplant: Special Summon Naturia Bamboo Shoot from the Graveyard
 05) Genex Ally Birdman: Special Summon by returning N. Bamboo Shoot to hand
 06) Tribute Summon Naturia Bamboo Shoot using Naturia Rock
 07) Spore: Special Summon from Graveyard by removing from play Cursed Fig
 08) Synchro Summon Red Dragon Archfiend using Gigaplant and Spore
 09) Gigaplant will be Special Summoned back due to Supervise's effect
 10) Attack with Red Dragon Archfiend (destroys all Marshmallons)
 11) Attack w/ Genex Ally Birdman, N. Bamboo Shoot and Gigaplant to win

DUEL PUZZLE 5 [Bonus: 1000 DP]

 01) Activate Aegis of Gaia
 02) Normal Summon Gale Dogra
 03) Use Gale Dogra's effect to send Shooting Star Dragon to Graveyard
 04) Activate Miracle Fusion to Fusion Summon Dragon Knight Draco-Equiste
 05) Burial from Another Dimension: target Scrap Goblin, Scrap Beast, S.S. Drgn
 06) Pot of Benevolence: return Scrap Goblin and Scrap Beast to your deck
 07) Draco-Equiste: target Shooting Star Dragon in Graveyard with its effect
 08) Draco-Equiste: use Shooting Star Dragon's effect to reveal deck's 5 cards
 09) Activate Emergency Teleport to summon Psychic Commander
 10) Activate Soul of the Pure
 11) Activate Instant Fusion to Special Summon Flower Wolf
 12) Synchro Summon Scrap Dragon using Psychic Commander and Flower Wolf
 13) Scrap Dragon effect: destroy Gale Dogra and Gravity Bind
 14) Attack with Draco-Equiste (five times) and Scrap Dragon to win

 NOTE: If you want to unlock the "Steelswarm's Invasion!!" pack when it comes
 out later on, do all the duel puzzles now.

====

 After winning thrice, the kids reward the effort with the Enemy Controller
 card. The ability to create one's own duel puzzles is given, too, by going
 into the duelist menu. At this point, Toru, a teen with a coif that could
 drill through metal, debuts; his appearance is cut short by the card shop's
 opening, though.

 Head south to find West's entered a Rental Deck Tournament, which is a deck
 made from the card shop's original recipes. What this means for the player is
 the decks used in the tournament (which you automatically sign up for when the
 shop is entered) CANNOT be purchased like other structure decks.

 In any case, the following decks are available by default (check pack listing
 for full details):

 � Dark Beginning 1
 � Dark Beginning 2
 � Dark Revelation Volume 1
 � Dark Revelation Volume 2
 � Synchro Awaken!!
 � Invasion of Worms!!
 � Justice Strikes Back!!

 Those unfamiliar with how card shops work shouldn't find it too hard. Packs
 are open by default, but more can be unlocked by completing chapters or by
 dueling people certain amounts of time (example: winning three duels against
 all the townspeople). Structure decks, the ones that cost 2000 DP right off
 the bat, contain ready-made decks and will often have a couple unique cards
 that can't be obtained from packs. Structure decks will automatically change
 after every 10 duels. NOTE: You can use the Password option, available under
 the Duelist Menu, to obtain multiple copies of cards. This can be done easily
 by obtaining the card in-game; if you don't have the card, you need to obtain
 80% completion of the pack(s) it appears in first. Cards typically range from
 double digits up to several thousand.

 As for what packs to purchase, the first two (Dark Beginnings) contain a lot
 of fundamental cards, plus a lot of crappy ones you'll probably never use.
 Example: Mirror Force can only be obtained from the Dark Beginning 2 pack.
 The Dark Revelations boast a better selection and give better support to some
 archetypes such as Gravekeeper's. "Synchro Awaken!!" contains cards relating
 to facilitation of Synchro Monsters; since they're a gigantic part of this
 game's strategy, this would be a good starting point. "Invasion of Worms!!"
 contains surprisingly little support for Worm decks, instead offering extra
 support for X-Saber and Ally of Justice archetypes. It's also a very small
 deck size so reaching 80% would probably be simple. "Justice Strikes Back!!"
 offers Worm, Ally of Justice, Ice Barrier and Naturia support, among other
 things. Again, check the pack listings if you're looking for a particular
 card...too many to sum up in one paragraph!

 PROTIP: You can win decent cards by completing NPCs' post-battle minigames,
 and some of these aren't available until later on. For instance, Minegishi
 carries the fan-favorite "Dark Armed Dragon", Nico carries the awfully rare
 "X-Saber Faultroll" and West has "Dandylion". But that's just in-game NPCs!
 You can also win cards from opponents in CPU Duel (listed under "Free Duel"
 in menu) and get even more!

 You can go around town dueling the denizens to earn DP if needed -- there's
 no rush. Speak with Iranami at the card shop to start the tournament.
                                         __________________________________
                                        / PLOT DUEL #03: West [??? - 1000] |
                                       / PLOT DUEL #04: Nico [??? - 1000]  |
 _____________________________________/ PLOT DUEL #05: Narumi [??? - 1000] |_
 ����������������������������������������������������������������������������

 There's really not much to say for these duels, since the opponent picks a
 random deck each time. If you've played previous games' rental battles, you
 may find these decks are actually quite good, particularly the Lightsworn
 ("Lightsworn Judgment"), Blackwing ("Blackwing Frenzy"), Six Samurai ("Six
 Samurai Clan") and X-Saber ("X-Sabers, Assemble!") decks. They all involve
 swarming with Special Summons and should be formidable as-is. Heck, I swept
 the tourney the first time through with the Six Samurai deck; you don't even
 have to switch up between fights. Note that the enemy can pick the same decks
 as you -- it's not a first-come, first-serve thing.

 In any case, winning isn't mandatory, and the prize is determined on one's
 finishing rank. Runner-up gets a "The Fabled Cerburrel," while the winner
 (which requires beating everyone) earns a "Dark End Dragon". The crowd will
 split up afterwards, leaving our hero/ine to walk around town. (Iranami can
 now be dueled.

 NOTE: Doing the duel tournament unlocks the following structure decks in the
 shop, although they still appear randomly: Spellcaster's Judgement, Warrior's
 Triumph, Invincible Fortress and Fury from the Deep. Remember that some cards
 are only available from these decks, and you can always get doubles of good
 cards already obtained, too.
                          _________________________________________________
  _______________________/ PLOT DUEL #06: Bronson [Wasteland Blokes - 820] |_
 |                        �������|�����������������������������������������  |
 | 1 Breaker the Magical Warrior | 1 Burial from a Different Dimension       |
 | 2 Crusader of Endymion        | 2 Gemini Spark                            |
 | 3 Dawnbreak Gardna            | 1 Mystical Space Typhoon                  |
 | 2 Elemental Hero Neos Alius   | 1 Reinforcement of the Army               |
 | 3 Energy Bravery              | 2 Supervise                               |
 | 3 Freed the Brave Wanderer    | 1 Super Double Summon                     |
 | 3 Future Samurai              | 2 Symbols of Duty                         |
 | 2 Gemini Soldier              | 1 The Warrior Returning Alive             |
 | 3 Marauding Captain           | 1 Unleash Your Power!                     |
 | 2 Rocket Warrior              |-------------------------------------------|
 | 1 Ryko, Lightsworn Hunter     | 1 Raigeki Break                           | 
 |                               | 2 Wild Tornado                            |
 |_______________________________|___________________________________________|

  Assessment: Bronson's deck is a Warrior-themed Gemini deck. For those
  unfamiliar with Geminis, they're a type of monster initially classified as
  a Normal Monster; however, when normal summoned a 2nd time, they gain a
  unique and often powerful effect. It doesn't take a genius to spot the fatal
  flaw in this deck -- it's just very slow. Bronson uses Supervise and Super
  Double Summon to get his monsters' effects out, but all it takes is flipping
  the monster face down (Book of Moon, Morphing Jar #2) or removing it from the
  field (Brionac, Dragon of the Ice Barrier; Compulsory Evacuation Device) to
  thwart his plans. Most of his Spells are Gemini-themed as well, and become
  worthless without proper targets on his field. Combine that with his dearth
  of Trap Cards, and that he has to use Equip Cards to Special Summon monsters
  from the Graveyard, and it should be easy to maintain field advantage. [You
  can use "Seven Tools of the Bandit," "Solemn Judgment" and "Magic Drain" to
  decimate his backrow, too.]

 With Bronson's ire cooled, he forks over a "Soul Taker" Spell as recompense
 and can become a regular duel target (good cards he carries: Elemental Hero
 Stratos, Kuraz the Light Monarch, Card Destruction). Return back home to 
 learn Klaus is heading into Satellite the next day, and the protagonist is
 coming along! Speak with him to rest up and start the next chapter, or just
 screw around dueling the good citizens of Crash Town to your heart's content.

  /\/\_________________________________________________________________________
 //\\\\������������������������������������������������������������������������
/ \//// 02) ~THE ENCOUNTER~ TEAM SATISFACTION                            [WK02]
\  / /_________________________________________________________________________
 \/\/��������������������������������������������������������������������������

 � The "Dinosaur's Rage" and "Machine Re-Volt" structure decks are unlocked,
   and can be purchased at the store (although Satellite has no store, so you
   have to use the "Get Cards" option under Deck Construction). The "Soul of
   the Duelist" pack is also unlocked, and contains a lot of LV cards like the
   Mystic Swordsman and Armed Dragon types. Those looking to build a lockdown
   deck with Jinzo/Horus the Black Flame Dragon cards should check it out!
   The "Flaming Eternity" pack is unlocked around this time, too; if it's not
   out immediately, duel for a bit and recheck. It centers around Fusion- and
   LV-related cards.

 Before leaving Dullsville..err, Crash Town, Toru gives over a list for parts
 and the covering costs. In Satellite, Klaus comments that the neighborhood
 isn't safe, and promptly leaves our hero/ine alone -- what if we wake up in
 any icy bathtub with no kidney, Klaus!? Regardless, the industrial town is
 explorable.

 South of there, meet Lilie, a little girl looking for Crow, an orange-haired
 dude with a big mouth. Head east (the only direction possible) to find the
 guy. Naturally, there's a contrivance to have you duel him!
                             ______________________________________________
  __________________________/ PLOT DUEL #07: Crow [Ascending Legend - 920] |_
 |                           ��������������|�������������������������������  |
 | 1 Blackwing - Abrolhos the Megaquake    | 1 Black-Winged Strafe           |
 | 2 Blackwing - Bora the Spear            | 1 Black Whirlwind               |
 | 1 Blackwing - Boreas the Sharp          | 2 Dark Eruption                 |
 | 2 Blackwing - Breeze the Zephyr         | 1 Mystical Space Typhoon        |
 | 1 Blackwing - Elphin the Raven          | 2 Raptor Wing Strike            |
 | 1 Blackwing - Etesian of Two Swords     | 1 Smashing Ground               |
 | 2 Blackwing - Fane the Steel Chain      |---------------------------------|
 | 1 Blackwing - Jetstream the Blue Sky    | 1 Blackwing - Backlash          |
 | 3 Blackwing - Mistral the Silver Shield | 1 Blackwing - Boobytrap         |
 | 2 Blackwing - Kalut the Moon Shadow     | 1 Call of the Haunted           |
 | 3 Blackwing - Shura the Blue Flame      | 1 Delta Crow - Anti Reverse     |
 | 1 Blackwing - Sirocco the Dawn          | 1 Ebon Arrow                    |
 | 2 D.D. Crow                             | 2 Fake Feather                  |
 |-----------------------------------------| 1 Icarus Attack                 |
 | 3 Blackwing Armor Master                | 2 Trap Stun                     |
 |_________________________________________|_________________________________|

 Those familiar with the anime know Crow's Blackwing deck can hit hard and
 fast, with plentiful Special Summons and specialized Spell/Trap support. One
 look at the above deck confirms it to a degree, although there's quite a bit
 of fat (Mistral, Jestream, Etesian) and some key cards (Blizzard the Far
 North, Blackwing Armed Wing) are missing entirely. Still, this deck's nothing
 to snuff at, and is more than capable of capitalizing on a player who's
 overextended (that is, put too many cards on the field). Much of Crow's
 destructive power is found in his Trap arsenal, and negating their activation
 goes a long way towards victory. Seven Tools of the Bandit and Solemn Judgment
 are all available by this time, as well as the monster Jinzo, which can negate
 all Traps' effects and activations. In the end, this deck might pose a problem
 for those still using the starter deck, but veterans who've created their own
 should be able to exploit Crow's weaknesses without too much hassle.

 Beating Crow earns the stupendous, fantabulous "Blizzard the Far North" tuner,
 one of the foundations of a good Blackwing deck. Unfortunately there's little
 to no Blackwing cards available (curse you, Konami!) so it'll be shelved for
 awhile.

 Anyway, some new NPCs can be fought. Masaki uses a Heart of the Underdog-run
 Exodia deck, and has useful prizes in Deep Diver and Solemn Judgment.
 Hayakawa uses a Monarch-themed deck, and has the Thought Ruler Archfiend
 Synchro as his best reward. Those are the only ones available right now,
 though.

 Speak with Gordon in the SW alley to kickstart the next event. He'll lead the
 team to the slum bike shop, now populated by Kumoe, who'll hook the player up
 with Toru's parts. On the way back, Gordon'll steal your parts and run off to
 the tenament in the screen just east of there. Following a scene with Team
 Satisfaction, check the right-hand room to corner the perp...naturally there
 is only one way to settle a disagreement...
                               ____________________________________________
  ____________________________/ PLOT DUEL #08: Gordon [Gotham World - 870] |__
 |                             ���������|����������������������������������   |
 | 1 Caravan of the Ice Barrier         | 1 Cold Wave                         |
 | 2 Cryomancer of the Ice Barrier      | 1 Forbidden Chalice                 |
 | 2 Dai-sojo of the Ice Barrier        | 1 Magic Triangle of the Ice Barrier |
 | 3 Dance Princess of the Ice Barrier  | 3 Medallion of the Ice Barrier      |
 | 3 Defender of the Ice Barrier        | 2 Moray of Greed                    |
 | 2 Dewdark of the Ice Barrier         | 1 Mystical Space Typhoon            |
 | 1 General Gantala of the Ice Barrier | 2 Salvage                           |
 | 1 General Raiho of the Ice Barrier   |-------------------------------------|
 | 2 Geomancer of the Ice Barrier       | 1 Bottomless Trap Hole              |
 | 1 Medium of the Ice Barrier          | 1 Torrential Tribute                |
 | 1 Numbing Grub of the Ice Barrier    |_____________________________________|
 | 2 Pilgrim of the Ice Barrier                                               |
 | 1 Samurai of the Ice Barrier           1 Strategist of the Ice Barrier     |
 | 2 Secret Guards of the Ice Barrier     1 Warlock of the Ice Barrier        |
 | 2 Shock Troops of the Ice Barrier                                          |
 |----------------------------------------------------------------------------|
 | 2 Dewloren, Tiger King of the Ice Barrier                                  |
 | 2 Gungnir, Dragon of the Ice Barrier                                       |
 |____________________________________________________________________________|

  Assessment: Most Ice Barrier monsters have effects that apply when other Ice
  Barrier monsters are face-up, giving it lockdown potential if one's not fast
  to establish field dominance. Just looking at the deck shows an overwhelming
  amount of monsters (most of which weaklings), no Counter Traps and only 1
  Spell with a destruction effect. In short, if you can get a monster with
  1800-1900 ATK out immediately, you might be able to keep it out the entire
  duel! If you've played World Championship 2010, you'll find this deck is a
  step back from Gordon's previous incarnation, which at least had "Brionac,
  Dragon of the Ice Barrier" as a trump card.

 NOTE: Dueling Gordon (apparently) unlocks the "Curse of Darkness" and "Surge
 of Radiance" structure decks. The former contains a key Zombie card (Goblin
 Zombie).

 After reclaiming Toru's parts, it'll be time to get a refund from that crook
 Kuroe (this is done automatically). The next step is thanking Jack, who's up
 north by the defunct card shop's savepoint.
                         __________________________________________________
  ______________________/ PLOT DUEL #09: Jack Atlas [Dragons' Lair - 1020] |_
 |                      \���������������������������|����������������������  |
 | 2 Battle Fader        ) 1 Giant Trunade          | 2 Bottomless Trap Hole |
 | 3 Blizzard Dragon     | 1 Mystical Space Typhoon | 1 Dark Bribe           |
 | 2 Dark Resonator      | 1 Scapegoat              | 3 Prideful Roar        |
 | 2 Debris Dragon       | 1 Smashing Ground        | 2 Raigeki Break        |
 | 2 Luster Dragon       | 2 Stamping Destruction   | 1 Shadow Spell         |
 | 2 Magna Drago         |                          | 1 Torrential Tribute   |
 | 3 Masked Dragon       |__________________________|________________________|
 | 3 Strong Wind Dragon  |
 | 2 Trigon              | Assessment: Jack's Dragon-themed deck boasts an
 | 3 Vice Dragon         | arsenal of firepower, with many cards capable of
 |-----------------------| Special Summoning (Debris Dragon, Vice Dragon,
 | 3 Exploder Dragonwing | Masked Dragon) and better traps than most of the
 |_______________________| other scrubs have been using. One of Jack's most
                           common tactics is Tribute Summoning a Strong Wind
 Dragon, which gets additional ATK based on the Dragon used to tribute it.
 Surprisingly, you may find that Jack's Special Summoning ways often deplete
 his hand.

 Jack gives a "Vice Dragon" as a reward for shaming him, and the duel catches
 Kalin's eye. Guess who the next fight's with? [You can save in-between.]
                          _________________________________________________
  _______________________/ PLOT DUEL #10: Kalin [The Enforcing Ones - 940] |_
 |                        ��������|����������������������������������������  |
 | 2 Archfiend General            | 1 Allure of Darkness                     |
 | 3 Archfiend Soldier            | 1 Axe of Despair                         |
 | 1 Battle Fader                 | 2 Falling Down                           |
 | 2 Desrook Archfiend            | 2 Fires of Doomsday                      |
 | 2 Gene-Warped Werewolf         | 1 Gold Sarcophagus                       |
 | 3 Giant Germ                   | 3 Pandemonium                            |
 | 1 Sangan                       | 2 Terraforming                           |
 | 2 Skull Archfiend of Lightning |------------------------------------------|
 | 2 Terrorking Archfiend         | 1 Bottomless Trap Hole                   |
 | 1 Tragoedia                    | 3 Hate Buster                            |
 | 2 Wall of Illusion             | 1 Mirror Force                           |
 | 2 Vorse Raider                 |__________________________________________|
 |________________________________|
                                    Assessment: Kalin's DARK-themed deck is
  often beatdown-oriented, with cards like "Skull Archfiend of Lightning" and
  "Terrorking Archfiend" able to negate effects that target them, while cards
  like "Fires of Doomsday" and "Giant Germ" help ensure there's always a card
  to be used for their Tribute Summons. However, Archfiend monsters also have
  a stiff price: during each of Kalin's Standby phases, he has to pay a fee in
  life points, often 800-900 per each! This is why there's 3 "Pandemonium" and
  cards (Archfiend General, Terraforming) that search it out -- it makes it so
  he doesn't have to pay the upkeep costs! Repeatedly destroying Pandemonium
  will also make the aforementioned searchers in his hand nigh useless. Don't
  forget that stall tactics could lead to Kalin's Archfiend costs eating up his
  LP, too. Overall, it's not as difficult as the circumstances could allow...if
  your deck's up to par.

 With Kalin satisfied, our hero/ine earns the "Vorse Raider" card. Sure it's
 already available, but it's a decent vanilla beatdowner. Now, Yusei will want
 to have a duel. Make sure to check the "Get Cards" option to see what new
 packs and decks are available, if y'want -- Cybernetic Revolution, which has
 a lot of Spellcaster and Machine types, should be released by now.
                          ________________________________________________
  _______________________/ PLOT DUEL #11: Yusei [Rallying Warriors - 980] |_
 |                      | �������������������������|����������������������  |
 | 2 Dandylion          | 2 Battle Waltz           | 1 Bottomless Trap Hole |
 | 1 Fortress Warrior   | 1 Dark Eruption          | 1 Call of the Haunted  |
 | 2 Junk Warrior       | 1 Fighting Spirit        | 1 Defense Draw         |
 | 1 Level Eater        | 1 Giant Trunade          | 1 Graceful Revival     |
 | 1 Level Warrior      | 1 Lightning Vortex       | 1 Limit Reverse        |
 | 3 Quickdraw Synchron | 1 Mystical Space Typhoon | 1 Mirror Force         |
 | 2 Quillbolt Hedgehog | 2 Pot of Avarice         | 1 Scrap-Iron Scarecrow |
 | 2 Shield Warrior     | 1 Smashing Ground        | 1 Spirit Force         |
 | 2 Speed Warrior      | 2 Tuning                 |                        |
 | 2 Synchron Explorer  |__________________________|________________________|
 | 1 Tuningware         |
 |----------------------| Assessment: Although Yusei's deck has more Spells &
 | 2 Armory Arm         | Traps than monsters, this works perfectly for him.
 | 1 Drill Warrior      | His strategy is to use low-level, low-ATK monsters
 | 2 Junk Archer        | and Special Summon them (from Graveyard or hand) as
 | 1 Junk Destroyer     | Synchro fodder. Yes, he's got a full Extra Deck, the
 | 2 Junk Gardna        | first one seen in a plot battle so far. 
 | 2 Junk Warrior       |
 | 2 Nitro Warrior      | Battling his strategy can sometimes be as simple as
 | 1 Road Warrior       | outmuscling him; after all, his cards can be pretty
 | 2 Turbo Warrior      | wimpy. You can also limit his Special Summoning
 |______________________| ability with Royal Oppression or other traps that
                          counter such things, like "Black Horn of Heaven" or
  "Solemn Judgment." Additionally, since much of his strategy requires monsters
  to be summoned from the Graveyard, cards like Necrovalley (field spell) can
  throw a wrench in his plans. Note that, like Jack, Yusei's Special Summoning
  can take its toll on his hand, and constantly fouling up his plans can leave
  him with little to work with.

 As those before him, Yusei gives a card (Junk Synchron) as his reward for a
 good match. Team Satisfaction will stick around, but can't be re-dueled. On
 the flipside, Gordon can be. Useful cards he carries: Marshmallon, Bottomless
 Trap Hole, Glow-Up Bulb. A new NPC (Reimi) also appears by the northern exit,
 and can be dueled normally, too. Prizes to keep an eye out for: Naturia Rock,
 Cyber End Dragon, Armageddon Knight. She uses a Dark World deck, so be mindful
 of using effects that discard from her hand!

 Speaking with Klaus by the north exit ends the chapter, but the neighborhood
 has a little loot to snatch first:

 � Goblin Attack Force - on incomplete eastern bridge (visible)
 � 1500 DP - by tires in Kumoe's shop

  /\/\_________________________________________________________________________
 //\\\\������������������������������������������������������������������������
/ \//// 03) ~THE TURNING POINT~ JUST ME AND MY DUEL RUNNER               [WK03]
\  / /_________________________________________________________________________
 \/\/��������������������������������������������������������������������������

 � Two new packs are unlocked now. "Power of the Duelist" doesn't really have
   a specific theme, but caters to Roid, Alien and Destiny Hero archetypes.
   "Shadow of Infinity" generally supports Ancient Gear and Sacred Beast
   archetypes, with some Insect and Fusion stuff in there as well. On that
   note, the "The Dark Emperor" and "Rise of the Dragon Lords" structure decks
   are available, too. The former in particular can be useful as it contains
   that synch up with banishing strategies, which many future players' decks
   have a hard time battling.

 Now that the fun in the big city's over, it's time to return Toru's junk...
 err, special duel runner parts. He's the next-door neighbor, so the walk's
 pretty short. Visit him, then West & Nico at the northern hideout, then back
 to the entrance by your house. Toru'll give a little exhibition, and even let
 our hero/ine drive!

 This'll be the introduction into racing, a relatively small facet of the game
 that has nothing to do with dueling. The controls are relatively simple, and
 you'll have a time limit to complete the course, usually about 2:00-3:00. The
 courses always have obstacles of some sort: fallen rocks, oil slicks, gaps,
 overpass holes, etc. Occasionally you can pick up (read: run into) DP codes
 and cards; finishing the race will obtain them. This course is rotund and not
 very challenging, so don't be surprised to finish in half the time limit. Just
 be careful at the end where y'can fall through the highway!

 A few time skips later, it'll be time to find Nico at the hideout. There'll
 be numerous annoyances along the way due to the Malcolm-Ramon turf war
 breaking out, though. The first annoyance ends up being...
                        ___________________________________________________
 ______________________/ PLOT DUEL #12: Virgil [Angel's Bitter Dart - 940] |_
|                       ���������|�����������������������������������������  |
| 3 Airknight Parshath           | 2 Cards from the Sky                      |
| 2 Arcana Force 0 - The Fool    | 2 D.D.R. - Different Dimension Reincarnation
| 2 Gellenduo                    | 1 My Body as a Shield                     |
| 2 Hecatrice                    | 1 Mystical Space Typhoon                  |
| 3 Herald of Orange Light       | 1 Smashing Ground                         |
| 2 Honest                       | 3 Valhalla, Hall of the Fallen            |
| 2 Hyper Synchron               |-------------------------------------------|
| 1 Marshmallon                  | 1 Mirror Force                            |
| 2 Neo-Parshath the Sky Paladin | 2 Solemn Warning                          |
| 3 Nova Summoner                | 1 Torrential Tribute                      |
| 2 Shining Angel                |___________________________________________|
| 2 Soul of Purity and Light     |
|--------------------------------| Assessment: Virgil's LIGHT Fairy deck has a
| 3 Avenging Knight Parshath     | lot of synergy, and it can be a real pain
|________________________________| for those using a patchwork deck. For one,
                                   he has a lot of cards (Gellenduo, Arcana
 Force 0, Marshmallon) that can't be destroyed by battle, and two searchers
 (Nova Summoner, Shining Angel) that can keep his field clogged. He'll use
 this, and Valhalla, to Tribute or Special Summon his Parshath cards, which
 inflict piercing damage and allow their controller to draw 1 card when they
 do. Taking out Valhalla goes a long way in reducing his attack force, but
 it doesn't do everything -- cards with indiscriminate destruction (Mirror
 Force, Torrential Tribute, Lightning Vortex) tend to work very well, just as
 those with piercing abilities (Spear Dragon, for example) do. Since his
 can't-be-destroyed-by-battle monsters will be in defense position, you can
 use cards like Ninja Grandmaster Sasuke to destroy them immediately. Traps
 like Light-Imprisoning Mirror can negate LIGHT monsters' effect activations
 on the field, too. Fortunately, Virgil cares more about monsters than an
 adequate backrow, so the typical Counter Traps and Quickplay Spells (Shrink,
 MST, etc.) can be very useful.

 Virgil runs off afterwards, and we can continue towards the hideout. Check
 your menu to see if any new packs unlocked; if they did, "Strike of Neos"
 should be available. It provides Neos, basic Six Samurai, Dark World, and
 some Ritual support.

 Try to pass the crossroads and another lackey will pick up the challenge.
                             ______________________________________________
  __________________________/ PLOT DUEL #13: Jemma [Bone Destroyer - 1020] |_
 |                           ��|�������������������������������������������  |
 | 2 Bone Crusher              | 3 Book of Life                              |
 | 2 Don Zaloog                | 1 Monster Reborn                            |
 | 1 Mezuki                    | 1 My Body as a Shield                       |
 | 3 Mystic Tomato             | 1 Mystical Space Typhoon                    |
 | 1 Plaguespreader Zombie     | 1 Smashing Ground                           |
 | 3 Pyramid Turtle            | 3 Zombie World                              |
 | 3 Soul-Absorbing Bone Tower |---------------------------------------------|
 | 2 The Lady in Wight         | 1 Call of the Haunted                       |
 | 3 Zombie Master             | 1 Hallowed Life Barrier                     |
 |-----------------------------| 2 Limit Reverse                             |
 | 3 Archfiend Zombie-Skull    | 1 Mirror Force                              |
 | 3 Revived King Ha Des       | 1 Solemn Warning                            | 
 |_____________________________| 1 Torrential Tribute                        |
                               | 3 Zoma the Spirit                           |
                               |_____________________________________________|

  Assessment: Jemma uses a fun Zombie deck, and most of his monsters, spells,
  and traps are meant to facilitate getting them out onto the field. [Zombies
  are this author's personal favorite, by the way!] However, this deck type has
  a number of flaws that can be easily exploited: (1) banishing zombies makes
  them nigh useless, and while cards like Macro Cosmos aren't available, there
  are other solutions, like Chaos Sorcerer (2) preventing Special Summoning
  itself, as by Royal Oppression, or normal summoning, as by Consecrated Light
  (3) a card like Rivalry of Warlords prevents Jemma from having more than one
  Type on the field, hampering his offense a bit (4) finally, preventing 90%
  of resurrections from the Graveyard, as by Necrovalley, goes a long way in
  maintaining field control. It's also worth mentioning that while Jemma can
  handle himself decently in the Spell/Trap department, it can't change the
  fact his monsters just aren't that strong. His best is Archfiend
  Zombie-Skull, a Synchro that prevents Zombies from being destroyed by card
  effects...and also a rather hard one to get out, as it needs Plaguespreader
  Zombie + Two Zombies whose total levels equal 4! Bringing the smackdown early
  and often might be all that's needed! Just be mindful of Zombie World -- if
  active, you can't tribute summon monsters except Zombie-Type ones! [Like
  others, Jemma's Special Summoning often depletes his hand quickly.]

 After reaching the hideout, escort Nico back towards home. The third stooge
 automatically initiates battle en route!
                           ________________________________________________
  ________________________/ PLOT DUEL #14: Scotch [Rotten Recycler - 1080] |__
 |                         �|��������������������������|�������������������   |
 | 3 Giant Rat              | 1 Allure of Darkness     | 1 Call of the Haunted|
 | 2 Goblin Zombie          | 3 Book of Life           | 1 Fiendish Chain     |
 | 1 Mezuki                 | 1 Monster Reborn         | 1 Mirror Force       |
 | 3 Mystic Tomato          | 1 Mystical Space Typhoon | 1 Solemn Warning     |
 | 1 Necroface              | 1 Smashing Ground        | 1 Torrential Tribute |
 | 1 Plaguespreader Zombie  | 3 Zombie World           | 1 Zoma the Spirit    |
 | 3 Pyramid Turtle         |__________________________|______________________|
 | 2 Red-Eyes Zombie Dragon |
 | 2 Ryu Kokki              | Assessment: What's this? Another Zombie deck so
 | 3 Shutendoji             | soon? Amazing. Unlike Jemma, this guy knows how
 | 3 Zombie Master          | to abuse Pyramid Turtle's searching ability (as
 |--------------------------| it seeks out DEF-related monsters, not ATK-based
 | 3 Archfiend Zombie-Skull | ones) to bring out Red-Eyes Zombie Dragon and Ryu
 | 3 Revived King Ha Des    | Kokki, two Zombies with 2400 ATK. To boot, eleven
 |__________________________| of his twenty-four monsters search out others in
                              his deck, typically keeping his field occupied.
  Most of the same weaknesses (banishing, Necrovalley preventing resurrections
  from Graveyard, etc.) still apply, but given his amount of searchers, you
  might want to try negating effects of destroyed monsters. Monsters equipped
  with the "Wicked-Breaking Flamberge - Baou" will gain this effect, while
  some monsters (Terrorking Archfiend for one) are already imbued with this
  effect. Since Zombie World makes all monsters on the field Zombie-Type, and
  Revived King Ha Des makes his controller's monsters negate opponent's effect
  monsters when they're destroyed by battle, stealing that Ha Des can give you
  a huge boost as well.

 With Scotch sent home to his mommy, we can finally get home to see grandpa!
 Klaus will end up wanting to duel, too.

                          _________________________________________________
  _______________________/ PLOT DUEL #15: Klaus [My Eyes Are Clear - 1140] |_
 |                        ���������|���������������������������������������  |
 | 2 Cloudian - Acid Cloud         | 3 Cloudian Squall                       |
 | 3 Cloudian - Altus              | 1 Giant Trunade                         |
 | 3 Cloudian - Cirrostratus       | 1 Mystical Space Typhoon                |
 | 2 Cloudian - Eye of the Typhoon | 2 Salvage                               |
 | 1 Cloudian - Nimbusman          | 1 Swords of Revealing Light             |
 | 2 Cloudian - Sheep Cloud        | 2 The Sanctuary in the Sky              |
 | 3 Cloudian - Smoke Ball         |-----------------------------------------|
 | 2 Cloudian - Turbulence         | 1 Bottomless Trap Hole                  |
 | 1 Mermaid Archer                | 1 Dimensional Prison                    |
 | 3 Mother Grizzly                | 2 Magic Cylinder                        |
 |_________________________________| 1 Mirror Force                          |
                                   | 2 Spirit Barrier                        |
                                   |_________________________________________|

  Assessment: Klaus uses a Cloudian deck, whose members are WATER Fairy-Types
  with low ATK, AND most can't be destroyed by battle. Yes, all of 'em. They
  do have a severe downside, though: if they're in defense position, they're
  automatically destroyed. This means (1) low ATK monsters forced into attack
  position can result in some easy battle damage (2) cards like Stumbling,
  which force monsters into defense position when they're summoned, cripples
  the entire archetype. Klaus will use "The Sanctuary in the Sky" and "Spirit
  Barrier" to eliminate battle damage to him entirely, but eliminating those
  will really put his back to the wall. Klaus' trump card, Eye of the Typhoon,
  changes the battle position of all non-Cloudian monsters when it attacks,
  allowing it to eliminate your arsenal with pinpoint precision. However,
  it can still fall prey to normal Traps and stuff, so keep your back row
  intact, eh? Without EOTT, his offense tends to be very subpar.

 Klaus' reward is the "Beast King Barbaros" card, a pretty awesome beatstick
 card that works well in Skill Drain decks (or any deck that temporarily
 negates its effect or removes it from play, really). In a weird whirlwind
 of information, Klaus decides to pack up and move to the city, then gives our
 hero/ine a free duel runner! [NOTE: The "Rise of Destiny" pack seems to open
 after this event. It has a couple more LV type monsters, plus "The Creator"
 as well.]

 Anyway, visit the northern hideout to say goodbyes, then return to Klaus. He
 reminds one there's time to dawdle, which is just the game's way of saying to
 duel people and win their card prizes. Additionally, there's an item to find
 around town:

 � 42 DP - next to eastern bar (visible)

 But yeah, when ready to leave, confirm it with Klaus. We won't be able to come
 back until chapter after next, so be prepared. The fact that Jemma, Virgil and
 Scotch can't be re-dueled now makes the decision easier... =(

  /\/\_________________________________________________________________________
 //\\\\������������������������������������������������������������������������
/ \//// 04) ~COMPLETION~ NEW FRIENDS, NEW PARTNERSHIPS                   [WK04]
\  / /_________________________________________________________________________
 \/\/��������������������������������������������������������������������������

 � New packs unlocked! "Tactical Evolution" focuses on Geminis and Reptiles,
   and contains the nigh-indestructible "Vennominaga, the Deity of Poisonous
   Snakes". For Zombie lovers like me, Zombie Master is available here. Frost
   and Flame Dragon can be obtained here as well. "Phantom Darkness" contains,
   unsurprisingly, a lot of Dark monsters: Dark Armed Dragon, Imprisoned Queen
   Archfiend, Yubel types, and Rainbow Dark Dragon, among others. Dark Illusion
   (trap) and Gigaplant (monster) are available here, plus a couple "Gladiator
   Beasts"! Structure deck-wise, Zombie World is finally accessible. It has a
   lot of the best Zombie cards, particularly the titular field spell, 
   Red-Eyes Zombie Dragon, Paladin of the Cursed Dragon, and Malevolent Mech -
   Goku En.

 Alright, we finally reached the big city! Klaus' first order is to explore.
 There'll be various NPCs around, and I'll list some of the better prizes they
 carry. [NPCs encountered later are included; don't worry, no spoilerific
 people.] Remember: in the city, people don't use the Crash Town Style, so it's
 boring old rock-paper-scissors from now on...

 � Angie: Card Trooper, Mist Wurm, Black Salvo
 � Blister: Machina Fortress, Limiter Removal, Machina Force
 � Bolt Tanner: Tragoedia, Giant Trunade, Jirai Gumo
 � Corse: Herald of Purple Light, Herald of Green Light, Gather Your Mind
 � Facility Chief: Prime Material Dragon, Iron Chain Dragon
 � Figaro: Elemental Hero Ocean, D.D.R. - Different Dimension Reincarnation
 � Helio: Machina Gearframe, UFO Turtle
 � Honda: Ehren, Lightsworn Monk; Geartown, Solar Recharge
 � Klaus: Trap Stun, Burial from a Different Dimension, Magic Drain
 � Kazuhiro: Burden of the Mighty, Shutendoji, Treeborn Frog
 � Misaki: Wattchimera, Watthydra, Wattgiraffe, Wattberyx, Wattmole, Watthopper
 � Nelson: Magic Drain, Gravekeeper's Guard, Reinforcement of the Army
 � Toru: Atomic Scrap Dragon, Scrap Twin Dragon, Scrap Golem, Scrap Chimera
 � Yagiura: Cunning of the Six Samurai, Miracle Fusion, Mind Master

 Head along the east road until a scene with Misaki, a weird chick who won't
 reveal her identity without a duel!
                               ____________________________________________
  __________________ _________/ PLOT DUEL #16: Misaki [Electrikiss - 1220] |_
 |                  |          �������������������|������������������������  |
 | 2 Honest         | 2 Mystical Space Typhoon    | 1 Bottomless Trap Hole   |
 | 2 Shining Angel  | 1 Smashing Ground           | 1 Call of the Haunted    |
 | 1 Wattberyx      | 1 Swords of Revealing Light | 2 Sakuretsu Armor        |
 | 1 Wattbetta      | 3 Wattcastle                | 2 Threatening Roar       |
 | 3 Wattdragonfly  | 1 Wattcine                  | 2 Wattkeeper             |
 | 2 Wattfox        | 1 Wattcube                  |__________________________|
 | 2 Wattgiraffe    | 1 Wattjustment              |
 | 2 Watthopper     |_____________________________|
 | 2 Wattkiwi       |
 | 1 Wattmole       | Assessment: Misaki's Watts at LIGHT Thunder-Types, and
 | 2 Wattpheasant   | have outrageous effects at the expense of having very
 | 2 Wattwoodpecker | low ATK. Seriously, on even ground, any monster you have
 |------------------| could probably destroy EVERY monster in the archetype.
 | 2 Wattchimera    | However, it's those effects that are a problem. For
 | 2 Watthydra      | instance, Wattgiraffe, one of the best in the group, can
 |__________________| prevent all your card effects from activating for the
                      turn's duration, just by inflicting direct damage. Did I
  mention it (and most others) can attack directly? Yeah. Putting a few "Light-
  -Imprisoning Mirrors" in your deck sufficiently hamstrings the deck, although
  effects that activate in the Graveyard, like Wattdragonfly's, still apply. A
  fun thing to do is prevent Misaki's direct attacks with cards like "Staunch
  Defender," which forces her monster(s) to attack one of yours. Overall, a fun
  challenge, but one that's not too difficult. [Tip: She uses her searchers to
  maintain field presence, and summons Wattgiraffe when your last monster's
  attacked. Very easy to spot. Also beware her summoning a weak monster in
  attack position; it usually means she has an Honest in hand, and will kill
  whatever attacks it. You can pick a weak monster to bait it, though, heh...]

 Misaki'll donates a "Des Wombat" to our hero/ine's cause before leading the
 way to Toru's garage. Looking over the new duel runner, it's decided it'll
 need a new CPU, engine and frame. Because the bike shop is closed for holiday
 (Harley Davidson Day? Haha...) we'll need to speak with the owner of Bootleg,
 the local bar. It's just east of the garage, by the intersection.

 The owner is Oswald Cobblepot (just kidding!) and is poised to give out some
 info...but first he demands we complete more duel puzzles! Yes, I can hear
 your screams from my house. Like before, three of five must be completed, so
 here's their solutions:

DUEL PUZZLE 1 - [Reward: 1200 DP]

 � Activate Raigeki Break (discard Quillbolt Hedgehog) to destroy Mirror Force
 � Normal Summon Junk Synchron (Special Summon Speed Warrior from Graveyard)
 � Special Summon Quillbolt Hedgehog from Graveyard in Attack Position
 � Synchro Summon Junk Warrior using Junk Synchron and Speed Warrior
 � Attack Goyo Guardian with Junk Warrior
 � Attack directly with Quillbolt Hedgehog

DUEL PUZZLE 2 - [Reward: 1400 DP]

 � Activate Junk Archer's ability (banish Stardust Dragon)
 � Activate Turbo Cannon's ability (destroy Red Dragon Archfiend)
 � Activate Scrap Dragon's ability (destroy Turbo Cannon & Black Rose Dragon)
 � Attack directly with Junk Archer and Scrap Dragon

DUEL PUZZLE 3 - [Reward: 1600 DP]

 � Activate Double Summon
 � Normal Summon Naturia Butterfly
 � Activate Give and Take (target Naturia Beans and Naturia Butterfly)
 � Normal Summon Naturia Pumpkin (Special Summon Naturia Dragonfly, ATK Postn)
 � Activate Smashing Ground
 � Synchro Summon Naturia Leodrake using Naturia Butterfly & Naturia Pumpkin
 � Attack directly with Naturia Leodrake and Naturia Dragonfly 

DUEL PUZZLE 4 - [Reward: 1800 DP]

 � Use Brain Control on XX-Saber Gottoms (MUST be put in defense position)
 � Use Foolish Revival to Special Summon Shiny Black "C" to opponent's side
 � Use Karma Cut (discard Fabled Lurrie as cost) on Shiny Black "C"
 � Use Emergency Teleport to Special Summon Krebons
 � Normal Summon Synchro Fusionist
 � Synchro Summon Magical Android (using Krebons, Synchro Fusionist, Fabled L.)
 � Use Synchro Fusionist ability to add "Miracle Synchro Fusion" to hand
 � Use Miracle Synchro Fusion (Magical Android + Krebons) for Ultimate Axon K.
 � Attack Black-Winged Dragon with Ultimate Axon Kicker
 � Main Phase 2: Use Dimension Fusion to Special Summon Krebons & Magical Andr.
 � Synchro Summon Dark Strike Fighter (Magical Android + Krebons)
 � Use D.S.F.'s effect on other XX-Saber G. & U.A.K., with himself being last
 � Use Wicked Rebirth on Dark Strike Fighter
 � Use D.S.F.'s effect to tribute himself again

DUEL PUZZLE 5 - [Reward: 2000 DP]

 � Use Limit Impulse (discard Dandylion/A.O.J. Core Destroyer) - Put in ATK Ps.
 � Use Nightmare Archfiends (tribute 1 'Fluff Token')
 � Use Enemy Controller (tribute 1 'Fluff Token') to steal a Nightmare A. Token
 � Activate Allure of Darkness (banish Gravi-Crush Dragon)
 � Special Summon Spell Striker with its own effect in Attack Position
 � Activate Escape from the Dark Dimension (target Gravi-Crush Dragon)
 � Special Summon Lava Golem by tributing enemy's Nightmare Archfiend Tokens
 � Equip Scroll of Bewitchment to Lava Golem (select LIGHT attribute)
 � Activate Leeching the Light on Lava Golem
 � Use Gravi-Crush Dragon's effect (destroy The Dark Door, then Lava Golem)
 � Attack w/ Gravi-Crush Dragon, Spell Striker and the three tokens

 NOTE: If you complete all 5 duel puzzles, and completed all 5 of Nico's as
 well, the "Steelswarm's Invasion!!" pack is unlocked. It offers some Vylon,
 Gusto, and Steelswarm support.

 Completing the test earns a "Letter from the Owner," which is meant for a
 man (Blister) on the 4th floor of the apartment complex. Speak with him to
 get a free CPU, and learn the underground duel arena SE of Bootleg might have
 some more leads. You can also duel Blister's Machina deck, which has a lot of
 Machina cards to win, plus Limiter Removal, too.

 Anyway, the duel arena (which was locked before now) can be accessed, so get
 over there. Go downstairs and speak with Figaro, which spawns an "Engine" by
 some crates. That's right -- someone hauled an entire engine down there. It's
 perfectly explainable! Afterwards, Figaro and her beau Corse are duelable.

 With the Engine in hand, return to the garage to learn Misaki saw a frame in
 the plaza nearby. The south exit is a no-go at this time, forcing the player
 to go upstreet and see a scene where Blister enters the fenced-off area.
 Follow 'em for an introduction to Bolt Tanner, the guy who owns all that junk
 ...and also the frame within it. [Yes, this is Misaki's "plaza."] Naturally,
 nothing's for free and Bolt suddenly wants to duel for it. The only difference
 is it's gonna be a tag duel! Bolt'll go over the rules if y'need it.

                      _____________________________________________________
  ___________________/ PLOT DUEL #17: Blister [Blister's Machiners - ####] |_
 |                    ���|��������������������������|����������������������  |
 | 3 Commander Covington | 1 Fairy Meteor Crush     | 2 Confusion Chaff      |
 | 2 Kinetic Soldier     | 3 Machina Armored Unit   | 2 Malfunction          |
 | 3 Oilman              | 3 Machina Assembly Line  | 1 Trap Hole            |
 | 1 Machina Cannon      | 2 Magical Mallet         |________________________|
 | 2 Machina Defender    | 2 Mist Body              |
 | 2 Machina Force       | 1 Mystical Space Typhoon |
 | 1 Machina Fortress    | 2 Ruthless Denial        |
 | 2 Machina Gearframe   |__________________________|
 | 1 Machina Peacekeeper |
 | 1 Machina Sniper      | Assessment: One may have played this guy already to
 | 2 Machina Soldier     | find his machine-themed deck really isn't that good.
 |_______________________| Its star card, Machina Force, needs the stars to
                           align in order to get out, and it's ridiculously
  easy to stop the threat from occuring. His Spells and Traps are mostly
  nothing to worry about -- with few exceptions, they're designed to help with
  field presence, not destruction. There's only 1 Machina Fortress in the
  deck, and that's really the more annoying card one may see, given its easy
  Special Summoning conditions and nasty on-field effects. Try to banish it
  if possible. So, how does this deck mesh with Bolt's? His stall tactics may
  give it a bit more life than normal, so be on your best behavior, eh?
                  _________________________________________________________
  _______________/ PLOT DUEL #17: Bolt Tanner [Ex-Champion's Glory - 1100] |_
 |                �������|�������������������������������������������������  |
 | 2 Bee List Soldier    | 1 Double Summon                                   |
 | 2 Dark Spider         | 1 Intercept Wave                                  |
 | 1 Grasschopper        | 2 Nightmare's Steelcage                           |
 | 2 Ground Spider       | 2 Rush Recklessly                                 |
 | 3 Howling Insect      | 1 Spider Web                                      |
 | 2 Jirai Gumo          | 2 Twister                                         |
 | 2 Mother Spider       |---------------------------------------------------|
 | 3 Relinquished Spider | 2 Interdimensional Matter Transporter             |
 | 1 Saber Beetle        | 3 Lair Wire                                       |
 | 3 Spyder Spider       | 2 Spider Egg                                      |
 | 1 Tragoedia           | 2 Spiritual Earth Art - Kurogane                  |
 |_______________________|___________________________________________________|

  Assessment: Bolt's deck is mostly Insect-themed, with special attention paid
  to "Spider" cards. With cards like Nightmare's Steelcage, Spider Web, Spider
  Egg and Spiritual Earth Art (to bring back Howling Insect), he has a lot of
  stall tactics befitting his theme. However, he doesn't really bring as much
  "oomph" to the table in terms of firepower, at least compared to his beatdown
  deck in YGO!2010, meaning he has to rely on cards like Tragoedia and his
  searchers to avoid being wiped out easily. Other than that, he's got no
  Synchros to worry about; Intercept Wave will affect Misaki (and maybe your
  character's) Synchros, however. So how does this deck mesh with Blister's?
  The answer: it doesn't. They're really incompatible monster-wise, but with
  enough stall tactics, the two might be able to get out their best monsters
  (Machina Force, Mother Spider) and do some stompin'.

 Tag duels are pretty easy to understand -- it's just both teams alternating
 turns. However, whereas the opponents may not have any decent chemistry
 monster-wise, having the same situation with your tag partner (Misaki in this
 case) can make battles long and boring. Tag duels can already be long due to
 the amount of participants and processing the AI has to do, so try not to
 gimp your partner's chances! An example of good playing would be, say, using
 a Thunder- or LIGHT-type deck with Misaki. This facilitates her strategies &
 Synchro Summoning. You'll find that some aspects of tag dueling can really
 grate, like one's cards being sent back to the hand/deck during the ally's
 turn; in this case, they'd end up in the ally's hand/deck, not the original
 owner's. Awful news for Gladiator Beast fans, for instance.

 Annnnyyway, with the first tag duel squared away, the "Frame" is received,
 plus Bolt's reward: a "Sangan" generic searcher monster! Unfortunately, only
 one can be in the deck and it's been available since forever. Thanks, bro...
 Now that the duel runner's shipshape, everyone decides to break 'til the
 morrow. Quite a few things are unlocked at this time, including CPU tag duels
 and the ability to customize the duel runner. Misaki and Toru can now be
 dueled normally, too, if y'want a headstart on Watt and Scrap-themed decks,
 respectively.

 And now's a good time to recap all the slum's junk so far:

 � STAR CHIP: left of apartment entrance, near Kazuhiro (visible)
 � Leo's Custom Disk: in front of Securities building (N of apartment complex)
 � 36 DP: In front of Securities building (")
 � STAR CHIP: barrel by (exterior) entrance to underground dueling arena
 � STAR CHIP: barrels in underground dueling arena
 � STAR CHIP: Behind portrait hanging in 4F Apartment hallway, by Blister's
 � 2000 DP: box in Blister's apartment
 � 1500 DP: box in fenced-in area by card shop (where duel runner frame is)

 Note that, if one's protagonist is female, "Luna's Custom Disk" is found
 in place of Leo's. Also, for reference, the duel runner's default parts:

 Frame : Alpha Frame I
 Engine: DWE-L100
 CPU --: KPC-200

 Return to the apartment to get some shuteye. Klaus will give the "Riding Suit"
 outfit at this time; outfits can be worn in the "Change Image" section of User
 Settings. Visit the garage to learn the duel shop's opened, and the inaugural
 test drive is gonna take place on the mountain pass! Everyone automatically
 goes there.

 To work out the kinks, the race will be a turbo duel with Toru. Feel free to
 visit the duel runner shop (located conveniently nearby) to upgrade parts n'
 whatnot. NPC Richard is also duelable there, and carries Royal Decree and
 Amazoness Sage, among others.
                               ____________________________________________
  ____________________________/ PLOT DUEL #18: Toru [Thanks, Scrap - 1160] |_
 |                       |     ��������������������������������������������  |
 | 3 Scrap Beast         | 1 Speed Spell - Creature Swap                     |
 | 3 Scrap Chimera       | 1 Speed Spell - Hammer Shot                       |
 | 3 Scrap Goblin        | 2 Speed Spell - Magical Mallet                    |
 | 1 Scrap Golem         | 1 Speed Spell - Monster Reborn                    |
 | 2 Scrap Hunter        | 1 Speed Spell - Monster Reincarnation             |
 | 2 Scrap Orthros       | 2 Speed Spell - Pot of Avarice                    |
 | 1 Scrap Searcher      | 1 Speed Spell - Scapegoat                         |
 | 2 Scrap Shark         | 3 Speed Spell - Scrapstorm                        |
 | 1 Scrap Soldier       | 1 Speed Spell - Shield Crush                      |
 | 2 Scrap Worm          | 1 Speed Spell - Smashing Ground                   |
 |-----------------------+---------------------------------------------------|
 | 2 Atomic Scrap Dragon | 3 Scrap Crash                                     |
 | 2 Scrap Dragon        | 3 Scrap Rage                                      |
 | 2 Scrap Twin Dragon   |___________________________________________________|
 |_______________________| 
                           Assessment: Toru's turbo Scrap deck isn't that far
  removed from his normal deck, and mostly focuses on getting out Scrap Dragon
  to cause havoc. He packs a little more heat with cards like "Hammer Shot,"
  "Smashing Ground" and "Creature Swap," but like most Speed Spells, they now
  have costs and can't be used immediately, which may cause him to miss an
  advantageous play. Naturally, the same goes for the player. (The default deck
  is basically a souped-up version of the regular default deck, but may get
  stomped if left as-is -- try to make a new turbo deck, using the sum of the
  great cards obtained since the game started.) As for combating Scrap Dragon,
  which Special Summons another non-Synchro Scrap when destroyed, there's a few
  ways: (1) banishing it not only avoids its aftereffect, but prevents Toru
  from adding it back to the deck with Pot of Avarice (2) negating the Synchro
  Summon means the summon didn't count, i.e. its effect can't activate and it
  can't be Special Summoned from the Graveyard. (3) banish the crucial tuners,
  like Scrap Goblin, or key cards like Scrap Chimera, to help in the long run.
  This is easiest done with Kycoo the Ghost Destroyer and similar cards. 
 
 After an odd scene with the Magic 8-Ball Gang, Misaki gives our hero/ine the
 Gene-Warped Werewolf card. It's a 4-star vanilla card with 2000 ATK, so it's
 not too shabby. Soon after, a pushy doofus (Breo) demands the crew leaves so
 he can have the practice space. This will be an actual race, so buy all the
 best parts from the duel runner shop beforehand (one can buy more than just
 frames now!). Also: the "Acceleration 1st Gear" card pack is unlocked, and
 contains a bunch of Speed Spells for turbo duels. 

 The race itself is 90% preparation, 10% driving. If you bought a bunch of
 adjuncts your frame can't handle, its performance will be so severe, there's
 no chance at winning. A good setup would be the Gamma Frame with the basic
 CPU/Engine upgrades available, but nothing else. As for the driving portion,
 don't be surprised when Breo pulls out to an early lead -- his bike is quick
 and accelerates well, but plateaus after awhile, letting your vehicle pull
 ahead (but only if the player hugs the inside curve and avoids obstacles,
 like mud slicks and those blue-block things). With the above setup, it's not
 too hard to pull ahead by the northern section; it's all downhill from there
 (literally) which can help acceleration. There's also some prizes to be had,
 and they can be collected by running 'em down; they seem to be randomized,
 however, or perhaps time-based. (The cards are all Speed Spell types, usually
 rare/useful ones.)

 Afterwards, there'll be some scenes, eventually leading to an urgent return
 to Crash Town. The prodigal son (or daughter) returns!
 
  /\/\_________________________________________________________________________
 //\\\\������������������������������������������������������������������������
/ \//// 05) ~GOING HOME~ MEMORIES LONG PAST AND A HAND OF HOPE           [WK05]
\  / /_________________________________________________________________________
 \/\/��������������������������������������������������������������������������

 � The "Crossroads of Chaos" pack has been unlocked now, and supports Plants
   and Morphtronics, including the Black Rose Dragon Synchro. Plaguespreader
   Zombie appears here, too, as does most of the Synchros (Doomkaiser Dragon, 
   Revived King Ha Des). Psychics get support, too, in Psychic Lifetrancer,
   Psychokinesis, and a few others. The "Spellcaster's Command" and "Machina
   Mayhem" structure decks are available now, also. Hooray!

 This begins what's probably the most fulfilling chapter in the entire game.
 First things first, find the kids at the hideout. If you explore town a bit,
 you'll find that some new NPCs are available -- rather, the ones who forced
 the player to fight 'em are. I'll just list the NPCs' best rewards:

 � Jemma: XX-Saber Emmersblade, Allure of Darkness
 � Malcolm: Lyla, Lightsworn Sorceress; Return from the Different Dimension
 � Seluga: Honest, Ultimate Axon Kicker, 
 � Virgil: Rekindling, Return from the Different Dimension, Back to Square One

 The east part of town starts out off-limits, for reference. Speak with the
 kids to learn Malcolm, the "ruler" of the west side of town, might know
 something about the disappearances. Speak with Seluga at the bar -- he has
 Malcolm's whereabouts, but won't give 'em up without a fight. Oy vey...
                         _________________________________________________
  ______________________/ PLOT DUEL #19: Seluga [Silent Swordsman - 1210] |_
 |                       ���������|���������������������������������������  |
 | 2 Cyber Dragon                 | 3 Book of Moon                          |
 | 2 D.D. Warrior Lady            | 3 Enemy Controller                      |
 | 2 Defender, the Magical Knight | 1 Lightning Vortex                      |
 | 2 Doomcaliber Knight           | 1 Mystical Space Typhoon                |
 | 2 Honest                       | 1 Pot of Avarice                        |
 | 3 Shining Angel                | 1 Scapegoat                             |
 | 3 Silent Swordsman LV3         | 1 Smashing Ground                       |
 | 2 Silent Swordsman LV5         | 1 Swords of Revealing Light             |
 | 2 Silent Swordsman LV7         |-----------------------------------------|
 | 3 Thunder King Rai-Oh          | 1 Limit Reverse                         |
 |                                | 3 Royal Decree                          |
 |________________________________|_________________________________________|

  Assessment: Seluga runs an offensive LIGHT Monster deck, based off of the
  "Silent Swordsman" series of LV monsters. His arsenal revolves around
  negation and limitation, with Thunder King Rai-Oh (Special Summons), Silent
  Swordsmen types (Spells), Doomcaliber Knight (Monster effects) and Royal
  Decree (Traps) all playing a big part. Seluga will also use Shining Angel,
  either to get out Silent Swordsman LV3 during a final attack, or D.D. Warrior
  Lady as a kamikaze banisher. Honest needs no introduction, of course. Since
  all his monsters save Doomcaliber are LIGHT Attribute, there are a few ways
  to even the odds: (1) Light-Imprisoning Mirror strips a lot of force out
  from his monsters, as most have trigger activations (2) Gozen Match slows
  down Seluga's advancement, since his monsters have a vast array of Types
  despite their shared Attribute; naturally it helps to use a deck that uses
  only one type, thus (3) Use "Ally of Justice Catastor", which is a staple in
  plenty of decks for good reason: it kills non-DARK monsters instantly, before
  damage calculation. That means it gets around D.D. Warrior Lady, Honest,
  and just about all of Seluga's other cards (although its summoning can still
  be negated). My personal favorite method is using a Zombie World deck, which
  not only lets allows many of his beatsticks to be revived by Paladin of the
  Cursed Dragon and Red-Eyes Zombie Dragon, but prevents him from getting rid
  of those Cyber Dragons/Silent Swordsman tributers sitting in his hand. It's
  also very easy to just negate defeated monsters effects' thanks to Revived
  King Ha Des.

 Once the meathead tastes defeat, the mad skillz on display catch Malcolm's
 eye, and he wants to duel, too. But, in the spirit of human progress, he
 won't do anything until he gets a duel, too!
                          _________________________________________________
  _______________________/ PLOT DUEL #20: Malcolm [The Secret of X - 1280] |_
 |                        ���|���������������������������������������������  |
 | 2 Giant Rat               | 1 Mystical Space Typhoon                      |
 | 1 Ryko, Lightsworn Hunter | 3 Saber Slash                                 |
 | 3 X-Saber Airbellum       | 1 Scapegoat                                   |
 | 2 X-Saber Palomuro        | 1 Smashing Ground                             |
 | 2 X-Saber Pashuul         | 1 Swords of Revealing Light                   |
 | 3 XX-Saber Emmersblade    |-----------------------------------------------|
 | 3 XX-Saber Faultroll      | 1 Bottomless Trap Hole                        |
 | 3 XX-Saber Fulhelmknight  | 2 Gottoms' Emergency Call                     |
 | 2 XX-Saber Gardestrike    | 1 Mirror Force                                |
 | 2 XX-Saber Garsem         | 2 Saber Hole                                  |
 | 3 XX-Saber Ragigura       |_______________________________________________|
 |---------------------------|
 | 2 X-Saber Urbellum        | Assessment: X-Sabers are swarmers, and once
 | 2 X-Saber Wayne           | one's on the field, there's often a way to get
 | 2 XX-Saber Gottoms        | more, such as Special Summoning (Faultroll) or
 | 3 XX-Saber Hyunlei        | traps (Gottoms' Emergency Call). Most of their
 |___________________________| specialized Spells/Traps require a face-up
                               X-Saber, however, so the name of the game is
  stifling their advance by whatever means necessary: if it's not outright
  destruction or banishing, cards that simply return cards to the deck (Raiza
  the Storm Monarch, Back to Square One) or hand (Compulsory Evacuation Device)
  will suffice. Negating traps outright (Jinzo, Sky Scourge Invincil, Royal
  Decree) helps, but playing off the fact that Sabers' are a ragtag band of
  marauders may work best -- Rivalry of Warlords makes their Special Summoning
  ability dead in the water. That said, get rid of Faultroll and Fulhelmknight
  in particular, as they're the most annoying (Faultroll can't be summoned
  from the Graveyard, but Fulhelmknight is brought back at every convenience).
  Like most people playing these popular archetypes, Malcolm has no way to
  return banished cards back to play, so a deck revolving around Macro Cosmos
  (etc.) can make a killing. Make no mistake, this fight might be the hardest
  one yet, especially if one's deck is ramshackle or using an archetype whose
  full support hasn't been gotten yet. Rivalry of Warlords helps tons, though.
  (In fact, I got Malcolm to do a Palomalu loop 16-18 times -- hilarious.)

 Winning the duel means winning Malcolm's interest, and he agrees to divulge
 Sergio's whereabouts if the next day's duel is won. Return to the hideout to
 pass the time, c
                    ________________________________________________________
 __________________/ PLOT DUEL #21: Kalin Kessler [Master of Demise - 1360] |_
|                   ������|��������������������������|����������������������  |
| 3 Infernity Archfiend   | 1 Dark Hole              | 2 Bottomless Trap Hole |
| 2 Infernity Avenger     | 1 Foolish Burial         | 1 Call of the Haunted  |
| 1 Infernity Beast       | 1 Forbidden Chalice      | 1 Dimensional Prison   |
| 3 Infernity Beetle      | 1 Infernity Launcher     | 1 Divine Wrath         |
| 1 Infernity Destroyer   | 1 Lightning Vortex       | 1 Dust Tornado         |
| 1 Infernity Dwarf       | 1 Monster Reborn         | 1 Full Salvo           |
| 3 Infernity Guardian    | 1 Mystical Space Typhoon | 1 Infernity Break      |
| 3 Infernity Mirage      | 1 ZERO-MAX               | 1 Infernity Force      |
| 3 Infernity Necromancer |__________________________| 1 Infernity Inferno    |
|-------------------------|                          | 1 Infernity Reflector  |
| 3 Infernity Doom Dragon |                          | 1 Torrential Tribute   |
|_________________________|                          |________________________|

  Assessment: Befitting his there's-nothing-left attitude, Kalin's Infernities
  gain their awesome effects when he has no cards in his hand. He accomplishes
  this via mass discarding (Full Salvo, Infernity Reflector) and intentional
  overextending. Naturally, cards that annihilate his hand will work against a
  player here, particularly where Infernity Archfiend and Infernity Necromancer
  are concerned. Still, there's a number of weaknesses in Kalin's deck that
  fluctuates his effectiveness: (1) no corrective strategies to banishing (2)
  negating his traps undercuts almost all of his defense; the highest DEF his
  his non-Synchros hve is Necromancer's 2000 (3) preventing resurrections
  from the Graveyard, a la Necrovalley, makes Infernity Necromancer and Mirage
  mere meat shields (4) cards that hamper DARK effects on the field, such as
  Shadow-Imprisoning Mirror or the monster Consecrated Light cut Kalin's deck
  off at the knees (5) forcing Kalin to have cards in hand, as by Morphing Jar,
  will foul up his plans (6) preventing discarding altogether, as by Goblin of
  Greed, also takes the bite out of Infernities. In short, Kalin REALLY needs
  to have an empty hand to put up a real fight; without it, he's just got a
  bunch of halfway decent monsters and a back row desperately trying to keep
  'em on the field. [Kalin's overextending can backfire if his back row gets
  too full; then, he's forced to keep Spells/Traps in hand.]

 After the events, everyone vacations at the scenic Crash Town Mine. Exit
 through the west tunnel to revisit that dusty burg. Save at Klaus' old house
 and head towards the central crossroads. Here, no one passes without first
 defeating...                _______________________________________________
  __________________________/ PLOT DUEL #22: Ramon [Treasure Digger - 1320] |_
 |                           ��������|��������������������������������������  |
 | 2 Crystal Beast Amber Mammoth     | 3 Ancient City - Rainbow Ruins         |
 | 2 Crystal Beast Amethyst Cat      | 3 Burden of the Mighty                 |
 | 1 Crystal Beast Cobalt Eagle      | 3 Crystal Abundance                    |
 | 3 Crystal Beast Emerald Tortoise  | 2 Crystal Blessing                     |
 | 2 Crystal Beast Ruby Carbuncle    | 1 Dark Hole                            |
 | 3 Crystal Beast Sapphire Pegasus  | 1 Rare Value                           |
 | 3 Crystal Beast Topaz Tiger       | 1 Smashing Ground                      |
 | 3 Hamon, Lord of Striking Thunder |----------------------------------------|
 | 1 Mist Valley Soldier             | 1 Crystal Raigeki 1 Dimensional Prison |
 |___________________________________| 1 Crystal Pair    1 Solemn Warning     |
                                     | 1 Dark Bribe      1 Torrential Tribute |
  Assessment: Crystal Beasts have an |________________________________________|
  unusual effect: if destroyed while
  in a Monster Zone, the monster can be placed face-up in the Spell/Trap Zone
  instead of being sent to the Graveyard. They have no inherent effect while
  placed this way, but all the "Crystal" Support Cards are dependent on them
  being there. Additionally, "Ancient City - Rainbow Ruins" gets multiple
  effects depending on how many Crystal Beasts are treated as Continuous
  Spells. Ramon's 4000-ATK trump card (Hamon, Lord of Striking Thunder) isn't
  part of the archetype, but works well with it -- he can only be Special
  Summoned by sending 3 face-up Continuous Spells to the Graveyard. That said,
  without Hamon's frightful presence, or Synchro summons for variety, Ramon's
  deck can actually be quite tolerable. Cards that inflict burn damage based
  on field cards, such as "Princess of Tsurugi" or "Ceasefire" are especially
  useful. Other than that, Ramon's deck falls prey to some of the other big-
  -name archetypes' weaknesses, namely banishing and returning to the hand.
  Cards like "Compulsory Evacuation Device" and "Mist Worm" can waste Ramon's
  precious time while a player snipes at his open field. Finally, cards that
  restrict the opponent's Monster or Spell/Trap Zones (Spatial Collapse, Ground
  Collapse, Ojama King, Ojama Knight) or waste their zones' space (Cursed Fig,
  Ojama Trio) work well; Gozen Match helps, too. [Note that the "put in Spell
  or Trap Zone" effect goes before Special Summoning effects like Goyo Guardian
  or Red-Eyes Zombie Dragon's.] Overall, it usually takes a few turns before
  there's enough Continuous Spells to use "Crystal" cards' effects, giving
  plenty of time for swarmers to beatdown -- this is where a lack of traps'll
  come back to bite Ramon.

 A little further north, there's another problem. This will be the last battle
 in the chapter, so here's a recap of all the chapter's items:

 � GRAVE OF THE SUPER ANCIENT ORGANISM: By Malcolm's bar (after beating him)
 � NECKLACE OF COMMAND: Near western town exit (after beating Malcolm?)
 � SPELL SHATTERING ARROW: Table in Malcolm's bar
 � SMASHING GROUND: downstairs toolbox in protagonist's old house
 � STAR CHIP: On shelf in Toru's old house
 � STAR CHIP: In mine tunnel area
 � VANITY'S EMPTINESS: By Malcolm's bar (after beating him)

 Save in the card shop before fighting...
                           _______________________________________________
  ________________________/ PLOT DUEL #23: Lawton [Combat Realist - 1400] |_
 |                      |  ������������������������|����������������������  |
 | 1 Cannon Soldier     | 2 Chain Strike           | 1 Ceasefire            |
 | 3 Cyber Valley       | 1 Dark Room of Nightmare | 2 Chain Detonation     |
 | 2 Des Koala          | 3 Hinotama               | 2 Fire Darts           |
 | 3 Fire Trooper       | 2 Meteor of Destruction  | 1 Judgment of Anubis   |
 | 1 Morphing Jar       | 1 Ookazi                 | 1 Magical Explosion    |
 | 1 Phantom Skyblaster | 3 Poison of the Old Man  | 1 Meteor Flare         |
 | 1 Volcanic Queen     | 1 Soul of Fire           | 2 Secret Barrel        |
 |______________________| 2 Sparks                 |________________________|
                        | 1 Tremendous Fire        |
                        | 2 Wave-Motion Cannon     |
                        |__________________________|

  Assessment: There's some creedence to why players find this one of the
  toughest battles in the game: Lawton, who uses a burn (effect damage) deck,
  starts with 10 cards, which he thinks is only fair since this is a tag team
  fight with Kalin. This is especially hard to combat if the player doesn't
  go first, so that should be top priority -- remember, going last in a tag
  duel doesn't mean 2nd, it means last out of EVERYONE (in this case, third).
  Secondly, no preparation makes this fight beastly. There are some key cards
  that can turn this fight around single-handedly: (1) Prime Material Dragon,
  which makes effect damage heal instead of hurt, and it offers some decent
  damage protection, too (2) Heavy Slump, a trap that's normally unwieldy, but
  in this case, forces Lawton to discard his entire 10-card hand and draw just
  two cards. Needless to say, this pretty much wins the duel. (3) Des Wombat,
  which negates effect damage to its controller (4) Secret Village of the
  Spellcasters, a field spell that prevents the opponent from using Spells if
  the field spell's controller has a Spellcaster on the field. Lawton doesn't
  have any of that kind, so this effect would make much of his hand worthless.
  (5) the Rainbow Life trap allows any kind of damage to heal during that turn,
  which can certainly be a stall tactic until one draws into a card listed
  above.

  /\/\_________________________________________________________________________
 //\\\\������������������������������������������������������������������������
/ \//// 06) ~CHANGES~ PREPARING FOR THE TOURNAMENT AND A LOOMING SHADOW  [WK06]
\  / /_________________________________________________________________________
 \/\/��������������������������������������������������������������������������

 NOTE: This last chapter is going to be LOOOOOOONG, like ridiculously so.

 � The "Duelist Genesis" and "Acceleration 2nd Gear" packs are now available.
   The former contains tons of Psychic, Gladiator Beast and Spirit monster
   support, including Synchros and Stardust Dragon and Red Dragon Archfiend;
   the latter contains more Speed Spells. Also, two new structure decks have
   unlocked: Lost Sanctuary and Dragunity Legion.

 Now that all the duel runners are in order, it's time to pick an official
 (premade) name. Yusei will have left his tools at the garage, so they'll need
 to be returned -- his garage is in the Plaza, an area accessible from the
 world map. 

 Crash Town and the Mine can be revisited as well (the latter only has Siegel,
 half-hidden on the upper-right side of the first screen). Here's a list of
 new NPCs' prizes from those two areas (plus Rossi in DAIMON Area):

 � Barbara: Icarus Attack, Splendid Rose, Card Destruction
 � Kalin: Infernity Doom Dragon, Infernity Launcher, Infernity Archfiend
 � Rossi: Cyber Eltanin, Dimensional Prison, Cloudian - Cirrostratus
 � Scotch: Cold Wave, G.B. Hunter, Dark Valkyria, D2 Shield
 � Siegel: Herald of Perfection, X-Saber Palomuro, Threatening Roar

 "The Lost Millennium" pack is unlocked by defeating all the gang subordinates
 (Minegishi, Seluga, Bronson, Jemma, Virgil, Clint, Scotch) thrice. It has some
 basic Elemental Hero cards, Ancient Gear support, King of the Skull Servants,
 and assorted Charmers. "Force of the Breaker" unlocks by dueling the DAIMON
 Area kids thrice, that is, the five at street level (Kazuhiro, Honda, Helio,
 Yagiura, Rossi) and the four in the duel arena (Angie, Nelson, Figaro, Corse).
 If a player's been diligent, then Rossi might be the last stop left -- he's at
 the duel runner shop. "Force of the Breaker" heavily supports Crystal Beasts,
 and also includes the Field Spell searchers like Gravekeeper's Commandant and
 Harpie Queen.

===

 Visiting the Plaza opens up some more duel opponents. As usual, here's their
 best prizes:

 � Carly: Future Visions, Future Fusion, Fortune Lady Dark, Fortune Lady Light
 � Dexter: Avenging Knight Parshath, Ancient Sacred Wyvern
 � Stephanie: Chaos King Archfiend, Creation Resonator, Barrier Resonator
 � Sumetana: Goldd, Wu-Lord of Dark World; Silva, Warlord of Dark World

 At the garage, speak with Yusei to learn there's a rogue turbo duelist known
 as "Ghost," challenging people and bumping them off the road. Interesting...
 Before leaving, speak with Sumetana in the alley behind Yusei's for a weird
 guessing game. Pick any box to obtain the "Lucky Item," a key for an unknown
 lock. It actually unlocks the DAIMON Area apartment's 4F suite, which holds a
 few items: 2 Star Chips, Suit Style (outfit), Shield Wing (card), and KPC-000
 (duel runner CPU). That CPU in particular is amazing, and should be put on
 the vehicle immediately.

 NOTE: Talking with Klaus at this time can initiate a little sidequest that
 opens up the apartment's 4F floor. Head up and do the mandatory fight with
 Lenny (bug user), then visit the next-door apartment for a small scene. Tell
 Klaus of the goings-on to get a DWE-CG duel runner engine. Doing this li'l
 quest seems to unlock the "Extra Pack" at the card shop, which contains a lot
 of Gemini cards, plus some Gladiator Beast/Pyro support. [Finishing this
 event lets Lenny, Lug and Larry be normal duel opponents.]

 � Larry: Dark End Dragon, Gravekeeper's Commandant, Iron Core of Koa'ki Meiru
 � Lenny: Mist Wurm, Dragunity Arma Leyvaten, Dark Bribe
 � Lug: Gungnir, Dragon of the Ice Barrier; Teleport, Double Summon

 Report back to Toru to initiate "combat training" -- this will take place in
 the Outer Rim, a location now unlocked on the world map. Speak with Toru to
 start, and wouldn't y'know it, Ghost attacks!
                                    ________________________________________
  _________________________________/ PLOT DUEL #24: Ghost [GHOST-01 - ????] |_
 |                                  �|��������������������������������������  |
 | 3 Ally of Justice Core Destroyer  | 2 Speed Spell - Allure of Darkness     |
 | 1 Ally of Justice Cosmic Gateway  | 3 Speed Spell - Book of Moon           |
 | 1 Ally of Justice Cycle Reader    | 1 Speed Spell - Heavy Storm            |
 | 1 Ally of Justice Enemy Catcher   | 2 Speed Spell - Mystical Space Typhoon |
 | 2 Ally of Justice Garadholg       | 1 Speed Spell - Shrink                 |
 | 3 Ally of Justice Nullifier       | 1 Speed Spell - Special Hurricane      |
 | 3 Ally of Justice Quarantine      | 2 Speed Spell - The End of the Storm   |
 | 1 Ally of Justice Thunder Armor   |----------------------------------------|
 | 3 Ally of Justice Unlimiter       | 2 Destruct Potion                      |
 | 1 Ally of Justice Unknown Crusher | 3 DNA Transplant                       |
 | 3 Ally Salvo                      |________________________________________|
 | 3 Meklord Emperor Wisel           |
 |___________________________________| NOTE: Ghost always goes first... =/

  Assessment: Ally of Justice cards are meant to combat LIGHT monsters, and
  they have the ability to stop special summons (Quarantine), destroy without
  damage calculation (Core Destroyer), and banish (Unknown Crusher). However,
  the turbo deck isn't without its faults -- AOJs are all DARK Machine-Types,
  meaning cards like Shadow-Imprisoning Mirror and Consecrated Light, or even
  unassuming monsters like Magnetic Mosquito, can rip holes in his strategy.
  Ghost will use DNA Transplant to make all field monsters LIGHT attribute,
  too, a safeguard against his opponent having no LIGHT monsters. However, as
  most of Ghost's monsters are completely wimpy, he uses his Meklord Emperor
  as a failsafe. Said monster can only be Special Summoned when a monster he
  controls is destroyed by a card effect, and once on the field, can use its
  effect to equip your Synchro monsters as Equip Spells, increasing its own
  attack. However, when on the field, only Wisel can attack, meaning Ghost's
  offense typically goes down, not up. [Wisel can also negate a Spell's
  activation once per turn.] Combating Wisel is really the "hardest" part, but
  really only takes a Bottomless Trap Hole (etc.) to get rid of. And, like
  many others before him, his Special Summoning tactics typically leave his
  hand very small, so this fight isn't as hard as it possibly could be.

 Note that, if you beat Ghost without letting him summon Wisel, the fight will
 repeat. [This is what his opening line meant, even if came out all wrong...
 thanks translators!] Back at the garage, Crow and Akiza will show up. One
 thing leads to another, and it's another fight at the Outer Rim.
                              _____________________________________________
 ____________________________/ PLOT DUEL #25: Akiza [Feel the Wind - 1420] |_
|                             �������|�������������������������������������  |
| 2 Blue Rose Dragon                 | 2 Speed Spell - Creature Swap         |
| 3 Botanical Lion                   | 1 Speed Spell - Harpie's Feather Duster
| 1 Dandylion                        | 1 Speed Spell - Monster Reborn        |
| 2 Gigaplant                        | 2 Speed Spell - Mystical Space Typhoon|
| 1 Glow-Up Bulb                     | 1 Speed Spell - Smashing Ground       |
| 1 Koa'ki Meiru Gravirose           |---------------------------------------|
| 2 Lord Poison                      | 2 Blossom Bombardment                 |
| 2 Lonefire Blossom                 | 1 Bottomless Trap Hole                |
| 3 Naturia Cherries                 | 2 Dimensional Prison                  |
| 1 Naturia Rosewhip                 | 1 Mirror Force                        |
| 2 Revival Rose                     | 1 Proof of Powerlessness              |
| 1 Spore                            | 1 Seven Tools of the Bandit           |
| 2 Tytannial, Princess of Camellias | 1 Torrential Tribute                  |
| 1 Twilight Rose Knight             |_______________________________________|
|------------------------------------|
| 3 Black Rose Dragon                | Assessment: For fans of the 5D's show,
| 2 Queen of Thorns                  | it's no surprise that Akiza uses a 
| 3 Splendid Rose                    | hard-hitting plant deck, or that it's
|____________________________________| star card is Black Rose Dragon, widely
                                       considered to be an annoying "nuke"
  card. Akiza's deck uses a few combos, notably Lonefire Blossom tributing a
  monster (usually itself) for Tytannial, or Gravirose using its effect to
  dump tuners like Spore and Glow-Up Bulb into the Graveyard. As before, decks
  themed around banishing or Special Summon prevention typically work well,
  and traps like Gozen Match and Rivalry of Warlords can even see a little use
  (although not much). If one can manage Tytannial and Gigaplant -- which have
  2800 and 2400 ATK, respectively -- then that just leaves Synchro Summoning,
  which can be handled with cards like Discord or the aforementioned banishing
  strategies. Other than that, be careful not to overextend in case Black Rose
  Dragon nukes the field; or, have precautions ready (Divine Wrath, Forbidden
  Lance, Fiendish Chain) that can prevent its effect. Remember that it can only
  destroy the field when it's Synchro Summoned, not in any other manner. Unlike
  other players reliant on Special Summoning and Synchros, Akiza's plants have
  such good chemistry, her hand might not deplete that much throughout the
  duel...without a little help, of course. 

 Winning the fight is optional, but doing so earns the "Glow-Up Bulb" tuner
 from Akiza. While the other two are hitting the highway, Crow gets an itch
 that can only be scratched by dueling!
                         __________________________________________________
 _______________________/ PLOT DUEL #26: Crow [Driven on Blackwing - 1410] |_
|                        ����������������|���������������������������������  |
| 3 Blackwing - Bora the Spear           | 1 Speed Spell - Angel Baton       |
| 3 Blackwing - Blizzard the Far North   | 1 Speed Spell - Book of Moon      |
| 1 Blackwing - Calima the Haza          | 1 Speed Spell - Giant Trunade     |
| 1 Blackwing - Gale the Whirlwind       | 1 Speed Spell - Monster Reborn    |
| 1 Blackwing - Jin the Rain Shadow      | 1 Speed Spell - Mystical Space T. |
| 3 Blackwing - Kalut the Moon Shadow    | 1 Speed Spell - Speed Force       |
| 1 Blackwing - Kochi the Daybreak       |-----------------------------------|
| 3 Blackwing - Shura the Blue Flame     | 1 Blackback                       |
| 3 Blackwing - Sirocco the Dawn         | 2 Bottomless Trap Hole            |
| 1 Blackwing - Zephyrus the Elite       | 2 Delta Crow - Anti Reverse       |
| 1 Blackwing - Vayu the Emblem of Honor | 2 Dimensional Prison              |
|----------------------------------------| 2 Icarus Attack                   |
| 3 Black-Winged Dragon                  | 1 Mirror Force                    |
| 3 Blackwing - Silverwind the Ascendant | 2 Trap Stun                       |
| 3 Blackwing Armed Wing                 |___________________________________|
| 3 Blackwing Armor Master               |
|________________________________________| Assessment: Compared to his regular
                                           deck, this one's a vast improvement,
  and has most of the essential monsters, plus all of the Synchros together.
  However, it's not without some fluff (Kochi, Jin, Calima). One thing about
  this deck is how much destructive Crow's traps are, Icarus Attack and Delta
  Crow in particular. Being able to factor those out of the battle goes a long
  way in winning this fight -- remember that none of them are Counter Traps,
  so you can use Trap Stun to negate any of them (this is particularly useful
  against Icarus Attack which requires the Tribute to activate). Royal Decree
  and Jinzo also work, if one prefers. Other than that, limiting Crow's
  Special Summoning (Royal Surrender, Vanity's Emptiness) is really all one
  needs to defang his primary strength. And, like 90% of opponents, banishing
  strategies kill. I know that's the millionth time I've said it, but a deck
  based solely around banishing throws a curveball to just about everyone!

 Like the last fight, winning isn't mandatory, but does net one a card reward:
 in this case, "Blackwing - Elphin the Raven". The final step of training will
 be a time attack run on the highway system. If a player's gotten used to
 driving and upgraded the duel runner accordingly -- especially with that
 KPC-000 CPU from the Lucky Item sidequest -- then this should be a cinch. As
 before, collecting items on the racetrack can earn random Speed Spells and DP.
 Just watch out for the drop-off points in the latter half of the track, as
 they lead to tedious detours and will hurt the overall time. It shouldn't
 endanger the 3:00 limit, though, unless your duel runner's slower than a
 rickshaw with square wheels. ;)

 Time automatically advances a bit, and it'll be time to visit the garage. Do
 so and learn someone stole Toru's bike. Misaki suggests getting Yusei's help,
 and over at his place, apparently someone's swiped Jack's runner, too. Trudge
 thinks Satellite's chop-shopping has a connection; said location is unlocked
 on the world map. As usual, here's a list of new NPCs' goodies:

 � Bass: Mist Wurm, Red-Eyes Wyvern, Gishki Ceremonial Mirror/Steelswarm Caller
 � Hakamada: Avenging Knight Parshath, Laval Miller, Gem-Knight Emerald
 � Kuroe: Mind Control, Arcana Force 0 - The Fool, Blessings for Gusto
 � Lilie: Arcanite Magician, The Immortal Bushi, Hecatrice, Psychokinesis

 Note that most of the NPCs from "old Satellite" will be here, and all the
 wins/losses racked up against 'em still count. A few people (like Lilie) are
 now normal duelists.

 Importantly, there's a free "Solemn Warning" Counter Trap in the west part of
 town, and it has the ability to negate summons or cards that Special Summon
 at the cost of 2000 life points. Most people run two of these (the maximum),
 and many of the higher-ranking duelists will have some as well, so why not
 have use your own? Anyway, the goal is to find Kuroe in the last remnants of
 the slum: the duel runner shop. His lips are sealed without a duel, though.
                         __________________________________________________
  ______________________/ PLOT DUEL #27: Kuroe [Masterful Magician - 1370] |_
 |                       ���������|����������������������������������������  |
 | 3 Apprentice Magician          | 1 Arcane Barrier                         |
 | 1 Breaker the Magical Warrior  | 3 Magican Citadel of Endymion            |
 | 3 Crusader of Endymion         | 2 Magical Dimension                      |
 | 1 Defender, the Magical Knight | 1 Monster Reborn                         |
 | 2 Frequency Magician           | 1 Mystical Space Typhoon                 |
 | 2 Geomancer of the Ice Barrier | 3 Spell Power Grasp                      |
 | 3 Magical Exemplar             | 3 Toon Table of Contents                 |
 | 3 Night's End Sorcerer         |------------------------------------------|
 | 3 Old Vindictive Magician      | 1 Magical Explosion                      |
 | 1 Toon Gemini Elf              | 1 Magician's Circle                      |
 |--------------------------------| 2 Pitch-Black Power Stone                |
 | 3 Arcanite Magician            |__________________________________________|
 | 3 Tempest Magician             |
 |________________________________| Assessment: Not much to say about Kuroe's
                                    Magician deck, as it focuses more on
  generating Spell Counters than it does with preparing an adequate defense
  (hence the lack of worthwhile Traps). But that doesn't mean it should be
  taken too lightly -- Magical Citadel of Endymion will collect the counters
  of all destroyed Magicians, and if he gets out his trump Synchros, they'll
  have a large pool to draw from. Besides that, most of his monsters are pretty
  wimpy, with 1900 ATK or less. Some have destructive effects (Breaker, Old
  Vindictive Magician) but most are meant to Special Summon other Magicians or
  facilitate Synchros/Spell Counters. Note that the effect of "Magical Citadel
  of Endymion" that allow a spell counter to be removed to prevent destruction
  does NOT prevent its inherent destruction when a new Field Spell is played.
  If you can get control of your opponent's Tempest Magician (Creature Swap,
  Zombie World tactics, Monster Reborn, etc.) you can use its effect to remove
  your opponent's Spell Counters he's stocked up, since the card text doesn't
  specify. Also, Kuroe uses so many cards in his pursuit of spell counters, he
  can often decimate his hand on his first turn. D'oh!

 Defeated, Kuroe coughs up the info: a dealer named Syd sold him the parts,
 and his base of operations is at the northern port. [NOTE: You can now play
 Kuroe as a regular duelist, and if you've fought everyone else in town three
 times, he should be the last step to unlocking the "Enemy of Justice" pack,
 which contains a lot of Destiny Hero support cards.]

 Anywho, once the Port's visited from the world map, head east to eavesdrop on
 the two lackeys, Ida and Kameno. Jack will make a surprise appearance and it
 turns into a 2-on-2 battle.      _________________________________________
  _______________________________/ PLOT DUEL #28: Ida [Ida Dragons - 1390] |_
 |                               \�����������������������������������������  |
 | 3 Dragunity Arma Leyvaten      ) 1 A Wingbeat of Giant Dragon             |
 | 3 Dragunity Darkspear          | 3 Dragon Ravine                          |
 | 3 Dragunity Dux                | 1 Giant Trunade                          |
 | 1 Dragunity Javelin            | 1 Monster Reborn                         |
 | 3 Dragunity Legionnaire        | 1 Monster Reincarnation                  |
 | 1 Dragunity Militum            | 1 Mystical Space Typhoon                 |
 | 3 Dragunity Phalanx            |------------------------------------------|
 | 3 Masked Dragon                | 3 Dragon's Rage                          |
 | 3 Prime Material Dragon        | 2 Seven Tools of the Bandit              |
 |--------------------------------| 1 Solemn Warning                         |
 | 2 Dragunity Knight - Barcha    |__________________________________________|
 | 2 Dragunity Knight - Gae Bulg  |
 | 2 Dragunity Knight - Gae Dearg | Assessment: Dragunity decks revolve around
 | 1 Dragunity Knight - Trident   | equipping Winged Beast monsters with low-
 | 2 Dragunity Knight - Vajrayana | -level Dragon types; most of their effects
 |________________________________| are given when equipped in this way, or by
                                    discarding the attached card. This deck is
  a little unstable without "Dragon Ravine," however -- it allows its user to
  discard 1 card (typically a LV3 or lower Dragon) to add 1 "Dragunity" card
  from the deck (typically a Winged Beast type). The card allows Ida "toolbox"
  -- or select cards based on current circumstances -- and retaliate with some
  force. Needless to say, without Dragon Ravine, Ida has to rely on topdecking
  good cards, and his strategies move at glacial speeds.
                        ___________________________________________________
  _____________________/ PLOT DUEL #28: Kameno [Lucky Turtle Shell - 1390] |_
 |                      ������������|��������������������������������������  |
 | 3 Crystal Beast Emerald Tortoise | 3 Gem-Knight Fusion                    |
 | 3 Gem-Armadillo                  | 2 My Body as a Shield                  |
 | 3 Gem-Knight Sapphire            | 1 Mystical Space Typhoon               |
 | 3 Gem-Knight Tourmaline          |----------------------------------------|
 | 3 Gem-Turtle                     | 1 Call of the Haunted                  |
 | 3 Mask of Darkness               | 2 Compulsory Evacuation Device         |
 | 2 Solar Flare Dragon             | 2 D2 Shield                            |
 | 2 UFO Turtle                     | 1 Drastic Drop Off                     |
 |----------------------------------| 3 Jar of Greed                         |
 | 3 Gem-Knight Aquamarine          | 2 Mask of Weakness                     |
 | 3 Gem-Knight Citrine             | 2 Pyroxene Fusion                      |
 | 3 Gem-Knight Prism Aura          |________________________________________|
 | 3 Gem-Knight Topaz               |
 |__________________________________| Assessment: Kameno's deck has received a
                                      facelift since the last YGO game, and now
  stars Gem-Knights, a series of EARTH monsters that can Fusion Summon very
  fast (thanks to Gem-Knight Fusion, which can return itself to the hand by
  banishing 1 Gem-Knight in the Graveyard). However, his deck doesn't have much
  horsepower in it, with Gem-Knight Prism Aura having the highest ATK at 2450.
  A card like "Burden of the Mighty" makes any of the opponent's monsters a
  tolerable level, save perhaps the 2100-DEF Gem-Knight Sapphire. Still, this
  deck is mostly supposed to work with Ida's beatdown-style deck, and provide
  extra defensive measures (like "My Body as a Shield") to work with Prime
  Material Dragon. Monster-wise, this deck has little in common with Ida's,
  so expect situations where you kill Ida's "Masked Dragon" during Kameno's
  turn (or Kameno's "UFO Turtle" during Ida's turn) and they'll have nothing
  to Special Summon.

 Luckily, Jack's ace monster "Red Dragon Archfiend" murders those who rely on
 defensive tactics, and can clear the opponent's field of any defense position
 monsters after attacking. This is one situation where it might not matter too
 much what deck the player has; Jack's is pure offense, and it shows.

 Afterwards, the boss shows up...
                               ____________________________________________
  ____________________ _______/ PLOT DUEL #29: Syd [Breaking Wheel - 1460] |_
 |                    |        ���������������������|����������������������  |
 | 3 Giant Germ       | 1 Book of Moon              | 3 Imperial Custom      |
 | 3 Green Gadget     | 2 Dark Room of Nightmare    | 2 Mask of Restrict     |
 | 1 Machina Fortress | 2 Enemy Controller          | 2 Metal Reflect Slime  |
 | 1 Mask of Darkness | 1 Forbidden Chalice         | 3 Nightmare Wheel      |
 | 3 Red Gadget       | 1 Giant Trunade             | 2 Tuner's Scheme       |
 | 3 Stealth Bird     | 1 Mystical Space Typhoon    | 2 Zoma the Spirit      |
 | 3 Yellow Gadget    | 1 Swords of Revealing Light |________________________|
 |____________________|_____________________________|

  Assessment: Syd uses a stall/burn deck, which isn't that difficult on paper
  but can become more than the sum of its parts. Syd uses Trap Monsters (Zoma
  the Spirit, Metal Reflect Slime) and prevents their destruction with Imperial
  Custom, which gives plenty of time for him to build up his hand with Gadgets
  or buy time with his other time-wasting tactics. This is a great fight to
  pack Trap Stun in -- not only does it negate Imperial Custom's effect for a
  turn, but active Trap Monsters affected by it become useless, even after the
  effect's passed. This can clog up Syd's Spell/Trap zones and play off his
  deck's low amount of monsters. Other than that, Syd uses his Gadgets to
  keep summoning Machina Fortress; however, he only has one, and removing it
  from play puts the kibosh on his offense, pretty much.

 Following, the bikes are reclaimed and everyone has cake. Just kidding...no
 one has cake... But, Akiza does come over and suggests Bruno help Misaki with
 her programming. [You can also visit the Port again to duel with Hana and
 Natsumi. They don't count towards unlocking packs, though...] Visit Yusei's
 garage to meet Luna and Leo, the latter of which is itching for a duel...and
 he won't let the protagonist exit without one! Kids these days...
                             ______________________________________________
  __________________________/ PLOT DUEL #30: Leo [Equipped! Click! - 1290] |_
 |                         | ����������������������������������������������  |
 | 3 Morphtronic Boarden   | 1 Break! Draw!             1 Power Pickaxe      |
 | 3 Morphtronic Boomboxen | 2 Double Tool C&D          1 Rocket Pilder      |
 | 3 Morphtronic Celfon    | 2 Mage Power               2 United We Stand    |
 | 2 Morphtronic Magnen    | 2 Morphtronic Accelerator                       |
 | 3 Morphtronic Radion    |-------------------------------------------------|
 | 1 Morphtronic Remoten   | 1 Bottomless Trap Hole                          |
 | 3 Morphtronic Scopen    | 1 Mirror Force                                  |
 | 2 Morphtronic Vacuumen  | 2 Morphtronic Bind                              |
 | 1 Morphtronic Videon    | 1 Morphtronic Forcefield                        |
 |-------------------------| 2 Morphtronics, Scramble!                       |
 | 3 Power Tool Dragon     | 1 Solemn Warning                                |
 |_________________________|_________________________________________________|

  Assessment: Leo uses Machine-Type "Morphtronics," whose effects depend on
  their face-up battle position. Each Morphtronic is pretty weak, but when a
  bunch get together, they can become quite a nuisance. Leo's trump card is
  "Power Tool Dragon," which allows him to search for Equip Spell cards,
  which not only power PTD up but extend its lifespan -- he can send one to the
  Graveyard to negate its destruction. Using cards that remove from the field
  without destroying (Dimensional Prison, Compulsory Evacuation Device, etc.)
  can work reasonably well. Trap Stun can get around any annoying stall
  tactics (Morphtronic Bind) he has, too.

 Winning this duel is completly optional, but if one desires a prize (United
 We Stand) he has to be. The kids can now be regular duel opponents, too. Luna
 has the "Ancient Fairy Dragon" prize, while Leo has "Power Tool Dragon" and
 a couple Morphtronics/Equip Spells. On the way out, Jack suggests checking in
 on the progress at Toru's garage; doing so unlocks the Bay Parking spot on the
 world map.

 Anyway, the test drive is basically meant to show a player how to do start
 dash. Pretty simple, actually -- hold the A-button when the second-to-last
 light brightens. The track itself bifurcates a few times, but it's mostly
 flat and not very challenging. In fact, if it takes more than 1:00 to get
 through, it might be time to upgrade or go back to driving school. ;p

 Afterwards, Jack (!?) will show up and immediately challenge the player to a
 duel. This starts automatically; there's no prep time to change decks or to
 save.                        _____________________________________________
  _________________________ _/ PLOT DUEL #31: Jack [Tyrant's Reign - 1420] |_
 |                         |  ���������������������������������������������  |
 | 1 Archfiend Interceptor | 1 Speed Spell - Mystical Space Typhoon          |
 | 2 Battle Fader          | 1 Speed Spell - Power Baton                     |
 | 1 Big Piece Golem       | 1 Speed Spell - Smashing Ground                 |
 | 3 Blizzard Dragon       | 2 Speed Spell - Stamping Destruction            |
 | 2 Dark Resonator        |-------------------------------------------------|
 | 2 Dread Dragon          | 2 Bottomless Trap Hole                          |
 | 1 Flare Resonator       | 2 Fiendish Chain                                |
 | 1 Lancer Archfiend      | 1 Lineage of Destruction                        |
 | 2 Luster Dragon         | 1 Mirror Force                                  |
 | 1 Mad Archfiend         | 1 Prideful Roar                                 |
 | 1 Mist Valley Soldier   | 1 Solemn Warning                                |
 | 1 Power Giant           | 1 Torrential Tribute                            |
 | 1 Sangan                |_________________________________________________|
 | 2 Strong Wind Dragon    |
 | 1 Synchro Magnet        | Assessment: Jack's previous deck was a lot more
 | 1 Trap Eater            | concise, with its monster pool having a better
 | 3 Vice Dragon           | ratio of Dragons to non-Dragons, and a slightly
 |-------------------------| more destructive back row. The "Tyrant's Reign"
 | 3 Exploder Dragonwing   | deck aims to be even more destructive, and it
 | 3 Red Dragon Archfiend  | certainly has the potential; however, by diluting
 |_________________________| the Dragon deck with a bunch of non-Dragons, and
                             simply having too many monsters (twenty-six!), it
  walks the thin line between success and failure every turn. I would highly
  recommend running a few Trap Stuns here, as Jack can't do anything to block
  'em (only preempt). Cards that prevent Special Summoning, such as Royal
  Oppression or Archlord Kristya, will also help cripple this fool, as his
  entire deck is based around that whizbang, hit-'em-hard-and-fast style of
  gameplay. Forcing him to slow down usually works in a player's favor. [This
  fight is mandatory to win, also.]

 There'll be a time skip once the "fake Jack" event finishes, and the WRGP'll
 finally arrive! MC will announce that Toru's team will fight Team Unicorn in
 the opening match. [The "Acceleration Finish" and "Crimson Crisis" packs
 should be unlocked now. The former contains new Speed Spells; the latter has
 support for Alien, Assault Mode, Blackwing and Psychic types.]

 Talking to Toru will start the first match. Before then, however, let's recap
 all the items thus far in this longtastic chapter. [Items found after this
 point will be recapped towards the end.]

 � 47 DP: On ground at Bay Parking, west side
 � 1000 DP: box in Satellite's SW sector
 � 1500 DP: box in Crash Town's eastern bar
 � 1500 DP: box at Satellite's port
 � CYBERNETIC HIDDEN TECHNOLOGY: Under Crash Town hideout (visible)
 � DWE-CG: Do Klaus' miniquest to get this reward (see above)
 � HEAVY MECH SUPPORT PLATFORM: Fountain Plaza, left-hand side (visible)
 � KPC-000: In locked DAIMON Area 4F suite (see above)
 � LEATHER TOP AND BOTTOM SET: Box behind Yusei's garage
 � LION ALLIGATOR: Under bed in DAIMON Area 3F room (see above)
 � LUCKY ITEM: Do Sumetana's event behind Yusei's garage (see above)
 � MIST VALLEY FALCON: Box on Mountain Pass' sidewalk
 � MYSTICAL SPACE TYPHOON: Box in DAIMON Area 3F room (see above)
 � REVIVED KING HA DES: In magazine in DAIMON Area 4F suite (see above)
 � ROSE, WARRIOR OF REVENGE: Box at Outer Rim
 � RYKO, LIGHTSWORN HUNTER: On Mountain Pass' sidewalk
 � SEVEN TOOLS OF THE BANDIT: Outer Rim area (after finishing time attack)
 � SHIELD WING: In locked DAIMON AREA 4F suite (see above)
 � SOLEMN WARNING: In a box by west part of Satellite
 � SOLIDARITY: Outside Satellite duel runner shop (after beating Kuroe)
 � STAR CHIP: Ground in front of DAIMON Area Securities building (invisible)
 � STAR CHIP: Under table in Bootleg bar
 � STAR CHIP: Upper-right corner of entrance to Facility (invisible)
 � STAR CHIP: Fountain Plaza's plaza fountain!
 � STAR CHIP: Underneath Yusei's garage's interior stairway (hidden)
 � STAR CHIP: In locked DAIMON Area 4F suite (see above)
 � STAR CHIP: In locked DAIMON Area 4F suite (see above)
 � STAR CHIP: Under bench at Outer Rim
 � STAR CHIP: Hidden behind SWmost pillar at Bay Parking
 � SUIT STYLE: In locked DAIMON Area 4F suite (see above)
 � SUPER-NIMBLE MEGA HAMSTER: Box by Fountain Plaza vendor
 � THE AGENT OF CREATION - VENUS: On ground at the Port (after beating Syd)

 As far as preparations go, there's a billion and one ways to get through the
 tourney. General advice is to open up more packs of cards, always buy the new
 structure decks (some have cards unique to those decks), and don't forget to
 do CPU duels! "World Championship" packs unlock based on how many CPU duel
 opponents are available, and this can count for CPU Tag Duels, Turbo Duels,
 and so on. Not only are "World Championship" packs chock full of good stuff,
 but the CPU opponents also have good cards to win. Some archetypes might not
 be fully supported via buyable decks, so this can be a good way to get some
 extra firepower.

 When ready, hit up Toru and face off against Team Unicorn at the Stadium (now
 unlocked from World Map). This will be a 3-on-3 match, with the team order
 being Toru -> Misaki -> Player. These battles aren't too hard to understand.
 When a player loses, the next person in line fills in; they start with 8000
 LP and have their own hand. All cards on the field in-between that time will
 remain, but the Graveyard of the losing team resets.

 It's actually possible to roam around before the match, and even leave the
 location. The mountain pass's duel runner shop, and Crash Town's card shop,
 have permanently relocated to the stadium grounds, too. Finally, new places
 equal new opponents carrying good prize cards!

 � Alvaro: Darklord Desire, Jinzo, Flamvell Firedog, The Fabled Catsith
 � Lazar: Armityle the Chaos Phantom, Imperial Custom, Discord, Jester Confit
 � MC: Skill Drain, Birthright
 � Seria: Darklord Asmodeus, Mask Change, Steelswarm Moth

 Now, onto the tournament -- speak with Toru to get started. Each team will
 knock out the first contestant, and eventually it'll be the player against
 the final two bozos...err, respectable competitors.
                       ____________________________________________________
  ____________________/ PLOT DUEL #32: Andre [One Horn, One Strike - 1500] |_
 |                     �������������������|��������������������������������  |
 | 1 Behemoth, the King of All Animals    | 1 SS - Dash Pilfer               |
 | 2 Egotistical Ape                      | 2 SS - Instant Fusion            |
 | 2 Elephun                              | 1 SS - Mystical Space Typhoon    |
 | 3 Giant Rat                            | 1 SS - One for One               |
 | 1 Green Baboon, Defender of the Forest | 2 SS - Speed Energy              |
 | 2 Key Mouse                            | 1 SS - The End of the Storm      |
 | 3 Nimble Momonga                       |----------------------------------|
 | 2 Playful Possum                       | 1 Bottomless Trap Hole           |
 | 2 Ryko, Lightsworn Hunter              | 2 Dimensional Prison             |
 | 2 Scrap Beast                          | 2 Horn of the Phantom Beast      |
 | 2 Super-Nimble Mega Hamster            | 1 Mirror Force                   |
 | 2 X-Saber Airbellum                    | 1 Solemn Warning                 |
 |----------------------------------------| 1 Torrential Tribute             |
 | 3 Flower Wolf                          |__________________________________|
 | 3 Fusionist                            |
 | 3 Naturia Leodrake                     | Assessment: Andre -- and all of
 | 3 Thunder Unicorn                      | Team Unicorn, for that matter --
 |________________________________________| uses Beast-Type monsters, most of
                                            which have searching or Special
  Summoning effects for other Beasts. This keeps his field clogged up enough
  to Synchro Summon Thunder Unicorn (which has an ATK-reducing effect) or the
  3000-ATK beatstick Naturia Leodrake. Luckily, Misaki took a bite out of him
  beforehand and he's starting with a mere 2000 LP and almost half his deck in
  the Graveyard! She also left two Set cards (One for One, Mystical Space
  Typhoon), common cards that can supplement one's own deck. Andre's field'll
  consist of a face-up Thunder Unicorn and a face-down Playful Possum; the
  latter'll get used as Synchro Material for Naturia Leodrake during the
  ensuing turn if it's not taken care of! Other than that, remember that one's
  field, Graveyard, and LP total carries over to the next fight, so try to end
  in tiptop shape! Try to eliminate any of the opponent's tuners before winning
  so they don't end up used in the next fight.

 Immediately afterwards, one faces off with...
                         __________________________________________________
  ______________________/ PLOT DUEL #33: Jean [Call of the Trihorn - 1530] |_
 |                     | ��������������������������������������������������  |
 | 2 Delta Flyer       | 1 Speed Spell - Dash Pilfer                         |
 | 2 Egotistical Ape   | 2 Speed Spell - Instant Fusion                      |
 | 2 Elephun           | 1 Speed Spell - Mystical Space Typhoon              |
 | 3 Giant Rat         | 1 Speed Spell - One for One                         |
 | 2 Hypnocorn         | 2 Speed Spell - Speed Energy                        |
 | 2 Key Mouse         |-----------------------------------------------------|
 | 3 Nimble Momonga    | 1 Bottomless Trap Hole        1 Mirror Force        |
 | 3 Rhinotaurus       | 1 Barrier Wave                1 Reanimation Wave    |
 | 2 Trident Warrior   | 1 Chain Whirlwind             1 Solemn Warning      |
 | 2 X-Saber Airbellum | 1 Dimensional Prison          1 Torrential Tribute  |
 |---------------------| 2 Horn of the Phantom Beast                         |
 | 3 Flower Wolf       |_____________________________________________________|
 | 3 Fusionist         |
 | 3 Lightning Tricorn | Assessment: Like his compatriots, Jean uses Beast
 | 3 Thunder Unicorn   | monsters and facilitates his Synchro Summoning via
 | 3 Voltic Bicorn     | inherent monster searchers (Key Mouse, Giant Rat,
 |_____________________| Nimble Momonga) and similar Spell Cards (Instant
                         Fusion, One for One). His deck really isn't that much
  different than Andre's except he's got more Unicorn-themed Synchros, and more
  traps. However, despite any advantages he may have on paper, it doesn't
  change the fact that the player's already had time to setup a (massive?)
  field, and planned ahead for this fight, so it should be more of a cinch
  than anything. Remember that if a Synchro Summon is negated, as with "Black
  Horn of Heaven" or "Solemn Warning," that monster didn't count as being
  properly summoned, and thus can't be Special Summoned from the Graveyard!

 Following the win, the next opponent's revealed: Team Catastrophe! Report to
 the Stadium's pit in the morning to continue the fights. [For me, after a few
 more fights, the "Duelist Revolution" pack unlocked. It contains some Watt,
 Scrap, Amazoness, and generic Beast support. Scrap Dragon, Ultimate Axon
 Kicker and Dragon Knight Draco-Equiste are found here, too.] The order will
 be changed this time, with the player going 2nd, before Misaki.

 Toru'll win the first match, but then it's time for...
                          _________________________________________________
  _______________________/ PLOT DUEL #34: Hermann [Nightmare Clown - 1570] |_
 |                      | �������������������������������������������������  |
 | 3 Adhesive Explosive | 1 SS - Book of Moon      3 SS - Ignition           |
 | 3 Black Salvo        | 1 SS - Enemy Controller  3 SS - Book of Moon       |
 | 3 Blade Rabbit       |----------------------------------------------------|
 | 3 Blast Sphere       | 1 Call of the Haunted    3 Labyrinth of Nightmare  |
 | 3 Dream Clown        | 1 Fiendish Chain         3 No Entry!!              |
 | 2 Mechanicalchaser   | 2 Limit Reverse          3 Zero Gravity            |
 | 3 Phantom Skyblaster |----------------------------------------------------|
 |______________________| 3 Karakuri Shogun mdl 00 "Burei"                   |
                        |____________________________________________________|

  Assessment: Hermann uses a "Clown Control" deck, which is based upon "Dream
  Clown" and "Blade Rabbit," whose effects destroy monsters when changed from
  Attack Position to Defense Position. Almost all of his traps will force this
  situation, creating an irritating mass-destruction situation. However, there
  are plenty of solutions: (1) Final Attack Orders prevents face-up monsters
  from going to defense position, stripping the deck's heart out (2) Jinzo or
  Trap Stun will screw up a carefully laid back row, none Counter Traps, to
  push ahead and put him on the defensive (3) King Tiger Wanghu destroys all
  monsters with 1400 ATK or less when they're Normal/Special Summoned, which
  also forces Hermann to Set his monsters. (4) Weed Out will destroy all LV3
  or lower monsters on the field. (5) Shadow-Imprisoning Mirror negates Dream
  Clown and a few others' effects. Hermann has no repercussions against those
  Continuous Traps/Spells, so a little preparation can junk his chances easily.
  Any continuous Traps he has will benefit the next player, too, so make sure
  they're destroyed before finishing! [Toru's Set cards: Smashing Ground, Pot
  of Avarice. Hermann has 4000 LP.]

 After Hermann, it's the final member...
                          __________________________________________________
  _______________________/ PLOT DUEL #35: Nicolas [Karakuri Squared - 1620] |_
 |                        ��������������������|�����������������������������  |
 | 1 Cyber Dragon                             | 2 SS - Angel Baton            |
 | 3 Karakuri Bushi mdl 6318 "Muzanichiha"    | 1 SS - Enemy Controller       |
 | 2 Karakuri Merchant mdl 177 "Inashichi"    | 1 SS - Giant Trunade          |
 | 3 Karakuri Ninja mdl 919 "Kuick"           | 2 SS - Ignition               |
 | 2 Karakuri Ninja mdl 339 "Sazank"          | 1 SS - Limiter Removal        |
 | 3 Karakuri Soldier mdl 236 "Nisamu"        | 1 SS - Mystical Space Typhoon |
 | 2 Karakuri Strategist mdl 248 "Nishipachi" | 1 SS - Speed Energy           |
 | 3 Karakuri Watchdog mdl 313 "Saizan"       | 1 SS - Speed Storm            |
 | 1 Machina Fortress                         |-------------------------------|
 | 1 Machina Gearframe                        | 1 Bottomless Trap Hole        |
 |--------------------------------------------| 1 Call of the Haunted         |
 | 1 Chimeratech Fortress Dragon              | 2 Karakuri Trick House        |
 | 3 Karakuri Shogun mdl 00 "Burei"           | 1 Labyrinth of Nightmare      |
 | 3 Karakuri Steel Shogun mdl 00x "Bureido"  | 1 Mirror Force                |
 |____________________________________________| 1 Self-Destruct Button        |
                                              | 1 Zero Gravity                |
  Assessment: Nicolas uses a Karakuri deck, a |_______________________________|
  group of EARTH Machine monsters forced to
  switch to defense position when attacked -- this doesn't just protect them
  at times, but prevents any battle damage from taking place (unless the
  attacker has piercing effects). Since Nicolas also depends on changing his
  positions, some of the same strategies used on Hermann can work: (1) Final
  Attack Orders keeps his Karakuris in place, which also makes "Karakuri Trick
  House" unable to work (2) Magnetic Mosquito will kill all his monsters, as
  they're all Machine-Type (3) one can use his own Cyber Dragon and Machine
  monsters to summon "Chimeratech Fortress Dragon" (4) Special Summoning
  preventers like "Royal Oppression" or "Vanity's Emptiness" foils a lot of
  Karakuri's tactics, as all their Synchros can Special Summon another one from
  their deck. Since Nicolas loves to Synchro Summon, he often will often use
  up his field/hand; negating that Synchro Summon with the usual cards leaves
  his field empty(er). Also, Nicky might not make the smartest plays anyway,
  as he'll use Nisamu to Special Summon Muzanichiha, which has awful defense.

 For some reason, losing this fight treats the entire match as a loss, even
 though Misaki was the anchor. Back at the garage, our blue-haired gal orders
 practice with Crow at Bay Parking. [If one's wondering about fighting Team
 Unicorn and Catastrophe in the downtime, they disappear until the post-game,
 sorry!]

 Anyway, the "race" with Crow is really just a lap around that last track (the
 one with a figure-eight portion in the middle). That part's easy, and no one
 really cares about strategy. Following, the "Blank Card" key item is obtained
 via a weird vision. Return back to the DAIMON Area for a time skip, then exit
 the apartment to learn Toru wants to meet up at the Outer Rim. Once there,
 save and accept his proposition.

 This time, the "intensive training" goes awry, and Ghosts from all over will
 start chasing the protagonist. This starts a "minigame" of sorts, where one
 has to dodge the Ghosts' projectiles in "Battle Royale Mode". The prize? Not
 dying. The easiest way to do it is to stay on one side of the highway, lag a
 little to draw most of the projectile fire, and zoom to the other side. Rinse,
 repeat. Going slowly through the middle can be a mixed bag, and may end up
 with the Ghosts bracketing the area, making it harder to evade. Green arrows
 signify an item (DP, Card) coming up. Survive for 1:00 to finish. [Getting
 hit once loses, however, so this section can be quite annoying. Thanks for
 nothing, duel runner shields! Crashing into the wall too many times also
 results in failure.]

 This ends in a duel with...  _____________________________________________
  ___________________________/ PLOT DUEL #36: Primo [Meklord Ruler - 2500] |_
 |                            ���|�����������������������������������������  |
 | 3 Archfiend General           | 1 Speed Spell - Book of Moon              |
 | 3 Elemental Hero Captain Gold | 2 Speed Spell - Enemy Controller          |
 | 3 Meklord Emperor Wisel       | 1 Speed Spell - Forbidden Chalice         |
 | 3 Playful Possum              | 1 Speed Spell - Giant Trunade             |
 | 3 Reptilianne Servant         | 1 Speed Spell - Gold Sarcophagus          |
 | 3 Scrap Shark                 | 1 Speed Spell - Mystical Space Typhoon    |
 | 3 Thunder Nyan Nyan           | 1 Speed Spell - Smashing Ground           |
 |_______________________________| 1 Speed Spell - The End of the Storm      |
                                 |-------------------------------------------|
  Assessment: Primo's deck bases | 1 Bottomless Trap Hole  1 Gravity Bind    |
  itself around Meklord Emperor  | 1 Call of the Haunted   1 Mirror Force    |
  Wisel, which can summon itself | 3 Fiendish Chain        2 Waboku          |
  from the hand when a monster's |___________________________________________|
  destroyed by a card effect.
  This makes his monster selection more useful: almost all of his cards will
  instantly destroy themselves due to inherent limitations (Archfiend General,
  Captain Gold, Thunder Nyan Nyan, Reptilianne Servant) or can self-destroy
  under other conditions (Playful Possum, Scrap Shark). However, the text
  specifies "destroyed AND sent to the Graveyard" -- this means a deck using
  banishing cards (Banisher of the Light, Macro Cosmos, Dimensional Fissure,
  etc.) makes the deck almost worthless. Additionally, although Wisel has some
  great abilities, like once-per-turn Spell negation and equipping opponent's
  Synchros to increase its ATK, while face-up, it's the only monster that can
  attack; and, it can't be Special Summoned except from the hand. Even 1 Royal
  Oppression can be enough to nix this deck -- I beat him on Turn 5 with my
  Zombies; imagine what a Dragon deck could do, for instance. [NOTE: Wisel is
  LV1, meaning it's not affected by Gravity Bind -- watch out!]

 When the dust settles, most of the duelists will have sustained injuries,
 except for Yusei, Jack and the player. Thus, they'll form the final tag team
 for the final stretch of the tourney. Head to the Stadium and agree to fight
 the penultimate squad, Team Sherry.
                        ___________________________________________________
  _____________________/ PLOT DUEL #37: Elsworth [Chivalric Keeper - 1590] |_
 |                      ������|��������������������������������������������  |
 | 3 Koa'ki Meiru Bergzak     | 1 Speed Spell - My Body as a Shield          |
 | 2 Koa'ki Meiru War Arms    | 2 Speed Spell - Mystical Space Typhoon       |
 | 3 Marauding Captain        | 2 Speed Spell - Speed Energy                 |
 | 3 Mataza the Zapper        | 1 Speed Spell - Smashing Ground              |
 | 3 Rose, Warrior of Revenge |----------------------------------------------|
 | 3 Samurai Sword Baron      | 2 Bottomless Trap Hole                       |
 | 3 Sword Master             | 1 Call of the Haunted                        |
 | 1 The Immortal Bushi       | 3 Dimensional Prison                         |
 | 3 Twin-Sword Marauder      | 2 Rivalry of Warlords                        |
 |----------------------------| 2 Solemn Warning                             |
 | 3 Colossal Fighter         |______________________________________________|
 | 3 Driven Daredevil         |
 |____________________________| Assessment: Elsworth uses a Warrior beatdown
                                deck, and supplements it with familiar traps
  like "Rivalry of Warlords" to penalize an opponent's deck that uses many
  different monster types. His ultimate card is "Colossal Fighter," a Synchro
  who gets additional power from Warriors in the Graveyard, and can Special
  Summon one from there (including himself) when destroyed by battle. This
  deck is really nothing special, and in fact, leaving Rivalry of Warlords on
  the field for the next fight will be detrimental to the next player. Elsworth
  does start with a Driven Daredevil Synchro, but his hand is pretty small and
  shouldn't mount a proper counterattack once DD's dead. Plus, he only starts
  with 6000 LP. [Cards Yusei set: Bottomless Trap Hole, Angel Baton, Starlight
  Road]

 Like before, losing this fight loses the entire match, even though Jack's
 still left. The final step in the two-man group is...
                        ____________________________________________________
  _____________________/ PLOT DUEL #38: Sherry [Flower of Vengeance - 1680] |_
 |                      �������������|��������������������������������������  |
 | 2 Dandylion                       | 2 Speed Spell - Instant Fusion         |
 | 3 Defender, the Magical Knight    | 1 Speed Spell - Overboost              |
 | 3 Fleur Synchron                  | 1 Speed Spell - Mystical Space Typhoon |
 | 3 Marauding Captain               | 1 Speed Spell - Speed Energy           |
 | 1 Marie the Fallen One            | 1 Speed Spell - Speed Fusion           |
 | 3 Quickdraw Synchron              | 1 Speed Spell - Smashing Fusion        |
 | 3 Rose, Warrior of Revenge        | 2 Speed Spell - Tuning                 |
 | 3 Sacred Knight Joan              |----------------------------------------|
 | 1 The Forgiving Maiden            | 2 Bottomless Trap Hole                 |
 |-----------------------------------| 1 Call of the Haunted                  |
 | 3 Avenging Knight Parshath        | 3 Dimensional Prison                   |
 | 3 Chevalier de Fleur              | 2 Liberty at Last!                     |
 | 2 Dragoness the Wicked Knight     | 1 Solemn Warning                       |
 | 2 Gaia Knight, the Force of Earth |________________________________________|
 | 2 Giltia the D. Knight            |
 | 2 Karbonala Warrior               | Assessment: Sherry's deck is a weird
 | 1 St. Joan                        | mishmash of Warrior, Plant, and Machine
 |___________________________________| Types, which can certainly work against
                                       her if Elsworth left a "Rivalry of
  Warlords" on the field for her. Her strategies often involve reusing cards
  with "Sacred Knight Joan," which also dumps cards into her Graveyard; or,
  capitalizing on a growing monster field with "Liberty at Last!" which sends
  2 face-up monsters back to the Deck. Her trump card is "Chevalier de Fleur,"
  which can negate a Spell or Trap once per each of her turns. Her other
  monsters, however, are very wimpy, and without Synchro Summons or Traps to
  screw around, just about any deck can penetrate 'em. And, since Elsworth's
  defeat, one's own field is probably packed with monsters and the advantage
  should be to oneself. [Since Sherry focuses on Synchro/Fusion Summoning
  without harnessing her Graveyard, she tends to exhaust her hand pretty fast,
  so that helps.]

 With Team Sherry outta the ballgame, it's on to another match. Like usual, go
 to the Stadium pit and talk to Yusei to continue. Note that all three matches
 must be won to continue...like before, the game just considers Yusei to have
 lost afterwards.
                             ______________________________________________
  __________________________/ PLOT DUEL #39: Dragan [Thor's Hammer - 1840] |_
 |                           ���������|������������������������������������  |
 | 3 Garmr of the Nordic Beasts       | 1 Burial from a Different Dimension  |
 | 3 Giant Rat                        | 2 Instant Fusion                     |
 | 3 Guldfaxe of the Nordic Beasts    | 2 Gold Sarcophagus                   |
 | 1 Mad Dog of Darkness              | 1 Mystical Space Typhoon             |
 | 3 Nimble Momonga                   | 1 Scapegoat                          |
 | 3 Tanngnjostr of the Nordic Beasts | 1 Speed Energy                       |
 | 3 Tanngrisnir of the Nordic Beasts | 1 Speed Force                        |
 |------------------------------------| 1 Smashing Ground                    |
 | 2 Charubin the Fire Knight         |--------------------------------------|
 | 2 Kamionwizard                     | 1 Bottomless Trap Hole               |
 | 2 Kaminari Attack                  | 1 Call of the Haunted                |
 | 3 Thor, Lord of the Aesir          | 2 Dimensional Prison                 |
 |____________________________________| 1 Divine Relic Mjollnir              |
                                      | 1 Horn of the Phantom Beast          |
  Assessment: Dragan's Beast deck is  | 1 Nordic Relic Brisingamen           |
  about swarming the field to Synchro | 1 Solemn Authority                   |
  his ace, "Thor, Lord of the Aesir." | 2 Solemn Warning                     |
  And he already has, thanks to the   |______________________________________|
  incompetence of Jack Atlas. Thor's
  main ability is reviving itself from the Graveyard by removing a "Nordic
  Beast" tuner. Naturally, this raises two weakpoints, ones that'll also work
  on the future opponents: (1) he has to be in the Graveyard to revive itself
  (2) he has to have a Nordic Beast in the Graveyard to revive itself. Dragan
  realizes the disadvantage and includes a "Burial from a Different Dimension"
  to return his banished tuners, but by then, hopefully it'll be too late. [He
  starts with 4000 LP. Jack's Set cards: Prideful Roar, Mystical Space Typhoon,
  The End of the Storm, Ultimate Offering] Note that Thor is an EARTH Beast-
  -Warrior type, while most of his other monsters are Beasts, so with "Rivalry
  of Warlords" on the field, it becomes an permanent "Discord" that can carry
  over into the next fight, too. Monsters like "Ally of Justice Catastor" or
  "Brionac, Dragon of the Ice Barrier" deal with Thor very easily; the latter
  is particularly good as it returns Synchros to the deck, and only cards on
  the field are passed on to the next duelist. Cha-ching!
                              _____________________________________________
  ___________________________/ PLOT DUEL #40: Brave [Loki's Tricks - 1900] |_
 |                            ��������|������������������������������������  |
 | 2 Cyber Dragon                     | 1 Burial from a Different Dimension  |
 | 1 Mimir of the Nordic Ascendant    | 1 Fires of Doomsday                  |
 | 3 Mystic Tomato                    | 2 Gold Sarcophagus                   |
 | 3 Dverg of the Nordic Alfar        | 2 Instant Fusion                     |
 | 2 Level Eater                      | 1 Mystical Space Typhoon             |
 | 3 Ljosalf of the Nordic Alfar      | 1 Smashing Ground                    |
 | 1 Spell Striker                    | 1 Speed Energy                       |
 | 3 Svartalf of the Noric Alfar      | 1 Speed Force                        |
 | 3 Tanngrisnir of the Nordic Beasts |--------------------------------------|
 |------------------------------------| 1 Bottomless Trap Hole               |
 | 2 Charubin the Fire Knight         | 1 Call of the Haunted                |
 | 2 Kaminari Attack                  | 2 Dimensional Prison                 |
 | 3 Kamionwizard                     | 2 Nordic Relic Laevateinn            |
 | 3 Loki, Lord of the Aesir          | 2 Solemn Warning                     |
 |                                    | 1 The Golden Apples                  |
 |____________________________________|______________________________________|

  Assessment: Despite the name, Brave doesn't run many new tricks. He uses
  Tanngrisnir to generate tokens upon death, Instant Fusion to summon crappy
  Synchro Material monsters, and Laevateinn to destroy his opponent's monsters
  who battle (without repercussion!). Other than that, Brave might have a hard
  time getting his strategies off the ground, if one's adequately prepared.
  Traps like "Gozen Match" and "Rivalry of Warlords" take advantage of his
  deck's patchwork structure, and screw him over big time. Should he get out
  his star Synchro, it can be rather formidable, with a once-per-turn Spell
  or Trap negation (battle phase only) and a self-resurrection ability. But,
  he can only resurrect with Nordic Alfar tuners, and he'll start the fight
  with an empty Graveyard -- d'oh! Like before, cards that instantly destroy
  (Catastor), return to hand (Brionac) or simply can't be destroyed by battle
  (Blackwing Armored Wing) generally do well in this fight. Trap Stuns help,
  too, and if one's lucky, Brave'll carve his own LP using Solemn Warnings.

 Finally...                   _____________________________________________
  ___________________________/ PLOT DUEL #41: Harald [Odin's Spear - 1990] |_
 |                            ��������|������������������������������������  |
 | 2 Cyber Dragon                     | 1 Burial from a Different Dimension  |
 | 2 Level Eater                      | 1 Fires of Doomsday                  |
 | 3 Mimir of the Nordic Ascendant    | 2 Gold Sarcophagus                   |
 | 2 Shining Angel                    | 2 Instant Fusion                     |
 | 2 Spell Striker                    | 1 Mystical Space Typhoon             |
 | 3 Tanngrisnir of the Nordic Beasts | 1 Smashing Ground                    |
 | 1 The Tricky                       | 1 Speed Energy                       |
 | 3 Tyr of the Nordic Ascendant      | 1 Speed Force                        |
 | 3 Valkyrie of the Nordic Ascendant |--------------------------------------|
 |------------------------------------| 1 Bottomless Trap Hole               |
 | 2 Charubin the Fire Knight         | 1 Call of the Haunted                |
 | 2 Kaminari Attack                  | 2 Dimensional Prison                 |
 | 2 Kamionwizard                     | 1 Nordic Relic Gungnir               |
 | 3 Odin, Father of the Aesir        | 1 Nordic Relic Laevateinn            |
 |____________________________________| 2 Solemn Warning                     |
                                      | 1 The Golden Apples                  |
  Assessment: Look familiar? The deck |______________________________________|
  is awfully similar to Brave's, just
  with a couple tweaks and Nordic Ascendant cards included. "Odin's Spear"
  is highly dependant on Special Summoning, with easy-to-summon cards like
  "The Tricky" and "Spell Striker" included. It's all to facilitate summoning
  "Odin, Father of the Aesir". Unlike the other Aesirs, Odin actually has an
  amazing effect: it can make itself unaffected by Spells/Traps until its
  player's End Phase. Plus, when it self-revives, its controller draws a card.
  With 4000 ATK, it's pretty formidable, too. However, for the losing team, a
  drawn-out match means the opponent's had plenty of time to prepare defenses,
  and by now, one's either got great defenses (Scrap-Iron Scarecrow, Gozen
  Match, Rivalry of Warlords, Royal Decree, etc.) or awful defenses that are
  barely holding back a loss. There's really not much to say, except negating
  Odin's Special Summon (Solemn Warning, Black Horn of Heaven, etc.) factors
  out a lot of Harald's offense, forcing him to rely on 2000ish-ATK cards like
  Cyber Dragon, The Tricky, and Tyr of the Nordic Ascendant (the latter of
  which destroys itself without another N.A. present).

 Beating the Nords is like winning the Yu-Gi-Oh Triple Crown, eh? The finals
 matchup is now secured, and everyone automatically goes to the Stadium again.
 Before I forget, here's the final set of items available in normal gameplay:

 � 1500 DP: Box in Stadium interior (right room)
 � CHIRON THE MAGE: Stadium, by Team Unicorn's computers (after beating them)
 � STAR CHIP: Flowerpot, Stadium interior (left room)

 Starting up the final match sees the other deadweight...err, allies fail
 immediately, once again shouldering the player with all the duels in the
 match. LAAAME! However, the "Blank Card" key item changes into three Synchros
 at this time: Ally of Justice Decisive Armor, Trident Dragion, and Trishula,
 Dragon of the Ice Barrier. Only the last one is probably worth splashing in a
 random deck, though. [One can tweak the deck at this point.]
                              _____________________________________________
  ___________________________/ PLOT DUEL #42: Primo [Meklord Ruler - 2500] |_
 |                            ���|�����������������������������������������  |
 | 3 Archfiend General           | 1 Speed Spell - Book of Moon              |
 | 3 Elemental Hero Captain Gold | 2 Speed Spell - Enemy Controller          |
 | 3 Meklord Emperor Wisel       | 1 Speed Spell - Forbidden Chalice         |
 | 3 Playful Possum              | 1 Speed Spell - Giant Trunade             |
 | 3 Reptilianne Servant         | 1 Speed Spell - Gold Sarcophagus          |
 | 3 Scrap Shark                 | 1 Speed Spell - Mystical Space Typhoon    |
 | 3 Thunder Nyan Nyan           | 1 Speed Spell - Smashing Ground           |
 |_______________________________| 1 Speed Spell - The End of the Storm      |
                                 |-------------------------------------------|
  Assessment: No giant strategy  | 1 Bottomless Trap Hole  1 Gravity Bind    |
  should be needed for a deck we | 1 Call of the Haunted   1 Mirror Force    |
  already kicked around. Primo   | 3 Fiendish Chain        2 Waboku          |
  does start the battle with his |___________________________________________|
  ace monster already out and
  equipped with Jack's awesome "Red Nova Dragon," increasing its ATK to 6000.
  [Jack's cards: Sangan, Synchro Material] Nothing that can't be solved with
  a destructive card (Smashing Ground, Fissure) or something like Book of
  Moon, which destroys the equipped Synchro. If one starts with a Tuner in
  hand, activate Synchro Material and use Wisel & Sangan to get out something
  awesome -- child's play. Add in the fact that Wisel has no backup cards and
  Primo's hand is empty, and this should be more of a cakewalk than a heated
  duel. [This also sends Red Nova Dragon to the player's Graveyard, even
  though it's Jack's card...awesome. If you have Dark Armed Dragon in the deck,
  this is good news.]

 Afterwards, it's time to tango with...
                                ____________________________________________
  _____________________________/ PLOT DUEL #43: Lester [Sky Meklord - 2750] |_
 |                             )��������������������������������������������  |
 | 3 Cloudian - Acid Cloud     | 1 Book of Moon          1 Mystical Space Ty. |
 | 3 Cloudian - Altus          | 1 Enemy Controller      1 Smashing Ground    |
 | 3 Arcana Force 0 - The Fool | 1 Forbidden Challice    1 Summon Close       |
 | 3 Cloudian - Cirrostratus   | 1 Giant Trunade                              |
 | 1 Marshmallon               |----------------------------------------------|
 | 3 Meklord Emperor Skiel     | 1 Bottomless Trap Hole  1 Spirit Barrier     |
 | 2 Naturia Beans             | 1 Call of the Haunted   1 Torrential Tribute |
 | 1 Reese the Ice Mistress    | 2 Fiendish Chain        1 Trap Stun          |
 | 1 Spirit Reaper             | 1 Gravity Bind          1 Tuner's Scheme     |
 |_____________________________| 1 Mirror Force          2 Waboku             |
                               |______________________________________________|
  Assessment: Just looking at
  this idiot's monsters, it's easy to tell what to expect: monsters that can't
  be destroyed by battle, clogging up the field and staying there (since their
  controller has no Synchros or Tribute Summoners). Yes, it's just meant to be
  a time-waster, none of the monsters being difficult at all. The Cloudians
  in Lester's deck provide a twofold strategy: they can clog up the field and
  keep themselves alive with Spirit Barrier, and can self-destruct to bring
  out Skiel. Skiel is the weakest of all the Meklords, but can expend equipped
  Synchros to attack directly, and doesn't prevent other cards from attacking
  either. Overall, not that difficult for those with piercing damage or
  generally destructive cards. Just try not to let any Spirit Barriers carry
  over to the final fight, as they'll help protect the final Meklord. [Again,
  the Rivalry of Warlords/Gozen Match strategies clamp down on these mixed-up
  decks. I probably don't have to even recommend this anymore.]

 At long last, the game's final boss will appear.
                               ____________________________________________
  ____________________________/ PLOT DUEL #44: Jakob [Land Meklord - 3000] |_
 |                            \��������������������������������������������  |
 | 3 Berserk Gorilla           ) 1 Speed Spell - Book of Moon                |
 | 3 King Tiger Wanghu         | 2 Speed Spell - Gold Sarcophagus            |
 | 3 Meklord Emperor Granel    | 1 Speed Spell - Monster Reincarnation       |
 | 1 Meklord Emperor Skiel     | 1 Speed Spell - Pot of Avarice              |
 | 2 Meklord Emperor Wisel     | 1 Speed Spell - Wild Nature's Release       |
 | 3 Nimble Momonga            |---------------------------------------------|
 | 3 Playful Possum            | 1 Aegis of Gaia                             |
 | 3 Ryko, Lightsworn Hunter   | 2 Destruct Potion                           |
 | 3 Super-Nimble Mega Hamster | 2 Draining Shield                           |
 | 2 Vampire Koala             | 3 Limit Reverse                             |
 |_____________________________|_____________________________________________|

  Assessment: Do my eyes deceive me? Is this a Beast-themed LP-increaser deck?
  However, such a weaksauce strategy plays right into Jakob's hand. Why? His
  Meklord Granel's ATK is equal to half his LP! That means right at the start,
  he could break out a 4000-6000 ATK behemoth, and that's not counting its
  awesome effect: it can Special Summon the Synchros it hijacks, AND it doesn't
  prevent its other monsters from attacking like Wisel. And that's not even
  mentioning the other Meklords Jakob has. Still, despite the hefty amount of
  firepower, a deck with adequate defenses can still pierce through, mostly
  because Jakob's confident enough to exclude staple Spells/Traps. No BTH? No
  Dimensional Prison? He's too great for 'em! Cards that take advantage of
  high-ATK monsteres can simply murder Jakob. Magic Cylinder? If Jakob's left
  to his own devices, it could probably one-shot him! Other than his Meklords,
  he often relies on flip effect monsters for instant destruction or to keep
  his field fattened, so negating destroyed monsters' effects can pay plenty
  of dividends, too.

 And that's all she wrote! After the credits, hit "Continue" to do all the
 post-game jazz. This opens up the tag-team service at Bootleg, and other
 assorted things. Check out the Sidequest section for a full overview. [NOTE:
 The Synchro summons obtained from the Blank Card disappear afterwards, so
 they'll have to be found again.]

                                                      _______________________
|�����|______________________________________________/ IV. APPENDICES [APPN] |_
||���||������������������������������������������������������������������������
||___|| BANLIST                                                          [BNLS]
|     |________________________________________________________________________
|_____|������������������������������������������������������������������������

 A banlist is the overall rulings of what cards cannot be used in any Yu-Gi-Oh
 duels, as well as rulings that ensure only certain amounts are used per deck.
 Some cards on the list were alright back in the olden days but are too over-
 -powered now, while some cards are simply too good -- or give one archetype
 a ridiculous advantage -- to _not_ be limited.

 The list has three tiers:

 Forbidden ---- 0 copies of this card can be used
 Limited ------ 1 copy of this card can be used
 Semi-Limited - 2 copies of this card can be used

 Note that, after obtaining 90% of all cards, it's possible to unlock a new
 "banlist" that allows for 1 Forbidden card per Deck. Banlists of any kind can
 be checked/toggled under the Duel menu.

________________________
������������������������| Total Cards: 132
 SEPTEMBER 2010 BANLIST |------------------------------------------------------
________________________| Unlock: none (default banlist)
������������������������

FORBIDDEN [47]

 Black Luster Soldier - Envoy of the Beginning
 Chaos Emperor Dragon - Envoy of the End
 Cyber Jar
 Cyber-Stein
 Dark Magician of Chaos
 Dark Strike Fighter
 Destiny Hero - Disk Commander
 Fiber Jar
 Magical Scientist
 Magician of Faith
 Makyura the Destructor
 Rescue Cat
 Sinister Serpent
 Substitoad
 Thousand-Eyes Restrict
 Tribe-Infecting Virus
 Tsukuyomi
 Victory Dragon
 Witch of the Black Forest
 Yata-Garasu

 Brain Control
 Butterfly Dagger - Elma
 Card of Safe Return
 Change of Heart
 Confiscation
 Delinquent Duo
 Dimension Fusion
 Graceful Charity
 Harpie's Feather Duster
 Heavy Storm
 Last Will
 Metamorphosis
 Mirage of Nightmare
 Painful Choice
 Pot of Greed
 Premature Burial
 Raigeki
 Snatch Steal
 Temple of the Kings
 The Forceful Sentry

 Crush Card Virus
 Exchange of the Spirit
 Imperial Order
 Last Turn
 Ring of Destruction
 Sixth Sense
 Time Seal
 

LIMITED [67]

 Blackwing - Gale the Whirlwind
 Brionac, Dragon of the Ice Barrier
 Card Trooper
 Dark Armed Dragon
 Elemental Hero Stratos
 Exodia the Forbidden One
 Gladiator Beast Bestiari
 Gorz the Emissary of Darkness
 Goyo Guardian
 Left Arm of the Forbidden One
 Left Leg of the Forbidden One
 Lumina, Lightsworn Summoner
 Marshmallon
 Mezuki
 Mind Master
 Morphing Jar
 Necro Gardna
 Neo-Spacian Grand Mole
 Night Assailant
 Plaguespreader Zombie
 Right Arm of the Forbidden One
 Right Leg of the Forbidden One
 Sangan
 Spirit Reaper
 Summoner Monk
 Tragoedia
 Trishula, Dragon of the Ice Barrier

 Advanced Ritual Art
 Allure of Darkness
 Black Whirlwind
 Burial from a Different Dimension
 Card Destruction
 Charge of the Light Brigade
 Cold Wave
 Dark Hole
 Destiny Draw
 Emergency Teleport
 Foolish Burial
 Future Fusion
 Giant Trunade
 Infernity Launcher
 Level Limit - Area B
 Limiter Removal
 Megamorph
 Mind Control
 Monster Gate
 Monster Reborn
 One for One
 Overload Fusion
 Reasoning
 Reinforcement of the Army
 Scapegoat
 Swords of Revealing Light

 Call of the Haunted
 Ceasefire
 Gravity Bind
 Magical Explosion
 Mind Crush
 Mirror Force
 Return from the Different Dimension
 Royal Oppression
 Solemn Judgment
 The Transmigration Prophecy
 Torrential Tribute
 Trap Dustshoot
 Wall of Revealing Light


SEMI-LIMITED [18]

 Chaos Sorcerer
 Dandylion
 Destiny Hero - Malicious
 Honest
 Judgment Dragon
 Lonefire Blossom
 Snipe Hunter
 Demise, King of Armageddon
 Dewloren, Tiger King of the Ice Barrier

 Chain Strike
 Gold Sarcophagus
 Magical Stone Excavation
 Mystical Space Typhoon

 Bottomless Trap Hole
 Magic Cylinder
 Ojama Trio
 Skill Drain
 Ultimate Offering  

____________________
��������������������| Total Cards: 140
 MARCH 2011 BANLIST |----------------------------------------------------------
____________________| Unlock: downloaded from Wi-Fi.
��������������������

FORBIDDEN [50]

 Black Luster Soldier - Envoy of the Beginning
 Chaos Emperor Dragon - Envoy of the End
 Cyber Jar
 Cyber-Stein
 Dark Magician of Chaos
 Dark Strike Fighter
 Destiny Hero - Disk Commander
 Fiber Jar
 Goyo Guardian
 Magical Scientist
 Magician of Faith
 Makyura the Destructor
 Rescue Cat
 Sinister Serpent
 Substitoad
 Thousand-Eyes Restrict
 Tribe-Infecting Virus
 Tsukuyomi
 Victory Dragon
 Witch of the Black Forest
 Yata-Garasu

 Brain Control
 Butterfly Dagger - Elma
 Card of Safe Return
 Change of Heart
 Cold Wave
 Confiscation
 Delinquent Duo
 Dimension Fusion
 Graceful Charity
 Harpie's Feather Duster
 Heavy Storm
 Last Will
 Mass Driver
 Metamorphosis
 Mirage of Nightmare
 Painful Choice
 Pot of Greed
 Premature Burial
 Raigeki
 Snatch Steal
 Temple of the Kings
 The Forceful Sentry

 Crush Card Virus
 Exchange of the Spirit
 Imperial Order
 Last Turn
 Ring of Destruction
 Sixth Sense
 Time Seal
 
LIMITED [65]

 Blackwing - Gale the Whirlwind
 Blackwing - Kalut the Moon Shadow
 Brionac, Dragon of the Ice Barrier
 Dandylion
 Dark Armed Dragon
 Elemental Hero Stratos
 Exodia the Forbidden One
 Gladiator Beast Bestiari
 Gorz the Emissary of Darkness
 Honest
 Left Arm of the Forbidden One
 Left Leg of the Forbidden One
 Lumina, Lightsworn Summoner
 Marshmallon
 Mezuki
 Mind Master
 Morphing Jar
 Necro Gardna
 Neo-Spacian Grand Mole
 Night Assailant
 Plaguespreader Zombie
 Right Arm of the Forbidden One
 Right Leg of the Forbidden One
 Sangan
 Summoner Monk
 Tragoedia
 Trishula, Dragon of the Ice Barrier

 Advanced Ritual Art
 Allure of Darkness
 Black Whirlwind
 Book of Moon
 Burial from a Different Dimension
 Card Destruction
 Charge of the Light Brigade
 Dark Hole
 Destiny Draw
 Emergency Teleport
 Foolish Burial
 Future Fusion
 Gateway of the Six
 Giant Trunade
 Infernity Launcher
 Level Limit - Area B
 Limiter Removal
 Mind Control
 Monster Gate
 Monster Reborn
 One for One
 Reasoning
 Reinforcement of the Army
 Scapegoat
 Swords of Revealing Light

 Call of the Haunted
 Ceasefire
 Gravity Bind
 Magical Explosion
 Mind Crush
 Mirror Force
 Return from the Different Dimension
 Royal Oppression
 Solemn Judgment
 The Transmigration Prophecy
 Torrential Tribute
 Trap Dustshoot
 Wall of Revealing Light

SEMI-LIMITED [25]

 Archlord Kristya
 Card Trooper
 Chaos Sorcerer
 Debris Dragon
 Destiny Hero - Malicious
 Judgment Dragon
 Lonefire Blossom
 Snipe Hunter
 Spirit Reaper
 Demise, King of Armageddon
 Dewloren, Tiger King of the Ice Barrier

 Chain Strike
 Gold Sarcophagus
 Magical Stone Excavation
 Megamorph
 Mystical Space Typhoon
 Overload Fusion
 Royal Tribute

 Bottomless Trap Hole
 Icarus Attack
 Magic Cylinder
 Ojama Trio
 Skill Drain
 Solemn Warning
 Ultimate Offering

|�����|________________________________________________________________________
||���||������������������������������������������������������������������������
||___|| DUEL BONUSES                                                     [DLBN]
|     |________________________________________________________________________
|_____|������������������������������������������������������������������������

 Bonuses are obtained by accomplishing certain feats in duels, whether it's
 simply winning on the opponent's turn or summoning a hard-to-summon monster.
 There's little else bonuses accomplish besides LP, although unlocking 50% of
 them opens "Thestalos the Flame Monarch" as a CPU Duel opponent. Bonuses can
 be checked from the "Duel Record" section of "Records" (at the very bottom).
 Most of these bonuses are also self-explanitory. If anyone wants clarification
 on how to get a bonus, write in and I'll add in a note about it.

001) Egyptian God Finish Bonus
002) Sacred Beast Finish Bonus
003) The Wicked Finish Bonus
004) Exodia Finish Bonus
005) Destiny Board Finish Bonus
006) No More Cards Bonus
007) Final Countdown Finish Bonus
008) Skull Servant Finish Bonus (win by attacking with Skull Servant)
009) Sparks Finish Bonus
010) Vennominaga Finish Bonus (win using Vennominaga's instant win condition)
011) Exodius Finish Bonus
012) Quick Finish Bonus
013) Reversal Finish Bonus
014) Opponent's Turn Finish Bonus
015) Low LP Bonus
016) Extremely Low LP Bonus
017) No Damage Bonus
018) Over 20000 LP Bonus
019) Low Deck Bonus
020) Extremely Low Deck Bonus
021) Spell Card Bonus
022) Trap Card Bonus
023) No Spell Cards Bonus
024) No Trap Cards Bonus
025) Fusion Summon Bonus
026) Ritual Summon Bonus
027) Tribute Summon Bonus
028) Synchro Summon Bonus
029) Normal Summon or Set Bonus
030) Special Summon Bonus
031) No Special Summon Bonus
032) Chain Bonus
033) Graveyard Activation Bonus
034) Max ATK Bonus
035) Max Damage Bonus
036) LP Differential Bonus
037) Max Reflected Damage Bonus
038) Exactly 0 LP Bonus
039) Battle Damage Only Bonus
040) Effect Damage Only Bonus
041) Destroy in Battle Bonus
042) Battle Reversal Bonus
043) Destroy by Effect Bonus
044) Removed from Play Bonus
045) Hand Destruction Bonus
046) Deck Destruction Bonus
047) Return to Hand Bonus
048) First Damage Bonus
049) Key Card Bonus
050) Luck Bonus (win three straight coinflips)
051) Spell Counter Bonus
052) Union Bonus
053) LV Monsters Bonus
054) Position Change Bonus
055) Gemini Bonus
056) Alien Bonus (have 3 Alien Counters on opponent's monster)
057) Crystal Beast Bonus
058) Max Speed Bonus (reach 12 speed counters in a Turbo or Tag Turbo Duel)
059) Same Card Bonus
060) All Monster Card Zone Bonus
061) All Spell & Trap Card Zone Bonus
062) No Monster Card Zone Bonus (block all 5 of opponent's monster card zones)
063) Perfectly Ultimate Great Moth
064) Wall Shadow
065) Gate Guardian
066) Blue-Eyes Ultimate Dragon
067) Metalzoa
068) Red-Eyes Black Metal Dragon
069) Obelisk the Tormentor
070) Slifer the Sky Dragon
071) The Winged Dragon of Ra
072) Valkyrion the Magna Warrior
073) Dark Sage
074) XYZ-Dragon Cannon
075) Exodia Necross
076) Ojama King
077) Mokey Mokey King
078) Spirit of the Pharaoh
079) Blue-Eyes Shining Dragon
080) Cyber End Dragon
081) Water Dragon
082) Elemental Hero Tempest
083) Armed Dragon LV10
084) Uria, Lord of Searing Flames
085) Hamon, Lord of Striking Thunder
086) Raviel, Lord of Phantasms
087) Cyber Laser Dragon
088) Elemental Hero Electrum
089) Super Vehicroid Jumbo Drill
090) Cyberdark Dragon
091) The Wicked Dreadroot
092) The Wicked Avatar
093) The Wicked Eraser
094) Destiny Hero - Dogma
095) Destiny Hero - Plasma
096) Winged Kuriboh LV10
097) Arcana Knight Joker
098) VWXYZ-Dragon Catapult Cannon
099) D.3.S. Frog
100) Volcanic Doomfire
101) Sky Scourge Enrise
102) Sky Scourge Norleras
103) Rainbow Dragon
104) Vennominaga the Deity of Poisonous Snakes
105) Elemental Hero Chaos Neos
106) Gladiator Beast Heraklinos
107) Arcana Force EX - The Light Ruler
108) Armityle the Chaos Phantom
109) Five-Headed Dragon
110) Mirage Knight
111) Berserk Dragon
112) Theinen the Great Sphinx
113) Sorcerer of Dark Magic
114) Machina Force
115) Princess Pikeru
116) Princess Curran
117) Super Vehicroid - Stealth Union
118) Elemental Hero Marine Neos
119) Elemental Hero Magma Neos
120) Rainbow Dark Dragon
121) Yubel - The Ultimate Nightmare
122) Elemental Hero Storm Neos
123) Arcana Force EX - The Dark Ruler
124) Ultimate Ancient Gear Golem
125) Road Warrior
126) Neos Wiseman
127) Elemental Hero Divine Neos
128) Flying Fortress SKY FIRE
129) Archfiend Zombie-Skull
130) Majestic Star Dragon
131) Blackwing - Silverwind the Ascendant
132) Jurrac Meteor
133) Majestic Red Dragon
134) Chaos Goddess
135) Dragon Knight Draco-Equiste
136) Ultimate Axon Kicker
137) Malefic Truth Dragon
138) Supreme Arcanite Magician
139) Gaia Drake, the Universal Force
140) Shooting Star Dragon
141) Red Nova Dragon
142) Vision Hero Trinity
143) Meklord Emperor Wisel
144) Meklord Emperor Granel
145) Meklord Emperor Skiel
146) Thor, Lord of the Aesir
147) Loki, Lord of the Aesir
148) Odin, Father of the Aesir
149) Atomic Scrap Dragon
150) Steelswarm Hercules
151) Vylon Omega
152) Mega Ton Magical Cannon
153) Yu-Jo Friendship
154) Dark Scorpion Combination
155) Ojama Delta Hurricane!!
156) Blasting the Ruins
157) The Law of the Normal
158) Inferno Tempest
159) Fuh-Rin-Ka-Zan
160) Elemental Burst
161) HERO Flash!!
162) Flash of the Forbidden Spell
163) Miraculous Rebirth
164) Straight Flush
165) Accumulated Fortune
166) Vanity's Call
167) Crystal Abundance
168) Assault Mode Activate
169) Crimson Fire
170) Magic Triangle of the Ice Barrier
171) Mirror of the Ice Barrier
172) Six Strike - Triple Impact
173) No Monsters Deck
174) No Forbidden Cards Deck
175) No Limited/Semi-Limited Cards Deck
176) 1 Copy per Card Deck
177) Limited Type Deck (All monsters in deck are of same type)
178) Limited Attribute Deck (All monsters in deck are of same attribute)
179) All Monster Levels Deck (Winning deck contained monsters from LV1 to LV12)
180) Level 1 Monsters Deck

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||___|| NPC DUEL REWARDS                                                 [NPCD]
|     |________________________________________________________________________
|_____|������������������������������������������������������������������������

 When NPCs are fought, afterwards there's a minigame to win more cards. These
 suckers often carry cards not yet available, so playing someone 10-20 times
 can actually be worthwhile in the end. Example: Nico has XX-Saber Faultroll.
 Anyway, to avoid confusion, they'll be listed in the same order as they are
 in-game (in "Duel Statistics") in the same descending manner.

 NOTE: Some duelists open up by summoning a certain card. In the case of
 Fusion monsters, such as "Gaia Drake, the Universal Force," this must be a
 proper summon. Ex: Don't use "The Earth - Hex-Sealed Fusion" for the above
 card, or it won't unlock the opponent!

 Also: wondering how to unlock so-and-so as a tag duelist? It's pretty easy
 to find out who's eligible: checking their duel statistics will have a "tag
 duel" counter. If they don't have that counter, they're ineligible. Beating
 a person with that counter three times (in all categories listed in the duel
 statistics section) should unlock them as a tag partner, although for some
 of the generic NPC partners, they just require tag duel wins. [NOTE: You can't
 tag/turbo tag duel without a partner who can do those things. Make sure the
 person you select in Bootleg's capable!]

01) Lenny [Bug Stampede/930]
    Found: DAIMON Area 3F, after Klaus' noise complaint quest

    � Mist Wurm
    � Dragunity Arma Leyvaten
    � Dark Bribe
    � Harpies' Hunting Ground
    � Generation Shift
    � Chainsaw Insect

02) Tetsu Trudge [Tetsu's Justice/1380]
    Found: Post-game, Outer Rim

    � Dark End Dragon
    � Tragoedia
    � Stygian Sergeants
    � Stygian Security
    � Stygian Street Patrol
    � Montage Dragon

03) Bolt Tanner [Ex-Champion's Glory/1100]
    Found: DAIMON Area 4F, Blister's room

    � Giant Trunade
    � Tragoedia
    � Jirai Gumo
    � Spider Web
    � Spyder Spider
    � Informer Spider

04) Facility Chief [The Facility/1240]
    Found: DAIMON Area, in front of the Facility

    � Prime Material Dragon
    � Fiendish Chain
    � Iron Chain Dragon
    � Iron Chain Repairman
    � Iron Chain Snake
    � Iron Chain Coil

05) Hunter Pace (TD) [Burning Speed/1340]
    Found: Post-game, in front of Stadium

    � Mirror Force
    � Archfiend Zombie-Skull
    � Doomkaiser Dragon
    � Skull Flame
    � Supersonic Skull Flame
    � Burning Skull Head

06) Greiger (TD) [Firebomber/1480]
    Found: Post-game, in front of Stadium

    � Dark Flattop
    � Armageddon Knight
    � Breaker the Magical Warrior
    � Intercept Wave
    � Darksea Rescue
    � Darksea Float

07) Kuroe [Masterful Magician/1370]
    Found: Satellite duel runner shop (playable in Ch. 6+)

    � Mind Control
    � Valhalla, Hall of the Fallen
    � Arcana Force 0 - The Fool
    � O - Oversoul
    � Blessings for Gusto
    � Warrior Lady of the Wasteland

08) Hakamada (TD) [Boneyard Battle/1170]
    Found: Near Satellite's east entrance

    � Avenging Knight Parshath
    � D.D. Crow
    � The Agent of Mystery - Earth
    � Fairy Wind
    � Laval Miller
    � Gem-Knight Emerald

09) Lug [The Sea's Torment/830]
    Found: DAIMON Area Apartment 3F, during Klaus' noise complaint quest

    � Gungnir, Dragon of the Ice Barrier
    � Double Summon
    � Hunter Dragon
    � Teleport
    � Master Kyonshee
    � Mask of Darkness

10) Larry [Cc: Sea Hunter/850]
    Found: DAIMON Area Apartment 3F, during Klaus' noise complaint quest

    � Dark End Dragon
    � Gravekeeper's Commandant
    � The Transmigration Prophecy
    � Iron Core of Koa'ki Meiru
    � Inmato
    � The Calculator

11) Blister [Blister's Machiners/1100]
    Found: DAIMON Area Apartment 4F (Ch. 4+)

    � Machina Fortress
    � Limiter Removal
    � Machina Force
    � Machina Armored Unit
    � Machina Peacekeeper
    � Machina Defender

12) Randsborg [Knight's Oath/1380]
    Found: Post-game, Stadium's left-hand room

    � Silent Swordsman LV7
    � Silent Swordsman LV5
    � Silent Swordsman LV3
    � Level Up!
    � Raigeki Break
    � Waboku

13) Hayakawa [Dandy Deck/770]
    Found: Satellite's west district

    � Thought Ruler Archfiend
    � Super Polymerization
    � Mage Power
    � Ookazi
    � Nightmare's Steelcage
    � Obsidian Dragon

14) Reimi [Chums of Dark World/750]
    Found: Satellite (end of Ch. 2+)

    � Cyber End Dragon
    � Armageddon Knight
    � Naturia Rock
    � Domino Effect
    � Poison of the Old Man
    � Kinka-byo

15) Kyono [Today's Guard/1170]
    Found: Post-game, DAIMON Area's Facility

    � Naturia Barkion
    � Dragon's Mirror
    � Exiled Force
    � System Down
    � Enlightenment
    � Drillroid

16) Fudagawa [Remove from Fray/1200]
    Found: Post-game, DAIMON Area's Facility

    � Monster Reborn
    � Reptilianne Gardna
    � Reptilianne Naga
    � Dragon Mastery
    � Conscription
    � Armed Sea Hunter 

17) Kazuhiro [Want a Star?/800]
    Found: DAIMON Area, westernmost screen [Ch. 4+]

    � Treeborn Frog
    � Shutendoji
    � Burden of the Mighty
    � Umiiruka
    � Counter Counter
    � Symphonic Warrior Piaano

18) Seria [Auction Price!/1250]
    Found: Stadium interior (Ch. 6+)

    � Darklord Asmodeus
    � Mask Change
    � Steelswarm Moth
    � Lighten the Load
    � Fox Fire
    � Bubonic Vermin

19) Figaro [Classic Deck/880]
    Found: DAIMON Area Underground Arena [Ch. 4+, after Blister's tipoff]

    � Card Trooper
    � Elemental Hero Ocean
    � Swift Birdman Joe
    � D.D.R. - Different Dimension Reincarnation
    � Interdimensional Matter Transporter
    � Cactus Bouncer

20) Rossi [Duel Catenaccio/850]
    Found: DAIMON Area duel runner shop (Ch. 6+)

    � Cyber Eltanin
    � Dimensional Prison
    � Instant Fusion
    � Miracle Fertilizer
    � Royal Magical Library
    � Cloudian - Cirrostratus

21) Narumi [Colorful Jurrac/1330]
    Found: Post-game, Stadium card shop

    � Creature Swap
    � Supervise
    � Gemini Spark
    � Summoner's Art
    � Rite of Spirit
    � Morphing Jar #2

22) Salida Noula [Picture Musketeers/1240]
    Found: Post-game, Stadium card shop

    � Allure of Darkness
    � Deep Sea Diva
    � Mermaid Archer
    � Smoke Grenade of the Thief
    � Doom Shaman
    � The Six Samurai - Yariza

23) Grammy [Endymion's Award/1280]
    Found: Post-game, DAIMON Area card shop

    � Burial from a Different Dimension
    � Phoenixian Cluster Amaryllis
    � One for One
    � Stamping Destruction
    � Security Orb
    � Elemental Hero Marine Neos

24) Alina Noula [Where's the Arcana?/1300]
    Found: Post-game, DAIMON Area card shop

    � Naturia Bamboo Shoot
    � Defender, the Magical Knight
    � Magical Citadel of Endymion
    � Thousand Knives
    � Malevolent Catastrophe
    � Goblin Elite Attack Force

25) Iranami [Iranami's Temptation/720]
    Found: Crash Town card shop (Ch. 1-5), Stadium card shop (Ch. 6+)

    � Naturia Bamboo Shoot
    � The White Stone of Legend
    � Fiendish Chain
    � D.D.R. - Different Dimension Reincarnation
    � Dark Spirit Art - Greed
    � Hane-Hane

26) Globe [Growing Up!/1310]
    Found: Post-game, Stadium duel runner shop

    � Soul Exchange
    � Fabled Kushano
    � Violet Witch
    � Chorus of Sanctuary
    � Metal Shooter
    � Shien's Footsoldier

27) Lagoon Noula [Arcana Presence/1260]
    Found: Post-game, Stadium duel runner shop

    � Light and Darkness Dragon
    � Assault Beast
    � Night Wing Sorceress
    � Graceful Dice
    � Shadowpriestess of Ohm
    � Warrior of Atlantis

28) Oscar [Gladiators Award/1320]
    Found: Post-game, DAIMON Area duel runner shop

    � Thunder King Rai-Oh
    � Koa'ki Meiru Valafar
    � Koa'ki Meiru Powerhand
    � Warrior Elimination
    � Electric Virus
    � Diabolos, King of the Abyss

29) Kalisse Noula [The Samurai/1290]
    Found: Post-game, DAIMON Area duel runner shop

    � Avenging Knight Parshath
    � Dragon's Mirror
    � The Wicked Dreadroot
    � Skyscraper
    � A Rival Appears!
    � D.D. Crazy Beast

30) Masaki [MA-SA-KI/790]
    Found: Satellite (Ch. 2+)

    � Solemn Judgment
    � Deep Diver
    � Fog King
    � Jurassic World
    � Cup of Ace
    � Worm Zero

31) MC [Fight! Impact!/1280]
    Found: Stadium interior (Ch. 6+)

    � Call of the Haunted
    � Skill Drain
    � Gene-Warped Warwolf
    � Birthright
    � Gladiator Beast Andal
    � Luster Dragon

32) Ida [Ida Dragons/1390]
    Found: Post-game, DAIMON Area Facility

    � Dandylion
    � Dust Tornado
    � Hunter Dragon
    � Double Summon
    � Karakuri Trick House
    � Elemental Hero Wildheart

33) Kameno [Lucky Turtle Shell/1390]
    Found: Post-game, DAIMON Area Facility

    � Thunder King Rai-Oh
    � Gladiator Beast Bestiari
    � Dark Bribe
    � Good Goblin Housekeeping
    � Horn of the Phantom Beast
    � Familiar-Possessed - Eria

34) Helio [The Prime Dragons/830]
    Found: DAIMON Area card shop (Ch. 4+)

    � Machina Gearframe
    � Herald of Creation
    � Trade-In
    � Soul Release
    � UFO Turtle
    � Muka Muka

35) Honda [Fresh Catch/820]
    Found: DAIMON Area, western street (Ch. 4+)

    � Solar Recharge
    � Geartown
    � Ehren, Lightsworn Monk
    � Snake Rain
    � Treacherous Trap Hole
    � Destructotron

36) Natsumi [Unimpeded Fruit/940]
    Found: Satellite's Port (Ch. 6+, after finishing events there)

    � Scrap Dragon
    � Royal Decree
    � Super Polymerization
    � Intercept Wave
    � Metalmorph
    � Musician King

37) Sumetana [Fermentation/1320]
    Found: Fountain Plaza, alley behind Yusei's garage (Ch. 6+)

    � Future Fusion
    � Silva, Warlord of Dark World
    � Goldd, Wu-Lord of Dark World
    � Trap Hole
    � Fiend Comedian
    � Volcanic Shell

38) Bass (TD) [Bass/Assault Mode, 1130]
    Found: Satellite (Ch. 6+)

    � Mist Wurm
    � Giant Trunade
    � Red-Eyes Wyvern
    � Gishki Ceremonial Mirror
    � Skill Successor
    � Steelswarm Caller

39) Angie [Underground Darkness/900]
    Found: DAIMON Area Underground Arena (Ch. 4+, after Blister's tipoff)

    � Mist Wurm
    � Royal Decree
    � Black Salvo
    � Molten Destruction
    � Vengeful Shinobi
    � Shining Angel

40) Corse [Modern Deck/870]
    Found: DAIMON Area Underground Arena (Ch. 4+, after Blister's tipoff)

    � Swords of Revealing Light
    � Herald of Purple Light
    � Herald of Green Light
    � Gather Your Mind
    � Big Bang Shot
    � Magna Drago

41) Graton [Fallen Light/1290]
    Found: DAIMON Area Apartment 2F (Post-game, after Angie's event)

    � Gladiator Beast Gyzarus
    � Blast with Chain
    � Mage Power
    � Broken Bamboo Sword
    � Destructive Draw
    � Gravitic Orb

42) Lazar [Court Jester/1320]
    Found: Stadium's right-side room (Ch. 6+)

    � Armityle the Chaos Phantom
    � Imperial Custom
    � Discord
    � Spirit Burner
    � Jester Lord
    � Jester Confit

43) Nelson [Earth's New Light/880]
    Found: DAIMON Area Underground Arena (Ch. 4+, after Blister's tipoff)

    � Reinforcement of the Army
    � Magic Drain
    � Phantom of Chaos
    � Dragon Capture Jar
    � Gravekeeper's Guard
    � Cursed Fig

44) Carly [Fortunetelling/1160]
    Found: Fountain Plaza (Ch. 6+)

    � Future Fusion
    � Future Visions
    � Red Screen
    � Fortune Lady Light
    � Fortune Lady Fire
    � Fortune Lady Dark

45) Kalin (Past) [The Enforcing Ones/940]
    Found: Post-game, Satellite duel runner shop computer

    � [Has no minigames]

46) Richard [Richard's Gishki/840]
    Found: Mountain Pass duel runner shop (Ch. 4), Stadium runner shop (Ch. 6+)

    � Royal Decree
    � Amazoness Sage
    � Double Cyclone
    � Doriado's Blessing
    � Limit Reverse
    � Zombie Warrior

47) Bronson [Wasteland Blokes/820]
    Found: Crash Town, southern street (Ch. 1+)

    � Elemental Hero Stratos
    � Kuraz the Light Monarch
    � Card Destruction
    � Dimensionhole
    � Jar of Greed
    � Marauding Captain

48) Regulus [Lion King's Pride/1460]
    Found: Post-game, Spirit World (see sidequests)

    � Marshmallon
    � Ancient Sacred Wyvern
    � Magical Android
    � Horn of the Phantom Beast
    � Regulus
    � X-Saber Airbellum

49) Hana [Wandering Naturia/860]
    Found: Satellite's Port (Ch. 6+, after finishing events there)

    � Demise, King of Armageddon
    � The Fabled Cerburrel
    � Fabled Krus
    � Saber Slash
    � Needle Ceiling
    � Two-Pronged Attack

50) Yusei (Past) [Rallying Warriors/980]
    Found: Post-game, Satellite duel runner shop computer  

    � [Has no minigame]

51) Jack (Past) [Dragons' Lair/1020]
    Found: Post-game, Satellite duel runner shop computer

    � [Has no minigame]

52) Crow (Past) [Ascending Legend/920]
    Found: Post-game, Satellite duel runner shop computer

    � [Has no minigame]

53) Dexter [Angel Inside/980]
    Found: Fountain Plaza (Ch. 6+)

    � Neo-Parshath, the Sky Paladin
    � Avenging Knight Parshath
    � Ancient Sacred Wyvern
    � Airknight Parshath
    � Herald of Purple Light
    � Layard the Liberator

54) Akiza [Queen of Roses/1630]
    Found: Post-game, Outer Rim

    � Black Rose Dragon
    � Tytannial, Princess of Camellias
    � Fallen Angel of Roses
    � Mark of the Rose
    � Lonefire Blossom
    � Witch of the Black Forest

55) Akiza (TD) [Feel the Wind/1420]
    Found: Post-game, Outer Rim

    � Black Rose Dragon
    � Phoenixian Cluster Amaryllis
    � Fallen Angel of Roses
    � Mark of the Rose
    � Spore
    � Witch of the Black Rose

56) Gordon [Gotham World/870]
    Found: Satellite (Ch. 2+)

    � Marshmallon
    � Bottomless Trap Hole
    � Glow-Up Bulb
    � Chain Summoning
    � Xing Zhen Hu
    � Minefieldriller

57) Torunka [Legendary Magician/1350]
    Found: Post-game, Spirit World (see sidequests)

    � Mirror Force
    � Tempest Magician
    � Breaker the Magical Warrior
    � Skilled Dark Magician
    � Magical Exemplar
    � Defender, the Magical Knight

58) Lilie [Nurse's Medicine/760]
    Found: Satellite (Ch. 6+)

    � Arcanite Magician
    � The Immortal Bushi
    � Hecatrice
    � Psychokinesis
    � Blast Sphere
    � Ojama Blue

59) Alvaro [Thrilling Twin Attack/1220]
    Found: Stadium (Ch. 6+)

    � Darklord Desire
    � Flamvell Firedog
    � Jinzo
    � Windstorm of Etaqua
    � Cloudian - Eye of the Typhoon
    � The Fabled Catsith

60) Yagiura [Bending Willow/810]
    Found: DAIMON Area, east street (Ch. 4+)

    � Miracle Fusion
    � Zoma the Spirit
    � Cunning of the Six Samurai
    � The World Tree
    � By Order of the Emperor
    � Mind Master

61) Morrison [Forsaken Light/1290]
    Found: DAIMON Area Apartment 2F (Post-game, after Angie's event)

    � Evil Hero Dark Gaia
    � Swallow's Nest
    � Vampire Lord
    � Card Trader
    � Mystical Wind Typhoon
    � Phantom Beast Rock-Lizard

62) Klaus [My Eyes Are Clear/1140]
    Found: DAIMON Area Apartment 2F (Ch. 4+)

    � Burial from a Different Dimension
    � Oyster Meister
    � Magic Drain
    � Gaia Power
    � Backup Power
    � Trap Stun

63) Toru [Scrap Garage/980]
    Found: DAIMON Area Garage (Ch. 4+)

    � Atomic Scrap Dragon
    � Scrap Twin Dragon
    � Scrap Golem
    � Scrapyard
    � Scrap Chimera
    � Scrap Searcher

64) Toru (TD) [Thanks, Scrap/1160]
    Found: DAIMON Area Garage (Ch. 4+)

    � Atomic Scrap Dragon
    � Scrap Twin Dragon
    � Scrap Golem
    � Scrapyard
    � Scrap Chimera
    � Scrap Searcher

65) Misaki [Electrikiss/1220]
    Found: DAIMON Area Garage (Ch. 4+)

    � Watthydra
    � Wattchimera
    � Wattgiraffe
    � Wattberyx
    � Wattmole
    � Watthopper

66) Misaki (TD) [Electrikiss Plus/1450]
    Found: DAIMON Area Garage (Ch. 4+)

    � Watthydra
    � Wattchimera
    � Wattgiraffe
    � Wattberyx
    � Wattmole
    � Watthopper

67) Yusei [Awakened Mind/1800]
    Found: Post-game, Stadium pit

    � Shooting Star Dragon
    � Majestic Star Dragon
    � Stardust Dragon
    � Nitro Synchron
    � Stronghold Guardian
    � Big One Warrior

68) Yusei (TD) [Full-Steam Synchro/1800]
    Found: Post-game, Stadium pit; also available from Yusei's garage computer

    � Shooting Star Dragon
    � Majestic Star Dragon
    � Stardust Dragon
    � Nitro Synchron
    � Stronghold Warrior
    � Big One Warrior

69) Jack [Burning Inferno/1770]
    Found: Post-game, Stadium pit

    � Red Nova Dragon
    � Red Dragon Archfiend
    � Exploder Dragonwing
    � Mad Archfiend
    � Lancer Archfiend
    � Barrier Resonator

70) Jack (TD) [Speeding Inferno/1770]
    Found: Post-game, Stadium pit; also available on Yusei's garage computer

    � Red Nova Dragon
    � Red Dragon Archfiend
    � Exploder Dragonwing
    � Mad Archfiend
    � Lancer Archfiend
    � Barrier Resonator

71) Crow [Rise, Blackwing!/1680]
    Found: Post-game, Stadium pit

    � Black-Winged Dragon
    � Blackwing Armed Wing
    � Blackwing - Silverwind the Ascendant
    � Cards for Black Feathers
    � Fake Feather
    � Blackwing - Aurora of the Northern Lights

72) Crow (TD) [Driven on Blackwing/1410]
    Found: Post-game, Stadium pit; also available on Yusei's garage computer

    � Black-Winged Dragon
    � Blackwing Armed Wing
    � Blackwing - Silverwind the Ascendant
    � Cards for Black Feathers
    � Fake Feather
    � Blackwing - Aurora of the Northern Lights

73) Primo (TD) [Meklord Ruler/2500]
    Found: Post-game, Stadium right-side room's computer

    � [Has no minigame]

74) Lester (TD) [Sky Meklord/2750]
    Found: Post-game, Stadium right-side room's computer

    � [Has no minigame]

75) Jakob (TD) [Land Meklord/3000]
    Found: Post-game, Stadium right-side room's computer

    � [Has no minigame]

76) Kalin Kessler [Master of Demise/1360]
    Found: Crash Town, protagonist's old house [Ch. 6+]

    � Infernity Doom Dragon
    � Infernity Launcher
    � Infernity Archfiend
    � Infernity Inferno
    � Infernity Beetle
    � Infernity Mirage

77) Sherry (TD) [Flower of Vengeance/1680]
    Found: Post-game, Bay Parking

    � Chevalier de Fleur
    � Liberty at Last!
    � Fleur Synchron
    � Sacred Knight Joan
    � Guardian Angel Joan
    � St. Joan

78) Elsworth (TD) [Chivalric Keeper/1590]
    Found: Post-game, Bay Parking

    � Driven Daredevil
    � Armed Samurai - Ben Kei
    � Kagemusha of the Six Samurai
    � Samurai of the Ice Barrier
    � The Immortal Bushi
    � The Six Samurai - Kamon

79) Ramon [Treasure Digger/1320]
    Found: Post-game, DAIMON Area Facility

    � Dimensional Prison
    � Good Goblin Housekeeping
    � Ancient Gear Gadjiltron Dragon
    � Koa'ki Meiru Initialize!
    � Wild Tornado
    � Codarus

80) Malcolm [The Secret of X/1280]
    Found: Post-game, DAIMON Area Facility

    � Lyla, Lightsworn Sorceress
    � Return from the Different Dimension
    � Divine Wrath
    � Cemetary Bomb
    � Barrier Statue of the Inferno
    � Pitch-Black Warwolf

81) Lawton [Combat Realist/1400]
    Found: Post-game, DAIMON Area Facility

    � Monster Reborn
    � Secret Village of the Spellcasters
    � Prime Material Dragon
    � Dark Illusion
    � Scrap Crash
    � Gundari

82) Barbara [Nasty Cyber Lady/920]
    Found: Crash Town flower shop (Ch. 6+)

    � Splendid Rose
    � Icarus Attack
    � Card Destruction
    � Pestilence
    � Worm Tentacles
    � Hedge Guard

83) West [My Almighty Legend/750]
    Found: Crash Town hideout (Ch. 1+)

    � Dandylion
    � Majestic Mech - Ohka
    � Cyber Valley
    � Swing of Memories
    � Tornado
    � Crystal Seer

84) Nico [Pretty & Prettier/780]
    Found: Crash Town hideout (Ch. 1+)

    � Scapegoat
    � XX-Saber Faultroll
    � Instant Fusion
    � Restructer Revolution
    � Darksea Rescue
    � Mei-Kou, Master of Barriers

85) Sergio [Dad's Revolver/1320]
    Found: Crash Town, northern street (see sidequests)

    � Archlord Kristya
    � Gallis the Star Beast
    � Tragoedia
    � Diffusion Wave-Motion
    � Hero's Rule 2
    � Harpie Queen

86) Andre (TD) [One Horn, One Strike/1500]
    Found: Post-game, Stadium pit

    � Thunder Unicorn
    � Green Baboon, Defender of the Forest
    � Monoceros
    � Howl of the Wind
    � D.D. Unicorn Knight
    � Unibird 

87) Breo (TD) [Card-piercing Bihorn/1460]
    Found: Post-game, Stadium pit

    � Voltic Bicorn
    � Wild Nature's Release
    � Bicorn Re'em
    � Beast Rising
    � Battle Instinct
    � Mine Mole

88) Jean (TD) [Call of the Trihorn/1530]
    Found: Post-game, Stadium pit

    � Lightning Tricorn
    � Royal Decree
    � Trident Warrior
    � Horn of the Phantom Beast
    � Delta Flyer
    � Rhinotaurus

89) Hermann (TD) [Nightmare Clown/1570]
    Found: Post-game, Mountain Pass

    � Ally of Justice Catastor
    � Ultimate Axon Kicker
    � Dark Valkyria
    � Big Wave Small Wave
    � Frost and Flame Dragon
    � Dream Clown

90) Nicolas (TD) [Karakuri Squared/1620]
    Found: Post-game, Mountain Pass

    � Karakuri Steel Shogun mdl 00X "Bureido"
    � Karakuri Ninja mdl 919 "Kuick"
    � Karakuri Ninja mdl 339 "Sazank"
    � Karakuri Showdown Castle
    � Karakuri Soldier mdl 236 "Nisamu"
    � Karakuri Bushi mdl 6318 "Muzanichiha"

91) Hans (TD) [Stealth Blaster/1540]
    Found: Post-game, Mountain Pass

    � Super Vehicroid - Stealth Union
    � Pot of Avarice
    � Stealth Bird
    � Tremendous Fire
    � Evil Hero Malicious Fiend
    � Vortex Trooper

92) Harald [Odin's Spear/1990]
    Found: Post-game, Stadium pit

    � Odin, Father of the Aesir
    � Gleipnir, the Fetters of Fenrir
    � Valkyrie of the Nordic Ascendant
    � Odin's Eye
    � Tyr of the Nordic Champions
    � Solemn Judgment

93) Dragan (TD) [Thor's Hammer/1840]
    Found: Post-game, Stadium pit

    � Thor, Lord of the Aesir
    � Tanngnjostr of the Nordic Beasts
    � Guldfaxe of the Nordic Beasts
    � Solemn Authority
    � Garmr of the Nordic Beasts
    � Malevolent Catastrophe

94) Brave (TD) [Loki's Tricks/1900]
    Found: Post-game, Stadium Pit

    � Loki, Lord of the Aesir
    � Svartalf of the Nordic Alfar
    � The Golden Apples
    � Nordic Relic Laevateinn
    � Ljosalf of the Nordic Alfar
    � Solemn Warning

95) Stephanie [Fresh Blue-Eyes/1090]
    Found: Fountain Plaza (Ch. 6+)

    � Chaos King Archfiend
    � Red Screen
    � The White Stone of Legend
    � D - Time
    � Creation Resonator
    � Barrier Resonator

96) Virgil [Angel's Bitter Dart/940]
    Found: Crash Town (Ch. 5+)

    � Rekindling
    � Return from the Different Dimension
    � Double Cyclone
    � The A. Forces
    � Back to Square One
    � Flying Kamikari #1

97) Clint [Sparking Flint/750]
    Found: Crash Town (Ch. 1, Ch. 5+)

    � Necrovalley
    � Zoma the Spirit
    � Black Salvo
    � Synthesis Spell
    � Limit Reverse
    � The Earth - Hex-Sealed Fusion

98) Scotch [Rotten Recycler/1080]
    Found: Crash Town (Ch. 5+)

    � Cold Wave
    � The Big March of Animals
    � Dark Valkyria
    � Ballista of Rampart Smashing
    � D2 Shield
    � G.B. Hunter

99) Jemma [Bone Destroyer/1020]
    Found: Crash Town (Ch. 5+)

    � Allure of Darkness
    � XX-Saber Emmersblade
    � Behemoth the King of All Animals
    � Insect Neglect
    � Offering to the Snake Deity
    � Fusionist

100) Minegishi [Minegishi: Scorpio/760]
     Found: Crash Town (Ch. 1+)

     � Dark Armed Dragon
     � Vortex Trooper
     � X-Saber Airbellum
     � Unstable Evolution
     � Eternal Rest
     � Acid Trap Hole

101) Seluga [Silent Swordsman/1210]
     Found: Crash Town (Ch. 4+)

     � Honest
     � Ultimate Axon Kicker
     � Justi-Break
     � Tokkosho of Ghost Destroying
     � Forced Ceasefire
     � Dekoichi the Battlechanted Locomotive

102) Siegel [Laval Lover/880]
     Found: Crash Town Mine (Ch. 5+)

     � Herald of Perfection
     � Threatening Roar
     � X-Saber Palomuro
     � Pot of Generosity
     � Graverobber
     � Jowls of Dark Demise

103) Guard Robot [Lock 'n' Burn X/1210]
     Found: Post-game, DAIMON Area Facility

     � Light and Darkness Dragon
     � Messenger of Peace
     � Level Limit - Area B
     � Negate Attack
     � Magic Jammer
     � Malfunction

104) Leo [Equipped! Click!/1290]
     Found: Fountain Plaza, Yusei's garage (Ch. 6+)

     � Power Tool Dragon
     � Limiter Removal
     � Megamorph
     � Morphtronic Accelerator
     � Morphtronic Radion
     � Double Tool C&D

105) Luna [Inverse Order/1290]
     Found: Fountain Plaza, Yusei's garage (Ch. 6+)

     � Dark Hole
     � Ancient Fairy Dragon
     � Regulus
     � Kuribon
     � Sunny Pixie
     � Bad Reaction to Simochi

106) Fake Jack Atlas (TD) [Tyrant's Reign/1420]
     Found: DAIMON Area, in front of Securities building (see sidequests)

     � Exploder Dragonwing
     � Vice Dragon
     � Trap Eater
     � Archfiend Interceptor
     � Medium Piece Golem
     � Big Piece Golem

107) Syd [Breaking Wheel/1460]
     Found: Post-game, DAIMON Area Facility

     � Kasha
     � Gladiator Beast War Chariot
     � Geartown
     � Nightmare Wheel
     � Golden Gearbox
     � Dekoichi the Battlechanted Locomotive

108) Mina [Hidden Feelings/1170]
     Found: Post-game, DAIMON Area Securities Building

     � Advanced Ritual Art
     � Evigishki Tetrogre
     � Divine Grace - Northwemko
     � Manju of the Ten Thousand Hands
     � Senju of the Thousand Hands
     � Sonic Bird

109) Ghost (TD) [GHOST-01/1440]
     Found: Post-game, Satellite slums (see sidequests)

     � Ally of Justice Catastor
     � Ally of Justice Field Marshal
     � Ally of Justice Light Gazer
     � Ally of Justice Core Destroyer
     � Ally of Justice Quarantine
     � Ally of Justice Thunder Armor

110) Duel Bot (TD) [GHOST-02/1440]
     Found: Post-game, DAIMON Area Facility (see sidequests)

     � Ally of Justice Catastor
     � Ally of Justice Core Destroyer
     � Ally of Justice Quarantine
     � Ally of Justice Thunder Armor
     � Ally of Justice Reverse Break
     � Ally of Justice Unlimiter

------------------

 Tagteams are available in the post-game. To challenge a tagteam, make sure to
 have a tagteam partner capable of playing the opponent. For instance, Kalin
 can't do tag turbo duels because he doesn't have a turbo deck. Similarly, the
 tagteam can't be fought if a member of that tagteam is absent (i.e. in your
 own tagteam).

110) Rush & Crush [Misaki/Toru tagteam]

     � Watthydra
     � Wattchimera
     � Scrap Twin Dragon
     � Wattcastle
     � Wattjustment
     � Scrap Beast 

111) Fated Pair [Yusei/Jack tagteam]

     � Shooting Star Dragon
     � Red Dragon Archfiend
     � Formula Synchron
     � Junk Synchron
     � Dark Synchron
     � Flare Resonator

112) Power Cuties [Nico/West tagteam]

     � Arcanite Magician
     � Aqua Spirit
     � Divine Wrath
     � Shrink
     � The Graveyard in the Fourth Dimension
     � Naturia Butterfly

113) Celebrity Twins [Luna/Leo tagteam]

     � Power Tool Dragon
     � Ancient Fairy Dragon
     � Regulus
     � Morphtronic Engine
     � Morphtronic Datatron
     � Morphtronic Boomboxen

114) Jack's Fan Club [Carly/Stephanie tagteam]

     � Future Fusion
     � Vice Dragon
     � Red Screen
     � Fortune Lady Light
     � Fortune Lady Fire
     � Dark Resonator

115) A Duel of Men [Blister/Bolt Tanner tagteam]

     � Machina Fortress
     � Tragoedia
     � Machina Gearframe
     � Machina Armored Unit
     � Dark Spider
     � Ground Spider

116) Light & Darkness [Angie/Nelson tagteam]

     � Beast King Barbaros
     � Zoma the Spirit
     � Prime Material Dragdon
     � Spell Economics
     � Begone, Knave!
     � King of the Skull Servants

117) New Old Lesson [Figaro/Corse tagteam]

     � Archlord Kristya
     � Dark Bribe
     � Glow-Up Bulb
     � Amazoness Village
     � Dance Princess of the Ice Barrier
     � Aussa the Earth Charmer

118) Bad End Boys [Morrison/Graton tagteam -- see sidequests]

     � Machina Gearframe
     � Dragunity Knight - Barcha
     � Dragon Ravine
     � Soul Taker
     � Thunder of Ruler
     � Granmarg the Rock Monarch

119) Ocean Folk [Larry/Lug tagteam -- see sidequests]

     � Soul Exchange
     � D.D. Crow
     � Ancient Gear Gadjiltron Dragon
     � Ante
     � Overpowering Eye
     � Iron Blacksmith Kotetsu

120) Familial Bonds [Hana/Natsumi tagteam]

     � Monster Reborn
     � Elemental Hero Prisma
     � Green Baboon, Defender of the Forest
     � Special Hurricane
     � Tower of Babel
     � Harpie Lady 3

121) DragonATK, TurtleDEF [Kameno/Ida tagteam]

     � Thunder King Rai-Oh
     � Bottomless Trap Hole
     � Dewloren, Tiger King of the Ice Barrier
     � Wattcube
     � Gravekeeper's Priestess
     � Naturia Mantis

122) Rush & Crush [Misaki (TD)/Toru (TD) tagteam]

     � Watthydra
     � Wattchimera
     � Scrap Twin Dragon
     � Wattcastle
     � Wattjustment
     � Scrap Beast

123) Fated Pair [Yusei (TD)/Jack (TD) tagteam]

     � Shooting Star Dragon
     � Red Dragon Archfiend
     � Formula Synchron
     � Junk Synchron
     � Dark Resonator
     � Flare Resonator

124) Justice Roses [Akiza (TD)/Trudge (TD) tagteam]

     � Black Rose Dragon
     � Queen Angel of Roses
     � Stygian Sergeants
     � Stygian Street Patrol
     � Twilight Rose Knight
     � Witch of the Black Rose

125) Team Sherry [Sherry (TD)/Elsworth (TD) tagteam]

     � Chevalier de Fleur
     � Liberty at Last!
     � Fleur Synchron
     � Sacred Knight Joan
     � Guardian Angel Joan
     � St. Joan

126) Horned Masters [Andre (TD)/Jean (TD) tagteam]

     � Lightning Tricorn
     � Thunder Unicorn
     � Dewloren, Tiger King of the Ice Barrier
     � Mine Mole
     � D.D. Unicorn Knight
     � Unibird

127) Double Dirty [Nicolas (TD)/Hermann (TD) tagteam]

     � Karakuri Steel Shogun mdl 00X "Bureido"
     � The Agent of Miracles - Jupiter
     � Karakuri Ninja mdl 339 "Sazank"
     � Foolish Return
     � Karakuri Gold Dust
     � Karakuri Ninja mdl 919 "Kuick"

128) Aesirs in Conflict [Harald (TD)/Dragan (TD) tagteam]

     � Light and Darkness Dragon
     � Valkyrie of the Nordic Ascendant
     � Tanngnjostr of the Nordic Beasts
     � Odin's Eye
     � Tyr of the Nordic Champions
     � Garmr of the Nordic Beasts

-----------------------------------[CPU DUEL]----------------------------------

01) Moja [Dingy Daredevil/680]
    Unlock: Available by default

    � Gungnir, Dragon of the Ice Barrier
    � Fires of Doomsday
    � Black Salvo
    � Warrior Elimination
    � Dopplewarrior
    � Genetic Woman

02) Cherry Inmato [Tomato Alliance/680]
    Unlock: Available by default

    � Tytannial, Princess of Camellias
    � Reinforcement of the Army
    � Quickdraw Synchron
    � E - Emergency Call
    � Leeching the Light
    � Drill Synchron

03) Hypnocorn [Hip Hypnocorn/680]
    Unlock: Available by default

    � Ancient Fairy Dragon
    � Bottomless Trap Hole
    � Glow-Up Bulb
    � Polymerization
    � Metaphysical Regeneration
    � Mother Grizzly

04) Naturia Cherries [Organic Cherries/680]
    Unlock: Available by default

    � Naturia Beast
    � Naturia Cliff
    � Card Trooper
    � Rush Recklessly
    � Ancient Rules
    � Anarchist Monk Ranshin

05) Wattmole [Watt's Up?/680]
    Unlock: Available by default

    � Junk Destroyer
    � Scapegoat
    � Parallel World Fusion
    � Cursed Armaments
    � Different Dimension Ground
    � Gaia Soul the Combustible Collective

06) Tiki Curse [Statues: Standby/780]
    Unlock: Available by default

    � Ally of Justice Catastor
    � Zoma the Spirit
    � Tiki Soul
    � Blind Spot Strike
    � Power Frame
    � Enraged Battle Ox

07) Tender of the Laval Volcano [Laval-Pattern Burn/780]
    Unlock: Complete Chapter 2

    � Mirror Force
    � Cold Wave
    � Cosmic Fortress Gol'gar
    � Shrink
    � Cards of Sacrifice
    � Shining Angel

08) Gishki Erial [Ritua Poor/780]
    Unlock: Complete Chapter 2

    � Dandylion
    � Evigishki Mind Augus
    � Deck Devastation Virus
    � Two-Man Cell Battle
    � Fortune Lady Dark
    � Giant Soldier of Stone

09) Genex Ally Axel [Accelerating Genex/780]
    Unlock: Complete Chapter 2

    � Locomotion R-Genex
    � Dark Grepher
    � Swords of Revealing Light
    � Mist Body
    � Hand Destruction
    � Genex Ally Birdman

10) Gem-Knight Prism Aura [Sparkling Knights/780]
    Unlock: Complete Chapter 2

    � Lightning Warrior
    � Majestic Mech - Ohka
    � Ryko, Lightsworn Hunter
    � Ally of Justice Light Gazer
    � Lightsworn Barrier
    � Lightwave Tuning

11) Thunder Unicorn [Unicorn Grit/880]
    Unlock: Complete Chapter 2

    � Dark End Dragon
    � Sakuretsu Armor
    � Fusilier Dragon, the Dual-Mode Beast
    � Lightning Vortex
    � A Legendary Ocean
    � Sangan

12) Wynnda, Priestess of Gusto [Me Gusto/880]
    Unlock: Complete Chapter 2

    � Torrential Tribute
    � Diagusto Eguls
    � Daigusto Gulldos
    � Mystical Space Typhoon
    � Gusto Thunbolt
    � Gusto Egul

13) Masked Hero Vapor [Masked Hero/880]
    Unlock: Complete Chapter 3

    � Effect Veiler
    � Lumina, Lightsworn Summoner
    � Psychic Lifetrancer
    � Amazoness Trainee
    � Night Wing Sorceress
    � Botanical Girl

14) King Tiger Wanghu [Wonderful Wanghu/880]
    Unlock: Complete Chapter 3

    � Thought Ruler Archfiend
    � Royal Decree
    � Debris Dragon
    � Spell Reproduction
    � A/D Changer
    � Greenkappa

15) Wightmare [Skull Savant/880]
    Unlock: Complete Chapter 3

    � Splendid Rose
    � Return from the Different Dimension
    � Bottomless Trap Hole
    � Forbidden Graveyard
    � The Warrior Returning Alive
    � Pitch-Black Warwolf

16) Amazoness Queen [Amazoness Law/980]
    Unlock: Complete Chapter 3

    � Monster Reborn
    � Pot of Avarice
    � Spore
    � End of the World
    � King Pyron
    � Elemental Hero Glow Neos

17) Reptilianne Vaskii [Reptilian Wrecker/980]
    Unlock: Complete Chapter 3

    � Cyber End Dragon
    � Cyber Eltanin
    � Cyber Valley
    � Cyber Shark
    � Cyberdark Keel
    � Cyber Summon Blaster

18) Great Maju Garzett [I am the Great Maju!/980]
    Unlock: Complete Chapter 3

    � Elemental Hero Absolute Zero
    � Swallow's Nest
    � Cyber Dragon
    � Stumbling
    � Drop Off
    � Ronintoadin

19) Karakuri Steel Shogun mdl 00X "Bureido" [Karakuri Kamakazi/980]
    Unlock: Complete Chapter 4

    � Karakuri Shogun mdl 00 "Burei"
    � Level Limit - Area B
    � Magic Cylinder
    � Monster Reincarnation
    � Nobleman of Crossout
    � Testudo erat Numen

20) Needle Burrower [Manly Burrower/980]
    Unlock: Complete Chapter 4

    � Gorz the Emissary of Darkness
    � Icarus Attack
    � Fiendish Chain
    � Shrink
    � Liberty at Last!
    � Gemini Elf

21) Magical Merchant [Plateful of Monsters/1080]
    Unlock: Complete Chapter 4

    � Dark Armed Dragon
    � Magical Merchant
    � Mist Valley Falcon
    � Double Cyclone
    � Dark Dust Spirit
    � Biofalcon

22) Legendary Jujitsu Master [Supple Beats Strong/1080]
    Unlock: Complete Chapter 4

    � Future Fusion
    � Legendary Jujitsu Master
    � Giant Trunade
    � Into the Void
    � Samsara
    � Trident Warrior

23) Ronintoadin [Swamp Concert/1080]
    Unlock: Complete Chapter 4

    � Mist Wurm
    � Honest
    � Instant Fusion
    � Emergency Teleport
    � Dark Cure
    � Archfiend Interceptor

24) Vylon Omega [Mega Omega/1080]
    Unlock: Complete Chapter 4

    � Vylon Omega
    � Dimensional Prison
    � Card Destruction
    � Divine Sword - Phoenix Blade
    � Des Lacooda
    � Dark Verger

25) Naturia Bamboo Shoot [Bamboo Shoot Forest/1080]
    Unlock: Complete Chapter 5

    � Naturia Bamboo Shoot
    � Vice Dragon
    � Smashing Ground
    � Dark Room of Nightmare
    � Iron Core of Koa'ki Meiru
    � Synchro Fusionist

26) Wattchimera [Watt Killers/1080]
    Unlock: Complete Chapter 5

    � Armory Arm
    � Watthydra
    � Wattchimera
    � The Dark Door
    � Mystik Wok
    � Alien Overlord

27) Fabled Ragin [Cry of the Fabled/1180]
    Unlock: Complete Chapter 5

    � Arcanite Magician
    � Lyla, Lightsworn Sorceress
    � Night Wing Sorceress
    � Magician's Circle
    � Magician's Valkyria
    � Tuned Magician

28) Worm Illidan [A Worm Feeling/1180]
    Unlock: Complete Chapter 5

    � Blackwing - Zephyrus the Elite
    � Creature Swap
    � Call of the Haunted
    � Autonomous Action Unit
    � Psychic Jumper
    � Dark Elf

29) Koa'ki Meiru Maximus [Feeling Koa'ki/1180]
    Unlock: Complete Chapter 5

    � Elemental Hero Stratos
    � Doomcalibur Knight
    � Royal Oppression
    � Ground Collapse
    � Chain Energy
    � Supay

30) Gravekeeper's Visionary [Graveyard Closed!/1180]
    Unlock: Complete Chapter 5

    � Necrovalley
    � D.D. Scout Plane
    � Gravekeeper's Spy
    � Karakuri Ninja mdl 919 "Kuick"
    � Hiro's Shadow Scout
    � Scarr, Scout of Dark World

31) Herald of Perfection [Herald Generation/1280]
    Unlock: Complete Chapter 6

    � Herald of Perfection
    � Royal Decree
    � Spirit Reaper
    � Dragged Down into the Grave
    � Offering to the Snake Deity
    � Swift Scarecrow

32) Flamvell Baby [True Flame Backdraft/1280]
    Unlock: Complete Chapter 6

    � Rekindling
    � Flamvell Firedog
    � Junk Synchron
    � Emergency Provisions
    � Megamorph
    � Faustian Bargain

33) Scrap Twin Dragon [Ruin & Renewal/1280]
    Unlock: Complete Chapter 6

    � Scrap Dragon
    � Scrap Lube
    � Scrap Chimera
    � Scrap Hunter
    � Scrap Golem
    � Scrap Sheen

34) Earthbound Immortal Ccapac Apu [Unbound Immortal/1280]
    Unlock: Complete Chapter 6

    � Earthbound Immortal Ccapac Apu
    � Earthbound Whirlwind
    � Earthbound Immortal Aslla Piscu
    � Earthbound Revival
    � Earthbound Linewalker
    � Self-Destruct Button

35) Steelswarm Caucastag [Steelswarm Space/1280]
    Unlock: Complete Chapter 6

    � Steelswarm Girastag
    � Steelswarm Scout
    � Tragoedia
    � Fossil Dig
    � Nightmare Wheel
    � Dragunity Corsesca

36) Deep Sea Diva [Diva of the Dead/1380]
    Unlock: Complete Chapter 6

    � Light and Darkness Dragon
    � Fires of Doomsday
    � Destiny Hero - Plasma
    � Contract with the Abyss
    � Success Probability 0%
    � Koa'ki Meiru Urnight

37) Master Hyperion [Galaxy Master/1380]
    Unlock: Defeat "Tiki Curse" thrice

    � Master Hyperion
    � The Agent of Miracles - Earth
    � The Agent of Mystery - Jupiter
    � Celestial Transformation
    � Terraforming
    � Shining Angel

38) Power Tool Dragon [Vidi! Geri! Vici!/1380]
    Unlock: Defeat "Wynnda, Priestess of Gusto" thrice

    � Power Tool Dragon
    � United We Stand
    � Mage Power
    � Big Bang Shot
    � Psychic Sword
    � Broken Bamboo Sword

39) Stardust Dragon/Assault Mode [Assault Academy/1380]
    Unlock: Defeat "Great Maju Garzett" thrice

    � Stardust Dragon/Assault Mode
    � Assault Mode Activate!
    � Jinzo
    � Heat Wave
    � Nutrient Z
    � Elemental Hero Neo Bubbleman

40) Dark Simorgh [Mist Vale Blackwings/1380]
    Unlock: Defeat "Vylon Omega" thrice

    � Allure of Darkness
    � Dimensional Prison
    � Grandmaster of the Six Samurai
    � Offerings to the Doomed
    � Nobleman of Crossout
    � Lyna the Light Charmer

41) Thunder King Rai-Oh [Gemini of Light/1480]
    Unlock: Defeat "Gravekeeper's Visionary" thrice

    � Thunder King Rai-Oh
    � Watthopper
    � Batteryman Fuel Cell
    � Morphtronic Radion
    � Elemental Hero Voltic
    � Thunder Dragon

42) Bountiful Artemis [Counter Angel/1480]
    Unlock: Defeat "Deep Sea Diva" thrice

    � Black Rose Dragon
    � Solemn Judgment
    � Widespread Ruin
    � Wiseman's Chalice
    � Psychic Soul
    � Genex Ally Birdman

43) Queen Angel of Roses [Such a Fallen Angel/1480]
    Unlock: Defeat "Flamvell Baby" thrice

    � Queen Angel of Roses
    � Lonefire Blossom
    � Ryko, Lightsworn Hunter
    � Justi-Break
    � Kycoo the Ghost Destroyer
    � Fairy Archer

44) Meklord Emperor Granel [Meklord Summon Works/1480]
    Unlock: Defeat "Earthbound Immortal Ccapac Apu" thrice 

    � Dark Hole
    � Smashing Ground
    � Fissure
    � Tribute to the Doomed
    � Trap Hole
    � Raigeki Break

45) Archlord Kristya [Archangel's Advent/1480]
    Unlock: Defeat "Guardian Eatos" thrice

    � Archlord Kristya
    � Valhalla, Hall of the Fallen
    � Giant Trunade
    � Summoning Curse
    � Core Blast
    � Gene-Warped Warwolf

46) Evil Hero Dark Gaia [Gaia Impact/1580]
    Unlock: Reach 50 hours playtime

    � Evil Hero Dark Gaia
    � Dark Calling
    � Starlight Road
    � End of the World
    � Morphtronic Remoten
    � Flying Kamakiri #1

47) Guardian Eatos [Dimensional Love/1580]
    Unlock: Reach 100 hours playtime

    � Beast King Barbaros
    � D.D. Survivor
    � Chimeratech Fortress Dragon
    � Autonomous Action Unit
    � Harvest Angel of Wisdom
    � Elemental Hero Phoenix Enforcer

48) Thestalos the Firestorm Monarch [Frog Kaiser/1580]
    Unlock: Achieve 50% of all duel bonuses

    � Caius the Shadow Monarch
    � Treeborn Frog
    � Smashing Ground
    � Gottoms' Emergency Call
    � Queen's Pawn
    � Mother Grizzly

49) Gladiator Beast Gyzarus [Gladiator Gradation/1580]
    Unlock: Win 10 straight duels

    � Gladiator Beast Gyzarus
    � Gladiator Beast Bestiari
    � Fossil Dyna Pachycephalo
    � Naturia Forest
    � Embodiment of Apophis
    � The Earth - Hex-Sealed Fusion

50) X-Saber Souza [X-Soul Successor/1580]
    Unlock: Have 10,000 max damage. You can check your maximum damage under
    the "Duel Record" in the "Records" section.

    � XX-Saber Gottoms
    � XX-Saber Hyunlei
    � XX-Saber Emmersblade
    � Darkworld Shackles
    � Synchro Gift
    � XX-Saber Ragigura

51) Infernity Doom Dragon [Infinite Inferno/1680]
    Unlock: Win duel by effect of "Final Countdown"

    � Infernity Doom Dragon
    � Infernity Launcher
    � Scapegoat
    � Hero's Bond
    � Cactus Bouncer
    � Earthquake Giant

52) Junk Destroyer [Hunk of Junk/1680]
    Unlock: Summon "Shooting Star Dragon"

    � Tuning
    � Tuningware
    � Junk Archer
    � Swallow's Nest
    � Iron Core of Koa'ki Meiru
    � Destiny Hero - Malicious

53) Malefic Paradox Dragon [Malefic Planet/1680]
    Unlock: Summon "Malefic Paradox Dragon"

    � Malefic Stardust Dragon
    � Malefic World
    � Royal Oppression
    � Fusion Recovery
    � Scrap-Iron Scarecrow
    � Steelswarm Moth

54) Ehren, Lightsworn Monk [Ehren There/1680]
    Unlock: Summon "Judgment Dragon"

    � Charge of the Light Brigade
    � Solar Recharge
    � Red Dragon Archfiend
    � Scrapstorm
    � Des Croaking
    � Jurrac Velphito

55) Dragunity Arma Leyvaten [Dragon-Riding Beasts/1680]
    Unlock: Summon 666+ times

    � Dragunity Arma Leyvaten
    � Dragunity Phalanx
    � Call of the Haunted
    � Polymerization
    � Serpent Suppression
    � Mystic Tomato

56) Elemental Hero The Shining [Time of Heroes/1780]
    Unlock: Summon "Vylon Omega"

    � Goyo Guardian
    � Miracle Fusion
    � Super Polymerization
    � Supervise
    � Descending Lost Star
    � Swift Scarecrow

57) Red-Eyes Darkness Metal Dragon [Dr. RED, M.D./1780]
    Unlock: Summon "Red Nova Dragon"

    � Red-Eyes Darkness Metal Dragon
    � Red-Eyes Wyvern
    � Colossal Fighter
    � Soul Taker
    � Dimension Wall
    � Injection Fairy Lily

58) Blackwing - Zephyrus the Elite [Blackwing Elite/1780]
    Unlock: Summon "Blackwing - Silverwind the Ascendant"

    � Brionac, Dragon of the Ice Barrier
    � Blackwing - Sirocco the Dawn
    � Blackwing - Shura the Blue Flame
    � Demotion
    � Overwhelm
    � Elemental Hero Air Neos

59) Legendary Six Samurai - Shi En [Six Samurai Spirits/1780]
    Unlock: Summon "Gladiator Beast Heraklinos"

    � Legendary Six Samurai - Shi En
    � Legendary Six Samurai - Kizan
    � Gateway of the Six
    � Stumbling
    � Wicked Rebirth
    � Battle Fader

60) Machina Fortress [Mobile Cog Fortress/1780]
    Unlock: Summon "Odin, Father of the Aesir"

    � Pot of Duality
    � Machina Gearframe
    � Ancient Ritual Art
    � Synchron Explorer
    � Proof of Powerlessness
    � Sea Dragon Lord Gilshilodon

--------------------------------[CPU TURBO DUEL]-------------------------------

01) The Little Swordsman of Aile [Aile Be Back/1220]
    Unlock: Available by default

    � Dark Armed Dragon
    � Cyber Twin Dragon
    � Ryko, Lightsworn Hunter
    � Arcane Barrier
    � Pyramid Turtle
    � Dewdark of the Ice Barrier

02) Dragon Manipulator [Dragon Dash/1220]
    Unlock: Available by default

    � Dark Hole
    � Hundred Eyes Dragon
    � D.D. Crow
    � Symphonic Warrior Basses
    � Symphonic Warrior Drumss
    � Symphonic Warrior Piaano

03) Steamroid [Runway Train/1220]
    Unlock: Available by default

    � Black Rose Dragon
    � Tempest Magician
    � Magic Cylinder
    � First Step Towards Infestation
    � Needlebug Nest
    � Lava Golem

04) Psychic Commander [Psychic Sidekick/1320]
    Unlock: Available by default

    � Raiza the Storm Monarch
    � Blackwing Armor Master
    � Hyper Psychic Blaster
    � Psychic Commander
    � Psychic Snail
    � Telekinetic Shocker

05) Naturia Dragonfly [Naturunner/1320]
    Unlock: Available by default

    � Torrential Tribute
    � Elemental Hero Prisma
    � Parallel World Fusion
    � Naturia Mosquito
    � Naturia Beans
    � Iron Chain Dragon

06) Dokurorider [Skel's Angels/1320]
    Unlock: Available by default

    � Naturia Barkion
    � Ancient Sacred Wyvern
    � Swords of Revealing Light
    � Monster Reincarnation
    � Scrap-Iron Scarecrow
    � Diskblade Rider

07) Mefist the Infernal General [Mefast Mefist/1420]
    Unlock: Available by default

    � Monster Reborn
    � Dragunity Knight - Barcha
    � Dragon Ravine
    � Release Restraint Wave
    � Forgotten Temple of the Deep
    � Mist Valley Baby Roc

08) Delta Tri [Dragon Racer/1420]
    Unlock: Complete Chapter 4

    � Demise, King of Armageddon
    � Zeman the Ape King
    � Tragoedia
    � Brain Research Lab
    � Vanity's Emptiness
    � Wightmare

09) Vylon Sigma [Sigmax Speed/1420]
    Unlock: Complete Chapter 5

    � Goyo Guardian
    � Royal Oppression
    � Turbo Warrior
    � Verdant Sanctuary
    � Vylon Tetrah
    � Vylon Stella

10) Ally of Justice Searcher [In Justice's Name/1520]
    Unlock: Complete Chapter 6

    � Dandylion
    � Chaos King Archfiend
    � Zombie World
    � Koa'ki Ring
    � Dragonic Tactics
    � At One With the Sword

11) Kasha [Vile Deeds/1520]
    Unlock: Defeat "Mefist the Infernal General" thrice

    � Allure of Darkness
    � Kasha
    � Blackwing - Vayu the Emblem of Honor
    � Raging Mad Plants
    � Ojama Red
    � Ojama Blue

12) Destiny Hero - Dasher [Dashing Dasher/1520]
    Unlock: Defeat "Delta Tri" thrice

    � Darklord Zerato
    � Red-Eyes Wyvern
    � Advanced Ritual Art
    � Mist Body
    � The Dragon Dwelling in the Deep
    � Reptilianne Hydra

13) Gaia Drake, the Universal Force [Gaia's Sunrise/1620]
    Unlock: Defeat "Vylon Sigma" thrice

    � Red-Eyes Darkness Metal Dragon
    � Honest
    � Gaia Knight, the Force of Earth
    � Karakuri Anatomy
    � Book of Eclipse
    � Powered Tuner

14) Fossil Dyna Pachycephalo [Fissile Fossil/1620]
    Unlock: Defeat "Ally of Justice Searcher" thrice

    � Archlord Kristya
    � Red-Eyes Zombie Dragon
    � Fossil Dyno Pachycephalo
    � Worm Victory
    � Worm Xex
    � Worm Yagan

15) Dragunity Knight - Gae Bulg [Dragunity Storm/1620]
    Unlock: Perform 200 Synchro Summons

    � Scrap Dragon
    � Dragunity Phalanx
    � Deck Devastation Virus
    � Medallion of the Ice Barrier
    � Trap Hole
    � UFO Turtle

16) Formula Synchron [Full Throttle!/1720]
    Unlock: ???

    � Brionac, Dragon of the Ice Barrier
    � Formula Synchron
    � Red Dragon Archfiend
    � Advance Draw
    � X-Saber Pashuul
    � Blackwing - Mistral the Silver Shield

17) Earthbound Immortal Aslla Piscu [Nazca Liner/1720]
    Unlock: ???

    � Beast King Barbaros
    � Pot of Avarice
    � Grandmaster of the Six Samurai
    � Battle Waltz
    � Cyborg Doctor
    � Reptilianne Medusa

18) Judgment Dragon [Lightsworn Runner/1720]
    Unlock: Achieve the "Max Speed Bonus" (max speed counters in a Turbo Duel)

    � Gorz the Emissary of Darkness
    � Lyla, Lightsworn Sorceress
    � Scrap Twin Dragon
    � Jain, Lightsworn Paladin
    � Garoth, Lightsworn Warrior
    � Gragonith, Lightsworn Dragon

19) Machina Fortress [Superspeed Fortress/1820]
    Unlock: Summon "Machina Force"

    � Pot of Duality
    � Legendary Six Samurai - Kizan
    � Super Polymerization
    � Telekinetic Power Well
    � Pyramid Turtle
    � Jester Confit

20) Malefic Stardust Dragon [Transcendental Evil/1820]
    Unlock: Summon "Evigishki Soul Ogre"

    � Stardust Dragon
    � Majestic Star Dragon
    � Chimeratech Fortress Dragon
    � Mark of the Rose
    � Shield Wing
    � Shiny Black "C"

---------------------------------[CPU TAG DUEL]--------------------------------

01) Harmonic Resonators
    Creation Resonator/Barrier Resonator
    Unlock: Available by default

    � Elemental Hero Shining Phoenix Enforcer
    � Lumina, Lightsworn Summoner
    � Psychic Lifetrancer
    � System Down
    � Helios - The Primordial Sun
    � Shadowpriestess of Ohm

02) Shallow Eon Leaders
    Oshaleon/Majioshaleon
    Unlock: Available by default

    � Archlord Kristya
    � Fishborg Blaster
    � Card Trooper
    � Ancient Rules
    � Vampire's Curse
    � Megarock Dragon

03) Comers & Goers
    Gundari/Yaksha
    Unlock: Available by default

    � Dark End Dragon
    � Enishi, Shien's Chancellor
    � Fabled Krus
    � Intercept Wave
    � Machina Armored Unit
    � Ojama Blue

04) Dark Fighting Spirit
    Frozen Fitzgerald/Dark Diviner
    Unlock: Complete Chapter 4

    � Torrential Tribute
    � Light-Imprisoning Mirror
    � Shadow-Imprisoning Mirror
    � Savage Colosseum
    � Magic Drain
    � Drillroid

05) Downy Duo
    Watapon/Spore
    Unlock: Complete Chapter 5

    � Cold Wave
    � Dark Grepher
    � Widespread Ruin
    � Arcane Barrier
    � Cactus Fighter
    � Overdrive Teleporter

06) Fool Around Get Hurt
    Masked Chopper/KA-2 Des Scissors
    Complete: Complete Chapter 6

    � The Fabled Cerburrel
    � Darklord Asmodeus
    � Ryko, Lightsworn Hunter
    � Saber Slash
    � Sword of Sparkles
    � Widespread Dud

07) Forbidding Fellows
    Angel O7/Naturia Bamboo Shoot
    Unlock: Defeat "Downy Duo" thrice

    � XX-Saber Gardestrike
    � Flamvell Firedog
    � Junk Synchron
    � Gateway to Dark World
    � Batteryman AAA
    � Batteryman Fuel Cell

08) Burn Girls
    Nurse Reficule the Fallen One/Fire Princess
    Unlock: Defeat "Fool Around Get Hurt" thrice

    � Ally of Justice Catastor
    � Creature Swap
    � Call of the Haunted
    � Crevice into the Different Dimension
    � Neo Flamvell Origin
    � Neo Flamvell Hedgehog

09) 100-Monster Parade
    Swift Scarecrow/Gallis the Star Beast
    Unlock: ???

    � Elemental Hero Shining Flare Wingman
    � Armageddon Knight
    � Trade-In
    � Moja
    � Ancient Gear Golem
    � Elemental Hero Necroshade

10) Terrorizing Tyrants
    Terrorking Salmon/Terrorking Archfiend
    Unlock: Single Duel two hundred (200) times

    � Dark Hole
    � Prime Material Dragon
    � Decoy Dragon
    � Discord
    � Gemini Scorpion
    � Metabo-Shark

11) Alien Meets Snake
    Reptilianne Viper/Alien Kid
    Unlock: Play 100 Tag Duels

    � Dragunity Arma Mystletainn
    � Burden of the Mighty
    � Gottoms' Emergency Call
    � Viper's Rebirth
    � Jurrac Protops
    � Rocket Warrior

12) Stardust Battle
    Formula Synchron/Shooting Star Dragon
    Unlock: Turbo Duel fifty (50) times

    � Celestia, Lightsworn Angel
    � Dimensional Prison
    � Grandmaster of the Six Samurai
    � Tuner's Scheme
    � Fuh-Rin-Ka-Zan
    � The Light - Hex-Sealed Fusion

13) Samurai Twelve
    Shien's Squire/Shien's Footsoldier
    Unlock: Tag Turbo Duel twenty-five (25) times

    � Light and Darkness Dragon
    � Phantom Skyblaster
    � Gladiator Beast Bestiari
    � Naturia Stinkbug
    � Naturia Mantis
    � Divine Dragon Aquabizzare

14) Girls-Only Duel
    Harpie Girl/Amazoness Trainee
    Unlock: Summon "Five-Headed Dragon"

    � Darklord Zerato
    � Great Shogun Shien
    � Deck Devastation Virus
    � Updraft
    � Magical Hats
    � Slate Warrior

15) Dark Sea Ritual
    Demise, King of Armageddon/Evigishki Soul Ogre
    Unlock: Win duel by attacking with Skull Servant ("Skull Servant Finish")

    � Legendary Six Samurai - Shi En
    � Tragoedia
    � Darkblaze Dragon
    � Warrior Elimination
    � Morphtronic Forcefield
    � Ojama Red

16) Flash! Fusion!
    Elemental Hero Prisma/Gem-Knight Emerald
    Unlock: Summon "Koa'ki Meiru Maximus"

    � Allure of Darkness
    � Icarus Attack
    � Fiendish Chain
    � Contract with the Abyss
    � Success Probability 0%
    � Ko'aki Meiru Urnight

17) Sky Masters
    Mist Valley Baby Roc/Blackwing - Jin the Rain Shadow
    Unlock: Summon "Gaia Drake, the Universal Force"

    � Arcanite Magician
    � Eradicator Epidemic Virus
    � Spell Striker
    � The Fabled Kokkator
    � Brain Golem
    � Jurrac Monoloph

18) Dimension Walkers
    D.D. Scout Plane/D.D. Survivor
    Unlock: Summon "Dragon Knight Draco-Equiste"

    � Steelswarm Caucastag
    � Royal Decree
    � Super Polymerization
    � Intercept Wave
    � Goldd, Wu-Lord of Dark World
    � D.3.S. Frog

19) Queen's Collection
    Dragon Queen of Tragic Endings/Crystal Beast Sapphire Pegasus
    Unlock: Summon "Dragon Queen of Tragic Endings"

    � Elemental Hero Absolute Zero
    � Dark Calling
    � Spell Striker
    � Ojamagic
    � Majestic Mech - Goryu
    � Elemental Hero Mariner

20) Moon & Sun
    Moon Dragon Quilla/Sun Dragon Inti
    Unlock: Summon "Steelswarm Hercules"

    � Pot of Duality
    � Pot of Avarice
    � Glow-Up Bulb
    � Creature Seizure
    � Magical Explosion
    � Delg the Dark Monarch

--------------------------------[CPU TURBO TAG]--------------------------------

01) Riding Cycles
    D.D. Trainer/Unicyclar
    Unlock: Available by default

    � Blackwing Armed Wing
    � Solemn Judgment
    � Fiendish Chain
    � Pseudo Space
    � The Fabled Catsith
    � XX-Saber Garsem

02) Sonic Sprint
    Sonic Chick/Sonic Duck
    Unlock: Available by default

    � Underground Arachnid
    � Swords of Revealing Light
    � Dragon Ravine
    � Spiritual Eart Art - Kurogane
    � Harpie Lady 1
    � Koa'ki Meiru Drago

03) Sort of Wild Charge
    Abare Ushioni/Mad Sword Beast
    Unlock: Available by default

    � Junk Destroyer
    � Quickdraw Synchron
    � D.D. Crow
    � Spiritual Wind Art - Miyabi
    � Harpie Lady 2
    � Koa'ki Meiru Ice

04) Food Chain Friends
    Super-Nimble Mega Hamster/Gilasaurus
    Unlock: Complete Chapter 4

    � Driven Daredevil
    � Dragunity Phalanx
    � Debris Dragon
    � Spiritual Water Art - Aoi
    � Harpie Lady 3
    � Koa'ki Meiru Doom

05) Down to the Sea
    Shark Cruiser/The Legendary Fisherman
    Unlock: Complete Chapter 5

    � Evil Hero Dark Gaia
    � Elemental Hero Prisma
    � Cyber Valley
    � Spiritual Fire Art - Kurenai
    � Harpie Girl
    � Koa'ki Meiru Crusader

06) We're On a Mission
    Chaosrider Gustaph/Diskblade Rider
    Unlock: Defeat "Sonic Sprint" thrice

    � Locomotion R-Genex
    � Royal Oppression
    � XX-Saber Hyunlei
    � Alien Grey
    � Alien Mars
    � Alien Warrior

07) Underworld Cops
    Stygian Street Patrol/Stygian Sergeants
    Unlock: Defeat "Food Chain Friends" thrice

    � Blackwing - Zephyrus the Elite
    � Tuningware
    � Card Trooper
    � Gemini Spark
    � Catoblepas and the Witch of Fate
    � XX-Saber Faultroll

08) Unified in Darkness
    Dark Blade the Dragon Knight/Reaper on the Nightmare
    Unlock: Defeat "Down to the Sea" thrice

    � Thunder King Rai-Oh
    � Valhalla, Hall of the Fallen
    � Dewloren, Tiger King of the Ice Barrier
    � Horus the Black Flame Dragon LV4
    � Horus the Black Flame Dragon LV6
    � Horus the Black Flame Dragon LV8

09) Hurricane Regiment
    Blackwing - Zephyrus the Elite/Harpie's Pet Baby Dragon
    Unlock: Summon "Ultimate Axon Kicker"

    � Red-Eyes Darkness Metal Dragon
    � Gateway of the Six
    � Blackwing - Vayu the Emblem of Honor
    � Gravekeeper's Stele
    � Pot of Benevolence
    � Koa'ki Meiru Initialize!

10) You-Go!
    Elemental Hero Flame Wingman/Supply
    Unlock: Summon "Scrap Twin Dragon"

    � Beast King Barbaros
    � Great Shogun Shien
    � Junk Synchron
    � Elemental Hero Avian
    � Gem-Knight Sapphire
    � Final Psychic Ogre


|�����|________________________________________________________________________
||���||������������������������������������������������������������������������
||___|| PACK LIST                                                        [PCKL]
|     |________________________________________________________________________
|_____|������������������������������������������������������������������������

 All decks cost 150 DP and contain five cards: four commons and a rare, super
 rare, or ultra rear. (Typically, anyway.) Buying cards adds 1 copy of each
 of those cards to the overall amount the player has, and new cards increase
 the deck's completion rating. Reaching 80% allows one to use passwords to get
 any remaining cards not yet found, and unlocks the pack in the 'Card List' to
 see what's left.

 Rarities are how cards are noted when buying packs (this is shown nowhere
 else, mind you) -- just look at the cards' onscreen appearances. Common
 cards are unadorned and have nothing special about 'em. Rare cards have a
 shimmer effect, super rares have a sparkle effect, and Ultra Rares have both
 of those effects at once.

 [I checked and rechecked a lot of the pack info, but there still might be
 some errors present, probably in the Common section(s), so if y'see any, drop
 me a note and I'll update! Thanks!]

 01) Dark Beginning 1 ................................................... DC01
 02) Dark Beginning 2 ................................................... DC02
 03) Dark Revelations Volume 1 .......................................... DC03
 04) Dark Revelations Volume 2 .......................................... DC04
 05) Soul of the Duelist ................................................ DC05
 06) Rise of Eternity ................................................... DC06
 07) Flaming Eternity ................................................... DC07
 08) The Lost Millennium ................................................ DC08
 09) Cybernetic Revolution .............................................. DC09
 10) Elemental Energy ................................................... DC10
 11) Shadow of Infinity ................................................. DC11
 12) Enemy of Justice ................................................... DC12
 13) Power of the Duelist ............................................... DC13
 14) Cyberdark Impact ................................................... DC14
 15) Strike of Neos ..................................................... DC15
 16) Force of the Breaker ............................................... DC16
 17) Tactical Evolution ................................................. DC17
 18) Gladiator's Assault ................................................ DC18
 19) Phantom Darkness ................................................... DC19
 20) Light of Destruction ............................................... DC20
 21) The Duelist Genesis ................................................ DC21
 22) Crossroads of Chaos ................................................ DC22
 23) Crimson Crisis ..................................................... DC23
 24) Raging Battle ...................................................... DC24
 25) Ancient Prophecy ................................................... DC25
 26) Stardust Overdrive ................................................. DC26
 27) Absolute Powerforce ................................................ DC27
 28) The Shining Darkness ............................................... DC28
 29) Duelist Revolution ................................................. DC29
 30) Starstrike Blast ................................................... DC30
 31) Storm of Ragnarok .................................................. DC31
 32) Synchro Awaken!! ................................................... DC32
 33) Invasion of Worms!! ................................................ DC33
 34) Justice Strikes Back!! ............................................. DC34
 35) Revival of the Fableds!! ........................................... DC35
 36) Ruler of Chaos!! ................................................... DC36
 37) Whirlwind of Dragunity!! ........................................... DC37
 38) Genex's Onslaught!! ................................................ DC38
 39) Pulse of Trishula!! ................................................ DC39
 40) Vylon's Descent!! .................................................. DC40
 41) Steelswarm's Invasion!! ............................................ DC41
 42) Omega's Judgement!! ................................................ DC42
 43) Extra Pack ......................................................... DC43
 44) Extra Pack 2 ....................................................... DC44
 45) Extra Pack 3 ....................................................... DC45
 46) World Championship Edition 1 ....................................... DC46
 47) World Championship Edition 2 ....................................... DC47
 48) World Championship Edition 3 ....................................... DC48
 49) World Championship Edition 4 ....................................... DC49
 50) World Championship Edition 5 ....................................... DC50
 51) World Championship Edition 6 ....................................... DC51
 52) World Championship Edition 7 ....................................... DC52
 53) World Championship Edition 8 ....................................... DC53
 54) World Championship Edition 9 ....................................... DC54
 55) World Championship Edition 10 ...................................... DC55
 56) World Championship Edition 11 ...................................... DC56
 57) Acceleration 1st Gear .............................................. DC57
 58) Acceleration 2nd Gear .............................................. DC58
 59) Acceleration Finish ................................................ DC59
 60) All at Random ...................................................... DC60

______________________
����������������������| Total Cards: 238                                 [DC01]
 01: Dark Beginning 1 |--------------------------------------------------------
______________________| Unlock: Available by default
����������������������
 
Ultra Rares [15]

 Big Shield Gardna
 Blue-Eyes White Dragon
 Change of Heart
 Dark Magician
 Dark Sage
 Exodia the Forbidden One
 Imperial Order
 Jinzo
 Mage Power
 Monster Reborn
 Raigeki
 Snatch Steal
 Thousand-Eyes Restrict
 Torrential Tribute
 United We Stand

Super Rare [20]

 B. Skull Dragon
 Blue-Eyes Toon Dragon
 Buster Blader
 Call of the Haunted
 Ceasefire
 Dark Hole
 Delinquent Duo
 Exchange
 Goblin Attack Force
 Makyura the Destructor
 Megamorph
 Mystical Space Typhoon
 Nobleman of Crossout
 Pot of Greed
 Premature Burial
 Red-Eyes B. Dragon
 Relinquished
 Summoned Skull
 Swords of Revealing Light
 The Masked Beast

Rare [30]

 Axe of Despair
 Black Pendant
 Cyber Jar
 Dust Tornado
 Fairy Meteor Crush
 Fissure
 Flame Swordsman
 Gaia the Dragon Champion
 Gaia the Fierce Knight
 Gearfried the Iron Knight
 Giant Rat
 Giant Trunade
 Hayabusa Knight
 Jar of Greed
 Limiter Removal
 Mad Sword Beast
 Magic Drain
 Magical Hats
 Magician of Faith
 Man-Eater Bug
 Morphing Jar #2
 Mystic Tomato
 Nimble Momonga
 Spellbinding Circle
 The Fiend Megacyber
 The Forceful Sentry
 The Legendary Fisherman
 Toon Summoned Skull
 Trap Hole
 Tribute to the Doomed

Common [173]

 4-Starred Ladybug of Doom
 Amazoness Archer
 Ameba
 Amphibian Beast
 Aqua Madoor
 Armed Ninja
 Armored Lizard
 Armored Zombie
 Attack and Receive
 Backup Soldier
 Banisher of the Light
 Beaver Warrior
 Big Eye
 Bombardment Beetle
 Bubonic Vermin
 Burning Land
 Card of Safe Return
 Celtic Guardian
 Ceremonial Bell
 Chain Destruction
 Chain Energy
 Chorus of Sanctuary
 Chosen One
 Cocoon of Evolution
 Confiscation
 Cure Mermaid
 Curse of Dragon
 Curse of the Masked Beast
 Dancing Fairy
 Dimensionhole
 DNA Surgery
 Dragon Capture Jar
 Drill Bug
 Elegant Egotist
 Enchanted Javelin
 Eternal Rest
 Fairy Box
 Fairy's Hand Mirror
 Fake Trap
 Feral Imp
 Final Destiny
 Fire Princess
 Flame Manipulator
 Flash Assailant
 Flying Kamakiri #1
 Forced Requisition
 Gaia Power
 Gamble
 Giant Germ
 Giant Soldier of Stone
 Gift of the Mystical Elf
 Gradius
 Grand Tiki Elder
 Gravekeeper's Servant
 Graverobber
 Gravity Bind
 Ground Collapse
 Hane-Hane
 Harpie Lady
 Harpie Lady Sisters
 Headless Knight
 Hinotama
 Hiro's Shadow Scout
 Hitotsu-Me Giant
 Horn of Light
 Horn of the Unicorn
 Humanoid Slime
 Humanoid Worm Drake
 Hysteric Fairy
 Infinite Cards
 Infinite Dismissal
 Insect Barrier
 Invader of the Throne
 Jam Breeding Machine
 Jam Defender
 Jinzo #7
 Kazejin
 Kojikocy
 Kotodama
 Labyrinth Wall
 Larvae Moth
 Left Arm of the Forbidden One
 Left Leg of the Forbidden One
 Light of Intervention
 Lightforce Sword
 Lightning Blade
 Luminous Spark
 Maha Vailo
 Malevolent Nuzzler
 Mammoth Graveyard
 Manga Ryu-Ran
 Marie the Fallen One
 Masaki the Legendary Swordsman
 Mask of Brutality
 Mask of Darkness
 Mask of Dispel
 Mask of Restrict
 Mask of the Accursed
 Mask of Weakness
 Masked Sorcerer
 Melchid the Four-Face Beast
 Messenger of Peace
 Minar
 Minor Goblin Official
 Mirror Wall
 Molten Destruction
 Monster Recovery
 Mother Grizzly
 Mystic Plasma Zone
 Mystical Elf
 Nobleman of Extermination
 Numinous Healer
 Nuvia the Wicked
 Painful Choice
 Parasite Paracide
 Penguin Knight
 Petit Moth
 Polymerization
 Rain of Mercy
 Reaper of the Cards
 Red Archery Girl
 Red Medicine
 Red-Moon Baby
 Respect Play
 Return of the Doomed
 Revival Jam
 Right Arm of the Forbidden One
 Right Leg of the Forbidden One
 Rising Air Current
 Rush Recklessly
 Sanga of the Thunder
 Scroll of Bewitchment
 Senju of the Thousand Hands
 Shadow of Eyes
 Shift
 Shining Abyss
 Shining Angel
 Silver Fang
 Skull Invitation
 Skull Servant
 Slot Machine
 Solemn Wishes
 Sonic Bird
 Soul Release
 Spirit of the Breeze
 St. Joan
 Stop Defense
 Suijin
 Swordsman of Landstar
 Tailor of the Fickle
 The Cheerful Coffin
 The Earl of Demise
 The Eye of Truth
 The Forgiving Maiden
 The Gross Ghost of Fled Dreams
 The Portrait's Secret
 The Reliable Guardian
 The Shallow Grave
 Thousand-Eyes Idol
 Time Seal
 Toll
 Toon Mermaid
 Toon World
 Tornado Wall
 Type Zero Magic Crusher
 UFO Turtle
 Umi
 Umiiruka
 Upstart Goblin
 Uraby
 White Magical Hat
 Winged Dragon, Guardian of the Fortress #1
 Worm Drake

______________________
����������������������| Total Cards: 226                                 [DC02]
 02: Dark Beginning 2 |--------------------------------------------------------
______________________| Unlock: Available by default
����������������������

Ultra Rare [14]

 Barrel Dragon ***********************
 Blade Knight ***********************
 Dark Necrofear ***********************
 Dark Ruler Ha Des ***********************
 Freed the Matchless General ***********************
 Guardian Sphinx ***********************
 Hino-Kagu-Tsuchi
 Injection Fairy Lily ***********************
 Insect Queen ***********************
 Obnoxious Celtic Guard ***********************
 Perfectly Ultimate Great Moth ***********************
 Swift Gaia the Fierce Knight ***********************
 Tyrant Dragon ***********************
 Vampire Lord ***********************

Super Rare [17]

 Airknight Parshath ***********************
 Book of Life ***********************
 Cannon Soldier ***********************
 Catapult Turtle ***********************
 Command Knight ***********************
 Creature Swap ***********************
 Don Zaloog ***********************
 Heavy Storm ***********************
 Magic Jammer ***********************
 Mirror Force ***********************
 Royal Decree ***********************
 Seven Tools of the Bandit ***********************
 Solemn Judgment ***********************
 Spear Dragon ***********************
 The Last Warrior from Another Planet ***********************
 Time Wizard ***********************
 Yamata Dragon ***********************

Rare [30]

 Bazoo the Soul-Eater ***********************
 Blast with Chain ***********************
 Cyber-Stein ***********************
 Dark Balter the Terrible ***********************
 Emergency Provisions ***********************
 Fiber Jar ***********************
 Fiend Skull Dragon ***********************
 Fusion Gate ***********************
 Graceful Charity ***********************
 Horn of Heaven ***********************
 Jowgen the Spiritualist ***********************
 Kuriboh ***********************
 Kycoo the Ghost Destroyer ***********************
 Last Turn ***********************
 Marauding Captain ***********************
 Morphing Jar ***********************
 Penguin Soldier ***********************
 Pyramid Turtle ***********************
 Reinforcement of the Army ***********************
 Ring of Magnetism ***********************
 Riryoku Field ***********************
 Royal Command ***********************
 Royal Oppression ***********************
 Ryu Senshi ***********************
 Sangan ***********************
 Sasuke Samurai ***********************
 Spiritualism ***********************
 Statue of the Wicked ***********************
 Thunder Nyan Nyan ***********************
 Witch of the Black Forest ***********************

Common [165]

 A Legendary Ocean
 A Wingbeat of Giant Dragon
 After the Struggle
 Aqua Spirit
 Array of Revealing Light
 Arsenal Bug
 Asura Priest
 Axe Raider
 Baby Dragon
 Bad Reaction to Simochi
 Bark of Dark Ruler
 Battle Steer
 Birdface
 Black Illusion Ritual
 Blackland Fire Dragon
 Bladefly
 Blind Destruction
 Block Attack
 Book of Moon
 Book of Taiyou
 Bottomless Shifting Sand
 Bottomless Trap Hole
 Bubble Crash
 Burst Breath
 Call of the Mummy
 Convulsion of Nature
 Crass Clown
 Curse of Royal
 Cyclon Laser
 Dark Coffin
 Dark Dust Spirit
 Dark Scorpion Burglars
 Dark Spirit of the Silent
 Dark-Piercing Light
 De-Fusion
 Destiny Board
 Destruction Punch
 Dice Jar
 Disappear
 Double Snare
 Dragon Manipulator
 Dragon Piper
 Dragon Seeker
 Dragon's Gunfire
 Dragon's Rage
 Dream Clown
 Drop Off
 Ekibyo Drakmord
 Exiled Force
 Fatal Abacus
 Fusion Sage
 Fusion Sword Murasame Blade
 Gazelle the King of Mythical Beasts
 Gemini Elf
 Gilasaurus
 Goddess with the Third Eye
 Gora Turtle
 Gradius' Option
 Graverobber's Retribution
 Great Moth
 Greenkappa
 Heart of Clear Water
 Hoshiningen
 Illusionist Faceless Mage
 Inaba White Rabbit
 Jirai Gumo
 Jowls of Dark Demise
 Kaiser Sea Horse
 King of Yamimakai
 King Tiger Wanghu
 Kryuel
 Launcher Spider
 Little Chimera
 Luminous Soldier
 Luster Dragon #2
 Machine King
 Magic Reflector
 Magical Thorn
 Maharaghi
 Maiden of the Aqua
 Maryokutai
 Mechanicalchaser
 Milus Radiant
 Miracle Dig
 Mirage of Nightmare
 Moisture Creature
 Mucus Yolk
 Muka Muka
 Mysterious Guard
 Mystic Horseman
 Needle Ceiling
 Needle Wall
 Needle Worm
 Ominous Fortunetelling
 Ordeal of a Traveler
 Otohime
 Patrician of Darkness
 Pharaoh's Treasure
 Princess of Tsurugi
 Pyramid Energy
 Rabid Horseman
 Reckless Greed
 Restructer Revolution
 Robbin' Goblin
 Ryu-Kishin Powered
 Saggi the Dark Clown
 Second Coin Toss
 Serpentine Princess
 Shadow Ghoul
 Shadow Tamer
 Share the Pain
 Shield & Sword
 Skull Lair
 Smoke Grenade of the Thief
 Soul Demotion
 Soul of Purity and Light
 Soul of the Pure
 Spirit Message "A"
 Spirit Message "E"
 Spirit Message "H"
 Spirit Message "T"
 Spirit's Invitation
 Spiritual Energy Settle Machine
 Spring of Rebirth
 Stamping Destruction
 Star Boy
 Super Rejuvenation
 Swarm of Locusts
 Swarm of Scarabs
 The A. Forces
 The Bistro Butcher
 The Dark Door
 The Dragon's Bead
 The Emperor's Holiday
 The Immortal of Thunder
 The Puppet Magic of Dark Ruler
 The Rock Spirit
 The Secret of the Bandit
 The Statue of Easter Island
 The Unhappy Maiden
 The Warrior Returning Alive
 The Wicked Worm Beast
 Thousand Dragon
 Thunder Dragon
 Tiger Axe
 Timidity
 Toon Cannon Soldier
 Toon Defense
 Toon Gemini Elf
 Toon Goblin Attack Force
 Toom Masked Sorcerer
 Toon Table of Contents
 Tornado Bird
 Trap Dustshoot
 Tremendous Fire
 Tutan Mask
 Twin-Headed Behemoth
 Twin-Headed Thunder Dragon
 Two-Headed King Rex
 Vengeful Bog Spirit
 Wattkid
 Witch's Apprentice
 Woodland Sprite
 Yata-Garasu
 Zombyra the Dark

______________________________
������������������������������| Total Cards: 243                         [DC03]
 03: Dark Revelation Volume 1 |------------------------------------------------
______________________________| Unlock: Available by default
������������������������������

Ultra Rare [14]

 Blast Held by a Tribute
 Breaker the Magical Warrior
 Byser Shock
 Cost Down
 Dark Paladin
 Diffusion Wave-Motion
 Double Spell
 Interdimensional Matter Transporter
 Judgment of Anubis
 Lava Golem
 Nightmare Wheel
 Skull Archfiend of Lightning
 Spell Canceller
 XYZ-Dragon Cannon

Super Rare [20]

 Amazoness Archers
 Amazoness Swords Woman
 Berserk Dragon
 Chaos Command Magician
 Coffin Seller
 D.D. Warrior Lady
 Dark Flare Knight
 Dark Master - Zorc
 Different Dimension Dragon
 Exodia Necross
 Helpoemer
 Mirage Knight
 Mystical Knight of Jackal
 Necrovalley
 Paladin of White Dragon
 Question
 Reflect Bounder
 Shinato, King of a Higher Plane
 Spell Shield Type-8
 Terrorking Archfiend

Rare [26]

 Barrel Behind the Door
 Big Bang Shot
 Butterfly Dagger - Elma
 Dark Jeroid
 Des Koala
 Different Dimension Gate
 Dramatic Rescue
 Gravekeeper's Chief
 Magical Scientist
 Mudora
 Newdoria
 Pandemonium
 Reaper on the Nightmare
 Rope of Life
 Skill Drain
 Skilled Dark Magician
 Skilled White Magician
 Spell Vanishing
 Spirit Reaper
 Tribe-Infecting Virus
 X-Head Cannon
 XY-Dragon Cannon
 XZ-Tank Cannon
 Y-Dragon Head
 YZ-Tank Dragon
 Z-Metal Tank

Common [183]

 A Cat of Ill Omen
 A Deal with Dark Ruler
 A Man with Wdjat
 Acrobat Monkey
 Adhesion Trap Hole
 Agido
 Aitsu
 Altar for Tribute
 Amazoness Blowpiper
 Amazoness Fighter
 Amazoness Paladin
 Amazoness Spellcaster
 Amazoness Tiger
 An Owl of Luck
 Ante
 Anti-Spell
 Apprentice Magician
 Archfiend Soldier
 Archfiend's Oath
 Archfiend's Roar
 Armor Exe
 Arsenal Robber
 Arsenal Summoner
 Autonomous Action Unit
 Banner of Courage
 Battle Footballer
 Battle-Scarred
 Blindly Loyal Goblin
 Burning Beast
 Buster Rancher
 Card Shuffle
 Cat's Ear Tribe
 Cestus of Dagla
 Charm of Shabti
 Checkmate
 Cliff the Trap Remover
 Cobra Jar
 Combination Attack
 Continuous Destruction Punch
 Contract with Exodia
 Contract with the Abyss
 Contract with the Dark Master
 Curse of Aging
 Cyber Raider
 D. Tribe
 D.D. Crazy Beast
 Dark Blade
 Dark Cat with White Tail
 Dark Core
 Dark Designator
 Dark Room of Nightmare
 Dark Scorpion - Chick the Yellow
 Dark Scorpion - Gorg the Strong
 Dark Scorpion - Meanae the Thorn
 Dark Scorpion Combination
 Dark Snake Syndrome
 Darkbishop Archfiend
 Demotion
 Des Dendle
 Despair from the Dark
 Desrook Archfiend
 Dice Re-Roll
 Different Dimension Capsule
 Dimension Jar
 Disarmament
 Disturbance Strategy
 Dragged Down into the Grave
 Emblem of Dragon Destroyer
 Exhausting Spell
 Fairy of the Spring
 Falling Down
 Final Attack Orders
 Final Countdown
 Formation Union
 Freezing Beast
 Frontline Base
 Frozen Soul
 Gagagigo
 Gather Your Mind
 Giant Orc
 Goblin of Greed
 Gravekeeper's Assailant
 Gravekeeper's Cannonholder
 Gravekeeper's Curse
 Gravekeeper's Guard
 Gravekeeper's Spear Soldier
 Gravekeeper's Spy
 Gravekeeper's Vassal
 Gravekeeper's Watcher
 Gravity Axe - Grarl
 Great Angus
 Great Maju Garzett
 Great Phantom Thief
 Gyaku-Gire Panda
 Helping Robo for Combat
 Hidden Book of Spell
 Hieroglyph Lithograph
 Infernalqueen Archfiend
 Inpachi
 Iron Blacksmith Kotetsu
 Jar Robber
 Kabazauls
 Kaiser Colosseum
 Kelbek
 Kiryu
 Kishido Spirit
 Koitsu
 Little-Winguard
 Luster Dragon
 Magical Marionette
 Magical Merchant
 Magical Plant Mandragola
 Mass Driver
 Master Kyonshee
 Mefist the Infernal General
 Mega Ton Magical Cannon
 Metallizing Parasite - Lunatite
 Metamorphosis
 Meteorain
 Miracle Restoring
 Morale Boost
 Mustering of the Dark Scorpions
 My Body as a Shield
 Narrow Pass
 Neko Mane King
 Nightmare Horse
 Non Aggression Area
 Non-Spellcasting Area
 Ojama Green
 Ojama Trio
 Old Vindictive Magician
 Outstanding Dog Marron
 Pandemonium Watchbear
 Physical Double
 Pigeonholing Books of Spell
 Pineapple Blast
 Pitch-Black Power Stone
 Pitch-Dark Dragon
 Pixie Knight
 Poison of the Old Man
 Precious Cards from Beyond
 Raigeki Break
 Raregold Armor
 Ray of Hope
 Really Eternal Rest
 Reasoning
 Remove Brainwashing
 Reversal Quiz
 Rite of Spirit
 Rivalry of Warlords
 Rod of Silence - Kay'est
 Rod of Mind's Eye
 Roulette Barrel
 Royal Magician Library
 Royal Tribute
 Sakuretsu Armor
 Sasuke Samurai #2
 Second Goblin
 Secret Barrel
 Senri Eye
 Shadowknight Archfiend
 Shinato's Ark
 Shooting Star Bow - Ceal
 Sonic Duck
 Spell Reproduction
 Staunch Defender
 Terraforming
 The Spell Absorbing Life
 Thunder of Ruler
 Token Thanksgiving
 Trap of Board Eraser
 Tribute Doll
 Tsukuyomi
 Twin Swords of Flashing Light - Tryce
 Ultimate Obedient Fiend
 Union Rider
 Vampire Orchis
 Wave-Motion Cannon
 White Dragon Ritual
 Wicked-Breaking Flamberge - Baou
 Winged Sage Falcos
 Yomi Ship
 Zolga

______________________________
������������������������������| Total Cards: 189                         [DC04]
 04: Dark Revelation Volume 2 |------------------------------------------------
______________________________| Unlock: Available by default
������������������������������

Ultra Rare [12]

 Black Luster Soldier - Envoy of the Beginning
 Black Tyranno
 Blowback Dragon
 Chaos Emperor Dragon - Envoy of the End
 Dark Magician Attack
 Dark Magician of Chaos
 Ghost Knight of Jackal
 Insect Princess
 Levia-Dragon - Daedalus
 Spirit of the Pharaoh
 Strike Ninja
 The End of Anubis

Super Rare [20]

 Big Burn
 Burst Stream of Destruction
 Chaosrider Gustaph
 Curse of Anubis
 D.D. Designator
 Dark Mirror Force
 Dedication Through Light and Darkness
 Dimension Fusion
 Emissary of the Afterlife
 Enemy Controller
 Freed the Brave Wanderer
 Gear Golem the Moving Fortress
 Guardian Angel Joan
 Legacy Hunter
 Manticore of Darkness
 Reload
 Ryu Kokki
 The Agent of Judgment - Saturn
 The First Sarcophagus
 Zaborg the Thunder Monarch

Rare [29]

 Amphibious Bugroth MK-3
 Amplifier
 Berserk Gorilla
 Chain Disappearance
 Compulsory Evacuation Device
 Curse of Darkness
 D.D. Scout Plane
 Des Counterblow
 Double Coston
 Draining Shield
 Drillago
 Fenrir
 Lekunga
 Level Limit - Area B
 Mataza the Zapper
 Mermaid Knight
 Needle Burrower
 Night Assailant
 Orca Mega-Fortress of Darkness
 Protector of the Sanctuary
 Robbin' Zombie
 Soul Resurrection
 Special Hurricane
 Spell Economics
 Stealth Bird
 Stone Statue of the Aztecs
 Stray Lambs
 Trap Jammer
 Wild Nature's Release

Common [128]

 7
 A Hero Emerges
 Absorbing Kid from the Sky
 Arcane Archer of the Forest
 Armor Break
 Aswan Apparition
 Backfire
 Beckoning Light
 Begone, Knave!
 Big Koala
 Blasting the Ruins
 Blazing Inpachi
 Blessings of the Nile
 Bowganian
 Cannonball Spear Shellfish
 Chaos End
 Chaos Greed
 Chaos Necromancer
 Chaos Sorcerer
 Chopman the Desperate Outlaw
 Crimson Ninja
 Cursed Seal of the Forbidden Spell
 D.D. Borderline
 Dark Driceratops
 Delta Attacker
 Des Kangaroo
 Desert Sunlight
 Destruction Ring
 Dimension Distortion
 DNA Transplant
 Dora of Fate
 Dust Barrier
 Earth Chant
 Earthquake
 Elephant Statue of Blessing
 Elephant Statue of Disaster
 Enchanting Fitting Room
 Energy Drain
 Enraged Battle Ox
 Fiend's Hand Mirror
 Fuhma Shuriken
 Gale Lizard
 Getsu Fuhma
 Giga Gagagigo
 Gigantes
 Gigobyte
 Goblin King
 Goblin Thief
 Gogiga Gagagigo
 Granadora
 Grave Protector
 Gren Maju Da Eiza
 Gryphon's Feather Duster
 Heart of the Underdog
 Human-Wave Tactics
 Hyper Hammerhead
 Inferno
 Jade Insect Whistle
 Judgment of the Desert
 KA-2 Des Scissors
 King of the Swamp
 Labyrinth of Nightmare
 Lady Ninja Yae
 Legendary Jujitsu Master
 Light of Judgment
 Lord Poison
 Mad Dog of Darkness
 Manju of the Ten Thousand Hands
 Man-Thro' Tro'
 Micro Ray
 Mokey Mokey
 Molten Zombie
 Monster Gate
 Multiplication of Ants
 Mystical Shine Ball
 Mystik Wok
 Neo Bug
 Ninjitsu Art of Transformation
 Ojama Black
 Ojama Delta Hurricane!!
 Ojama Yellow
 Opti-Camouflage Armor
 Order to Charge
 Order to Smash
 Pinch Hopper
 Primal Seed
 Recycle
 Regenerating Mummy
 Sacred Crane
 Salvage
 Sasuke Samurai #3
 Sea Serpent Warrior of Darkness
 Self-Destruct Button
 Silpheed
 Skull-Mark Ladybug
 Smashing Ground
 Solar Flare Dragon
 Solar Ray
 Sonic Jammer
 Soul Absorption
 Soul Reversal
 Soul-Absorbing Bone Tower
 Spatial Collapse
 Spirit of the Pot of Greed
 Stumbling
 Sword of the Soul-Eater
 The Agent of Creation - Venus
 The Agent of Force - Mars
 The Agent of Wisdom - Mercury
 The Kick Man
 The Law of the Normal
 The Sanctuary in the Sky
 The Second Sarcophagus
 The Thing in the Crater
 The Third Sarcophagus
 The Unhappy Girl
 Thousand Energy
 Thunder Crash
 Torpedo Fish
 Tower of Babel
 Triangle Power
 Ultra Evolution Pill
 Vampire Lady
 Wall of Revealing Light
 Weapon Change
 White Magician Pikeru
 Yellow Luster Shield
 Zero Gravity

_________________________
�������������������������| Total Cards: 52                               [DC05]
 05: Soul of the Duelist |-----------------------------------------------------
_________________________| Unlock: Chapter 2
�������������������������

Ultra Rare [4]

 Armed Dragon LV7
 Horus the Black Flame Dragon LV8
 Inferno Fire Blast
 Mystic Swordsman LV4 

Super Rare [6]

 Ectoplasmer
 Greed
 Hallowed Life Barrier
 Horus the Black Flame Dragon LV6
 Mobius the Frost Monarch
 Null and Void

Rare [13]

 Armed Dragon LV5
 Charcoal Inpachi
 Dark Mimic LV3
 Enervating Mist
 Hammer Shot
 Horus the Black Flame Dragon LV4
 Master of Oz
 Mind on Air
 Mystic Swordsman LV2
 Ninja Grandmaster Sasuke
 Ojama King
 Spirit Barrier
 Ultimate Insect LV1

Common [29]

 Absolute End
 Abyssal Designator
 Armed Dragon LV3
 Big Wave Small Wave
 Cemetary Bomb
 Dark Factory of Mass Production
 Dark Mimic LV1
 Element Dragon
 Enraged Muka Muka
 Fusion Weapon
 Gorgon's Eye
 Heavy Slump
 Howling Insect
 Level Up!
 Malice Doll of Demise
 Masked Dragon
 Mind Crush
 Mind Wipe
 Neo Aqua Madoor
 Ninjitsu Art of Decoy
 Red-Eyes B. Chick
 Ritual Weapon
 Skull Dog Marron
 Taunt
 The Graveyard in the Fourth Dimension
 The Trojan Horse
 Two-Man Cell Battle
 Ultimate Baseball Kid
 Unshaven Angler

_____________________
���������������������| Total Cards: 53                                   [DC06]
 06: Rise of Destiny |---------------------------------------------------------
_____________________| Unlock: Single Duel fifty (50) times
���������������������

Ultra Rare [4]

 Mystic Swordsman LV6
 Perfect Machine King
 Silent Swordsman LV3
 The Creator

Super Rare [6]

 Divine Wrath
 Monster Reincarnation 
 Pikeru's Circle of Enchantment
 Thestalos the Firestorm Monarch
 Tragedy
 Triangle Ecstacy Spark

Rare [14]

 A-Team: Trap Disposal Unit
 Chain Burst
 Covering Fire
 Dark Blade the Dragon Knight
 Dekoichi the Battlechanted Locomotive
 Flint
 Fusilier Dragon, the Dual-Mode Beast
 Gaia Soul the Combustible Collective
 Machine Duplication
 Necklace of Command
 Rare Metalmorph
 Sasuke Samurai #4
 Serial Spell
 Ultimate Insect LV3

Common [29]

 Astral Barrier
 Back to Square One
 Ballista of Rampart Smashing
 Big Core
 Creeping Doom Manta
 Fox Fire
 Fruits of Kozaky's Studies
 Fuh-Rin-Ka-Zan
 Harpie Girl
 Harpie Lady 1
 Harpie Lady 2
 Harpie Lady 3
 Harpies' Hunting Ground
 Heavy Mech Support Platform
 Homunculus the Alchemic Being
 Lighten the Load
 Malice Dispersion
 Mind Haxorz
 Mirage Dragon
 Mokey Mokey King
 Mokey Mokey Smackdown
 Nightmare Penguin
 Pitch-Black Warwolf
 Raging Flame Sprite
 Roc from the Valley of Haze
 Spell Purification
 The Creator Incarnate
 Woodborg Inpachi
 Xing Zhen Hu

______________________
����������������������| Total Cards: 51                                  [DC07]
 07: Flaming Eternity |--------------------------------------------------------
______________________| Unlock: Chapter 2
����������������������

Ultra Rare [4]

 Gatling Dragon
 Gearfried the Swordmaster
 Sacred Phoenix of Nephthys
 Silent Swordsman LV5

Super Rare [7]

 A Feather of the Phoenix
 Behemoth the King of All Animals
 Blast Magician
 Deck Devastation Virus
 Granmarg the Rock Monarch 
 King Dragun
 Lightning Vortex

Rare [12]

 Assault on GHQ
 Brain Jacker
 Chiron the Mage
 Cross Counter
 Forced Ceasefire
 Meteor of Destruction
 Penalty Game!
 Phoenix Wing Wind Blast
 Spell Absorption
 Spiral Spear Strike
 Swords of Concealing Light
 Ultimate Insect LV5

Common [28]

 Armed Samurai - Ben Kei
 Beast Soul Swap
 Blade Rabbit
 Catnipped Kitty
 Centrifugal Field
 D.D. Dynamite
 Divine Dragon Ragnarok
 Elemental Burst
 Flame Ruler
 Fulfillment of the Contract
 Golem Sentry
 Good Goblin Housekeeping
 Hand of Nephthys
 Hyena
 Insect Knight
 Maji-Gire Panda
 Mecha-Dog Marron
 Poison Fangs
 Re-Fusion
 Release Restraint
 Rescue Cat
 Space Mambo
 The Big March of Animals
 The Dark - Hex-Sealed Fusion
 The Earth - Hex-Sealed Fusion
 The Light - Hex-Sealed Fusion
 Threatening Roar
 Whirlwind Prodigy

_________________________
�������������������������| Total Cards: 52                               [DC08]
 08: The Lost Millennium |-----------------------------------------------------
_________________________| Unlock: Defeat Bronson, Clint, Jemma, Minegishi,
�������������������������  Scotch, Seluga, and Virgil thrice. [Earliest this
                           can be done is Chapter 6.]
Ultra Rare [4]

 Ancient Gear Golem
 Elemental Hero Flame Wingman
 Elemental Hero Thunder Giant
 Reshef the Dark Being

Super Rare [6]

 Brain Control
 Card of Sanctity
 Hieracosphinx
 Megarock Dragon
 Ultimate Insect LV7 
 Winged Kuriboh 

Rare [10]

 Ancient Gear Beast
 Criosphinx
 D.D. Survivor
 Elemental Mistress Doriado
 Hero Signal
 Koazky's Self-Destruct Button
 Nitro Unit
 Royal Surrender
 Spell-Stopping Statute
 Token Feastevil

Common [32]

 Ancient Gear Soldier
 Aussa the Earth Charmer
 Battery Charger
 Batteryman AA
 Des Wombat
 Doriado's Blessing
 Double Attack
 Dummy Golem
 Elemental Hero Avian
 Elemental Hero Burstinatrix
 Elemental Hero Clayman
 Elemental Hero Sparkman
 Eria the Water Charmer
 Final Ritual of the Ancients
 Gift of the Martyr
 Grave Lure
 Guardian Statue
 Hiita the Fire Charmer
 Impenetrable Formation
 King of the Skull Servants
 Level Conversion Lab
 Lost Guardian
 Medusa Worm
 Mine Golem
 Minefield Eruption
 Mispolymerization
 Moai Interceptor Cannon
 Pikeru's Second Sight
 Rock Bombardment
 Shifting Shadows
 White Ninja
 Wynn the Wind Charmer

___________________________
���������������������������| Total Cards: 55                             [DC09]
 09: Cybernetic Revolution |---------------------------------------------------
___________________________| Unlock: Chapter 2
���������������������������

Ultra Rare [4]

 Cyber End Dragon
 Power Bond
 UFOroid Fighter
 Winged Kuriboh LV10

Super Rare [5]

 Cyber Dragon
 Cyber Twin Dragon
 Goblin Elite Attack Force
 Skyscraper
 UFOroid

Rare [13]

 Bubble Shuffle
 D.D. Trap Hole
 D.D.M. - Different Dimension Master
 Dimension Wall
 Elemental Hero Bubbleman
 Fire Darts
 Magical Explosion
 Miracle Fusion
 Rising Energy
 Spark Blaster
 System Down
 Transcendent Wings
 Wroughtweiler

Common [33]

 A Rival Appears!
 B.E.S. Crystal Core
 Batteryman C
 Conscription
 Cyber Archfiend
 Cybernetic Magician
 Des Croaking
 Des Frog
 Doitsu
 Dragon's Mirror
 Drillroid
 Ebon Magician Curran
 Fusion Recovery
 Giant Kozaky
 Gyroid
 Jerry Beans Man
 Jetroid
 Mad Lobster
 Mechanical Hound
 Patroid
 Poison Draw Frog
 Pot of Generosity
 Prepare to Strike Back
 Shien's Spy
 Soitsu
 Spiritual Earth Art - Kurogane
 Spiritual Fire Art - Kurenai
 Spiritual Water Art - Aoi
 Spiritual Wind Art - Miyabi
 Steam Gyroid
 Steamroid
 T.A.D.P.O.L.E.
 Tyranno Infinity

______________________
����������������������| Total Cards: 58                                  [DC10]
 10: Elemental Energy |--------------------------------------------------------
______________________| Unlock: Single Duel a hundred (100) times
����������������������

Ultra Rare [4]

 Elemental Hero Rampart Blaster
 Elemental Hero Shining Flare Wingman
 Elemental Hero Tempest
 Elemental Hero Wildedge

Super Rare [6]

 Cyber Blader
 Elemental Hero Bladedge
 Goldd, Wu-Lord of Dark World
 Pot of Avarice
 VWXYZ-Dragon Catapult Cannon
 Water Dragon

Rare [13]

 Armed Charger
 Broww, Huntsman of Dark World
 Brron, Mad King of Dark World
 Chthonian Alliance
 Chthonian Blast
 Feather Shot
 Hero Barrier
 Jack's Knight
 King's Knight
 Level Limit - Area A
 Queen's Knight
 Rapid-Fire Magician
 Sillva, Warlord of Dark World

Common [35]

 B.E.S. Tetran
 Beiige, Vanguard of Dark World
 Blade Skater
 Bonding - H20
 Boss Rush
 Branch!
 Chthonian Polymer
 Dark Deal
 Dark World Lightning
 Elemental Hero Wildheart
 Etoile Cyber
 Familiar-Possessed - Aussa
 Familiar-Possessed - Eria
 Familiar-Possessed - Hiita
 Familiar-Possessed - Wynn
 Feather Wind
 Gateway to Dark World
 Hydrogeddon
 Level Modulation
 Nanobreaker
 Non-Fusion Area
 Ojamagic
 Ojamuscle
 Oxygeddon
 Reborn Zombie
 Roll Out!
 Scarr, Scout of Dark World
 Simultaneous Loss
 The Forces of Darkness
 The League of Uniform Nomenclature
 V-Tiger Jet
 VW-Tiger Catapult
 Weed Out
 W-Wing Catapult
 Zure, Knight of Dark World

________________________
������������������������| Total Cards: 48                                [DC11]
 11: Shadow of Infinity |------------------------------------------------------
________________________| Unlock: Chapter 3
������������������������

Ultra Rare [4]

 Cyber Laser Dragon
 Hamon, Lord of Striking Thunder
 Raviel, Lord of Phantasms
 Uria, Lord of Searing Flames 

Super Rare [4]

 Ancient Gear Castle
 Damage Condenser
 Demise, King of Armageddon
 Ruin, Queen of Oblivion

Rare [12]

 Adhesive Explosive
 Chainsaw Insect
 Cyclone Boomerang
 Doom Dozer
 Goblin Out of the Frying Pan
 Karma Cut
 Malfunction
 Memory Crusher
 Option Hunter
 Phantasmal Martyrs
 Proto-Cyber Dragon
 Treeborn Frog

Common [28]

 Ancient Gear
 Ancient Gear Cannon
 Ancient Gear Drill
 Ancient Gear Factory
 Anteatereatingant
 B.E.S. Covered Core
 Beelze Frog
 D.3.S. Frog
 Elemental Hero Neo Bubbleman
 End of the World
 Full Salvo
 Generation Shift
 Gokipon
 Hero Heart
 Hero Kid
 Magnet Circle LV2
 Miracle Kids
 Next to be Lost
 Photon Generator Unit
 Princess Curran
 Princess Pikeru
 Saber Beetle
 Samsara
 Sand Moth
 Success Probability 0%
 Super Junior Confrontation
 Symbol of Heritage
 Trial of the Princesses

______________________
����������������������| Total Cards: 55                                  [DC12]
 12: Enemy of Justice |--------------------------------------------------------
______________________| Unlock: Defeat Gordon, Hayakawa, Kuroe, Masaki, Lilie,
����������������������  and Reimi thrice. [Earliest possible unlock: Chapter 6]

Ultra Rare [4]

 Destiny Hero - Dreadmaster
 Elemental Hero Phoenix Enforcer
 Elemental Hero Shining Phoenix Enforcer
 Voltanis the Adjudicator

Super Rare [6]

 Clock Tower Prison
 Cyber Phoenix 
 Elemental Hero Wild Wingman
 Majestic Mech - Goryu
 Super-Electromagnetic Voltech Dragon
 Victory Viper XX03

Rare [12]

 Banisher of the Radiance
 D - Time
 Destiny Hero - Diamond Dude
 Destruction of Destiny
 Elemental Absorber
 Forced Back
 Guard Penalty
 Harpie's Pet Baby Dragon
 HERO Flash!!
 Life Equalizer
 Majestic Mech - Ohka
 Miraculous Descent

Common [33]

 Avalanching Aussa
 Batteryman D
 Blazing Hiita
 Bountiful Artemis
 Celestial Transformation
 Cyber Tutu
 D - Shield
 Destiny Hero - Captain Tenacious
 Destiny Hero - Doom Lord
 Destiny Signal
 Dimensional Fissure
 E - Emergency Call
 Elemental Hero Mariner
 Elemental Hero Necroid Shaman
 Elemental Recharge
 Grand Convergence
 Guard Dot
 H - Heated Heart
 Herald of Green Light
 Herald of Purple Light
 Icarus Attack
 Layard the Liberator
 Macro Cosmos
 Misfortune
 O - Oversoul
 Power Capsule
 R - Righteous Justice
 Raging Eria
 Royal Knight
 Searchlightman
 Shattered Axe
 Storming Wynn
 Swift Birdman Joe

__________________________
��������������������������| Total Cards: 55                              [DC13]
 13: Power of the Duelist |----------------------------------------------------
__________________________| Unlock: Chapter 3
��������������������������

Ultra Rare [4]

 Chimeratech Overdragon
 Elemental Hero Aqua Neos
 Elemental Hero Dark Neos 
 Elemental Hero Flare Neos

Super Rare [7]

 Destiny Hero - Dogma
 Destiny Hero - Double Dude
 Neo-Spacian Aqua Dolphin
 Neo-Spacian Dark Panther
 Neo-Spacian Flare Scarab
 Super Vehicroid Jumbo Drill
 Ultimate Tyranno

Rare [14]

 Alien Mother
 Alien Warrior
 Cosmic Horror Gangi'el
 Cyber Summon Blaster
 Cyclone Blade
 D - Chain
 Dark City
 Destiny Hero - Dasher
 Future Fusion
 Neo Space
 Overload Fusion
 Spell Calling
 Submarineroid
 Supercharge

Common [30]

 Alien Grey
 Alien Hunter
 Alien Skull
 Babycerasaurus
 Bitelon
 Black Ptera
 Black Stego
 Brainwashing Beam
 Crysalis Dolphin
 Common Soul
 Contact
 Crop Circles
 D - Spirit
 Destiny Hero - Blade Master
 Destiny Hero - Defender
 Destiny Hero - Fear Monger
 Destiny Mirage
 Elemental Hero Neos
 Fake Hero
 Flying Saucer Muusik'i
 Fossil Excavation
 Mausoleum of the Emperor
 Miracle Jurassic Egg
 Orbital Bombardment
 Rallis the Star Bird
 Royal Writ of Taxation
 Sabersaurus
 The Paths of Destiny
 Vehicroid Connection Zone
 Wonder Garage
______________________
����������������������| Total Cards: 49                                  [DC14]
 14: Cyberdark Impact |--------------------------------------------------------
______________________| Unlock: Single Duel two hundred (200) times
����������������������

Ultra Rare [4]

 Allure Queen LV7
 Cyber Ogre 2
 Cyberdark Dragon
 Dark Lucius LV8

Super Rare [5]

 Cyber Shadow Gardna
 Cyberdark Edge
 Cyberdark Horn
 Cyberdark Keel
 Trojan Blast

Rare [10]

 Allure Queen LV5
 Black Horn of Heaven
 Blasting Fuse
 Dark Lucius LV6
 Degenerate Circuit
 Dimensional Inversion
 Flash of the Forbidden Spell 
 Miraculous Rebirth
 Vanity's Fiend
 Vanity's Ruler

Common [30]

 Accumulated Fortune
 Alien Infiltrator
 Alien Mars
 Allure Queen LV3
 Barrier Statue of the Abyss
 Barrier Statue of the Drought
 Barrier Statue of the Heavens
 Barrier Statue of the Inferno
 Barrier Statue of the Stormwinds
 Barrier Statue of the Torrent
 Blast Asmodian
 Byroad Sacrifice
 Chain Detonation
 Chain Healing
 Chain Strike
 Corruption Cell "A"
 Counter Cleaner
 Cyber Ogre
 Dark Lucius LV4
 Instant Fusion
 Justi-Break
 Level Down!?
 Linear Acceleration Cannon
 Mystical Wind Typhoon
 Queen's Bodyguard
 Ritual Foregone
 Senet Switch
 Snipe Hunter
 Straight Flush
 Vanity's Call

____________________
��������������������| Total Cards: 50                                    [DC15]
 15: Strike of Neos |----------------------------------------------------------
____________________| Unlock: Chapter 3
��������������������

Ultra Rare [4]

 Elemental Hero Air Neos 
 Elemental Hero Glow Neos
 Elemental Hero Grand Neos
 Reign-Beaux, Overlord of Dark World

Super Rare [7]

 Birthright
 Card Trader
 Dark World Dealings
 Gene-Warped Warwolf
 Great Shogun Shien
 Neo-Spacian Air Hummingbird
 Skyscraper 2 - Hero City

Rare [12]

 Ancient Rules
 Cloak and Dagger
 D.D. Crow
 Eliminating the League
 Frostosaurus
 Hero Medal
 Neos Force
 Neo-Spacian Grand Mole
 Pulling the Rug
 Spiral Serpent
 The Transmigration Prophecy
 Twister

Common [27]

 "A" Cell Scatter Burst
 Advanced Ritual Art
 Alien Psychic
 Anti-Fusion Device
 Change of Hero - Reflector Ray
 C� Chulainn the Awakened
 Electric Virus
 Emblem of the Awakening
 Flashbang
 Gren, Tactician of Dark World
 Kahkki, Guerilla of Dark World
 Legendary Ebon Steed
 Lycanthrope
 Marionette Mite
 Neo-Spacian Glow Moss
 Return of the Six Samurai
 Ritual Sealing
 Shien's Castle of Mist
 Shien's Footsoldier
 Swift Samurai Storm!
 Synthesis Spell
 The Six Samurai - Irou
 The Six Samurai - Kamon
 The Six Samurai - Nisashi
 The Six Samurai - Yaichi
 The Six Samurai - Yariza
 The Six Samurai - Zanji

__________________________
��������������������������| Total Cards: 56                              [DC16]
 16: Force of the Breaker |----------------------------------------------------
__________________________| Unlock: Defeat Angie, Corse, Figaro, Helio, Honda,
��������������������������  Kazuhiro, Nelson, Rossi, and Yagiura thrice. [The
                            earliest unlocking point: Chapter 6]
Ultra Rare [4]

 Crystal Beast Sapphire Pegasus
 Elemental Hero Captain Gold
 Rare Value
 Volcanic Doomfire

Super Rare [7]

 Radiant Mirror Force
 Raiza the Storm Monarch
 Sky Scourge Enrise 
 Sky Scourge Invicil
 Sky Scourge Norleras
 Soul of Fire
 Tri-Blaze Accelerator

Rare [14]

 Ancient City - Rainbow Ruins
 Archfiend General
 Crystal Beast Topaz Tiger
 Destroyersaurus
 Firewall
 Goe Goe the Gallant Ninja
 Gravekeeper's Commandant
 Harpie Queen
 Lucky Iron Axe
 Triggered Summon
 Volcanic Shell
 Volcanic Slicer
 Warrior of Atlantis
 Zeradias, Herald of Heaven

Common [31]

 "A" Cell Breeding Device
 Backs to the Wall
 Blaze Accelerator
 Breakthrough!
 Crystal Abundance
 Crystal Beacon
 Crystal Beast Amber Mammoth
 Crystal Beast Amethyst Cat
 Crystal Beast Cobalt Eagle
 Crystal Beast Emerald Tortoise
 Crystal Beast Ruby Carbuncle
 Crystal Blessing
 Crystal Promise
 Crystal Raigeki
 Field Barrier
 Gem Flash Energy
 Gravi-Crush Dragon
 Hard-sellin' Goblin
 Hard-sellin' Zombie
 Introduction to Gallantry
 Last Resort
 Magna-Slash Dragon
 Mass Hypnosis
 Mei-Kou, Master of Barriers
 Otherworld - The "A" Zone
 Secrets of the Gallant
 Terrible Deal
 Tornado
 Volcanic Hammerer
 Volcanic Recharge
 Volcanic Scattershot

________________________
������������������������| Total Cards: 77                                [DC17]
 17: Tactical Evolution |------------------------------------------------------
________________________| Unlock: Chapter 4
������������������������

Ultra Rare [5]

 Elemental Hero Magma Neos
 Elemental Hero Neos Alius
 Mirror Gate
 Rainbow Dragon
 Vennominaga the Deity of Poisonous Snakes

Super Rare [8]

 Aquarian Alessa
 Chthonian Emperor Dragon
 Cyberdark Impact!
 Doom Shaman
 Elemental Hero Darkbright
 Frost and Flame Dragon
 Lucky Pied Piper
 Vennominon the King of Poisonous Snakes

Rare [18]

 Amulet of Ambition
 Common Charity
 Counter Counter
 Creature Seizure
 Double Summon
 Elemental Hero Marine Neos
 Fifth Hope
 Grasschopper
 Hunter Dragon
 Necro Gardna
 Neo Space Pathfinder
 Shadow Delver
 Snake Deity's Command
 Snake Rain
 Spell Reclamation
 Summoner's Art
 Trap Reclamation
 Zombie Master

Common [46]

 Alien Shocktrooper
 Ambush Fangs
 Broken Bamboo Sword
 Crysalis Chicky
 Crysalis Larva
 Crysalis Mole
 Crysalis Pantail
 Crysalis Pinny
 Cocoon Party
 Cocoon Rebirth
 Cocoon Veil
 Convert Contact
 Crystal Seer
 Damage = Reptile
 Dark Effigy
 Dawnbreak Gardna
 Desert Twister
 Destructive Draw
 Flint Lock
 Flint Missile
 Gift Card
 Gravitic Orb
 Hero Counterattack
 King Pyron
 Light Effigy
 Neo-Spacian Marine Dolphin
 NEX
 Ojama Knight
 Phalanx Pike
 Razor Lizard
 Renge, Gatekeeper of Dark World
 Reverse of Neos
 Rise of the Snake Deity
 Ritual Raven
 Shield Spear
 Snake Whistle
 Strike Slash
 Symbols of Duty
 The Gift of Greed
 Venom Boa
 Venom Burn
 Venom Cobra
 Venom Serpent
 Venom Shot
 Venom Snake
 Venom Swamp

_________________________
�������������������������| Total Cards: 79                               [DC18]
 18: Gladiator's Assault |-----------------------------------------------------
_________________________| Unlock: Defeat Hunter, Larry, Lenny, Lug & Randsborg
�������������������������  thrice. [Earliest possible unlock: Post-Game]

Ultra Rare [5]

 Cloudian - Eye of the Typhoon
 Elemental Hero Chaos Neos
 Evil Hero Inferno Wing
 Gladiator Beast Alexander
 Gladiator Beast Heraklinos

Super Rare [9]

 Dark Fusion
 Elemental Hero Plasma Vice
 Energy-Absorbing Monolith
 Enishi, Shien's Chancellor
 Evil Hero Dark Gaia
 Evil Hero Malicious Edge 
 Gladiator Beast Spartacus
 No Entry!!
 Super Vehicroid - Stealth Union

Rare [17]

 Alien Telepath
 Ancient Gear Knight
 Cell Explosion Virus
 Cloudian - Altus
 Cloudian - Cirrostratus
 Cloudian - Sheep Cloud
 Colosseum - Cage of the Gladiator Beasts
 Evil Hero Infernal Gainer
 Evil Hero Lightning Golem
 Expressroid
 Gladiator Beast Laquari
 Gladiator Beast Murmillo
 Goblin Black Ops
 Release from Stone
 Stealthroid
 Truckroid
 Updraft

Common [48]

 "A" Cell Incubator
 Alien Hypno
 An Unfortunate Report
 Chamberlain of the Six Samurai
 Cloudian - Acid Cloud
 Cloudian - Ghost Fog
 Cloudian - Nimbusman
 Cloudian - Poison Cloud
 Cloudian - Smoke Ball
 Cloudian - Turbulence
 Cloudian - Squall
 Contact Out
 Cunning of the Six Samurai
 Detonator Circle "A"
 Diamond-Dust Cyclone
 Disarm
 Double-Edged Sword Technique
 Fog Control
 Foolish Revival
 Gladiator Beast Bestiari
 Gladiator Beast Dimacari
 Gladiator Beast Gaiodiaz
 Gladiator Beast Hoplomus
 Gladiator Beast Secutor
 Gladiator Beast's Battle Gladius
 Gladiator Beast's Battle Halberd
 Gladiator Beast's Battle Manica
 Gladiator Beast's Respite
 Gladiator's Return
 Infinity Dark
 Interdimensional Warp
 Light-Imprisoning Mirror
 Lucky Cloud
 Magical Reflect Slime
 Natural Disaster
 Over Limit
 Parry
 Rain Storm
 Shadow-Imprisoning Mirror
 Soul Devouring Bamboo Sword
 Spirit of the Six Samurai
 Summon Cloud
 Super Double Summon
 Superally Beast Raptinus
 Swiftstrike Armor
 Swing of Memories
 Test Ape
 Witch Doctor of Sparta

______________________
����������������������| Total Cards: 80                                  [DC19]
 19: Phantom Darkness |--------------------------------------------------------
______________________| Unlock: Chapter 4
����������������������

Ultra Rare [5]

 Dark Horus
 Elemental Hero Storm Neos
 Rainbow Dark Dragon
 Rainbow Neos
 Yubel - The Ultimate Nightmare

Super Rare [9]

 Cyber Valley
 Dark Nephthys
 Dark Spirit Art - Greed
 Dimension Explosion
 Field-Commander Rahz
 Hate Buster
 Super Polymerization
 Volcanic Counter
 Yubel - Terror Incarnate

Rare [18]

 Armageddon Knight
 Armored Cybern
 Blue Thunder T-45
 Cry Havoc!
 Cybernetic Hidden Technology
 Dark Armed Dragon
 Dark Eruption
 Drastic Drop Off
 Fire Trooper
 Future Samurai
 Mirage Tube
 Rainbow Life
 Rainbow Veil
 The Beginning of the End
 The Calculator
 The Dark Creator
 The Immortal Bushi
 Vicious Claw

Common [48]

 Acidic Downpour
 Alchemy Cycle
 All-Out Attacks
 Atlantean Pikeman
 Black Veloci
 Cannon Soldier MK-2
 Chain material
 Chain Summoning
 Cyber Ouroboros
 Cybernetic Zone
 Dark Crusader
 Dark Illusion
 Dark World Grimoire
 Destiny Hero - Departed
 Destiny Hero - Dunker
 Doomsday Horror
 Double Tag Team
 Earth Effigy
 Escape from the Dark Dimension
 Fine
 Fires of Doomsday
 Gemini Lancer
 Gemini Trap Hole
 Gigaplant
 Gladiator Beast Andal
 Gladiator Beast Darius
 Gladiator Beast's Battle Archfiend Shield
 Gladiator Proving Ground
 Imprisoned Queen Archfiend
 Instant Neo Space
 Magnetic Mosquito
 Neo-Spacian Twinkle Moss
 Obsidian Dragon
 Offering to the Snake Deity
 Rainbow Path
 Regenerating Rose
 Samsara Lotus
 Sea Koala
 Shadowpriestess of Ohm
 Sinister Seeds
 Six Samurai United
 Spell Chronicle
 Superancient Deepsea King Coelacanth
 Transmigration Break
 Unleash Your Power!
 Vengeful Shinobi
 Wind Effigy
 Yubel

__________________________
��������������������������| Total Cards: 79                              [DC20]
 20: Light of Destruction |----------------------------------------------------
__________________________| Unlock: Defeat Elsworth, Lazar & Sherry thrice (it
��������������������������  can only be unlocked in Post-Game)

Ultra Rare [5]

 Arcana Force EX - The Dark Ruler
 Destiny End Dragoon
 Honest
 Judgment Dragon
 Ultimate Ancient Gear Golem

Super Rare [9]

 Arcana Force XXI - The World
 Celestia, Lightsworn Angel 
 Diskblade Rider
 DUCKER Mobile Cannon
 Jinzo - Lord
 Light of Redemption
 Limit Reverse
 Lyla, Lightsworn Sorceress
 Phantom Dragon

Rare [17]

 Arcana Force XIV - Temperance
 Batteryman Industrial Strength
 Batteryman Micro-Cell
 D - Fortune
 Dark Valkyria
 Demise of the Land
 Destruction Jammer
 Froggy Forcefield
 Hero Blast
 Jinzo - Returner
 Light Barrier
 Realm of Light
 Reversal of Fate
 Short Circuit
 Simorgh, Bird of Ancestry
 Substitoad
 Summon Limit

Common [48]

 Arcana Call
 Arcana Force 0 - The Fool
 Arcana Force I - The Magician
 Arcana Force III - The Empress
 Arcana Force IV - The Emperor
 Arcana Force VI - The Lovers
 Arcana Force VII - The Chariot
 Arcana Force XVIII - The Moon
 Batteryman Charger
 Cloudian - Storm Dragon
 Cross Porter
 Cup of Ace
 D - Formation
 Deck Lockdown
 Destiny Hero - Dread Servant
 Dice Try!
 Garoth, Lightsworn Warrior
 Gladiator Beast Gyzarus
 Gladiator Lash
 Glorious Illusion
 Golden Bamboo Sword
 Golden Ladybug
 Gragonith, Lightsworn Dragon
 Hero Mask
 Interplanetary Invader "A"
 Jain, Lightsworn Paladin
 Level Tuning
 Light Spiral
 Lucky Chance
 Lumina, Lightsworn Summoner
 Miracle Flipper
 Mystical Cards of Light
 Portable Battery Pack
 Quick Charger
 Raging Cloudian
 Rainbow Gravity
 Ribbon of Rebirth
 Ryko, Lightsworn Hunter
 Sanguine Swamp
 Solar Recharge
 Space Gift
 Spell Gear
 The Lady in Wight
 Tour of Doom
 Unifrog
 Volcanic Queen
 Wetlands
 Wulf, Lightsworn Beast

_________________________
�������������������������| Total Cards: 80                               [DC21]
 21: THE DUELIST GENESIS |-----------------------------------------------------
_________________________| Unlock: Chapter 6
�������������������������

Ultra Rare [5]

 Goyo Guardian
 Nitro Warrior
 Red Dragon Archfiend
 Stardust Dragon
 Thought Ruler Archfiend

Super Rare [9]

 Big Piece Golem
 Defense Draw
 De-Synchro
 Graceful Revival
 Montage Dragon
 Multiple Piece Golem
 Nitro Synchron 
 Quillbolt Hedgehog
 Sinister Sprocket

Rare [18]

 Destructotron
 Doctor Cranium
 Domino Effect
 Fighting Spirit
 Handcuffs Dragon
 Intercept
 Junk Barrage
 Medium Piece Golem
 Mind Master
 Psi-Impulse
 Psychic Overload
 Psychic Snail
 Shield Warrior
 Spacegate
 Synchro Deflector
 Twin-Barrel Dragon
 Unstable Evolution
 Yamato-no-Kami

Common [48]

 Battle Tuned
 Beast of the Pharaoh
 Book of Eclipse
 Broken Blocker
 Dark Hunter
 Dark Resonator
 Dharc the Dark Charmer
 Emergency Teleport
 Equip Shot
 Fish Depth Charge
 Geartown
 Ghost Gardna
 Gladiator Beast Equeste
 Gladiator Beast War Chariot
 Gonogo
 Izanagi
 Jenis, Lightsworn Mender
 Judgment of Thunder
 Jutte Fighter
 Kinka-byo
 Krebons
 Kunoichi
 Lightsworn Barrier
 Lightsworn Sabre
 Lightwave Tuning
 Magical Android
 Mecha Bunny
 Mind Over Matter
 Mind Protector
 Mirror of Yata
 Needlebug Nest
 Noisy Gnat
 Orb of Yasaka
 Overworked
 Oyster Meister
 Power Filter
 Psi-Station
 Psychic Commander
 Psychic Rejuvenation
 Recycling Batteries
 Remote Revenge
 Silent Strider
 Small Piece Golem
 Sword of Kusanagi
 Telekinetic Shocker
 Telepathic Power
 Turbo Booster
 Twin-Shield Defender

_________________________
�������������������������| Total Cards: 80                               [DC22]
 22: CROSSROADS OF CHAOS |-----------------------------------------------------
_________________________| Unlock: Chapter 5
�������������������������

Ultra Rare [5]

 Black Rose Dragon
 Doomkaiser Dragon
 Revived King Ha Des
 Turbo Warrior
 Urgent Tuning

Super Rare [9]

 Black Garden
 Hanewata
 Lineage of Destruction
 Mark of the Rose
 Psychic Trigger
 Queen of Thorns
 Storm Caller
 Tiger Dragon 
 Tytannial, Princess of Camellias

Rare [18]

 Battle Mania
 Botanical Girl
 Everliving Underworld Cannon
 Gadget Driver
 Iron Chain Dragon
 Iron Chain Snake
 Jade Knight
 Mad Archfiend
 Morphtronic Accelerator
 Morphtronic Boomboxen
 Morphtronic Cameran
 Plaguespreader Zombie
 Prideful Roar
 Psychic Lifetrancer
 Psychokinesis
 Search Striker
 Secret Village of the Spellcasters
 Zombie Mammoth

Common [48]

 Bamboo Scrap
 Card Rotator
 Comrade Swordsman of Landstar
 Confusion Chaff
 Copy Plant
 Cursed Fig
 DNA Checkup
 Doppelganger
 Factory of 100 Machines
 Fragrance Storm
 Gadget Hauler
 Giant Trap Hole
 Gigantic Cephalotus
 Goblin Decoy Squad
 Gozen Match
 Healing Wave Generator
 Horseytail
 Iron Chain Blaster
 Iron Chain Coil
 Iron Chain Repairman
 Miracle Fertilizer
 Morphtransition
 Morphtronic Celfon
 Morphtronic Clocken
 Morphtronic Cord
 Morphtronic Datatron
 Morphtronic Engine
 Morphtronic Magnen
 Morphtronic Monitron
 Morphtronic Radino
 Nettles
 Omega Goggles
 Paralyzing Chain
 Plant Food Chain
 Poison Chain
 Pollinosis
 Power Injector
 Psychic Jumper
 Pursuit Chaser
 Revival Gift
 Seed of Deception
 Synchro Strike
 Teleport
 The White Stone of Legend
 The World Tree
 Trap of the Imperial Tomb
 Turbo Synchron
 Wall of Ivy

____________________
��������������������| Total Cards: 80                                    [DC23]
 23: CRIMSON CRISIS |----------------------------------------------------------
____________________| Unlock: Chapter 6
��������������������

Ultra Rare [5]

 Arcanite Magician/Assault Mode
 Blackwing Armor Master
 Doomkaiser Dragon/Assault Mode
 Hyper Psychic Blaster/Assault Mode
 Red Dragon Archfiend/Assault Mode

Super Rare [9]

 Arcanite Magician
 B.E.S. Big Core MK-2
 Blackwing - Sirocco the Dawn
 Cosmic Fortress Gol'gar
 Dark Strike Fighter
 Hyper Psychic Blaster
 Shining Silver Force
 Turret Warrior 
 Twilight Rose Knight

Rare [18]

 Alien Ammonite
 Alien Overlord
 Assault Beast
 Assault Mode Activate
 Assault Teleport
 Black Salvo
 Debris Dragon
 Dupe Frog
 Flying Fortress SKY FIRE
 Lifeforce Harmonizer
 Planet Pollutant Virus
 Psychic Tuning
 Raptor Wing Strike
 Scanner
 Spirit Force
 Star Blast
 Super Solar Nutrient
 Wall of Thorns

Common [50]

 Arcane Apprentice
 Arcane Barrier
 Assault Counter
 Assault Mercenary
 Assault Overload
 Assault Revival
 Assault Slash
 Bee List Soldier
 Blackwing - Bora the Spear
 Blackwing - Gale the Whirlwind
 Cross-Sword Beetle
 Dark Tinker
 Descending Lost Star
 Desert Protector
 Dimension Fortress Weapon
 Ebon Arrow
 Fake Explosion
 Flip Flop Frog
 Gladiator Beast Samnite
 Half or Nothing
 Hydra Viper
 Hyper Synchron
 Indomitable Gladiator Beast
 Inmato
 Ivy Shackles
 Metaphysical Regeneration
 Morphtronic Boarden
 Morphtronic Forcefield
 Morphtronic Map
 Morphtronic Mix-Up
 Morphtronic Rusty Engine
 Morphtronic Slingen
 Mysterious Triangle
 Night Wing Sorceress
 Nightmare Archfiends
 Prevention Star
 Psychic Sword
 Seed Cannon
 Six Scrolls of the Samurai
 Spell Reactor �RE
 Summon Reactor �SK
 Telekinetic Power Well
 Trap Eater
 Trap Reactor �Y FI
 Trojan Gladiator Beast
 Twin-Sword Marauder
 Vengeful Servant
 Verdant Sanctuary

___________________
�������������������| Total Cards: 80                                     [DC24]
 24: RAGING BATTLE |-----------------------------------------------------------
___________________| Unlock: Defeat Team Satisfaction in Kuroe's Satellite
�������������������  computer (must be done in post-game).

Ultra Rare [5]

 Earthbound Immortal Aslla Piscu
 Earthbound Immoral Ccapac Apu
 Exploder Dragonwing
 Power Tool Dragon
 Trident Dragion 

Super Rare [9]

 Blackwing - Elphin the Raven
 Blackwing Armed wing
 Forbidden Chalice
 Grave of the Super Ancient Organism
 Koa'ki Meiru Powerhand
 Koa'ki Meiru Valafar
 Rockstone Warrior
 Sea Dragon Lord Gishilnodon
 Strong Wind Dragon

Rare [18]

 Against the Wind
 Blackwing - Kalut the Moon Shadow
 Brain Golem
 Calming Magic
 Dark Verger
 Deep Sea Diva
 Delta Crow - Anti Reverse
 Iron Core of Koa'ki Meiru
 Junk Box
 Koa'ki Meiru Ice
 Level Warrior
 Magic Planter
 Morphtronic Remoten
 Morphtronic Repair Unit
 One for One
 Swallow Flip
 Torapart
 Trap Stun

Common [48]

 Alien Dog
 Attack of the Cornered Rat
 Automatic Laser
 Black Whirlwind
 Blackwing - Blizzard the Far North
 Blackwing - Shura the Blue Flame
 Bone Temple Block
 Crimson Fire
 Double Tool C&D
 Emissary from Pandemonium
 Evil Thorn
 Fake Feather
 G.B. Hunter
 Gadget Arms
 Gigastone Omega
 Hedge Guard
 Iron Core Immediate Disposal
 Koa'ki Meiru Doom
 Koa'ki Meiru Drago
 Koa'ki Meiru Guardian
 Lava Dragon
 Level Returner
 Master Gig
 Mermaid Archer
 Mind Trust
 Minoan Centaur
 Miracle Locus
 Mirror of Oaths
 Morphtronic Bind
 Morphtronic Scopen
 Morphtronic Videon
 Natural Tune
 Overdoom Line
 Phoenixian Cluster Amaryllis
 Phoenixian Seed
 Proof of Powerlessness
 Psychic Path
 Reckoned Power
 Reinforced Human Psychic Borg
 Rose Tentacles
 Spined Gillman
 Supremacy Berry
 Thorn of Malice
 Tuner Capture
 Urgent Synthesis
 Vanguard of the Dragon
 Wicked Rebirth
 Wonder Clover

______________________
����������������������| Total Cards: 80                                  [DC25]
 25: ANCIENT PROPHECY |--------------------------------------------------------
______________________| Unlock: Defeat Regulus & Torunka thrice (in post-game)
����������������������

Ultra Rare [5]

 Ancient Fairy Dragon
 Archfiend Zombie-Skull
 Earthbound Immortal Chacu Challhua
 Earthbound Immortal Cusillu 
 XX-Saber Gottoms

Super Rare [9]

 Ancient Sacred Wyvern
 Blackwing - Vayu the Emblem of Honor
 Discord
 Future Visions
 Jester Confit
 Koa'ki Meiru Crusader
 Minefieldriller
 Skill Successor
 Turbo Cannon

Rare [18]

 Ancient Forest
 Core Compression
 Cyborg Doctor
 Fairy Wind
 Falchion Beta
 Flamvell Firedog
 Fortune Lady Fire
 Fortune Lady Light
 Iron Core Luster
 Koa'ki Meiru Hydro Barrier
 Koa'ki Meiru Tornado
 Kuribon
 Magicat
 Reinforce Truth
 Release Restraint Wave
 Slip of Fortune
 Turbo Rocket
 Water Hazard

Common [48]

 A Major Upset
 Advance Draw
 Aegis of the Ocean Dragon Lord
 Ancient Crimson Ape
 Ancient Leaf
 Armed Sea Hunter
 Armored Axon Kicker
 At One with the Sword
 Battle of the Elements
 Battle Teleportation
 Blackwing - Fane the Steel Chain
 Blackwing - Mistral the Silver Shield
 Brain Research Lab
 Core Blaster
 Core Reinforcement
 Damage Translation
 Darksea Float
 Darksea Rescue
 Depth Amulet
 Divine Dragon Aquabizarre
 Emergency Assistance
 Fishborg Blaster
 Flamvell Counter
 Fossil Dig
 Genetic Woman
 Hydro Pressure Cannon
 Imperial Custom
 Infernity Beast
 Jester Lord
 Koa'ki Meiru Boulder
 Koa'ki Meiru Speeder
 Morphtronic Magnen Bar
 Pixie Ring
 Psychic Soul
 Rekindling
 Saber Slash
 Scary Moth
 Shark Cruiser
 Shiny Black "C"
 Silver Wing
 Solidarity
 Spirit Burner
 Sunlight Unicorn
 Sunny Pixie
 Sword of Sparkles
 White Potan
 XX-Saber Faultroll
 XX-Saber Ragigura

________________________
������������������������| Total Cards: 80                                [DC26]
 26: STARDUST OVERDRIVE |------------------------------------------------------
________________________| Unlock: Defeat Yusei's WRGP team on his garage's 
������������������������  computer (must be done post-game)

Ultra Rare [5]

 Blackwing - Silverwind the Ascendant
 Earthbound Immortal Ccarayhua
 Earthbound Immortal Uru
 Earthbound Immortal Wiraqocha Rasca
 Majestic Star Dragon

Super Rare [9]

 Black Brutdrago
 Catoblepas and the Witch of Fate
 Crusader of Endymion
 Divine Grace - Northwemko
 Explosive Magician
 Koa'ki Meiru Rooklord
 Max Warrior
 Reptilianne Hydra
 Seal of Wickedness

Rare [18]

 Fortune Lady Dark
 Fortune Lady Earth
 Fortune Lady Water
 Fortune Lady Wind
 Gemini Counter
 Gemini Spark
 Koa'ki Meiru Sea Panther
 Level Eater
 Lord British Space Fighter
 Majestic Dragon
 Mother Spider
 Nega-Ton Corepanel
 Preparation of Rites
 Raging Mad Plants
 Reptilianne Gorgon
 Savage Colosseum
 Slip Summon
 Spyder Spider

Common [38]

 Appointer of the Red Lotus
 Attack Pheromones
 Bending Destiny
 Dark Spider
 Djinn Presider of Rituals
 Djinn Releaser of Rituals
 Earthbound Wave
 Earthbound Whirlwind
 Energy Bravery
 Enlightenment
 Faustian Bargain
 Fortune's Future
 Gemini Booster
 Ground Spider
 Herculean Power
 Infernity Force
 Infernity Necromancer
 Inherited Fortune
 Insect Neglect
 Iron Core Armor
 Knight of the Red Lotus
 Limit Impulse
 Molting Escape
 Moray of Greed
 Oshaleon
 Quickdraw Synchron
 Regulus
 Relinquished Spider
 Reptilianne Medusa
 Reptilianne Scylla
 Reptilianne Spawn
 Reptilianne Viper
 Ritual Buster
 Ritual of Grace
 Roar of the Earthbound
 Solitaire Magician
 Spider Egg
 Spider Web
 Stardust Xiaolong
 Stygian Dirge
 Swap Frog
 Synchro Barrier
 Time Passage
 Tuned Magician
 Wolf in Sheep's Clothing
 Woodland Archer
 Zero Gardna

_________________________
�������������������������| Total Cards: 80                               [DC27]
 27: ABSOLUTE POWERFORCE |-----------------------------------------------------
_________________________| Unlock: Defeat Team New world on Lazar's computer
�������������������������  at the Stadium (must be done post-game).

Ultra Rare [5]

 Drill Warrior
 Majestic Red Dragon
 Moon Dragon Quilla
 Sun Dragon Inti 
 XX-Saber Hyunlei

Super Rare [9]

 Cards of Consonance
 Dragon Queen of Tragic Endings
 Fiendish Chain
 Garlandolf, King of Destruction
 Gravekeeper's Visionary
 Koa'ki Meiru Urnight
 Oracle of the Sun
 Reptilianne Vaskii
 Witch of the Black Forest

Rare [18]

 Codarus
 Cyber Dragon Zwei
 Dark Bug
 Drill Synchron
 Forgotten Temple of the Deep
 Gravekeeper's Descendant
 Gundari
 Iron Core Specimen Lab
 Lair Wire
 Magic Hole Golem
 Offering to the Immortals
 Pandaborg
 Power Invader
 Power Pickaxe
 Reptilianne Rage
 Shreddder
 Synchro Control
 XX-Saber Garsem

Common [48]

 Advance Force
 Alien Brain
 Apocatequil
 Ascending Soul
 Battle Fader
 Bicular
 Black Potan
 Break! Draw!
 Call of the Reaper
 Changing Destiny
 Consecrated Light
 Core Blast
 Destruct Potion
 Djinn Cursenchanter of Rituals
 Djinn Prognosticator of Rituals
 Fire Ant Ascator
 Gravekeeper's Stele
 Informer Spider
 Inverse Universe
 Machine Assembly Line
 Machine King - 3000 B.C.
 Meteor Flare
 Nature's Reflection
 Ogre of the Scarlet Sorrow
 Oilman
 Pot of Benevolence
 Power Supplier
 Psi-Curse
 Reptilianne Gardna
 Reptilianne Naga
 Reptilianne Servant
 Ritual Cage
 Ritual of Destruction
 Rocket Pilder
 Rose Fairy
 Saber Hole
 Serpent Suppression
 Spiders' Lair
 Supay
 Sword Master
 Temple of the Sun
 Tricular
 Tuner's Scheme
 Unicycular
 Variety Comes Out
 Viper's Rebirth
 Weeping Idol
 Widespread Dud

__________________________
��������������������������| Total Cards: 80                              [DC28]
 28: THE SHINING DARKNESS |----------------------------------------------------
__________________________| Unlock: Defeat Barbara, Kalin, Nico, Sergio and
��������������������������  West thrice (earliest possible unlock: post-game).

Ultra Rare [5]

 Black-Winged Dragon
 Chaos Goddess
 Chaos King Archfiend
 Infernity Doom Dragon
 Splendid Rose

Super Rare [9]

 Bird of Roses 
 Blackwing - Breeze the Zephyr
 Damage Gate
 Herald of Perfection
 Intercept Wave
 Magidog
 Power Frame
 Trust Guardian
 Wattgiraffe

Rare [18]

 Batteryman Fuel Cell
 Blackwing - Gust the Backblast
 Card Breaker
 Cards for Black Feathers
 Cherry Inmato
 Crevice into the Different Dimension
 Delta Tri
 Dread Dragon
 Forbidden Graveyard
 Guard Mines
 Infernity Avenger
 Infernity Inferno
 Into the Void
 Koa'ki Meiru Sandman
 Morphtronic Vacuumen
 Revival Rose
 Ronintoadin
 ZERO-MAX
 
Common [48]

 Ally of Justice Core Destroyer
 Archfiend Interceptor
 Assault Spirits
 Batteryman AAA
 Biofalcon
 Black Thunder
 Blackwing - Backlast
 Blackwing - Bombardment
 Blackwing - Ghibli the Searing Wind
 Black-Winged Strafe
 Blossom Bombardment
 Changer Synchron
 Chaos Trap Hole
 Corridor of Agony
 Dawn of the Herald
 Dragon Laser
 Electromagnetic Shield
 Fariy Archer
 Flare Resonator
 Hunter of Black Feathers
 Infernity Beetle
 Infernity Break
 Infernity Launcher
 Infernity Mirage
 Infernity Randomizer
 Infernity Reflector
 Key Mouse
 Koa'ki Meiru Initialize!
 Koa'ki Meiru Shield
 Leeching the Light
 Lyna the Light Charmer
 Magic Triangle of the Ice Barrier
 Memory Crush King
 Morphtronics, Scramble!
 Phantom Hand
 Power Break
 Pyramid of Wonders
 Second Boost
 Spore
 Synchro Ejection
 Synchro Magnet
 Testudo erat Numen
 The Fountain in the Sky
 Trigon
 Wattcube
 Wattfox
 Wattwoodpecker
 Worm Call

________________________
������������������������| Total Cards: 80                                [DC29]
 29: DUELIST REVOLUTION |------------------------------------------------------
________________________| Unlock: Chapter 6
������������������������

Ultra Rare [5]

 Dragon Knight Draco-Equiste
 Lightning Tricorn 
 Scrap Dragon
 Voltic Bicorn
 Wattchimera

Super Rare [9]

 Amazoness Queen
 Chivalry
 Effect Veiler
 Naturia Bamboo Shoot
 Pot of Duality
 Scrap Chimera
 Thunder Unicorn
 Trident Warrior
 Ultimate Axon Kicker

Rare [18]

 Amazoness Village
 Amazoness Willpower
 Ambitious Gofer
 Anti-Magic Prism
 D.D. Unicorn Knight
 Delta Flyer
 Egotistical Ape
 Horn of the Phantom Beast
 Hypnocorn
 Landoise's Luminous Moss
 Monoceros
 Parallel Selection
 Reanimation Wave
 Scrap Beast
 Scrap Golem
 Scrapstorm
 Synchro Fusionist
 Wiseman's Chalice

Common [48]

 A/D Changer
 Amazoness Fighting Spirit
 Amazoness Sage
 Amazoness Trainee
 Barrier Wave
 Battle Instinct
 Beast Rage
 Beast Rising
 Bicorn Re'em
 Blind Spot Strike
 Chain Whirlwind
 Cursed Armaments
 Damage Eater
 Dash Warrior
 Desperate Tag
 Double Cyclone
 Earthquake Giant
 Elephun
 Final Psychic Ogre
 Howl of the Wild
 Light of Destruction
 Lock Cat
 Mine Mole
 Miracle Synchro Fusion
 Naturia Beans
 Naturia Forest
 Naturia Mosquito
 Paradox Fusion
 Pestilence
 Playful Possum
 Queen's Pawn
 Rhinotaurus
 Scrap Goblin
 Scrap Hunter
 Scrap Rage
 Scrap Sheen
 Scrapyard
 Solemn Warning
 Stronghold Guardian
 Summoning Curse
 Unibird
 Unicorn Beacon
 Uni-Horned Familiar
 Wattbetta
 Wattcannon
 Wattcine
 Wattlemur
 Wattpheasant

______________________
����������������������| Total Cards: 80                                  [DC30]
 30: STARSTRIKE BLAST |--------------------------------------------------------
______________________| Unlock: Defeat Yusei, Jack, and Crow thrice in Single,
����������������������  Tag and Tag Turbo duels (whichever apply; done in the
                        post-game).
Ultra Rare [5]

 Karakuri Shogun mdl 00 "Burei"
 Red Nova Dragon
 Scrap Twin Dragon
 Shooting Star Dragon
 Supreme Arcanite Magician 

Super Rare [9]

 Anarchist Monk Ranshin
 Delg the Dark Monarch
 Different Dimension Ground
 Formula Synchron
 Gaia Drake, the Universal Force
 Karakuri Ninja mdl 339 "Sazank"
 Power Breaker
 Power Giant
 Tuning

Rare [18]

 Blackback
 Blackwing - Abrolhos the Megaquake
 Blackwing - Aurora the Northern Lights
 Chain Dog
 Creation Resonator
 Dance Princess of the Ice Barrier
 Gravity Collapse
 Heat Wave
 Karakuri Bushi mdl 6318 "Muzanichiha"
 Karakuri Merchant mdl 177 "Inashichi"
 Karakuri Showdown Castle
 Lancer Archfiend
 Mirror of the Ice Barrier
 Naturia Cherries
 Scrap Soldier
 Tokkosho of Ghost Destroying
 Tyrant's Temper
 Wattsquirrel

Common [48]

 Attack Gainer
 Axe of Fools
 Barkion's Bark
 Blackwing - Boobytrap
 Blackwing - Etesian of Two Swords
 Cursed Bill
 D2 Shield
 Dark Trap Hole
 Darkworld Shackles
 Defenders Intersect
 Exterio's Fang
 Extra Veiler
 Glow-Up Bulb
 Golden Gearbox
 Half Counter
 Karakuri Anatomy
 Karakuri Klock
 Karakuri Soldier mdl 236 "Nisamu"
 Karakuri Strategist mdl 248 "Nishipachi"
 Karakuri Trick House
 Koa'ki Ring
 Leodrake's Mane
 Medallion of the Ice Barrier
 Mirror Ladybug
 Naturia Pumpkin
 Naturia Stag Beetle
 Necro Linker
 Needle Soldier
 Powersink Stone
 Red Screen
 Reed Butterfly
 Rescue Warrior
 Scrap Crash
 Scrap Lube
 Scrap Searcher
 Star Siphon
 Swift Scarecrow
 Synchro Soldier
 Vanity's Emptiness
 Vice Berserker
 Wattcastle
 Wattdragonfly
 Watthopper
 Wattjustment
 Wattkeeper
 Wattkiwi
 White Elephant's Gift
 Wightmare

_______________________
�����������������������| Total Cards: 80                                 [DC31]
 31: STORM OF RAGNAROK |-------------------------------------------------------
_______________________| Unlock: Defeat Brave, Harald & Dragan in Turbo and/or
�����������������������  Tag Turbo duels (whichever apply; done in post-game)

Ultra Rare [5]

 Atomic Scrap Dragon
 Karakuri Steel Shogun mdl 00X "Bureido"
 Loki, Lord of the Aesir
 Odin, Father of the Aesir
 Thor, Lord of the Aesir

Super Rare [9]

 D.D. Sprite
 Forbidden Lance
 Legendary Six Samurai - Enishi
 Legendary Six Samurai - Kizan
 Legendary Six Samurai - Shi En
 Stardust Shimmer
 The Golden Apples
 Valkyrie of the Nordic Ascendant
 Watthydra

Rare [18]

 Asceticism of the Six Samurai
 Blackwing - Boreas the Sharp
 Doppelwarrior
 Dverg of the Nordic Alfar
 Foolish Return 
 Gleipnir, the Fetters of Fenrir
 Guldfaxe of the Nordic Beasts
 Hope for Escape
 Legendary Six Samurai - Kageki
 Musakani Magatama
 Nordic Relic Gungnir
 Scrap Worm
 Shien's Smoke Signal
 Stardust Phantom
 Svartalf of the Nordic Alfar
 Tanngnjostr of the Nordic Beasts
 Tyr of the Nordic Champions
 Wattberyx

Common [48]

 Barrier Resonator
 Blackboost
 Blackwing - Brisote the Tailwind
 Blackwing - Calima the Haze
 Cosmic Compass
 Divine Relic Mjollnir
 Divine Wind of Mist Valley
 Garmr of the Nordic Beasts
 Gotterdammerung
 Kagemusha of the Six Samurai
 Karakuri Cash Cache
 Karakuri Gold Dust
 Karakuri Ninja mdl 919 "Kuick"
 Karakuri Watchdog mdl 313 "Saizan"
 Legendary Six Samurai - Mizuho
 Legendary Six Samurai - Shinai
 Ljosalf of the Nordic Alfar
 Majioshaleon
 March Towards Ragnarok
 Mimir of the Nordic Ascendant
 Nordic Relic Brisingamen
 Nordic Relic Draupnir
 Nordic Relic Laevateinn
 Odin's Eye
 Resonator Engine
 Scrap Shark
 Shien's Scheme
 Shien's Squire
 Six Strike - Triple Impact
 Solemn Authority
 Symphonic Warrior Basses
 Symphonic Warrior Drumss
 Symphonic Warrior Piaano
 Tanngrisnir of the Nordic Beasts
 Temple of the Six
 Terminal World
 tiki Curse
 Tiki Soul
 Token Stampede
 Token Sundae
 Top Runner
 Tyrant's tirade
 Vylon Matter
 Wattkey
 Wattmole
 Xing Zhen Hu Replica
 Yaksha
 Zero Force

______________________
����������������������| Total Cards: 50                                  [DC32]
 32: SYNCHRO AWAKEN!! |--------------------------------------------------------
______________________| Unlock: Available by default
����������������������

Ultra Rare [4]

 Brionac, Dragon of the Ice Barrier
 Mist Wurm
 Wrath of Neos
 X-Saber Urbellum

Super Rare [6]

 Blizzed, Defender of the Ice Barrier
 Blue-Eyes White Dragon
 Commander Gottoms, Swordmaster
 Mist Valley Shaman
 Worm Erokin
 X-Saber Airbellum

Rare [10]

 Ally of Justice Catastor
 Burst Stream of Destruction
 Cryomancer of the Ice Barrier
 Cyber Dragon
 Dark Magician
 Elemental Hero Neos
 Evolution Burst
 Flamvell Uruquizas 
 Inferno Fire Blast
 Red-Eyes B. Dragon

Common [30]

 Ally of Justice Clausolas
 Ally of Justice Garadholg
 Ally of Justice Rudra
 Berserker Crush
 Blizzard Warrior
 Buster Blader
 Dark Magic Attack
 Detonate
 Dust Tornado
 Flamvell Dragnov
 Flamvell Guard
 Flamvell Magician
 Kuriboh
 Magic Jammer
 Malevolent Nuzzler
 Mask of Weakness
 Mist Valley Soldier
 Mist Valley Thunderbird
 Negate Attack
 Nobleman of Extermination
 Ojama Yellow
 Reinforcements
 Soul Exchange
 Winged Kuriboh
 Worm Apocalypse
 Worm Barses
 Worm Cartaros
 Worm Dimikles
 X-Saber Axel
 X-Saber Uruz

_________________________
�������������������������| Total Cards: 50                               [DC33]
 33: INVASION OF WORMS!! |-----------------------------------------------------
_________________________| Unlock: Available from beginning
�������������������������

Ultra Rare [4]

 Ally of Justice Light Gazer
 Hydro Genex
 Worm King
 X-Saber Wayne

Super Rare [6]

 Flamvell Fiend
 Genex Undine
 Goyo Guardian
 Nitro Warrior
 Royal Knight of the Ice Barrier
 Worm Illidan

Rare [10]

 Ally of Justice Unknown Crusher
 Ally Salvo
 Big Piece Golem
 Flamvell Poun
 Genex Controller 
 Mist Condor
 Nitro Synchron
 Numbing Grub in the Ice Barrier
 Worm Jetelikpse
 X-Saber Galahad

Common [30]

 Adhesion Trap Hole
 Ally of Justice Thousand Arms
 Black Horn of Heaven
 Black Pendant
 Crystal Beast Sapphire Pegasus
 Crystal Raigeki
 Dark Resonator
 Fairy Meteor Crush
 Flamvell Archer
 Genex Power Planner
 Genex Searcher
 Genex Worker
 Ghost Gardna
 Handcuffs Dragon
 Harpie Lady 1
 Michizure
 Mist Valley Watcher
 Mist Valley Windmaster
 Mystical Space Typhoon
 Reese the Ice Mistress
 Riryoku
 Shadow of Eyes
 Share the Pain
 Swift Gaia the Fierce Knight
 Worm Falco
 Worm Gulse
 Worm Hope
 X-Saber Anu Piranha
 X-Saber Palomuro
 X-Saber Pashuul

____________________________
����������������������������| Total Cards: 53                            [DC34]
 34: JUSTICE STRIKES BACK!! |--------------------------------------------------
____________________________| Unlock: Available from beginning
����������������������������

Ultra Rare [7]

 Ally of Justice Cyclone Creator
 Ally of Justice Field Marshal
 Dewloren, Tiger King of the Ice Barrier
 Fabled Raven
 Genex Neutron
 Naturia Beast
 Thermal Genex

Super Rare [6]

 Ally of Justice Cosmic Gateway
 Barrel Dragon
 Dai-sojo of the Ice Barrier
 Genex Solar
 Geo Genex
 Naturia Guardian

Rare [10]

 Ally of Justice Enemy Catcher
 Ally of Justice Searcher
 Ally of Justice Thunder Armor
 Drillroid
 Enemy Controller
 Flamvell Grunika
 Genex Furnace
 Genex Turbine
 Shield Crush
 Worm Noble

Common [30]

 7 Completed
 A Hero Emerges
 Acid Rain
 Ally Mind
 Ally of Justice Nullifier
 Earthquake
 Flamvell Baby
 Gadget Hauler
 Genex Doctor
 Genex Gaia
 Genex Spare
 Light of Intervention
 Mad Archfiend
 Magical Arm Shield
 Medium of the Ice Barrier
 Metalmorph
 Mist Valley Baby Roc
 Mist Valley Executor
 Morphtransition
 Morphtronic Celfon
 Naturia Beetle
 Naturia Rock
 Naturia Vein
 No Entry!!
 Offerings to the Doomed
 Straight Flush
 Trap Jammer
 Turbo Synchron
 Worm Linx
 Worm Millidith

______________________________
������������������������������| Total Cards: 51                          [DC35]
 35: REVIVAL OF THE FABLEDS!! |------------------------------------------------
______________________________| Unlock: Defeat Carly, Mina and Stephanie thrice
������������������������������  in Single and/or Tag Duels (whichever applies;
                                done in post-game).
Ultra Rare [5]

 Black Rose Dragon
 Fabled Valkyrus
 Jurrac Giganoto
 Mist Valley Thunder Lord
 Windmill Genex

Super Rare [6]

 Card Trooper
 Fabled Grimro
 Genex Army
 Jurrac Tyrannus
 Naturia Leodrake
 Worm Queen 

Rare [10]

 Ally of Justice Reverse Break
 Dark Necrofear
 Fabled Gallabas
 Jurrac Velo
 Mark of the Rose
 Mist Valley Apex Avian
 Montage Dragon
 Naturia Rosewhip
 Ultimate Tyranno
 Worm Opera

Common [30]

 Ally of Justice Unlimiter
 Axe of Despair
 Big Evolution Pill
 Destruction Punch
 Fabled Kushano
 Fabled Lurrie
 Genex Blastfan
 Genex Recycled
 Geomancer of the Ice Barrier
 Goblin Zombie
 Hammer Shot
 Hyper Synchron
 Infernal Dragon
 Ivy Shackles
 Jurrac Monoloph
 Jurrac Protops
 Magical Mallet
 Mist Valley Falcon
 Morphtronic Boomboxen
 Mystic Box
 Naturia Antjaw
 Naturia Cosmobeet
 Naturia Spiderfang
 Panther Warrior
 Pilgrim of the Ice Barrier
 Prideful Roar
 Trap Hole
 Twilight Rose Knight
 Worm Prince
 Worm Rakuyeh

______________________
����������������������| Total Cards: 50                                  [DC36]
 36: RULER OF CHAOS!! |--------------------------------------------------------
______________________| Unlock: Defeat Hans, Hermann & Nicolas thrice in Turbo
����������������������  and/or Tag Turbo (whichever applies; done in post-game)

Ultra Rare [4]

 Fabled Leviathan
 Gungnir, Dragon of the Ice Barrier
 Locomotion R-Genex
 Naturia Barkion

Super Rare [6]

 Burial from a Different Dimension
 Fabled Soulkius
 Jurrac Velphito 
 Lava Golem
 Naturia Cliff
 Worm Victory

Rare [10]

 Dark Paladin
 Fabled Krus
 Junk Synchron
 Jurrac Iguanon
 Jurrac Spinos
 R-Genex Overseer
 Samurai of the Ice Barrier
 Smashing Ground
 Threatening Roar
 Worm Solid

Common [30]

 Blackwing - Bora the Spear
 Caravan of the Ice Barrier
 Compulsory Evacuation Device
 Damage Condenser
 Dewdark of the Ice Barrier
 Elemental Hero Flame Wingman
 Elemental Hero Prisma
 Fabled Miztoji
 Fabled Topi
 Fabled Urustos
 Jurrac Brachis
 Jurrac Ptera
 Naturia Dragonfly
 Naturia Sunflower
 Naturia Tulip
 Newdoria
 Nobleman of Crossout
 R-Genex Crusher
 R-Genex Magma
 R-Genex Turbo
 Rush Recklessly
 Shadow Spell
 Shock Troops of the Ice Barrier
 Spell of Pain
 Time Wizard
 Ultimate Ancient Gear Golem
 Vorse Raider
 Widespread Ruin
 Worm Tentacles
 Worm Ugly

______________________________
������������������������������| Total Cards: 57                          [DC37]
 37: WHIRLWIND OF DRAGUNITY!! |------------------------------------------------
______________________________| Unlock: Defeat Akiza, Leo, Luna, and Trudge in
������������������������������  Single Duel, Tag Duel, Turbo Duel and/or Tag
                                Turbo Duel (whichever applies; do in post-game)
Ultra Rare [5]

 Ally of Justice Decisive Armor
 Dragunity Knight - Gae Bulg
 Dragunity Knight - Gae Dearg
 Fabled Ragin
 Vindikite R-Genex

Super Rare [6]

 Ally of Justice Omni-Weapon
 Dragunity Dux
 Fabled Ashenveil
 General Grunard of the Ice Barrier
 Jurrac Titano
 Worm Zero

Rare [14]

 Ally of Justice Cycle Reader
 Ancient Fairy Dragon
 Book of Moon
 Dragunity Phalanx
 Dragunity Tribus
 Elemental Hero Shining Flare Wingman
 Elemental Hero Stratos
 Naturia Horneedle
 Power Tool Dragon
 R-Genex Ultimum
 Red Dragon Archfiend
 Stardust Dragon
 Ultimate Offering
 Worm Warlord

Common [32]

 Ally of Justice Quarantine
 Archfiend of Gilfer
 Brain Control
 Cyber Twin Dragon
 Debris Dragon
 Destiny Draw
 Destiny Hero - Malicious
 Dragunity Darkspear
 Dragunity Legionnaire
 Fabled Dyf
 Fabled Oltro
 Golden Ladybug
 Green Baboon, Defender of the Forest
 Jurrac Guaiba
 Jurrac Stauriko
 Kuribon
 Naturia Fruitfly
 Naturia Hydrangea
 Night Assailant
 Offering to the Snake Deity
 Pixie Ring
 R-Genex Accelerator
 R-Genex Oracle
 Shield Wing
 Skill Drain
 Spellbreaker of the Ice Barrier
 The Shallow Grave
 United We Stand
 Vice Dragon
 Waboku
 Worm Xex
 Worm Yagan

_________________________
�������������������������| Total Cards: 53                               [DC38]
 38: GENEX'S ONSLAUGHT!! |-----------------------------------------------------
_________________________| Unlock: Defeat Facility Chief, Lawton, Malcolm,
�������������������������  Ramon and Syd thrice (must be done in post-game).

Ultra Rare [7]

 Dragunity Knight - Trident
 Dragunity Knight - Vajrayana
 Genex Ally Duradark
 Genex Ally Triarm
 Jurrac Meteor
 Naturia Landoise
 The Fabled Rubyruda

Super Rare [6]

 Dragunity Primus Pilus
 General Raiho of the Ice Barrier
 Genex Ally Powercell
 The Fabled Cerburrel
 The Fabled Unicore
 White Night Dragon

Rare [10]

 Arcana Knight Joker
 Blade Knight
 Defender of the Ice Barrier
 Dragunity Militum
 Elemental Hero Necroshade
 Genex Ally Remote
 Icarus Attack
 Jurrac Herra 
 Naturia Butterfly
 The Fabled Catsith

Common [30]

 Botanical Lion
 Cyberdark Horn
 Different Dimension Dragon
 Discord
 Divine Wrath
 Dragunity Brandistock
 Dragunity Javelin
 Elemental Hero Darkbright
 Genex Ally Changer
 Genex Ally Solid
 Genex Ally Volcannon
 Jester Lord
 Jurrac Aeolo
 Jurrac Dino
 Jurrac Gallim
 Limiter Removal
 Megamorph
 Naturia Ladybug
 Naturia Strawberry
 Nightmare Penguin
 Polymerization
 Rigorous Reaver
 Royal Oppression
 Sacred Spirit of the Ice Barrier
 The Fabled Chawa
 The Fabled Ganashia
 The Fabled Nozoochee
 The Flute of Summoning Kuriboh
 Warlock of the Ice Barrier
 Warrior Lady of the Wasteland

_________________________
�������������������������| Total Cards: 51                               [DC39]
 39: PULSE OF TRISHULA!! |-----------------------------------------------------
_________________________| Unlock: Duel against all (128) duelists in storyline
�������������������������  mode. (Can only unlock in post-game)

Ultra Rare [5]

 Ancient Flamvell Deity
 Genex Ally Axel
 Genex Ally Triforce
 Naturia Exterio
 Trishula, Dragon of the Ice Barrier

Super Rare [6]

 Dragunity Knight - Barcha
 General Gantala of the Ice Barrier
 Genex Ally Receiver
 Naturia White Oak
 Neo Flamvell Sabre
 The Fabled Kudabbi 

Rare [10

 Anti-Spell Fragrance
 Assault Armor
 Dragunity Pilum
 Elemental Hero Terra Firma
 Elemental Hero Woodsman
 Fabled Dianaira
 Genex Ally Bellflame
 Grave Squirmer
 Neo Flamvell Hedgehog
 The Fabled Kokkator

Common [30]

 Alligator's Sword Dragon
 Cyberdark Edge
 De-Fusion
 Dragunity Angusticlavii
 Dragunity Corsesca
 Dragunity Partisan
 Exploder Dragon
 Genex Ally Birdman
 Genex Ally Chemistrer
 Genex Ally Crusher
 Hate Buster
 Infernity Necromancer
 Instant Fusion
 King of the Swamp
 Masked Dragon
 Monster Reincarnation
 Naturia Mantis
 Naturia Ragweed
 Naturia Stinkbug
 Neo Flamvell Garuda
 Neo Flamvell Origin
 Neo Flamvell Shaman
 Phoenix Wing Wind Blast
 Red-Eyes Darkness Metal Dragon
 Secret Guards of the Ice Barrier
 Snipe Hunter
 Strategist of the Ice Barrier
 The Fabled Peggulsus
 Trap Dustshoot
 Wall of Illusion

_______________________
�����������������������| Total Cards: 55                                 [DC40]
 40: VYLON'S DESCENT!! |-------------------------------------------------------
_______________________| Unlock: Defeat all shopkeepers (including Iranami) and
�����������������������  duel runner clerks thrice. This can only be done in
                         the post-game.
Ultra Rare [4]

 Gem-Knight Ruby
 Gem-Knight Topaz
 Lavalval Dragon
 Vylon Epsilon

Super Rare [6]

 Gem-Knight Alexandrite
 Gem-Knight Aquamarine
 Laval Judgment Lord
 Laval the Greater
 Tualatin 
 Vylon Sigma

Rare [15]

 Cyber End Dragon
 Gandora the Dragon of Destruction
 Gem-Armadillo
 Gem-Enhancement
 Laval Miller
 Laval Warrior
 Majestic Red Dragon
 Majestic Star Dragon
 Rainbow Dragon
 Silent Swordsman LV3
 Soaring Eagle Above the Searing Land
 Summoned Skull
 Vylon Cube
 Vylon Material
 Vylon Soldier

Common [30]

 Aussa the Earth Charmer
 Card Ejector
 Cyberdark Keel
 D.D. Crow
 Elemental Hero Ocean
 Foolish Burial
 Gellenduo
 Gem-Knight Fusion
 Gem-Knight Garnet
 Gem-Knight Sapphire
 Gem-Knight Tourmaline
 Gem-Merchant
 Kayenn, the Master Magma Blacksmith
 Kunai with Chain
 Laval Burner
 Laval Forest Sprite
 Level Eater
 Magflare the Molten Swordsman
 Maha Vailo
 Molten Whirlwind Wall
 My Body as a Shield
 Necro Gardna
 Nimble Momonga
 Searing Fire Wall
 Skill Successor
 Slate Warrior
 Spear Cretin
 Trap Stun
 Vylon Charger
 Vylon Vanguard
_____________________________
�����������������������������| Total Cards: 58                           [DC41]
 41: STEELSWARM'S INVASION!! |-------------------------------------------------
_____________________________| Unlock: Complete all 10 duel puzzles (5 at Nico
�����������������������������  and West's Hideout, 5 at Bootleg in DAIMON Area)

Ultra Rare [8]

 Daigusto Eguls
 Evigishki Soul Ogre
 Gem-Knight Emerald
 Laval Twin Slayer
 Steelswarm Caucastag
 Steelswarm Girastag
 Vylon Delta
 Vylon Ohm

Super Rare [6]

 Caam, Serenity of Gusto
 Daigusto Gulldos
 Evigishki Mind Augus
 Gishki Chain
 Silent Swordsman LV5
 Thought Ruler Archfiend

Rare [14]

 Armed Dragon LV10
 Armed Dragon LV7
 Ceremonial Mirror Meditation
 Contact with Gusto
 Cyberdark Dragon
 Gishki Marker
 Horus the Black Flame Dragon LV8
 Infestation Wave
 Steelswarm Caller
 Steelswarm Moth
 Steelswarm Scout
 Tyrant Dragon
 Windaar, Sage of Gusto 
 XYZ-Dragon Cannon

Common [30]

 Black Salvo
 Blast Held by a Tribute
 Blessings for Gusto
 Cyberdark Impact!
 Emperor Sem
 First Step Towards Infestation
 Gishki Abyss
 Gishki Ceremonial Mirror
 Gishki Erial
 Gishki Shadow
 Gishki Vanity
 Gusto Egul
 Gusto Gulldo
 Gusto Thunbolt
 Karma Cut
 Kelbek
 Krebons
 Magical Android
 Puppet Master
 Senju of the Thousand Hands
 Sonic Bird
 Star Blast
 Steelswarm Cell
 Steelswarm Gatekeeper
 Steelswarm Mantis
 The Tricky
 Volcanic Counter
 Volcanic Rocket
 Wynn the Wind Charmer
 Wynnda, Priestess of Gusto

_________________________
�������������������������| Total Cards: 50                               [DC42]
 42: OMEGA'S JUDGEMENT!! |-----------------------------------------------------
_________________________| Unlock: Defeat Klaus, Misaki, and Toru thrice in
�������������������������  Single Duel, Tag Duel, Turbo and Tag Turbo Duels
                           (whichever apply).
Ultra Rare [4]

 Evigishki Tetrogre
 Steelswarm Hercules
 Vylon Alpha
 Vylon Omega

Super Rare [6]

 Daigusto Sphreeze
 Gem-Knight Citrine
 Gem-Knight Prism Aura 
 Laval Stannon
 Silent Swordsman LV7
 Steelswarm Longhorn

Rare [10]

 Arcana Force EX - The Light Ruler
 Gem-Knight Crystal
 Gishki Noelia
 Gusto Skwirl
 Laval Cannoneer
 Sacred Phoenix of Nephthys
 Steelswarm Needle
 Vylon Hapt
 Vylon Prism
 Vylon Sphere

Common [30]

 Advanced Ritual Art
 Arcana Force 0 - The Fool
 Athena
 Battle Fader
 Copycat
 Drastic Drop Off
 Elemental Hero Gaia
 Elemental Hero Voltic
 Eria the Water Charmer
 Forbidden Arts of the Gishki
 Freed the Brave Wanderer
 Future Fusion
 Gishki Eater
 Guardian Angel Joan
 Hand of Nephthys
 Infestation Ripples
 Manju of the Ten Thousand Hands
 Means of Infestation
 Mystic Tomato
 Pyroxene Fusion
 Reeze, Whirlwind of Gusto
 Steelswarm Genesoid
 Steelswarm Sentinel
 Tender of the Laval Volcano
 Timeater
 Vylon Component
 Vylon Element
 Vylon Stella
 Vylon Tetrah
 Wall of Revealing Light

________________
����������������| Total Cards: 32                                        [DC43]
 43: EXTRA PACK |--------------------------------------------------------------
________________| Unlock: Do Klaus' apartment sidequest (available Ch. 6+)
����������������

Ultra Rare [2]

 Darklord Zerato 
 Grandmaster of the Six Samurai

Super Rare [4]

 Allure of Darkness
 Gladiator Beast Octavius
 Prime Material Dragon
 Royal Firestorm Guards

Rare [5]

 Blazewing Butterfly
 Darknight Parshath
 Lonefire Blossom
 Skreech
 Test Tiger

Common [21]

 Abyssal Kingshark
 Aztekipede, the Worm Warrior
 Cranium Fish
 Dark Grepher
 Deepsea Macrotrema
 Defensive Tactics
 Dragon Ice
 Fossil Tusker
 Gemini Summoner
 Gladiator Beast Torax
 Golden Flying Fish
 Il Blud
 Metabo Globster
 Mormolith
 Ocean's Keeper
 Phantom Dragonray Bronto
 Security Orb
 Thousand-Eyes Jellyfish
 Tongue Twister
 Veil of Darkness
 Volcanic Rocket

__________________
������������������| Total Cards: 40                                   44 [DC44]
 44: EXTRA PACK 2 |------------------------------------------------------------
__________________| Unlock: Make Toru your tag partner and revisit Crash Town
������������������  for some scenes (post-game only; requires doing Sergio's
                    amnesia sidequest first)
Ultra Rare [2]

 Colossal Fighter/Assault Mode
 Guardian of Order

Super Rare [4]

 Avenging Knight Parshath
 Ehren, Lightsworn Monk
 Rose, Warrior of Revenge
 Tempest Magician

Rare [6]

 Charge of the Light Brigade
 Dark Voltanis 
 Herald of Orange Light
 Magical Exemplar
 Super-Ancient Dinobeast
 Synchro Change

Common [28]

 Alien Kid
 Aurkus, Lightsworn Druid
 Bone Crusher
 Cactus Fighter
 Code A Ancient Ruins
 Counselor Lily
 Cyber Shark
 Dark General Freed
 Flame Spirit Ignis
 Gladiator Beast Retiari
 Grapple Blocker
 Hand of the Six Samurai
 Izanami
 Maiden of the Macabre
 Maniacal Servant
 Night's End Sorcerer
 Nimble Musasabi
 Overdrive Teleporter
 Prime Material Falcon
 Rai-Jin
 Rai-Mei
 Royal Swamp Eel
 Seed of Flame
 Submarine Frog
 Telekinetic Charging Cell
 Totem Dragon
 Treacherous Trap Hole
 Vanquishing Light

__________________
������������������| Total Cards: 40                                      [DC45]
 45: EXTRA PACK 3 |------------------------------------------------------------
__________________| Unlock: Complete Misaki's Spirit World event (requires
������������������  unlocking Spirit World first; see sidequests section)

Ultra Rare [2]

 Battlestorm
 XX-Saber Gardestrike

Super Rare [4]

 Card Guard
 Gateway of the Six
 Koa'ki Meiru Maximus
 Swallow's Nest

Rare [6]

 Gravekeeper's Priestess
 Hardened Armed Dragon 
 King of the Beasts
 Revival of the Immortals
 XX-Saber Emmersblade
 Yellow Baboon, Archer of the Forest

Common [28]

 Alchemist of Black Spells
 Beast Striker
 Berserking
 Cactus Bouncer
 Core Transport Unit
 Djinn Disserere of Rituals
 Dragonic Guard
 Earthbound Linewalker
 Earthbound Revival
 Flamvell Commando
 Gemini Scorpion
 Greed Grado
 Immortal Ruler
 Koa'ki Meiru Beetle
 Koa'ki Meiru Ghoulungulate
 Koa'ki Meiru Gravirose
 Koa'ki Meiru War Arms
 Metabo-Shark
 Moja
 Overwhelm
 Pseudo Space
 Psychic Emperor
 Reptilianne Poison
 Rinyan, Lightsworn Rogue
 Shire, Lightsworn Spirit
 Super-Nimble Mega Hamster
 The Dragon Dwelling in the Deep
 XX-Saber Fulhelmknight

__________________________________
����������������������������������| Total Cards: 64                      [DC46]
 46: WORLD CHAMPIONSHIP EDITION 1 |--------------------------------------------
__________________________________| Unlock: Defeat first 6 CPU duel opponents
����������������������������������  ("Moja" through "Tiki Curse") thrice.

Ultra Rare [4]

 Blue-Eyes Shining Dragon
 Red-Eyes Darkness Metal Dragon
 Sinister Serpent
 Sorcerer of Dark Magic

Super Rare [6]

 Elemental Hero Electrum
 Mind Control 
 Silent Swordsman LV7
 Van'Dalgyon the Dark Dragon Lord
 Victory Dragon
 Violet Witch

Rare [12]

 Abyss Soldier
 Copycat
 Deep Diver
 Elemental Hero Necroshade
 Exarion Universe
 Gilford the Lightning
 Kinetic Soldier
 Red-Eyes Black Metal Dragon
 Satellite Cannon
 Toon Dark Magician Girl
 Watapon
 Winged Rhynos

Common [42]

 Archfiend Marmot of Nefariousness
 Armor Breaker
 Battle Warrior
 Beast Fangs
 Beastking of the Swamps
 Beautiful Headhuntress
 Book of Secret Arts
 Bubble Blaster
 Bubble Illusion
 Burst Return
 Clay Charge
 Clown Zombie
 Cockroach Knight
 Dark Artist
 Dark Energy
 Darkfire Dragon
 Dragon Treasure
 Dragoness the Wicked Knight
 Electro-Whip
 Elf's Light
 Faith Bird
 Insect Armor with Laser Cannon
 Invigoration
 Kaibaman
 Laser Cannon Armor
 Legendary Sword
 Lord of D.
 Mysterious Puppeteer
 Mystical Moon
 Petit Dragon
 Prevent Rat
 Protector of the Throne
 Pumpking the King of Ghosts
 Rare Fish
 Silver Bow and Arrow
 Steel Shell
 The Flute of Summoning Dragon
 The Little Swordsman of Aile
 Trap Master
 Versago the Destroyer
 Vile Germs
 Violet Crystal

__________________________________
����������������������������������| Total Cards: 64                      [DC47]
 47: WORLD CHAMPIONSHIP EDITION 2 |--------------------------------------------
__________________________________| Unlock: Obtain 34 CPU Duel opponents
����������������������������������

Ultra Rare [4]

 Chimeratech Fortress Dragon 
 Destiny Hero - Plasma
 Elemental Hero Divine Neos
 Harpie's Feather Duster 

Super Rare [6]

 Arcana Knight Joker
 Dandylion
 Destiny Hero - Malicious
 Dimensional Prison
 Elemental Hero Stratos
 Hidden Armory

Rare [12]

 Dark Calling
 Dark Magician Girl
 Destiny Draw
 Evil Hero Infernal Prodigy
 Evil Hero Infernal Sniper
 Evil Hero Malicious Fiend
 Evil Hero Wild Cyclone
 Gaia Plate the Earth Giant
 Gate Guardian
 Magician of Black Chaos
 Sauropod Brachion
 Unity

Common [42]

 Acid Trap Hole
 Amazon of the Seas
 Beastly Mirror Ritual
 Bickuribox
 Black Luster Ritual
 Black Luster Soldier
 Black Magic Ritual
 D - Counter
 Dark Magic Curtain
 Dark Rabbit
 Dragonic Attack
 Eatgaboon
 Eternal Dread
 Fiend's Mirror
 Giltia the D. Knight
 Goblin Fan
 Hamburger Recipe
 Harpie's Pet Dragon
 House of Adhesive Tape
 Hungry Burger
 Judgment of Pharaoh
 Kanan the Swordmistress
 Kunai with Chain
 Labyrinth Tank
 Magical Labyrinth
 Man-eating Black Shark
 Millennium Shield
 Mystical Sheep #1
 Over Destiny
 Parrot Dragon
 Pendulum Machine
 Reverse Trap
 Revoke Fusion
 Rude Kaiser
 Sage's Stone
 Thousand Knives
 Toon Alligator
 Wall Shadow
 Weather Report
 Yu-Jo Friendship
 Zera Ritual
 Zera the Mant

__________________________________
����������������������������������| Total Cards: 64                      [DC48]
 48: WORLD CHAMPIONSHIP EDITION 3 |--------------------------------------------
__________________________________| Unlock: Obtain 48 CPU Duel opponents
����������������������������������

Ultra Rare [4]

 Gorz the Emissary of Darkness
 Last Will
 Tualatin
 White-Horned Dragon

Super Rare [6]

 Blue-Eyes Ultimate Dragon
 Dragon Master Knight
 Five-Headed Dragon
 Light and Darkness Dragon
 Scapegoat
 Splendid Venus

Rare [12]

 Armoroid
 Belial - Marquis of Darkness
 Carrierroid
 Elemental Hero Inferno
 Fiendish Engine Omega ("Omega" denotes the symbol, not the word "Omega")
 Gaap the Divine Soldier
 Inferno Reckless Summon
 Owner's Seal
 Phantom Skyblaster
 Puppet Master
 The Big Saturn
 Union Attack 
 
Common [42]

 Alligator's Sword
 Berfomet
 Blast Sphere
 Chimera the Flying Mythical Beast
 Collected Power
 Cyber-Tech Alligator
 Dungeon Worm
 Elemental Hero Heat
 Elemental Hero Lady heat
 Elemental Hero Voltic
 Firewing Pegasus
 Fortress Whale
 Fortress Whale's Oath
 Garma Sword
 Garma Sword Oath
 Germ Infection
 Graceful Dice
 Gruesome Goo
 Invitation to a Dark Sleep
 Jigen Bakudan
 Meteor B. Dragon
 Molten Behemoth
 Monster Tamer
 Mountain
 Multiply
 Mystical Refpanel
 Neo the Magic Swordsman
 Paralyzing Potion
 Robotic Knight
 Ryu-Ran
 Salamandra
 Skull Dice
 Spear Cretin
 Steel Ogre Grotto #2
 Sword of Deep-Seated
 Swordstalker
 Three-Headed Geedo
 Time Machine
 Wall of Illusion
 Warrior Elimination
 Wasteland
 Whiptail Crow

__________________________________
����������������������������������| Total Cards: 64                      [DC49]
 49: WORLD CHAMPIONSHIP EDITION 4 |--------------------------------------------
__________________________________| Unlock: Obtain 7 CPU Tag Duel opponents
����������������������������������

Ultra Rare [4]

 Dark Simorgh
 Gold Sarcophagus
 Green Baboon, Defender of the Forest
 Kuraz the Light Monarch 

Super Rare [6]

 Armed Dragon LV10
 D.D. Assailant
 Doomcaliber Knight
 Fog King
 Fossil Dyna Pachycephalo
 Necrophace

Rare [12]

 Anti-Spell Fragrance
 Blizzard Dragon
 Hunter Owl
 Inferno Tempest
 Masked Chopper
 Metal Shooter
 Terra Firma Gravity
 The Tricky
 Tricky Spell 4
 Valkyrion the Magna Warrior
 Vortex Trooper
 Winged Kuriboh LV9

Common [42]

 Alligator's Sword Dragon
 Alpha the Magnet Warrior
 Amazoness Chain Master
 Ancient Lamp
 Archfiend of Gilfer
 Beta the Magnet Warrior
 Boneheimer
 Brain Crusher
 Call of the Earthbound
 Cyber Harpie Lady
 Cyber Shield
 Earthshaker
 Electormagnetic Bagworm
 Embodiment of Apophis
 Fairy King Truesdale
 Flame Dancer
 Gadget Soldier
 Gamma the Magnet Warrior
 Garuda the Wind Spirit
 La Jinn the Mystical Genie of the Lamp
 Legacy of Yata-Garasu
 Magic Formula
 Makiu, the Magical Mist
 Masked Beast Des Gardius
 Ready for Intercepting
 Rigorous Reaver
 Rocket Warrior
 Seal of the Ancients
 Servant of Catabolism
 Shapesnatch
 Souleater
 Spirit of Flames
 Summoner of Illusions
 Sword of Dark Destruction
 Sword of Dragon's Soul
 The Illusory Gentleman
 The Mask of Remnants
 Timeater
 Vorse Raider
 Windstorm of Etaqua
 Wolf Axwielder
 Zoma the Spirit

__________________________________
����������������������������������| Total Cards: 64                      [DC50]
 50: WORLD CHAMPIONSHIP EDITION 5 |--------------------------------------------
__________________________________| Unlock: Obtain 12 CPU Tag Duel opponents
����������������������������������

Ultra Rare [4]

 Athena
 Temple of the Kings
 Tethys, Goddess of Light
 Tragoedia

Super Rare [6]

 Armityle the Chaos Phantom
 Elemental Hero Prisma
 Marshmallon
 The Wicked Avatar
 The Wicked Dreadroot
 The Wicked Eraser

Rare [12]

 Elemental Hero Ocean
 Elemental Hero Terra Firma
 Elemental Hero Woodsman 
 Evil Dragon Ananta
 Fiend's Sanctuary
 Gallis the Star Beast
 Hecatrice
 Magician's Valkyria
 Mystical Beast of Serket
 Phantom Beast Rock-Lizard
 Phantom Beast Thunder-Pegasus
 Valhalla, Hall of the Fallen

Common [42]

 A Feint Plan
 Ancient Telescope
 Baron of the Fiend Sword
 Blue Medicine
 Burning Spear
 Castle Walls
 Cloning
 Curse of Fiend
 Darkness Approaches
 Deal of Phantom
 De-Spell
 Exile of the Wicked
 Fengsheng Mirror
 Fiend Comedian
 Gilgarth
 Grappler
 Gravedigger Ghoul
 Gust
 Gust Fan
 Hidden Soldiers
 Jellyfish
 Kairyu-Shin
 Krokodilus
 Last Day of Witch
 Man-Eating Treasure Chest
 Marshmallon Glasses
 Megazowler
 Nutrient Z
 Raimei
 Relieve Monster
 Remove Trap
 Silent Doom
 Snake Fang
 Sorcerer of the Doomed
 Soul Rope
 Spell of Pain
 Stim-Pack
 The Inexperienced Spy
 The Selection
 Trap of Darkness
 Two-Pronged Attack
 Viser Des

__________________________________
����������������������������������| Total Cards: 64                      [DC51]
 51: WORLD CHAMPIONSHIP EDITION 6 |--------------------------------------------
__________________________________| Unlock: Obtain 16 CPU Tag Duel opponents
����������������������������������

Ultra Rare [4]

 Alector, Sovereign of Birds
 Angel O7 
 Beast King Barbaros
 Ring of Destruction

Super Rare [6]

 Arcana Force EX - The Light Ruler
 Beast Machine King Barbaros �r
 Burial from a Different Dimension
 Dark Bribe
 Exodius the Ultimate Forbidden Lord
 Phantom of Chaos

Rare [12]

 Genesis Dragon
 Golden Homunculus
 Helios - The Primordial Sun
 Helios Duo Megistus
 Helios Trice Megistus
 Hero's Bond
 Legendary Fiend
 Machine Lord �r
 Metal Reflect Slime
 Mezuki
 Shutendoji
 The Flute of Summoning Kuriboh

Common [42]

 Appropriate
 Armored Glass
 Battle Ox
 Castle of Dark Illusions
 Crawling Dragon
 Dark Chimera
 Dian Keto the Cure Master
 Dragon Zombie
 Driving Snow
 Elemental Hero Knospe
 Elemental Hero Mudballman
 Elemental Hero Poison Rose
 Elemental Hero Steam Healer
 Final Flame
 Goblin's Secret Remedy
 Gyakutenno Megami
 Hero Ring
 Hero Spirit
 Horn Imp
 Inspection
 Judge Man
 Karbonala Warrior
 Koumori Dragon
 Major Riot
 Metal Guardian
 Mooyan Curry
 Ookazi
 Prohibition
 Ring of Defense
 Rock Ogre Grotto #1
 Rose Bud
 Sogen
 Solomon's Lawbook
 Sparks
 The Grave of Enkindling
 The Regulation of Tribe
 The Snake Hair
 Treasure Map
 Tyhone
 Yami
 Zanki
 Zombie Warrior

__________________________________
����������������������������������| Total Cards: 64                      [DC52]
 52: WORLD CHAMPIONSHIP EDITION 7 |--------------------------------------------
__________________________________| Unlock: Obtain 12 CPU Turbo Duel opponents
����������������������������������

Ultra Rare [4]

 Elemental Hero Absolute Zero
 Exchange of the Spirit
 Ice Queen
 White Night Queen

Super Rare [6]

 Dark End Dragon
 Destiny Hero - Disk Commander
 Light End Dragon 
 Nurse Reficule the Fallen One
 Thunder King Rai-Oh
 White Night Dragon

Rare [12]

 Botanical Lion
 Burden of the Mighty
 Chaos Burst
 Cold Enchanter
 Dark Cure
 Darkness Destroyer
 Emperor Sem
 Grave Squirmer
 Grinder Golem
 Mad Reloader
 Victoria
 Voltic Kong

Common [42]

 Aqua Dragon
 Bait Doll
 Bracchio-raidus
 Brutal Potion
 Crimson Sunbird
 Crystal Counter
 Crystal Pair
 Crystal Release
 Crystal Tree
 Damage Polarizer
 Dark Elf
 Edge Hammer
 Flame Cerebrus
 Follow Wind
 Forest
 Fusion Guard
 Gale Dogra
 Giant Red Seasnake
 Goddess of Whim
 Hand Destruction
 Hero's Rule 2
 Kid Guard
 Lava Battleguard
 Light Laser
 Machine Conversion Factory
 Mech Bass
 Metal Detector
 Metalzoa
 Mushroom Man
 Mystic Probe
 Power of Kaishin
 Raise Body Heat
 Return Soul
 Rogue Doll
 Ruthless Denial
 Ryu-Kishin
 Skelengel
 Steel Scorpion
 Swamp Battleguard
 Sword Arm of Dragon
 World Suppression
 Zoa

__________________________________
����������������������������������| Total Cards: 64                      [DC53]
 53: WORLD CHAMPIONSHIP EDITION 8 |--------------------------------------------
__________________________________| Unlock: Obtain 16 CPU Turbo Duel opponents
����������������������������������

Ultra Rare [4]

 Armory Arm
 Shield Wing
 Sixth Sense
 Stardust Dragon/Assault Mode

Super Rare [6]

 Fortress Warrior
 Ido the Supreme Magical Force
 Neos Wiseman
 Red-Eyes Wyvern
 Tuningware
 Vice Dragon

Rare [12]

 Assault Armor 
 Card Ejector
 Chaos-End Master
 Elemental Hero Gaia
 Elemental Hero Ice Edge
 Evil Blast
 Exploder Dragon
 Kasha
 Machina Force
 Red Ogre
 Spell Striker
 Sphere of Chaos

Common [42]

 Anti Raigeki
 Basic Insect
 Big Insect
 Breath of Light
 Call of Darkness
 Call of the Grave
 Chakra
 Commander Covington
 Cosmo Queen
 Crawling Dragon #2
 Dangerous Machine Type-6
 Eradicating Aerosol
 Eternal Drought
 Fiend Kraken
 Garoozis
 Giant Flea
 Give and Take
 Gokibore
 Great White
 Griffore
 Gryphon Wing
 Hercules Beetle
 Insect Imitation
 Killer Needle
 Life Absorbing Machine
 Limiter Overload
 Machina Defender
 Machina Sniper
 Machina Soldier
 Meteor Dragon
 Miniaturize
 Pyro Clock of Destiny
 Resurrection of Chakra
 Sengenjin
 Shadow Spell
 Shine Palace
 Torike
 Tri-Horned Dragon
 Ushi Oni
 Virus Cannon
 White Hole
 Wolf

__________________________________
����������������������������������| Total Cards: 68                      [DC54]
 54: WORLD CHAMPIONSHIP EDITION 9 |--------------------------------------------
__________________________________| Unlock: Get 8 CPU Tag Turbo Duel opponents
����������������������������������

Ultra Rare [4]

 Colossal Fighter 
 Elemental Hero Great Tornado
 Junk Gardna
 Lightning Warrior

Super Rare [6]

 Darkness Neosphere
 Elemental Hero The Shining
 Guardian Eatos
 Junk Archer
 Koa'ki Meiru Bergzak
 The Tyrant Neptune

Rare [12]

 Blackwing - Zephyrus the Elite
 Elemental Hero Neos Knight
 Elemental Hero Nova Knight
 Gaia Knight, The Force of Earth
 Orichalcos Shunoros
 Parallel World Fusion
 Road Warrior
 Scarred Warrior
 Seven Swords Warrior
 Snowman Eater
 Vision Hero Adoration
 Vision Hero Trinity

Common [46]

 A Hero Lives
 Andro Sphinx
 Backup Warrior
 Barox
 Black Feather Beacon
 Black Return
 Blackwing - Jetstream the Blue Sky
 Blackwing - Jin the Rain Shadow
 Blackwing - Kochi the Daybreak
 Burning Skull Head
 Charubin the Fire Knight
 Clear Vice Dragon
 Clear World
 Deepsea Shark
 Elemental Hero Flash
 Flame Ghost
 Frequency Magician
 Fusionist
 Gottoms' Emergency Call
 Junk Blader
 Junk Collector
 Junk Defender
 Junk Forward
 Kaminari Attack
 Kamionwizard
 Magna Drago
 Mask Change
 Masked Hero Goka
 Masked Hero Vapor
 Mavelus
 Miracle's Wake
 Phantom Magician
 Pride of the Weak
 Pyramid of Light
 Quick-Span Knight
 Road Synchron
 Skull Conductor
 Skull Flame
 Sonic Chick
 Sphinx Teleia
 Supersonic Skull Flame
 Synchro Blast Wave
 Synchronized Realm
 Theinen the Great Sphinx
 Tune Warrior
 Water Spirit

___________________________________
�����������������������������������| Total Cards: 68                     [DC55]
 55: WORLD CHAMPIONSHIP EDITION 10 |-------------------------------------------
___________________________________| Unlock: Get 9 CPU Tag Turbo Duel opponents
�����������������������������������

Ultra Rare [4]

 Hundred Eyes Dragon
 Stygian Sergeants
 Underground Arachnid
 Zeman the Ape King

Super Rare [6]

 Armored Bee
 Cyber Eltanin
 Justice Bringer
 Poseidon Giant Beetle
 Stygian Security
 The Atmosphere

Rare [10]

 Coat of Justice
 Darklord Asmodeus
 Darklord Desire
 Darklord Edeh Area
 Darklord Superbia
 Frozen Fitzgerald 
 Infernity Destroyer
 Lion Alligator
 Starlight Road
 Transforming Sphere

Common [48]

 Ape Fighter
 Ape Magician
 Amphibious Bugroth
 Battle Waltz
 Big One Warrior
 Blizzard Princess
 Boost Warrior
 Bri Synchron
 Card of Sacrifice
 Closed Forest
 Cyber Larva
 Cyber Saurus
 Dark Diviner
 Dark Flattop
 Dokurorider
 Dragonic Tactics
 Eccentric Boy
 Flower Wolf
 Gauntlet Warrior
 Golem Dragon
 Happy Lover
 Ice Master
 Infernity Archfiend
 Infernity Dwarf
 Infernity Guardian
 Lancer Lindwurm
 Marine Beast
 Musician King
 Ojama Blue
 Ojama Country
 Ojama Red
 Pragtical
 Regretful Rebirth
 Revival of Dokurorider
 Roaring Earth
 Samurai Sword Baron
 Scrubbed Raid
 Shield Worm
 Spawn Alligator
 Spirit of the Harp
 Stygian Street Patrol
 Synchro Gift
 Synchro Material
 Troposphere
 Tuner's Barrier
 Vermillion Sparrow
 Warm Worm
 Worm Bait

___________________________________
�����������������������������������| Total Cards: 67                     [DC56]
 56: WORLD CHAMPIONSHIP EDITION 11 |-------------------------------------------
___________________________________| Unlock: Obtain other 10 World Champ. packs
�����������������������������������

Ultra Rare [4]

 Malefic Paradox Dragon
 Meklord Emperor Granel
 Meklord Emperor Skiel
 Meklord Emperor Wisel

Super Rare [6]

 Chevalier de Fleur
 Malefic Cyber End Dragon
 Malefic Stardust Dragon
 Malefic Truth Dragon 
 Sorciere de Fleur
 X-Saber Souza

Rare [12]

 Barbaroid, the Ultimate Battle Machine
 Blaze Fenix, the Burning Bombardment Bird
 Crimson Mefist
 Dark Highlander
 Driven Daredevil
 Fallen Angel of Roses
 Ignition Beast Volcannon
 Koalo-Koala
 Malefic Blue-Eyes White Dragon
 Malefic Rainbow Dragon
 Queen Angel of Roses
 Z-ONE

Common [45]

 Blockman
 Blue Rose Dragon
 Castle Gate
 Cyber Dinosaur
 Danipon
 Dreamsprite
 Dust Lord Ash Gash
 Emes the Infinity
 Familiar Knight
 Fleur Synchron
 Gem-Turtle
 Gishki Beast
 Gladiator Beast Lanista
 Goka, the Pyre of Malice
 Greed Quasar
 Inferno Hammer
 Laval Lancelord
 Liberty at Last!
 Machina Cannon
 Malefic Claw Stream
 Malefic Parallel Gear
 Malefic Red-Eyes B. Dragon
 Malefic World
 Meklord Fortress
 Mosaic Manticore
 Naturia Eggplant
 Necro Fleur
 Peten the Dark Clown
 Phantom Beast Cross-Wing
 Phantom Beast Wild-Horn
 Puppet King
 Rancer Dragonute
 Rare Metal Dragon
 Rose Witch
 Sacred Knight Joan
 Scrap Orthros
 Sergeant Electro
 Snap Dragon
 Supply
 Sweet Corn
 The Dragon Dwelling in the Cave
 The Unfriendly Amazon
 Tree Otter
 Twinheaded Beast
 Vampire Koala

___________________________
���������������������������| Total Cards: 50                             [DC57]
 57: ACCELERATION 1ST GEAR |---------------------------------------------------
___________________________| Unlock: Chapter 4
���������������������������

Ultra Rare [4]

 Speed Spell - Angel Baton
 Speed Spell - Reinforcement of the Army
 Speed Spell - Soul Release 
 Speed Spell - The End of the Storm

Super Rare [6]

 Speed Spell - Emergency Teleport
 Speed Spell - Gap Storm
 Speed Spell - Shift Down
 Speed Spell - Silver Contrails
 Speed Spell - Smashing Ground
 Speed Spell - Vision Wind

Rare [12]

 Speed Spell - Acceleration Limiter
 Speed Spell - Accelerator Draw
 Speed Spell - Dash Pilfer
 Speed Spell - Final Attack
 Speed Spell - Fissure
 Speed Spell - Mind Control
 Speed Spell - Mystical Space Typhoon
 Speed Spell - Scapegoat
 Speed Spell - Speed Energy
 Speed Spell - Speed Fusion
 Speed Spell - Tremendous Fire
 Speed Spell - Tribute to the Doomed

Common [28]

 Speed Spell - Back to Square One
 Speed Spell - Bait Doll
 Speed Spell - Book of Moon
 Speed Spell - Chaos End
 Speed Spell - Dark Core
 Speed Spell - De-Fusion
 Speed Spell - Double Summon
 Speed Spell - Final Destiny
 Speed Spell - Gold Sarcophagus
 Speed Spell - Hammer Shot
 Speed Spell - Instant Fusion
 Speed Spell - Magical Mallet
 Speed Spell - Mystic Box
 Speed Spell - Nobleman of Crossout
 Speed Spell - Nobleman of Extermination
 Speed Spell - Offerings to the Doomed
 Speed Spell - Overboost
 Speed Spell - Reload
 Speed Spell - Riryoku
 Speed Spell - Shield Crush
 Speed Spell - Soul Exchange
 Speed Spell - Soul Taker
 Speed Spell - Special Hurricane
 Speed Spell - Stray Lambs
 Speed Spell - The Shallow Grave
 Speed Spell - The Warrior Returning Alive
 Speed Spell - Tornado
 Speed Spell - Twister

___________________________
���������������������������| Total Cards: 50                             [DC58]
 58: ACCELERATION 2ND GEAR |---------------------------------------------------
___________________________| Unlock: Chapter 6
���������������������������

Ultra Rare [4]

 Speed Spell - Miracle Fusion
 Speed Spell - Monster Reborn
 Speed Spell - Power Baton
 Speed Spell - Summon Close

Super Rare [6]

 Speed Spell - Book of Life
 Speed Spell - Card Destruction
 Speed Spell - Foolish Burial
 Speed Spell - Limiter Removal
 Speed Spell - Monster Reincarnation
 Speed Spell - Speed Storm

Rare [12]

 Speed Spell - A Wingbeat of Giant Dragon
 Speed Spell - Allure of Darkness
 Speed Spell - Charge of the Light Brigade
 Speed Spell - Creature Swap
 Speed Spell - Destiny Draw
 Speed Spell - Enemy Controller
 Speed Spell - Giant Trunade
 Speed Spell - Insect Imitation
 Speed Spell - My Body as a Shield
 Speed Spell - One for One
 Speed Spell - Overload Fusion
 Speed Spell - Shrink

Common [28]

 Speed Spell - Ancient Leaf
 Speed Spell - Ancient Rules
 Speed Spell - Battle Tuned
 Speed Spell - Count Up
 Speed Spell - Dark Factory of Mass Production
 Speed Spell - Diffusion Wave-Motion
 Speed Spell - Earthbound Whirlwind
 Speed Spell - Faustian Bargain
 Speed Spell - Fiend's Sanctuary
 Speed Spell - Fires of Doomsday
 Speed Spell - Gladiator Proving Ground
 Speed Spell - Moray of Greed
 Speed Spell - Pot of Avarice
 Speed Spell - Rapid Shotwing
 Speed Spell - Reactor Pod
 Speed Spell - Recycling Batteries
 Speed Spell - Saber Slash
 Speed Spell - Salvage
 Speed Spell - Slowdown Machine
 Speed Spell - Solar Recharge
 Speed Spell - Sonic Buster
 Speed Spell - Stamping Destruction
 Speed Spell - Summon Speeder
 Speed Spell - Summoner's Art
 Speed Spell - Swing of Memories
 Speed Spell - Tail Swipe
 Speed Spell - Trade-In
 Speed Spell - Wild Nature's Release

_________________________
�������������������������| Total Cards: 50                               [DC59]
 59: ACCELERATION FINISH |-----------------------------------------------------
_________________________| Unlock: Chapter 6
�������������������������

Ultra Rare [4]

 Speed Spell - Confiscation
 Speed Spell - Painful Choice
 Speed Spell - The Forceful Sentry
 Speed Spell - Tyrant Force

Super Rare [6]

 Speed Spell - Cold Wave
 Speed Spell - Curse of Fate
 Speed Spell - Heavy Storm
 Speed Spell - Metamorphosis
 Speed Spell - Pot of Duality
 Speed Spell - Speed Jammer

Rare [12]

 Acceleration Zone
 Des Accelerator
 Full Throttle
 Slip Stream
 Slowdown Trap
 Speed Booster
 Speed Edge
 Speed Spell - Brain Control
 Speed Spell - Final Countdown
 Speed Spell - Half Seize
 Speed Spell - Last Will
 Speed Spell - Tuning 

Common [28]

 Speed Spell - Advanced Ritual Art
 Speed Spell - Burial from a Different Dimension
 Speed Spell - Cards of Consonance
 Speed Spell - Chain Strike
 Speed Spell - Contract with the Abyss
 Speed Spell - Dawn of the Herald
 Speed Spell - Earth Chant
 Speed Spell - Forbidden Chalice
 Speed Spell - Forbidden Lance
 Speed Spell - High Speed Crash
 Speed Spell - Ignition
 Speed Spell - Inferno Reckless Summon
 Speed Spell - Miracle Synchro Fusion
 Speed Spell - Overtune
 Speed Spell - Preparation of Rites
 Speed Spell - Psychokinesis
 Speed Spell - Rekindling
 Speed Spell - Scrapstorm
 Speed Spell - Speed Force
 Speed Spell - Star Force
 Speed Spell - Stardust Shimmer
 Speed Spell - Swallow's Nest
 Speed Spell - Synchro Defuse
 Speed Spell - Synchro Return
 Speed Spell - Telekinetic Power Well
 Speed Spell - Tune Up 123
 Speed Spell - Upstart Goblin
 Speed Spell - Zero Reverse

___________________
�������������������| Total Cards: All                                    [DC60]
 60: ALL AT RANDOM |-----------------------------------------------------------
___________________| Unlock: Obtain all other packs + find 95% of all cards
�������������������

 All at Random is essentially all other card packs and structure decks rolled
 into one. Rarities stay the same, though. There is no "All at Random" entry
 for the in-game Card List.

 
|�����|________________________________________________________________________
||���||������������������������������������������������������������������������
||___|| SIDEQUESTS                                                       [SDQS]
|     |________________________________________________________________________
|_____|������������������������������������������������������������������������

 Lawd, what a long chapter. Well, now that the plot's over, there's a lot of
 little miniquests and such that can be done. The first thing Toru & Misaki'll
 say is that Bootleg's Tag-Team service is open, and allows the player (and
 his/her tag partner) to tag duel teams around the game.

 01) Amnesia ........................................................... SQ01
 02) Cipher Madness .................................................... SQ02
 03) Dexter's Dilemma .................................................. SQ03
 04) I Ain't Lion ...................................................... SQ04
 05) Jack's Slacks ..................................................... SQ05
 06) Journey Home ...................................................... SQ06
 07) Luck Key .......................................................... SQ07
 08) Mina's Machines ................................................... SQ08
 09) Power of Love ..................................................... SQ09
 10) Satellite Scraps .................................................. SQ10
 11) Star Chips ........................................................ SQ11
 12) The Spirit World .................................................. SQ12
 13) Upstairs .......................................................... SQ13
 14) Wait for Me! ...................................................... SQ14
 15) White Knight ...................................................... SQ15
 16) Zero Admittance ................................................... SQ16

_______________________
�����������������������
AMNESIA          [SQ01]
_______________________
�����������������������
 Available: Post-Game

 Visit the Mine to find our ol' pal Sergio! Turns out he didn't plummet to his
 death, but instead just hit his noggin' and got amnesia. [Seriously, he
 probably fell 2 feet off-screen and got brained on a rock!] After talking to
 him, tell West & Nico of the news for a touching reunion scene. Speak with
 Sergio once more, then fetch [Sergio's Pendant] in the next-door tunnel. This
 will make him remember, etc., and he'll become a regular duelist, after he's
 relocated to Satisfaction Town (in-between crossroads and hideout). There's
 no actual reward.

_______________________
�����������������������
CIPHER MADNESS   [SQ02]
_______________________
�����������������������
 Available: Post-Game

 Enter Blister's room to start the event. Both men will have made a cipher (a
 type of poetic code) and want the protagonist to solve 'em. These appear as
 key items in the form of "Bolt's Cipher" and "Blister's Cipher," naturally.

 Bolt's riddle: "An early afternoon coffee break. Amidst all the happy
 couples, it's always a table for one." That's simple: it's the Fountain Plaza
 table near the coffee shop. Blister's riddle: "The difference between rivals
 on the field was using their names at the shop. In town, only names remain."
 That one's a bit harder: it's the "Ramon's Diner" sign in Satisfaction Town.
 The rewards are Reinforced Human Psychic Borg and Trap Stun, respectively.

 Return to the two, tell whose was harder (it matters not), and get the final
 cipher, appropriately named "Cipher of Blister and Bolt". It reads: "If you
 don't follow in someone else's tracks, you might tip over and mess yourself
 up." This riddle's a bit more abstract, but one might be able to piece it
 together. The answer? The overturned cart in the mine, which contains the
 "Dark Grepher" card. That pretty much ends the event...no further reward.

_______________________
�����������������������
DEXTER'S DILEMMA [SQ03]
_______________________
�����������������������
 Available: Start of Chapter 6

 In the Fountain Plaza, a little nerdling...I mean, smart kid (Dexter) will
 reveal -- if talked to -- that he's researching cards. Basically, he'll say
 the name of a card, and once one is shown to him (i.e. it's in the player's
 possession), he'll give a reward. Here's the order, card wanted, and card
 given, in that order:

 1) Dark Grepher --------------------> D.D. Warrior Lady 
 2) Revived King Ha Des -------------> Creature Swap
 3) Speed Spell - Enemy Controller --> D.D. Crow
 4) Dimensional Prison --------------> Swift Scarecrow
 5) Speed Spell - Deceased Synchron -> Synchron Explorer

 Most of these cards are pretty easy to get (check pack list). There's a free
 "Revived King Ha Des" in the DAIMON Area's locked 4F apartment, but requires
 the Luck-Key sidequest to be done. Additionally, finishing the Spirit World
 quest earns a free Dimensional Prison, although it's available earlier (Rossi
 in the DAIMON duel runner shop has it as a prize); it's also in the "World
 Championship Edition 2" pack. The hardest might be the Deceased Synchron
 Speed Spell, which isn't available in any pack. Instead, it's available on
 the "Highway" map accessible from duel runner shops' computer. It doesn't
 unlock until that part in Chapter 6 is completed though, and going through
 Survival repeatedly to pick up cards can try one's patience.
 
 Anyway, besides the prizes, he doesn't give anything worthwhile, so...yeah.

_______________________
�����������������������
I AIN'T LION     [SQ04]
_______________________
�����������������������
 Available: Post-Game

 This quest has two prerequisites besides finishing the plot: (1) Misaki can't
 be the tag partner (2) one must have unlocked the Spirit World already. With
 those done, speak to Misaki at Toru's garage to learn her deep dark wish: to
 meet a lion. Now, make her the tag partner and find Regulus at the Spirit
 World. This starts a fairly hilarious exchange between the predator and the
 prey, and results in one having to duel Regulus as a stall tactic. [This
 starts automatically.] The reward for this wish fulfillment is the "Naturia
 Barkion" LV6 Synchro. Misaki automatically leaves as tag partner, too, for
 some reason. Finishing this event should unlock the "Extra Pack 3" pack.

_______________________
�����������������������
JACK'S SLACKS    [SQ05]
_______________________
�����������������������
 Available: Post-Game

 Speak with Jack at the Stadium to learn he's trying his hand at fashion
 designing (!?), and wants the protagonist to spread the word about his
 clothes. The "King Replica Model" outfit is obtained at this time, and must
 be worn to complete this event. [NOTE: If player's character is female, the
 "Witch's Dress" is obtained in place of the KRM.] Jack wants opinions from
 people who wear...overalls. That's right! Speak to the following people at
 these locations:

 � Bass (Satellite)
 � Rossi (DAIMON Area duel runner shop)
 � Corse (DAIMON Area Underground Arena)

 Return to Jack for the compensation: the DWE-X engine, which probably blows
 the other engines out of the water. And, the outfit gets to be kept, too.

_______________________
�����������������������
JOURNEY HOME     [SQ06]
_______________________
�����������������������
 Available: Post-Game

 To unlock this event, first do Sergio's amnesia event. Once done, speak with
 Toru to learn he's itchin' to return to his hometown. Make him the tag partner
 and revisit the place; after a little reminiscing, it'll be a tag duel against
 West and Nico. Most unfair duel in the game? Yeah. The kids are gonna get
 spanked, although Toru's AI is so fixated on summoning Scrap Dragon, he may
 screw up field advantage. To commemorate the visit, the children give a gift
 of the "Cards of Consonance" Spell. This crappy event actually unlocks the
 "Extra Pack 2" pack at the card shop, though, so it's worthwhile.

_______________________
�����������������������
LUCK KEY         [SQ07]
_______________________
�����������������������
 Available: Chapter 6+

 This event can be done as soon as the Fountain Plaza's available. Once inside
 Yusei's garage, exit into the alley (north door) to find Sumetana. Speak with
 him for a "minigame" regarding three chests; pick any of 'em to automatically
 get the "Lucky Item," a key to somewhere. Well, it unlocks the DAIMON Area
 apartment's 4F suite, which contains a few items: 2 Star chips, Suit Style
 (outfit), KPC-000 (duel runner CPU) and Shield Wing (card). The CPU in
 particular outclasses what's available at the time, so be sure to equip it!

_______________________
�����������������������
MINA'S MACHINES  [SQ08]
_______________________
�����������������������
 Available: Post-Game

 Misaki must be the tag partner to continue the sidequest (Mina hints at her
 involvement). Visit the Securities building -- which is the exit right near
 the DAIMON Area apartment -- and speak to our blue-haired lass to start the
 event. Misaki'll ask for the J-ACK-A parts, which should be at any junk shop;
 she'll then disband the tag team. Visit the Satellite duel runner shop and
 tell Kuroe about the parts to get 'em for free. Make sure to pick the correct
 option, or Misaki (at the garage) will send the player back to exchange 'em.

 Once the right ones are brought, the reward soon becomes evident: Mina's
 repaired the broken Fake Jack Atlas robot, which can now be a regular duel
 opponent. Mina also gives the Lambda Frame for duel runners -- it's pretty
 competitive with the other ones.

_______________________
�����������������������
POWER OF LOVE    [SQ09]
_______________________
�����������������������
 Available: Post-Game

 To start this event, first Tag Duel Angie/Nelson (DAIMON Area's underground
 arena) thrice. At Bootleg, select Angie as your tag partner and leave the
 bar...to run into her ex-boyfriend, Morrison! [Remember him from the last
 game? Weird age difference...] Morrison and Graton will initiate an immediate
 tag duel -- they use the LIGHT Fabled and Lightsworn archetypes, and can be a
 handful. If the event is lost, Angie leaves as tag partner (don't worry, the
 event can be replayed). If the event's won, Nelson gives the player a prize:
 Hardened Armed Dragon! Additionally, this event is the only way to unlock
 Morrison and Graton as normal duelists -- they can be found at the DAIMON
 Area apartment complex henceforth.

_______________________
�����������������������
SATELLITE SCRAPS [SQ10]
_______________________
�����������������������
 Available: Post-Game

 To see this event, Misaki must be the tag partner. In the slum section of
 Satellite, there's a defunct Ghost moping around. Normally he does nothing;
 however, with Misaki's intervention, she'll fix that bad boy up. He'll then
 appear in the southern district as a gatekeeper/watchdog. The reward for
 this good deed: the Duel Phantom, a sweet-looking duel runner frame.
_______________________
�����������������������
STAR CHIPS       [SQ11]
_______________________
�����������������������
 Available: Chapter 4+

 Near the duel runner shop is Kazuhiro, a blonde-haired NPC carrying on his
 sister's quest of collecting Star Chips. Remember all those things found on
 the ground or won in CPU duels? Yeah, this guy wants 'em. He'll allow the
 player to exchange them for cards with alternate pictures, outfits, duel
 disks and even a duel runner frame. Note that most of the best stuff isn't
 available until the post-game, so...yeah.
  ____ ______________________________________________________________________
 | ## | PRIZE OBTAINED                                                       |
 |����|����������������������������������������������������������������������|
 | 05 | Alternate Picture Card Set 1 (Blue-Eyes White Dragon)                |
 | 05 | Alternate Picture Card Set 2 (Dark Magician)                         |
 | 05 | Alternate Picture Card Set 3 (Red-Eyes B. Dragon)                    |
 | 05 | Alternate Picture Card Set 4 (Dark Magician Girl)                    |
 | 05 | Alternate Picture Card Set 5 (Gilford the Lightning)                 |
 | 05 | Alternate Picture Card Set 6 (Cyber Dragon)                          |
 | 05 | Alternate Picture Card Set 7 (Cyber End Dragon)                      |
 | 10 | Alternate Picture Card Set 8 (Kuriboh)                               |
 | 10 | Alternate Picture Card Set 9 (Dark Magician)                         |
 | 10 | Wild Style (outfit)                                                  |
 | 10 | The Enforcers (outfit)                                               |
 | 15 | Dark Signer (outfit)                                                 |
 | 05 | K.C. Mass Production Disk (duel disk)                                |
 | 05 | Academia Disk (Red) (duel disk)                                      |
 | 10 | Dark Signer Disk (duel disk)                                         |
 | 05 | Custom Color: Blue (duel disk)                                       |
 | 25 | Omega Hawk (duel runner frame)                                       |
 |____|______________________________________________________________________|

_______________________
�����������������������
THE SPIRIT WORLD [SQ12]
_______________________
�����������������������
 Available: Post-Game

 When strolling through the scenic Fountain Plaza, one may have wondered what
 that weird northern door is for. It's locked and has seemingly no way to open
 it! Well, it can only be opened after beating the WRGP tournament (post-game)
 and with a little work.

 First thing, that door takes three keys to unlock. These are obtained in the
 following places in any order:

 � Stadium's right-hand room (speak with Lazar) --> Fight: Team New World
 � Satellite duel runner shop (speak with Kuroe) -> Fight: Team Satisfaction
 � Yusei's Garage (speak with Bruno) -------------> Fight: Yusei's WRGP Team
 
 Speak with the computer's owner, then inspect the gadget itself to initiate
 a 3- or 4-round fights with opponents past. These are not tournament-style
 duels, though, and each duel in the series starts anew (i.e. no cards carry
 over in-between fights) EXCEPT for LP totals. That's probably to make it more
 of an endurance challenge. Beating each trial earns a "key" card: Mind Control
 (Stadium), Torrential Tribute (Satellite), and Gold Sarcophagus (the Garage).

 NOTE: Doing Lazar's computer event unlocks the "Absolute Powerforce" pack.
       Doing Yusei's computer event unlocks the "Stardust Overdrive" pack.
       Doing Kuroe's computer event unlocks the "Raging Battle" pack.

 Once all three "keys" are collected, the door will open --IF-- you notified
 the owners about the weird duels. Otherwise, that sucker's clamped shut. In
 the dark room beyond, there's an invisible Star Chip on the right-hand side, 
 plus a weird letter that says: "The people managed the unstoppable flow by
 dividing it into '12'. The path to take is the path at hand. Any mistakes
 shall return to the beginning. 9, 0, 3, 0, and finally 12. There you will find
 a world that defies all reason."

 The reference might be a little too obvious, eh? Through the crevice into the
 dork dimension (hurrr!), one arrives at bizzaro Crash Town. Here, one must
 use the clue to reach the final screen; any others reset it. Of course, the
 "unstoppable flow" is that of "time," and the numbers reference the hours.
 So, to solve the puzzle, head: West, North, East, North, North. [Luckily,
 this only has to be done once.]

 At the end is the Spirit World, the place featured in the last Yu-Gi-Oh
 game. The wise sage Torunka appears in his kid form, and congratulates the
 player on arriving. His reward? The "Dimensional Prison" card. Always a good
 trap to have, but it's been available for awhile now...still, good to get a
 free one. Additionally, beating Torunka in a duel gives the option to change
 one's facial features "permanently"...that is, until the next time one wants
 to. Completely random, but some people like that jazz.

 Torunka and Regulus will become regular duel opponents at this point. Don't
 forget to loot the chests almost hidden in the south part of the area! They
 contain: Giant Trunade, Missing Ring (duel disk), Stuffed Collar Uniform,
 5730 DP, and a Star Chip. NOTE: If you're playing as a female, the Sailor
 Uniform will replace the Stuffed Collar Uniform as a prize.
 
_______________________
�����������������������
UPSTAIRS         [SQ13]
_______________________
�����������������������
 Available: Chapter 6+

 Speak with Klaus to learn there's some weird noise happening upstairs, and
 it's got him a bit miffed. This dialogue opens up the apartment's 3F. Visit
 the floor and duel Lenny, who won't let anyone past 'til they beat him. Then,
 simply enter the left-hand room to find Larry and Lug; a bit of discourse'll
 make them quieter. Klaus' reward is the DWE-CG engine, which outclasses all
 the stuff available at that time, and even afterwards it ain't too shabby.

_______________________
�����������������������
WAIT FOR ME!     [SQ14]
_______________________
�����������������������
 Available: Post-Game

 Initiate this quest by speaking to Stephanie in the Fountain Plaza. Apparently
 the coffee shop's in a crisis and Steph needs the player to pass out coffee
 coupons to rich people in suits. Such people are:

 � Alvaro (Stadium)
 � Mina (DAIMON Area Securities Bldg.)
 � Nelson (DAIMON Area underground duel arena)
 � Seria (Stadium)

 Return to Stephanie to obtain the "Waiter Tuxedo".

_______________________
�����������������������
WHITE KNIGHT     [SQ15]
_______________________
�����������������������
 Available: Post-Game

 This event is available after beating Sherry three times in a Turbo Duel
 (seemingly). Speak with Randsborg at the Stadium and he'll want to meet her
 to educate her in knightly ways. Unfortunately, he doesn't have his own duel
 runner, so Sherry decides to duel the player in Randsborg's stead. Winning
 the duel earns the "Golden Shield Disk" from Randsborg, a replica of his own.
 [Losing allows the event to be replayed.]

_______________________
�����������������������
ZERO ADMITTANCE  [SQ16]
_______________________
�����������������������
 Available: Post-Game

 I guess this could be considered a "sidequest". Visit the Facility, north of
 Bootleg, to find the entrance blocked by a Guard Robot and the Facility Chief
 nowhere in sight. For some reason, the player'll have to duel the robot to
 gain entrance. (It uses a lockdown/burn deck...yawn.) Once defeated, a "D.D.
 Assailant" is earned from the head honcho. Now one can explore the facility
 and find new jailers to duel, as well as duel those who got locked up earlier
 (Malcolm, Lawton, Syd, etcetera).


|�����|________________________________________________________________________
||���||������������������������������������������������������������������������
||___|| STRUCTURE DECK LIST                                              [STRC]
|     |________________________________________________________________________
|_____|������������������������������������������������������������������������

 As said elsewhere, structure decks are available at shops, offering a premade
 deck for 2000 DP. The store changes SDs every 10 duels, cycling through to
 the other SDs that haven't yet been purchased. To see an SD overview, one must
 go to: Duelist Menu -> Deck Construction -> Upper-Left Button -> Read Recipe
 -> Sample Recipe. Whew. [Also found are non-SD premade decks, such as those
 found in rental duels.] Note that most decks contain forbidden cards, so they
 often can't be used as-is.

 01) 5D's Starter Deck ................................................. SD01
 02) Blaze of Destruction .............................................. SD02
 03) Curse of Darkness ................................................. SD03
 04) Dinosaur's Rage ................................................... SD04
 05) Dragon's Roar ..................................................... SD05
 06) Dragunity Legion .................................................. SD06
 07) Fury from the Deep ................................................ SD07
 08) Invincible Fortress ............................................... SD08
 09) Lord of the Storm ................................................. SD09
 10) Lost Sanctuary .................................................... SD10
 11) Machina Mayhem .................................................... SD11
 12) Machine Re-Volt ................................................... SD12
 13) Rise of the Dragon Lords .......................................... SD13
 14) Spellcaster's Command ............................................. SD14
 15) Spellcaster's Judgment ............................................ SD15
 16) Surge of Radiance ................................................. SD16
 17) The Dark Emperor .................................................. SD17
 18) Warrior's Strike .................................................. SD18
 19) Warrior's Triumph ................................................. SD19
 20) Zombie Madness .................................................... SD20
 21) Zombie World ...................................................... SD21

______________________
����������������������|                                                  [SD01]
01) 5D's STARTER DECK |--------------------------------------------------------
______________________| Unlock: Available from beginning
����������������������

MONSTERS [20]

 Battle Footballer
 Blazing Inpachi
 Crimson Ninja
 Frequency Magician
 Giga Gagagigo
 Goblin Attack Force
 Hayabusa Knight
 Hyper Synchron
 Junk Synchron
 Level Warrior
 Marauding Captain
 Powered Tuner
 Quillbolt Hedgehog
 Rapid Warrior
 Speed Warrior
 Synchron Explorer
 Tune Warrior
 Turret Warrior
 Warrior Lady of the Wasteland
 Water Spirit

SPELLS [10]

 Banner of Courage
 Enemy Controller
 Half Shut
 Hammer Shot
 Monster Reincarnation
 Reinforcement of the Army
 Synchron Boost
 The Warrior Returning Alive
 Twister
 Unstable Evolution

TRAPS [10]

 Defense Draw
 Dust Tornado
 Graceful Revival
 Limit Reverse
 Magic Jammer
 Raigeki Break
 Scrap-Iron Scarecrow
 Secret Barrel
 Trap Hole
 Wild Tornado

EXTRA DECK [3]

 Gaia Knight, the Force of Earth
 Junk Destroyer
 Junk Warrior

_________________________
�������������������������|                                               [SD02]
02) BLAZE OF DESTRUCTION |-----------------------------------------------------
_________________________| Unlock: ???
�������������������������

MONSTERS [18]

 Blazing Inpachi
 Fox Fire
 Gaia Soul the Combustible Collective
 Great Angus
 Infernal Flame Emperor
 Inferno (2)
 Little Chimera
 Molten Zombie
 Raging Flame Sprite
 Solar Flare Dragon (2)
 Thestalos the Firestorm Monarch
 UFO Turtle (3)
 Ultimate Baseball Kid (2)

SPELLS [15]

 Dark Room of Nightmare
 Heavy Storm
 Level Limit - Area B (2)
 Meteor of Destruction
 Molten Destruction (2)
 Mystical Space Typhoon
 Necklace of Command
 Nobleman of Crossout
 Pot of Greed
 Premature Burial
 Reload
 Snatch Steal
 Tribute to the Doomed

TRAPS [7]

 Backfire (2)
 Call of the Haunted
 Dust Tornado (2)
 Jar of Greed
 Spell Shield Type-8

______________________
����������������������|                                                  [SD03]
03) CURSE OF DARKNESS |--------------------------------------------------------
______________________| Unlock: Chapter 2 (after dueling Gordon)
����������������������

MONSTERS [18]

 Axe Dragonute (2)
 Diabolos, King of the Abyss
 Giant Orc (3)
 Goblin Zombie
 Lich Lord, King of the Underworld
 Malice Doll of Demise (2)
 Mask of Darkness
 Mist Archfiend
 Mystic Tomato
 Plague Wolf
 Prometheus, King of the Shadows
 Spirit Reaper
 Stealth Bird (2)

SPELLS [13]

 Ectoplasmer (2)
 Giant Trunade
 Heavy Storm
 Magical Mallet
 Megamorph
 Mystical Space Typhoon
 Nightmare's Steelcage
 Nobleman of Crossout
 Pot of Avarice
 Recurring Nightmare
 Shield Crush
 Sword of Dark Rites

TRAPS [9]

 Crush Card Virus
 Dark Mirror Force
 Deck Devastation Virus (2)
 Dimension Wall (2)
 Eradicator Epidemic Virus
 Just Desserts
 Magic Cylinder

____________________
��������������������|                                                    [SD04]
04) DINOSAUR'S RAGE |----------------------------------------------------------
____________________| Unlock: Start of Chapter 2
��������������������

MONSTERS [19]

 Babycerasaurus
 Black Ptera
 Black Stego
 Black Tyranno
 Dark Driceratops
 Gilasaurus (2)
 Hydrogeddon (2)
 Hyper Hammerhead (2)
 Kabazauls
 Mad Sword Beast
 Miracle Jurassic Egg
 Oxygeddon
 Sabersaurus
 Super Conductor Tyranno
 Tyranno Infinity
 Ultimate Tyranno

SPELLS [12]

 Big Evolution Pill
 Heavy Storm
 Jurassic World
 Lightning Vortex
 Magical Mallet (2)
 Megamorph
 Mesmeric Control
 Mystical Space Typhoon
 Riryoku
 Sebek's Blessing
 Tail Swipe

TRAPS [9]

 Fossil Excavation
 Goblin Out of the Frying Pan
 Hunting Instinct
 Magical Arm Shield
 Malfunction
 Negate Attack
 Seismic Shockwave
 Survival Instinct
 Volcanic Eruption

__________________
������������������|                                               [SD05]
05) DRAGON'S ROAR |------------------------------------------------------------
__________________| Unlock: ???
������������������

MONSTERS [14]

 Armed Dragon LV3 (2)
 Armed Dragon LV5 (2)
 Element Dragon
 Luster Dragon (2)
 Masked Dragon (3)
 Red-Eyes B. Chick
 Red-Eyes Darkness Dragon
 Red-Eyes B. Dragon
 Twin-Headed Behemoth

SPELLS [16]

 Creature Swap (2)
 Heavy Storm
 Mystical Space Typhoon
 Nobleman of Crossout (2)
 Pot of Greed
 Premature Burial
 Reload (2)
 Snatch Steal
 Stamping Destruction (3)
 Swords of Revealing Light
 The Graveyard in the Fourth Dimension

TRAPS [10]

 Call of the Haunted
 Ceasefire
 Curse of Anubis
 Dragon's Rage (2)
 Interdimensional Matter Transporter
 Reckless Greed
 The Dragon's Bead
 Trap Jammer

_____________________
���������������������|                                                   [SD06]
06) DRAGUNITY LEGION |---------------------------------------------------------
_____________________| Unlock: Chapter 6
���������������������

MONSTERS [20]

 Armed Dragon LV3
 Armed Dragon LV5
 Dragunity Aklys
 Dragunity Arma Leyvaten
 Dragunity Arma Mystletainn
 Dragunity Brandistock
 Dragunity Darkspear
 Dragunity Dux
 Dragunity Javelin
 Dragunity Legionnaire
 Dragunity Militum
 Dragunity Primus Pilus
 Dragunity Tribus
 Flying Kamakiri #1
 Garuda the Wind Spirit
 Hunter Owl
 Masked Dragon (2)
 Mist Valley Falcon
 Red-Eyes Wyvern

SPELLS [10]

 Card Destruction
 Creature Swap
 Dragon Mastery
 Dragon Ravine
 Dragon's Gunfire
 Foolish Burial
 Mage Power
 Monster Reincarnation
 Ruthless Denial
 Stamping Destruction

TRAPS [10]

 Bottomless Trap Hole
 Dragon's Rage
 Icarus Attack
 Legacy of Yata-Garasu
 Malevolent Catastrophe
 Mirror Force
 Relieve Monster
 Spiritual Wind Art - Miyabi
 The Selection
 Windstorm of Etaqua

_______________________
�����������������������|                                                 [SD07]
07) FURY FROM THE DEEP |-------------------------------------------------------
_______________________| Unlock: Chapter 1 (after doing duel tournament)
�����������������������

MONSTERS [17]

 7 Colored Fish
 Amphibious Bugroth MK-3
 Creeping Doom Manta
 Fenrir (2)
 Levia-Dragon - Daedalus
 Mermaid Knight
 Mobius the Frost Monarch
 Mother Grizzly (3)
 Ocean Dragon Lord - Neo-Daedalus
 Sea Serpent Warrior of Darkness
 Space Mambo
 Star Boy
 Tribe-Infecting Virus
 Unshaven Angler

SPELLS [15]

 A Legendary Ocean (3)
 Big Wave Small Wave
 Creature Swap
 Hammer Shot
 Heavy Storm
 Mystical Space Typhoon
 Pot of Greed
 Premature Burial
 Reload (2)
 Salvage (2)
 Snatch Steal

TRAPS [8]

 Call of the Haunted
 Dust Tornado
 Gravity Bind (2)
 Spell Shield Type-8
 Tornado Wall
 Torrential Tribute
 Xing Zhen Hu

________________________
������������������������|                                                [SD08]
08) INVINCIBLE FORTRESS |------------------------------------------------------
________________________| Unlock: Chapter 1 (after doing duel tournament)
������������������������

MONSTERS [19]

 Criosphinx
 Exxod, Master of the Guard
 Giant Rat (3)
 Gigantes (2)
 Golem Sentry
 Great Spirit
 Guardian Sphinx
 Guardian Statue
 Hieracosphinx
 Maharaghi
 Medusa Worm
 Megarock Dragon
 Moai Interceptor Cannons
 Sand Moth
 Stone Statue of the Aztecs 

SPELLS [11]

 Brain Control
 Canyon
 Ectoplasmer
 Hammer Shot
 Magical Mallet
 Mystical Space Typhoon
 Premature Burial
 Shield & Sword (2)
 Shifting Shadows
 Swords of Revealing Light

TRAPS [10]

 Compulsory Evacuation Device (2)
 Magic Drain (2)
 Ordeal of a Traveler (2)
 Reckless Greed
 Robbin' Goblin
 Ultimate Offering
 Waboku

______________________
����������������������|                                                  [SD09]
09) LORD OF THE STORM |--------------------------------------------------------
______________________| Unlock: Chapter 2
����������������������

MONSTERS [19]

 Birdface
 Bladefly
 Flying Kamakiri #1
 Harpie Girl
 Harpie Lady 1
 Harpie Lady 2
 Harpie Lady 3
 Harpie Lady Sisters
 Harpie's Pet Baby Dragon
 Lady Ninja Yae
 Roc from the Valley of Haze
 Silpheed
 Simorgh, Bird of Divinity
 Slate Warrior
 Sonic Duck
 Sonic Shooter
 Swift Birdman Joe

SPELLS [11]

 Card Destruction
 Elegant Egotist (2)
 Harpies' Hunting Ground (2)
 Heavy Storm
 Lightning Vortex
 Mystical Space Typhoon
 Nobleman of Crossout
 Reload
 Triangle Ecstacy Spark

TRAPS [10]

 Aqua Chorus
 Call of the Haunted
 Dark Coffin
 Dust Tornado
 Hysteric Party
 Icarus Attack
 Magic Jammer
 Ninjitsu Art of Transformation
 Reckless Greed
 Sakuretsu Armor

___________________
�������������������|                                                     [SD10]
10) LOST SANCTUARY |-----------------------------------------------------------
___________________| Unlock: Chapter 6
�������������������

MONSTERS [22]

 Airknight Parshath
 Archlord Kristya
 Consecrated Light
 Hanewata
 Hecatrice
 Honest
 Marshmallon
 Master Hyperion
 Mystical Shine Ball
 Nova Summoner
 Shining Angel
 Soul of Purity and Light
 Splendid Venus
 Tethys, Goddess of Light
 The Agent of Creation - Venus
 The Agent of Force - Mars
 The Agent of Judgment - Saturn
 The Agent of Miracles - Jupiter
 The Agent of Mystery - Earth
 The Agent of Wisdom - Mercury
 Victoria
 Zeradias, Herald of Heaven

SPELLS [11]

 Burial from a Different Dimension
 Cards from the Sky
 Celestial Transformation
 Mausoleum of the Emperor
 Smashing Ground
 Solidarity
 Terraforming
 The Fountain in the Sky
 The Sanctuary in the Sky (2)
 Valhalla, Hall of the Fallen

TRAPS [7]

 Beckoning Light
 Divine Punishment
 Miraculous Descent (2)
 Return from the Different Dimension
 Solemn Judgment
 Torrential Tribute

___________________
�������������������|                                                     [SD11]
11) MACHINA MAYHEM |-----------------------------------------------------------
___________________| Unlock: Chapter 5
�������������������

MONSTERS [20]

 Armored Cybern
 Blast Sphere
 Commander Covington
 Cyber Dragon
 Cyber Valley
 Green Gadget
 Heavy Mech Support Platform (2)
 Kinetic Soldier
 Machina Defender
 Machina Force
 Machina Fortress
 Machina Gearframe
 Machina Peacekeeper
 Machina Sniper
 Machina Soldier
 Proto-Cyber Dragon
 Red Gadget
 Scrap Recycler
 Yellow Gadget

SPELLS [11]

 Card Trader
 Combination Attack
 Frontline Base
 Hand Destruction
 Inferno Reckless Summon
 Machina Armored Unit
 Machine Duplication
 Prohibition
 Shrink
 Swords of Revealing Light
 Wave-Motion Cannon

TRAPS [9]

 Ceasefire
 Compulsory Evacuation Device
 Dimensional Prison
 Formation Union
 Metalmorph
 Rare Metalmorph
 Roll Out! (2)
 Time Machine
 
____________________
��������������������|                                                    [SD12]
12) MACHINE RE-VOLT |----------------------------------------------------------
____________________| Unlock: Chapter 2
��������������������

MONSTERS [18]

 Ancient Gear
 Ancient Gear Beast (2)
 Ancient Gear Cannon
 Ancient Gear Engineer
 Ancient Gear Gadjiltron Chimera
 Ancient Gear Gadjiltron Dragon
 Ancient Gear Golem
 Ancient Gear Soldier
 Boot-Up Soldier - Dread Dynamo
 Cannon Soldier
 Gear Golem the Moving Fortress
 Green Gadget
 Heavy Mech Support Platform (2)
 Mechanicalchaser
 Red Gadget
 Yellow Gadget

SPELLS [14]

 Ancient Gear Castle
 Ancient Gear Drill
 Ancient Gear Explosive
 Ancient Gear Factory
 Ancient Gear Fist
 Ancient Gear Tank
 Ancient Gear Workshop
 Enemy Controller
 Heavy Storm
 Limiter Remover
 Machine Duplication
 Mystical Space Typhoon
 Pot of Avarice
 Weapon Change

TRAPS [8]

 Covering Fire
 Micro Ray
 Rare Metalmorph
 Roll Out!
 Sakuretsu Armor (2)
 Stronghold the Moving Fortress
 Ultimate Offering

_____________________________
�����������������������������|                                           [SD13]
13) RISE OF THE DRAGON LORDS |-------------------------------------------------
_____________________________| Unlock: Chapter 3
�����������������������������

MONSTERS [19]

 Darkblaze Dragon
 Decoy Dragon
 Different Dimension Dragon
 Felgrand Dragon
 Flame Ruler
 Guardian Angel Joan
 Herald of Creation
 Kaiser Sea Horse (2)
 Majestic Mech - Goryu
 Masked Dragon (2)
 Morphing Jar
 Night Assailant
 Spirit Reaper
 The Creator
 The Creator Incarnate
 Tyrant Dragon
 Yamata Dragon

SPELLS [14]

 A Wingbeat of Giant Dragon
 Card of Safe Return
 Foolish Burial
 Lighten the Load
 Lightning Vortex
 Mausoleum of the Emperor (2)
 Mystik Wok
 Premature Burial
 Riryoku
 Terraforming
 The Shallow Grave
 Trade-In
 Twister

TRAPS [7]

 Call of the Haunted
 Good Goblin Housekeeping (2)
 Interdimensional Matter Transporter
 Judgment of Anubis
 Magic Jammer
 Malevolent Catastrophe

__________________________
��������������������������|                                              [SD14]
14) SPELLCASTER'S COMMAND |----------------------------------------------------
__________________________| Unlock: Chapter 5
��������������������������

MONSTERS [20]

 Apprentice Magician
 Blast Magician
 Breaker the Magical Warrior
 Crystal Seer
 Dark Red Enchanter
 Defender, the Magical Knight
 Disenchanter
 Endymion, the Master Magician
 Hannibal Necromancer
 Magical Marionette
 Magical Plant Mandragola
 Mei-Kou, Master of Barriers
 Mythical Beast Cerberus
 Old Vindictive Magician
 Royal Magical Library
 Silent Magician LV4
 Silent Magician LV8
 Skilled Dark Magician
 Skilled White Magician
 Summoner Monk

SPELLS [12]

 Fissure
 Giant Trunade
 Mage Power
 Magical Blast
 Magical Citadel of Enymion
 Magical Dimension
 Magicians Unite
 Mega Ton Magical Cannon
 Mist Body
 Spell Power Grasp
 Terraforming
 Twister
 
TRAPS [8]

 Anti-Spell
 Black Horn of Heaven
 Hidden Book of Spell
 Magic Cylinder
 Magician's Circle
 Pitch-Black Power Stone (2)
 Tower of Babel

___________________________
���������������������������|                                             [SD15]
15) SPELLCASTER'S JUDGMENT |---------------------------------------------------
___________________________| Unlock: Chapter 1 (after doing duel tournament)
���������������������������

MONSTERS [19]

 Apprentice Magician (2)
 Blast Magician
 Breaker the Magical Warrior
 Chaos Command Magician
 Chaos Sorcerer
 Dark Eradicator Warlock
 Dark Magician
 Ebon Magician Curran
 Gemini Elf
 Magician of Faith
 Mythical Beast Cerberus
 Rapid-Fire Magician
 Royal Magical Library
 Skilled Dark Magician (2)
 Tsukuyomi
 White Magician Pikeru

SPELLS [16]

 Dark Magic Attack
 Diffusion Wave-Motion
 Heavy Storm
 Lightning Vortex
 Mage Power
 Magical Blast
 Magical Dimension (2)
 Mystic Box
 Mystical Space typhoon
 Nightmare's Steelcage
 Nobleman of Crossout
 Premature Burial
 Reload
 Spell Absorption
 Swords of Revealing Light

TRAPS [5]

 Call of the Haunted
 Divine Wrath
 Magic Cylinder
 Pitch-Black Power Stone
 Spell Shield Type-8

______________________
����������������������|                                                  [SD16]
16) SURGE OF RADIANCE |--------------------------------------------------------
______________________| Unlock: Chapter 2 (after dueling Gordon)
����������������������

MONSTERS [20]

 Absorbing Kid from the Sky
 Airknight Parshath (2)
 Bountiful Artemis
 Dunames Dark Witch
 Freya, Spirit of Victory
 Gellenduo
 Guardian Angel Joan
 Harvest Angel of Wisdom
 Layard the Liberator
 Meltiel, Sage of the Sky
 Neo-Parshath, the Sky Paladin
 Nova Summoner
 Radiant Jeral
 Royal Knight
 Shining Angel (2)
 Soul of Purity and Light
 The Agent of Force - Mars
 Voltanis the Adjudicator

SPELLS [11]

 Cestus of Dagla
 Heavy Storm
 Lightning Vortex
 Magical Mallet
 Mystical Space Typhoon
 Nobleman of Crossout
 Premature Burial
 Swords of Revealing Light
 Terraforming
 The Sanctuary in the Sky (2)

TRAPS [9]

 Aegis of Gaia
 Beckoning Light
 Divine Wrath
 Magic Jammer
 Negate Attack (2)
 Seven Tools of the Bandit
 Solemn Judgment
 Widespread Ruin

_____________________
���������������������|                                                   [SD17]
17) THE DARK EMPEROR |---------------------------------------------------------
_____________________| Unlock: Chapter 3
���������������������

MONSTERS [18]

 Banisher of the Light
 Banisher of the Radiance
 Caius the Shadow Monarch
 Chaosrider Gustaph
 D.D. Scout Plane (2)
 D.D. Survivor (2)
 D.D. Warrior
 D.D.M. - Different Dimension Master
 Dimensional Alchemist
 Granmarg the Rock Monarch
 Lady Assailant of Flames
 Mobius the Frost Monarch
 Raiza the Storm Monarch
 Samsara Kaiser
 Thestalos the Firestorm Monarch
 Zaborg the Thunder Monarch

SPELLS [14]

 Big Bang Shot
 Brain Control
 Card of Sanctity
 D.D.R. - Different Dimension Reincarnation
 Dimension Distortion
 Dimensional Fissure
 Enemy Controller
 Nobleman of Crossout
 Shrink
 Soul Absorption
 Soul Exchange
 Soul Release
 Tornado

TRAPS [8]

 By Order of the Emperor
 Counter Counter
 Dust Tornado
 Macro Cosmos
 Return from the Different Dimension
 Skull Lair
 Solemn Judgment
 Statue of the Wicked

_____________________
���������������������|                                                   [SD18]
18) WARRIOR'S STRIKE |---------------------------------------------------------
_____________________| Unlock: Chapter 4
���������������������

MONSTERS [20]

 Blazewing Butterfly (2)
 Card Trooper
 D.D. Warrior
 D.D. Warrior Lady
 Dark Valkyria
 Divine Knight Ishzark
 Evocator Chevalier
 Exiled Force
 Exodius the Ultimate Forbidden Lord
 Featherizer
 Field-Commander Rahz
 Freed the Matchless General
 Future Samurai
 Gemini Soldier
 Gemini Summoner
 Kuraz the Light Monarch
 Marauding Captain
 Phoenix Gearfried
 Spell Striker

SPELLS [14]

 Big Bang Shot
 Burden of the Mighty
 Dark Factory of Mass Production
 Divine Sword - Phoenix Blade
 Double Summon
 Hidden Armory
 Mind Control
 Reinforcement of the Army
 Ribbon of Rebirth
 Silent Doom
 Supervise
 Swing of Memories
 Symbols of Duty
 Unleash Your Power!

TRAPS [6]

 Birthright
 Dark Bribe
 Gemini Trap Hole
 Justi-Break
 Kunai with Chain
 Sakuretsu Armor

______________________
����������������������|                                                  [SD19]
19) WARRIOR'S TRIUMPH |--------------------------------------------------------
______________________| Unlock: Chapter 1 (after doing duel tourmanent)
����������������������

MONSTERS [19]

 Armed Samurai - Ben Kei
 Command Knight
 D.D. Warrior Lady
 Dark Blade
 Exiled Force
 Gearfried the Iron Knight (2)
 Gearfried the Swordmaster 
 Gilford the Legend
 Goblin Attack Force
 Marauding Captain (2)
 Mataza the Zapper
 Mystic Swordsman LV2
 Mystic Swordsman LV4
 Ninja Grandmaster Sasuke
 Obnoxious Celtic Guard
 Swift Gaia the Fierce Knight
 Warrior Lady of the Wasteland

SPELLS [17]

 Divine Sword - Phoenix Blade
 Fairy of the Spring
 Fusion Sword Murasame Blade
 Giant Trunade
 Heavy Storm
 Lightning Blade
 Lightning Vortex
 Mystical Space Typhoon
 Reinforcement of the Army (2)
 Release Restraint
 Reload (2)
 Snatch Steal
 Swords of Concealing Light
 The Warrior Returning Alive
 Wicked-Breaking Flamberge - Baou

TRAPS [4]

 Blast with Chain
 Call of the Haunted
 Magic Jammer
 Royal Decree

___________________
�������������������|                                                     [SD20]
20) ZOMBIE MADNESS |-----------------------------------------------------------
___________________| Unlock: Available by default (?)
�������������������

MONSTERS [17]

 Dark Dust Spirit
 Despair from the Dark (2)
 Double Coston
 Master Kyonshee
 Pyramid Turtle (3)
 Regenerating Mummy (2)
 Ryu Kokki (2)
 Soul-Absorbing Bone Tower
 Spirit Reaper
 Vampire Genesis
 Vampire Lady
 Vampire Lord

SPELLS [16]

 Book of Life (2)
 Call of the Mummy (3)
 Card of Safe Return
 Creature Swap (2)
 Giant Trunade
 Heavy Storm
 Mystical Space Typhoon
 Nobleman of Crossout
 Pot of Greed
 Reload (2)
 Snatch Steal

TRAPS [7]

 Compulsory Evacuation Device (3)
 Dust Tornado
 Magic Jammer
 Reckless Greed
 Torrential Tribute

_________________
�����������������|                                                       [SD21]
21) ZOMBIE WORLD |-------------------------------------------------------------
_________________| Unlock: Chapter 4
�����������������

MONSTERS [18]

 Blood Sucker
 Des Lacooda
 Gernia
 Malevolent Mech - Goku En
 Marionette Mite (2)
 Paladin of the Cursed Dragon
 Patrician of Darkness
 Pyramid Turtle (2)
 Reborn Zombie
 Red-Eyes Zombie Dragon
 Red-Moon Baby
 Regenerating Mummy
 Ryu Kokki
 Vampire's Curse
 Zombie Master (2)

SPELLS [14]

 Book of Life
 Call of the Mummy
 Card Destruction
 Card of Safe Return
 Cold Wave
 Creature Swap
 Different Dimension Capsule
 Field Barrier
 Magical Stone Excavation
 Overpowering Eye
 Pot of Avarice
 Soul Taker
 Spell Shattering Arrow
 Zombie World

TRAPS [8]

 Bottomless Trap Hole
 Dark Mirror Force
 Imperial Iron Wall
 Interdimensional Matter Transporter
 Magical Arm Shield
 Mask of Restrict
 Tutan Mask
 Waboku

_______________________________________________________________________________
�������������������������������������������������������������������������������
UNLOCKABLES                                                              [UNLC]
_______________________________________________________________________________
�������������������������������������������������������������������������������
 Just a list of unlockable stuff. Outfits, discs, and duel runner stuff can
 all be changed in the "User Settings" main menu option. Asterisked (*) things
 mean it's only unlocked post-game.

  ____________________________ ______________________________________________
 | OUTFIT                     | UNLOCK                                       |
 |����������������������������|����������������������������������������������|
 | Bloody Kiss                | Win 10 Turbo Tag Duels vs. Misaki/Toru*      |
 | Cowboy Style               | Default                                      |
 | Dark Magician              | Defeat all shopkeepers once (male-only)*     |
 | Dark Magician Girl         | Defeat all shopkeepers once (female-only)*   |
 | Dark Signer                | Purchase from Kazehiro in DAIMON Area        |
 | Delta Eagle                | Win 10 Turbo Tag Duels vs. Misaki/Toru*      |
 | Duel Academia Uniform      | Win 10 Tag Duels against Luna & Leo          |
 | King Replica Model         | Obtain from Jack (male-only)*                |
 | Leather Top and Bottom Set | In alley behind Yusei's garage               |
 | Sailor Suit                | Found in the Spirit World (female-only)*     |
 | Stuffed Collar Uniform     | Found in the Spirit World (male-only)*       |
 | Suit Style                 | DAIMON Area Apartment 4F (needs Lucky Item)  |
 | Tag Force Set              | Default                                      |
 | Team 5D's Crew             | Win 10 Tag Duels against Yusei and Jack*     |
 | Waiter Tuxedo              | Finish Stephanie's sidequest*                |
 | Witch's Dress              | Obtain from Jack (female-only)*              |
 |____________________________|______________________________________________|

  ____________________ ______________________________________________________
 | DISK               | UNLOCK                                               |
 |��������������������|������������������������������������������������������|
 | 5D's Standard Disk | Complete plot (Chapter 6)                            |
 | Golden Shield Disk | Complete Randsborg's sidequest*                      |
 | Gunman's Disk      | Default                                              |
 | Leo's Custom Disk  | Box near DAIMON Area Securities Bldg. (male-only)    |
 | Luna's Custom Disk | Box near DAIMON Area Securities Bldg. (female-only)  |
 | Missing Ring       | Found in a Spirit World Chest*                       |
 |____________________|______________________________________________________|


DUEL RUNNER PARTS
  __________________ _______ ________________________________________________
 | FRAME            | RANK  | SPECIAL UNLOCK CONDITION?                      |
 |������������������|�������|������������������������������������������������|
 | Alpha Frame I    | *     | ---------------------------------------------- |
 | Alpha Frame II   | ***   | ---------------------------------------------- |
 | Alpha Frame III  | ****  | ---------------------------------------------- |
 | Beta Frame I     | **    | ---------------------------------------------- |
 | Beta Frame II    | ***   | ---------------------------------------------- |
 | Beta Frame III   | ****  | ---------------------------------------------- |
 | Gamma Frame I    | **    | ---------------------------------------------- |
 | Gamma Frame II   | ***   | ---------------------------------------------- |
 | Gamma Frame III  | ****  | ---------------------------------------------- |
 | Lambda Frame     | ***** | Complete Mina's sidequest*                     |
 | Yusei Frame      | ***** | S-Rank all Time Trial races                    |
 | Wheel of Fortune | ***** | S-Rank all Battle races                        |
 | Blackbird        | ***** | S-Rank all Battle Royal difficulties           |
 | Omega Hawk       | ***** | Purchase from Kazehiro (25 Star Chips)*        |
 | Duel Phantom     | ***** | Do Ghost/Misaki sidequest*                     |
 | Junk Frame       | ***** | ---------------------------------------------- |
 |__________________|_______|________________________________________________|

  __________ _______ ________________________________________________________
 | ENGINE   | RANK  | SPECIAL UNLOCK CONDITION?                              |
 |����������|�������|��������������������������������������������������������|
 | DWE-L100 | *     | ------------------------------------------------------ |
 | DWE-1000 | *     | ------------------------------------------------------ |
 | DWE-2000 | **    | ------------------------------------------------------ |
 | DWE-3000 | ***   | ------------------------------------------------------ |
 | DWE-4000 | ****  | ------------------------------------------------------ |
 | DWE-X    | ***** | Complete Jack's sidequest*                             |
 | DWE-CG   | ***** | Complete Klaus' apartment sidequest                    |
 |__________|_______|________________________________________________________|

  __________ _______ ________________________________________________________
 | CPU      | RANK  | SPECIAL UNLOCK CONDITION                               |
 |����������|�������|��������������������������������������������������������|
 | KPC-200  | *     | ------------------------------------------------------ |
 | KPC-200x | *     | ------------------------------------------------------ |
 | KPC-450  | **    | ------------------------------------------------------ |
 | KPC-450x | ***   | ------------------------------------------------------ |
 | KPC-900  | ****  | ------------------------------------------------------ |
 | KPC-000  | ***** | Located in DAIMON Area's locked 4F apartment           |
 |__________|_______|________________________________________________________|

  __________________ _______ ________________________________________________
 | FRONT            | RANK  | INFORMATION                                    |
 |������������������|�������|������������������������������������������������|
 | Frame Shield I   | **    | Frame shields protect from general collisions  |
 | Frame Shield II  | ***   | ---------------------------------------------- |
 | Frame Shield III | ****  | ---------------------------------------------- |
 | Wheel Shield I   | **    | Wheel shields protect from obstacles like oil  |
 | Wheel Shield II  | ***   | ---------------------------------------------- |
 | Wheel Shield III | ****  | ---------------------------------------------- |
 | Full Shield I    | **    | Basically frame shield & wheel shield in one   |
 | Full Shield II   | ***   | ---------------------------------------------- |
 | Full Shield III  | ****  | ---------------------------------------------- |
 | Overheat         | ***   | Increases speed but puts heavy burden on frame |
 | Cool Down        | ***   | Recovers durability but limits frame's output  |
 | S Force I        | **    | Press X-button to attack during races          |
 | S Force II       | ***   | ---------------------------------------------- |
 | S Force III      | ****  | ---------------------------------------------- |
 |__________________|_______|________________________________________________|

  _________________ _______ _________________________________________________
 | CENTER          | RANK  | INFORMATION                                     |
 |�����������������|�������|�������������������������������������������������|
 | Wing I          | **    | Wings improve acceleration and max speed        |
 | Wing II         | ***   | ----------------------------------------------- |
 | Side Armor I    | **    | Side Armor increases duel runner's endurance    |
 | Side Armor II   | ***   | ----------------------------------------------- |
 | Side Armor III  | ****  | ----------------------------------------------- |
 | Feather I       | ***   | Feathers increase duel runner's acceleration    |
 | Feather II      | ****  | ----------------------------------------------- |
 | Feather III     | ***** | ----------------------------------------------- |
 | Follow Sail I   | ***   | Follow Sails improve acceleration & max speed   |
 | Follow Sail II  | ****  | ----------------------------------------------- |
 | Follow Sail III | ***** | ----------------------------------------------- |
 |_________________|_______|_________________________________________________|

  ________________ _______ __________________________________________________
 | R PARTS        | RANK  | INFORMATION                                      |
 |����������������|�������|��������������������������������������������������|
 | Booster I      | **    | Temporarily increase speed (limited # of uses)   |
 | Booster II     | ***   | ------------------------------------------------ |
 | Booster III    | ****  | ------------------------------------------------ |
 | Hi-Booster I   | **    | Temporarily increase speed but lower handling    |
 | Hi-Booster II  | ***   | ------------------------------------------------ |
 | Hi-Booster III | ****  | ------------------------------------------------ |
 | Turbo Jet I    | ***   | Increases dash plate acceleration time           |
 | Turbo Jet II   | ****  | ------------------------------------------------ |
 | Turbo Jet III  | ***** | ------------------------------------------------ |
 | Over Boost I   | ***   | Uses huge power boost; performance suffers after |
 | Over Boost II  | ****  | ------------------------------------------------ |
 | Over Boost III | ***** | ------------------------------------------------ |
 |________________|_______|__________________________________________________|

  _________________ _______ _________________________________________________
 | INTERIOR        | RANK  | INFORMATION                                     |
 |�����������������|�������|�������������������������������������������������|
 | Accelerator I   | **    | Increases acceleration                          |
 | Accelerator II  | ***   | ----------------------------------------------- |
 | Accelerator III | ****  | ----------------------------------------------- |
 | Turbo Chip I    | **    | Increases max speed                             |
 | Turbo Chip II   | ***   | ----------------------------------------------- |
 | Turbo Chip III  | ****  | ----------------------------------------------- |
 | Balancer I      | **    | Improves duel runner's handling                 |
 | Balancer II     | ***   | ----------------------------------------------- |
 | Balancer III    | ****  | ----------------------------------------------- |
 | Quick Chip I    | ***   | Overlimits Accel/MaxSPD for first ten seconds,  |
 | Quick Chip II   | ****  | but duel runner's performance suffers afterward |
 | Quick Chip III  | ***** | ----------------------------------------------- |
 | Rapid Chip I    | ***   | Ups acceleration for easier start dashes        |
 | Rapid Chip II   | ****  | ----------------------------------------------- |
 | Rapid Chip III  | ***** | ----------------------------------------------- |
 |_________________|_______|_________________________________________________|

_______________________________________________________________________________
�������������������������������������������������������������������������������
V. FREQUENTLY ASKED QUESTIONS                                            [FAQZ]
_______________________________________________________________________________
�������������������������������������������������������������������������������

 [Q] - Duel statistics list Tag Duels. Why can't I tag duel!?
 [A] - It's not available until the post-game, just as it was in YGO!2010.

 [Q] - Why don't my passwords work? I double-checked 'em.
 [A] - In an effort to curb people from just using the best cards from the
       get-go, there are restrictions on passwords: [1] you need to find the
       card in-game to get more copies this way, OR [2] you need 80% completion
       for the pack(s) the card is found in. A similar setup was found in the
       previous World Championship DS game.

 [Q] - How do I get in the 4F room in the DAIMON Area apartment?
 [A] - In Chapter 5, the Fountain Plaza area is unlocked. Speak with Sumetana
       behind Yusei's garage for a little "game," which rewards the player with
       a "Lucky Item" (actually a key). It unlocks that apartment, which has a
       few Star Chips, an amazing duel runner CPU, and the Shield Wing/Revived
       King Ha Des cards. I believe this is a throwback reference to the last
       game, where two Arcadia students stayed there.

 [Q] - Any point in playing the races on the duel runner shop computers?
 [A] - Sure. They're a free way of obtaining Speed Spells and DP, plus some
       things can only be unlocked through 'em. Obtaining all S-Ranks in the
       maps' battle races unlocks Jack's "Wheel of Fortune" frame; obtaining
       all S-Ranks in the Time Attacks unlocks Yusei's "Yusei-Go" frame. And,
       finally, S-Ranking all maps' Battle Royale stages unlocks Crow's
       "Blackbird" frame. How to unlock each map's sections? Easy: S-rank
       the available stage(s) to unlock the next.

 [Q] - I beat someone but couldn't access their minigame?
 [A] - This is often the case with mandatory battles where the NPCs aren't
       unlocked as normal duelists until later.

 [Q] - What's a start dash?
 [A] - In a duel runner race/time trial, when the lights flash prior to the
       race's beginning, hold the acceleration button on the penultimate
       (second-to-last) light. Do it right and you'll get a boost of speed to
       start the race.

 [Q] - How do I get "Speed Spell - Deceased Synchron"?
 [A] - It's not available in any packs or structure decks. It's a random prize
       in the Battle Royale mode of the duel runner computer maps. It's only
       unlocked in Chapter 6, too, to make things more annoying. Look for blue
       cards! [Equipping the DWE-CG -- gotten from Klaus -- can help obtain
       rarer cards, mind you.]

 [Q] - How do I unlock recipe duels?
 [A] - Collect 90% of all cards. The option'll then unlock from the CPU Duel
       area in the main menu.

 [Q] - How do put Forbidden cards in my deck?
 [A] - First, obtain 90% of all cards in the game -- naturally this is done
       in the post-game. Then, go into "Duelist Menu" and find the Forbidden &
       Limited option. Hit the icon of two papers switching and select the
       appropriate option (September 2010 Banlist is the default). This will
       allow a player to use up to 1 Forbidden card per deck -- so if you want
       to rock casbahs with Black Luster Soldier - Envoy of the Beginning, have
       fun! [Try not to use 'em online, though...not everyone has unlocked the
       ability to have their own!]

_______________________________________________________________________________
�������������������������������������������������������������������������������
VI. UPDATES & CONTRIBUTORS                                               [UPDT]
_______________________________________________________________________________
�������������������������������������������������������������������������������
 06-02-11 -------------------------+ Started walkthrough
 06-27-11 -------------------------+ Finished walkthrough
 07-01-11 -------------------------+ Added banlist & pack list

THANKS TO...
������������
 � Sailor/Ceej, for hosting my junk all these years
 � Yugioh Wiki, for most of the deck layouts
 � c0rps3 & the OTN GFaqs board, for some of the weird pack unlock requirements

NOTES TO SELF
�������������
 � Klaus' apartment sidequest available earlier than Chapter 6?
 � Only 10 CPU Tag Turbo duelists?
 � Do downloadable puzzle solutions maybe? I dunno.

 Any suggestions from readers on what to add might help, too.

_______________________________________________________________________________
�������������������������������������������������������������������������������
VII. LEGALITY                                                            [LGLT]
_______________________________________________________________________________
�������������������������������������������������������������������������������
This document is intended for private home use ONLY, and may not be reproduced
through electronic or commercial means without the expressed consent of the
author (P. Summers). It cannot be hosted, edited, or distributed for profit,
and may not be given away as an add-in/gift to bought items. All rights are
reserved to respective parties, even those not explicitly stated herein. Those
who find this document on sites not listed below should e-mail the author (me).
Thanks for reading this, and thanks for respectin' FAQ authors.

 Allowed Sites:                       Disallowed Sites:

  � Gametalk.com                       � cheatcc.com
  � GameFAQs.com                       � gamershell.com
  � MyCheats.com
  � Neoseeker.com
  � Gamesradar.com
  � Supercheats.com
  � Cheathappens.com
  � Honestgamers.com
  � Chaptercheats.com                           E-mail me for permissions ~
  � Cavesofnarshe.com                        shotgunnova (a+) gmail (d0t) com.

_____________________
���������������������
SUPPLEMENTARY READING
_____________________
���������������������

 � Yu-Gi-Oh Wiki (yugioh.wikia.com)
   Contains a large compendium of cards, and other things that would pertain
   to those interested in the game, especially those playing or thinking about
   playing it in real life. A pretty good resource overall.

 � Pojo (pojo.com)
   A lot of people flock to this site for info and articles on Yu-Gi-Oh's
   metagame, or just for discussions in general. Some people don't like the
   site, but reading it can't hurt, eh?

 � Dueling Network (duelingnetwork.com)
   An online dueling site based off up-to-date YGO cards. It's pretty popular
   among players, although it seems to have had some legal troubles lately...
   But, it's still going, so might want to check it out.

_______________________________________________________________________________
DON'T EVER                    Document � Shotgunnova, 1997-2011 (and countin'!)
TRUST THE NEEDLE                         Yu-Gi-Oh! namesake � respective owners
IT LIES!                                          E N D   O F   D O C U M E N T