Yugioh 5Ds World Championship 2010: Reverse of Arcadia Full Walkthrough and Guide by nekofjung -------------------------------- Table of Contents: I. Introduction [INTRO] II. About Yugioh [AY] III. Changes since WC 2009 [CHNG] IV. Beginnings [BGN] V. Chapter 1 [CH1] VI. Chapter 2 [CH2] VII. Chapter 3 [CH3] VIII. Chapter 4 [CH4] IX. Chapter 5 [CH5] X. Chapter 6 [CH6] XI. After the Story [AFS] XII. Questions [QA] XIII. Thanks [THX] -------------------------------- [INTRO] I. Introduction Howdy there everyone! I'm nekofjung and this is my comprehensive guide to Yugioh 5Ds World Championship 2010: Reverse of Arcadia. For the sake of me not getting carple tunnel just from the title alone, this game shall be from now referred to as WC10. Now, why am I a legitimate person to make this guide? Well, I already have the largest in-depth guide for WC2009 on gamefaqs (http://www.gamefaqs.com/portable/ds/file/955057/56506). I have played the Yugioh TCG ever since the year it came to North America and have played in and done well in many tournaments both in real life and online. I am an admin and article writer for Duel Academy (http://duelacademy.forum0.net/forum.htm), and I have also recently become an article write for Kaiba Corporation (http://www.kaibacorporation.com/forum.php). Well, now you have the majority of my credentials, so let's get on with this guide! This guide will take you all the way through the storyline and will unlock everything in the game by the time you are done reading it if you follow it step-by-step. Before I begin, just the quick note for my own protection. This guide was created by me and any other works referenced will be cited at the end of the guide. Please do not post this guide anywhere without first asking me by PM on Duel Academy or Kaiba Corporation. Any time information is referenced from this guide, please make sure that I receive full credit for the work I have done. In short, don't steal. There is no reason for it. -------------------------------- [AY] II. About Yugioh Yugioh is a game where you use spells, traps, and monsters to reduce your opponent's Life Points to zero, although there are some other special ways to win. I'm not going to go into much detail on the basics of how to play, because the game comes with a very good in-depth tutorial for newbies. I'll also be giving out some hints and tips along the way to help you defeat your opponents in the game. There are some extra things in this game, however, aside from regular dueling. You have a Duel Runner and will have to compete in some racing games. There are also Tag Duels, where you duel 2 on 2 with a partner. I will be giving some helpful hints for these as well along the way, but again the game does give tutorials for these as well if you need the help. -------------------------------- [CHNG] III. Changes since WC 2009 -Several new cards added. -The Duel screen got a slight makeover, and is back to being a top down look rather than being angled. -More costumes, faces . . . etc for customizing your character. -Racing games have new traps and some jumps. -Racing games have speed spell cards you can collect while racing. -Quicker transitions from WC mode to Story mode -------------------------------- [BGN] IV. Beginnings Ok, now let's get into the actual guide (what you actually came here for). If you've played WC09 before, then you'll notice the starting screen is very similar. Before we jump into the story mode, let's check out the World Championship mode. It will be beneficial to spruce up your deck before starting story mode. First, let's look at the starter deck you receive: Monsters(21): 1x Hunter Dragon 1x Sonic Duck 1x Tune Warrior 1x Chiron the Mage 2x Comrade Swordsman of Landstar 1x Crystal Seer 1x Elemental Hero Wildheart 1x Flamvell Grunika 1x Iron Blacksmith Kotetsu 1x Neo-Spacian Air Hummingbird 1x Nightmare Penguin 3x Nimble Momonga 1x Powered Tuner 1x Strong Wind Dragon 1x Swift Birdman Joe 1x Tiger Dragon 2x Twin-Sword Marauder Spells(13): 1x Banner of Courage 1x Black Pendant 1x Dark Core 1x De-Spell 1x Faustian Bargain 1x Gift of the Martyr 2x Lucky Iron Axe 1x Offerings to the Doomed 1x Shrink 1x Soul Reversal 1x Soul Taker 1x Twister Traps(6): 1x Dust Tornado 1x Flashbang 1x Needle Ceiling 1x Seven Tools of the Bandit 1x Thunder of Ruler 1x Trojan Blast Extra(3): 1x Gaia Knight, the Force of Earth 1x Naturia Leodrake 1x X-Saber Urbellum Ok, you have 23 other cards in your trunk and side deck, so I'm gonna make some quick suggestions for immediate changes. Cards to add to the deck: Dekoichi the Battlechanted Locomotive - good self-replacing card that can let you draw into better cards. Roc from the Valley of Haze - winged beast for Icarus Attack and for now a single tribute, 2400 ATK beatstick isn't horrible for you. Nobleman of Extermination - you need all the spell/trap control you can get early on. Chaos Burst - 1 of your few ways to destroy monsters by effects at this time. Even though it is a -1 card disadvantage, it's what you've got for now. =/ Icarus Attack - you just barely have enough Winged Beasts to use it, but you can get some more if you choose the correct packs to buy early on. 2x Kunai with Chain - 1 of the better traps you are given. It will probably save your butt a few times over. Malevolent Catastrophe - difficult to use properly, but it can save you from some of the annoying traps that the AI's will use against you even early on. Just try not to set too many of your own traps while you have that on the field. Raigeki Break - Probably 1 of the best generic destruction cards you have to start with. A good yugioh player typically will want to play with a 40-card deck since it gives you the best chances of completing strategies and drawing into your stronger cards more quickly. Therefore, since I told you to add 9 cards, here are 9 cards you can probably take out: 2x Comrade Swordsman of Landstar - even though he's a tuner, you'll be able to get access to better tuners early on, so he isn't needed. Powered Tuner - His effect sucks and you don't have enough ways to swarm the field with tuners for him to be useful to you for now. De-Spell - a very situational and crappy card. Gift of the Martyr - this card creates a -2 card disadvantage for you that is not at all worth its effect. Soul Reversal - This card is a -1 and its effect isn't all that stunning. Flashbang - A crap card that is a -1 and gives you no advantage. Thunder of Ruler - Another -1 effect that doesn't do enough to help you and that is also outclassed by cards like Waboku and Threatening Roar. Trojan Blast - Extremely situational card that you will most likely never get a chance to use. In other words, worthless. Now, if we head over to the Card Shop, you should find 7 card packs that you can buy right off the bat. What I'll do for you is to provide a list of some of the better cards to look forward to in the packs. Also, note that the Dark Beginning and Dark Revelation packs have A LOT of cards in them and I don't advise buying them just to search for a specific card. Also, the lists I give you will not include any banned cards the packs have, since you really only collect them for the sake of collecting them. Only the Dark Beginning and Dark Revelation packs have banned cards in them. Dark Beginning 1: Monsters: Banisher of the Light Exodia (and pieces) Giant Germ Goblin Attack Force Mask of Darkness Morphing Jar #2 Jinzo Spells: Axe of Despair Fissure Upstart Goblin Giant Trunade Mage Power Messenger of Peace Mystical Space Typhoon Nobleman of Crossout Swords of Revealing Light The Shallow Grave United We Stand Traps: Call of the Haunted Ceasefire Dust Tornado Gravity Bind Magic Drain Torrential Tribute Trap Hole Dark Beginning 2: Monsters: Airknight Parshath Asura Priest Bazoo the Soul Eater Cannon Soldier Dark Dust Spirit Dark Ruler Ha Des Don Zaloog Exiled Force Gemini Elf Guardian Sphinx Hino-Kagu-Tsuchi Injection Fairy Lily King Tiger Wanghu Kycoo the Ghost Destroyer Morphing Jar Penguin Soldier Pyramid Turtle Sangan Soul of Purity and Light Spear Dragon Twin-Headed Behemoth Tyrant Dragon Vampire Lord Yamata Dragon Zombyra the Dark Spells: A Legendary Ocean Book of Life Book of Moon Creature Swap Heavy Storm Reinforcement of the Army Traps: Bottomless Trap Hole Destiny Board (and pieces) Magic Jammer Mirror Force Reckless Greed Robbin' Goblin Royal Decree Royal Oppression Solemn Judgment Trap Dustshoot Dark Revelation Volume 1: Monsters: Archfiend Soldier Breaker the Magical Warrior Chaos Command Magician D.D. Warrior Lady Dark Mster - Zorc Gravekeeper's set Lava Golem Luster Dragon Old Vindictive Magician Reflect Bounder Royal Magical Library Skilled Dark Magician Spirit Reaper Spells: Autonomous Action Unit Different Dimension Capsule Final Countdown My Body as a Shield Necrovalley Reasoning Wave-Motion Cannon Traps: Interdimensional Matter Transporter Ojama Trio Sakuretsu Armor Skill Drain Dark Revelation Volume 2: Monsters: Berserk Gorilla Chaos Sorcerer Dark Driceratops Emissary of the Afterlife Enraged Battle Ox Freed the Brave Wanderer Guardian Angel Joan Legendary Jujitsu Master Levia-Dragon - Daedalus Lord Poison Mad Dog of Darkness Mataza the Zapper Night Assailant Ryu Kokki Solar Flare Dragon Stealth Bird Strike Ninja The End of Anubis Zaborg the Thunder Monarch Spells: Enemy Controller Level Limit Area B Smashing Ground The Sanctuary in the Sky Trap: Beckoning Light Compulsory Evacuation Device Wall of Revealing Light Again, I do not recommend purchasing many of the above 4 packs. Most of the good cards in them can be found elsewhere later, and you are really rolling the dice on whether or not you get lucky enough to get some of the best cards in these packs. Now I do suggest checking out closely the next 3 packs, as they all contain many of the newer cards in the game, so you won't have to wait at all to find some powerful Synchro monsters if you buy these packs! I may at times generically say that you can find a "set" of cards in the packs, but I will list separately any important tuners or synchro monsters from the set that can be used outside of the set. Synchro Awaken!!: Monsters: Ally of Justice set Ally of Justice - Catastor Brionac, Dragon of the Ice Barrier Cyber Dragon Flamvell Uruquizas Mist Valley set Mist Valley Soldier Mist Wurm Worm set X-Sabers set X-Saber Airbellum Spells: Nobleman of Extermination Soul Exchange Traps: Dust Tornado Brionac, Uruquizas, and Mist Wurm are all awesome Synchro monsters who will serve you well throughout the entirety of the game! Mist Valley Soldier and Airbellum are also both excellent tuner monsters. Cyber Dragon is just awesome period. Definitely invest in these packs until you can get some of these powerful cards! Invasion of Worms!!: Monsters: Ally of Justice set Ally of Justice Light Gazer Dark Resonator Flamvell set Genex set Genex Controller Ghost Gardna Goyo Guardian Hydro Genex Nitro Warrior Ice set Mist Valley set Worm set Worm King X-Saber set X-Saber Palomuro X-Saber Wayne Spells: Mystical Space Typhoon Traps: none of value :P Light Gazer is a decent 8-star Synchro and you probably won't find many good ones for awhile so he fills that space at least. Goyo Guardian is a must-have Synchro for any deck. Dark Resonator and Palomuro are both decent tuners if you don't have Mist Valley Soldier and Airbellum already. Genex Controller also has some very interesting support cards in the Genex set, so if you want to add a bunch of Genex monsters to your deck, that is a fun way to go. The only big kahuna in the spell and trap cards section for this pack, however, is Mystical Space Typhoon, which from now on I'll refer to as MST. This is a staple card that you should have in almost any deck you make. Very sexy. Justice Strikes Back!!: Monsters: Ally of Justice set Ally of Justice Field Marshal Dewloren, Tiger King of the Ice Barrier Drillroid Fabled (Fiend Roar Deity) Raven Genex set Geo Genex Ice set Mad Archfiend Morphtronic set Naturia set Naturia Beast Thermal Genex Spells: Enemy Controller Shield Crush Traps: none of value :P Field Marshal and Naturia Beast are both decent Synchro monsters. Other than that, Drillroid is a nice card in general, and Enemy Controller is a very versatile card to add to your deck. All in all, however, I only suggest purchasing this pack if you want to get cards from a set that you are working on building (like the Genex set). Do not forget that you can also use the Card Password function for any card that you have 1 copy of to get up to another 2 copies of the card. The price per card is reasonable since you won't have to be searching through many packs to find another copy. You can find a picture of any card in the game just by looking through google image searches of the card. In the bottom left corner of the card is the code that you put into the Card Password function. After you input the code, it will tell you how much it will cost to buy the card, and if you accept then another copy of the card will be added to your trunk. ^_^ There aren't a whole lot of very specific strategies you can use right now, unless you've collected a whole bunch of Genex cards, that is. So you should just be concentrating on trying to toss out the weaker cards in your deck and replace them with cards that are just generically more useful. If you did manage to get your hands on a good number of Genex cards including Genex Controller, then I suggest leaning toward a Genex deck. You could potentially also start collecting a whole bunch of the Dark Revelation Volume 1 set until you have enough cards to put together a decent Gravekeeper's deck, but like I said trying to find specific cards in those huge packs is just hellish and probably a waste of time unless you are very lucky. In order to get some DP to pay for more of these packs, I really suggest dueling against some of the WC mode opponents before starting the story mode. It will make things a lot easier in the long run. A few things are different here as well versus from WC09. First, you get to start out with 6 different opponents, and none of them are quite as intimidating as the opponent's you had to face early in WC mode for WC09. Next, you get more DP than you did in WC09 if you lose, so don't worry about losing a duel. It will also add to your total duels, which will help you unlock things earlier and will also slowly allow you to get more DP from a bonus that counts how many total duels you've played and divides the number by 10 to give you that much DP at the end of each duel won. The last thing to take notice of before we start is that you now only have to defeat duelists 3x in order to unlock things. It's a nice and welcome 40% drop in grinding versus WC09 and will allow you to feel like you're making progress a bit more quickly. So, let's check out the 1st 6 opponent's and beat them all 3x each! Oh, on a quick note - before you begin go to Options --> Duel Settings and turn OFF Display Card Details unless you want to have to make an extra click every time your opponent plays any card ever. It was a really poorly thought out new design on Konami's part. =/ Princess Pikeru Cure Princess 600 She uses a Pikeru and Curran deck that tries to heal her LP while dealing damage to your's and stalling to keep you from attacking. If you bring some spell and trap destruction effects, and can get rid of her stall cards then she shouldn't be much trouble. I don't think she is able to make any monster have more than 2000 ATK, so summon a decent beatstick and get rid of her stall cards to glide to an easy win. You'll earn a Star Chip after beating Pikeru. This won't mean much to you right now, though. It's just a side game for after the story mode is finished. You will get another Star Chip every time you beat an opponent for the 1st time in WC mode. Herald of Green Light Guardian Angel 600 He uses all 3 Heralds to attempt to negate your spell, trap, and monster effects. While this means you need to be careful not to back yourself into a corner, it also means that he is going to very rapidly use up all the cards in his hand so as long as you play smart and keep your card advantage you shouldn't have too much trouble. His best beatstick is Soul of Purity and Light, who can be special summoned by removing 2 LIGHT monsters from his grave. She has 2000 ATK and drops the ATK of your monsters during your Battle Phase, so you'll need a 2400+ beatstick if you want to go heads up with her. I suggest just using some monster destruction effects to take her out. The other really big hitter you need to look out for is Honest. Be very careful when you attack an attack position monster Herald controls, because there's always the chance he'll drop an Honest to beat you. Herald uses almost no traps cards, which should be a relief to you, but instead he uses Destiny Board. It shouldn't be too big a deal, just make sure to hit any piece with some sort of s/t destruction effect before all 5 pieces are on the field or else you will instantly lose. My last advice is to have some way to get rid of Arcana Force 0 - The Fool. He can't be destroyed by battle, so I suggest using Mist Valley Soldier, who can return him to the hand and let your other monsters swing for damage. You can also just destroy him with effects if you have enough of the necessary cards in your deck at this point. Fortune Lady Light Entrusted Fortune 600 Obviously, she uses a Fortune Lady deck. Watch out for Slip of Fortune, which can help her swarm you on the next turn while protecting one her monsters from your attacks. Another card that will help her swarm is Inherited Fortune, which can let her bring out 2 Fortune Ladies on her next standby phase, and if she special summons Water, she will draw 2 more cards. Additionally, she can even special summon higher level Fortune Ladies like Dark with that effect which means you may have to face some powerful beatsticks. If her Fortune Ladies stay on the field too long you could be in trouble, so make sure you're taking them out before their stats get too out of control for you to handle. If you can plant a nice beatstick on the field and back it up with some traps you should be fine. Don't lose hope if she gets a really good hand and beats you once or twice, because her deck also has the ability to get her some really bad starting hands as well. Vennominaga the Deity of Poisonous Snakes Venom Venom! 600 She uses a "Venom" deck that focuses on stalling you while Venom Swamp weakens and destroys your monsters. Save as much s/t hate as you can so that when she plays Venom Swamp you can destroy it immediately. Other than that, the only major combo to watch out for is that Damage=Reptile can let her immediately summon Vennominon. Never destroy Vennominon with an effect if she has a face-down card, because it could be the card that allows her to summon Vennominaga. If she does manage to do that (although, you really should be able to stop her), then she has extremely good chances of winning since Vennominaga is completely immune to monster, spell, and trap effects, so the only way to beat it is with Burn cards or a monster with higher ATK (not easy to do in most cases). Take out Venom Swamp and don't allow Vennominon or Vennominaga to be summoned and you should have an easier duel. Nanobreaker Konami Commando 600 Nanobreaker uses a bunch of Warrior-type beatsticks in her beatdown deck. The strategy is fairly linear, and if you can summon a beatstick of your own with 2400+ ATK she shouldn't give you too much hassle. I suggest if she summons Sasuke Samurai #4, that you not bother going through the 50% chance of losing your monster if you can help it. Just destroy him with an effect. Save your s/t destruction effects for cards like Burden of the Mighty and Skill Drain. Izanami Izanami's Summon 600 Izanami uses a Spirit monster deck. She relies HEAVILY on Mausoleum of the Emperor. Without that card she is fairly easy to deal with. With that card, she can be a pain in the butt by summoning Dark Dust Spirit every turn. Save all your s/t destruction effects for Mausoleum of the Emperor. If you can take that out, then the only thing you have to watch for is Izanagi who can be special summoned and is a decent beatstick. Luckily for you, she will often play Royal Oppression, which you can use to negate Izanagi's summoning, however it also means you probably won't have access to your synchro monsters much in these duels. A neat trick is if you have Mystical Space Typhoon or Dust Tornado, wait for her to use Mausoleum's effect and take damage, then chain to Mausoleum's effect and destroy. She won't get to summon a monster, but she will still take the 1000 or 2000 damage. Also note that you can use Mausoleum yourself, so if you want to add a few larger monsters to your deck for this duel, feel free to do so. One last thing, be careful not to play too many small monsters onto the field, because Izanami can summon Asura Priest who has 1700 ATK and can attack all your monsters. If you've dueled all of those opponents and won 3x each, then by now you should have 20 duels, which unlocks a new pack - World Championship Edition 1! Let's take a look at what it has to offer: World Championship Edition 1: Monsters: Abyss Soldier Blue Eyes Shining Dragon Deep Diver Gilford the Lightning Red-Eyes Darkness Metal Dragon Silent Swordsman set Van'Dalgyon the Dark Dragon Lord Violet Witch Winged Rhynos Spells: Mind Control Traps: none of value :P Well, there's a lot of really weak cards in this pack mixed in with a very few very powerful ones. Mind Control is awesome if you're using a lot of tuners in your deck, since you can just take an opponent's monster, summon a tuner, and Synchro Summon what you want. Red-Eyes Darkness Metal Dragon (REDMD) is the core card of almost any Dragon deck, so if that's what you're aiming for (although I don't recommend it for now), then go try to pick him up. Overall, I don't think this pack is worth buying at this point in the game for you. It will probably be a waste of DP. So, after doing all those duels in WC mode you should've had a chance to buy some packs and upgrade your deck. Now, it's time to finally head into the story mode and let the fun begin! -------------------------------- [CH1] V. Chapter 1 Well, 1st you get to see a scene of some guy with white hair (you'll find out who he is later) getting tortured by Chief, whom you met in WC09 and who you know is a ruthless jailor. The white haired fellow teleports outta prison and joins the ranks of some evil-looking dudes. Next, you get to see a bunch of monkeys chasing some little midget around in the forest. Yes, this is a very ADHD opening scene. The monkey fail and go report to some unknown person who is cackling in the good old evil villain "Ha ha ha..." style. Finally, the game asks if you've ever played before. Say yes or else you're going to be listening to a long speech. If you haven't played before...I suggest reading the tutorial 1st, and then when it gets to this point still press Yes. xD With that, the game starts chapter 1. You start by dreaming of some shadowy person begging for your help in a foresty setting, but wake up to find yourself in a chamber with 2 people named Seria and Sayer. They're talking some mumbo jumbo about you communicating with the Spirit World, and generally treating you like a little guinea pig. You wake up and they haul you over to a room. Once there, Seria gives you a "Supplied Deck" which you have to use for the time being. Next, you get introduced to your roomies, Okita and Liquid (seriously, who names their child Liquid?? ... mother probably was a boozer =/). Liquid tells you that you're in the Arcadia Movement headquarters and generally thinks of you as weird for not knowing this blaringly obvious fact. Eventually, the game gives you control of your character. Go ahead and save now so you never have to watch all that crap over again. Use the floating, spinning, green diamond to save. Talk with Okita and he'll ask you to duel. Do it. Just do it. Okita Healing Psychic Well, the deck they give you turns out to not be too shabby. You've got some Psychic monsters along with some Genex monsters and some all around not too shabby cards. You've also got some decent Synchro monsters. This deck is probably better than what you've been playing with. Okita, on the other hand, has a deck that is such a piece of crap you should have no trouble at all beating it. He's got all the goodies. Everything from Red Medicine, to Sparks, to a bunch of vanilla monsters. You don't need my help here. Just go crush his pitiful butt!! After beating him up, Liquid attempts to get a duel in with you, but he's cut off by Sayer, who has a mission for you. Enter Akiza Izinski, who is participating in the Fortune Cup. While she's dueling, your mission, should you choose to accept it (not that you have a choice), is to infiltrate the event hall and go support her. This message will self destruct in 3 2 (boom). What? I can't have a mission impossible pun now? Anyways, save again so that you never have to listen to that crap again. Go talk to Liquid who is by the doorway and he'll ask if you're ready. Of course you are, so say yes. You'll wind up in somewhat familiar territory if you've played WC09. This is just south of the event hall. Head north and check out the front entrance. It's blocked by a guard who won't let you through. You could go over and talk to Okita and Liquid who are now standing off to the right of where they were before, but let's explore a bit. Head east a screen. Go to the far-northeast side of the screen to find a green trash can. Click on it and you'll find a DP code . . . for 2000 DP!! Well, doesn't that give you some nice pocket change? Save it, there will be use for that dough soon enough. Head east another screen and check the 1st trash can you see at the top of that screen to find a Star Chip. None of the other trash cans have anything for you and you can't go anywhere else, so now's the time to go talk with Okita and Liquid. Apparently, Okita found a secret entrance. They'll be the look-outs for you, so that means you get the honor of breaking and entering . . . i mean inviting yourself in. Here, you'll find the 1st puzzle of the game. I'm not very good at creating maps, so instead I'm just gonna try my best to give you some step-by-step instructions on how to get through this maze. 1. Go as far to the northeast as possible and push the block there north as far as possible. 2. Go 3 spaces west of the block you pushed and push the block there south 1 space. 3. Go to the far west side and push the block there down 1 space. 4. Push the northern-most block as far east as possible. 5. Go 4 spaces west of the block you just pushed and push the block south of you down 2 spaces. 6. Push the block that is now just west of you west 1 space. 7. Push the block that is now just south of you south 1 space. 8. Push the block that is now just east of you east 1 space. 9. Push the block that is now just south of you south 2 spaces. 10 Head to the southwest corner to exit the map. That puzzle was a bit of a nuisance, eh? Well, get used to it because more will be coming in the future. Just be thankful you have me around so you won't have to do things more than once. ^_^ You'll exit into open air. Just south of where you exit is a pile of boxes. Check them to find a DP Code for 600 DP! More nice pocket change. w00t. Go ahead and use the save point here so you don't have to go through the puzzle again. When you're ready, head north through the doors. Go east just a bit to find the door to the waiting room, which is where you were supposed to infiltrate. The game will cut to a scene of Akiza dueling Yusei Fudo. The two have a bit of a quarrel, and it becomes obvious that Akiza has beaten wife syndrome as she doesn't want to think for herself. Listen up kids, thinking for yourself is a good thing. Don't just be a puppet in life. ^,^ Well, enough of me making good karma. Yusei goes and shows her that he's right and she's wrong by of course beating her in a children's card game. Good job Yusei . . . oh wait, we're supposed to be rooting for Akiza. o_O The scene cuts to you and Liquid in the waiting room as you hear the duel finishing outside. Okita pops in to tell you both that Akiza just lost. You head out to the hallway to find Sayer comforting Akiza. He tells you that the plan is on hold and that you should go home. In other words, everything you just did was a great big waste of time (unless you took my advice and found the 2600 DP and Star Chip). Oh, but things can't end so smoothly! A half-bald, purple-haired weirdo named Lazar who works for Director Goodwin shows up in an attempt to get Sayer to speak with Goodwin. Sayer tells him to shoo, so Lazar goes and gets all violent. Sayer's time is too precious to be occupied beating up goons. Good thing you're here for that! Tashiro Equip & Tribute 880 I'm not really sure what this guy's deck is . . . because I beat him way too quickly. Anyway, he has a bunch of very weak vanilla monsters and I never saw any decent spell or trap cards used by him, so I'm assuming you shouldn't have any trouble taking care of him considering the fairly decent deck you've been provided. After beating Tashiro, Lazar decides to fall back. In other words, he's a complete and utter coward who isn't even willing to attempt dueling with you. ^_^ Time to head back home with Liquid and Okita...or maybe not quite yet. Just as you're about to leave, glasses-girl Carly comes up to your and announces that she's a journalist and she wants to know everything about the Arcadia Movement (not that you know anything anyway). She decides the best way to pump you for information is to duel, but then the championship match starts and you become a small fry in her ADD mind. You follow her out to view the match and see a giant red dragon in the sky. The game cuts to the final scene of Yusei claiming victory over Jack and becoming the new king. Upon seeing Yusei and Jack, your head apparently starts hurting and you get a flashback of a time when you knew Jack and Yusei a bit more intimately. Again, this ADHD game switches scenes on you to Sayer comforting a tired Akiza, and continuing to bend her to his will. Once again, you regain control of your character back in your room. Please save now so you don't have to deal with any of that ever again! Ok, leave your room and then head east. In the next room is an elevator you can't use, and 1 more room east is a door you can't open. So if this isn't obvious enough for you, head south, which will take you outside. There's nowhere to go outside except for the path to the west, so head that way and go through the doors there. Here, you'll meet Check and Nino, who will give you Duel Puzzle and Structure Duel training. Let's start with Check and his Duel Puzzles. Here's the answers to them. Note that if I tell you to summon or special summon a monster it should be assumed to do so in attack position unless I specify otherwise. Compact Duel 1: 1. Summon Acrobat Monkey. 2. Attack with both monsters. (If you failed this puzzle, you fail at life.) Compact Duel 2: 1. Activate Malice Dispersion, discarding Cyber Dragon. 2. Special Summon Cyber Eltanin. 3. Attack with Cyber Eltanin (he should have 3000 ATK). Compact Duel 3: 1. Special Summon Quickdraw Synchron, discarding Plaguespreader Zombie. 2. Normal Summon Stardust Xialong. 3. Synchro Summon Turbo Warrior. 4. Special Summon Plaguespreader Zombie with his effect by sending Majestic Dragon to the top of your deck. 5. Synchro Summon Stardust Dragon and activate Stardust Xialong's effect. 6. Activate One for One, ditching Mad Archfiend to Special Summon Majestic Dragon from your deck. 7. Synchro Summon Majestic Star Dragon. 8. Activate Majestic Star Dragon's effect to negate Dark Armed Dragon's effect. 9. Activate Majestic Star Dragon's effect to use Dark Armed Dragon's effect. Remove Mad Archfiend from your grave to destroy Dark Armed Dragon. 10. Attack with Majestic Star Dragon. That's a quick and easy 1290 DP. We can't do the rest of the puzzles until after we finish the structure duel training. I can't really help much with that training. It's mostly going to be who can get the luckier starting hand, however the decks toward the right side tend to be more powerful, although I suggest taking the time to win with every deck since it will get you a nice stockpile of DP and will be useful later on. Once you've had your fill of Structure Duels, head back over to finish off the last 2 Duel Puzzles for some easy DP. Compact Duel 4: 1. Flip Summon Ryko, Lightsworn Hunter and have him destroy himself (he needs to be in the graveyard as your 4th Lightsworn monster so you can summon Judgment Dragon later). Special Summon the Wulf, Lightsworn Beast you discarded. 2. Summon Tethys, Goddess of Light by tributing Wulf, Lightsworn Beast. 3. Activate Solemn Wishes. 4. Activate Jar of Greed. When you draw into Celestia, use Tethys' effect to draw again. 5. Special Summon Judgment Dragon and use his effect to clear the field. 6. Attack with Judgment Dragon. Compact Duel 5: 1. Flip Summon Reptilianne Scylla. 2. Summon Reptillianne Medusa by tributing Reptilianne Gorgon. 3. Use Medusa's effect on 3 different Marshmallons by discarding Gogiga Gagagigo, Molting Escape, and Oshaleon. 4. Synchro Summon Reptillianne Hydra. 5. Activate Reptilianne Spawn. The monster removed for this effect doesn't matter. 6. Activate Offering to the Snake Deity and tribute 1 of your tokens to destroy both copies of Swords of Revealing Light. 7. Activate Double Summon and tribute your other token to summon Giga Gagagigo. 8. Activate Order to Charge, targeting Giga Gagagigo and your opponent's last remaining Marshmallon. 9. Equip Axe of Despair to either monster and attack with both monsters. And that is another 2060 free DP for you. =D Once you've completed the training, you will be able to buy structure decks. I'm not 100% certain on this, but I believe that this is how it works. After you buy a structure deck, after the next time you win 5 duels in a row, a new structure deck will take its place. Again, not sure on this, but after testing it seems to be the case. Now you know why I wanted you to save up some DP. Structure decks are expensive at 2000 DP a pop, but they are worth it as they can very often give you at least a few very useful cards. Some structure decks are worth making an entire deck around, and do not forget that you can always used the Card Password system I talked about in the beginning of this guide to get 3 copies of any card you receive from a Structure Deck. ^_^ With this, you have a wide variety of strategies open to you as far as deckbuilding is concerned. Also, if you take a break from story mode, you should be able to find XX-Saber Hyunlei as an opponent now, so let's just quickly beat him 3x for consistency's sake and so you can build up some more funds. All this DP will come in handy and will be useful in more than just buying the Structure Decks. You may feel rich right now but you won't later so don't go wasting your DP on useless things. :P XX-Saber Hyunlei Sword of Legion 1500 He uses an XX-Saber deck. The deck can be scary, but only if you allow it to swarm you. Bring any high ATK beatsticks you can find. Planting a 1900 ATK monster or even better a 2400+ ATK monster should put you mostly in the clear for this duel, although watch out for traps like Bottomless Trap Hole and Gottoms' Emergency Call. He's also got many good synchro summoning combos to worry about. XX-Sabers have a combo with Gottoms, 2 Faultrolls, and Regigura that can deplete your hand to 0, but I've never seen this AI figure out that devastating combo at least. :P Still, as of yet this is your toughest opponent. Don't underestimate his abilities. If you've been completing all the structure duels and have been beating all the opponent's I've told you to up until this point, then by now you should have won 50 duels, which means you've unlocked a new pack - Rise of Destiny! Let's check it out: Rise of Destiny: Monsters: Dekoichi the Battlechanted Locomotive Fusilier Dragon, the Dual-Mode Beast Gaia Soul the Combustible Collective Harpie set Mirage Dragon Mystic Swordsman set Nightmare Penguin Perfect Machine King Pitch-Black Warwolf Roc from the Valley of Haze The Creator Thestalos the Firestorm Monarch Ultimate Insect set Spells: Monster Reincarnation Traps: Divine Wrath If you haven't been able to come up with a good strategy to use yet, then I suggest investing in some of the cards in this pack until you have enough to make a rudimentary Harpie Lady deck (minus Harpie Queen unfortunately). You can use the Card Password function to take the Icarus Attack you were given in the beginning of the game and make a couple copies of it. That should hold you over until you can do better. Meanwhile, Dekoichi is a nice self-replacing card as I believe I've said before. Nightmare Penguin is a decent card considering what you probably have right now. Roc is an okayish card, but if you're short on 2400+ ATK beatstick you may want to consider him, although Thestalos is obviously the better card to use if you can find a copy of him. Well, it's been awhile that we've been stuck in 1 place. I guess we can go continue with the story mode now. ^_^ Head out and back into the building through the main entrance. Head towards your room and you'll be stopped by Sayer. He wants you to duel against Akiza. It doesn't take much convincing. Akiza Izinski Wandering Garden 1400 This is a full-out Plant deck, and it is at a level higher than any deck you should have faced so far. All I can really say is to hope for the best. She is able to make big plays with Tytannial and Black Rose Dragon, and she'll control you with Black Garden. Black Garden doesn't work against flip summons, so I suggest setting your monsters 1st when it is out . . . if you can. Botanical Lion is also a very strong beatstick to be wary of. Overall I would say your chances for victory in this duel are slim to none, but that's ok because losing the duel still progresses the storyline. Either way, the scene after the duel will end with her beating the crap outta you with her psychic powers, so enjoy your beating regardless. Sayer shooes away Akiza after that little altercation and you wind up back in your room. Your next task is to get some Duel Runner training in. Head out of the building and go south a screen. Map change over to New Dominocity. This should look familiar to you now. Head over 1 screen to the east to find the place where you'll be doing the training. Talk with Kawasaki at the gate and he'll get you set up for a test ride. Liquid comes out saying it was harder than he expected, and now it's your turn. Talk with Kawasaki again and you'll get started up. You shouldn't have too much problem with speed since your Duel Runner isn't very fast at this point. Just avoid the major obstacles and hold down the accelerator the entire race and you should easily make it under the allotted time. There are some new features to the course from WC09. Now, there are speed-up panels (the blocks with the arrows on them) that will give you a boost. You need to use these so that you can clear the jumps you will have to do. Also, make sure you aren't going to slowly around the corners near the end or else you won't make the big jump and your Duel Runner will probably be destroyed before you're able to make it up the rocky hill down below. You need to finish within 3 minutes, but a reasonable time to aim for to call it a decent run is probably 1 minute, 10 seconds. If you can do it in under 1 minute, you're looking pretty darn good. If you press START in the middle of a run, you can choose an option to start the run over too. After finishing, Liquid is thoroughly impressed by your mad racing skills. As you head off to leave, however, you bump into Yusei, who recognizes you instantly. That gets you another flashback of a time when you might've known him personally. Crow and Kalin also appear in the flashback. Liquid asks if you know Yusei, but Sayer quickly steps in to make sure that you get as far away from Yusei as possible, as quickly as possible. Conspiracy much? Back at the hideout . . . I mean the Arcadia Movement building where absolutely nothing bad ever happens . . . Sayer and Seria are scanning your guinea pig brain as she talks about how you aren't conscious (seriously, they couldn't tell just by looking that your eyes are closed?). Sayer asks if the brainwashing is wearing off, and Seria responds in the positive. Sayer wants to strengthen the brainwashing, but Seria says that it could kill you, and apparently Sayer wants you alive. What a way to end Chapter 1, eh? -------------------------------- [CH2] VI. Chapter 2 You wake up in an unfamiliar place with Crow looking over you (he likes to watch you while you sleep ...). Crow starts complaining about his insecurities with securities, and reminds you that you are a teammate of his in the gang he's in, and that you are in the B.A.D. area of Satellite. He wants to make sure you're ok by beating your brains out with a duel, but forgot that Securities took your deck and his secondary deck. Therefore, you guys need to bust into the Security Compound to retrieve your decks. For those of you who played WC09, I know you can see where this is going . . . Crow gives you a uniform and a key to the facility. Don't ask where he got them. Nobody knows. Go over to the save point and save the game so you don't have to view all of that stuff again. Before we get started with annoying Story Mode stuffs, let's head back to the WC mode for a bit and enjoy ourselves. When you switch modes you'll notice that 6 new duelists have been added to the ranks, so feel free to kick all their butts 3x each at this time and work up a bit more DP. I'll say this again, don't spend DP on useless things. You'll want some saved up for later on. Clear Vice Dragon Transparent World 700 This time you're going to be facing a Clear World deck. This opponent has very few monsters, so you shouldn't have much use for monster destruction effects and can probably side some of them out for this duel. Instead, the opponent uses Clear World to annoy you while attempting to use Burn effects to defeat you. You can either aim at getting rid of Clear World as soon as it appears, or you can just add a bunch of Earth attribute monsters to your deck, since the effect you receive from using them while Clear World is on the field is negligible in most cases. This shouldn't be a very difficult win for you at this point. B.E.S. Big Core MK-2 Boss Rush! 700 This guy uses a B.E.S. deck. The thing to know here, is how to take advantage of him. If his monster is in a battle and doesn't have any counters on itself, then it will be destroyed regardless of stats. Additionally, his monsters only receive counters if they are summoned in the way described on the card, and often he will not summon them in that way, so look for your chances where you can simply attack his monster and have it be destroyed even if you have to let 1 of your weaker monsters get beaten up in the process too. In the end, he is actually an incredibly easy opponent and you should not have much trouble beating him. If you can even just bring out a 2400 ATK beatstick he probably won't be able to attack over it. ^_^ By defeating B.E.S. Big Core MK-2 3x, you should unlock Cyber Eltanin as a new opponent. We'll get to him later, for now let's continue where we last stopped: Solar Flare Dragon Flame's Power 700 He uses another Burn deck. You've seen Burn a few times now so I assume you know how to handle it. His Burn uses Dark Room of Nightmare, Solar Flare Dragon, some Volcanic monsters, and basic Burn spells. Nothing you shouldn't be used to by now. By defeating Solar Flare Dragon 3x, you should unlock Chaos Sorcerer as a new opponent. Again, we'll deal with him in a bit, for now keep sweeping up the weaker guys: Underground Arachnid Wild Arachne 700 She uses an Insect deck. She has quite a few powerful monsters and is capable of swarming the field, so make sure you've prepared a fair amount of monster destruction effects in your deck for this duel. Lair Wire can be particularly nasty since it costs her no card advantage and lets her destroy any of your monsters be them face-up or face-down. Another of the new cards to watch out for is Shiny Black C. This card, when in the graveyard, can be removed to destroy a Synchro monster when you Synchro summon it! The effect is quite good, and I suggest not focusing too much on Synchro summoning for this duel because of that. By crushing Underground Arachnid 3x, you should unlock Destiny End Dragoon as a new opponent. As before, we'll take care of him later... Mist Valley Apex Avian Birds of the Mist 700 Mist Valley decks concentrate on returning cards on both sides of the field to their respective players' hands. This means you should try to focus more on using some solid, no-tribute beatsticks and put less focus on Synchro Summoning and using higher level monsters, since they may well end up getting returned to your hand or Extra deck which would leave you most of the time in a bad situation. If you understand how to fight against a Mist Valley deck, you should find that it isn't that big of a challenge, although it may be tougher than some of the easy duelists you've been playing against recently. :P By sacking Mist Valley Apex Avian 3x, you should unlock Superson Skull Flame as a new opponent. Will deal with him in a bit. Witch Doctor of Sparta Spartan Damage 700 This guy may very well have the most annoying deck in the history of all history. He uses a ton of searcher monsters and will just keep on continuously bombarding you with them. Either find a way to remove them from the field outside of battle (Lightning Vortex is great for this if you have it), or just summon a ton of monsters with 1500+ ATK and let the beatdown frenzy begin. He will also use Dupe Frog and Flip Flop Frog to further annoy you with lockdowns, so be wary of those. Nobleman of Crossout and Shield Crush could go a long way toward beating him. Cyber Eltanin Ultimate Strike 1200 He uses a LIGHT Machine deck that focuses on combos with Future Fusion, Cyber Eltanin, and Overload Fusion for quick OTK's. This can give him a lot of bad hands early on, but it also means sometimes he will just start with a god hand and there will be nothing you can do to stop him. Try packing Bottomless Trap Hole and cards like Sakuretsu Armor and Dimensional Prison, which can give you a chance of defeating his big monsters when he tries to OTK you. If you can shut down his OTK attempts, your chances of victory will drastically improve. Chaos Sorcerer Light x Dark = Chaos 1200 His deck packs a bunch of DARK and LIGHT monsters so that he can summon Chaos Sorcerer. Thunder King Rai-Oh is a tough card that can stop your synchro summons and any searching effects, while also having a whopping 1900 ATK. You'll want to take care of him ASAP. He also uses Ryko, Lightsworn Hunter and Cyber Dragon as some of his other LIGHT monsters, so just know that you're going to have your hands full with that monster lineup. The DARK side of his lineup also has some strong beatsticks such as Kycoo the Ghost Destroyer, so it's nothing to scoff at either. He'll also be 1 of the 1st opponents you'll have met with a full s/t lineup including all the staples like Mystical Space Typhoon, Heavy Storm, and Mirror Force. There isn't much of a strategy I can give you for this guy other than to just try to be balanced, take your time, and do the best you can to cope with his powerful cards. Destiny End Dragoon Final D 1200 He obviously uses a Destiny Heroes deck, and it focuses on summoning Destiny End Dragoon, who has both colossal stats and some great effects. I'll 1st suggest Bottomless Trap Hole as the best way to deal with him. Any cards that remove from play or return cards to the hand or deck are good choices for this duel. A good combo is to use Book of Moon to flip him face-down then either hit him with Nobleman of Crossout or attack him with Mist Valley Soldier. You might take some damage, but it is entirely worth it to be rid of him. He also has a couple Elemental Heroes in the deck (Woodsman and Ocean, along with Prisma). Prisma can take on the name of Dogma or Plasma so that he can do his fusion more easily, so you'll want to be wary of that. Supersonic Skull Flame Zombie Speed 1200 He uses a Zombie deck, which should already make you leery because it's one of the strategies currently in the game. Fortunately, he's not using anywhere near the best version of Zombies, but there are still a lot of things here to be watching out for. His variant uses Zombie World, so know that Zombie Master will be able to summon any level 4 or lower monster in YOUR graveyard while Zombie World is on the field. Be careful to make sure you also know when he has Necro Gardna in the grave, since he can use that card to block 1 of your attacks. Like with any Zombie deck, he is completely capable of abusing Plaguespreader Zombie, so if you can find a way to remove like via Kycoo or Soul Release, you may want to consider those methods. His big play is to summon Skull Flame and then start burning you with Flaming Skull Head. If Skull Flame makes its way to his graveyard, however, that gives him the ability to special summon Supersonic Skull Flame from his hand, which is yet another level of misery for you. Good luck, as these duels won't be easy. Well, after all this dueling you should have even more DP saved up now, right? You haven't been unwisely spending it except where you need to, right? Good. Well, keep saving it for now. :P (sorry for getting your hopes up) Anyway, let's head back over to Story Mode at this time. Exit the little hut you're in and head east a bit until you see Crow. If you try to talk to him, he tells you to put on the Securities uniform (yeah what a rip since WC09 did it for you). Go into Options --> Change Image --> Outfit and search through your short list until you are wearing the Security Uniform. Talk with Crow again and he will go and lure some guards away from the gate so that you can sneak in. By the way, is it just me or does Crow really seem to have a foul mouth to him? Once you have control of your character again, head up north. Click the slot on the right side of the building to open the doors with the Card Key. This place, again, will look familiar if you've played WC09. Also, guess what? It's time for our favorite part of that game! Metal Gear Duelist! Your mission is to "hide" behind objects that are quite obviously smaller than you are and slip past the guards. Don't run or else the guards will catch you. There are 4 corridors to take. The southwest and northeast corridors have locked doors at the ends and the northwest corridor has 2 unmoving guards who will not let you by, so the only place worth going (and the only place we need to go anyway) is the southeast corridor. Thankfully, it's just 1 guard going around in a circle. As soon as he starts walking northward, move east to the door. In the room if you check the left wall you can find a copy of Mist Wurm, a very powerful Synchro monster who you now can use in your deck. ^_^ If you check the right wall, you can find Flamvell Magician, who is a decent tuner who works well with Flamvell Firedog and a Spell card called Rekindling. Finally, by checking the back wall you can obtain "Your Deck." Also, this IS your actual deck from WC mode, not some generic deck that a power crazed madman gave you to play with while doing errands. >.< You'll also obtain "Crow's Cards" meaning his secondary deck. Personally, if given the option I would probably steal them and just tell Crow you couldn't find them, but no such luck will comfort you here. :P Exit the building and it doesn't matter if you're caught at this point or not. You can now change back to your Enforcers outfit, since nobody wants to go around looking like a stuck-up prick all day. =) Head back to the little shack to find Crow there waiting for your arrival. You give Crow his cards back (drat) and he starts making fun of Securities again (don't you ever start to feel bad for them? I mean they are basically police after all just trying to keep public order =/). Suddenly, a young boy named Itsuki barges in and asks you to duel. Crow shooes him off (and calls the little boy a liar in the process o_O - how cruel can this punk be?), but then asks you to duel him anyway to cheer him up. I suggest saving 1st. Head outside to find Itsuki waiting for you and go ahead and duel him. Itsuki Beat Storm Deck 580 I'd say Itsuki's deck is horrendously bad, but that might be taken as a compliment. He's really into increasing his Life Points, but he doesn't really have a way to actually beat you in the duel . . . so if you lose I'll have to ask the question of how? Well, apparently Itsuki and Crow both thought the duel was awesome, even though you probably just slaughtered the poor kid. For winning the duel, Crow will give a copy of Seven Tools of the Bandit (if you somehow lost the duel, the storyline progresses but you don't receive the free card). Next, Crow reminds you that Yusei is looking for you around the old highway area in the northern slums. That's all fine and dandy, but let's take our time getting there. To start, beat Itsuki another 2x to bring yourself up to 3 wins against him. Now, head over to the east and up the half-finished bridge. Near the top of the bridge you'll find an item called Wing SP. If you head south from here you can find a lady on this screen to duel 3x. Natsumi Unimpeded Fruit 700 She uses a Plant deck, although it isn't quite as strong as the one you dueled against when you fought Akiza. Still, don't underestimate the power of Plant decks, they all have some nice combos available. Heading west a screen from Natsumi, you can find Gordon standing around looking generally useless, so let's take the time to duel him 3x. Gordon Gotham Night 730 Gordon uses an Ice deck. While the deck has a few decent combos, in general the monsters shouldn't be powerful enough to make you worry, and they don't have much spell or trap support. He does, however, have some staples like Mirror Force that you should be watching out for. Just north of Gordon is Hayakawa. Let's beat him up next, 3x as usual. Hayakawa Dandy Deck 710 He will play very defensively in the beginning by setting cards like Dandylion or Legendary Jujitsu Master (LJM). You'll want to be watching out for LJM, so when you attack face-down monsters, try to make sure it is with something you know could defeat an LJM if possible, and I don't recommend using higher level monsters to attack him since even if you destroy him in battle his effect will still spin the monster back to the top of your deck. He's a tough card to get around. Aside from that, he's also got some decent s/t cards, including Lightning Vortex so make sure you aren't swarming the field unless you know you can beat him with the monsters you have. Well, if you've been dueling everyone I told you to, you should now have 100 wins under your belt, and that means you'll have unlocked a new card pack - Elemental Energy! Let's check it out: Elemental Energy: Monsters: Dark World set Elemental Hero set Ojama set VWXYZ set Water Dragon Spells: Pot of Avarice Traps: none of value :P There isn't a whole lot to this set, but there are some gems. Pot of Avarice is a great card that is a +1 and splashable in many different decks. I wouldn't suggest going for E Heroes or Ojamas at this time, since not enough of the set cards are, as of yet, available to you. However, if you are interested in a Dark World deck, they can be made into a pretty decent deck, since Sillva, Goldd, and Beiige also special summon themselves so you can just normal summon a tuner monster and have some easy 7 or 8-star synchro monsters. Unless you are going after a Dark World deck, though, I don't suggest using up your DP on this pack. If you are looking just for Pot of Avarice, know that this won't be the only place to find it. Back in story mode, this time head west from Crow's hut into the next screen over. Here, you'll find a card shop that will sell you the same packs that you have unlocked in WC mode. The shop keeper on the right will tell your fortunate for a nominal price, or in other words tell you where to go next to continue the storyline. Don't waste your money on her. Also in the shop is a younger boy for us to duel and beat 3x. Yusuke Court in Session 740 Yusuke uses a Fairy deck. More specifically, he uses some Counter Fairies and Counter Trap cards. If you see Bountiful Artemis, destroy it immediately before he can start gaining tons of card advantage from it. If you see Meltiel while The Sanctuary in the Sky is on the field, you'll want to either concentrate on destroying Meltiel or the Sanctuary, because his effect when Sanctuary is on the field is very overpowering. I suggest bringing anything you can to destroy his trap cards, since if you can destroy them with Dust Tornados, Heavy Storm, Mystical Space Typhoon, and such things before he gets a chance to use them with his Counter Fairies then you should have a much easier time. Another strategy you can try is to coax out his Counter Traps when he doesn't have a Counter Fairy on the field. Without Artemis or Meltiel on the field, those Counter Traps will typically lose him card advantage quite quickly. Another killer move against this deck is if you have Jinzo or Royal Decree. Just outside the deck shop is a little girl. I know that everyone loves beating up little girls like me, so let's beat her up 3x for the fun of it. ^_^ Mimi Miracle Mimic 640 Mimi uses a Fairy/Fiend Beatdown deck featuring the Sky Scourge monsters who require LIGHT Fairies and DARK Fiends. Be careful because although the Sky Scourge monsters are difficult to summon, they have some powerful effects. The longer the duel goes, the better her chances of summoning them, so finish her off quickly if possible, or find a way to remove cards from her graveyard. ^_^ If you check the blue box just south of Mimi, you can find a DP code for 200 DP. Yay. =D Just west of Mimi is Chihiro. She is the person to whom you can trade Star Chips for things like alternate card pictures, new outfits, new duel disks, and some other various things. There's nothing else to use your Star Chips for, so go ahead and have a ball getting whatever you like. However, Star Chips aren't the only thing Chihiro is good for . . . it's time for yet another 3 duels. ^_^ Chihiro Return to Chaos 680 Chihiro uses a Chaos Sorcerer deck. She has DARK monsters like Mystic Tomato and Breaker the Magical Warrior, and she has LIGHT monsters like Thunder King Rai-Oh, Shining Angel, and Honest, so you're not going to get off easy with any of her monsters. Fortunately, she doesn't seem to have quite as much to be scared of in her s/t lineup. From here, head west a screen and go to the northernmost section of this area to find a prize box. Open it up for a free 200 DP. =D Head into the building and go up to the 2nd floor. Head around the junk on the west side of this floor and search to find a Star Chip. Go up another floor to the 3rd floor and to the right you can find a prize box with 300 DP inside. Head into the room on this floor and search the map on the table to find a copy of Enemy Controller. That's all for now in this place, so head back to the section with the card shop, then go north. This will take you to a map change, so choose the Satellite: Slum map. As soon as you enter this map you'll see a guy standing around and he is almost screaming "Duel me!!" so go ahead and beat him 3x. Sugimoto Ocean's Breeze 810 Sugimoto uses a WATER deck with some nasty monsters like Mobius, Hydrogeddon, and a card named Codarus who can send Umi to the grave to destroy 2 of your cards! Be wary of his monsters! He also has Deep Sea Diva, who is capable of summoning another copy of herself to give him a quick 2 tuners on the field, or he can bring out a non-tuner and have an immediate Synchro summon. One piece of good news is that he will actually use Umi rather than A Legendary Ocean, which can be a bit of a weight off your shoulders. Head east a screen and you'll be in a location with a Duel Runner shop, but the shop is closed (although it won't be for long). We could duel the people here, but I'd rather open up the shop 1st, since there's a save point in the shop and this will save on running back and forth to save points. Head south a screen instead. Go to the southeast corner of this screen. You can't see it, but there is a prize box there and it has a whopping 1500 DP inside it! Good stuff. Save and then head over to Yusei. He wants you to take a test ride on your Duel Runner, so go for it. In this run, you'll notice a couple things. First, there are a lot more traps. You'll want to avoid all of the holes, EXCEPT THE 2ND ONE. If you don't drop down the 2nd hole, you'll hit a long rough patch, whereas if you do drop down the 2nd hole you'll be on clean road. Another thing to notice is that there are cards and orbs scattered around the map. Collecting them will gain you DP and Speed Spell cards to be used in your Turbo deck. Again, you are given way more than enough time to complete this lap, as you can probably do it easily in under 1 minute 15 seconds if you're not bumping into too much stuff. Now that you've completed your trial run, the Duel Runner shop will be open. This is one of the reason why I warned you to save up DP, because Duel Runner parts are freaking expensive. O_O Even the low grade stuff you can by right now runs at a decent price, and you'll be paying out 1000's of DP later on to make further upgrades. For now, I suggest purchasing a Gamma Frame 1, since it will improve your performance. With a little practice you shouldn't be running into too much stuff, so the Beta Frame 1 isn't really a good option. I don't suggest purchasing any front parts, because they will drastically slow down your acceleration and top speed. Head over to Rossi in the corner of the shop and Talk to him. He'll eventually ask if he can have your Wing SP item. You definitely want to say YES to this, because when you give him that, he will give you Colossal Fighter! Colossal Fighter will likely be the 1st really powerful 8-star Synchro monster you've gotten your hands on so far, and he is going to be very useful to you in many duels! Well, now that you have this awesome new card, how about testing it out? Rossi Duel Catenaccio 830 Rossi uses a Rock deck, and will attempt to hit you with backlash damage when you attack his monsters who have high DEF. He'll make the damage worse with cards like Burden of the Mighty and Shrink. If he does this when you attack Stone Statue of the Aztecs, then you'll also take double the damage! The best way to deal with this guy is to side in Nobleman of Crossout and Shield Crush, which completely rape his deck. If you've bought the Monarch structure deck, then Raiza, Caius, and Zaborg also do an excellent job of crushing him. Heading just outside the Duel Runner shop there is a young boy waiting for you...so beat him 3x. Roy Roy's Treasure 790 Roy uses a Roid deck. The basic monster lineup isn't anything to be too scared of, but the Fusion monsters are quite powerful and have very high stats. You'll want to have ways that can remove them from the field without "destroying" them, because if he activates Vehicroid Connection Zone to summon them, then they can't be destroyed by spell, trap, or monster effects. Some good choices for beating him would be Legendary Jujitsu Master, Caius/Raiza, Book of Moon + Mist Valley Soldier, and anything else you can think of that spins or returns the monster to the hand/deck. East of Roy is a guy staring out into the water. Beat him 3x. Oda Shogun's Command 750 Oda uses a Six Samurai (6SAM) deck. He can't use the effects of his monsters unless he has multiple 6SAM's on the field, so all you have to do is bring cards like Mirror Force, Torrential Tribute, Bottomless Trap Hole, and Lightning Vortex, and your win should be fairly assured. However, if he does manage to start swarming on you, things can start looking bleak very quickly so be prepared! In the middle of this map is a lady, and as you should know it is never polite to keep a lady waiting, so go beat her 3x! Anna Goddess's Punishment 770 Her deck is a Fairy deck that makes use of stalling cards like Shining Angel, Nova Summoner, Marshmallon, and Arcana Force 0 - The Fool, while trying to prepare herself to summon Tethys, Goddess of Light. You'll want to bring plenty of effects that can destroy your opponent's monsters, because if you don't she is going to stall you until her strategy comes together and then you'll really have a problem on your hands. I'd also like to remind you to watch out for Honest. Head south back to where you did your test run and right away you should see a blue-haired guy. If you talk with him, he'll give you Rush Recklessly for racing so well. After that, it's time to win against him 3x... Hideki Embarrassing Crush 800 I seriously have difficulty saying what this guy's deck is supposed to be. I guess I could call it a LIGHT deck, but really that's the only synergy with some of his cards. Watch out for Honest, and he does have some staple s/t cards like Heavy Storm and Mirror Force, but other than those few things he should pose much of a problem to you. I mean...he has 1 copy of Dupe Frog randomly placed in the deck...random Magician's Valkyria...yeah, you shouldn't have any trouble here. Alright, we're finally done with all the random duels for now. Head back to the B.A.D. area. When you get there you'll be greeted by Kalin. He wants more turf. Actually, he wants to rule all of Satellite's turf, but 1st he needs to make sure you're still in shape, so of course that means he's gonna duel you! Kalin Kessler The Enforcing Ones 940 Kalin uses a standard beatdown deck with a bunch of very high ATK 4- star monsters. What this means is if you can use your powerful effect monsters you should have little trouble, and if you can plant a large beatstick on the field, he'll have a tough time dealing with it. Another card that can work really well against him is Burden of the Mighty. Losing this duel will still progress the storyline, but if you win, Kalin will give you a free copy of Gene-Warped Warwolf. Kalin makes a little speech to you about bringing down the house in Satellite before telling you to let Crow know what you'll all be doing tomorrow. Now that you're in control again, go ahead and head over to Crow's hut to give him the news. After giving Crow the low down of the situation, the game skips to -The Next Day-. Talk to Crow and he'll ask if you're ready to go to war. Say YES and the game will skip you over to Team Black n' Blue's hideout. Kalin is there and he tells you Jack and Yusei are already snooping around in the basement, so you should check the main floor and upstairs. Snoop around the west side a bit and check all the boxes. You'll eventually find Arashiyama, your new opponent who jumps out of hiding. Arashiyama Blue Hurricane 780 He uses a pitiful deck with random, extraordinarily weak cards like "Blue Medicine". He should be a VERY easy win. You don't need my help for this one. Next, head over to the east side and enter the doorway just west of where Crow is standing. There's a save point here that you can use if you desire. If you talk to Crow he'll tell you to go on ahead up the stairs and he'll hang back in case there's more on the main level. In reality, he's just a coward. o_O So, head up the stairs and go into the 1st room you come to. In the northeast corner of the room, check the junk there to find a Star Chip. Continue heading west through that hallways to find Kalin getting beaten by an enemy. Go give him some backup now. Clock Black Chrono 790 Clock uses a DARK deck including Veil of Darkness to help him draw more cards during his Draw Phase. He also runs Curse of Darkness which deals damage to either player if you activate a Spell card. However, he doesn't seem to have many other powerful s/t cards, and his monsters shouldn't be enough to worry you at this point so this should be a fairly easy victory. After beating Clock he lets Kalin go, and Kalin decides that he's gonna teach Clock a lesson about sneaking up on people. Nothing more you can do there, so continue west through the hallway and up the stairs. Head to the 1st room you come across and check the boxes in the northwest corner to find a DP Code for 300 DP. Also, remember for later on that this room has 2 exits. If you try to continue east through the hallway, Hiroyuki will stop you. He's the boss of this team . . . even though he's only a runt himself. Hiroyuki I'm the Boss! 980 SPECIAL RULE: Draw 2 cards each turn You'll now find that for every "boss" battle there is also a special rule. In this case, during the draw phase you will draw 2 cards rather than 1. This means that you can either choose to run more copies of cards like Lightning Vortex, but in general this shouldn't affect your main strategy too much. You don't really have access to many OTK or FTK decks at this point, which could really use this feature better. You could maybe run a Burn deck which could use this feature pretty well, but I suggest just playing your normal deck. Hiroyuki, on the other hand, uses a deck that is just going to help him draw through more of his deck...I'm not sure if he actually even has any real means to beat you. He uses Dekoichi, Dark Mimic, and Skelengel to continue drawing through his deck. The only thing I can think of is that maybe he has Exodia, but I never saw it or any of the pieces. =/ After he loses he runs home to his mommy. Crow and Jack come over to congratulate you and festivities commence. You meet up with the others at your own hideout and Kalin gets some good-natured ribbing about getting caught at that one point. Kalin says he's gonna go check out the next opponent for you all and with that the day is over and you get a -The Next Day- message. Head upstairs from you start and save. Getting this far in story mode should have unlocked a new pack for you - Soul of the Duelist! Let's check this pack out: Soul of the Duelist: Monsters: Armed Dragon LV set Horus the Black Flame Dragon LV set Mobius the Frost Monarch Mystic Swordsman LV set Ninja Grandmaster Sasuke Ultimate Insect LV set Spells: Hammer Shot Level Up! Traps: Mind Crush Really, there isn't a whole lot of good stuff in this deck. If you really wanted to, you could make a Horus/Jinzo lockdown deck at this point, but it's not a very consistent deck. The key gems in the deck are Mobius and Hammer Shot, who have nice removal effects, and Mind Crush which will help you out later when you start playing more decks that use Honest and other powerful but predictable cards. I don't suggest investing heavily in this pack unless you are aiming for that lockdown deck. LV monsters just aren't that great. Well, back to story mode. Head downstairs and exit the building. Head back towards Crow's hideout and you'll see 2 bikers abducting Itsuki. You gotta follow them on your own Duel Runner. Talk to Crow to do so, but I suggest 1st heading back to the Duel Runner shop in the Satellite: Slum area. They're selling some new parts and of particular niceness is the Feather 1, which will give you some nice Acceleration bonus. It's a bit expensive, but then again you should have been saving up DP for awhile now, right? You could also get a booster, but your main parts aren't really good enough right now to handle it and it will end up slowing you down (yeah, I know it's silly). So, just stick with the Gamma Frame 1 and Feather 1 for the time being. When you're ready, talk to Crow and you can race to save Itsuki. All you have to do in this race is to overtake your opponent 1 time. Once you've passed him, the race will end and you will be victorious. As long as you aren't running into things, that shouldn't be too hard if you equipped your Duel Runner as I suggested. After catching up with them, Crow figures out that the punks are from Team Dirty Works. For some reason, they seem to have grown attached to Itsuki and don't want to give him back, so they'll duel you for him (Itsuki = object). Kameno Lucky Turtle Shell 900 Basically... he runs a bunch of "Turtle" monsters . . . any monster with Turtle in its name. Because of this, his monster lineup should be ridiculously easy for you to handle. His spells and traps don't nearly make up for this. Lose, only if you feel like getting laughed at by the Yugioh gods... So, you beat them and they go running off scared. Bunch of wimps if you ask me. Itsuki thanks you for saving him before you all head home to see a happy Annie who has her boyfriend back. ^_^ As thanks, Itsuki will give you a copy of Kunai with Chain. Before leaving, Annie comes over to tell you that Kalin is looking for you, and that you should meet him at the hideout. Save and head back over to WC Mode to check out the new card pack you've just unlocked by saving Itsuki! Here comes Flaming Eternity! Flaming Eternity: Monsters: Behemoth the King of All Animals Granmarg the Rock Monarch Insect Knight King Dragun Rescue Cat Sacred Phoenix of Nephthys Silent Swordsman LV set Ultimate Insect LV set Spells: Lightning Vortex Traps: Deck Devastation Virus Phoenix Wing Wind Blast Threatening Roar Now, here's a pack to get excited about! There's some good stuff here. If you've been working on Dragons, then King Dragun can be a nice add- in. Sacred Phoenix of Nephthys (SPoN) is a pretty powerful monster. However, the big things to be looking for are yet to be mentioned. Phoenix Wing Wind Blast (PWWB) which, along with Raiza and Legendary Jujitsu Master, is capable of giving you a deck that constantly spins cards back to the top of your opponent's deck. Threatening Roar is 1 of the better ways to stop your opponent from OTK'ing you or just to protect a monster on the field for a turn. If you haven't gotten Lightning Vortex from a structure set yet, then this is a good place to pick this up. Now, most importantly this pack has Rescue Cat!! You should already have X-Saber Airbellum from the early packs in the beginning if you invested wisely. Well, Rescue Cat will let you summon 2 Airbellums who can attack and make your opponent discard twice before you sync them with your other monsters in Main Phase 2 to bring out some big monsters rather than just having them be destroyed by Rescue Cat's effect. You can also summon 1 Airbellum and another monster to bring out a 5 or 6-star Synchro monsters like Goyo Guardian! So, that means summoning Rescue Cat can essentially be the same as summoning Goyo Guardian. You can also use Call of the Haunted to revive Rescue Cat and use its effect again, or you can send back Rescue Cat and Airbellums to your deck with Pot of Avarice while also drawing 2 cards for a nice +1 advantage. Not bad at all, eh? With so much good stuff here, you'll definitely want to be investing at least some of your DP into these packs. Well, back to story mode shall we? You could head back to headquarters right now, but let's have some fun 1st. Head south a screen from the shack and then west to reach the hideout of the gang you just beat. Head inside and check down at the basement level where you couldn't go before. There are some nice little prize boxes down here. The 1st prize is easy enough. Just push the box east 1 space to collect the Rough Style outfit. Next, head down the west side of the screen and push the block 1 space east. Push the block below it 2 spaces east and head north for a free 1000 DP!! Push the most southwestern block as far south as it will go then head west and south to reach a 1500 DP prize!! Gotta love a quick and easy free 2500 DP!! Exit and re-enter. Again, go down the west side and move the block 1 east and the lower block 2 east like before. This time, head past where the prize box was until you reach a block that you can push east. Head south and go up the stairs moving east. At the bottom of the stairs, loop back around to the south and go west to find a prize box containing Krebons! Krebons is an awesome tuner and you may want to consider using card passwords to get more copies of him later. Head back over the stairs and west. This time go east just north of the stairs and push the block there east as far as possible. Head north as ar as possible then east and push the block there 1 space east. Head south and push that block 1 space south. Head east around that block and up and down the stairs to find a Star Chip. Head out and back in again. Get all the way back to the northeast corner using the same method as before, but this time out of those 3 blocks in the corner, push the southern 1 east 1 space, then push the 1 just north of you, north 1 space. Move east 1 space and then push the block north of you, north 1 space. This will finally let you get to the last prize box in this area, which contains a copy of Magical Android. While you should already have Catastor as a 5-star Synchro monster, Magical Android is a good 2nd choice, especially if you need the extra 200 ATK or if your LP is getting low in the duel and you need some recovery. That's all there is for here, so now let's head back over to the shack. When you go into the shack, you should see a prize box with a copy of Forbidden Chalice inside it. Nice stuff. That is a pretty decent quick-play spell that has both offensive and defensive capabilities. Next, we can finally duel Itsuki freely, and Annie is there too so let's beat Itsuki another 2x and Annie we need to beat 3x. Istuki's deck is the same as before, so just use ctrl+F to search for him. Annie Cutest Naturia 620 She uses a Naturia deck. Naturia monsters mostly have effects that respond to things your opponent does such as activating a s/t card or summoning a monster. They also all have pretty weak stats. The only thing you should really be watching out for when playing her are her synchro monsters, as the Naturia synchro monsters are reasonably powerful. Once you're finished with those duels, let's finally head back to the headquarters of your own team to get the story back on track. You and Crow will show up with Kalin being annoyed that you're so late (maybe we shouldn't have taken all those detours?). Crow tells him what happened with Itsuki and Team Dirty Works, so Kalin decides that they'll be the next war target. =3 Head outside and move just a bit east to find Kalin. He'll ask if you're ready and reply YES to start the next turf war. You arrive at the hideout for Team Dirty Works. Kalin and Crow head in 1st, then Yusei and Jack meet up with you and the 3 of you head inside. Head to the northeast corner of the room and search to find Kuroe hiding in the corner. He's the guy Crow beat before while you were fighting Kameno. Time to beat him up yourself! Kuroe Masterful Magician 860 Kuroe has a bunch of Spellcasters in his deck, with his main purpose being to summon Dark Magician. The deck has a bunch of decent beatstick, but it doesn't have many good monster effects for you to worry about. He also uses Ice Barrier monsters, but again they shouldn't be too much trouble for you at this point. After beating Kuroe, head into the next room and you'll quickly dash to save Yusei from some falling rubble. Apparently, Team Dirty Works has set some pretty dangerous traps for you guys. Yusei goes of to tell the others about the traps, while Kameno comes over to check his trap out . . . to find you waiting to pulverize him for the 2nd time. ^_^ However, before you fight him, go up and check the northern section of the 3rd lane from the left to find a Star Chip. You've already beaten Kameno before and he's using the same deck as last time so just use ctrl+F to find him again if you want hints. After beating Kuroe, attempt to leave and you'll run into Ida, who's the leader of the gang. He's none too happy that you beat up his teammates (although they were child kidnapping scum), so he wants to teach you a lesson. You should be the one to teach the lesson instead... Ida Ida Dragons 1120 SPECIAL RULE: MATCH DUEL A Match Duel means you play best 2 out of 3 duels here, and you can use your side deck between each duel. This shouldn't be necessary for you since I'm going to tell you his strategy anyway and you can just be prepared for him starting from duel #1. As his deck's name implies, Ida runs a Dragon deck. Thank your lucky stars that this isn't a Hopeless Dragon deck, which would make it easily Tier 2 and more powerful than you can probably handle at this time. Instead, he uses some much weaker dragons. Really, a well-placed Kycoo can beat him all by itself, but I never really saw in general anything very powerful. If you just take out his weaker monsters before he can tribute them away for his more powerful monsters, you should have an easy time. His s/t cards aren't anything wonderful either so you can focus your deck mostly on destroying monsters and you'll likely never have to worry about a duel #3. The only real annoyance he has is Treeborn Frog, but if you're using Kycoo, Caius, or Chaos Sorcerer, then you should be able to easily remove it from play where it can't bother you anymore. ^_^ Another card to watch out for is Frost and Flame Dragon, which he can special summon if the duel goes on for too long. It has only 2300 ATK, but it has the nice effect of destroying 1 of your monsters each turn as long as he discards a card. After beating him, Ida runs off like a wimp. Yusei comes over to tell you that everyone is well, and thanks you again for saving his butt. You wind up back at your headquarters with Kalin giving you the victory speech. Once again, the game skips to -The Next Day-. Head back over to WC Mode. Beating Team Dirty Works should have unlocked a new card pack - Cybernetic Revolution! Let's take a look: Cybernetic Revolution: Monsters: Cyber Dragon Cyber End Dragon Cyber Twin Dragon D.D.M. - Different Dimension Master Des Frog Drillroid UFOroid Fighter Winged Kuriboh LV10 Spells: Dragon's Mirror Miracle Fusion Power Bond Traps: Fire Darts Dimension Wall Lots of Machine-type monsters can be found in this pack. The Cyber Dragon set is nice, but unless you are using a different banlist, with Cyber Dragon only at 1 it's not worthwhile to make a deck around them. D.D.M. is a decent card who is useful in removal decks. You don't have quite enough Kuriboh support cards to make a Kuriboh deck yet, but LV10 is here if you're preparing to start 1 up later. Dragon's Mirror is a great card that can allow you to easily summon powerful monsters like Five-Headed Dragon or Blue Eyes Ultimate Dragon. Miracle Fusion is very useful much later on if you make a Diva Zombies deck, since it lets you have easy access to Elemental Hero Absolute Zero - a very powerful card, but for right now it doesn't do you much good. Fire Darts and Dimension Wall can potentially help get you started up on a Burn deck if you're into that sort of thing. At this time, I had summoned monsters over 666 times, and that unlocks Fossil Dyna Pachycephalo as a WC opponent. Let's just quickly check that out (beat him 3x once you get him): Fossil Dyna Pachycephalo Fossilized Dinosaur 1700 He uses a Gadget deck that is made to create great amounts of card advantage while utilizing 1 for 1 destruction effects. It's not a bad strategy at all, but the best way to beat it is to simply wait for an opportunity and then swarm hard and deal as much damage all at once as you can. He'll use Fossil Dyna and Royal Oppression to stop your special summons, so be ready for those cards. A bit extra s/t destruction may help you out here since his monsters don't have very high stats, but their support from his backrow is quite strong. Trap Dustshoot, Airbellum, and other cards that can reduce his hand size and options will also help you out here. Back in Story Mode, start heading toward the hideout and you'll run into Kalin about halfway. He seems a bit upset that you seem to be the one defeating the leaders of these duel gangs and wants to duel you because of that. Feel free to oblige him. His deck is the same as before so just do a ctrl+F if you want tips. You don't have to win to continue, but if you do win, he'll give you a copy of Shield Crush as a reward. Afterwards, he goes off to check out the turf of your next enemy. At this time I suggest heading over to the Duel Runner shop. I hope you have some DP saved up still, because these parts are gonna be expensive. My suggestions are to buy: Gamma Frame II DWE-1000 Engine KPC-200x CPU Feather II Accelerator II I find that the best way to go is to improve acceleration as much as possible, however if you are able to control a higher top speed then by all means go that route. Using Balancers for more control I don't suggest . . . instead just try to get better at controlling it without the Balancer. :P If you're using the Gamma Frame II, you may be able to equip a Booster at this point without experiencing too much of a downgrade in speed, but I just don't find them necessary. With these upgrades your parts should be good enough to S Rank on the tracks currently available. Check the computer on the east side of the room to run the tracks and try to S Rank in both the Time Trials and Race modes. It may take a few tries but it is certainly possible at this point and it will get you a good selection of Speed Spells as well as some DP for your pocket. For the Highway, a time under 1min 1sec will get you an S Rank. For the Race section, don't worry if your opponents take the lead in the beginning. The CPU on Normal Mode NEVER are able to make the jump near the end of the lap and that will always cause them to fall way behind you. For the Old Highway, a time under 1min 0sec will get you an S Rank, although I was able to easily make under 55sec at this point. Just remember that you need to fall through the 2nd hole. The CPU on Normal Mode NEVER fall through that hole and again are an easy win. For the Old City, just take a right at the 1st fork for the quickest route. Again, the CPU on Normal Mode will often take longer routes allowing you to easily win yet again. In general, S Ranks can be achieved if you didn't use your brakes much and didn't run into anything. After a bit of practice you shouldn't have much trouble doing this. Back to the storyline, head over to Crow's shack and chat with him to find out he's done tweaking his deck and is ready to duel! I suggest saving before dueling him as his deck is capable of getting god hands. Crow Hogan Ascending Legend 920 Crow uses a Blackwing deck. Blackwings in general are a very competitive deck, and although his isn't the best version of them, he still is able to create some pretty wicked combos. He runs D.D. Crow, which he is smart enough to chain to any of your effects that target a monster in the graveyard to make your effect fizzle. He's also pretty focused on destroying your backrow by using Mystical Space Typhoon and Delta Crow - Anti Reverse. Thankfully, he isn't very good at using any of the major Synchro summoning combos that Blackwings are known for, and I'm pretty sure he isn't running 3 copies of Sirocco, Shura, Bora, or Kalut. If you defeat him, he'll give you a Raigeki Break as a reward (what is with these crappy rewards for winning duels??). Afterwards, Kalin comes by to say that your final turf war for complete domination of Satellite is tomorrow. Your opponent will be Team Non-Securities, who apparently have a lot of members. Next, Itsuki and Annie burst in wanting to duel you. Crow manages to turn it into a Tag Duel, with him being partnered with you (thank god you don't have to partner with the kids). If this is your 1st time tag dueling on a WC game, just know that it is quite possibly 1 of the most frustrating things you will have to experience in the entire game. It is a rare day when your partner does not miss a winning combo or use up all your cards in the wrong way, so yeah be prepared to do most of the work. Itsuki and Annie are using their regular decks in this one, and as you know those decks pretty much suck so at least this 1st tag duel shouldn't be too bad for you. If you win the duel, Crow will give you a copy of The Calculator...another crappy prize. =/ The kiddies leave and you can talk to Crow to progress the story, but 1st let's had back to WC Mode. You'll notice that CPU Tag Duel has been unlocked along with 2 new packs - Shadow of Infinity and Power of the Duelist! Here's the low down: Shadow of Infinity: Monsters: Ancient Gear set Chainsaw Insect Demise, King of Armageddon Doom Dozer Hamon, Lord of Striking Thunder Proto-Cyber Dragon Raviel, Lord of Phantasms Ruin, Queen of Oblivion Treeborn Frog Uria, Lord of Searing Flames Spells: none of value :P Traps: Karma Cut A bunch of very powerful monsters are in this pack but they are all also very difficult to summon. Demise OTK's are difficult to accomplish because Demise is limited in the banlist. The only real card worth searching this pack for is Treeborn Frog if you've been using a Monarch deck. Power of the Duelist: Monsters: Alien set Chimeratech Overdragon Chrysalis set Cosmic Horror Gangi'el Destiny Hero set Destiny Hero - Dogma Neo-Spacian set Neos Fusions Roid set Sabersaurus Super Vehicroid Jumbo Drill Spells: Future Fusion Mausoleum of the Emperor Neo Space Overload Fusion Vehicroid Connection Zone Traps: none of value :P Destiny Heroes are an awesome set, but not until you get Destiny Draw and Allure of Darkness, neither of which is available yet. Chimeratech Overdragon works with Overload Fusion and it has an awesome OTK combo with Overload and Future Fusion combined. Future Fusion is great in many decks. Mausoleum of the Emperor is a great card for Earthbound Immortal decks and some other decks like Fishies for summoning Coelacanth. The Neos set is...well it's decent but nothing good enough that I would want to run a deck of it. The same can be said about the Roid set, although Vehicroid Connection Zone can make for some pretty powerful fusion monsters. Aliens are a fun set to play with, but they can get some pretty dead hands quite often. I'm going to save the Tag Dueling for later after we've unlocked enough cards to make decks that are strong enough to make up for the crappy moves your partner will make, so we'll just leave those guys alone for now. Back in story mode, talk to Crow to jump to . . . -The Next Day- You and Crow meet the rest of the gang over at the enemy's hideout. It's time for the last turf war! Immediately, you see Jack getting tag teamed by 2 guys - Igusa and Hashinoshima. Well, instead of attacking Jack, they end up attacking YOU. This is a 2-on-1 battle. Of course, the game isn't polite enough to let you have more LP, or to give you any sort of handicap... Igusa Igusa's Battle 980 Hashinoshima Power Bridge 1010 Here, let me think of some good news about this battle... ... ... ... they share 8000 LP so you don't have to beat 16,000 LP of damage into them? Well, that's about all the good news. The bad news is that they start out with TWICE AS MANY CARDS AS YOU. The only suggestions I have are: 1. Try to plant and protect a strong beatstick onto the field. 2. Use as many tricks as you can to slowly gain some card advantage. Other than that, there really isn't much else you can do. Well, both of your opponent's use Equip cards, so that is the best way, imo, for you to gain advantage. Just destroy the monsters who have cards equipped to them and you'll lose just 1 card while your opponent will lose multiple cards. Book of Moon is another great option for doing this. After you win, Jack comes over to check up on you. Head north and go behind the staircase. Search the corner there a bit and you'll be able to find a Star Chip. Now head up the staircase. This place should be looking familiar to you about now if you played WC2009... Walk around the area until you find a door. Head north and you'll see Crow dueling and there's nothing you can do about it. Head east, and then south to find a prize box with a 200 DP code in it. Head up the stairs to the north. In this next room, head as far south as possible and check the southwestern corner to find another Star Chip. Head north to the save point, and the west from the save point for another prize box with another 200 DP inside. Finally, head north to find another duo who you again have to defeat in a 1-on-2 battle. Torino Powered Bird 980 Mitchie Road of Mitchie 990 Your opponents are running Koa'ki Meiru and WIND decks this time, so you don't even have too much of an advantage deck-wise because neither strategy can be considered a "pushover". My suggestions are the same as last time. Try to plant a big beatstick and protect it, while doing whatever you can to create some card advantage for yourself to even things out. After you beat them, their partnership breaks down and they run off. Head up the stairs and through the door to come to another big puzzle area. From the southern side, head west then north and make your way north to a set of stairs. Head east, then south and then down a set of stairs. From there you can head northward until you reach a prize box containing a Star Chip. Repeat the process to get back to the 1st set of stairs. Head down the 2nd set of stairs but this time instead of going north, go south to find a prize box containing 1500 DP (nice). Now, go along the south side heading west as far as possible and then north as far as possible. Head west, and then south to find a bunch of blocks. Push the block south of you 3 spaces south, then go east and south to find a prize box with a Star Chip. Exit the room from the southeast corner and re-enter. Make your way back to the west side of the room, but this time only push the block 1 space south. Push the block west of you 2 spaces west. Go 2 spaces north and push that block 2 spaces west. Push the block south of you, 3 spaces south. Push the block south of that block 1 space east. Push the block north of you 1 space north and head east and push the block east of you 1 space east. Head south and push the block there 1 space west. Head north and west and push the block there 1 space west (to create an escape route). Head as far south as possible and push the southernmost block as far west as possible. Head north and push the bloc 2 spaces north, then continue north to find a prize box with a Rock'n Roller outfit. 1 more prize box to go. Exit the room from the southeast and re-enter. Make your way to the western side again and push the block 3 spaces south. Push the block west of you as far west as it will go. Go north and push the block north of you as far north as it will go. Head around the corner for a prize box with 1000 DP inside. When exitting, push the block east of you 2 spaces east AND ONLY 2 SPACES so you don't block your exit route. Go back and save so you don't have to do any of that again. Re-enter the room, but this time just head straight north and out. As you come out onto the roof you hear Yusei scream. He's fallen off the side of the building and Kalin is just barely holding onto him. Gushizawa sneaks up behind them looking to cause trouble. That's your cue to intervene. Well, before you go dueling him (there's no rush, right? Head to the east side and search the northern section of that area to find a free copy of Lightning Vortex (finally a decent find, although you probably already have the card by now). Ok, if you're done showing how little you actually care about your friends, you can go back and save them by beating up Gushizawa. Gushizawa Way of Gushizawa 1230 SPECIAL RULE: Star with 4000 Life Points You know it means just you, not your opponent, right? Yeah, game is getting less fair by the minute. The good news? At least he isn't playing a Burn deck XD. The bad news? He's playing a Six Samurai (6SAM) deck and he's using many of their powerful support cards. He like to play Ultimate Offering, but lucky for you he likes to play it to set monsters to defend himself during your Battle Phase . . . so it's a nice waste of monsters and LP. Good for you. Overall, this duel shouldn't be as hard as those 2-on-1's you had to deal with earlier, but do be careful all the same since 6SAM decks can OTK you in an instant, especially if he gets a good starting hand. After winning, Kalin and Yusei come to back you up (Kalin = Hulk Smash!!) and Gushizawa runs off with his tail between his legs crying for his mommy. Well, you've now united all of Satellite under 1 banner, congratz! Roll credits... oh wait, wasn't there something a long time ago about Arcadia Movement or something? Okay, I guess the game isn't quite over yet. You'll wind up at your HQ. Save and flip over to WC mode for a bit. Getting this far in the story unlocks yet another card pack for you to browse - Strike of Neos! Strike of Neos: Monsters: Alien set D.D. Crow Dark World set Frostosaurus Gene-Warped Warwolf Great Shogun Shien Neo-Spacian set Neos Fusions Six Samurai set Spells: Ancient Rules Advanced Ritual Art Dark World Dealings Skyscraper 2 - Hero City Traps: Pulling the Rug The Transmigration Prophecy There's some good stuff in this pack. D.D. Crow is a great anti-meta card. It can either get rid of a monster that likes being in your opponent's graveyard, or it can be chained to an effect that targets a monster in the grave to remove that monster and fizzle the effect (such as Call of the Haunted or Zombie Master). There's some nice vanilla support here if you were thinking about making a Vanilla Beatdown deck. Dark World decks can also be good if made correctly, and you now have access to a pretty decent draw engine of Broww + Dark World Dealings. Another deck you can now make is a 6SAM deck (albeit missing Grandmaster), since you have the lower level monsters, a decent bit of support, and Great Shogun Shien available to you. If you were working on a Demise deck, Advanced Ritual Art is a nice addition. Hero City is at the backbone of a Big City Elemental Heroes deck utilizing it along with Stratos and Ocean for big amounts of card advantage. The Transmigration is an interesting card that might be more useful once you're playing against Tier 1 and 2 decks. It can remove scary cards from your opponent's graveyard and make effects fizzle in the same way as D.D. Crow, or it can be used to return important monsters from YOUR graveyard to your deck so they can be re-used. Back in Story Mode, you're on the top floor of your HQ and you can now duel against Jack and Yusei, although unfortunately only once each. Jack Atlus Dragons' Lair 1020 Well...I can't call his Dragon deck a crappy deck, but it certainly does have enough weak card choices to make it difficult for him to do most of the good Dragon combos. Just play strategically without making any huge errors and you should be fine. By this point your deck should be good enough to handle what he has. Yusei Fudo Rallying Warriors 980 Yusei is capable of some wicked Junk Synchron combos to bust out some very powerful Synchro monsters. If you can avoid his Synchro monsters you'll have far less trouble beating him. Therefore, I suggest saving at least some monster destruction effects for those nasty white- background critters. After defeating Jack and Yusei, they'll each give you a card (I remember Yusei gives you Quillbolt Hedgehog, but can't remember what card Jack gives you. It wasn't anything all that good.) Head outside and you'll find Kalin beating up on some poor kid. He makes the kid cry and starts shouting out him. Seriously, dude has gone off his rocker, he's off the deep end, nutso, crazy, insane . . . you get the picture. If you attempt to go near him, he'll shoo you off quite forcefully. Head back inside to tell the rest of the gang what happened. Crow will rush out and give the kid a chance to run for it before getting into quite the spat with Kalin. End of argument, Crow's out. He's leaving the team. Good job making your friends feel alienated Kalin . . . and that's enough to make Jack leave as well. Once again, you have no say in the matter but your character leaves as well, and the game presses on to -The Next Day-. Head east a bit from Crow's shack to find Crow. He wants to tell you the story of the partially finished bridge in the area. As he finishes the story, Annie runs up to the 2 of you to warn you that Kalin has picked a fight with Securities! Bad move, Kalin. Time to go rescue him! He's at the hideout where you fought your 1st turf war. Head back to your HQ to find Yusei and tell him what happened. Jack and Crow join you shortly and you all head over to the place together. The team will split up from you. Head east and go upstairs. It's time for yet another episode of "Metal Gear Duelist" but just be glad that it's still fairly watered-down. Wait for the guard to start heading north, and then walk (DON'T RUN) past him and head up the stairs on the west side. On the next level, head into the 1st room you come to. Remember long ago when I told you to remember that this room had a 2nd exit? Take that exit now in order to get around the guard. That will allow you to meet up with Yusei. The 2 of you head into the room to find Kalin standing over a beaten officer. Kalin is spewing some nonsense about defeating securities so that you can "truly" conquer all of Satellite. Securities are close on your heels though and you all need to make a run for it back to your HQ. Back at HQ everyone is arguing over what should be done, when suddenly sirens go off and everyone realizes that you've been tracked down. Yusei manages to come up with an idea though. He'll have Crow, Jack, and Kalin escape out the back while taking the blame for everything and leaving you to tell the others what happened . . . too bad that's not how it ends up going down. Kalin got caught, and thought that Yusei had turned him in to save his own hide. Well, that's 1 friendship that's going down in flames. =/ You wind up back at Crow's hut. You could head over to the Duel Runner shop now and pick up the following: Gamma Frame III (2000 DP) DWE-2000 Engine (600 DP) KPC-450 CPU (600 DP) Overheat (500 DP) Feather III (1200 DP) Accelerator/Turbo Chip III (750 DP each) Remember how I said upgrading your Duel Runner can get expensive? Do you understand now that what I said was true? At this point, a complete overhaul of your Duel Runner is gonna cost you over 5500 DP!! However, if you haven't S Ranked in everything yet, this stuff will pretty much guarantee that you can do it now. These races right now are to get you familiar with racing for later, while also getting you speed spells and some extra DP. It will all be worth it later on. Head back to Crow's hut and talk with him to end the day. While you dream, you hear a voice from the Spirit World. It tells you that you need to save a girl who can then save the Spirit World from corruption. Yes. You are going looney in the head. When you wake up, Itsuki is there to greet you. Head outside and you'll meet up with Crow. Sayer is watching your conversation about seeing the Spirit World in a dream, and decides that he wants you for himself . . . what? Did you forget that all of this is only a flashback? Jeez, pull yourself together man! Anyway, Sayer uses his psychic powers to activate a real effect of Brain Control to take over your mind . . . and the pendulum swings forward. Back at the Arcadia movement you are starting to regain consciousness and Sayer wants to hit you with a stronger does of brainwashing but is once again dissuaded from doing so by Seria. Suddenly, an intruder appears in the building and you end up in a holding cell. Meanwhile, you hear the voice again and you drift into the Spirit World... END OF CHAPTER 2. -------------------------------- [CH3] VII. Chapter 3 Well, you're in the Spirit World and there's no save point just yet. Head east and you're blocked by a tree. Head to the west side of the screen and pick up the rod sticking out of the ground to find out it's called a Minus Staff. Head over to the east side again and use the Minus Staff on the tree there to shrink it away. A save point will appear in the southern portion of the screen, but you have no access to your decks at this time, or anything else for that matter, so let's trudge ahead east a screen. This is another puzzle. Grab the Minus Staff in front of you, then head north and grab the Minus Staff there. Go all the way to the north and head up to the waterfall and use the Minus Staff on the waterfall to reverse its flow and dry up the river. Head down along the south side. You may notice that there's a prize box in a tree but don't be fooled! All the prize boxes in this area are empty!! Head east and then cross the dried-up river where you can. Head north and grab the Minus Staff there. The door won't open unless the river is running, so head west a bit and fix the bridge on this side of the bank, then cross the bridge and head back over to the waterfall to repair it with another Minus Staff. Head back across the bridge and exit to the northeast now that the door is open. You'll find yourself in a town and will meet up with a pipsqueek chibi- Dark Magician named Torunka. He has you hide from some monkeys, then he gives you Your Deck. Don't ask why he has it or how he obtained it. It's a mystery that you'll never know the answer to. Now that he's given you a deck, he wants you to duel. Before you do, there is now a Save Point to the north that you can use. For now, I suggest heading back to WC Mode where new opponents are waiting for you since the completion of the last chapter! You've also unlocked tournament mode which I'll get to shortly as well. For now, beat these guys 3x each: Koa'ki Meiru Valafar Discarded Lives 800 He uses some Koa'ki Meiru monsters, but his main strategy is just to beat you down with some high ATK monsters while using cards like Giant rat to maintain field presence. He does have a strong array of s/t cards including Mirror Force and Book of Moon, so watch out for those. Ally of Justice Decisive Armor Justice is Righteous 800 He runs Dimensional Fisure, so beware not to use decks that rely too heavily on the grave. Other than that, he runs Ally of Justice monsters who aren't too terribly powerful unless he uses DNA Surgery to change all your monsters to LIGHT attribute . . . and on that note try not to run too many LIGHT monsters when playing against him. He shouldn't give you too much trouble. Defeating Decisive Armor 3x unlocks Explosive Magician as a WC mode opponent. We'll get to him later... Jurrac Meteor Facing Extinction 800 He uses a Jurrac deck, which is basically going to run like a beatdown deck so expect to face a bunch of monsters with pretty decent stats. He's got a pretty decent s/t lineup to back them up, but overall his deck shouldn't leave you shaking in your boots. Just watch out for the fact that he has Spiritual Fire Art - Kurenai, which he will chain to deal you Burn damage when you try to destroy his monsters. Since his monsters have pretty decent stats this means that the damage can get pretty high. If you really want to stick it to him, having Prime Material Dragon in your deck should be enough to give you a complete victory once you summon it. Beating Jurrac Meteor 3x unlocks Gravekeeper's Visionary as a WC Mode opponent. That also should be your 26th unlocked opponent, which gets you a new card pack - World Championship Edition 3!! Let's take a look: World Championship Edition 3: Monsters: Belial - Marquis of Darkness Blue-Eyes Ultimate Dragon Dragon Master Knight Fiendish Engine Omega Five-Headed Dragon Gaap the Divine Soldier Gorz the Emissary of Darkness Light and Darkness Dragon Splendid Venus The Big Saturn Tualatin White-Horned Dragon Spells: Inferno Reckless Summon Scapegoat Traps: none of value :P So, there are some nice gems in this pack. You now have access to some good Dragon Fusions, Dragon's Mirror, and Future Fusion, and along with White-Horned Dragon and Light and Darkness Dragon (LADD) you could have the beginnings of a Dragon deck. You also may have the beginnings of a Fatty Fairy deck, although you still need their main card - Valhalla - Hall of the Fallen. Scapegoat is a great card to use as fodder for your tuners to pick and choose what level of synchro monster you want to summon. However, the most important thing in this pack is Gorz the Emissary of Darkness!! This guy is a show stopper. He will stop your opponent from hitting you with an OTK, and will net you a token along with his own 2700 ATK, all for free as long as your field has been cleared before your opponent attacks. This guy is staple in many decks so be happy that you finally have a chance to nab him! Now, back to WC Mode opponents... Ancient Sacred Wyvern Power of the Deep 800 It uses a Fairy deck featuring Valhalla - Hall of the Fallen. If you can avoid the big beatsticks that Valhalla can summon, however, you really shouldn't have much trouble here. Packing some s/t destruction effects might do you some good to quickly get rid of Valhalla and Sanctuary in the Sky when they are played. Also, if it summons a LIGHT monster in attack mode that can't reach over your monsters you can safely assume your opponent has Honest in-hand. All those big beatsticks in its deck also allows you to sneak by since it has good chances for getting some pretty awful hands. Scrapping Ancient Sacred Wyvern 3x unlocks Elemental Hero Neos as a WC Mode opponent. We'll get to him later... Naturia Landoise Natural Turtle 800 Well, you've played against a Naturia deck before so you should know by now that as long as you watch out for the Synchro monsters you should be fine. This one can be a bit annoying to finish off thanks to Waboku and Threatening Roar, but in the end those are also a lot of -1 effects that your opponent will be taking so you should be able to overwhelm the cpu with card advantage. Whacking Naturia Landoise 3x unlocks The Immortal Bushi as a WC Mode opponent. Later will we get to him . . . young padawan. ;D Great Shogun Shien Court of the Shogun 800 This is a 6SAM deck. You've faced them before. They are capable of some nice OTK's, but if you can destroy your opponent's monsters before he has a chance to swarm the field then you should be safe. Conquering Shien 3x unlocks Dark Simorgh as a WC Mode opponent. Later, later ... Explosive Magician Spellcasters 1200 It's a Spellcaster deck using Secret Village of Spellcasters and some decent Spellcaster monsters. I suggest either using a few more spellcasters in your deck or go a bit lighter than normal on the number of Spells in your deck. Also, be aware that he can lock you down by using Royal Decree as well. If he gets a good hand, you could end up facing a hard time here so don't worry too much if you lose to him. Gravekeeper's Visionary Gravekeeper Clan 1200 If you're using a deck that relies heavily on graveyard-related effects, I suggest you change decks for these duels. Necrovalley will beat you otherwise. Other than that, make sure you're watching out for the fact that all Gravekeeper monsters are spellcasters and can therefore use Spellcaster support cards. Considering your deck is probably still not a tier 1 or 2 deck, this opponent could create some problems for you, but you'll beat him with enough attempts and some good use of your cards. You could also try using Nobleman of Crossout to take out his Spies and Guards, and Caius works really well against this deck since he can also take out Spies and Guards, although removing any of his monsters with Caius will also result in the extra 1000 LP burn damage. Elemental Hero Neos Neos & Honest 1300 He uses a deck that is like a Little City deck where he uses some pretty strong LIGHT beatsticks along with Honest to keep you on your toes. He also has some interesting choices like Super Polymerization, so he can summon an Elemental Hero and if you have an EARTH attribute monster on your field he can use Super Polymerization to fuse YOUR monster with his Hero to form Elemental Hero Gaia. The best way to deal with this deck is to come with as many ways to destroy his monsters as possible. You may also want to try to summon a beatstick with >2500 ATK so that you don't have to worry about Neos, whom he has many ways of spamming to the field. The Colossal Fighter you received earlier (if you followed my advice) is a game winner in these duels. The Immortal Bushi Immortal Warrior Way 1300 He uses an all-Warrior-type deck with The Immortal Bushi which will allow him to have a monster on the field every turn for tributing purposes. I suggest adding Kycoo, Soul Release, or D.D. Crow to your deck since that is the easiest way to disrupt his strategy. He uses Oppression, and don't be fooled you can't stop Immortal Bushi with it because his effect can activate as many times as it wants during the standby phase, just like Treeborn Frog so you'll only be wasting your LP. You can also be relieved to know that he can't summon more than 1 Immortal Bushi in the same Standby Phase, so it's only 1 monster per turn you'll have to deal with. The only other thing to note of interest is that he uses Solidarity, which can be quite the nuisance, so don't want to skimp on s/t control for this duel either. Dark Simorgh Alluring Simorgh 1300 Simorgh's effect will stop you from setting all cards, which means your trap cards become useless and you have to summon all your monsters. If he has Anti-Spell Fragrance on the field, then both your spells and traps become useless. I suggest running D.D. Warrior Lady, Exiled Force, and other cards that you think can combat this combo. The only other thing you can do if he brings out this combo is to either have a s/t card already face-down on the field beforehand, or summon a monster with 2700+ ATK (I smell a Gorz). Chaos Sorcerer and Caius are other ways to combat him as well. Another option is to use Kycoo and Soul Release to stop him from ever summoning Simorgh in the 1st place. Okay, that's all the back-to-back dueling for now. We could go do the Tournament a few times, but unlike in WC2009, in WC2010 it doesn't unlock any packs to beat the Tournament several times. Instead, it is just a good way to gain some DP. Therefore, let's wait on it until we have a Tier 1 or 2 deck and for now head back to story mode where we still need to duel that little chibi Dark Magician. Torunka Legendary Magician 1050 He runs a bunch of Spellcasters and uses many effects that use Spell Counters, which can be annoying if he gets a lot of Spell Counter onto the field. If you can destroy the cards that have spell counters before he amasses too many, you shouldn't have as much trouble. Book of Moon is a card that can hugely help you, since when a monster is flipped face-down it loses all it's Spell Counters! After beating him, Torunka will give you a copy of Magical Mallet (and yet again, the prizes for winning are sooo worthless!!). Well, anyways Torunka wants to head to Zeman's castle and you don't have anything better to do, so let's go for it. He wants you to help him rescue Luna who is trapped there. Head north and before exiting to the north, check the large fountain in the middle of the square to find a Star Chip. Just continue northward until you reach the castle. There's a guard protecting the front gate, so let's show him how you politely knock to enter (knock him out that is). Eiki Wondrous Beasts 950 He runs a Beast deck featuring Behemoth the King of All Animals and several other strong beatsticks. His s/t support is decent, but you've seen better by now so he shouldn't be too much of a nuisance for you to handle at this point. After beating him up, Eiki will allow you to pass through the gate and Torunka will join up with you again (apparently he got distracted while you were climbing up to the tower). Next, Torunka will give you his staff, which can be used like a Minus Staff. So, you are ready to go inside and search for Luna...when Torunka forgets that he never actually asked your name. :P Well, you can't go north due to the guard, so your only option is to take the east exit. From there, do not enter the room to the east (the would continue the storyline and we don't want that, do we?) Instead, head north to another puzzle room. Head west up the stairs to find a prize box containing Card Trader . . . another weak card. Head north up the other set of stairs, then west and down the stairs. Push the block here north as far as possible, then east and out of the way. Push the block north of you, north 1 space, then head east, north, up the stairs, west, and down the stairs. Push the block here north 1 space and go east and south around it, then up the stairs and south and down the stairs. Head around the stairs to the north and push the block here north 1 space then head east through a small passage to reach a prize box containing Junk Synchron, an awesome card if you haven't already received it from its starter pack. Head to the southern set of stairs and climb up them. Then head northwest and down the stairs. Push the only block you can touch, 1 north. Again, there is only 1 block you can move and push that 1 north as well. This will let you reach a prize box containing Royal Decree. Head back up and down the staircases, and go between the 2 southern staircases and head west to reach the prize box in the corner which contains a copy of Dimensional Prison - another awesome card if you haven't already gotten it from a starter pack. To get the last bit of stuff you'll need to exit and re-enter, then make your way to those 2 staircases in the southwest corner. This time, go above the northern of the 2 staircases and push the block all the way to the north. This will give you access to a block just to the west of you and push it 1 space west. Push the block north of you 2 spaces north, then push the block west of you as far west as it will go. Head around the boxes to find a prize box containing a Stuffed Collar Uniform outfit. Well, that's all to do here. I strongly suggest heading back to the main entrance room and using the save point there so you don't ever have to do that puzzle again. Head back to the eastern room, and this time go into the room on the eastern side there. Torunka's Staff will allow you to unlock the door. Pop inside and you'll find Luna . . . wasn't that a little too easy? She thanks you for rescuing her and no sooner than rescued, Torunka creates a big commotion and gets captured, so rather than a clean escape, you're going to have to duel for it. Zape Synchro Beasts 1000 He basically uses a Beast beatdown deck and has some nice Beast support cards like?Spiritual Forest, which will protect 1 Beast from being destroyed by battle each turn. Overall, however, his deck is more just based on a couple combos than anything else. If you can destroy his key cards, the rest shouldn't be any problem for you at all. After beating Zape, he runs off to bring his friends . . . as if you're going to stick around for that long! And with that, the game goes into a "Scooby Doo" sequence of cat and mouse until you finally all meet up outside in the town square. Torunka starts boasting about how smart he is . . . freakin' kid needs to learn that when you screw up you should just shut your mouth. :P So, Luna says she wants to meet Regulus who is in the Forest of Pojar to the east. At this point, before heading off to Regulus you are able to duel Torunka again, so beat him up a couple more times. That kid needs to be taught a lesson anyways. Once that business is complete, exit the city to the east. Continue east another screen and you'll reach another puzzle area. You may see a prize box on this area, but remember again that all prizes outside around here are EMPTY. So don't waste your time having to reset to go after them. From the starting point, grab the Minus Staff and head south and slightly east to find a small pink mushroom. Use the Minus Staff on it and you'll be able to reach higher places. Head east and then south to find another Minus Staff. Then, go to the far eastern mushroom and use the Minus Staff to shrink it and bring yourself down to ground level. Go north to grab another Minus Staff, and then head south and east to enter the next section of the puzzle. On the next screen I'm sure you'd have difficulty telling, but those are rocks held in place by vines. Go east until you are stopped by the river and use your Minus Staff from the previous section on the vine there to release the rock which will dam up that half of the river. On the dry river bottom you can find another Minus Staff. Then head slightly east and use your Minus Staff on the next vine so that the rock comes down and knocks against the tree, releasing 2 more Minus Staffs, which you should pick up. Use 1st Minus Staff to dam up the west half of the river with another rock, and use the 2nd Minus Staff to remove the shrub in your way to the south. Head south as far as possible along the dry river bottom to find another Minus Staff, then climb the ladder/broken bridge and use the Minus Staff on the shrub in your way. Head around it to exit the puzzle area and meet up with Regulus. However, don't rejoice just yet. Regulus has been affected by a Minus Staff, so everything you say to him he hears the opposite. Torunka starts some name calling, and your job is to hold him in place while Luna deals with the Minus Staff. That means dueling him, of course. Regulus Lion King's Pride 1150 If you haven't gotten sick of Beast beatdown decks yet in this arc, then maybe this one will do it for you. It is once again a deck where he'll summon monsters with good stats but iffy effects in an attempt to crush you with pure might. Just play strategically and you should be fine. After beating him, Luna free Regulus from the power of the Minus Staff and happiness ensues. Well, happiness isn't allowed to last long as Luna senses danger from the real world! Before you both end up leaving the Spirit World, Luna tells you that she is also being held at the Arcadia Movement. Torunka makes it so you can use his staff in the real world just before leaving. -End of Chapter 3- -------------------------------- [CH4] VIII. Chapter 4 You wake up at the Arcadia Movement with Carly trying to bust down the door. She's been held prisoner in the room adjacent to your's. However, you need not be worried about that for now. Use the save point and head over to WC Mode. There are new opponents here, and more importantly, 2 new card packs - Cyberdark Impact and World Championship Edition 2. Cyberdark Impact was unlocked from having at least 200 total duels, which if you've followed my advice you should have at least that many by now. World Championship Edition 2 is unlocked by having 12 CPU Tag Team opponents unlocked, and that would have happened just by completing this much of the storyline. Now, let's check these packs out! Cyberdark Impact: Monsters: Alien set Allure Queen LV set Cyberdark set Snipe Hunter Vanity's Fiend Vanity's Ruler Spells: Instant Fusion Traps: none of value Well, technically there are a bunch of cards you could use to make a Chain Burn deck from this pack, but Burn really isn't a very good strategy nowadays so I don't suggest it. If you've been using a Monarch deck (like me), then Vanity's Fiend is something you could consider as an interesting addition to your deck. The other major card of note in this pack is Instant Fusion, which you can use to summon a Fusion monster of various levels, and then you can summon a tuner and have a Synchro Summon for the level of Synchro monster basically of your choosing. It's a neat trick and it only costs you 1000 LP. World Championship Edition 2: Monsters: Chimeratech Fortress Dragon Dandylion Destiny Hero - Malicious Destiny Hero - Plasma Elemental Hero Divine Neos Elemental Hero Stratos Evil Hero set Gaia Plate the Earth Giant Spells: Dark Calling Destiny Draw Hidden Armory Traps: Dimensional Prison It's been awhile since I've gotten to say this, so here it is - BY THESE PACKS!! By them until you are blue in the face! Destiny Draw provides you with your 1st top tier draw engine! Chimeratech Fortress Dragon is an excellent card to have in your extra deck, because it can be summoned using monsters on either side of the field, so all there needs to be is a Cyber Dragon and another Machine. Dandylion is a huge card that will give you tribute fodder for Monarchs, or synchro fodder for tuners. Destiny Hero - Malicious is an awesome monster who can special summon a free copy of himself. He's 6-star, so a 2-star tuner let's you create an 8-star synchro monster with ease! Plasma is another nice monster because he works with Destiny Draw, Trade-In, and Allure of Darkness for mega draw ability. If you can summon him, he also provides you with a Skill Drain effect that only hits your opponent's monsters, and a Relinquished effect to boot! He can be easily summoned using Scapegoat or Dandylion. Now, we can test out all our fun new cards on the new set of WC Mode opponent's we've unlocked! Yup, it's time for some more dueling. It's all good though, the more dueling you do, the more DP you'll collect, and there are still plenty of times left where you'll need a handsome amount of DP. Koa'ki Meiru Rooklord Koa'ki Warriors 900 You've faced a Koa'ki deck before, so you should know that it's basically going to be comprised of some ridiculous stat 4-star monsters with good effect, but who may end up being destroyed at the end of the turn if the opponent can't show the proper card. You should be used to them by now. They're tough, but you can handle it. His s/t lineup is pretty hefty, btw. He has the staples like Mirror Force and Torrential Tribute, and he also has Royal Oppression to shut down your special summons. Fabled Leviathan Awoken Powers 900 Remember that Fabled in this game is the same as Fiend Roar in the real game. I don't know why they decided to change the name. Anyway, the deck deals a lot with discarding cards from both player's hands to power-up or summon monsters. Individual monsters by themselves shouldn't scare you too much, just worry about your opponent swarming the field. All Fabled monsters are LIGHT, so watch out for Honest. Your opponent is packing a full 15-card extra deck here so there's plenty to be wary of from that. Dominating Leviathan 3x unlocks Elemental Hero Absolute Zero as a WC Mode opponent. We'll deal with him later. Evil Hero Dark Gaia Fiends & Stones 900 Your opponent is going to attempt to OTK you by summoning a high ATK Dark Gaia. I suggest that if you have Royal Oppression, put it in your deck at this time. It will completely destroy him. If not, I suggest Book of Moon since flipping him face-down will reduce his stats to 0/0, and Dark Bribe and Solemn Judgment for negating Dark Calling and Dark Fusion. You could also run Threatening Roar and Waboku to give yourself a way to survive after he tries to OTK you, then make your comeback on the next turn. The last option is to just try to beat him quickly before he can gather the necessary materials to summon Dark Gaia. This I think is probably also your 1st opponent to have Gorz in deck, so watch out for that as well when attacking a clear field. Stoning Dark Gaia 3x unlocks Fabled Ragin as a WC Mode opponent. Later on we'll look at him. Lava Golem Return to Me 900 Your opponent will tribute YOUR monsters for cards like Volcanic Queen and Lava Golem who get summoned to your side of the field. The good news for you, is that the programmer screwed up on this one, and if the cpu has multiple Volcanic Queens in-hand, he tribute your monster, then tribute the Volcanic Queen he just gave you for another Quen, so on and so forth, losing him tons of card advantage. Anyway, after giving you a card that can potentially burn you every turn, he'll then start attempting to stall you so you can't attack and just take burn damage. To stop that, be sure to include plenty of s/t removal for these duels. Blazing through Lava Golem 3x unlocks Raiza the Storm Monarch as a WC Mode opponent. We'll take him on later. Green Baboon, Defender of the Forest The Three Baboons 900 Yes, I know you're probably sick of Beast decks by now, but here's 1 more. Due to a newer ruling, Green Baboon cannot be summoned if a Beast is destroyed by battle, because he cannot be activated during the damage step. That makes it much easier to beat this deck. Spanking Green Baboon 3x unlocks Archlord Kristya as a WC Mode opponent. More on her later. The Dark Creator Monsters Only 900 Well, I would say use Shadow-Imprisoning Mirror against him, but you don't have access to that yet. Royal Oppression should work well here though, along with Kycoo and Soul Release and any other ways you have to remove cards from your opponent's graveyard. Be warned, he runs Zombies, and makes use of most of their more powerful combos, so you'll need to stay on your toes for these duels. This will probably be 1 of the more powerful decks you've come across up to this point. He doesn't run much of anything in terms of s/t support cards, so you should be focusing your deck more on destroying and removing from play monsters. He also runs both Gorz and Tragoedia, so watch out for both of those monsters when you go to attack him. Deconstructing The Dark Creator 3x unlocks Swap Frog as a WC Mode opponent. Later we will deal with zeh Frog. Elemental Hero Absolute Zero Freeze & Crush 1300 Absolute Zero can be formed using any Elemental Hero and a Water attribute monster. He has 2500 ATK and when he is removed from the field he destroys all of your monsters on the field! That's quite a lot to deal with. I suggest using a control deck, and not summoning too many monsters at a time, then destroy him with an effect like Fissure, Smashing Ground, or Lightning Vortex before you start summoning monsters again. Your only other option is to attempt to negate Miracle Fusion and Polymerization when your opponent plays them. There is some good news here, however. He likes to use Polymerization, which means he takes a -2 to card advantage in order to summon Absolute Zero, so if you lose only 1 card when you destroy him, you'll end up ahead in the card count. The worst thing about this opponent is that he can always end up drawing into Miracle Fusion, which means an instant Absolute Zero. Now, all this being said there are still chances for you to watch some bad programming here. The cpu will sometimes use an Absolute Zero on the field as a monster to summon a 2nd Absolute Zero. I once saw the cpu go 1st in the duel, summon Absolute Zero with Polymerization, ditch King of the Swamp for a 2nd Polymerization, and use his Absolute Zero with another monster to summon a 2nd Absolute Zero, which became the only card on his hand and field while I had yet to make a move. That was an easy duel. Fabled Ragin Rage ON! 1300 You've faced a Fabled deck before, so you know the only real threat to worry about is getting swarmed with monsters. Mirror Force, Torrential Tribute, and Lightning Vortex should all help you out here. The only difference this time is that your opponent also uses some Dark World monsters which have good synergy with the deck-type. Raiza the Storm Monarch Common Emperor 1300 He uses a fairly standard Monarch deck with a few interesting card choices like Mother Grizzly for searching out Treeborn Frog and Trap Stun so that Bottomless Trap Hole doesn't hit is Monarchs. 1 of his best plays is to use Soul Exchange on your monster and then tribute it for a Monarch. The problem with his deck, however, is that he runs too many Monarchs! This is great for you because it means he has many chances to wind up with dead, useless hands. The only thing you really need to fear in that case is Treeborn Frog, but if you can get rid of it with Kycoo or D.D. Crow then you are all set. Another card you can add to your deck for these duels is Pulling the Rug, which will destroy a Monarch when it is summoned AND NEGATE ITS EFFECT! It is good stuff. Oh, 1 last thing to note is to watch out for Tragoedia. Archlord Kristya No Special Summon 1400 Archlord Kristya can be special summoned when there are exactly 4 Fairies in the grave. It can then bring a Fairy back to the hand and while it is on the field neither play can special summon monsters. When it is sent to the grave, it is instead returned to the top of the deck. This is currently 1 of the most powerful cards in the game. It even allows her to re-use Honest from his grave many times. She'll use Valhalla to make it so she can summon other big fairies as well very easily. My best suggestion is to use D.D. Crow and Kycoo to try to manage your opponent's grave and, even if you can't take out all the Fairies, at least get rid of the Honests so that she can't keep on re- using them. Swap Frog Frog Panic 1400 The main purpose of a Frog deck is to bring out 2 copies of Dupe Frog so that you can't attack and then support that lock while hitting you hard with Flip Flop Frog and Unifrog. It's a very powerful strategy and the monsters aren't nearly as weak when they are backed up by Wetlands, Aegis of the Ocean Dragon Lord, and other powerful cards. Fortunately, your opponent doesn't have a deck that is made that well. However, that being said the deck is still good enough that since you aren't running a Tier 1 or 2 deck still in all likeliness it could be very troublesome. Assume that face-down monsters have 2000 DEF unless you know the monster is a Flip Flop Frog. You'll need a balanced deck with both monster and s/t destruction cards if you want to survive these duels. This opponent takes a different route from a regular Froggy deck and instead goes with using Wetlands and Solidarity to be able to summon 3000+ ATK monsters almost every turn. It can be somewhat intimidating, but again if you just destroy those spells then there isn't much to worry about. Well, if you've had enough fun for now, then let's get back to the Story Mode. If you remember when we last left off you were just waking up at the Arcadia Movement with Carly trapped in the room adjacent and you need to save Luna who is also trapped there somewhere. You can leave the room by unlocking the door with Torunka's Staff. Head west a bit and as you pass by Carly's rom she'll beg you to open it up. As usual, you don't receive the choice to simply let Carly suffer (mwahaha) so you use Torunka's Staff to unlock her door as well. When she comes out she recognizes you instantly, and then rushes out, dropping "Carly's Top Secret Memo". Apparently, both Jack Atlus and Director Goodwin are originally from Satellite (although you already knew as much about Jack). If you try to leave the area, Liquid will catch you, so what you need to do instead is click the status just southeast of him a couple times at you will knock it over and he will go to pick it up. That's when you can make your walk for it (DON'T RUN!!). Head into the room just off to the west and check the bed to find 600 DP. Now, head west 2 screens. As you approach the 1st door, Luna will cry out to you and again the game won't give you the choice of letting her suffer =( so unlock the door with Torunka's Staff. Luna jumps out and thanks you and calls you her personal body guard. She wants you to do another favor for her, and that is to rescue her brother Leo who is also being held captive (jeez, how many people do these Arcadia dolts capture everyday??). Suddenly, Yusei is there (wtf???) and he bumps into you and Luna. He rushes you both back into Luna's room to escape some guards. Well, you both fill Yusei in on what has happened. Yusei is here to help out Akiza too, and he'll want your help after Leo is rescued. To be sure you are able to sufficiently help, he gives you Your Deck, which apparently he must've found somewhere and has been saving on the off-chance that he would randomly bump into you (go figure, but that's how many people who have handed you your deck out of nowhere now??). Yusei also gives you an Elevator Key Card made by Blister, who you would know if you played WC2009. To get around the guard here, wait until he is heading south, and then start moving west and pass him from the north side. There's nothing to hide behind so you can't wait for him to start moving north here. There's nothing in the 1st room you come upon, and as you come up to the last room, Luna joins up with you . . . as does Sayer. He sends Liquid and Okita after you, both of whom have been brainwashed using a different process that he next intends to be used on you. It's time for a Tag Duel. =/ Liquid Psychic Crush 1200 Okita Psychic LABO 1200 Their decks ain't shabby and, well, your partner doesn't exactly have the best deck around. =/ This is more an example of "I hope you saved beforehand". There is some good news here though. Sometimes the cpu will use up a bunch of psychic cards unnecessarily, and that can badly damage your opponent's LP, often enough that you don't need much more damage to win. After beating them, Okita and Liquid come to their senses and realize how evil the Arcadia Movement is. Therefore, they are now ready to help you out in any way they can and will be waiting for you on the 1st floor. Next, the game will force you to go and use Torunka's Staff to unlock Leo's door and the twins will be reunited! Oh happy days. :P Don't forget to save before heading over to the elevator. The game will skip over to Carly lieing on the floor in Sayer's office. Sayer is standing over her and Okita comes in and reports that he's captured you. A dark cloud begins to envelope Carly... And the game flips over to you and the twins again. They're safe now and they remind you to go help Yusei and Akiza. I suggest heading over to your old room and saving before continuing so you don't have to watch any of that again. Head back into the elevator and you'll re- enter the upper floor . . . and bump right into Sayer! He's not gonna let you get away this time ... unless you beat the crap outta him in a duel, that is! Sayer Psychic Syndicate 1400 Obviously, his deck contains pyschic monsters. Most of those monsters have very good effects, but they tend to cost a lot of LP to use those effects. He does have ways to regain LP, but if you can get a few good hits in after clearing away his monsters, he eventually won't have enough LP left to survive off of. This shouldn't be too difficult if you've got a halfway decent deck. Sayer, sore loser that he is, uses a spell card with his psychic powers to try to directly knock you out. Too bad for him you have Torunka's staff, which repels his attack back at him! From here, head off to the east and you'll spot Akiza and Misty Tredwell speaking. Misty says something about taking revenge on Akiza and now you need to go try to save her! Save at 1 of the save points before returning to the elevator yet again. Sayer will wake up as you enter the elevator, and then he will be suddenly confronted by a quite different looking Carly. She is ready to take revenge on Sayer with the powers of a shadow duel! Meanwhile, you meet up with Akiza and Misty explains that her little brother died because of Akiza. Yet again, the game switches up screens on you so that you can watch Carly takes down Sayer! An enormous beast appears outside the building and Akiza can only watch as Sayer falls to his doom! Misty decides to postpone the duel as the building is collapsing, and Yusei meets up with you and Akiza to get you 2 out of the building. The game switches scenes again, this time over to Jack, who is outside and finds Carly's glasses, laying on the ground and shattered. Apparently, Jack really does care for Carly as he goes into a rage trying to find her, even shooing off his secretary, Mina. Another scene change revealing you, Yusei, and Akiza just barely making it safely out of the building. Yusei decides to head to Blister's apartment with the 2 of you and find a doctor for Akiza. At Blister's place, Yusei tells you that Akiza should be fine. You fill Yusei in on the rest of the story, and Yusei tells you that the monster you saw at the Fortune Cup (seems like ages ago by now, doesn't it?) is actually the Crimson Dragon and he explains to you about a duel he had with some guy with a spider tatoo. Suddenly, Blister barges into your conversation and asks you to take a package to the Bootleg, which is east from his place. It's kinda hard to say no after all he's done for you, but that doesn't mean you have to take off right away! Save at the save point in this room, then head over to WC Mode, where you'll find a new card pack waiting for you - Tactical Evolution! Tactical Evolution: Monsters: Alien Shocktrooper Doom Shaman Elemental Hero Darkbright Elemental Hero Neos Alius Frost and Flame Dragon Necro Gardna Neo Space Pathfinder Rainbow Dragon Ritual Raven Vennominaga the Deity of Poisonous Snakes Vennominon the King of Poisonous Snakes Venom set Zombie Master Spells: Convert Contact Venom Swamp Traps: Common Charity Damage = Reptile Gift Card Snake Deity's Command This pack has some gems. You may notice I include Gift Card as a good card in this pack. That is because there are 2 cards (Nurse Reficule and Bad Reaction to Simochi) who can turn that +3000 LP into a 3000 damage card! It's a fun deck to make, and 1 of the better burn decks imo. Convert Contact is a huge card, and is now the 2nd major draw engine you've come upon. If you have any use for running Neo-Spacians in your deck, this is a great draw engine for speeding your deck up. If you haven't gotten Zombie Master from 1 of the structure decks he is in, you can get him here. You could also use this pack to create a Venom deck or a Venom Burn deck. Note that Vennominon has 0 ATK, not ???? ATK, so if you take any amount of damage in a battle with Damage = Reptile out on the field, you can instantly summon him from your deck! Neos Alius is another really good card who can help you create the beginnings of a Little City deck once you get more of the necessary cards. You've faced a deck before that utilized Frost & Flame Dragon, so you should know that he's a decent monster, although it is difficult to make a good deck around him. Lastly, the big kahuna of this pack is Necro Gardna! This guy stops OTK's like it's nobody's business. He loses you no card advantage and can also protect your monsters from unwanted attacks. He is a great addition to any deck that has ways of efficiently getting him to the graveyard. Now, let's had back to the Story Mode. Exit the room you're in with Blister and Yusei. On the far west side of the hallway, check the ground for a Star Chip. You can't enter Akiza's room for now, so take the elevator and exit the building. Just west of where you come out is a Duel Runner shop, but they don't have any new parts yet. Just outside the shop is Motoi, and you can duel him and beat him 3x. Motoi The Ridiculous Chin 880 Motoi runs 1 of the 1st Exodia decks you'll have seen. Run enough s/t destruction to get rid of his stall cards, and try to just swarm the field quickly and finish him off in the 1st few turns. The longer the duel goes, the better his chances of completing Exodia. Cards like Trap Dustshoot, Airbellum, and Thestalos can help you out here if you're having trouble. If you really need more help, run Card Destruction and Morphing Jar. Head west a screen and search along the southern wall to find another Star Chip. Head north on that screen to reach a Securities officer who we can beat 3x. Aase Aase's Ten Commands 860 Aase runs a Spirit deck. You've faced them before and this one isn't really too much different from the previous ones. It might even be slightly easier. Head back east and just after you pass Blister's hideout you should come upon Fukuoka. Kick his butt 3x. Fukuoka Slightly Spicy 890 His deck uses level 3 and lower Normal (vanilla) monsters and their support cards. I suggest maining plenty of s/t removal, and some copies of Lightning Vortex. If you can destroy the support for his vanilla monsters, they won't stand a chance against you. Head east to the next screen and you'll see a girl in green. Indiscriminately destroy her 3x. Ticera Fragrant Kiss 910 Ticera runs a deck that seems to use a bunch of random LP Recovery cards so that she can play her big monsters with Mausoleum of the Emperor. She does have some big hitters, so be ready to face high attack monsters with appropriate amounts of monster removal effects. You can either aim to destroy Mausoleum, or you can just put some big monsters in your own deck and use the effect for yourself. Keep in mind, because she runs so many hefty monsters, she is also capable of getting some extremely bad hands if Mausoleum isn't on the field or if her LP gets too low. Go east of Ticera and open the gate to find Peko. The challenge here is to win 3 structure duels in a row against this little lady. Before beginning, check the sign hanging just north of her (this is for just a bit later). You can choose from any of the structure decks available, and my suggestions for doing this most easily are: Starter Deck Warrior's Strike Zombie World <-- I used this 1 The Dark Emperor Lord of the Storm Due to how luck-based structure duels can be, this is 1 of the more annoying challenges of the game. Best thing that can happen is for you to go up against 2 or 3 easy decks and/or have your opponent end up with 2 or 3 really bad starting hands. For beating her 3x in a row, Peko will give you a copy of Skill Drain. However, that's not all you get! You also get to unlock a new card pack - Absolute Powerforce!! Absolute Powerforce: Monsters: Battle Fader Consecrated Light Cyber Dragon Zwei Djinn Cursenchanter of Rituals Djinn Prognosticator of Rituals Dragon Queen of Tragic Endings Drill Synchron Drill Warrior Gravekeeper's Descendant Gravekeeper's Visionary Koa'ki Meiru Urnight Majestic Red Dragon Moon Dragon Quilla Oracle of the Sun Power Invader Reptilianne set Sun Dragon Inti XX-Saber Garsem XX-Saber Hyunlei Spells: Cards of Consonance Gravekeeper's Stele Ritual Cage Traps: Offering to the Immortals Saber Hole Oh god, where to begin? Absolute Powerforce is the most recent pack available in this game, and as such it has many absolutely spectacular cards. I guess I'll just run down the list, starting with 1 of the very best cards available here: Battle Fader. This guy is just a spectacular card and he isn't even a Rare in these packs so he's easy to find. He not only stops an opponent's attack, he also special summons himself and ends the Battle Phase. This can allow you either to tribute him for another monster next turn, or summon a tuner and synchro summon. Either way, this guy kicks some serious ass and is splashable in many decks. Consecrated Light is easily the best side deck card released in recent memory. If you are playing against a Dark deck, Blackwings, or Zombies, this little guy can seriously screw up many of your opponent's moves. Cyber Dragon Zwei adds some huge things to both Cyber decks and LIGHT Machine decks. If you are playing with the March 2010 banlist, then Cyber Dragon is also at 2, which makes him even better (however for the purposes of this guide I will be using only the September 2009 banlist). The Djinns and Ritual Cage are a few of the cards that have brought decks like Relinquished decks back onto the competitive scene in the TCG. You don't have quite enough of the cards to make the deck yet at this point though. Drill Synchron and Drill Warrior both have very nice effects if you are playing with a Warrior Synchro deck. Descendant, Visionary, and Stele have also allowed Gravekeeper's to come back to a competitive setting, and with these you should now have enough to make a very nice Gravekeeper's deck if you like. It's isn't a bad idea. The Moon and Sun Dragons may be difficult when it comes to starting their combo, but once you get it going your opponent is going to have a very rough time. The new XX- Sabers and Saber Hole have made Saber decks into a Tier 1 deck-type. Unfortunately, you don't have all the cards necessary to make the deck yet, but you're getting pretty close with this. Imo, a Saber deck is an excellent Tier 1 deck-type to shoot for. Dragon decks are already pretty powerful, and Cards of Consonance makes them even better since you can now run both that and Trade-In in a Dragon deck, giving you 2 draw engines, and you can potentially run Allure of Darkness as a 3rd draw engine making Dragon decks a very fast and dangerous deck. Lastly, Offering to the Immortals will allow you to make an excellent Earthbound Immortal deck, once you find some Earthbound Immortals and their other support. Now, if your done ogling your new cards, head into the card shop here and test them out against the kid in the shop! Helio The Prime Dragons 1010 Helio uses a LIGHT Dragon deck, and the thing to most watch out for is the fact that he has some fairly powerful Synchro monsters, like Colossal Fighter. Aside from his Synchro monsters, his deck in general is also pretty respectable. I suggest a balanced deck to beat him. Watch out for his Honests and D.D. Warrior Ladies. Also, he has some nice combos with King Dragun, White Stone of Legend, and Blue Eyes White Dragon. Remember Helio's name and location. He can trade you some rare cards after the game ends. Head south a bit from the card shop to run into Honda. Rough him up 3x. Honda Fresh Catch 900 Honda runs a Fish deck, but don't worry it isn't a powerful deck based on Coelacanth with draw engines and tons of speed. No, this deck's monster lineup is instead the most laughable that you've seen since the beginning of the game! Seriously, if you don't run over this guy I'm going to wonder what is wrong with you. The ONLY threat he has is Coelacanth, and that isn't much of a threat because he has only 1 Synchro monster so he can't OTK with Coelacanth, and he doesn't have many good ways to summon it. You can pretty much win the entire duel just by summoning Goyo Guardian or Colossal Fighter. From Honda, head south and check the southwest corner to find a copy of Magic Drain. =/ Head east to the next area. Here, you'll find the Bootleg, which is where you were supposed to deliver Blister's package. Talk to the owner who is behind the bar to give him the package. While we're in here, you can duel the suit at the north end of the bar and beat him 3x. Coppola Duel Artist 940 Coppola runs a Dark Magician deck that uses a lot of Spellcasters and their support cards. You should've faced decks similar to this by now, although maybe not 1 quite so dedicated to summoning Dark Magician. It should be below the level of your deck by now. Next, head on outside and you can duel a couple of the guys you passed by on the way into the Bootleg. Beat them both 3x as usual. Robinson Wandering Spirit 930 Robinson uses a ton of Draw engines with some random Water monsters and support from Umi (not Legendary Ocean). I'm really unsure what it is he's trying to do with this deck. He might have Exodia but I never saw any of the pieces. I beat this guy quickly and easily every time I played him, and I think you should be able to easily do the same. Jean Gung-ho! 1280 Like Robinson, Jean uses a deck packed with many draw engines and I don't know why because he doesn't really seem to be building towards anything in particular. He maybe has some small bit of a Counter Fairy strategy, but it isn't dedicated enough to worry about it. Just feel free to crush him. Don't worry if you get hurt by his Tower of Babel because he's probably not gonna be able to damage you with his monsters anyway. The only win condition he has is by burning you with Tower of Babel and Curse of Darkness. Next, head north 1 area and search the east side of this area to find a Star Chip on the ground. If you checked the sign in Peko's area, Chief will be here and if you talk with him he will duel you. Facility Chief The Facility 1240 Chief runs an Iron Chain deck, which will attempt to both deck you out and burn you at the same time. Fortunately, if you get rid of the s/t support cards his monsters are quite weak and unless you are really running a fast deck with a lot of draw engines he probably won't be able to make you deck out, so this shouldn't be too tough. If you defeat him, he'll hand over a copy of Pot of Avarice, which is a nice card but you should probably already have it by now. =/ You can then proceed to beat him 2 more times. Head back south, and then enter the building in the southeast corner. There are 2 people in the entrance here for you to fight and beat 3x each. I'll start with the blue-haired girl. Angie Underground Darkness 990 Facing off against Angie is much more managable this time than in WC09, because Dark Armed Dragon has become limited since then. She still has 1 of the more decent decks you've seen, but if you play smart you shouldn't find her too terribly difficult. Oh right, for those of you who didn't play her in WC2009, she runs a DARK deck. My only big piece of advice is to make sure you always know how many Necro Gardnas she has in her grave so you don't make a huge error in your strategy. Morrison Surface Light 1000 Just the opposite of Angie, Morrison uses a LIGHT deck. However, if you played WC09 don't worry, because unlike then it isn't a Lightsworn deck. Instead, he is playing with the Fabled (Fiend Roar) monsters, and you've played against those decks before. After defeating those 2, head downstairs and check along the center of the southern wall to find a prize box containing 500 DP. In the northeast corner, check the bar counter to obtain a Star Chip. There are 2 more people at the northeast corner of this room to duel. I'll start with the guy this time, and make sure you win 3x against each of them. Corse Modern Deck 970 Corse uses a Genex deck. They have some nice combos, but all in all the only thing to watch out for are his synchro monsters. If he swarms you, you could get into trouble, but if you are using a proper deck that maintains control of the field then you should be able to stop him from doing that pretty easily. Figaro Classic Deck 950 Figaro uses a Valkyrion deck . . . which is a great wad of worthless crap. Seriously, if you can't beat this deck by this point in the game, then you haven't been following my advice very well and you can count yourself as an uber scrub. Crush her into oblivion! With that, you've done all you can for the time being, so head back over to Blister's apartment and report that you delivered his package. Immediately, Blister asks you for another favor and, being the goody 2- shoes that you are, you immediately agree. He wants you to house sit for the night. Talk to Yusei and you'll go to bed. Then, in the middle of the night...you wake up. Head out into the hallway and you'll find Yusei and 2 people with the mark of the Spider. Someone is controlling them, and Yusei wants you to head to Akiza's room because he senses another duelist in there and Akiza's health is too poor for her to be playing a children's card game. ;D Well, we're finally able to enter Akiza's room, so before we start talking to people, we should of course investigate the bed she's been sleeping in. If you search it, you find a bra . . . I mean you find a copy of Nobleman of Extermination. Okay, nothing else to do here. Go ahead and beat up Jean, who is the other duelist in the room. His deck is the same as when you fought him earlier. After beating him, Jean will snap out of the control he was under and leave like nothing happened. Well, Jean snaps out of it, and Akiza simply snaps. You're gonna have to slap her out of it . . . with a duel. Wait, didn't we just save her from dueling because her health was too poor? Her deck is the same as the 1 you dueled so long ago when you were with the Arcadia Movement. After winning, Yusei rushes in to calm down Akiza. Akiza starts up with her sob story (oh woe is me) and Yusei does his "We all love you" speech and everything is cured. The game skips to -The Next Day-. Leave the room and as you enter the hallway you'll see Yusei and Akiza chatting comfortably. Akiza is doing better, and she feels like giving you a gift - Queen of Thorns. That's not a bad card if you plan on making a Plant deck later on. Akiza learns about the brainwashing at the Arcadia Movement, and then Mina (Jack's assistant) suddenly barges in. She has a message to deliver that Director Goodwin would like to see Yusei and Akiza regarding the Signers and the Crimson Dragon. As the screen changes, the 3 of you are on the move and meet up with Jack. A little slow on the uptake, Jack takes notice that you're there and says he's gal to see you're alive (wtf? Did he just randomly decide you were dead at some point?). End of Chapter 4. -------------------------------- [CH5] IX. Chapter 5 Chapter 5 starts with your meeting with Rex Goodwin. It's a long conversation, so the condensed version is this. Yusei, Jack, Akiza, and Luna are Signers who need to somehow use the Crimson Dragon to defeat evil. You aren't a Signer (boo hoo, whatcha gonna do? Cry about it?). There are Dark Signers looking to summon the King of the Underworld who wants to destroy the world. You guys have to defeat them. They plan on using Old Energy from the B.A.D. Area of Satellite to summon him. You have to go their and kick their arses using the Signer Dragon cards to shut down the Old Energy. Ancient Fairy Dragon is currently in enemy hands, so we'll need to do something about that later. You and Yusei take your leave and meet up with Mina and Trudge. You decide to leave for Satellite via helicopter. Control of your character is finally returned to you. Use the save point here, and then flip over to WC Mode. There are new opponents here as well as 3 new packs! Phantom Darkness and Light of Destruction are unlocked for getting so far in Story Mode. World Championship Edition 5 is unlocked for having unlocked 41 opponents in WC Mode. Phantom Darkness: Monsters: Armageddon Knight Black Veloci Blue Thunder T-45 Cyber Valley Dark Armed Dragon Dark Horus Dark Nephthys Destiny Hero set Gigaplant Gladiator Beast set Rainbow Dark Dragon Rainbow Neos Sea Koala Shadowpriestess of Ohm Superancient Deepsea King Coelacanth The Calculator The Dark Creator The Immortal Bushi Yubel set Spells: Dark Eruption Fires of Doomsday Gladiator Proving Ground Six Samurai United Super Polymerization Traps: Dark Illusion Escape from the Dark Dimension Offering to the Snake Deity Well, lots of awesome stuff in this pack. Tons of DARK support including the awesomely powerful Dark Armed Dragon! If you were looking to make a DARK deck, now is the time to do it, although you can also simply spam cards like Dark Nephthys and Dark Armed Dragon into any deck deck that uses some DARK monsters. On that line, Fires of Doomsday is another card you can spam into deck, and you can either use the tokens for a synchro summon, or for summoning monsters like Caius or Jinzo. They also provide a decent defense when you don't have any other way to protect your Life Points. Blue Thunder T-45 is useful in Eltanin and LIGHT Machine decks later on, as is Cyber Valley. Gigaplant is another step toward a Plant deck later on. Sea Koala is another nice option to summon with Rescue Cat, and it works well in a Beast deck if you've been working on something like that. You've faced an Immortal Bushi deck before, so you know he goes well in Warrior Synchro decks. Yubel is an interesting deck-type, although you don't really have all the cards needed to make it right now. There are a few Gladiator Beast cards in this pack, and they will be useful later if you decide to make an ever popular Gladiator Beast deck. Six Samurai United is an awesome draw engine for 6SAM decks, and if you've been using a 6SAM deck, this is a staple to add. Offering to the Snake Deity is the Reptile version of Icarus Attack, and is very useful in any deck using multiple Reptile-type monsters. Light of Destruction: Monsters: Arcana Force set Batteryman set Cloudian set Destiny End Dragoon Frog set Gladiator Beast set Gladiator Beast Gyzarus Honest Jinzo - Lord Judgment Dragon Lightsworn set Simorgh, Bird of Ancestry Substitoad Ultimate Ancient Gear Golem Spells: Deck Lockdown Golden Bamboo Sword Light of Redemption Short Circuit Solar Recharge Wetlands Traps: none of value :P This pack is freaking awesome. So much awesome stuff. Batterymen are a decent OTK archetype who have a nice support card in Short Circuit. Arcana Force 0 - The Fool is a nice stall card for spamming into decks. There's more Gladiator Beast (GB) support here, including Gyzarus who is the key Fusion of any GB deck. Froggies are an awesome archetype if you build them properly, and you are now only missing a few of the pieces for making them. Well, I've skirted around them a bit now, but of course last and most important you finally have access to the powerful Lightsworn monsters, Judgment Dragon, and Honest!! If you want easy sailing for the rest of the game, build a Lightsworn deck at this time. The only card you are missing from it is Charge of the Light Brigade. Later on you'll also be able to add in cards like Plaguespreader Zombie and Tradoedia to create the deck that has done best in tournaments for this format - Twilight. World Championship Edition 5: Monsters: Athena Armityle the Chaos Phantom Elemental Hero set (including Woodsman and Ocean) Elemental Hero Prisma Evil Dragon Ananta Hecatrice Magician's Valkyria Marshmallon The Wicked set Tragoedia Spells: Fiend's Sanctuary Valhalla, Hall of the Fallen Traps: none of value :P A lot of crap in this deck, but also some VERY good cards as well. Athena, Hecatrice, and Valhalla give you enough cards now to complete a Fatty Fairies deck, although you'll be able to get even more support for it later on. Prisma I included outside of the E Hero set, because he is useful in so many decks including Gladiator Beasts, whom we are slowly beginning to accumulate enough cards from to build. Ananta can work with Offering to the Snake Deity that you received in 1 of the other packs recently to allow you to finish up building a Reptile, Venom, or Alien deck. Marshmallon is an excellent stall card, and Fiend's Sanctuary can stall or give you a tributable token to use in that way or to use as synchro fodder. Last and most important from this pack is Tragoedia!! With this, you can now build a Twilight deck! He is also highly splashable in many decks along with Gorz to give you easy ways to stop OTK's while summoning a beatstick who is powerful and has an awesome effect to boot. Now that we basically have some Tier 1 and 2 deck-types to work with, I'm going to show you some of what I had at this point, to give you something to aim for. Twilight: Monsters(25): 1x Celestia 2x Chaos Sorcerer 1x Dark Armed Dragon 1x Garoth 1x Gorz 3x Honest 1x Jain 2x Judgment Dragon 3x Lumina 1x Lyla 3x Necro Gardna 1x Ryko 2x Tragoedia 3x Wulf Spells(11): 1x Brain Control 1x Cold Wave 1x Foolish Burial 1x Heavy Storm 1x Lightning Vortex 2x Monster Reincarnation 1x Mystical Space Typhoon 3x Solar Recharge Traps(4): 1x Beckoning Light 2x Bottomless Trap Hole 1x Torrential Tribute (I'll remind you once again here that you only need 1 copy of a card in order to use Card Password to obtain more copies) Alright, alright, alright. There should be 6 new opponents for you to take on in CPU Duel, so let's start breaking out the new decks I'm sure you made after all those new packs. Mist Valley Thunder Lord Ogres of the Mist 1000 He uses a Mist Valley deck. The point is to return cards from the field to the hand while using cards that can be activated when that happens. It's a weak strategy and 1 you should have no trouble with at this point. All you need to worry about are his s/t support cards. If you were using the Twilight deck I suggested, then you may have summoned Judgment Dragon at some point, which unlocks Judgment Dragon as a new opponent. Ojama Yellow Ojama Rangers 1000 He uses an Ojama deck (obviously), which is capable of using effects that can shut down your ability to swarm, such as Ojama Knight, while swarming the field and hitting you for some heavy damage thanks to Ojama Country and Ojama Delta Hurricane. It's a pretty decent strategy and can create huge amounts of card advantage, but if you can destroy Ojama Country you'll have a much easier time. Also, thankfully the CPU doesn't really know how to use the strategy to its highest potential. Other things to watch out for are Honest and Tragoedia. Slamming Ojama Yellow 3x unlocks Hundred Eyes Dragon as a WC Mode opponent. Ancient Fairy Dragon The Ancient World 1000 I have some difficulty picking apart just what her strategy is. She uses Geartown, which can summon a 3000 ATK beatstick when destroyed, and she also uses Harpies and other Winged Beast support. It's an interesting build that is capable of some nice combos, but the consistency is poor and if you can gain control of the field her ways of making big comebacks are limited. A nice trick you can use to counter Geartown is to hit it with Mystical Space Typhoon or Dust Tornado upon activation so that it isn't considered as being completely activated yet. You can also run your own Field Spells, and if you activate a Field Spell, Geartown will be destroyed but the last thing to happen was your field spell being activated, so the optional effect of Geartown cannot be used. Anihilating Ancient Fairy Dragon 3x unlocks Dragunity Knight - Garearg as a WC Mode opponent. Darklord Desire Return of the Fallen 1000 Desire can be tribute summoned using only 1 Fairy and has stats of 3000/2800. His deck utilizes Valhalla as well for another easy way to summon him. Desire can reduce his own ATK by 1000 to send 1 of your monsters to the grave. You'll need a balanced deck that uses both monster and s/t destruction to make it through this. Also, be wary of My Body as a Shield and Solemn Judgment. Killing off Desire 3x unlocks Blue Eyes White Dragon as a WC Mode opponent. Avenging Knight Parshath Piercing Parshath 1000 It's a bunch of LIGHT Fairy monsters. Bring monster destruction effects and you should be fine. Be wary of Honest. Other than that, you've seen similar decks before. Flamvell Fiend Untouchable Flamvell 1000 Flamvell decks rely a lot on combos with Firedog, Magical, and Rekindling. If you can remove from play those monsters before he can use Rekindling you will have an advantage. Other than that, you can get quite a ways toward beating him just by planting a 2000+ ATK beatstick on the field. Hundred Eyes Dragon Darkness of 100 eyes 1400 Hundred Eyes Dragon is a synchro monster who is quite daunting to go up against. Your opponent is running a DARK deck with some nice combos like Brain Control + Caius. He also has Mausoleum and Earthbound Immortals in his deck, which means you absolutely NEED to be bringing some form of monster destruction effects. His main goal is to summon an Earthbound Immortal, so either have enough effects to destroy them, or go after the field spells that keep the Immortals on the field. This may be your 1st time seeing an Earthbound Immortal, so know that they all have pretty wicked effects, and none of them can be the target of 1 of your attacks. If your opponent has only an Earthbound Immortal on the field, you cannot attack. Additionally, all Earthbound Immortals are capable of attacking you directly, and they tend to have high enough stats that this means you can be very dead very quick if you don't get them off the field in a hurry. Dragunity Knight - Gadearg Dragonrider Knight 1400 Dragunities equip themselves to other Dragunities in order to protect themselves from being destroyed and they can sometimes set up beneficial effects. That being said, they aren't that difficult to beat if you simply swarm the field and attack. They are basically a newer version of Union monsters, and Union monsters were never good. Blue-Eyes White Dragon White Dragon Legend 1400 This deck is totally dedicated to summoning Blue-Eyes White Dragon (BEWD), who is THE old school, 3000 ATK beatstick. Bottomless Trap Hole will save your butt in these duels, along with most forms 1 for 1 destruction. Other than that, he uses most of the regular Dragon deck combos so watch out for those. Garlandolf, King of Destruction Resurrection Revival 1500 Garlandolf runs a Ritual deck whose purpose is to summon Galandolf and protect him with a bunch of the new Ritual support cards. Unfortunately for him, his deck isn't made very well and that can lead to him either getting a god hand or having such a bad hand that he can't play anything. ^_^ Judgment Dragon Inevitable Judgment 1700 He uses a pure Lightsworn deck. If you want to really be mean you can just main Light-Imprisoning Mirror and Royal Oppression. However, his build has some poor choices such as Gragonith, so you probably don't need to go that far. He does have Charge of the Light Brigade, which gives him a bit more speed than you at this point in the game if you are trying to fight him LS vs LS, so I suggest using a Twilight build like the 1 I listed earlier if you want to go that route. Ok, have you gotten a chance to test out all the new cards? Yes? Good. On we go. Head back to story mode and talk with Trudge to take the copter to the B.A.D. Area. 1st priority is to tell Crow you're doing alright, so head back over to his place....is what I'd like to say. Instead, head east and then south, and enter the game zone where you once fought a turf war. In the 1st room on the north side there is a prize box containing Defender, the Magical Knight. Now, there's some people here we haven't gotten a chance to beat 3x each. Let's do so. Ida is in the southwest corner and you should have already beaten him twice, so you just need to beat him once more. All the duelists here are using the same decks as before, so just use Ctrl+F if you need my hints on their decks. In the northeast corner is Kuroe who you need to beat 2 more times. Head north a screen and check the southeast corner for a prize box containing Shrink. Then, head just north of that box and defeat Kameno 1 more time. Exit the building and head east a screen. Then enter the hideout here where you fought another of your turf wars. Arashiyama is on the far west side of the room you start in, so beat him 2 more times. The eastern room with the save point has a prize box now, which contains Magical Hats. Head up a floor and near the center of the floor is Clock, who you can beat 2 more times. In the west room on this floor is another prize box, this 1 containing Counselor Lily. Head up another floor and check the east room for a prize box containing Black Horn of Heaven. That's about all to see here. Head back west, and then north 2 screens and enter the other map. Go through the gate and head north to the Power Plant. In the 1st room are the guys you dueled 1 vs 2 before. Now you can beat each of them individually 3x each. You've technically played against these guys before, but I'll give you a bit better help now that it's 1 on 1. Hashinoshima Power Bridge 1010 His deck focuses on using Equip cards, so if you simply bring some monster destruction often destroying 1 monster can mean getting rid of 2 or more cards. Then, just use your massive card advantage to overwhelm him. Igusa Igusa's Battle 980 Igusa runs a Warrior synchro deck. Fortunately, the monsters he ends up Synchro summoning tend to not be the more powerful synchro monsters. He also runs Immortal Bushi, who can be a pain if you don't have a way to remove him from the grave. When you're done with those 2, head up the stairs to the north and around to the next room. In here, you can find a prize box containing Twister. Head up to the next room. Go north and at the 2 goons, head east for a prize box containing Flamvell Guard. Now you need to fight those 2 again, 3x each. They were the other pair you had to do a 2-on- 1 against before. Mitchie Road of Mitchie 990 Mitchie runs a Koa'ki Meiru deck, so expect some very powerful 4-star beatsticks with awesome effects to be coming your way. Planting a 2200+ ATK monster on the field will help you out a lot here. I also don't suggest running a LIGHT or DARK deck against him, since he has a decent amount of hate against both attributes. Torino Powered Bird 980 Torino runs a Harpie deck, so I don't suggest running anything other than chainable s/t cards to avoid getting hurt by Harpie's Hunting Ground. Harpies are a decent archetype, but your deck should be beyond their abilities by now, and he also has a decent number of weak card choices in his deck to boot. Head north to the puzzle room, and north some more to exit it. On the roof, head to the east side to find a prize box containing Penguin Soldier (why couldn't it be anything decent??). Gushizawa is also here and you can take the opportunity to beat him 2 more times. Head back over to the save point and use it. You've just beaten all the gang members 3x and according to the game, that means it's time to celebrate . . . with a new card pack! Head back to WC Mode to check out The Lost Millennium! The Lost Millennium: Monsters: Ancient Gear Golem Batteryman AA D.D. Survivor Elemental Hero set (the vanilla heroes and their fusions) King of Skull Servants Megarock Dragon Reshef the Dark Being Ultimate Insect LV set Spells: Battery Charger Brain Control Traps: none of value :P Ok, there aren't a ton of great things in this pack, but there are a few treasures to find. With the packs you've unlocked up until now, having access to Batteryman AA and Battery Charger means you can finally create a pretty decent Batteryman deck. Batteryman decks have some wicked OTK's that they are capable of, so if it's your "thang" to win all at once by clearing the field and having 8000+ worth of ATK on the field, you'll probably like them. If you haven't picked up Brain Control yet from a structure set (really, you haven't?) then you can get it here. D.D. Survivor is a good card but you could've gotten him just as easily in the Dark Emperor structure set. Megarock Dragon means you can make a Rock OTK deck, which might be enjoyable, but isn't very competitive. You could also make a Zombie deck based on King of Skull Servants, but I don't think you have access yet to The Lady in Wight, and I know you don't have access yet to Plaguespreader Zombie or Mezuki, so that might not be worth it. Back in story mode, head out of the building and then head south and west to return to the B.A.D. Area. At this point I had 45 Star Chips so I decided to head over to Chihiro to trade some of them in. Anyway, when you're ready, head east and over to Crow's shack. Yusei will enter with you for your surprise visit to Crow, and he will do all the talking to fill Crow in on the current situation. Crow informs you that there have been some mysterious disappearances in the Satellite area recently. Yusei leaves for the hideout, and Crow goes to retrieve your Duel Runner. Crow wants to duel you in a Turbo Duel. You haven't created a deck for that yet likely, but you should have some Speed Spells from the racing I had you do earlier. Your best bet is to use a few speed spells along with a Lightsworn deck (who use mainly monster effects anyway) to compete with. However, before getting into all of that, go save somewhere and return to WC Mode. Getting this far into the story has unlocked a new pack for you - Acceleration 1st Gear. Acceleration 1st Gear: Speed Spells: Accelerator Draw Angel Baton Brain Control Burial from a Different Dimension Emergency Teleport Final Attack Gold Sarcophagus Hammer Shot Heavy Storm Last Will Mind Control Mystical Space Typhoon Pot of Avarice Reinforcement of the Army Scapegoat Shift Down Soul Taker The End of the Storm Vision Wind Traps: Slip Stream Speed Booster With this, you should have enough to make a reasonable Turbo deck. I still suggest sticking with Lightsworns at this time, but do whatever you like. There are many good ways to make a Turbo deck. Also, do please remember that even if a spell card is limited or even banned, that doesn't mean its speed spell is too. =3 When you feel ready, talk with Crow to begin your Turbo Duel. Keep in mind, this time you will be using Speed World 2, unlike in WC09, so taking damage won't lose you Speed Counters. Additionally, if you show a Speed Spell and remove 4 Speed Counters you'll deal 800 damage to your opponent. Removing 7 let's you draw a card, and removing 10 let's you destroy a card on the field. Crow Hogan Blackwing Whirlwind 1380 Keep in mind that like Lightsworns, Blackwing decks also rely heavily on monster effects, so his deck is going to be pretty tough to beat since he doesn't lose much when he can't use normal spell cards. If you can beat Crow, he'll give you a copy of Defense Draw as a reward. At this point, the Duel Runner shop finally has some new stuff. Go ahead and pick up: DWE-3000 (engine, 1000 DP) KPC-450x (CPU, 1000 DP) With these new parts in-hand, let's go ahead and take to the races again to pick up some more speed spells, DP, and to complete any S ranks you have still yet to obtain. When you're finished, head on back to the B.A.D. Area and go to your HQ to the west. Yusei will be waiting for you at the front of the building . . . and so will Kalin, but he's no longer the Kalin you once knew. He is now a Dark Signer hell-bent on kicking your butts! He announces he'll be waiting at the control unit of the Old Enerdy System. He also tells you that at sunset the King of the Underworld will awaken to destroy everything! You head off toward the Old Enerdy System and meet up with Jack and Akiza along the way. You all exchange information, then separate. The match-ups look like they're gonna be: Yusei vs Kalin Akiza vs Misty Jack vs Carly So you won't have to duel, right? There's no way this game would make you beat all of them yourself, right? Well, before any of that gets started, Luna and Leo show up and Luna wants you to help her rescue Ancient Fairy Dragon. You regain control of your character and can now talk with Luna to head off to the Spirit World. Go ahead and do that. When you enter the Spirit World, Torunka is there and ready to receive you. Bad news, I'm afraid. Regulus has been captured (and after all that work you did to find and save him before too). Oh well, wasted effort so concentrate on the task at hand, right? Exactly. Let Luna and Torunka go deal with Regulus, you want to be the 1 to beat up the big boss Zeman. Head north back to Zeman's castle. This time, you'll be able to head to the northern half of the 1st room. In the northwest corner is a prize box containing Burial from a Different Dimension. It's finally a nice catch, although there should've already been a couple different ways for you to obtain this card. Head through the door to the north to enter another puzzle room. 1st, grab the 2 Minus Staffs near the center and the 1 in the southwest corner. Use a Minus on the southernmost altar. When the arrows shuffle, light the southeast altar and grab the Minus Staff there. The room will shift again and you can light the northeast altar and grab another Minus Staff. After the next shift, light the central altar, and then head to the northwest altar and light that and grab the Minus Staff. After that switch, light the southwest altar to finish the job. The room will make a final shift and you can head north and the door will be unlocked. Head north and you'll be confronted by Zeman. He can't beat you by way of Minus Staff, so instead it of course comes down to a duel (didn't see that 1 coming, did you?). Before that, in the southwest corner you can find a prize box containing Dark Resonator, a pretty decent tuner. Now head over to Zeman to face-off against him in a duel! Zeman Apes of the Mountain 1500 SPECIAL RULE: Lose 500 Life Points at the beginning of each turn. The good news is, you'll both be losing Life Points. If you've been using cards that halve your LP though, like Return from the Different Dimension or Solemn Judgment, I suggest siding those out for this duel. He basically runs a bunch of beatsticks in his deck and that's about all I saw from him. I beat him pretty swiftly with my Twilight deck, but Monarchs and many other decks should also work fine against him. After beating him, he won't quite declare his loss, but Regulus is there to back you up, along with Luna and Torunka. Regulus grabs your Minus Staff and beats the crap outta Zeman. Ancient Fairy Dragon shows up (apparently that was enough to free her) and thanks you all for helping save the Spirit World (anti-climactic, much?). Ancient Fairy Dragon informs you that Leo is now dueling a Dark Signer named Devack (oh this can't be good). You are also informed that all Dark Signers use Earthbound Immortal cards. You say your good byes and Torunka sends you back to the real world to help out Leo (I wonder why people from the Spirit World refer to your's as the Real World?). I suggest saving so you don't have to go through all of that again. Head east a bit (there's nowhere else to go) and you'll find Leo facing Devack. Devack wants to face a real Signer now that Luna is here, and Luna is more than ready to oblige after seeing him beat up her brother. Apparently, he's willing to let both of you fight him at the same time though. Hey, whatever floats his boat. Devack Master of the Apes 1500 He doesn't get any advantages, just like when you went 1-on-2 in your duels. This should mean that you can just crush him, since your deck should be pretty decent by now and you should be able to create tons of card advantage. He can use Mausoleum to immediately summon an Earthbound Immortal, so be wary of that. Fortunately, your partner can get rid of his Field Spell with her own - Savage Colosseum, and if that is backed up by Swords of Revealing Light, all of you opponent's face- up monsters (including Earthbound Immortals) will be destroyed at the end of his turn. Watch out for his Synchro Monster, Zeman the Ape King, since he can basically shut down your ability to attack him and when he is attacking you can't activate spell or trap cards. Other than him and the Earthbound Immortal Cusillu, there shouldn't be much else to fear from his deck. After losing, he begs Roman for forgiveness before vanishing in a puff of dark energy. Luna and Leo get reunited, Luna seals the control unit and all is well in the world. Trudge rushes over upon seeing the light from the sealed control unit, and takes Luna and Leo home. In the place where Devack was standing, you can find a prize box containing Zeman the Ape King (good sauce!). If you head west a bit you'll be confronted by Greiger, another Dark Signer. He wants a duel with you to lure out the Signers. A BIG note here, you need to wait for Greiger to summon an Earthbound Immortal in this duel before defeating him, or else your win won't count! Also, note that this will be a Turbo Duel! Save 1st!! For this duel, I created a special Turbo Deck. I do not suggest using a Lightsworn deck here, because you may very well have to stall until he is able to summon his Earthbound Immortal. Instead, I went for a Monarch control deck with many ways to get rid of the Earthbound Immortal. Here is what I used if you are needing help: Monsters(29): 3x Battle Fader 1x Breaker the Magical Warrior 3x Caius 2x Chaos Sorcerer 1x Cyber Dragon 1x Dandylion 1x Dark ARmed Dragon 2x Dark Resonator 3x Dimensional Alchemist 1x Gorz 1x Gravekeeper's Guard 2x Gravekeeper's Spy 2x Legendary Jujitsu Master 1x Marshmallon 1x Morphing Jar 1x Raiza 1x Sangan 2x Tragoedia Speed Spells(7): 1x Brain Control 2x Hammer Shot 2x Pot of Avarice 2x Soul Exchange Traps(4): 2x Bottomless Trap Hole 1x Mirror Force 1x Torrential Tribute Greiger Terror of the Deep 1480 I'll say it again, HE HAS TO SUMMON HIS EARTHBOUND IMMORTAL BEFORE YOU BEAT HIM OR YOUR WIN WON'T COUNT. That being said, a regular old stall deck probably won't work here because he uses plenty of Burn cards, so you'll still have to be pretty active if you want to beat him at all. After beating him, Greiger tells you that he heard voices in his head telling him that revenge is a bad thing, then he too disappears in a puff of black energy. The game will then swap out to a new scene of Yusei and Kalin in a turbo duel. The game apparently wants you to head over there and help out. Meh, what a pain. If you don't attempt to pick up any of the cards on the track, you can just stay near the side and won't hit any of the obstacles, but the only thing you really need to worry about is at the end of the race when the Earthbound Immortal begins attacking you. It's extremely annoying, and the only way to get through easily is to constantly swerve from left to right so that its hand simply follows you and never attacks. This could result in you scraping against the sides a few times, but it is much better than having the race end after the Earthbound Immortal hits your directly. In the new screen, save and head over to Yusei near the middle and he'll tell you his Duel Runner broke down (a likely story), and Kalin comes over to say that broken Duel Runner or not, Yusei still needs to duel. You step in to give Yusei a break, however, and Kalin is more than happy enough to duel you. Kalin Kessler Quaking Giant 1530 SPECIAL RULE: START WITH NO CARDS The choice I'll leave up to you on this duel. I went with a Monarch deck because I felt like it would probably provide me with better top decks, but you can use whatever you feel will serve you best here. Neither of you will start with any cards in-hand, which should make it difficult enough to summon his Earthbound Immortal. Too make things even more annoyingly painful for you, Kalin runs an Infernity deck. It is a good archetype by itself, but since most of its monsters benefit from having no cards in the hand, this duel can get extremely dangerous for you very quickly if he draws the wrong cards early in the game. A good way to defend this is with cards like Gravekeeper's Guard and Compulsory Evacuation Device, which can both mess with the Infernity strategy pretty nicely. After losing, Kalin goes into his "death sequence" where he dramatically dies in Yusei's arms with some awesome parting words. Yusei seals the control unit and asks you to go on ahead while he fixes up his Duel Runner. Head north a bit from where you are to find a prize box containing Big Bang Shot. Head east a screen and then south. Near the southern exit you can find another prize box and this 1 contains a copy of Metal Reflect Slime. Go through the southern exit and head a bit south to run into Carly. She'll duel you but she wants to use a special rule. Keep in mind this is another Turbo Duel. Carly Carmine Bird of Fortune 1380 SPECIAL RULE: DRAW 2 CARDS PER TURN. Tragoedia is an awesome card for this duel since you will almost certainly have plenty of cards to boost him up with. Carly is running Fortune Ladies, which should be fine for you since she won't be able to make use of their very powerful field spell! Fortune Ladies are only powerful if she can keep them on the field face-up for multiple turns, so if you have the Book of Moon speed spell, this will help you out greatly, along with Bottomless Trap Hole and Torrential Tribute. As long as you can avoid or destroy her Earthbound Immortal, she really doesn't possess a whole lot of big threats to you at this point in the game. After beating her, Carly gets possessed by an evil spirit. Jack rushes over to confront her and tells you kindly to gtfo. This is his fight (not that you didn't already beat her). Check the control unit just north of where you appear for 500 DP, then exit to the west. Head west just a bit on this map to find Akiza and Misty in their showdown. Mina is watching from the sidelines. Akiza starts acting like the old Black Rose Witch, even though you worked so hard to shape her into a kind person (or was that Yusei who did that?). Anyway, the reason for this change becomes apparent quite suddenly as you find Sayer standing around nearby, cheering for her to unleash her powers. It is at this point that he confesses that it was not Akiza who killed Misty's brother, but rather he died during experiments that Sayer performed on him! Bad Sayer. Beat him up real good. He's using a slightly better deck than before. Sayer Psychic Restoration 1540 When I say "slightly" better, I mean it. He does have a few nicer Psychic monsters and supports, but he is also still using crap cards like Twister and Hinotama. You should not have trouble crushing him with any of your decks at this point. After you beat him, he'll tell you how worthless you are (makes so much sense) and that Akiza is all he needs. Sayer runs off, and when you chase after him and head north, Mina will stop you to tell you Akiza is acting strange (like you didn't already know that). She's being controlled by Sayer, and when you tell Mina that Sayer was responsibly for the death of Misty's brother . . . Misty happens to overhear you. Well, that sets off a heated argument between Misty and Sayer, where Sayer shows off his truly evil incarnate side (shall we start rooting for the Dark Signers??). Well, Misty gets plenty pissed and sics her Earthbound Immortal on Sayer. Afterwards, Misty is ready to call it quits and apologizes to Akiza . . . but before she can quit she is taken over by a dark power inside her. Akiza, meanwhile, has snapped out of the mind control she was under and has no clue what is going on now. It's up to you to beat Misty in her place (woah, didn't see that 1 coming). Before you fight her, check just next to Akiza for a prize box containing Psychic Lifetrancer (not bad, not great). Misty Mysterious Lizards 1440 SPECIAL RULE: MONSTERS CANNOT MANUALLY CHANGE POSITIONS Misty uses a Reptilianne deck. The deck is made to make your monsters have 0 ATK, and then beat the crap out of them while they're weakened. Fortunately, her monsters themselves aren't too grand, and she can easily wind up with dead or bad hands. Bring some s/t destruction so you can easily take care of her attempts to summon an Earthbound Immortal, as well as some of her annoying continuous cards like Burden of the Mighty. It's now Misty's turn for a death scene, and she gets to die in Akiza's arms. Afterwards, Akiza seals the control unit and Mina decides Akiza has seen enough excitement for today, so she'll be taking her home. The game skips over to Jack holding Carly begging her not to die (let's assume that he won his duel against her). So...that makes 3 scenes of people Dark Signers dieing sadly in the arms of a Signer...seems that someone lacks imagination perhaps? Jack finishes up his duty and seals the control unit. Just as the last control unit is being sealed, the leader of the Dark Signers, Roman, shows up to greet you. He's waiting for you all at the Old Enerdy System where he can still manually summon the King of the Underworld. Seems you were misinformed about how to beat him before. =/ Save and head north and out. Head north a bit on the new screen. On the west side of the stairs is a prize box containing Mausoleum of the Emperor. On the east side is a save point. Climb the stairs to enter the Old Enerdy System and meet Roman. He'll express his surprise that a non-Signer is the 1 to greet him. He'll duel you, but you have to beat him within 20 turn if you want to stop the King of the Underworld from being summoned! Well, we've still got SOME time. Go around him to the west to find a prize box containing a Star Chip, then head back out and save. Roman Goodwin Spider's Web 1950 SPECIAL RULE: WIN IN 20 TURNS Hmm...1st thing to notice is his last name. Interesting... 2nd thing to notice is that he uses a Spider deck. The purpose of this deck-type is to change your monsters to defense position, and then use powerful effects that can only occur while you have face-up defense position monsters. Book of Moon is a good choice here since it can cancel out many of his effects on your monsters. I suggest using a Lightsworn or Twilight deck here, primarily because you need to beat him quickly. Batteryman OTK is another decent choice. After beating him, he asks how a non-Signer could be so powerful (someone should remind him it's a children's card game). Yusei catches up with you and as Roman disappears, he announces that even now, all your efforts have been futile and that the gate to will be opening soon despite all the things you've done that should've prevented it (mommy it's just not fair!!). Suddenly, Yusei's Signer mark starts doing something weird and you get teleported mysteriously to a new place along with Akiza and Mina. Lazar is there and he seems to be acting quite suspiciously. He tells you that the answers you seek are just past him, but he apparently needs to test your worth before he'll let you by. I guess this is an invitation to beat the ever-loving daylights out of him? Lazar Court Jester 1620 You need to teach this fool a lesson that it is not okay to use a stall deck at this point in the game. I'll suggest having some Dust Tornados handy because he has a ton of stall cards that he will throw at you. He will also try to lock you down with Jester Confit, but that shouldn't be anything too difficult for you to handle. After you beat him he laughs and walks away (wtf?). All of a sudden the ground starts shaking. Yusei and Trudge arrive to find that the temple has erupted from the bottom of Goodwin's mansion! Yusei wants to go with you on a site-seeing tour of the temple along with Akiza. Feel free to oblige him...is what I'd like to say, but 1st there's more important things to do than saving the world. You have to head over to WC Mode and check out the new cards you've just unlocked through the pack Acceleration 2nd Gear! Acceleration 2nd Gear: Speed Spells: Allure of Darkness Book of Life Card Destruction Charge of the Light Brigade Creature Swap Destiny Draw Earthbound Whirlwind Enemy Controller Fires of Doomsday Foolish Burial Forbidden Chalice Giant Trunade Gladiator Proving Ground Instant Fusion Limiter Removal Monster Reborn Monster Reincarnation Moray of Greed My Body as a Shield One for One Overload Fusion Painful Choice Saber Slash Shrink Smashing Ground Solar Recharge Summon Close Trade-In There's a lot of awesome speed spells in this pack and I'm not going to go through all of them since you should recognize most of them from their regular Spell counterparts. The 1 thing I will make special mention of, is that the pack contains both Solar Recharge and Charge of the Light Brigade, which means that making a Lightsworn Turbo deck is now easily your best option, although Destiny Draw means you could also use decks with that engine as well. Back in story mode, it's time to enter the temple. Make sure there isn't anything else you want to do 1st, because this may take a bit of time and you won't be able to go back until you're done. You'll meet up with Yusei and Akiza, and will be greeted by Rex Goodwin. He tells you quite bluntly that the door to the Underworld is going to open and you can't stop it so the world is finished. Finally, Goodwin spills the beans to say that he has summoned the King of the Underworld and that the king is heading toward the temple as he speaks. Yup, Goodwin is actually 1 very evil lunatic who wants to destroy the world! He transforms into Goodwin X (well, I might have given him the name myself :P) and is ready to crush you. To stop him, you have to catch him in a race. This isn't too difficult if you've been getting the parts as I've told you to get them to upgrade your Duel Runner. All you have to do is pass him 1 time, and I managed to do that less than 1/4 of the way through the track. After beating him in racing, you now have to beat him in a duel . . . jeez, it's just 1 thing after another, isn't it? He's willing to go 2 vs 1 against you, but he'll have 16,000 LP to start with in exchange. You can go south a screen to save beforehand if you desire. You may want to use something outside of LS since the duel may take a bit longer due to his high amount of LP (I went with my trusty old Monarch deck). Rex Goodwin Earthbound Immortal 2000 SPECIAL RULE: GOODWIN STARTS WITH 16,000 LP. Goodwin has Earthbound Immortals along with the Sun and Moon Dragons. Fortunately, the chances of him summoning both of them and then being able to use their combos is slim if you're controlling the duel well enough. He'll use Mausoleum of the Emperor to summon his Earthbound Immortals, so be prepared with plenty of ways to destroy both his Field Spells and his Earthbound Immortals when needed. Otherwise, he really isn't that difficult an opponent. His only advantage is his starting LP and especially as the duel progresses, you and your partner should be able to create a significant amount of card advantage to use against him. He doesn't use a competitive deck at all, and especially if Yusei manages to help you by bringing out Stardust Dragon you should have no difficulty at all in winning. By turn 9 for me, the duel stood at Yusei and I with still 8000 LP while Goodwin had 6600 LP and only 1 card to our combined 10. Even after losing, Goodwin still isn't ready to throw in the towel. Apparently, he plans on using you and Yusei as tributes to the King of the Underworld due to your combined power. Jack and the twins arrive next, but there's no time for formalities as his highness, Da' King, arrives on the scene. Goodwin takes in the head of the Crimson Dragon, giving himself the powers of both a Signer AND a Dark Signer. He then takes the power of all the other Signers to make himself into an all- powerful being! Goodwin starts talking about how all this came to be. Short of it is that his brother had both Signer and Dark Signer markings and couldn't stand the power struggle, so he chopped off his arm with the Signer mark and gave it to Goodwin. Rather than just fight the Dark Signers, Goodwin wants to become a god so that he can end the war between the 2 factions and make a whole new world under his rule entirely. Now, you all have to shut him down. Well, Yusei's Duel Runner is still out of commission apparently. Jack's Duel Runner got destroyed in his battle with Carly. Guess what? That leaves just you. It's a 1-on-1 Turbo Duel against Goodwin! I hope you bought those new Speed Spells I told you about earlier, because this will be a lot easier with them. I'll be using my LS deck. Rex Goodwin Master's Rule 2500 This is basically the same deck as you fought before, except a Turbo version of it, so I don't think you need much more advice. Chaos Sorcerer can be a life saver here since it can easily break up his Sun and Moon Dragon combo. After defeating him for the 3rd time, Goodwin finally figures out that you're better than he is. Also, with his loss, Goodwin loses the power of the Crimson Dragon and it is returned to the Signers...and you. Yusei gives a little victory speech to Goodwin, but Goodwin STILL isn't done yet! This time it's a regular duel against Goodwin. 1-on-1, no special rules. You versus his Earthbound deck. Rex Goodwin Immortal Condor 3000 He's given up on the Sun and Moon combo for this time. It's become a straight up Earthbound Immortal deck. You've seen all this before, so there's no reason why you shouldn't be able to win this here. I used Monarchs, but you could use Twilight, Batteryman OTK, or whatever other deck you like, just so long as it has ways to beat Earthbound Immortals. Okay, you've now beaten him 4x. Is that enough? The Crimson Dragon has been summoned and it looks like Rex Goodwin is going to be no more. He gets to meet up with his brother and he shares some words with you before departing for the afterlife. Cue the celebrations! Congratulations! You beat the game! Too bad for you, this guide isn't for beating the game. It's for unlocking EVERYTHING!! Let's get to it. -------------------------------- [AFS] XI. After the Story After the credits are done rolling, head into WC Mode. There are new opponents available, and 4 new packs! Let's check 'em out! Crossroads of Chaos and Crimson Crisis are unlocked through beating the Story Mode. World Championship Edition 4 is unlocked by having 18 CPU Tag teams. World Championship Edition 7 is unlocked by having 56 single duel opponents unlocked. Crossroads of Chaos: Monsters: Black Rose Dragon Doomkaiser Dragon Gigantic Cephalotus Iron Chain set Iron Chain Dragon Jade Knight Morphtronic set Plaguespreader Zombie Psychic set Psychic Lifetrancer Revived King Ha Des Queen of Thorns Turbo Warrior Tytannial, Princess of Camellias Spells: Black Garden Fragrance Storm Mark of the Rose Miracle Fertilizer Psychokinesis Secret Village of the Spellcasters The World Tree Traps: Battle Mania Gozen Match With this pack, you are now only 1 card away (Mezuki) from completing a full Tier 1 Zombie deck. There is a ton of Plant support in this pack, and so if you want to make a Plant deck or a Black Garden deck, you should be able to do so now. Morphtronics are a fun archetype, although not particularly competitive. Iron Chain set is crappy. Some of the synchro monsters in this pack can be spammable into many of your decks, especially Black Rose Dragon who can instantly blow up the field when you are behind, or just if you want to get rid of a particularly annoying card your opponent controls. Iron Chain Dragon is also a decent level 6 Synchro is your deck uses Debris Dragon. Crimson Crisis: Monsters: Alien set Arcanite Magician Arcanite Magician/Assault Mode Assault Beast Black Salvo Blackwing set Blackwing Armor Master Cosmis Fortress Gol'gar Debris Dragon Doomkaiser Dragon/Assault Mode Dupe Frog Flip Flop Frog Flying Fortress SKY FIRE Gladiator Beast set Hyper Psychic Blaster Hyper Psychic Blaster/Assault Mode Morphtronic set Night Wing Sorceress Red Dragon Archfiend/Assault Mode Trap Eater Turret Warrior Twilight Rose Knight Spells: Assault Teleport Morphtronic Map Star Blast Traps: Assault Mode Activate Nightmare Archfiends Wall of Thorns Lots of awesome stuff here. Blackwings are another Tier 1 deck-type. This doesn't contain all of their support, but it is a good start toward that deck. Dupe Frog and Flip Flop Frog should give you most of what you need now to create a pretty decent Froggy deck, which is probably the best control-type deck in the game. Debris Dragon is an awesome tuner who is splashable in many decks. Trap Eater is a nice side deck card if your opponent is using continuous traps. Gale the Whirlwind is 1 of the best tuners in the game, and whenever you use him in a deck you can always add Blackwing Armor Master to your Extra Deck which is even more awesome! Assault Mode decks are decent, but the only 1 that is really worth running is Stardust Dragon/Assault Mode, and you don't have that quite yet. There's also so other various supports for other archetypes in this pack that may or may not catch your fancy. Overall, this is an awesome pack to purchase. World Championship Edition 4: Monsters: Armed Dragon LV set Blizzard Dragon D.D. Assailant Dark Simorgh Doomcaliber Knight Fossil Dyna Pachycephalo Green Baboon, Defender of the Forest Hunter Owl Kuraz the Light Monarch Necroface The Tricky Vorse Raider Winged Kuriboh LV9 Spells: Gold Sarcophagus Traps: Anti-Spell Fragrance Zoma the Spirit Dark Simorgh is the real gem of this pack. There are many ways to build a Simorgh deck, and many of them work really well. If you combine him with Anti-Spell Fragrance, your opponent will be unable to use spell and trap cards! Doomcaliber Knight and Fossil Dyna are both good cards for things like Stun decks, along with D.D. Assailant (although D.D. Warrior Lady is better). Hunter Owl works well in decks like Harpies. Gold Sarcophagus is an all-around awesome card that will let you search out any card in your deck to be added to your hand 2 Standby Phases after the activation. World Championship Edition 7: Monsters: Botanical Lion Dark End Dragon Elemental Hero Absolute Zero Emperor Sem Grave Squirmer Grinder Golem Light End Dragon Nurse Reficule the Fallen One Thunder King Rai-Oh Victoria White Night Dragon Spells: Burden of the Mighty Traps: nothing of value :P There are a few very awesome cards in this pack. Botanical Lion gives you more toward a Plant deck if you've started to head in that direction. Grinder Golem has some nice combos with other cards including Remove Brainwashing. Reficule/Simochi decks are 1 of the most fun Burn decks you can play with. Rai-Oh is just an all-around awesome card who can negate inherent special summons, stop searchers, be used with Honest, and can always just be a 1900 ATK beatstick as well. Sexy. Now for the 2 big kahunas of this pack. Dark End Dragon is just a ridiculously awesome Synchro monster and you can splash him into the Extra Deck of any deck capable of summoning him. Absolute Zero is another awesome monster. You can use him in Diva Destiny Zombies for a very nice Tier 1 deck, or you could make an actual Elemental or Destiny Hero deck and use him there. You can side Super Polymerization if your opponent is running Water monsters, and Miracle Fusion lets you summon him without losing any card advantage at all! If you've had some fun now making up new decks, let's test them out against your new opponents in WC Mode! Gungnir, Dragon of the Ice Barrier Ice Barrier Bind 1100 This is another opponent who likes to summon Absolute Zero. Again though, fortunately the summoning tends to be via Polymerization, which will lose him a lot of card advantage. This late in the game, Absolute Zero is his only real threat to you. He basically just has a beatdown deck to support him along with a couple combos with Future Fusion. If you want an easy time, you could add Absolute Zero to your Extra Deck, and then use a deck with a Destiny engines while maining Super Polymerization to bust out your own Absolute Zeroes using his WATER monsters. Breaking down Gungnir 3x unlocks Lonefire Blossom as a WC Mode opponent. Trident Dragion Flame of Trident 1100 Considering how far into the game we are, this is a pretty poorly built Dragon deck that gives him many dead hands and uses some weaker cards like 7 Tools of the Bandit. Even some of his choices for his monsters aren't too awesome, like Magna Dragon. He's trying too hard to summon Trident Dragion in order to OTK you, but as long as you either beat him before he can summon Trident, or just control the field enough to not allow him to do so, you shouldn't have too many problems. He uses some Counter Traps along with Van'Dalgyon, so you may want to use some cards like Cold Wave or some additional s/t removal in your deck. Power Tool Dragon Courage + Power 1100 By now, you should've realized that decks based around Equip cards suck, because you can create huge amounts of card advantage when the monster equipped with those cards is destroyed. Bring monster removal effects here and the game will be your's. The rest of the deck uses Morphtronics (along with Honest). Again, if you can stop him from swarming the field you shouldn't have too difficult a time here. If he summons Power Tool Dragon, just use cards like Phoenix Wing Wind Blast, Compulsory Evacuation Device, or Chaos Sorcerer to take him off the field without destroying him so that he can't protect himself with his effect. Drilling through Power Tool Dragon 3x unlocks Green Gadget as a WC Mode opponent. Batteryman Industrial Strength Fully Charged 1100 Batteryman is an OTK deck that will use Inferno Reckless Summon to bring out 3x Batteryman AA, and then he'll hit you with a spell that can blow up your side of the field and attack for 9000 damage. Since Batterymen are also LIGHT, he also can use Honest to help him out, and there are a lot more support cards as well. If you beat his initial OTK, he can summon Industrial Strength by removing Batterymen from his graveyard to bring out a 2700 ATK beatstick. I suggest going a bit heavier than normal on traps for this duel, and use Book of Moon as well. Reptilianne Vaskii Heavyweight Power 1100 You've already faced a Reptilianne deck before, although this 1 is more dedicated since it isn't using Earthbound Immortals like the Dark Signer deck. If you remember, Reptiliannes win duels by dropping your monsters to 0 ATK. Using Book of Moon on your monsters will reset your stats, and if you use decks like Monarchs who are constantly changing up what monster is on the field each turn, you should be fine. Slithering past Vaskii 3x unlocks Naturia Beast as a WC Mode opponent. Cosmic Fortress Gol'gar Impregnable Fortress 1100 Aliens will try to put A-Counters on your monsters in order to weaken them during battle or to take them and have them switch control to become your opponent's playthings. The easiest way to shut this down is with Book of Moon, since flipping down your monsters will get rid of all the counters on them. Other than that, Alien decks tend to play a bit slow, so if you hit him fast and hard and get early control over the field you should be fine. Lonefire Blossom One Hundred Flowers 1400 It's a Plant deck. You've seen them before, although this 1 is a pretty nice 1. Still, it uses the same strategies of most Plant decks attempting to abuse Dandylion, Lonefire Blossom and Tytannial. The card you want to watch out for in this deck is Skill Drain. Green Gadget Auto Duel System 1500 Gadgets decks create large amounts of card advantage through the effect of Gadget monsters and they will almost never run out of monsters, and then will use 1 for 1 effects to destroy your monsters until you have no more while he still has plenty to summon. The best thing to do is wait for an opportunity and then deal as much damage as possible while you can. Keep in mind your opponent can also potentially OTK you with Ultimate Offering and the Gadgets, so try not to leave an open field for him if possible. He's also got some 4-star tuners, so be prepared to face some large synchro monsters. Naturia Beast King of Nature 1500 It's an EARTH deck hell-bent on summoning Naturia Beast. It's another of those decks where it tries to hard to do 1 thing that isn't even game-winning, and sacrifices a lot to get there. This shouldn't be any trouble for you at all by now. Okay, you've taken care of all the CPU Duel opponents we've unlocked so far. We'll just finish up unlocking the rest of them later. Now, however, we're going to move on to something annoying, but that will get us some more nice packs. We're going to start beating CPU Tag Duel opponents 3x each. This will unlock more Tag Duel opponents and when we've unlocked enough we'll get more packs. I suggest sticking with Crow as your partner and using your strongest deck. Basically, you can use Monarchs, Twilight, or Blackwings. Monarchs and Twilight will both work well by themselves. Blackwings can help support Crow's strategy and are an awesome archetype, but you're still missing some important cards for that deck such as Vayu and the all-important Black Whirlwind. Well, we've skirted this annoyance long enough, so let's do this. You'll need to do this eventually just in order to get extra Star Chips anyway, along with other things we'll unlock. Team Reverse Effects Man-Eater Bug / Worm Apocalypse Traditional Monsters / Reverse A to Z 780 / 780 They use Flip effect monsters quite a bit. Nobleman of Crossout will really help you out here, as will Shield Crush. You could also just use a superior deck and run over them the simple way. Team Deck Crushers Morphing Jar / Needle Worm Sorting Jar / Hidden Thorn 790 / 790 The purpose of their decks are to make you deck out. That won't be easy since you and you partner get to trade off decks each turn. However, I still wouldn't suggest using LS here. Monarchs are a good choice, as are teching cards like Nobleman of Crossout and Shield Crush. Team New & Old Dinosaurs Destroyersaurus / Jurrac Velo Anti-Meteor / Jurak Shooting Star 800 / 800 They both use Dinosaur decks. Dinosaurs have a few good combos, but their decks come with many, many dead draws. They shouldn't be able to scare you too much. Just watch out for some of their big beatsticks and hope your partner doesn't screw you over too much. Team Ojama Concert Ojama Red / Ojama Blue Ojama MAX / Ojama Master 810 / 810 They both use Ojama decks which means you can expect lots of swarming and OTK attempts to occur, and you should also be wary of Honest (although your partner probably won't be). You should also be on the look-out for Tragoedia, who can get some very high stats thanks to these being Tag Duels. Also, you can again be thankful that the CPU has no idea how to run an Ojama deck's strategy. xD Team Skill Drain Love Battle Footballer / Gene-Warped Warwolf Average Monsters / Fight to Live 820 / 820 They will use Skill Drain to shut down your monster effects, while they use only Vanilla monsters and their support cards. I suggest bringing a lot of s/t control to get rid of his Drains and support quickly. Team Tuner or NOT Emissary from Pandemonium / Ally of Justice Cyclone Creator Tuner's Might / Futile Resistance 830 / 830 They've got a lot of stall cards for you, so you'll want plenty of s/t destruction to deal with it all. Oh, and when I say a lot, I mean tons. Their decks barely have any ways to actually win against you, but stall you? That they have. These could be some of the longest duels you'll ever have to play. =/ If you want an easy way to get around all these locks, just run a Burn deck and you'll beat them much more easily. ;D Team Protect & Burn Stone Statue of the Aztecs / Stealth Bird Reflection / Unseen Pain 980 / 980 There's 3 good ways to go about this duel. They are going to do exactly what their team name says, stall and burn you. Option 1 is to make your own Burn deck, which makes all those stall cards worthless. Option 2 is to run Prime Material Dragon, which completely takes away their win condition. Option 3 is to have many cards that can clear the back row cards and also cards that destroy monsters by effects, and then just let your partner provide the attacking materials. Incinerating Team Protect & Burn 3x unlocks Team Lo and Behold as a WC Mode Tag opponent. Team Darkness + Fiends Goldd, Wu-Lord of Dark World / Fabled Raven World of Darkness / Fiend Roar Deities 990 / 990 Expect a lot of swarming to occur here, so bringing 3x Lightning Vortex with you might be worthwhile. Royal Oppression or using a Macro deck might also be useful. Blotting out Team Darkness + Fiends 3x unlocks Team E & D Impact as a WC Mode Tag opponent. Team Angels & The Fallen Darklord Edeh Arae / Counselor Lily The Banished Beings / The Pious Beings 1000 / 1000 Expect to see Chaos Sorcerer here quite a bit. You can also expect to see Valhalla constantly appearing. Therefore, you should be prepared to face some very large beatsticks in these duels. The opponent will also use Creature Swap with his/her searchers to put you in a bind. Sending Team Angels & The Fallen into the dark cosmos 3x unlocks Team Cyber Regeneration as a WC Mode Tag opponent. Team Cyber Dragunity Dragunity Phalanx / Cyberdark Dragon Dragonic Wind / Armored Cyber Dragon 1010 / 1010 Expect to see a ton of grave revival in these duels. A Macro deck or Royal Oppression or Skill Drain will help you greatly here, and can really pretty much win the duel. Exterminating Team Cyber Dragunity 3x unlocks Team Simochi Study as a WC Mode Tag Opponent. At this point, you should now have unlocked 24 Tag opponents, which achieves are goal at this time, the unlocking of a new pack - World Championship Edition 6!! Let's check it out! World Championship Edition 6: Monsters: Angel O7 Arcana Force EX - The Light Ruler Beast King Barbaros Beast Machine King Barbaros Ur Divine Fowl King Alector Exodius the Ultimate Forbidden Lord Genesis Dragon Machine Lord Ur Mezuki Phantom of Chaos Shutendoji Spells: Prohibition Traps: Dark Bribe If you're a top knotch duelist, then you should be able to pick out the 1 card from this pack that was the reason for us taking on all those Tag opponents with such a crappy partner. Mezuki is the card that will now allow you to make a 100% complete, Tier 1 Zombie deck!! Now, looking at some of the other cards there are some other gems as well. Shutendoji is an optional Zombie deck card that has some nice uses. Phantom of Chaos is an awesome card who can emulate some awesome effects like The Dark Creator, Dark Armed Dragon, and Sky Scourge Norleras. Barbaros is a nice 8-star monster who works with Trade-In and is useful in Skill Drain decks. Use him with Tytannial and Trade- In in a Plant Drain deck for a good strategy. Genesis Dragon is a nice addition to a Dragon deck, if you've been running them. My last comment for this pack will be on Angel O7. This is always a point of annoyance for me. It is O as in omg, not 0 as in 011001011. Don't put a zero there when you are talking about its awesomeness with a friend. I will smite you from afar!! D:< So, at this point I did switch to using a Zombie deck. I'll share its contents with you here. Monsters(19): 1x Blackwing - Gale the Whirlwind 3x Caius the Shadow Monarch 1x Dark Armed Dragon 2x Goblin Zombie 2x Mezuki 2x Mystic Tomato 1x Plaguespreader Zombie 2x Pyramid Turtle 1x Sangan 1x Shutendoji 1x Spirit Reaper 2x Zombie Master Spells(15): 1x Book of Life 2x Book of Moon 1x Brain Control 2x Burial from a Different Dimension 2x Creature Swap 2x Foolish Burial 2x Gold Sarcophagus 1x Heavy Storm 1x Lightning Vortex 1x Mystical Space Typhoon Traps(6): 2x Bottomless Trap Hole 1x Call of the Haunted 1x Mirror Force 1x Torrential Tribute 1x Trap Dustshoot Just to give a note here, this deck is easily capable of summoning 4-6 Synchro monsters in a single turn. Use it well. The Tag Tournament also is now open to you at this point and you can earn some decent DP there if you can win it . . . which is unlikely due to your choice of partners right now. Instead, let's take a break from all this tag dueling and head back over to story mode. Don't do (new game) option, just open Story Mode regularly. Immediately, Itsuki and Annie jump you upon starting things up again. The Daedalus Bridge is now finished, and Itsuki gives you a hint that you can change your Tag partner at the Bootleg. For me, the 1st order of business was heading over to Chihiro just to the west to trade in my Star Chips. While we're in the area, head into the card shop. Beating all the card shop and duel runner shop owners 3x each will unlock good things, so let's start that up right here. Salida Noula Picture Musketeers 1150 Her goal is to use the Jack, Queen, and King Knight to summon Alkana Knight Joker. It's a very weak strategy that uses many weak cards and you should have no trouble beating it at all. Only thing I would watch out for is getting locked down by 2x Marauding Captain. Narumi Colorful Jurak 1180 She uses a Jurak deck. Expect some decent beatsticks to come at you, but you shouldn't have too much trouble here. Next, head over to your HQ to the west. Enter the building and Kalin is on the 1st floor. You can duel him 1 more time to bring yourself up to 3 wins against him. Next, if you talk with Kalin he'll tell you there's something in his room. Head to the top floor and you'll see Dark Energy in the middle of the room. I suggest getting out a powerful deck-type like Twilight or Zombies at this point, because you're about to have multiple duels in a row, and you've gotta win them all. Attempt to talk to it and it'll duel you . . . as Crow Hogan. When you beat that, it'll duel you again, this time as Yusei Fudo (no chance for a break in between). After that, you'll have to beat Jack Atlas. Next and last, it's Kalin Kessler. For winning all those duels, you get a crappy Magical Arm Shield. You can continue to duel it more if you like after that, but it isn't necessary. Go down and talk to Kalin again and he'll freak out a bit. Talk to him 1 more time and he'll say he's scared to enter his own room. Save somewhere and head to WC Mode. That little bit of dueling just got you another pack - Ancient Prophecy!! Ancient Prophecy: Monsters: Ancient Fairy Dragon Ancient Sacred Wyvern Archfiend Zombie-Skull Blackwing set (including Vayu) Earthbound Immortal Chacu Challhua Earthbound Immortal Cusillu Falchion B Flamvell set Fortune Lady set Infernity set Jester Confit Koa'ki Meiru set Kuribon Shiny Black "C" Sunlight Unicorn Turbo Cannon Turbo Rocket XX-Saber set XX-Saber Gottoms Spells: Ancient Forest Future Visions Saber Slash Water Hazard Traps: Aegis of the Ocean Dragon Lord Oh yeah, lots of good stuff here. Ancient Fairy Dragon is a great 7- star synchro monster splashable in any Extra deck. You now have access to Vayu (although still no Black Whirlwind =/). There are 2 Earthbound Immortals in this pack. They'll be better when we have a bit more Earthbound support cards, but they are still very powerful cards regardless. Falchion B goes well in LIGHT Machine decks and Eltanin decks. You now have access to Fortune Ladies, but not really enough to make much out of them. You also have some Koa'ki Meirus whom you can either splash into decks that use the type they need, or you can combine them into an actual Koa'ki Meiru deck, which you've gotten some exposure to by now. Shiny Black "C" is a great choice for decks who are capable of sending cards to the grave easily (such as Vayu BW, and Twilight or LS). Turbo Cannon is the only 4-star synchro monster in the game and has an interesting Burn effect. Aegis of the Ocean Dragon Lord is needed for Froggy decks. Ancient Forest is an interesting field spell that you can use in Gladiator Beast decks for some fun. Most importantly, however, is that you now have access to some of the most powerful Saber monsters and Saber Slash, so you can start putting together what will eventually be a Tier 1 Saber deck! Very good stuff. In story mode, if you head east, then south, then continue south and go all the way back to where you fought at the Old Enerdy Plant, you can go to the far north end of the area, past where your opponent was, to find a prize box with a copy of Underground Arachnid - a very awesome Synchro monster. Head back over to Crow's cabin. Just east of there is Trudge. Talk to him and he'll tell you about a headless turbo duelist riding around the B.A.D. Area. Tell him you'll help him out to start up a race. As usual, the only thing you need to do is pass the headless Turbo duelist in order to end the race. Not too difficult. For catching him, he'll give you the B-Chariot Duel Runner. Nice! Talk with Trudge again to end the quest. While we're in the area, head north toward toward the Securities facility where they were holding your deck before. Just outside the building on the west side is Sumetana, who will ask you for a duel. Feel free to oblige him. Sumetana Fermentation 1250 He runs a Skull Servant Zombie deck focusing on dumping Skull Servant and Lady in Wight to the grave to later bring out a high ATK King of Skull Servants. The strategy's main flaw is that if you have enough traps to destroy the King when he comes out, then you won't be up against much more than a few searchers and Rykos. You could also use a Macro deck which would mean a pretty much certain loss for him. After defeating him, Sumetana will give you a "Fun Key." Boo for his bad jokes. Change into your security uniform and hed into the Security compound. Take the southwest corridor (just 1 guard going in a circle shouldn't be too difficult). The Fun Key opens up the door here, which leads to another Puzzle room. To the north you'll see 3 boxes. Move the middle box to the right. Just north of those are 2 more boxes. Move the west box 1 north, and the east box 1 east. Head west, then north, then east to find a prize box containing 1500 DP. Head toward the stairs near you and stop just before them. Head south as far as you can go, then west. Push the eastern block 2 spaces east, then 3 spaces north, then east 1 space so it is next to another block. Push that block 1 space south so you can push the 1st block as far west as possible. Head back towards the beginning of the map and push the block most southwestern in that area south 2 spaces, east 1 space, south 3 spaces, west 6 spaces, and north as far as it can go. Climb the stairs and use the blue switch to raise the block on the platform. Now push it 2 spaces west, 1 north, 5 east, and 1 more north. Now you should be able to climb some stairs and reach a prize box containing a Star Chip. You may have to restart at this point to get the rest. Just remember you want to exit and re-enter, don't use the Y button or else the prizes will reset as well. From the beginning, push the easternmost block 1 north. Take the middle block south, west, and north to put it on the elevator. Bring it up and move it 3 west, 1 north, 5 west, and 1 north. Next, retrieve the southwestern box from that area and bring it around in the same way and finish it 1 space below the 1st block. In the next row of 2 boxes, move the western box 2 north, then bring the eastern box of the pair down and around to fit it just 1 space south of the other 2 boxes you lifted with the elevator. Next, head back to the box you moved 2 north just before. Push it 3 west, then go north and push the block there 1 north and as far east as it can go. Now, push the block you were just moving before 1 space south. Push the block west of you 2 spaces west, and go around to the previous block that is now east of you and push it north, then 1 east, then onto the elevator. Lift it with the elevator then push it 1 south, 4 west, 1 south, 1 west, 1 south. Head back below the stairs and to the south of the stairs, push the eastern block east, north, 1 east, and west onto the elevator. Lift it and then place it 1 north of the previous block. Again, back south of the stairs, take the last remaining block and push it 1 west, 1 south, 1 north, then east, north, 1 east, and west to the elevator. Bring it up and place it 1 space north of the block you placed before. Your 6 blocks should now form a bridge you can walk across starting from the north and heading south. You will reach a prize box containing a Rose Disk. Hope you enjoy it for all the effort it took. Walk out and back in because we've got 2 more prizes to find here. Back at the beginning, once again push the eastern box 1 north and bring the central box to the southern elevator. Push it westward and use the western switch to lift the western elevator and place the box on the elevator and hit the switch again to lower it down. Push the block 2 north, 1 east. Next, bring the southwestern block from the entrance area over to the western elevator and lower it down. Push it from there, north 3, east 1 (just north of the previous block. This will form a bridge to the north end. Cross that bridge and from there, Move 1 of the blocks southeast of the stairs 2 south, then move the block north of you as far south as it can go. Head across the bridge again and back toward the entrance. Go around the blocks by the entrance and push the northern block west 2, then south 1. The pattern should be apparent by now since you've done something similar before by this point. Take each of the 3 blocks that are now south of the stairs and move them onto the elevator there. For each of them, after being raised up move them 1 south, 4 west, 1 south, 2 west, and then south until it's next to the other elevator. Lower them with that elevator by going all the way around the map to reach the switch. For each of them, move them as far north, then as far west as possible. Now, back by the entrance you can bring the 2 westernmost blocks to the western elevator the same way as the 1st 2 blocks in the beginning. Move 1 of them as far north and then west as possible. Move the other block 5 north. This will create a bridge to the northwest corner. Take it and then head south and down the step. In the southwest corner here is a prize box with 1000 DP inside. Now I know you didn't go through all that effort just for 1000 DP, so head east a bit and under the upper level to find a 2nd prize box containing a Suit Style, which is a new piece of clothing for ya. Does that make it all worthwhile? Probably not. By hey, this is a completionist guide so bear with it! If you feel like you need to destroy something after all that, just head back to the entrance of the Security Compound and beat the crap outta Sumetana 2 more times (it's his fault you had to go through all of that anyway). Next, you can head over to the Satellite Slums and go to the Duel Runner shop. In the shop they are selling some new parts. The Omega Frame and Junk Frame are both awesome (as is your new B-Chariot, btw). You can pick up the best engine, the DWE-X, for 2500 DP. You can do the same with the best CPU, the KPC-000. You can also get a Feather IV or Wing IV (I prefer Feather, but either works well). Then, you can get an Accelerator IV or Turbo Chip IV. You could also get a Quick Chip IV for time trial mode where there is only 1 lap. It doesn't work well, however, in races where there are 3 laps. If you're ready, all the tracks are now available to play on, and you can play on harder difficulties once you S Rank on a lower difficulty. I suggest starting with the Time Trials, since once you S Rank on 1 difficulty, it should be a simple matter to S Rank on the others since the requirement to S Rank doesn't change much there. S Ranking on all the Time Trials will get you the Yusei frame. The Yusei frame is probably going to be the best option you have, so I'd use that when doing the battles. Clearing all the battles with a S Rank will get you Jack's Wheel of Fortune frame. Well, while we're in the shop, let's duel the 2 shopkeeps and beat them each 3x. Lagoon Noula Arcana Presence 1200 He uses an Arcana deck. Beware of Honest, but other than that he doesn't have many ways to beat you unless you for summon reason let him bring out 1 of his giant Arcanas, but you're controlling the field better than to let him keep that many tributable monsters on the field, right? Globe Non-Global 1220 He uses an Ally of Justice deck. The only thing you need to do is not run a deck with tons of LIGHT monsters and you should be safe. That's the only thing his deck is any good against. Once you're finished with those 2, head south a screen and you'll find Crow and Yusei. Apparently, none of the duels you had against them so far have counted (they used different decks before), so you'll need to beat both of them 3x each. Crow Hogan Storming Blackwing 1630 This is his real Blackwing deck. He tosses out many of the weaker cards from the previous build and so instead you're going to see him being easily able to swarm the field with some powerful monsters and synchros. I suggest some Lightning Vortex. Another option is to use Consecrated Light to completely shut down all of his summons, since all his monsters are DARK. Watch out for Icarus Attack. Also, note that you can't stop Vayu by using Royal Oppression, because he removes the cards as part of the effect, not as a cost, so if you pay out 800 LP to Oppress him, both he and the other monster will still be in the grave and can activate his effect again. I suggest using Bottomless Trap Hole and Book of Moon, since hitting a monster with either of those when it is summoned will make Black Whirlwind fizzle. Yusei Fudo Majestic Star 1750 I don't know why, but they decided to take Yusei's deck and make it act like a stall deck. Very annoying. Good news is he has only 6 synchro monsters in a synchro deck, so chances of him summoning them is low, and if he does you can probably find ways around solitary synchro monsters. Ok, let's do some more questing. Talk to Crow and he'll tell you something is up on the south field of the B.A.D. Area. Head back to B.A.D. and once again travel south and past all the places where you fought the Dark Signers until you reach the Old Enerdy Plant. Inside there is another dark spirit with another set of duelists for you to beat in a row. Talk to it and you'll have to fight Devack. Next up is Misty. Next is Roman Goodwin. Last up is Rex Goodwin. For beating them all you get Spell Shattering Arrow. Head all the way back over to the Slums and talk with Crow again. He'll remind you that the Daedalus Bridge is now complete and that will end the quest. By crossing the bridge, you can enter New Domino City and the areas associated with it at your pleasing. Head to New Domino City and move like you're going toward the Bootleg tavern. Along the way, stop off at the Duel Runner shop so we can take care of the shopkeeps there. Kalisse Noula The Samurai 1230 He'll use 2nd Coin Toss with Sasuke Samurai #4, so make sure you have some monster removal effects in your deck so you don't have to be bothered by sheer luck. He also has Grave of the Super Ancient Organism, which can pretty effectively shut down your Synchro monsters and any other high level special summoned cards. Therefore, a Monarch deck may be the best way to go about this duel. You can also use Mirror Force and Dimensional Prison to shut down his Sasuke Samurais. Oscar Gladiators Award 1320 Gladiator Beasts (GB) you haven't seen before. They are a powerful deck-type who can tag out at the end of a battle phase for a different GB monsters from the deck, which will often have an effect when special summoned by a GB monster. The best way to deal with this deck-type is to take out your opponent's monsters with effects, and to have plenty of traps to destroy your opponent's monsters before they are able to complete a battle. Royal Oppression and Skill Drain are also both very effective against this archetype. That set of wins should have won you a Dark Magician wardrobe. Next, head just nextdoor to Blister's apartment. In the doorway is a prize box for you to snatch containing Fissure (as if you don't have this already?). Head into Blister's room and you can find him and Bolt Tanner waiting for you to duel and beat them each 3x. Blister Blister's Machiners 850 His Machiner deck is actually pretty decent. He uses Machina Armored Unit to replace monsters that get destroyed by battle, and Machina Fortress is a hefty, easily summoned beatstick with an awesome effect. Bolt Tanner Ex-Champion's Glory 1280 He has what I can best describe as a Beast beatdown deck. You've seen a few similar decks before and this shouldn't trouble you much by now. Watch out for his Tragoedias. After the 1st time you beat him you'll receive "Bolt's Challenge". We'll get to that after you beat him 2 more times. However, before we get started on that particular challenge, since we're in the area, just head east 1 screen outside of Blister's apartment and enter the card shop. Go ahead and beat the 2 shopkeeps 3x each here. Alina Noula Where's the Arcana? 1250 Her deck is an odd mix of Fairies and Gadgets. She can either summon Gadgets to give herself a card advantage or use Valhalla to bring down the real thunder when she gets in trouble. Her more annoying strategies are using Ultimate Offering with her Gadgets and using stall cards like Gellenduo. Grammy Endymion's Award 1310 Endymion decks spam the field with tons of Spell counters to pull off some pretty crazy locks and combos. Your best weapon against this is going to be Book of Moon, since it can turn your opponent's monsters face-down and make them lose all their counters! Other than that, a solid deck should do you just fine. Caius and/or Raiza are also good choices against this deck, since they can take care of Magical Citadel without "destroying" it. With that, you've beaten all the shopkeepers 3x, thereby unlocking a new pack - Revival of the Fableds!! Revival of the Fableds!! Monsters: Ally of Justice set Card Trooper Fabled set Fabled Valkyrus Genex set Goblin Zombie Hyper Synchron Ice Barrier set Jurrac set Jurrac Giganoto Mist Valley set Mist Valley Thunder Lord Montage Dragon Morphtronic set Naturia set Naturia Leodrake Twilight Rose Knight Ultimate Tyranno Windmill Genex Worm set Spells: Hammer Shot Mark of the Rose Traps: Trap Hole Probably 1 of the worst packs we've seen in awhile. There's a lot of crap in here that can fill in empty parts of some of the weaker sets if you're wanting to make some decks "just for fun". If you missed Goblin Zombie, Hyper Synchron, Hammer Shot, Trap Hole, Card Trooper, Mark of the Rose, or Twilight Rose Knight from other packs, you can get them all here. The only decent card of note is Montage Dragon, who has an OTK deck associated with him, but it isn't all that great. =/ Anyways, let's take care of Bolt's Challenge now. This will require us to head back the way we came a bit. Head west as far as possible and then north into the upper city. Head west, then north some more until you reach the place where the Fortune Cup was held. Enter the waiting room. You can check the locker on the east side for a free Star Chip. You can check the vent in the northeast corner for a copy of Foolish Burial. That was it. Wow. Bolt's Challenge is complete. Don't you feel happy? Well, since we pressed all the way over here, we might as well get through some more duels. Head outside to find Jack Atlus. Beat him 3x. Jack Atlus Dragons' Sanctuary 1720 He has upgraded from a random beatdown deck to a Dragon Beatdown deck. It isn't the scariest Dragon deck you've seen, so I wouldn't worry too much here. Head back inside, and in the lobby is a guy dressed in golden armor. Let's beat him 3x. Randsborg Knight's Oath 1380 Randsborg's deck is packed with many LIGHT monsters, mostly Fairies, in an attempt to abuse Honest. He'll also use cards from the Silent Swordsman set to attempt to lock your spells. His s/t lineup, however, is much less dangerous than others you've faced, which is a huge weakness for him. He has stocked himself up with too many -1 effects. Heading back into the waiting room you can find Carly and Mina. You can duel and beat both of them 3x each. Carly Carmine Fortunetelling 1360 Fortune Ladies has some fairly neat combos to them, but if you focus your deck on monster destruction and don't allow them to power up by being on the field for multiple turns, you shouldn't have too much trouble. She also uses a lot of continuous spell/trap cards and Future Visions as a field spell, so make sure to punish her thoroughly with some ways to remove those s/t cards. The nice thing for you here is that while Fortune Ladies have some very nice combos, they also can end up with a lot of bad draws and/or dead hands, so there may be a duel or 2 here where you barely even have to try. ;D Mina Simington Hidden Feelings 1170 Mina runs a Ritual deck. She has quite a few draw engines to get her to her final goal - summoning Divine Grace - Northwemko. Northwemko cannot be destroyed by card effects if 1 of her targeted face-up cards remains on the field. However, she can't target herself, and she can still be hit by Bottomless Trap Hole or any card that doesn't "destroy". Additionally, the deck has a lot of bad draws associated with it, so as long as you can take care of Northwemko when she comes up, you really shouldn't have much trouble here. She also only has 2700 ATK, so summoning a 2700+ ATK monster of your own also works (Synchro summons, Dark Armed Dragon, Judgment Dragon) or boosting a monster over her via Kalut or Honest will work as well. She also apparently has Ruin and Demise as alternate Ritual monsters to summon, which may explain even more why she seems to have so many dead hands. Head out of the waiting room and north up the hallway. The MC is standing there. You could duel him now, but 1st let's start another mission by speaking with him. He tells you something is happening on the Duel Field. Head north onto the field, then as far south as you can go to find another shade. Before dueling it, check the southeast corner for a prize box with 1500 DP inside. Back to the shade, your 1st opponent is Jack Atlus with his best Dragon deck. Next is Luna. Watch out because her deck is focused around Bad Reaction to Simochi Burn and if she gets a good hand sometimes there's nothing you can do to stop her. However, her deck is also a good chance to buffer your Life Points for the coming duels if you can get rid of Simochi while keeping her healing cards on the field (Dust Tornado is a good choice). The most you can bring with you to the next duel is 10,000 LP, btw. 3rd up is Akiza and her plants. 4th and last is Yusei Fudo and his Majestic Star deck. I used the Zombie deck I posted earlier to win these duels, but use whatever you feel most comfortable with. When you're done, talk with the MC again to complete the mission and unlock a new card pack - Stardust Overdrive! Stardust Overdrive is the 2nd most recent pack available from the time this game came out and it has a ton of goodies to choose from. Let's check it out! Stardust Overdrive: Monsters: Black Brutdrago Blackwing - Silverwind the Ascendant Crusader of Endymion Divine Grace - Northwemko Djinn Presider of Rituals Djinn Releaser of Rituals Earthbound Immortal Ccarayhua Earthbound Immortal Uru Earthbound Immortal Wiraqocha Rasca Explosive Magician Fortune Lady set Infernity set Koa'ki Meiru set Lord British Space Fighter Majestic Dragon Majestic Star Dragon Regulus Reptilianne set Reptilianne Hydra Spider set Stardust Xiaolong Swap Frog Spells: Earthbound Whirlwind Faustian Bargain Fortune's Future Gemini Spark Insect Neglect Moray of Greed Preparation of Rites Savage Colosseum Traps: Earthbound Wave Gemini Counter Wolf in Sheep's Clothing Wow, there's a lot of stuff to go over here so I'm gonna just skim through the juiciest stuff. Tons of Geminis and the new and awesome Gemini support cards. Gemini Beatdown decks are a great and fun Tier 2 deck-type that you can go out and try. Tons of Ritual support, and with it all, you could now probably make a Relinquished deck, which can be pretty fun. Use Waboku and Threatening Roar to stop your opponent after he/she swarms the field, then on your turn you can use Preparation of Rites to easily allow you to summon 2 copies of Relinquished, and using the Djinn properly you can make them either immune to traps, or shut down your opponent's special summons. Either way works well. There's also loads of Earthbound Immortals and some of their most powerful support cards, so if you were looking to make an Earthbound Immortal deck, you have nearly all the cards needed to perfect it. You also now have complete access to Fortune Ladies in all their glory. Fortune's Future can provide you with an excellent draw engine, and you can also try making a Fortunate Simorgh deck based around its draw power to quickly summon Dark Simorgh. If you were looking for Koa'ki Meiru support and monsters, there's even more here to add to your collection. Toss them in random decks that fit their "type requirement" or make an entire Koa'ki Meiru deck. Lord British is a nice addition to LIGHT Machine decks. Majestic Star Dragon is here, but you haven't unlocked Stardust Dragon yet so that is moot. =/ Reptiliannes and Spiders are both Tier 3 or so archetypes who can be fun to play with once in awhile. Swap Frog is a nice addition to Froggy decks. Savage Colosseum also has some interesting tactics circling it if you want to explore that region of the game. (inhales) Okay, well by now you should probably have Akiza and Jack as potential Tag Partners as well. That will be nicer than using Crow, but it still isn't quite what we need to be continuing those annoying duels, so let's move onward in story mode instead. The only person left to duel in this area is the MC. Beat him 3x. MC Fight! Impact! 1320 He is using a Skill Drain beatdown deck. Surprisingly, you probably haven't seen 1 so far in this game. Anyway, he uses Skill Drain to negate your monsters' effects while running powerful vanilla monsters and some vanilla support. I suggest simply maining some extra Dust Tornados or whatever you need to get Drain off the field. If you can keep your monster effects, winning shouldn't be terribly difficult. Also, keep in mind that Skill Drain doesn't stop you from activating effects, and it only negates effects of monsters on the field, so you can still activate effects from your hand, and searchers like Mystic Tomato, who activate in the grave, are also unaffected. Head south now out of the colosseum district. As you pass through the gate heading further south, you'll notice 2 security officers. Let's beat them both 3x each. Kurihara Perfect Security 1070 His deck doesn't really have a defined strategy. Generally, he wants to turn your monsters to defense position and then hurt them with effects that only hit defense position monsters, but he does an extremely poor job of this. He has a few weak tuner monsters, and the rest of his monsters are pretty pathetic, as is his s/t lineup. This should be a piece of cake for you. Shirase World of the Mighty 1090 This will be the 2nd Skill Drain beatdown deck you've faced now. This time, instead of your opponent using Vanilla monsters, he uses monsters who gain an advantage while Skill Drain is on the field such as Fusilier Dragon and Barbaros. This means you should definitely be bringing Dust Tornados here. If you chain Dust Tornado when he activates Skill Drain, he'll still have to pay the 1000 LP cost, but Skill Drain will never fully activate so his monsters won't get their stat boosts. Head south from the Securities officers and you'll find a couple of the old Arcadia Movement members around. They aren't with the Movement anymore and are ready to receive their punishment - being beaten by you 3x each! Giado Malevolent Monarch 1060 This is probably the 1st real Monarch deck you've seen. Your best options are to use a deck that can simply overpower them with field swarming, or you can add Pulling the Rug to your deck to destroy them and negate their effects. Other than that, there isn't any strategy that is particularly effective against Monarchs other than simple strategic playing. Seria Auction Price! 1250 Seria runs an Empty Jar deck that will attempt to make you deck out, rather than finishing off your Life Points. If you want a leg up on her you could run some copies of Pot of Avarice. I don't suggest using LS or a Twilight deck here. Nobleman of Crossout and Shield Crush will also greatly help you here. From here, head east 1 screen in the southwest corner here is some weirdo who you can beat 3x... Vice Principal Heitmann You Will Fail! 1460 He uses an Ancient Gear Gadget deck. It's very old school and if you're using more up-to-date strategies you should have no troubles. Just be ready to potentially face some 3000 ATK beatsticks, but he should have his hands full with all the dead draws his deck is capable of. Head to the northeast corner of the screen to find the twins standing there together. You should've already beaten Luna at least once dueling that dark spirit, but you'll want to beat her 2 more times. You'll also want to beat Leo 3x as well. As a side note, if you duel Jack with 10 normal and 10 turbo duels, you can gain his outfit and duel disk and then talk with Leo for a funny conversation. I already explained Luna's deck earlier, but let's have a look at Leo's strategy... Leo Morphtronic Festival 1250 He uses a Morphtronic deck. Watch for Honest and these decks also are capable of some pretty sick swarming, although they're also capable of having bad hands as well. Light-Imprisoning Mirror will go a long ways to beating him, as will Skill Drain. We're gonna get back to Luna in a bit, but 1st let's head east a screen. Akiza is over here. Just check to make sure you've beaten her 3x by now. If you have, you can move on, if not, fix that issue. When you're done, talk to Luna and we'll take another trip to the Spirit World for some more fun. =3 Head up north to Zeman's castle. We're gonna beat everyone here 3x each, starting with the guard in the 1st room - Zape. You already beat him once, and if you remember everyone here has some type of Beast deck so I'm not gonna re-explain them. >.< Head east to the small side room. There aren't any enemies, but there is a prize box containing Necro Gardna, not a bad find at all if you haven't got 1 of your own yet. Back in the main room, head north a bit further to find another guard who, again, you should've already beaten once, so beat him another 2x. Head north toward the puzzle room and it will tell you that you heard a gear-like sound. The puzzle room is now slightly different. Gather the Minus Staffs whenever you can and the order is south, southeast, northeast, middle, northwest, middle (turn it off), southwest, and middle a 3rd time to turn it back on. Head north into Zeman's room there are 2 prize boxes waiting for you here. In the northeast corner there is 1 containing Grave of the Super Ancient Organism - an interesting anti-meta card. Sitting next to Zeman is another prize box containing Burden of the Mighty - not a bad find if you haven't gotten the card already. Now, go ahead and beat Zeman 2 more times. Now, head out of the castle and we're gonna head off to the woods soon. Before that, however, there's a Key Mace in the main town area in the southeast corner who we can beat 3x. Key Mace Key to the Heart 1300 This is your 1st time seeing a Crystal Beast (CB) deck. In it's best form, the deck is a decent control deck that can create good amounts of card advantage and swarm the field with medium-strength monsters while making it difficult for you to do damage. The easy ways to deal with this deck are to use a Macro deck and lots of s/t control cards. Head east a screen and you'll find Regulus. Beat him 2 more times. Save and head back to WC Mode. With that 3rd win over Regulus, you've now beaten the correct characters 3x each to unlock a new card pack - Pulse of Trishula! Pulse of Trishula: Monsters: Ancient Flamvell Deity Cyberdark set Dragunity set Dragunity Knight - Barcha Elemental Hero set Exploder Dragon Fabled set Flamvell set Genex set Genex Ally Triforce Grave Squirmer Ice Barrier set Infernity set King of the Swamp Naturia set Naturia Exterio The Fabled Kudabbi Trishula, Dragon of the Ice Barrier Spells: Instant Fusion Monster Reincarnation Traps: Trap Dustshoot Anti-Spell Fragrance Phoenix Wing Wind Blast Ok, there's not tons of awesome things here, but there are a select few that are just amazing. Many of the weaker tiered decks get a boost from these cards, in particular Flamvells, Genex, Naturia, and Fabled sets get some really nice support. You finally have access to Exploder Dragon if you have been working with Dragon decks up until now. There's a few decent repeat cards in here that you can obtain if you missed them in other packs including: Grave Squirmer, Instant Fusion, Monster Reincarnation, Trap Dustshoot, Anti-Spell Fragrance, and Phoenix Wing Wind Blast (PWWB). However, all that being said, the biggest card in this pack is easily Trishula! She's a 2700 ATK, Dragon-type, 9-star Synchro monster who requires any generic tuner and any 2 generic non-tuners. When she is Synchro summoned she can remove from play a card from your opponent's hand, field, and graveyard! That's right, it may take 3 monsters to summon her, but she removes 3 cards from play when you do so! The card you should probably be thinking about right now is Debris Dragon, who can works well with Dandylion already. Now if Foolish Burial a Dandylion and receive 2 tokens, you can then summon Debris Dragon, bring back Dandylion, and synchro summon Trishula to remove 3 cards from play while receiving 2 more Dandy tokens! You started with an empty field and using only 2 cards you ended up with 3 cards on your field (including a 2700 ATK beatstick), and you removed 3 of your opponent's cards from playing, 2 of which can be included in card advantage for a total card advantage of +3 for the combo! It is combos like these that make Trishula a completely insane card! There are many other Trishula combos out there, but this is just 1 of my favorite examples. Enjoy! Back in story mode, just east of Regulus is Key Mace #2. Let's beat her up 3x. Key Mace #2 The Heart's Lock 1300 Here's your 1st exposure to Cloudian decks. Cloudians have a nice control deck. You'll want both s/t removal and plenty of ways to destroy her monsters via effects. Enemy Controller and Book of Moon can also help you out here. Head back south toward where you 1st entered the Spirit World the 1st time. Just fix the broken bridge and continue west to the place you 1st showed up. Hiding behind the big tree in the northwest corner here is Gate Mace. Beat her 3x. Gate Mace Gate to the Heart 1300 She has a pretty basic Elemental Hero Fusion deck. It's a very old deck-type that is capable of summoning some pretty strong Fusion monsters, but she'll lose tons of card advantage in doing so. Just bring along a decent amount of monster control effects and you'll be able to clean her up quite easily. Oh, and don't worry she doesn't have Absolute Zero here. ;D Head back to town. If you can't remember, the puzzle is waterfall, bridge, waterfall. Save in town and head to WC Mode because beating Gate Mace 3x unlocked a new pack - The Duelist Genesis!! The Duelist Genesis: Monsters: Dark Resonator Goyo Guardian Jutte Fighter Krebons Lightsworn set Magical Android Nitro Warrior Oyster Meister Psychic set Psychic Commander Quillbolt Hedgehog Red Dragon Archfiend Stardust Dragon Thought Ruler Archfiend Yamato-no-Kami Spells: Emergency Teleport Traps: Fish Depth Charge Gladiator Beast War Chariot This is 1 of the packs we've been waiting for! A few things for some sets like extra LS, GB, Fish, and Psychic support, but the big things here are the tuners and synchro monsters. You've got Psychic Commander, Krebons, Jutte Fighter, and Dark Resonator along with others to choose from now. Some of the Synchros you've already had access to, but new ones include the very awesome Red Dragon Archfiend, Thought Ruler Archfiend, and Stardust Dragon! These 3 are all great 8-star Synchro monsters that should probably be in almost every Extra Deck you create. Well, there's nobody else worth dueling here and we got the pack we wanted, so talk with Luna again to head back to the real world. You know, at some point we were heading toward the Bootleg ... let's get back to doing that. Head back over toward the area with the card shop. Head east another screen from there to get back to the Bootleg. Talk with the Bartender and he'll have 5 new Duel Puzzles for you to play with! Well, you could figure them out yourself but since you're reading this guide I'll assume you want me to give you the answers instead, so here they are. XD Compact Duel 1: 1. Activate the effect of Plaguespreader Zombie in your grave, sending back Dandylion from your hand to summon Plaguespreader in attack position. 2. Summon Card Trooper and use his effect to mill the top 3 cards of your deck. 3. Activate Contract with the Abyss, and choose both Djinn monsters from your graveyard and a Fluff token to summon Demise. 4. Enter the Battle Phase and attack Pyramid Turtle with Demise. The Djinn's effect will stop Pyramid Turtle's effect and you will draw Enemy Controller via the other Djinn's effect. 5. Activate Enemy Controller's 2nd effect, tributing either Demise or the remaining Fluff token to take control of your opponent's Northwemko. 6. Attack with remaining monsters. (400 + 1900 + 2700 = 5000 dmg) Along with 1030 DP earned, you'll also receive Sorcerer of Dark Magic for completing the puzzle. Compact Duel 2: 1. Summon Dragunity Tribus and activate its effect to send Dragunity Javelin to your graveyard. 2. Activate DNA Surgery and select Winged Beast. 3. Activate Double Summon and use its effect to Normal Summon King Tiger Wanghu. 4. Activate Call of the Haunted to Special Summon Dragunity Javelin. Wanghu will destroy it with his effect, allowing you to equip it to Dragunity Knight - Vajuranda. 5. Activate the effect of Vajuranda to double his ATK. 6. Activate Malice Dispersion, discarding the last card in your hand. 7. Enter the Battle Phase and attack Gae Bulg with Vajuranda. (1800 dmg) 8. Attack with remaining monsters. (1700 + 500 + 1800 = 4000 dmg) (receive 1430 DP and White Night Dragon) Compact Duel 3: 1. Activate Allure of Darkness and remove Infernity Destroy from play. 2. Special Summon Trap Eater by sending a Gravity Bind to the graveyard. 3. Activate Tribute to the Doomed and discard Fabled Lurrie to destroy Archlord Kristya. Fabled Lurrie will Special Summon itself with its effect. 4. Normal Summon Genex Recycled. 5. Activate Autonomous Action Unit to Special Summon your opponent's Archlord Kristya from the graveyard. 6. Send Genex Recycled, Fabled Lurrie, and Archlord Kristya to the graveyard to synchro summon Ally of Justice Decisive Armor. 7. Activate Escape from the Dark Dimension to Special Summon Infernity Destroyer. 8. Activate Demotion and equip it either to Infernity Destroyer or Trap Eater, then send both of those cards to the grave to synchro summon Hundred Eyes Dragon. 9. Activate Mystical Space Typhoon to destroy Skill Drain. 10. Activate the 2nd effect of Decisive Armor to discard Infernity Guardian and destroy all your opponent's remaining Gravity Binds. 11. Activate the effect of Hundred Eyes Dragon to remove Infernity Destroyer and gain its effect. 12. Enter the Battle Phase and attack with Hundred Eyes Dragon to destroy Vanity's Ruler. 13. Attack directly with Decisive Armor. (500 + 1600 + 3300 = 5400 dmg) (receive 1630 DP and Shiny Black "C") Compact Duel 4: 1. Activate Transmigration Prophecy sending both copies of Darksea Rescue back to your deck. 2. Activate Double Summon. 3. Activate Mind Control to take his Evil Hero Lightning Golem and use its effect to destroy Vanity's Fiend. 4. Send Flamvell Guard and Lightning Golem to the graveyard to synchro summon Dark Strike Fighter (yes, they even let you use a banned card in these duels! What's next?) 5. Activate Machine Duplication to summon the 2 copies of Darksea Rescue you sent to the deck earlier. 6. Tribute all 3 Darksea Rescues to Normal Summon The Wicked Dreadroot. 7. Special Summon Dark Armed Dragon. 8. Special Summon Jester Confit. 9. Tribute Summon Jinzo (remember that you activated Double Summon earlier) by tributing Jester Confit. 10. Activate Dark Armed Dragon's effect 3 times to destroy your opponent's 3 monsters. 11. Activate Burial from a Different Dimension to return the 3 monsters you just removed for Dark Armed Dragon's effect. 12. Activate Dark Armed Dragon's effect 3 more times to destroy the 2 copies of Burden of the Mighty and 1 copy of Fires of Doomsday, which the opponent will chain. Don't worry about the other Fires of Doomsday since he can't summon more monsters this turn thanks to the effect of the 1st one. 13. Activate Dark Armed Dragon's effect 1 more time to destroy a token. 14. Turn the other token to attack position by activating Stop Defense. 15. Enter the Battle Phase and attack with all your monsters. (1400 + 1300 + 4000 + 1200 = 7900 dmg) 16. Enter Main Phase 2 and tribute all your monsters for Dark Strike Fighter's effect, tributing Dark Strike Fighter for his own effect last. (7900 + 1400 + 2000 + 1200 + 1400 = 13,900 dmg) (receive 1830 DP and White Night Queen) Compact Duel 5: 1. Flip summon Skelengel. 2. Activate Forbidden Chalice and target Consecrated Light to negate its effect. 3. Tribute Skelengel to summon Darklord Desire and use his effect on 1 of the Archlord Kristyas. 4. Activate Advance Draw to tribute your Darklord Desire and draw the 2 cards in your deck. 5. Activate the Forbidden Chalice you just drew and target the remaining Archlord Kristya. 6. Tribute Royal Decree to Special Summon Trap Eater. 7. Special Summon Chaos Sorcerer by removing Skelengel and Darklord Desire from your graveyard and activate his effect to remove Archlord Kristya from play. 8. Activate Call of the Haunted to bring back Darklord Superbia and activate her effect to Special Summon Dark Valkyria from your graveyard. 9. You have no more monsters in your graveyard, so you can now Special Summon Guardian Eatos. 10. Send Trap Eater and Dark Valkyria to the graveyard to synchro summon Dark End Dragon and use his effect to remove Darklord Asmodeus from the field. 11. Activate Silver Bow and Arrow and equip it to Guardian Eatos, then use his effect to send it to the graveyard and remove Darklord Asmodeus from your opponent's graveyard to have him gain 500 ATK. 12. Destroy Consecrated Light with anyone, and attack with the rest. (3000 + 2900 + 2100 - 400 = 7600 dmg) (receive 2030 DP and Black Brutdrago) For completing all the Duel Puzzles, you have unlocked a new card pack - Extra Pack 2!! Extra Pack 2: Monsters: Avenging Knight Parshath Colossal Fighter/Assault Mode Gladiator Beast set Herald of Orange Light Izanami Lightsworn set Magical Exemplar Psychic set Rose, Warrior of Revenge Royal Swamp Eel Six Samurai set Submarine Frog Tempest Magician Totem Dragon Spells: Charge of the Light Brigade Telekinetic Charging Cell Traps: Treacherous Trap Hole There actually aren't a whole lot of cards (total) in this pack, but there are some really nice things here. If you've been running with GB, you'll get some extra support from here. Twilight and LS decks finally have access to Charge of the Light Brigade, a major relief that should hugely speed up your deck and make it much more consistent. Treacherous Trap Hole is great for decks that would otherwise not be running any traps. Totem Dragon is an awesome card for Dragon decks that can count for 2 tributes and can special summon itself during your standby phase. Very nice. If you didn't pick up Magical Exemplar earlier, you can find her here. Six Samurai receive some support from this pack. There are some nice tuners here in Royal Swamp Eel, who works well with Coelacanth, and Rose, Warrior of Revenge, who is very searchable as a warrior and is a level 4 tuner with no restrictions and a "decent" effect. For Synchro monsters we've got Avenging Knight Parshath who is pretty difficult to summon, but decent, and Tempest Magician who can help you finish off the last of your opponent's LP. Back in story mode, talk to the guy by the southern end of the bar. His name is Ogura and he will tell you who you can become Tag Partners with. It's basically the same as what you can do in WC Mode. Head out and to the building in the southeast. If you talk with a boy named Dexter while you have Dark Bribe in your trunk, he'll give you Manju of the Ten Thousand Hands. The next card he wants to see is D.D. Crow. If you have that card, he'll give you Ritual of Grace. The next card is a Speed Spell from a pack we haven't unlocked yet, but we can still duel him 3x and get that out of the way. Dexter With Intelligence 980 He runs a Fairy deck. It's pretty bad. It uses a TON of -1 effects that he has practically no way to make up for. This should be really easy at this point. The only card he can beat you with is Honest. Well, with that there's nobody left here to duel. Time to leave New Domino City.Head to the upper city, then head north to change maps. Let's head to the Arcadia Movement next and save Goodwin's mansion for last. =3 Head to the west side where you did the puzzles and structure duels earlier. At the far north side of the room is a prize box containing Thought Ruler Archfiend! That is an excellent generic Synchro monster who you can use in place of Stardust Dragon for the time-being. He can't negate quite as many effects, but he's got 2700 ATK and can also help you regain LP whenever he destroys a monster. Very nice. In the southwest corner you can find Sayer. He's in time-out facing a wall. :P (that's his punishment) You can beat him 2 more times to make an even 3. (yes, 3 is an even number according to me) Head back outside to find Okita and Liquid. Apparently, they don't have anywhere to go now that the Arcadia Movement is a pile of rubble. They want help finding a place to live. We now get to head all the way back to Blister's apartment. Talk with Blister about Okita and Liquid and he'll agree to let them use his spare room. Take another jog back to Okita and Liquid to tell them the good news. The game will transfer you back to the extra room in Blister's apartment (where Akiza stayed before). They thank you by giving you Hyper Psychic Blaster/Assault Mode and Hyper Psychic Blaster. He's a decent Synchro monster for a Psychic deck, although he can be somewhat difficult to summon. Okita and Liquid have a duel to decide who's in charge of chores and Okita beats the crap out of Liquid >:D. Anyway, now you can duel both of them 3x each. They have upgraded their decks slightly since the beginning of the game. Okita Psychic LABO 1200 I really am not sure what to say about this deck. He has tons of dead draws and never really puts up any sort of a fight against me. His s/t cards are pretty weak too. Just crush him, I suppose. Liquid Psychic Crush 1200 ... Just like Okita, I don't know what this guy is trying to do. He has some Psychics and support cards, but it's not nearly enough to do anything with. He always seems to just limply take it as I beat him to death. If you head back to the Arcadia Movement and check the rubble near the entrance you can find a Star Chip. Nothing else to do here, let's head to Goodwin's mansion. In the walk up to the gate are 2 prize boxes containing Gold Sarcophagus and Discord. If you haven't found Gold Sarc yet, it is a great card. Discord is a decent, but not great side deck card. There's a couple guards here that we can beat 3x each. Smith Agent's Work 1110 He runs a Spider deck. The goal of this deck-type is to change your monsters to defense position and then take advantage of Spider monsters who gain effects when you have defense position monsters. You should be able to win just by using appropriate dueling tactics without changing your main deck. Tashiro Equip & Tribute 880 Okay, I would use the worth pathetic, but that would be giving this deck too much credit. It runs worthless weak vanilla monsters and powers them up with very old, very weak Equip Spell cards. This could possibly be the weakest deck in the game. Once you've beaten the 2 goons, go beat Lazar 2 more times. At this point, the only things really left to do in story mode involve Turbo duels with some people to unlock a few more cards. I just wanted to hold off on this until we had enough cards available to make the Turbo duels a bit easier, which we now do. I'll be using a Zombie deck for my Turbo duels. It has many similarities to the regular Zombie deck I posted for you earlier, but here it is in case you're curious: Turbo Zombies: Monsters(19): 1x Gale the Whirlwind 3x Caius 1x Dark Armed Dragon 2x Goblin Zombie 2x Mezuki 3x Mystic Tomato 1x Plaguespreader Zombie 2x Pyramid Turtle 1x Sangan 1x Spirit Reaper 2x Zombie Master Speed Spells(11): 2x Allure of Darkness 1x Book of Life 1x Brain Control 1x Burial from a Different Dimension 1x Creature Swap 2x Foolish Burial 3x Mystical Space Typhoon Traps(10): 2x Bottomless Trap Hole 1x Call of the Haunted 2x Dimensional Prison 1x Mirror Force 1x Return from the Different Dimension 1x Solemn Judgment 1x Torrential Tribute 1x Trap Dustshoot The 1st person we need to Turbo Duel is Jack Atlus. Go back and find him outside the colosseum and beat him in 3 Turbo Duels. Jack Atlus Reigning Dragon 1720 Watch for Battle Fader, which he can use to stop a direct attack and end the battle phase. His s/t lineup is also quite impressive, so you'll just have to battle through it all. However, like Yusei's deck, he tends to focus too much on summoning Majestic Red Dragon, which makes his deck run a bit awkwardly. Next, head off to the Satellite Slums area and find the section with Crow and Yusei. You need to beat both of them in 3 Turbo duels as well. Crow Hogan Blackwing Whirlwind 1380 Expect a decent, although not amazing, Blackwing with most of the regular Blackwing strategies and a few weak card choices thrown in to make your life a bit easier. If you're having any trouble, just remember there's always Consecrated Light... Yusei Fudo Speed Savior 1750 He's got some good s/t cards to work you over with, but he still concentrates too much on Majestic Star Dragon. Just make sure you have ways of brushing past Stardust Dragon and you should be fine in these duels. I might suggest bringing Dust Tornados to deal with his multiple copies of Scrap-Iron Scarecrow that can be so very annoying when combined with his monsters that can survive 1 or 2 battles. Those Turbo Duels means you've dueled and turbo dueled all of your original gang and that unlocks a new pack - Ruler of Chaos!! Ruler of Chaos!!: Monsters: Blackwing Bora the Spear Elemental Hero set Fabled set Fabled Leviathan Genex set Gungnir, Dragon of the Ice Barrier Ice Barrier set Junk Synchron Jurrac set Jurrac Velphito Lava Golem Locomotion R-Genex Naturia set Naturia Barkion Ultimate Ancient Gear Golem Vorse Raider Worm set Spells: Nobleman of Crossout Smashing Ground Traps: Compulsory Evacuation Device Threatening Roar Widespread Ruin This pack has some archetype-specific Synchro monsters and support for some random archetypes (if you like Fabled set, this pack will help you plenty) but in general the pack is sort of a let-down. There aren't a ton of interesting cards here and many of the good ones were already available in previous packs. Now that you've gotten some more experience in riding duels, what say we fight 1 of those mists again? The exception is that this time we'll be fighting Dark Signers and the duels will all be Turbo Duels. I wanted to hold off on this for a bit because their decks are decent enough that you really needed a good Turbo deck and some experience in order to do it properly. This is the 2nd half of the Crow mission. In the B.A.D. Area, head south until you reach the place where you 1st saw Dark Signers, and then head west 1 screen. Head toward the western side of the screen to find the dark mist/shade. The duelists you will be facing will be Greigar, Kalin, Carly, and then Rex Goodwin at the end. Carly should be the easiest since she can't use her normal Field Spell for Fortune Ladies. Greigar can be rough since he probably won't beat you, but he may be able to hit you with some Burn damage, which will hurt you in later duels if you end up low on LP. After beating them all, head back over to Crow and talk to him again and he'll give you his "wow" statement. Congratulations, you've just unlocked a new card pack - Raging Battle!! Raging Battle: Monsters: Alien set Blackwing set Deep Sea Diva Earthbound Immortal Aslla piscu Earthbound Immortal Ccapac Apu Exploder Dragonwing Koa'ki Meiru set Morphtronic set Power Tool Dragon Sea Dragon Lord Gishilnodon Trident Dragion Spells: Black Whirlwind Magic Planter One for One Traps: Delta Crow - Anti Reverse Mirror of Oaths Trap Stun Ok, there is some seriously sweet stuff here. 1st off, you now have all the materials necessary to build a tier 1 Blackwing deck. This is particularly important, because if you make the upgraded Crow Hogan your partner then both of you playing a BW deck together can make for some huge combos in Tag Duels, which is something we'll be getting to very soon. A couple more Earthbound monsters for those of you who like them. Even more Koa'ki Meiru cards that you can spam into random decks or that can go toward an actual Koa'ki Meiru deck if that's your desire. Morphtronics you've faced before so you should know they can have consistency issues but the combos they are capable of can take down just about any deck. Synchro monsters here include Exploder Dragonwing, Sea Dragon Lord Gishilnodon, and Trident Dragion. Gishilnodon is sorta meh. Exploder Dragonwing and Trident Dragion can really boost up your Dragon decks. One for One is an excellent card in many decks including Froggies where it can search out Substitoad, and Sabers where it can search out Ragigura (and if you discarded a Saber for its effect, Ragigura can bring the Saber back to your hand making it a free special summon to set up big Faultroll plays). Mirror of Oaths is an awesome side deck card, and Trap Stun is good for decks that either use or fear things like Oppression and Skill Drain. It's can also just generally be used to beat defensive plays from your opponent such as Torrential Tribute and Mirror Force. As usual, I save the biggest card for the end and this time I say the biggest feature card here is Deep Sea Diva! She is a level 2 tuner who can search out another copy of herself (or Spined Gillman) with her effect. She really shines in decks like Zombies who don't need to use the normal summon every turn, and in decks that use Elemental or Destiny Heroes, because she provides the WATER monster needed to toss Miracle Fusion into the deck for Absolute Zero. Try running a Zombie deck with a Destiny Hero engine and add in Deep Sea Diva. That deck is called Destiny Zombies and is a Tier 1 tournament deck. Very cool pack all in all. Ok, now I suggest setting Jack as your partner (probably the best deck you'll be able to work with for now), and head out to Story Mode 1 more time. Before we start in with what I'd initially planned, head back to the screen just west of the Duel Runner shop in the slums area. There is a guy in a yellow shirt here that we never got around to dueling (my apologies). Beat him 3x. Tetsuzo Kuzuyama Scrap Recycle 1360 He uses a Genex deck. You've seen stuff like this before so just deal with him and move on. He shouldn't be able to give u much if any trouble. Note that you have to set your partner at the Bootleg in order to use that partner during Story Mode. Again, I recommend Jack or Akiza for the time being as they're easy to unlock as partners (just beat them in single duels 3x) and have decent decks. Head over to where Crow and Yusei are in the slums and beat them in a Tag Duel 3x. It probably won't be particularly easy, but it will be worth it since you'll unlock Yusei and a very much upgraded Crow Hogan as Tag Partners. Head over to WC Mode and make a Blackwing deck and choose the stronger of the 2 Crows as your Tag Partner. It's finally time to go back to those Tag Duels and unlock some more stuff from them. Here's what I'll be using for these Tag Duels: Blackwings: Monsters(22): 2x Blizzard the Far North 3x Bora the Spear 1x Gale the Whirlwind 3x Kalut the Moon Shadow 3x Shura the Blue Flame 3x Sirocco the Dawn 2x Vayu the Emblem of Honor 2x Caius 1x Dark Armed Dragon 1x Gorz 1x Sangan Spells(10): 3x Black Whirlwind 1x Brain Control 1x Foolish Burial 1x Gold Sarcophagus 1x Heavy Storm 1x Lightning Vortex 1x Mind Control 1x Mystical Space Typhoon Traps(8): 2x Bottomless Trap Hole 2x Icarus Attack 1x Mirror Force 2x Royal Oppression 1x Torrential Tribute Team Explosive Tag Volcanic Shell / Flamvell Firedog Flaming Bullets / Go Flamvell! 1020 / 1020 1 uses a Burn strategy while the other uses Beatdown/Synchro. They don't go too well together so your teamwork with Crow should help out here. Exploding Team Explosive Tag 3x unlocks Team Grinder Summoning as a WC Mode Tag opponent. Team Love Reptiles? Vennominon the King of Poisonous Snakes / Cosmis Fortress Gol'gar King of the Jungle / Alien Sighting 1040 / 1040 They both use Reptile-type monsters, and can therefore use some common cards, including a card that is basically the Reptile version of Icarus Attack, so watch out for that. Remember that Damage=Reptile can result in an instant Vennominon so be wary of that too. You may want to bring Book of Moon to this duel to deal with all the Alien counters that will likely be floating around as well. You may also want to bring some extra s/t control because you'll be facing a variety of traps and continuous spells like Burden of the Mighty. Slithering past Team Love Reptiles? 3x unlocks Team Legend's Anniversary as a WC Mode Tag opponent. Team Fusion & Synchro Dark Paladin / Stardust Dragon Magic Wave-Motion / Stardust Shooting 1180 / 1180 Royal Oppression can help you out tremendously in these duels, and keep in mind that for Vayu, removing monsters from the grave is a cost, so if the opponent tries to use Oppression on his effect, the 2 monsters will still be in the grave and you can just activate Vayu again. Shooting down Team Fusion & Synchro 3x unlocks Team Storm of Darkness as a WC Mode Tag opponent. Team Armityle Summoning Phantom of Chaos / Armityle the Chaos Phantom Phantom Duplicate / Phantasmal Death 1190 / 1190 1st, they will try to gather the 3 big beatsticks needed to summon Armityle or will use Future Fusion to send Armityle to the grave. Then Phantom of Chaos (PoC) will come out and remove Armityle to gain his awesome effect. It's a nifty strategy, but it can be beaten through a simple D.D. Crow or Shadow-Imprisoning Mirror (will hurt him more than you even if you're using BW still). Skill Drain is another fine option. Lightning Vortex is another good option for getting rid of all the tokens that their decks are capable of summoning. Team Order in Chaos Granmarg the Rock Monarch / Evil Hero Dark Gaia Powerful Stones / Powerful Fiends 1200 / 1200 Their overall goal is to summon a powerful Dark Gaia and attempt to OTK you. Most of the time, they'll use Dark Calling rather than Dark Fusion, so a well-timed Bottomless Trap Hole or Torrential Tribute or Icarus Attack can often do them in. Otherwise, aiming to synchro summon Colossal Fighter can be very helpful, and Book of Moon can reset Dark Gaia's stats to 0/0. Royal Oppression is another big life saver here. Rocking Team Order in Chaos 3x unlocks Team Mausoleum's Legend as a WC Mode Tag opponent. Team Synergy and Unity Manticore of Darkness / Enraged Battle Ox Recurring Nightmare / Destructive Rage 1210 / 1210 It's basically 2 Beast decks. You've fought plenty of Beast decks by now so you should know what to do here. Team Water & Fire White Night Dragon / Horus the Black Flame Dragon LV8 Glaciating Blizzard / Searing Fire 1220 / 1220 Expect to be facing Dragon decks and you may wish to bring a bit extra in the Traps department to find off Horus. Again, Royal Oppression works well here. Slaying Team Water & Fire 3x unlocks Team Child of Chaos as a WC Mode Tag opponent. Team Removal Guys D.D. Survivor / Cyber Valley Banishment / The Three Choices 1230 / 1230 The easy choice here is to run Imperial Iron Wall, which completely shuts down the entire Remove from Play premise of both of the decks you are facing. The other option is to bring enough control to destroy Dimensional Fissure and Macro Cosmos as soon as they come into play. Note that if Imperial Iron Wall is in play, it overrides all Macro- style cards no matter what was on the field 1st. See how much easier this is when you have a decent partner and deck? Beating Team Removal Guys unlocks Team Dual Duel as a WC Mode Tag opponent and that means you've now unlocked 30 Tag opponent which nets you a new card pack - World Championship Edition 8!! World Championship Edition 8: Monsters: Armory Arm Chaos-End Master Elemental Hero Gaia Exploder Dragon Ido the Supreme Magical Force Kasha Machina set Neos Wiseman Red-Eyes Wyvern Shield Wing Stardust Dragon/Assault Mode Spells: none of value :P Traps: none of value :P Not the greatest pack ever, but there are some gems here. Armory Arm is the only choice for 4-star Synchro, so if you think you might be able to use it, go ahead and toss it in your Extra Deck. Chaos-End Master has some neat combos. Kasha can give you another way to run Zombies. Exploder Dragon can be found elsewhere, but if you didn't get it before, you can find it here. Red-Eyes Wyvern means you can finally complete your Dragon decks and make some very nice combos with Future Fusion and Red-Eyes Darkness Metal Dragon. Stardust Dragon/Assault Mode hase some very interesting and fun decks based around him that can really put your opponent in a bad situation. Over in New Domino City, we missed a duelist who is in the Duel Runner shop there. His name is Kawasaki and we need to take him down 3x. Kawasaki He uses Valhalla and Mausoleum of the Emperor to summon powerful monsters like Light and Darkness Dragon and Archlord Kristya. I suggest using Dust Tornados and plenty of monster destruction effects. Beating Kawasaki means you've now beaten all the people necessary to unlock a new card pack - Force of the Breaker!! Force of the Breaker: Monsters: Crystal Beast set Elemental Hero Captain Gold Gravekeeper's Commandant Harpie Queen Raiza the Storm Monarch Sky Scourge Enrise Sky Scourge Invicil Sky Scourge Norleras Volcanic set Warrior of Atlantis Zeradias, Herald of Heaven Spells: Ancient City - Rainbow Ruins Blaze Accelerator Traps: Firewall Technically, you now are able to obtain a high enough percentage of all the cards to unlock a new banlist that will allow you to add up to 1 Forbidden card in your deck. A good duelist shouldn't need to use this, but it may be helpful to you if you're having trouble with some of the stuff we're about to start up with. As far as this pack goes, Harpie Queen means you can finish up a Harpie deck if you want. The Sky Scourges are decent monsters, and Norleras particularly combos well with Phantom of Chaos. The Crystal Beast set you've played against before and it has some nice control and swarming associated with it, although I wouldn't call it a competitive deck. Volcanics primarily use Burn tactics to win. Okay, at this point I want to cut through some of the extra stuff and work just on finishing up with unlocking packs. The only packs left to unlock are the ones for unlocking all Single and all Tag opponents in WC Mode. Therefore, rather than take you through all the remaining opponents (I will do this for you later) I am 1st going to tell you everything you need to do to unlock everyone. We've beaten everybody we need to for that, so the next step is completing certain Bonuses to unlock opponents. This typically deals with summoning a particular card or winning with a certain card's effect in a duel. We'll start by concentrating on unlocking all the Tag Team opponents. I suggest for anything where you need an opponent to beat, just use B.E.S. Big Core MK-2 since he's an easy opponent who hopefully won't stall/burn you to death. Summon Five-Headed Dragon in a duel. If you've been using a Dragon deck already, you've probably accomplished this task. If not, the easiest ways are via Future Fusion and/or Dragon's Mirror. Completing this bonus unlocks Team Dragon & Dragon as a WC Mode Tag opponent. Summon Rainbow Dragon in a duel. This will require a Crystal Beast deck with at least 7 different Crystal Beast monsters. Keep in mind, you can send the required monsters from both your field and your graveyard. Completing this bonus unlocks Team Earthbound Crystal as a WC Mode Tag opponent. Summon VWXYZ-Dragon Catapult Cannon in a duel. Obviously, you'll want a deck with V-Tiger Jet, W-Wing Catapult, X-Head Cannon, Y-Dragon Head, and Z-Metal Tank. Since they are all LIGHT monsters, you can use Honest to help you out some more. You can also use cards like Rollout and other Union support cards to make your life slightly easier such as Frontline Base. Completing this bonus unlocks Team Trago Genex as a WC Mode Tag opponent. Have your winning damage come from a Skull Servant. My suggestion is to modify your Zombie deck to just add-in 3x Skull Servant, and also add-in United We Stand and Mage Power so that your attack with Skull Servant (yes, I'm talking about the 300 ATK vanilla monster) has a bit more oomph to it. Completing this bonus unlocks Team Zombie Path as a WC Mode Tag opponent. By now you should have well over the 300 Single Duels necessary to unlock Team Duel Ritual. You should also have easily more than 200 Spells and Traps activated to unlock Team Fish-the-World. However, there are 2 other achievements to meet to unlock the last 2 Tag opponents and coincidentally the next to last pack. You need to have completed 150 Tag Duels and 75 Turbo Duels. As of right now, it is possible for you to have gotten away with only Tag duelings about 70 or so times and you may not even have 20 Turbo duels under your belt. These can be quite time consuming, but the good news is that you don't have to win the duels, just complete that number. Find someone you think you can easily beat (I chose Bass and Itsuki/Annie - Bass is over by Akiza and Itsuki/Annie are over by Crow's hut), and if the duel is lagging on too long, just give up and forfeit the duel by clicking your deck after the 5th turn and it will still count toward your tally. Completing 150 Tag Duels will unlock Team Gadget Emperor as a WC Mode Tag opponent and completing 75 Turbo Duels will unlock Team To the Graveyard as a WC Mode Tag opponent. Now, let's check out that new pack - World Championship Edition 10!! World Championship Edition 10: Monsters: Archlord Kristya Cyber Eltanin Darklord Asmodeus Darklord Desire Darklord Edeh Arae Darklord Superbia Hundred Eyes Dragon Infernity set Lion Alligator Ojama set Stygian Sergeants The Atmosphere Underground Arachnid Zeman the Ape King Spells: Ojama Country Traps: Starlight Road There are some really nice cards here. Some good Synchros although some, like Zeman, you've already had a chance to obtain. Archlord Kristya is an awesome card who works with both LS or just in a Fairy deck. Eltanin create some awesome OTK's. The Darklord monsters can make Fairy decks even more amazing. Infernities you played against when you fought Dark Signer Kalin. They have some nice combos but can be somewhat inconsistent since you need to have no cards in your hand to make them work, which 1st means finding ways to get rid of your hand, and then you end up top decking all the time. The new Ojamas are pretty decent along with Ojama Country, which is capable of creating some very fun OTK's along with Ojama Delta Hurricane. The last card to comment on is Starlight Road. This card can negate everything from Heavy Storm, Lightning Vortex, Icarus Attack, Torrential Tribute, Mirror Force, and Gyzarus, just to name a few, and then it will summon Stardust Dragon from your extra deck. Note that if you use Stardust's effect to negate a card later on, you won't be able to summon it in the end phase because Starlight Road didn't Synchro Summon it and all Synchro monsters are semi-nomis who have to be Synchro summoned properly in order to be special summoned by any means later on. This card also works very well in Stardust/Assault Mode decks, giving you another easy way to gain access to a Stardust, and then flipping Assault Mode Activate! to bring out Stardust Dragon/Assault Mode. Now, let's move on to focusing in on the very last pack! Summon Ancient Gear Gadjiltron Dragon in a duel. You could go about actually using Gadgets and normal summoning it, but it's much easier to simply use Geartown and another Field Spell. Set the Field Spell on top of Geartown to destroy Geartown and activate its effect which will let you Special Summon Gadjiltron Dragon. Completing this bonus unlocks Ancient Gear Gadjiltron Dragon as a WC Mode opponent. Summon Blackwing - Silverwind the Ascendant in a duel. You could either go for his normal summoning condition, or get Armor Master and Vayu into the graveyard and then use Vayu's effect to special summon him to the field. Whatever works best for you. If you go the 1st way, you may want to add some lower level BW monsters to your deck to help out. Completing this bonus unlocks Blackwing - Vayu the Emblem of Honor as a WC Mode opponent. Activate Mega Ton Magical Cannon in a duel. Use an Endymion deck to make this simple and easy. Completing this bonus unlocks Crusader of Endymion as a WC Mode opponent. By now you probably have 100 hours of play-time, which is the most you need to unlock opponents by that means. 50 hours unlocks Garlandolf, King of Destruction, while 100 hours unlocks Darkness Neosphere. Therefore, I'll skip these and just head over to the next bonus of winning by the effect of Final Countdown. Just toss in a lot of stall cards and some monster hate and go up against B.E.S. Big Core MK-2. It shouldn't be too difficult. I suggest using Gold Sarcophagus so that you can draw into your Final Countdowns as quickly as possible. Completing this bonus unlocks Earthbound Immortal Wiraqocha Rasca as a WC Mode opponent. Summon Perfectly Ultimate Great Moth in a duel. Ok, this 1 I'll admit isn't going to be easy. I did it against B.E.S. Big Core MK-2, and I used all the necessary cards along with a ton of Traps and stall cards and 2x Gold Sarcophagus along with searcher monsters who could find me Petit Moth. The other annoying feature of this Bonus is that Perfectly Ultimate Great Moth is such an old card that it was made before they started giving codes to all the cards. Therefore, you won't be able to find a password for it and will just have to keep on buying packs of Dark Beginning 2 (the only pack that has it) until you find 3 copies to use (you could go with less copies, but it's also a matter of how many times you want to attempt this bonus). Completing this bonus unlocks Gigaplant as a WC Mode opponent. At this point, I am reminded that I never actually gave you any info on Bass, and we're actually missing a card pack because we didn't beat him 3x yet. Head over to the upper section of New Domino City and head east a screen to where Akiza is. Just southeast of her is Bass. Let's beat him 3x (Turbo Duels) and unlock this pack that I forgot about. Bass Bass/Buster 1100 He uses an Assault Mode deck. You may want to use D.D. Crow and/or Divine Wrath to cope with Stardust Dragon/Assault Mode. Any other Assault Mode monsters you shouldn't have as much trouble with. For fun information, the reason for the name of his deck is because Assault Mode used to be called Buster Mode. Ok, so beating up Bass 3x means you'll have beaten everyone needed to unlock a new pack - Gladiator's Assault!! Let's check this out. Gladiator's Assault Monsters: Alien set Cloudian set Elemental Hero Chaos Neos Enishi, Shien's Chancellor Evil Hero set Evil Hero Dark Gaia Gladiator Beast set Roid set Six Samurai set Super Vehicroid Stealth Union Spells: Dark Fusion Gladiator Beast's Respite Swing of Memories Traps: Shadow-Imprisoning Mirror Your 6SAM decks are gonna get even better when you add Enishi to them. Dark Gaia is a pretty powerful monster and he comes with a pretty decent OTK deck. The real treat here are that you now have access to most of what you need to make a good Gladiator Beast (GB) deck. These guys have always been around Tier 1 or 2 status every banlist since the time they 1st came out. Very good stuff. Summon Gladiator Beast Heraklinos in a duel (and now you see what reminded me of getting that pack). This 1 is pretty straight-forward and any decent GB deck with some help from Secutor can pull this off quite easily. Just use Secutor and either Book of Moon or Waboku to keep him alive through a battle (or better yet attack directly with him), then use his effect to special summon 2 GB monsters to the field at the end of the Battle Phase. Make sure 1 of them is Laquari, then tag them all out to summon Heraklinos. Easy as pie. Completing this bonus unlocks Gladiator Beast Gyzarus as a WC Mode opponent. Win via the effect of Vennominaga the Deity of Poisonous Snakes. Part 1 is summoning her which is tricky enough. Use Damage=Reptile for the easiest way to summon Vennominon, and then I suggest using Hammer Shot or Raigeki Break or Torrential Tribute to destroy your own Vennominon to set off Rise of the Snake Deity. From there, you need to manage just how high her ATK becomes. If it is too high, she'll defeat your opponent's LP before she gets to her effect. I suggest using either Soul Release or Pot of Avarice to manage her stats. The rest of the deck can be decent s/t cards with as many decent Reptile-type monsters as you can muster. Completing this bonus unlocks Harpie Queen as a WC Mode opponent. Summon Flying Fortress SKY FIRE in a duel. You'll need Summon Reactor, Spell Reactor, and Trap Reactor to pull this off. Spell Reactor and Trap Reactor can both be searched out by Mystic Tomato or Sangan. Summon Reactor has a support card called Fake Explosion that may help you out some with summoning him here, you'll just have to use Gold Sarcophagus to get him into your hand. Other than that, I suggest just loading up on Traps to keep destroying B.E.S. Big Core's monsters. Completing this bonus unlocks Locomotion R-Genex as a WC Mode opponent. Summon Majestic Red Dragon in a duel. To do this, you'll 1st need to be able to summon Red Dragon Archfiend. There are a few decent ways of doing this. Sillva and Goldd are 5-star monsters, so you could swarm with them and then summon a 3-star tuner. Summoner Monk could bring out Rose, Warrior of Revenge or Soldier of Mist Valley with his effect for an immediate Red Dragon. You could use Deep Sea Diva with a 4-star monster to bring out 1st a 6-star synchro, and then use the Diva summoned by Diva to bring out Red Dragon. The method I will be using includes some of these, but also relies on a Zombie engine, since Mezukis and Plaguespreader Zombie do an excellent job of producing 6 and 8-star synchros. You'll then need Majestic Dragon and a 1-star monster to tune with for Majestic Red Dragon. Battle Fader could be a good choice here, but other choices include Arcana Force 0 - The Fool, D.D. Crow, Treeborn Frog and others. Completing this bonus unlocks Majestic Red Dragon as a WC Mode opponent. Deal 10,000 damage in a single attack. My suggestion is to use a Future Fusion and Overload Fusion combo with a deck containing Cyber Dragon. Use Gold Sarcophagus to get the cards you need for the combo quickly and be sure to have enough Machines in the deck to create a very high ATK Chimeratech Overdragon. Completing this bonus unlocks Worm Zero as a WC Mode opponent. Unlock 50% or more Duel Bonuses. The Duel bonuses can be found at the bottom of the screen from Options --> Duel Record. I'll give you a full list here though, so complete whatever you think will be easiest in order to get through this challenge. 1. Egyptian God Finish - win by attacking with Obelisk, Slifer, or Ra (can't complete this without cheating with AR Codes or downloading). 2. Sacred Beast Finish - win by attacking with Hamon, Ravial, or Uria. 3. The Wicked Finish - win by attacking with Dreadroot, Eraser, or Avatar. 4. Exodia Finish - win via the effect of Exodia. 5. Destiny Board Finish - win via the effect of Destiny Board. 6. No More Cards - win by decking out your opponent. 7. Final Countdown Finish - win via the effect of Final Countdown. 8. Skull Servant Finish - win by attacking with Skull Servant. 9. Sparks Finish - defeat the last of your opponent's LP with Sparks. 10. Vennominaga Finish - win via the effect of Vennominaga. 11. Exodius Finish - win via the effect of Exodius. 12. Quick Finish - win by turn 5. 13. Reversal Finish - win after being down by at least 3800 LP from your opponent. 14. Opponent's Turn Finish - win during your opponent's turn. 15. Low LP - win with >100 to 500 LP remaining. 16. Extremely Low LP - win with 100 LP or less remaining. 17. No Damage - take 0 damage during the duel (your LP remains unchanged the entire time). 18. Over 20000 LP - win with 20,000 or more LP remaining. 19. Low Deck - win with 1 to 5 cards remaining in the deck. 20. Extremely Low Deck - win with 0 cards left in the deck. 21. Spell Card - activate at least 10 Spells. 22. Trap Card - activate at least 10 Traps. 23. No Spell Cards - don't activate any Spells. 24. No Trap Cards - don't activate any Traps. 25. Fusion Summon - summon at least 3 Fusion monsters. 26. Ritual Summon - summon at least 3 Ritual monsters. 27. Synchro Summon - summon at least 3 Synchro monsters. 28. Normal Summon or Set - normal summon or set at least 10 monsters. 29. Special Summon - special summon at least 5 monsters. 30. No Special Summon - don't special summon any monsters. 31. Chain - make a chain with at least a chain link of 3. 32. Graveyard Activation - activate 3 effects that activate in the graveyard. 33. Max ATK - make a monster have 3000+ ATK (that you control). 34. Max Damage - deal at least 3000 damage in a single attack. 35. LP Differential - your LP must be at least 3000 different from your opponent at some point. 36. Max Reflected Damage - inflict 3000+ damage from your battles where your opponent's monster attacked you. 37. Exactly 0 LP - deal exactly enough damage to bring your opponent down to 0 LP. 38. Battle Damage Only - deal no effect damage. 39. Effect Damage Only - deal no battle damage. 40. Destroy in Battle - destroy at least 5 monsters in battle. 41. Battle Reversal - destroy an opponent monster in battle by increasing the ATK of your lower ATK monster or decreasing the ATK of your opponent's higher ATK monster after the attack is declared. 42. Destroy by Effect - destroy at least 5 monsters via effects. 43. Removed from Play - remove at least 3 cards from play. 44. Hand Destruction - discard at least 3 cards from your opponent's hand. 45. Deck Destruction - discard at least 3 cards from your opponent's deck. 46. Return to Hand - return at least 3 monsters to your opponent's hand. 47. First Damage - hit your opponent before he/she hits you. 48. Key Card - summon/activate your key card (can be selected when building your deck). 49. Luck - have at least 3 coin tosses in a row come out in your favor. 50. Spell Counter - create at least 3 spell counters. 51. Union - equip a Union monster to another monster at least 3 times. 52. LV Monsters - level up a LV monster. 53. Position Change - make a monster shift to another monster card zone. (use Alien Infiltrator and/or Senet Switch) 54. Gemini - 2nd summon at least 3 Gemini monsters. 55. Alien - create at least 3 alien counters. 56. Crystal Beast - make at least 3 Crystal Beast monsters occupy your s/t zone. 57. Max Speed - win with 12 speed counters. 58. Same Card - activate/summon the same card at least 3 times. 59. All Monster Card Zone - fill all your monster card zones with monsters. 60. All Spell & Trap Card Zone - fill all your s/t zones. 61. No Monster Card Zone - use Ground Collapse, Ojama Knight, and Ojama King to negate all of your opponent's monster zones. 62. Perfectly Ultimate Great Moth - summon him. 63. Wall Shadow - summon him. 64. Blue-Eyes Ultimate Dragon - summon him. 65. Metalzoa - summon him. 66. Red-Eyes Black Metal Dragon - summon him. 67. Obelisk the Tormentor - summon him (can't be done without cheating or downloading). 68. Slifer the Sky Dragon - summon him (can't be done without cheating or downloading). 69. The Winged Dragon of Ra - summon him (can't be done without cheating or downloading). 70. Valkyrion the Magna Warrior - summon him. 71. Dark Sage - summon him. 72. XYZ-Dragon Cannon - summon him. 73. Exodia Necross - summon him. 74. Ojama King - summon him. 75. Mokey Mokey King - summon him. 76. Spirit of the Pharaoh - summon him. 77. Blue-Eyes Shining Dragon - summon him. 78. Cyber End Dragon - summon him. 79. Water Dragon - summon him. 80. Elemental Hero Tempest - summon him. 81. Armed Dragon LV10 - summon him. 82. Uria, Lord of Searing Flames - summon him. 83. Hamon, Lord of Striking Thunder - summon him. 84. Raviel, Lord of Phantasms - summon him. 85. Cyber Laser Dragon - summon him. 86. Elemental Hero Electrum - summon him. 87. Super Vehicroid Jumbo Drill - summon him. 88. Cyberdark Dragon - summon him. 89. The Wicked Dreadroot - summon him. 90. The Wicked Avatar - summon him. 91. The Wicked Eraser - summon him. 92. Destiny Hero - Dogma - summon him. 93. Destiny Hero - Plasma - summon him. 94. Winged Kuriboh LV10 - summon him. 95. Arcana Knight Joker - summon him. 96. VWXYZ-Dragon Catapult Cannon - summon him. 97. Volcanic Doomfire - summon him. 98. Sky Scourge Enrise - summon him. 99. Sky Scourge Norleras - summon him. 100. Rainbow Dragon - summon him. 101. Vennominaga the Deity of Poisonous Snakes - summon her. 102. Elemental Hero Chaos Neos - summon him. 103. Gladiator Beast Heraklinos - summon him. 104. Arcana Force EX - The Light Ruler - summon him. 105. Armityle the Chaos Phantom - summon him. 106. Five-Headed Dragon - summon him. 107. Mirage Knight - summon him. 180. Berserk Dragon - summon him. 109. Theinen the Great Sphinx - summon him. 110. Sorcerer of Dark Magic - summon him. 111. Machina Force - summon him. 112. Princess Pikeru - summon her. 113. Princess Curran - summon her. 114. Super Vehicroid Stealth Union - summon him. 115. Rainbow Dark Dragon - summon him. 116. Yubel - The Ultimate Nightmare - summon her. 117. Elemental Hero Storm Neos - summon him. 118. Arcana Force EX - The Dark Ruler - summon him. 119. Ultimate Ancient Gear Golem - summon him. 120. Neos Wiseman - summon him. 121. Elemental Hero Divine Neos - summon him. 122. Flying Fortress SKY FIRE - summon him. 123. Majestic Star Dragon - summon him. 124. Majestic Red Dragon - summon him. 125. Mega Ton Magical Cannon - activate it. 126. Yu-Jo Friendship - activate it. 127. Dark Scorpion Combination - activate it. 128. Ojama Delta Hurricane - activate it. 129. Blasting the Ruins - activate it. 130. The Law of the Normal - activate it. 131. Inferno Tempest - activate it. 132. Fuh-Rin-Ka-Zan - activate it. 133. Elemental Burst - activate it. 134. HERO Flash!! - activate it. 135. Flash of the Forbidden Spell - activate it. 136. Miraculous Rebirth - activate it. 137. Straight Flush - activate it. 138. Accumulated Fortune - activate it. 139. Vanity's Call - activate it. 140. Crystal Abundance - activate it. 141. Assault Mode Activate - activate it. 142. Crimson Fire - activate it. 143. No Monsters - win with a deck containing 0 monsters. 144. No Forbidden Cards - win with a deck containing 0 Forbidden cards. 145. No Limited/Semi-Limited Cards - win with a deck containing 0 Limited or Semi-Limited cards. 146. 1 Copy per Card - Win with a deck that has no more than 1 copy of each card in it. 147. Limited Type - Win with a deck containing only 1 monster type (i.e. Winged Beast). 148. Limited Attribute - Win with a deck containing only 1 monster attribute (i.e. DARK). 149. All Monster Levels - Win with a deck containing at least 1 1, 2, 3, 4, 5, 6, 7, and 8-star monster. 150. Level 1 Monsters - Win with a deck containing only 1-star monsters. Well, in case by now you've forgotten, this was all just to unlock the very last opponent. So, completing at least 50% (75) of these bonuses unlocks Stardust Dragon/Assault Mode as a WC Mode opponent. With that, you now have unlocked all the WC Mode opponent along with the last pack of cards - World Championship Edition 9!! World Championship Edition 9: Monsters: B.E.S. set Burning Skull Head Clear Vice Dragon Colossal Fighter Darkness Neosphere Gaia Knight, the Force of Earth Gandora the Dragon of Destruction Guardian Eatos Junk Archer Koa'ki Meiru Bergzak Lightning Warrior Orichalcos Shunoros Skull Flame Snowman Eater The Tyrant Neptune Spells: Clear World Parallel World Fusion Traps: none of value :P Well, the set only has a few things that would probably be useful to you at this point. Colossal Fighter you should already have if you listened to my advice much much earlier in the game. Lightning Warrior is a pretty decent Synchro monster who you can mess around with though. Snowman Eater is a great control card who blows away most of the other cards with similar effects to it. Clear World and Clear Vice Dragon are sorta a weak but fun strategy. Junk Archer is quite the good card so you can try him out if you want. However, the real shining star of this pack is Guardian Eatos, who is great to get in the beginning of duel (free 2500 ATK beatstick summoning) and works great in Macro decks and in Dimensional GB, which is a very competitive deck. With this, you've unlocked everything in the game! Congratulations, you get your gold star as a completionist! Sorry, no monetary prizes available - just your own self satisfaction! I hope you enjoyed reading this guide as much as I enjoyed making it! Now get the heck out of my sight you ant!! -------------------------------- [QA] XII. Questions [QA] You can send an email to [email protected] if you have questions. If the questions are good, I will update this section and post them here. If you are a spammer who likes to spam emails, just know that I mostly use this email for junk anyway, so you're not really accomplishing anything by spamming it. -------------------------------- [THX] XIII. Thanks This section is to thank people who have responded to my article with improvements and/or suggestions that I have found useful. -Cameron Inglis Told me I was missing the "Fun Key" arch after story mode.