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Character Coin FAQ

by Mario1997

________________________________________________________________________
YOSHI�S ISLAND DS
_____________________________________________________________________________________
CHARACTER COINS GUIDE
________________________________________________________________________
BY. MARIO1997
________________________________________________________________________
TABLE OF CONTENTS
________________________________________________________________________
1. INTRODUCTION
2. MOVES-
        - Jumping
        - Flutter-Jumping
        - Making Eggs
        - Throwing Eggs
        - Moving
        - Dashing
        - Floating
        - Double-Dash
        - Rope/Vine Climb
        - Attract
        - Firebreath
        - Lock On
        - Ground Pound
3. CHARACTER COINS-
                  - World 1-1: Ba-dum-Bum!
                  - World 1-2: Hit the M Blocks
                  - World 1-3: Mario�s Fleet Feet
                  - World 1-4: Castle of the Big Burt Bros.
                  - World 1-5: Catch the Breeze!
                  - World 1-6: Glide Guys Take to the Skies
                  - World 1-7: Baby Mario and Baby Peach: Dymanic Duo
                  - World 1-8: Gilbert the Gooey�s Castle
                  - World 2-1: Baby DK, King of the Jungle
                  - World 2-2: Underground Mysteries
                  - World 2-3: Windblown Wilderness
                  - World 2-4: Hector the Reflector�s Haunted House
                  - World 2-5: Boing!
                  - World 2-6: Donuts and Eggs
                  - World 2-7: Yoshi on Stilts
                  - World 2-8: Big Bungee Piranha�s Lair
                  - World 3-1: Up the Creek
                  - World 3-2: The Goonie Coast Isn�t Clear
                  - World 3-3: Island of Peril
                  - World 3-4: Bessie Bass� Battleship
                  - World 3-5: Heeeeeeeeeeeere�s Wario!
                  - World 3-6: Use the Magnet to get Rich Quick
                  - World 3-7: Tap Tap�s Sunken Cave
                  - World 3-8: Castle of Priscilla the Peckish
                  - World 4-1: Rock �n� Fall
                  - World 4-2: High Speed Car Race!
                  - World 4-3: In the Clouds
                  - World 4-4: Six-Faced Sal�s Fort
                  - World 4-5: Friend or Foe?
                  - World 4-6: Slip Slidin� Away
                  - World 4-7: Teeth-Chattering Chill Zone
                  - World 4-8: Castle of Big Guy the Stilted
                  - World 5-1: Rompin�, Stompin� Chomps
                  - World 5-2: Goonie Heights
                  - World 5-3: Spear Guy�s Village Found
                  - World 5-4: The Fort of Molts the Very Goonie
                  - World 5-5: The Cave That Never Ends
                  - World 5-6: Find the Number Balls!
                  - World 5-7: Superhard Acrobatics!
4. Credits/Thanks



___________________________________________________________
_
1. INTRODUCTION
___________________________________________________________
_
Hi, this is a guide for Yoshi�s Island DS that tells how to
collect all Character Coins. Only certain babies can
collect each special coin, but I�ll tell you who collects
what! Every stage has a Character Coin. However, all 5
Secret and Extra levels don�t include a coin, and World 5-8
doesn�t have a coin. Since there are 8 normal stages in
each world, and there are 5 worlds, 5x8=40. However, since
5-8 doesn�t have a coin, you�ll have to subtract by one to
know that there are 39 Character Coins throughout the
guide. To organize my guide, I have the Table of Contents
and then the Introduction, which you�re looking at, and
then the controls and then the guide to collecting each
coin, and then the �Thank Yous� of the guide and Credits.
___________________________________________________________
_
2. MOVES
___________________________________________________________
_
In Yoshi�s Island DS, are several control modes visible
from the Options menu. I�ll say how to do what in each mode
to show the controls. Here we go!

- Jumping: In Patient Mode, press B to jump. In Hasty mode,
press B to jump. In Patient�s second version, press A to
jump. In Hasty�s second version, press A to jump.

- Flutter-Jumping: Hold the Jump button of each mode to
Flutter-Jump.

- Making Eggs: Press Y in Patient or Hasty mode to eat a
nearby object, or enemy. In the second versions of Patient,
and Hasty, use B to eat. Once an object or enemy is in your
mouth, press down on the D-Pad to make an egg.

- Throwing Eggs: With eggs in stock, press R or A to start
a cursor in Patient/Hasty�s first mode. In the second
version of each mode, press R to start the cursor. Once the
cursor is started, aim where you want to shoot and press
the button used before, again to shoot an egg.

- Moving: To move around, use the D-Pad in any mode and
press left or right. Press up to look up, and press Down to
crouch or look down if you�re at the Top Screen. Crouch on
a pipe to enter it.

- Dashing: With Baby Mario, press the Eating button of your
mode and hold left, or right to Dash.

- Float: With Baby Peach, flutter inside a strong wind to
float through the air.

- Double Dash: With Baby DK, crouch and press the Eat
button to do a super-fast dash!

- Vine/Rope Climb: With Baby DK, jump into a vine or rope
to climb it. If you repeatedly tap left and right on a
rope, you�ll swing back and forth.

- Attract: With Baby Wario, jump or press Up on the D-Pad
while by something that�s steel/metal, to attract it and b
ring it down.

- Firebreath: With Baby Bowser, press the Eat button to
breath fireballs. Or, have Yoshi eat a torch and then press
Y to breathe fire. Press Up on the D-pad while breathing to
shoot fire upwards.

- Lock On: While the cursor for eggs moves back and forth,
press X or L in the first version modes, or L in the second
versions to lock onto a target.

- Ground Pound: Jump and while in the air, press Down to
Ground Pound.

___________________________________________________________
_
3. CHARACTER COINS
___________________________________________________________
_
This is the section where I�ll tell you where to get each
Character Coin. Here we go!!!!!!

World 1-1: Ba-dum-Bum!-
- A bit before the goal, you'll find a pipe. Enter the pipe
and then drop to the bottom of the room. Hop up the ledges
on the left to collect the Baby Coin. This Baby Coin is
only visible with Baby Mario.

World 1-2: Hit the M Blocks!-
-Inside the cave, hit the first set of M Blocks to reveal a
bouncer. Bounce off of of it to reach the upper area, where
a bunch of Coins are, some as Red Coins and a Character
Coin are. This coin is only visible with Baby Peach.

World 1-3: Mario's Fleet Feet-
-Once you get Baby Peach, return to the end of this level
and glide through the leaves to fly up to the Character
Coin that only Baby Peach can collect.

World 1-4: The Castle of the Big Burt Bros.-
-In the first area where there are Shy Guys rotating spiked
balls, climb onto the center Spike Center to collect the
coin of Baby Mario. Collect it WITH Baby Mario.

World 1-5: Catch the Breeze!-
- Near the middle of the level, use Baby Peach to fly
through the diagonal winds and reach an area with a Baby
Coin only collectable with Baby Peach.

World 1-6: Glide Guys Take to the Skies-
- Near the beginning of the level, hit the M Blocks with
Mario to create a sunflower. Hop up the pedals of the
sunflower to reach a platform with this level's character
coin, only accessible with Baby Mario on Yoshi.

World 1-7: Baby Mario and Baby Peach; Dynamic Duo-
-Once you get Baby DK, return the cave interior and climb
the vine inside. At the top is a Character Coin that only
DK can get.

World 1-8: Gilbert the Gooey's Castle-
- At the second area, use Baby Peach to fly up through the
winds and land a ledge. Left of a locked door, drop down
and enter the door to enter a room with a puzzle where you
must use eggs to shoot down walls that create steps to the
Baby Coin. First, shoot down the first wall. Next, jump
onto that wall. Shoot down the third wall and jump onto
that one. Now shoot the second one and from that wall,
shoot down the fourth wall to create "steps" to the Baby
Coin that only Baby Peach can get.

World 2-1: Baby DK, The Jungle King-
- Near the end of the level you'll find a stationery flower
that only Baby Peach can use. After completing this stage
once, return here to find a Stork Stop. Change to Baby
Peach to get the wind blowing. Blow up to a ledge. Head
right and blast the Winged Clouds for 1-Ups. Next, head
left and grab Baby Peach's coin.

World 2-2: Underground Mysteries-
- Near the end of the cave's second area, you'll find a
Stork Stop. Switch to Baby DK and climb the nearby vines.
At the bottom at one of the vines, you'll find DK's
Character Coin.

World 2-3: Windblown Wilderness-
- At the second area, you'll find a Stork Stop and flower.
Switch to Baby Peach, and use the flower's winds to fly up
to a ledge with a stationary flower. Hit the Winged Cloud
with an egg to make the flower blow wind temporarily. Fly
to a third flower, and use it's wind to collect Baby
Peach's Character Coin.

World 2-4: Hector the Reflector's Haunted House-
- Near the middle of the stage, you'll find, an arrow
platform. When you step on it, whichever it points it
flies. Flutter to turn the arrow and then drop when the
arrow points where you want to go. Fly to the middle-west
shaft and throw an egg at the wooden block to crush it,
creating a path to a Character Coin that only Baby DK can
collect.

World 2-5: Boing!-
- Near the middle of the stage, you'll find a Debull.
Flutter onto the platform above the Debull and ride it up.
Head right, and use an egg to destroy the soil, and drop a
Stork Stop. Now return to the gap that the platform rose
into and drop east onto a line of M Blocks. Mario's
Character Coin is just to the east.

World 2-6: Donuts and Eggs-
- After the Middle Ring, when you start crossing the top of
the screen, you'll find a Stork Stop. Switch into Baby
Mario, and drop east to fall onto a line of M Blocks. Throw
an egg at the Piranha Plant to the left and then grab
Mario's Character Coin.

World 2-7: Yoshi on Stilts-
- Near the middle of the stage, you'll find a stationary
flower by a Stork Stop. Switch to Baby Peach, and hit the
cloud above to make the flower create wind. Float up to a
ledge and head east. You'll find the coin under the Donut
Platforms. Step on one the make it fall and collect the
Character Coin of Baby Peach. Then, jump back through the
gap to get out.

World 2-8: Big Bungee Piranha's Lair-
- By the end of the level, you'll find a Bungee Piranha
guarding a flower and Stork Stop Defeat it with an egg, and
then change into Baby Mario. Now, drop down, head west and
take the southern tunnel. Hit the M Block to create a
sunflower allowing reach to Baby Mario�s coin.

World 3-1: Up the Creek-
- At the top of the waterfall you have to scale, you find a
ledge that passes over DK's Character Coin. When the ledge
ends, drop off, head west and grab the Baby Coin. Jump up
to return to the ledge.

World 3-2: The Goonie Coast Isn't Clear-
- Once on top of the third ship, look for a locked door
below a Bullet Blaster. Use the key in the Winged Cloud at
the top post before the door with an egg. Exit into it and
jump left. Enter the door. To the right of that door,
you'll find Baby Peach's character coin.

World 3-3: Island of Peril-
-Once you reach the dark ship, head to the top of the ship
and head east and climb to the crow's nest. From there,
Flutter-Jump west repeatedly to reach a grassy ledge
containing a Baby Coin that only Baby Mario can collect.

World 3-4: Bessie Bass' Battleship-
- From the locked door, jump west up to ledge, and enter
the pipe to the left. Dash under the Tap-Taps, and at the
bottom, dash across the small gaps with Tap-Taps. On the
other side, enter the door, and head to the bottom of the
room after defeat the Pirate Guy totem. Switch to Baby DK
at the Stork Stop, and return to the top of the room.
Return to the previous room with a rock blocking the coin
and do a Double Dash (Down + The Eat Button) west through
it. Now flutter across the gap to the west to collect Baby
DK's Character Coin.

World 3-5: Heeeeeeeeeere's Wario!-
- After beating the stage at least once, return to the
pirate ship by a metal crate and attract the crate. Pull it
over, and then jump over it and head east. Throw an egg at
the rock to break it, and the ride the platform up to the
next area. Head across the screen while destroying the
rocks with eggs, and then pull the steel box west under the
bouncer that's above some soil. Now stand on the crate and
shoot an egg at the soil to make a path for the bouncer to
fall. Now pull the crate out of the way and use the bounce
to reach the next area. Switch to Baby DK at the Stork Stop
and head east to collect Baby DK's Baby Coin.

World 3-6: Use the Magnet to get Rich Quick!-
- Near the end of the level, you'll find a stationary
flower by a Stork Stop, floor switch and metal crate.
Switch to Baby Wario and attract the crate. Pull it onto
the floor switch to get the flower blowing. Now switch to
Baby Peach and float up to a ledge on the left, which has
the Character Coin.

World 3-7: Tap Tap's Sunken Ship-
- At the end of the level where the Super Tap-Tap chases
you, use Mario dash along the platforms. Near the end of
the chase, jump to collect Baby Mario's Character Coin.

World 3-8: Castle of Priscilla the Peckish-
- At the beginning, when you see water pouring into a pit,
jump in. Flutter east, switch to DK, flutter west as far as
you can and then swim through the water and grab the coin.

World 4-1: Rock 'n' Fall-
- Near the middle of the level, you'll find a Stork Stop
inside a cave. Switch to Baby Peach and head left. Float
through the winds to reach a ledge on the left. Step onto
the rock and it falls, allowing access to Baby Peach's
Character Coin.

World 4-2: High Speed Car Race-
- Near the end of the level, ride the second to last mine
cart. At the top of the hill, the cart flies into the air.
Jump at the top of its arc to reach a Stork Stop. Double
Dash across the gates, and you'll find the Character Coin
up on a ledge. With Baby DK, stomp on the switch to make
blocks appear temporarily. Jump up them, and at the set of
blocks by the Character Coin, you'll find a block stack
blocking the coin. You have three options. Do a perfect
jump over the stack, bounce off an enemy to get extra
"oomph", or wait till the blocks wear out, and then jump
onto the platform. Either way, you can collect DK's
Character Coin.

World 4-3: In the Clouds-
- At the sidescroller part of this level, use the Stork
Stop at the middle of the scroller part to switch to Baby
DK. Now, at the end of the sidescroller, bounce off the
cloud to reach a rope, and swing off of it to collect DK's
Character Coin from the cloud to the east.

World 4-4: Six-Faced Sal's Fort-
- At the room with the slots where you have to throw the
numbered balls into, enter the top-right door. Jump on the
east platform of each wheel to lower two crates, creating
"steps" to the next part. At the Stork Stop, switch into
Baby DK. Grab the hook to the northeast, and head east
across the hooks. At the far east end, drop, and enter the
next room. In here, switch to Baby Mario, and grab the key
at the left side of the room. As soon as you grab it, the
ceiling slowly falls. Dash back to the beginning of the
room and switch back to Baby DK. Head through the door, and
head back across the hooks. Here, switch back to Baby
Mario. Now drop east, and exit through the door. Back at
the main room, unlock the locked door at the left end of
the room. Inside, jump onto the pipe and left to an M
Block. Now start scaling this room, using the M Blocks and
ledges. Enter the room at the northeast corner. Here, ride
the platform south while avoiding the bats. Now, crouch to
head under the spikes and the platform will ride you north,
where a lot of bats attack. At the end of your ride, take
the pipe to the room with Baby Mario's Character Coin. Use
the door to return to the main area.

4-5: Friend or Foe?-
- Once the stage is completed at least once, return and
have Baby Bowser kill the Ptooie Piranhas in the first
area. Then, return to the beginning and use the Stork Stop
to switch to Baby Peach. Now continue through the snowy
area until you enter a cave. Follow it through, and when
you reach a bouncer, use it to vault up to the ledge. Use
eggs to smash the soil, grabbing refresh eggs. At the
northeast corner, you�ll find Baby Peach�s coin.

4.6: Slip Slidin' Away-
- Near the middle of the level, you'll find a Stork Stop.
Now, return to the left and feed the Gobblin two eggs.
Bounce off of him to reach a ledge with a post. Jump to the
post. Jump and grab the vine to the west, and jump east
across the ropes to reach Baby DK's Character Coin. Double
Dash through the rocks blocking it.

World 4-7: Teeth-Chattering Chill Zone-
- Near the middle of the stage, you'll find a second Goblin
that gets bigger every time you hit it with an egg. Hit it
three times with Baby Mario, and then bounce off of it to
reach the above ledge. Hit the switch here to create a
series of blocks that appear temporarily. Dash across them,
jumping when needed, and from the last block set, dash west
and jump to the ledge with the coin.

World 4-8: Castle of Big Guy the Stilted-
-After unlocking the locked door, head east across the
screen and pass the Stilt Guys. At the far end, use the
Stork Stop to turn into Baby Mario, drop down the steps and
head east. If you need eggs enter the shaft northwest and
eat the Shy Guys coming out of the pipe. Then return to the
bottom of the steps. Shoot an egg at the stilts to drop the
Shy Guy into sight, and then shoot him. Flutter east, and
then flutter east again, and enter the door. When the
Smother breathes fire on the ice blocks, they'll melt. Once
the ice blocks melt, drop down the gap and head east. Eat
the two Smothers to stop them from melting the ice "steps",
and then use the ice blocks to reach the above ledge. Shoot
an egg diagonally east to make a path to Mario's Baby Coin.
If there's still some soil in your way, shoot it to destroy
it.

World 5-1: Rompin' Stompin' Chomps. When the chomp chases
you at the end, dash east with Mario, and once the Chomp
starts moving, run west. This will slow him down. After
about ten seconds, dash east, and jump the gap to find the
Character Coin that use to be under soil that the chomp
destroyed.

World 5-2: Goonie Heights-
- Near the middle of the level, you'll find a Stork Stop,
under a bunch of Goonies flying different directions.
Switch to Baby DK, and flutter eat onto a Goonie heading
west. Let it ride you to a secret area with DK's Character
Coin, and a flower.

World 5-3: Spear Guys' Village Found-
- When you reach the goal, run under the ring to find a
secret hut that contains Baby Peach's Character Coin. Yes,
a simple one to get, but hard one to find.

World 5-4: The Fort of Moltz the Very Goonie-
- A simple one to find, and grab. When you reach the
platform that moves when you're on it and stops when you're
off, ride it until you reach the area after the spikes
where you see Baby Peach's Character Coin to the south.
Drop down to grab it and then hit the switch to activate
the flower, and then float back up to the platform.

World 5-5: The Cave That Never Ends-
- When you reach the "down-scroller" with spiked platforms
that can be flipped if the Flipper Blocks are hit, float
down, but hug the left wall to find a secret passage. If
you follow it, you'll shortly see Baby Mario's Character
Coin under some soil. Throw an egg at the middle of the
soil, and stand on one of the side soil platforms. Now,
flutter through the coin.

World 5-6: Find the Number Balls-
- Once you place all four numbered balls in their slots,
enter the door that's created. In the next area, head east
while avoiding the Skeleton Goonies until you find a Winged
Cloud. Shoot it with Baby DK to create a rope. Climb it,
and then flutter left o find DK's Character Coin.

World 5-7: Superhard Acrobatics!-
- After the area where you have to ride the balloons to
reach the next area, avoid the Debulls and use the Stork
Stop to the left of the second Debull to switch to Baby
Peach. Use her ability to float up to a door. Inside,
Flutter-jump left repeatedly to reach a ledge. If you fall,
use the winds that appear every now and then to reach the
ledge. There, switch to Baby DK. Now use the ton of vines
to reach the Character Coin enclosed in the top-right
corner. Avoid the Podoboos!



___________________________________________________________
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4. CREDITS/THANKS
___________________________________________________________
_
I�d like to thank to thank the following for making this
guide a success:

- Prima Games: For giving me the information of their
guide, so that I could get all Baby Coins myself, and then
type a guide of how to get them.

- God: For giving me a life.

- My Parents, Sisters, Cousins, etcetera: For taking care
of me and playing with me.

- You: For looking at my guide.

- Me; For actually typing this guide.

- The Message Board Users, like RockyStarPro for helping me
and being mates.


This guide is copyrighted 2007, and is allowed on the
following sites:

www.gamefaqs.com

www.ign.com

www.gamehelper.com

www.neoseeker.com

www.gamespot.com

www.cheatcc.com

www.supercheats.com

If you see this guide on any of the sites not listed here,
email me at:

[email protected]

Bye, and let the egg be with you!