Puzzle guide Level 1 - Kill There are 5 enemy worms on this level and it's pretty straight forward. Fire punch the first guy off the edge into the water. Use dynamite to get the guy below you. Bazooka the guy to your left, just full power at a horizontal line and it should kill him. Use an air strike to get the far left worm. To get the last worm just throw a 4 second grenade at half power at a 45� up angle. Level 2 - Kill This time you have 2 worms to kill and they are on the far side of the map. Inch your way to the edge over the first mine and jump across, repeat as necessary (5 mines). Back flip your way up the barrels and ledges to the top. Here is where your timing matters. Move down to the bump before the flat surface the mine is on. Jump over the mine, immediately after move down and jump the second mine and again across the gap. Pick up the dynamite and the rest should be easy to figure out. However for those who are mentally strange... Drop the mine off the cliff and watch the worms fly. Level 3 - Kill 2 More worms to destroy, fire a bazooka shot as near vertical as you can without hitting the bump at about 75% power. Now I don't know what the target is for but I like to blow it up anyways, shoot at 45� right at full power and it should blow it up. Adjust if necessary. For the last worm stay at the same angle and fire at 2/3 power. Level 4 - Exit Start by jumping to the ledge and grab the girder. Place it however you want to get across the ledge, I just put is flat with no gaps. Pickup and use the 2 shotgun shots to blast a hole in the pole. Grab the health and walk of the ledge (do not jump!). Grab the bunker buster and parachute and hide your worm on a ledge. Use the bunker buster to drill a hole in the ice and use the parachute so you don't die and just squirm to the exit. Level 5 - Exit Squirm your worm along to the edge (DO NOT JUMP, YOU WILL DIE!) and jump across the gap (being in space the low gravity will carry you across). Squirm to the edge again and back flip to the next area. Jump across the mines here, you should have no trouble of them detonating. Move to the edge and back flip to the next area. From here you can just normal jump up to the next one, move across, and jump again. Grab the parachute, then do a back flip and at the peak of the jump deploy the parachute, holding left the whole time, you should make it safely to the other side. Normal jumping doesn't seem to work. Move into the exit. Level 6 - Crates Start by just jumping to your left. Move back up to the middle of the platform, jump left again, repeat, repeat again. Grab the teleporter, and teleport to the top platform on the other side. Do the same thing down this side; don't worry as long as you don't do a back flip you won't die. Level 7 - Exit This one is pretty straight forward. Since you can't move and the only weapon you have is a mine, drop it to your right and watch... You'll stop on a ledge, so you'll have to drop another mine to your left this time. You will make it to the end with a "Bang!" Level 8 - Kill This one is simple, the magnet in the middle is set to repel. Just use your teleporter to go straight above where your start in the middle then just drop mines at about a 45� angle from the magnet and watch them fly. Adjust if necessary. Level 9 - Kill This one can be done in 2 ways. I go right up against the wall on your right, while facing the wall do a back flip, at the peak of the flip let the sheep go. It should make it over the wall if you do it right. The other way I found if your lucky is you can do a back flip onto the wall if you find the right place (I've only done it once) and just walk close and throw the sheep in. However it's much more entertaining to watch the sheep jump the gaps itself, remember to detonate it at the right time though. Level 10 - Kill 5 words, Full, power, to, the, right. Wow, shortest mission in history. Level 11 - Kill This mission can also be done 2 ways, you can be lame and walk all the way down and get blasted then blast him (skip to your 200 hp worm if you choose this), or fire punch your 200 hp worm down the hill to your left and mine the enemy worm. Level 12 - Kill This one is pretty simple, but can be messed up easily. With your first worm, grab the girder and place it at a slight angle (pressing X once should work). MOVE HIM OUT OF THE WAY! With your worm with 1 hp climb the girder and do a back flip off of it to land right next to the worm. The explosion of you dieing should kill him too. Level 13 - Exit Start off by jumping onto the first barrel. Stand on the right side of it (not on the very edge you'll bounce into the water), and shoot down with the shotgun. Repeat 2 times. Jump of the ledge to the right and deploy a parachute, the moment it opens hold left. Level 14 - Crates Throw a boomerang to either side, jump onto it, throw one on the other side, and repeat until you get out. Now from here this level doesn't like me, you'll have to find the measurements and power for yourselves because of the wind. Though it isn't that hard because you have unlimited boomerangs and no time limit so have fun with that, just remember to call the rang back to you if you get the box. ^_^ Level 15 - Exit Yes that worm is supposed to die at the beginning. Start by placing a girder to the left of the crate that is down and to the left, grab the blowtorch and go at a downward angle into the hole. Grab the lightning strike and use it to revive your dead worm (yes, lightning does revive dead people ... for safety purposes and respect for the dead don't try it, it doesn't really work...). Level 16 - Crates Place girders from the bottom of the ramp to your right to right under yourself (in a straight line, don't slope them). Place one more girder even with the bottom of the cove on the other side of the ramp (also in a straight line). Throw your buffalo onto the first girder and watch it. One buffalo should make it all the way, no need to detonate him (if you can, I've never tried to detonate a buffalo before). Level 17 - Kill Jetpack up to the ledge above you and fire punch the magnet TO THE RIGHT and watch the show. Level 18 - Kill Place 2 girders on either side vertically just above the mines and with the tops level with the platform your standing on. Fire punch the magnets to the side they are closest to. Level 19 - Kill Basically just place a girder anywhere you think the sheep might get stuck then let it go. It can kill the worm down any path except the middle. Level 20 - Kill This one just face to the right, and tap the fire button with the grenade. Then just place girders wherever it goes into the water. That's about all the help I can give you (I can't find an understandable way to tell you where to place the girders). Level 21 - Kill This level I use the strategies from 2 of the previous levels, and you need to time it well. First jump onto the left side of the barrel (remember?), and shotgun yourself onto the ledge. Now here is where you can try different things but the only sure way I've found you have to have good timing. I'm not sure if you can just back flip and release like before, because it has never worked for me. I back flip ONTO the ledge, turn around drop the sheep, and drop back before the turret shoots me. Then just wait and you can either blow the sheep after the magnet, or just let it get the worm. If you decide to use the magnet, before you drop the sheep put your girder to the left of the worm so the magnet doesn't fall out. Level 22 - Crates Place your first 250 hp worm on the very edge of the first barrel, and the other on the other side. Use one of their turns to place a girder on either the right or the left under the ledge so that you can get the 1 hp worm underneath and use a sheep DIRECTLY below the barrels. Use the next 2 turns to pick up the barrels. Level 23 - Kill I don't understand how you're supposed to do this with the mine and the magnet, but how I do it is much easier to understand. Just back flip up the ledges and when you get to where the mine is place your girder halfway between the edges. Then just jump across and squirm down and fire punch the worm into the water. Level 24 - Kill Use a girder to get to the upper ledge. Move all the way into the corner and use a blowtorch going down, when you get directly under the mine start going back up. Use another girder to get onto the next bump. Move over to the first worm and blowtorch him off, be careful not to fall with him. Go to the very edge and you'll land right in the middle of the platform. Blowtorch him off too. Level 25 - Exit Move over to the left and back flip up by your buddy, fire punch him off. Use this guy to move above the mine and jump back before it explodes. Then just inch off the edge and you'll land in the exit. Hooray, your done with those... I can't figure out the ones you have to buy so far, so if anyone knows how e-mail them to me and I'll give you credit. You can reach me at [email protected]