============================================== Wacky Races: Crash & Dash (DS) FAQ Final Version By kirbyparufo ============================================== 1. Introduction 2. Updates 3. Controls 4. Basics 5. Racers & Power-ups 6. Track List 7. Dick Dastardly's Traps 8. Unlockables 9. Contact ============================================== 1. Introduction ============================================== This is a FAQ for the DS game Wacky Races: Crash & Dash. This FAQ covers every aspect of the game. Due to the nature of the game, I cannot provide detailed instructions on how to race on each track. ============================================== 2. Updates ============================================== Version 1- FAQ completed. ============================================== 3. Controls ============================================== Here are the controls for Wacky Races: Crash & Dash. Please note that the controls for the traps set by Dick Dastardly are listed in their respective sections. The controls for each racer's Way-Out Wacky Power are discussed within their own sections. ************* Menu Controls ************* A Button - Select. B Button - Back/Return to game (from pause menu). **************** In-Game Controls **************** Hold and move Stylus - Accelerate in the selected direction. Rapidly move Stylus and blow into the DS Microphone - Accelerate during the Mad Dash. Left - Activate left power-up. Right - Activate right power-up. Start Button - Pause ============================================== 4. Basics ============================================== How to play the game, all rolled into one section. ---------------------------------------------- 4.1 Screen Layout ---------------------------------------------- In the top-left corner of the top screen is the information for your racer. The big bar next to the portrait of your racer(s) is your damage meter. Every time you crash into an object or get hit by another racer's special power, the bar will fill up. Once it is full, your car will break and you must put it back together (there are four pieces) on a special screen before you can resume the race. ---------------------------------------------- 4.2 Basic Racing ---------------------------------------------- To collect a power-up, run over a Widget. There are four types of Widgets that represent the four types of power-ups. Airborne - A "W" with wings in a black Widget. Boost- A "W" with speed lines coming out from behind it in a green Widget. Attack- A "W" in a bomb in a red Widget. Way-Out Wacky Power- An orange "W" in a yellow and purple background. A set number of times in a race, A picture of Dick Dastardly and Muttley will appear on the screen. After crossing a nearby red/pink line, a trap will start. ============================================== 5. Racers & Power-ups ============================================== There are three types of power-ups in the game: Airborne - Power-ups that allow your racer to become airborne. While your racer is airborne, your car is basically in an autopilot mode and controls itself. Attack - Power-ups that can cause other racers to breakdown. These usually cause your racer to speed up slightly. Boost - Power-ups that boost the speed of your racer. Way-Out Wacky power-ups - Covered in each racer's section. There are only two types of Way-Out Wacky Power-ups: "Poke" and "Draw", which are named after the types of actions they require. ------------------------------------------------------- 5.1 The Slag Brothers in the Boulder Mobile- Car #1 ------------------------------------------------------- Machine Ratings: Speed: 4/5 Grip: 3/3 Weight: 3/5 Strength: 2/4 Pros: Great power-ups in general. Small target. Cons: None in particular. Power-ups: *************** Dual Club Power *************** Type: Boost Info: The Slag Brothers hit each other with their clubs for a quick speed boost. This lasts a while, and due to the Boulder Mobile's great grip, this isn't hard to control at all. Rating: 9/10 ***************** Pterodactyl Power ***************** Type: Airborne Info: Just a standard airborne power-up. Rating: 10/10 ******************* Rock and Roll Power ******************* Type: Attack Info: The Slag Brothers hop onto a giant boulder and ride ahead. This boulder damages opponents, is HUGE, and provides a slight speed boost. One of the best power-ups in the entire game. Rating: 9/10 **************************** Way-Out Wacky Baseball Power **************************** Controls: DRAW towards the enemy racer you want to hit and the Slag Brothers will launch a stone in that direction. Info: A traditional DRAWing Way-Out Wacky Power, though it's accuracy seems bad. Not great by any means. Rating: 5/10 +++++++ Opinion +++++++ The Slag Brothers are the definition of average in this game. Rock and Roll Power is one of the best attack power-ups in the game and Dual Club Power is great too. The Slag Brothers weakness is Baseball Power, which is the most important power of all. >>>>>>>>>>>>>>>>> My Overall Rating >>>>>>>>>>>>>>>>> 7.5/10 -------------------------------------------------------- 5.2 The Gruesome Twosome in the Creepy Coupe- Car #2 -------------------------------------------------------- Machine Ratings: Speed: 4/5 Grip: 1/3 Weight: 4/5 Strength: 3/4 Pros: Seems to perform well during the Mad Dash. Dragon Flame Power works well with this car's stat distribution. Cons: When this car is airborne (after a jump or bounce), it is SLOW. Terrible Grip. Power-ups: ************ Dragon Power ************ Type: Airborne Info: Just a standard airborne power-up. Rating: 10/10 *********** Storm Power *********** Type: Boost Info: This thing kicks the Creepy Coupe into crazy high speeds, but on even the slightly hill you'll be bouncing and sliding all over the place. Rating: 7/10 ****************** Dragon Flame Power ****************** Type: Attack Info: Front-facing attack power-ups usually are outclassed by backwards-facing attack power-ups, though the fact that you'll usually be in last place with the Creepy Coupe increases its usefulness. This also slightly boosts the speed of the Creepy Coupe. Rating: 8/10 ********************************** Way-Out Wacky Stormy Weather Power ********************************** Controls: POKE the enemy racer you want to hit and a storm cloud behind the Creepy Coupe will launch lightning in that direction. Info: This Way-Out Wacky Power is great at hitting opponents directly behind or in front of you. However, enemy racers to your sides are very hard to hit with this. Rating: 6/10 +++++++ Opinion +++++++ If the Creepy Coupe had worse speed, it would probably be the worst car in the game. Horrible stat distribution leads to a "bouncy" car which cannot drive over bumpy surfaces without suffering a severe speed drop. The power-ups in this thing are average, which is the only saving grace here. >>>>>>>>>>>>>>>>> My Overall Rating >>>>>>>>>>>>>>>>> 3.5/10 ---------------------------------------------------------------------- 5.3 Professor Pat Pending in the Ring-A-Ding Convert-A-Car- Car #3 ---------------------------------------------------------------------- Machine Ratings: Speed: 2/5 Grip: 2/3 Weight: 2/5 Strength: 2/4 Bio: Pros: Possibly has the best Way-Out Wacky power-up. Better Speed and Grip than advertised. About 50 times better than he is in the Wii version of this game. Cons: Not nearly fast enough to compete with some cars. Power-ups: ************ Spring Power ************ Type: Boost Info: The Ring-A-Ding Convert-A-Car reveals a giant spring underneath itself and hops ahead quickly. This controls quite well. Rating: 9/10 *********** Blimp Power *********** Type: Airborne Info: A standard airborne power-up. Rating: 10/10 *********** Shock Power *********** Type: Attack Info: The Ring-A-Ding Convert-A-Car pulls out a giant ray gun, and any racer directly in front of it in short range takes damage. Great for moving up to the lead, but horrible at maintaining it. Rating: 7/10 ************************** Way-Out Wacky Freeze Power ************************** Controls: POKE the enemy racer you want to hit and the Ring-A-Ding Convert-A-Car will fire a freeze ray in that direction. Info: Deadly accurate against cars directly in front of or behind the Ring-A-Ding Convert-A-Car, but struggles aiming sideways. Rating: 9/10 +++++++ Opinion +++++++ Despite the game giving this car horrible stats, it isn't half bad. The power-ups are good, Way-Out Wacky Freeze Power is amazing, and (for anybody the has played the Wii version) overall the Ring-A-Ding Convert-A-Car is obviously better than it is in the Wii version of this game. >>>>>>>>>>>>>>>>> My Overall Rating >>>>>>>>>>>>>>>>> 7/10 ------------------------------------------------ 5.4 Red Max in the Crimson Haybailer- Car #4 ------------------------------------------------ Machine Ratings: Speed: 4/5 Grip: 3/3 Weight: 2/5 Strength: 2/4 Pros: Controls well. Cons: Super Prop Power isn't good. Power-ups: ********************* Extra Propeller Power ********************* Type: Boost Info: The Crimson Haybailer speeds ahead. A generic speed boost helped by the fact that you won't go out of control thanks to the Crimson Haybailer's great grip. Rating: 9/10 ******************* Leap the Leap Power ******************* Type: Airborne Info: Just a standard airborne power-up. Rating: 10/10 **************** Super Prop Power **************** Type: Attack Info: The Crimson Haybailer's propeller grows large and speeds up the vehicle. This propeller damages other vehicles on contact, but has an incredibly short range and is useless while you are in first. Rating: 5/10 ************************ Way-Out Wacky Bomb Power ************************ Controls: You don't control your racer while the power-up is active (he flies into the air). POKE the enemy racer you want to hit and the Crimson Haybailer will drop a bomb in that direction. Info: The only truly unique Way-Out Wacky power in the game. Good if you're skilled, but if you miss your targets you will end up worse than you were before activating this. Rating: 7/10 +++++++ Opinion +++++++ There really isn't much to say here. Nothing stands out in this car, except for the Way-Out Wacky Bomb Power, which isn't great. This car does control and feel good, but that's about it. >>>>>>>>>>>>>>>>> My Overall Rating >>>>>>>>>>>>>>>>> 7.5/10 -------------------------------------------------------- 5.5 Penelope Pitstop in the Compact Pussycat- Car #5 -------------------------------------------------------- Machine Ratings: Speed: 5/5 Grip: 3/3 Weight: 1/5 Strength: 2/4 Pros: 2nd fastest car in the game. Great grip complements the great speed. All of this car's power-ups dramatically increase its speed. Cons: Easily pushed around. Outclassed in almost every way by Peter Perfect. Power-ups: **************** Hair Dryer Power **************** Type: Boost Info: A standard boost power-up that sends this car into lightning-fast speeds. Rating: 10/10 ************ Vacuum Power ************ Type: Attack Info: The Compact Pussycat "vacuums" any enemy racers in its line of fire. While the range stinks, there is a significant speed boost here. Rating: 10/10 ************** Umbrella Power ************** Type: Airborne Info: A standard airborne power-up. Rating: 10/10 ************************** Way-Out Wacky Beauty Power ************************** Controls: DRAW towards the enemy racer you want to hit and the Penelope Pitstop will launch a kiss in that direction. Info: Odd, but average. Rating: 7/10 +++++++ Opinion +++++++ Aside from the Turbo Terrific, the second best car in the game by far. Speed is everything in this game. Beginners who want a fast car should start here and work their way up to the Turbo Terrific. >>>>>>>>>>>>>>>>> My Overall Rating >>>>>>>>>>>>>>>>> 9.5/10 ------------------------------------------------------------- 5.6 Sergeant Blast and Private Meekly in the Army Surplus Special- Car #6 ------------------------------------------------------------- Machine Ratings: Speed: 1/5 Grip: 3/3 Weight: 5/5 Strength: 4/4 Bio: Pros: Perfect Grip, Weight, and Strength. Cons: Slowest vehicle in a game where speed is everything. Land Mine Power has issues. Power-ups: *************** Land Mine Power *************** Type: Airborne Info: Instead of staying in the air, you'll be bouncing on the ground with this. It stinks on courses filled with obstacles, curvy courses, and hilly courses, all of which make up 95% of the game's track. Rating: 2/10 ************* Bazooka Power ************* Type: Boost Info: An average boost power-up, but there is a big issue here: The Army Surplus Special is so slow that even with this activated, it can barely move faster than Peter Perfect when he is driving AT NORMAL SPEED. This controls well due to the Army Surplus Special's horrid speed and amazing grip. Rating: 10/10 ******************* Bubblegum Gun Power ******************* Type: Attack Info: This is a great power-up if you somehow end up in the lead, but is useless if you're in last, which the Army Surplus Special usually is. This also slightly boosts the Army Surplus Special's (horrible) speed. Rating: 8/10 ***************************** Way-Out Wacky Jet Blast Power ***************************** Controls: DRAW towards the enemy racer you want to hit and the Army Surplus Special will launch a round (of something) in that direction. Info: Nothing is special about this Way-Out Wacky power-up, aside from the fact that you'll go even slower than usual while using it. Rating: 10/10 +++++++ Opinion +++++++ Pure Garbage. By far the worst vehicle in the game due to the fact that it is as slow as molasses in a game where speed is EVERYTHING. >>>>>>>>>>>>>>>>> My Overall Rating >>>>>>>>>>>>>>>>> 3/10 -------------------------------------------------------- 5.7 The Ant Hill Mob in the Bulletproof Bomb- Car #7 -------------------------------------------------------- Machine Ratings: Speed: 2/5 Grip: 1/3 Weight: 4/5 Strength: 3/4 Bio: Pros: Good Attack power-up. Good Way-Out Wacky power-up. Cons: Simply average. Power-ups: ************* Getaway Power ************* Type: Boost. Info: A standard boost power-up, though hitting a tiny bump in the road and floating in the air with this is annoying. Rating: 7/10 ********************** Lighten the Load Power ********************** Type: Attack Info: The Bulletproof Bomb spews items from its back, damaging racers behind it (either directly or near the side behind it). This is a great power-up for getting or maintaining the lead, and slightly boosts speed. Rating: 10/10 **************** Pogo Stick Power **************** Type: Airborne Info: A ground-based "airborne" power-up, that is great on bumpy terrain. Rating: 8/10 *************************** Way-Out Wacky Re-Tire Power *************************** Controls: POKE the enemy racer you want to hit and the Ant Hill mob will shoot at them. Info: Can hit enemies in front or back of the Bulletproof Bomb well. Sideways enemies cannot be hit as easily. Rating: 7/10 +++++++ Opinion +++++++ Aside from Getaway Power, nothing stands out with the Ant Hill Mob and the Bulletproof Bomb. >>>>>>>>>>>>>>>>> My Overall Rating >>>>>>>>>>>>>>>>> 7/10 --------------------------------------------------------------- 5.8 Luke and Blubber Bear in the Arkansas Chuggabug- Car #8 --------------------------------------------------------------- Machine Ratings: Speed: 3/5 Grip: 2/3 Weight: 2/5 Strength: 2/4 Pros: Best overall set of power-ups. Cons: Not nearly fast enough to compete with some of the other cars. Power-ups: *********** Tiger Power *********** Type: Airborne Info: A standard (though nonsensical) airborne power-up. Unlike other ground-based airborne power-ups, this one doesn't struggle on hills. Rating: 10/10 ***************** Steam Storm Power ***************** Type: Attack Info: By far the best attacking power-up. The boiler in the back of the Arkansas Chuggabug springs a leak and releases steam backwards that damages other racers. If you are up front, the racers behind you will need to be a considerable distance away from you or they WILL breakdown. The only downside to this power-up is that it is useless if you are in the back of the race. This power-up also provides a significant speed boost. Rating: 10/10 ********** Jet Power ********** Type: Boost Info: A standard Boost power-up. Rating: 10/10 **************************** Way-Out Wacky Hot Coal Power **************************** Controls: DRAW towards the enemy racer you want to hit and the Boiler on the Arkansas Chuggabug will launch a coal in that direction. Info: A traditional DRAWing Way-Out Wacky power-up, though it's accuracy is higher than normal. Rating: 9/10 +++++++ Opinion +++++++ This would probably be the best car in the car if it had slightly higher speed. As it stands, the best car without a 5/5 rating in speed. >>>>>>>>>>>>>>>>> My Overall Rating >>>>>>>>>>>>>>>>> 8.5/10 --------------------------------------------------- 5.9 Peter Perfect in the Turbo Terrific- Car #9 --------------------------------------------------- Machine Ratings: Speed: 5/5 Grip: 3/3 Weight: 1/5 Strength: 1/4 Pros: Longest car, giving it an advantage during the Mad Dash. Fastest car in the game. Great grip complements the great Speed. Great power-ups. Cons: -The Turbo Terrific's length and speed means that you will crash out a LOT if you aren't experienced. Power-ups: ****************** Triple Wheel Power ****************** Type: Boost Info: The Turbo Terrific gains four extra wheels and speeds up so fast that even Penelope Pitstop using Hair Dryer Power can't keep up. Beware of incoming obstacles! Rating: 10/10 ************* Burning Power ************* Type: Attack Info: The Turbo Terrific gains a fiery exhaust and speeds up. Excellent for maintaining the Turbo Terrific's near-permanent residence as first place in a race. Rating: 10/10 ************ Rocket Power ************ Type: Airborne Info: Just a standard airborne power-up. Rating: 10/10 ********************************* Way-Out Wacky Tripping Tire Power ********************************* Controls: DRAW towards the enemy racer you want to hit and the Turbo Terrific will launch a tire in that direction. Info: In the amazing Turbo Terrific, this is easily the worst aspect. Average Way-Out Wacky power-up. Rating: 8/10 +++++++ Opinion +++++++ The best car in the game. Due to its high speed and big frame, beginners should start training for this with the Compact Pussycat. >>>>>>>>>>>>>>>>> My Overall Rating >>>>>>>>>>>>>>>>> 10/10 ------------------------------------------------------------ 5.10 Rufus Ruffcut and Sawtooth in the Buzzwagon- Car #10 ------------------------------------------------------------ Machine Ratings: Speed: 4/5 Grip: 1/3 Weight: 3/5 Strength: 3/4 Pros: Good Speed. Cons: Terrible Grip. Power-ups: ************************** Pulverized Overdrive Power ************************** Type: Attack Info: The front wheels on the Buzzwagon grow large and damage other cars on contact. The range on this is bad, and it stinks if you are in first. It is good for jumping ahead, especially when you factor in the slight speed boost. Rating: 7/10 ******** Ax Power ******** Type: Boost Info: A standard boost power-up, though the low grip on the Buzzwagon can make things a bit... wild. Rating: 8/10 *************** Hover Saw Power *************** Type: Airborne Info: Just a standard airborne power-up. Rating: 8/10 *************************************** Way-Out Wacky Wayward Wagon Wheel Power *************************************** Controls: DRAW towards the enemy racer you want to hit and Rufus Ruffcut will launch one of the Buzzwagon's "tires" in that direction. Info: Average, but it makes you scratch your head when you think about the tires thrown in number to tires on the Buzzwagon itself. Rating: 8/10 +++++++ Opinion +++++++ An average car, aside from the awful grip, which provides for a... unique experience. >>>>>>>>>>>>>>>>> My Overall Rating >>>>>>>>>>>>>>>>> 8/10 --------------------------------------------------------------- 5.11 Dick Dastardly and Muttley in the Mean Machine- Car #00 --------------------------------------------------------------- Dick Dastardly and Muttley are NOT playable characters. --------------------------------------------------------- 5.12 Best to Worst List (Overall Stats for Racers/17) --------------------------------------------------------- 1. Boulder Mobile- 12 1. Creepy Coupe- 12 1. Army Surplus Special- 12 4. Crimson Haybailer- 11 4. Compact Pussycat- 11 4. Buzzwagon- 11 7. Bulletproof Bomb- 10 7. Turbo Terrific- 10 9. Arkansas Chuggabug- 9 10. Ring-A-Ding Convert-A-Car- 8 ------------------------------------------------ 5.13 Best to Worst List (My Personal Opinion, rating/10) ------------------------------------------------ 1. Turbo Terrific- 10 2. Compact Pussycat- 9.5 3. Arkansas Chuggabug 8.5 4. Buzzwagon- 8 5. Boulder Mobile- 7.5 6. Crimson Haybailer- 7.5 7. Ring-A-Ding Convert-A-Car- 7 8. Bulletproof Bomb- 5 9. Creepy Coupe- 3.5 10. Army Surplus Special- 3 ============================================== 6. Track List ============================================== Here are all of the tracks. ---------------------------------------------- 6.1 Ring-A-Ding Rally ---------------------------------------------- 1. See-Saw to Arkansas 2. The Dopey Dakota Derby 3. Traffic Jambalaya ---------------------------------------------- 6.2 Crazy Cuckoo Rally ---------------------------------------------- 1. Wacky Race to Ripsaw 2. Mish Mash Missouri Dash 3. Frigid Free-for-All ---------------------------------------------- 6.3 Bingo Bananas Rally ---------------------------------------------- 1. Ballpoint Penn. or Bust 2. The Great Cold Rush Race 3. The Baja-Ha-Ha Race ---------------------------------------------- 6.4 Ding-Dong Bonkers Rally ---------------------------------------------- 1. Beat the Clock to Yellow Rock 2. Free Wheeling to Wheeling 3. Creepy Trip to Lemon Twist ---------------------------------------------- 6.5 Zappy Zonkers Rally ---------------------------------------------- 1. Whizzin' to Washington 2. Oils Well That Ends Well 3. The Ski Resort Road Race ---------------------------------------------- 6.6 Way-Out Wacky Rally ---------------------------------------------- 1. Race to Racine 2. The Wrong Lumber Race 3. The Super Silly Swamp Sprint ============================================== 7. Dick Dastardly's Traps ============================================== This section lists all of the traps Dick Dastard sets up during races and also provides information about them. ---------------------------------------------- 7.1 Screw on the loose ---------------------------------------------- Directions: Use stylus to tighten all the bolts. Rotate the bolt with a yellow arrow to the direction of the arrow. Notes: You always have to rotate the bolt right. ---------------------------------------------- 7.2 Mechanical Mosquitoes ---------------------------------------------- Directions: Use the stylus as a flyswat by tapping the mosquitoes. Don't let the mosquitoes hit your car. Notes: Swat the exact location of a mosquito and you'll usually hit two at once. Sways closer to your vehicle are quicker and usually only kill one mosquito. ---------------------------------------------- 7.3 Volley Bomb ---------------------------------------------- Directions: Use stylus to drag the bombs aside before they blow up and damage your tires. Notes: Some bombs don't need to be moved. ---------------------------------------------- 7.4 Slow Motion Gas ---------------------------------------------- Directions: Use stylus to cut the gas clouds in half. Don't let clouds hit your car. Notes: You can only cut clouds horizontally and vertically. ---------------------------------------------- 7.5 Cliffhanger ---------------------------------------------- Directions: Use the DS Stylus to draw a path from the start to the finish. Try not to draw off the edge. Notes: None. ---------------------------------------------- 7.6 Operation Roadblock ---------------------------------------------- Directions: Use stylus to steer your car. Dodge the falling boulders. Notes: None. ---------------------------------------------- 7.7 Wacky Tires ---------------------------------------------- Directions: Use stylus to keep the hose steady on the moving valve. The pump will automatically pump air. Notes: None. ---------------------------------------------- 7.8 Connect the Dots ---------------------------------------------- Directions: Use stylus to draw lines between the dots in numerical order. Notes: None. ============================================== 8. Unlockables ============================================== ---------------------------------------------- 8.1 Crazy Mode ---------------------------------------------- To unlock Crazy mode, complete every Wacky Rally with the amount of points required. Crazy Mode is nearly the same as the Normal Mode and can be toggled on and off via the options menu. ============================================== 9. Contact ============================================== You can email me at [email protected] with alternate strategies, major typos, or any general info you may have found. Please do not send hate mail.