+---------------------------------------------+ | Trauma Center: Under the Knife(DS) | | FAQ/Walkthrough | | By strawhat | | Version 1.1 | | Last Update: 11/21/06 | | E-mail: plasmad00d13smooth{at}gmail[dot]com | +---------------------------------------------+ The latest version of this FAQ will always be at Gamefaqs.com or IGN.com. +-------------------------------+ Table of Contents +-------------------------------+ {1.0} Introduction {2.0} Basics {3.0} Walkthrough [3.1] Chapter 1 [3.2] Chapter 2 [3.3] Chapter 3 [3.4] Chapter 4 [3.5] Chapter 5 [3.6] Chapter 6 {4.0} The X Missions {5.0} Mini-Rankings {6.0} FAQ {7.0} Conclusion Note: For easy searching, highlight a section name and number(without the spaces at the beginning), press Ctrl + F and paste the section name in the menu. Press find and voila! For Mac users, use the command key in place of the control key. Version History: ============================================================================== 1.1: Learnt how to empty the water on mission 19. Hmph. 1.0: Completed the FAQ. Disclaimer: ============================================================================== This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and violation of copyright. Sites allowed to host this FAQ: www.gamefaqs.com faqs.ign.com www.honestgamers.com www.1up.com www.supercheats.com www.gamerhelp.com || --------------------------------------------------------|| / ||_____|| ============ {1.0} Introduction ||_____|| \ || || --------------------------------------------------------|| || In my opinion, Trauma Center is one of the best games for the Nintendo DS as of current. There are very few other games that uses the touch screen in such an impressive fasion with a creative story to boot. It certainly is a gem and a great addition to anybody's DS collection. It's becoming harder and harder to find this game, so if you find a copy I recommend that you pick it up as soon as possible. It's really an excellent game. This FAQ is dedicated to all who own this game. The main purpose of this FAQ is to help those who need it, whoever that may be. I am by far an expert of this game, but I will try to do whatever I can to satisfy your need for help. If you need further assistance with this game, feel free to E-mail me, which is located at the very bottom of this FAQ. There will be spoilers in this FAQ, but I'll try to keep it to a minimum. || --------------------------------------------------------|| / ||_____|| ============ {2.0} Basics ||_____|| \ || || --------------------------------------------------------|| || Everything in this game can be controlled with the touch screen. You will be required to use the touch screen in all operations. Controls: +------------------------------------------------+ | Button | Effect | |------------------------------------------------| | A | Confirm, next paragraph of text. | | B | Cancel in menu. | | Start | Pause. | | Select | Skip scene. Press again to stop. | +------------------------------------------------+ All other buttons are not used in this game. +------------------+ | Playing the Game | +------------------+ This game is set between cutscenes and operations. You don't have to do anything in a cutscene except scroll through texts. Each cutscene and operation is one "episode" in the game. You can save between each episode, even if it's just a cutscene. There are six chapters in the game separated by different numbers of episodes. You don't have to do anything during a cutscene. The real work begins when you start an operation. Before an operation, you will recieve a briefing scene where a character will tell your mission and goals in the operation. On most levels, you'll be told what to do, especially when you meet new obstacles. If you need more help, you can read this guide. On the main menu, there are three modes to select. New Game begins a new game, Continue allows you to continue your saved file, and Challenge allows you to re-play operations that you beat during the game and saves your grade and high score. +-------------+ | Game Screen | +-------------+ Besides the tools which are described below, there are several things that you need to look out for. Vitals ------ First is the vitals, located in the upper left of the touch screen. Once this drops to zero, it's game over and you fail the operation. It slowly drops as you play. If you make any mistakes, such as doodling with the scalpel, the vitals will greatly drop. Some missions will have vitals dropping more than others(such as X1, etc.). When there are more cuts on the patient, vitals drop faster. There are several ways to increase vitals. You can draw circles around all the cuts with the antibiotic gel to stop bleeding, or inject the green stuff with the syringe. Be sure to suture up any cuts that may further accelerate the speed of vitals dropping. Call ---- Next is the call button. Sometimes, your assistant or another character will talk to you. The timer will stop and a call button will appear on the upper right of the touch screen. Tap it or press A to continue with the operation. Timer ----- The timer represents how much time you have left to complete the operation. It's located on the top screen towards the bottom. Usually you'll have five minutes to complete an operation, but on several missions you'll have ten or three. Either way, complete the operation before the time runs out. Miss Limit ---------- As you know, if you do something wrong such as slashing the patient with a scalpel, you'll see a miss. There's only a certain number of times that you can miss. The amount is located right above the timer on the top screen. If you go past the miss limit, you lose the operation. Operation Score --------------- This is just your score. It's located above the miss limit. If you get a cool rating for anything you do, you'll get a bigger bonus added to your score. Score really doesn't matter in the game unless you're going for an S Rank. After completing the mission, you'll get some more points added to your score. You get a bonus for completing the operation quickly and also not missing. +-------+ | Tools | +-------+ Starting from the upper left hand corner, going down, then back to the upper right hand corner. 1. Laser: The laser burns off polyps, viruses, and many other things. Be sure not to hold it too long or it will open up a small bruise on your patient. 2. Antibiotic Gel: This stuff instantly cures small cuts and slightly raises vitals. 3. Drain: The drain absorbs liquids that get in the way, such as blood. Place it on a liquid and drag upwards until it shows OK! 4. Forceps: The forceps grab things. You can remove stuff like tumors and place them on the tray, as well as apply certain things. 5. Hand: The hand is used to give heart messages. Later in the game, if you tap the hand twice, you'll be able to do the Healing Touch. Just draw a large star for more time. 6. Magnifier/Ultrasound: This is the magnifying glass at the upper right. One replaces the other when necessary. Ultrasound is like a radar. Tap a body part to see if there are any tumors etc underneath the skin. You'll usually do stuff after that, explained later. The Magnifyer zooms in on a spot if you draw a circle on the screen, or a tight C. This tool is also known as a scanner. Note that each use of the ultrasound takes away from your operation score. 7. Scalpel: Cuts stuff. Probably the tool you'll be using the most because you need it to make incisions. 8. Stitches: Use this to suture cuts. Just draw an even zigzag line that covers every part of the cut. 9. Syringe: Usually, there will by only one vial when you tap this on the bottom right of the screen. This green fluid recovers vitals and is very useful. On several operations however, different fluids will also be added. They will be explained when necessary. To use it, tap the fluid and drag up, then place onto an orgran and just hold the stylus in place. 10. Bandages: After closing up a cut, apply a bandage to make the patient feel happy. +---------------------+ | Common Applications | +---------------------+ There are many things that you will be doing often in the game. Here's a quick reference to them. 1. Opening a cut ---------------- You start every operation by opening up the patient. Apply gel onto the dotted yellow line, then apply a straight cut. 2. Stitching up a patient ------------------------- At the end of every operations, you close up a patient by using stitches across the opening. Next, apply gel on the wound until it says OK and apply a bandage across the wound. 3. Healing wounds ----------------- Whether you overused the scapel by accident, held the laser just a bit too long, or viruses cut open your patient, there will almost always be some kind of cut that you need to remedy. Use stitches across large cuts and antibiotic gel on the smaller cuts. One or the other will heal the cuts, and if it doesn't work then you are doing something wrong. 4. Removing a tumor ------------------- First, use ultrasound to locate the tumor. If you hit it, you'll see a black shadow. Quickly switch to the scalpel and make a cut across it. Drain the cytoplasm with the drain, then cut around it with a scalpel. Remove it with the forceps. Next, place a membrane across the hole. Use gel on it, then rub it into place with the hand icon. This takes a lot less time that it seems. Note that using ultrasound takes away from your score. If you're absolutely sure where the tumor is, give it a cut. Very important for those going for an S Rank. || --------------------------------------------------------|| / ||_____|| ============ {3.0} Walkthrough ||_____|| \ || || --------------------------------------------------------|| || When you select New Game, the first episode begins. This walkthrough will cover the operations in the game. Note that I'm not a perfectionist. My goal is to get you through the game so that you can beat it, not to S Rank every operation. Most folks aren't perfectionists and just want to beat the game. ============================================================================== [3.1] Chapter 1 ============================================================================== Note that the first few operations are really easy. Like the game, I'll walk you through them slowly but I expect that you'll know all the different parts of things like removing a tumor and opening up a patient. The first few missions aren't very challenging. They're mostly doing basic procedures such as removing tumors. OPERATION 1 - Standard Procedure -------------------------------- This is a really easy procedure. It's just one of those tutorial stages where the game basically hold your hand throughout the level, and the skill you learn here will be used throughout the game. Anyway, start by picking suture icon, then draw a zigzag pattern over the cuts. Next, pick the forceps. Drag the shards of glass out. Be sure not to push them into the cut! After removing the glass, pick the antibiotic gel and just rub it over the small cuts. After doing this, Mary will tell you to open up the patient. Rub some gel down the dotted yellow line, then pick the scapel. Cut down the dotted line. After successfully doing this, you'll see three more shards of glass. Whip out the forceps again and drag them out the same way as before. Also like before, pick the gel afterwards and rub them on the small cut to make it go away. Suture up the wound, place gel on the cut, then bandage over it. Operation complete. OPERATION 2 - Standard Procedure 2 ---------------------------------- Another stage where our hands are held throughout the level. First, open up the patient. Don't forget to put the gel before doing the incision. Use the scalpel to open up the patient. Once there, Mary will inform you that the vitals are dropping. Pick the syringe icon on the lower right and select the green fluid. Hold your stylus down on the orgran to refill the vitals. After this, select ultrasound at the upper right and tap the lower area or the stomach, slightly left of the center line. You'll find a tumor. Select the scalpel and make a slash across it. Drain the cytoplasm by selecting the drain on the left, placing it on the tumor, and dragging the stylus up. Next, pick up the scalpel again and draw a circle around the tumor following the yellow lines. Next, remove the tumor by using the forceps. Drop it onto the tray that appears on the lower right. Next, select the forceps again and pick up the membrane on the lower left. Drag it onto where the tumor was. Rub the gel over it, then use the hand to rub it into place. After this, the operation is over. Remember how to close up the patient? Suture the wound, use gel on the wound to stop the bleeding, then apply the bandage down the length of the incision. Operation complete. OPERATION 3 - A Farewell ------------------------ First, open up the patient. You should know how by now as you've done it the previous two operations. Inside the patient, you'll see inflamed areas which look like white dots. Choose the syringe to the right and pick the blue vial. Inject it into the inflamed area, then choose the ultrasound. We're looking for three tumors which are all close to each other. The rest of this is basically turmor removal. Open the tumors, remove the cytoplasm, cut out the tumors, place a membrance over it, gel, hands, done. It's what you did on the previous level three times. After removing the tumors, close up the wound. Gel, bandage, finish. Easy. OPERATION 4 - Singing the Blues ------------------------------- Open up the patient and you'll see a hemorrhage on the lower part of the screen. Use the magnifyer and zoom in by drawing a circle over it. Next, drain the blood. This will expose a bunch of polyps that look like dots. Use the laser to get rid of them. This will leave a few holes behind which can be remedied with the gel. If you take too long, blood will fill up. Just drain it again so you can get to the holes with the gel. Zoom out and you'll see another hemorrage. Do the same thing several more times and the operation will be over. Another easy mission. OPERATION 5 - A Real Doctor --------------------------- Open up the patient. You'll see several inflamations. Like in Operation 3, pick the syringe and use the stuff from the blue vial. Inject it into the inflamed areas. After that, there will be four tumors we need to find. Use ultrasound and extract them, also like in Operation 3. After that, Angie will want to make sure that there's nothing there, so just use ultrasound and tap the patient a few times. When she's done, finish up. Gel, bandage, and finish. OPERATION 6 - Life or Death --------------------------- OK, first, we don't have to open the patient yet. You haven't done a heart massage before, but it's pretty easy. Apply gel onto the bar in the middle until it turns green. Next, pick the hand icon and follow the dark bar that goes up and down. Keep in rhythm with it and the pulse will be recovered. We'll be doing this several time in this operation and also in the future. Vitals will be at thirty. You can't get any higher than that in this operation, so don't bother with the green syringe unless you're at dangerously low vitals. The patient has a bunch of glass on his skin. Pull them out with the forceps and place them on the tray. Next, quickly rub the gel around all the small cuts to heal them in one go. There will be three cuts left, in which you can quickly suture. After this, we'll have to open up the patient. Do so and we'll be at his heart. There's a shitload of glass here. Grab your forceps and get to work. Pull out three at a time or so, then heal the wounds with the gel. If you pull out too many, vitals will drop too quickly and it'll be difficult. We'll need to perform another heart massage after pulling out all the glass from the patient's heart. Do the same as before: use gel on the bar, then follow the dark spot with the hand. Vitals will recover. Next you'll have to pull out another piece of glass. This glass is huge though; be sure you pulled out the entire thing before moving it to the tray. Just one more step before finishing the operation. A giant cut will appear on the heart. The game will go into slow motion. ;) If you can't see the cut, use the gel first to stop the bleeding. Suture it straight up. Close the wound and end the operation. ============================================================================== [3.2] Chapter 2 ============================================================================== Chapter 1 wasn't challenging at all. Chapter 2 isn't so hard either, but don't expect the game to hold your hand anymore. Expect more operations like number 6. The only exception is Operation 9. OPERATION 7 - Dormant Ability ----------------------------- Open up the patient. Zoom in on the upper right corner of the organ. We must remove the thrombi, the little moving circles in the patient's veins. There are several steps to this. First, use the ultrasound to clearly see the thrombus. Next, use the forceps to stop its movement. After that, make a small slash across it with the scalpel, then drain the blood and use the gel to heal the wound. Oh, and I must add that you can only heal one thrumbus at a time. Any thrumbus that passes through the spleen(area where all the thrombi meet to the right) will reduce your vitals a bit. Nothing to worry about actually. Do this several times until Angie says the rate has quickened. The game will go into slow motion again. Keep doing the same thing as before. It should be even easier now that it's slower. When you cut out all the thrombi, bandage the patient and finish the mission. OPERATION 8 - Striving for Asclepius ------------------------------------ The EASIEST mission in the game, if you can even call it that. All you have to do is tap the hand icon twice and you'll see a star icon, the Healing Touch icon. Tap it, then draw a star in the shape of the outline. Keep drawing stars and finish the level. You can't fail this. For an easy S rank, draw stars as big as possible. Also, drawing these big stars gets you more time when doing Healing Touch, which is now available after this mission. OPERATION 9 - Awakening ----------------------- OK, first let me say that this is a REALLY hard mission. You're not the only one with problems beating this stage. It IS however, easily beatable and easier than some other missions in the game. (coughX1cough) Open up the patient and you'll see a lump. That is the aneurism. Zoom in on it with the magnifyer. We're going to be using the magnifyer very often in this level. Inject the brown sedative into the aneurism. Next, follow the yellow lines and cut it out with the scalpel. Remove it with the forceps, then drain the blood that comes out. After that, use the forceps again and connect the two strands. Suture it drawing a line over where the two pieces were connected. No need for any zigzags here. Be sure to do this quickly. If you don't inject the sedative, the aneurism will slowly grow and it'll take more than one "needleful" of sedative to be able to cut the aneurism. If the aneurism grows too big, the aneurism will explode and take nice, healthy chunk out of your vitals. After finishing the first aneurism, zoom out and there will be another one towards the bottom of the screen. Zoom in there and finish that one. After that, there will be two more. Two more come after that, then there will be FIVE aneurisms for you to handle. Before suturing the aneurism before the five appear, use the syringe to restore vitals to as high as possible. This is the part where most people have trouble. See, zoom in so that you can see as many aneurisms as possible. Pick one aneurism and inject the sedative. Cut it, but DO NOT remove it. Leave it there so it won't explode, then work on the other aneurisms. Do the same thing; inject the sedative and cut them but don't remove them. After all the aneurisms have been cut and are no longer in danger of exploding, remove them one by one, drain the blood, connect, suture. If you are having trouble, use the Healing Touch. OPERATION 10 - Just Let Me Die ------------------------------ At the beginning, Angie says that vitals are dropping fast. This is actually not true, so don't panic about it. We do, however, only have three minutes to complete this procedure. Open up the patient to see a ton of cuts. The normal ones can be sutured up normally, but the large ones will take a few more steps to heal. You'll see these large cuts in the future, so pay attention to how to heal these. First, drain the blood. Next, close the large cut with the forceps by pulling one side to the other. Now it's ready to be sutured. Do this will all the large cuts and suture the normal ones...well, normally. Finish the mission. Pretty easy, but it's only introducing you to how to close the large cuts. OPERATION 11 - Let Me Live -------------------------- Open up the patient, then do the same as before suturing both large and small cuts. Next, you'll see a cut reform. Quickly switch over to ultrasound and look around where the end of the cut formed. You'll see a small shadow. Use the scalpel and cut it out just like a tumor. It'll leave a cut as it surfaces. Ignore the cut for now and just go after the creature. Use the laser and tap the creature to hurt it. Just a tap will do. After it stops moving around like crazy, tap it again to kill it. These creatures are called Kyriaki and you'll see them throughout the game. This is how you deal with them. After killing the first Kyriaki, two more will appear. Continue to ignore the cuts and just use the ultrasound to find the Kyriaki shadows. Cut them both out and use the laser again. Once they're destroyed, start to suture the cuts. BEFORE suturing the last cut, restore vitals to as high as possible. After suturing the last cut, three large incisions will appear. Use the ultrasound to pick up the adult Kyriaki. Cut, then use the laser. It'll disappear back under the organ. Use the ultrasound again and cut it open. Use the laser and once more, it'll go under the organ. Ignore the cuts that it makes when it reappears and focus on killing the Kyriaki first. After the adult Kyriaki's dead, suture up the cuts and finish the mission. OPERATION 12 - For Everyone's Sake ---------------------------------- Start the operation by making two incisions. On the second cut, you'll need to perform a heart massage. Use the gel on the bar, then use the hand icon and stay with the dark bar moving up and down. This will be happening at several, random times in the game. After her vitals have recovered, you will go deeper inside the heart. Also, note that if you have perform a heart massage again, you'll have to re-zoom into the area. Magnify the area, thendrain the blood. Make a cut along the left side of the atrium, then the right side, then around the entire thing. Remove the thing you just cut with the forceps. Select the forceps again and there will be an artificial valve on the tray to the left. Place it onto the area you just cut. Suture the area by drawing a line across the artificial valve, then the operation will be complete. Suture the two openings, apply a bandage, and finish. ============================================================================== [3.3] Chapter 3 ============================================================================== Chapter 3 features many different operations which require you to do different things. The difficulty also gets a real kick from the previous two chapters and you'll be dealing with GUILT much more often. You'll meet brand new strains and revisit Kyriaki. OPERATION 13 - GUILT -------------------- Remember Kyriaki? The GUILT bodies that make big cuts? We'll face them again here. First, suture the small cuts, then the large ones. Before suturing the last cut, restore vitals to the max with the syringe. Two Kyriaki will appear. Use ultrasound to find their shadows, then the scalpel to cut them and make them come out. Use the laser two destroy them. They'll be gone in two hits. After the first two Kyriaki are dead, three more will appear. Do the same as before. Just be a bit more careful about your vitals. The three opening cuts will probably do some damage, so use the green syringe if necessary. After those three are dead, then suture the cuts. Like before, restore vitals close to max before suturing the last cut because the adult Kyriaki will be coming out soon after. You've dealt with this before. It's the same thing. Use the ultrasound to find the adult Kyriaki. Use the scalpel to extract it, then the last to kill it. It'll go back under. Rinse and repeat. Restore vitals if necessary, then finish the operation. OPERATION 14 - Something Precious --------------------------------- This operation features a brand new GUILT, Deftera. After cutting open the patient, use the laser to burn off the spots. Deftera should soon appear. Use the syringe to restore vitals while you wait for it. To kill Deftera, we have to wait for the two colors to combine into a blob. From there, use the drain. Repeat this several times. It'll take a bit of luck since you have to wait for the two cells to combine. While you're waiting, you can use the laser to destroy the other spots that appear from Deftera or restore vitals. After draining the Deftera enough times, it'll go crazy. Quickly cut it so it doesn't take a big chunk from your vitals and remove it like a tumor. Place the membrane on the hole, use the gel, then hands to mold it into place. Destroy all the other colored tumors, then suture the cut. We're not done yet. This patient also has Deftera in another body part. Make another incision. You'll see that this time, there are two sets of Deftera. It'll be a little tougher this time because if two of the same color bodies meet, they'll create a bunch of colored tumors and eat some of your vitals. There's really nothing you can do about this, though. Just use the laser to destroy all the tumors while waiting for the Deftera to create a colored blob and raise vitals. You have to be a bit lucky since you have to wait for the Deftera to come together. There's nothing you can do in your power to make them come together. Once both Deftera are drained and defeated, close up the patient. Operation complete. OPERATION 15 - An Explosive Patient ----------------------------------- I hate this "operation". It can be misleading at times. There are several things you need to know about this. First, there are four sections that you can magnify. You can ignore the lower right after the beginning and the upper right. You get ten minutes for this mission, which incidentally is the amount of time on the bomb as well. You're not going to use even half of it. Also, there is no operation score for this mission. You only get bonus points at the end of the mission. So if you want an S, do everything right and don't miss! Anyway, start the mission. First, zoom in on the water tanks to the right. You have to drain the water from the right tank(keep the water in the tube) and release it on the left. Do so. To be honest, I don't know how to empty the water on the left tank. Try tapping the screen so the drain appears, then tap the water inside the drain and drag it down. I think that's how you're supposed to do it. Anyway, it's not like it matters since we won't be coming back to this section. Zoom in on the section to the lower left. There are yellow knobs sticking out of the top of the dynamite. Use the forceps and slowly drag them up and out of every dynamite. Once all of them are extracted, the bomb is no longer in danger of exploding, so you don't have to worry about transferring the water. However, you do have to worry about the little bars on the dynamite. They slowly rise over time. You can use either the gel or the green syringe to lower them. If the any of the bars reach the top, KA-BOOM! Game Over. If you take too long on the next section(doubt it), come back here and make sure that the bars aren't near the top. Zoom in on the upper left after removing the yellow sticks. I have no idea what they're talking about here. You'll see nine microchips above the wires. Use the laser to destroy numbers 3, 4, 5, 7, and 8 listed below. 1 2 3 4 5 6 7 8 9 After this, the game will zoom in on the timer. You must cut the red wires in ten seconds. Be sure not to cut the white ones, or all your hard work will be wasted. Just a tap with the scalpel will cut them. After this, the mission will be complete. OPERATION 16 - Miracle at 9,800ft --------------------------------- Since we're in an airplane during the operation, there will be turbulence. While there's turbulence, DON'T touch the touch screen or you'll get a miss. After starting the mission, create an incision and switch to the ultrasound. Look for a small shadow, much like a tumor. Cut it, then drain the water. If turbulence occurs before the water is drained, inflamed areas will appear. Use the blue syringe to cure the inflamed areas. Continue to drain water from the patient. This is basically the entire operation, draining water without missing because of turbulence. If you miss, a random cut may appear as well as several inflamed areas which you should take care of immediately. You must predict when the turbulence will affect you enough that you should stop and not get a miss. OPERATION 17 - Forbidden Knowledge ---------------------------------- This operations introduces a new strain of GUILT, known as Triti. It's also my least favorite strain of GUILT. Triti contains of a bunch of triangles and thorns. Once they are all extracted, you complete the operation. To extract a piece of Triti, you must remove the needles by pulling them up with the forceps and dropping them on a tray. Next, use the scalpel to cut the triangular piece out and drop that on the tray too. However, it's not that simple and easy. First, the thorns will reappear after a certain amount of time. Second, the triangles will regenerate. If there are two thorns adjacent to each other and a space, then a triangle will reppear on that spot after you remove a piece. This can be a problem. It's a little hard to explain, so here's a picture: | 1 / \ 4 |/___\ 2 / \ / |/___\ / 3 Since there are two adjacent needles to the upper left, spots 1 and 2 will reproduce a triangle. Since there are no two adjacent needles on the right side, spots 3 and 4 will not reproduce a triangle. Understand? And one more thing, if a triangle is at the very edge of the orgran, it will not reproduce past it even if it has two adjacent needles. This is a very valuable strategy that you should use. Now, to getting rid of these things. The hard way is by removing the needles in such a fashion that there are no two adjacent needles. This is really hard to do, especially if you screw up once and like 12 triangles regenerate. If you do it this way, you must remove more than a few needles at a time and scribble along the yellow dotted lines quickly. The second way to beat this missoin is much easier. It's called Healing Touch. Use it(be sure to get the max time by drawing a big star), then remove every needle, scribble across the dotted yellow lines, then remove them one by one until Triti is gone. Without needles, it will not regenerate. :) This will not get you an S Rank, but it will definitely get you an easy ticket out of this mission. And honestly, that's what I did since I hate Triti so much. One last thing of note. It's pretty rare for this to happen, but sometimes one of the needles can turn into a poisonous mist when you pull it out. If this happens, just drain it, then continue on what you were doing before. If you let it spread, I THINK you'll fail the operation. ============================================================================== [3.4] Chapter 4 ============================================================================== Chapter 4 basically deals with only one strain of GUILT: Pempti. This chapter deals with research, has several puzzles, and trains you to defeat Pempti. Not all that hard of a chapter, though. OPERATION 18 - Race for the Cure -------------------------------- We will now face a new breed of GUILT, Tetarti. After opening up the patient, choose the red syringe and inject it into Tatarti. After that, it will hide. Use the ultrasound to find its shadow, then give it a cut with the scalpel like a Kyriaki or tumor. Your scalpel will leave a cut that gel should easily cure. Inject more syrum into it. Repeat this several times until it stops moving. From there, use the forceps to grab it and place it on the tray. Cut it in half with the scalpel, then use the drain to drain its fluids. After this, heal any wounds still on the patient and close him up. OPERATION 19 - Stepping Up -------------------------- OK, now we have to deal with the real thing. First, there will be three tumors of different colors. They slowly expand. Use the right serum with the syringe on each one. Match the colors. Use the purple serum on the purple tumor on the left, yellow on the one in the middle, and green on the one in the right. After using the syringe, cut them out with the scalpel. Treat it like a normal turmor. Place the membrane on it, gel, hands, and done. Do this with all of the tumors before they get too big and explode. If they explode, you'll lose a lot of vitals and have to clean up after the tumors. After this, there will be a brief moment where the Tetarti will appear. In this short break, quickly raise your vitals back to a high point. When the three creatures appear, use the syringe and the appropriate color serum on each creature. At the very beginning, you'll see each Tetarti as a different color. At this time, remember two of them and go to your syringe filling it up with one color. When the colors of Tetarti fade, remember which color was which and begin filling them with serum. If the color of the serum matches the color of the Tetarti, it will react. If it's wrong, then all three will disappear and leave ugly tumors for you to fix. Each time you hit all three Tetarti, they'll lose a bit of health. They get faster and faster after every "round." Once you hit them about four or five times, they'll all die. Close up the patient and finish the operation. One more note. If you don't remember all the colors of the Tetarti, wait for them to disappear and reappear again. The last thing you want to do is hit the wrong one. The tumors it leaves are much harder to take care of than just waiting for Tetarti to reappear. Always take care of the tumors first if you do miss one. OPERATION 20 - Taking a First Step ---------------------------------- Another new strain of GUILT! It's Pempti. We're only running some tests here, though. This mission is mostly easy. Just listen to everything you're told to do. First, open up the patient. Next, scribble the organ with your stylus. After that, you'll be told to use the laser. Pick it, then scribble around with it. Then, use the gel. Scribble around with it. OK, we're done with the scribbling now. Now you'll be told to use stuff from the blue vial. Select the syringe, then the blue vial. See the moving colored spot in the orgran? We have to inject it in there. It's moving though, so you're going to have to be careful. I hated this part. Be sure you fill up the vial to the max, or there will be no effect. After the blue vial, you'll be told to use the pink one, then the orange. After that, we'll need to use the white neutralizer. Make sure you inject each of these serums into the moving hazy spot, or you'll be rewarded a miss for your carelessness. After the orange serum, the organ will start to shake and your vitals will drop a bit quicker than usual, but it's nothing to worry about. After this, restore vitals back up to 80 with the syringe. Inject it into the upper left corner of the organ, NOT on the GUILT body. Now, we need to inject more stuff into the hazy part. Alternate between the blue and the orange, then the pink and the neutralizer. That'll be all. One last thing before closing up the patient: use the scalpel to cut a small sample of Pempti. Follow the yellow dotted lines and drop it on the tray. Finish the operation. OPERATION 21 - Medical Research ------------------------------- This is not an operation. It's a puzzle. To solve it, place the pieces onto the grid above so that it matches the top screen. Here's the solution: R R O R O G B O R B G B G B Sorry, that's the best that I can do in text. You should easily get an S Rank here since I just gave you the answer. :3 Here's a map I made, if you need extra help. Please copy and paste the link: http://db.gamefaqs.com/portable/ds/file/trauma_center_op20.png OPERATION 22 - The Next Step ---------------------------- Okay, open up the patient. Victor will provide you with an orange serum that you should inject into the blue hazy spot with the syringe. Each time you successfully do this, Pempti will shrink. Once it's down to its smallest size, you'll see some polyps. Laser them off, then use the gel to heal the wounds that it creates. Be absolutely sure you do this, or vitals will drop very quickly. Next, the core will appear. Use the laser to burn it off. After a while Pempti will restore itself. Quickly use the green syringe to restore vitals if you have time, then resume progress. Inject the orange serum into the blue hazy spot again. We're basically repeating the same thing again. Once Pempti has shrunk down to its smallest size possible and the core reappears, use the laser to burn it off again. This time, we're going to quickly use the scalpel to cut a sample following the dotted yellow lines. Place the sample on the tray and close up the patient. Oh, and don't worry about the polyps that are still there. Those won't matter. OPERATION 23 - New Laser Technology ----------------------------------- It's another puzzle level. Oh joy. There's two in this "operation", but lucky for you the answers are right here below. And again, I'm sorry that it's so hard to represent this in text. Puzzle 1: R R B W R P B W R W R P B P P W G O O G G O Puzzle 2: Y Y B G Y B O G Y B G Y R O P O P P R O P R R Here's a map I made, if you need extra help. Please copy and paste the link: http://db.gamefaqs.com/portable/ds/file/trauma_center_op22.png OPERATION 24 - Doctors' Struggle -------------------------------- OK, we're finally going to get rid of Pempti. Open up the patient, then inject the brown serum like before. After two injections, the core will appear. Switch to the laser and start burning that baby. Once you've destroyed it, restore vitals while listening to Angie and Victor talk. The core should soon reappear, along with some offensive reinforcements. Pempti's offense rotates around three attacks which are random. In the first attack, one cell will come out at a time from the core. Quickly burn off the cells or they will create a long slash on your patient. There will usually be about five cells that come out. ALWAYS make sure that you burn off the cells first, even if you missed one and it made a cut. If you go to suture a cut, then the other cells will wreck havoc on your patient and then you'll have to deal with vitals too. You can always suture cuts later. In my opinion, this is Pempti's strongest attack since the cuts will give you something extra to do AND take a large chunk of your vitals. Another offensive attack is when about five cells appear near the edge of Pempti. The large Pempti cell will raise up, then crash down leaving many polyps. Unlike in the previous Pempti operation, we must take care of the polyps. The wave of cells will continue until you destroy all the cells. Like in the previous attack, destroy the cells first with the laser so you won't have to deal with any more polyps than the first stage. Next, quickly laser off all the polyps and rub gel over them. Then head back over to the main core and burn it off or wait for the next attack. The last attack that Pempti has is really easy to kill. It'll just rotate small cores around the cell. The vitals will drop a bit quicker, and that's it. Just choose the laser and hold the stylus on one area. Each time the cell passes through that area, it'll get damaged. After a second or two, they'll be all gone. During the time where Pempti switches its attack, attack the core or restore vitals. The core will become solid after some time. Burn it do inflict damage. The core will then become more transparent, meaning you can't use the laser on it anymore. Just wait a bit and the core will become solid again. Continue to burn off the core between attacks to defeat Pempti. After Pempti is defeated, laser off any polyps, suture any cuts, then close up the patient and apply a bandage to finish the operation. Whew! ============================================================================== [3.5] Chapter 5 ============================================================================== In this chapter, we're going to revisit all of the strains of GUILT that were faced so far, as well as introduce the rest of the GUILT crew. The last two new stains will be introduced here. Learn to deal with them. We're almost at the end of the game. OPERATION 25 - Under the Knife ------------------------------ We have to operate five patient in 10 minutes here. Let me just say, you'll most likely be using all ten of those minutes. You MUST be on the fourth patient in order to pass this operation. If the timer hits 0 while on the fourth patient, you'll finish him up then the operation will end. However, if you're skilled enough, you CAN make it to the fifth patient. OK, onto patient number one. This patient has a Kyriaki strain. It's pretty much the same as the other Kyriaki patients you've faced so far. Open up the patient and you'll find big and small cuts. Suture the small ones first, then do two of the big ones. Restore vitals, then suture the last one. Before the first Kyriaki appears, switch to the ultrasound. Quickly use it to locate it during its opening cut to save time. Next, laser it once, then rub a bit of gel onto the cuts to stop the bleeding and save vitals. As soon as you can hit Kyriaki again, switch back to the laser and hit. Repeat until it's dead. From there, two more Kyriaki will appear. Treat this the same as the last one. As the first one is dying, switch to the ultrasound and locate the two new Kyriaki as they make their first two cuts. Then, once you can see them, so the same as last time. Use a bit of gel to keep vitals up, then laser the Kyriaki. Repeat until dead. At this point, suture all the cuts. One the last one, restore vitals, then suture up the cut so the adult Kyriaki will appear. As it makes its opening cuts, suture one of them, then switch to ultrasound and look for the Kyriaki. Once you find it, cut it out, then laser it. Sew up its uprooting cut, then look for it again. Rinse and repeat. You've already dealt with this before. After the last Kyriaki is dead, suture up the patient. Don't worry about vitals. You'll always start with 99 on the next one. As long as it's over 0, you're fine. OK, the next few patients are all the same, except with different numbers of Kyriaki. Treat all of these patients teh same way. The only thing different about these patients compared to the others is that on the last wave of Kyriaki, the adult one, it will sometimes be accompanied by a baby Kyriaki. When this happens, always get rid of the baby one first. Cut them both out, then aim the laser at the baby. Gel, laser, and repeat. If your vitals get low while handling the last wave, use gel to stop the bleeding, quickly inject some green serum and suture up a cut. The amount of time between when the adult Kyriaki makes cuts actually is pretty long, so you may have more time than you think to heal yourself. OPERATION 26 - Shifting Guilt ----------------------------- ARGH, Triti again. If you don't remember the pattern, then read Operation 17, Chapter 3. This time, Triti isn't conveniently placed into a corner. I used the Healing Touch and took out all the pins, scribbled, and removed the pieces all before time ran out. This is the easy way out. As for the hard way, you can corner it in the lower right. Remove the needles from the left side and work your way down to the lower right, letting Triti regenerate there. After it hits a certain spot, it will no longer be able to regenerate in that direction no matter how many needles are there. It WILL be able to generate in the other direction however, so be sure not to leave any needles on the left side. There will be a higher chance of needles evaporating into mist on this level. Be sure to drain the mist first before doing anything. If the mist goes off the screen, you won't fail, but you'll move onto another patient with a different pattern of Triti. This will happen up to four times, then you'll fail the operation if another mist of Triti leaves the patient. Be sure to drain the mist or you'll lose a lot of hard work and points! OPERATION 27 - GUILT Evolves ---------------------------- In this operation, we'll be dealing with Tetarti. It's the same as before, only this time the creatures move a bit faster, so you'll have to also. After opening up the patient, you'll see three poisonous sacs with three different colors. Inject the proper serum with the syringe into each one, then cut them out and place membranes on them. Use the gel, then circle around with the hands. Restore some vitals and Tetarti will appear. There's more of the same. You'll see each creature's colors, then they start moving. Inject the proper color serum into them in order to make them lose health. If you inject the wrong color into one, it'll leave poisonous sacs for you to fix. Always take care of the sacs first. Tetarti won't actually damage you, but the sacs will if they get too big and explode. After a while, Tetarti will be moving while its colors are showing. This isn't that big of a deal. I'm sure that most of you have a good enough eyesight for this. If not, there's nothing you can do about it because that's what you're relying to finish this operation. There's also less time for you to inject the serum into Tetarti. If you're too slow, it's nothing that Healing Touch won't solve. OPERATION 28 - Infection ------------------------ Paraskevi is introduced in this level. These monsters are the same on most levels, so listen up. Paraskevi is one long worm. In order to defeat it, first, you must stop it by using the laser on its tail, the blue part. After that, it will freeze. From here, take the scalpel and give it a nice slice down the middle. Paraskevi will then split into two parts, as well as cut up your patient a bit, similar to Kyriaki. Repeat this until Paraskevi is small enough to be picked up with the forceps(after being frozen of course) and dropped onto the tray. There are several precautions about this operation. First, don't let your patient look like she just went through the blender. While the paraskevi are frozen, very quickly suture a few cuts so you won't lag the game. Also, focus on a few of them at a time. Don't continue to slice apart all the parts at the same time. That will leave you with a monster amount of cuts to suture as well as rapidly dropping vitals. Focus on one half of Paraskevi at a time. This is the most important thing about handling Paraskevi. The last thing of note is that if you don't get rid of Paraskevi quick enough, it will move from one part of the body to another. If they escape and you have to move on to the next part of the body, you must first suture all the cuts the little buggers make. The Paraskevi chase will end at the heart. If you get to the heart, quickly use Healing Touch and try to cut the Paraskevi and take them out fast. If they get into the heart, it's Game Over. OPERATION 29 - Devil -------------------- On this level, we're going to learn how to deal with baby Savato, the last strain of GUILT that you will face. This isn't the mature Savato yet, so don't be all joyous when you find this operation really easy. When you open up your patient, you'll find several cuts. Suture up all of them, then we'll be in a waiting period. At this point, restore vitals back up to a nice, healthy point. After waiting for about ten seconds or so, a cut will open and you'll see a bunch of bugs come out. This is baby Savato. To get rid of them, pick the laser and just burn those suckers. As you burn those, more cuts will appear with baby Savato coming out. Take care of the Savato first. A few cuts on our patient won't hurt us. At times, you'll notice several small Savato start circling around. Shortly after, it will turn into a Blue Savato. The blue beetles will halve your current vitals and reduce your maximum vitals from 99 to 75. If there are two, the max will drop to 50, and finally 35. Be sure to destroy the blue beetles so you can keep your vitals high and your patient living. In this mission, they'll be your first priority. There isn't an unlimited number of baby Savato in this operation. Destroy all the ones that appear. When they stop appearing, suture the cuts, then close up the patient. Finish the operation. OPERATION 30 - Death Awaits All ------------------------------- This operation haves you deal with the adult, mature Savato. And yes, it is much, MUCH harder than the previous operation. You have ten minutes to beat this stage. There are many strategies that people use to beat Savato, but I'll tell you what I did to beat this mission. Oh, and DO NOT use Healing Touch at any time during this mission until you have to. Otherwise, you won't be able to finish the operation. When you open up the patient, you'll see a large creature(Savato) sitting in a mass of web. Pick the scalpel, then hold it down on a strand of web. The web will diminish, but so will your scalpel. Don't worry, just wait a little while and you'll be able to use it again. At this time, just restore your vitals a bit. When your scalpel comes back, burn off another piece of web. Soon after though, Savato will create a few new strands of web with baby Savato coming out. Nothing we can do about this. When Savato does this, instead of just restoring vitals after losing your scalpel, take some time to get rid of a few baby Savatos, namely the blue one. Vitals should still take a priority, however. Continue this pattern to keep your vitals up. You have plenty of time to kill Savato, so don't rush it. If the web turns red at any time, quickly take priorety in burning off a strand. A red web takes away TONS and TONS of vitals, which is something that we don't want to deal with. After successfully burning out through one web, Savato will create another one. Don't be discouraged. Continue burning out the web two more times while doing the same thing as before. After this, the next stage of Savato will being. If there are any leftover baby Savato, the mature Savato will absorb all of them and make his "shield" stronger. Take your laser and keep it on Savato. Savato will run. Don't let your stylus off of it. The less baby Savato it absorbed after the web, the less time it takes for you to burn off its shield. After Savato's shield is burned off, you must cut it with your scalpel. Don't worry, this time your Scalpel won't temporarily disappear ;). Cutting Savato will deal damage to it. After this, its shield will return and you'll have to do the same thing again, burning off Savato's shield. This time, Savato will make a few more cuts into your patient where those little baby Savato appear from. Ignore the cuts. Just keep burning the shield. Don't even kill the baby Savato. The only reason you should stop is if your laser runs out or if your vitals are low, in which you should use the gel/syringe in both cases to bring back the vitals. After cutting it again for the second time, you'll have a new serum given to you. Burn off Savato's shield just one more time, following all of the instructions given above. After the shield is burned off, give it a cut and it'll stop moving. Quickly inject the black serum into Savato. If you're too slow, Savato will regain its shield and you'll have to burn it off again. After the serum is injected, Savato will create several cuts and the baby Savato will disappear. A Healing Touch will automatically start. However, if you try to inject more serum into Savato, it will still be able to get away. If you look at the lower left, the hand will be replaced with the Healing Touch. Since I told you not to use it in this mission until you have to, you should still have it. This is the time. Use Healing Touch and time will stop. Inject the serum into Savato and watch it die. The cuts and all damage that was on the patient will disappear. Close up the patient and finish up. The most important thing about Savato is to know what to fix and what to ignore. The baby Savato aren't necessary to kill, but it can make your life easier IF you have the time to kill them. Vitals are top priorety, next being actually damaging Savato. The cuts don't need to be sutured. Keep all of these things in mind while you tackle the last strain of GUILT. ============================================================================== [3.6] Chapter 6 ============================================================================== In this chapter, we'll revisit every strain of GUILT again, yes, including Savato, except that they will be much harder. Basically, if you have trouble with these operation, practice on the operations in the chapter before and get S Ranks on them. These aren't painfully hard, but it's still not a cakewalk. OPERATION 31 - First Sin ------------------------ Ah, Kyriaki again. Like al the strains of GUILT in this chapter, they will be much harder to kill and is the second hardest Kyriaki stage. Open up the patient and you'll see the standard big and small cuts. Take care of the small cuts first. If you do the large ones first, the baby Kyriaki will arrive sooner. Anyway, On the last large cut, drain the blood and restore vitals. Suture it up and two baby Kyriaki will appear. You've dealt with Kyriaki many times, but this will be the most difficult so far. After suturing the last cut, be very sure to switch to the ultrasound while the Kyriaki are appearing. Locate them as soon as the finish their opening cut and slice them out. It's much harder to find the Kyriaki after their opening cut and these babies move much faster than all the other ones you've faced so far. They also cut up your patient quicker and vitals drop faster. Alternate between burning the Kyriaki with the laser and using the gel on the cuts so your vitals won't drop too much. After a few hits, the Kyriaki will die and two more will immediately appear. Use the same tactic as before. As the first two Kyriaki are dying, switch to ultrasound and look for shadows of the two that just appeared, making their appearance noticable with their opening cuts. Gel, cut, gel until dead. If you're having trouble during this part of the operation, use gel on the cuts the Kyriaki make so your vitals stay high. After the baby Kyriaki are all dead, start suturing up the cuts. On the last one, raise your vitals to the max. OK, now the mature Kyriaki appears along with a baby one. While the cuts are appearing, use the gel to keep vitals stable, then quickly switch to the ultrasound and uproot both of them. Like before, alternate between lasering the Kyriaki and using the gel on the cuts. ALWAYS kill the baby Kyriaki first. If your game starts to lag because of the number of cuts on the screen, use gel then suture up a big one instead of looking for the adult Kyriaki. After this, use the gel on the wounds so you won't die, then suture up all the cuts. Apply the bandage on the patient and move on to the next operation. OPERATION 32 - Second Sin ------------------------- We will face Deftera again in this mission. Deftera is really luck based, so there's not really much I can do to help you. Like in the previous Deftera mission, this operation has two parts to it. The first part has one Deftera and the second part has two. There's not much difference between this and Operation 14, except that vitals drop a bit faster. You still have to rely on luck for the two colors to meet and mix together. Once they do, drain them to take some life. Once Deftera is fully drained, it will warp. Cut it out when the yellow lines appear and use the forceps to drop it on the tray. There are a few things that you should be doing while you wait for the Deftera to mix together. Get rid of the tumors that it leaves behind with the laser. Also, keep vitals high with the syringe. After excising all the Deftera, close up the patient and prepare for the next operation. OPERATION 33 - Third Sin ------------------------ Triti is still beast for those who don't like puzzle, ie me. You can still take the easy way out of this by using Healing Touch with 2000+ time and pulling out all the needles and scribble along the yellow lines. It'll give you enough time to remove all the pieces of Triti without much effort. If you want to do this the hard way though, then try to work your way to the lower left corner. There will be a lot more needles that turn into mist on this level. The mist will turn into other triangles of Triti, so it's best that you drain them. Remove all the needles from the right side and work your way down. You would also want to try to make on solid block of Triti without too many edges. OPERATION 34 - Fourth Sin ------------------------- Tetarti's next. This operation relies heavily on your eyesight. Just like before, the mission will start with three colored tumors. Inject the right color into each one of them and cut them one by one before the serum wears off. Then, remove each one of them and place the membranes. Use gel, then hands to mold them into place. Beware though, the tumors will grow bigger much faster than the previous missions. If it explodes, use the gel wipe off the mess. You'll still have to inject the serum to get rid of it. At this time, Tetarti will soon appear. Quickly raise your vitals before it does, then get a syringe full of a colored serum ready. This time, Tetarti will be moving when it shows its colors at the very start. Keep your eye on the right color and inject the correct serum into each one of them. After every round, this Tetarti will get faster and you'll have less time to inject serum into them. They get deadly fast near the end. Try to inject serum to the ones closest to the bottom of the screen where the bottles of serum are. This way, there will be less between moving your stylus from the bottles to the Tetarti. If you're really slow, a Healing Touch should be enough for you to catch up to them. Whatever you do, DON'T MISS. Missing will force you to deal with those tumors that they leave behind which can take a chunk out of vitals as well as consume time. Tetarti can't leave a dent on your vitals, but those things they leave definitely can. OPERATION 35 - Fifth Sin ------------------------ In this mission, Pempti becomes much faster, so your vitals will be taking more of a hit. Open up the patient and you'll see the same blob. Pick the syringe and inject the serum into the blue hazy spot. Keep injecting it until the core becomes visible. Now, we start the hard part. Pempti will have the same three typs of attacks, but the cycles are quicker. During the first attack where mini-cores slash the patient, you'll have to be ultra fast in order to burn them out before the cut. If you don't manage to stop it in time, a second core will appear before the first one finishes the cut. Go straight to that one to prevent further damage. Suture the cuts if you find you have some free time. The second and third attacks will remain the same as the previous mission. Do the same strategy(plus Healing Touch if needed) and you will be able to beat Pempti. Between each stage of attack, burn the core or restore vitals. OPERATION 36 - Sixth Sin ------------------------ This is a Paraskevi mission that is really similar to the previous one. Everything is the same except that vitals drop a bit faster, so just use the same strategy to beat this one. Freeze Paraskevi's tail, then cut it in half. Each piece then makes a cut. Work on one half at a time. Pretty much the same as the previous Paraskevi mission. Nothing new. OPERATION 37 - Final Sin ------------------------ OK, it's time for Savato again. It's a bit harder than last time, but still mostly the same. Open up the patient to see Savato sitting all nice and comfy in its web. Take our your scalpel and start burning some web. Like before, your scalpel will disappear after successfully burning one piece of web. Also like before, Savato will create new strands of web once in a while with little Savato coming out. Use the same strategy. Burn a web, recover vitals/destroy baby Savato. This time, be a bit quicker and more cautios about the web. The web turns red much more often than before. This should be a first priority. Red webs will hurt you much more than anything else. Bugs take a last priority on this mission. After cutting the web twice like before, you'll go into the second phase. The second phase is a little different from before. You still have to use the laser to burn through Savato's shield, but the time between its attacks are much, much shorter. Savato has two attacks. It'll create one cut with a bunch of baby Savato or do a triple cut. The triple cut is by far more dangerous. Either way, leave the cuts since they'll disappear after injecting the serum anyway, same with the bugs. In this stage, leave the babies. They won't really deal that much damage to us. Just be sure to keep your vitals high, especially after a triple cut by Savato. After Savato's shield breaks, cut it with the scalpel. You'll have to repeat this process four times before Savato makes nine cuts and auto- Healing Touch activates, in which you should do another Healing Touch so you can inject the serum and kill Savato. That's it! Congratulations, you beat Trauma Center's story mode. Watch the ending. || --------------------------------------------------------|| / ||_____|| ============ {4.0} The X Missions ||_____|| \ || || --------------------------------------------------------|| || After beating story mode, you'll unlock X1 in Challenge Mode. X Missions are really, really hard and are real challenges. To unlock more X missions, you must beat them in order. Ex: Beat X1 to unlock X2, beat X2 to unlock X3, etc. These missions are very difficult and will most likely require many tries before you actually beat it. OPERATION 38 - X1: Kyriaki -------------------------- X1 is probably the second hardest operation in the game. See, the thing about this mission is that you must always be doing something. Something will always need your attention. The next thing you should know is, like the Savato operations, you need to know what has a higher priority than others. Vitals drop very fast in this game, and the cuts that Kyriaki make don't help. Okay, so open up your patient when the operations starts. You'll see three large cuts and a bunch of smaller ones. Drain three large cuts, close them, then suture them and the smaller cuts. This will leave us one large cut left to deal with. At this time, double tap the hand icon so it switches to Healing Touch, but don't use it yet. Restore vitals to max, then suture the last cut and use Healing Touch. Make sure to have the maximum amount of time, a little above 2000. As the first three baby Kyriaki make their opening cut, use the ultrasound to locate all three of them and cut them out right as they finish their cut. From there, quickly switch to gel and draw a quick circle around the cuts that were just made. Right after that, switch to the laser and hit all three Kyriaki at a time. While the Kyriaki are recovering, switch back to gel and make a quick circle. Repeat this until the Kyriaki are dead. Healing Touch should still have plenty of time. If your vitals are low, start using the gel, then syringe. Vitals are priortity. When the three Kyriaki are dying, switch to ultrasound and locate the two new ones with their opening cuts. Cut them out, then do the same as before. Gel, laser, gel, laser until dead. At this point, your vitals are probably pretty low with all the cuts Kyriaki made. Use gel to slow them down, then quickly suture them and restore vitals. Use the gel, then syringe to get the most vitals restored. Suture all the cuts once your vitals are stable. Restore your vitals to max before suturing the last cut. Healing Touch will run out right as you first start suturing. With no Healing Touch, tackling this last part is going to be a bit harder. OK, when the adult Kyriaki makes its three opening cuts, quickly dab some gel on it. While the gel is there, use the ultrasound to pick up the mother and baby Kyriaki. Cut them out, then use some more gel and suture a cut or two. Then, laser the baby Kyriaki. Gel, then laser again like before until the baby is dead. Now we only have to deal with one. The mature Kyriaki can be taken down the same way as before, except we have to take in the account that an extra cut will be made each time we uncover it. If you have more than about 10 cuts, your game will lag and it will REALLY mess with your ability to beat the level. So, after you uncover the adult Kyriaki and use some gel, take some time once in a while to quickly suture a cut or two, then lasering the Kyriaki. Or, suture after lasering the Kyriaki in the period where it goes under the skin. After the adult dies, start suturing the cuts. First, restore your vitals using the gel, then syringe method. If your patient has many cuts, you'll probably only be able to suture a few at a time. That's fine, as long as you have the time to do so. The worst is over. As long as you can keep your vitals up, you're safe. Finish the operation. OPERATION 39 - X2: Deftera -------------------------- X2 is much easier than X1, but like other Deftera missions, it's still very luck based. When you open up your patient, you'll see a bunch of tumors. Use the laser to quickly take them out, then restore vitals right before Deftera appears. Like before, this is a two part mission. Deftera moves much faster than in the missions before and also spawns more tumors. Open up the patient and you'll find two Deftera cells. This part is easy. Just use the laser on any tumors that appear. As soon as the Deftera mix together, use the drain. After draining them a few times, it'll start to warp. While it's warping, you can't do anything, so just get rid of any leftover tumors and restore vitals. As soon as you can cut it, do it really quickly because it will spawn many tumors during that stage that take away a lot of vitals. After that, place them membrane and gel + hands into place. Don't worry about vitals, unless they're dangerously low. Get rid of any tumors, then close up the patient. As you begin your second cut, you'll notice that your vitals will be restored. Make your cut and you'll see two Deftera cells. This part will be harder. If you can, try to steer one Deftera cell to another with gel, or just to seperate two of the same color cells. The cells will move away from where the gel is, so use this to your advantage. If two of the same color cells crash into each other, many tumors will form. Use gel to prevent that, but if it happens, quickly use the laser to get rid of the tumors. Continue to drain the cells like before. Be sure not to kill two at the same time. Cutting out two Deftera instead of one will leave more time for them to create tumors and sap at your vitals. Take them out one at a time and increase vitals when necessary. Zap all the tumors when you're done with the Deftera, then close up the patient and move on to the next operation. OPERATION 40 - X3: Triti ------------------------ OK, for those of you who took the easy way out with Healing Touch, it's not going to work here. There are way too many needles to pull out even if you could have two Healing Touches. Oh, and the purple piece will burn vitals much quicker than in previous levels. What you want to do is corner the Triti on the lower right so it can't reproduce anymore. Start by pulling the needles on the upper left. More triangles will reform, but that's all right. The more of a block they are, the easier. Pull out all the thorn on the left side(drain the evaportaed ones), then scribble on the yellow lines. Pluck out the triangles, then move on to the next row. That's all it takes to beat Triti! Just one note. Be absolutely sure to take out the purple triangles. They will sap at your health quickly. OPERATION 41 - X4: Tetarti -------------------------- Tetarti is also pretty similar to the Fourth Sin mission. When the three colored tumors appear, inject the right serum into each one of them as usual. Don't remove them one at a time. Just inject the serum and cut them, then move on to the next so the rapidly-growing tumors won't get too big and explode. The tumors grow faster and do more damage, but you should be able to prevent all of that. Restore vitals after destroying the three tumors. Now, onto Tetarti. See, Tetarti still can't actually do any damage to you unless you inject the wrong serum into it. So do your very best not to do that. If you're unsure which is which, just wait until the next round to do so. You'll still see the colors at the beginning. Inject the right color serum into each one. If they start moving too fast for you, Healing Touch will easily fix that problem. This is a really easy, if not the easiest, X mission so far. You should be able to beat this with few problems. OPERATION 42 - X5: Pempti ------------------------- X5 is a difficult, although not as hard as X1. Like many other X missions, the main difference here is that vitals drop much quicker and everything gets a speed boost. You'll need to work quickly to beat this mission. I probably don't even have to tell you that. >_> Open up your patient. Inject the serum into the hazy object in the middle. Be sure not to miss. Once Pempti shrinks and the core is about to show, restore vitals to the max. Once the core appears, the real battle begins. Pempti still has its three different attacks. The slashing cells, the wave that generates polyps, and the rotating cores. The rotating cores will take out your vitals much quicker, so it's very important to get rid of those now than before. The wave that creates polyps is easy to deal with. Just ignore it and use the time to burn the core. Once you see the polyps, rub gel on them and the next wave should kill it. For the slashing ones, you'll probably be too slow to catch up to them. Get rid of whatever you can, but if you're slow, just use Healing Touch or suture the cuts that they make right when they appear, then restore vitals. Focus on the core as much as possible. If you can afford to ignore Pempti's attacks, do so. The more we burn the core, the shorter this mission will be and the less we'll have to deal with the attacks. OPERATION 43 - X6: Paraskevi ---------------------------- Paraskevi is the same as Sixth Sin, except with the obvious quicker vital draining. Open up your patient, then suture the cuts. As Paraskevi's appearing, restore your vitals to the max and laser the tail. Give it a slice down the middle, then as the cuts are appearing, suture them and laser the tails of both Paraskevi pieces. Cut ONE of them, then do the same as before suturing the cuts as they appear. Work on one half at a time, like before. Be sure to suture up the cuts and laser the tails of all the pieces to keep them still at all times. We don't want them escaping. There's not much more I can say about this. It's really extremely similar to Sixth Sin and isn't that hard to beat, unless you suck at Sixth Sin too. Just practice on that if you have trouble with X6. OPERATION 44 - X7: Savato ------------------------- OK, X7 is hard. The hardest mission in the game in my opinion. Remember, we can't use Healing Touch in this mission until the end. Open up the patient and you'll see the web that Savato lies on. Use the scalpel and draw a circle around the webs until one of them breaks. This way, you'll weaken all the strands at once so when the web turns red, you can destroy a strand right away. After your scalpel breaks, spend a bit of time restoring vitals and zapping a few bugs. But as soon as your scalpel comes back, break another strand of web. Bugs are last priority. You can just leave them if you want, they won't affect you that much later on. Always keep your health above 15. Around 20-30 is nice. After torching the webs, you'll have to follow it around with the laser. Savato has its two attacks, the triple cut and the one where it spawns babies. Hope that you don't get the triple cut. Whatever happens, suture the cuts so your vitals don't drop dangerously fast. Don't forget that with blue bugs around, you won't be able to recover vitals as much. Continue keeping the laser on Savato until its shield breaks. Tap it with the scalpel to damage it. Do this several more times until Savato stops. Inject the serum. This time, Healing Touch will take a bit longer to activate than before. While Savato makes its nine cuts, quickly start suturing. Once Healing Touch activates, you're safe. Inject the serum to kill Savato. If you want some extra points, suture every cut and restore vitals to 99. || --------------------------------------------------------|| / ||_____|| ============ {5.0} Mini-Rankings ||_____|| \ || || --------------------------------------------------------|| || As you may have noticed, some actions in the game get you mini-rankings. These mini-rankings are Bad, Good, and Cool. They add points to your operation score. Here's how to get Cool on most mini-rankings. Suturing -------- Be quick, and don't suture more than what's necessary. Don't leave a trace on areas that are not the cut. Having an even zigzag pattern helps too. Membranes --------- After using the gel on the membranes that cover tumors, use the hands and draw a quick circle motion around the edge. Be sure to hit the corners. Pulling ------- Use the forceps to pull things such as glass or needles. Getting a Cool ranking here means that you pulled the item straight out and fast, without much side-to-side movement. Also be sure to place it on the tray, although the speed getting there does not matter. Cutting ------- At the start of almost every operation, you must open up the patient. Be absolutely sure you placed gel on the cut first, then draw a fast line down the dotted yellow lines. The gel should still be active and it'll be slightly green. Bandage ------- At the end of almost every operation, we must place a bandage on the patient. Be sure that gel is there and you see some slight green when you place the bandage. Make sure you cover the length of the cut and leave no traces of stitches. || --------------------------------------------------------|| / ||_____|| ============ {6.0} FAQ ||_____|| \ || || --------------------------------------------------------|| || Q: Is there any nudity in this game? A: No. Only polygonal outlines and colors. Q: Is there any blood in this game? A: Nothing that looks disgusting. It just looks like red water, so nothing to be afraid of. Q: How do I get an S Ranking? A: First, you mustn't miss. Second, the majority of your "mini-rankings" must be cool. Third, some operations require you to have a certain time limit to get an S Rank. Q: After I get many cuts on my patient, my game starts to lag! Is this normal? A: Yeah. It really sucks especially for more difficult operations like X1. You just have to adapt to this by making sure you suture at least a few cuts so you can still play at a high level. Q: I hear gel can recover you vitals. A: Yes, the gel recovers your vitals just a little bit. Just rub it around in a circle. It also stops bleeding from cuts such as those made by Kyriaki, so it slows down the rate of vitals dropping. It won't recover vitals as fast a the syringe, though. The best way to recover vitals in a tight situation is to use gel, then quickly switch to the syringe. Q: Who's this Japanese guy? A: http://www.geocities.jp/bugloderunner/junk/kadoke_e.html Possible the best Trauma Center player worldwide. If you ever have trouble with a mission, look at this guy for inspiration. Q: Why do some people call Triti Tetarti? A: In Japanese, the GUILT with triangles is known as Tetarti, although in the US it's known as Triti. Japanese Triti is known as Tetarti in the US. So in other words, their names got switched around. || --------------------------------------------------------|| / ||_____|| ============ {7.0} Conclusion ||_____|| \ || || --------------------------------------------------------|| || I hope that the game script FAQ has helped you, entertained you, or filled your needs in some way. If you need to contact me, feel free to E-mail me at: plasmad00d13smooth[at]gmail{dot}com Be sure to include the game's name somewhere in your E-mail. If you have any further tips on X1-X7, I'd be glad to hear it. Credits *~-~-~-~* ~Special thanks to CJayC for the disclaimer ~LinkFan64 ------------------------------------------------------------------------------ Copyright 2006 {c} MG(Strawhat) END OF FILE