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Thrillville: Off the Rails FAQ/Walkthrough

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                         Written By: Gameplay (Devan Braden)
                            Email: [email protected]

======================================================================================
**************************************************************************************
                              ~Table of Contents~
**************************************************************************************
======================================================================================

|------------------------------------|
|Introduction                        |
|------------------------------------|
|Game Basics                         |
|------------------------------------|
|Characters                          |
|------------------------------------|
|FAQ/Walkthrough                     |
|------------------------------------|
|Thrillville Fantasy  |
|---------------------|
|Thrillville Frontier |
|---------------------|
|Thrillville Villainy |
|---------------------|
|Thrillville Chills   |
|---------------------|
|Thrillville 2525     |
|---------------------|
|Thrillville Pirates  |
|------------------------------------|
|Coasters, Attraction, & Mini-Games  |
|------------------------------------|
|Unlockables                         |
|------------------------------------|
|Version History                     |
|------------------------------------|
|Credits                             |
|------------------------------------|

======================================================================================
**************************************************************************************
                              ~1. Introduction~
**************************************************************************************
======================================================================================

Welcome to my first FAQ/Walkthrough. My goal has been to provide in-depth information
pertaining to Thrillville: Off the Rails and provide helpful little tips in successfully
accomplishing all of your goals. Of course, if there are any questions, if I've left
anything uncovered, or made any mistakes you can email me at [email protected].
I hope you find my guide helpful, thank you!

Thrillville: Off The Rails is a Life Sim Genred video game in which the player assumes
a customized avatar who is the Park Manager. This means that how your Theme Park comes
together is up to you, with some limitations. You'll build attractions, coasters, games
and stalls to try and create the most thrilling Theme Parks possible. However, there is
an obstacle that continuously gets in your way... Glo-Bo Joy! Glo-Bo Joy hopes to lay
their hands on the number one thing that's made Thrillville so famous; WHOA Coaster
Plans. While you're building your Theme Park, you'll have to fend off and thwart all of
the ellaborate plans concocted by Glo-Bo Joy.

======================================================================================
**************************************************************************************
                              ~2. GAME BASICS~
**************************************************************************************
======================================================================================

In the beginning as the game and everything in it is still fresh, it can seem complex
and daunting. To help ease that, this section of Game Basics covers the general
Gameplay and Options that you can find in Thrillville: Off the Rails. Acquiant
yourself with the game from the get-go to optimize your gameplay experience!

/----------------\
     Menus
\----------------/

Located on the right side of the Mini-Map, usually on the Top Screen, are five menu
options; Goals, Thrill Store, Park Stats, World Map, and Thrill HQ. To bring the
menu down, hold either the "L" or "R" Buttons and then tap on the respective menu
option of choice.

|-----|The Goals option is a comprised list of all of the Mystery (Storyline) and
|Goals|Park Management Goals that any good Amusement Park Manager needs to help keep
|-----|track of and direct his Park Building needs. As you complete goals, they turn
a different color and a checkmark symbol will be found attached to the goal envelope.

|------------|The Thrill Store houses all of your Park Building needs and utilities.
|Thrill Store|From Rides, to Game Stalls, and Staff Member, the Thrill Store is your
|------------|one stop place for everything having do with building and maintaining
your park. You can access it at anytime, however, you can only access the Staff
Hiring Option from the Main Menu. To access the other three options, you'll have to
tap on a Vacant Lot to choose from Stalls or Rides. The Coaster Option can only be
selected after tapping on a Vacant Coaster Lot.

|----------|This option takes you to a screen that shows your how many rides and
|Park Stats|stalls your Park has. Also, the Central Theme of your Park is displayed
|----------|and three options to change it's look are available. This option is also
selectable from the Thrill HQ by tapping on the Central Theme in the center of the
building.

|---------|All of the different Thrillville Amusement Parks are both viewable and
|World Map|accessible from the World Map. You can view not just the stats of the
|---------|current park from here, but all of the others as well.

|---------|The Thrill HQ is your base of operations. Completely customizable; from the
|Thrill HQ|color of the computers, picture on the posters, design of the carpets, shape
|---------|of the balloons, and the displayed Mascot! You can view your collected
Trophies, Toys, and access the World Map and Park Stats. By talking to Morty Mark IV,
you can also change your Avatar/Costume and tweak the game options as well!

/-----------------------------------------------\
     ~Moving Both Your Character & The Camera~
\-----------------------------------------------/

Moving can be done in three ways. First, and the quickest, is using the Mini-Map to
instantly warp to the locoation simply by tapping on the desired position via the map. 
Second you can strafe through your park using the Control Pad. This is slower than 
using the Mini-Map, but also a bit more controlled. And finally, there is moving your 
character. By tapping at a position on the Touch Screen, your character will begin 
walking towards the tapped place, this is slow however, so it's often best to use the
method of straffing.

/-------------------------\
     ~Switching Screens~
\-------------------------/

Normally, the Game Screen is on the Touch Screen and the Mini-Map Screen is positioned 
on the Top Screen. However, by pressing and holding down the "L" or "R" Buttons, the
two screens will be switched, allowing you to tap and choose options on the Mini-Map. 
This is a very quick and effective way to perform all of the essentials duties of a
park manager.

/----------------\
     ~Mini-Map~
\----------------/

Usually located on the Top Screen, the Mini-Map displays your current Theme Park. It
shows both vacant and used building lots and also houses the various menu options to
help you in constructing your Amusement Park. By pressing the "L" or "R" Buttons to
drop the Mini-Map to the Touch Screen, you can tap on any location to instantly be
warped there!

/--------------------------\
     ~Guests & Happiness~
\--------------------------/

Naturally, your Theme Parks attract Guests. At first, your Guests will be quite
displeased about your park (Indicated by the Mood Icon in the top left of the Mini-
Map,) but as you check off Goals, build rides and attractions, and hire staff, the 
mood of the Guests will rise all the way up to an excited face! The primary goal of
a Park Manager is to keep the Guests as happy and thrilled as they can be. Things like
broken rides, trash, and boredom are what dampers their mood. Building Games, Rides,
and other Attractions improves and hiring Staff maintains the good mood.

Also, tapping the Stylus on a Guest to bring up a Chat Bubble in the top right of the
Touch Screen presents you with the option to talk to that person. Talking with people
is usefull in helping to provide you with direction and guidance in your Park Building
Goals. You'll learn if your park is boring, if food is scarce, or if your Guests are
thirsty or need a bathroom. They'll even help inform you of your Parks Maintenance; if
it's unclean or if the rides are breaking down.

/--------------------\
     ~Hiring Staff~
\--------------------/

Every Amusement Park thrives on an excellent team of Staff Members. Located in the
Thrill Store are what you can call applications for hiring new Staff. There are three
different positions; Mechanic, Groundskeeper, and Entertainer. Each position offers
advantages to being filled as well. Also, each Staff Member hired has a particular
proficiency skills level at their job. The maximum level is 2, while they originally
begin at Lv. 1. To improve a Staff Members skills level, you'll have to play a Mini-
Game which varies between the different positions.

|--------|Rides aren't invulnerable to wear and tear. Even the sturdiest ride will
|Mechanic|eventually develope a problem. Mechanics are the ones who repair and
|--------|maintain the rides. The Mini-Game for the Mechanics is a training regime
that teaches them how to repair Circuit Boards. You slide the Circuit Tiles around
until the electrical current is directed from the left side of the Breaker over to
the right side. Lv.2 Training and repairing broken rides are easy jobs, however, the
final Skill Level for the Mechanic is a real Brain Teaser!

|-------------|People throw trash and vomit in Amusement Parks, regardless of what
|Groundskeeper|you think you can do about it. As such, you need a Groundskeeper to
|-------------|keep the Park and Rides cleaned and shiny. The Mini-Game for the
Groundskeeper has you picking up trash and spraying off spills. Use the "R" Button
to ready your hose and the stylus to spray it. When picked up trash, move food to
the trash can and bottles, cans, and paper, to your backpack.

|-----------|Cheerleaders are experts at inspiring and exciting crowds! And that's
|Entertainer|just what these girls do. They can help turn a dull Park into an
|-----------|exciting one with their Cheers. The Mini-Game is Memory like game. A
pattern of colored lights flash, and you are to recall that pattern. The memory
sequences become more longer and more complex as you move up in Skill Level and
make progress through the game.

/----------------------\
    ~Thrills & Money~
\----------------------/

Thrill points are derived from you Games, Rides, Attractions, and completing Goals.
Money is derived from all of those same things, excluding the checking off of Goals.
Both are required for a great park. Use the money you start with, to build basic and
intermediate Attractions to begin raking in more Money and Thrills per minute so that
you may move on to the more advanced Attractions.

|-------|Thrill Points are based upon how exciting your Park is. They are earned by
|Thrills|building exciting rides and checking off Goals. Not every ride gives you the
|-------|same amount of Thrill Points. Also, there is a maximum amount of points that
a ride can rack up for you as well. So you'll have to check back every now and then
and replace that ride, or upgrade it if you haven't already (upgrading resets the
amount back to 0 so you can earn more points!) Everything in your park adds up to
produce a certain amount of Thrill Points per minute, just like with the money you
earn!

|-----|Earned by rides and Game Stands, money is vital for improving your Park as
|Money|everything you buy costs money! Money is earned from the payout of your
|-----|Rides, Stalls, and Game Stands. They all add up to earn a certain amount of
income per minute, just like Thrill points.

/---------------------\
     ~Building Lots~
\---------------------/

So where do you build your Coasters, Attractions, and stands? on the empty lots
spread throughout your park of course. Vacant lots show up blue on the Mini-Map
and become green as you fill them in with rides and stands. Each ride and stand has
a specific amount of room required to be built, so try to keep this in mind as you
build your park.

/----------------------------------------\
    ~Attractions and Concession Stands~
\----------------------------------------/

There are many different attractions that you can build in your park, not to mention
the concession stands to meet your guests needs. You can upgrade all of the rides,
though some upgrades must be unlocked, and add WHOA Sections to Coasters. The Stands
allow to provide food, drink, and bathrooms. Another form of Attraction are the Mini-
Game Stands which offer a challenging break from the business of building and
maintaining your park.

/---------------------\
     ~Coasters~
\---------------------/

Coasters have four categories from steel, water, inverted, and plain and four sizes
within those categories. Selecting a Coaster you then must trace the blueprints.
Slide the Stylus along the track of the Coaster for it to be "Accepted." You are then
able to customize the different WHOA Sections of the coaster, drawing shapes to create
loops, twists, and other things. A Coaster is the most expenisve buy from the Thrill
Store, but generates the most Money and Thrills. The amount of Coasters you can have
varies from one park to another and can only be built on the large Building Lots on
the Mini-Map.

/----------------------------------\
     ~Mini- Games & Game Masters~
\----------------------------------/

In the Concession Stand option in the Thrill Store, you will find a game option
(looks like a joystick) where you will be shown seven different games. Each game can
be played on difficulties ranging from easy to medium, hard, and also Prestige.
Prestige Mode gives you three Goals to reach and the difficulty rises from easy to
hard as you progress in the game. Each Goal marker is a score from each difficulty
and will reward you with Toys as trophies.

After beating all of the high scores from the games, a Game Master will enter the park.
By challenging and defeating the game Master you can unlock the fourth and final Toy
from each Mini-Game. Good Luck!

/---------------------\
     ~The World Map~
\---------------------/

As the name states, this map display the globe and the layout of all of the Theme
Parks throughout the world. You begin with access to only one at first, but unlock
the others as you earn Thrill points and progress through the game. There are six in
all; Thrillville Fantasy, Frontier, Villainy, Chills, 2525, and Pirates. The World
Map is accessable via the Globe Icon on the Mini-Map Screen.

/--------------------\
     ~Party Play~
\--------------------/

Who doesn't love a good party? Party Play is a multiplayer mode allowing you to play
a Mini-Game of your choice against your friends and compete to see who is the real
Game Master. Party Play is an excellent break from the hard work of building your
Theme Parks and making guests happy, but it can also prove to be more of a challenge
than you bargin for. Practice up on the Mini-Games and build some skill before you
challenge your friends!

======================================================================================
**************************************************************************************
                              ~2. CHARACTERS~
**************************************************************************************
======================================================================================

Thrillville has many characters whom you'll meet throughout your endeavor of rebuilding
your Theme Parks. Some characters are good and helpful to you, others are staff mascots,
and then you have your competitors from Glo-Bo Joy. Each new Theme Park that you unlock
brings new characters to the roster, continuosly building up the character roster until
the end of the game. This section provides a description of the characters mostly in
the order that they are ran into.
 
/-------------------\
         You
\-------------------/

Park Manager of Thrillville Amusement Parks. All of your parks seem not to be going so
well however. So, as manager you are taking a grand tour through all of your parks to
discover exactly what's causing your Theme Parks to be so... boring! You'll have to
use your knowledge and creativity to rebuild Thrillville's former glory. Thankfully,
you won't be doing it alone. A few other characters will help you along the way!

Exactly WHAT you look like depends on you. There are 8 Avatars that are available to
choose from along with 16 unlockable costumes.

/-------------------\
  Professor Mortimer
\-------------------/

A genius and the Proffessor of "Funology" the science of Fun. He's learnt of all the
factors and secrets to fun, and has use this knowledge to develope Thrillville's
famous WHOA Coaster concepts!

/-------------------\
  Mortimor Mark IV
\-------------------/

The Robotic helper that is made in the image of and sent by your genius Uncle,
Proffessor Mortimer. Morty Mark IV helps give you advice and some direction as you
bring Thrillville to it's former glory and fend off Glo-Bo Joy.

/-------------------\
        Mr. X
\-------------------/

The Antagonist of Thrillville. He doesn't believe in fun, he believes in money.
His Theme Parks aren't just boring, but pricey as well, which is another reason
why people LOVE Thrillville. Mr. X believes it's the WHOA Coaster Plans that he's
lacking and will do ANYTHING to lay his hands on them. He'll concoct devious plans
and devices to steal those plans.

/-------------------\
       Johnson
\-------------------/

On of the Glo-Bo Joy Board Members. While he tried to give Mr. X good advice, his
awarenness that Glo-Bo Joy lacks fun and that fun is a vital factor in Them Park
success gets him in far more trouble than he deserves.

/-------------------\
      Sam Handy
\-------------------/

A Thrillville "Spy." He has a love of knowing everything that goes on at the Parks.
As such, he's developed incredible skills and knowledge revolving around what goes
on in these parks. His help will actually assist you in solving a few mysteries
set by Mr. X's devious plots.

/-------------------\
    Willy Wombat
\-------------------/

A Game Nerd, a What-A-Wombat game nerd. He's a master at the game, and EVERYONE knows
that it's his favorite game. His skills developed not just because he plays the game
alot, but also because Willy challenges everyone he talks to to a competition.

/-------------------\
    Billie a Kid
\-------------------/

Billie a Kid is a Frontier fanatic. She's become the Cowgirl of those parts and even
talks just like a Cowgirl! Her game of choice is Donkey Derby, and don't expect to
beat her right away as she's become a master of the game!

/-------------------\
 Princess Thrilliana
\-------------------/

The Thrillville Fantasy Mascot. Don't let her Froggish/hypnotized ways fool you, she's
a very fair and elegant Princess.

/-------------------\
  Sheriff Six-Shoot
\-------------------/

The Thrillville Frontier Mascot. Six-Shooter is serious about keeping the law in his
territory and goes bonkers when outlaws come messin' with his nice, peacefull, and
most importantly law abbidding park!

/--------\
 Mr. BAD
\--------/

Thrillville Villainy's Mascot. Lately, he's been taking his role... a little too
seriously. He believes you are his nemesis and that these two henchman (not part of
your staff) are his trustworthy allies!

/--------------\
  Sinister Tim
\--------------/

One of Glo-Bo Joy's Villains! He's working alongside The Plunger posing as one of Mr.
BAD's Henchmen, all the while keeping an eye out for laying his hand on those WHOA
Coaster Plans!

/------------\
 The Plunger
\------------/

Another one of the Glo-Bo Joy's villains. He's working alongside Sinister Tim to pose
as Mr. BAD's Henchman, all the while keeping an eye out for laying his hands on those
precious WHOA Coaster Plans!

/-------------------\
 Bitey, the Vampire
\-------------------/

The Thrillville Chills Mascot, Bitey, the Vampire, had become conviced that he is a
real vampire due to all of the ghosts and zombies that have been showing up in the
park. He's chasing guests around saying "I vant to suck your blood!"

/-----------\
 Rory Rocket
\-----------/

Rory Rocket, the Thrillville 2525 Mascot, is a bit of a conspiracy theorist. So, when
aliens began showing up in the park, it's not surprise that his mind was blown and he
became convinced that an invasion was going! Convincing Rory that the alien invasion
is false might be a little tiring, but the guy's going crazy about it!

======================================================================================
**************************************************************************************
                             ~FAQ/WALKTHROUGH~
**************************************************************************************
======================================================================================

Currently Thrillville is doing bad, REAL BAD! so bad in fact, that Thrillville's
leading competitor Glo-Bo Joy has arrived to offer you a deal to sign over Thrillville.
Fortunately, your genius Uncle Morty has sent you some help. The Morty Mark IV who is
a Robot that will help guide you to bringing fun to your parks and making happy guests!
But even with the Morty Mark IV on your side, is it possible to build Thrillville from
ashes and put it on the Map as the number one Amusement Theme Park all the while
overcoming all of the dirty and nasty tricks that your rival Glo-Bo Joy employs to
thwart you? Only one way to find out; give it your best shot... oh yeah, and follow
this detailed FAQ to keep you on the right track to success!

 /==================================================================================\
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Thrillville Fantasy>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \==================================================================================/

Welcome to the Grand Festival! Thrillville Fantasy Themed Amusement Park offers the
best Thrills in Fantasy-Styled Medieval fashion. Fantasy buffs everywhere can enjoy
the treat of seeing Dragon's breathing, Wizard's casting spells with their wands, and
Princess' strutting through the park ensuring that each guest in her Kingdom is given
the best of treatment and has the most fun of all the other Kingdoms! The best part?
You don't have to imagine your Fantasy world, you can come enjoy the adrenaline 
pulsing experience of it in real life in Thrillville Fantasy!

The game begins in Thrillville Fantasy with a brief tutorial about switching to the
Mini-Map (pressing and holding down the "L" or "R" Buttons and then selecting the
envelope icon from the options menu.

 --------------------
< Themed Attractions >
 --------------------

/---------------------\
  The Grand Tournament
\---------------------/
|-------------------|
|*5000 maximum      |
|-------------------|
|$1750   *600   $650|
|-------------------|
|Build   /min   /min|
|-------------------|
|----------|
|Upgrade #1| Thrillville Chills Park Management Goal #6
|----------|--------------------------------------------
|Upgrade #2| Thrillville Chills Park Management Goal #10
|----------|

/---------------------\
  The Dragon's Roost
\---------------------/
|-------------------|
|*4000 maximum      |
|-------------------|
|$1500   *500   $500|
|-------------------|
|Build   /min   /min|
|-------------------|

|----------|
|Upgrade #1|Thrillville Fantasy Park Management Goal #9
|----------|--------------------------------------------
|Upgrade #2|Thrillville Fantasy Park Management Goal #11
|----------|

/---------------------\
  The Dragon's Breath
\---------------------/
|-------------------|
|*4000 maximum      |
|-------------------|
|$1500   *500   $500|
|-------------------|
|Build   /min   /min|
|-------------------|
|----------|
|Upgrade #1| Thrillville Fantasy Park Management Goal #9
|----------|---------------------------------------------
|Upgrade #2| Thrillville Fantasy Park Management Goal #11
|----------|


/---------------------\
  The Wizard's Wand
\---------------------/
|------------------|
|*2000 Maximum     | 
|------------------|
|$750   $300   *200|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Park Management Goal #5 
|----------|-------------------------------------
|Upgrade #2| 
|----------|

/---------------------------------------\
      ~Mystery Goal #1: Where to Now?
\---------------------------------------/

Reward: 500 Thrills
Goal: Tap 5/12 "?" Icons for Advice on How to Play the Game

The "?" Icons are scattered throughout Thrillville Fantasy. Use the Control Pad, or
Mini-Map to navigate the park. Each "?" Icon provides valuable information on the game
basics. Be sure to locate and learn from not just the Goals 5 but all 12.

/---------------------------------------\
       ~Mystery Goal #2: Get Some Info.
\---------------------------------------/

Reward: Dragon's Breath Attraction/500 Thrills
Goal: Find Sam Handy and Speak With Him

Use the Mini-Map and tap on the red target icon to instantly warp to Sam Handy's
location. He's dressed in a brown trenchcoat and hat, Tap on him, and then tap on the
Chat Bubble to speak to him. He's got info that will lead you to your next goal.
Princess Thrilliana has been hypnotized! But how?

/--------------------------------------\
       ~Mystery Goal #3: Willy's Find
\--------------------------------------/

Reward: 500 Thrills
Goal: Willy's Got Some Info. Talk to Him.

Willy Wombat, he wears a brown Wombat Hat, loves the Whack-A-Wombat Mini-Game. Before
He'll give you any information, he wants to challenge you to a competition. Beat him
by tapping the Stylus on the Touch Screen to Whack the Wombats which pop out of the
wholes. Be sure to avoid the ducks however, as they cost you 10 points per hit! After
beating his score of 29 points, he'll spill the beans about some Hypno-Disc that must've
hypnotized the princess.

/----------------------------------------------------\
      ~Mystery Goal #4: There's A Frog in My Throat
\----------------------------------------------------/

Reward: XL Wood Coaster Plans/1000 Thrills
Goal: Talk to Princess Thrilliana

Princess Thrilliana is talking like a Frog! After a little thought, you realize that
a good Attraction might snap her out of her hynotized state of mind. Morty Mark IV
agrees and suggests the Wizard's Wand. But Betty hasn't finished the plans and is on
her way home now. You've got to find her before she goes and convince her to finish
these plans.

/------------------------------------------\
      ~Mystery Goal #5: The Wizard's Wand
\------------------------------------------/

Reward: Wizard's Wand/1000 Thrills
Goal: Talk to Betty before she leaves!

Betty is located right at the entrance. Apparently, you caught her just in time. She's
got some business to attend to and only agrees to finish the plans if you can beat her
at her own game; Air Hockey. her score is 4, so you must make 5 goals! This is relatively
easy. Grab the your slider with the Stylus and knock the puck around. Be on gaurd as the
puck can easily bounce into your goal! Patience and perserverance will eventually get the
puck into Betty's goal 5 or more times. Upon winning, she'll agree to finishing the plans
for the Wizard's Wand.

/--------------------------------------------\
      ~Mystery Goal #6: Of Spells and Frogs
\--------------------------------------------/

Rewards: Ferris Wheel Upgrade 1/1000 Thrills
Goal: Build Wizard's Wand.

Looking at the Mini-Map, you'll observe many blue spots spread across the map, these are
empty lots. Tap on any of these on the game screen to bring up the Build Option. Select
each the Attractions Option (with the horse picture) to bring up a list of the Attractions.
Sift through them to find the Wizard's Wand ride, select it, and tap the check mark icon
to verify the location on the empty lot and have the ride built. Congratulation, you've
just built your first ride!

/------------------------------------------\
      ~Mystery Goal #7: The Frog Princess
\------------------------------------------/

Reward: Ferris Wheel Upgrade 2/1000 Thrills
Goal: Find Thrilliana and convince her that she's not a Frog.

Talking to Princess Thrilliana will trigger a new kind of Mini-Game; Conversation
Mini-Games. In these, you must draw shapes to find choose what you want to say. Choose
carefully because your choice effects whether or not you will win the Mini-Game. There is
a meter shown after each choice, with red bars. A good choice highlights some of these
bars as green. The goal is to make all of the red bars turn to green. The winning options
are:

"Thrilliana, you've been hypnotized! You're not really a Frog!"
"Thrilliana snap out of it! Think of your park and guests!"
"Work with me, princess. Concentrate on your real identity! You can do it!"
"Exactly! Well...actually you're a mascot, but close enough!"
"you're imagining things, Princess, those are glass slippers."

/------------------------------------------\
      ~Mystery Goal #8: Who's Behind This?

\------------------------------------------/
Reward: Alley-Oop WHOA Coaster Section/Princess Thrilliana Plush/Morty Mark IV Avatar/
Thrillville Frontier/2000 Thrills
Goal: Talk to Willy Wombat for Answers

Find Willy Wombat again and talk to him. Apparently, he was coerced into hypnotizing
Princess Thrilliana by Glo-Bo Joy. This mission concludes Thrillville Fantasies
Mystery Missions! You'll unlock Thrillville Frontier, the next park to build among
other rewards! But first, further improve Thrillville Fantasy by meeting yor Park
Management Goals.

/------------------------------------------------------\
      ~Park Management Goal #1: Who Are All the Guests
\------------------------------------------------------/

Reward: 300 Thrills
Goal: Talk to one of the Guests

Guests provied excellent advice and insight into the flaws of your Theme Park and
help guide you towards growth. Straffe through your park to find a guest and tap on
them and the chat bubble to talk to him/her.

/-----------------------------------------------------\
      ~Park Management Goal #2: Build A Ferris Wheel
\-----------------------------------------------------/

Reward: Grand Tournament/500 Thrills
Goal: Build A Ferris Wheel

use on of the empty lots to build a Ferris Wheel. If you've complete Mystery Missions
6 and 7, you can also upgrade the Ferris Wheel to Lv. 2!

/------------------------------------------------\
      ~Park Management Goal #3: And They're Off!
\------------------------------------------------/

Reward: Mayhem Upgrade #1/500 Thrills
Goal: Play Donkey Derby

Donkey Derby is a challenging Mini-Game. The goal is to make sure that your Racehorse
wins first place. Use the Stylus to grap a ball and throw it. Judging by the force and
direction of the throw, your ball may roll and make it into one of the many holes. The
hole that the ball lands in determines the horses speed. Three holes in a row (the three
hole don't have to be the same) allows you the option of boosting or blocking a horse.
These options are vital towards your success. Don't sweat though, winning any particular
place doesn't count in this goal. The Goal truly is to just play the Mini-Game.

/------------------------------------------------\
      ~Park Management Goal #4: Sell Attraction
\------------------------------------------------/

Reward: Dragon's Roost/500 Thrills
Goal Sell an Attraction to Make Some Room

Basically another "introduction" Goal. You'll learn how to sell Games and Attractions.
Don't sweat if you don't want to sell a particular Attraction as you'll be able to
buy it back right afterward.

/------------------------------------------------------\
      ~Park Management Goal #5: How is the Park Doing?
\------------------------------------------------------/

Reward: Leap of Fath WHOA Section/500 Thrills
Goal: Speak to Guests at Least 5 Times

Find a guests, or five of them, and chat with them to gain some direction and insight
on the publics opinion on your park. It's best to then follow through on that advice.

/-----------------------------------------------------\
      ~Park Management Goal #6: Build A Hot Dog Stand
\-----------------------------------------------------/

Reward: Large Wood Coaster Blueprint/500 Thrills
Goal: Build A Hot Dog Stand                     


Go to the Thrill Store and tap on the fourth Icon and then the first option. Then tap
on the Hot Dog Icon to build a stand.

/--------------------------------------------------\
      ~Park Management Goal #7: It's Coaster Time!
\--------------------------------------------------/


Reward: Plummet Upgrade #1/500 Thrills
Goal: Build A Roller Coaster


Coasters have four categories from steel, water, inverted, and plain and four sizes
within those categories. Selecting a Coaster you then must trace the blueprints.
Slide the Stylus along the track of the Coaster for it to be "Accepted." You are then
able to customize the different WHOA Sections of the coaster, drawing shapes to create
loops, twists, and other things. A Coaster is the most expenisve buy from the Thrill
Store, but generates the most Money and Thrills. The amount of Coasters you can have
varies from one park to another and can only be built on the large Building Lots on
the Mini-Map.

/------------------------------------------\
      ~Park Management Goal #8: Challenge!
\------------------------------------------/

Reward: Plummet Upgrade #2/500 Thrills
Goal: Challenge Two Gusts to A Mini-Game Competition

Find and tap on the "!" Icon to play a Mini-Game (of the Guests choice) against one of
the guests. Their score will be displayed before the game starts, just try to beat that
score and you will accomplish this Goal!

/--------------------------------------------------\
      ~Park Management Goal #9: Hiring A Mechanic
\--------------------------------------------------/

Reward: Merry Go Round (Dragon's Roost) Upgrade #1/500 Thrills
Goal: Hire a Mechanic Staff Member.

Go to the Thrill Store and select the Staff Icon, then chooose the Mechanic option and
hire one... or all five to complete the goal!

/------------------------------------------------------\
      ~Park Management Goal #10: Hiring A Groundskeeper
\------------------------------------------------------/

Reward: Katapult Upgrade #1/500 Thrills
Goals: Hire A Groundskeeper

Go to the Thrill Store and select the Staff Icon, then chooose the Groundskeeper option and
hire one... or all five to complete the goal!

/-----------------------------------------------\
      ~Park Management Goal #11: Upgrade A Ride
\-----------------------------------------------/

Reward: Merry Go Round (Dragon's Roost) Upgrade #2/500 Thrills
Goal: Upgrade A Ride

Select any desired ride from one of your lots and then choose the Star Icon which
represents upgrading. Any one ride can be upgraded twice, if both upgrades have been
unlocked. At this point in the game, you will not be able to upgrade all of your rides
but upgrade the ones you can, it's cheap and easy to do and brings in more money and
Thrills than you pay.

/-------------------------------------------------\
      ~Park Management Goal #12: Build A Restroom
\-------------------------------------------------/

Reward: Katapult Upgrade #2/500 Thrills
Goal: Build A Restroom

Nobody wants an Amusement Park without any bathrooms, ESPECIALLY the Groundskeepers. Go
to the Stall section of the Thrill Store and buy one of the three restrooms available,
and choose an empty lot to place it on.

/------------------------------------------------------\
      ~Park Management Goal #13: Hiring An Entertainer
\------------------------------------------------------/

Reward: Tipple Top Upgrade #1/500 Thrills
Goal: Hire an Entertainer

Go to the Thrill Store and select the Staff Icon, then chooose the Entertainer option and
hire one... or all five to complete the goal!

/------------------------------------------------------------\
      ~Park Management Goal #14: Unlock Thrillville Frontier
\------------------------------------------------------------/

Reward: Mark IV Avatar/Thrillville Frontier
Goal Reach A Total of 20,000 Thrills and Unlock Thrillville Frontier

Reaching a total of 20,000 Thrills may seem daunting when just beginning the game, but
upon completing the Mystery Missions, you will have this goal checked off naturally.
This is the only Park Management Mission in Thrillville Frontier that MUST be checked
off.

/------------------------------------------------\
      ~Park Management Goal #15: Admission Price
\------------------------------------------------/

Reward: Tipple Top Upgrade #2/500 Thrills
Goal: Change the Price of Admission on A Ride

The price of admissions can be changed. Select the ride, and slide the bar to the right
of the screen up to raise the prices or down to lower them. When you raise the price,
you lower the amount of Thrills that you earn per minute. However, lowering the price
raises the amount of Thrills per minute. With the exception of the Coasters, both changes
are subtle.

You gain an extra 1,000 Thrills for completing all of the Park Management Missions. You
can choose to be finished with Thrillville Fantasy, or you can finish construction and
build the best Medieval Theme park possible! Build a drink stand, construct the six
different game parks, and build attractions on the remaining empty lots. Those that
bring in the most cash and thrills per minute will payout the most. Building a coaster
on the second Coaster lot is another great step. Also, improving the proficiency of the
staff members to Lv. 3 will help maintain happiness. As you continue expanding Thrillville
fantasy, you will be awarded trophies for cabinet for specific milestones for tasks as
playing for 20 minutes, maintaining cleanliness and upkept attractions, and also keeping
maximum happiness all for a certain amount of time. There are 13 lots of which you can
build Attractions and Concession Stands on and Two Coaster lots. Have at it! Whenever you're
finished or ready, go ahead and move on to Thrillville Frontier!

 /======================================================================================\
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Thrillville Frontier>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \======================================================================================/


The menacing Mr. X of Glo-Bo Joy is stewing over Thrillville's success and concocting a
new plan in an effort to bring Thrillville to their knees. For the sole purpose of
gaining access to the WHOA Coaster Plans that make Thrillville Famous! Be careful as you
build your Park!

Thrillville Frontier is an authentic western town with an authentic western sheriff.
Unfortunately, he's nowhere to be found and for some reason, the guests are running
scared in the park.

 --------------------
< Themed Attractions >
 --------------------


/---------------------\
  The Sand Spinner
\---------------------/
|------------------|
|*2000 Maximum     | 
|------------------|
|$750   $300   *200|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Fantasy Mystery Goal #6
|----------|------------------------------------
|Upgrade #1| Thrillville Fantasy Mystery Goal #7
|----------|

/---------------------\
 The Laughing Bandit
\---------------------/
|------------------|
|*4000 Maximum     |
|------------------|
|$1500  $500   *500|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| N/A
|----------|--------
|Upgrade #2| N/A
|----------|

/---------------------\
 The Rattlesnake Shake
\---------------------/
|------------------|
|*2000 Maximum     |
|------------------|
|$750   $300   *200|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Frontier Park Management Goal #6
|----------|---------------------------------------------
|Upgrade #2| Thrillville Frontier Park Managemetn Goal #8
|----------|

/---------------------\
 The Water Tower
\---------------------/
|------------------|
|*6000 Maximum     |
|------------------|
|$2000  $700   *800|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| 
|----------|--------
|Upgrade #2| 
|----------|

/-------------------------------------\
      ~Mystery Goal #1: Billie, A Kid
\-------------------------------------/

Reward: Wooden Coaster Section/1000 Thrills
Goal: Find and Talk to Billie a Kid for information on the Sheriff's Location

Wearing a big black Cowboy Hat, Billie a Kid can be found using the Mini-Map.
Talk to her to try to gain some information on Sheriff Sixshooter. She'll challenge
you to a game of Donkey Derby before she'll "loosen her lips" however.

/---------------------------------\
      ~Mystery Goal #2: High Noon
\---------------------------------/

Reward: Rattlesnake Shake/1000 Thrills
Goal: Play a Round of Donkey Derby With Billie A Kid

You don't have to win any particular place in the Mini-Game, all that's needed is
to simply play the game and Billi a Kid will give you the needed information of the
"local tin-star toting lawman."

/-----------------------------------\
      ~Mystery Goal #3: Paled Rider
\-----------------------------------/

Reward: The Sand Spinner/1000Thrills
Goal: Talk to Sheriff Six Shooter

The big green Cactus looking guy wearing the tan Cowboy Hat is Sheriff Six Shooter
find his location on the Mini-Map. He seems to be scared of Bandits. A Cowboy Friendly
ride might calm his nerves. Go to the Attractions store and buy one of the Themed Rides;
The Sand Spinner which is unlocked upon completing this Goal.

/--------------------------------------------------\
      ~Mystery Goal #4: Trouble in Them That Hills
\--------------------------------------------------/

Reward: Medium Steel Coaster Blueprint/1000 Thrills
Goal: Build the Sand Spinner

Enter the Thrill Store, find, and select the Sand Spinner, and then build it to
complete this goal. It's recommended that you choose a smaller lot that can house six
squares, or delete and replace this ride with a more rewarding one.

/---------------------------------\
      ~Mystery Goal #5: Sabotage!
\---------------------------------/

Reward: XL Steel Coaster Blueprint/1000 Thrills
Goal: Fix the Sand Spinner

The bandits have sabotaged the Sand Spinner! Select and choose the Repair option to
have a Mechanic repair the Sand Spinner. You'll have to play a Mini-Game to
accomplish this task. The mechanic Mini-Games can prove to be challenging, but this
goal's game is rather easy, regardless, here's a guide to help you do this. On the
first breaker, slide the bottom left tile up to the middle and the middle right tile
on the second breaker goes up to the top right space. And now the Sand Spinner is all
fixed up and you've accomplished another goal! Apparently, Betty's plans were altered
when it was being built and the Fear-O-Matic 3000 (from Glo-Bo Joy) was installed into
the mechanisms. Next is to uncover the mystery of whether or not the bandits are
imagined or real!

/------------------------------------\
      ~Mystery Goal #6: The Round-Up
\------------------------------------/

Reward: Max Spin upgrade #1/1000 Thrills
Goal: Help Sheriff Six-Shooter Round-Up 3 Bandits

Scour Thrillville Frontier for clown looking individuals with black Cowboy Hats. There
are three wandering the park! Find them all to help settle things down.

/-----------------------------------------\
      ~Mystery Goal #7: Speak Up, Pilgrim
\-----------------------------------------/

Reward: Dizzy Dervish WHOA Section/ Sheriff Six-Shooter Plush/2000 Thrills
Goal: Talk to the Bandits in Six-Shooters Possession and Win the Convo Mini-Game

It's time to get yourself some answer as to what these bandits have been doing in
your park and why. Find Sheriff Six-Shooters location on the Mini-Map and talk with
the Bandit standing next to him. This triggers a Conversation Mini-Game. The winning
answers are:

 "Y'all pick the wrong park to mosey into."
 "I'm the deputy sheriff in these parts, spill the beans or it'll be high noon for
y'all!"
 "I'd wager he wants the WHOA coasters, right? Now git with the info!"
 "I've stopped him before, I can stop him again!"
 "He'll get nothing from this town, not git outta my sight before I arrast all of ya!"

/-----------------------------------------------\
      ~Park Management Goal #1: Wild West Style
\-----------------------------------------------/

Reward: Wooden Coaster Section/500 Thrills
Goal: Build Two Themed Attractions

The earliest you can do this is after Mystery Goal #3 when you've unlocked the
Rattlesnake and the Sand Spinner (Ferris Wheel.) Build these two to check off this
goal and Westernize your Theme Park.

/----------------------------------------------\
      ~Park Management Goal #2: Staff Training
\----------------------------------------------/

Reward: Water Tower/500 Thrillsw
Goal: Train A Mechanic to Lv. 2

The Mechanics can be found in the Thrill Store. Heading straight to the store from
the Mini-Map will result in only the Staff Option being accessible. Their Lv. 2 Mini-
Game is actually quite easy in this park. Slide the tiles around to make the
horizontal bars reach straight across from one outlet to the other to win both
rounds.

/------------------------------------------\
      ~Park Management Goal #3: Let's Play
\------------------------------------------/

Reward: Wooden Coaster Section/500 Thrills
Goal: Play Thill Hoopz

Building Thrill Hoopz on an empty lot and playing a round is all that's required
of this goal. You can even just let the game while through the minute, or practice
your skill. It's up to you.

/--------------------------------------------------\
      ~Park Management Goal #4: Be A People Person
\--------------------------------------------------/

Reward: The Laughing Bandit/500 Thrills
Goal: Talk to 10 Guests

Guests are scattered all around your park. As such, they've developed critical
advice that will help you imrpove your Theme Park! Scour your park and for ten
guests and talk with them to check off your goal of getting the publics opinion.

/------------------------------------------\
      ~Park Management Goal #5: Expansion
\------------------------------------------/

Reward:$300/500 Thrills
Goal: Build 8 New Attractions

Your park is a little bare! Build 8 new attractions, or however many more you
need to achieve 8, to add some zest to your park. Games count too if you like
alot of games in your park!

/--------------------------------------------\
      ~Park Management Goal #6: yeeeehaaaaa!
\--------------------------------------------/

Reward: Head Over Heels Upgrade #1/500 Thrills
Goal: Reach 20,000 Thrills

Pretty much happens naturally. 20,000 Thrills won't come from the Mystery Goals
alone. Build some attractions, check off these Park Management goals, and you'll
have 20,000 points before you know it!

/---------------------------------------------\
      ~Park Management Goal #7: Coaster Crazy
\---------------------------------------------/

Reward: Vicious Circle WHOA Section/500 Thrills
Goal: Build Coaster in both Coaster Plots

Build a coaster on both plots. The process is the same as in Thrillville
Fantasy.  Build two incorporating as many of the blue WHOA sections as you can
to maximize your Thrill points and Thrillville Frontier will be one of the most
exciting parks yet!

/----------------------------------------------------------\
      ~Park Management Goal #8: To Thrill or Not to Thrill
\----------------------------------------------------------/

Reward: Head Over Hells Upgrade #2/500 Thrills
Goal: Ride on 5 Rides

Select a ride, and choose the top option on the right to have your character
enter and ride an attractions. A tedious goal, but it's important to have the
perspective that your guests have on your park and rides, right? You don't even
have to ride 5 DIFFERENT rides, just ride a ride 5 times if you want!

/------------------------------------------------------\
      ~Park Management Goal #9: Technological Advances
\------------------------------------------------------/

Reward: Large Steel Coaster Blueprint/500 Thrills
Goal: Upgrade 3 Attractions to Lv. 1

Mayhem, The Sand Spinner, Merry Go Round, Tipple Top, Plummet, Katapult, are some
of the attractions that have unlocked upgrades and their cheap. Build three of them,
or one of them three times, and upgrade each one once to check this goal off.

/-------------------------------------------------------\
      ~Park Management Goal #10: Great Whacking Wombats
\-------------------------------------------------------/

Reward: Max Spin Upgrade #2/500 Thrills
Goal: Score 340 Points at Whack-A-Wombat

Build Whack-A-Wombat on an empty lot and start a game. 340 points can be attained on
easy difficulty. After achieving the point score, you will have checked off yet one
more goal!

/-------------------------------------------------------------\
      ~Park Management Goal #11: Unlock Thrillville Villainy!
\-------------------------------------------------------------/

Reward: Bandit Costume/Thrillville Villainy
Goal: Reach 30,000 Thrills and Unlock Thrillville Villainy

Completing goals, building Attractions and upgrading them, and Building Coasters, are
all methods you can use to assist you in reaching 30,000 Thrill Points. This time, just
checking off the Mystery Goals alone won't get you the points you'll need. A little more
investment into this park is required before you can unlock the next.

Checking off all of the Park Management Goals earns you an extra 1000 Thrills! Again,
before moving on to the next park, it's always good to stay and expand your park. Fill
the lots with the best rides available and practice your skill at some games. Do this
often as you will later need some skill to check off some of the goals. Also, work on
getting good at the Mechanic Mini-Game, cause you'll need that to check off goals in
the future too!

 /======================================================================================\
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Thrillville Villainy>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \======================================================================================/

Having thwarted Mr. X's plans a second time, he's much more angry and is taking it out
on his Staff. His Development team has again concocted another device that will help
Mr. X try another attempt at bringing Thrillville to it's knees and laying claim to the
WHOA Coaster Plans!

Recently Mr. BAD, the Thrillville Villainy Mascot, has changed. Something strange is
going on: he has acquired henchmen, and they're NOT Thrillville employees. Also, he's
somehow taken hold of plans for the latest WHOA Coaster Section. This could be a disaste.
Find Mr. BAD and see what this is about.

 --------------------
< Themed Attractions >
 --------------------
/-----------------\
 The Max Velocity 
\-----------------/
|------------------|
|*5000 Maximum     |
|------------------|
|$1750  $600   *650|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Fantasy Park Management Goal #13
|----------|---------------------------------------------
|Upgrade #2| Thrillville Fantasy Park Management Goal #15
|----------|


/-------------------\
 The Weather Machine
\-------------------/
|------------------|
|*2000 Maximum     |
|------------------|
|$750   $300   *200|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1|Thrillville Chills Mystery Goal #4
|----------|-----------------------------------------
|Upgrade #2|Thrillville 2525 Park Management Goal #11
|----------|

/------------------\
 The Masked Menace
\------------------/
|------------------|
|*2000 Maximum     |
|------------------|
|$750   $300   *200|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Frontier Mystery Goal #6
|----------|----------------------------------------------
|Upgrade #2| Thrillville Frontier Park Management Goal #10
|----------|

/---------------\
 The Brainwasher
\---------------/
|------------------|
|*6000 Maximum     |
|------------------|
|$700  $700    *800|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1|
|----------|--------
|Upgrade #2|
|----------|

/-------------------------------------------\
      ~Mystery Goal #1: Who's Bad? I'm Bad
\-------------------------------------------/

Reward: Brainwasher/1000 Thrills
Goal: Talk to Mr. Bad to See What's Going On

Use the Mini-Map to find the villainous Mascot!He's apparently planning to rule the
world with the help of his two Henchmen The Plunger and Sinister Tim, and you're his
nemesis! Try building the Brainwasher to gain Mr. Bad's Approval.

/----------------------------------------\
      ~Mystery Goal #2: The Brainwasher
\----------------------------------------/

Reward: Steel Coaster Sections/1000 Thrills
Goal: Build the Brainwasher


The Brainwasher is large, so you'll have to use one of the few large vacant lots.
It also costs $2,000 to build so make sure you've waited long enough to have that
cash stocked up! After building the Brainwasher, you can see if Mr. BAD will hand
over the WHOA Coaster Plans!

/------------------------------------\
      ~Mystery Goal #3: Spy Vs. Spy
\------------------------------------/


Reward: The Weather Machine/1000 Thrills
Goal: Convince Mr. BAD to Hand Over the Coaster Plans

This is another persuasion Mini-Game. Mr. BAD is evil, so you too have to be evil,
but it's all in the name of Thrillville! The winning lines are:

 "Not at all! I'm here to help you achieve them!"
 "The device I have built proves I am a worthy partner."
 "I know enough to see that your plan is flawless."
 "your henchmen seem... untrustworthy."
 "Entrust the plans to me and I will not fail you."

And so you will be handed the plans for gaining Mr. BAD's trust. You also seemed
to have accomplished a secondary goal of turning Mr. BAD's trust against his own
henchmen. Your efforts are turning out to be fruitfull!

/-------------------------------------------------\
      ~Mystery Goal #4: No, I Expect You to Play
\-------------------------------------------------/

Reward: Medium Water Coaster/1000 Thrills
Goal: Challenge and Beat Sinister Tim and Plunger at Their Games

It turns out that Sinister Tim and The Plunger are using the Hypno Disc that you
had ran into in Thrillville Fantasy to Hypnotize the Mr. BAD. Find both of them,
and challenge them to their game of choice. Beating them will foil their plans!

Sinister Tim plays Thrill Hoopz and his score is 260! Unless your good at the
game, you may have to try a few times to beat Sinister Tim. But beating him will
reap the benefits of one less Glo-Bo Joy henchmen trying to ruin your park.

The Plunger plays Thrill Hoopz as well. Score another 260 Points, and it's
Goal Checked Off! You get the Hypno Disc and Sam can reverse the effects on Mr.
BAD and dehypnotize him. Morty thinks you should use the Water Coaster Plans that
were recovered to help build the park.

/-------------------------------------\
      ~Mystery Goal #5: Wet and Wild!
\-------------------------------------/

Reward: Sled Slinger Upgrade #1/1000 Thrills
Goal: Build A Water Coaster

Water Coasters are in the third category of Coasters. You'll only have up to
Medium unlocked right now, but you can delete and rebuild a larger coaster later.
Select an empty lot and build your coaster to ensure that you get the first dibs
on the original Coaster Plans!

/-------------------------------------\
      ~Mystery Goal #6: Table Turned
\-------------------------------------/

Reward: Gushing Geyser WHOA Section/Mr. BAD Plush/2000 Thrills
Goal: Get Information Out of the Henchmen Before They Leave

The two henchmen are still in the park somewhere. Scour your park and find them
before they leave! They're actually easy to find if you use the Mini-Map... You
learn no information other than an accidental slip up about Mr. X. But oh well,
it's Goal accomplished! And now all Mystery Goals are checked off!

/-----------------------------------------------\
      ~Park Management Goal #1: Making Moolah
\-----------------------------------------------/

Reward: $300/500 Thrills
Goal: Raise your Cash to 10,000

Build Stalls, Stands, Coasters, and Attractions until you amass $10,000 from
them. Or, just wait for your caash to rack up, but building your Park is more
fun than just lounging around!

/-----------------------------------------------------\
      ~Park Management Goal #2: Keep Things Hopping
\-----------------------------------------------------/

Reward: The Masked Menace/500 Thrills
Goal: Hire and Train 3 Entertainers to Lv. 3

Entertainers are in the Thrill Store. Training them to Lv. 3 requires that
you play a Memory Mini-Game. Study the pattern that the lights flash and
tap the pattern out of memory. This be played 6 times! But on the bright side,
your memory skills won't atrophy.

/---------------------------------------------\
      ~Park Management Goal #3: Are You Game?
\---------------------------------------------/

Reward: The Mayhem Upgrade #2/500 Thrills
Goal: Play 5 Different Games

Playing 5 games could be accomplished via guests or game stalls. You can check
off another goal while checking this goal off by challenging guests. You don't
have to win the games you play to check them off, nor do they have to be
different games.

/----------------------------------------------\
      ~Park Management Goal #4: Villainy-fied
\----------------------------------------------/

Reward: The Max Velocity/500 Thrills
Goal: Build 2 Themed Attractions

The Masked Menace, Brainwasher, The Weather Machine are all available to use
for themed attractions. So choose the ones you like best and check this goal
off.

/--------------------------------------------\
      ~Park Management Goal #5: Happy Guests
\--------------------------------------------/

Reward:Maelstrom WHOA Section/500 Thrills
Goal: Build at Leat One Food, Drink, and Restroom Stall

By now you should know where these are located. Due to the lot restraints
throughout this park, choose the smallest lots available to build these on
like the ones in the farthest corner between the two coaster lots.

/--------------------------------------------\
      ~Park Management Goal #6: Bring It On
\--------------------------------------------/

Reward: Funhouse Upgrade #1/500 Thrills
Goal: Challenge Any 3 Guests to Any Game

If you've completed the Mystery Missions, you've already challenged two of the
three guests needed to complete this goal. Guests are everwhere though, and if
you don't like the game that one guest wants to play, then keep looking until
you find the game you DO want to play.

/---------------------------------------------\
      ~Park Management Goal #7: Super Coaster
\---------------------------------------------/

Reward: Steel Coaster Section/500 Thrills
Goal: Build an Extra-Large Coaster

The only two Extra-Large Coasters available are Steel and Wooden so make your
choice. There should be an open spot available, if not, make on and rebuild the
coaster you replaced if you want.

/--------------------------------------------\
      ~Park Management Goal #8: Gone Fishin'
\--------------------------------------------/

Reward: Funhouse Upgrade #2/500 Thrills
Goal: Score 100 Points in Frantic Fishing

Use the Sytlus to drag and sort the colored fish into their respective water tanks.
Drag the Rainbow fish in any tank and score big points! Scoring a 100 points becomes
easy after you get the concept down.

/------------------------------------------------------\
      ~Park Management Goal #9: Upgraded is Beautiful
\------------------------------------------------------/

Reward: Steel Coaster Section/500 Thrills
Goal: Build and upgrade A Ferris Wheel

Access the Thrill Store and select the Ferris Wheel. After placing it on an
empty lot, upgrade it once to check of the goal.

/-----------------------------------------------\
      ~Park Management Goal #10: Helping Hands
\-----------------------------------------------/

Reward: Sled Slinger Upgrade #2/500 Thrills
Goal: Hire at Least 2 of Each; Mechanic, Groundskeeper, Entertainers

All of these are located in the Thrill Store. You can buy 5 of each to
maximize your parks upkeep for cheap, but only two are required.

/-----------------------------------------------------------\
      ~Park Management Goal #11: Unlock Thrillville Chills!
\-----------------------------------------------------------/

Reward: The Plunger Costumem/Thrillville Chills
Goal: Reach 50,000 Thrills and Unlock Thrillville Chills!

This goal will become unlocked as you check off other goals and build your sinister
theme park. It's a rewarding goal for something that comes naturally!

You earn an extra 1000 Thrill Points for checking off all of the Park Management Goals.
Finish building your park and maybe check back on the other parks to use your newly
unlocked upgrades, rides, and Coasters... you know, updating. Due to all of the Mini-
Game playing that was needed to check off all of the goals, improving and maintaing
sharp skills won't be neccessary before moving on to Thrillville Chills!

 /===================================================================================\
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Thrillville Chills>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \===================================================================================/


Globo-Joy is at it again! Thrillville's WHOA Coaster's success keeps sticking it's
tongue out at Mr. X as he continues to see his plans fail each and every time. They've
even failed at reproducing the formula! Yet, despite all of his failures, Mr. X comes
up with yet another plan.


Thrillville Chills will give you the creeps... Even more so now. There are so many
ghosts and zombies here that they outnumber the guests! Problem is, there are no ghosts
or  zombies working Thrillville... so where did they come from? Hopefully the Park
Mascot, Bitey the Vampir, knows something.

/------------------\
 Themed Attractions
\------------------/


/--------------------\
 The Screamin' Demon
\--------------------/
|------------------|
|*5000 Maximum     |
|------------------|
|$1750  $600   *650|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Fantasy Park Management Goal #3
|----------|--------------------------------------------
|Upgrade #2| Thrillville Villainy Park Management Goal #3
|----------|

/------------------\
 The Scream-O-Spire
\------------------/
|------------------|
|*4000 Maximum     |
|------------------|
|$1500  $500   *500|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Fantasy Park Management Goal #8
|----------|---------------------------------------------
|Upgrade #2| Thrillville Fantasy Park Management Goal #7
|----------|

/-----------------\
 The Skull Grinder
\-----------------/
|------------------|
|*2000 Maximum     |
|------------------|
|$750  $300    *200|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Fantasy Mystery Goal #6
|----------|------------------------------------
|Upgrade #1| Thrillville Fantasy Mystery Goal #7
|----------|

/-----------------\
 The Haunted House
\-----------------/
|------------------|
|*4000 Maximum     |
|------------------|
|$1500  $500   *500|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Villainy Park Managemnt Goal #6
|----------|---------------------------------------------
|Upgrade #2| Thrillville Villainy Park Management Goal #8
|----------|

/----------------------------------------------\
      ~Mystery Goal #1: Fangs for the Memories
\----------------------------------------------/

Reward: 500 Thrills
Goal: Talk to Bitey, The Vampire, About the Zombie and Ghost Problem.

Bitey, The Vampire's location can be found on the Mini-Map, usually around the
Parks center. He believes he is a real vampire due to all of the paranormal
activity going on around the Park. Sam Handy is all creeped out by it all, so
before he'll help you, he wants to play a game to calm his nerves down.

/-----------------------------------\
      ~Mystery Goal #2:Soothing Sam
\-----------------------------------/

Reward: The Haunted House/1000 Thrills
Goal: Calm Sam Handy Down by Playing A Game With Him

The game seems to be random, as it's beeen different both play throughs. At this
point though, if you've been practicing as has been recommended you should be able
to meet the score requirements. 

/-----------------------------\
      ~Mystery Goal #3: WHOA!
\-----------------------------/

Reward: The Screamin' Demon/1000 Thrills
Goal: Build A Coaster With 2 WHOA Sections.

This one is easy. Just select the largest of whichever coaster type you want and 
build it. You should be able to squeeze in more than two WHOA Coaster Sections. You
may have to let your money add up a little before you are able to do this, but it
gives you time to check off a Park Management Goal or two!

/--------------------------------\
      ~Mystery Goal #4: Boo Who?
\--------------------------------/

Reward: Helter Skelter Upgrade #1/1000 Thrills
Goal: Build The Haunted House Attraction

Located in the Thrill Store, the Haunted House Attraction was unlocked in Mystery
Goal #2. It costs $1,500 and can be put on almost any lot. Both upgrades should be
unlocked for it aswell.

/---------------------------------------------\
      ~Mystery Goal #5: Zombie Want... Pizza!
\---------------------------------------------/

Reward: Extra-Large Water Coaster Blueprint/1000 Thrills
Goal: Build at Least 2 Pizza Stands

Located in the Thrill Store, try to choose the smallest lots available as to save
the larger lots for more space consuming Attractions.

/-------------------------------------\
      ~Mystery Goal #6: Thrill Fever
\-------------------------------------/

Reward: Bumper Cars Upgrade #1/1000 Thrills
Goal: Earn 5,000 Thrills to De-Zombie-fie the Guests

Build Attractions, Coasters, Stands, Hire Staff, and/or check of Park Management
Goals to raise the 5,000 needed. And then you'll have Thrillville Chills back to
it's original state... well, save for the blood thirsty and dellusional fake
Vampire Mascoting the Theme Park.

/--------------------------------------------\
      ~Mystery Goal #7: I Am So A Vampire...
\--------------------------------------------/

Reward: Split Personality WHOA Section/Bitey the Vampire Plush/2000 Thrills
Goal: Convince Bitey, the Vampire, that He's Not A Real Vampire

Another Persuasion Mini-Game! Bitey, the Vampire, is currently dead-set in the
belief that he's a Vampire. It's up to you to convince him otherwise. The
winning lines are:

 "Snap out of it Bitey! You're not really a Vampire"
 "Bitey, listen to me! There's no such thing as Vampires!"
 "But Bitey, you're standing outside in the bright midday sun!"
 "It looks like it isn't working. Now do you believe me?"

And then you've won. Bitey, the Vampire, will now get back to his job of just
PRETENDING that he's a vampire rather than trying to suck the blood right out
of his victims!

/----------------------------------------\
      ~Park Management Goal #1: Victory!
\----------------------------------------/

Reward: $300/500 Thrills
Goal: Challenge Any 5 Guests to A Game and Beat Them!

Tapping on a Guest and selecting the "!" Icon under the chat bubble icon will
trigger the option to play a game of their choosing. Find and challenge 5 guests
to a game. Unless you seach only for guests that want to play the game you like,
this goal might be a little challenging for you, but that's how skill is built!

/------------------------------------------------------\
      ~Park Management Goal #2: Sparks From Chill Town
\------------------------------------------------------/

Reward: The Scream-O-Spire/500 Thrills
Goal: Build the Sparkle Pop Mini-Game Stall

Head to the Thrill Store, go to the Concession Stands Option and then the
games and find the Sparkle Pop one (the one with the picture of a head looking
like a plug-in to an electrical outlet,) and buy it. Put it on an empty lot and
this is another goal checked off.

/------------------------------------------------\
      ~Park Management Goal #3: Coaster-Palooza
\------------------------------------------------/

Reward: Chainsaw Upgrade #1/500 Thrills
Goal: Build 2 Coasters and Put Thrillville on the Map

There are 3 Coaster lots to choose from. So, this goal should be easy to check
off and will help you reach other goals such as earning a specific amount of
Thrill Points. Coaster rake in the Thrills.

/----------------------------------------------\
      ~Park Management Goal #4: Social Science
\----------------------------------------------/

Reward: The Skull Grinder/500 Thrills
Goal: Get a Poll of 20 Guests

Guests are everywhere. Tap on them and choose the chat icon bubble to speak to
them. Find 20 Guests and talk to them and you're done with this goal.

/--------------------------------------------\
      ~Park Management Goal #5: We're Hiring
\--------------------------------------------/

Reward: Scare-O-Plane Upgrade #1/500 Thrills
Goal: Hire 5 Mechanics

Head to the Thrill Store and employ 5 Mechanics and this goal is another one
checked off!

/-----------------------------------------------\
      ~Park Management Goal #6: Spending Spree
\-----------------------------------------------/

Reward: Sky Sweep Upgrade #1/500 Thrills
Goal: Build 7 Attractions

You've likely alread made progress towards this goal. Simply build a total of
7 Attractions on empty lots. It's best to use ones that you know have 2 upgrades
unlocked for them because you can mulit-task and upgrade them after building
them to help check off the Looking Ahead goal!

/--------------------------------------------\
      ~Park Management Goal #7: Hole In One!
\--------------------------------------------/

Reward: Large Water Coaster Blueprint/500 Thrills
Goal: Play the "Putt-A-Hole" Mini-Game and Score 100 Points or More

Scoring 100 Points can sometimes be easy and other times be challenging. The
angle of the golf club and the direction you slide the Stylus in determines
everything. As you practic and pay attention, you'll learn the right stroke
needed for most of the Golf Swings you'll make.

/-----------------------------------------------\
      ~Park Management Goal #8: Looking Ahead
\-----------------------------------------------/

Reward: Sky Sweep Upgrade #2/500 Thrills
Goal: Upgrade at Least 7 Rides to Lv. 2

Head Over Heels, The Haunted House, The Skull Grinder, Tipple Top, Plummet, Katapult,
and Sled Slinger are seven rides that can all be upgraded to Lv. 2 at this point in
your career. Of course, you can buy a ride, upgrade it, sell it, then repeat and check
this goal off. It'll also go hand in hand with the Spending Spree Goal too!

/-----------------------------------------------\
      ~Park Management Goal #9: Clean-Up Crew
\-----------------------------------------------/

Reward: Pretzel WHOA Section/500 Thrills
Goal: Hire & Train 3 Groundskeeper to Lv. 3

Groundskeeper Mini-Games are easy. You will be switching from dragging trash into cans,
your backpack, or spraying off stains. The only hard part about this is the patience it
takes to level them all up!

/-----------------------------------------------\
      ~Park Management Goal #10: Thrill Master
\-----------------------------------------------/

Reward: Bumper Cars Upgrade #2/500 Thrills
Goal: Reach 55,000 Thrills

This will come naturally as you check off your other Park Management and Mystery Goals.
Building Attractions, Coasters, Game Stalls, and letting time pass are the only ways
you'll reach this goal.

/---------------------------------------------------------\
      ~Park Management Goal #11: Unlock Thrillville 2525!
\---------------------------------------------------------/

Reward: Ghost Costume/Thrillville 2525
Goal: Reach 65,000 Thrills and Unlock Thrillville 2525!

This will come naturally as you check off your other Park Management and Mystery Goals.
Building Attractions, Coasters, Game Stalls, and letting time pass are the only ways
you'll reach this goal.

|--------------|
|Zombie Costume|
|--------------|
Complete all Mystery and Park Management
Goals to unlock this terrifying costume!

Checking off all of the goal is now starting to become a little more complex and
challenging. This time was about a moderate difficult, but the next two parks will
present you with far more difficult goals to achieve! Again, build you park to the
best that it can. Use the guests to help you keep track of where you should go in terms
of building Attractions and Stalls. Also, training the rest of your crew to Lv. 3 will
provide good practice for the Mini-Games that are coming up and will work wonders in
maintaining your park guests happiness.

 /===================================================================================\
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Thrillville 2525>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \===================================================================================/

Mr. X is beginning to get fed up with his consistent failures. The Thrillville Park
Guests scurry around "like insects" despite his efforts to sabotage Thrillville. He's
beginning to realize the there is more to Thrillville than WHOA Coasters and Johnson
knows that there are hundreds of more reasons. Despite this, Mr. X has another plan
and device that he's sure will work this time...

Welcome to the futur! Well, not really. Thrillville 2525 is the PARK of the future...
yet it could be a dark future as Rory Rocket, the 2525 Mascot, thinks the park is being
invaded by aliens! Could this be the work of Globo-Joy again? It's down to you to find
out!

/------------------\
 Themed Attractions
\------------------/
/---------------------\
 The Jetpack Jump Pad
\---------------------/
|------------------|
|*2000 Maximum     |
|------------------|
|$750  $300    *200|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Fantasy Park Management Goal #10
|----------|---------------------------------------------
|Upgrade #2| Thrillville Fantasy park Management Goal #12
|----------|

/------------\
 The Vortex
\------------/
|------------------|
|*2000 Maximum     |
|------------------|
|$750  $300    *200|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Frontier Park Management Goal #6
|----------|---------------------------------------------
|Upgrade #2| Thrillville Frontier Park Managemetn Goal #8
|----------|

/-------------------\
 The Frantic Frenzy
\-------------------/
|------------------|
|*6000 Maximum     |
|------------------|
|$700  $700    *800|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Pirates Mystery Goal #6
|----------|--------------------------------------------
|Upgrade #2| Thrillville Pirates Park Management Goal #8
|----------|

/------------------\
 The Engine Trouble
\------------------/
|----------|
|Upgrade #1| N/A
|----------|--------
|Upgrade #2| N/A
|----------|

/------------------------------------------\
      ~Mystery Goal #1: The Sky is Falling!
\------------------------------------------/

Reward: Water Coaster Section/1000 Thrills
Goal: Find Rory Rocket and Talk to Him

You can find Rory Rocket on the Mini-Map. Go to his location and talk to him. He
races around the centerpiece on a futuristic Rocket Machine. He's come to be
paranoid of aliens, believing that there really are aliens in the park. Sam recommends
talking to Willy Wombat!

/--------------------------------------\
      ~Mystery Goal #2: Gourmet Dining
\--------------------------------------/

Reward: Oktopus Upgrade #1/1000 Thrills
Goal: Loosen Willy's Tongue with 1 Pizza and Coffe Stand

Willy is hungry and also needs something to wash a good meal down. Build a Pizza
and Coffee stand from the Thrill Store on an empty lot.

/-----------------------------------------\
      ~Mystery Goal #3: Fast Willy, Fast
\-----------------------------------------/

Reward: Chainsaw Upgrade #2/1000 Thrills
Goal: Play a Game of "Whack-A-Wombat" With Willy the Wombat

Willy's needs are satisfied, but you still have to play a game against him on 
Whack-A-Wombat! 530 Points is his score, can you beat it? Hopefully you can tap
quick. After you've reach this score, this game seems to become easier and easier
though. Apparently there is a Re-De-People-fier causing people to dissapear from
the park.

/--------------------------------------\
      ~Mystery Goal #4: Thrills About!
\--------------------------------------/

Reward: The Frantic Frenzy/1000 Thrills
Goal: Build a Large Coaster With at Least 3 WHOA Sections!

Any coaster will suffice on any of the three Coaster lots. You'll have to dawdle
for a little bit to raise some money for the coasters. Try checking off some of
the Park Management goals while you waite. The new coaster will get one of the
alien invaders talking. You can check two goals off at once with this one, by
building and Extra-Large Wood Coaster!

/-----------------------------------------------\
      ~Mystery Goal #5: Take Me to Your Blab...
\-----------------------------------------------/

Reward: $500/1000 Thrills
Goal: Find the Alien and See What He Knows

The alien can be located on the Mini-Map. Talk to him to learn a little bit about
the Re-De-People-fie and how it teleports guests to Mr. X in hopes of having someone
with the WHOA Plans make his way to Globo-Joy. The devices effects no longer work on
the guests, but Rory Rocket is still convinced of an alien invasion.

/--------------------------------------\
      ~Mystery Goal #6: Raise the Roof
\--------------------------------------/

Reward: The Vortex/1000 Thrills
Goal: Keep the Guests Happy for 5 Minutes

Staff and a few rides will suffic enough to keep the guests mood levels happy.
After waiting at least 5 minutes, this goal will be checked off.

/-----------------------------------------\
      ~Mystery Goal #7: Out of This World
\-----------------------------------------/

Reward: Blazing Omega WHOA Section/Alien Costume/2000 Thrills
Goal: Bring Rory Rocket Back to Earth

Located on the Mini-Map, talk to Rory Rocket to trigger another persuasion Mini-
Game. To convince him that the alien threat is gone, you'll need to choose the
winning lines, which are:

 "There's got to be some rational explanation for this."
 "There has to be another explanation. There's no such thing as aliens."
 "I see them! But don't you think these aliens are a little suspicious looking?"
 "Not at all, you just need to snap out of it!"
 "you have to admit this alien story seems a bit far-fetched."

/---------------------------------------------\
      ~Park Management Goal #1: Hardcore Gamer
\---------------------------------------------/

Reward: Water Coaster Section/500 Thrills
Goal: Build 6 Game Stalls

Located in the Thrill Store, you'll be able to fill your park with one of each
game with this goal, due to their already being a game stall from the beginning.
There's also plenty of small vacant lots that are the perfect size for these
game stalls.

/--------------------------------------------------------\
      ~Park Management Goal #2: Extra Large Wood Coaster
\--------------------------------------------------------/

Reward: The Jetpack Jump Pad/500 Thrills
Goal: Build an Extra-Large Wood Coaster

Pretty self-explanatory. Build an Extra-Large Wood Coaster on an empty coaster
lot. This goal will also check of Mystery Goal #4 if you haven't already!

/--------------------------------------------------------\
      ~Park Management Goal #3: Let's See What You've Got
\--------------------------------------------------------/

Reward: Water Coaster Section/500 Thrills
Goal: Play Games With 7 Guests

The game don't have to be played with 7 different guests, they just need to be
played with a guest 7 times. Thrillville 2525's game level is set to hard, so
even if you've been practicing alot, you will find yourself challenged!

/-----------------------------------------------------\
      ~Park Management Goal #4: Forward to the Future
\-----------------------------------------------------/

Reward: The Engine Trouble/500 Thrills
Goal: Build 3 Themed Attractions

The Frantic Frenzy, Jetpack Jump Pad, and The Vortex are first three unlocked
Themed Attractions. Build them to check off this goal and make Thrillville 2525
stand out as a unique park!

/---------------------------------------------\
      ~Park Management Goal #5: Super Staffed
\---------------------------------------------/

Reward: $300/500 Thrills
Goal: Hire 4 of Each Staff

Located in the Thrill Store, you are required to buy one short of the maximum of
Mechanics, Groundskeepers, and Entertainers. It won't hurt at all if you go the
extra step further and hire that last staff member though. Staff maintain the park
and rides, so it's wise to have the most that you can hire!

/--------------------------------------------\
      ~Park Management Goal #6: Tip-Off Time!
\--------------------------------------------/

Reward: Pendulum Ship Upgrade #1/500 Thrills
Goal: Score 310 Points at Thrill Hoopz

It's easiest to reach this score on easy mode, however, you can take the time out
to earn all of the Toys from the Mini-Game while trying to reach this score, if
you haven't already done so.

/-----------------------------------------------\
      ~Park Management Goal #7: Chat, Chat, Chat
\-----------------------------------------------/

Reward: Waterfall WHOA Section/500 Thrills
Goal: Get A Survey of 25 Guests

There are plenty of guests in the park and collecting a poll and survey of the
park will help you reach the ecstatic mood rating. You don't have to go hunting 25
different guests if you don't want to, as you can just repeatedly talk with one guest
25 times!

/--------------------------------------------\
      ~Park Management Goal #8: Mechanization
\--------------------------------------------/

Reward: Pendulum Ship Upgrade #2/500 Thrills
Goal: Train 3 Mechanics to Lv. 3

The first levels of this Mini-Game should be easy. With most of them, you just have to
slide the tiles around to make the horizontal (laying to the left and right) bars match
to move the current. The second proficiency level is MUCH harder. As it is hard to make
a map of how to do it on here, I recommend drawing a picture of the layout as it is
presented and then Mentally trying to figure it out from there. If you need more help,
try to get a friend or family member involved, see if they can't help at all. I've not
found any maps or guides for this anywhere on the internet either.

/-----------------------------------------------\
      ~Park Management Goal #9: Out With the Old
\-----------------------------------------------/

Reward: Small Inverted Coaster Blueprint/500 Thrills
Goal: upgrade 6 Attractions to Maximum

The Bumper Cars, Enging Trouble, Jetpack Jump Pad, The Vortex, The Funhouse, and Ferris
Wheel are among some of the rides that already have their upgrade options unlocked.
Upgrade six different or same rides to level 2 to check this goal off.
/------------------------------------------\
      ~Park Management Goal #10: Ecstatic!
\------------------------------------------/

Reward: Oktopus Upgrade #2/500 Thrills
Goal: Raise the Guest Happiness Rating to Ecstatic

Reaching this goal is simple. Build stalls, and rides, and hire staff members to
improve the condition of the park and please the guests. Once their ecstatic about
your park, you're done with this goal!

/---------------------------------------------\
      ~Park Management Goal #11: Theme Me Up!
\---------------------------------------------/

Reward: Helter Skelter Upgrade #2/500 Thrills
Goal: Build the Vortex Attraction

Unlocked from checking off Mystery Goal #6. Build the Vortex Attraction to check this
goal off!

/-----------------------------------------------------------\
      ~Park Management Goal #12: Unlock Thrillville Pirates!
\-----------------------------------------------------------/

Reward: Thrillville Pirates/Rory Rocket Plush
Goal: Reach a Total of 80,000 Thrills and Unlock Thrillville Pirates

This goal is the biggest thrill challenge yet, but it's still not THAT challenging.
Follow the above directions and you'll have this goal checked off in no time at all,
probably by the time you check off all of the Mystery Missions even!

 /===================================================================================\
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Thrillville Pirates>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \===================================================================================/

Globo-Joy has one last chance to bring Thrillville to their knees. Mr. X is angry and
wants answers over the cause of his failures. After blaming Johnson, he shifts the
blame to himself. He thinks he's gone too easy on Thrillville and now plans to unleash
an attack that is sure to bring success!

What a MESS! This park is in bad shape, plus there are MIMES here, boring your guests
to tears! You need to really up the thrills and give this park a spring clean! 10
attractions should do the trick!

/------------------\
 Themed Attractions
\------------------/

/-------------------\
 The Mainmost Mayhem
\-------------------/
|------------------|
|*4000 Maximum     |
|------------------|
|$1500  $500   *500|
|------------------|
|Build  /min   /min|
|------------------|

/---------------\
 The Octo-Pulse
\---------------/
|------------------|
|*6000 Maximum     |
|------------------|
|$2000  $700   *800|
|------------------|
|Build  /min   /min|
|------------------|

/---------------\
 The Pirate Boat
\---------------/
|------------------|
|*5000 Maximum     |
|------------------|
|$1750  $600   *650|
|------------------|
|Build  /min   /min|
|------------------|

/---------------------\
 The Barrels "o" Booty
\---------------------/
|------------------|
|*4000 Maximum     |
|------------------|
|$1500  $500   *500|
|------------------|
|Build  /min   /min|
|------------------|

/--------------------------------------\
      ~Mystery Goal #1: Swab the Deck!
\--------------------------------------/

Reward: Scare-O-Plane Upgrade #2/1000 Thrills
Goal: Build 10 Attractions

The Park's current cash amount is $5,000. I recommend starting with a $2,000 ride
as they'll earn you the most cash per minute. You could do a Coaster if you wanted,
but the only sizes you can do to start with are small. Whichever you choose, you'll
probably end up having to kill some time between building Attractions as you rack up
more cash. Use this time to check off other goals too! The Scare-O-Plane is always
an excellent ride that can be repeatedly built. At this point, you should have at
least the first upgrade unlocked too. 

|----|Make sure to check Park Management Goal #2 off now as it will become much
|Tip!|more difficult to check off later! You can also use this time to check off
|----|other goals too!

Once the guests are having more fun, you and Sam Handy put your heads together to
think about this Mime problem. He points you in the direction of Pirate Pete.

/------------------------------------\
      ~Mystery Goal #2: ye Be Cursed!
\------------------------------------/

Reward: Inverted Coaster Section/1000 Thrills
Goal: Talk to Pirate Pete

Located on the Mini-Map, Pirate Pete usually waddles around the Park Centerpiece.
A persuasion Mini-Game is triggered when you talk to him. The winning lines are:

 "Tell me more Pete, we'll get to the bottom of this!"
 "Well... I know that no one likes mimes, but curse is a strong word."
 "I believe you Pete, let's blow this mystery out of the water!"
 "There's no treasure to steal, Pete... But there are WHOA coaster plans!"
 "I'll never give onver the plans! We'll fight them another way."

After tracing the correspong patterns you win the Mini-Game and the help of Pirate
Pete, but he needs a ship. So you'll have to build him one!

/-------------------------------------------\
      ~Mystery Goal #3: Appeaze the Guests!
\-------------------------------------------/

Reward: The Pirate Boat/1000 Thrills
Goal: Score At Least 130 Points at Sparkle Pop

The guests need to be distracted and wowed at the same time. Earn a high score
on Sparkle Pop and you check this goal off. It can be hard sometimes though, so
keep at it. Again, you'll need to pay close attention and be mindfull of how and
where you need to throw the darts. After winning the high score, the plans will
be readied for you. 

/------------------------------------\
      ~Mystery Goal #4: Pete's Fleet
\------------------------------------/

Reward: The Octo-Pulse/1000 Thrills
Goal: Build the Pirate's Boat

Find an Empty Plot, and build the Pirate's Boat and this goal is checked off.
And Pirate Pete readied to help you fight the mimes.

/-------------------------------------------\
      ~Mystery Goal #5: What's Mime is Mime.
\-------------------------------------------/

Reward: Extra-Large Inverted Coaster Bluebrint/1000 Thrills
Goal: Talk to Sam Handy

As usual, consult the Mini-Map to find Sam's location. Turns out that he has
uncovered some news about the Mimes. They parachuted in a few days ago with a
device called the Voodoo-Youdoo-Doodad. To get information on what it does, you'll
have to wow one of them into talking by building a WHOA Coaster!

/-----------------------------------\
      ~Mystery Goal #6: Speechless
\-----------------------------------/

Reward: Gyroscopter Upgrade #1/1000 Thrills
Goal: Build A WHOA Coaster

If you've already filled the coaster plots, you'll have to delete a coaster and
build a new one to check this goal off. But building the WHOA Coaster is the only
way to get the Mimes talking. Now, challenge a Mime with the device as the prize!

/---------------------------------------------\
      ~Mystery Goal #7: Who Let the Mimes Out?
\---------------------------------------------/

Reward: Whacky Windmill WHOA Section/Pirate Pete Plush/2000 Thrills
Goal: Get the Mime Talking

Located by the centerpice, the Mime stands in awe of your coaster. After spilling
some info, you challenge him to a Mini-Game; Frantic Fishing. The difficulty is on
hard, but the score to beat is low. Just be quick and make sure not to get behind
on sorting the fish, cause that's when you'll sink, no thanks to the games Touch
sensing. Once you win the Mini-Game, you get the device and complete the last
Mystery Goal!

|-------------|
|Princess Liea|Unlocked from checking off all Mystery Goals!
|-------------|

The Globo-Joy threat is over! But, some of the parks are not as thrilling as they
could be. Park Management has it's own rewards! Congratulations, you basically
beat the game!

/--------------------------------------------------\
      ~Park Management Goal #1: High Seas Challenge
\--------------------------------------------------/

Reward: $300/500 Thrills
Goal: Challenge 10 Guests to Games

While working towards the Champion Gamer goal, this goal will gain progress. If
you don't care about the other goal though, you can just challenge the guests,
you don't have to win the games to move forward in this goal, you just have to
play.

/----------------------------------------------------\
      ~Park Management Goal #2: The 10 Minute Nirvana
\----------------------------------------------------/

Reward: Mainmast Mayhem/500 Thrills
Goal: Keep the Mood Meter on Ecstatic for 10 Minutes

It's best and easiest to check this goal off while checking Mystery Goal #1
off. The reason is because, when you have a whole bunch of Rides and Attractions
the park gets messier quicker and breaks down easier. Regardless of your Staff's
skill levels, you will have to do some personal maintainence. So, if you've
saved this for last, it might be best to get rid of a few rides to check this
goal off. You can also buy these rides back.

/---------------------------------------------\
      ~Park Management Goal #3: Champion Gamer
\---------------------------------------------/

Reward: Whiplash WHOA Coaster Section/500 Thrills
Goal: Beat 8 Guests at Any of the Games

Progress towards this goal can be made simultaneously with the "High Seas
Challenge" goal. The game difficulty for this park is set of Hard, so you may
have to restart alot of games to check this goal off.

|---|
|Tip|You don't have to play the game that the guest wants. Talk to him/her again
|---|and they will challenge you to a different game.

/----------------------------------------\
      ~Park Management Goal #4: Filler Up
\----------------------------------------/

Reward: The Barrel's-O-Booty/500 Thrills
Goal: Build 15 Attractions

Completing this goal is a great way to motivate you to fill the vacant lots with
rides. Build the 15 required attractions, and you'll have this goal check off!
Along the way you can check off the "I Have A Theme!" and "Wow the Guests" goals
for building 4 Themed Attractions and Upgrading 8 rides to Lv. 2!

/---------------------------------------------\
      ~Park Management Goal #5: Wow the Guests
\---------------------------------------------/

Reward: Inverted Coaster Section/500 Thrills
Goal: Upgrade 8 Attractions to Lv. 2

This can be tedious, especially since you have to buy the ride to see which
upgrades have been unlocked! Consult the "Unlockables" sections of this guide to
find out which rides will fit this category.

/----------------------------------------------\
      ~Park Management Goal #6: I Have A Theme!
\----------------------------------------------/

Reward: Metronome Upgrade #1/500 Thrills
Goal: Build 4 Themed Attractions

As there are only four available Themed Attractions in this park, you can choose
one of each, or four of the same! Using the Octo-Pulse in the larger lots is an
excellent method of racking in cash, plus, you should have both upgrades unlocked
for it, that'll help towards another Park Management Goal as well!

/--------------------------------------------------\
      ~Park Management Goal #7: Ready for the Rush
\--------------------------------------------------/

Reward: Inverted Coaster Section/500 Thrills
Goal: Build 2 Pizza Stands, 2 Coffee Stands, & 2 Deluxe Restrooms

These are of course located in the Thrill Store. I recommend building them on the
smallest Vacant Plots available, to save more space for the bigger rides!

/------------------------------------------------\
      ~Park Management Goal #8: Anchor's Aweigh!!
\------------------------------------------------/

Reward: Metronome Upgrade #2/500 Thrills
Goal: Build A Water Coaster With At Least 4 WHOA Sections

By now, you'll have all 5 WHOA Sections unlocked, so 4 will be easier for sure.
Select any of the three Coaster Plots and make sure to draw the special WHOA prints.

/-----------------------------------------------\
      ~Park Management Goal #9: Pirate Treasure
\-----------------------------------------------/

Reward:Large Inverted Coaster Blueprint/500 Thrills
Goal: Increase Park Profit to $75,000

Each attraction and game stall brings in a certain amount of profit per minute.
Raising your amount of total cash to the required amount is all a matter of building
up your Theme Park and being patient as your cash builds up!

/-------------------------------------------\
      ~Park Management Goal #10: Chatterbox
\-------------------------------------------/

Reward: Gyroscopter Upgrade #2/500 Thrills
Goal: Talk with 25 Guests

Talk about tedious. As usual with this kind of goal, they don't have to be different
guests, you can spam the same guest 25 times. Just stick with it and you'll check this
goal off.

/-----------------------------------------------\
      ~Park Management Goal #11: Thrill Master!
\-----------------------------------------------/

Reward: LeChuck Costume
Goal: Reach 100,000 Thrill Points!

As usual, this goal gets checked off naturally. Build WHOA Coaster, rides, and games
and check off goals.

|---------------|There are 30 build lots and 3 Coaster Plots! So have it your park with
|After the Goals|all of the rides and upgrades unlocked. Make it the best park it can be!
|---------------|Be sure to go through the other parks and sculpt them as well!

======================================================================================
**************************************************************************************
*****************************~ATTRACTIONS & GAMES~ ***********************************
**************************************************************************************
======================================================================================

Thrillville Them parks are literally built upon the Attractions and Games. That is of
course the reason that the guests come, is for entertainment and they not just any
game or attraction will do, the guests will want top-of-the line thrills. So provided
for your refferential purposes is a list of all attractions and games, how to unlock
them and their upgrades, and then the rewards from each individual attraction. Also,
the list is categorized as you will not find all of the Attractions at the same park
twice!

 /===================================================================================\
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Coasters>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \===================================================================================/

Roller Coasters are a Theme Parks main attractions. They range from small to big in
four different sizes. There are four Coaster Categories and each siz and category has
it's own set of WHOA Coaster plans and sections. Comprised here is a list of the
coasters and when they and their plans can be unlocked!

/-------------------\
 Small Steel Coaster
\-------------------/
|--------------------|
|*17,000 Maximum     |
|--------------------|
|$5000   *1000  $1500|
|--------------------|
|Build   /min   /min |
|--------------------|

Unlocked: N/A

/---------------------\
 Medium Steel Coaster
\---------------------/
|--------------------|
|*27,000 Maximum     |
|--------------------|
|$6000   *1500  $2000|
|--------------------|
|Build   /min   /min |
|--------------------|

Unlocked: Thrillville Frontier Mystery Goal #4

/--------------------\
 Large Steel Coaster
\--------------------/
|--------------------|
|*50,000 Maximum     |
|--------------------|
|$8000   *2000  $4000|
|--------------------|
|Build   /min   /min |
|--------------------|

Unlocked: Thrillville Frontier Park Management Goal #9

/---------------------------\
 Extra-Large Steel Coaster
\---------------------------/
|--------------------|
|*75000 Maximum      |
|--------------------|
|$10000  *2500  $5000|
|--------------------|
|Build   /min   /min |
|--------------------|

Unlocked: Thrillville Frontier Mystery Goal #5

/---------------------\
 Small Wooden Coaster
\---------------------/
|--------------------|
|*17,000 Maximum     |
|--------------------|
|$5000   *1000  $1500|
|--------------------|
|Build   /min   /min |
|--------------------|

Unlocked: N/A

/----------------------\
 Medium Wooden Coaster
\----------------------/
|--------------------|
|*27,000 Maximum     |
|--------------------|
|$6000   *1500  $2000|
|--------------------|
|Build   /min   /min |
|--------------------|

Unlocked: N/A

/---------------------\
 Large Wooden Coaster
\---------------------/
|--------------------|
|*50,000 Maximum     |
|--------------------|
|$8000   *2000  $4000|
|--------------------|
|Build   /min   /min |
|--------------------|

Unlocked: Thrillville Fantasy Park Management Goal #6

/--------------------------\
Extra Large Wooden Coaster
\--------------------------/
|--------------------|
|*75000 Maximum      |
|--------------------|
|$10000  *2500  $5000|
|--------------------|
|Build   /min   /min |
|--------------------|

Unlocked: Thrillville Fantasy Mystery Goal #4

/--------------------\
 Small Water Coaster
\--------------------/
|--------------------|
|*17,000 Maximum     |
|--------------------|
|$5000   *1000  $1500|
|--------------------|
|Build   /min   /min |
|--------------------|

Unlocked: N/A

/---------------------\
 Medium Water Coaster
\-------------------- /
|--------------------|
|*27,000 Maximum     |
|--------------------|
|$6000   *1500  $2000|
|--------------------|
|Build   /min   /min |
|--------------------|

/-------------------\
 Large Water Coaster
\-------------------/
|--------------------|
|*50,000 Maximum     |
|--------------------|
|$8000   *2000  $4000|
|--------------------|
|Build   /min   /min |
|--------------------|


Unlocked: Thrillville Chills Park Management Goal #7


/--------------------------\
 Extra Large Water Coaster
\--------------------------/
|--------------------|
|*75000 Maximum      |
|--------------------|
|$10000  *2500  $5000|
|--------------------|
|Build   /min   /min |
|--------------------|

Unlocked: Thrillville Chills Mystery Goal #5

/-----------------------\
 Small Inverted Coaster
\-----------------------/
|--------------------|
|*17,000 Maximum     |
|--------------------|
|$5000   *1000  $1500|
|--------------------|
|Build   /min   /min |
|--------------------|

Unlocked: Thrillville 2525 Park Management Goal #9

/------------------------\
 Medium Inverted Coaster
\------------------------/
|--------------------|
|*27,000 Maximum     |
|--------------------|
|$6000   *1500  $2000|
|--------------------|
|Build   /min   /min |
|--------------------|

Unlocked: N/A

/-----------------------\
 Large Inverted Coaster
\-----------------------/
|--------------------|
|*50,000 Maximum     |
|--------------------|
|$8000   *2000  $4000|
|--------------------|
|Build   /min   /min |
|--------------------|

Unlocked: Thrillville Pirates Park Management Goal #9

/------------------------------\
 Extra-Large Inverted Coaster
\------------------------------/
|--------------------|
|*75000 Maximum      |
|--------------------|
|$10000  *2500  $5000|
|--------------------|
|Build   /min   /min |
|--------------------|

Unlocked: Thrillville Pirates Mystery Goal #5

 /===================================================================================\
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<General Attractions>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \===================================================================================/

General attractions are those that are present and buildable in all of the
different parks. As such, is good to have a list of all of the different
attractions in this category as to decide which ones will help you reach
your goals. A list here can sometimes be easier than reffering to the games
menu systems.

/------------\
 Bumper Cars
\------------/
|-------------------|
|*5000 maximum      |
|-------------------|
|$1750   *600   $650|
|-------------------|
|Build   /min   /min|
|-------------------|

|----------|
|Upgrade #1| Thrillville Chills Park Management Goal #6
|----------|--------------------------------------------
|Upgrade #2| Thrillville Chills Park Management Goal #10
|----------|


/---------------------\
  Mayhem
\---------------------/
|-------------------|
|*5000 maximum      |
|-------------------|
|$1750   *600   $650|
|-------------------|
|Build   /min   /min|
|-------------------|
|----------|
|Upgrade #1| Thrillville Fantasy Park Management Goal #3
|----------|--------------------------------------------
|Upgrade #2| Thrillville Villainy Park Management Goal #3
|----------|

/---------------------\
  Tipple Top
\---------------------/
|-------------------|
|*5000 maximum      |
|-------------------|
|$1750   *600   $650|
|-------------------|
|Build   /min   /min|
|-------------------|
|----------|
|Upgrade #1| Thrillville Fantasy Park Management Goal #13
|----------|---------------------------------------------
|Upgrade #2| Thrillville Fantasy Park Management Goal #15
|----------|

/---------------------\
  Plummet
\---------------------/
|------------------|
|*4000 Maximum     |
|------------------|
|$1500  $500   *500|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Fantasy Park Management Goal #8
|----------|---------------------------------------------
|Upgrade #2| Thrillville Fantasy Park Management Goal #7
|----------|

/---------------------\
  Ferris Wheel
\---------------------/
|------------------|
|*2000 Maximum     | 
|------------------|
|$750   $300   *200|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Fantasy Mystery Goal #6
|----------|------------------------------------
|Upgrade #1| Thrillville Fantasy Mystery Goal #7
|----------|

/---------------------\
  Funhouse
\---------------------/
|------------------|
|*4000 Maximum     |
|------------------|
|$1500  $500   *500|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Villainy Park Managemnt Goal #6
|----------|---------------------------------------------
|Upgrade #2| Thrillville Villainy Park Management Goal #8
|----------|

/---------------------\
  Helter Skelter
\---------------------/
|------------------|
|*2000 Maximum     | 
|------------------|
|$750   $300   *200|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1|Thrillville Chills Mystery Goal #4
|----------|-----------------------------------------
|Upgrade #2|Thrillville 2525 Park Management Goal #11
|----------|

/------------\
 Sled Slinger
\------------/
|------------------|
|*4000 Maximum     |
|------------------|
|$1500  $500   *500|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Villainy Park Management Goal #5
|----------|-----------------------------------------------
|Upgrade #2| Thrillville Villainy Park Management Goal #10
|----------|

/--------------\
 Merry-Go-Round
\--------------/
|------------------|
|*4000 Maximum     |
|------------------|
|$1500  $500   *500|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Fantasy Park Management Goal #9
|----------|---------------------------------------------
|Upgrade #2| Thrillville Fantasy Park Management Goal #11
|----------|

/---------------------\
  Oktopus
\---------------------/
|------------------|
|*4000 Maximum     |
|------------------|
|$1500  $500   *500|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1|Thrillville 2525 Mystery Goal #2
|----------|---------------------------------------
|Upgrade #2|Thrillville 2525 Park Management Goal #10
|----------|

/---------------------\
  Pendulum Ship
\---------------------/
|-------------------|
|*5000 maximum      |
|-------------------|
|$1750   *600   $650|
|-------------------|
|Build   /min   /min|
|-------------------|
|----------|
|Upgrade #1| Thrillville 2525 Park Management Goal #6
|----------|-----------------------------------------
|Upgrade #2| Thrillville 2525 Park Management Goal #8
|----------|

/---------------------\
  Katapult
\---------------------/
|------------------|
|*2000 Maximum     | 
|------------------|
|$750   $300   *200|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Fantasy Park Management Goal #10
|----------|---------------------------------------------
|Upgrade #2| Thrillville Fantasy park Management Goal #12
|----------|

/--------------\
 Scare-O-Plane
\--------------/
|------------------|
|*6000 Maximum     | 
|------------------|
|$2000  $700   *800|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Chills Park Management Goal #5 
|----------|--------------------------------------------
|Upgrade #2| Thrillville Pirates Park Management Goal #1
|----------|

/---------------------\
  Gravity Well
\---------------------/
|------------------|
|*4000 Maximum     |
|------------------|
|$1500  $500   *500|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| N/A
|----------|--------
|Upgrade #2| N/A
|----------|

/--------------------\
 Sky Sweep
\--------------------/
|------------------|
|*4000 Maximum     |
|------------------|
|$1500  $500   *500|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Chills Park Management Goal #6
|----------|-------------------------------------------
|Upgrade #2| Thrillville Chills Park Management Goal #8
|----------|

/---------------------\
  Head Over Heels
\---------------------/
|------------------|
|*2000 Maximum     | 
|------------------|
|$750   $300   *200|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Frontier Park Management Goal #6
|----------|---------------------------------------------
|Upgrade #2| Thrillville Frontier Park Managemetn Goal #8
|----------|

/---------------------\
  Metronome
\---------------------/
|------------------|
|*6000 Maximum     | 
|------------------|
|$2000  $700   *800|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Pirates Park Management Goal #6
|----------|-------------------------------------------
|Upgrade #2| Thrillville Pirates Park Management Goal #8
|----------|

/---------------------\
  Max Spin
\---------------------/
|------------------|
|*2000 Maximum     | 
|------------------|
|$750   $300   *200|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Frontier Mystery Goal #6
|----------|----------------------------------------------
|Upgrade #2| Thrillville Frontier Park Management Goal #10
|----------|

/---------------------\
  Gyroscopter
\---------------------/
|------------------|
|*2000 Maximum     | 
|------------------|
|$750   $300   *200|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Pirates Mystery Goal #6
|----------|---------------------------------------------
|Upgrade #2| Thrillville Pirates Park Management Goal #10
|----------|

/---------------------\
  Chainsaw
\---------------------/
|-------------------|
|*3000 maximum      |
|-------------------|
|$1000   *400   $350|
|-------------------|
|Build   /min   /min|
|-------------------|
|----------|
|Upgrade #1| Thrillville Chills Mystery Goal #3
|----------|-----------------------------------
|Upgrade #2| Thrillville 2525 Mystery Goal #3
|----------|

 /===================================================================================\
<<<<<<<<<<<<<<<<Thrillville Fantasy Themed Attractions>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \===================================================================================/

These are the attractions who's name and rides are exclusive to Thrillville Fantasy,
the first park that you bring from the ashes. Though, some of the rides are the same in
other parks, the names are not, and as such they are classified as Fantasy Themed Rides.

/---------------------\
  The Grand Tournament
\---------------------/
|-------------------|
|*5000 maximum      |
|-------------------|
|$1750   *600   $650|
|-------------------|
|Build   /min   /min|
|-------------------|
|----------|
|Upgrade #1| Thrillville Chills Park Management Goal #6
|----------|--------------------------------------------
|Upgrade #2| Thrillville Chills Park Management Goal #10
|----------|

/---------------------\
  The Dragon's Roost
\---------------------/
|-------------------|
|*4000 maximum      |
|-------------------|
|$1500   *500   $500|
|-------------------|
|Build   /min   /min|
|-------------------|

|----------|
|Upgrade #1|Thrillville Fantasy Park Management Goal #9
|----------|--------------------------------------------
|Upgrade #2|Thrillville Fantasy Park Management Goal #11
|----------|

/---------------------\
  The Dragon's Breath
\---------------------/
|-------------------|
|*4000 maximum      |
|-------------------|
|$1500   *500   $500|
|-------------------|
|Build   /min   /min|
|-------------------|
|----------|
|Upgrade #1| Thrillville Fantasy Park Management Goal #9
|----------|---------------------------------------------
|Upgrade #2| Thrillville Fantasy Park Management Goal #11
|----------|


/---------------------\
  The Wizard's Wand
\---------------------/
|------------------|
|*2000 Maximum     | 
|------------------|
|$750   $300   *200|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Park Management Goal #5 
|----------|--------------------------------------------
|Upgrade #2| Thrillville Pirates Park Management Goal #1
|----------|

 /===================================================================================\
<<<<<<<<<<<<<<<<<<<Thrillville Frontier Themed Attractions>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \===================================================================================/

/---------------------\
  The Sand Spinner
\---------------------/
|------------------|
|*2000 Maximum     | 
|------------------|
|$750   $300   *200|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Fantasy Mystery Goal #6
|----------|------------------------------------
|Upgrade #1| Thrillville Fantasy Mystery Goal #7
|----------|

/---------------------\
 The Laughing Bandit
\---------------------/
|------------------|
|*4000 Maximum     |
|------------------|
|$1500  $500   *500|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| N/A
|----------|--------
|Upgrade #2| N/A
|----------|

/---------------------\
 The Rattlesnake Shake
\---------------------/
|------------------|
|*2000 Maximum     |
|------------------|
|$750   $300   *200|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Frontier Park Management Goal #6
|----------|---------------------------------------------
|Upgrade #2| Thrillville Frontier Park Managemetn Goal #8
|----------|

/---------------------\
 The Water Tower
\---------------------/
|------------------|
|*6000 Maximum     |
|------------------|
|$2000  $700   *800|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Fantasy Park Management Goal #8
|----------|---------------------------------------------
|Upgrade #2| Thrillville Fantasy Park Management Goal #7
|----------|

 /===================================================================================\
<<<<<<<<<<<<<<<<<<<<<<<Thrillville Villainy Themed Attraction>>s>>>>>>>>>>>>>>>>>>>>>>>
 \===================================================================================/

/-----------------\
 The Max Velocity 
\-----------------/
|------------------|
|*5000 Maximum     |
|------------------|
|$1750  $600   *650|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Fantasy Park Management Goal #13
|----------|---------------------------------------------
|Upgrade #2| Thrillville Fantasy Park Management Goal #15
|----------|


/-------------------\
 The Weather Machine
\-------------------/
|------------------|
|*2000 Maximum     |
|------------------|
|$750   $300   *200|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1|Thrillville Chills Mystery Goal #4
|----------|-----------------------------------------
|Upgrade #2|Thrillville 2525 Park Management Goal #11
|----------|

/------------------\
 The Masked Menace
\------------------/
|------------------|
|*2000 Maximum     |
|------------------|
|$750   $300   *200|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Frontier Mystery Goal #6
|----------|----------------------------------------------
|Upgrade #2| Thrillville Frontier Park Management Goal #10
|----------|

/---------------\
 The Brainwasher
\---------------/
|------------------|
|*6000 Maximum     |
|------------------|
|$700  $700    *800|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Pirates Mystery Goal #6
|----------|---------------------------------------------
|Upgrade #2| Thrillville Pirates Park Management Goal #10
|----------|

 /===================================================================================\
<<<<<<<<<<<<<<<<<<<<<<Thrillville Chills Themed Attractions>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \===================================================================================/

/--------------------\
 The Screamin' Demon
\--------------------/
|------------------|
|*5000 Maximum     |
|------------------|
|$1750  $600   *650|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Fantasy Park Management Goal #3
|----------|--------------------------------------------
|Upgrade #2| Thrillville Villainy Park Management Goal #3
|----------|

/------------------\
 The Scream-O-Spire
\------------------/
|------------------|
|*4000 Maximum     |
|------------------|
|$1500  $500   *500|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Fantasy Park Management Goal #8
|----------|---------------------------------------------
|Upgrade #2| Thrillville Fantasy Park Management Goal #7
|----------|

/-----------------\
 The Skull Grinder
\-----------------/
|------------------|
|*2000 Maximum     |
|------------------|
|$750  $300    *200|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Fantasy Mystery Goal #6
|----------|------------------------------------
|Upgrade #1| Thrillville Fantasy Mystery Goal #7
|----------|

/-----------------\
 The Haunted House
\-----------------/
|------------------|
|*4000 Maximum     |
|------------------|
|$1500  $500   *500|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Villainy Park Managemnt Goal #6
|----------|---------------------------------------------
|Upgrade #2| Thrillville Villainy Park Management Goal #8
|----------|

 /===================================================================================\
<<<<<<<<<<<<<<<<<<<<<<<<Thrillville 2525 Themed Attractions>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \===================================================================================/

/---------------------\
 The Jetpack Jump Pad
\---------------------/
|------------------|
|*2000 Maximum     |
|------------------|
|$750  $300    *200|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Fantasy Park Management Goal #10
|----------|---------------------------------------------
|Upgrade #2| Thrillville Fantasy park Management Goal #12
|----------|

/------------\
 The Vortex
\------------/
|------------------|
|*2000 Maximum     |
|------------------|
|$750  $300    *200|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Frontier Park Management Goal #6
|----------|---------------------------------------------
|Upgrade #2| Thrillville Frontier Park Managemetn Goal #8
|----------|

/-------------------\
 The Frantic Frenzy
\-------------------/
|------------------|
|*6000 Maximum     |
|------------------|
|$700  $700    *800|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Pirates Park Management Goal #6
|----------|--------------------------------------------
|Upgrade #2| Thrillville Pirates Park Management Goal #8
|----------|

/------------------\
 The Engine Trouble
\------------------/
|----------|
|Upgrade #1| N/A
|----------|--------
|Upgrade #2| N/A
|----------|

 /===================================================================================\
<<<<<<<<<<<<<<<<<<<<Thrillville Pirates Themed Attractions>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \===================================================================================/

/-------------------\
 The Mainmost Mayhem
\-------------------/
|------------------|
|*4000 Maximum     |
|------------------|
|$1500  $500   *500|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Fantasy Park Management Goal #8
|----------|---------------------------------------------
|Upgrade #2| Thrillville Fantasy Park Management Goal #7
|----------|

/---------------\
 The Octo-Pulse
\---------------/
|------------------|
|*6000 Maximum     |
|------------------|
|$2000  $700   *800|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1|Thrillville 2525 Mystery Goal #2
|----------|---------------------------------------
|Upgrade #2|Thrillville 2525 Park Management Goal #10
|----------|

/---------------\
 The Pirate Boat
\---------------/
|------------------|
|*5000 Maximum     |
|------------------|
|$1750  $600   *650|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville 2525 Park Management Goal #6
|----------|-----------------------------------------
|Upgrade #2| Thrillville 2525 Park Management Goal #8
|----------|

/---------------------\
 The Barrels "o" Booty
\---------------------/
|------------------|
|*4000 Maximum     |
|------------------|
|$1500  $500   *500|
|------------------|
|Build  /min   /min|
|------------------|
|----------|
|Upgrade #1| Thrillville Chills Park Management Goal #6
|----------|-------------------------------------------
|Upgrade #2| Thrillville Chills Park Management Goal #8
|----------|


 /===================================================================================\
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Mini-Game Stalls>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \===================================================================================/

Mini-Games are excellent as both a break from the game's main story and goals
and as a roadblock in attaining some of your goals. Provided is a list and explanation
of all of the different Mini-Games available, along with a guide to learning how to
play the games well! Beating the top score in all of the difficulties causes a so-called
Game Master to enter your park. 

/---------------------\
      Air Hockey
\---------------------/
|------------------|
|$500   $200   *500|
|------------------|
|Build  /min   /min|
|------------------|

Use the Stylus to move your paddle and knock the puck into the other player's goal
zone!

You have three lives, meaning that the puck can only enter your goal three times. Knock
the puck over to the opponents goal and then enter the defensive, keeping you paddle
tight against your goal. Be cautious though, the puck can get knocked into a crazy frenzy
and bounce into your goal in a flash. Also be cautious of the puck reflecting off of your
paddle and into your goal, this will happen often.

The beginning of the match is always the best opportunity to score a goal. If you can learn
how to direct your paddle, then you can score instant goals from the start. Otherwise,
you'll have to be patient and wait for the puck to bounce/reflect to the opponents goal.

|------------------------------|---------------------|
|Tiny Air Hockey Prestige Toy  |Score 5 Goals        |
|------------------------------|---------------------|
|------------------------------|---------------------|
|Air Hockey Prestige Toy       |Score 7 Goals        |
|------------------------------|---------------------|
|------------------------------|---------------------|
|Mega Air Hockey Prestige Toy  |Score 9 Goals        |
|------------------------------|---------------------|
|------------------------------|---------------------|
|Golden Air Hockey Prestige Toy|Beat the Game Master |
|------------------------------|---------------------|

/---------------------\
    Donkey Racing
\---------------------/
|------------------|
|$500   $200   *500|
|------------------|
|Build  /min   /min|
|------------------|

Use the Stylus to shoot the balls into the holes. Score 3 balls in a row and you'll
have the option to block an opponent or give yourself a boost! The more you score,
the further your Donkey will travel.

This game requires precise throws in a consistent manner. When you get the three shots,
be sure to alternate between boosting and blocking. The Blue Donkey, is the fastest and
the Green Donkey is the second fastest. Pay Attention and block the Donkey, especially
when he is boosting. When you're blocked, save your boost, and then use it after the
block has taken effect. Practice alot to master your technique and win everytime.

|---------------------------------|--------------------|
|Tiny Donkey Derby Prestige Toy   |Finish 3rd          |
|---------------------------------|--------------------|
|---------------------------------|--------------------|
|Donkey Derby Prestige Toy        |Finish 2nd          |
|---------------------------------|--------------------|
|---------------------------------|--------------------|
|Mega Donkey Derby Prestige Toy   |Finish 1st          |
|---------------------------------|--------------------|
|---------------------------------|--------------------|
|Golden Donkey Derby Prestige Toy |Beat the Game Master|
|---------------------------------|--------------------|


/---------------------\
   Franctic Fishing
\---------------------/
|------------------|
|$500   $200   *500|
|------------------|
|Build  /min   /min|
|------------------|

Use the Sytlus to drag and sort the colored fish into their respective water tanks.
Drag the Rainbow fish in any tank and score big points!

Fish of different colors come in from the left, right, and bottom screens. Your task
is to grab a fish and drag it over to the tube that of the corresponding color of the
grabbed fish. This is easy and simple at first, but the fish begin rushing in at a
higher and faster amount as the two other colored tubes and fish enter the arena in higher
difficulties. The trick is that you HAVE to keep up with the workload as it arises,
otherwise you'll get swamped and lose the game! So, this game, on all difficulties,
can be very easy at times and very hard at others. A little practice, and you'll have
the concept down. Keep an ear out for that rainbow colored fish too, he'll sound similar
to a siren and he's worth 10 points! So always catch the rainbow fish, he doesn't stay
for very long either.

|-----------------------------------|--------------------|
|Tiny Frantic Fishing Prestige Toy  |Score 100 Points    |
|-----------------------------------|--------------------|
|-----------------------------------|--------------------|
|Frantic Fishing Prestige Toy       |Score 125 Points    |
|-----------------------------------|--------------------|
|-----------------------------------|--------------------|
|Mega Frantic Fishing Prestige Toy  |Score 150 Points    |
|-----------------------------------|--------------------|
|-----------------------------------|--------------------|
|Golden Frantic Fishing Prestige Toy|Beat the Game Master|
|-----------------------------------|--------------------|

/---------------------\
     Putt-A-Hole     
\---------------------/
|------------------|
|$500   $200   *500|
|------------------|
|Build  /min   /min|
|------------------|

Use the Stylus to align the putter and the putt the ball into the hole for a hole in one!
Brown balls are worth 30 Points!

Angle is the key element of this game. Use the first few tries to learn how the putter
needs to be angled for the perfect shot. The holes never appear in the same spot twice
in a row, so you'll need to build flexibility. In the harder difficulties, you will have
to relearn a new angle schema, as there is a fold in the course. Again, a few tries will
help you learn how much more (which is slightly to the right of the usual angle) that the
putter has to be tilted.

|-------------------------------|--------------------|
|Tiny Putt-A-Hole Prestige Toy  |Score 130 Points    |
|-------------------------------|--------------------|
|-------------------------------|--------------------|
|Putt-A-Hole Prestige Toy       |Score 150 Points    |
|-------------------------------|--------------------|
|-------------------------------|--------------------|
|Mega Putt-A-Hole Prestige Toy  |Score 170 Points    |
|-------------------------------|--------------------|
|-------------------------------|--------------------|
|Golden Putt-A-Hole Prestige Toy|Beat the Game Master|
|-------------------------------|--------------------|

/---------------------\
      Sparke Pop     
\---------------------/
|------------------|
|$500   $200   *500|
|------------------|
|Build  /min   /min|
|------------------|

Use the Stylus to throw darts at the balloons on the Top Screen! Hit Usagi-san for
big points (15!)

The touch screen is very sensitive with one. Lightly sliding a short stroke reaches the
bottom while a faster stroke goes straight to the top. Luckily, most of the Usagi-San
ballons come out at an easily poppable place in the easier difficulties. With some
practice, and paying attention to how each stroke effects the direction of the darts
you will become able to pop a balloon regardless of where it is at! I find that the
bottom and top balloons are the easiest to hit in a consisten manner, practice with
them first.

|-------------------------------|--------------------|
|Tiny Sparkle Pop Prestige Toy  |Score 110 Points    |
|-------------------------------|--------------------|
|-------------------------------|--------------------|
|Sparkle Pop Prestige Toy       |Score 130 Points    |
|-------------------------------|--------------------|
|-------------------------------|--------------------|
|Mega Sparkle Pop Prestige Toy  |Score 150 Points    |
|-------------------------------|--------------------|
|-------------------------------|--------------------|
|Golden Spark Pop Prestige Toy  |Beat the Game Master|
|-------------------------------|--------------------|

/---------------------\
    Thrillz Hoopz
\---------------------/
|------------------|
|$500   $200   *500|
|------------------|
|Build  /min   /min|
|------------------|

Use the Stylus to drag and throw the ball into the Hoopz to score points! Gold balls
are worth big points!

Grabbing the ball and throwing it into a hoop can sound easy, but throw even a little
too fast, or too much to the right and you'll miss the hoop. Never fear, there's plenty
of time for you to figure out the right spot. In the easy mode, the hoop doesn't move,
while in Medium difficulty the hoop moves from left to right, and in Hard the hoop slides
left to right and up and down. Practice being precise and Mentally note where and how
each spot throws the ball along with how much force is required to throw the ball.

|--------------------------------|--------------------|
|Tiny Thrill Hoopz Prestige Toy  |Score 200 Points    |
|--------------------------------|--------------------|
|--------------------------------|--------------------|
|Thrill Hoopz Prestige Toy       |Score 250 Points    |
|--------------------------------|--------------------|
|--------------------------------|--------------------|
|Mega Thrill Hoopz Prestige Toy  |Score 300 Points    |
|--------------------------------|--------------------|
|--------------------------------|--------------------|
|Golden Thrill Hoopz Prestige Toy|Beat the Game Master|
|--------------------------------|--------------------|

/---------------------\
    Whack-A-Wombat
\---------------------/
|------------------|
|$500   $200   *500|
|------------------|
|Build  /min   /min|
|------------------|

Use the Stylus to whack the wombats. But beware of Evil Platypuses: they'll cost you
ten points if you hit them!

Whack-A-Wombat is pretty easy to rack up points on. On some of the higher difficulties,
you'll have to work very fast to surpass the already set scores, such as 580 points on
hard difficulty! Also, as you move up in the difficulty, some platypuses will pop
wearing Wombat masks to try and sabotage your success. Cultivate and eye that will spot
these desguises and avoid whacking them... I've never seen a duck that wanted to be
whacked so badly! Practice, practice, and more practice will build the skills needed to
concentrate and react quickly, unless of course you find that you're a natural at this 
Mini-Game!


|----------------------------------|--------------------|
|Tiny Whack-A-Wombat Prestige Toy  |Score 470 Points    |
|----------------------------------|--------------------|
|----------------------------------|--------------------|
|Whack-A-Wombat Prestige Toy       |Score 490 Points    |
|----------------------------------|--------------------|
|----------------------------------|--------------------|
|Mega Whack-A-Wombat Prestige Toy  |Score 410 Points    |
|----------------------------------|--------------------|
|----------------------------------|--------------------|
|Golden Whack-A-Wombat Prestige Toy|Beat the Game Master|
|----------------------------------|--------------------|

======================================================================================
**************************************************************************************
*****************************~Unlockables~********************************************
**************************************************************************************
======================================================================================

Thrillville: Off the Rails is fairly rich with unlockables. There's Custumes, Trophies,
Toys, Upgrades, and Rides! Unlocking them all can become confusing and be a disorganized
process, so provided is a comprised list, along with how to unlock each individual
item lies below.

 /===================================================================================\
<<<<<<<<<<<<<<<<<<<<<<<<<<<<Thrillville Theme Parks>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \===================================================================================/

There are 6 Thrillville Theme Parks in the world. You progress from one to the next
by earning a certain amount of Thrill Points. Your goals of building the best theme
and solving problems will help you reach these Thrill Point Milestones.

|--------------------|-----------------------------------------------------------|
|Thrillville Frontier|Unlocked: Earn 30,000 Thrill Points in Thrillville Fantasy | 
|--------------------|-----------------------------------------------------------|
|--------------------|-----------------------------------------------------------|
|Thrillville Villainy|Unlocked: Earn 30,000 Thrill Points in Thrillville Frontier|
|--------------------|-----------------------------------------------------------|
|--------------------|-----------------------------------------------------------|
|Thrillville Chills  |Unlocked: Earn 50,000 Thrill Points in Thrillville Villainy|
|--------------------|-----------------------------------------------------------|
|--------------------|-----------------------------------------------------------|
 Thrillville 2525    |Unlocked: Earn 65,000 Thrill Points in Thrillville Chills  |
|--------------------|-----------------------------------------------------------|
|--------------------|-----------------------------------------------------------|
 Thrillville Pirates |Unlocked: Earn 80,000 Thrills Points in Thrillville 2525   |
|--------------------|-----------------------------------------------------------|








 /===================================================================================\
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Thrillville Attractions>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \===================================================================================/

     |---------------------------------------|
     |Thrillville Fantasy Themed Attractions |
     |---------------------------------------|
|--------------------|-------------------------------------------|
|The Grand Tournament|Thrillville Fantasy Park Management Goal #2|
|--------------------|-------------------------------------------|
|--------------------|-------------------------------------------|
|The Dragon's Roost  |Thrillville Fantasy Park Management Goal #4|
|--------------------|-------------------------------------------|
|--------------------|-------------------------------------------|
|The Dragon's Breath |Thrillville Fantasy Mystery Goal #2        |
|--------------------|-------------------------------------------|
|--------------------|-------------------------------------------|
|The Wizard's Wand   |Thrillville Fantasy Mystery Goal #6        |
|--------------------|-------------------------------------------|


     |---------------------------------------|
     |Thrillville Frontier Themed Attractions|
     |---------------------------------------|
|-------------------|--------------------------------------------|
|Rattlesnake Shake  |Thrillville Frontier Mystery Goal#2         |
|-------------------|--------------------------------------------|
|-------------------|--------------------------------------------|
|The Sand Spnner    |Thrillville Frontier Mystery Goal #3        |
|-------------------|--------------------------------------------|
|-------------------|--------------------------------------------|
|The Water Tower    |Thrillville Frontier park Management Goal#2 |
|-------------------|--------------------------------------------|
|-------------------|--------------------------------------------|
|The Laughing Bandit|Thrillville Frontier Park Management Goal #4|
|-------------------|--------------------------------------------|

     |---------------------------------------|
     |Thrillville Villainy Themed Attractions|
     |---------------------------------------|
|-------------------|--------------------------------------------|
|The Brainwasher    |Thrillville Villainy Mystery Goal #1        |
|-------------------|--------------------------------------------|
|-------------------|--------------------------------------------|
|The Weather Machine|Thrillville Villainy Mystery Goal #3        |
|-------------------|--------------------------------------------|
|-------------------|--------------------------------------------|
|The Masked Menace  |Thrillville Villainy Park Management Goal #2|
|-------------------|--------------------------------------------|
|-------------------|--------------------------------------------|
|The Max Velocity   |Thrillville Villainy Park Management Goal #4|
|-------------------|--------------------------------------------|

     |--------------------------------------|
     |Thrillville Chillls Themed Attractions|
     |--------------------------------------|
|-------------------|------------------------------------------|
|The Scream-O-Spire |Thrillville Chills Park Management Goal #2|
|-------------------|------------------------------------------|
|-------------------|------------------------------------------|
|The Haunted House  |Thrillville Chills Mystery Goal #2        |
|-------------------|------------------------------------------|
|-------------------|------------------------------------------|
|The Screamin' Demon|Thrillville Chills Mystery Goal #3        |
|-------------------|------------------------------------------|
|-------------------|------------------------------------------|
|Scream-O-Spire     |Thrillville Chills Park Management #2     |
|-------------------|------------------------------------------|
|-------------------|------------------------------------------|
|The Skull Grinder  |Thrillville Chills Park Management #4     |
|-------------------|------------------------------------------|

     |-----------------------------------|
     |Thrillville 2525 Themed Attractions|
     |-----------------------------------|
|------------------|-------------------------------------------|
|Jetpack Jump Pad  |Thrillville 2525 Park Management Goal #2   |   
|------------------|-------------------------------------------|
|------------------|-------------------------------------------|
|The Vortex        |Thrillville 2525 Mystery Goal #6           |
|------------------|-------------------------------------------|
|------------------|-------------------------------------------|
|The Frantic Frenzy|Thrillville 2525 Mystery Goal #4           |
|------------------|-------------------------------------------|
|------------------|-------------------------------------------|
|The Engine Trouble|Thrillville 2525 Park Management Goal #4   |
|------------------|-------------------------------------------|

|----------------|-------------------------------------------|
|Mainmost Mayhem |Thrillville Pirates Park Management Goal #2|
|----------------|-------------------------------------------|
|----------------|-------------------------------------------|
|Octo-Pulse      |Thrillville Pirates Mystery Goal #4        |
|----------------|-------------------------------------------|
|----------------|-------------------------------------------|
|Pirate Boat     |Thrillville Pirates Mystery Goal #3        |
|----------------|-------------------------------------------|
|----------------|-------------------------------------------|
|Barrel's-O-Booty|Thrillville Pirates Park Management Gaol #4|
|----------------|-------------------------------------------|




 /===================================================================================\
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Attraction Upgrades>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \===================================================================================/

|----------------------------|----------------------------------------------|
|The Plummet Upgrade #1      |Thrillville Fantasy Park Management Goal #7   |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|The Plummet Upgrade #2      |Thrillville Fantasy Park Management Goal #8   |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Ferris Wheel Upgrade #1     |Thrillville Fantasy Mystery Goal #6           |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Ferris Wheel Upgrade #2     |Thrillville Fantasy Mystery Goal #7           |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Merry Go Round Upgrade #1   |Thrillville Fantasy Park Management #9        |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Merry Go Round Upgrade #2   |Thrillville Fantasy Park Management #11       |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Katapult Upgrade #1         |Thrillville Fantasy Park Management #10       |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Katapult Upgrade #2         |Thrillville Fantasy Park Management #12       |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Tipple Top Upgrade #1       |Thrillville Fantasy Park Managemetn #13       |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Tipple Top Upgrade #2       |Thrillville Fantasy Park Management #15       |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|The Max Spin Upgrade #1     |Thrillville Frontier Mystery Goal #8          |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|The Max Spin Upgrade #2     |Thrillville Frontier Park Management Goal #10 |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Head Over Heels Upgrade #1  |Thrillville Frontier Park Management Goal #6  |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Head Over Heels Upgrade #2  |Thrillville Frontier Park Management Goal #8  |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Sled Slinger Upgrade #1     |Thrillville Villainy Mystery Goal #5          |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Sled Slinger upgrade #2     |Thrillville Villainy Park Management #10      |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Funhouse Upgrade #1         |Thrillville Villainy Park Management #6       |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Funhouse Upgrade #2         |Thrillville Villainy Park Management #8       |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|The Scare-O-Plane Upgrade #1|Thrillville Chills Park Management #5         |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|The Scare-O-Plane Upgrade #2|Thrillville Pirates Mystery Goal #1
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Helter Skelter Upgrade #1   |Thrillville Chills Mystery Goal #4            |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Helter Skelter Upgrade #2   |Thrillville 2525 Park Management Goal #11     |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Bumper Cars Upgrade #1      |Thrillville Chills Mystery Goal #6            |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Bumber Cars Upgrade #2      |Thrillville Chills Park Management #10        |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Chainsaw Upgrade #1         |Thrillville Chills Park Management Goal #3    |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Chainsaw Upgrade #2         |Thrillville 2525 Mystery Goal #3              |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Sky Sweep Upgrade #1        |Thrillville Chills Park Management Goal #6    |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Sky Sweep upgrade #2        |Thrillville Chills Park Management Goal #8    |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Oktopus Upgrade #1          |Thrillville 2525 Mystery Goal #2              |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Oktopus Upgrade #2          |Thrillville 2525 Park Management Goal #10     |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Pendulum Ship Upgrade #1    |Thrillville 2525 Park Mangement Goal #6       |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Pendulum Ship Upgrade #2    |Thrillville 2525 Park Management Goal #8      |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Metronome Upgrade #1        |Thrillville Pirates Park Management Goal #6   |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Metronome Upgrade #2        |Thrillville Pirates Park Management Goal #8   |
|----------------------------|----------------------------------------------|
|Gyroscopter Upgrade #1      |Thrillville Pirates Mystery Goal #6           |
|----------------------------|----------------------------------------------|
|----------------------------|----------------------------------------------|
|Gyroscopter Upgrade #2      |Thrillville Pirates Park Management Goal #10  |
|----------------------------|----------------------------------------------|








 /===================================================================================\
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Coaster Blueprints>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \===================================================================================/

|---------------------------------------|--------------------------------------------|
|Large Wood Coaster Blueprints          |Thrillville Fantasy Park Management Goal #6 |
|---------------------------------------|--------------------------------------------|
|---------------------------------------|--------------------------------------------|
|Extra-Large Wood Coaster Blueprints    |Thrillville Fantasy Mystery Goal #3         |
|---------------------------------------|--------------------------------------------|
|---------------------------------------|--------------------------------------------|
|Extra-Large Steel Coaster Blueprints   |Thrillville Frontier Mystery Goal#7         |
|---------------------------------------|--------------------------------------------|
|---------------------------------------|--------------------------------------------|
|Large Steel Coaster Blueprints         |Thrillville Frontier Park Management Goal #9|
|---------------------------------------|--------------------------------------------|
|---------------------------------------|--------------------------------------------|
|Medium Water Coaster Blueprints        |Thrillville Villainy Mystery Goal #4        |
|---------------------------------------|--------------------------------------------|
|---------------------------------------|--------------------------------------------|
|Small Inverted Coaster Blueprints      |Thrillville 2525 Park Management Goal #9    |
|---------------------------------------|--------------------------------------------|
|---------------------------------------|--------------------------------------------|
|Large Inverted Coaster Blueprints      |Thrillville Pirates Park Management Goal #9 |
|---------------------------------------|--------------------------------------------|
|---------------------------------------|--------------------------------------------|
|Extra-Large Inverted Coaster Blueprints|Thrillville Pirates Mystery Goal #5         |
|---------------------------------------|--------------------------------------------|






 /===================================================================================\
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Coaster Sections>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \===================================================================================/

  |---------------|
  |Normal Sections|
  |---------------| 
|------------------------|--------------------------------------------|
|Wood Coaster Section    |Thrillville Frontier Management Goal #1     |
|------------------------|--------------------------------------------|
|------------------------|--------------------------------------------|
|Wood Coaster Section    |Thrillville Frontier Park Management Goal #1|
|------------------------|--------------------------------------------|
|------------------------|--------------------------------------------|
|Wood Coaster Section    |Thrillville Frontier Park Management Goal #3|
|------------------------|--------------------------------------------|
|------------------------|--------------------------------------------|
|Steel Coaster Section   |Thrillville Villainy Park Management Goal #9|
|------------------------|--------------------------------------------|
|------------------------|--------------------------------------------|
|Steel Coaster Section   |Thrillville Villainy Park Management Goal #7|
|------------------------|--------------------------------------------|
|------------------------|--------------------------------------------|
|Steel Coaster Section   |Thrillville Villainy Park Management Goal #9|
|------------------------|--------------------------------------------|
|------------------------|--------------------------------------------|
|Water Coaster Section   |Thrillville 2525 Mystery Goal #1            |
|------------------------|--------------------------------------------|
|------------------------|--------------------------------------------|
|Water Coaster Section   |Thrillville 2525 Park Management Goal #1    |
|------------------------|--------------------------------------------|
|------------------------|--------------------------------------------|
|Water Coaster Section   |Thrillville 2525 Park Management Goal #3    |
|------------------------|--------------------------------------------|
|------------------------|--------------------------------------------|
|Inverted Coaster Section|Thrillville Pirates Mystery Goal #2         |
|------------------------|--------------------------------------------|
|------------------------|--------------------------------------------|
|Inverted Coaster Section|Thrillville Pirates Park Management Goal #7 |
|------------------------|--------------------------------------------|
|------------------------|--------------------------------------------|
|Inverted Coaster Section|Thrillville Pirates Park Management Goal #5 |
|------------------------|--------------------------------------------|

 |-------------|
 |WHOA Sections|
 |-------------|
|-----------------------------------|--------------------------------------------|
|Alley Oop WHOA Section             |Thrillville Fantasy Mystery Goal #8         |
|-----------------------------------|--------------------------------------------|
|-----------------------------------|--------------------------------------------|
|Leap of Faith WHOA Section         |Thrillville Park Management Goal #5         |
|-----------------------------------|--------------------------------------------|
|-----------------------------------|--------------------------------------------|
|Dizzy Dervish WHOA Section         |Thrillville Frontier Mystery Goal #9        |
|-----------------------------------|--------------------------------------------|
|-----------------------------------|--------------------------------------------|
|Vicious Circle WHOA Section        |Thrillville Frontier Park Management Goal #7|
|-----------------------------------|--------------------------------------------|
|-----------------------------------|--------------------------------------------|
|Gushing Geyser WHOA Section        |Thrillville Villainy Mystery Goal $6        |
|-----------------------------------|--------------------------------------------|
|-----------------------------------|--------------------------------------------|
|Maelstrom WHOA Coaster Section     |Thrillville Villainy Park Management Goal #5|
|-----------------------------------|--------------------------------------------|
|-----------------------------------|--------------------------------------------|
|Split Personality WHOA Section     |Thrillville Chills Mystery Goal #7          |
|-----------------------------------|--------------------------------------------|
|-----------------------------------|--------------------------------------------|
|Pretzel WHOA Section               |Thrillville Chills Park Management Goal #9  |
|-----------------------------------|--------------------------------------------|
|-----------------------------------|--------------------------------------------|
|Blazing Omega WHOA Section         |Thrillville 2525 Mystery Goal #7            |
|-----------------------------------|--------------------------------------------|
|-----------------------------------|--------------------------------------------|
|Waterfall WHOA Section             |Thrillville 2525 Park Management Goal #7    |
|-----------------------------------|--------------------------------------------|
|-----------------------------------|--------------------------------------------|
|Whacky Windmill WHOA Section       |Thrillville Pirates Mystery Goal #7         |
|-----------------------------------|--------------------------------------------|
|-----------------------------------|--------------------------------------------|
|Whiplash WHOA Section              |Thrillville Pirates Park Management Goal #3 |
|-----------------------------------|--------------------------------------------|








 /===================================================================================\
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Characters/Costumes>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \===================================================================================/

|-------------|---------------------------------------------|
|Darth Vadar  |Complete all Mystery & Park Management Goals |
|-------------|---------------------------------------------|
|-------------|---------------------------------------------|
|Manny        |Beat all Game Masters                        |
|-------------|---------------------------------------------|
|-------------|---------------------------------------------|
|LeChuck      |Complete Thrillville Pirates                 |
|-------------|---------------------------------------------|
|-------------|---------------------------------------------|
|Princess Leia|Complete all Mystery Missions                |
|-------------|---------------------------------------------|
|-------------|---------------------------------------------|
|Bandit       |Unlock Thrillville Villainy                  |
|-------------|---------------------------------------------|
|-------------|---------------------------------------------|
|The Plunger  |Unlock Thrillville Chills                    |
|-------------|---------------------------------------------|
|-------------|---------------------------------------------|
|Alien        |Unlock Thrillville Pirates                   |
|-------------|---------------------------------------------|
|-------------|---------------------------------------------|
|Mime         |Complete Thrillville 2525's Goals            |
|-------------|---------------------------------------------|
|-------------|---------------------------------------------|
|Zombie       |Complete all Thrillville Chills Goals        |
|-------------|---------------------------------------------|
|-------------|---------------------------------------------|
|Ghost        |Unlock Thrillville 2525                      |
|-------------|---------------------------------------------|
|-------------|---------------------------------------------|
|Sinister Tim |Complete all Thrillville Villainy's Goals    |
|-------------|---------------------------------------------|
|-------------|---------------------------------------------|
|Morty Mark IV|Unlock Thrillville Frontier                  |
|-------------|---------------------------------------------|







 /===================================================================================\
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Toy Chest Toys>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \===================================================================================/

|-------------------------|----------------------------------------------|
|Princess Thrilliana Plush|Complete all Fantasy Mystery Goals            |
|-------------------------|----------------------------------------------|
|-------------------------|----------------------------------------------|
|Sheriff Six Shooter Plush|Complete all Frontier Mystery Goals           |
|-------------------------|----------------------------------------------|
|-------------------------|----------------------------------------------|
|Bitey the Vampire Plush  |Complete all Chills Mystery Goals             |
|-------------------------|----------------------------------------------|
|-------------------------|----------------------------------------------|
|Mr. BAD Plush            |Complete all Villainy Mystery Goals           |
|-------------------------|----------------------------------------------|
|-------------------------|----------------------------------------------|
|Rory Rocket Plush        |Complete all 2525 Mystery Goals               |
|-------------------------|----------------------------------------------|
|-------------------------|----------------------------------------------|
|Pirate Pete Plush        |Complete all Pirates Mystery Goals            |
|-------------------------|----------------------------------------------|

|------------------------------|---------------------|
|Tiny Air Hockey Prestige Toy  |Score 5 Goals        |
|------------------------------|---------------------|
|------------------------------|---------------------|
|Air Hockey Prestige Toy       |Score 7 Goals        |
|------------------------------|---------------------|
|------------------------------|---------------------|
|Mega Air Hockey Prestige Toy  |Score 9 Goals        |
|------------------------------|---------------------|
|------------------------------|---------------------|
|Golden Air Hockey Prestige Toy|Beat the Game Master |
|------------------------------|---------------------|

|---------------------------------|--------------------|
|Tiny Donkey Derby Prestige Toy   |Finish 3rd          |
|---------------------------------|--------------------|
|---------------------------------|--------------------|
|Donkey Derby Prestige Toy        |Finish 2nd          |
|---------------------------------|--------------------|
|---------------------------------|--------------------|
|Mega Donkey Derby Prestige Toy   |Finish 1st          |
|---------------------------------|--------------------|
|---------------------------------|--------------------|
|Golden Donkey Derby Prestige Toy |Beat the Game Master|
|---------------------------------|--------------------|

|-----------------------------------|--------------------|
|Tiny Frantic Fishing Prestige Toy  |Score 100 Points    |
|-----------------------------------|--------------------|
|-----------------------------------|--------------------|
|Frantic Fishing Prestige Toy       |Score 125 Points    |
|-----------------------------------|--------------------|
|-----------------------------------|--------------------|
|Mega Frantic Fishing Prestige Toy  |Score 150 Points    |
|-----------------------------------|--------------------|
|-----------------------------------|--------------------|
|Golden Frantic Fishing Prestige Toy|Beat the Game Master|
|-----------------------------------|--------------------|

|-------------------------------|--------------------|
|Tiny Putt-A-Hole Prestige Toy  |Score 130 Points    |
|-------------------------------|--------------------|
|-------------------------------|--------------------|
|Putt-A-Hole Prestige Toy       |Score 150 Points    |
|-------------------------------|--------------------|
|-------------------------------|--------------------|
|Mega Putt-A-Hole Prestige Toy  |Score 170 Points    |
|-------------------------------|--------------------|
|-------------------------------|--------------------|
|Golden Putt-A-Hole Prestige Toy|Beat the Game Master|
|-------------------------------|--------------------|

|-------------------------------|--------------------|
|Tiny Sparkle Pop Prestige Toy  |Score 110 Points    |
|-------------------------------|--------------------|
|-------------------------------|--------------------|
|Sparkle Pop Prestige Toy       |Score 130 Points    |
|-------------------------------|--------------------|
|-------------------------------|--------------------|
|Mega Sparkle Pop Prestige Toy  |Score 150 Points    |
|-------------------------------|--------------------|
|-------------------------------|--------------------|
|Golden Spark Pop Prestige Toy  |Beat the Game Master|
|-------------------------------|--------------------|


|--------------------------------|--------------------|
|Tiny Thrill Hoopz Prestige Toy  |Score 200 Points    |
|--------------------------------|--------------------|
|--------------------------------|--------------------|
|Thrill Hoopz Prestige Toy       |Score 250 Points    |
|--------------------------------|--------------------|
|--------------------------------|--------------------|
|Mega Thrill Hoopz Prestige Toy  |Score 300 Points    |
|--------------------------------|--------------------|
|--------------------------------|--------------------|
|Golden Thrill Hoopz Prestige Toy|Beat the Game Master|
|--------------------------------|--------------------|

|----------------------------------|--------------------|
|Tiny Whack-A-Wombat Prestige Toy  |Score 470 Points    |
|----------------------------------|--------------------|
|----------------------------------|--------------------|
|Whack-A-Wombat Prestige Toy       |Score 490 Points    |
|----------------------------------|--------------------|
|----------------------------------|--------------------|
|Mega Whack-A-Wombat Prestige Toy  |Score 410 Points    |
|----------------------------------|--------------------|
|----------------------------------|--------------------|
|Golden Whack-A-Wombat Prestige Toy|Beat the Game Master|
|----------------------------------|--------------------|









 /===================================================================================\
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Trophies>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
 \===================================================================================/

|-------------------|---------------------------|
|Clock Ribbon       | Play More Than 20 Minutes |
|-------------------|---------------------------|
|-------------------|---------------------------|
|Clock Plaque       | Play More Than 40 Minutes |
|-------------------|---------------------------|
|-------------------|---------------------------|
|Small Clock Trophy | Play More Than 60 Minutes |
|-------------------|---------------------------|
|-------------------|---------------------------|
|Medium Clock Trophy| Play More Than 80 Minutes |
|-------------------|---------------------------|
|-------------------|---------------------------|
|Large Clock Trophy | Play More Than 100 Minutes|
|-------------------|---------------------------|

|-------------------|----------------------------------|
|Smily Ribbon       | Keep Max Happiness for 5 Minutes |
|-------------------|----------------------------------|
|-------------------|----------------------------------|
|Smily Plaque       | Keep Max Happiness for 25 Minutes|
|-------------------|----------------------------------|
|-------------------|----------------------------------|
|Small Smily Trophy | Keep Max Happiness for 45 Minutes|
|-------------------|----------------------------------|
|-------------------|----------------------------------|
|Medium Smily Trophy| Keep Max Happiness for 65 Minutes|
|-------------------|----------------------------------|
|-------------------|----------------------------------|
|Large Smily Trophy | Keep Max Happiness for 85 Minutes|
|-------------------|----------------------------------|

|------------------|-------------------------------|
|Tool Ribbon       | No Broken Rides for 10 Minutes|
|------------------|-------------------------------|
|------------------|-------------------------------|
|Tool Plaque       | No Broken Rides for 30 Minutes|
|------------------|-------------------------------|
|------------------|-------------------------------|
|Small Tool Trophy | No Broken Rides for 50 Minutes|
|------------------|-------------------------------|
|------------------|-------------------------------|
|Medium Tool Trophy| No Broken Rides for 70 Minutes|
|------------------|-------------------------------|
|------------------|-------------------------------|
|Large Tool Trophy | No Broken Rides for 90 Minutes|
|------------------|-------------------------------|

|--------------------|------------------------------------|
|Bucket Ribbon       | No Dirty Attractions for 15 Minutes|
|--------------------|------------------------------------|
|--------------------|------------------------------------|
|Bucket Plaque       | No Dirty Attractions for 35 Minutes|
|--------------------|------------------------------------|
|--------------------|------------------------------------|
|Small Bucket Trophy | No Dirty Attractions for 55 Minutes|
|--------------------|------------------------------------|
|--------------------|------------------------------------|
|Medium Bucket Trophy| No Dirty Attractions for 75 Minutes|
|--------------------|------------------------------------|
|--------------------|------------------------------------|
|Large Bucket Trophy | No Dirty Attractions for 95 Minutes|
|--------------------|------------------------------------|

|-------------------|-------------------------|
|Money Ribbon       | Reach More Than $10,000 |
|-------------------|-------------------------|
|-------------------|-------------------------|
|Money Plaque       | Reach More Than $20,000 |
|-------------------|-------------------------|
|-------------------|-------------------------|
|Small Money Trophy | Reach More Than $40,000 |
|-------------------|-------------------------|
|-------------------|-------------------------|
|Medium Money Trophy| Reach More Than $80,000 |
|-------------------|-------------------------|
|-------------------|-------------------------|
|Large Money Trophy | Reach More Than $120,000|
|-------------------|-------------------------|

|---------------------|--------------------------------|
|Thrills Ribbon       | Reach More Than 10,000 Thrills |
|---------------------|--------------------------------|
|---------------------|--------------------------------|
|Thrills Plaque       | Reach More Than 40,000 Thrills |
|---------------------|--------------------------------|
|---------------------|--------------------------------|
|Small Thrills Trophy | Reach More Than 80,000 Thrills |
|---------------------|--------------------------------|
|---------------------|--------------------------------|
|Medium Thrills Trophy| Reach More Than 120,000 Thrills|
|---------------------|--------------------------------|
|---------------------|--------------------------------|
|Large Thrills Trophy | Reach More Than 200,000 Thrills|
|---------------------|--------------------------------|


======================================================================================
**************************************************************************************
*****************************~Special Thanks~*****************************************
**************************************************************************************
======================================================================================

1.) The Gamers who didn't write a FAQ for this game. It allowed me an opportunity to
write a FAQ for a game that has none. So it is, that my first FAQ has been written.

2.) My Wife: Nicole, who allowed me to get the game when money was tight. She also put
up with my excessive Focus on this guide... just wait until the next one!

3. The Developers: For making the game.


======================================================================================
**************************************************************************************
*****************************~Legal Info~*********************************************
**************************************************************************************
======================================================================================

Please do not copy my FAQ as it is mine. If you need something from my FAQ you can
email at the address listed in the beginning of the guide. No other sites, other than
the ones I post this FAQ on can use it without my permission first. Thank You.

======================================================================================
**************************************************************************************
*****************************~Version History~****************************************
**************************************************************************************
======================================================================================

7/16/2013: Finish first Version of the FAQ in detail