###### ## # #### # ## #### ##### # # #### # # # # # # # ###### ## ### ### #### # # #### #### # ## ## # # ## # # # # # # # ## ## # ## #### # # # # #### # ## ## ## # ###### ####### ## ## ## #### ---------------------------------------- ### AAAA SSSS ##### AAAA W W AAAA # # # A A S # A A W W A A # # # AAAA SSSS # AAAA W W AAAA # # A A S # A A W W W A A # ### A A SSSS # A A Ww wW A A # ---------------------------------------- FAQ/GUIDE v. 1.70 ---------------========(CONTENTS)========------------------ (to skip to the section you want, press CTRL + F and enter the code next to the section title) Please check the FAQs or the walkthrough section for your questions, items and where to find them are in the Item List. (1)Introduction [1.0.0] (2)Credits + Legal Stuff [2.0.0] (3)FAQ [3.0.0] (4)Basic Gameplay [4.0.0] i. Digging [4.0.1] ii. Eating [4.0.2] iii. Changing Outfits [4.0.3] Survival Guide [4.1.0] i. Food [4.1.1] ii. Clothing [4.1.2] iii. Items [4.1.3] iv. Collection [4.1.4] v. Map [4.1.5] vi. Tutorials [4.1.6] vii. Templates [4.1.7] viii. Relationships [4.1.8] The Map Pieces [4.1.81] Items [4.2.0] i. Tools [4.2.1] ii. Bug locations [4.2.2] (5)Story Walkthroughs + Castaway Info [5.0.0] Starting Out [5.0.1] Dr Feelgood, the Doctor [5.1.0] Quest 1 – Help Dr Feelgood [5.1.1] Quest 2 – Curry [5.1.2] Mrs Weeder, the Gardener [5.2.0] Quest 1 – Water the Banana Tree [5.2.1] Quest 2 – Plant Nutrients [5.2.2] Quest 3 – Mangoes [5.2.3] Chef Butcher, the Cook [5.3.0] Quest 1 – Peaches [5.3.1] Quest 2 – Chilies [5.3.2] Quest 3 - Upgrade the Fire, pt 1 [5.3.4] Quest 4 – Sardines with Lime [5.3.5] Quest 5 – Upgrade the Fire, pt 2 [5.3.6] Suzy Mcdress, the Student [5.4.0] Quest 1 – New Clothes, pt 1 [5.4.1] Quest 2 – New Clothes, pt 2 [5.4.2] Quest 3 – Material [5.4.3] Quest 4 – Clothing dye [5.4.4] Quest 5 – flagpole [5.4.5] Quest 6 – Flag dye [5.4.6] Quest 7 – Jamming [5.4.7] Step-by-step game walkthrough [5.5.0] (6)Item List [6.0.0] Fruits [6.1.0] Vegetables [6.2.0] Grains and Herbs [6.3.0] Meat [6.4.0] Fish [6.5.0] Bugs [6.6.0] Dishes [6.7.0] Headwear [6.8.0] Tops [6.9.0] Bottoms [6.10.0] Shoes [6.11.0] Tools [6.12.0] Instruments [6.13.0] Seeds [6.14.0] Objects [6.15.0] Gadgets [6.16.0] Treasures [6.17.0] Shells [6.18.0] Geological Finds [6.19.0] Corals [6.20.0] (7)Version History [7.0.0] -------------========(INTRODUCTION)========---------------- [1.0.0] --------- Hi, my name is veerserif and welcome to my first ever guide. This guide is for new players, as well as anyone who is stuck on a certain quest (or quests). All constructive comments welcome, just contact me at claulo916(at)gmail.com. Please include something like ‘Sims Castaway’ in the subject, or it will be tossed. ------------=====(CREDITS AND LEGAL STUFF)=====------------ [2.0.0] Copyright (c) Claudia Lo, 2008 This guide was written by me, veerserif (aka Claudia Lo). If you wish to use a part of this guide you must contact me (or, in the Items List’s case, Lord Blade) and ask for permission to use it. Don’t steal this guide. It’s a bad thing to do, and you will never sleep soundly again for all of your life. You will be haunted forever. You have been warned. The newest version of this guide will always be posted first on www.gamefaqs.com. This guide is currently only allowed to be posted on: www.neoseeker.com www.gamefaqs.com www.supercheats.com and their affiliates. I do not in any way own, create, or claim to create/own Sims 2 Castaway, that’s EA Games’ territory. Thanks to : EA Games – for making this. Bless you Maxis, bless you. Without you, where would the Sims be? Nintendo – for making the DS. Boy do I love it. Nieva Zafira – for pointing out the problem with the order in Butcher’s quests, inspiring more content and more! Branwin – for giving me the list of ‘perfect’ bugs and where to find them. Everyone who told me what the crowbar does – it made me feel stupid not realizing it sooner :P Kathryn for finally giving me the info needed to complete the items list! All of you reading this – why else would this be here, if it were not for you? That’s all folks! :) -------------------========(FAQ)========------------------- [3.0.0] -------- *********************************************************** * VERY IMPORTANT NOTICE * * The list of map piece locations is listed under the * * Relationships section of the Survival Guide explanation.* * The code for it is 4.1.81 * * * *********************************************************** 1) I can’t get the wheat/rice seeds from Weeder! You have to have jumped off the cliff, got on the ship and come back for Weeder to trade them. 2) I can’t give xxx this item! Make sure your relationship bar with them is green. To keep it up, talk with them and give them gifts. 3) I can’t find xxx! Sometimes the game code will make certain items, such as nails, appear more often during specific periods of the game. Otherwise, you’ll just have to wait it out. 4) How do I get the hammer? You get it by trading for the hammer handle from Feelgood. -------------========(BASIC GAMEPLAY)========-------------- [4.0.0] ---------------- --------------------------------------------------- |Controls: | |--------------------------------------------------| |Move.......................................Stylus | |Look around..................D-pad (ABXY for l.h.)| |Speed up time.......................L (R for l.h.)| |X button....................Open map page of guide| ---------------------------------------------------- And that’s it. Basically, everything is controlled with the stylus. Tap on the ground to move there. Tap on something to open up a list of options, and then tap the option that you want. Here’s a little (crappy) ASCII of the top screen: ___________________________________ |11111111 444444444| |22222222 555555555| |33333333 666666666| | | |7 | |7 | |7 | |7 88 | |7 8888 | |7 88 | ----------------------------------- 1: Your hunger meter. If it drops to zero... bad things happen. Keep it up by eating. Duh. 2: Your energy bar. No, not the kind with fruit and nuts. If this drops to zero, you faint. Monkeys will then carry you back to your camp (0.o), but they will have stolen something from you in the process. Keep it up by eating certain foods and by sleeping. 3: Your social meter. It’s basically sort of a sanity meter, in that it shows how badly your Sim needs human contact. Keep it up by eating certain foods, talking to people (and yes, that skeleton counts. It’s the replacement for the volleyball, I guess.) 4: Your comfort meter. It tells you how... comfortable you are? Keep it up by washing frequently, using the loo on time, eating certain foods, warming your hands by the fire, using some decorative items... this is by far the easiest meter to keep up. I’d worry more about no’s 5 & 6. 5: Your hygiene meter. Shows how stinky you are. Keep it up by bathing, like a civilized person. Washing your clothes at the dyeing station also helps. 6: Your Bladder meter. It shows how badly you need the... *cough* outdoor potty (aka bush). Once you ‘use’ a bush, the meter will go all the way to the top. Eating food generally makes this go down. Once you’ve used the loo, be careful that your hygiene bar is OK, as it drops when you use the loo. 7: Your happiness meter. It’s basically your lowest meter right now. Keep it up by keeping your lowest current stat up. Does that make sense? Good. 8: The clock. It isn’t like a real clock, but rather shows the cycles of the sun in a day (sorry if you don’t get that!) Basically, there are 4 big circles. There’s 1 full, 1 half-full, 1 empty and another one half-full. The full one = noon, empty = midnight. Tapping on your Sim Tapping on your Sim opens up 3 options: 1. Dig (with shovel) 2. Eat 3. Change outfit. Digging [4.0.1] ------- Digging gives you new items, such as rocks, shells and unique seeds. Digging can only be done after you have made a shovel, which requires finishing the farmer quest. Each time you dig, it takes off energy. It does not seem to matter where you dig, and you can stand in the same spot, digging over and over again to receive different items. Eating [4.0.2] ------ Self-explanatory, really. You need to eat to survive, and to fill up your hunger bar. There are four different types of food: fruits, vegetables, meat and prepared. Fruits and vegetables are pretty simple. You generally have to forage for them and/or grow them. Mushrooms are in the vegetables category, and tomatoes are in the fruits category (?). Meats include fish and bugs, not just the meats listed in the collections category. Fish are found by either spearfishing or pole fishing in one of two spots (freshwater or saltwater). Bugs are found under bug rocks. These tend to drain hygiene and comfort when you eat them, but they restore more hunger (at least in the beginning.) Some kinds of meat, such as salmon, also give you a social bonus. Your Sim ain’t fussy. Feed them whatever you want, although force-feeding mine 10 chilies in a row seems a bit cruel... Prepared foods are the best in the game. However, you need different ingredients, and most require an upgraded fireplace. You can trade with Chef Butcher for many recipes. Changing Outfit [4.0.3] --------------- As you progress, you will collect items of clothing. These clothes are sorted into four categories, headwear, tops, bottoms and shoes. There are two ways to get clothes – by making them yourself, or by finding them in a suitcase. Suitcases sometimes wash up instead of crates. They always contain clothes. There is only one exception to the ‘find it in a suitcase’ rule. At the beginning, you will find a tunnel with a pirate skeleton in it. If you tap on it, you will be able to take its hat. Making clothes requires two things: the materials and the recipe. You can get some recipes by trading with McDress, when you complete her story. YOUR SURVIVAL GUIDE [4.1.0] ******************* This multi-purpose book shows your inventory, the items you have collected, your ‘templates’ (recipes), relationships with the other Sims, your treasure map, and the all- important map. Let’s go through the tabs in order. Food [4.1.1] ---- Obviously, has all your food. Why you can have an unlimited amount, don’t ask... You must have a REALLY big bag by the end of the game. The most common kind of food throughout the game is, in my opinion, fruits. However, if you fish and squish bugs a lot (which you will) they will gradually build up and before you know it, you’ll have 120 or so black bugs. No exaggerations there. Clothing [4.1.2] -------- Lists all your clothes. The first additional piece of clothing you are likely to get is the pirate hat from the pirate skeleton in the pirate cave. Others are washed up on the beach, traded for or made by you. Objects [4.1.3] ------- What you have in your inventory, asides from the above two categories. - Tools These are the items which help you get through the game. First one you will get is the empty bottle, though that won’t stay with you for long. - Seeds Seeds are found through digging with a spade or trading for them with Weeder, once you finish her story. To plant one, you will need a spade, again from Weeder. Select an empty earth mound (there are plenty of these, and you can always make room by hacking down an existing plant) and pick the seed you wish to plant. Over the next few days, you will have to water it. Examine the plant to find out when it’s ready for harvest. - Items These are just odd items that you find around the islands. Decorative items, which you can sometimes interact with, are put here. - Rocks and Shells You will get most of these from digging and diving. Note that shells which you can use to play music from are not here, but in the tools section. Collection [4.1.4] ---------- This section lists out all the items in the game. For more info on what they are and where to find them, consult the items list part of this guide. No, I’m not going to list them here. Scroll down, lazy. Map [4.1.5] --- Ahh yes, the map. Tapping on any one of the little marked squares instantly teleports you to that area. Convenient, huh? Never knew your Sim could run that fast... As far as I can tell, none of your stats go down when ‘zooming’, so it’s the perfect way to get from your HQ to that pesky lagoon. This will become your instant best friend. Note that you can only zoom to areas that you have already discovered. The map can also be opened up by pressing X. Tutorials [4.1.6] --------- In case you missed any of those annoying flashing light bulbs above your Sims’ head, you can reread them here. We wouldn’t want you to miss them, would we? Templates [4.1.7] --------- This is where all of your templates are stored. The five categories are: Raw food, cooked food, Clothing, Items and Upgrades. Raw food can be made at the very start of the game if you have the ingredients, while you will have to upgrade your fireplace if you want to make cooked food. Clothes can be made at a special station, but it may take a while to access it. Items are made at the crafting rock west of your home, while upgrades can be made only at designated times in certain spots, but they usually have to be made. Relationships [4.1.8] ------------- Finally, the last tab. This shows your relationship with all of the other Sims on the island, as well as your treasure map. When your relationship bar with another Sim becomes red that means that that Sim does not like you anymore, and this means that you will not be able to help them, or trade with them until the bar becomes green again. To get it back up, talk with them and give them gifts. If they don’t like you, when they talk, you will only ever talk about bananas, pufferfish and scarecrows while your Sim laughs at the castaway. On a side note, Feelgood’s relationship bar goes down _incredibly_ slowly. The Map Pieces [4.1.81] If you’re wondering where the map pieces are, here’s a list: 1. In the field north of the crafting rock 2. In the cave with the skeleton 3. In front of the skull-and-crossbones door 4. From Mcdress, after you complete her story 5. From Feelgood, after you complete her story ITEMS [4.2.0] ***** This section is to help people find out how to get the items shown below. Hopefully this will help. Tools [4.2.1] ----- 1) The Hammer The hammer is a tool many people have trouble with. For starters, you need to have traded with Feelgood for the hammer handle, which needs: 1x Fuchsia, Green and Jade bugs 1x Pufferfish The pufferfish is rare(ish), found by spearfishing in the sea. In the sea, it is brown with a wide head and ugly teeth. It swims in a straight line. After getting the handle, you will receive the template for the hammer. This needs 1x hammer handle, 1x vine and 1x rock. You need it to make the canoe to get to Suzy’s island. 2) The Spade The spade is a highly useful tool. To get it, finish Weeder’s second quest (the one with the plant nutrients/pesticide AKA the tube with green liquid) then receive from her its two parts, the handle and the head. Go to the crafting rock and check all the ? mark templates for one that uses these two parts. It will be the one for the spade. To dig with the spade, tap on your Sim. The options should include ‘dig’. 3) The Knife The knife, another useful tool, required to make many important ‘base’ items for crafting, clothes-making etc. To get it, finish Butcher’s ‘sardines and lime’ quest. 4) The Chisel The chisel is used, along with the hammer, to craft the canoe. To get it, START Butcher’s infamous ‘sardines and lime’ quest. 5) The Fishing Spear The fishing spear is the first tool you will receive. You get it from Feelgood as soon as you meet her. To use the spear, tap either fresh or salt water and choose the Spear Fish option. When spearfishing, remember that there is a delay between you tapping and the spear actually coming down. Try to predict the fish’s movements. 6) The Fishing Rod Used for pole fishing, the fishing rod is made of 1 bamboo, 1 thread and 1 nails. To use, go to either the diving location in the sea (NOT the pirate boat one) or the lake, and tap the rock there. For the lake, it’s the one right next to the waterfall. The pole fishing minigame is simple-ish. _________________________ | 22 |__|__|<---| | 2222 |__|__| | | 22 |__|__| | | |__|__| |--- 1 | 3 |__|__| | |55 3 |__|__| | |5555 4 3 |__|__| | |55555 3 | |(6)<---| -------------------------- 1: The bait boxes. Different color bugs represent different kinds of bait. You will only have the same color bugs as you have right now, so if you use up all those red bugs, there will not be any red bait. The box will be gone as soon as you have the bobber in the water. 2: The fish (I know it doesn’t look like one). Different fish like different color bait. To find out which kind it likes, pick a random color and slowly move it up to its head. A thought bubble will appear, first with an ?. Then, it will change to either the color it prefers, or a <3, showing that it likes this color of bait. To hook it, hover its favorite kind of bait in front of it. It will bite, then you can drag it into the net (see 5). When it’s hooked, you’ll see a brown bar above its head. You need to drag it into the net before this bar is gone. 3. The rod. ‘Nuff said. 4. The bobber. Shows you where your stylus is. Move it too fast near a fish, and you’ll scare it off. 5. The net. It appears as soon as you hook a fish. You have to drag the fish in here to catch it. 6. The color indicator. This shows you what color bait you’re using at that time. 7) The Watering Can You get the template once you’ve found the gas can. Make it from 1 bamboo and the gas can. It can hold 15 units of water, so you don’t have to keep refilling it. 8) The Water Carrier You’ll make one of these for Weeder’s quest no. 1. It can only hold 1 unit of water at a time. 9) The Needle You have to craft this particular tool from 1 urchin and 1 bead. It also needs the hatchet. The needle is required for most of the clothes that you craft. 10) The Drinking Bottle This you should get on your second day in the island. To find it, check to the far right of the beach where the crate washes up. 11) The Hatchet This tool allows you to chop down the thick undergrowth that blocks your way, as well as being used in many recipes. You will find the head of the hatchet in the crate on the first few days, and Feelgood will give you the hatchet handle as soon as you finish her first quest. You then craft them together at the crafting station. 12) Plant Nutrients See Weeder’s quest (5.2.2) 13) The Grappling Hook Make this from 1 rope (which itself is made from 3 vines) and an anchor. To get the anchor, head to the sea fishing site and go south of that spot. On board that sunken ship should be the anchor. This tool allows you to reach the lookout point to the north of Weeder’s camp. 14) The Crowbar Make this from 1 iron bar. You use this to open the bottom door in the cavern with the SPOILERSS pirate ship. (Thanks to the legions of people who told me this!) 15) The Axe Ahh yes, the tool that finally allows you to start the deforestation of the island. As part of her quest, Suzy will give you the handle for the axe. As for the head, you can trade for its RECIPE from Weeder. Note the word recipe – you still have to craft it. Once you’re done, just craft the two together. Have fun chopping down those coconuts! PERFECT BUG LOCATIONS [4.2.2] (thanks to Branwin) ********************* Main Island: Fuchsia: Bug icon on map (area left of cave) - 3 per round Green: Bug icon on map (area left of cave) - 2 per round Jade: Easel on beach (south of SOS) - 1 per round Blue: Easel on beach (south of SOS) – 2 per round Food preparation rock – 1 per round Temple Island (island on the right): Turquoise: Clothing rock – 1 per round Tan: Clothing rock – 1 per round Suzy’s Island (island on the left): Blue: Canoe landing spot – 3 per round Purple: Canoe landing spot – 1 per round -------------========(WALKTHROUGH)========----------------- [5.0.0] ------------- STARTING OUT [5.0.1] ************* When you first end up on the island, there will be a set of instructions for you to follow. Just do exactly what it says, and in no time at all you’ll by all set up with a shelter and a roaring fire (ok, not really roaring). Sleep and save. Next day, head up and get the small sticks. Note the vine curtain on your left. Fear not, you’ll be able to chop it down soon! Go back to your camp and head to the right. Open the crate for some nice goodies. Then, go left and left again to reach an area with a weird-shaped stone in the middle. This is the crafting rock where you will make most of the game’s items. Your Sim should be quite hungry at this point. Shake the coconut tree for a tasty treat, then head up north to reach some withered raspberry bushes and a withered zucchini plant. Don’t worry about watering them till later. For now, just pick up that nice map piece on the ground. Go back out and left. You will see your first ever bug rock. Follow the prompt and squish all the bugs you can. I recommend trying until you get a perfect, whereby bugs will come into (instead of out) of the screen once you squish all the first lot of bugs. These ‘perfect bugs’ are rarer, and you’ll need them pretty soon. Always try to build up a store of ‘perfect only bugs’, as they will come in handy for trading and quests later in the game. To get your hygiene rating back up, wash in the freshwater stream by the bush. To up your bladder, ‘use’ the sparkleberry bush. Be careful, as using the, well, outdoor loo will decrease your hygiene. If you look carefully to your right, you will be able to see a rock. This is the raw food preparation rock, but you can’t make anything right now, so ignore it. Head off left. You’re now in a new area with some cliffs behind you. Get the sparkleberries, but you can’t do anything just yet. Head home, sleep and save. DAY 2 – you should always check where the crates are, to avoid missing out on any goodies. Go back to the food prep area, get the sparkleberries, head left, get some more. Now here’s the important part. SAVE ONE OF THE BERRIES. A landslide will have opened up your way. Head up (and listen to your Sims’ amusing grunting sounds, especially if you’re fast forwarding time) and get the tomatoes, as well as the small sticks on the left. Head right and meet... DR. FEELGOOD, THE DOCTOR [5.1.0] ************************ FEELGOOD FACT FILE (hey look, 3 f’s...) Decoration: Red Tiki Torch (The right decor is supposed to help with a Castaway’s relationship bar, but I haven’t verified this yet.) Likes: (right now, I don’t know. All contributions appreciated!) Backstory: Traveled around the world in a balloon with her savings, but crash-landed here. Yay. Alright, you should know what to do now, so I’ll stop telling you what to do and leave you to explore the rest of the island(s) by yourself. This game is meant to be played slowly, so don’t rush through. Otherwise you’ll spoil the experience. Help Dr. Feelgood – quest 1 [5.1.1] Looks like Feelgood don’t feel so good. Okay, so the joke sucked. Let’s just move along. Firstly, she’ll ask you to help her get a catfish, and gives you a fishing spear. Fish in saltwater until you get one – they are green and move around in slow zigzags. It shouldn’t take too long to catch one. Then she’ll ask for a sparkleberry. Of course, you saved one... didn’t you? Lastly, you need to give her water. You can’t do that now, so go home and sleep. Next day, go to the crate area and look to the left. There should be a bottle there. Head to the raw food preparation area and fill it up at the stream, then head up and give it to her. As a reward, she’ll give you a hatchet head. Craft this with that hatchet handle you will find in the crate to get a hatchet, which can be used to clear away the thick undergrowth blocking your way, as well as chopping down bushes (but not trees!) You will also be able to trade with her now. Get the hammer handle as early as you can, as the game suggests. Item request, Green Curry – quest 2 [5.1.2] This is probably the last quest you will do. She asks for some curry. The recipe comes from Chef Butcher, and requires 1 eggplant (which you must grow – get the seeds from Weeder), 1 chili, 1 sugar and 1 coconut. MRS. WEEDER, THE GARDENER [5.2.0] ************************* WEEDER FACT FILE: Decoration: Golden Monkey Statue Likes: Raspberries, Watermelons, basically fruits and veggies that take a long time to grow, or are rare. Backstory: Was working on a farm at home when a hurricane came and transported her here. Dorothy, anyone? Water the Banana Plant – quest 1 [5.2.1] Talk to her to find out that she wants bananas, and can’t be bothered to water them (lazy! For heaven’s sake, she is the one with the WATERING CAN that she is so fond of pulling out). So, you have to water them for her. To do so, make a water carrier from 1 coconut and one small stick. Then, fill it up from some fresh water source and water the plant once a day. Before you know it, you’ll be presenting a bunch of bananas to her. Plant Nutrients – quest 2 [5.2.2] Mrs. Weeder’s plants are all mysteriously dying, so as usual she sends you off to find the cure while lazing around at her place. Typical... anyway, go and ask Dr. Feelgood for help. She’ll ask for these things: 1x Black, Blue, Orange, White and Yellow Bugs 1x each of Salmon, Black Carp and Cowcod Many people have problem finding the cowcod. To catch one, spearfish in the sea in the day. It’s quite small (but not absolutely puny), reddish-orange and moves in straight lines. Get the pesticide back to Mrs. Weeder, and start her last quest. She’ll also give you a spade head and handle, which you can use to make a spade. Mangoes – quest 3 [5.2.3] Weeder wants mangoes so that she can complete her collection of seeds on the island. The only mango tree is on another island, so you will have to have completed the canoe to find them. When you arrive on the island, head north. You will come to a pond. On the left of the pond, just by the arrow leading to the beach where you land, is the mango tree. Just keep looking. Shake it to get some mangoes, and return. She will then let you trade with her for seeds, and you’ll have finished her storyline. CHEF BUTCHER, THE COOK [5.3.0] ********************** BUTCHER FACT FILE: Decoration: Coconut Fountain Likes: Eggs, Zucchinis, Mushrooms, cooked foods Backstory: Cook in a ship, fell overboard, drifted here. Peaches – quest 1 [5.3.1] Very simple and straightforward. Butcher can’t reach the peaches, so give him a demo on how to actually get one - shake the tree and give him one. Tadaa! Chilies – quest 2 [5.3.2] Butcher is complaining about how bland the island food is, so you need to give him some chilies. Couldn’t he just settle for salt? As soon as you finish the banana quest, a chili bush will appear behind Weeder. Water it, harvest the chilies and give them to him. Upgrade the fire, pt 1 – quest 3 [5.3.3] Butcher wants a nice new shiny fire. What do you know; we have to make it for him. To upgrade the fire, you will need to have 2 stones, 1 small stick, and the spade. This means you need to have finished Mrs. Weeder’s second quest. Craft the fire and light it, then go talk to him. Sardines with Lime – quest 4 [5.3.4] Many people get stuck at around this point in the game. Firstly, you need to have made the hammer. Butcher will give you a chisel, so you can start crafting the canoe that will take you to the second island, where the mangoes are. Each stage of the canoe takes off around 2/3 of your full energy bar, so I suggest doing one stage per day, making sure you only craft with a full bar. Once you have completed Weeder’s quests, you can trade with her for the lime seeds. As for the sardines, they are found by spearfishing in the sea at daytime. They are small, blue and swim in big, fast zigzags. Upgrade the fire, pt 2 – quest 5 [5.3.5] This is the last Butcher quest. To upgrade the fire, you need 1 piece of bamboo, 1 metal pole and the axe. The axe will be completed during Mcdress’ quests, so you need to do them. The bamboo needs to be grown, with seeds coming from Weeder. The metal pole can be found at the airplane crash site on the island with mangoes, or from Mcdress, once you complete her story. When done, you will be able to trade with him, and he will give you some cooking pots. They are used to upgrade your fire, so that you can make all the recipes in the game. SUZY MCDRESS, THE STUDENT [5.4.0] ************************* SUZY FACT FILE: Decoration: Red Radio Likes: Cooked food, truffles, watermelons Backstory: She got here (doesn’t explain why) and was waving to a passing ship, when passing monkeys stole her clothes (0.o). Too embarrassed to be saved while nekkid, she stayed. Note: you can up your relationship with her by jamming with her, once you finish her quest. New clothes – quest 1 [5.4.1] Heh. She’s hiding bush because monkeys have stolen all her clothes. Heh. So, to make a new top, she needs 2 coconuts and 1 vine, which you should have anyway. New clothes, pt 2 – quest 2 [5.4.2] Now she needs a skirt. To make one, she wants 1 palm frond and 1 long grass. To get the grass, you need to repair the rope bridge on the other side of the main island, have got the knife and find that clump of grass and chop it down. As for the palm frond, you get them when they wash ashore, or you could trade with the doctor for them. Material – quest 3 [4.4.3] She wants some ‘silky smooth material’ next for her top. You can get some from the doctor. Just trade for it (1 catfish and 1 striped bass). Dye – quest 4 [4.4.4] Now she wants 5 red bugs to dye her top. To get them, squash bugs at the rock where you arrive on the mango island. You get maximum 1 red bug per... um... squish? Round would be a better word, methinks... Flagpole – quest 5 [4.4.5] She wants you to make a flagpole for her. Yes, a flagpole. She also gives you an axe handle, which you will need for this quest. To make it, you’ll need 2 logs (obtained from chopped-down trees) and 1 vine, which should be easy enough. I recommend chopping down coconut trees, as there are so many of them anyways. Flag dye – quest 6 [4.4.6] To dye her flag exactly the right colour, she wants 4 fuchsia bugs. Squish them at the bug rock to the right of Weeder’s camp. They only come out (or should that be in?) if you get a perfect, and they come out three at a time, so it shouldn’t take too long. Now admire her nice new shocking pink pirate flag. Jamming – quest 7 [4.4.7] She wants you to jam with her. On ocarinas. Okay... to make one, you need that piece of hollow wood, one batch of nails and one rock. Once you’ve made one, go and jam with her. To jam, press the button that show up over her head, and blow into the microphone at the same time. As a reward, you can a) trade with her, b) she’ll give you a metal pole, for upgrading Butcher’s fire and c) she’ll give you a map piece! And that's all the quests here. To actually get off the island, go look at your nice new shiny complete map. Hmm, wonder why there’s a great big X on the map? I’ll leave you to find out... STEP BY STEP WALKTHROUGH ************************* By this I mean I will make a nice list of what to do, in what order you have to do them in. You don’t have to follow these steps exactly to beat the game, but you can if you want to. 1. Finish beginning tutorial 2. Go north of the crafting rock, find first map piece 3. Meet Feelgood, receive quest 4. Catch catfish, get sparkleberry – return to Feelgood 5. Sleep and find bottle. 6. Fill bottle at stream, return to Feelgood. 7. Make hatchet, clear vines blocking path 8. Upgrade shelter ASAP 9. Meet Weeder and Butcher 10. Speak with Weeder, receive quest 11. Make water carrier, water banana plant 12. Go east and east again to find the cave and the second map piece 13. Give bananas to Weeder, receive quest 2 14. Speak with Feelgood, give her blue, black, white, yellow and orange bugs 15. Give Feelgood 1 salmon, 1 black carp and 1 cowcod 16. Return to Weeder, get spade, get quest 3 17. Speak with Butcher, give him peaches 18. Speak with Butcher, water chili plant, give Butcher chilies 19. Speak with Butcher, upgrade his fire 20. Speak with Butcher, receive quest, receive chisel 21. Craft canoe, go to the other island 22. Meet Mcdress, get mangoes 23. Talk to Weeder, get lime seeds 24. Grow limes, catch sardine, return to Butcher to receive knife 25. Give Mcdress 2 coconuts and 1 vine 26. Repair rope bridge, get map piece in front of door with skull and crossbones 27. Get long grass, 1 palm frond 28. Return to Mcdress, trade with doctor for material 29. Give Mcdress material, give Mcdress 5 red bugs 30. Speak to Mcdress, make axe, make flagpole 31. Speak to Mcdress, give her 4 fuchsia bugs 32. Speak to Mcdress, make ocarina, jam together 33. Receive last map piece, metal pole 34. Trade for bamboo seeds, craft Butcher’s fire 35. Trade for eggplant and sugar seeds, make Feelgood’s curry 36. Dive off cliff and finish the game! Now you can have fun trying to get 100% :P. ----------------========(ITEM LIST)========---------------- [5.0.0] --------- *********************************************************** *This brilliant list was compiled by Lord Blade from the * *forums. * *I added the stuff in brackets. * *********************************************************** SIMS 2: CASTAWAY Item List v0.4 by Adam "Lord Blade" Taylor TABLE OF CONTENTS ***************** EXP - Explanation SI - Fruits SII - Vegetables SIII - Grains and Herbs SIV - Meat SV - Fish SVI - Bugs SVII - Dishes SVIII - Headwear SIX - Tops SX - Bottoms SXI - Shoes SXII - Tools SXIII - Instruments SXIV - Seeds SXV - Objects SXVI - Gadgets SXVII - Treasures SXVIII - Shells SXIX - Geological Finds SXX - Corals *****EXP***** Explanation My list is basically laid out in the same order as found in game. The information given is as follows: SECTION NAME (i.e. Fruits) followed by the number of items in that section Item Name (as appears in game) Where to obtain (see point 1) Stats (see point 2) 1) Items are found in all sorts of places. I have listed them as follows: Harvest: You have to harvest the fruit/veggie from a bush/tree/plant. Some items keep growing back (such as coconuts) while others are gone after being harvested (such as bamboo). There are only a few plants to start with, others must be planted and grown by the player later in the game. Crate: The area to the east of the player's "home" will have a crate, suitcase, or sometimes specific item, wash up on shore once a day. SOS: There is a location on the south east of the island where you can build an SOS signal out of rocks (5 rocks per letter). Once the signal is complete, a crate will be air dropped on the island every couple of days. Dig: Once the player has the spade, they can dig up various items. Dive: There are a few locations where the player can dive, and find various objects. The first accessible is east of the "home" section. Spear/Fish: Two types of fishing are spear fishing and pole fishing. The spear fishing is done along the shore and streams, while pole fishing is done from rocks in two different locations. For fishing, there is freshwater (inland) and saltwater (ocean). Feelgood/Butcher/Weeder/McDress: The four other Sims on the island will trade with you once you've done enough for them. Some items are obtained in this way. Raw/Cook: Some food items are either made raw (on the food preparation slab) or are cooked (over a built up cooking fire). Craft: Many items are made by the player at the crafting rock. 2) The stats for any edible items are listed in the same order the game uses: Hunger / Energy / Comfort / Hygiene / Social / Bladder With a +/- to show the change type. *** SI *** FRUITS – 19 [5.1.0] 1) Date Harvest +7/0/+3/0/0/-7 2) Brazil Nut Harvest +5/+3/+7/0/0/-1 3) Pokeberry Harvest +6/-9/-18/0/0/-20 4) Banana Harvest +10/+3/+5/0/0/-7 5) Avocado Harvest +11/+4/+13/0/0/-9 6) Sparkleberry Harvest +5/0/+4/0/0/-2 7) Blackberry Harvest +5/0/+8/0/0/-2 8) Pineapple Harvest +15/+5/+7/0/0/-8 9) Lime Harvest +7/0/-2/0/0/-4 10) Tomato Harvest +12/0/+7/0/0/-6 11) Peach Harvest +9/0/+10/0/0/-6 12) Watermelon Crate/Harvest/McDress +50/0/+5/0/0/-35 13) Snowberry Harvest +5/-10/-20/0/0/-19 14)Guarana Berry Harvest +6/+8/+6/0/0/-5 15) Guava Harvest +12/0/+9/0/0/-6 16) Coconut Harvest +13/-2/+8/0/0/-6 17) Orange Harvest +10/0/+14/0/0/-7 18) Raspberry Harvest +6/0/+6/0/0/-2 19) Mango Harvest +13/0/+8/0/0/-6 *** SII *** VEGETABLES – 15 [5.2.0] 1) Potato Harvest +13/+4/-6/0/0/-7 2) Long Bean Harvest +7/0/+12/0/0/-6 3) Yam Harvest +12/0/+5/0/0/-3 4) Zucchini Harvest +11/0/+5/0/0/-4 5) White Mushroom Skeleton +9/-15/+20/0/0/0 6) Red Mushroom Skeleton +14/0/0/-20/0/0 7) Eggplant Harvest +8/0/+9/0/0/-6 8) Carrot Harvest +9/0/+7/0/0/-3 9) Brown Seaweed Crate/Feelgood +6/0/-6/0/0/-4 10) Corn Harvest +12/+4/+5/0/0/-4 11) Chili Pepper Harvest +4/+10/-10/0/0/-7 12) Red Seaweed Crate/Feelgood +7/0/-8/0/0/-4 13) Green Seaweed Crate/Feelgood +5/0/-6/0/0/-4 14) Truffle Dig +6/0/+24/0/+5/-5 15) Brown Mushroom Skeleton +13/0/0/0/0/0 *** SIII *** GRAINS AND HERBS – 5 [5.3.0] 1) Sugar Harvest (disappears after harvest) -5/+8/+10/0/0/-5 2) Lemon Grass (disappears after harvest) Harvest 3) Wheat Harvest (disappears after harvest) 4) Rice Harvest (disappears after harvest) +5/+2/-14/0/0/-2 5) Ginger Harvest *** SIV *** MEAT – 5 [5.4.0] 1) Crab Meat Raw +15/0/0/0/0/0 2) An Egg Nest 3) Sea Slug Crate/Dive +15/0/-15/0/-10/0 4) Raw Steak SOS +5/0/0/0/0/0 5) Urchin Flesh Raw +15/0/0/0/0/0 *** SV *** FISH – 60 [5.5.0] Fish are caught either through Spear Fishing, or Pole Fishing. They can be either Freshwater or Saltwater fish. Some are found during the day, others at night. Some are found either time. 1) Mangrove Snapper Fish/Salt/Day or Night +14/0/-10/-10/0/-14 2) Eel Fish/Salt/Night +10/-2/-15/0/0/-12 3) Freshwater Puffer Fish Fish/Fresh/Day +16/-10/-20/-10/0/-17 4) Pencil Fish Fish/Fresh/Day or Night +5/+2/-13/0/0/-6 5) Salmon Spear/Fresh/Day or Night +15/-9/-13/0/+13/-7 6) Jackfish Fish/Fresh/Night +15/0/0/-10/0/-10 7) Neon Tetra Spear/Fresh/Night +8/0/-2/-7/0/-12 8) Skate Fish/Salt/Day or Night +8/0/-8/-5/0/-6 9) Largemouth Bass Fish/Fresh/Night +13/0/-5/0/0/-14 10) Mullet Fish/Salt/Day +16/-12/0/0/-10/-5 11) Gray Birchir Fish/Fresh/Day or Night +10/0/-10/0/0/-12 12) Red Snapper Fish/Salt/Night +10/0/0/-10/0/-12 13) Flying Fish Fish/Salt/Day +10/0/-6/0/0/-7 14) Grouper Fish/Salt/Day +15/-10/-15/-5/0/-7 15) Bat Ray Fish/Salt/Night +6/0/+6/-6/+6/-6 16) Kingfish Spear/Salt/Day or Night +10/0/0/-16/0/-8 17) Sea Chub Spear/Salt/Day +3/+2/-2/0/-1/-2 18) Moonfish Spear/Salt/Night +12/0/-6/-5/0/-7 19) Tuna Fish/Salt/Day or Night +15/0/+13/-10/-7/-6 20) Pompano Fish/Salt/Day or Night +15/-5/0/0/-14/-15 21) Barracuda Fish/Salt/Day or Night +10/-11/-7/-10/0/-8 22) Marlin Fish/Salt/Day +14/-14/-3/-6/0/-11 23) Monkeyface Prickleback Spear/Salt/Day or Night +8/0/-7/0/0/-6 24) Reedfish Spear/Fresh/Night +13/0/0/-15/0/-9 25) Black Carp Spear/Fresh/Day or Night +10/0/0/-8/0/-6 26) Turkeyfish Spear/Salt/Day or Night +9/-3/-5/0/-5/0 27) Tarpon Fish/Salt/Day or Night +17/-3/0/-9/-13/-1 28) Bocaccio Fish/Salt/Night +17/-11/-10/-6/0/-10 29) Goatfish Spear/Fresh/Day +6/0/0/-7/0/-3 30) Koi Fish/Fresh/Day (likes black bugs for bait) +10/0/-15/0/0/-11 31) Arowana Fish/Fresh/Day or Night +11/-3/-15/0/0/-13 32) Striped Bass Spear/Fresh/Day or Night +12/-5/0/0/-3/-15 33) Grunts Spear/Salt/Night +7/0/-7/0/0/-3 34) Sculpin Spear/Salt/Day +17/-8/-5/0/+7/-6 35) Wahoo Spear/Salt/Night +15/0/-4/0/+3/-7 36) Yellow Cichlid Spear/Fresh/Day or Night +9/0/-6/-6/0/-4 37) Black Rockfish Fish/Salt/Day or Night +14/-9/-4/0/0/-6 38) Dag Dag Spear/Fresh/Day or Night +11/-4/-9/-12/0/-7 39) Bream Fish/Fresh/Day or Night +3/0/0/0/0/-10 40) Dolphin Fish Fish/Salt/Day or Night +12/-6/-20/-11/0/-11 41) Tiger Barb Spear/Fresh/Night +7/0/0/-5/0/-3 42) Sting Ray Fish/Salt/Day or Night +11/-4/0/-5/-5/-5 43) Cowcod Spear/Salt/Night +8/0/-6/-7/0/-13 44) Pufferfish Spear/Salt/Day +16/-7/+5/-4/0/-13 45) Sardine Spear/Salt/Day or Night +18/-8/-4/-22/0/-7 46) Fugu Spear/Salt/Day or Night +21/-17/+12/0/-4/0 47) Clown Loach Fish/Fresh/Day +6/0/-6/-15/0/-11 48) Butterflyfish Spear/Fresh/Day +12/+2/+4/-6/0/-8 49) Piranha Spear/Fresh/Day or Night +6/0/-5/-7/0/-12 50) Smallmouth Bass Fish/Fresh/Day or Night +7/-10/0/0/+10/-8 51) Flounder Spear/Salt/Day +11/0/-9/0/-6/-14 52) Yellowfin Tuna Fish/Salt/Day or Night +13/-7/+4/-5/-11/-5 53) Sea Bass Fish/Salt/Night +5/0/-4/-15/0/-10 54) Arapaima Fish/Fresh/Day or Night +4/0/0/-7/0/-11 55) Common Hatchetfish Fish/Fresh/Day or Night +10/0/-10/0/0/-7 56) Guppy Fish/Fresh/Night +2/0/0/0/0/-6 57) Redfish Spear/Salt/Day or Night +15/-13/+4/0/0/-12 58) Rainbow Trout Fish/Fresh/Day or Night +11/0/-10/0/0/-7 59) Catfish Spear/Salt/Day or Night +16/-5/-18/0/0/-13 60) Freshwater Eel Fish/Fresh/Night +14/0/-20/0/-10/-18 *** SVI *** BUGS – 15 [5.6.0] All bugs are found under bug rocks, some need a perfect score to obtain. 1) Azure Bug +1/0/-2/-4/0/0 2) Orange Bug +10/0/-10/-15/0/0 3) Turquoise Bug (Requires perfect) +7/0/-5/-20/0/0 4) Green Bug (Requires perfect) +5/+15/-20/-20/0/0 5) White Bug +5/0/-15/-10/0/0 6) Brown Bug +12/0/-15/-15/0/0 7) Red Bug +13/0/-15/-20/-10/0 8) Tan Bug (Requires perfect) +10/0/-5/-10/0/0 9) Yellow Bug +5/+10/-15/-15/0/0 10) Purple Bug +2/0/-6/-11/0/0 11) Fuchsia Bug (Requires perfect) +10/0/-12/-16/0/0 12) Black Bug +10/0/-15/-10/0/0 13) Pink Bug +4/0/-20/-5/0/0 14) Blue Bug +10/0/-5/-5/0/0 15) Jade Bug (Requires perfect) +2/+15/-10/-15/0/0 *** SVII *** DISHES – 51 [5.7.0] Dishes are mostly either made on the food preparation rock (Raw), or over a fire with a cooking upgrade built (Cook). Some items are simply found or traded for. 1) Sweet Chili Vegetables Cook (1 long bean, 1 chili, 1 red mushroom, 1 sugar, 1 carrot) +26/0/+11/0/0/-12 2) Fire Sushi Raw (1 red seaweed, 1 rice, 1 Mangrove Snapper) +19/+15/-9/0/0/-7 3) Gingerbread Sim Cook (1 wheat, 1 egg, 1 sugar, 1 ginger) +24/+10/+18/0/0/-6 4) Ginger Brazil Nuts Cook (1 ginger, 1 brazil nuts) +20/0/0/0/0/-10 5) Yellow Cure Feelgood +100/+100/+100/+100/+100/+100 6) Fajita Cook (1 raw steak, 1 guacamole, 1 unleavened bread) +29/-5/+9/0/0/-2 7) Spiced Lime Meat Cook (1 raw steak, 1 lime, 1 ginger) 8) Shish Kebab Cook (1 small stick, 1 chili, 1 ginger, 1 raw steak) +24/+4/0/-10/0/-11 9) Roach Surprise Cook (1 yellow bug, 1 coconut, 1 sugar) +22/+4/-25/-10/0/-15 10) Sweet and Spicy Fish Cook (1 sugar, 1 mullet, 1 chili) +27/+10/0/-7/0/-6 11) Low Fat Bug Omelets Cook (2 white bugs, 1 egg) +27/+9/-20/0/0/-18 12) Veggie Burger Cook (1 zucchini, 1 corn, 1 brazil nut, 1 carrot) +23/+5/+6/0/+11/-14 13) Soda SOS +11/+11/+14/0/0/-19 14) Cheese Bug Fondue Cook (1 cheese, 1 azure bug, 1 lemongrass) +24/0/-18/0/0/-13 15) Carrot Juice Raw (2 carrots, requires hammer) +24/+3/+7/+2/0/-19 16) Blue Cure Feelgood +100/0/0/0/0/+100 17) Vegetable Taco Cook (1 unleavened bread, 1 tomato, 1 long bean, 1 chili) +20/0/+15/0/0/0 18) Unleavened Bread Cook (2 wheat, 1 egg) +18/0/+3/0/0/-4 19) Sweet and Sour Beans Cook +25/+5/0/0/0/-10 20) Spiced Mushrooms Cook (1 red mushroom, 1 ginger, 1 chili) +27/0/-10/0/0/-14 21) Spicy Green Curry Cook (1 eggplant, 1 coconut, 1 sugar, 1 chili) +35/+5/+10/0/0/-24 22) Paella Cook (1 tuna, 1 rice) +28/+4/+15/-5/0/-15 23) Eye of Beetle Salad Raw (1 fuchsia bug, 1 tomato, 1 zucchini, needs knife) +24/+6/-5/-10/0/0 24) Surf and Turf Cook (1 raw steak, 1 red snapper) +25/0/+15/-7/0/-11 25) Cheese SOS +16/0/+17/0/-5/-5 26) Spiced Steak Cook (1 raw steak, 1 chili) +28/+10/+21/0/0/-18 27) Sugared Dates Raw (1 dates, 1 sugar) +18/+5/+10/0/0/-9 28) Ocean Pie Cook (1 urchin flesh, 1 sardine, 1 unleavened bread) +32/+5/+8/0/-10/-11 29) Cooked Steak Cook (1 raw steak) +25/0/+21/0/0/-17 30) Mushroom Risotto Cook (1 brown mushroom, 1 ginger, 1 rice) +31/+8/+9/0/-5/-17 31) Green Cure Feelgood +100/0/0/0/+100/0 32) Spiced Fish Ricotta Cook (1 marlin, 1 rice, 1 chili, 1 lemongrass) 33) Sushi Raw (1 green seaweed, 1 rice, 1 pufferfish) +24/0/+5/+15/0/-7 34) Guava Juice Raw (1 guava, 1 sugar, hammer needed) +27/0/+16/0/0/-14 35) Fish Casserole Cook (1 butterfly fish, 1 striped bass, 1 ginger, 1 carrot) +31/0/+16/0/-10/-17 36) Fish Soup Cook (1 tomato soup, 1 eel) +33/+5/+10/0/-4/-11 37) Nut-room Roast Cook (1 brazil nut, 1 red mushroom, 1 lime) +26/0/+5/0/+5/-8 38) Pineapple Slices Raw (1 pineapple, 1 sugar) +17/+7/+10/0/0/-11 39) Seafood Sticks Cook (1 crab meat, 1 monkeyface prickleback) +32/+6/+15/0/-5/-11 40) Red Cure Feelgood 0/0/+100/+100/0/0 41) Mashed Carrot Potato Cook (1 carrot, 1 potato, needs hammer) +21/+10/+5/0/0/-15 42) Fruit Salad Raw (1 pineapple, 1 orange, 1 lime, 1 raspberry) +20/+5/+10/+5/0/-5 43) Hot and Sour Soup Cook (1 lemongrass, 2 tomatoes, 1 redfish) +27/+10/-5/0/0/-28 44) Sardines with Salsa Cook (1 sardine, 2 tomatoes, 1 lime) +34/+6/+14/0/-5/-14 45) Chocolate Bar SOS +18/+10/+20/0/0/-12 46) Bug Crawl Sandwich Raw (1 unleavened bread, 1 blue bug) +26/+5/-5/0/0/-13 47) Tomato Soup Cook (2 tomatoes) +24/+5/+10/0/0/-13 48) Guacamole Raw (1 avocado, 1 chili, 1 tomato, knife) +26/0/+12/0/0/-12 49) Fruit Cocktail Raw (1 sugar, 1 raspberry, 1 pineapple, 1 peach) +26/+7/+11/+10/0/-6 50) Mint Cake SOS +18/0/+16/0/+18/-15 51) Island Burger Cook (1 unleavened bread, 1 raw steak) +29/+5/+19/0/0/-13 *** SVIII *** HEADWARE – 21 [5.8.0] 1) Angry Coconut Mask Craft 2) Arctic Hat Crate 3) Baseball Cap Crate 4) Pilot Sunglasses McDress 5) Beret Crate 6) Pirate's Hat Skeleton 7) Crab Shell Hat Craft 8) Baseball Cap Crate 9) Pineapple Hat 10) Happy Coconut Mask Craft 11) Sombrero SOS 12) Whipped Hat Craft 13) Horse Mask Crate 14) Wraparound Sunglasses McDress 15) Blowfish Mask Craft 16) Oink Mask Crate 17) Top Hat Crate 18) Monkey Mask Crate 19) 3D Specs McDress 20) Palm Frond Hat Craft 21) Metallic Hat Craft *** SIV *** TOPS - 20 -- MALE TOPS -- 1) Sleeveless Top Crate 2) Palm Frond Top Craft 3) Metallic Shell Top Craft 4) White Jacket Crate 5) Banana Leaf Top Craft (2 banana fronds, 1 thread, needs needle) 6) Reed Jacket 7) Flower T-Shirt 8) Seaweed T-Shirt Craft 9) Star Top Craft 10) Shell Suit Top Craft 11) Linen Shirt Craft 12) Cuttlebone Waistcoat Craft 13) Tie Dye T-Shirt Craft 14) Tuxedo Top Crate 15) Island Wear Tank Top 16) Off the Shoulder Top 17) Surfer's T-Shirt Crate 18) Office Shirt with Tie Crate 19) Hawaiian Shirt Crate 20) Leather Jacket -- FEMALE TOPS -- 1) Ball Gown 2) Shirt and Jacket Crate 3) Cardigan and Top Crate 4) Shell Suit Top 5) Surfer T-Shirt Crate 6) Off the Shoulder Top 7) Tie Dye T-Shirt 8) Island Wear Tank Top 9) Banana Leaf Top 10) Palm Frond Top 11) Trendy Leafy Shorts Craft 12) Cuttlebone Strapless Top 13) Flower Top 14) Seaweed T-Shirt 15) Linen Shirt 16) Reed Jacket 17) Leather Jacket 18) Star Top 19) Metallic Shell Top 20) Sleeveless Top Crate *** SX *** BOTTOMS - 22 -- MALE BOTTOMS -- 1) Light Trousers Crate 2) Coconut Husk Trunks Craft 3) Cowboy Trousers 4) Pale Slacks Crate 5) Cloth and Grass Trousers Craft 6) Tux Trousers Crate 7) Banana Leaf Pants Craft 8) Seaweed Trousers Craft 9) Jeans Crate 10) Shell Shorts 11) Bermuda Shorts Crate 12) Red Cameo Trousers 13) Root Pants Craft 14) Shell Shorts Craft 15) Grass Shorts Craft 16) Shorts Crate 17) Frond Short Shorts Craft 18) Cuttlebone Shorts Craft 19) Shell Suit Slacks Craft 20) Survival Shorts Craft 21) Linen Trousers Craft 22) Palm Frond Shorts Craft -- FEMALE BOTTOMS -- 1) Ball Gown Shirt 2) Root Dress 3) Leggings Crate 4) Grass Skirt 5) Casual Skirt 6) 7) Shell Mini-Skirt 8) 9) Banana Leaf Dress 10) Survival Shorts 11) 12) Shell Suit Slacks 13) Linen Trousers 14) Shell Mini Skirt 15) Cuttlebone Miniskirt 16) Coconut Husk Trunks 17) Red Cameo Trousers 18) Palm Frond Kilt 19) Shorts Crate 20) Cowboy Trousers 21) Cloth and Grass Trousers 22) Seaweed Trousers *** SXI *** SHOES – 14 [5.11.0] 1) Snake Skin Shoes Crate 2) Beetle Shoes 3) Coral Sandals 4) Basketball Sneakers Crate 5) Crab Shoes Craft (2 crab shells) 6) Picked Winkle Shoes 7) Leather Shoes Craft (recipe from McDress, needs 1x Orange Coral) 8) Velvet Shoes Crate 9) Deck Shoes Craft 10) Smart Black Shoes Crate 11) Shell Sea Boots 12) White Sneakers Crate 13) Watermelon Shoes 14) Pink Shoes *** SXII *** TOOLS – 15 [5.12.0] 1) Drinking Bottle ‘An empty bottle.’ Crate (on left hand side) 2) Fishing Spear ‘Fishing for the impatient.’ Feelgood 3) Hammer ‘A handy tool for crafting objects.’ Craft (Hammer handle, rock) 4) Watering Can ‘This carries a lot of water.’ Craft (1 bamboo, gas can) 5) Axe ‘A heavy axe.’ Craft (Axe head, axe handle) 6) Plant Nutrients Quest – see Weeder’s quests [4.2.2] 7) Grappling Hook Craft (1 rope, anchor) 8) Knife ‘Careful with that!’ Butcher 9) Water Carrier Craft (Small stick, coconut) 10) Chisel Butcher 11) Needle Craft (1 urchin, 1 bead, needs hatchet) 12) Crowbar Craft (Iron bar) 13) Spade Craft (Spade handle, spade bottom) 14) Hatchet Craft (Sharp metal piece, hatchet handle) 15) Fishing Pole Craft (2 bamboo, 1 string, 1 nails) *** SXIII *** INSTRUMENTS – 4 [5.13.0] 1) Basic Ocarina Craft (Hollow wood ,1 nails, 1 rock) 2) Ultimate Ocarina Craft (1 yam, 1 tuning fork, hammer + knife required) 3) Conch Shell Dive 4) Spider Conch Shell Dive *** SXIV *** SEEDS – 34 [5.14.0] 1) Bamboo Seed Weeder (1 flint, 1 palm frond) 2) Lime Seed Weeder 3) Sugar Cane Seed Weeder (1 watermelon) 4) Tomato Seed Weeder (1 seahorse, 1 urchin shell) 5) Mango Seed Weeder 6) Guarana Seed Crate 7) Brazil Nut Seed Weeder 8) Pineapple Seed Weeder (1 blue coral, 3 red coral) 9) Yam Seed Dig 10) Coconut Seed Weeder (2 cuttlefish bone, 1 driftwood) 11) Watermelon Seed Weeder 12) Orange Seed Dig 13) Longbean Seed Weeder 14) Wheat Seed Weeder (1 koi) 15) Pokeberry Seed Weeder 16) Zucchini Seed Weeder (1 gold doubloon) 17) Snowberry Seed Weeder 18) Sparkleberry Seed Weeder (2 nautilus shells) 19) Avocado Seed Weeder 20) Carrot Seed Dig 21) Ginger Seed Dig 22) Blackberry Seed Weeder 23) Eggplant Seed Weeder 24) Chili Pepper Seed Weeder 25) Lemongrass Seed Weeder (3 cuttlefish bones, 1 murex alabaster, 1 fruit cocktail) 26) Date Seed Crate 27) Guava Seed Weeder 28) Rice Seed Weeder (1 unleavened bread, 1 egg) 29) Peach Seed Weeder 30) Banana Seed Weeder 31) Raspberry Seed Weeder 32) Corn Seed Weeder 33) Potato Seed Weeder (1 date seed) 34) Grass Seed Harvest Grass *** SXV *** OBJECTS – 73 [5.15.0] 1) Driftwood Crate/Feelgood 2) White Tiki Torch Craft (White flare, driftwood pole) 3) Sun Dial Craft (1 nails, 2 rocks, needs chisel) 4) Red Flare Crate 5) Birthday Cake Ship 6) Blowfish Lamp Craft (Driftwood pole, blowfish, 1 vine) 7) Old Canvas Craft (Tattered canvas, driftwood) 8) Metal Pole Find/McDress 9) Blue Flare Crate 10) Rope Craft (3 vines) 11) Teeth on a Stick Craft (False teeth, driftwood pole) 12) Stool Craft (1 driftwood, 1 nails, needs chisel) 13) Sea Urchin Dive 14) Log Cut Tree 15) Manhole Cover Crate 16) Chair Craft 17) Palm Fronds Crate/Feelgood/Cut Coconut Tree 18) Axe Head Craft (1 flint, 1 rock) 19) Driftwood Pole Crate/Butcher 20) Thread Create (1 vine, knife required) 21) Bamboo Harvest 22) Anchor Ship 23) Metal Tube SOS 24)Bead Dig 25) Spade Head Weeder 26) Red Tiki Torch Craft (Red flare, driftwood pole) 27) Long Grass Harvest 28) False Teeth Crate 29) Blue Tiki Torch Craft (Blue flare, driftwood pole) 30) Spade Handle Weeder 31) Gong Craft 32) Coconut Fountain Craft 33) Hatchet Handle Crate 34) Halloween Lantern Ship 35) Empty Soda Can Dig 36) Telescope Craft (1 bamboo, 2 broken bottle) 37) Support Beam SOS 38) Boomerang Crate 39) Flamingo SOS 40) Hollow Wood Crate 41) Large Stick 42) Sharp Metal Piece Dig 43) Matches Crate 44) Torch Craft 45) Pirate's Wooden Leg McDress 46) Flag Pole Craft 47) Green Tiki Torch Craft (Green flare, driftwood pole) 48) Scarecrow Craft (1 carrot, 1 lemongrass, 1 coconut, 1 vine, 1 material) 49) Cooking Pan Butcher 50) Crab Dive 51) Festive Tree Ship 52) Dry Undergrowth Cut down thick undergrowth 53) Gum Globule SOS 54) Small Metal Bar 55) Small Sticks Crate 56) Nails Crate 57) Tuning Fork Lookout point cliff (go north from Weeder and climb up) 58) Banana Leaf Cut Banana Tree 59) Vine Harvest/Feelgood 60) Buoy Crate 61) Leafy Bed Craft (Palm frond, sponge, vine) 62) Ruined Canvas Crate 63) Root Dig 64) Hammer Handle Feelgood 65) Leather Feelgood 66) Waiter Menu Board Craft (1 driftwood, 1 white bug, 1 clack bug, needs chisel) 67) Green Flare Crate 68) Broken Bottle Dive 69) Swing Chair Craft 70) Monolith Craft 71) Plastic Gas Can Crate 72) Material Feelgood (1 catfish, 1 striped bass) 73) White Flare Crate *** SXVI *** GADGETS – 26 [5.16.0] 1) Tonal Generator SOS 2) Solar Panel SOS 3) Night Light Craft (1 lightbulb, 1 solar panel) 4) Bulb SOS 5) Alien Artifact Dig 6) Magnetic Tape SOS 7) Yottawatt: Power Up! SOS 8) Radio Crate 9) Punk Sim Sidewinder SOS 10) Alarm Beacon Craft 11) Audio Pole Craft 12) Magnetic Apparatus SOS 13) Support Pole SOS 14) Gramophone SOS 15) Disco De-Lite SOS 16) Seahorse Lights Craft (1 thread, 1 glowing quartz, 3 seahorses) 17) Fan Blade (1) SOS 18) Fan Blade (2) SOS 19) Fan Blade (3) SOS 20) Wind Turbine Craft (1 suppport pole, fanblades 1,2+3) 21) Plastic Reel SOS 22) Awakening Chimp SOS 23) Compass Dive 24) Tape Machine Craft 25) Speaker SOS 26) Ballroom Throw Down SOS *** SXVII *** TREASURES - 13 1) Giant Emerald Temple 2) Silver Bar Temple 3) Giant Ruby Temple 4) Gold Monkey Statue Craft ( 1 gold bar, 1 silver bar, 1 jade elephant, 1 gold coconut, needs hammer) 5) Golden Coconut Temple 6) Gold Doubloon Dive 7) Topaz Orb Temple 8) Crystal Skull Dig 9) Gold Gnome Statue Craft (1 giant emerald, 1 silver skull, 10) Gold Flamingo Statue Craft 11) Gold Bar Temple 12) Jade Elephant Temple 13) Silver Skull Temple *** SXVIII *** SHELLS - 18 1) Seahorse Crate 2) Nautilus Shell Dive 3) Red Cameo Shell Dive 4) Purple Cay Cay Shell Dive 5) Urchin Lamp Craft 6) Trochus Shell Dive 7) Cuttlefish Bone Dive 8) Murex Alabaster Dive 9) Crab Shell Craft 10) Starfish Dive 11) Winkle Dive 12) Trumpet Shell Dive 13) Pink Murex Dive 14) Green Trochus Shell Dive 15) Yellow Helmet Shell Dive 16) Terebra Turritella Dive 17) Melon Shell Dive 18) Urchin Shell Crate *** SXIX *** GEOLOGICAL FINDS - 15 1) Black Onyx Dig 2) Flat Stone Dig 3) Rock Dig 4) Coal Dig 5) Flint Dig 6) Giant Amethyst Dig 7) Giant Geode Dig 8) Crystal Dig 9) Glowing Quartz Dig 10) Split Geode Craft (1 giant geode, 1 log) 11) Relaxation Crystal Craft 12) Giant Ammonite Dig 13) Quartz Lamp Craft 14) Clay Tube Dig 15) Large Quartz Crystal Dig *** SXX *** CORALS - 9 1) Red Coral Dive 2) Pink Coral Ornament – 2 pink coral 1 driftwood Craft 3) Sponge Dive 4) Coral Bush - 1 red coral, 1 blue coral, 1 pink coral, 1 turquoise coral Craft 5) Orange Coral Dive 6) Blue Coral Dive 7) Turquoise Coral Dive 8) Pink Coral Dive 9) Orange Coral Ornament Craft (1 orange coral, 1 wooden log) ----------------========(HISTORY)========------------------ [7.0.0] --------- 1.0: 12/26/07 Just started this! Whoo! 1.01: 01/05/08 Happy New Year! Updated the list of allowed sites, updated (oh so slightly) the items list, and just basically added some small bits here and there. 1.1: 01/06/08 More items list updating, fixed a thingimajiggy with Butcher’s quests (thanks Nieva!) 1.2: 01/07/08 Anyone realize 01+07=08? Anyway, put in some castaway info (thank you Nieva, again), some more items list updating, fixed some of the layout, tweaked the guides, fixed some of the gameplay stuff, added a bad ASCII diagram, and a hundred more typo corrections. 1.21: 01/08/08 And 01x08=08. Realized I hadn’t finished that ASCII section... >> 1.22: 01/09/08 And WHOA I’ve updated this a lot in the past few days. Tweaked the credits section. And 01=09-08. 1.30: 01/13/08 Added the FAQ section—now this FAQ/Guide is *actually* a FAQ/Guide. 1.31: 01/14/08 More FAQ updating. 1.32: 01/21/08 u_no_who999 pointed out a Suzy Mcdress quest error. 1.4: 01/30/08 I’ve contradicted myself! I have an ASCII title (though I didn’t actually make it, that’s from Nieva). Hooray! Oh, and added some more FAQ questions. 1.4: 02/07/08 Happy CNY! 1.5: Added new items section to the FAQ, to try and deal with people asking over and over again how to find the hammer/knife/thread. To tired to finish, expect it to be done in 2~3 weeks. 1.6: 03/30/08 Bad bad me. Now I’ve finally finished the tools section, as well as added some stuff to do with perfect bugs (thanks to Branwin!) Also revamped the section titles. 1.61: 04/28/08 Due to the MASSIVE amounts of people telling me, I’ve finally said what the crowbar actually does. 1.70: 06/27/08 – 07/20/08 (due to a holiday) Swapped around the version history with the credits and legal stuff, and FINISHED THE ITEMS LIST! Thankyou Thankyou Thankyou Kathryn! Also did some minor corrections.