___________________ / __________ / / ,' / / T H E L E G E N D O F Z E L D A / ,' / _ /__________ ______ _______ ____ /,' / // / \ ___ |\ / \ `. \ \ / // / | | \ | | | | |`. \ / \ / // / | | \| | | | | \ \ / /\ \ / // / | | | | | | \ | / / \ \ / / | |__/| | | | | | || | | | / \\ / | __ | | | | | | || |____| | / _ / | | \| | | | | | || ____ | / // / | | | | | | / || | | | / // / | | /| | | /| | | / / | | | | / // / | |___/ | | |___/ | | |,' / | | | | / // / ,'_________|/_________|/______,' /____\ /____\ / / ,' / / /________,' / S P I R I T T R A C K S /_________________/ .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. | | | AUTHOR: TrulyDexterous | | VERSION: 0.6 | | LAST UPDATE: 27/01/10 | | PLATFORM: Nintendo DS | | | '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-' _____________ _____________ \ /| |\ / ) |������������������������������������������������������| ( / | T a b l e o f C o n t e n t s | \ �����������|______________________________________________________|����������� 1)..................Revision History [RVHI] 2)......................Legal Notice [LGNO] 3)......................Introduction [INDN] 4).............................Story [STTR] 5).......................Game Basics [GMBC] 6)...................The Walkthrough [WKTU] 6a)....................The Beginning [TBGG] 6b)...........The Tower of Spirits I [TTS1] 6c).....Journey to the Forest Temple [JTFT] 6d)................The Forest Temple [TFTT] 6e)..........The Tower of Spirits II [TTS2] 6f).......Journey to the Snow Temple [JTST] 6g)..................The Snow Temple [TSWT] 6h).........The Tower of Spirits III [TTS3] 7)....................Stamp Stations [SMPL] 8)..................Rabbit Locations [RBTL] 9).........Heart Container Locations [HCRL] 10)............Song Statue Locations [SGSL]<-COMING SOON 11)..................Enemies Listing [NMEL]<-COMING SOON 12).....,.Frequently Asked Questions [FRAQ]<-COMING SOON 13)..........................Credits [CDTS] 14)..............Contact Information [CIFM] Use the search string to get to the section that you need quicker. Press ctrl and f. Input the code next to the section you need. Press enter twice to be taken there. _____________ _____________ \ /| |\ / ) |������������������������������������������������������| [RVHI] ( / | 1) R e v i s i o n H i s t o r y | \ �����������|______________________________________________________|����������� V e r s i o n 0 . 5 ( 22 / 01 / 10 ) ��������������������������������������������� This is the first version of the FAQ. It's complete up to the start of the third visit to the Tower of Spirits. There's a lot more to go into this, so stay tuned. File size is around 108kb. V e r s i o n 0 . 6 ( 27 / 01 / 10 ) ��������������������������������������������� Added the walkthrough for the Tower of Spirits III. File size is 123kb. _____________ _____________ \ /| |\ / ) |������������������������������������������������������| [LGNO] ( / | 2) L e g a l N o t i c e | \ �����������|______________________________________________________|����������� This guide can only be viewed on the following sites: GameFAQs - http://www.gamefaqs.com NEOSEEKER - http://www.neoseeker.com SUPERCHEATS - http://www.supercheats.com These are the only sites that I trust and that keep my guide updated. For this reason I won't allow my guides on other sites. Please don't email to ask. UNDER NO CIRCUMSTANCES CAN CHEATCC.COM USE THIS DOCUMENT. This guide is the and everything included herein is the sole property of D Makey. It may not be used for profitable purposes (whether money is involved or not) or for promotional purposes. It may not be used for any reason other than to provide help on a free to view website. Printing of this document is allowed, but only for personal use. It may not be displayed or offered publicly. _____________ _____________ \ /| |\ / ) |������������������������������������������������������| [INDN] ( / | 3) I n t r o d u c t i o n | \ �����������|______________________________________________________|����������� Hello and welcome to my FAQ for The Legend of Zelda: Spirit Tracks. I thought for ages before deciding to write this guide. With a number of other FAQs already posted, I was inclined to leave it. However, I'd like to think my work could stand shoulder-to-shoulder with anyone so I went ahead and wrote it anyway! Plus, somebody had to write a Zelda FAQ without Triforces in the section headers :) I really don't think the game itself needs much of an intro. With a million- billion copies sold, the Zelda series is one of the most successful ever. Spirit Tracks is a follow-up to the wildly popular Phantom Hourglass also for the DS. Whilst the cel-shadded graphics are still a point of contetion all these years after the release of Wind Waker and the concept of the story seems to be half-formed, the quality of the gameplay cannot be denied. If you would like to see any more of my work, then follow this link: http://www.gamefaqs.com/features/recognition/76852.html Thanks for looking, I hope this FAQ helps you out! -TrulyDexterous _____________ _____________ \ /| |\ / ) |������������������������������������������������������| [STTR] ( / | 4) S t o r y | \ �����������|______________________________________________________|����������� This is a tale from long ago. It's the tale of the first settlers of this land. In the beginning the people followed the spirits of good, and all was peaceful. But that era of peace soon came to an end. The evil Demon King rose to power, destroying everything in his path. The spirits of good had no choice but to face him to battle. The war that ensued seemed to last an eternity, and much blood was shed. Finally, the spirits subdued the Demon King, though they could not destroy him. Their powers were greatly depleted. With their remaining power, they buried the Demon King's spirit in the ground. They built shackles to imprison him, and a tower that acted as a lock. These shackles cover the land to this day. _____________ _____________ \ /| |\ / ) |������������������������������������������������������| [GMBC] ( / | 5) G a m e B a s i c s | \ �����������|______________________________________________________|����������� .----------------------------------------------------------------------------. | C o n t r o l s | '----------------------------------------------------------------------------' This game is primarly controlled through the touch screen. However, some buttons do perform a very minor role. C o m b a t ��������������������������������������������� These moves can only be performed after you have obtained a sword. TARGETED : Touch an enemy with the stylus and link will jump forward and strike it. This is the most basic and commonly used attack. SIDE-SWIPE: Draw a line between Link and the enemy you want to attack. SPIN : Draw a circle around Link and he will spin around with the sword outstretched. This is a pretty powerful attack and will harm anything that get in the way. This is effective for taking down groups of enemies or for chopping grass. D r i v i n g T h e T r a i n ��������������������������������������������� CANNON : GEARS : The gearbox can be found on the right hand side ,-----. of the screen. Much like my diagram. Slide the 2ND---->| ^ | gear lever up to increase your speed. There are GEAR | ^ | two speeds and they take up the top two gears |-----| of the gearbox. 1ST---->| ^ | GEAR | | The third one down is the neutral gear. Use |-----| this to stop accelerating and bring the train NEUTRAL->| --- | to a stop. The bottom section is the reverse GEAR | --- | gear. This is pretty self-explanatory, but it |-----| can also be used as a brake if you are going REVERSE->|,-.-.| too fast. GEAR |'---'| '-----' ROUTE : After you have found the Forst Rail Map, you will be able to pre- select the route that you want to take. Start at the train and hold the stylus down. Trace the route, then release the stylus when you are done. If you want to change your route, you can do so by hitting the Route icon in the bottom left hand corner of the screen. TRACK : As you approach a fork in the track, this will appear at the bottom SWITCH of the screen. You should slide it either left or right, depending on which direction you want to head in. WHISTLE: The whistle is found in the top right hand corner. This is used to scare animals off the track, to or to ward of enemies around the train. Keep the whistle held down for one long sharp blast for best effect. P l a y i n g T h e S p i r i t F l u t e ������������������������������������������������ .----------------------------------------------------------------------------. | C u r r e n c y | '----------------------------------------------------------------------------' Rupees are the currency of all Zelda games and they come in all sorts of different colours (and sizes). GREEN : 1 BLUE : 5 RED : 20 BIG GREEN: 100 BIG RED : 200 .----------------------------------------------------------------------------. | I t e m s | '----------------------------------------------------------------------------' BOSS KEY : Boss Keys are to be found in dungeons. Surprisingly, they open the door to the dungeon Boss. These keys are heavy and have to be physically carried by Link. Often there are enemies or obstacles between the Key and the door. HEART CONTAINER: At various points of the game, you will find Heart Containers. These will increase your total health by one heart. Usually these are found after defeating a boss. However, there are a few that can be picked up from other locations. Unlike the most other Zelda games, there are no Heart Pieces in this game, only complete Heart Containers. SMALL KEY : Small Keys are scattered throughout the dungeons. They are used to open all doors with keyholes in them (other than the Boss Doors). Usually you will have to perform some sort of task before finding the Key. .----------------------------------------------------------------------------. | B a s i c G a m e p l a y | '----------------------------------------------------------------------------' � Treasure Chests can be found throughout Hyrule. They contain anything from a few Rupees to Small Keys or random treasure. � More important items such a Heart Containers or useful tools can be found in big white chests. � Bomb Flowers are used to blow things up. Usually they only appear if there is something specific for them to be used for. � After finding a special tool or item, you will often come across puzzles that require that item to solve them. � Switches are often part of the puzzles in this game. There are two types: orb and the pressure type. The orb switches are initiated by hitting them with your sword, bombs or other items. Pressure switches are initiated by standing on them or by pushing heavy items on them. � Cuccos are what the Zelda series calls hens or chickens. If you jump off of a ledge whilst holding one, it will flap it's wings, allowing you to jump further. _____________ _____________ \ /| |\ / ) |������������������������������������������������������| [WKTU] ( / | 6) W a l k t h r o u g h | \ �����������|______________________________________________________|����������� _____________ _____________ \ /| |\ / ) |������������������������������������������������������| [TBGG] ( / | 6a) T h e B e g i n n i n g | \ �����������|______________________________________________________|����������� .----------------------------------------------------------------------------. | A b o d a V i l l a g e | '----------------------------------------------------------------------------' Listen to to what Niko has to say, then you can head out. Smash the urns and grab what's inside, before leaving the house. Follow the path around to the right and tap the girl outside the next house. She will tell you about talking to people and about how to pick-up and throw things. Move the rocks from outside the house and talk to the girl again. She will reward you with a Red Rupee. You can go into the house and talk to the woman, but you don't need to. Follow the path northward. Speak to the boy on the left. He will tell you about how to roll. Roll into the tree and the beehive will fall, causing the bees to chase you. Keep running away from them and eventually they will leave you alone. Once the bees have gone, get back onto the path and the boy will have moved along it a little. Speak to him again and he will give you a treasure. After this, move onto the station platform. Here you will meet Alfonzo. Talk with him and he will explain the importance of becoming an engineer. After more chat, you will get to drive the train! All aboard for Hyrule Castle! .----------------------------------------------------------------------------. | J o u r n e y t o H y r u l e C a s t l e | '----------------------------------------------------------------------------' Okay, so this is the first time that you get to drive the train. Follow the instructions of Alfonzo to get to Hyrule Castle. You will have 300 seconds to make it. This is easily enough time, so don't worry. First of all, Alfonzo will tell you about gearing. The gearbox is found on the right hand side of the screen. If it is missing, then I KNOW that you are using a pirated version of the game. It's one of those anti-piracy things and you won't be able to play the game in it's current form. Anyway, enough of the lecture. Slide the gear lever up ,-----. to increase your speed. There are two speeds and they 2ND---->| ^ | take up the top two gears of the gearbox. The third GEAR | ^ | one down is the neutral gear. Use this to stop |-----| accelerating and bring the train to a stop. The bottom 1ST---->| ^ | section is the reverse gear. This is pretty self- GEAR | | explanatory, but it can also be used as a brake if you |-----| are going too fast. NEUTRAL->| --- | GEAR | --- | The whistle is found in the top right hand corner. This |-----| is used to scare animals off the track, to or to ward REVERSE->|,-.-.| of enemies around the train. GEAR |'---'| '-----' Once you have got all that down, change up to second gear and head off the to Hyrule Castle. After a while, you will come to an animal that is on the tracks. Sound the whistle to scare it off. Soon after this, you will come to a fork in the tracks. When this happens, the rail switch will appear at the bottom of the screen. You should slide it in the direction that you want to take the train. At this point you should watch out for other trains. Use the map to do this. You can't pass other trains, since there is only one track, so you need to take a different route around. Fortunately, the other trains take you into consideration when choosing their route as well. Once you have navigated your way towards the castle, camera will pan to the Tower of Spirits and the castle itself. You will then need to stop the train at the station. First of all, you should change down to first gear. Just before you reach the station, knock it into neutral and that train will stop right outside the station. .----------------------------------------------------------------------------. | C a s t l e T o w n | '----------------------------------------------------------------------------' Castle Town is pretty empty at the moment. The only building of interest is the one third from the left as you look at the map. Here you will find the Shop. There's nothing much here except the Shield. As it is 80 Rupees you probably can't afford it yet. Once you are ready, head to northern part of town. Here the Postman will introduce himself and give you a letter from the Postmaster. Read the letter (it's nothing important) before leaving through the doorway to the right of the postbox. .----------------------------------------------------------------------------. | H y r u l e C a s t l e | '----------------------------------------------------------------------------' Go forward and speak to the guards here. Tell them that you are there for the graduation ceremony and they will move out of the way. Go through the door. Speak to the next guard here. He won't let you past, but a scene will ensue. Chancellor Cole (a man with two hats? Mysterious...) will appear and tell the guard to let you through. Follow Cole up the stairs. In another scene you will meet Princess Zelda, who will award you the Royal Engineers Certificate. Stay in school! During the scene, Zelda will secretly give you a letter. After the scene, go into the Collections menu and read it. In the letter, Zelda will ask you to come to here quarters. To get there you should follow the route that she has enclosed. Click "Map" on the bottom screen and copy the route onto your own map. Once you are done, go back down the stairs to the previous screen. Down here, you should head to the right (east). There is are some stairs in the bottom right hand corner of the map. Climb these stairs. You will now be on the same map that you marked the route on. Follow the arrow and it will lead to a narrow path. Make your way along this path, then drop down to the doorway at the end. Go through the doorway. In this area, climb the stairs on the left. This will take you into Princess Zelda's quarters. Tell her that the guards didn't see you. She will tell you about the Spirit Tracks and that she want you to take her to the Tower of Spirits. Tell her that you will do it and she will give you a "Recruit Uniform". It looks somehow familiar, sort of like the garb of the Kokiri. Now that you are properly attired, you can begin your mission. Leave the way that you came. Zelda will now explain that you need to get her out of the castle without any of the guards seeing her. The guards are allowed to see you, because they think that you are one of them. However, Zelda must remain out of sight at all times. She will also explain how you can move her about. Touch the marker at her feet and you can draw a path for her to follow. Touch the marker again and it will turn red and Zelda will stop where she is. The Switch Icon in the bottom left will allow you to see where Zelda is if you lost her. Touch it and the camera will pan to Zelda's position. Finally, you should know about the Call Icon. Touch this and Zelda will come straight too you and follow your every movement. Beware when using this as Zelda could easily come into view of the guards. Okay, so the basic idea is to keep the guards distracted whilst Zelda sneaks behind them. Fun, no? If a guard see you, then you will go back to where you entered the area. To get out of this area, you can just let Zelda follow you. Wait until the guards leave an open path. This is usually when one guard is on the top path and the other on the bottom. This will allow you to run straight along the middle path and out the door. On this screen, you will have to do a bit more work. Draw a path for Zelda to follow. This should go off of the ledge, around to the right of the first hedge and down past the right of the guard. The route should stop in between the two square hedges. Once Zelda has set off, you should quickly run to the guard. Stand to the left of him and talk to him. This will make him look over to the left, allowing Zelda to sneak past him on the right. Do not move until Zelda has finished here route. Otherwise the guard could easily turn around and see Zelda. Now, go straight to the next guard. Stand on his left hand side and speak to him. This will keep him looking to the left. Now, select Zelda and draw a route past the guard. The route should stop halfway along the south side of the long hedge. Go towards Zelda and she will tell you that the next guard won't be distracted by you talking to him. You need to create a distraction that will move him from this spot. Go behind him and you will see two rocks. Grab one of them and throw it at the next guard on the left. This will cause him to go and investigate. Quickly draw a route for Zelda to follow. It should go straight from here currenty location all the way to the exit of the area. This is found in the centre of the area, on the southern wall. Now get her to follow you out of the exit. .----------------------------------------------------------------------------. | C a s t l e T o w n | '----------------------------------------------------------------------------' Back in Castle Town, a scene with Alfonzo will play out. It will culminate in him accompanying you to the Tower of Spirits. After this, you will be automatically put in the train, heading for the Tower. Follow the track straight forward and another scene will start. This scene will set the plot of the entire game. So don't nod off and miss it. .----------------------------------------------------------------------------. | H y r u l e C a s t l e | '----------------------------------------------------------------------------' After all the "melodrama" you will find yourself back in Hyrule Castle. Speak to Teacher before heading out. Head south and the camera will pan to the right. The spirit of Zelda will try to speak to a guard, before heading up the stairs. Follow her. On the next screen, follow her through the door on the right. Now head up the stairs into Zelda's quarters. More cut-scenes... In a sentence: Zelda will give you the Spirit Flute and you decide to go to the Tower of Spirits. For now, you should leave the room. Go through the door in front of you. Out in the next area, go through the door on the left. Through here you should go down the stairs right in front of you. Down here, head to the right and speak to the guard. He will tell you that he won't let you pass without a sword. Go back up the stairs. Don't just go out of the door. Instead, you can explore the area. To the left you can leave the screen. Go through here and open the treasure chest. Inside you will find some random treasure. Go back the way you came. Smash a few urns and head to the bottom left of the screen. Here you will see another treasure chest. Open it up to find a Red Rupee. Break a few more urns and leave through the door at the bottom of the screen. Out here, go down the steps over on the right hand side. At the bottom, go directly north and enter the doorway here. In here you will meet the Captain who will give you the Recruit's Sword. He will also give you some sword practice. To perform a targeted attack, touch the enemy that you want to attack. To perform a side-slash attack, draw a line from Link to the enemy. To perform a spin attack, draw a circle around Link. Hit each guard the required number of times to pass your training. You should now go to the area around the back of the castle. To get there, go up the stairs in the very centre of this area. Take the left hand door, then go down the stairs right in front of you. Talk to the guard again and he will move aside. Go through the doorway. Here there are a few Yellow Spinuts attacking a guard. Hit them with your sword to resue the guard. The guard will tell you that there was a path, but it got blocked off. Follow the path along you will reach a Bomb Flower. Pick up the Bomb Flower and place it next to the second straight section of wall on the right. This is pretty much in the centre of the whole wall. When it explodes, it will reveal a cave. Head inside. .----------------------------------------------------------------------------. | T u n n e l t o t h e T o w e r | '----------------------------------------------------------------------------' Head forward and smack the Keese with your sword. A little further along you will come across four Red ChuChus. Take them out and any remaining Keese as well. Over on the right is a sign. It will tell you how to move blocks. Pull the nearby block out, then push it northward onto the switch here. This will open the door on the right. Open the treasure chest to find a Small Key. Use this to open the door on the left. Go through here. SIGN 1: "The door won't open if you just hit the switches on a cicle." Move forward and kill the Red ChuChus. Jump along the ledges, reading the signs as you go. SIGN 2: "The switch after the bottom switch is the left one." SIGN 3: "Before you hit the bottom switch, hit the top one." SIGN 4: "Hit the right switch before the top switch." Proceed to the right and take out the Red ChuChu. Here you will see a couple of Bomb Flowers. Use these to destroy the blocks on the left. Next to the Bombs you will see a treasure chest. Open it up to find a Red Rupee. Once the blocks are out of the way, move into the next room. ,---2---. Here there are a few Yellow Spinuts roaming around. Wipe | | | them out and you can move onto the switch puzzle. You need 4---|---1 to hit them in a specific order, which you can work out from | | | the clues that you got. For those of you who need help you '---3---' should hit them in this order: Right, top, bottom, left. This will open the door on the right. Head up the stairs to Floor 3. Break the urns, then move forward to take down the Keese. Halfway along the path, Zelda will stop you and two Rats will appear. A quick whack with the sword will see them off. Advance to the end of the corridor and head up the stairs. A scene will take you into the Tower of Spirits... _____________ _____________ \ /| |\ / ) |������������������������������������������������������| [TTS1] ( / | 6b) T h e T o w e r o f S p i r i t s I | \ �����������|______________________________________________________|����������� During more story-telling you will meet Anjean. He will send you up the Tower to recover a Rail Map. In fact there are four Rail Maps in total, but for now let's go and get the first. Head up the stairs in the north of this room. Follow the stairs upwards and you will come to a doorway. Head inside. Immediately, you will be faced with a Phantom. Quickly run back the way that you came and you will automatically speak with Anjean. He will tell you that the Phantoms can be defeated by powering your sword up with the Tears of Light. Go back up the Tower. This time the Phantom will be on the other side of the room. Run over to the left and as you pass over the shiny purple area, Zelda will stop you. Anjean will then explain that this is a "safe zone" which the Phantoms cannot enter. With this in mind head over to the left and pick up the first Tear of Light. There are two more Tears to collect. Head up and collect the ones in the northern side of the room. Only one more remaining. Head to the right and hit the switch that is behind the spikes. This will reveal a bridge which will take you to the third and final Tear. Quickly run around and use the bridge before time runs out. Once you have the Tear, the bridge will remain there permanently. With all the Tears of Light collected, you will be ready to take on the Phantom. Sneak around the back of the Phantom and hit it with your sword. This process can be sped up by letting a Phantom see you, then running to a Safe Zone. Whack the Phantom in the back and a scene will ensue. The result of which will be that Zelda can now possess Phantoms. This means that you can use them to do your bidding. You will now find yourself outside the big doors in the centre of this room. Select the marker at the feet of the Phantom and draw a line to one of the doors. When the arrow turns into a crosshair, release the stylus. Touch the other door and you will both push them open. Now go down the stairs. Head to the left and you will be stopped by a spike pit. Direct the Phantom over the spikes (this works) and get it to hit the switch on the other side. This will lower the spikes. Head over to the bottom right hand corner. Watch out for the Yellow Spinuts, then get the Phantom to stand on one of the nearby switch. Stand Link on the other one and the door will open. On the other side, kill any Rats that are about. Push the block in front of the hole to stop any more appearing. Get the Phantom to pass over the spikes, then get Zelda to speak with the other Phantom. This isn't really important, but afterwards, hit the switch in the Safe Zone. This will lower the spikes. Speak with the enemy Phantom to distract it. With Link, quickly run past it into the Safe Zone. Take the Phantom with you and go up the stairs. In the next room you will find the Forest Rail Map. Watch the brief scene, then walk into the blue light to be taken to the bottom of the Tower. Speak with Anjean and he will explain a few things to you. You're first big step on your quest is to the Forest Temple. To get there, Anjean will give you a train. Pretty nice of him. After this, you will be ready to head out. ____________ _____________ \ /| |\ / ) |�������������������������������������������������������| [JTFT] ( / |6c) J o u r n e y t o t h e F o r e s t T e m p l e| \ ����������|_______________________________________________________|����������� .----------------------------------------------------------------------------. | W h i t t l e t o n | '----------------------------------------------------------------------------' I know that Anjean instructed you to head towards the forest, but you need to make a stop along the way. The village of Whittleton is found between Castle Town and Aboda Village. It is the only other settlement on the map. You should go here now. Once you have reached Whittleton, head off of the station platform. The left- hand-most house is the shop. Here you will be able to pick up a Shield for 80 Rupees. Hopefully you have accumilated enough by now to afford it. Once you are done in the shop go back outside. Go and speak to the Chief, who can be found in the most northern house. He will tell you which route to take to the Forest Sanctuary (like it's not obvious). He will also tell you that it's not called the Lost Woods for no reason. Speak to the villagers for some help. Enter the eastern (right) house. In here the guy will tell you to listen to the trees. Sounds like crappy advice, but it will all make sense soon enough. Remember, DO NOT LISTEN TO THE FOURTH TREE. Leave the house and speak with the villager in the house close to the Chief's. He will tell you to pay attention to the tree branches. Complete with some sound advice, you are ready to head off. You may notice a path in the north-east leading away from the village. There's nothing of interest there right now, but we'll return here later. Tap Zelda to get back in the train. .----------------------------------------------------------------------------. | L o s t W o o d s | '----------------------------------------------------------------------------' After leaving Whittleton, you need to head towards the Lost Woods. The route that you need to take is just to the west of here and it will have no definite end at the moment. Send your train along here. Once you reach the Lost Woods, you should remember what they residents of Whittleton told you. For now, all you can do is follow the track forward. As you approach a fork, you will see a solitary tree next to the track. It's single branch will point either left or right (it's different in every game) and you should head the way that the tree is pointing. That is until you reach the fourth fourth fork and you should GO THE OPPOSITE WAY TO WHERE THE TREE IS POINTING. Hope that's clear. On your route, you may come across a Skulltula or two on the tracks. The same as any other enemy, you should sound your whistle to scare it away. After the forth fork in the tracks you will come to the Forest Sanctuary. .----------------------------------------------------------------------------. | F o r e s t S a n c t u a r y | '----------------------------------------------------------------------------' Leave the station platform and head north. Take out the Yellow Spinuts and watch out for the Crow. These bad boys will dive at you and try to steal your Rupees. Attack it as it swoops down on you. Once the area is clear, head up the stairs on the right. Up here you will see a couple of Bomb Flowers. Head past them and you will find a switch on the other side of the bridge. Hit the switch and another bridge will extend out to the left for a brief period of time. If you go over this bridge, you will find your path blocked by...blocks. This poses a little bit of a problem, because you won't have time to hit the switch, fetch a Bomb Flower and get it over the bridge. The solution? Grab the first Bomb Flower and run along the bridhe. Near the end, you should throw the Bomb at the switch. Quickly run back and get the other Bomb. If you are fast enough, so should now have time to run across both bridges and blow up the blocks. Time will be pretty short though, so you've can't afford to stop even for a nano-second. Once the blocks are cleared, you could also use the Bombs to clear the blocks from the stair to the north. Anyway, as soon as you are ready, head past the destroyed blocks. You will see a rocket-shaped statue with a hole in the middle. For now, you can ignore this. Proceed to the left and in the centre of this area, near some 1 O Red ChuChus, you will find a a map. You need to connect the two O O statues that are facing each other with a line. Take a look O 2 around and find the correct statues. Now, draw a line from O O statue 1 to statue 2 (see right). After this the nearby door will open, so head through. In a scene here, you will meet Gage. Agree to everything he says. You will then need to play the Spirit Flute. Speak to Gage again to initiate this. You will get to pratice playing the Flute before you have do anything for real. To play the Flute, you first need to move the orange line over the colour of note that you want to play. The colours can be seen at the top of the pipes. To move the line, simply slide the stylus either left or right. The Flute will move but the line will remain still. Once you have moved to the required colour, hold the stylus in position. Now that you are hovering over the correct note, now all you need to do is blow into the microphone. This will play your note. You should then move the Flute (stylus) again until you hover over the next note. Blow into the microphone again to play this note. Simple no? Anyway, pratice away and play the orange, yellow, purple sequence. Once you have had enough practice, you can quit. You should now be ready to play the real thing. Wait for Gage to play his part, then you should play yours. The sequence is the same orange, yellow, purple that you played before. It's at the top of the screen should you forget. Star tip: hold the line over the orange note before until you are ready to play. Once you have played your sequence three times, you will pass. This will energise the Rail Map and the Spirit Tracks leading to the Forest Temple will reappear. You can now head out to the Temple. On your way back to the station, Zelda will stop you on your way past the rocket-shaped stone. Two "notes" will be floating out of the stone. Pull out the flute and play a blue note followed by an orange note. This will cause the Song Statue to take off, leaving behind a Gossip Stone. The Stone will tell you that you just played the Song of Awakening. You can use this to wake up other Gossip Stones too. The song will be added to the Collection menu, just incase you forget it. Now, continue on your way back to the train. _____________ _____________ \ /| |\ / ) |������������������������������������������������������| [TFTT] ( / | 6d) T h e F o r e s t T e m p l e | \ �����������|______________________________________________________|����������� From the Forest Sanctuary, follow the new tracks north to reach the Forest Temple. Once here, head forward. To the left of the doorway is another Song Statue. Listen to the tune it plays (green, white, green) the repeat it with the Flute. This will summon a fairy and you will learn the Song of Healing. This will allow you to restore all of your health a single time if you replay the song (it will be saved in the Collections Menu). It can only be used in a Temple or the Tower of Spirits. With that all sorted, you can go through the doorway. Smash the urns if you need anything before pressing forward. Follow the path around and you will see a couple of Acorns. Just past these you will see that the path comes to a dead end. What to do? If you look over the gap to the right, you will see a switch. Grab one of the Acorns and throw it at the switch. This will reveal a bridge, that will allow you to get to the other side of the abyss. On the other side, you will find a poisonous purple gas to the north. There's nothing you can do about it yet, so leave it alone. Follow the path downwards. As you enter an open area, a door will close behind you and a battle will ensue. You will have to take down two Yellow Spinuts and a Green Spinut. The Green Spinut will take a couple more hits than the others, but it won't cause you much trouble. After winning the battle, the two nearby doors will open and a treasure chest will appear. In the chest you will find a Big Green Rupee. That's worth 100 Rupees and everything. Now head up the stairs on the right. Up here, pick your way through the purple clouds. As you enter the open area, a door will close behind you and you will be in another battle. This time there are four ant-like enemies. For sake of arguement, let's call them Poison Ants. Anyway, they just give them a single stab and they will die. However, they will leave behind a cloud of the purple smoke that you've seen before. Once all four are gone, a big white treasure chest will appear. Inside you will find the WHIRLWIND!!! The Whirlwind will allow you to blow away all those horrible poison clouds. To use it, point in the direction of what you want to blow, then blow into the mic. This will send a whirlwind forward, dispersing any clouds and moving any objects (such as keys). Go back the way that you came in and use the Whirlwind to get rid of the poison clouds. A treasure chest will be revealed. Inside you will find some random treasure. Go back into the room you just came from. In the centre of the room is a windmill. Use the Whirlwind to blow the windmill around. This will open the door on the left. Head along here and you will see a Gossip Stone. You can play the Song of Awakening to wake it up, however it will only tell you that there are no more treasure chests on this floor. Now, disperse the clouds to the left and head down the stairs. In this room there is a Small Key in the middle of the room. Send a whirlwind at the key (using the Whirlwind). The key will hit the opposite wall and you can go and pick it up. Go to the right and stand on the switch here. This will open the nearby door. If you go to where the big cloud of poisonous gas is, you can now clear it all using the Whirlwind. You will reveal a Stamp Station. This can't be used until you get the Stamp Book, so you will have to make a return to the Forest Temple. Behind the Stamp Station is a switch. Stand on it and a treasure chest will appear. Go over the bridge and open the chest. Inside is a Big Green Rupee. Woo! You're rich! Anyway, follow the path back towards the entrance and you will find the locked door to match your Small Key. Follow the path around to the left. You will see another Gossip Stone here. You can play the Song of Awakening if you wish, but if you got the treasure chest that I just described, he'll tell you that there are none to be had. Further along, go through the doorway to initiate a battle. In here there are a couple of Poisonous Skulls. They will float and bounce around. Send a whirlwind at them to take away the poison. Go and whack them with your sword whilst they are stunned. Once the battle is over, both of the nearby doors will open. Go through the one on the left and head up the stairs. Head north and either take out the Poison Ant or ignore it. You need to go up the stairs here. Up here you will see a switch on the other side of a pit. Use the Whirlwind to blow the Acorn into the switch. Clever huh? This will reveal a treasure chest. Inside it is a Small Key. Now go back down the stairs. Go down and then to the right. There is a door that you can open here. Through here you will start a mini-boss battle. You will need the Whirlwind for this battle. Wait for Mothula to spawn a Poison Skull, then use a whirlwind to blow it back at him. This will stun him. Quickly go in and whack Mothula with your sword. Repeat this and on the second hit, Mothula will be defeated. The door to the north will now open. Head up the stairs. On this floor you will see both the Boss Door and the Boss Key. This means you are nearing the end! Head south and go past the Acorn here. To the right you will find a Blue Worm. Hit the Worm and it will turn into a spiky ball. Use the Whirlwind to blow the spiky ball into the blocks on the right. This should clear a couple of them out of the way. Go past the blocks and send a few whirlwinds out to clear the poison clouds. Go out onto the path and stand on the switch to the right. This will cause a treasure chest to appear further along the path. Now, clear out the rest of the clouds. Inside the chest is some random treasure. To the right of it is a Gossip Stone. Next to the stone is an orb switch. Hit the switch and a door will open over on the western side of this room. Proceed over there and you will find a couple of Blue Worms. Further in you will see a switch behind a wall of blocks. Hit one of the Worms and it will turn into a spiky ball. Use a whirlwind to fire it at the blocks. Use the second Worm to hit the switch. This will open the door to the Boss Key in the north-eastern corner of the room. Head out here and look at the map behind the Key. The map has a route draw on it. This route will allow you to get to the Boss Door without standing on any of the grey tiles in the room. Should you stand on a grey tile whilst holding the key, Purple Hands will come and attack you. If this happens, you should surrender the key. All that will happen is that they return it to its starting position. Copy the route onto your map, then take the Boss Key and follow it. Tap the door to throw the Boss Key into the lock and open the door. Climb the stairs. Smash the urns here if you need any help before advancing through the next doorway. If you read the sign next to the door, a blue light will appear and you can return to the Temple entrance if you wish. B O S S : S t a g n o x ��������������������������������������������� Run in a circle around Stagnox and he will eventually perform some sort of ram attack. This will give you the chance to run around the back of him. Pull out the Whirlwind and fire it at the purple rear-end. This will stun Stagnox. Run up to the backside and repeatedly whack it with your sword. Eventually Stagnox will jump back into life. Repeat what you did before. Run around him, wait for him to thrust forward with his horn then send a whirlwind at his backside. After smashing him around a second time, he will take to the air. Hit one of the Blue Worms to turn it into a spiky ball. Whip out the Whirlwind and wait for Stagnox to divebomb you. As he comes down, fire a whirlwind at the ball and it will hit Stagnox in the face. This will knock him out of the air. Quickly run over and smash the purple backside. Depending on how many hits you got in, you will have to repeat this another once or twice. Fortunately, it isn't really a hard task. Once you have whacked Stagnox's behind enough, he will give up and die. A cutscene will now follow. Collect your first HEART CONTAINER from the big white chest. Yay for you. Now go into the blue light to return to the Temple entrance. Jump back on the train and head back to the Tower of Spirits. On the way back, the normal trains that drive along the Spirit Tracks will somehow become possessed. Best that you avoid these bad boys. _____________ _____________ \ /| |\ / ) |������������������������������������������������������| [TTS2] ( / | 6e) T h e T o w e r o f S p i r i t s I I | \ �����������|______________________________________________________|����������� .----------------------------------------------------------------------------. | C a s t l e T o w n | '----------------------------------------------------------------------------' Before heading to the Tower, you should make a brief stop at Castle Town. There's a HEART CONTAINER in it for you. Once here, head into the building in the bottom right hand corner of the map. In here you can play the "Take 'Em All On" mini-game. This involves taking on a number of enemies without any hearts to recover your health (you can use potions though). Before you start you may want to purchase a Red Potion from the shop. It will cost 50 Rupees to play. Hand it over and the game can begin! T a k e ' E m A l l O n ��������������������������������������������� FLOOR 1: Six Yellow Spinuts. Easy as pie. Use targeted attacks. FLOOR 2: Seven Octoroks. Targeted attacks work well here too. Watch out for their ink though. Attack from the side or from behind. FLOOR 3: Five Rats and four Poison Skulls. Take the Rats out first, then use your Whirlwind on the Skulls. Remember, it's more important to conserve your health than to take down enemies, so stay out of the way of the Skulls. FLOOR 4: Six Red ChuChus. Laughably easy. FLOOR 5: Six Blue Worms. Hit each one in turn, so that you have six spiked balls. These will either explode on their own, or you can speed things up with the Whirlwind. FLOOR 6: Six Keese. Stand in one spot and wait for a Keese to come too close. Hit it with a quick targeted attack. Repeat. FLOOR 7: Two Mothulas. Try to take them on one at a time. This might not be possible but it's the best way. Concentrate on one whilst avoiding the other one. You need to whirlwind the Skulls back at them if you had forgotten. FLOOR 8: Three Yellow Spinuts, Three Octoroks. Take the Spinuts out first, but watch out for the Octoroks ink. FLOOR 9: Four Yellow Spinuts, Four Octoroks, Four Red ChuChus. This should be easy enough. Take out the Spinuts and ChuChus whilst avoiding the ink. FLOOR 10: Stagnox. Refer to the end of the chapter above this if you need help. Once you are done, go through the blue light. You will be rewarded with a HEART CONTAINER for your trouble. Once you are done here head to the shop. If you didn't already buy one, then get a Shield. A Red Potion and the Prize Postcards should also be on your shopping list. Leave the shop and go and post your Postcards at the postbox (just to the north). Once you're done, jump back on the train and point towards the Tower of Spirits. .----------------------------------------------------------------------------. | T o w e r o f S p i r i t s | '----------------------------------------------------------------------------' After pulling into the Tower, speak with Anjean. Since part of the Tower has been reattached, you can now go higher than before. This is where you must gain the next Rail Map from. Head through the door and climb as high as you can up the Tower. Go through the doorway here. Watch out for the fire-breather and run into the nearest Safe Zone. Wait for the Phantom to float over the lava pit to the right. Whilst it is doing this, run over to the right and use a whirlwind to take the Tear of Light from over the pit. Beware of the fire-breather and go and collect the Tear. You should then collect the remaining two Tears from the Safe Zones. Get the one on the right first. Wait until the fire-breather stops then collect the tear. The next Tear is a little harder to get. You need to wait until the Phantom stands next to the fire-breather over on the left. This fire-breather never stops, so you NEED to Phantom to walk in front of it to stop the flow. Once the Phantom is in position quickly run to the Safe Zone and collect the Tear. You can now go and stab the Phantom in the back. Once you have the Phantom under your control, head to the lava pit in the southern part of the room. On the way, open the big white chest on the right. Disappointingly, all that is inside is a bit of treasure. Proceed toward the lava. Here you will see a set of steps leading into he lava. Get the Phantom to walk down the stairs. Once the Phantom is in the lava, tap it and Link will jump onto it's back. Now send the Phantom across the lava and on the other side, you can jump off. Take the Phantom with you as you climb the stairs. Up here follow the path around to the lava pit. Send the Phantom into the lava then jump on its back. Now, make your way to the most northern part of the pit. Once there, use the Whirlwind to activate the windmill. Now, head over to the left and do the same to the Windmill here. If the Keese get too close fire a whirlwind at them. Activating both windmills will open the nearby door. Before going through, open the big white chest to find a Big Green Rupee. Now go through the door. Take the Phantom along to the left, then go through the doorway in the south wall of this path. Here there will be a Yellow Spinut running around. It's kind of speedy but you can catch it. Direct the Phantom to come at it from one side and you should approach it from the other. Thus trapping it between you both. Give it a stab with the sword and it will give up a Small Key. Use it to unlock the nearby door. Use the Phantom to get across the lava here and then climb the stairs. As soon as you emerge on the next floor, you will be in a battle. This is a mini-boss thing. This time you will be facing Geozard who you may recognise from Phantom Hourglass. I seem to remember him being much weaker in that. Anyway, you will need to double-team him to ensue victory. Direct the Phantom to attack him. Do this by drawing a path that stops right at Geozard. Whilst the Phantom is battling him from the front rush in and stab him in the back. Lots. He will quickly turn around and stop you, but get as many hits in as you can. Repeat this until he's dead. The door to the right will open up, so head straight through. Follow the path around and you will meet a Miniblin that's moving around on a statue of some sort. Ignore it for now. Get the Phantom the block the fire- breather so that you can get past. Call the Phantom too you and Zelda will say that you can get on the Phantom's back using the perch nearby. Direct the Phantom next to the ledge and walk up the stairs. Double tap the Phantom to jump on it's back. Head over to the right and make the Phantom stop right after walking through the first fire-breather. The second fire- breather is on your level, so you have to be careful. Wait until it has just stopped breathing, then instruct the Phantom to walk past it. You can walk through the third fire-breather. Stand next to the Small Key on the raised ledge. Use the Whirlwind to blow it off of the ledge. Don't jump off of the Phantom, just get it to walk over the key and you will collect it anyway. Now go back past the fire-breathers the same way as you did before. Now head towards the locked door near the centre of the room. Blow the Miniblins off of their statues, then jump down and smash them with your sword. You can now open the locked door. Climb the stairs behind it and you will reach your goal. In this room is the Snow Rail Map. Grab it, then use the blue light to go back to the bottom of the Tower. Speak to Anjean and he will tell you that you need to find the Snow Sanctuary. This, along with finding the Snow Temple, should be your next goal. _____________ _____________ \ /| |\ / ) |������������������������������������������������������| [JTST] ( / | 6f) J o u r n e y t o t h e S n o w T e m p l e | \ �����������|______________________________________________________|����������� .----------------------------------------------------------------------------. | C a s t l e T o w n | '----------------------------------------------------------------------------' Before your journey starts for real, you have a little bit of running around to do. Head towards Castle Town. On your way, the train will take a couple of hits from animals that won't move out of the way. This is a pre-cursor to what is about the happen at Castle Town, so don't worry. Just try not to lose all your trains health before you get there. Once here, go to the postbox and read the letter from Alfonzo. He will say that he is still up the castle, and you would mind taking him back to Aboda Village? Head into the castle. .----------------------------------------------------------------------------. | H y r u l e C a s t l e | '----------------------------------------------------------------------------' Go straight through the first doorway. On the second screen, head through the door on the left hand side of the map. In here you will find Alfonzo. Go through the motions and tell him what he wants to hear. Go back to the station and jump on the train. Make your way back to Aboda Village, but watch out for those bomb trains! .----------------------------------------------------------------------------. | A b o d a V i l l a g e | '----------------------------------------------------------------------------' After reaching the village, Alfonzo will mention that he is going to "rig something up" for your train. This will take a short while, so go back to Link's house and speak to Niko. Agree to do Niko a favour and he will give you the Stamp Book. You can get various stamps from around Hyrule at Stamp Stations. You've probably seen one or two of these already. In fact, there's one just north of Link and Niko's house, go out and hit your 1ST STAMP STATION! As soon as you are ready, you can go back to the station and speak to Alfonzo. He will reveal that he has eqipped your train with a cannon! Check that firepower! Use the cannon to attack enemies through Hyrule. It can also be used to break boulders. Hop in the train and get back out on the tracks. .----------------------------------------------------------------------------. | F o r e s t R e a l m | '----------------------------------------------------------------------------' The track to the Snow Realm can be found in the north-west of the Forest Realm. However, before you set off, there are a couple of optional extras that you should check out before leaving the Forest Realm. Specifically, you will be making use of your newly-acquired Stamp Book. As you pull out of the station at Aboda, you will get a tutorial on how the cannon works. If you played Phantom Hourglass, it works pretty much the same as the ships cannon. Just touch the thing that you want to fire at and the cannon will let out a blast. Use it to kill enemies or break boulders (which will give up Rupees or health for the train). .----------------------------------------------------------------------------. | W h i t t l e t o n | '----------------------------------------------------------------------------' Pull into Whittleton and look at the map. In the north-eastern corner, you will see a path leading away from the village (maybe you went up here earlier). Just to the north, next to the beehive is the STAMP STATION 2. Now, jump back on the train. .----------------------------------------------------------------------------. | F o r e s t S a n c t u a r y | '----------------------------------------------------------------------------' Head to the Forest Sanctuary now. If you haven't done it already, you can use the Bomb Flowers to break the blocks on the stairway to the north. This will mean that you don't have to mess about with the bridges. At the top of these stairs is STAMP STATION 3. Before leaving, head to the south of the Sanctuary. Here you will see a ledge with a treasure chest and a cucco on it. Go up the stairs to the left so you are on the same level as the cucco. Use the Whirlwind to blow the cucco off of the ledge. Grab the cucco and climb the stairs again. Keep hold of the cucco and jump towards the treasure chest. The cucco will flap its wings and you will reach the chest. Inside is a Big Red Rupee worth 200! .----------------------------------------------------------------------------. | F o r e s t T e m p l e | '----------------------------------------------------------------------------' One more Stamp Station in the Forest Realm and it can be found in the Forest Temple. STAMP STATION 3 is found on the first floor. Use the Whirlwind to blow away the purple clouds. The Station is found behind them. .----------------------------------------------------------------------------. | F o r e s t R e a l m | '----------------------------------------------------------------------------' Back out on the tracks, you should head to the north-western corner of the map. The track here will take you to the Snow Realm. As you leave the Lost Woods, you will see some boulders on the track. Use the cannon to break them up. If you get too close, slam on the brakes and break them at a standstill. Once they are out of the way, you can proceed forward. Just around the next bend, you will see a station platform. Make a stop here to perform your last task before leaving the Forest Realm. .----------------------------------------------------------------------------. | R a b b i t l a n d R e s c u e | '----------------------------------------------------------------------------' Speak to the guy dressed in the bunny outfit. He will talk a lot of crap about rabbits, but just agree with everything that he says. In reward you will unlock one of the sidequests in the game. The rabbit guy will give you the Rabbit Net. You may have seen a few rabbits wandering around whilst you've been driving the train. The sidequest basically involves you catching these rabbits and bringing them back to Rabbitland Rescue. The more rabbits that you rescue, the better your reward will be. Keep an eye out for the rabbits. They are usually found around the grey boulders scattered around Hyrule. Fire your cannon at the rabbit to begin "the chase". Basically the camera will zoom in on the rabbit. Touch the rabbit with the stylus and the net will come down, hopefully trapping it. You will only have ten seconds to do this. The most effective way to catch a rabbit is to wait for it to move initially. As soon as it stops, tap on it. Hopefully you will be quick enough to cover it before it moves again. If you miss it, just be ready to tap it the next time that it stops. Once you have done with rabbit guy, you have one last thing to do before jumping back on the train. Look at the map and you will see a small circular island somewhere near the middle. On here is a treasure chest. Make your way over the bridge just to the north of it. Once you are on the right hand side of the bridge, you will see a diagonal cliff that faces the island. If you leap off of this cliff towards the island, you will just make it. Open the treasure chest to get some random treasure. Once the chest is open, a bridge will extend to the left, allowing you passage back to the mainland. You can now get back on the train. .----------------------------------------------------------------------------. | F o r e s t R e a l m | '----------------------------------------------------------------------------' Before you skip off to the Snow Realm, there are three Rabbits in the Forest Realm to catch. You don't HAVE to get these right now, but it will benefit you to the tune of a HEART CONTAINER before you even reach the Snow Temple. 1) RABBIT 1 is just south of Rabbitland Rescue on the opposite side of the track. 2) Drive towards Aboda Village. On the north/south section of track just before the bend, RABBIT 2 can be found on the eastern side. 3) Leave Castle Town and follow the track to the west. On the first bend, on the western side of the tracks is RABBIT 3. Once you are done wabbit hunitng, follow the tracks past the Rabbitland Rescue and soon you will pass into the Snow Realm. .----------------------------------------------------------------------------. | S n o w R e a l m | '----------------------------------------------------------------------------' There's not very many places to go at the moment, so head to the only settlement. Make sure you take the route to the left (move clockwise around the circle). This way you will pass RABBIT 4! It will be on the left hand side of the track, so keep an eye out for it. Soon after this, you will see a station platform. Pull in here. .----------------------------------------------------------------------------. | A n o u k i V i l l a g e | '----------------------------------------------------------------------------' Anyone who played Phantom Hourglass (I'm guessing that's everybody) will recognise the Anouki. Remember they lived on the island of ice? Well, now they live here instead. Don't bother talking to the villagers yet, they won't tell you anything interesting. Instead, just head towards the house at due north. Here you will see another one of the Song Statues. Look at the notes that emerge from it (orange, yellow, orange, blue). Play this sequence with the Spirit Flute to learn the Song of Discovery! The Song Statue will now take off and a stone treasure chest will be left behind. In the chest you will find a Red Potion! Woo! With this done, you can head to the aforementioned house. In here you will speak to Honcho. Just agree with him to progress the conversation. He will seem uninterested in your pilgrimage to the Snow Sanctuary. Instead, he wants to set up some sort of neighbourhood watch in the village. To do this he needs to pair up the Anouki, but each individual is very fickle and won't pair up with certain others. Your task now is to speak to each of the six Anouki and try to pair them up. Once you have done this you will then get to hear more about the Snow Sanctuary. So, the Anouki houses are spread like so: 1 2 3 4 5 6 Speak to each of them to find out their preferences. 1: (Yeko) Doesn't like the guy with the small horns, who dresses in blue. 2: (Honcho) "I'm happy as a clam to be paired with anyone." 3: (Kofu) Won't work with anyone with big horns. 4: (Yefu) Doesn't like big horns. 5: (Noko) Doesn't like Anoukis in yellow. 6: (Bula) Doesn't like facial hair. From all this, you should be able to work out the best pairing. However, if you need help, here is the answer: A B C B C A For the record, that's 1 with 6, 2 with 4 and 3 with 5. Go back to Honcho and mark this on diagram that he shows you. The positions on the diagram are exactly the same as in the village. Once you have done this, Honcho will reward you with a Red Rupee. Press "Actually" when Honcho asks you why you are still hanging around. He will then go on to show you the entrance to the Snow Sanctuary. Previously, this route was blocked off, but you can now get that way. Before leaving, you should make your way over to the eastern side of the village. Here you will find STAMP STATION 5. Watch out for the White ChuChus and the White Wolves along the way. The White ChuChus should be stunned with the Whirlwind before attacking. The White Wolves are usually done in two hits. .----------------------------------------------------------------------------. | S n o w R e a l m | '----------------------------------------------------------------------------' Back on the tracks, head to the west. Turn right at the intersection and head to the place that Honcho pointed out on the map. Here you will pass into a tunnel. After a few second the Ginormous Monster that the Anouki talked about will appear behind you. The camera will pan around and you will see that the Monster is chasing the train. You need to hit the eye in it's mouth to hurt it. On the first occasion, you need to hit it twice but this number will increase as you go along. As soon as the eye appears in the darkness, you should begin firing at it. You should avoiding hammering the stylus down in a panicky kind of a way, but you need to be quick, so that you can get enough hits in before the Monster catches the train. Should you fail to take the Monster down, it will jump at the train, taking away a single health heart. After you have defeated the Monster five or six times, it will give up and you will reach the Snow Sanctuary. .----------------------------------------------------------------------------. | S n o w S a n c t u a r y | '----------------------------------------------------------------------------' Get off of the platform and head to the only building. Probably you will be attacked by a group of White Wolves here. When the circle you, just focus your attack on one individual. Targeted attacks seem to work best, so use these and plough your way through. Once you are done go into the building, which will turn out to be a shop. Inside the first thing that you will notice is a HEART CONTAINER! However, on closer inspection this bad boy costs a whopping 2000 Rupees. Presumeably you done have this right now, so you'll have to make a return visit later. Other items of interest include a Shield (if you didn't get one before) and a Purple Potion (that will restore eight hearts automatically should you be killed). Once the groceries are done, follow the path to the left. Climb the stairs and you will see STAMP STATION 6 on a high ledge. Follow the path around and deal with any enemies (watch out for the White ChuChu on the narrow ledge). Go through the door at the end. Read the sign next to the switch. "Head to the far room without being seen..." This room is full of those head statues. Basically, you cannot pass the in front of any of them. Go to each statue in turn and draw a line on your map, from them in the direction they are facing. A statues line of vision will stop if it looks at another statue. Basically, this is the route you should take: Go to each statue in turn and draw a line on your map, from ,-------*-------. them in the direction they are facing. A statues line of | \ | vision will stop if it looks at another statue. Basically, | O O \O | you should follow the route that I have laid out in the | ,-. \_ | diagram on the right. | O / O \ O \ | | | '--' | Now that you know the route, stand on the switch next to the | O | O O | sign. This will open the door at the far end. Follow the | '-' | correct path, then head through the door. '---------------' In the next room, move forward and speak to Steem. Agree with everything he says and soon you will be learning another song. This one will have four notes, whereas the last one had three. Practice the song and once you are ready, press the back icon to play it for real. You will have to play the sequence three times and once you have done so, your part will be done. This will cause the rail map to glow and new Spirit Tracks will appear! With this done, you can head back to the train. .----------------------------------------------------------------------------. | S n o w R e a l m | '----------------------------------------------------------------------------' A quick glace at the map will tell you that the route to the Snow Temple could be a little confusing. If you try and go the route that you want to, I guarantee that you will get lost in the snow storm. To get help, you can go all the way back to Anouki Village. Do this by heading east and then taking the first right (down). On this section of track, on the right hand side is RABBIT 5! If you have been following, this will be your fifth Rabbit. You are now eligible for a prize at Rabbitland Rescue! For now, head to Anouki Village and speak to some of the Anouki. They Honcho. He will tell you about Ferrus, a man who could help you get through the storm. So what you should you do? Head over to the L-shaped area of tracks on the eastern side of the map. Before you do this however, you should make a brief trip to Rabbitland Rescue in the Forest Realm. It might seem like a pain, but it will enable you to have an extra HEART CONTAINER to take into the Snow Temple. .----------------------------------------------------------------------------. | R a b b i t l a n d R e s c u e | '----------------------------------------------------------------------------' Speak to the guy at the Rescue and he will give you a HEART CONTAINER for bringing back five Rabbits. He will also give you some Rupees that should come in handy. You can now head back north to the Snow Realm. .----------------------------------------------------------------------------. | S n o w R e a l m | '----------------------------------------------------------------------------' You should now make your way over to the eastern side of the map, where the L-shaped area of track is. On your way you will probably come across one or two Snowmen. They guys will throw their heads at the train. Shoot the head to avoid damage, then hit the headless-body to destroy it. If you are quick enough, you can take down the Snowmen even before they throw their heads. As you approach the L-shaped section of track, you will see a platform on the left hand side. Grind to a stop and head in here. .----------------------------------------------------------------------------. | W e l l s p r i n g S t a t i o n | '----------------------------------------------------------------------------' Leave the platform and head into the only house (watch out for the Crow). Read the note upon the desk. A map of the L-shaped track will now be shown. There are three positions marked upon it. Note these down on your map. You may want to read the signs at the back of the room. Four of them contain nothing of interest, but the fifth will talk about warping using the arches that can be seen over the track. Something to remember for later. Once you are done, leave the house. If you take the time to explore here, you will probably see a STAMP STATION. However, it can't be reached without some sort of tool (which you don't have yet) so for now just jump back on the train. .----------------------------------------------------------------------------. | S n o w R e a l m | '----------------------------------------------------------------------------' You should now head out to each of the locations that you marked on the map. You need to be on the look-out for a guy next to the track taking pictures of the train. In the games that I have played, he's always been at the bottom one but I'm sure it's supposed to be random. Anyway, once you see him, stop the train right next to him. Tell him that you are headed for the Temple. He will say that he can give you a storm-free route to the Temple. Blow into the mic when the brown clouds appear on-screen and a map will be revealed. Copy the route onto your own map, then you're ready to go to the Snow Temple! Follow the route to make your way safely through the storm. _____________ _____________ \ /| |\ / ) |������������������������������������������������������| [TSWT] ( / | 6g) T h e S n o w T e m p l e | \ �����������|______________________________________________________|����������� From the station, head straight through the door. A single Keese will be flying around here. Smash it, then go through the next door. In here, take out the nearby White ChuChus and then go over to the bell. Push the bell forward and it will slide onto a pressure switch. Now, read to sign on the wall behind the bell. It's a picture of a musical stave. It has two bells on the middle line. This isn't totally clear, but why not try hitting the bell twice with your sword? This will open up a door on the eastern side of the room. Through the door you will see a block on an area of ice. Push the block to the right. Then push it down, left, up, right, up. This will put it in the middle of the gap between the two higher ledges. Go towards the stairs and line yourself up with the block. You should aim to jump off of the stairs, onto the block and then jump again to the other ledge. Holding the stylus at the right hand side of the screen usually works well for me. On the other side, go down the stairs and head through the door. In the water here is an Octive. This guy will spit a projectile directly forwards. You should use the Whirlwind to blow the projectile into the switch on the left. If you manage this, a bridge will extend out, letting you move to the next platform. Go through the door on the other side. You will now enter Basement 1. On the right you will see another block and some more ice. Push the block to the right and it will fall into the water below. Follow the block and you should land on top of it. After landing on the block, use the Whirlwind to blow the windmill over to the right. This will open the door on the other side of the room. You will probably have noticed the block moved back when you used the Whirlwind. You can use this to move northward. Just blow the Whirlwind in the opposite direction that you want to move. Get to the next platform and you will see a Freezard. This enemy cannot be physically killed at the moment. If you hit it or blow it with the Whirlwind, it will bounce around the ice at a dangerous speed. Try to avoid touching it until you are on the right hand side. You can then whack it into the water. In the next room is another block. Shove it into the water, then go and jump on it. As soon as you land, you will be faced with an Octive. Blow the ball back at it to take it down. Now, make your way into the alcove to the south of the room. In here is a treasure chest containing a Red Rupee. Now, use the Whirlwind to get over to the other side of the room. There are probably a couple more Octives to deal with. Once you are at the other side, make your way into the next room. You will probably see a couple of orb switches here. You can't hit them yet, so move onto the next room. A battle now begin. There are three Ice Keese to kill here. Use the Whirlwind to stun them, before finishing them off. Once all three are down, a big white chest will appear. Open it to find the BOOMERANG! To use it, draw a line on the screen whilst you have it selected. The Boomerang will follow this path. With the Boomerang, you can hit numerous objects in a single move. Once you are done, head into the previous room. Select the Boomerang and use it to hit one switch then the other (in one throw). This will cause a bridge to extend out, letting you across the platform where you can head up the stairs. Back on the First Floor, you will see another bell. Read the nearby sign and it will show another stave. Copy the notes down onto your map somewhere. Make sure you copy it correctly, otherwise you will have trouble in a moment. Head past the bell and you will see an orb switch on the right. Use the Boomerang to hit the switch and you could also hit the Keese along the way. Once the switch has been hit, the door over on the left will open. Head over to the bell and push it down and then left. You will now be back in the first room of the Temple. Push the bell in the following directions to get it onto the pressure switch. Up, left, down, right, down, left, down. The bell should now be in the plate. Remember the stave that you copied down? Well you need to play the bells by following the notes. The smaller bell is on the upper line and the bigger one is in the middle. Use the Boomerang to hit the medium (bigger) bell, then then smaller bell twice and hit the medium one again. So that's medium, small, small, medium. After playing this tune a door will open up in the south-western corner of the room. Head through here and you will see five torches. Only one of them is lit. Merely lighting them all won't work. You need to light them in a specific order. To find the order, throw the boomerang through the lit torch and have it circle around the same torch. This will melt the snow around the torches and you should find dice icons that number each torch. Here is the order: 3 1 4 2 Lighting the torches will open the door on the left. Go down the stairs, back to Basement 1. Go past the locked door and you will see a Gossip Stone. Use it if you wish, but it's by no means necessary. In the water to the right is an ice torch. Throw the Boomerang at it. As the Boomerang returns, it will freeze any water that is passes over. Useful huh? Use the Boomerang to create an ice-bridge to the platform on the right. On the platform is a treasure chest, containing a Small Key. Head back to the locked door on the left. Through the door is a room with the floor covered in ice. Head in and you will see four Freezards. They will try to move towards you. Avoid them all and quickly throw the Boomerang through the torch. Make the line circle through the Freezards as much as possible. Try to hit them all in one throw. When Freezards melt, they become Octoroks. Quickly smash the stunned Octoroks before they recover. This will open up the door on the right. Stand on the edge of the platform and you will see a frozen windmill to the north. Throw a Boomerang through the fire torch in this room and direct it into the windmill. This will melt the ice. Go back to the edge of the platform and you will see the ice torch to the south. Throw the Boomerang at it and the circle the water in front of Link. This should freeze all the nearby water. Move onto the ice and use the Whirlwind to blow the windmill. This will open up the door on the right- head through. In the next room you will be faced with a Octive. Hit it with it's own spiky ball. Throw the Boomerang through the ice torch and then get it to circle the surrounding area. Go out onto the ice and you will see another Octive. Quickly whip out the Whirlwind and kill the Octive. Now, before it ice melts, use the Boomerang to light the next ice torch which is just to the north. Make sure you create some ice to stand on and get ready to take on the next Octive. After this you should head a little to the right (create some ice) and you will reach a platform with STAMP STATION 7. Once you have the stamp, head back across the ice and light the next ice torch. Create some more ice and keep moving to the left. Light the torches as you go. You should be able to make your way onto the nearby platform. Once here, you can go up the stairs, back to the First Floor. Up here you will find the large bell. For now, head straight past it and go through the door to the south. In this area you will find some Fire Keese flying around. A single hit from the Boomerang will kill them outright. So what's the point of this room? Well, clear all the snow using the torches and the Boomerang and you will find out. See the stave on the floor? Copy the notes on your map for use in a minute or two. Head back into the room with the bell. Once in here, push the bell in the following directions: Up, right, down, left, up. This will put the bell in position. Stand at the edge of the ice and you will see a couple of ice torches to the right. Use the Boomerang to create an ice bridge. Once you have it completed, push the bell to the right and it will sail over the bridge and safely over the water. The bell will stop at the door. Look to the south and you will see a switch. Create an ice bridge to reach the platform and stand on the switch. This will open the door. Push the bell to the right, into the first room of the Temple. Before leaving the room, open the treasure chest in the north for a Red Rupee. Now, head to the right into the first room. You can light the nearby torch with the one of the ice torches in the previous room. Now, look at the bell and then look where the bell needs to go. It need to be pushed down, then left, then down. You should now create a safe path using the ice torch and the Boomerang. Don't forget to leave space for Link to stand! Once you have pushed the bell to solid ground, push it left, up, then right. This will cause the bell to drop onto the pressure switch. You now need to play the bells. Hopefully, you wrote the note sequence down on your map. Well, even if you didn't, hit the bells with the Boomerang in this order: small, medium, medium, large, medium. Make sure you do this in a single throw. Afterwards, the door in the centre of the room will open. Go through and avoid the Freezard. Head up the stairs on the left. Welcome to the second floor. Follow the path around until you are between the Boss Door and the Boss Key. On the wall here you will find a sign. It will show you a diagram of fire and ice torches. Note down their positions on your map. Once you have that down, go to the room in the north-western corner. Here you will see a lot of until torches, as well as lit fire and ice ones. Stand on the diamond in the centre of the room. You need to light each torch as per the diagram. You must do this with only one throw of the Boomerang. I F I O O <---This how each torch should be lit. F F I 7 2 6 1 5 <---This is the order that you should throw the Boomerang 3 4 through each one of them. 8 Performing this correctly will open a door to the right. Through this door a battle will start. This time you will have to face a group of White Wolves. You've fought these enough by now to deal with them. Once they are gone, the door to the right will open. Head through the door and move onto the ice. Head to the left and stand on the switch. This will cause a bridge to extend out. Go and stand on the bridge and use the Whirlwind to blow the Boss Key against the far wall. Go and collect it and carry it to the Boss Door. Open the door and head up the stairs. On Floor 3, read the sign and the usual blue light will appear. This will take you back to the entrance of the Temple if you wish. Presumeably you want to press on, so head up the stairs. B O S S : F r a a z ��������������������������������������������� During the first sequence, Fraaz will either assume an ice or fire form. You can tell which is which by looking at his colour (blue: ice, red: fire). Whilst he is in the ice form, he will spit an iceball at you. When this hits the ground it will freeze everything around it (it's not all that hard to run away from). When he assumes the fire form, he will spit three fireballs at you. When each one lands, a small fire will break out. Common sense should tell you that you need to use the opposite element to Fraaz's current form. If he is fire, use ice, if he is ice, use fire. Do this using the Boomerang. Avoid any of his attacks, then throw the Boomerang through the correct torch and then direct it at Fraaz. This will stun him. Quickly move in and get as many hits in as you can. This should only take a couple of attempts. After this, Fraaz will break into two smaller spirits. One will be fire, the other will be ice. You can keep a track of which is which by using the map on the top screen. There is no other way to tell between them unless they are attacking. The spirits will spit either fire or iceballs at you. These are easier to avoid than previously, but the spirits move with such speed, it can be hard to get your attack in before them. The most effective thing to do is to wait for them to materialise between the torches (you can even draw them in). Once this happens, direct your Boomerang through the fire torch, to the ice spirit, through the ice torch and finally through the fire spirit. You should be able to do this in a single throw. Once this has been achieved, Fraaz will reform into one being. He will also smash the fire and ice torches. Don't worry though, this is no biggie. Fraaz will now take one of the two forms. He will attack exactly the same as before, expect maybe there will be more fireballs. Wait for him to spit out hit elemental attack (whilst evading it) and it will explode out onto the floor. Fraaz will immediately change his element after the attack. This is a good thing. Direct your Boomerang through the ice or fire that his attack has left behind before directing it at him. This has the same effect as using the torches. This time though, you will need to hit him with your Boomerang twice. Unfortunately, you can't just do this in a single throw, so you will have to get two quick throws in before he can be stunned. Once you have managed to stun him, quickly move in and smash him as many times as possible. Most probably you will need to stun him a couple of times before he will move onto the next sequence. Fraaz will again break up into the two spirits. Wait for them to attack and leave their elemental flames on the ground. Direct the Boomerang through the fire, onto the ice spirit, through the ice and onto the fire spirit (or visa versa). You should do this in a single shot. Once this is done, Fraaz will move into the final sequence. The final sequence is predictably also the hardest. Fraaz will swell to a huge size and he will attack for a longer period. He will also wait a while longer before changing his element. You will need to hit him three times before he will stun this time. Once you have hit him the required three times, you will be able to whack him whilst he is stunned. After repeating this once more or possibly twice, Fraaz will finally give in. Congrats! You made it through the Snow Temple. Energy will now flow down the Spirit Tracks and this will recover another floor of the Tower of Spirits. A new section of track will now lead to the Tower of Spirits from the Snow Realm. Additionally, the snow storm in the Snow Realm will have subsided. Once you are ready, collect the HEART CONTAINER from the big white chest then go into the blue light. Jump into the Spirit Train and you can start on your journey back to the Tower of Spirits. _____________ _____________ \ /| |\ / ) |������������������������������������������������������| [TTS3] ( / | 6g) T h e T o w e r o f S p i r t s I I I | \ �����������|______________________________________________________|����������� .----------------------------------------------------------------------------. | S n o w R e a l m | '----------------------------------------------------------------------------' So our next major destination is the Tower of Spirits. However, there are one or side-questy type things to do before you make it there. Most notibly, the Rabbit side-quest. Now that the snow storm has cleared from the mazey section of track, you should be able to find a few more of these bad boys. 6) If you leave the Snow Temple and drive directly forwards, RABBIT 6 will be on the first bend (not junction) that you come to. Look to the right hand side of the tracks. 7) Leave the Snow Temple, take your first left and RABBIT 7 will be in front of you, at the intersection here. 8) Leave the Snow Temple, take your first left, your first right, then your second left. RABBIT 8 will be on this section of track. 9) Leave the Snow Temple and take your first left, your first right and then your first left. Head directly forward at the intersection and RABBIT 9 can be found on the northern side of the track. 10) Leave the Snow Temple and take your first left, then left at the next two intersections. RABBIT 10 will be on this section of track. Once you are done with the Rabbits, you should head toward Wellspring Station. If you remember correctly, there's a STAMP STATION there. You can take the Rabbits Rabbit Rescueland at any point now that you have ten. Personally, I tend to leave it until after the next visit to the Tower of Spirits. .----------------------------------------------------------------------------. | W e l l s p r i n g S t a t i o n | '----------------------------------------------------------------------------' Once here, go behind the house. Stand next to the water and you should see an ice torch and STAMP STATION 8. Use the Boomerang to create an ice path to the station to get the stamp. You will probably have some mail to open from Beedle as well, see what he has to say. This is all the business that you have here for now, so get back on the train. .----------------------------------------------------------------------------. | B e e d l e ' s S h o p | '----------------------------------------------------------------------------' Remember Beedle from Phantom Hourglass? Well it seems that he's made lost his boat and gone into the hot-air-balloon-shop business. You will see him floating around the map. To get into the shop, drive close to him and sound the whistle on the train. This will cause him to land. Stop the train next to the shop to enter. Beedle will have the Bomb Bag, which you can buy for a bargain 500 Rupees. This is an essential purchase, so if you done have the cash for it yet, you'd better find it. Beedle will also offer you a membership card for 100 Rupees. You should buy one of these too, as this is how you get the shiny HEART CONTAINER behind him. You need 500 points for this though and it will take a while to accrue that many. For now, you can sack him off. .----------------------------------------------------------------------------. | A n o u k i V i l l a g e | '----------------------------------------------------------------------------' After you are done with Beedle, you should pay another visit to the Anouki Village. If you are a little short on Rupees to pay for a Memebership Card from Beedle, this will useful to you. On arriving in the village speak with the first yellow Anouki. He will say that they need some lumber for their fence. Say, haven't you met someone already who mentioned they worked with lumber? This isn't important right now, but keep a mental note. Head to the western side of the village and a blue Anouki will be complaining about the water. Ignore him for now and look to the left. You should be able to see an ice torch. Use the Boomerang and the torch the create an ice path across the water. On the other side is a treasure chest containing a Big Green Rupee. Quickly get back across the bridge. Go to Honcho's house and more specifically, go behind it. Just to the east you will see a crack in the wall. Use your newly-acquired Bombs to blow up the wall and reveal a cave. Go inside. In the cave is a block puzzle, similar to the ones that you encountered in the Snow Temple. You ned to place the block between the two other raised blocks in the middle of the room. Push it the the following directions to get it in position: up, right, up, right, down, right, down, left, up. You will now be able to climb the stair on the left and skip across the ledges to the treasure chest. In the chest is a big Red Rupee. Once you are done in here, you can leave the village. .----------------------------------------------------------------------------. | S n o w R e a l m | '----------------------------------------------------------------------------' Back in the Snow Realm, go along the track to the south of Anouki Village. There's one of those arch things over the track here. As you approach it, you should aim at the triangle at it's centre. If the triangle is green, you can use the portal. If it is yellow, you can't. Anyway, hit this, then sound the whistle and a portal will open up. You don't need to go through here at the moment and I wouldn't advise it. I'm just giving you a brief explantion of the workings of the arches. For now, you should follow the track to the south-eastern corner. This will take you towards the Tower of Spirits. Along the way you will see a station platform on your left. Stop here. .----------------------------------------------------------------------------. | B r i d g e W o r k e r ' s H o u s e | '----------------------------------------------------------------------------' Jump off the platform and head towards the only house. Watch out for the Crows and Red ChuChus. Soon you will run into Ferrus who will talk about the arch thingys again. Head past him and collect any mail if you have any. Probably something from the Guard Captain or the Membership Card from Beedle. Russel will ask you to come and see him at Hyrule Castle for some more training. Although you can technically go to Castle Town before your next visit to the Tower of Spirits, you will have to go through the Tower anyway so you might as well get the next rail map whilst you are there. For this reason (and no others) leave all other side-quests and other stuff until after you've done in the Tower. Once you've read all your post, go into the house. Speak to the guy inside and press the "Actually" response. He says that he can build you a bridge any where. Sounds ominously like you will need him later. Anyway, for now you can go back to the train. Follow the track south to the Tower. .----------------------------------------------------------------------------. | T h e T o w e r o f S p i r i t s | '----------------------------------------------------------------------------' After reaching to Tower, speak with Anjean. He will mention that you need to climb the Tower again to find the Rail Map for the Ocean Realm. First though, you can make a couple of stop-offs for some extras. You don't NEED to do this strictly speaking, but you'll thank me later. If you just want to get on with the main portion of the game, skip down to Dungeon 3 section. However, if you take my advise, head up the stairs and enter the first door. This will take you into the first dungeon where you found the Forest Rail Map. .----------------------------------------------------------------------------. | T h e T o w e r o f S p i r i t s : R e t u r n t o D u n g e o n 1 | '----------------------------------------------------------------------------' As soon as you enter, you should collect up the Tears of Light and hit the Phantom. For now, you don't need him, but you will on the next floor. Go to the north-western corner and you will see an orb switch on the other side of the pit. Throw the Boomerang at the switch to activate. This will cause a big white chest to appear in the north of the room. Inside you will find some random treasure (I got the Goron Amber). Once you're done here, take the Phantom up the stairs onto the next floor. Up here, head to the north-eastern corner. Here you will see a pit. On the other side of the pit is a big white chest. Position the the Phantom next to the pit and use the Whirlwind to blow it across to the other side. Probably you will be surprised that you can do this, but after you get over the initial shock, walk the Phantom onto the nearby switch. A bridge will extend towards Link. Go forward and open the big white chest. Inside will be some treasure (this will be something better than random treasure, maybe you could call it rare random treasure). After this, walk over to the left and stop at the edge of the ledge. Get the Phantom to walk off of the ledge. You can now get Link to jump on the Phantom, the same as when you cross lava. Now, south into the alcove here. You should see another big white chest. Jump off and open it up. Inside is more rare random treasure (I got the Palace Dish). You should now head to the north-western corner of the room. Here you will see a crack in the wall. Plant a bomb next to it, then go through the hole that is blown open. In this room, open the big white chest for more random rare treasure (Mystic Jade for me). This is all that you can do in Dungeon 1, so head into the next room and you can use the blue light to get back to the bottom of the tower. .----------------------------------------------------------------------------. | T h e T o w e r o f S p i r i t s : R e t u r n t o D u n g e o n 2 | '----------------------------------------------------------------------------' There's cool stuff to be found in Dungeon 2 as well. Head up the Tower and go through the second door. In the dungeon, collect the Tears of Light and stab one of the Phantoms in the back. Use the Phantom to get across the lava. Go up the stairs on the other side. Up here, follow the path around and make your way over the lava. On the other side you should take your first right. This is an area that you couldn't navigate past on your previous visit. Use the Phantom to get onto the island in the lava. You should make the Phantom stand exactly on the right hand set of steps. This will put you at the perfect height. Equip the Boomerang and direct it upwards and then to the left. You should be able to activate the orb switch here. This will open up the door on the right. Head through and the path will now fork. You can head up the stairs to the north or follow the path to the east. Let's take the nearby stairs first. As soon as you emerge at the top of the stairs a battle will ensue. This is a tough fight against two Geozards. Try to concentrate on attacking one of them, whilst avoiding attacks of the other. Direct the Phantom to attack the Geozard. Whilst it is preoccupied, run around and stab it in the back. You can hit it repeatedly, which will help to take it down quicker. You should beware of the attacks from the other Geozard whilst you are doing this. Once one of them has gone, the other should be easy. Your reward for winning this battle will be found in the next room. In here are a few smaller treasure chests and one big white one. This should yield some random treasure and a piece of rare random treasure. Now that you are done in here, you can head back down the stairs. Back down here, you should head to the right by going across the lava. You will now see two paths with fire-breathers covering both of them in flame. Send the Phantom onto the upper path and send Link along the lower. Move the Phantom in front of the first fire-breather and you can safely move forward will Link. The second breather will be too high to trouble Link, so move him forward to the third. Get the Phantom to block the flames here too and you should be safely across the bridge. Call the Phantom and follow the path down. Head up the stairs at the end. On the next floor you will find a pit blocking your progress. Use the Whirlwind to blow the Phantom over it (the same as before). Now get the Phantom to stand on the nearby pressure switch. This will light a nearby torch. Use the Boomerang to light the torch on the other side of the pit. A bridge will now extend over the pit. Use the bridge and you will now be faced with a wall of flames. Confused? I certainly was the first time that I came across this puzzle. In actual fact the solution isn't difficult, it's just no explained in the game. You know that the Phantom can walk through flames right? Get him to walk through and follow the path. He will be impeded by some blocks in the path. Behind the blocks you will see a switch. This switch will turn off the flames. Still confused? Bring the Phantom back to Link. Select the Bombs and then throw one at the Phantom. He will catch it, but the fuse won't be lit. This means that you can take the Bomb through the flames. Walk around the the blocks and plant the Bomb next to them. Do this by directing the Phantom straight at the blocks. Once the blocks are out of the way, get the Phantom to stand on the switch. You will now be free to run around and open the big white chest here for some random treasure. You have now plundered all the treasure in the first two dungeons of the Tower. You can now continue with the main portion of the game. .----------------------------------------------------------------------------. | T h e T o w e r o f S p i r i t s : D u n g e o n 3 | '----------------------------------------------------------------------------' F l o o r E i g h t ��������������������������������������������� As soon as you enter this floor, you will see that it is almost completely in the dark. There are a couple of torches lighting the small area that you first step into. Ghost will roam around in the dark, but you defend yourself from them if need be. Proceed through the small area of darkness to the next torch on the right. If you look further right from here (and a bit north) you will see an unlit torch. Use the Boomerang to light it using the other one. You will have to direct the path of the Boomerang around the wall. Move into the light of this next torch. From here you can light the next torch on the right. This will light up a nearby Bomb Flower. Just to the north you will see a couple of torches lighting a wall. If you plant the Bomb between the torches, a hole will be blown in the wall. Inside the revealed room is a big white chest. In the chest is some rare random treasure. Once you have it, you can leave this room. Head back south and you will see another unlit torch. Light it using the nearby one. Move into this light and around now, you will probably have your first encounter with a ghost. They will attack you if you move into the dark, so try and avoid them. Light the next torch and you will see a sign nearby. You can't actually read this yet, so just ignore it for now. Light a few more torches, moving to the right and you will eventually reach the stairs. Head up them. F l o o r N i n e ��������������������������������������������� Once you are on the next floor, Zelda will notice that the Phantoms on this floor carry torches. Light the torch to the left and move into the light. The next torch can be found behind a sign over to the left. It's a bit of a stretch to reach it, but I can be done without too much trouble. As soon as the torch is lit, move into the light. Read the sign and it will tell you to blow out a torch in the north-eastern corner of the room. Light the next torch on the left and ignore it for now. Instead, move north into the safe-zone here. Light the torch to the right and then the next one to the north. Follow the torches northwards and you will reach another safe-zone. Here you will see a Bomb Flower that you can use in a minute if you don't have any Bombs of your own. Once the Phantoms are out of the way, you should make a dash through the dark to the north-eastern corner of the room. Blow the torch out here using the Whirlwind. A crack of light will be revealed in the wall next to Link. Use a Bomb or the Bomb Flower to blow open the crack. Head into the room here. In this room you will find a Tear of Light. This should be your first one. The other two can be seen on your map. Leave the room and make your way around the Phantoms, through the dark, to the second Tear of Light. The safe-zone is right there if you get into trouble. Go to the big safe-zone at the north of the room (the one with the Bomb Flower). Light the torch to the left. To the left is another torch. The next torch is away to the south. Make the Boomerang arc to the left to get it around the wall. Move into the light. From here you can reach the Tear of Light on the left. You should now have three, allowing you to attack a Phantom. You should now take the Phantom back to the south-eastern corner of the the room. This is where you came onto this floor. Head back down to Floor Eight. F l o o r E i g h t ��������������������������������������������� Head to the left and stop at the sign in the dark. With the Torch Phantom, you can now read the sign. It will say that you can blow the wall up on the right. Drop a Bomb on the tile here and a hole will be blown in the wall. Inside the big white chest in here is some rare random treasure. Once you have this, you can go back up to Floor Nine. F l o o r N i n e ��������������������������������������������� Up here, head two torches to the left. Here you should see an unlit torch just to the south. Light it and a bridge to the west will be revealed. Take the Phantom across to light the way. It's probably easier if you let the Phantom walk in front. When there is a junction in the path, just continue moving to the west. You will see an unlit torch here. Direct the Phantom to it and it will light the torch. From here you should just be able to see a platform just to the north. Place the Phantom opposite the platform and blow it using the Whirlwind. There should be enough power to gust the Phantom onto the platform. Walk the Phantom north and it will come to a switch. Stand on it and a bridge will extend out, allowing Link to get across the pit. Follow the path and you will find some rare random treasure in a big white chest. Follow the path backwards and you can take the turn-off that you ignored before. You will reach a door with two torches either side of it. Get the Phantom to light the torches and the door will open. Head up the stairs here onto Floor Ten. F l o o r T e n ��������������������������������������������� Look at the map and you will see a Boss Key and a Boss Door. This will be the first boss that you will meet in the Tower of Spirits. Go to the right and stand on the pressure switch here with Link. Direct the Phantom over to the right and get it to stand on the other switch here. This will open the nearby door. Go through the door and read the sign. It won't be that informative, just tells you to watch your step. Send the Phantom in front and go towards the Boss Door. On the floor in front of it, you will see some tiles. You should trace the shape that these tiles make up on your map. It should create a big "Z". Once you have this, head towards the Boss Key. The Key will be behind a red door. You need to draw the correct symbol to open it. Draw the "Z" to open the door. You will probably notice that they key is electrified. Link can't pick it up, so get to Phantom to. As soon as you do this, numerous Floormasters will appear and attempt to recover the Key. Get the Phantom to follow you and make your way towards the Door. As you go the Floormasters will come towards you. They will be defeated in a couple of targeted attacks. Alternatively you can stun them using the Boomerang before moving in for the kill. Once you reach the dDoor, direct the Phantom towards it and it will throw the Key into the lock and the Door will open. This room will then light up as well. Before moving through the door, head to the north-western corner. Here is a big white chest with some random treasure in it. You can now head up the stairs to the next floor. B O S S : G e o z a r d C h i e f ��������������������������������������������� This particular Geozard is a little stronger than the others. He will breathe a blast of flames at you as well as fighting in melee combat. Though he is stronger, his weakness is exactly the same as other Geozards. If you attack him with the Phantom, you can sneak behind with Link and smash him from behind repeatedly. You should position the Phantom in front of Link to start with. This way you can avoid the firey blast from the Geozard. Once you are clear, move the Phantom forwards to attack. Whilst he is distracted, whack him from behind with Link. After three or four such attacks, the Geozard Chief should give up and die. Open the big white chest to the left of the door to find some rare random treasure. Grab it and head up the stairs. F l o o r T w e l v e ��������������������������������������������� Once you are on Floor Twelve, the Phantom will break down and Zelda's spirit will reappear. Move forward and collect the OCEAN RAIL MAP. Go into the blue light to head back down to the bottom of the Tower. Speak to Anjean and he will tell you some stuff about the Ocean Realm. When he is done, you can begin your journey to the Ocean Realm! _____________ _____________ \ /| |\ / ) |������������������������������������������������������| [SMPL] ( / | 7) S t a m p S t a t i o n s | \ �����������|______________________________________________________|����������� 1) Aboda Village, in the north-west corner, just above Link and Niko's house. 2) Just out of Whittleton. Follow the path in the north-east of the village and the Station can easily be found on the next screen. 3) In the north of the Forst Sanctuary. It is at the top of the stairway that has blocks at the top of it. Use the nearby Bomb Flowers to break the blocks. 4) Found on the first floor of the Forest Temple. Use the Whirlwind to blow away the purple clouds. The Station should now be in front of you. 5) On the eastern side of Anouki Village. 6) On a high ledge on the first screen of the Snow Sanctuary. 7) In the Snow Temple, in the last room of Basement 1. It is in the north- eastern corner. You will have to use the Boomerang and an ice torch to create a path to it. 8) Go to Wellspring Station after you have the Boomerang. Go behind the house and you will see an ice torch and the station across the water. Use the ice torch and the Boomerang to create a path to the Stamp Station. _____________ _____________ \ /| |\ / ) |������������������������������������������������������| [RBTL] ( / | 8) R a b b i t L o c a t i o n s | \ �����������|______________________________________________________|����������� F o r e s t R e a l m ��������������������������������������������� 1) This Rabbit is just south of Rabbitland Rescue on the opposite side of the track. 2) Drive towards Aboda Village. On the north/south section of track just before the bend, the Rabbit can be found on the eastern side. 3) Leave Castle Town and follow the track to the west. On the first bend, on the western side of the tracks is the Rabbit. S n o w R e a l m ��������������������������������������������� 4) On the track just to the west of the Anouki Village. You should look to the left hand side of the track. 5) Leave the Snow Sanctuary and head to the east. Take your first right as though you were heading to Anouki Village. On the right hand side of the tracks is the Rabbit. 6) If you leave the Snow Temple and drive directly forwards, the Rabbit will be on the first bend (not junction) that you come to. Look to the right hand side of the tracks. 7) Leave the Snow Temple, take your first left and the Rabbit will be in front of you, at the intersection here. 8) Leave the Snow Temple, take your first left, your first right, then your second left. The Rabbit will be on this section of track. 9) Leave the Snow Temple and take your first left, your first right and then your first left. Head directly forward at the intersection and the Rabbit can be found on the northern side of the track. 10) Leave the Snow Temple and take your first left, then left at the next two intersections. The Rabbit will be on this section of track. _____________ _____________ \ /| |\ / ) |������������������������������������������������������| [HCRL] ( / | 9) H e a r t C o n t a i n e r L o c a t i o n s | \ �����������|______________________________________________________|����������� 1) After beating Stagnox at the Forest Temple, you can find this is a big white chest. 2) Beat the first round of the Take 'Em All On challenge located in the south- eastern corner of Castle Town. This is only available after you have completed the Forest Temple. 3) Take five Rabbits back to the Rabbitland Rescue to earn this. You can get five Rabbits before you enter the Snow Temple. 4) In the shop at the Snow Sanctuary. It will cost 2000 Rupees. 5) After beating Fraaz at the Snow Temple, you can find this in a big white chest. 6) Earned from Beedle's Shop after accruing 500 membership points. This requires you to purchase the memebership card for 100 Rupees. _____________ _____________ \ /| |\ / ) |������������������������������������������������������| [SGSL] ( / | 10) S o n g S t a t u e L o c a t i o n s | \ �����������|______________________________________________________|����������� COMING SOON... _____________ _____________ \ /| |\ / ) |������������������������������������������������������| [NMEL] ( / | 11) E n e m i e s L i s t i n g | \ �����������|______________________________________________________|����������� COMING SOON, BUT NOT AS SOON AS OTHER SECTIONS... _____________ _____________ \ /| |\ / ) |������������������������������������������������������| [FRAQ] ( / | 12) F A Q | \ �����������|______________________________________________________|����������� COMING AS SOON AS I HAVE LOOKED THE SPIRIT TRACKS BOARD ON GAMEFAQS... _____________ _____________ \ /| |\ / ) |������������������������������������������������������| [CDTS] ( / | 13) C r e d i t s | \ �����������|______________________________________________________|����������� T h a n k Y o u s ��������������������������������������������� � GameFAQs for hosting this. � You, for reading my FAQ. � osrevad for the "Zelda" part of the ASCII. � Everyone on the FCB for FAQ-related stuff. � http://www.zeldawiki.org where I got some enemy names from. _____________ _____________ \ /| |\ / ) |������������������������������������������������������| [CIFM] ( / | 14) C o n t a c t I n f o r m a t i o n | \ �����������|______________________________________________________|����������� My contact email is [email protected]. Before contacting me see my guidelines below. Follow these and I'm more than willing to help you out. D o ��������������������������������������������� � Put the game name in the title of your email. � Read all of the guide before contacting me. Make sure the thing that you email me about isn't already in the guide. � Send me anything that you have to add to the guide. � Praise mail. It's always nice to get good feedback. � Tell me about a mistake I made. � IM me about the game. I'm usually pretty chatty, so feel free. You can reach me on MSN at the address above. D o n ' t ��������������������������������������������� � Send me emails in txt spk lik ths. Correct English please. � Send me spam. � Hate mail. I don't really need to see this. I don't care if you didn't like the FAQ. � Email me asking me to join a group/club/forum. Thanks but no thanks. ���������������������������������������������������������������������������� Thank you, that's it until next time. See you around peeps. ______ __ ____ __ /_ __/______ __/ /_ __/ __ \___ _ __/ /____ _________ __ _______ / / / ___/ / / / / / / / / / / _ \| |/_/ __/ _ \/ ___/ __ \/ / / / ___/ / / / / / /_/ / / /_/ / /_/ / __/> </ /_/ __/ / / /_/ / /_/ (__ ) /_/ /_/ \__,_/_/\__, /_____/\___/_/|_|\__/\___/_/ \____/\__,_/____/ /____/