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Walkthrough

by IceQueenZer0

-------------------------------------------------------------------------------
------------------------------ [ SUPER PRINCESS PEACH ]------------------------
---------------------------------[by Ice Queen Zero]---------------------------
-----------------------------------[Nintendo DS]-------------------------------
-------------------------------------------------------------------------------

Table of Contents
-Introduction
-Disclaimer
-Story
-Controls
-Options
-Items
-Meet the Cast
-Enemies
-Walkthrough
-Walkthrough Plus

o---------------------o
      INTRODUCTION
o---------------------o

Now the damsel in distress becomes the damsel in chivalry. It is Princess Peach
who is the hero and the Mario Brothers being the ones in distress. This game is
so unique in gameplay but fun to play notheless.

o---------------------o
       DISCLAIMER
o---------------------o

Super Princess Peach and its characters are trademarks of Nintendo and all of
its copyrights belong to them.

This FAQ/Walkthrough is the sole copyright of Andrea "Azul Fria" Castillo aka
Ice Queen Zero (or the Zophar Queen if you prefer) and cannot be put on other
sites or posted without my given permission nor can it be reproduced w/o proper
consent.

For more guides by myself visit this link:
http://www.gamefaqs.com/features/recognition/74803.html

o---------------------o
         STORY
o---------------------o

Mario, Luigi, and the civilians of the mushroom kindom have been kidnapped by
the evil Bowser and in a change of roles, the damsel in distress Princess Peach
is now the damsel in chivalry as you guide Peach and her trusty new umbrella
companion, Perry, to rescue your people and the Mario Bros.

o---------------------o
       CONTROLS
o---------------------o

Start - pause game
Up - enter doors, enter upsidedown pipes (while jumping).
Down - enter pipes, duck, slide (while running), on hill to hillslide
Left/Right - run left/right
X button - scoop
Y button - whack enemies
B button - whack enemies, while holding down in air for poundbrella, Hold then
release for Chargebrella, press rapidly while running for dashbrella
A button - jump, while jumping for floatbrella
L/R - hold while pressing left/right to walk
Blow into mic - shoot bubbles

o---------------------o
        OPTIONS
o---------------------o

Glossary - Beastiary
Minigame - Play the Toad minigames
Puzzle - collect all puzzle pieces to play the Jigsaw minigame
Music Room - Listen to the games toons.
Bonus - view the cutscene's of Perry Dream that take place between Levels.

o---------------------o
         ITEMS
o---------------------o

Heart - increase health
Jewel - increases Vibe gauge
Toad - collect each one in order to access the final level of the main game.

o---------------------o
      MEET THE CAST
o---------------------o

Princess Peach - the damsel in distress is now the damsel of chivalry

Perry - a magical umbrella that Princess Peach takes along her travels.

Toads - you find 3 in each of the first 5 levels of the area then one in the
boss fights.

Mario and Luigi - the mario bros. It's princess Peach's turn to be the hero as
they are the hostages this time.

o---------------------o
        ENEMIES
o---------------------o

Most enemies must be defeated in order to be added to the glossary. There are
some exceptions. Enemies that are invincible are added to the glossary the
moment you encounter them. It takes a stomp, flip, bash combination to defeat
most of the enemies as well as eating them with Perry but some enemies must be
defeated with a special method. Those enemies will have extra detail on
defeating them.

Page 1
------
Goomba - The Mushroom Kingdom traitor is a common sight.
Mad Goomba - Its expression when it causes earthquake is great.
Sad Goomba - Attacks when it's sad so you feel bad attacking.
Paragoomba - A Goomba who flies. Fights by dropping things on you.
Sad Paragoomba - Gets in your way by flying back and forth while sad.
Red Paragoomba - A Goomba who flies. What next? Flying Cheep Cheeps?
Mad Red Paragoomba - Can cling to cliffs while angry.

Page 2
------
Green Koopa -
Mad Green Koopa -
Red Koopa -
Glad Red Koopa -
Paratroopa -
Mad Green Paratroopa -
Red Paratroopa -

Page 3
------
Glad Red Paratroopa -
Lakitu -
Calm Lakitu -
Spiny -
Sad Spiny -
Mecha Spike Top -
Mad Mecha Spike Top -

Page 4
------
Hammer Bro -
Calm Hammer Bro -
Air Flying Hammer Bro -
Calm Air Flying Hammer Bro -
Spike -
Calm Spike -
Piranha Plant -

Page 5
------
Glad Piranha Plant -
Nipper Plant -
Sad Nipper Plant -
Ptooie -
Glad Ptooie -
Volcano Plant -
??? - next update

Page 6
------
Pokey -
Mad Pokey -
Cheep-Cheep -
Sad Cheep-Cheep -
Blurp -
Mad Blurp -
Blooper -

Page 7
------
Glad Blooper -
Urchin -
Boo -
Mad Boo -
Big Boo -
Mad Big Boo -
Dry Bones -

Page 8
------
Sad Dry Bones -
Fishing Boo -
Calm Fishing Boo -
Pobodo -
Lil' Sparky -
Hothead -
Thwomp -

Page 9
------
Torpedo Ted -
Glad Torpedo Ted -
Bullet Bill -
??? - next update
Banzai Bill -
??? - next update
Cannon -

Page 10
-------
Calm Cannon -
Bob-omb -
Glad Bob-omb -
Parabomb -
Glad Parabomb -
Chain Chomp -
Calm Chain Chomp -

Page 11
-------
Big Chain Chomp -
Fang -
Glad Fang -
Raven -
Sad Raven -
Rex -
Sad Rex -

Page 12
-------
Walruss -
Starfi -
Boss Piranha Plant -
Hoo -
King Boo -
Wiggler -
Gooper Blooper -

Page 13
-------
Blizzaurus -
Giant Kamek -
Army Hammer Bro -
Bowser -
Bowser 2 -

o---------------------o
      WALKTHROUGH
o---------------------o

			O =-=-=-=-=-=-=-=-=-=-=-= O
			|  Area 1: Ladida Plains  |
			O =-=-=-=-=-=-=-=-=-=-=-= O


/__\______
\  / 1-1 /
 ��������
The beginning scene is basic training as there are no enemies here but you can
practice some of your current moves and gather up coins. Climb up the ladder
and go down the pipe. You'll meet your first foe here, a Goomba. Kill it to add
to the glossary file and use the beachball on the floating prize. The 1st toad
is straight ahead then go down the pipe at the end. Use the Joy Vibe at the
start of this area to reach the "Peach Voice 1" Music sample. Stay at the top
and get all the coins. The second Toad is below the pipe at the end. In the
next section, the last Toad and the goal are past the mad Goomba.

/__\______
\  / 1-2 /
 ��������
Stomp on the Green Koopa and use the shell to knock out the Goombas for coins.
Use the Joy Vibe to reach the first Toad. Then use it again to follow the path
of coins and vibe crystals then use the pipe to go to the next part of the same
area then once you come to, move right and use the Gloom Vibe on the sprout to
raise up a beanstalk and reach the pipe. Stand on the blue donut lift to make
it fall instantly for Puzzle Piece A5. Kill the Paragoomba for a glossary file.
Go back on high land and when you get to the minigaps, drop down to get the
second Toad. Go back up and enter the pipe. The final Toad is in plain sight.
Go down the pipe at the end. Kill the Sad Goomba and practice your sliding
technique by sliding into into the Green Koopa. The goal is at the end.

/__\______
\  / 1-3 /
 ��������
Use the Rage Vibe on the bridge to burn it and obtain Puzzle Piece A6. Stay
along the bottom and bounce of the goomba for leverage and the ise a sad vibe
on the beanstalk to make it grow. Halfway up and the first Toad. Keep going up
the beanstalk to get lost of coins. Double back and enter the pipe at the end.
Use the Gloom Vibe to run across the blue donut lifts without having to worry
about the spikes above them and you'll reach an upsidedown pipe and enter it.
Use the Joy Vibe to the Toad and enter the pipe to return to the previous area.
Use the Red Paratroopa to reach the higher pipe. This leads to a cloud blocking
your way to the last Toad. Use the Joy Vibe whirlwind to get rid of it first
and get the Toad and return to the previous area then take the low pipe and
touch the goal.

/__\______
\  / 1-4 /
 ��������
Kill the Piranha Plant and there is a spring to reach coins. To reach the first
Toad, use the Gloom Vibr to get across the Blue Donut Lifts. Once you get to
the pipe at the end, the next area is full of Nipper Plants that can jump to
get you. At the end, use the Joy Vibe to access the very top area and reach the
coins. Go back and enter the pipe. Use the spring to get high n' kill the Angry
Green Koopa then drop to the area below and get the second Toad. Go back to the
upper ground and enter the pipe. Use the Rage Vibe to burn the bridge then go
left for the last Toad. Head for the pipe at the end and enter it. Use the
spring to go high and left for Puzzle Piece A7. Now go right and uot he moving
platforms and use your Hill Slide to kill the Bobombs on the way to the exit.

/__\______
\  / 1-5 /
 ��������
Kick the Glad Red Koopa shell at the Goombas then steer clear of the Parabom
and when you reach a set of coins shaped in an up-arrow, use the Joy Vibe and
float up to the first Toad then head for the pipe at the end. Stay at the very
bottom to get Puzzle Piece A8 and then run across the top. urn the bridge to
get to the second Toad then enter the pipe at the end. Pay attention to the
order of how the mushrooms appear. For the next 3 sequences, you must hit the
flowers in the exact order of color based on the mushrooms in the previous area
and the pipe will rise up.

Set 1: Red, Blue, Purple
Set 2: Red, Purble, Blue, Red
Set 3: Blue, Purple, Red, Red, Blue

Once you are through with thatm kill the Piranha Plant in this short are, then
in the next area, Tread across the water and kill oneof the  Cheep Cheep for a
glossary on it. The game's first pitfall is in this area. Avoid falling into it
at all costs. Go doen the pipe at the end and in this new area. Use the Joy
Vibe tornado to remove the cloud and get the last Toad. The exit is to the
right.

/__\______
\  / 1-6 /
 ��������
Use the Stylus to pull the worm bands and boost your way to the very top where
the ring is. Be sure to avoid the Sad Paragoombas. If you touch any of the Sad
Paragoombas then you start all over.

��������������������������������������������������������������
��������������������������������������������������������������
    Boss Fight: Boss Piranha Plant
��������������������������������������������������������������
��������������������������������������������������������������
Your weapon of choice is  Gloom Vibe. Get close to Boss Piranha Plant without
touching him and when his mouth is open, use the Gloom Vibe's tears to fill him
up with water to make him fall over then stomp on his belly button to cause one
hit of damage. We suggest making the beanstalks grow to give you a slighter
advantage. When he burps, he sends a soundwave to knock you back then creates a
sandwave which you can jump over. Repeat the process again for hit number two.
If you are low on the Vibe Guage, let Boss Piranha Plant's mouth stay open till
he spits out then eat them to replinish the guage. After the 3rd hit, he'll
turn red and start flapping his leaves (wings) and dropping down. When you have
the moment of opportunity, finish him off with two more hits.


			O =-=-=-=-=-=-=-=-=-= O
			|  Area 2: Hoo's Wood |
			O =-=-=-=-=-=-=-=-=-= O


/__\______
\  / 2-1 /
 ��������
Hit the switches to make the yellow platforms appear then climb to the top and
use the Joy Vibe to reach the upsidedown pipe on the very top left of the area.
Enter it and kill the Sad Nippers to get rid of a mild headache. Use the Joy
Vibe to reach the top in the upper right. The tornado if the red Paratroop is
in the way. Then return to the pipe to go back  to the previous area. This time
stay at the top and utilize the yellow platforms from earlier and enter the
pipe. In the next area, go left for coins then go right and up the upsidedown
pipe to go to a higher part of the level. Go left for coins and the "Ladida
Plains 2" musical score. Go back to the pipe you ignored to get the musical
score and do it. Once you clear this area, you'll come out next to the second
Toad. Go to the pipe at the end and enter it. The last Toad is to the left. Go
up the mountain to the pipe and go for the goal.

/__\______
\  / 2-2 /
 ��������
This part of the stage scrolls right automatically. Watch out for the Spinys
here and at the end, you can enter this pipe. Don't get crushed. In the next
area, you will see Puzzle Piece A9. Use the Red Paratroopas to boost over the
spikes and watch out for Sad Spinys because they move fast. Use your Joy Vibe
carefully to reach the Toad under you. Kill one Raven for Glossary references
and enter the pipe. Kill the Latiku and steal its cloud to ride to the top for
some blocks to smash. You may see a pipe down in the ground, ignore it for now
and go down the other one. See that wheel, use Gloom Vibe to rotate it and
raise the pipe in the previous area and enter that pipe. Burn the bridge to
reach the area below. Hop on the Paratroopa for safety and free the second Toad
then return to the place where the wheel was. The last Toad is above the water.
Go for the goal.

/__\______
\  / 2-3 /
 ��������
The Glad Piranha Plants spit out rocks as they fly up and down. You will see a
squashed pioe. Ignore it and work your way to the upper right of the area where
an upsidedown pipe leads to the first Toad. Slide first, then avoid the Ravens
and get him. Return to the previous area. Drop down to right to enter the pipe.
Stay at the top for now and work your way up for Puzzle A10 then drop to the
bottom and use the Gloom Vibe to rotate the wheel and enter the pipe. Now go to
where the squashed pipe was and go down. Avoid the Giant Bullet Bills and free
the second Toad. Go back to scene where you raised the wheel and this time go
all the way up and enter the pipe. It's windy here, go to the far right then
when you go up, go to the very left and enter the pipe. Use  Joy Vibe tornado
to spin the windmill and lift the blinds for the last Toad. Proceed to the
goal.

/__\______
\  / 2-4 /
 ��������
The screen scrolls up automatically. Avoid the enemies and climb  the ladders.
Puzzle Piece A11 is at the very top.Enter the pipe. The fitst minigame is to
the right. You'll come across a long strech of blue donut lifts. You will use
up all of you Vibe Guage on Gloom to reach the Toad at the end. Use the spining
logs to get out of the water area. Use Gloom Vibe to raise the beanstalk. It
leads to two prizes. Enter the pipe. Nothing here but you can get rid of the
bats with Rage Vibe. Go up the pipe. Slide at the bottom then use the Joy Vibe
tornado to spin the windmill and get the Toad. Go back to the previous area
then enter the pipe and kill the Glad Ptooie and reach the Toad at the left. Go
right and at the end, work your way up and go to the goal.

/__\______
\  / 2-5 /
 ��������
You start off killing Glad Ptooies and Cheep-Cheeps, go up the first upsidedown
pipe. Stay at the bottom to get Puzzle Piece A12. The first 4 are available at
the shop. Go back up top and use Gloom Vibe and jump to avoid the Paratroopas
and use Rage Vibe on the bats and get the Toad then return the previous area
and enter the pipe ahead. Stay above the water and ignore the pipe. The coins
for a right arrow to go over the pipe where a Toad awaits. Go back and enter
the pipe then use the Joy Vibe to spin the mill and get the Toad. There are
coins above if you want them. At the end go down the pipe. Work your way past
the enemies and go for the goal.

/__\______
\  / 2-6 /
 ��������
Use the stylus to rotate the log and guide Princess Peach to the top and avoid
the branches that try to jab her.

��������������������������������������������������������������
��������������������������������������������������������������
    Boss Fight: Hoo
��������������������������������������������������������������
��������������������������������������������������������������
Avoid the eggs and kill the miniture Hoos that hatch from them. When Hoo swoops
down, pounce on him. After the 3rd hit, Hoo will destroy the ground you are on.
To get the last two hits, you must use Joy Vibe to get above him and stomp him.
Another thing to note is that if you use Joy Vibe in the fight, Hoo will hover
in place while changing colors until you turn off the Joy Vibe.


			O =-=-=-=-=-=-=-=-=-=-=-= O
			|  Area 3: Shriek Mansion |
			O =-=-=-=-=-=-=-=-=-=-=-= O


/__\______
\  / 3-1 /
 ��������
The best way to kill most unded enemies (Boos, Dry Bones, etc.) is with Rage
Vibe since it gives off light which is a ghost's enemy. Dry Bones are also
killed by Poundbrellas or bashing objects into them. The first door leads to
the first Toad and to get it, bounce off one Green Koopa to hit the switch then
use the Joy Vibe to float to it. Exit out and go up to the second door, this
leads to a passage full of coins and a pipe leading to a room with false walls.
One hides a "Hoo's Wood 2" musical score and another Toad. Exit to the very 1st
area then from the door, use Joy Vibe and float to the upper left and enter the
door. The last Toad is there the moment you enter. Work your way to the area at
the top of the screen then drop to the door at the bottom. Make it to the green
rising platforms and go down the pipe. You will gain the slidebrella. Ride
along the rope amd jump at the breaks until the end of the ride. Kill the Sad
Dry Bones then slide to the exit.

/__\______
\  / 3-2 /
 ��������
Use Rage Vibe on the Fishing Boo to kill it. Then use Joy Vibe from where the
info block is and find a Toad. Puzzle Piece B5 is through a wall on the right
as soon as you enter. When you reach the donut lifts, there is a false ceiling
near the end of them that leads to a Toad. Go to the bottom and there is a pipe
in the false wall. Use the Rage Vibe to light the torches and open the door. Go
along your normal route then when you reach a set of upsidedown pipes, go up
the middle one (one with blocks underneath). Use the Joy Vibe tornado to clear
the smog and go for the Toad. The pipe takes you back to the other side so you
can return to the previous area. Walk across the weak platforms by holding L or
R then jump off of them to reach the goal.

/__\______
\  / 3-3 /
 ��������
Use your Joy Vibe at the start of the level then when you reach a lone goomba,
float up from where it was at to get puzzle piece B6. Go back down and climb up
the other side but avoid the Lil' sparkies and enter the door. Slide under the
two low ceilings and get across the pit. Hit the switch and float up to the
Toad. Enter the pipe and kill the Fishing Boo. Enter the first door and light
the torches to open the door and get the second Toad and then exit out. Enter
the door at the end. Hit the switch to free Big Boo and lure it into the light
and use it as a stepping stool to reach the pipe. The first door is a passage
that leads to the last Toad and a gang of boos chasing you. Once you exit, head
for the goal.

/__\______
\  / 3-4 /
 ��������
It's very dark in here but you have a little light to see where you are going.
To add more light, use the Rage Vibe and gather the vibe crystals. Jump up the
steps and go left for the first Toad. Enter the  pipe and ride along the rope.
At the end of the ride, you'll appear next to the second Toad. Hop up and enter
the door. Now you got a set of doors to go through to get to the next area: 2,
3, 3, 3, 1 then enter the pipe to the left. Use the Joy Vibe whirlwind to clear
the fog. Stay along the top and enter th pipe. Avoid the Big Boos and head for
the door. You should be able to get Puzzle Piece B7 on your own but take some
careful steps on the crumbling floors to get the last Toad to the right then go
for the goal.

/__\______
\  / 3-5 /
 ��������
Use the big springs to boost up to the top and you'll see a formation of coins
in the shape of a down arrow. Fall down where the "arrow" points to get the
Toad. Go all the way to the top again and enter the pipe. Kill The Mad Boo with
the Rage Vibe and then go around and enter the upsidedown pipe. Light up the
torches to open the door and get the Toad. Go back to the previous area and use
the green moving platform to reach the pipe. Make a break for the door before
the Boo Bunch get to you, careful of the lil' sparkies and the Hothead. Drop to
get Puzzle Piece B8.

There is a series of doors. Enter door #9 to reach the Toad. Go back out and go
in one of the other doors to be back on top. Carefully stay along the top and
go in the door at the end. Shift the area around and follow the coin path and
enter the upsidedown pipe at the end. Sneak past the Fishing Boo and hit the
goal.

/__\______
\  / 3-6 /
 ��������
Defeat the Boos using the stylus. Some take 1 hit and others take more. Guide
Peach to the bottom.

��������������������������������������������������������������
��������������������������������������������������������������
    Boss Fight: King Boo
��������������������������������������������������������������
��������������������������������������������������������������
The goal here is to light up all four torches in the area whether via Rage Vibe
or luring the blue flames to light up the torches. Successfully do so, and King
Boo takes one hit of damage. To refill your vibe guage, just knock down the
chandelier for a vibe crystal. After 3 hits, King Boo will move around crying.
The tears can put out the fire. Two more hits and he's a goner.


			O =-=-=-=-=-=-=-=-=-=-= O
			|  Area 4: Fury Volcano |
			O =-=-=-=-=-=-=-=-=-=-= O


/__\______
\  / 4-1 /
 ��������
Do not touch the lava. Watch out for Pobodos as you jump. They are invincible
so don't bother attacking. Get through the Rexes too. Enter the upsidedown
pipe. Use the Rage Vibe to stomp on the switch and get the musical score for
Shriek Mansion 2. Run along the top then drop to the bottom and slid to reach
the toad. Stomp on the switch with Rage Vibe to get rid of the statue. Go down
the pipe. That was a good shortcut you just took earlier. Once you exit, enter
the next pipe. The smog does damage to you so you must use the Joy Vibe tornado
to clear it. The smog regenreates in a few seconds after each clearence so
break for the pipe. Ride the boats over the lava and use the Red Paratroopas
for extra leverage. The second Toad is ahead. The next area scrolls by itself
to the right. Watch for the flamethrowers as you go. Enter the pipe when the
screen stops scrolling. Run on top of the ceiling to the left and come around
to get the last Toad and some coins. Go for the goal and get the minigame
Toad Tote on the way.

/__\______
\  / 4-2 /
 ��������
Go about your business till you reach the flamehead and use the Gloom Vibe to
get rid of it and get the big coins then enter the pipe at the end. Put the
ledge on the second ava geyser so it will provie protection for you to stand
on. Be sure to hit the switch to break a statue then go back and enter the
upsidedown pipe to go to the higher part of the level and get the Toad and
coins then go back down and enter the pipe and use the Rage Vibe to stomp on
the rock 3 times to break it and get the Toad. Use careful steps to go upward
and reach Puzzle Piece B9. Continue along the normal path and enter the pipe.
Ride the Slidebrella. Stomp on the red switch to get the Toad and hit the goal.

/__\______
\  / 4-3 /
 ��������
Pick up the spring and take it to the end and place it on the pipe to help
reach Puzzle Piece B10. Go back and slide under the low ceiling and this leads
to the first Toad. Go back and go down the pipe at the end. Use the ball to hit
the switch after breaking the block to make the yellow platforms appear and
enter the pipe at the end. Get rid of the smog and get the Toad and enter the
pipe. This will lead to the last Toad at the top. Now you can go to the pipe by
using the Rage Stomp on the rock and go the pipe. Go for the exit.

/__\______
\  / 4-4 /
 ��������
Stomp on the red switch and run all the way to the right and enter the pipe.
Move upward and use the Joy Vibe where the coin formaition points up and then
use the Gloom Vibe to get across and get a Toad. Enter the door at the bottom
right. Now hot the red switch and use it to reach Puzzle Piece B11. You'll
eventually see a loose ledge, throw it on the lava geyser and ride it upward
and enter the pipe.

Stay low and stomp on the red switch then go back and take the higher road.
Watch out for the flamethrowers and get the Toad. When you drop down and head
for the door, watch for the flamethrowers. In the next area, climb the ledges
that retract and there is a top in plain sight. The goal is just ahead.

/__\______
\  / 4-5 /
 ��������
Carefully get past a long series of flamethrowes and then hillslide on a bunch
of Rexes then watch out for the ashy floors on route to the door. Maneuver
through the Bullet Bills and Pobodos to reach a bridge you need to burn to get
the Toad. Clear away the smog and drop down and use the GLoom Vibe on the
Firehead and get the Toad to the left of it. Stay along the path just above the
lowest path and get Puzzle Piece B12 and drop down then enter the door. The
Firewheels are not part of the glossary and they are invincible so don't bother
trying to kill them. Avoid them and stomp on the red switch to reach the last
Toad. Use the Joy Vibe and follow the path of coins and enter the door. The
screen scrolls up automatically. The Mad Goombas mess up your jumps when they
stomp so be careful. Enter the pipe at the end and then you can finish the
level on your own here.

/__\______
\  / 4-6 /
 ��������
Just like the Boos in level 3-6, use the stylus to break the rocks and guide
Peach to the bottom.

��������������������������������������������������������������
��������������������������������������������������������������
    Boss Fight: Wiggler
��������������������������������������������������������������
�������������������������������������������������������������

Stand on the "spring" and use Rage Vibe to push it down. Walk off of it and
make sure that it will spring back and hit Wiggler to flip him over. Stomp on
the part of him that's blue (where the spring hit him). He'll take one hit of
damage and turn red and run angrily back and forth a few times and cause rocks
to fall. They can be use to get vibe crystals. After 3 hits, Wiggler fills the
place with smoke which will damage you continously. Use the Joy Vibe Tornado to
clear the sky. Two more hits and he's is dead.

			O =-=-=-=-=-=-=-=-=-= O
			|  Area 5: Wavy Beach |
			O =-=-=-=-=-=-=-=-=-= O


/__\______
\  / 5-1 /
 ��������
Move right. The waves are harmless but they push you back and you can ride on
top of them too. There is a spot where you use the Joy Vibe to reach the spring
and enter a pipe which has an area filled with coins. Once out, go to the other
pipe and enter. Go along the upper road and use the Gloom Vibe on the sand and
get the Toad. Now take the lower path and hit the switch to turn the waterfall
off. Move to the right and jump and ride the spears to reach Toad#2 on the left
and then ride the spears again to reach the pipe on the right. Stay on the top
and burn the bridge to get the last Toad. The screen moves to the right by
itself so do get smashed by the left of the screen. Enter the pipe when the
screen stops scrolling. On the way to the goal, get the "Fury Volcano" musical
score on the ledge then go for the goal.

/__\______
\  / 5-2 /
 ��������
Slide down the mountain to move faster and soon you will see a beachball. Hit
it to clear the blocks above and use it to hit the switch and it'll activate
the yellow blocks. Enter the pipe for a smoggy area with coins or skip the area
by going to the other pipe further ahead. You can add a Hammer Bros and a Calm
Hammer Bros to your glossary. Float to the spring and head to the spout. Use
the Joy Vibe tornado to push it down and get the Toad. Take the low road and
get the Subrella ability and enter the pipe. Blow into the mic to attack the
fish and other enemies with bubbles. In the next area, avoid the Big Chain
Chomps on route to the pipe. Use the Poundbrella to kill the Poken and use the
Rage Vibe to burn the bridge to save the Toad. Use Joy Vibe tornado to push
down the spout then avoid the Volcanic Plant's fireballs raining down and enter
the pipe. Sink into the first quicksand to get Puzzle Piece C5, sink into the
last one for the last Toad. Sink into the middle one to get to the pipe and
stay on higher ground to reach the goal.

/__\______
\  / 5-3 /
 ��������
Hit the switches to turn off the waterfalls and get the coins and stay out of
the pit. Enter the pipe, hit the switch and ride the top spear to the left and
get jump off to get the Toad. Go back and ride the spear again and duck to get
under the ledge and take the pipe on the very left to warp to a higher part of
the area and get puzzle piece c6. Go back to the area where the spears were and
don't ride them this time and enter the pipe. Use Joy Vibe on the spout and the
Toad is to the right. Kill the Calm Latiku for the glossary and go down the
ladder and slide through the block. Hit the beachball to knock away the color
blocks and get the coins and enter the pipe. Avoid the Bullet Bills and stay at
the top part of the area until the end, drop down and enter the pipe. Avoid the
Latiku's bombs and get rid of the Nippers if necessary ad enter the pipe. Work
your way down and to the left and bounce off the puff block next to the sand
block and use Gloom Vibe to get the Toad beyond it by sliding. Go to the bottom
then left and climb to the pipe. Finish the underwater area which introduces
the Blooper and the Torpedo Ted to the game. Once out, stay above the water and
use walk moves on the ashy floors to reach the goal.

/__\______
\  / 5-4 /
 ��������
Stay along the bottom and use the beachball to get Puzzle Piece C7 then jump up
to reach the pipe. Get through the Sad Spinys and float up to the pipe then
complete this self-scrolling arra to come out next to the first Toad. Drop down
and get past the Big Chain Chomps and enter the pipe. Slide and then use the
beachball to get to the second Toad. Make your way up to the pipe. Hit the
switches to turn off the waterfalls and save the last Toad. Get through the
long tidal waves and go in the pipe. This next area is full of coins, get them
all if you want and enter the pipe which is not at the end of the screen this
time but after the spot where the waves end. Slide through the Goombas and get
through the Piranha Plants including the Glad Piranha Plant and enter the pipe.
Get through the Cannons and make it to the goal.

/__\______
\  / 5-5 /
 ��������
The first area has nothing to search for and neither does the next one but it
do have a lot of Big Chain Chomps. In area 3, don't float up where the coins
formed in an "up arrow" point. Instead float to the right of the area to the
top and go on a ride via the spear and hope over the spikes and duck under the
last ones and get the first Toad. Drop down and head all the way to the right.
Use Poundbrella to kill the Calm Chain Chomps and enter the pipe. Work your way
down to get the second Toad then go all the way back up and to the right and
enter the pipe. Cry on the sand block to get Puzzle Piece C8. Then go back to
the previous area and work your way down again and enter the pipe there. Get
through the underwater area and when you exit. Stay along the bottom and rush
past the Latikus and Sad Paragoombas and enter the pipe. Stay along the top and
cry on the sand block to uncover the switch that turns off the water fall and
hit it. Get the coins before entering the pipe. Get through the underwater area
which introduces the Glad Torpedo Ted. Sink to the very bottom and cry on the
sand block to save the last Toad. Climb back up the quicksand to the pipe. The
goal is to the right.

/__\______
\  / 5-6 /
 ��������
Rotate the log to propel Peach to the top, avoid the spears that come out and
reach that ring.

��������������������������������������������������������������
��������������������������������������������������������������
    Boss Fight: Gooper Blooper
��������������������������������������������������������������
��������������������������������������������������������������

Watch for which tentacle closes then avoid it. It will either try to wack you
with them or scoop you up. Avoid them succesfully and the missed attack will
turn the tentacle red. Whack it. Defeat the tentacles and he will spit out ink
balls at you for two rounds. When his mouth flashes, hit him there. After a few
hits, it will blow a bubble and fall asleep. Use the Joy Vibe tornado to burst
it or else it will regain its health.

			O =-=-=-=-=-=-=-=-=-=-=-= O
			|  Area 6: Gleam Glacier  |
			O =-=-=-=-=-=-=-=-=-=-=-= O


/__\______
\  / 6-1 /
 ��������
Move right and enter the pipe at the far end. Fall down the 3rd set of Donut
Lifts and get the Toad and enter the pipe. Ude Gloom Vibe to freeze the floor
and slide to the next Toad. Head right to the pipe but double back and take the
low road and use Rage Vibe to met the Ice Men and get the Toad. Now enter the
pipe.

Before enter the lower pipe, go back a little and enter a hidden wall that has
a "Wavy Beach 2" music score. Follow the path to the left and enter a hidden
wall with a pipe that leads to many coins, many bob-ombs and a Walruss for your
glossary. Go down the pipe at the end to get back to the previous area and go
right and enter the lower pipe. Get the Toad Shot minigame and the goal.

/__\______
\  / 6-2 /
 ��������
Take the lower road through the Parabombs and Bob-ombs and enter the pipe. The
first Toad is waiting for you. Float along the vibe crystal/coin path then
float to the top of the screen at the end and go left to the pipe. Watch for
the Sad Spinys on the way. Whack the Calm Hammer Brother and move left until
you have to melt the Ice Men for the next Toad. Ignore going to the pipe on the
left and go down the one to the very right. Bounce off the ball to get the last
Toad and hit the goal.

Did I forget something? Yes. Puzzle Piece C9. Reenter the stage if you like to
have it. Remember that part where I said fly up at the end, you might have saw
that pipe on the way. Enter it and you should be able to find it at the end on
the upper part of the area. Now you can exit out.

/__\______
\  / 6-3 /
 ��������
Ride along the river and use the blocks in the water if you feel like it. Just
watch for icicles falling. Work your way all the way up to where a snowman is
blocking the door and knock it away and enter the door. Cry on the floor above
to freeze it then slide to the door. You should be able to get the Toad on your
own here. When you exit, there is a door below. Enter the door and kill the
Spiny if it's in the way then melt the ice men for a Toad. Go around and freeze
the floor with Gloom Vibe and slide. Watch for the icicles and cross the pits.
Climb up, go right and enter the door. Jump up , move left but don't fall to
the very bottom. Instead watch for the Mad Mecha-Spike Tops and jump up to the
Toad. Enter the door after you fall to the bottom. The next area scrolls to the
right, get past the Banzai Bills in this area. Puzzle Piece C10 to the left in
the next area. Go right and slide down the hill and jump to the goal.

/__\______
\  / 6-4 /
 ��������
Stay along the bottom for Puzzle Piece C11. Float to the top when you see an
opening and knock the snowman away and enter the door it blocked. Go up and to
the left and on the spot above, melt the Ice Men and slid to the Toad. Drop
down and go right. Careful npt to fall. When you reach the ladder, use the
poundbrella on the blocks further ahead for coins and climb all the way up and
go down the pipe.

Get past the self-scrolling section next. Next area, knock the snowman away
from the door and enter. Freeze the floor and knock the block into the ice.
Climb up the stack of ice blocks and work your way upward and throw a Koopa
shell to the left and it will free the Toad. Go right and uphill to the door.
Head right and enter the pipe at the end. Get past the enemies as you head to
the pipe on the very right. Slide into the Bob-ombs and spring to the last
Toad. Hit the switch and move up the new yellow platforms and slide your way
down and go to the pipe. The goal is to the right.

/__\______
\  / 6-5 /
 ��������
Stay near the bottom and enter the pipe. Watch for spikes in this underwater
area and when you exit, use Poundbrella to enter the pipe below. Noe use the
Poundbrella again in this new area to move forward. Soon you'll have to melt
the ice men to get Puzzle Piece C12 and that completes puzzle C. Enter the
pipe. Stay above the ice spikes with springs and enter the pipe. The next area
scrolls to the right, once that is done, enter the door. Go right and melt the
Ice Men and save the Toad and hop back up. Ignore the door and go back and then
enter the upsidedown pipe. Cry on the floor and shoo the blocks away and soon
you should save another Toad. Melt more Ice Men after you get out and this time
enter the door. Hit the Walrusses to get rid of them and spring to a cloud. Use
Joy Vibe Tornado here to get the Toad.

/__\______
\  / 6-6 /
 ��������
Same as what you faced in 4-6 except you are dealing with snowballs instead of
rocks this time around.

��������������������������������������������������������������
��������������������������������������������������������������
    Boss Fight: Blizzaurus
��������������������������������������������������������������
��������������������������������������������������������������
Get close to him without touching him and use the Rage Vibe to slowly break the
ice. He constantly tries to charge at you but a blow to his ice shield will
stall him. 3 Stalls will break his ice and damage him. If he finishes his
charge, he'll stomp the ground and cause spiky icebergs to emerge and then fire
an ice beam. If you are hit,you'll be frozen and have to shake loose. 3 hits
and Blizzaurus will become a female sprite with the same weakness but it takes
longer break the ice. She'll drop icicles and fire blue balls at you. 2 more
hits will end the fight.

			O =-=-=-=-=-=-=-=-=-= O
			|   Area 7: Giddy Sky |
			O =-=-=-=-=-=-=-=-=-= O


/__\______
\  / 7-1 /
 ��������
Stay at the top and careful not to fall down the pits and enter the pipe. Climb
all the way to the top and enter the pipe. USe Gloom Vibe to get across the
blue Donut Lifts and get the Toad. Jump up to the pipe. Move all the way to the
right and toss a Bob-omb at the switch to make yellow platforms appear. Use
them to go left and under the top clouds and head to a windwill to spin it with
Joy Vibe tornado to unfold the blinds and get the Toad. Go back and jump up the
three vertical yellow platforms and hop to the right and drop down to the pipe.
Use the Vine to make it to the right and get the Toad and enter the pipe. Work
your way upward to the pipe and in the next area, spin the windmill and then
float to the "Gloomy Glacier 2" musical score and then go to the goal.

/__\______
\  / 7-2 /
 ��������
Avoid the Big Chain Chomps and make it to the pipe. Move along the top and soon
you will bounce off the Red paratroopas to get the Toad. Drop down and restock
your Vibe Guage with Goombas and head right and into the pipe. The next area
goes up by itself. The Mad Goombas mess up your jumps. In the next area, go
right and use Joy Vibe tornado to get rid of the cloud and get the Toad now
make your way right to the pipe. Use the spring to get to the top of the area.
Enter the pipe and ride the lower path of the Slidebrella for more coins. Once
you are done with that, drop to the other pipe and enter to get the last Toad
and go back. Stay along the top for many coins and puzzle Piece D5 and go for
the goal.

/__\______
\  / 7-3 /
 ��������
The first couple of areas have nothing worth searching for, then the third area
scrolls to the right and a latiku harrasses you there. Use the balloons to
reach the pipe. Work your way up and use Joy Vibe tornado on the cloud for a
Toad. Go up the other side and enter the pipe. Drop down and grab Puzzle Piece
D6. Use the Rage Vibe to make the Hot Air Balloon go up and enter the pipe to
the right. As you go right, tornado on the windmill to open the blinds and get
the Toad. Enter that pipe for a self-scrolling area with many coins including a
coin/vibe guage path at the end. Once out, trudge right and enter the pipe.
Now you are going to the left. Work your way up and the Toad is located along
the normal path. Enter the pipe and the goal is to the right.

/__\______
\  / 7-4 /
 ��������
Move across the pit via balloons and ride latiku's cloud to the upper right
after killing him and get coins. Leap off at the end and you should land by the
pipe. You'll come across a cloud soon. Use the Joy Vibe tornado to clear it and
get the Toad. Now go for the pipe. Cry on the beanstalk to reach a hidden pipe.
Take the low path and float up via hot air balloon and enter the pipe. When you
exit out, you can cry on the beanstalk to get coins. Use the series of big
springs to get Puzzle Piece D7. Drop down and enter the pipe. Use the springs
to go up and to the right. Bomb the Flying hammer brother from below and go to
the goal.

2 Toads remain. Re-enter and instead on crying on that first beanstalk, keep
going to the right and enter the pipe. Work your way up and tornado the cloud
and get the Toad,. Now jump to the right. Slide down the slopes and enter the
pipe. Take the Hot Air Balloon to the left and save the last Toad and exit.


/__\______
\  / 7-5 /
 ��������
The Latiku chases you here. Make it to the pipe safely. In the new area, clear
the cloud for the first Toad then get through the flying hammer brothers. Enter
the pipe and slide down and work your eay to the right. Use the green platforms
to move upward and clear the cloud for a second Toad. Now go up and then to the
right to enter the pipe. You face winds that push you in the direction an arrow
points.

Make your way to the bottom and carry a goomba and go left and hot a switch to
activate yellow platforms and use them to reach the Toad and enter the pipe to
the right. Complete the underwater area and go for the goal afterwards.

That leaves Puzzle Piece D8, at the start of the level, drop to the right after
the spring and pull left and enter a pipe that leads to it and exit the stage.

/__\______
\  / 7-6 /
 ��������
This is basically the stuff you did with 1-6 and that is all there is to say
about that.

��������������������������������������������������������������
��������������������������������������������������������������
    Boss Fight: Giant Kamek
��������������������������������������������������������������
��������������������������������������������������������������
Use the Joy Vibe tornado to make him spin around dizzy. When he stops spinning,
whack him while he is stunned for a hit. The cloud will provide leverage for
you the first 3 hits then he'll turn blue but the clou is now gone. You must
use Joy Vibe to float to him and stun him. 2 more hits and he's gone. If you
are low,wait for other Kameks to appear with vibe crystals.

			O =-=-=-=-=-=-=-=-=-=-=-= O
			|  Area 8: Bowser's Villa |
			O =-=-=-=-=-=-=-=-=-=-=-= O


/__\______
\  / 8-1 /
 ��������
Head for the pipe but watch out for firesnakes and swinging spike chains that
attack from the background and foreground. Go through a series of doors to get
to different places: (left door leads to a room with Thwomps and a Toad at the
end), (right, immediate left leads to a moving room with a Toad), Right, very
left, left leads to a series of rooms with a Big Thwomp in the background.
Peach must match the same form as the statue to avoid being sucked in.

Room 1: standing still
Room 2: ducking
Room 3: Jumping

The last Toad is at the end.

The correct path is right, very left, very right, top, climb down and ener the
bottom door and you face a Hammer Brother. Float up from there and enter the
door. Slide to pipe and enter. Shift the area around to reach the pipe and the
next area has "Giddy Sky 2: musical score. The goal is to the right.

/__\______
\  / 8-2 /
 ��������
The screen scrolls up by itself, switch to Joy Vibe if it gets to hectic then
enter the door. Hit the switches in succesion ti reach the Toad. Go around and
use the Joy Vibe to get to the top or use the Koopa shell to hit the upper
switch to boost the block. Hit the two next switches then fall to the bottom
and get to the door before the block resets. Get past the Thwomps and the
background chain spike and enter the door. Climb up to the left for the second
Toad. Work your way up and to the door. Hit the switch to make the block go up
then head to the left for a Toad. Run along the top and the last donut lift,
and jump to the Puzzle Piece D9 and go back out. Fall all the way down. Kick
the Koopa Shell at the enemies and rush while using the Gloom Vibe to knock the
ball into the wall. After a couple of rooms, use the blue flames to light the
torches and open the door leading to the goal.

/__\______
\  / 8-3 /
 ��������
Use the Gloom Vibe at the start to stay ahead of the ghost bunch and lead them
to the light to get rid of them and enter the pipe. Stay on the upper road and
use the moving platform with spikes to go up then right and save the Toad. Get
past the Thwomps and enter the pipe. Ride the Slidbrella until the end of the
ride then you will fall next to the second Toad. Jockey through the firesnakes
and use the Gloom Vibe and run into the Iron Ball to knock the wall away. Move
up and to the left and Pondbrella the blocks below to reach Puzzle Piece D10
and then enter the door. Duck down to avoid being sucked in by the Big Thwomp
and head for the door. Get through this darkened area followed by underwater
area. What the hell are firesnakes doing in water? After you come out, head for
the top and get the Toad. It helps use Gloom Vibe to reach it. Drop down and
enter the door. Lure the blue flames to the torches to open the door then hit
the goal.

/__\______
\  / 8-4 /
 ��������
Take the subrella ride followed by the underwater escapade. The next area has
enemies that try to "cage you". Move to the pipe at the end and shift the stage
until you can come out in the upsidedown pipe in the upper left. A toad awaits
you as you come out. Take the subrella ride and at the end of the ride, ride
the hot air ballon to the Toad ad climb up. The door leads to Puzzle Piece D11.
The pipe leads to the last Toad. Take the pipe first and get the Toad while
staying out of the lava then double back and enter the door because this leads
to the goal too. Kill the Calm Hammer Brother and take the path up and then
right and go for the goal.

/__\______
\  / 8-5 /
 ��������
The screen scrolls right automatically and it's full of Red Paratroopas and
firesnakes. Survive this part to enter a part that is complicated as there are
three subpaths to take before taking the main path.

Lower-left: Avoid the trappers and firesnakes and enter the door. It's a tough
run down the gauntlet with Hotheads, Firesnakes, Thwomps, and Lil' Sparkys with
a
Toad at the end. Enter the pipe.

Lower-right: Use Gloom Vibe to stay ahead of the ghost bunch and enter the door
Puzzle Piece D12 is just above you. Avoid the Hothead getting there. Now go
right and stay out of the pit and then fall to the Toad and free it as you pull
right to avoid falling into the pit then enter the pipe

Upper-right: Lure the blue flames to the torches to open the door. You need to
float to avoid being sucked in and race to the pipe. Once you come out, the
very and I mean very last Toad is waiting for you.

Now that is doen, go around the top of the area and enter the door. Take the
3rd gap to the right to move on. Float over the lava and hit the goal.

/__\______
\  / 8-6 /
 ��������
This is 3-6 all over again except the Mad Boos and Big Mad Boos appear too and
take more hits.

��������������������������������������������������������������
��������������������������������������������������������������
    Boss Fight: Army Hammer B
��������������������������������������������������������������
��������������������������������������������������������������
Chase him around and eliminate any Hammer Bros that stand in your way. You can
damage him any way you like. Hit him once and he'll be temporarily invincible
until he lands after his immediate jump. 5 quick hits is all it'll take.

��������������������������������������������������������������
��������������������������������������������������������������
    Boss Fight: Bowser
��������������������������������������������������������������
��������������������������������������������������������������
He takes 20 hits total to defeat. His attacks consists of charging, breath a
big fire beam, chucking hammers, spitting fireballs and a stomp that creates a
shockwave. It takes 4 hits to register a real hit. He charges into a statue to
create a vibe crystal. After 2 (8) hits, he'll stomp at you continuously cause
shockwaves then it's time to get 4 more hits. After the 3rd (12th) hit, he'll
cry and jump high and cause large hammers to fall. Avoid them and get ready for
4 more hits. He'll get mad after the 4th (16th) hit and he will spit fireballs
like crazy. 4 more hits and Round 1 is yours.

��������������������������������������������������������������
��������������������������������������������������������������
    Final Boss Fight: Bowser 2
��������������������������������������������������������������
��������������������������������������������������������������
He's enormous. He starts off stomoing his fist and making spike balls fall.
Then he sends out a circle of hammers that spread out followed by a different
pattern of fireballs for each hit. Next comes the Bob-oms. Scoop one up and
hold it until it flashes then toss it up and make it explode in Bowser's face.
After the 4th hit, he'll try to heal himself. Use the Joy Vibe tornado to burst
his bubble then finish him off.

o---------------------o
   WALKTHROUGH PLUS
o---------------------o

Next update

o---------------------o
        SHOP
o---------------------o

Page 1
------
Floatbrella: 200
Poundbrella: 500
Chargebrella: 700

Page 2
------
Tough Coffee: 250/500/1000/1500
Vibe Tea: 250/500/1000/1500
Courage Soda: 1000
Natural Power: 3000
???

Page 3
------
Opening 1: 20
Opening 2: 20
Opening 3: 20
Title: 20
File Selection: 20
Area Selection: 20
Shop: 20
Ladida Plains 1: 30

Page 4
------
Pause: 30
Stage Clear: 30
Boss: 30
Hoo's Wood 1: 40
Shriek Mansion: 50
Slidebrella: 50

Page 5
------
Fury VOlcano 1: 60
Wavy Beach 1: 70
Subrella: 70
Gleam Glacier 1: 80
Giddy Sky 1: 80
Bowser's Villa 1: 80

Page 6
------
Puzzle Piece A1: 10
Puzzle Piece A2: 30
Puzzle Piece A3: 50
Puzzle Piece A4: 70
Puzzle Piece B1: 10
Puzzle Piece B2: 30
Puzzle Piece B3: 50
Puzzle Piece B4: 70
Puzzle Piece C1: 10
Puzzle Piece C2: 30
Puzzle Piece C3: 50
Puzzle Piece C4: 70
Puzzle Piece D1: 10
Puzzle Piece D2: 30
Puzzle Piece D3: 50
Puzzle Piece D4: 70

Page 7
------
Toad Jump 2: 100
Toad Jump 3: 150
TOad Jump 4: 200
Toad Tote 2: 100
Toad Tote 3: 150
Toad Tote 4: 200
Toad Shot 2: 100
Toad Shot 3: 150
Toad Shot 4: 200

o---------------------o
      MUSIC ROOM
o---------------------o

You can get music scores via buying them in the stores or finding in the
stages.

Page 1
------
Title
File Selection
Area Selection
Ladida Plains 1
Ladida Plains 2
Hoo's Wood 1
Hoo's Wood 2

Page 2
------
Shriek Mansion 1
Shriek Mansion 2
Fury Volcano 1
Fury Volcano 2
Wavy Beach 1
Wavy Beach 2
Gleam Glacier 1

Page 3
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Gleam Glacier 2
Giddy Sky 1
Giddy Sky 2
Bowser's Villa 1
Bowser's Villa 2
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Page 4
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Stage Cleared

Page 5
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Shop
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Pause
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Page 6
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Page 7
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Subrella
Slidebrella
Boss
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Page 8
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Opening 1
Opening 2
Opening 3
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Peach Voice 1

Page 9
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o---------------------o
       MINIGAMES
o---------------------o

Toad Jump - Blow into the mic to make Toad Jump
Toad Tote - Use the stykus to carry Toad to the goal.
Toad Shot - Use the stylus to knock targets out of the sky.

o---------------------o
        SECRETS
o---------------------o

Hold R when starting the game and you will play a minigame where you control a
Toad that pushes the other ones off the screen using a stylus.
o---------------------o
        CREDITS
o---------------------o

God almighty for he created everything you see before us.

Nintendo for making this game.

My sister Chigura "Kage Negra" Castillo for helping with this faq.

o---------------------o
      CONTACT ME
o---------------------o

azulfria[at]hotmail[dot]com
[at] = @ and [dot] = .
Don't want any email bots.

You can also find me at Zophar.net updating the emus on console so you can buzz
me there if you have an account. http://www.zophar.net/forums/member.php?u=2683

Here is my Youtube account I share with my sisters.
http://www.youtube.com/user/PurrfectTrio

Thank you for reading

-Ice Queen Zero