Rhythm Heaven (Nintendo DS/lite/DSi) Game Walkthrough & other info By Matthew "Bazzoka_Kirby" Tabuchi E-Mail: [email protected] Copyright 2009 Matthew Tabuchi All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Update(s): May 20th, 2009 : Added "Right or Wrong" to games April 27th, 2009: Edited bits April 24th, 2009: Worked on "Endless Games" in "Medal Corner" Added list for "Read Something" in "Cafe" April 23rd, 2009: Added "Airboarder" rank messages Added more to "Extra" April 22nd, 2009: Added "Gamesradar/Cheatplanet" to "Allowed Sites" April 19th, 2009: Added "Rhythm Toys" in "Medal Corner" Added list for "Listen to Music" in "Cafe" Added "Cheat Code Central" to "Allowed Sites" April 17th, 2009: Added sets 9 and 10 Added more to "Extra" Edited bits of: "Lockstep" "Big Rock Finish" "Karate Man" Edited "Rankings" a little Added in "Endless Games" in "Medal Corner" April 15th, 2009: Added "Perfect get" to games & Worked on "Rank messages" April 16th, 2009: Added some things to "Extra" Added sets 7 and 8 April 14th, 2009: Added "Rank messages" to games Added Special Thanks Added more to Rankings Worked on Cafe, mostly "Talk to the Barista" April 13th, 2009: Added set 7 Reworked some "Order of patterns" Added Allowed Sites April 12th, 2009: Added sets 5 and 6 Added "Airboarder"/Credits/Cast April 11th, 2009: Added more to Table of Contents Added sets 3 and 4 April 10th, 2009: Started walkthough ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- Sections...................................................................CODE Intro...................................................................(INTRO) What's this game?.......................................................(WATGM) General How to play.....................................................(HOWTO) Start it up.............................................................(START) File Menu............................................................(FLMNU) Flick Practice.......................................................(FLCKP) Rankings................................................................(RANKS) Game mapping............................................................(GMMAP) Top Screen...........................................................(TOPSC) Touch Screen.........................................................(TOUCH) Main Games..............................................................(MAING) Set 1................................................................(SET01) Built to Scale....................................................(G01-1) Glee Club.........................................................(G01-2) Fillbots..........................................................(G01-3) Fan Club..........................................................(G01-4) Remix 1...........................................................(REG01) Set 2................................................................(SET02) Rhythm Rally......................................................(G02-1) Shoot-'Em-Up......................................................(G02-2) Blue Birds........................................................(G02-3) Moai Doo-Wop......................................................(G02-4) Remix 2...........................................................(REG02) Set 3................................................................(SET03) Love Lizards......................................................(G03-1) Crop Stomp........................................................(G03-2) Freeze Frame......................................................(G03-3) The Dazzles.......................................................(G03-4) Remix 3...........................................................(REG03) Set 4................................................................(SET04) Munchy Monk.......................................................(G04-1) DJ School.........................................................(G04-2) Drummer Duel......................................................(G04-3) Love Lab..........................................................(G04-4) Remix 4...........................................................(REG04) Set 5................................................................(SET05) Splashdown........................................................(G05-1) Big Rock Finish...................................................(G05-2) Dog Ninja.........................................................(G05-3) Frog Hop..........................................................(G05-4) Remix 5...........................................................(REG05) Set 6................................................................(SET06) Space Soccer......................................................(G06-1) Lockstep..........................................................(G06-2) Rockers...........................................................(G06-3) Karate Man........................................................(G06-4) Remix 6...........................................................(REG06) "Airboarder"/Credits/Cast...............................................(CRDTG) Set 7................................................................(SET07) Built to Scale 2..................................................(G07-1) The Dazzles 2.....................................................(G07-2) Frog Hop 2........................................................(G07-3) Fan Club 2........................................................(G07-4) Remix 7...........................................................(REG07) Set 8................................................................(SET08) Rhythm Rally 2....................................................(G08-1) Fillbots 2........................................................(G08-2) Blue Birds 2......................................................(G08-3) Lockstep 2........................................................(G08-4) Remix 8...........................................................(REG08) Set 9................................................................(SET09) Moai Doo-Wop 2....................................................(G09-1) Karate Man 2......................................................(G09-2) Glee Club 2.......................................................(G09-3) Space Soccer 2....................................................(G09-4) Remix 9...........................................................(REG09) Set 10...............................................................(SET10) Shoot-'Em-Up 2....................................................(G10-1) Splashdown 2......................................................(G10-2) Munchy Monk 2.....................................................(G10-3) Rockers 2.........................................................(G10-4) Remix 10..........................................................(REG10) Medal Corner............................................................(MDLCN) Endless Games........................................................(ENDLS) Coin Toss.........................................................(ENDL1) Shoot-'Em-Up......................................................(ENDL2) Tunnel............................................................(ENDL3) Samurai Slice.....................................................(ENDL4) Glass Tappers.....................................................(ENDL5) Rhythmove Dungeon.................................................(ENDL6) Rhythm Toys..........................................................(RTOYS) Business Card.....................................................(TOYS1) Phone.............................................................(TOYS2) Slot Monster......................................................(TOYS3) Octopus Machine...................................................(TOYS4) Beat Machine......................................................(TOYS5) Beat Bag..........................................................(TOYS6) Kappa DJ..........................................................(TOYS7) Guitar Lessons *Basic Course*........................................(GITR1) Guitar Lessons *Technical Course*....................................(GITR2) Cafe....................................................................(CAFAE) Talk to the Barista..................................................(TLKWB) Listen to Music......................................................(LST2M) Read Something.......................................................(READS) Practice Flicking....................................................(PFLCK) Battle of the Bands.....................................................(BATTL) Extra...................................................................(EXTRA) Notice..................................................................(NOTIS) Allowed Sites...........................................................(SITES) Special Thanks..........................................................(THANK) ------------------------------------------------------------------------------- Intro...................................................................(INTRO) ------------------------------------------------------------------------------- Well, I think it'd be approprite if I introduced myself first. My name is Matthew, but here on GameFAQs, I'm know as Bazzoka_Kirby. Else where, I'm also known as just Bazzoka. And to further shorten that, my nick name is Bazz. I myself enjoy rhythm games above most other games I've played, and Rhythm Heaven is definitely one of my favourite games for the DS. I thought about making this for a little, and so, here I am, typing this up. I thank you for taking a look at this guide. In fact, this is my first time doing something like this, so forgive me and my horrible guide, but I assure you it will get better as I get more into it! To find what you need, just open up the find command (Ctrl+f) and type in the code for whatever and search away. For anyone who wishes to put this up elsewhere, please, inform me via e-mail. I'd rather not if you took this without my permission. But, if you're really impatient, you can put it anyway, but be sure to give me credit. E-Mail is at the beginning of the whole thing, but I'll put it right here. My e-mail: [email protected] So... you can't say you can't find it now. ------------------------------------------------------------------------------- What's this game?.......................................................(WATGM) ------------------------------------------------------------------------------- Well, in truth, if you didn't know about this game before it came out and when Nintendo started to advertize it a lot, there's a good chance you didn't know this is actually a sequal. Yes, that's right. In Japan, a game called Rhythm Tengoku (which translated into Rhythm Heaven) for the GBA was released in 2006. It was just as crazy as this one, only it used the buttons since, well, the GBA didn't have a touch screen. I'm not gonna bore you with any history besides that, but Nintendo didn't bring this one over seas, but it ended up being a big success. I guess after that, they decided if they made a sequal, they'd bring it over to see how it'd fare, but that's only what I think. It's not a fact... from what I know. In any case, in Japan, this game is actually called Rhythm Tengoku Gold. So, what is Rhythm Heaven? Well, it's a rhythm game (duh) along the lines of quick response timed games, pretty much like the Wario Ware Inc. games. This makes perfect sense since it was the same people who made the Wario Ware Inc. games, so there should obviously be some similarities. ------------------------------------------------------------------------------- General How to play.....................................................(HOWTO) ------------------------------------------------------------------------------- Well, even though no one reads the manual, and people might not even read this, I'll put this part up anyway. So, the gameplay of Rhythm Heaven consists of purely the touch screen, with the exception of one game, but I'll more on that later. There are 4 commands, all of which are easy to remember and, to me, are easy to do. Tap: Should be obvious enough what this command is. Simply tap the touch screen. In some cases, where the game says "tap," it actually means tap and hold it there. Lift: Again, should be obvious. After holding the stylus on the touch screen, you'll need to remove the stylus from the screen. Some games have this as their main way of play. Flick: Again, obvious. A good chunk of games in Rhythm Heaven use this command, so you better get use to it and fast if you don't wanna be left behind. Slide: ... Do I have to say how obvious it is? Some games use this as their main way of play. There, the four commands. Learn them, 'cause it shouldn't be too hard. ------------------------------------------------------------------------------- Start it up.............................................................(START) ------------------------------------------------------------------------------- Really, everyone should know how to turn on a DS, all three of them for that matter, and start up the game. So, when you do start it up, you'll be greeted to the opening title screen; the logo for Rhythm Heaven, pulsing to the beat of the background music. You should also note that this game must be played sideways. There is no moment, from when you start this game up to when you unlock everything, when you play this game in the normal position. At the top of the touch screen, it'll say "Lefty" on a light blue button, followed by "Tap here if you're left-handed." The game starts out with it being set for right-handed people. When you switch it up, everything then turns upside-down. If you need to switch it back for some reason, that same button at the new "top" of the screen will say "Righty," accompanied with "Right-handed people, tap this." Now, what is that thing in the middle, saying "Touch me!"? Well, tap and hold the thing to enlarge it. There should be a picture on the enlarged version of that thing, along with a girl at the bottom, showing a flicking motion, with the text beside her saying "Flick like this! It's all in the wrist." The game won't except no baby flick either. You really gotta put effort into this, or you'll never be able to play this game! Well? What are you waiting for? Get to it! ------------------------------------------------------------------------------- File Menu...............................................................(FLMNU) ------------------------------------------------------------------------------- So, now you're at the file select screen. 3 "NEW GAME" buttons await to be pressed by someone. Heck, even that little creature on the top screen is even telling you to "Choose one!" Well, go ahead, do it! Once you've clicked on one of the new game buttons, it'll bring up a bunch of nouns, like "Me," "Friend," "Mom," "Dad," the list goes on. Let's just read what the little guy has to say on the top screen, shall we? "I'll create a save file for you." Aww, how nice. "Pick a label for your new file!" Woah, a label instead of a *insert name here* thing. That's a change. Go ahead and choose the "Me" one, 'cause it is your game you're playing, right? Also, a quick note, once someone uses a label, you can't use it again. You know how weird it would be if there were to "Me"s? Yeah, that doesn't really make sense. So, before I go to the next part, I'll just go ahead and describe what it'll look like once you start getting games and the like. So, now, it'll have the label you chose. Beside your label should be Flow and Medals, along with a number beside each. I'll describe these things later. Now when you actually click on it, there should a HUGE start button, which should obviously mean that you go into your file. Below it are 3 buttons. "Change Label," "Erase," and "Back." All three should be obvious in what they do. But for those who really don't and need to find out, I'll list them. Change Label: This is where you can change the label to say "Me" to "Dad." Why you would give your own file to someone else is beyond me, but whatever, more power to ya. Erase: This is when you don't want to continue playing this file, or you simply don't want it anymore, and so it would go poof, thus freeing up space for others. Again, dunno why you'd do that, but hey. Back: Makes go back to the file selection menu so you can chose another file to play, just in case you accidentally clicked on someone elses file instead of yours. NOW I go onto the next part of a new file. ------------------------------------------------------------------------------- Flick Practice..........................................................(FLCKP) ------------------------------------------------------------------------------- So, this is the main thing you'll need to learn, flicking! This is only a simple practice, but if you keep doing it, it will help you quite a bit when you need to dish out those extremely fast flicks. So what you'll need to do for the practice is flick a coin at a tin can frog. To pass the practice, you must flick the coin at the frog can 6 times. It doesn't have to be in a row, so don't get all angry if you can't get it in succession, but it'd be advisable if you could get all 6 flicks in succession. Now, after hitting the frog can 6 times with the coin, you must hit a toy car that drives by the screen 5 times. There's a pattern for how fast the cars go. The first two that come by are slow while a third is fast. This pattern repeats after the thrid, fast car drives by. Again, you don't need to hit these cars in succession, but it'd help if you could. After that... you're done the practice! Yup, that's it. It's the only command that's hard to do, apparently, so if you got a good grip on this, continue onward! ------------------------------------------------------------------------------- Rankings................................................................(RANKS) ------------------------------------------------------------------------------- Rhythm Heaven and its predecessor have 5 kinds of ranks when being marked on how well you played a game. Here they are from best to worst: Perfect: The best in the whole game. Managing to pull a perfect means that you made zero mistakes in your run. However, you can't just do it. You must wait when the game allows you to have a chance of scoring this godly rank. You'll be able to tell, whether it be the incredibly obvious note it gives you after you play a game or how the game has a boarder that says "Go for perfect!" with double eighth notes and a single quarter note, that's your cue to try for the perfect rank. But be warned, you only have 3 shots at it. Screw up 3 times and you have to wait until the game gives you another chance. Superb: This is the second best rank, but is the rank that allows you to go for a perfect, so it's a needed rank if you wanna go for perfects. Though superb works like a good signifer that you've made little to no mistakes, it still means you might have made a mistake that on a perfect, it might have counted as a screw up, even if it doesn't look like it. This rank, along with opening a chance of the game chosing it for a perfect run, it also, obviously, allows you to pass to the next game. Just OK: This is the third rank, meaning you didn't do bad. In fact, you were just below a Superb rank. Maybe you screwed up by accident a few times. Don't worry about it, it happens to everyone. But on the bright side, though lacking the same qualities as a Superb rank, it will still allow you to pass onto the next game. OK: This is the fourth rank, and pretty much the same level as the Just OK rank. "Then why bother give it it's own placing?" you may ask? Well, though it serves the same as a Just OK, this means you were only average, nothing more. You weren't close to a Superb, and though you were on your way to a Try Again, you were in between. Try Again: The fith and final rank. There's nothing good about getting this rank. The reason is because if you do get it, it means you didn't do even decently well. Actually... you may have done just below an OK, so... I think the term "practice practice practice!" comes into mind. Don't lose faith in your rhythm skills just yet! However... if you get this rank, you won't pass and you'll have to do this again. Get this rank 3 times in a row, and you can go to a place for some help and skip it altogether. More on this later on. ------------------------------------------------------------------------------- How does it rank us? Now, how the ranking goes about, I always thought there was a strict rule of "you can miss this many and still pass" or something like that since I was never the one to make many mistakes at all during runs. From looking on the GameFAQs boards, looking at the response of 2 people, both of which have filled in two important holes in my original thoughts. 1. There seems to be a huge difference in a "barely-made-it" hit and a miss altogether. This seems to make perfect sense, since I've gotten a few Barely-made-it"'s and still have gotten a good mark. Next is... 2. The time when you screw up in the game is crucial. Apparently, screwing up at the start isn't as punishing as screwing up during the ending. Makes perfect sense, due to what I thought the Built to Scale was strict, it is, in fact, the spot I screwed up at, which was the very end. ------------------------------------------------------------------------------- When do perfects pop up? Well, I'm unsure when they can appear, but I think around 6-8 games in after getting a superb is when Perfect runs will come in to play. You have 3 chances and after that, if you get it or not, it will disappear. The next time the game gives you a chance is still unsure to me, but it seems to no pop up if you constant get "Try Again" ranks. But I think it's every 3 "Superb" ranks, not including the perfect run tries if you felt like skipping them. I could be very well wrong and there might be variations/exceptions to this, so feel free to help me figure this out. EDIT: I actually found out that if you get every game, except for 2 OK ranks, the rule above will lighten slightly to once every other game to exist. It becomes every possible chance you get will be a prefect try when you get all superb ranks. Even if you failed it 3 times in a row, a new game, or the same game possibly, will be chosen for a perfect try right after. ------------------------------------------------------------------------------- Game Mapping............................................................(GMMAP) ------------------------------------------------------------------------------- This is where I make a general and simple layout for both the top and touch screens. Both of which are for fully completed games, though the only one that is heavily affected by being fully completed is the touch screen. So, let's go! ------------------------------------------------------------------------------- Top Screen..............................................................(TOPSC) ------------------------------------------------------------------------------- _____ _______________________/ \__ / __________________ |*rank| \ | / \ |here*| | | |*Name of game here| \_____/ | | \__________________/ Rank | | __________________________ | | / \ | | | *message for the | | | | game here* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | \__________________________/ | \________________________________/ _____________ _____________ / Flow ### \ / Medals ## \ \_____________/ \_____________/ All things above are blank, bar Flow and Medals, if you haven't selected a "game door" as I like to call them. So, remember how I said I'd get back to the Flow and medals? Well, here it is. Flow is where the game measures your rhythmical sense. The higher the number, the better. Don't be sad if it's low at the beginning. The more games you earn, the higher your Flow could be. Even if your Flow is really low, it shouldn't get to you. How it goes up and down is determined on how well you play a game. From what I've seen, the lowest Flow is 26, but I''ve been informed that the lowest is in fact 20, starting out with doing nothing on Built to Scale on a new file. Highest I've gotten is 138, but that doesn't seem right. The actual highest is 140 points. Seem like senses were right. The thing about Flow, however, it seems that even if you do perfect everything, that doesn't mean an automatic 140 points. While you got a very good sum of points from perfecting it, there are probably tiny tiny errors the game allows by which can still determine if you still get points or not. A good example is the game "Rockers." Got a perfect, tried again, I got an extra point. Now medals? This is what you get when you get a Superb rank on a game. Unlike a OK/Just OK rank, a Superb rank will give you a golden boarder around the game you got the Superb rank on. Getting medals opens up Endless games and Rhythm Toys. ------------------------------------------------------------------------------- Touch Screen............................................................(TOUCH) ------------------------------------------------------------------------------- ---- ---- ---- ---- ---- | | | | | | | | | | ---- ---- ---- ---- ---- KEY __ ----|\----/|---- ---- ---- /--\ Credits/Credit game | || |OK| || | | | | | \__/ ----|/----\|---- ---- ---- __ / O\ Medal Corner ---- ---- ---- ---- ---- \__/ | | | | | | | | | | __ ---- ---- ---- ---- ---- /<^\ Scroll Button \__/ ---- ---- ---- ---- ---- __ | | | | | | | | | | /cU\ Cafe ---- ---- ---- ---- ---- \__/ __ ---- ---- ---- ---- ---- /:3\ Battle of the Bands | | | | | | | | | | \__/ ---- ---- ---- ---- ---- ---------------------------- ---- __ __ __ __ __ | | Closed (unselected) game door /--\ / O\ /<^\ /cU\ /:3\ ---- \__/ \__/ \__/ \__/ \__/ |\----/| ---------------------------- | |OK| | Open (selected) game door ---- ---- ---- ---- ---- |/----\| | | | | | | | | | | ---- ---- ---- ---- ---- ---- |##| Locked game door ---- ---- ---- ---- ---- ---- | | | | | | | | | | ---- ---- ---- ---- ---- NOTE!-Actual screen only shows 18 buttons and/or doors ---- ---- ---- ---- ---- max. | | | | | | | | |##| ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- | | | | | | | | |##| ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- | | | | | | | | |##| ---- ---- ---- ---- ---- ------------------------------------------------------------------------------- Main Game...............................................................(MAING) ------------------------------------------------------------------------------- For the beginning of each set, I'll just give my own personal thought and comments into them. For each individual game, I'll use this format: In-game message:(top screen message given) Personal description:(my personal description on the game at hand) Personal thoughts:(any thoughts I have on mind about this game) Order of patterns:(only if it's logical to have one) Right or Wrong: (tell you how to notify if you're doing it right or outright screwing up) Tips for Superb: Extra Tips for Perfect: Perfect get: Rank messages: Here's something for Right or Wrong. Some have 4 different things while others may only have 2, but the ones that have 2 will probably be very picky with timing from Perfects while it'll be fine for Superbs. The ones with 4, however, often "Still on time" is good enough to get Perfects. If whatever tips I give don't work, here's the golden tip of them all, if not most: If it doesn't work as well for you, try closing your eyes. Listening to just the music can really help, especially for a majority of these games in Rhythm Heaven since all of them have really crazy visuals. Remixes will have the format like so: In-game message: Personal description: Personal thoughts: Order of games:(order of which games go when during that particular remix) Tips for Superb: Extra Tips for Perfect: Perfect get: Rank messages: Also note, in both the order of patterns/games, I cannot give you the timing, obviously. So, you must learn the timing on your own. I only put the list so you'll be prepared for it. Sometimes, it might not even help! A prime example would be the Moai Doo-Wop. My pattern list doesn't tell you how long you need hold it, so you'll just have to get the timing yourself. One more notice, for every perfect run, be calm and collected during the whole thing! I know it may be hard, but think nothing of it while you play a perfect run. You'll have less of a chance of screwing up via being too tense or some other reason that may potentially screw you up. ------------------------------------------------------------------------------- Set 1...................................................................(SET01) ------------------------------------------------------------------------------- The first set are the first 4 games you play and will pretty much be the practice to get a feel for the rest of the game. That's not to say this game will be boring, oh, heavens no. So, let's get to it, shall we? ------------------------------------------------------------------------------- Built to Scale..........................................................(G01-1) ------------------------------------------------------------------------------- In-game message: "Feel the rhythm of the factory line as you build... stuff. It's hard to explain, so just try playing it." Personal description: So, this game consists of you using the flick command to shoot a rod at two white, I'll assume, metal plates with a hole in both of them. Obviously, shooting the rod at these metal plates with the corret timing will connect them together. Too late/early will result with the rob merely hitting both the plates and knock them off. Failure to actually hit them at all will result with both plates sliding down two black slits in the ground. You wanna try and avoid just hitting them, even more so with missing. Personal thoughts: Though it's the first game, don't underestimate it. You may very well do bad if you're not rhythmically endowed. Really, this is where you find out that, if you're like me, the timing to flick is a bit more precise then you may think. And the "Spot light" part, as I like to call it, can really screw you over if you're more of a visual guy. Right or Wrong: Spot on!: The rod goes right into the two metal plates, making a sound that accompanies the "Do Rei Mi." The widget created will move along the convayer belt. Just barely: The rod will hit the metal plates, knocking the plates off. Only the rod appears on the convayer belt. Missed: The rod won't even touch the plates while they go beyond the construction area and slide down the two thin holes in the ground. Tips for Superb: Remember, the timing is a little precise, so it may or may not help you if you flick ever so slightly later then you normally would, and I really do mean slightly. Also, this is a game that's very strict for getting a superb... on the last one. Due to the post on the GameFAQs Rhythm Heaven board, I can now say that this one isn't super strict for superb. Apparently only the last one causes you to lose superb instantly. Extra Tips for Perfect: I have nothing to really add on for this. It's just practice from here on. Perfect get: Built to Scale (Listen to Music) Rank messages: Try Again = "Looks like you had a rough day..." Just/OK = "Sometimes, being OK is good enough." Superb = "Looking good!" ------------------------------------------------------------------------------- Glee Club...............................................................(G01-1) ------------------------------------------------------------------------------- In-game message: "Join a trio of chorus singers. You're the third, so you just have to keep up with the others!" Personal description: Glee Club consists of, as the message says, a trio of chorus singers and you are, again as the message said, the third one. You must simply follow along with the others, mimicking their moves at the right time. This game is one of the very few that uses the lift command as it's main basis. This game requires the player to leave the stylus on the touch screen unless you want your singer to start singing at the wrong time. Along with the lift command, you must also use the flick command when the conductor says "Together now," to yell. Personal thoughts: Second game, and I personally didn't find it all too hard, though a lot of people seem to find it hard. This could be because there a few visual hints as to lift your stylus. There are two parts that I would deem harder then the rest of this one game. Near the middle, there's a short and then a longer "Ah." Getting the shorter "Ah" can be harder I would think. Then going off into the longer "Ah", you may have already drifted too far off beat. The other one could possibly be the after the one above. Having to time it so you cut off your "Ah"ing with everyone else could be a tad hard. Order of patterns: "Ah" "Ah, 'Together now'" "Ah" "Ah" "Ah, 'Together now'" "Ah, ah" "Ah" "Ah, 'Together now'" "Ah" "Ah" "Ah" Right or Wrong: Spot on!: Everything looks in order. Missed: The other chorus singers will look at you funny. Tips for Superb: Enough though there's a lack of visual aid to help you out, you can always tap your foot or count out loud to get the timing right. Nodding the head proves to be my main method of helping myself out with the less visually helping ones. Extra Tips for Perfect: Now, this one is somewhat picky with the timing, this being if you lift a little too early, or a little too late, you'll lose that perfect run for that try even though the others down't look at you funny, thus, again, I'd suggest you refine the lift timing until you get it down for this one. Perfect get: Glee Club (Listen to Music) Rank messages: Try Again = "Why's everyone so mad?" Just/OK = "You're not quite getting it yet..." Superb = "We're beaming with pride!" ------------------------------------------------------------------------------- Fillbots................................................................(G01-3) ------------------------------------------------------------------------------- In-game message: "This factory builds robots. (What did you expect?) It's your job to fuel 'em up once they're built." Personal description: The in-game message is right about the fact you have to fuel them up. Really, that's all you have to do. You don't have to build them, since the game sets that up for you. However, you must tap and hold to "fuel 'em up" and the time when you let go is fully dependent on which robot it is. The skinny robot is for 4 beats while the fat ones are for 8 beats. If you don't fill them up enough, they'll seem sad. If you fill them up a little too much, they'll seem like they're panicking. Fill them up TOO much, and they'll explode. Yeah, sure, try it out and laugh, then get back to being serious. If you fill them up properly, they will do a dance! Yeah, that's right. However, if your timing truly is spot on, they'll fly up via boosters. Hey, don't ask me why. Personal thoughts: Even though it's the third game, it's annoying. It's fairly long and the ending half of this one is mostly off-beats, at least from what I can tell. Well, either that or seemingly odd timed normal beats. You have to play it for yourself to understand what I'm talking about. I won't hold anything against you if you have to skip this one. Order of patterns: 5 skinny 1 fat 9 skinny 1 fat Right or Wrong: Spot on!: The robot will activate thrusters on the bottom of it's feet and fly off screen to the side. Still on time: The robot will do a small dance as they're moved off screen via convaryer belt. Just barely: Either one- The robot will tilt his head from side to side to show he wasn't completely fueled. OR The robot will hold his head, looking panicked, showing that he's been filled up a little too much. Missed: Either one- The robot won't even have a chance of being filled up and keeps moving along the convayer belt. OR The robot will have X's for eyes and looks pretty much dead. OR The robot will explode to show it was filled up too much. Tips for Superb: When it gets to the, what I described as, "oddly timed beats," I think it'd be best if you, instead of paying attention to the music, paid attention to the robot being built. The "Tonk Tonk Tonk" (or however you wish to describe it as) is a good way to help you time to tap and hold the stylus on the screen. Maybe someone with a better musical sense then I might give you a better tip then this. Extra Tips for Perfect: Once again, it's purely with practice. I dunno how to help out other then my method. Perfect get: Robot Manual (Read Something) Rank messages: Try Again = "A job half done is hardly done at all." Just/OK = "You did good out there." Superb = "Looks like you've made some new friends!" ------------------------------------------------------------------------------- Fan Club................................................................(G01-4) ------------------------------------------------------------------------------- In-game description: "Pop stars can't make it on their own. They need the help of fans like you to get the audience worked up! Keep time with your firends!" Personal description: You are a monkey. Yes. You did read that right. So you're a monkey that is part of a crowd, that is, what I'll assume, the fan club of the singing on stage. As the in-game message suggests, you have to do what your "friends" do. But this isn't anything like "Simon says" like Glee Club. Oh no, you need to do do such things at the same time. However, there are audio cues that help you figure out what to do and when. A repitition of 3 words results in 4 claps, a single clap being a single tap. Then there's the "I suppose." This results in doing a clap~ clapclap flick... it's hard to explain. You'll see in the tutorial. Personal thoughts: This one isn't too hard if you've nailed down the flick first. It's fairly short, so that's always a plus. But, I remember someone pointing this out, this being that is says do 4 claps when there's a repitition of 3 words. HOWEVER, there's a phrase in there, "love you, love you, love you~." A simple translation error since in Japanese, all of them were single words and "suki" translates into, from my little Japanese knowledge, "love you." But it's one word in Japanese, so... yeah, I'm sure you can use common sense to think up a reasonable excuse for such a thing. Order of patterns: "Yeah yeah yeah" "I suppose" "Hocus hocus hocus" "I suppose" "Boom boom boom" "I suppose" "Love you, love you, love you" "I suppose" "Yeah yeah yeah" Right or Wrong: Spot on!: Everything looks in order. Missed: The two monkies beside you look at you funny. Tips for Superb: Always remember to clap after the singer has said the audio cues, not while she says them. See, once you get the feel for the song, sometimes you can accidentally clap on instinct for when she actually says the words and not after... er, if you're like me that is. I sometimes still do that... Extra Tips for Perfect: Nothing more to add on. Practice! Perfect get: Fan Club/Thrilling! Is this love? (Listen to Music) Rank messages: Try Again = "I thought you were suppose to be my biggest fan..." Just/OK = "Thanks for your support!" Superb = "I couldn't ask for better fans!" ------------------------------------------------------------------------------- Remix 1.................................................................(REG01) ------------------------------------------------------------------------------- In-game message: "This is what happens when you take everything you've learned and mix it all together. Give it a shot! (And no practice for you!)" Personal description: How can I possibly make it any clearer then the in-game message? It's the 4 games you just played all bunched up into one. These wont be to the same songs you played to originally. I'll set this down now; every remix has a different soundtrack then the original games it's mixing up. Personal thoughts: At first, it's not all too hard, but once it starts to get faster and faster, it may prove to be a challenge to some. Order of games: Glee Club (1 lift) Built to Scale (1 flick) Fan Club ("Yeah yeah yeah") Built to Scale (1 flick) Fan Club ("I suppose") Built to Scale (1 flick) Fan Club ("Yeah yeah yeah") Built to Scale (1 flick) Glee Club (1 hold, 1 flick) *speed up* Fillbots (1 skinny) Built to Scale (1 flick) Fan Club ("Yeah yeah yeah") Built to Scale (1 flick) Glee Club (1 hold, 1 flick) *speed up* Fillbots (1 skinny robot) Built to Scale (1 flick) Fan Club ("Yeah yeah yeah") Built to Scale (1 flick) Glee Club (1 hold, 1 flick) *slow down* Fillbots (2 skinny, 1 fat) Tips for Superb: This isn't strict, in fact, it's pretty lenient! So that should be something to be happy about. Well... I don't have much to add on besides what I've said about these games as their individual versions. So... yeah. Extra Tips for Perfect: Read above. Practice! Perfect get: Lyrics Card 1 (Read Something) Rank messages: Try Again = "You were as good as... a plate of nothing but garnish." Just/OK = "You were as good as... an omelette breakfast." Superb = "You were as good as... a fabulous roast turkey." ------------------------------------------------------------------------------- Set 2...................................................................(SET02) ------------------------------------------------------------------------------- So, how you holding out? Good? Alright! Glad to hear that. So, now we make our way into the second set and oh boy, does this one have a few hard ones. And only at the second set! Crazy stuff, eh? ------------------------------------------------------------------------------- Rhythm Rally............................................................(G02-1) ------------------------------------------------------------------------------- In-game description: "Return the ball to the beat! The trick is knowing how quickly the ball is coming at you. Good Luck!" Personal description: Oh, trust me, you'll need that luck for this one if you haven't seen any videos of this ones gameplay. So, you're a blue rectangular like guy with another similar guy. Both of you are going to a ping pong match. This whole thing is flick central and you need to know how to react fast. There's a normal pass, a slow pass, and a quick pass. Both the normal a slow passes have no audio cues, since the former is the one being used most throughout the whole game and the latter is slow enough that you can catch it. The fast one, however is too fast, and no human could possible know when to do it if it's their first time playing. Thus, there's an audio cue of a cow bell, somewhat in the background, something like "Tonk tink tonk." The speed of the audio cue will be how fast the ping pong ball will go. Personal thoughts: It's two of the Cosmic Dancers! If you didn't know, these two guys are from the original Rhythm Tengoku. The tutorial is nice and slow so you can get use to the timing. But the main game has a fairly fast tempo and the fast pass is possibly too fast. Not memorizing it beforehand will cause many problems for you. Order of patterns: 1 slow pass 3 normal passes 1 fast pass 3 normal passes 1 fast pass 2 normal passes 2 slow passes 7 normal passes 1 fast pass 3 normal passes 1 fast pass 7 normal passes 1 fast pass 3 normal passes 1 fast pass 1 normal pass 3 slow passes 1 fast pass 3 normal passes 1 fast pass 3 normal passes 1 fast pass 2 normal passes 1 slow pass Right or Wrong: Spot on!: You pass the ping-pong ball nicely back to your rally partner. Just barely: The ball will be sent off to the side, making a "BOING" sound, being either hit too early or too late. Missed: The ball will pass right by you. Tips for Superb: Well, like I said, I guess memorization is possibly one of the better things to. Well, it worked for me. I'm not sure about anything else though. It's either you have fast reflexes or you don't. If anyone else has a tip for this besdies memorization, please, e-mail it to me so I can help out others with this one! Extra Tips for Perfect: Nothing more to add on. Practice! Or... memorize, whichever. Perfect get: Rhythm Rally (Listen to Music) Rank messages: Try Again = "Sometimes it hurts to lose..." Just/OK = "That was a great match!" Superb = "Nothing beats a good rally!" ------------------------------------------------------------------------------- Shoot-'Em-Up............................................................(G02-2) ------------------------------------------------------------------------------- In-game message: "Invasion alert! Invasion alert! Scramble fighters, STAT! Or... practice first, and then scramble. Whatever works for you." Personal description: This game involves you in a fighter ship in space, and you need to shoot the alien attackers with timed shots! It's not really that hard, it's like "Simon says," where it will give out the pattern first then you must repeat it, only making them explode, not making them come in. Shooting is a simple tap on the screen. That's all there is to it, and it really shouldn't be too hard. Personal thoughts: Really. It shouldn't be hard. I really do like this one though. It's such a catchy tune, don't ya think? Well, whatever. Order of patterns: 4 shots 4 shots 4 shots 2 shots 4 shots 4 shots 4 shots 4 shots *pause* 5 shots 8 shots 5 shots 6 shots 4 shots 4 shots 4 shots 4 shots *pause* 8 shots 8 shots 8 shots 7 shots 4 shots 5 shots 5 shots 6 shots *pause* 3 shots Right or Wrong: Spot on!: The alien will explode, much to your satisfaction. Just barely: The alien will actually be charred black and swerve off screen to either of the sides, but still intact. Missed: The alien will hit, making your ship make an alter sound and the screen flashes red for a brief moment. Tips for Superb: If it helps, and it certainly helps me sometimes, tap along off screen with the aliens as they create the pattern for you then there's a better chance you understand the pattern and when to tap the screen. Extra Tips for Perfect: I wanted to hold this one out for this, since it can apply to both Superb and Perfect runs. You see, when you're spot on with the timing, you'll make them explode, right? Well, then there's the time when you hit them, but they swerve off screen. Makes you think you screwed up, right? Wrong. In a perfect run, doing such a thing will not cause you to fail that perfect run. Only if you miss the alien altogether will it count as a mistake. Hope that helps for the people who don't know. Another interesting tip. You can tap whenever you want during the entire game and it won't count as a miss. If you weel the need to hear the blaster and not the tapping of plastic against plastic, you can tap on the touch screen. I'd advise not to try and copy the 8 volly shots exactly. Just tap to the beat then actually shoot the 8 volly aliens. Perfect get: Shoot-'Em-Up (Listen to Music) Rank messages: Try Again = "The planet is ours! Wahahahaha!" Just/OK = "Mission accomplished! But just barely..." Superb = "An overwhelming victory! Well done!" ------------------------------------------------------------------------------- Blue Birds..............................................................(G02-3) ------------------------------------------------------------------------------- In-game message: "The captain might seem a little intense. He'll get mad if you mess up, but just let it roll off you like water off a duck's back." Personal description: So, it looks like you're a... well, some kind of bird with, what looks like, a beret. You're the last bird in a row of 3. But that doesn't matter. What does matter is you following that little bird's orders. He's the captain, regardless of what you think of his high-pitched voice and small stature. He. Is. The captain. When he says "Peck your beak," then you must tap thrice on the touch screen. When he says "Stretch out your neck," you must tap and hold then flick with the right timing. Personal thoughts: The only thing that seems like it'd be dificult to bare with is the tempo of this game. Maybe, I have no clue. I personally didn't have too much trouble on this one to be honest. Order of patterns: "Stretch out your neck" "Peck you beak" "Peck you beak" "Peck you beak" "Peck you beak" "Peck you beak" "Peck you beak" "Peck you beak" "Peck you beak" "Peck you beak" "Peck you beak" "Peck you beak" "Stretch out your neck" "Peck you beak" "Peck you beak" "Stretch out your neck" "Stretch out your neck" "Stretch out your neck" Right or Wrong: Spot on!: Everything looks in order here. Missed: When your peck you beeak, it'll make a "BOING" sound instead and the captain will fume he gets that angry. When you stretch out your neck, it looks like you get a cramp while you do it. Ouch. These OR if you do any of these commands without your captain's say so, he'll also get angry. Tips for Superb: Just make sure you're not too early on your "pecks," since it seems more strict for early taps then later taps, but that just might be me. Extra Tips for Perfect: Nothing more to add on. Practice! Perfect get: Blue Bird Diary (Read Something) Rank messages: Try Again = "Waaaaaaugh!" Just/OK = "Work harder! Harder!!!" Superb = "The sky's the limit!" ------------------------------------------------------------------------------- Moai Doo-Wop............................................................(G02-4) ------------------------------------------------------------------------------- In-game message: "Little known fact: when no one's watching, moai love to sing. Repeating the first one's phrasing take a light touch and good timing." Personal description: Oh, how they couldn't have worded it better then myself. Well... than again, I'm pretty bad at wording things. Uh, anyway! You are the moai on the right hand side (the one with the bow if you're not sure). These Easter Island heads have the right sense of rhythm, and so must you. To do a standard "Doo-wop," you have to tap and hold your stylus on the touch screen to make a "Doo...", until you release, ending it with a "...wop." But now for that short "WOP!" they make, it's a simple tap. Doo-wop, doo-wop, dooooo-wop. WOP! WOP! *smacked* Personal thoughts: This one is pretty evil to do. Even though I would consider myself to have some rhythmical endowment, it was still annoying to do. Luckily, it's not extremely long. I think the general concept is pretty funny. Anyway... Order of patterns: "Doo-wop, doo-wop, doo-wop, doo-wop" "Doo-wop, doo-wop, doo-wop, WOP! WOP!" "Doo-wop, WOP! WOP! WOP!" "Doo-wop, doo-wop, doo-wop, WOP! WOP!" "Doo-wop, doo-wop, doo-wop, WOP! WOP!" "Doo-wop, WOP! WOP!" "WOP! WOP! WOP! WOP! WOP! WOP!" "WOP! WOP! WOP! WOP! WOP! WOP!" "WOP! WOP! doo-wop, WOP! WOP! doo-wop" "Doo-wop, doo-wop" "Doo-wop, doo-wop" "Doo-wop, WOP! WOP! WOP!" Right or Wrong: Spot on!: Everything looks in order. Missed: Your friend will look at you and a bird will poo on you... great, eh? Tips for Superb: Alright, so, you may have some troubles, but that's perfectly fine. Using my method, this might help you. Doing the same you did with "Shoot-'Em-Up," tap off-screen with the leader moai so you can get a better feel for the pattern you must do. It helped me a bit. Now, for another method that I tried using, but it didn't help me too much. I remember seeing someone saying something like "Look at the birds bobbing their heads. This will help you get the timing down," or something like that. It's true, the birds are bobbing their heads, and it can be used for the timing, but it was a real pain for me to use, so I just stuck with my own method and just listening, but feel free to use this if you're having trouble and my method doesn't help you. Extra Tips for Perfect: The timing is, like Glee Club, a bit picky in terms of starting the "Doo" and ending with the "wop." What a superb counts as fine, perfect does not, so there's that fine line of mistake and perfect. Practice. Perfect get: Moai Language Lesson (Read Something) Rank messages: Try Again = "I'm not talking to you!" Just/OK = "Nothing beats a good song." Superb = "Song time is togetherness time!" ------------------------------------------------------------------------------- Remix 2.................................................................(REG02) ------------------------------------------------------------------------------- In-game message: "It's time to mix things up! This one has a tropical vibe going on. Good luck! (And no practice for you!)" Personal description: Well, again, here we are with a remix, this mix focusing only on the past 4 games you played. And, like it says, with a tropical vibe! Everything is now more... er, orange-ish and Hawaiian like. Persona thought: This is probably the shortest remix out of them all. Be happy about it. Well, bad news is that the Moai Doo-Wop has quite a few parts. BUT, Rhythm Rallly only has, like, one. So, you're only getting one of the two hard ones in this. Well, for me that is. Blue Birds might not be your cup of tea, but that one doesn't have many parts either. Also, the temop is rather slow, so if you had some troubles in Rhythm Rally, the speed wont kill you this time. Order of games: Blue Birds (2 "Peck your beak", 1 "Stretch out your neck") Shoot-'Em-Up (4 taps) Moai Doo-Wop (2 "WOP!", 1 "Doo-wop) Shoot-'Em-Up (4 taps) Moai Doo-Wop (2 "WOP!", 1 "Doo-wop) Rhythm Rally (2 normal passes) Shoot-'Em-Up (5 taps) Moai Doo-Wop (2 "WOP!", 1 "Doo-wop", 1 "WOP!") Shoot-'Em-Up (5 taps) Moai Doo-Wop (2 "WOP!", 1 "Doo-wop", 1 "WOP!") Rhythm Rally (1 slow pass, 1 normal pass, 1 fast pass) Blue Birds (2 "Peck your beak", 1 "Stretch out your neck") Tips for Superb: Again, like the first remix, you have to had nailed down the original, individual games first. That's all there is too it. Extra Tips for Perfect: Read above. Practice! Perfect get: Character Profiles 1 (Read Something) Rank messages: Try Again = "You surf like you've never even seen water before." Just/OK = "You surf like you're OK as long as you don't stand up." Superb = "You surf like you were born on a surfboard!" ------------------------------------------------------------------------------- Set 3...................................................................(SET03) ------------------------------------------------------------------------------- Ah, the third set. I dodn't know what to say about this set. I guess it has a few games that I enjoy quite a bit. I dunno about you though, so we'll just wait and see, shall we? Let's go! ------------------------------------------------------------------------------- Love Lizards............................................................(G03-1) ------------------------------------------------------------------------------- In-game message: "When two lizards meet in the desert, they communicate their feelings the only way they know how!" Personal description: Oh love, you come up a few times in Rhythm Heaven. Love Lizards has it so you must copy the small, aqua coloured male lizard as you play as the big, yellow coloured female. The male has a huge maraca like tail, while you have a thin, yet hard, tail, along with a spiky back. Tapping and holding the stylus on the touch screen has it so your lizard put her tail on her back. Sliding it up and down will cause you to have the tail rub your back, making a... well, I'm not good with instument names, but like a wood stick on a wavy piece of wood...? I dunno, if someone could tell me what it's called, I'll be glad to fix this. ANYWAY, using this, you must match the male's pattern of his maraca tail. If I even need to refer to the pattern, it's 4 slides, but I'll call it "a set." Personal thoughts: Well, honestly, if people thought the small lizard was the female, think about nature for a second, "Which one is usually bigger when it comes to creatures like this?" That's what I thought once and and then I figured it had to be the female you're playing as. I'm mainly speaking to the people who've played the Japanese version. Umm... now, onto the actual thoughts about the gameplay of this one. It's very repetitive, but by all means, it's not bad. I rather like it. Maybe because it's so simple. That and it's cute. Oh come on, admit it, you think it's cute too. Right or Wrong: Spot on!: The male lizard will show his love, blushing and a little heart will appear beside his head. Missed: The male lizard will look displeased and will make a sad kind of sound. Tips for Superb: After the male does his little dance, it's then that you slide the stylus up and down, not while he's doing the dance. Also, I'd suggest that you keep the stylus "on your back" at all times, since some of the audio cues might be a bit sudden and you might screw up. Extra Tips for Perfect: Ah, another picky one, from my experiences. If the timing is fairly close to the male's, it'll count as a screw up, but like always, the male lizard still makes a <3 sign even if a perfect run says otherwise, so don't be decived. Practice! Perfect get: What's a Guiro? (Read Something) Rank messages: Try Again = "Wait! Come back!" Just/OK = "Looking good..." Superb = "Be good to those kids!" ------------------------------------------------------------------------------- Crop Stomp..............................................................(G03-2) ------------------------------------------------------------------------------- In-game message: "It's harvest time! It may seem like a weird way to pluck beets, but it works. Oh, and watch out for moles!" Personal description: So, you control the Stomp Farmer, who, you may have guessed, stomps. What for? Well, to get those beets out of the ground. Tapping the screen with his voice will make him stomp, forcing the beets out of the ground. Wow, that does seem a bit weird. After the beets have shot out of the ground, they wont just go into your basket. Oh no, you need to flick to hit them in. Oh, and, like the in-game message, you have to watch out for those moles, those little... They're heavier then beets apparently so they don't fly up as high when you stomp, so the timing for the flick is much faster, but it'll be worth it. Personal thoughts: This one is pretty interesting. There's a cameo's from the original Japanese game, which is cool. Also, hitting the moles is fun, since they go "BLEH!" as you smack them in the face, sending them off screen. Anyway, this one is all about the stomping, and for me, I found it very fun, though I've heard some people have had some troubles with this one, which isn't something I like to hear since... well, I just said I found it very fun. Order of patterns: 8 beets *pause* 1 beet *pause* 28 beets 1 mole 3 beets 1 mole 3 beets 1 mole 3 beets 1 mole Right or Wrong: Spot on!: You'll get those beets in your basket and smack those moles right off the screen. Just barely: You'll hit the beet but it won't go into your basket and the mole will just be turned over. Missed: You stomp them up but you don't even hit them. Or maybe you won't even hit them up in the first place. Tips for Superb: So, like I said, stomping. It's a good thing. When there's no beets around, you should keep stomping to keep you in "beet" (aha ha ha I'm sorry...). This way when you're getting back to the beets, you won't be off... "beet" (alright, I'll really stop this time). Extra Tips for Perfect: Nothing much I can add onto here. Maybe... try and memorize it a little? Might help. But other then that, practice! Perfect get: Help Wanted (Read Something) Rank messages: Try Again = "They're everywhere!" Just/OK = "Phew! Nice farming weather." Superb = "That that's farming!" ------------------------------------------------------------------------------- Freeze Frame............................................................(G03-3) ------------------------------------------------------------------------------- In-game message: "Capture the excitment of car racing on film! There's a fortune to be made on the racing circuit!" Personal description: You are a phtographer, as shown in the lower, right-hand side of the top screen. Being someone who has a camera, it seems you can't pass up any car that comes your way, and you feel you have to take a picture of every single one. A simple tap is all it takes to take a picture of a race car. But, there are two different kinds of race cars. The small, normal ones, which are slow enough that their audio cue is while they're off screen. Then there's the fast carrot cars. Their audio cue is while they're passing on screen, and it's fast, so be prepared! Personal toughts: I love this one, since it's chalk full of cameos, and anyone who's played the original will see them right away... I hope. But in any case, this one doesn't require flicking, so that's a good thing for all those people who are still having trouble with it. Order of Patterns: 3 normal cars 3 normal cars fast car fast car 3 normal cars 3 normal cars fast car fast car 2 normal cars 2 normal cars fast car 2 normal cars 2 normal cars 3 normal cars 3 normal cars fast car fast car 3 normal cars 3 normal cars 3 normal cars fast car Tips for Superb: Even though the game teaches you how to take a picture of one normal car, you'll never have to. Along with that, hone your reflexes. Really, this is one of them that needs your reflexes nice and fast, well, mainly for those fast cars. Extra Tips for Perfect: Nothings else I can really say. Practice! Perfect get: A Confession (Read Something) Rank messages: Try Again = "I promise I'll take better shots of you next time!" Just/OK = "There's nothing wrong with second place!" Superb = "Smile for the camera, champ!" ------------------------------------------------------------------------------- The Dazzles.............................................................(G03-4) ------------------------------------------------------------------------------- In-game message: "Snappy starlets the Dazzles need a new member for their TV show. Prove you've got what it takes with a dazzling audition!" Personal description: You are the last girl on the right side out of the 3 rows, starting from top to bottom. There will be various patterns that you'll have to perform (and here I thought I wouldn't need to put a order of patterns for this one...) , all of which end with you and the girl beside you or above you. The girls boxes above you will turn dark, and you must do the same when it gets to you and the girl beside you. After that, those patterns I was telling you about kick in as you use the flick command to strike a pose and make a "shing" kinda sound. Failing to do so will get the other girls to look at you funny... Stop looking at me like that! Personal thoughts: This one, from my experiences, gave me a little bit of trouble, but I'll cover that in the tips. Aside from that, the tempo is slow enough so I don't think you'll need your awesome reflex skills for this one. Order of patterns: "Shing shing shing-shing shing shing" "Shing shing shing" "Shing shing shing" "Shing shing shing" "Shing, shing" "Shing shing shing" "Shing shing shing" "Shing shing shing" "Shing, shing" "Shing shing shing" "Shing shing shing" "Shing shing shing" "Shing shing shing-shing shing shing" "Shing shing shing" "Shing shing shing" "Shing shing shing" "Shing shing shing" "Shing shing shing" "Shing shing shing" "Shing shing shing" "Shing shing shing" "Shing, shing" Tips for Superb: Now, this one is kinda weird sometimes. It's either you get the timing spot on or slightly after you're suppose to, never slightly before. If you do it slightly before, it'll count as a minor mistake of just a big mistake in general, from what's happened to me a few times. So, if you're like me and HAVE to get perfect timing on it, until you really get the use of flicking and it's timing, I'd suggest you stick with forcing yourself to wait a fraction of a second after you're suppose to, 'cause it worked out fine with me when I did that. Extra Tips for Perfect: Can't say I have anything more for this one. So... practice! Perfect get: The Dazzles/Love Ooh Ooh Paradise (Listen to Music) Rank messages: Try Again = "We've got to get it togther!" Just/OK = "You did a good job!" Superb = "You're one of us now!" ------------------------------------------------------------------------------- Remix 3.................................................................(REG03) ------------------------------------------------------------------------------- In-game description: "It's time to mix things up! This one's got a spaghetti-western/samurai vibe. (And no practice for you!)" Personal description: I dunno what the heck spaghetti western means, but it certainly has a very Japanese feel to it, maybe even a old time Japan-like feel to it? I dunno. But, In this remix, everything is extremely... well, I dunno how to describe it other than "dull," but that wouldn't be right since it's still very unique. Curse my horrible vocabulary. Well, the only one that didn't get this treatment was the Freeze Frame parts; that one is now boats instead of cars. Personal thoughts: Oh man, slow tempo. This might get some of you since it's kinda slow. The Love Lizards parts are the only parts that feel incredibly fast. Maybe a few of The Dazzles parts. Oh, for the order of games thing, I'll still refer to the Freeze parts as cars, even though they're boats. Less of a hassle for me. Order of games: Love Lizards (example) Freeze Frame (fast car) The Dazzles ("Shing-shing-shing-shing-shing-shing") Love Lizards (5 sets) The Dazzles ("Shing-shing-shing-shing-shing-shing") Love Lizards (6 sets) Freeze Frame (fast car) Crop Stomp (3 beets) Freeze Frame (3 normal cars) Crop Stomp (4 beets) Freeze Frame (fast car) The Dazzles ("Shing-shing shing, shing-shing shing") Crop Stomp (3 beets, 1 mole, 2 beets) Freeze Frame (fast car) The Dazzles ("Shing-shing shing, shing-shing shing") Crop Stomp (1 mole, 3 beets, 1 mole, 2 beets) Freeze Frame (fast car) The Dazzles ("Shing-shing-shing-shing-shing-shing") Love Lizards (4 sets) Freeze Frame (fast car) The Dazzles ("Shing-shing-shing-shing-shing-shing") Tips for Superb: Once again, all depends on how well you nailed down the original versions of each part. However, since this is a bit slower then almost all of the original versions, try tapping along with the beat. That might help you out a bit. Extra Tips for Perfect: Read above. Practice! Perfect get: Lyrics Card 2 (Read Something) Rank messages: Try Again = "You caught a waterlogged old boot!" Just/OK = "Not a bad day's catch, but what about the one that got away?" Superb = "You caught the lunker to end all lunkers!" ------------------------------------------------------------------------------- Set 4...................................................................(SET04) ------------------------------------------------------------------------------- New set, chalk full of some of my favourite games in Rhythm Heaven! Also, congatulations! You managed to now get the scroll button! But it's only in it's first stage. Oh yes, it'll evolve again. Well, I hope you'll have fun on these ones as much as I have! ------------------------------------------------------------------------------- Munchy Monk.............................................................(G04-1) ------------------------------------------------------------------------------- In-game message: "Your training takes place deep in the mountains. We call it monk training, but it's really just eating dumplings all day." Personal description: So, apparently, you're doing monk training, but really, you just eating multicoloured dumplings everyday to a crazy tune. Yeah, that's pretty much it. You got some random guy putting dumplings in your hand. This one only uses the tap command, which is you smacking your arm, causing your hand to fling whatever at his face. This also has 3 different audio cues. First one you learn is "One, go!" A hand will put a single white dumpling in you palm. On the "go!" part, you need to tap. Next is "Three! Go! Go! Go!" This time a... different coloured hand will give you... 3 green dumplings? In any case, during each "go!", the hand will give you a new dumping, so you need to tap on each "go!" Final one, and one that you'll probably screw up on if you're new to this, the "T-two! Go go!" This one, is pretty much like "One, go!" only you press it twice, rather then once. The time to press still starts at the same time as the "One, go!" cue, but just add in another one. Personal thoughts: I love how if you listen to a gameplay video of the actual game and then try to do the practice, your timing will be all screwy. Well, it was for me and it took quite a few tries to get it right before I actually knew the timing for it. Though this one is a bit fast, so you might end up having to try again on this one. Still, one of my favourites. Order of patterns: "One, go!" "One, go!" "One, go!" "One, go!" "Three! Go! Go! Go!" "T-two! Go go!" "One, go!" "One, go!" "One, go!" "One, go!" "One, go!" "One, go!" "One, go!" "T-two! Go go!" "One, go!" "One, go!" "One, go!" "One, go!" "One, go!" "One, go!" "One, go!" "T-two! Go go!" "One, go!" "One, go!" "One, go!" "One, go!" "One, go!" "One, go!" "One, go!" "T-two! Go go!" "One, go!" "T-two! Go go!" "One, go!" "T-two! Go go!" "One, go!" "T-two! Go go!" "One, go!" "Three! Go! Go! Go!" "One, go!" "One, go!" "Three! Go! Go! Go!" "One, go!" "One, go!" "Three! Go! Go! Go!" "One, go!" "One, go!" "Three! Go! Go! Go!" "T-two! Go go!" "One, go!" "T-two! Go go!" Tips for Superb: That list may seem long, but it's pretty short. The whole thing is reflex central. Get why I said it was "pretty short?" It goes by fast, so you really need to either get a grip on the audio cues and the tempo, or memorize it. Either which way, both worked for me. Also, to get a hang on those double dumplings, if you're really having trouble, don't try and get them. Just let them fall, but listen to when the guy says "Go go!" Remember, if that guys says "go!", it's your cue to tap the touch screen. Extra Tips for Perfect: So... you think it tapping the screen after it's done will cost you your Perfect? Well, it won't. I dunno why! Just be happy it doesn't! Also, practice! Perfect get: Munchy Monk Theme (Listen to Music) Rank messages: Try Again = "You are in gave danger!" Just/OK = "You have achieved total fullness!" Superb = "Now YOU are the master!" ------------------------------------------------------------------------------- DJ School...............................................................(G04-2) ------------------------------------------------------------------------------- In-game message: "Pick up some tips from DJ Yellow, and see if can learn his patented move. Scratch-o, hey!" Personal description: So, you're the blue, weird looking guy in this one. It's a simple job you need to do; tap and hold when "DJ Yellow" says "Uh!" Now don't let go. When the DJ says "Hey!", that's when you flick, and look really awesome. This has audio cues, along with visual cues, but it's better if you pay attention to the audio then the visuals. For the "Uh!" clip, it will follow after either "Break! Come on!" or "... And stop!" For "Hey!", however, only has one cue, being the ever so awesome "Scratch-o!" And that's all there is too it. Personal thoughts: This on has such catchy music. And, personally, it's not too hard to boot, so, big plus there. Also, it makes a funny disk scratching sound if you tap and hold, then slide the stylus on the touch screen. It's pretty interesting. Tips for Superb: So, this is another one that seems very strict before the action happens, but somewhat lenient after the action happens, like The Dazzles game. So, follow my advice for that. It might be little bit more strict in general, but I'm not really sure. In fact The Dazzles might be more strict for all I know... Extra Tips for Perfect: Well, you know the drill by now, nothing more to add on. Practice! Perfect get: DJ School Flier (Read Something) Rank messages: Try Again = "You could use another session." Just/OK = "Yeah, not too shabby, hey!" Superb = "Lookin' like a real DJ!" ------------------------------------------------------------------------------- Drummer Duel............................................................(G04-3) ------------------------------------------------------------------------------- In-game message: "The red team's pushed you around for long enough! It's time to show them who's got rhythm! Go, blue!" Personal description: So, this involves you being a taiko drummer. Yeah, it's called a taiko drum from my knowledge. So, as it indicates, you are the blue team, thus you're the blue drummer. And you'll get a group of 3 cheerlearders, fancy that. This one requires a simple tap on the touch screen. However, don't underestimate it, as there ends up being quite a few patterns. These may help or not, but a single hit is counted as a "DON" while consecutive hits, with this it's 3, are counted as "DOKODON," with more "DOKO"'s added in when needed" Personal thoughts: Beinging myself, I didn't find this very hard to do, but again, that's just me. I definitely love how they didn't change any of the background music either, keeping in the "OSU!" and "Se no!" Love it, it just keeps the feeling of a taiko drum for some reason. Could be because I've played various other Japanese rhythm games quite a bit. Order of patterns: "DON DON DON DON DON DON DON" "DON DON DON DON DON DON DON" "DON DON DON DON DON DOKODON" "DON DOKODON DON DON DOKODON" "DON DOKODON DOKODON DOKODON" "DON DOKODOKODON DON DOKODON" "DON DOKODOKODON DOKODOKODON" "DON DOKODOKODOKODOKODOKODON" "DON DOKODOKODOKODOKODOKODON" *speed up* "DON DOKODOKODOKODOKODOKODON" *speed up* "DON DOKODOKODOKODOKODOKODON" *speed up* "DON DOKODOKODOKODOKODOKODON" *slow down* "DON DON DON DON DON DOKODON" Tips for Superb: So having toubles listening to the DONs and DOKODONs and end up miscounting them? Don't count them. If you listen a little harder, you'll hear a whistle being blown each time the red drummer hits the taiko drum. Try and pay attention to those whistle blows rather then the DONs and DOKODONs. Trust me, it'll help if you do. If listening to the DONs and DOKODONs helps you more then listening to the whistle blows, that's fine too. Also, memorization can help out too. Extra Tips for Perfect: There's nothing else to say. Practice! Perfect get: Cheering Tips (Read Something) Rank messages: Try Again = "Butterfingers!" Just/OK = "You'll do better next time." Superb = "Everybody wins when the rhythm is right!" ------------------------------------------------------------------------------- Love Lab................................................................(G04-4) ------------------------------------------------------------------------------- In-game message: "The research scientists of Love Lab intend to get to the bottom of this whole "love" thing. Just make sure there aren't any accidents!" Personal description: So, set in an afternoon like appearance, with the whole place with an orange tint to it, you are the female scientist next to the man with blue glasses. The whole concept is to make hearts via a flask that is passed to you from said man with glasses. You must tap and hold to grab a flask tossed to you, creating a heart. Then you slide it up and down to make more hearts and/or you toss it on to the next person via the flick. With this in mind, you must copy what the guy with glasses does. When he does these things, the flask makes blue hearts. IF you properly timed each action to match the guys actions, the two sides of hearts, his blue, yours red, will join together to make... pick hearts. If I recall, blue and red don't make pink... Er, anyway, failure to grab the flask being tossed to you will cause it to fall and... break. Failure to correctly mimic the guy will cause all hearts that weren't matched up side by side to try and fuse together, only to fail and disappear. Personal thoughts: One of my favourite games. It's so nice and calm and it just has a really nice, uplifting feeling, you know? Well, whatever. This one can possibly be quite hard, being for the fact you have to pretty much copy the timing of the guy. I've heard this was hard to do, but I've passed through this one with easy. Maybe you'll be like me? Order of patterns: Grab, shake shake toss Grab, toss Grab, toss Grab, shake shake toss Grab, toss Grab, toss Grab, toss Grab, toss Grab, toss Grab, toss Grab, toss Grab toss Grab, shake shake toss Grab, toss Grab, toss Grab, shake shake toss Grab, toss Grab, toss Grab, toss Grab shake toss Grab, toss Grab shake toss Grab, toss Grab shake toss Grab toss Grab shake toss Grab toss Grab shake shake, shake shake toss Grab, toss Grab, toss Grab shake shake, shake shake toss Grab, toss Grab, toss Grab, shake shake toss Grab, toss Grab, toss Grab, toss Tips for Superb: Well, it all boils down to if you can copy the guy's actions. Possibly what I've told you do for Shoot-'Em-Up and Moai Doo-Wop; do what the guy does off-screen. Of course, there's memorizing. Well, then there's also getting a firm grip on the actual commands. Nice, holding the stylus on screen until you need to flick, do big slides to make it register the shakes, and of course strong flicks. May I note that one shake is a slide up then down. That's why it's advisable to put your stylus down near the "bottom" of the touch screen so you'll have more room for the slides. Extra Tips for Perfect: Again, a picky timer. Even if you get the timing down right for a superb, it might not fly with a perfect. So just be weary about this. However, I know it may be hard to do this, but if you're like me, you'll start to tense up a little and end up screwing up some part. TRY and stay calm. Actually, that sounds like something I should have just put as a general notice for all perfect runs. *does so now* Perfect get: Lab Journal (Read Something) Rank messages: Try Again = "Are they talking about me!?" Just/OK = "See you tomorrow!" Superb = "Eureka! We've found love!" ------------------------------------------------------------------------------- Remix 4.................................................................(REG04) ------------------------------------------------------------------------------- In-game message: "It's time to mix things up! Can't you feel the romance? The drama? (And no practice for you!) Personal description: So, yeah, romantic theme now. And what a coincidence, there's a game with the word "love" in it that does, indeed, invlove romace and whatnot. Love Lab and Munchy Monk's backrounds have been changed to stereotypical romance places, THAT ARE CHILD FRIENDLY, A.K.A. a picnic and carnival respectively. DJ School and Drummer Duel bother have small edits to them, like changing sublte things into hearts or something like that. Personal thoughts: I've noticed how almost none of the games in each remix had anything to do with the theme presented. Kinda weird. Er, anyway, This is probably one of my favourite remixes. It's most likely because it has all the games I really enjoy, besides a few that aren't in this set. For the sake of saving space, I'll abbreviate the "Grab shake toss" for Love Lab. It takes up quite a bit of space. Also not going to write out the whole audio cues for Munchy Monk. That takes up a lot more space then Love Lab. I'll just put down "#" for which audio cue. Should be obvious which cues I'm talking about. Order of games: Munchy Monk (1 "1") Drummer Duel (2 "DON DON DON DON") Love Lab (2 G, SST, 2 G, T) DJ School (1 flick) Drummer Duel (2 "DON DON DON DON") Love Lab (2 G, SST, 2 G, T) DJ School (1 flick) Drummer Duel (2 "DON DON DON DON DON) Munchy Monk (5 "1", 1 "3", 2 "1", 1 "3", 2 "1", 2 "3") Love Lab (2 G, SST, 2 G, T) DJ School (1 flick) Tips for Superb: Read the previous remix superb tips. Really, I can't help you too much. But this time, it's a bit fast, so maybe you should tap to keep in beat. Extra Tips for Perfect: Read above. Practice! Perfect get: Supporting Cast 1 (Read Something) Rank messages: Try Again = "Heartbreak!" Just/OK = "Best friends!" Superb = "True love forever!" ------------------------------------------------------------------------------- Set 5...................................................................(SET05) ------------------------------------------------------------------------------- Wow, almost half way there! Keep trucking at it there! I'm sure you're doing decently well. If not, don't worry, that's why I'm writing this, to try and help people. Granted, it may not help a ton but... you know, it's the thought that counts, right? ------------------------------------------------------------------------------- Splashdown..............................................................(G05-1) ------------------------------------------------------------------------------- In-game message: "There's no I in synchronized swimming, so get out there and... What? There is? Well, get out there anyway and show'em your stuff!" Personal description: So, from the in-game message, it'd be obvious that this was about riding a bike... What'd you expect? Seriously though, you're the last swimmer in a row of 3 (well, that's certainly original) and you have to copy what the other swimmers do. That said, it can still be tricky. The main thing about this one is you have to go underwater, via tapping and holding the stylus on the touch screen. Now you either need to lift or flick, a lift making your swimmer come back up, while a flick makes them jump out of the water with a dolphin. Along with the flick command, you must either follow the other swimmer as the last one in the row or when the crowd "woooooah!", all three swimmers must jump out with a dolphin, A.K.A. you have flick when the crowd does that. Personal thoughts: I dunno what to think of this one. I found it easy though. This is pretty slow, so none of the cues caught me off guard. And to add on, this one has some pretty cool music. Tips for Superb: Not entirely sure for this one, but this game doesn't have any of the "barely-made-it" kinda things, so it's either you get it or you don't. ... Turns out I'm wrong. I think this one does have "barely-made-it" kinda of hits, you just... can't tell if you did it or not. It think it's best if you just think of it as a full blown mistake. Extra Tips for Perfect: Nothing more to add on. Practice! Perfect get: Splashdown (Listen to Music) Rank messages: Try Again = "We can't go out like this!" Just/OK = "We got the silver medal!" Superb = "Gold medal all the way!" ------------------------------------------------------------------------------- Big Rock Finish.........................................................(G05-2) ------------------------------------------------------------------------------- In-game message: "These ghosts are rocking out a late-night show. Bedtime's coming, thought, so they have to keep the songs on the short side." Personal description: Being one of the three ghosts, the blue "normal" one to be exact, you must strum a guitar along with the green ghost as the red ghost there counts you in. I'm not sure about the bedtime thing since they're ghosts, but they really do play extremely short songs. In fact they play a total of 8 different song. At the end of each count down the red ghost gives you, you must strum, flick to strum, the guitar 4 times, but like I said, with the green ghost. Successful, the green ghost will say "Thank you." and the next song will play. Fail horribly, the green ghost will just go "Ahem..." and move on. Personal thoughts: This one is totally random. More on that in the tips section. I do like this, however, and it has an interesting feel to it. I mean, really. Ghosts playing in a band. How often do you see that? Tips for Superb: Alright, now, this one is completely random. Why? Well, in the tutorial, you play the first and last songs of this game. While you at least know when it starts and when it will end, there is no way to predict what song will come up next, besides the first and last ones. So this one requires a bit of relex training. EDIT: I was wrong about that. Sorry guys. It does, in fact, signify that you got a part wrong if you think you didn't. When he says "Thank you." in a half- hearted kind of voice, that's when you know you've screwed up somewhere in that one song. HOWEVER! You can still get a superb and, in turn, a perfect with it being slightly off and the green ghost saying it in half-hearted kind of way. Extra Tips on Perfect: So, yet another picky one. But here's something for you; you don't have to copy what the green ghost does EXACTLY the way he does it. Even though he strums then quickly goes to ready for the next strum, you don't have to do that. All you need to make sure is that you strum when he does. That's all. (EDIT: Confrimed. This is a fact.) Perfect get: Concert Poster (Read Something) Rank messages: Try Again = "Our brief moment in spotlight, lost!" Just/OK = "Hey, that was fun!" Superb = "That was a great show!" ------------------------------------------------------------------------------- Dog Ninja...............................................................(G05-3) ------------------------------------------------------------------------------- In-game message: "Ninjas rock. They can cut through, like, anything. Also? This ninja's a dog." Personal description: Ah, the life of a ninja. Too bad he's reduced to cutting vegetables. Well, this ninja is a dog! Tell me, how often do you see a dog ninja? Often? What do you mean? Where do you live? Er, anyway, this game has it so you must cut, as I said, vegetables, via the flick command. Well... that's just about it. Nothing too complicating about this one, though I suppose you people who are having trouble with this game should be happy. Personal thoughts: I was sad that there wasn't anything more other then normal, on-beat slices, then the off-beat slices. Ain't exactly good thing since this is one of my favourites I kinda wanted a little more challange to it. Tips for Superb: Some memorization might be in need for this one. Either that, or you having good reflex skills. Either which one works fine. Other then that, I don't know what else to say to help you with this one. Extra Tips for Perfect: Well, if I didn't have much to say for superb tips, what makes you think I'll have some for perfect? Perfect get: Life of a Dog Ninja (Read Something) Rank messages: Try Again = "Haaaaiiii- - Huh?" Just/OK = "I think I've earned a little snack." Superb = "Nothing beats fresh-sliced veggies!" ------------------------------------------------------------------------------- Frog Hop................................................................(G05-4) ------------------------------------------------------------------------------- In-game message: "These frogs really tear up the stage, but what really sells it are the backup dancers! Dance away, and set that stage on fire!" Personal description: Well, it's a good thing you can't really set the stage on fire, otherwise, it'd be fried frong tonight!... ... anyway... You're a set of 4 backup dancers in some frog... band? I have no clue. In any case, you got the lead singer and a female upfront, while there's you and three other backup dancers in the back. Being a dancer in general mean constant movement, for the most part, so from start to finish, you must tap the screen in beat, as to not get get by the other backup dancers. Along with the constant tapping of the screen, there's three audio cues you must know. First is the "Yahoo!" This is where you tap twice, where the second tap ends off-beat. Then there's "Yeah yeah yeah" which is three taps in a row. Finally is "Spin it boys!" where you must tap and hold then flick to do a spin. Lots to do, I know, but bare with me. Personal thoughts: TOO LONG! Yes, this is like a full fledged song you're playing to, so it's long and tedious. Besides that, it's a pretty catchy song and the whole high-pitched voice is funny sounding too. Order of patterns: "Yahoo" "Yahoo" "Yahoo" "Yahoo" "Yeah yeah yeah" "Spin it boys!" "Yahoo" "Yahoo" "Yahoo" "Yahoo" "Yeah yeah yeah" "Spin it boys!" "Yahoo" "Yahoo" "Yahoo" "Spin it boys!" "Yahoo" "Yeah yeah yeah" "Yahoo" "Spin it boys!" "Yahoo" "Yeah yeah yeah" "Yeah yeah yeah" "Yahoo" "Yahoo" "Yahoo" "Spin it boys!" "Yahoo" "Yeah yeah yeah" "Yahoo" "Spin it boys!" "Yahoo" "Yeah yeah yeah" "Yeah yeah yeah" "Spin it boys!" Tips for Superb: Ugh, long games are long. Keep trucking at it though. This one is slow enough, for me, that I can rely pretty much on the audio cues. But just remember, don't stop the constant on-beat tapping. If you do, you'll be doomed to do this one again and again and again. And memorization would be a pain to do for this, but if it will help you, by all means, go for it. Extra Tips for Perfect: Now, this one is one of lesser strict ones I was talking about with Shoot-'Em-Up. Since you have to constantly tap, making a "barely-got-it" tap, with the frog making sweat marks, will still bag you a perfect. I mean really, who can honestly get a perfect on this without the help of the lenient perfect for this one? Well... maybe some of those hardcore gamers out there, but not me, that's for sure. So, remember, this one is lenient. Also, thank the heavens that after it's done, you can't tap anymore, so if you take the extra tap by mistake after it's done, it won't count. Heck, it doesn't even register. Perfect get: Frog Hop (Listen to Music) Rank messages: Try Again = "Wahhh! Boo hoo!" Just/OK = "We're just gettin' started!" Superb = "I'm your biggest fan!" ------------------------------------------------------------------------------- Remix 5.................................................................(REG05) ------------------------------------------------------------------------------- In-game message: "It's time to mix things up! This is a peppy piece, full of energy and fun. (And no practice for you!) Personal description: I dunno what this theme is suppose to be for this one. Hopever, there seems to be a crowd in every one of these in this remix, so... I'm not sure. A puplic theme? Crowd theme? I have no clue. Persona thoughts: Nothing much to say other then it's got an interesting tune... yeah... nothing else comes to mind really. Oh right. Dog Ninja has an audio cue for this remix for some reason. It's "Here we go!" Yeah, not sure why either. I'll also type out "..." for frog hop if all you do is tap for the constant beat. And for Big Rock Finish, I type out "# end" for the 4 strum finish. Since Splashdown requires you to be underwater first, I'll type out what you need to do after you tap and hold. Order of games: Frog Hop (...) Dog Ninja (1 slice) Big Rock Finish (1 end) Splashdown (1 lift, 1 flick") Dog Ninja (1 slice) Frog Hop (3 "Spin it boys!") Dog Ninja (1 slice) Big Rock Finish (1 end) Splashdown (2 flicks) Dog Ninja (1 slice) Fog Hop (3 "Yeah yeah yeah") Dog Ninja (1 slice) Big Rock Finish (1 end) Splashdown (2 flicks) Dog Ninja (3 slices) Fog Hop (1 "Spin it boys!") Tips for Superb: Alright, I lied about not knowing why Dog Ninja had an audio cue. It's to notify you that it's the Dog Ninja game. Why? It's because the Dog Ninja game comes after Fog Hop and Splashdown fast, so it needs to tell you some how that it's no longer Frog Hop or Splashdown or to warn you you need to make a slice soon. Nothing else comes to mind, besides nailing down the original versions of each of the games. Extra Tips for Perfect: Well, since this ends with Frog Hop, I'll say this: you can still tap after it's done! Probablky because you didn't have to constantly tap for the last part. So... yeah, other then that... Practice! Perfect get: Lyrics Card 3 (Read Something) Rank messages: Try Again = "Your performance had all the oomph of a smooth-jazz show." Just/OK = "Your performance had all the oomph of a live pop show!" Superb = "Your Performance had all the oomph of a rocking stadium concert!" ------------------------------------------------------------------------------- Set 6...................................................................(SET06) ------------------------------------------------------------------------------- Oh boy, the set right before the credits! What do you mean "What do you mean?" It is. Don't believe me? Well then, I guess you'll just have to see it for yourself. Let's go! Go! GO! ------------------------------------------------------------------------------- Space Soccer............................................................(G06-1) ------------------------------------------------------------------------------- In-game message: "Don't drop the ball! It takes some crafty legwork to keep that thing in the air! Kick, kick, kick!" Personal description: Well, that the message says is true. Have you ever tries playing keep-up with a soccer ball? I haven't... um, but that's not point. You're some... guy in a pale purple suit on a flying... something. I'm not quite sure what. You must keep the soccer ball up by tapping the screen in beat with the music. When you hear the guy say "High!" the ball will fly out away from the normal tapping range, thus you must tap then flick on the off-beat to make his kick it with a "Kick O!"... wait, or is it "Kick toe!"? Whatever. That's it. Personal thoughts: Catchy song. And the whole thing is just random. It's a guy on a flying platform, playing keep-up. In other news, I didn't find this one too hard. But like always, it may be harder for others. Tips for Superb: Remember, to hit it when the guy says "High!" is when you need to tap and hold the stylus then flick and that the flick is off beat. This all happens somewhat fast, so practice is in order. Go through the tutorial a few times if you can't get it right. Extra Tip for Perfect: Well, here's something interesting. All you need to do is hit the ball so it doesn't fall. The interesting part is that you may be pretty much off but just barely hit the ball back up. Yeah, I think this is another lenient one, but since there's no actual sign of a "barely-made-it" kinda thing in this one, I can't say for sure. But yeah, as long as you hit it, from my knowledge, you'll still get it. Perfect get: Space Soccer (Listen to Music) Rank messages: Try Again = "Buttertoes!" Just/OK = "We'll get it tomorrow." Superb = "Hoo-wahh!" ------------------------------------------------------------------------------- Lockstep................................................................(G06-2) ------------------------------------------------------------------------------- In-game message: "This one's all about hitting the beat, flipping it, and then nailing the backbeat. Experience both sides of the rhythm!" Personal description: Being one of possibly thousands of these black and white guys, you must tap in time with the beat then flip it to tap with the backbeat, as these guys call it. There are obviously audio cues when to switch between the two beats. Going from "Hai, hai, hai, hai-Ah! Ah, ah, ah..." is switching from the main beat to the backbeat. And the "Hm ha hm ha hai, hai, hai..." is switching back to the main beat. Yeah, sounds simple doesn't it? Personal thoughts: I love this one and how easy it is. However, until you get a good grasp of it, you might think it's pretty hard. Don't worry about it. Just keep practicing on this and you'll learn to love it... I hope. Tips for Superb: This one is all about nailing the backbeat tapping and the switching. I don't have much advice for this besides just keep practicing it until you get it. I did, however, see this piece of advice on the boards once. It went something like this, "I'd suggest you don't play with your headphones on. Hearing yourself tap the screen may help you with the timing." To me, this actually makes sense and it does help you grasp the beat a little better then not hearing your taps. Now, here's something that just occured to me. One of my friends has been having some trouble with it. More specifically, the part were you switch to the backbeat and back constantly and in rapid succession. Now, as sad as it may sound, there's little I can do to help you with this. I really don't know anything else besides getting a firm grasp on the switches between the offbeat and back. Extra Tips for Perfect: Being another one of the few lenient ones, as long as you're close to the timing, you're alright. The "barely-made-it" for this is you still make the animation, you just don't make a marching sound, but instead you make that... sound... I dunno what to call it. But yeah. As long as you aren't out of line, you're fine (hey, it rhythmed :D). Also, if you'll look to the P at the end of the run, you'll notice that those extra taps near the end don't count since the P doesn't light up when you tap. You may choose to stop and rest a little and bask in you perefct get, or keep tapping, just to be sure. Perfect get: Lockstep (Listen to Music) Rank messages: Try Again = "You need to get in step!" Just/OK = "Not bad, I say. Not bad." Superb = "Ah, yes! Most excellent!" ------------------------------------------------------------------------------- Rockers.................................................................(G06-3) ------------------------------------------------------------------------------- In-game message: "Nothing says "rock" like dueling guitars. Take on the master and see if you've got the chops to stand in the spotlight!" Personal description: So, played enough Guitar Hero? Good, 'cause now you get to play another kind of guitar game. Being a disciple of another guitarist, you must follow his lead, via copying whatever he does after he does it, like "Simon says." Wow, a lot of games have a "Simon says" feel to them, don't they? Er, anyway, strumming the guitar is just like in Big Rock Finish. Along with that, you can also mute the chords, which is actually a requirement, so don't forget to mute them now at the same point your higher up did. Personal thoughts: Another guitar game you don't need to know how to play the guitar to play. Hurray. Well, I like the music in this one, since it's all upbeat and stuff. Besides that... ... is that a guy or a girl? Honestly, I can't tell. I mean, it's probably a guy, but just the general appearance of that character you play is just looks really girly. Not like that's a bad thing, I'm just saying. Anyway... Tips for Superb: If it helps, keep your stylus on the touch screen at all times and strum/mute the chords when you need to. I don't really do that, but if it helps you, then go for it. Also, nodding your head, tapping your foot or whatever to count the number of beats before the "master" mutes the chords might help you. Extra Tips for Perfect: I think this one is one of the stirct ones where if you're slightly off and a superb would count it alright, the perfect will not. So, you just have to... Practice! Perfect get: Rockers (Listen to Music) Rank messages: Try Again = "Take it easy, man." Just/OK = "We can do better. I know it." Superb = "Looks like I've found my new partner!" ------------------------------------------------------------------------------- Karate Man..............................................................(G06-4) ------------------------------------------------------------------------------- In-game message: "Who knew karate training could be so brutal? A punch will take care of most things, but those bombs call for a solid kick!" Personal description: ... If you do not know who this is, you have never played the original game and I weep for you. This karate man is out in training in what appears to be a dark snowy night. Funny, since the song is actually about rain, not snow, but whatever. And you must tap the touch screen to make him punch away most things that come his way. However, like the in-game message says, you have to kick away the bombs, which start out in barrels. To kick, you much tap and hold to ready the karate man. Then it's a simple flick to kick. The barrel has an audio cue of "Punch, Kick!" There's also another audio cue which would be "... hit 3!" which will send out 3 things in succession, to the beat of course. Personal thoughts: Man, I love this one, but at the same time, I hate it. I'm not sure why either... Either way, it's just so nice to see this guy return. And shame on anyone who doesn't know this guy. He pretty much the best character in this entire game. Alright, not for everyone, but you know, he's pretty cool. Tips for Superb: So, this one has a average tempo. Since I'm more of a speed kinda guy, I found this to be kinda hard. Just make sure you tap a beat after a pot comes out, since that's the timing to hit it. If you didn't go through with the tutorial, I'll tell you here. Pay attention to what you're hitting exactly. Pots are just normal, so nothing special. Lightbulbs, however is the thing right before a barrel, A.K.A. a bomb, A.K.A. get ready for a flick. If you're relying only on hearing, due to closing your eyes, you'll here a much different sound then the pots make when you hit them and when they're sent out. Pots make a "PSHEW!" kinda noise when they come out. Lightbulbs make a "TONK!" kinda noise... Hey, stop laughing! I'm trying to help here! Here's something for all you visual guys 'n gals out there. If you look at the shadows of each thing, when it gets a little bit past the karate man's right foot, tap then. If my description to hit is off, tell me and I'll tweak this part for the sake of not screwing over visual people. Extra Tips for Perfect: Little extra just in case you think you've screwed up. If you accidentally tap at the wrong moment, like in between pots, it won't count this as a mistake. I'm not sure though, since it's rarely ever happened to me, and I wasn't really paying attention to it if it was a perfect or not. So some confirmation would be very nice. Perfect get: Karate Man/Struck by the Rain (Listen to Music) Rank messages: Try Again = "Whiff!" Just/OK = "All right, let's break for lunch." Superb = "You're on fire! (Figuratively.)" ------------------------------------------------------------------------------- Remix 6.................................................................(REG06) ------------------------------------------------------------------------------- In-game message: "It's time to mix things up! This one's got a sort of spacey feel to it. (And no practice for you!) Personal description: Well, I guess it does have a "spacey" feel to it... but it feels like this has more of a "'80's" feel to it. Since, you know, the karate man has a mullet, Space Soccer guy has an afro, and so on. Other then that, just like every other remix, the actual game parts play the same. Personal thoughts: Just like karate man, I love this one, but hate it as well. However, I actually know why. It's 'cause of the transitions between some of the games. More on that in the tips sections... Since this one has 2 games that require constant tapping to the beat, I'll put a "..." if that's all you need to do for it. And I'll put down "S/OffB" or "S/OnB" for the switches for Lockstep. Order of games: Space Soccer (2 "Kick toe!") Karate Man (1 barrel/bomb, 3 pots) Space Soccer (1 "Kick toe!") Karate Man (3 pots) Space Soccer (...) Lockstep (S/OffB) Karate Man (3 pots) Space Soccer *set up for transition to next game* Lockstep (S/OffB) Rockers (2 strums) Karate Man (3 pots) Space Soccer (1 "Kick toe!") Karate Man (3 pots) Space Soccer (...) Lockstep (S/OffB) Karate Man (3 pots) Space Soccer *set up for transition to next game* Lockstep (S/OffB) Rockers (2 strums) Karate Man (2 pots) Space Soccer (...) Lockstep (S/OffB) Karate Man (2 pots) Space Soccer (...) Lockstep (S/OffB) Karate Man (2 pots) Space Soccer (...) Lockstep (S/OffB) Karate Man (2 pots) Space Soccer (...) Lockstep (S/OffB, S/OnB) Space Soccer (2 "Kick toe!") Karate Man (1 barrel/bomb) Tips on Superb: Well, I'd say the same things I would for the past remixes, however! This one actually has some parts that are very annoying and might make you go "wtf?!" See, the transitions between Space Soccer and Lockstep are annoying. Why? Simple, you can totally miss the first tap on Lockstep due to how close the trasition is to the tap. So here's how to solve it. Since Space Soccer can deal with "as long as it hits" kinda thing, tap slightly later then you normally would. And I really do mean slightly. This will solve you missing the first tap on Lockstep and then you can go back to you normal tapping style. It doesn't help that this remix has a ton of those kinds of transitions though, so yeah... Extra Tips for Perfect: What else can I say other then that extremely helpful tip on that transition there? Practice! Especially that tip I told you since it can be hard to do that. That is, unless your timing is spot on... Perfect get: Lyrics Card 4 (Read Something) Rank messages: Try Again = "If you were a soccer player, you'd be kept late after practice." Just/OK = "If you were a soccer player, you'd totally be on the ball." Superb = "If you were a soccer player, we'd be screaming "GOOOOAL!"" ------------------------------------------------------------------------------- "Airboarder"/Credits/Cast...............................................(CRDTG) ------------------------------------------------------------------------------- I told you the credits are here! EDIT: ACTUALLY, this game has it so your first run through... isn't actually the game. It's pre-played, so you don't have to do anything during your first play through it. It is AFTER you watch it and the credits button becomes available to you is when you can actually play the game. Also, this game is called Airboarder. Personal description: So, you've got a spiffy looking hoverboard, or an airboard, I guess it would be called. You're the last in a line of 3 airboarders. It's simple. There are stacked blocks and you have to duck and jump over them. Ducking is as simple as tapping the screen. Jumping requires you to tap and hold. You will tap and hold at high blocks first, not matter whar. Then when you get to low blocks, you have to flick to jump over them. Careful though, don't make them fall over. Personal thoughts: I love this song. It's my favourite in the whole game, Love Lab's song following close behind. However the timing is a bit picky. Now, since this is the credits, there will obviously be credit appearing. Tips for Superb: Well, there's not much I can say to help. This one is kinda fast, so your reflexes better be nice and honed now. If not, the first guy will usually go "Tei!" then duck, giving you a 3 beats before you need to duck. Extra Tips for Perfect: Now, I'd love to say "Practice!" but in reality, this doesn't actually count as a normal game like the rest. This is just something for fun they added in. But, something just tells me you should at least become decent at it... I'm not sure why... just trust me on this though, alright? Rank messages: Try Again = "You call that airboarding?" Just/OK = "We did our best, and we did it with style!" Superb = "Now that's pro style!" Now that we've got all that stuff out of the way, how about I type out all the credits? Yes? ... what do you mean you don't care about that? I'm doing it anyway! First is the credits, then up comes the cast after the game is finished. ------------------------------------------------------------------------------- Chief Director Sound Effects NOA Product Testing K. Osawa M. Yone M. Nakata T. Abe K. Hudson Game Design E. Bush K. Osawa Voice S. Egan K. Takeuchi Jojo Otani T. Mikami M. Yone Filiz J. Holdeman T. Masaoka M. Yone T. Lillygren K. Seki K. Takeushi J. Newman S. Ikeo S. Mam Program Director T. Masaoka R. Harrison K. Osawa K. Seki H. Oguro Special Thanks Programming SEISHIN N. Furuta T. Masaoka A. Kenmochi Artwork S. Kobayashi Design Director N. Kinoshita M. Tsukada K. Takeuchi N. Asakura S. Kikuchi S. Nakamichi You Graphic Design K. Seki Technical Support Supervisors K. Osawa H. Momose K. Yamano S. Jikumaru H. Iida Sound Director N. Umemoto M. Yone North American H. Oguro Localization Executive Producer SEISHIN Localization Management S. Iwata J. Mill Music L. Sawn Producer M. Yone N. Bihldorff TSUNKU() TSUNKU T. O'Leary R. Ninomiya (c)2008-2009 Nintendo Music Arrangment (c)2008-2009 TSUNKU() AKIRA Localization Co-developed by TNX K. Okubo R. Amtower Y. Takahashi S. Ritchey K. Yuasa M. Yone Sound Support A. Ito L.Schwelder ------------------------------------------------------------------------------- Cast Dog (featured in "Airboarder") Note (featured throughout whole game) Widget (featured in "Built to Scale") Chours Kids (featured in "Glee Club") Robots (featured in "Fillbots") Pop Singer (featured in "Fan Club") The Paddler (featured in "Rhythm Rally") The Blue Birds (featured in "Blue Birds") Blastronaut (featured in "Shoot-'Em-Up") Moai Kids (featured in "Moai Doo-Wop") Love Lizards (featured in "Love Lizard") Stomp Famrer (featured in "Crop Stomp") T.J. Snapper (featured in "Freeze Frame") The Dazzles (featured in "The Dazzles") Munchy Monk (featured in "Munchy Monk") DJ Yellow and Student (featured in "DJ School") Taiko Rally Squad (featured in "Drummer Duel") Research Scientists of Love Lab (featured in "Love Lab") The Three Synchrettes (featured in "Splashdown") Tiny Ghosts (featured in "Big Rock Finish") Dog Ninja! (featured in "Dog Ninja") The Frogettes (featured in "Frog Hop") Space Kicker (featured in "Space Soccer") Stepswitchers (featured in "Lockstep") Rockers (featured in "Rockers") Karate Joe (featured in "Karate Man") ------------------------------------------------------------------------------- Sweet jeez that took a while. Well... That's all the credits... Whoo, I need a break... ------------------------------------------------------------------------------- Set 7...................................................................(SET07) ------------------------------------------------------------------------------- So, now your Scroll Button has evolved into... a better scroll button! Yeah, that's pretty much it. If you've noitced, there are now 4 more columns for you to play in, meaning more games! Too bad they're only harder versions of previous games. Still, some will prove to be challenging, so don't think this will be an absolutly cake walk compared to when you first started out. There's a reason why I called them a harder version. Also, this should go without saying, all tips I gave out in the first version of each game should pretty much apply into the second harder version. ------------------------------------------------------------------------------- Built to Scale 2........................................................(G07-1) ------------------------------------------------------------------------------- In-game message: "Whatever these things are, people want 'em! We need to up our production! (And no practice for you!)" Personal description: So, this is the harder version of Built to Scale. Appropriate, don't you think? The first game is now the first hard version. Everything is the same, unless you take into the account of colours and some of the timing. This being that Built to Scale 2 has more faster plates of metal, sometimes, it almost seems random! And with no practice, you'll just have to rely on you reflexes. Well, other then that, nothing else has changed. Persona thoughts I like this one more because it serves more of a challenge to me. Also, faster things seem easier for me, for the most part. Tips for Superb: Can't say much else, since this one is pretty much the same, bar the faster metal plates. You'll be flicking a lot more in this one then in the first one, so don't go all crazy about it. Also note that the dark part won't be the spotlight anymore. It will go dark, but after a single, fast metal plate comes by, the lights will turn back on so for all those visual people, you should be happy. Extra Tips for Perfect: Not much to add on. Practice! Perfect get: Assembly Line Slogans (Read Something) Rank messages: Try Again = "Production's way down..." Just/OK = "You managed to hit your quota." Superb = "Way to mass-produce!" ------------------------------------------------------------------------------- The Dazzles 2...........................................................(G07-2) ------------------------------------------------------------------------------- In-game message: "Ah, the Dazzles... They're back on stage with all-new moves! (And no practice for you!) Personal description: Well, The Dazzles are back and ready for another performance. What's different this time? I guess it's the fact that it now seems like they're in a field of flowers or something. Heck, even their new clothes look like those white dresses girls wear when it's all happy fun times in the field of flowers and blah blah blah. The Dazzles certainly do intoduce new patterns to their show and you can't practice them, so you'll have to learn it on the go. I'm sure that if you managed the first Dazzles well, you shouldn't be hindered by this one by much. Order of patterns: "Shing shing shing-shing shing shing" "Shing shing shing" "Shing shing shing" "Shing shing shing" "Shing, shing" "Shing shing shing" "Shing shing shing" "Shing shing shing" "Shing, shing" "Shing-shing-shing, shing-shing-shing" "Shing-shing-shing, shing-shing-shing" "Shing-shing-shing, shing-shing-shing" "Shing shing shing-shing shing shing" "Shing shing shing" "Shing shing shing" "Shing shing shing" "Shing shing shing" "Shing-shing-shing-shing-shing-shing" "Shing shing shing" "Shing shing shing" "Shing shing shing" "Shing, shing" Tips for Superb: The only really new thing to this is the "Shing-shing-shing, shing-shing-shing" so... yeah. I mean, in Remix 3, if you got the Dazzles part down fine there, you should be fine here too. Extra Tips for Perfect: Nothing more to add on. Practice! Perfect get: The Dazzles DX/Love Ooh Ooh Paradise (Listen to Music) Rank messages: Try Again = "Oops! Sorry!" Just/OK = "We look good! Yeah!" Superb = "We can't be beat!" ------------------------------------------------------------------------------- Frog Hop 2..............................................................(G07-3) ------------------------------------------------------------------------------- In-game message: "Today, we're going all intrumental! The sax will carry the vocal line. (And no practice for you!) Personal description: If you thought the first version was long, allow me to introduce the harder version. It's cruel, yes I know. Let it all out. *smacked* Any case, Frog Hop 2 is indeed harder because of it's longer playtime, accompanied by a faster tempo. Besides that, just like the other harder versions so far, it sports slighlty different graphical changes, all the frogs now getting snazzy hats and are wearing clothing that cover more then their lower half. Too bad this one doesn't have the singing voice. I would have liked that. Aside from that, no new commands are used. Personal thoughts: Long. Yup. Also, this thing loves to trick you, but I'll say that in the tips section: Order of patterns: Umm... Uh... no way in heck am I doing this the way I have been for the other games. This is too long for me to do otherwise. Could someone post up a gameplay of this one? It'd help me a ton for doing this one. If you do, e-mail me the link to the video. Thanks. Tips for Superb: If you're not paying attention near the end, it will trick you into believing it will stop at a certain point. The music SOUNDS like the game is going to end, but it will actually keep going. It will do this to you twice, from my memory. So be cautious as to when you think it will stop. Extra Tips for Perfect: Taking the advice I gave you would be really good. Also, memorize how many times it will do that music trick on you before it really ends. This will, without a doubt, help you get a perfect. Practice! Perfect get: Frog Hop 2 (Listen to Music) Rank messages: Try Again = "You need some practice!" Just/OK = "We're ready for the big time!" Superb = "Let's hear it for the dancers!" ------------------------------------------------------------------------------- Fan Club 2..............................................................(G07-4) ------------------------------------------------------------------------------- In-game message: "Looks like our little pop idol's career has taken off, and her superfans couldn't be any happier! They've pulled out all the stops this time!" Personal description: So, now the second version of Fan Club. So, why did it not say "(And no practice for you!)"? Well, that's because you need to learn a new command for this one. Along with the repeated 3 words and "I suppose," the monkey's now go "Ooooh!" followed by two claps. The first clap is actually on an off-beat/backbeat, whatever. Other then that, it's longer. Oh and the second verse of the song has "wonderful" instead of "I suppose." Personal thoughts: I dunno what to say now. I guess I like the song. I do like this version over the original, since it's longer but still easy. Order of patterns: "Yeah yeah yeah" "Ooooh!" "I suppose" "Ooooh!" "Hocus hocus hocus" "Ooooh!" "I suppose" "Boom boom boom" "I suppose" "Love you, love you, love you" "I suppose" "Ooooh!" "Yeah yeah yeah" "Ooooh!" "Yeah yeah yeah" "Ooooh!" "I suppose" "Ooooh!" "Yeah yeah yeah" "Ooooh!" "Wonderful" "Ooooh!" "Love you, love you, love you" "Ooooh!" "Wonderful" "Boom boom boom" "Wonderful" "Love you, love you, love you" "Wonderful" "Yeah yeah yeah" *other monkeys start to clap. you may do so if you wish* Tips on Superb: Well, do those "Ooooh!" parts get you? Well, here's a helpful tip that worked for me. When they start the "Ooooh!", there will 3 beats before they clap. Right after the 3 beat, do a tap then and again on the 4th beat. So it'd be like this: (b b btt) where b = a beat and t = a tap. UNlike it's predecessor, Fan Club 2 is a little more lenient on this regard, so don't worry if you make a mistake. Two might be pushing it, I'm not sure. Extra Tips for Perfect: Not much to add on... Practice! Perfect get: Fan Club 2/Thrilling! Is this Love? (Listen to Music) Rank messages: Try Again = "What were you guys doing?" Just/OK = "Thanks, everyone!" Superb = "You're not just fans! You're superfans!" ------------------------------------------------------------------------------- Remix 7.................................................................(REG07) ------------------------------------------------------------------------------- In-game message: "It's time to mix things up! There's no telling what you'll find in this one! (And no practice for you!)" Personal description: Well, at least now you'll know thanks to this. Well, this has a bunch of various games in this one, and this remix sports a guitar theme along with a cloud theme. At least, that's what it looks like. Personal thoughts: I like remix since it's the first one of the harder set of games. Surprisingly, I didn't find this one very hard. The only hard parts for me were the "Ooooh!" via the Fan Club parts and it was only sometimes, but other then that it was almost like a cake walk. Order of games: Fan Club (1 *3 words*, 1 "I suppose") The Dazzles ("Shing-shing-shing, shing-shing-shing") DJ School (1 flick) The Dazzles ("Shing-shing-shing, shing-shing-shing") DJ School (1 flick) Fan Club (1 "Ooooh!") Frog Hop (1 "Yeah yeah yeah") Fan Club (1 "Ooooh!") Frog Hop (1 "Yahoo") Fan Club (1 "Ooooh!") Frog Hop (1 "Yeah yeah yeah") Fan Club (1 "Ooooh!") Frog Hop (1 "Spin it boys!") Fan Club (1 "Ooooh!") Frog Hop (1 "Yeah yeah yeah") Fan Club (1 "Ooooh!") Frog Hop (1 "Yahoo") Fan Club (1 "Ooooh!") Frog Hop (1 "Yeah yeah yeah") The Dazzles ("Shing, shing, shing") Fan Club (1 "Yeah yeah yeah", 1 "I suppose", 1 "Yeah yeah yeah") (1 "I suppose", 1 "Ooooh!") Frog Hop (1 "Yeah yeah yeah") Fan Club (1 "Ooooh!") Frog Hop (1 "Yahoo") Fan Club (1 "Ooooh!") Frog Hop (1 "Yeah yeah yeah") Fan Club (1 "Ooooh!") Frog Hop (1 "Spin it boys!") Fan Club (1 "Ooooh!") Frog Hop (1 "Yeah yeah yeah") Fan Club (1 "Ooooh!") Frog Hop (1 "Yahoo") Fan Club (1 "Ooooh!") Frog Hop (1 "Yeah yeah yeah") The Dazzles ("Shing-shing-shing-shing-shing-shing") DJ School (1 flick) The Dazzles ("Shing-shing-shing, shing-shing-shing") DJ School (1 flick) The Dazzles ("Shing-shing-shing, shing-shing-shing") Big Rock Finish (1 end) Tips for Superb: Blerg. Too many "Ooooh!"s for my taste. Still, I don't think it should be too hard if you follow my advice for those "Ooooh!"s. Also, Frog Hop doesn't have it so you have to constantly tap with the beat for this one, so be happy. Not much else I can really say about this one, other then maybe revisiting the original individual versions for each game just so you have a firm grasp on what you have to do for them. Extra Tips for Perfect: Well... nothing else to say. Practice! Perfect get: Lyrics Card 5 (Read Something) Rank messages: Try Again = "Your busker powers barely pay for a cup of coffee." Just/OK = "Your busker powers don't pay for much, but you're having fun!" Superb = "Your busker powers stop everyone in their tracks!" ------------------------------------------------------------------------------- Set 8...................................................................(SET08) ------------------------------------------------------------------------------- Oh set 8, why do you have to be so brutal? Yes, this is probably one of the more brutal sets since set 2 (but set 2 should be a bit easier to you now, right?). Set 8 has potentially hard games. But really, I think it all just depends on who's playing, like most other games. ------------------------------------------------------------------------------- Rhythm Rally 2..........................................................(G08-1) ------------------------------------------------------------------------------- In-game message: "This is high-power table tennis, not for the faint of heart. If you want to win, you'll have to master the high-speed rally!" Personal description: Rhythm Rally lives up to being the harder version of the original by being even harder. So, this time, it takes palce in outer space. The table is on a... UFO? Well, whatever works I guess. This is a bit faster then the original and it also switches angles every now and then, which could distract you, depending on who you are. For a harder version, to make it hader, there's a new thing you have to learn, you even read the name of it in the in-game message: high-speed rally. The high-speed rally is pretty much a sting of fast passes that stretches on for 4 hits. Something like "Tonk tink tonk tink tonk tink tonk tink." Other then that, it plays the same. Personal thoughts: I liked the original music, but this is pretty cool too. Also, snazzy glow effect from the UFO. I also like how it tries to screw with you by changing the angles. I think it give me a better view of models :3 *smacked* Order of patterns: Coming soon! Tips for Superb: Alright, if you don't think you'll do well, go back to the first one and see how well you do now. If you're not doing so well now, I'm sorry to say, but... this one will give you a heck of a time. Extra Tips for Perfect: Well, near the end, you'll hear some weird noise, almost like someone hitting the inside of a metal barrel with a stick several times. When this happens, the techno beat will disappear and you need to rely on you own inner beat to hit the next one before it come back. Other then that, practice! Perfect get: Rally Certificate (Read Something) Rank messages: Try Again = "The agony of defeat!" Just/OK = "Finally, a worthy challenger!" Superb = "Nothing beats a good rally!" ------------------------------------------------------------------------------- Fillbots 2..............................................................(G08-2) ------------------------------------------------------------------------------- In-game message: "Orders are through the roof! I hope you don't mind pulling some overtime..." Personal description: And again, Rhythm Heaven manages to make a somewhat hard one harder. Fillbots 2 has it so it's longer and you have a new kind of robot to fuel up. This new bot will only take half the beats to fill a normal one, 2 beats for those who can't be bothered to actuall think at the moment. Other then that, there's the "night time" shifts you have to work in. This being the whole screen, except for the robot's eyes and the little SFX of their building process, is black, thus rendering the visuals usless. It does, however, show you how much fuel you've pumped into the robot, but it's still harder to do visuall then rhythmically. There's also more to the whole offbeat fuel-ups. Personal thoughts: Really tedious if you screw up near the end since it's a long one. This one was fairly easy once you get the hang of it. To me anyway. Could be others who just have heck with this one, I'm sure of it. Order of patterns: Coming soon! Tips for Superb: Well this one, it's better if you tap your foot for the robot fueling beats. Tap your foot, nod your head, whatever works for you without looking like a complete idiot to others who might glance at you. *smacked* Also, "night shifts," you shouldn't really be relying on your eyes in the first place, but you really shouldn't on these parts since you have next to zero idea where the top is to each robot. Fueling them up via visuals will be hard. Two any mistakes at near the end, you should just quit and save yourself a few extra seconds and get right back into it rather then see a "Just OK" rank. Really, you'll might see it a few times bafore you get this. Extra Tips for Perfect: Now, here's how this can help if you didn't notice this. Each robot makes it's own pitch of building sound FXs. The skinny one has the average pitch. The fat ones have a lowered pitch. And obviously the small ones have a higher pitch. Other then that... uh... practice? Perfect get: Fillbots 2 (Listen to Music) Rank messages: Try Again = "Now you've done it..." Just/OK = "Nothing like a job well done!" Superb = "A full bot is a happy bot!" ------------------------------------------------------------------------------- Blue Birds 2............................................................(G08-3) ------------------------------------------------------------------------------- In-game message: "How can the captain be so foul tempered with such an upbeat song? Stay focused! (And no practice for you!)" Personal description: Well, it looks like your in Russia! Even the music kind of gives off a Russian feeling. No? It doesn't? Whatever. You're wearing a different hat, which... the name of the hat escapes me. It's also snowing. Wonderful. Other then that, the music is indeed a little bit faster then the original and includes more pecks and stretches, but it doesn't add much to the Blue Birds game. Personal thoughts: I dunno. I really like this one for it's awesome finish and just the music in general, but something in me doesn't want to keep playing this too much. I guess it's the speed and whatnot... Order of patterns: Coming soon! Tips for Superb: Listen hard for when the captain says "Peck you beak!" WHILE you're still pecking. Extra Tips for Perfect: Got none. Practice! Perfect get: Blue Birds 2 (Listen to Music) Rank messages: Try Again = "Meh!" Just/OK = "We've earned a break." Superb = "You made that look easy!" ------------------------------------------------------------------------------- Lockstep 2..............................................................(G08-4) ------------------------------------------------------------------------------- In-game message: "This time the rhythm has some bounce to it. Experience the bounciness! (And no practice for you!)" Personal description: So the Stepswitchers are back for more, this time they're coloured white and blue... Hmm, that don't seem under the weather though. The whole hasn't really been changed, like other harder version, and this one... well, the song is slower but it has a jazzy kind of feel to it, in which the timing for coming back to the normal beat is very fast while the the timing for going to the backbeat is a tad slow. Just see for yourself. Personal thoughts: I've heard a ton of people say this is easier then the original. It's mostly because it's slower and if you've perfected the original with ease, then this version will hardly make you panic. I think it makes sense. Still, some people might struggle with this, so don't think it's easy for you while it may be hard for others. Tips for Superb: I can't really explain the beat here, so I'm afraid you're going to have to listen to it for yourself. Well.. nothing else really comes up... Extra Tips for Perfect: Remember what I said about the original. Practice! Perfect get: Catch You on the Flip Side (Read Something) Rank messages: Try Again = "This calls for a "do over."" Just/OK = "Not too shabby!" Superb = "Wahahahaha!!!" ------------------------------------------------------------------------------- Remix 8.................................................................(REG08) ------------------------------------------------------------------------------- In-game message: "Time to mix things up! At high speed, no less! (And no practice for you!) Personal description: This doesn't have a particular theme to it, so yeah... This remix is all about speed and reflexes. This changes to different things and fast and your eye must be able to catch it and your brain has to be able to react to it fast. Speed, speed. And guess what? It's gets faster near the end! Doesn't that sound great? Personal thoughts: In a sense, this could actually be harder then the 10th remix simply because it's so fast and it gives you little to no time to react to the changes and then throws a command at you so fast, you'll be hit in the face if you have no prior knowledge of how fast the transitions are. Alright, maybe I'm exaggerating a little too much, but it really does go fast and it will probably catch you off guard the first few times you play it. Order of games: Rhythm Rally (1 slow pass, 2 normal passes, start high-speed rally) Dog Ninja (2 slice) Rhythm Rally (2 fast passes) Dog Ninja (2 slices) Rhythm Rally (1 fast pass) Dog Ninja (1 slice) Rhythm Rally (1 fast pass) Dog Ninja (1 slice) Rhythm Rally (3 fast passes) Dog Ninja (1 slice) Rhythm Rally (2 fast passes) Dog Ninja (2 slices) Rhythm Rally (2 fast passes) Dog Ninja (2 slices) Rhythm Rally (1 fast pass) Dog Ninja (1 slice) Rhythm Rally (1 fast pass) Dog Ninja (1 slice) Rhythm Rally (high-speed rally) Drummer Duel (DON DON DON DON DOKODOKODON DON) Fillbots (2 skinny) Drummer Duel (DON DON DON DON DOKODOKODON DON) Fillbots (2 skinny) Lockstep (S/OffB, S/OnB, S/OffB, S/OnB) Freeze Frame (1 fast car) Karate Man (2 pots) Munchy Monk (1 "One, go!"'s) Blue Birds (1 "Peck your beak!") Freeze Frame (1 fast car) Karate Man (2 pots) Munchy Monk (1 "One, go!"'s) Blue Birds (1 "Peck your beak!") *gradual speed increase* Rhythm Rally (1 slow pass, 2 normal passes, start high-speed rally) Dog Ninja (2 slice) Rhythm Rally (2 fast passes) Dog Ninja (2 slices) Rhythm Rally (1 fast pass) Dog Ninja (1 slice) Rhythm Rally (1 fast pass) Dog Ninja (1 slice) Rhythm Rally (3 fast passes) Dog Ninja (1 slice) Rhythm Rally (2 fast passes) Dog Ninja (2 slices) Rhythm Rally (2 fast passes) Dog Ninja (2 slices) Rhythm Rally (1 fast pass) Dog Ninja (1 slice) Rhythm Rally (1 fast pass) Dog Ninja (1 slice) Rhythm Rally (high-speed rally) Perfect get: CHaracter Profiles 2 (Read Something) Tips for Superb: Woah! That list is huge, but it'll pass by fast, if you know what I mean. Well, I guess the only way for people who don't have fast reflexes are in need of memorization. But, it shall also help if you look it up on YouTube or somewhere. That way you can memorize it without getting angry at the same time. But at least try it out a few times first before you crawl to the internet. Extra Tips for Perfect: Nothing more to add. Really, find a video and get the timing down. Practice too! Rank messages: Try Again = "And you call yourself a ninja?" Just/OK = "You make a pretty stealthy ninja... I guess..." Superb = "You make all the other ninjas look clumsy in comparison!" ------------------------------------------------------------------------------- Set 9...................................................................(SET09) ------------------------------------------------------------------------------- So, set 9. Holding out alright? Your confidence took a slight blow? Well, maybe this set won't be as hard for you... I dunno... SUCK IT UP! ------------------------------------------------------------------------------- Moai Doo-Wop 2..........................................................(G09-1) ------------------------------------------------------------------------------- In-game message: "Moai sure do like to talk a lot. Try to keep up your end of the conversation! (And no practice for you!)" Personal description: So your favourite (or not so favourite) Easter Island heads are back for a harder version. So this one didn't get a speed boost, but it did, however, get a length boost, so it's longer than the original. It also has more combinations and even starts out a little complex. No really, just a little. And to add on, Moai Doo-Wop 2 gets a slow part at the end, turning to night time. Ah... wait a sec, this is no time to relax! Personal thoughts: Really, I didn't think this one was too hard since I got a hang of the first one after. So yeah... Besdies that, I like the music in this one, since there's a little bit more variety of different patterns. Also, I like the relaxing part. Order of patterns: Coming soon! Tips for Superb: Well, I think this calls for my advice in the first one. That's all I can think of. Extra Tips for Perfect: ... What? Need more advice? Practice! Now go! Perfect get: Moai Doo-Wop 2 (Listen to Music) Rank messages: Try Again = "Ooooo-ugh. Terrible!" Just/OK = "Never stop singing!" Superb = "The moon looks nice tonight..." ------------------------------------------------------------------------------- Karate Man 2............................................................(G09-2) ------------------------------------------------------------------------------- In-game message: "Time for another day of hard training! He tries to hide it, but you can tell he's pleased with himself... (And no practice for you!)" Personal description: So, Karate Joe is back to train... in... reverse snow? I dunno, but it's the same sprite that's rising from the ground in the original version. In any case, this one is indeed "harder," but really, you're just hitting more pots. Yeah, that's it. Still, the song may not be much longer, but the tempo is a little faster then original... I think. Maybe I'm imagining things... Well, the overall colour is no longer a cold blue, but rather a red colour. Maybe he's in a volcano? And that's white ashes rising from the ground? Hey, I'm trying to make some sense of this senseless game! Oh right, he makes a new kind of face when you get the barrel/bomb... ... Creepy, yet funny. Personal thoughts: Like the original, I like it but hate it for some reason that I'm not so sure of yet. Well, if you were good at the original, you should be able to catch onto this one pretty quick. Tips for Superb: Besides hitting more things, there shouldn't be much of a differnt difference between the original and this one. Extra Tips for Perfect: Nothing more to add on. But practice! Perfect get: Karate Man 2 (Listen to Music) Rank messages: Try Again = "What was that!?" Just/OK = "Keep training, hot stuff!" Superb = "Uh, heh... Thanks!" ------------------------------------------------------------------------------- Glee Club 2.............................................................(G09-3) ------------------------------------------------------------------------------- In-game message: "Looks like the chorus kids have taken their show to the road... or rather, to the beach! Enjoy the sunset! (And no practice for you!)" Personal description: Second version of Glee Club has more "Ah~"s. And as the in-game message said, this is at the beach, so it's not the average black and white you're use to. It's now a black and red, red being the outline colour. And, hey look! A sunset in the background! Well, I guess it did say "Enjoy the sunset!" Other then that, there are no new commands, it's just more difficult in the same amount of time as the original one. Personal thoughts: Very Hawaiian like. Well, it's at the beach, so I guess that makes sense. I do like the song, so it's not like I have anything against Hawaiian things. Nothing comes to mind. Order of patterns: Coming soon! Tips for Superb: I think this one is on the "be prepared for new patterns" list. So, I guess you should get a feel for this one first then try to get a better rank later. Unless you're in a rush, then there isn't much I can do for ya. Extra Tips for Perfect: Nothing to say besides what I said about the original. Practice! Perfect get: Leader's Notes (Read Something) Rank messages: Try Again = "Whoa, he's mad!" Just/OK = "I guess that wasn't too bad." Superb = "La la hulaaaa!" ------------------------------------------------------------------------------- Space Soccer 2..........................................................(G09-4) ------------------------------------------------------------------------------- In-game message: "After a change of song and a change of warbrobe, kee-ball guy is back! Enjoy! (And no practice for you!) Personal description: Well, say they said, the guy from Space Soccer is back! Though, they could have said "Space Kicker," since that's the name they game him... Anyway, this version has it as a western kind of theme, so yeah. I know, you like the other one better, deal with it. I don't think the tempo is faster, but it is slightly longer then the first one. It involves more "Kick toe!"s too. Personal thoughts: I think a lot of people like the original version of this song, and I'm with those people. Even if what I heard was imaginary, I still think the original sounded much better then this one. But in any case, I didn't find this one too hard. You might be surprised near the end, but whatever. You'll adapt soon enough. Tips for Superb: Well, just keep the beat going and becareful of those "Kick toe!"s near the end. Nothing much to say beyond that... Extra Tips for Perfect: ... Practice? Perfect get: An Essay on Keepy-Upsy (Read Something) Rank messages: Try Again = "Whoops!" Just/OK = "There's always tomorrow..." Superb = "Hoo-whee!" ------------------------------------------------------------------------------- Remix 9.................................................................(REG09) ------------------------------------------------------------------------------- In-game message: "It's time to mix things up! Don't miss the audio cues for Space Soccer! (And no practice for you!) Personal description: I dunno what this theme is suppose to be... Well, in any case, this remix has so you have to becareful of things before they're even onscreen yet. More on that in the tips section. It's also kind of fast, so... keep up the pace, slacker! Personal thoughts: I've got nothing to say at the moment... Order of games: Moai Doo-Wop ("Doo-wop Doo-wop Doo-wop...") *cut off* Glee Club (1 lift) Space Soccer (1 "Kick toe!") Moai Doo-Wop (2 "Doo-wop" 1 "WOP!") Space Soccer (1 "Kick toe!") Crop Stomp (1 beet, 1 mole) Space Soccer (1 "Kick toe!") Moai Doo-Wop (2 "Doo-wop" 1 "WOP!") Space Soccer (1 "Kick toe!") Crop Stomp (1 beet, 2 moles) Shoot-'Em-Up (3 shots) Karate Man ("Punch Kick!", 3 pots) Shoot-'Em-Up (3 shots) Karate Man (2 pots) Splashdown (1 flick) Moai Doo-Wop ("Doo-wop Doo-wop Doo-wop..") *cut off* Glee Club (1 lift) Moai Doo-Wop ("Doo-wop Doo-wop Doo-wop...") *cut off* Built to Scale (1 flick) Shoot-'Em-Up (3 shots) Karate Man ("Punch Kick!", 3 pots) Shoot-'Em-Up (3 shots) Karate Man (2 pots) Splashdown (1 flick) Shoot-'Em-Up (3 shots) Karate Man ("Punch Kick!", 3 pots) Shoot-'Em-Up (3 shots) Karate Man (2 pots) Splashdown (1 flick) Tips for Superb: Well, like it said in the in-game message: keep you ears sharp and don't miss the audio cue for the Space Soccer parts. Also, the Moai Doo-Wop parts will cut off at some parts to skip over to Glee Club when it does, skill go for that last "Doo-wop." You'll end up making it so your chorus kid doesn't sing out of line. Extra Tips for Perfect: Nothing else. So PRACTICE! Perfect get: Supporting Cast 2 (Read Something) Rank messages: Try Again = "If you were an astronaut, you'd be in deep space-trouble!" Just/OK = "If you were an astronaut, you'd cruise the stars in style." Superb = "If you were an astronaut, you'd make first contact fun!" ------------------------------------------------------------------------------- Set 10..................................................................(SET10) ------------------------------------------------------------------------------- Aaaaaaaah, final set! Dispite what you may have thought during the first sentence, this set isn't very hard... maybe. Like always, it just depends on who you are. But still! Final set! I hop you've gotten pretty good at the game! The final remix awaits you my friend! ------------------------------------------------------------------------------- Shoot-'Em-Up 2..........................................................(G10-1) ------------------------------------------------------------------------------- In-game message: Intruder alert! Again! Scramble fighters! Again! Defend the homeworld! (And no practice for you!) Personal description: So, Shoot-'Em-Up get's a second installment. With new patterns! What a surprise!. Also, the radio lady disappeared, so she had to be replaced with a differn't person. More specifically, a guy. Oh, and look! The aliens have new forms!... I liked it better when they didn't look like robots. Other then that, it's equal in length to the original. Personal thoughts: I still like this one since it's much harder, but it just flows so nice when you get it. Since I found the original easy, I find this one easy as well. Order of patterns: 8 shots 8 shots 8 shots 7 shots 4 shots 5 shots 5 shots 6 shots *pause* 8 shots 8 shots 8 shots 8 shots 4 shots 4 shots 4 shots 4 shots *pause* 4 shots 4 shots 4 shots 4 shots 5 shots 5 shots 5 shots 6 shots *pause* 3 shots Tips for Superb: *points to tips for original* Extra Tips for PerfectL *points to "Tips for Superb"* Also, practice! Perfect get: Crew's Log (Read Something) Rank messages: Try Again = "We win this time, humans!" Just/OK = "We gave it all we had!" Superb = "Great shooting!" ------------------------------------------------------------------------------- Splashdown 2............................................................(G10-2) ------------------------------------------------------------------------------- In-game message: "Synchronized swimming is back to make an even bigger splash! (And no practice for you!) Personal description: Well, those swimmers are back. They have seals now! One step closer to saving seals from clubbing! *shot multiple times* Joke aside, this one is just Splashdown with more lifts and flicks. The music is slightly different, maybe even slightly faster in tempo. No new commands so nothing to worry about it. Personal thoughts: Didn't like this one since it pulls a fast one on you every once and awhile. Still... you'll get use to it. Tips for Superb: Well, there's one part that it really pulls a fast one on you. It's right after a flick. RIGHT when you get back into the water, they start to go under, which will completely catch you off gurad if you don't have sharp reflexes go under with the beat they were going to. It's a bit tricky, but once you get the spot for it, it'll stick to you for a while, so just watch out for that one part as it will kill your superb chances. Extra Tips for Perfect: Nothing else to say here. Practice! Perfect get: Sync of Swim Weekly (Read Something) Rank messages: Try Again = "I thought we were a team!" Just/OK = "Again! Again!" Superb = "We made a real splash!" ------------------------------------------------------------------------------- Munchy Monk 2...........................................................(G10-3) ------------------------------------------------------------------------------- In-game message: "Turns out eating dumplings is terrible practice for being a monk. But it's great for join the circus! (And no practice for you!) Personal description: So the dumpling eat monk is back and in the circus. Must be a pretty interesting circus to have elephants playing brass instruments. Still, that doesn't the fact you still eat dumplings. The length has been increased and the speed seems to have been kicked up slightly. The good thing is that there's no new dumplings you need to worry about. Personal thoughts: I like this version of the song, all thanks to the guitar lessons(more on those later). And like the original, this one didn't give me much trouble, even though it's still pretty fast. Order of patterns: Coming soon! Tips for Superb: Well, it's only a little but faster, so still keep in mind my tips from the original. Here's also a bit more of info to take in. You see those elephants in the background? (And the mice too!) Ignore them. Fine, fine, stare at them for a little, get it out of your system. The elephants are there only to distract you from the actual gameplay. Don't let it happen to you. Extra Tips for Perfect: *points to "Tips for Superb"* And practice! Perfect get: Eyewitness Accounts (Read Something) Rank messages: Try Again = "No dumplings for you!" Just/OK = "You've got everything well in hand." Superb = "You are one with the dumpling!" ------------------------------------------------------------------------------- Rockers 2...............................................................(G10-4) ------------------------------------------------------------------------------- In-game message: "The guitar work gets a bit technical here, but if you can pull it off, just think how cool you'll look!" Personal description: Well, it's not longer, but this harder version also sports with having more in the same amount of time. There is also a new command needed here. Strange thing, however, is that it requires the use of the shoulder button. Weird, eh? The only game to use an actual button is the harder version of Rockers. Well, in any case, the shoulder button will be used to, as the guys puts it, make a "BWANNN!" kind of sound. How about I say it's like using the wammy bar on a real guitar. Personal thoughts: One of my favourite games. And as such, I think it's fairly easy, but the use of shoulder button is a bit weird sometimes, so... I dunno. But it's still one of my favourites. Tips for Superb: So, this one, I think it's a bit picky with the shoulder button parts. I dunno. Sometimes when I get the full comments that would signify I would have gotten a superb, I get a just OK. So... maybe it's just me. Extra Tips for Perfect: You see how the guy does that kind of tap after he finished playing two notes? Yeah, well, you don't need to do that to pass, just strum like you've always done. YOu can still do it if you want to. Perfect get: Guitar Monthly (Read Something) Rank messages: Try Again = "That was just busted." Just/OK = "We rocked!" Superb = "I couldn't have asked for a better rock disciple!" ------------------------------------------------------------------------------- Remix 10................................................................(REG10) ------------------------------------------------------------------------------- In-game message: "It's time to mix things up! Time to put all your skills together and show us what you've learned! (And no practice for you!) Personal description: Nice. Very nice. You've come a long way. Whether it took you 2 hours or 50, you made it to the final game. This is where it will shoot you with every game you've played at a fast pace and see if you can keep up with the audio cues. This is discluding harder versions, so you don't need to play the same game twice. However, there are bits and piece of the harder versions, but it's very minor, you'd barely be able to notice how many there are. Maybe there's only one even? Personal thoughts: For being the final one, it was alright. I really like how they made all the slower games fast while slowing down some of the faster ones. Note, some. Order of games: Karate Man (1 bomb, 3 pots, 1 lightblub, 1 bomb, 5 pots,) (1 lightblub, 1 bomb, 1 pot) Moai Doo-Wop ("Doo-wop Doo-wop Doo-wop WOP! WOP!") Crop Stomp (5 beets) Built to Scale (4 flicks) The Dazzles (2 "Shing, shing, shing") Love Lab (3 Grab, Toss) Love Lizards (1 set) Splashdown (1 lift, 1 flick) Rhythm Rally (3 normal passes, 1 fast pass) Rockers (4 strums) Blue Birds (2 "Peck your beak!") Space Soccer (1 "Kick toe!) Shoot-'Em-Up (4 shots, 3 shots) *cut off* Lockstep (S/OffB) Fan Club (1 "Ooooh!", 1 "Yeah yeah yeah") Airboarders (1 duck, 1 hold) Glee Club ("Ah. Ah~") Fillbots (2 skinny) Munchy Monk (4 "One, go!", 1 "Three! Go! Go! Go!") Drummer Duel ("DON DOKODOKODON DOKODOKODON") Frog Hop (1 "Yahoo", 1 "Yeah yeah yeah") Big Rock Finish (1 end) Freeze Frame (1 fast, 1 fast) DJ School (1 flick) Dog Ninja (4 slices) Karate Man (5 pots, 1 lightbulb, 1 bomb, 7 pots, 1 lightbulb,) (1 bomb, 1 pot) Tips for Superb: See? I told you that getting good at Airboarder would be helpful! Well, really, since this is fast, the only ones that I would say that could be hard to do is the Love Lizards part. Although, yes, it only has one set of slides to it, sometimes it might not register since you might be doing too small of slides with you stylus. So do nice and big slides if you can. Extra Tips for Perfect: *looks up* Practice it! I mean it! PRACTICE!!! Perfect get: The Rhythm League (Read Something) Rank messages: Try Again = "Your big adventure ended marooned on a desert island." Just/OK = "Your big adventure gave you a glimpse of faraway lands." Superb = "Your big adventure led you to amazing new worlds!" ------------------------------------------------------------------------------- Medal Corner............................................................(MDLCN) ------------------------------------------------------------------------------- And so, with your precious medals you've earned for getting Superb ranks on the games you've played, it will open games or toys for you amusement. People may simply think it's a waste of space while others will gain endless enjoyment out of them. What will think? Well, find out for yourself! ------------------------------------------------------------------------------- Endless Games...........................................................(ENDLS) ------------------------------------------------------------------------------- First, there's the endless games. These games are, obviously, endless and will, once again obviously, never end until you lose. You have a few chances to make mistakes here and there, though each game varies on how many times you can screw up. So, ready to go on an "endless" journey? Aha ha ha... Sorry. Also, the point of me giving my personal score is just... me giving out my personal score. If you wanna e-mail me to show me off or something, that's cool. I'll put your better score with mine. If it's lower, then that's fine too. ------------------------------------------------------------------------------- Coin Toss...............................................................(ENDL1) ------------------------------------------------------------------------------- Coin Toss is the first Endless game you unlock, being opened for you when you get 2 medals. The basis behind this one is that you toss a coin into the air by flicking. This will cause a timer to show up. When it reaches 3 seconds, tap to recatch the coin. After the first toss and your first catch, the next toss, the timer will disappear, but instead will be replaced with some drum samples. When you toss it for a third time, some of the drum sample near the end disappears, in an attempt to screw with your timing. Again, on your fourth toss, some more of the drum sample will be gone. On the fifth toss, and entire 2 beats of the ending will not have drum samples, making it have you rely on your own timing for this one. Easy, easy, I know. Now here's where it get constantly harder. On every toss after the interval of the fifth toss, the beats will become slower and slower each time, making the timing more precise, thus seeing if you have a good rhythmical sense, no matter the kind of beat. It will also restart the cycle back to the timer to get you into the how slow it will be. eg. (at the 6th toss, the timer will come back and will be slightly slower. on the 7th toss, the drum samples will come back. etc.) Tips?: Well, don't ever tap early just for kicks. If you do, then your "hand" won't open back up, thus making the coin fall. My personal high is 26. ------------------------------------------------------------------------------- Shoot-'Em-Up............................................................(ENDL2) ------------------------------------------------------------------------------- Shoot-'Em-Up, while being a normal game, worked so fine, they made it into an endless game aswell, being unlocked for your playing pleasure when you get 7 medals. This plays exactly like the normal version, so if you like that, you'll love the endless version. The endless version starts out with you going through all the cycles of the original and the second one. Once you get past the final set of the second version, it will go into a random state and throw any of the patterns at you, even the same one multiple times in a row. You'll notice there is a score up top and a bar to the right. Well, score is obviously to prove how awesome you are at the game. The bar is a health bar. Endless Shoot-'Em-Up has a health bar the gradually regenerates over time if you miss some of the aliens. Also, when your score gets to various points, the radio girl will appear and say a quick message. Sometimes it's really hard to read as it will appear, then quickly disappear since a new volly is coming your way and reading and playing a rhythm game are two seperate things and is hard to do. The part where it gets hardrer then the normal versions is that when it starts going random on you, there's new aliens you have to deal with. This things look NOTHING like the ones in the main game. Their main purpose it to be more harder to hit then the normal ones. This can prove to be annoying when you're only slightly and they manage to get through while it would have hit if it were the normal ones. Another hard thing about this is that when the background gets to the yellow planet, the music on your end starts to fade away. This means that you'll have to rely on your own rhythmical sense to shoot those aliens, and it better be pretty spot on too. When it reaches the blue planet, the music for your side will disappear all together. Shooting and making them explode will make the points go up like so: 100 *HIT* 200 *HIT* 500 *HIT* 1000 *HIT* 1000 *HIT* 1000 *HIT* etc. Shooting and them swerving off screen makes it so you'll get the next set of points, but it will revert back to 100, like so: 100 *HIT* 200 *HIT* 500 *swerve* 100 *HIT* 200 *HIT* etc. Also, completing a full volly gives you "PERFECT! 1000". Which obviously means you just got 1000 extra points for not getting hit. Remember, getting a perfect in the original means not getting hit. So, as long as you don't get hit, you'll get this bonus. Though I haven't been able to copy down all the Blastrounaut says, she makes comments at these points: "10,000 points! Great shooting!" "30,000 points! But the enemy keeps coming! Don't expect them to let up!" "50,000 points! You seem to get the swing of it!" (?) "100,000 points! If I know you, you're probably feeling like you've made a breakthrough!" "150,000 points! Don't forget to take a break every oce in a while! Ha! Just kidding!" "200,000 points! Unbelievable! I hate to ask... but...are you sure you're human?" "300,000 points! You've got real rhythm! You should find some way to use it in real life!" "400,000 points! Are you kidding me? How... how far do you plan on going with this?" "500,000 points! Are you OK? You sure you don't need to rest your eyes?" "1,000,000 points! ..." (need) More to be possibly discovered... Tips?: Need I remind you of the tapping off the screen while they come on screen? Really, this is what saved my butt a lot of times. Also, for the trickier 8 vollys, just tap you foot while you do it. Every beat you tap, then tap immediately after it to get the second one that comes by. This tip should probably be used when you lose your side of the music. Stay extremely concentrated and don't feel cocky when you reach X00,000 points or more. It will feel nice to get that high, yes, but during those times when you just feel so accomplished, that's when you're likely to screw up. Don't think so highly of youself when you get there. Force you mind to get the next comment point up! My personal high is 1015900. ------------------------------------------------------------------------------- Tunnel...............................................................(ENDL3) ------------------------------------------------------------------------------- So, Tunnel is the third Endless game, getting it when you have 12 medals. This endless game is a bit weird in that some lady, maybe the character's mother?, is driving a car and you're in it. This one has a practice thing to it before you get to the real thing. All you have to do it tap the screen to the beat. This make the character hit a cowbell with a stick. You must do this non-stop. This may sound easy, but it gets pretty tedious since there's little to no changes in this one. Sure, the scenery changes over time and some of them really looks nice, but... I just can't stand how plain it is. The actual part of why it gets harder is that you go through tunnels. Now, while you're in a tunnel, the music either gets muffled slightly, or a lot, or it just disappears until you get out of the tunnel. This is where you need your rhythmical senses to kick in and help you keep the beat. You can tell you're starting to stray off beat when the lady makes a really weird looking face... Well, I kinda prefer it if I kept the beat and make her look normal, so... I think you would too. If you're too far off, she'll stop the car and look at you, making one of those scribbly emotions you sometimes see in anime. And... wait... what's this? What's up with that sign that says "555-PECK-YES"? Whatever. Tips?: Tap you foot if you need to keep the rhythm. Maybe even hum the song once you get to know it better as you'll know how fast the tempo is. My personal high is 2926.1. ------------------------------------------------------------------------------- Samurai Slice...........................................................(ENDL4) ------------------------------------------------------------------------------- Samurai Slice is a cool Endless game when you get 17 medals. Tapping will cause the samurai to tap hit foot, which is conveniently placed on top of a wooden board. That being said, various things will be thrown in the samurai's direction, in which he must tap to hit said things up and towards him at a high angle then slice it with a swift flick. You'll get a tutorial of how to cut the certain things and just using the wooden board to hit things your way. When you cut something, it will give out a coin or two. At night, when the moon is high, it'll earn 10 times what you normally would. Where this gets hard is with multiple patterns and increasing speed. This has quite a few patterns and most will be used often while a few select will be used rarely. Along with speed, this can be a deadly combo since you wouldn't be expecting on of the rare ones, wasting one of your chances. Speaking of chances, you start out with 3 chances, represented by flames. A Certain thing will give you a extra chance if you manage to cut, otherwise, it's like you just wasted 2 tried with a single mistake. You can have a max of 5 chances. I'm unsure of this however. There are a totaly of 4 things you can cut, which are: Watermelon 1 coin Fish 2 coins Shadow(unoffcial name) 2 coins Golden Fish 2 coins, an extra life. And so night comes and... what the? Another number thing? "555-SAMURAI"? What's with these things? Tips: Well, it's seems hard to me at first since it's so slow. Just keep in rhythm somehow and it'll speed up before you know it. This one needs your full attention since it doesn't give distinct audio cues for each thing that comes on. And My personal high is 1117. ------------------------------------------------------------------------------- Glass Tappers...........................................................(ENDL5) ------------------------------------------------------------------------------- The soothing sounds of glass tapping to a relaxing tune will open to you when you get 22 medals. This one is very soothing and it all starts out with you and your friends trying to cheer up a sad woman. Having a glass at hand really does come in handy! Er, *ahem*, anyway. There are three different things you can do with the glass. Tap it to have the glass echo it's high-pitched sound. Tap and hold to silence it, but make a brief tapping noise. And flick, which will make a louder tapping noise for obviously reasons. You're the last guy, obviously, and you have 3 examples in front of you so you can get the pattern your friends do. The part where Glass Tappers gets hard is when you get into speed and the different patterns. The thing with the patterns is that some are very much like others, only varying in one small difference that might be hard to realize before it's too late. The thing with speed is that every 6 times you successfully do a pattern before the woman leaves, the faster it gets. Also, at the same time, every 6 involves a few kind of female coming over and enjoying your performance. There are 3 different reactions you can get out of the females. The best is that they're amused by the glass tapping. Each one has their own unique way of showing this. The average is them just watching... which is kind creepy looking... The barely-made-it for this is the girls aren't even watching anymore. If you get the last one, you better shape up and get the next one right. If you make a big mistake, they leave, ending the game. Also, I think there are only 4 different kinds of girls that show up. Once you get the 4th kind of girl there, it'll stay on her. I'm not sure though. Tips?: You have to learn how to quickly understand the pattern before it gets to you, unless you want it to end right then and there. Also, see how the guys nod their head? You can use that for timing, but being myself, using the nodding actually makes it harder. Doesn't mean you shouldn't try though! Also, you can try tapping the pattern off-screen to get a better feel for it. I'm sure it will help later in the faster segments. My personal high is 42. ------------------------------------------------------------------------------- Rhythmove Dungeon.......................................................(ENDL6) ------------------------------------------------------------------------------- Rhythmove Dungeon will open the castle doors to you when you get 27 medals. This endless game requires you to know the normal beats and backbeats like the back of your hand. The normal beats move you up and right while backbeats move you down and left. It will go, in order, up, down, right, left. You must move from a starting point to the ending point, the ending point being a red gate thing. There is only a single pathway, so trying to go through a wall sounds impossible to me. Along the way, you'll find hearts which add more lives to your original set of 3. I think 4 is the limit of lives you can get. Maybe it's 5 and I just don't know it. Where this get's hard is that if you don't know when to tap, you'll squish against the wall. After you move two places away from the original starting point, a monster thing will appear from the starting point and slowly make its way to you. If you don't make it to the gate in time, it'll get to you and "kill" you, taking away one of your lives. Combine both of these together and you lose fast. What's even more is that later on, the beat will change, making timing harder. Even more so when it starts to get faster and faster. Tips?: I have no tips since I can't do this one myself... "If you wait a bit at the beginning of each level when it says "tap to start" or something like that, you can see a blue dot moving along the course in time to the beat in the background. It should help you figure out the way you're supposed to go." ~ from Anna-Mei My personal high is nothing. I haven't played and went through with dying. ------------------------------------------------------------------------------- Rhythm Toys.............................................................(RTOYS) ------------------------------------------------------------------------------- So, what exactly are Rhythm Toys? Well, they're exactly as they sound. They're simple toys that you can screw around with for a few minutes... or if you have a short attention span, hours. ------------------------------------------------------------------------------- Business Card...........................................................(TOYS1) ------------------------------------------------------------------------------- Well, the Business Card toy isn't really much and it's unlocked when you get your first medal. Instead of the normal coloured screen for the touch screen area, it's a business card. All yolu do is spin it around by making a circle motion on the touch screen. If you keep doing it, you'll end up making drumming sounds. The guy on the top screen looks like he's having fun, doesn't he? Upon careful inspection, that didn't take much time ot find, there's also another number! "555-EAT-BEET". I have a feeling that these things are important somehow... ------------------------------------------------------------------------------- Phone...................................................................(TOYS2) ------------------------------------------------------------------------------- So the phone is also another simple toy for your use when you get 4 medals. Again, the touch screen isn't the norm like in the main games. It's got numbers and a call and off button to it. The 1, 2, 3, 4, 6, 7, 8, and 9 buttons all make notes, but since I"m no musical person, I don't know if which one is "Mi" or that one's "Sol" and whatnot. And... wait a sec... Phone... numbers... !!! How about you put those numbers I listed about in and see what comes up! All the numbers start out with "555," so I'll just leave those out. PECK-YES (7325-937) SAMURAI (7268724) EAT-BEET (328-2338) ROCK-OUT (7625-688) Eh? Where'd that last one come from? Oh well, I'm sure you'll find it on your own. Also, for any of those other musical people, you can recreate some songs that are simple enough only use 8 kinds of notes. I managed to recreate the Twonson theme from EarthBound. If anyone wants to see how, or if you've discovered a different song you can recreate, then please, tell me! ------------------------------------------------------------------------------- Slot Monster............................................................(TOYS3) ------------------------------------------------------------------------------- Open to you after you aquire your 8th medal awaits the Slot Monster for you play... well, slots. Again, not the normal touch screen interface. Nothing much to do other then pull the handle down to start the roulette. Music will play, and the 3 buttons at the bottom of the touch screen will light up a a specific moment. Hitting these buttons to the proper pattern will make coins come out of the monster's mouth, making the moutain of coins go up higher and higher until you reach the top. Then it just stops. ------------------------------------------------------------------------------- Octopus Machine.........................................................(TOYS4) ------------------------------------------------------------------------------- Getting this one at 11 medals, Octopus Machine proves to be the hardest Rhythm Toy out of all of them. Why? Well, first of all, you have to copy what the other 2 octopus' do. It starts off nice and slow you can get the hang of it, but at some point it will be ridiculously fast that you won't be able to do a certain pattern because the game can't input it that fast. I think it was the ... 6th cycle? Maybe 7th. I can't remember and I most certainly won't try and do that again. Have fun with it though. ------------------------------------------------------------------------------- Beat Machine............................................................(TOYS5) ------------------------------------------------------------------------------- Who knew that tapping a small thing would be easy, and at 14 medals too. So, this one, and also the Octopus Machine, have the normal touch screen interface. So, pretty much, you just tap. Yeah, that's it. However, if you tap to a certain tempo, then soon a bassist and a guitarist will join you. You have to keep the tempo up. You can, of course, speed the tempo up by twice as much, even four times the normal tempo they're going, so long as you keep it steady. Failure to do so will cause you to lose the other two guys. ------------------------------------------------------------------------------- Beat Bag................................................................(TOYS6) ------------------------------------------------------------------------------- Need a stress relief? Well, the closing thing you'll get is the Beat Bag once you get 19 medals. It's pretty much you tap the screen and it'll play a drum riff. It's either multiple snare drum hits, a different multiple snare drum hits, and a cymbal. If you really want to, you can tap to the rhythm of other songs that are playing, though it has to be from a different source since it can't play songs while in Beat Bag. Kinda sucks... oh well! ------------------------------------------------------------------------------- Kappa DJ................................................................(TOYS7) ------------------------------------------------------------------------------- Woah, a DJ, that's a Kappa, and only for 24 medals! Wait... if it has a scratch table ontop of it's head... where's the water? HOW IS IT LIVING?! *smacked* Well, in any case, the Kappa DJ Rhythm Toy is... kinda boring. It takes various sounds from the game "DJ School" and you can screw around with them if you like. Yeah, that's... that's about it... ------------------------------------------------------------------------------- Guitar Lessons *Basic Course*...........................................(GITR1) ------------------------------------------------------------------------------- So, after you beat "Rockers" in the main game, this will open up in the Medal Corner. What exactly is this? Well, cut to the chase, you play the Rockers game to 4 different songs, individually of course. The song that you to are: Crop Stomp Song (15 medals required) Glee Club Song (20 medals required) Built to Scale song (25 medals required) Freeze Frame Song (30 medals required) They don't need the usage of the shoulder button as you've only unlocked this set by playing the first version of Rockers, so technically, it hasn't been introduced to the game yet. The play through rates you from, my guess is, 0 to 100. Between 96 to 100 will score you a beautiful S rank. I'm not sure about the other ranks, so if someone could inform me the other requirements for other ranks via e-mail, much would be apprecitated. ------------------------------------------------------------------------------- Guitar Lessons *Technical Course*.......................................(GITR2) ------------------------------------------------------------------------------- ... I'm wondering if I should just merge this and the Basic Course together... In any case, this is unlocked once you beat "Rockers 2." Again, this is you playing to the tunes of 4 other games. All the songs are the second version of them, so they're longer and more full of awesomeness. The songs are: Munchy Monk Song (35 medals required) Space Soccer Song (40 medals required) Splashdown Song (45 medals required) Frog Hop Song (50 medals required) THESE ones need the use of the shoulder button... but trust me, these turn out more epic because of said usage... granted, if you can do it properly. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Cafe....................................................................(CAFAE) ------------------------------------------------------------------------------- So, need to skip a game or just need (simple) help? Or how about listening to some music? What about reading something? Or... practice you flicking if you haven't already gotten a good grip on it. ------------------------------------------------------------------------------- Talk to the Barista.....................................................(TLKWB) ------------------------------------------------------------------------------- So, the Barista. This man is the guy who will either give you simple tips, from my knowledge, or will allow you to pass a game that you just can't seem to get a grip on. Now, what I thought how this free pass system worked was you could pass any game you wanted, bar remixes. It seems I was wrong. Oh so very wrong indeed. A guy by the name of Chandler Gaillard told me that you can indeed skip over remixes, since apparently, that's what he had been doing. New to me, I'm currently checking each game to see if you can skip them or if there is a limit to how many you can skip before you have to actually beat one. Limit?: None. There is no limit Which game(s) can't you skip?: Built to Scale Reason?: Well, it's the first game of Rhythm Heaven. If you can't at least grab the basics of this game then... you're going to have some kind of trouble later. Remix 6 Reason?: Well, I would firgure this is because this remix is right before the credits and whatnot, and you should actually try and put all your effort into seeing the credits without the help of the Barista. Remix 10 Reason?: Remix 10 is the final main game you play before a normal minded person goes for all Superb ranks and Perfect ranks. The game now tests you with all the games bunched up into one. Plus, it unlocks Battle of the Bands, so that could also be a reason why you have to beat it yourself. So there you have it. You can skip all but 3 games. That's right. So, any review saying "It's so unforgiving since it won't let you pass some of them," is complete BS, since it's only 3 games. 3 GAMES! All of which have a reasonable... well, reason behind to their un-skippableness(that's not even a real word...). ------------------------------------------------------------------------------- Listen to Music.........................................................(LST2M) ------------------------------------------------------------------------------- So, here's where you can listen to any music you have collected via Perfects. The music will be listed as such: Selection name Actual name Played when...? List: Title Title Title Game Select Game Select Selecting games Built to Scale Built to Scale Built to Scale game OK OK Getting a Just/OK rank Let's Practice! Let's Practice Doing a tutorial Glee Club Glee Club Glee Club game Superb Superb Getting a Superb rank Fillbots Fillbots Fillbots game Try Again Try Again Getting a Try Again rank Fan Club Thrilling! Is this Love? Fan Club game Remix 1 Remix 1 Remix 1 game Medal Corner Medal Corner Medal Corner Rhythm Rally Rhythm Rally Rhythm Rally game Shoot-'Em-Up Shoot-'Em-Up Shoot-'Em-Up Blue Birds Blue Birds Blue Birds game Moai Doo-Wop Moai Doo-Wop Moai Doo-Wop game Remix 2 Remix 2 Remix 2 game Endless Games Endless Games Endless Games selection Love Lizards Love Lizards Love Lizards game Stomp Farmer Stomp Farmer Crop Stomp game Freeze Frame Freeze Frame Freeze Frame game The Dazzles Love Ooh Ooh Paradise The Dazzles game Remix 3 Remix 3 Remix 3 game Rhythm Toys Rhythm Toys Rhythm Toys selection Munchy Monk Theme Munchy Monk Theme Munchy Monk game DJ School DJ School DJ School game Drummer Duel Drummer Duel Drummer Duel game Love Lab Love Lab Love Lab game Remix 4 Remix 4 Remix 4 game Tunnel Tunnel Tunnel Endless Splashdown Splashdown Splashdown game Big Rock Finish A Big Rock Finish A Big Rock Finish game (First) Big Rock Finish B Big Rock Finish B Big Rock Finish game Big Rock Finish C Big Rock Finish C Big Rock Finish game Big Rock Finish D Big Rock Finish D Big Rock Finish game Big Rock Finish E Big Rock Finish E Big Rock Finish game Big Rock Finish F Big Rock Finish F Big Rock Finish game Big Rock Finish G Big Rock Finish G Big Rock Finish game Big Rock Finish H Big Rock Finish H Big Rock Finish game (Last) Tears of a Dog Ninja Tears of a Dog Ninja Dog Ninja game Frog Hop Young Love Rock 'n' Roll Frog Hop game Remix 5 Remix 5 Remix 5 game Fresh Samurai Fresh Samurai Samurai Slice Endless Space Soccer Space Soccer Space Soccer Lockstep Lockstep Lockstep game Rockers Rockers Rockers game Guitar Lesson Guitar Lesson Guitar Lesson selection Karate Man Struck by the Rain Karate Man game Remix 6 Remix 6 Remix 6 game Staff Credits That's Paradise Credits/Credit Game Cast Cast Cast roll (after credits) Game Select 2 Game Select 2 Selecting games after credit Built to Scale 2 Built to Scale 2 Built to Scale 2 game The Dazzles DX Love Ooh Ooh Paradise The Dazzles 2 game Frog Hop 2 Frog Hop 2 Frog Hop 2 game Fan Club 2 Thrilling! Is this Love? Fan Club 2 game Remix 7 Remix 7 Remix 7 game Glass Tappers Glass Tappers Glass Tappers Endless Rhythm Rally 2 Rhythm Rally 2 Rhythm Rally 2 game Fillbots 2 Fillbots 2 Fillbots 2 game Blue Birds 2 Blue Birds 2 Blue Birds 2 game Lockstep 2 Lockstep 2 Lockstep 2 game Remix 8 Remix 8 Remix 8 game Rhythmove Dungeon Rhythmove Dungeon Rhythmove Dungeon Endless Moai Doo-Wop 2 Moai Doo-Wop 2 Moai Doo-Wop 2 game Karate Man 2 Struck by the Rain Karate Man 2 game Glee Club 2 Glee Club 2 Glee Club 2 game Space Soccer 2 Space Soccer 2 Space Soccer 2 game Remix 9 Remix 9 Remix 9 game Shoot-'Em-Up 2 Shoot-'Em-Up 2 Shoot-'Em-Up 2 game Splashdown 2 Splashdown 2 Splashdown 2 game Munchy Monk Circus Monchy Monk Circus Munchy Monk 2 game Rockers 2 Rockers 2 Rockers 2 game Remix 10 Remix 10 Remix 10 game Perfect Perfect Gettinga Perfect rank Battle of the Bands Battle of the Bands Battle of the Bands select Cafe Cafe Cafe selection Not every Perfect gets you music to listen to. If you don't know why, it's because only certain games give you certain songs. To get all of them, you have to get a Perfect for each and every game. Tedious, yes, I know, ut just keep going at it to get all the songs! ------------------------------------------------------------------------------- Read Something..........................................................(READS) ------------------------------------------------------------------------------- So, here is where you can read something you've unlocked via Perfects. These are either diaries, letters, posters(text only), anything you can read. There are also lyric sheets and character sheets, telling you who some of the characters are in some more detail. I should also note that the first two are the ones you start out with. I will also type up what each one says. List: 1. "Greetings!" Thank you for buying Rhythm Heaven! It might take some doing, but we hope you enjoy each of the rhythm games we've made for you! Oh, if you're reading this, that means you've played the game! Never mind us, then! Keep playing, and have a great time! 2. "The Secret of Flicking" Are you getting the hang of flicking the stylus? It takes a little oomph, doesn't it? If you're still having touble, let me show you a little secret. You know how when you write a checkmark, you end with that tail that goes up sharply? Try making your flick just like you're writing the tail of a checkmark. Just get ready for a burst of energy, and flick like you really mean it. The real trick is learning how to snap your wrist properly. Keep practicing that flick until it's as natural to you as snapping your fingers. (personal note- What if people can't snap their fingers? XD) 3. "Rally Certificate" Award You have performed outstandingly at the Rhythm Rally Table Tennis Tourney, so we would like to persent you with this certificate of achivement. What? You want to know if you won? Oh, we don't know. See, winning and losing don't matter when you're having such a delightfully rhythmical rally. And here's your certificate! Space Gramps, Chairman of the Rhythm League (personal note- Take what they said about winning or losing and apply it to everything else in video games... except about the rhythm part, but you get the idea) 4. "Help Wanted" Our farm needs workers to help us bring in the harvest and rid of our mole problem. We don't discriminate by gender. (But you must have rhythm.) We don't discriminate by age. (But you must be able to catch.) You can take off any days you want. (Just give us some notice.) We'll pay whatever you want. (Just don't ask for too much.) Come join in the harvest fun! We can't wait to hear from you! Contact info: Stomp and Chaomp Agriculture Co. Human Reasources Dept. 5. "Concert Poster" Tiny Ghosts Live! The Tiny Ghosts cae confirmed for a live show here in town! They don't have much time, but they've promised to play all eight of their songs! Don't miss this rare opportunity! Time: A late night sometime soon! Place On a tabletop somewhere! Tickets are $35 beforehand, or $35 day of show! Everyone! Come on out! 6. "What's a Guiro?" The guiro lizard and his guiro cutie live in the desert. The male is smaller than the female, but his tail is huge. He can shake it to make it sound like a maraca. The female's tail is very hard, and she can use it to rub the ridges on her back to make a rattling sound. You can often see her performing this mating call around Carnival. When mating calls of the male and female overlap perfectly, the two form a beautiful rhythmic bond. When it's festival time, this good-natured reptile likes to heat up its cold blood with loud music and crazy dansing. 7. "Robot Manual" Fueling Robots These robots are delicate, precise machines. They also have very advanced artificial intelligence. By the time they reach the fueling zone at the end of the assembly, the robots are already consious and aware of other robots around them. These sensitive robots might be offended if they notice another robot reciving more fuel than they do. They're sort of delicate that way. Also, they tend to explode when given too much fuel. They are sort of delicate that way, too. However, if you give them just the right amount of fuel, they'll take off into the skiesm the happiest robots you've ever seen. I don't know why they do this. They must be very advanced indeed! (personal note- What? So you guys make the robots yet don't know why they fly into the air the way they do? Seriously, come on.) 8. "DJ School Flier" Now Recruiting Wannabe DJs! Out DJ school is looking for people who want to look like a real DJ! Our friendly, courteous, and strangely yellow instructor will show you the moves! Learn how to fake breathtaking breaks, and pretend to pull off supertight pitch shifting! If you want to look like you're a DJ, enroll today! Notice People interested in becoming real DJs need not apply. our facilities can handle only people who want to LOOK like DJs (personal note- ... Really?) 9. "Blue Bird Diary" Bule Bird Diary Please read this, It makes all the scenes during the game make sense... April 16 It's finally happened! All my dreams have come true! I've joined the Blue Bird Brigade! First up: bazic training! We need to get in shape fast. Our captain is small but ever so demaning. Wish me luck! April 20 They call it basic training, but there's nothing basic about it! We had to tug a tank while the cpatin tode on it, yelling at us the whole way! Boy. It was sure heavy. May 2 Still more basic training. Pedal-powered airplanes are a bad idea. Why can't we fly using our own wings? May 10 Parachute training today. I have wings! Why do I need a parachute? Why won't the captain let me fly with my own two wings? May 14 We were just sort of wandering arounf today because we were so tired. All of a sudden, we fell off a cliff! (It was an an accident!) I think we's all forgotten that we even had wings, because we climbed our way back up. Still, the sunset made it all worthwhile. May 24 Tomorrow, we will finally learn where we're being assigned to. Who knows where we'll be posted?Our leader keeps saying "somewhere fun," but coming from him, that just scares me more. Ahh, it's too scary! Eep. 10. "Crew's Log" I command the battleship tasked with protecting our home planet from the scourge of alien invaders. It is my duty. It is my life. We fight an enemy fueled not only by aggression but also by unstoppable rhythm! Keeping the beat in such tense conditions change you, make you forget who you are. And losing sight of who you are is a frightening thing. But when I heara certain voice, I remember who I am again. I remember why I do this. My dear friend on the com-link gives me instrustions, but she also gives me encouragement when the battl is heated. I may be far from home, but she sounds like she's sitting right beside me. My duty is my life. I will fight and fight until I can go home. But when I do, I'll see her again. (personal notes- Woah, guy in the ship you were controlling has a crush on the blastronaut girl? Crazy stuff.) 11. "Assembly Line Slogans" Slogan for April: Rhythm and percision make for happy widgets. Slogan for May: The beat of the song is the heartbeat of the factory. Slogan for June: Work faster: work with rhythm! Slogan for July: Sleepy on the factory floor? A little beat will keep you up! Slogan for August: A safe worker is a rhythmic worker. Slogan for Spetember: Report workers with rhythm! Slogan for October: If you're not on beat, you're against it! Slogan for Novermber: Fall in step! Get with the rhythm! Slogan for December: I stayed on the rhythm, and production suffered. Why? Slogan for January What's wrong with keeping with the rhythm? Slogan for February: It turns out staying with the rhythm doesn't matter much. Slogan for March: Turns out you get paid the same whether you're on the beat of not. 12. "Eyewitness Accounts" We've just scored some juicy info on the hot new mystery monster! Dumpling Man! Listen to these eyewitness reports! Bear: "OK, so, yeah. I was all hungry for dinner right?" "And I saw this guy, and I was all, 'yeah, he'll do!' I started to sneak up on him when he went and showed down on, like, a dozen dumplings at once. It kinda made me sick to watch, so I just kinda left him alone, you know?" Carny Barker: "Come one, come all, and listen to my tale of wonder! For this 'Dumpling Man,' as you call him, once worked within these very tents as a clown! 'Til I canned the rat for eating on the job, anyway." Circus Ringmaster: "I couldn't believe my luck! A former clown, just wondering the hills looking for dumplings! He said he was training, but I didn't ask what for." "The way he ate them was magical. I hired him at once for my circus, but the life on the glittering stage held no appeal for him. He vanished soon after." More news as it happens! 13. "A Confession" My boyfriend's funny. It's like he was born with a camera glued to his nose or something. So when he got into face cars, I said, "Why don't you take some pictures for the local paper, hun?" No surprise here... but how? He's obsessed wuth work! He dspends all his time at the racetrack! I thought I had a career in modeling. He never even points that camera at me anymore. I'm just a little lonely. Anyway, I decided to pull a little prank on him. I went into the racetrack where he works. I dressed up as one of the pit crew. I was covered in grease! It was disgusting, but that's beside the point... So there he was, snapping pictures of his precious race cars, when I leapt in front of the camera! And at that exact moment? I heard the shutter snap! He actually took a picture of me! I can't wait to see the look on his face when he develops that photo! I wish I looked a little more presentable, but whatchagonnado? 14. "Sync or Swim Weekly" Special Edition Synchonized swimmers has a new set of stars! At last week's tournament, a band of fresh-faced swimmers demonstrated an impressive performance... with animals! As if it weren't challenging enough to coordinate an all human team, they've chosen to include a band of highly trained sea mammals in their performance, and let me tell you, they blew our flippers off! These masters of the aquatic form must have spent a great deal of time training their friends from the briny blue, and it shows! Wee expect great things from them! 15. "Life of a Dog Ninja Few dogd choose the way of the ninja, But those who do, we do so because we must. Sadly, there's not much call for ninja work these days, so I've taken a part- time job cutting veggies. It's good work, I guess. Vegetables, cast-iron skillets, tires (whitewall or standard!)... I'll cut anything! I need the money to buy shuriken. (personal note- Poor guy. Still cool that he's a ninnja though.) 16. "Lab Journal" October 1 I'm so glad I landed this job at the lab! I had no idea when I graduated that I'd be working on such important stuff! October 2 My first day was totally uneventful, except for the bright and shining spot: my senior lab partner! And he's totally my type. I can't believe it! This palce is great! October 3 I was so busy swooning at my senior lab partner that I didn't even notice that guy (or... girl?) next to me. He (or... she?) was wearing this weird costume. It wasn't creepy. It was just... weird. October 7 The weird guy in the costume (turns out it WAS a guy!) asked me if I could help him with an experiment tomorrow. I can't really say no, but I'm a little worried. I think the costume freaks me out a bit. October 8 You'll never guess what happened! I went down to a special lab with the weird costume guy, and there he was! My senior lab partner! I still don't know we're working on, but with him there, I know it will be all right! I'll be busy with this experiment for a little while, so this might be my last journal entry for a bit. P.S. At least I get to spend all day talking to my dreamy senior lab partner! La lala lala! (personaly notes- Well, what'd you expect? I kinda figured that she liked him before I even got this, via subtle hints in-game.) 17. "Guitar Monthly" This month's special edition: Don't call it a comeback! Remember J.J. Rocker, the man once known as "the King of Headbanging"? Well, he's teamed up with a student of his to create a rocking duo! Rocker's furious headbanging has already made him a rock legend, but it also resulted in an injury that took him out of the touring circuit for years. Now, he's back, and with his student at his side, we'll see if Rocker's still knows how to throw the rock down! (personal notes- ... Woah. An injury from headbanging? Sweet jeez, how hard was this guy flinging his head around? I guess that explains the weird strumming movement that both him and yourself do.) 18. "Catch You on the Flip Side" Since it pops up quite a bit in this game, we should tell you about the "flip side" of the music world. Wehn you listen to a song, you might find youself following the beat by tapping your fingers. Picture it now. "Tap, tap, tap, tap." Let's say your start paying attention to the part of the beat where you lift your finger. If you finger is tapping out of the main rhythm, then when you lift your finger, that's when you're hitting the flip side of the rhythm. That's offbeat. Some people train themselves to follow a beat by always tapping to the offbeat. It can be hard to learn, but it has its rewards. They rhythm game Lockstep gives you that same kind of training. Once you master the switch to the offbeat, you'll find your whole sense of whythm has improved. Give it a shot. 19. "An Essay on Keepy-Upsy" I am... a space kicker. My job, strange though it may seem, is to keep my ball aloft as I float in space. When they first launched me into space, I thought it was weird. I've gotten use to the idea now... My teammates are great too. It makes me proud to have been born a space kicker... Thanks, Mom! (personal notes- So, wait... that's a job they have? Keeping a soccer ball up?) 20. "Cheering Tips" Lesson 1 To play the DON DON DON DON part, you must be stong of heart! Every beat requires your full commitment! Lesson 2 To play the DON DOKO DOKO DON part, you must be light and free! Keep control. and put a sharp snap to tge sticks. Lesson 3 The DOKO DOKO DON part is a trap laid for anyone whose heart isn't commited to taiko. You must maintain focus to the very end if you have any hopes of victory. 21. "Leader's Notes" I use to be in a group called the Clappy Trio. We would clap along with the popular music of the day, mostly on street corners, mostly for spare change. But all that changed on day... I saw another group nearby, a chorus group that just couldn't get their act together. Oh, the first two were great, but their third member was so nervous that he couldn't stop singing out of turn. And what I felt when I heard them... I just can't describe. I decided to leave the Clappy Trio abd take this chorus under my wing. They called me conductor, but I'm just here to help them along. They're the stars, and I try to stay out of their way. I hope that when you see them, you'll think how far they've come, and you'll cheer these brave, talented singers on for me! (personal notes- Now nice :3 If you don't know who the Clappy Trio is, they're originally from the first game, "Rhythm Tengoku.") 22. "Moai Language Lesson" <oai Language Lesson The language that we have dubbed "Moai Song" has the following characteristics: Moai repeat a phrase verbatim to signal agreement. Even a slight shirtf in he phrase expresses disagreement with the original singer. This has resulted in the messy ending of many a moai friendship. In order to maintain good relationships, moai strive to listen closely to what their partners say. They may look relaxed, but they are actually intently focused on listening closely before replying. We could all learn a great deal from how much attention they pay to what their friends have to say. (personal notes- Aha ha ha, I couldn't have worded that last part any better myself.) 23. "Character Profiles 1" Robot Models ROBO M: This is the standard model, and the bast selling to boot. ROBO L: This luxury model consumes a tremendous amout of fuel. ROBO S: This tiny robot (also known as "tinybot") beagn manufacture at the second factory. Small and cute, this robot was designed for the kiddies. Paddler These strange beings live on a diet of table tennis. If they stop playing, they grow weak abd sickly. Some have successfully weaned themselves off table tennis by substituting paddle ball. Moai Only two moai appear in this game, and they are the only two of their kind living on their island. (However, there are rumors of a tinfy bundle of moai joy coming sometime in the near future!) (personal notes- ... No comment on that last one there...) 24. "Character Profiles 2" Clodhopper Pickens This cheery fellow loves his work. He hits the fields and harvests vegetables every day, and he's pretty handy at dealing with moles. He truly is multitalented. And he's single, ladies! Training Monk This serious-minded lad seems to think he's training himself to talk the path of true enlightment, but really he really just seems to be training for an eating contest. DJ Yellow His students love his enthusiasm and his sense of humor, and his special move is famous throught the world. Scratch-o, hey! Tiny Ghosts A live band made up of ghosts. It sounds confusing at first, but they put on quite a show. They do tend to rush through their songs a bit, though. Stepswitchers These strange sould are obsessed with seeing both sides of every debate and hearing every side of every beat. They're amazing at keeping the tempo! (personal notes- Nothing can express what I'm feeling besides this: Stepswitchers are perhaps the best people in the world, even if they're fictatious. Why? Because they WANT to see both sides of every debate. If only every one where like this...) 25. "Supporting Cast 1" Shoot-'Em-Up Radio Lady This little lady has the crucial job of sending out orders abd rallying the spirits of our proud psace defenders! She's pretty dedicated to the job, so she doesn't have much of a social life. Moai Bird This bird belongs to the perchanpoop family of finches, which has a curious reaction to music. Their sensitive ears detect irrgularities in music that result in other kinds of irregularities in birds themselves. Racing Fans You've seen them before, but you had no idea they were such big fans of car racing, did you? The chorus conductor, hey, even the table-tennis guys... Who knew? 26. "Supporting Cast 2" Hidden Characters Keep an eye peeled during The Dazzles, you might just catch a surprise appearance from a special little guy. Rally Girls These lovely ladies really brighten up the Taiko Rallies. the drummer guys get really worked up about their performance when they see these cuties doing their thing. Mysterious Lab Tech Down at the Love Lab, there's one lab tech who always dresses up in a costume. He (or she?) may look shady, but there's no need to worry. It's all on the up- and-up. 27. "Lyrics Card 1" Thrilling! Is this Love? Music: TSUNKU Arrangment: Koichi Yuwasa (This song appears in Fan Club.) Hey now, here is my song For you, yeah, that's right. I wish that I was yours, But I'm too shy, I suppose. If only I could just conjure a spell. Kapow! Hocus, hocus, hocus! Then you and I would be Together for all time, I suppose. Is it love that makes my heart go Boom, boom, boom? Yeah, I suppose! Love you, love you, love you! More than yesterday... I suppose! Hey now, sing it to me! That's right, I'm talking to you! I hope that this message finds you Feeling ever so wonderful! I just can't hold it back anymore! Yeah! Love you, love you, love you! If you we could stay just like this. You are so wonderful! I never felt like this, my heart going Boom, boom, boom! It's wonderful! Love, you, love you, love you! Even more then before! Wonderful! 28. "Lyrics Card 2" Love Ooh Ooh Paradise Music: TSUNKU Arrangment by Takahashi Yuichi (This song appears in The Dazzles!) You told me dreams come true. Yeah, yeah, yeah! (x2) We'll find out, baby, tonight if I get close to you. This may seem silly to you. Yeah, yeah, yeah! (x2) Still I sing my heart out to you, Sincerely, darling. When we talk, I go Oh, oh, oh, oh no! It's so embarrassing! Still, my heart goes La la la-di-da, Singing for you. My love for you is (Boom, boom!) sheer paradise! My love shines brightly (Bang, bang!) down on me And down on you. I love you with all my heart. Yeah, yeah, yeah! (x2) If I can see you tonight, My dreams might come true. 29. "Lyrics Card 3" Young Love Rock 'n' Rool Song: TSUNKU Arranged by Yuichi Takahashi )This song appears in Frog Hop.) I fell for you, baby, Because you're just so pretty. That's why I'm dancing. It's a very happy day! I feel good all the time. Thank you, baby! Yeah! Yeah! Pretty little lady! You should see her get down. Ooh! Dancing with her fella! He knows how to maker her spin. I feel good all the time. Thank you, baby! Ooh! Ooh! Ooh! Kids these days, they just worry too much. (Don't know that That is just so square?) Do give up, my sweet little girl! Just dont look behind you now! Just keep on dancin' all night! Hey! Come on, let's dance! You know it's only rock and roll! Boys and girls, let's see you Reallu shake it up now! HeY! Come on, let's sing! You know it's only rock and roll! Can't get enough you love Rock and roll! Come on, let's dance! You know it's only rock and roll! Boys and girls, let's see you Reallu shake it up now! HeY! Hey! Come on, let's sing! You know it's only rock and roll! Can't get enough you love Rock and roll! 30. "Lyrics Card 4" Stuck in the Rain Music: TSUNKU Arranged by Kaori Okubo (This song appears in Karate Man.) Love has a cruel sense of fun. It never plays by the rules. It spins up both on our heads, Turns up both in fools. It leaves me on my own With tearstained eyes, Oh, what can I do? They say that losing at love, Breaking your heart. It only makes you look Even more beautiful. I don't believe it's true, But I see you and what can I do? I wish that we could be close. Close enough to use Our Real names for once, And you would say to me. "Oh, I love you so!" You'll say you won't let me. Rain falls on me, And now I'm walking away. Tell me, do you find me More beautiful now? I'm not the kind to let You watch as I cry, So, I've got to leave... I've got to foget you. And so I'll hide Myself away from the world, Leave behind the sorrow Of a sad little girl. I thought that I had finally Won at the game. You told me it just was for fun. I suppose that I was too young. 31. "Lyrics Card 5" That's Paradise Music TSUNKU Arrangment by Yuichi Takahashi (This is the ending theme song!) It's paradise since the first time I saw you standing there, But it seems to long ago now, yeah. It's paradise, but no map can Show us how to get there. Come on, oh, baby, planet of love. We made our way out of the long, Long darkness, and we've Made it this far. Such a long road, so let's go! Shining all the way, Oh, we're on our own path now. We can take it anywhere That we want to go, ooh hoo! Sweet song of love, Og, can you hear it too? I am always looking at you, My sweet girl. And I see you right there, Smiling back at me too! Woo! (personal notes- Any one else notice how the beginning on each of these lyric cards changed? Me thinks several different people had a go at translating each lyrics card, thus it's different. That's my guess anyway.) 32. "The Rhythm League" Congratulations on getting a Perfect on Remix 10! So, how many more Perfects do you need to get, anyway? It doesn't matter. We just wanted to congratulate you and maybe give you a little closure. You've really stomped your way through a lot of rhythm games! I'm sure it was a long, hard road, but you did it. Way to go! As long as you've learned how fun rhythm can be, we're happy! Thanks for sticking it out to the bitter end! We couldn't be more proud of you! Thanks for playing! Rhythm League Advisor Captain Blue Bird ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Extra...................................................................(EXTRA) ------------------------------------------------------------------------------- This is where I'll share subtle things that maybe some people have been able to spot but others wouldn't have noticed. Also will be cameo listings. Here, I'll show what I'll have down. Note, I'll only do games that are currently up. A good chunk will be cameo listing from the previous game, Rhythm Tengoku. Anything that will be revealed via the "Read Something" will not show up here. Remix 2: -In the "Shoot-'Em-Up" parts, if you look at the moon, you can faintly see the 3 out of 4 small rabbits from a remix only version of "Marcher." These rabbits are also found in the Wario Ware games. Crop Stomp: -The various "beets" are actually the vegetables you pluck hairs from in the Rhythm Tengoku game "Rhythm Epilation." You can even get a good look at the Onion one if you get all the "beets" in the basket and look at the very top of the mountain of vegetables. Freeze Frame: -This has the most cameos in a single game here. Having the ghosts from "White Apparition," the white mouse from "Stealth Rat," the white penguin from "Show Time," and the black and white ninjas from "Ninja" in the pictures. The crowd is made up of the monkeys from "Tap Dance," the dancers from "Space Dance," the rappers from "Rap Men," and the three clappers from "Clapping Trio." Even though it is mentioned in the "Read Something" area, it doesn't really say where these characters are from. -The racer may be looking at the camera and giving a peace sign in the photo. -"I realized that the Rainbow colors and font are the exact same as the banners in Mario Kart 64." ~ irondomokun The Dazzles: -Though mentioned in the "Read Something" area, it does not specify when or who it is. After making a ton of the bigger stars with faces one them appear, one will have a little guy hanging from it. This is the guy from "Night Walk," along with the stars. If you have a hard time spotting him, he's usually on the star the disappears last or close to last. He might even be mostly off screen. Love Lab: -When failing to pass/grab a flask, the blue heart(s) the guy makes will poof into black skulls. -Every once and a while, after passing a flask that you had to shake twice or more, the girl will shift her eyes to the guy with glasses. EDIT - Confirmed, the guy does not shift his eyes to her. Remix 5: -In the "Frog Hop" parts, there is a single audience member who is facing the screen with a happy face, much like other audience members when you do a successful flick in Splashdown. Karate Man: -The character you play as, Karate Joe, is a cameo from the original GBA game from "Karate House." -When the vocalist goes "I wish that we could be close...", during the beginning of that line, more specifically the word "I" and a little bit before, Joe blushes briefly. The Dazzles 2: -The same little guy from "Night Walk" reappears as a cameo again, this time holding onto the sheep. Fan Club 2: EDIT: -Correction! Both the big screen and small sprite are both just pointing to the sky, however, the smaller sprite has a really odd looking hand, making it look like a peace sign. Remix 7: -Could be entirely a coincidence, but the little girl in the Superb rank picture looks a lot like the the little girl in "The * Bon Odori" from Rhythm Tengoku. Blue Birds 2: -While looking at the "memoies", as I would like to call them, there are in-game cameos one held by Karate Joe training in the snow(so he was in Russia all that time!) and another by the Stomp Farmer looking off into the distance. Remix 9: -All three rank pictures feature the the guy from "Night Walk" as the astronaut. -The alien(s) in tiny UFOs in the Try Again and Superb ranks are similar in appearance to the little alien in Rhythm Tengoku, "Air Batter." (so... the Night Walk guy travelled too far into the Air Batter territory?) -The "rabbits" in the Superb rank picture are the ones from a remix only version of "Marcher." (huh, so I guess the Night Walk guy landed on the moon where the Marcher rabbits reside...)* Shoot-'Em-Up 2: -The radio guy in this one is actually a guy from "Marcher" from Rhythm Tengoku. Even in the Superb rank picture, he's in the middle of a march! Medal Corner menu: -A certain part of the song sounds similar to that of the "Clapping Trio" game in Rhythm Heaven, though it could definitely be just a coincidence. Samurai Slice Endless Game: -It has the foot-tapping samurai from Rhythm Tengoku's "Iai Slash." Those who don't know what "Iai" means, it's a kind of sword movement, requiring the swordsman to take out, slice and sheath his sword in one movement. *random* Guitar Lessons menu (both): -The song is actually a revamped version of the Druming Lessons menu screen in Rhythm Tengoku Read Something: -If you wiat long enough, you'll hear a guy snoring. Wait a little longer and they guy will wake up, abruptly ending his snoring. This is a reference to the original Rhythm Tengoku, as when you're checking through the mail, there's a sprite of a guy on the computer. If you don't anything for a while, he'll fall asleep. Perfect runs: -The little P in the upper left-hand corner actually has a small set of eyes. Those eyes happen to shift around when you're not doing anything. ------------------------------------------------------------------------------- Notice..................................................................(NOTIS) ------------------------------------------------------------------------------- Yeah yeah, I know I don't have everything I have already listed in the table of contents. If it makes you feel better about me completing this soon, I've already 100% completed the game. And don't worry about easter eggs and the like, I'll get to it, but first the main games. Also feel free to e-mail me about typos. I'm horibble with typos since I manage to miss a lot of them without even noticing until it's a few weeks later. Thanks :V Also feel free to send me any tips that I have not listed for any of the games up at the moment. Different people have different techniques and I'd be gald to see how other people deal with each game. NEW: So, seeing a couple of posts on GameFAQs Rhythm Heaven board has showed me the ranking system isn't what I think it is. In some cases, I'm making mistakes where they really count, causing the game to give me an instant Just OK. If you see anywhere that I've made this kind of mistake, since I really don't want to go though it right now, please e-mail me and say which one I've screwed up on. Much would be appreciated. ------------------------------------------------------------------------------- Allowed Sites...........................................................(SITES) ------------------------------------------------------------------------------- As of today, April 13th, 2009, I'll be keeping track of which sites have my FAQ with my approval or not. If you see this FAQ on a site not listed, they have definitely taken it without my permission. However, do not be hasty if you e-mail me to say someone has stolen it since it's not in this section. I'm most likely updating it. Sites that currently have my FAQ through my permission: GameFAQs (added 04/12/09) Neoseeker (added 04/14/09) Super Cheats (added 04/14/09) Cheat Codes Central (added 04/20/09) Gamesradar/Cheatplanet (added 04/23/09) MyDS.com.au (will be added) ------------------------------------------------------------------------------- Special Thanks..........................................................(THANK) ------------------------------------------------------------------------------- Special thanks go out to: Chadler Gaillard: For giving me info on something I thought I had already figured out Emperor_Z: For how the ranking works. Scorcher: For how the ranking works. irondomokun: For jogging my memory on Freeze Frame's Mario Kart reference. JohtoKen: For telling me the actual lowest flow, reconfirming the highest and for giving the rank messages for "Airboarder," the credits game. Anna-Mei: For jogging my memory on the Rhythmove Dungeon tip and for pointing out a typo. J. Rubinstein: Confriming my belief that the rabbit marchers were also from Wario Ware game. Lady Luck: Telling me I screwed on one of the phone numbers.