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Multiplayer FAQ

by DarthKarim

RESIDENT EVIL:
DEADLY SILENCE

Multiplayer FAQ

Copyright 2007 Jake Lackner
email me at [email protected] or aim me at feenixnine if 
you have questions, concerns, or comments.

Table of Contents:
01. Version History             (VRHIS)
02. Introduction                (INTRD)
03. Gametypes                   (GMETY)
04. Characters                  (CHRCT)
05. Weapons/Items/Health        (WPITH)
06. Enemies                     (ENMES)
07. Bosses                      (BSSES)
08. Stages                      (STGES)
09. Strategies and Tips  		(STRTI)
10. Thanks                      (THANX)

<< 01. Version History (VRHIS) >>

7/19/07: Started the guide. Completed intro and gametypes 
sections.  Finished basic info for most characters. 

7/21/07: Did more work on characters. Completed weapons. Started 
enemies. 

8/10/07: Added more to the stages and characters section. 

<< 02. Introduction (INTRD) >>

When I first heard about Resident Evil: Deadly Silence (RE:DS), I 
was intrigued by the fact that it would offer a new multiplayer 
mode. Unfortunately, the multiplayer doesn't support wi-fi, which 
limited its popularity. As a result, I haven't seen any guides 
that focus on this aspect of the game (most don't touch on it at 
all.)

Because RE:DS is one of my favorite games, and my girlfriend and I 
had a great time playing multiplayer together, I thought I would 
write this guide. If you ever do get a chance to play this game 
with other people, it can be a blast. 

<< 03. Gametypes (GMETY) >>

Like many multiplayer games, RE:DS gives you a few gametypes (ways 
to play the game) to mess around with. In this title, there are 
two:

The first is VERSUS. Unlike many adversarial games, Versus in 
RE:DS doesn't have players directly attacking each other. Instead, 
the characters try to get the highest score (mainly by killing 
enemies), while escaping from the level in the allotted time. 
	
	+Special yellow enemies can be killed to make your opponents 
face harder foes.
	+Special purple enemies can be killed to make your opponents 
lose the ability to 	 run.
	+Only one person can take items from special blue storage 
boxes.

The second is COOPERATIVE. In Co-op, everyone works together to 
try to get to the goal together. 
	
	+All players share the same life bar.
	+When all players are in the same room, your weapons are 
stronger.
	+You can swap items with item boxes
	+Only one person can take items from the special blue storage 
boxes. 

The guide is written with Co-op in mind, as I've played that more 
and think it's more fun. The idea of a couple of people trying to 
escape a zombie-filled mansion together is more interesting (and 
plausible) than a bunch of people trying to race to the exit. 

<< 04. Characters (CHRCT) >>

Unlike in single player, you have more than Chris Redfield and 
Jill Valentine to play as in multiplayer. You can select any 
operative from the STARS Alpha and Bravo teams (although you have 
to unlock every character besides Chris and Jill.) They all have a 
different special strength.

Jill Valentine
How to unlock: Unlocked by default.
Game description: "Large item capacity"

Chris Redfield
How to unlock: Unlocked by default
Game description: "Good with handguns"

Barry Burton
How to unlock: Beat Jill's game in Rebirth Mode.
Game description: "Skilled magnum user"

Rebecca Chambers
How to unlock: Beat Chris' game in Rebirth Mode
Game description:

Forest Speyer
How to unlock: Beat Jill's game in Classic Mode
Game description: "Good with heavy weapons"

Kenneth J. Sullivan
How to unlock: Beat Chris' game in Classic Mode
Game description: "Masterful knife expert"

Albert Wesker
How to unlock: Beat Master of Knifing with a B or higher rank.
Game description: "Master of Firearms" 

Enrico Marini
How to unlock: Beat all levels of Co-op
Game description: 

Joseph Frost
How to unlock: Beat all levels of Co-op
Game description:

Notes on characters: 

+ When the game tells you that a character is good with a weapon 
(see descriptions above), it means they do more damage with it. 
For example, Barry can usually kill a hunter in one shot.

+ Rebecca's healing powers mean that a normal green herb from her 
heals 50% of health, rather than the normal 25% (and so on.) 

+ Jill and Forest have 8 inventory slots. Everyone else has 6. 

+ Every character starts with a handgun (except in the lab.)

+ When you're picking a character, weigh your options carefully. 
For example, picking Forest Speyer might sound good, because an 
upgraded grenade launcher sounds awesome, right? However, the 
grenade launcher isn't as common as a handgun, meaning you might 
not be able to take advantage of his abilities as much. On the 
flip side, picking Chris Redfield (good with handguns) might get 
you a good advantage at the start of the game, but you won't have 
anything extra to look forward to. 

Ultimately though, picking the best character for the job won't 
mean anything if you don't know how to make a good herb 
combination or when to use a shotgun. That isn't to say who you 
pick is meaningless, but it should be secondary compared to 
learning how to play properly. 


<< 05. Weapons, Items, and Health (WPITH) >>

Note on items: Every player has their own set of items. Meaning, 
if you pick up the magnum, I can still retrieve it from that same 
spot later. This is true for every weapon, key, and health item, 
with the exception of:

	+Items in blue boxes (the treasure chests in rebirth mode)
	+The dormitory key in the Guardhouse stage)
	+Items in the storage box.

If you are strategic, you can stockpile lots of ammo for each 
player (if you spread out the weapons.) If you have one guy get 
the shotgun, and everyone else trades him their shotgun shells 
through the item box, he can have a lot of ammo. So, onto the 
items:

WEAPONS
Weapons are your first key to survival (the second are health 
items.) The weapons you can carry in RE: DS vary in different 
aspects, but all have their unique purposes. Knowing what weapon 
is appropriate is vital for your survival. If you use a handgun on 
a chimera or a magnum on a zombie, you can hurt yourself, either 
in the long or short run. 

(I only list weapons found in multiplayer, so no flamethrower or 
rocket launcher).

Knife
Location: N/A
Ammo capacity: N/A
Notes: Every character has the knife. It's a weak melee weapon, 
but it doesn't require an inventory slot and has infinite ammo. 

Handgun
Location: In inventory in Mansion and Lab stages.
Ammo capacity: 15 handgun bullets.
Notes: Good for killing small numbers of zombies (1-3), crows, and 
dogs. 

Shotgun
Location: Shotgun room in single player (Mansion)
Ammo capacity: 7 shotgun shells.
Notes: A great gun for killing zombies (aim up when they get 
close), hunters, and more. While it isn't as flashy as some of the 
other weapons, it gets the job done. 

Grenade Launcher
Location: In the blue box in under the stairs (Mansion), in blue 
box in the chemical room, (Guardhouse), in blue box outside the 
jail cell (Lab)
Ammo capacity: 6 explosive rounds
Notes: A powerful weapon with a variety of uses based on ammo 
types (acid is better on hunters, flame on spiders, etc.) 

Magnum
Location: In the bar/pool table area (guardhouse), in the blue box 
in the MO Disk Reader 1 room (Lab)
Ammo capacity: 6 Magnum rounds
Notes: Absolutely lethal, killing almost anything in 1-3 shots. 
Ammo can be scarce, but use it when you need to. 

ITEMS
In the game, you'll need keys to unlock different areas. Every 
player must pick up quest items. 

Mansion Items:

Mansion Key-found in the large room with the painting puzzle in 
single player. Used to unlock the room leading to the twisting 
hallway.

Guardhouse Items:

Small Key: Found in a couple of different rooms. Used to unlock 
the desks to get magnum rounds. 

Guardhouse Key: Found by the pool table, in the chemical room, on 
the bed by the ladder to the basement, and by the puzzle you need 
the red book for in single player.
Each player needs to get one. Used to unlock the double doors 
leading to the room where you fight Plant 42 in single player.  

Master Key: found by the fireplace in the boss room. Used to 
unlock the exit back by the start. 

Lab Items:

Lab Key: Found in the room with the computer. Used to unlock the 
double doors that lead to the next area of lab rooms (the area 
that has the save room and the power rooms with the chimeras. 


HEALTH
In Resident Evil, you have five health states:

Fine (Green): 100-75% of health.
Fine (Yellow): 75-50% of health
Caution (Orange): 50-25% of health
Danger (Red): 25-0% of health
Poison (Purple): Can be added to any of the four states above, 
health constantly drops. 

Health can be recovered by using health items, which primarily 
consist of herbs. Herbs can be combined to form better 
combinations. Health items are as follows:

First aid spray: Recovers 100% of health
Green herb: Recovers 25% of health
Green herb + green herb: Recovers 50% of health
Green herb + green herb+ green herb: Recovers 100% of health
Blue herb: Cures poison
Green herb + blue herb: Recovers 25% of health, cures poison
Green herb + green herb + blue herb: Recovers 50% of health, cures 
poison
Green herb + red herb: Recovers 100% of health
Green herb + red herb + blue herb: Recovers 100% of health, cures 
poison

Remember that Rebecca Chambers heals more than other characters. 

<< 07. Enemies (ENMES) >>
The monsters in Resident Evil garner more attention than almost 
everything else because they define the experience. How often do 
you get tense because you think a puzzle might be around the next 
corner, or worried that you won't pick up every file? The enemies 
in multiplayer are just as important as in single player, as they 
can kill you very quickly if you aren't careful. Be on your guard 
at all times. 

Zombies
Attacks: 
+ Grab and bite -low to medium damage.
+ Vomit -low damage. 
Notes:
Found everywhere. Use the handgun or the shotgun (aim up.) 
Anything else is excessive. 

Dogs
Attacks:
+ Jump and bite -low to medium damage
+ Tear throat -only done when on low health, kills instantly. 
Notes:
Use the handgun on them. When they run at you, shoot once. Wait 
till they get up and start running again, and shoot again. Repeat 
once or twice. 

Crows/Hornets
Attacks: 
+ Peck/Sting -low damage
Notes:
More of an annoyance than anything. One handgun bullet will kill 
them if you decide to bother.

Hunters
Attacks:
+ Slash -low to medium damage. Can also be done after they jump at 
you. 
+ Decapitate -kills instantly, only done when on low health. 
Notes:
Some of your toughest foes, use your strongest weaponry on them. 
Shotguns can work (keep shooting every time they get up.) If they 
slash you, run away to get to a better point to hit them, as they 
can keep slashing you (without letting you get an attack in.)

Spiders
Attacks:
+ Bite -low damage
+ Poison spray -poisons.
Notes:
Spiders are slow and stupid, so it's better to run away from them 
instead of going for the kill. Getting poisoned sucks. 

Chimeras
Attacks:
+ Slash -low to medium damage
+ Pounce -low to medium damage, knocks you over.
Notes: These guys are agile and very deadly. They constantly jump 
around the environment looking for prey. Use your most powerful 
weaponry on them. 

<< 08. Bosses (BSSES) >>
Just like in the main game, the multiplayer portion features 
bosses you�ll have to face off with to finish the stage. 

TYRANT (Mansion)
The Tyrant is fought in the main hall. This battle is harder than 
the other boss fights because of your crappy weaponry. At best, 
you�ll have six grenade rounds and a shotgun with a good supply of 
shells. Even then, he can take a lot of punishment. Just keep 
hitting him and moving. Don�t forget about the first aid spray in 
the blue box on the other side of the hall.

BLACK TIGER (Guardhouse)
The lamest boss from the single player mode is back (in the room 
where you usually fight Plant 42), and is significantly less lame. 
She takes lots of punishment, considering you�re likely unloading 
magnum and grenade rounds at her. She can move fast and poison 
you, so try to kill her as quick as possible.

TYRANT (Lab)
Just like in single player, you have to face the Tyrant twice, 
this time in the power room where you flip the second switch for 
the elevator. Simply hit and run with your magnum or grenade 
launcher, and you�ll be alright.   

<<  09. Stages (STGES) >>
There are three stages in multiplayer, which make up most of the 
territory you cover in the single player game. They are, in order: 
the mansion, the guardhouse, and the laboratory.  

MANSION:
Start point: Exit room (to the guardhouse) with moveable staircase 
and crank in single player.
End point: Front doors of main hall
Key items: Mansion key
Blue box items: Grenade Launcher, First Aid Spray.
Additional weaponry: Shotgun (where it is in single player)
Typical enemies: Zombies, Dogs
Boss: Tyrant.

GUARDHOUSE:
Start point: Save room
End point: Door that exits to the garden in single player.
Key items: Dormitory Key, Master Key.
Blue box items: Grenade Launcher
Additional weaponry: Magnum (Lounge with spiders and pool table)
Typical enemies: Hunters, spiders.
Boss: Black Tiger.

LABORATORY:
Start point: Jail cell.
End point: elevator to the lab with the tyrant in single player.
Key items: Lab key
Blue box items: Grenade Launcher, Magnum
Additional weaponry: N/A
Typical enemies: Zombies, Chimeras, Hunters.
Boss: Tyrant.  
 
<<  10. Strategies and Tips (STRTP) >>

Versus:

+ Balance the need to get a high score with the need to stay 
alive. If you get the highest score in the game and then get 
killed by a random crow on your way to the exit, it was all 
meaningless. 

+ Take advantage of the special enemies (purple and yellow) to 
mess up your opponents. Not being able to run can get you killed 
if you're facing off against a hunter  or chimera, and super-
strong zombies can turn your handgun from an effective weapon into 
a joke. 

+ Try to get to the weapons as soon as possible so your opponents 
can't get them. It will give you a huge edge and make it much 
harder for them to survive. 

+ When you're ready to finish (and in good condition), see if 
there are any rooms nearby the goal that you can use to bump up 
your score. 

+ Getting to the exit quickly gets you a lot of points, so 
consider trying that instead of being a killing machine. 

Co-op:

+ If every player is in the same room, you get a firepower bonus. 
As such, stick together (unlike every character in single player) 
to survive easier. 

+ All players share the same life bar, so recklessly running off 
can doom you and your teammates, especially if you're a beginner. 
Again, stick together. 

+ You can trade items with item boxes. In most cases, only do this 
if one player is badly wounded, because trading every weapon can 
slow you down. 

+ Have the more advanced players lead the way, with new players 
covering from behind

+ If you do split up, regroup as soon as possible. Only go into 
smaller rooms with one exit, instead of everyone permanently 
taking different paths. 

+ Constantly talk to each other in real life. Because this game is 
played with a local connection, that shouldn't be too hard. Tell 
each other if you need ammo or health items, or where you want to 
go. 

+ Don't hog weaponry. If you take all the ammo, you're just 
putting your team in danger. 

+ On that note, decide who gets what gun, and let that person have 
all the ammo for it. Having a dedicated grenade launcher user who 
gets all the nades is better than a couple people who have all the 
grenades spread between them. 

+ If you can, try to kill enemies together. A couple of people 
shooting a hunter with handguns can be even more effective than 
one person shooting him with a shotgun. If you do engage in this 
strategy, make sure that you don't get ambushed by enemies while 
you're busy. 

<<  11. Thanks (THANX) >>

Thanks to CJayC for creating and running gamefaqs for so many 
years, and to SBAllen for doing a great job so far. 

Thanks to Capcom for making this wonderful game and making a great 
version for the DS. 

Thanks to Shannon, my girlfriend, for buying this game for her DS 
and playing way too many rounds of multiplayer with me. 

Thanks to you, the reader, for taking the time to look at this 
guide.