RESIDENT EVIL: DEADLY SILENCE Multiplayer FAQ Copyright 2007 Jake Lackner email me at [email protected] or aim me at feenixnine if you have questions, concerns, or comments. Table of Contents: 01. Version History (VRHIS) 02. Introduction (INTRD) 03. Gametypes (GMETY) 04. Characters (CHRCT) 05. Weapons/Items/Health (WPITH) 06. Enemies (ENMES) 07. Bosses (BSSES) 08. Stages (STGES) 09. Strategies and Tips (STRTI) 10. Thanks (THANX) << 01. Version History (VRHIS) >> 7/19/07: Started the guide. Completed intro and gametypes sections. Finished basic info for most characters. 7/21/07: Did more work on characters. Completed weapons. Started enemies. 8/10/07: Added more to the stages and characters section. << 02. Introduction (INTRD) >> When I first heard about Resident Evil: Deadly Silence (RE:DS), I was intrigued by the fact that it would offer a new multiplayer mode. Unfortunately, the multiplayer doesn't support wi-fi, which limited its popularity. As a result, I haven't seen any guides that focus on this aspect of the game (most don't touch on it at all.) Because RE:DS is one of my favorite games, and my girlfriend and I had a great time playing multiplayer together, I thought I would write this guide. If you ever do get a chance to play this game with other people, it can be a blast. << 03. Gametypes (GMETY) >> Like many multiplayer games, RE:DS gives you a few gametypes (ways to play the game) to mess around with. In this title, there are two: The first is VERSUS. Unlike many adversarial games, Versus in RE:DS doesn't have players directly attacking each other. Instead, the characters try to get the highest score (mainly by killing enemies), while escaping from the level in the allotted time. +Special yellow enemies can be killed to make your opponents face harder foes. +Special purple enemies can be killed to make your opponents lose the ability to run. +Only one person can take items from special blue storage boxes. The second is COOPERATIVE. In Co-op, everyone works together to try to get to the goal together. +All players share the same life bar. +When all players are in the same room, your weapons are stronger. +You can swap items with item boxes +Only one person can take items from the special blue storage boxes. The guide is written with Co-op in mind, as I've played that more and think it's more fun. The idea of a couple of people trying to escape a zombie-filled mansion together is more interesting (and plausible) than a bunch of people trying to race to the exit. << 04. Characters (CHRCT) >> Unlike in single player, you have more than Chris Redfield and Jill Valentine to play as in multiplayer. You can select any operative from the STARS Alpha and Bravo teams (although you have to unlock every character besides Chris and Jill.) They all have a different special strength. Jill Valentine How to unlock: Unlocked by default. Game description: "Large item capacity" Chris Redfield How to unlock: Unlocked by default Game description: "Good with handguns" Barry Burton How to unlock: Beat Jill's game in Rebirth Mode. Game description: "Skilled magnum user" Rebecca Chambers How to unlock: Beat Chris' game in Rebirth Mode Game description: Forest Speyer How to unlock: Beat Jill's game in Classic Mode Game description: "Good with heavy weapons" Kenneth J. Sullivan How to unlock: Beat Chris' game in Classic Mode Game description: "Masterful knife expert" Albert Wesker How to unlock: Beat Master of Knifing with a B or higher rank. Game description: "Master of Firearms" Enrico Marini How to unlock: Beat all levels of Co-op Game description: Joseph Frost How to unlock: Beat all levels of Co-op Game description: Notes on characters: + When the game tells you that a character is good with a weapon (see descriptions above), it means they do more damage with it. For example, Barry can usually kill a hunter in one shot. + Rebecca's healing powers mean that a normal green herb from her heals 50% of health, rather than the normal 25% (and so on.) + Jill and Forest have 8 inventory slots. Everyone else has 6. + Every character starts with a handgun (except in the lab.) + When you're picking a character, weigh your options carefully. For example, picking Forest Speyer might sound good, because an upgraded grenade launcher sounds awesome, right? However, the grenade launcher isn't as common as a handgun, meaning you might not be able to take advantage of his abilities as much. On the flip side, picking Chris Redfield (good with handguns) might get you a good advantage at the start of the game, but you won't have anything extra to look forward to. Ultimately though, picking the best character for the job won't mean anything if you don't know how to make a good herb combination or when to use a shotgun. That isn't to say who you pick is meaningless, but it should be secondary compared to learning how to play properly. << 05. Weapons, Items, and Health (WPITH) >> Note on items: Every player has their own set of items. Meaning, if you pick up the magnum, I can still retrieve it from that same spot later. This is true for every weapon, key, and health item, with the exception of: +Items in blue boxes (the treasure chests in rebirth mode) +The dormitory key in the Guardhouse stage) +Items in the storage box. If you are strategic, you can stockpile lots of ammo for each player (if you spread out the weapons.) If you have one guy get the shotgun, and everyone else trades him their shotgun shells through the item box, he can have a lot of ammo. So, onto the items: WEAPONS Weapons are your first key to survival (the second are health items.) The weapons you can carry in RE: DS vary in different aspects, but all have their unique purposes. Knowing what weapon is appropriate is vital for your survival. If you use a handgun on a chimera or a magnum on a zombie, you can hurt yourself, either in the long or short run. (I only list weapons found in multiplayer, so no flamethrower or rocket launcher). Knife Location: N/A Ammo capacity: N/A Notes: Every character has the knife. It's a weak melee weapon, but it doesn't require an inventory slot and has infinite ammo. Handgun Location: In inventory in Mansion and Lab stages. Ammo capacity: 15 handgun bullets. Notes: Good for killing small numbers of zombies (1-3), crows, and dogs. Shotgun Location: Shotgun room in single player (Mansion) Ammo capacity: 7 shotgun shells. Notes: A great gun for killing zombies (aim up when they get close), hunters, and more. While it isn't as flashy as some of the other weapons, it gets the job done. Grenade Launcher Location: In the blue box in under the stairs (Mansion), in blue box in the chemical room, (Guardhouse), in blue box outside the jail cell (Lab) Ammo capacity: 6 explosive rounds Notes: A powerful weapon with a variety of uses based on ammo types (acid is better on hunters, flame on spiders, etc.) Magnum Location: In the bar/pool table area (guardhouse), in the blue box in the MO Disk Reader 1 room (Lab) Ammo capacity: 6 Magnum rounds Notes: Absolutely lethal, killing almost anything in 1-3 shots. Ammo can be scarce, but use it when you need to. ITEMS In the game, you'll need keys to unlock different areas. Every player must pick up quest items. Mansion Items: Mansion Key-found in the large room with the painting puzzle in single player. Used to unlock the room leading to the twisting hallway. Guardhouse Items: Small Key: Found in a couple of different rooms. Used to unlock the desks to get magnum rounds. Guardhouse Key: Found by the pool table, in the chemical room, on the bed by the ladder to the basement, and by the puzzle you need the red book for in single player. Each player needs to get one. Used to unlock the double doors leading to the room where you fight Plant 42 in single player. Master Key: found by the fireplace in the boss room. Used to unlock the exit back by the start. Lab Items: Lab Key: Found in the room with the computer. Used to unlock the double doors that lead to the next area of lab rooms (the area that has the save room and the power rooms with the chimeras. HEALTH In Resident Evil, you have five health states: Fine (Green): 100-75% of health. Fine (Yellow): 75-50% of health Caution (Orange): 50-25% of health Danger (Red): 25-0% of health Poison (Purple): Can be added to any of the four states above, health constantly drops. Health can be recovered by using health items, which primarily consist of herbs. Herbs can be combined to form better combinations. Health items are as follows: First aid spray: Recovers 100% of health Green herb: Recovers 25% of health Green herb + green herb: Recovers 50% of health Green herb + green herb+ green herb: Recovers 100% of health Blue herb: Cures poison Green herb + blue herb: Recovers 25% of health, cures poison Green herb + green herb + blue herb: Recovers 50% of health, cures poison Green herb + red herb: Recovers 100% of health Green herb + red herb + blue herb: Recovers 100% of health, cures poison Remember that Rebecca Chambers heals more than other characters. << 07. Enemies (ENMES) >> The monsters in Resident Evil garner more attention than almost everything else because they define the experience. How often do you get tense because you think a puzzle might be around the next corner, or worried that you won't pick up every file? The enemies in multiplayer are just as important as in single player, as they can kill you very quickly if you aren't careful. Be on your guard at all times. Zombies Attacks: + Grab and bite -low to medium damage. + Vomit -low damage. Notes: Found everywhere. Use the handgun or the shotgun (aim up.) Anything else is excessive. Dogs Attacks: + Jump and bite -low to medium damage + Tear throat -only done when on low health, kills instantly. Notes: Use the handgun on them. When they run at you, shoot once. Wait till they get up and start running again, and shoot again. Repeat once or twice. Crows/Hornets Attacks: + Peck/Sting -low damage Notes: More of an annoyance than anything. One handgun bullet will kill them if you decide to bother. Hunters Attacks: + Slash -low to medium damage. Can also be done after they jump at you. + Decapitate -kills instantly, only done when on low health. Notes: Some of your toughest foes, use your strongest weaponry on them. Shotguns can work (keep shooting every time they get up.) If they slash you, run away to get to a better point to hit them, as they can keep slashing you (without letting you get an attack in.) Spiders Attacks: + Bite -low damage + Poison spray -poisons. Notes: Spiders are slow and stupid, so it's better to run away from them instead of going for the kill. Getting poisoned sucks. Chimeras Attacks: + Slash -low to medium damage + Pounce -low to medium damage, knocks you over. Notes: These guys are agile and very deadly. They constantly jump around the environment looking for prey. Use your most powerful weaponry on them. << 08. Bosses (BSSES) >> Just like in the main game, the multiplayer portion features bosses you�ll have to face off with to finish the stage. TYRANT (Mansion) The Tyrant is fought in the main hall. This battle is harder than the other boss fights because of your crappy weaponry. At best, you�ll have six grenade rounds and a shotgun with a good supply of shells. Even then, he can take a lot of punishment. Just keep hitting him and moving. Don�t forget about the first aid spray in the blue box on the other side of the hall. BLACK TIGER (Guardhouse) The lamest boss from the single player mode is back (in the room where you usually fight Plant 42), and is significantly less lame. She takes lots of punishment, considering you�re likely unloading magnum and grenade rounds at her. She can move fast and poison you, so try to kill her as quick as possible. TYRANT (Lab) Just like in single player, you have to face the Tyrant twice, this time in the power room where you flip the second switch for the elevator. Simply hit and run with your magnum or grenade launcher, and you�ll be alright. << 09. Stages (STGES) >> There are three stages in multiplayer, which make up most of the territory you cover in the single player game. They are, in order: the mansion, the guardhouse, and the laboratory. MANSION: Start point: Exit room (to the guardhouse) with moveable staircase and crank in single player. End point: Front doors of main hall Key items: Mansion key Blue box items: Grenade Launcher, First Aid Spray. Additional weaponry: Shotgun (where it is in single player) Typical enemies: Zombies, Dogs Boss: Tyrant. GUARDHOUSE: Start point: Save room End point: Door that exits to the garden in single player. Key items: Dormitory Key, Master Key. Blue box items: Grenade Launcher Additional weaponry: Magnum (Lounge with spiders and pool table) Typical enemies: Hunters, spiders. Boss: Black Tiger. LABORATORY: Start point: Jail cell. End point: elevator to the lab with the tyrant in single player. Key items: Lab key Blue box items: Grenade Launcher, Magnum Additional weaponry: N/A Typical enemies: Zombies, Chimeras, Hunters. Boss: Tyrant. << 10. Strategies and Tips (STRTP) >> Versus: + Balance the need to get a high score with the need to stay alive. If you get the highest score in the game and then get killed by a random crow on your way to the exit, it was all meaningless. + Take advantage of the special enemies (purple and yellow) to mess up your opponents. Not being able to run can get you killed if you're facing off against a hunter or chimera, and super- strong zombies can turn your handgun from an effective weapon into a joke. + Try to get to the weapons as soon as possible so your opponents can't get them. It will give you a huge edge and make it much harder for them to survive. + When you're ready to finish (and in good condition), see if there are any rooms nearby the goal that you can use to bump up your score. + Getting to the exit quickly gets you a lot of points, so consider trying that instead of being a killing machine. Co-op: + If every player is in the same room, you get a firepower bonus. As such, stick together (unlike every character in single player) to survive easier. + All players share the same life bar, so recklessly running off can doom you and your teammates, especially if you're a beginner. Again, stick together. + You can trade items with item boxes. In most cases, only do this if one player is badly wounded, because trading every weapon can slow you down. + Have the more advanced players lead the way, with new players covering from behind + If you do split up, regroup as soon as possible. Only go into smaller rooms with one exit, instead of everyone permanently taking different paths. + Constantly talk to each other in real life. Because this game is played with a local connection, that shouldn't be too hard. Tell each other if you need ammo or health items, or where you want to go. + Don't hog weaponry. If you take all the ammo, you're just putting your team in danger. + On that note, decide who gets what gun, and let that person have all the ammo for it. Having a dedicated grenade launcher user who gets all the nades is better than a couple people who have all the grenades spread between them. + If you can, try to kill enemies together. A couple of people shooting a hunter with handguns can be even more effective than one person shooting him with a shotgun. If you do engage in this strategy, make sure that you don't get ambushed by enemies while you're busy. << 11. Thanks (THANX) >> Thanks to CJayC for creating and running gamefaqs for so many years, and to SBAllen for doing a great job so far. Thanks to Capcom for making this wonderful game and making a great version for the DS. Thanks to Shannon, my girlfriend, for buying this game for her DS and playing way too many rounds of multiplayer with me. Thanks to you, the reader, for taking the time to look at this guide.