Pokemon Black and White: EV Training Guide By: BanzaiBill --------- --------------- ------------------- --------------------- ----------------------- ------------------------- -----------@@@----------- --- @@@ --- --- --- ---- ---- ---- ---- ---- ---- --------- NOTE: If you don't want to scroll all the way through the guide to find a specific section, use Ctrl + F to type in the shortcut code that I've included after each section's title. NOTE: Please disregard my terrible ASCII art. I'm just trying to fit in. ///////////////// TABLE OF CONTENTS \\\\\\\\\\\\\\\\\ Update Log [UPDT] Introduction [INTR] What are EV Points, Anyway? [EVP?] Vocabulary [VCBL] Building a Better Pokemon [BLDG] EV Training Hotspots in the Wild [THSW] Re-Challenged Trainers [CHLG] Wild Encounters by Location [LCTN] Concerning Black City & White Forest [BCWF] Frequently Asked Questions [FAQS] Sources [SRCS] Contact & Legal [CTLG] ///////////////// UPDATE LOG [UPDT] \\\\\\\\\\\\\\\\\ 4/15/11 - First post. Admittedly skimpped on Re-Challenged Trainers section. It was the last part I worked on, and I was getting anxious to post. Will add to section soon. 4/19/11 - Re-attempt at first post. Original submission needed reformatting. :( 4/19/11 - Third attempt. Minor reformat. 4/21/11 - Added Building a Better Pokemon section, added Frequently Asked Questions section, added some Vocabulary, granted hosting permission to SuperCheats.com 4/22/11 - Corrected some typos. 5/15/11 - Added Route 5 to Speed Training Locations, adjusted notes for Ace Trainers, breeding, "Relic Castle" clarification, and FAQs. 5/16/11 - Granted hosting permission to Neoseeker.com 5/24/11 - Added info in Breeding section (Judge). /////////////////// INTRODUCTION [INTR] \\\\\\\\\\\\\\\\\\\ Hello! My name is BanzaiBill, and welcome to my EV Training Hotspot Guide for Pokemon Black and White! Pull up a chair, make yourself comfortable. In this guide, we will discuss the best places to train your Pokemon for the purposes of distributing EV Points. But before we go any further, I want to point out that THIS GUIDE MAY CONTAIN SPOILERS!!! I cannot stress this enough, so I'll say it again in poorly-done ASCII art... TTT H H I SS GGGG U U I DDD EEE H H A SS T HHH I SS G U U I D D E HHH A A SS T H H I SS G GG U U I D D EEE H H AAA SS T H H I SS GGGG UUUU I DDD EEE H H A A SS SS PPP OOO I L EEE RRR SS ! ! ! SS P P O O I L E R R SS ! ! ! SS PP O O I L EEE RR SS SS P OOO I LLL EEE R R SS ! ! ! SERIOUSLY!! SPOILERS ABOUND!!! Okay, to be honest, I don't even really know how much of this guide can be considered "spoilers," exactly. I really more put all of the disclaimers on here just to be safe. The other warning I want to give is that EV Training is not for everyone. One, it requires a lot of note-taking and a lot of dividing by 4. If you don't want to keep a notepad with your DS, or you don't know how to divide, then you should probably turn back now. Even if you are okay with this, I also want to point out that it is very easy to obsess over this information once you know about it, and it could potentially ruin your Pokemon experience. Ignorance is bliss, as they say. But if you have a notepad, can divide by 4, and want to school everyone you link battle with, then by all means, press onward. YOU HAVE BEEN WARNED. ////////////////////////////////// WHAT ARE EV POINTS, ANYWAY? [EVP?] \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ When you go to your Pokemon's status screen, you see a lot of information. HP, Exp, Moves, etc. But what the game doesn't want you to know is that it's keeping secrets from you! Really juicy secrets about making the best possible Pokemon! You should cross your arms and shake your head disapprovingly at your game. Go ahead, I'll wait. Done? Good, it deserved it. But disapprove all you like, the game still isn't talking. But fear not! I'm here to let you in on those secrets! Ever notice how your Lv10 Snivy doesn't have the exact same stats as someone else's Lv10 Snivy? Well, there are several reasons why that can be, but one of the big reasons (and the main focus of this guide) is because of how their EV Points are distributed. See, every Pokemon has their set Base Stats, which is basically how their stats will develop if they are raised to Lv100 with no other factors taking effect. But there are hidden stats to each of your Pokemon as well, called Effort Points (EP). Everytime your Pokemon defeats another Pokemon, your Pokemon earns a set amount of EP. Your Pokemon's total EP can grow up to 510 points, and after that your Pokemon stops earning EP. Great. So what do EP do? Well, there are actually six types of EP, one for each stat (HP, Attack, Defense, Special Attack, Special Defense, and Speed), and every time your Pokemon earns 4 EP of the same type, the stat represented will increase by one the next time your Pokemon levels up. Okay. So how do I earn EP? Each type of Pokemon has its own Effort Value (EV), which determines how many and what kinds of EP are distributed to your Pokemon. Say you are raising a Snivy, and you encounter a wild Patrat. All Patrats have an EV of 1 Attack, so if you defeat this Patrat, your Snivy's Attack EP will increase by 1. Now say you defeat three more Patrats. This brings your Attack EP Total to 4, and the next time Snivy levels up he will get one bonus point added to his Attack. So I can fight 510 Patrats, divide 510 by 4 and my Snivy's Attack will be 127.5, right? Well, not exactly. See, in addition to the 510 total EP limit, you can also only place 255 EP on a single stat. 255 is not evenly divisible by 4, and remainder EP is rounded off, so you really only want to add 252 EP to a stat if you want to maximize it. What I usually recommend is to pick two stats that you want to maximize and put 252 EP on each. 510 total EP - 252 stat EP - 252 other stat EP = 6 leftover EP That leftover EP can be put toward a third stat, giving you one more stat point and only 2 unused EP. But say you don't have the attention span to defeat 252 Patrats just for 63 more Attack. Don't worry, there are ways to make your quest for EP faster. For one, you could use the item "Macho Brace." Macho Brace is an item that doubles the EP earned by the Pokemon holding it. So your Snivy only has to defeat 2 Patrats to increase his Attack instead of 4. There is a rare condition called Pokerus, as well. Pokerus is a virus that your Pokemon get... somehow. I think there's a slim chance of getting it every time you walk through grass or fight wild Pokemon or something, not sure. But when you get it, the next time you heal the infected Pokemon at a Pokecenter the lady behind the counter will tell you that they found something on your Pokemon. THIS IS A GOOD THING! SAVE IMMEDIATELY! Pokerus does not harm your Pokemon, but it actually doubles your EP earned, just like the Macho Brace. So give your Snivy Pokerus and a Macho Brace and you'll be multiplying your EP earned by 4! Additionally, there are also the Power Items, which can be purchased in the Battle Subway for 16 BP each. Like the Macho Brace, these are held items that affect your EP earned. But these items add 4 to the EV points that you earn. So if your Snivy is holding a Power Bracer when it defeats a Patrat, it gets 5 Attack EP instead of 1. What's more, the Power Items take effect BEFORE Pokerus is calculated. So if that same Snivy had Pokerus AND a Power Bracer, it just earned 10 Attack EP from just one Patrat. Below, you'll find a chart depicting the Power Items and the Stats they effect: ITEM STAT -------------------------------- Power Bracer Attack Power Belt Defense Power Lens Special Attack Power Band Special Defense Power Anklet Speed Power Weight HP One more way to speed up the process: vitamins. These can be purchased on the left side of the third floor in Shopping Mall Nine (Route 9) for $9,800 each. Every time you use a vitamin on your Pokemon, it adds up to 10 EP to a certain stat. However, this only works for the first 100 EP of that stat, and after this point your Pokemon won't take that particular vitamin anymore. Vitamins also raise happiness. :) Below, you'll find a chart depicting the different vitamins and the stats they effect: VITAMIN STAT -------------------------------- Protein Attack Iron Defense Calcium Special Attack Zinc Special Defense Carbos Speed HP Up HP Similar to the vitamins, a new method has been added to Pokemon Black and White: Wings. While walking across Driftveil Drawbridge or Marvelous Bridge, you will occasionally see a round shadow and hear a fluttering sound. One of two things can happen when you stand on this shadow; you will either encounter a wild Ducklett/Swanna, or you will acquire a Wing. They work just like vitamins, but they only add 1 EP to their respective stat. Below, you'll find a chart depicting the different wings and their functions: WING FUNCTION --------------------------------------- Muscle Wing +1 Attack EP Resist Wing +1 Defense EP Genius Wing +1 Special Attack EP Clever Wing +1 Special Defense EP Swift Wing +1 Speed EP Health Wing +1 HP EP Pretty Wing Nothing. Sells for $100 Now say you messed up, and you want to remove some EP or you lost track of your EP total. There are a few berries that can help. These particular berries will remove 10 EP from the given stat. If your Pokemon has over 100 EP on its stat, the first berry will lower this stat to 100 EP; therefor, you can reset your Pokemon's stat with 11 of the same berry. Unfortunately, berries are considerably rarer in Black/White, and there doesn't seem to be a reliable source for these berries yet. Below, you'll find a chart depicting these "subtraction berries" and the stats the effect: BERRY STAT -------------------------------- Kelpsy Berry Attack Qualot Berry Defense Hondew Berry Special Attack Grepa Berry Special Defense Tamato Berry Speed Pomeg Berry HP ///////////////// VOCABULARY [VCBL] \\\\\\\\\\\\\\\\\ In this section, I will explain some key terms you will find throughout the guide. Here we go. HP Short for "Hit Points" (or "Health Points"), this is the amount of damage your Pokemon can take before it faints and turns into Tyrannitar kibble. ATT Short for "Attack" (or "Physical Attack"), this is the amount of physical damage your Pokemon can dish out. This stat determines the effectiveness of your attacks labeled "Physical". DEF Short for "Defense" (or "Physical Defense"), this affects the amount of physical damage your Pokemon can absorb before the damage starts cutting into your Pokemon's HP. I don't have the exact math on this, but having the right type of defense for the move used on you is usually more useful than simply having a lot of HP. SAT Short for "Special Attack," this is the amount of special damage your Pokemon can dish out. This stat determines the effectiveness of your attacks labeled "Special". SDF Short for "Special Defense," this affects the amount of special damage your Pokemon can absorb before the damage starts cutting into your Pokemon's HP. I don't have the exact math on this, but having the right type of defense for the move used on you is usually more useful than simply having a lot of HP. SPD Short for "Speed," this is the main factor in determining which Pokemon takes its turn first in battle. (NOTE: there are other factors that can override this, such as priority moves. Under normal conditions, a Lv13 Pidgey using Quick Attack will always take its turn before a Lv100 Speed Forme Deoxys using Hyper Beam.) Walk That's where you take one foot and place it... j/k. For the purposes of this guide, "Walk" is in reference to encountering wild Pokemon by walking. Normally it means travelling through tall grass, but depending on the location it can also mean walking through a cave, a puddle, or a building. Double Grass In Pokemon Black and White, they added an effect to the very tall, darker grass. You can now encounter two wild Pokemon at once and be challenged to a 2v2 battle. In some cases, the wild Pokemon and encounter rates are different in Double Grass than in the regular length grasses; when there is no difference (or no Double Grass), I will skip this section. Walk Spots Occasionally, a square of grass will begin to shake and make a rustling sound, or a dust cloud will appear in a cave, or a shadow will appear on a bridge. If you walk onto this square, you will begin a battle with a wild Pokemon. The rates and Pokemon encountered in this fashion pull from a different list of possibilities. They're usually Audinos, but what're ya gonna do. Surf When you find water and have the HM Surf, you can use this ability to cross the water. While surfing, there is a chance of encountering a wild Pokemon. Surf Spots Occasionally, a spot of water will begin to ripple and make a droppy sound. If you surf onto this spot, you will begin a battle with a wild Pokemon. The rates and Pokemon encountered in this fashion pull from a different list of possibilities. Fish Sometime after you finish the storyline and watch the credits roll, you will receive a Key Item called "Super Rod." This item allows you to fish, provided that you are standing on land and are facing an adjacent body of water bigger than a puddle. When it starts to shake, press the A button. You will then begin a battle with a wild Pokemon. Fish Spots Eww. Actually, it's not that gross. Just like when surfing, you will occasionally see a spot of water begin to ripple and make a droppy sound. If you cast your fishing line onto this spot and successfully reel in, you will begin a battle with a wild Pokemon. The rates and Pokemon encountered in this fashion pull from a different list of possibilities. Swarm Sometime after you finish the storyline and watch the credits roll, the scrolling marquees inside those little buildings between routes and cities will start to tell you about swarms. The locations of these swarms change every so-often (I think every week, but I haven't looked it up). During a swarm, you will have a 40% chance of encountering a wild Pokemon from the National Pokedex that cannot usually be found there. EV Short for Effort Value. This is the pre-determined amount of EP given when a certain species of Pokemon is defeated. A Pokemon's EV can range in totals from 1-3, and typically represent the Pokemon's strongest stat(s). More information on EV can be found in the section "What are EV Points, Anyway?" EP Short for Effort Points. This is a hidden stat of your Pokemon that determines how your Pokemon will develop on its journey to Lv100. More information on EP can be found in the section "What are EV Points, Anyway?" IV Short for Individual Value. This is a hidden stat of your Pokemon that determines how your Pokemon will grow. Your Pokemon's IVs are hinted at by its Behavior. More information on IV can be found in the section "Building a Better Pokemon" Relic Castle Maze End This is the room of Relic Castle where you encounter Volcarona. Volcarona is a special encounter that only happens once, and everything else you encounter in this room will be Claydol. If you're fighting a different Pokemon, you are not in the Maze End. If you're going up stairs, you've gone too far. //////////////////////////////// BUILDING A BETTER POKEMON [BLDG] \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Admittedly, there is a lot to consider when making your Pokemon battle ready. So in this section I will give the best steps to take, in the proper order. Special thanks to Hoywolf for the idea for this section. While it is possible to EV Train Pokemon that have been used, I always recommend a fresh start when possible. A Pokemon hatched from an egg or caught in the wild will have 0 EP on every stat. Traded Pokemon retain any previously placed EP. Assuming the traded Pokemon isn't level 100, you could probably reset them with berries, but it's just so much easier to start with a baby or wild. Now let's assume you have a fresh Pokemon. When you check this Pokemon's status screen, you will see a Nature. Natures directly impact how your Pokemon's stats grow. Most Natures increase the growth of one stat and decrease the growth of another. Below is a chart depicting the different Natures, the stat they increase, and the stat they decrease. Please note that the bottom five are "neutral" Natures that do not increase or decrease any stats. Also note that there are no Natures that affect the growth of HP. NATURE GROWS FASTER GROWS SLOWER ~~~~~~ ~~~~~~~~~~~~ ~~~~~~~~~~~~ Lonely Attack Defense Adamant Attack Special Attack Naughty Attack Special Defense Brave Attack Speed Bold Defense Attack Impish Defense Special Attack Lax Defense Special Defense Relaxed Defense Speed Modest Special Attack Attack Mild Special Attack Defense Rash Special Attack Special Defense Quiet Special Attack Speed Calm Special Defense Attack Gentle Special Defense Defense Careful Special Defense Special Attack Sassy Special Defense Speed Timid Speed Attack Hasty Speed Defense Jolly Speed Special Attack Naive Speed Special Defense Bashful N/A N/A Docile N/A N/A Hardy N/A N/A Quirky N/A N/A Serious N/A N/A If your Pokemon has a Nature that you are not satisfied with, you can try catching another one or breeding the current one. There is a Day Care Center on Route 3; after you get the National Pokedex, you will be able to leave two Pokemon in Day Care at once. If one of these Pokemon is male and the other female (and they love each other very much j/k), they will eventually produce an egg. If you don't have the egg yet, keep walking and you'll get one sooner or later. ************************************ **********BREEDING TANGENT********** ************************************ Without going to in-depth, each Pokemon belongs to a certain Egg Group. If you are unsure of what Egg Group your Pokemon belongs to, pull up pretty much any online Pokedex and it will tell you. Some Pokemon belong to multiple Egg Groups which allows for some overlap. Some Pokemon are unbreedable; if memory serves, these are Nidorina, Nidoqueen, Ditto, and all baby forms and legendaries (excluding Manaphy, though Phione never evolves). If you are unsure about your parent Pokemon Egg Groups, drop them into the Day Care and talk to the old man just outside the door. If he says anything other than, "The two prefer to play with other Pokemon," (or something along those lines,) then they will eventually become parents. Speaking of Ditto, when I say he is "unbreedable," I mean you can't take two Dittos and expect to get a third. However, Ditto can breed with all the other breedable Pokemon, and will act as either male or female. The creepy old man that stands outside rain-or-shine will call you over and hand you the egg, assuming you have an empty spot in your party. After a set number of steps, the egg will hatch. If one of the Pokemon in your party has the ability Flame Body or Magma Armor, the egg will hatch in half the steps ordinarily required. The hatched egg will contain the earliest evolution form of the female Pokemon. (NOTE: If Ditto was used in the breeding process, the egg will always produce a baby of the non-Ditto lineage.) The newborn Pokemon WILL NOT HAVE ANY EP AT THIS POINT. A Pokemon will not have any progress toward EV Training until it takes a turn in battle and the opposing Pokemon faints. Period. Now, say you want to raise an awesome Dragonite. You have a female Dratini with a bad nature, but you have a male Charizard with the Nature you want for your Dragonite. Dratini and Charizard are in the same Egg Group, so you could breed the two. And if you hand the father an Everstone, you have a 50% chance the baby will have the same Nature as the male. So now you have a baby Pokemon with a good Nature. Now you want to check the Pokemon's Behavior. The Behavior is the part of the status screen near the bottom that says, "Scatters things often," or "Proud of its power," or something like that. The Behavior alludes to yet another hidden stat: Individual Value, or IV. Your Pokemon's IV will boost the growth of a specific stat (working independently from Natures) by a certain total amount depending on what its Behavior is. IVs actually have a greater impact on overall stat growth than Natures. Unfortunately, Behaviors are not quite as cut-and-dry as Natures. A specific Behavior can represent several possible numbers ranging from 0 to 31. Below I have listed the possible Behaviors and the numbers each of them can represent. (NOTE: Some of these Behaviors may be worded improperly. This is because I used a list of Behaviors from Pokemon Diamond and Pearl. Rewordings should not be terribly hard to interpret.) Attack Likes to thrash about = 31, 26, 21, 16, 11, 6, 1 Proud of its power = 30, 25, 20, 15, 10, 5, 0 Quick tempered = 29, 24, 19, 14, 9, 4 Likes to fight = 28, 23, 18, 13, 8, 3 A little quick-tempered = 27, 22, 17, 12, 7, 2 Defense Capable of taking hits = 31, 26, 21, 16, 11, 6, 1 Sturdy body = 30, 25, 20, 15, 10, 5, 0 Good perseverance = 29, 24, 19, 14, 9, 4 Good endurance = 28, 23, 18, 13, 8, 3 Highly persistent = 27, 22, 17, 12, 7, 2 Special Attack Mischeivous = 31, 26, 21, 16, 11, 6, 1 Highly Curious = 30, 25, 20, 15, 10, 5, 0 Very Finicky = 29, 24, 19, 14, 9, 4 Often lost in thought = 28, 23, 18, 13, 8, 3 Thoroughly cunning = 27, 22, 17, 12, 7, 2 Special Defense Somewhat vain = 31, 26, 21, 16, 11, 6, 1 Strong willed = 30, 25, 20, 15, 10, 5, 0 Somewhat stubborn = 29, 24, 19, 14, 9, 4 Hates to lose = 28, 23, 18, 13, 8, 3 Strongly defiant = 27, 22, 17, 12, 7, 2 Speed Alert to sounds = 31, 26, 21, 16, 11, 6, 1 Likes to run = 30, 25, 20, 15, 10, 5, 0 Quick to flee = 29, 24, 19, 14, 9, 4 Somewhat of a clown = 28, 23, 18, 13, 8, 3 Impetuous and silly = 27, 22, 17, 12, 7, 2 HP Often dozes off = 31, 26, 21, 16, 11, 6, 1 Loves to eat = 30, 25, 20, 15, 10, 5, 0 Likes to relax = 29, 24, 19, 14, 9, 4 Scatters things often = 28, 23, 18, 13, 8, 3 Often scatters things = 27, 22, 17, 12, 7, 2 Great, so how do you tell if your Pokemon that is Alert to sounds will boost Speed by 31 or 1? Well... it's complicated. The best advice I can give is to use the IV Calculator located here: http://www.serebii.net/games/iv-calc.shtml In the Gear Station (Battle Subway) in Nimbasa City, there is a guy with blue hair that calls himself "The Judge". If you show him a Pokemon, he will tell you a little about your Pokemon's IVs. He will tell you which stat is your Pokemon's highest IV and will rank it as "Decent," "Very Good," "Fantastic," or "Can't be Better." Between this information and the Pokemon's Behavior, you should have a fairly good idea of how your Pokemon will grow up. I should also mention that ever since HeartGold and SoulSilver, you can also hand one of those Power Items to one of the parent Pokemon and that parent's respective IV will pass down to the baby. So, using the example from earlier, if the mother Dratini holds Power Anklet, the baby will have the same Speed IV as dear old mum. Another factor to breeding that you may want to consider is that of Move Sets. See, the newborn Pokemon can also inherit Moves from its parents. For example, if the baby is going to learn Solarbeam at some point naturally, but both parents already know Solarbeam, the child will be born blasting Frillishes out of the sea. If you want the baby to inherit an Egg Move or a TM (for some reason, since TMs are reusable now), only the father needs to know the move in question. Move Tutor moves cannot be bred. This is where Smeargle comes in. Smeargle only ever learns one move, "Trace". Trace is a move that replaces itself permenantly with the last move used in battle. Once Trace has been replaced with a move you want your ultimate Pokemon to have, you can then chain breed to make this possible. So to backtrack a little, when breeding, I recommend taking care of any chain breeding for moveset first. Once you've got your ideal species inheriting the moves you need, start paying attention to Natures. Once you have that, then worry about gender (if you care), and finally IVs. ******************************** **********TANGENT OVER********** ******************************** Okay, hard part's over. Now that you have the Pokemon you wish to build, take it to Shopping Mall Nine on Route 9. Hope you brought some cash with you, because you'll need to buy 20 Vitamins. You'll want 10 of the Vitamin that grows your primary stat (Behavior) and 10 of the Vitamin for your secondary stat you wish to grow. Bottoms up! Now is also a good time to infect the poor little thing with Pokerus if you have it. Vitamins are unaffected by Pokerus, so don't freak out. If you have a Pokemon whose status screen shows a big purple rectangle that says "PKRS" or something like that, the virus is still active and can be spread. To keep Pokerus active, store the infected Pokemon in your PC. If an infected Pokemon stays outside the PC Box (Party, Day Care, etc.), after an accumulated 24 hours the virus will go dormant. Once a strain of Pokerus has gone dormant. You will know the virus has gone dormant when the purple Pokerus symbol has disappeared and been replaced by a small smiley face in one corner of the screen. The infected Pokemon will still reap all the usual EP benefits of Pokerus, but will be unable to spread the condition to other Pokemon. So at this point you have the right species, the right moves, the right Nature and Behavior, and you've used the right Vitamins. Right now your EP should still be zeros across the board, with the exception of having 100 EP on your primary stat and 100 EP on your secondary stat, leaving you with 152 EP left to earn per desired stat, and 6 bonus EP to earn. Now it's time to start killing things. If you have the right Power Item for the stat you're about to build, equip it now. If you don't, put on a Macho Brace. While Macho Brace and its x2 effect sound nice, the Power Items will always be more beneficial (if you are fighting Pokemon that only give one kind of EP). Make sure you have a notepad handy, and keep careful track of how many EP you earn, or else you may find yourself farming berries. It's very important to stop exactly at 252 EP for the two stats, or else you'll be wasting EP. Once you've capped out at 252, switch Power Items (or over to the Macho Brace if you have to), and build your secondary stat. When you finish there, place those last 6 EP however you see fit. Once you do that, you will no longer be earning EP and your Pokemon's destiny is set in stone. Get Exp however you can until you hit Lv100. /////////////////////////////////////// EV TRAINING HOTSPOTS IN THE WILD [THSW] \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ In this section, I will list the best spots for training in the wild when you plan to build on one specific stat. Separated by stat, I will then list a location, followed by the Pokemon with their EVs and any conditions you might need to know about, such as seasonal appearances. I will then leave a few notes about the location and move on. The bottom location of each stat's section is my personal favorite. :) ATTACK (ATT) Route 1 (Walk, Double Grass, Swarm) Patrat[1 ATT], Lillipup[1 ATT], Herdier[2 ATT], Watchog[1 ATT], Scraggy[1 ATT], Farfetch'd[1 ATT] The Pokemon here aren't very strong, and they don't give that much EP, but if you stay in the grass, you have a 100% chance of encountering something that gives only Attack, even during a swarm. Not to mention the fact that Route 1 is your first chance to fight wild Pokemon in the game, so you always have access. But if you really want to grind here post-game, do yourself a favor and head to the Double Grass where you have a 39% chance of bumping into Herdier. Route 4 (Walk) Sandile[1 ATT], Darumaka[1 ATT], Scraggy[1 ATT] Again, not very strong. But you've still got 100% chance for building Attack, and most of the Pokemon you encounter are weak to water. :) Watch out for Swarms, though; Hippopotas builds Defense. Route 7 (Walk) Tranquill[2 ATT] (spring-autumn), Cubchoo[1 ATT] (winter), Watchog[1 ATT], Sentret[1 ATT], Unfezant[3 ATT] (spring-autumn, Spots), Deerling[1 SPD], Zebstrika[2 SPD], Emolga[2 SPD] (Spots) Yeah, I know; some of those are Speed, not Attack. But Physical Sweeper is a common build, and this is a pretty nice place to do it. You probably want to avoid Foongus and Audino, as they build HP, but other than that you're golden. Especially if it isn't winter. P2 Laboratory (Walk) Watchog[1 ATT], Herdier[2 ATT], Scraggy[1 ATT] You still have to run from Klink here, since he gives 1 Defense, but I think the 36% chance of Herdier makes up for it. Dragonspiral Tower 1F/2F (Walk) Golett[1 ATT], Druddigon[2 ATT], Mienfoo[1 ATT] Nothing to run away from here, and you have a 30% chance of Druddigon on the first floor. But if you prefer to keep your math simple, the second floor is 100% Golett. DEFENSE (DEF) Wellspring Cave (Walk) Roggenrola[1 DEF], Woobat[1 SPD], Drilbur[1 ATT] (Spots) This is literally the first opportunity in the game you get to grind Defense, and it's actually not terrible. 50% chance for Roggenrola makes this place perfect for building Defense and Speed. Not that I can really think of a good reason for building Defense and Speed. Whatever. Roggenrola's Sturdy ability makes it impossible to kill these things in one hit, which can get annoying. Since this is a cave, there's a chance of finding some pretty cool stuff in the dust clouds (such as evo stones!), but be ready to run from Drilbur. Chargestone Cave 1F/B1F (Walk) Klink[1 DEF], Ferroseed[1 DEF], Boldore[1 ATT, 1 DEF], Joltik[1 SPD], Tynamo[1 SPD], Drilbur[1 ATT] (Spots) Klink and Ferroseed have a combined encounter rate of 49%, and you can kill them in one hit. They're also both part Steel, so bust out those Fire and Fight-types. I specified 1F and B1F because the encounter rate of Tynamo climbs to 8% on B2F, dropping the Klink/Ferroseed rate to 46%. Also, cave; evo stones, Drilbur. Pinwheel Forest Inside (Double Grass) Sewaddle[1 DEF], Whirlipede[2 DEF], Cottonee[1 SPD] (BLACK), Petilil[1 SAT] (WHITE), Tranquill[2 ATT] 35% chance for Sewaddle + 15% Whirlipede = 50% pure Defense. Pokemon White definitely got the better deal here, since it makes more sense to build Defense with Special Attack than with Speed IMO. I specified Double Grass because the encounter rates are just like the Single Grass except the Double Grass upgrades Venipede to Whirlipede and Pidove to Tranquill. That being said, you may want to stick to the Single Grass for the convenience of always fighting one Pokemon at a time. Avoid the Walk Spots, there's no Defense to be had there. Lostlorn Forest (Walk) Swadloon[2 DEF], Venipede[1 DEF], Cottonee[1 SPD] (BLACK), Petilil[1 SAT] (WHITE), Tranquill[2 ATT] Just like Pinwheel Forest Inside's Double Grass, but you're only fighting one Pokemon at a time every and instead of 35% Sewaddle and 15% Whirlipede you get 35% Swadloon and 15% Venipede. Again, avoid the Walk Spots, there's no Defense to be had there. Relic Castle 1F/B1F (Walk) Yamask[1 DEF], Sandile[1 ATT] Relic Castle B2F-B5F (Walk) Cofragrigus[2 DEF], Krokorok[2 ATT] 50% chance for each. Not that great, but you get access to 1F and B1F pretty early and it's better than fighting Roggenrola. Floors B2F-B5F take a while to unlock, but they give Cofragrigus and Krokorok at the same probability, so go there if you have it unlocked and don't want to make the trip to B6F or the Maze. Relic Castle B6F/Maze (Walk) Sandslash[2 DEF], Cofagrigus[2 DEF], Onix[1 DEF], Krokorok[2 ATT] This place is kind of a pain to get to, but totally worth it. Take some Repels for the trip down, you'll be fine. 50% chance for two Defense (just like the floors above it), but the 15% chance for Onix is the kicker, and it cuts Krokorok encounters down to 35%. Special Attack (SAT) Pinwheel Forest Inside (Walk, WHITE ONLY) Petilil[1 SAT], Sewaddle[1 DEF], Venipede[1 DEF], Pidove[1 ATT] This is by no means a hotspot. This is, however, the first location you can reach that gives EP for Special Attack. Of course, you have to be playing Pokemon White to get it, otherwise Petilil gets replaced by Cottonee[1 SPD]. Desert Resort Desert (Walk) Maractus[2 SAT], Sigilyph[2 SAT], Sandile[1 ATT], Darumaka[1 ATT], Dwebble[1 DEF] Again, not much of a hotspot. This is the first place to reliably grind Special Attack in Pokemon Black, and it's slightly better than Pinwheel Forest in White. Maractus and Sigilyph are 10% each. This place could really use some better Sp. Attack or some Speed, but early game it'll have to do. Route 9 (Walk, WHITE ONLY) Duosion[2 SAT], Minccino[1 SPD], Liepard[2 SPD], Garbodor[2 ATT], Pawniard[1 ATT] 30% chance for Duosion in Pokemon White, but they're just Gothorita[2 SDF] in Black. The Walk Spots also have a 5% chance for Reuniclus[3 SAT]. Route 11 (Double Grass, BLACK ONLY) Mandibuzz[2 SAT], Golduck[2 SAT], Seviper[1 ATT, 1 SAT], Gligar[1 DEF], Amoongus[2 HP], Zangoose[2 ATT], Karrablast[1 ATT], Bisharp[2 ATT] Grinding Special Attack never gets very good in Pokemon Black, and it never gets that great in Black either. Mandibuzz has a 25% encounter rate in Pokemon Black, and Golduck has 20% in both versions. The Mandibuzzes get replaced with Braviaries in White. The fact that this all takes place in Double Grass might turn a lot of people away, but all that Attack makes this a pretty good spot for building utility hitters. Undella Bay/Town (Fish) Remoraid[1 SAT], Shellder[1 DEF], Luvdisc[1 SPD], Octillery[1 ATT, 1 SAT] (Spots), Cloyster[2 DEF] (Spots) 65% Remoraid, and the occasional Luvdisc sweetens the deal a little. But by the time you get to Undella you could have already been grinding in Celestial Tower. Celestial Tower (Walk) Litwick[1 SAT], Elgyem[1 SAT] Finally, a spot with nothing but Special Attack. The second floor is 100% Litwick, and the chance of encountering Elgyem slowly increases as you go up, capping off the fifth floor at 50% each. Not that there's a huge difference, since they both give 1 SAT, but whatever. At least you don't have to run from anything. Special Defense (SDF) Route 5 (Walk, BLACK ONLY) Gothorita[1 SDF], Minccino[1 SPD], Trubbish[1 SPD], Liepard[2 SPD] Not a very good spot, but the first chance you get to reliably build Special Defense. 30% chance for Gothorita, which is replaced by Solosis[1 SAT] in Pokemon White. Twist Mountain (Walk) Cryogonal[2 SDF], Boldore[1 ATT, 1 DEF], Cubchoo[1 ATT], Gurdurr[2 ATT], Woobat[1 SPD] This is a terrible, awful spot for Special Defense. But if you're playing Pokemon White, it's the first place you get to grind Special Defense. You get 5% chance for Cryogonal during winter, but it drops to 1% the rest of the year. Only use this place if you absolutely have to, which is really just until you get the HM for Surf. And I don't remember when that is, so you might never even need this place. Oh well. Moving on. Route 4/Route 17/Route 18/Driftveil City/P2 Laboratory (Surf) Frillish[1 SDF], Jellicent[2 SDF] (Spots), Alomomola[2 HP] (Spots) Yeah. Five different locations with the same encounter rates while surfing. What's more, surfing encounters at these locations are always Frillish if you avoid the Surf Spots. Jellicent is only a 5% chance, so I'll leave that decision up to you. Of course, if you're building Special Defense and HP, you're good. Relic Castle Maze End Claydol[2 SDF] That's right. 100% Claydol. Totally worth the trip. This is the room in which you have a special approach encounter with Volcarona. The only Wild Encounters in this room are with Claydol. Speed (SPD) Route 2 (Walk) Purrloin[1 SPD], Patrat[1 ATT], Lillipup[1 ATT] Not a very good spot, but your first chance to grind Speed. Purrloin is only 20% encounter rate, everything else is attack. But if you're looking to make a decent sweeper out of your starter Pokemon (and who isn't), basically this is the place to do it. Route 5 (Walk) Minccino[1 SPD], Liepard[2 SPD], Trubbish[1 SPD], Gothita[1 SPD] (BLACK), Solosis[1 SAT] (WHITE) Still not the best place for Speed, but probably the best place before you get HM Surf. 20% chance for Liepard, plus 20% Trubbish and 30% Minccino puts you at a 60% chance for Speed. Not bad. Thanks to Nils for pointing this one out. :) Striaton City (Surf) Basculin[2 SPD] Right, here's the thing: there are actually several places where you can Surf and fight Basculin, and they're all pretty good. I chose Striaton City specifically because it's a town (so you can Fly straight to it) and because you get 100% encounter rate. Fishing here gets you Goldeens[1 ATT] and Seakings[2 ATT], so not bad for Physical Sweepers either. HP Route 1 (Walk Spots) Audino[2 HP] Audinos are everywhere. I posted this one because it's your first chance to find them. It's also literally everytime the grass shakes. Everything else in the grass gives you 1 ATT. Grind carefully. Icirrus City/Moor of Icirrus (Walk, spring-autumn ONLY) Shelmet[1 DEF], Palpitoad[2 HP], Stunfisk[2 HP] There are no walk encounters in the winter, but the rest of the year you've got 60% Palpitoad or Stunfisk and everything else is Shelmet for Defense (which is nice for Physical Tanks). Icirrus City/Moor of Icirrus (Surf) Stunfisk [2 HP], Seismitoad [3 HP] If you're going to spend any time at all on HP, this is pretty much the place to be. Walking in spring through autumn is nice for the Defense kick, but if you just want HP then hop on your water-type and get Surfing. You're only going to find Seismitoad in 5% of the Surf Spots, and literally everything else is Stunfisk. Doesn't get much nicer than that. ///////////////////////////// RE-CHALLENGED TRAINERS [CHLG] \\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Okay, I know a lot of you trainers out there prefer EV training against other trainers instead of training in the wild. It's more civilized, you earn money, and you don't run the risk of getting mauled by Tornadus. I get it. The problem with this method is that there doesn't seem to be any Vs. Seeker or any of the other gimmicks from previous games that allow for re-challenging. However, there are a few trainers in Pokemon Black & White that you can re-challenge. In this section, I will discuss each of these trainers and their parties. Ace Trainer Eileen (Rotation Battle, BLACK) Battle House, Opelucid City Can be fought once daily Does not use Items Lv39 Simisage[2 SPD] Grass, Female, Gluttony, No Held Item Knows Leer, Lick, Fury Swipes, Seed Bomb Lv39 Simisear[2 SPD] Fire, Female, Gluttony, No Held Item Knows Leer, Lick, Fury Swipes, Flame Burst Lv39 Simipour[2 SPD] Water, Female, Gluttony, No Held Item Knows Leer, Lick, Fury Swipes, Scald With Rotation Battles and Triple Battles, the full amount of EP is distributed to each of your Pokemon that gains Exp from the fallen Pokemon, so this is a quick way to get a lot of Speed to at least three of your Pokemon; just keep this in mind when arranging your party. If you have a Pokemon in your party that doesn't need Speed, just leave it in your PC, it's not worth the risk. Thanks to Nils for testing to see if these battles can be fought pre-Elite Four. :) Ace Trainer Lou (Triple Battle, WHITE) Battle House, Opelucid City Can be fought once daily Does not use Items Lv39 Simisear[2 SPD] Fire, Male, Gluttony, No Held Item Knows Leer, Lick, Fury Swipes, Flame Burst Lv39 Simipour[2 SPD] Water, Male, Gluttony, No Held Item Knows Leer, Lick, Fury Swipes, Scald Lv39 Simisage[2 SPD] Grass, Male, Gluttony, No Held Item Knows Leer, Lick, Fury Swipes, Seed Bomb With Rotation Battles and Triple Battles, the full amount of EP is distributed to each of your Pokemon that gains Exp from the fallen Pokemon, so this is a quick way to get a lot of Speed to at least three of your Pokemon; just keep this in mind when arranging your party. If you have a Pokemon in your party that doesn't need Speed, just leave it in your PC, it's not worth the risk. Thanks to Nils for testing to see if these battles can be fought pre-Elite Four. :) Ace Trainer Eileen (Triple Battle, WHITE) Battle House, Opelucid City Can be fought once daily Does not use Items Lv39 Mienfoo[1 ATT] Fight, Female, Inner Focus, No Held Item Knows Calm Mind, Force Palm, Drain Punch, Jump Kick Lv39 Elgyem[1 SAT] Psychic, Female, Telepathy, No Held Item Knows Simple Beam, Zen Headbutt, Psych Up, Psychic Lv39 Pawniard[1 ATT] Dark/Steel, Female, Defiant, No Held Item Knows Metal Claw, Slash, Assurance, Metal Sound This fight is harder to use for EV purposes. Since it is either a Triple or Rotation battle (depending on which version you are playing), all Pokemon that receive Exp will also receive the full amount of EP. Therefor, this battle is really only beneficial if you are building Attack AND Special Attack. Fight carefully. Ace Trainer Lou (Rotation Battle, BLACK) Battle House, Opelucid City Can be fought once daily Does not use Items Lv39 Mienfoo[1 ATT] Fight, Male, Inner Focus, No Held Item Knows Calm Mind, Force Palm, Drain Punch, Jump Kick Lv39 Elgyem[1 SAT] Psychic, Male, Telepathy, No Held Item Knows Simple Beam, Zen Headbutt, Psych Up, Psychic Lv39 Pawniard[1 ATT] Dark/Steel, Male, Defiant, No Held Item Knows Metal Claw, Slash, Assurance, Metal Sound This fight is harder to use for EV purposes. Since it is either a Triple or Rotation battle (depending on which version you are playing), all Pokemon that receive Exp will also receive the full amount of EP. Therefor, this battle is really only beneficial if you are building Attack AND Special Attack. Fight carefully. GAME FREAK Morimoto Castelia Street, Castelia City Can be fought once daily Uses 4 Full Restores Lv75 Liepard[2 SPD] Dark, Male, Limber, No Hold Item Knows Sucker Punch, Night Slash, Fake Out, Grass Knot Lv75 Simipour[2 SPD] Water, Male, Gluttony, Holds Petaya Berry Knows Surf, Payback, Acrobatics, Crunch Lv75 Simisear[2 SPD] Fire, Male, Gluttony, Holds Petaya Berry Knows Flamethrower, Payback, Acrobatics, Crunch Lv75 Simisage[2 SPD] Grass, Male, Gluttony, Holds Petaya Berry Knows Energy Ball, Payback, Acrobatics, Crunch Lv75 Swoobat[2 SPD] Psychic/Flying, Male, Unaware, No Hold Item Knows Psychic, Endeavor, Air Slash, Psyshock Lv77 Zebstrika[2 SPD] Electric, Male, Lightningrod, No Hold Item Knows Wild Charge, Pursuit, Giga Impact, Flame Charge As you can see, Morimoto is great for Speed. Unfortunately, he can only be challenged after completing the storyline. Also his party is pretty hardcore. This team is fairly rounded, so you're probably best off coming into this fight with 5 beefy Pokemon and only one you intend to build on Speed. PKMN Trainer Bianca Juniper's Laboratory, Nuvema Town Can be fought once every Saturday evening Uses 2 Full Restores Lv63 Stoutland[3 ATT] Normal, Female, Intimidate, No Hold Item Knows Return, Ice Fang, Surf, Wild Charge Lv63 Musharna[2 HP] Psychic, Female, Forewarn, No Hold Item Knows Return, Yawn, Dream Eater, Psychic Lv63 Mienshao[2 ATT] Fight, Female, Inner Focus, No Hold Item Knows Return, Drain Punch, U-turn, Fake Out Lv63 Chandelure[3 SAT] Ghost/Fire, Female, Flash Fire, No Hold Item Knows Return, Shadow Ball, Psychic, Overheat Lv63 Simisear/Simipour/Simisage[2 SPD] Fire OR Water OR Grass, Female, Gluttony, No Hold Item Knows Return, Flamethrower/Surf/Energy Ball, Rock Slide, Brick Break Lv65 Samurott[3 SAT] (IF SNIVY CHOSEN) Water, Female, Torrent, No Hold Item Knows Return, Aqua Tail, X-scissor, Aerial Ace Lv65 Serperior[3 SPD] (IF TEPIG CHOSEN) Grass, Female, Overgrow, No Hold Item Knows Return, Leaf Storm, Dragon Tail, Coil Lv65 Emboar[3 ATT] (IF OSHAWOTT CHOSEN) Fire/Fight, Female, Blaze, No Hold Item Knows Return, Flare Blitz, Brick Break, Wild Charge You end up fighting Bianca a few times through the course of the game, but you don't get to fight her by choice until you beat the game, and even then you have to wait until Saturday. Her final Pokemon and Simi-monkey are dependant on which Pokemon you chose at the beginning of the game. This is not a very good fight for EV Training because of the long wait between fights, but also because the EVs here are all across the board. Beat her up, take her money, then go EV train elsewhere. PKMN Trainer Cynthia Vacation House, Undella Town Can be fought once daily during spring Uses 4 Full Restores Lv75 Spiritomb[1 DEF, 1 SDF] Ghost/Dark, Female, Pressure, No Hold Item Knows Sucker Punch, Shadow Ball, Will-o-wisp, Double Team Lv75 Eelektross[3 ATT] Electric, Female, Levitate, No Hold Item Knows Crunch, Wild Charge, Dragon Claw, Flamethrower Lv75 Milotic[2 SDF] Water, Female, Marvel Scale, No Hold Item Knows Hydro Pump, Blizzard, Bulldoze, Dragon Tail Lv75 Braviary[2 ATT] Normal/Flying, Male, Keen Eye, No Hold Item Knows Brave Bird, Crush Claw, Shadow Claw, Retaliate Lv75 Lucario[1 ATT, 1 SAT] Fight/Steel, Female, Steadfast, No Hold Item Knows Extremespeed, Dragon Pulse, Close Combat, Aura Sphere Lv77 Garchomp[3 ATT] Dragon/Ground, Female, Sand Veil, No Hold Item Knows Dragon Rush, Crunch, Earthquake, Stone Edge Overall, not a bad way to build Attack. Again, it's just once a day, and this time it's only during spring. The first time you fight her can be any time of the year, as long as you have the National Pokedex. Just go in prepared; Cynthia is a Champion, after all. Elite Four Shauntal Pokemon League (Post-game, Bottom-left) Can be fought repeatedly Uses 4 Full Restores Lv71 Cofagrigus[2 DEF] Ghost, Female, Mummy, No Held Items Knows Shadow Ball, Psychic, Will-o-wisp, Energy Ball Lv71 Jellicent[2 SDF] Water/Ghost, Female, Cursed Body, No Held Items Knows Shadow Ball, Psychic, Hydro Pump, Sludge Wave Lv71 Froslass[2 SPD] Ice/Ghost, Female, Snow Cloak, No Held Items Knows Shadow Ball, Psychic, Blizzard, Ice Shard Lv71 Drifblim[2 HP] Ghost/Flying, Female, Aftermath, No Held Items Knows Shadow Ball, Psychic, Acrobatics, Thunder Lv71 Golurk[2 ATT] Ground/Ghost, Genderless, Iron Fist, No Held Items Knows Shadow Punch, Earthquake, Hammer Arm, Curse Lv73 Chandelure[3 SAT] Ghost/Fire, Female, Flame Body, No Held Items Knows Shadow Ball, Psychic, Fire Blast, Payback This is what happens when you challenge the Elite Four after you get the National Pokedex: the Elite Four gets beefier. The downside to training on the Elite Four is that once you start you have to keep going until you beat all four plus the Champion or until you run out of usable Pokemon. Elite Four Grimsley Pokemon League (Post-game, Top-left) Can be fought repeatedly Uses 4 Full Restores Lv71 Sharpedo[2 ATT] Water/Dark, Male, Rough Skin, No Held Item Knows Aqua Jet, Night Slash, Waterfall, Earthquake Lv71 Liepard[2 SPD] Dark, Female, Limber, No Held Item Knows Sucker Punch, Fake Out, Aerial Ace, Attract Lv71 Scrafty[1 DEF, 1 SDF] Dark/Fight, Female, Moxie, No Held Item Knows Head Smash, Crunch, Brick Break, Poison Jab Lv71 Drapion[2 DEF] Poison/Dark, Female, Battle Armor, No Held Item Knows Thunder Fang, Poison Fang, Fire Fang, Crunch Lv71 Krookodile[3 ATT] Ground/Dark, Female, Intimidate, No Held Item Knows Smack Down, Earthquake, Foul Play, Outrage Lv73 Bisharp[2 ATT] Dark/Steel, Female, Defiant, No Held Item Knows Guillotine, Night Slash, X-scissor, Aerial Ace This is what happens when you challenge the Elite Four after you get the National Pokedex: the Elite Four gets beefier. The downside to training on the Elite Four is that once you start you have to keep going until you beat all four plus the Champion or until you run out of usable Pokemon. Elite Four Caitlin Pokemon League (Post-game, Top-right) Can be fought repeatedly Uses 4 Full Restores Lv71 Musharna[2 HP] Psychic, Female, Synchronize, No Held Item Knows Psychic, Dream Eater, Hypnosis, Reflect Lv71 Sigilyph[2 SAT] Psychic/Flying, Female, Wonder Skin, No Held Item Knows Air Slash, Psychic, Flash Cannon, Ice Beam Lv71 Bronzong[1 DEF, 1 SDF] Steel/Psychic, Genderless, Levitate, No Held Item Knows Payback, Flash Cannon, Psychic, Charge Beam Lv71 Reuniclus[3 SAT] Psychic, Female, Magic Guard, No Held Item Knows Psychic, Thunder, Energy Ball, Focus Blast Lv71 Gothitelle[3 SDF] Psychic, Female, Frisk, No Held Item Knows Psychic, Payback, Flatter, Thunderbolt Lv73 Metagross[3 DEF] Steel/Psychic, Genderless, Clear Body, No Held Item Knows Zen Headbutt, Bullet Punch, Earthquake, Giga Impact This is what happens when you challenge the Elite Four after you get the National Pokedex: the Elite Four gets beefier. The downside to training on the Elite Four is that once you start you have to keep going until you beat all four plus the Champion or until you run out of usable Pokemon. Elite Four Marshal Pokemon League (Post-game, Bottom-right) Can be fought repeatedly Uses 4 Full Restores Lv71 Breloom[2 ATT] Grass/Fight, Male, Effect Spore, No Held Item Knows Mach Punch, Spore, Grass Knot, Sky Uppercut Lv71 Sawk[2 ATT] Fight, Male, Sturdy, No Held Item Knows Close Combat, Retaliate, Stone Edge, Poison Jab Lv71 Throh[2 HP] Fight, Male, Guts, No Held Item Knows Superpower, Retaliate, Earthquake, Grass Knot Lv71 Toxicroak[2 ATT] Poison/Fight, Male, Anticipation, No Held Item Knows Venoshock, Toxic, Low Sweep, Earthquake Lv71 Mienshao[2 ATT] Fight, Male, Inner Focus, No Held Item Knows Hi Jump Kick, U-turn, Acrobatics, Fake Out Lv73 Conkeldurr[3 ATT] Fight, Male, Sheer Force, No Held Item Knows Hammer Arm, Earthquake, Stone Edge, Payback This is what happens when you challenge the Elite Four after you get the National Pokedex: the Elite Four gets beefier. The downside to training on the Elite Four is that once you start you have to keep going until you beat all four plus the Champion or until you run out of usable Pokemon. Champion Alder Pokemon League (After beating Elite Four) Can be fought repeatedly Uses 4 Full Restores Lv75 Accelgor[2 SPD] Bug, Male, Hydration, No Held Item Knows Focus Blast, Bug Buzz, Me First, Energy Ball Lv75 Bouffalant[2 ATT] Normal, Male, Sap Sipper, No Held Item Knows Head Charge, Megahorn, Earthquake, Stone Edge Lv75 Druddigon[2 ATT] Dragon, Male, Rough Skin, No Held Item Knows Outrage, Superpower, Night Slash, Payback Lv75 Vanilluxe[3 SAT] Ice, Male, Ice Body, No Held Item Knows Blizzard, Flash Cannon, Light Screen, Acid Armor Lv75 Escavalier[2 ATT] Bug/Steel, Male, Swarm, No Held Item Knows X-scissor, Iron Head, Aerial Ace, Giga Impact Lv77 Volcarona[3 SAT] Bug/Fire, Male, Flame Body, No Held Item Knows Overheat, Quiver Dance, Bug Buzz, Hyper Beam Alder is pretty hardcore too. Pretty good source for Attack, but again, not the best way to EV train simply because of how the Pokemon League traps you until you're done. Great for pure Exp and cash though. ********************************************* *************MORE COMING SOON!!!!************ ********************************************* ////////////////////////////////// WILD ENCOUNTERS BY LOCATION [LCTN] \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Since I'm feeling nice (and had to compile all the data anyway), here is a list of each location where wild Pokemon encounters are possible. Just like with the hotspots, I've included which Pokemon you can find, their respective EV Values, and the liklihood of encountering each. I intentionally left out interaction encounters, such as Darmanitan and most lengendaries, because they are not reliable sorces of EP. NOTE: I did not include liklihood percentages for White Forest because it changes. See "Concerning Black City & White Forest" for more details. Route 1 Walk Patrat[1 ATT] - 50%, Lillipup[1 ATT] - 50% Double Grass Herdier[2 ATT] - 39%, Watchog[1 ATT] - 36%, Scraggy[1 ATT] - 25% Walk Spots Audino[2 HP] - 100% Surf Basculin[2 SPD] - 100% Fish Basculin[2 SPD] - 95%, Feebas[1 SPD] - 5% Fish Spots Feebas[1 SPD] - 60%, Basculin[2 SPD] - 35%, Milotic[2 SDF] - 5% Swarm Farfetch'd[1 ATT] - 40% Route 2 Walk Patrat[1 ATT] - 40%, Lillipup[1 ATT] - 40%, Purrloin[1 SPD] - 20% Walk Spots Audino[2 HP] - 100% Swarm Wynaut[1 HP] - 40% Route 3 Walk Pidove[1 ATT] - 40%, Patrat[1 ATT] - 20%, Blitzle[1 SPD] - 20%, Lillipup[1 ATT] - 10%, Purrloin[1 SPD] - 10% Walk Spots Audino[2 HP] - 100% Surf Basculin[2 SPD] - 100% Fish Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30% Fish Spots Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%, Seaking[2 ATT] - 10% Swarm Volbeat[1 SPD] - 40% (BLACK), Illumise[1 SPD] - 40% (WHITE) Route 4 Walk Sandile[1 ATT] - 40%, Darumaka[1 ATT] - 40%, Scraggy[1 ATT] - 20% Surf Frillish[1 SDF] - 100% Surf Spots Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5% Fish Krabby[1 ATT] - 65%, Clamperl[1 DEF] - 30%, Luvdisc[1 SPD] - 5% Fish Spots Relicanth[1 HP, 1 DEF] - 60%, Luvdisc[1 SPD] - 30%, Kingler[2 ATT] - 5%, Huntail[1 ATT, 1 DEF] - 5% (BLACK), Gorebyss[2 SAT] - 5% (WHITE) Swarm Hippopotas[1 DEF] - 40% Route 5 Walk Gothita[1 SDF] - 30% (BLACK), Solosis[1 SAT] - 30% (WHITE), Minccino[1 SPD] - 30%, Trubbish[1 SPD] - 20%, Liepard[2 SPD] - 20% Walk Spots Audino[2 HP] - 85%, Emolga[2 SPD] - 10%, Cinccino[2 SPD] - 5% Swarm Smeargle[1 SPD] - 40% Route 6 Walk Deerling[1 SPD] - 35%, Karrablast[1 ATT] - 25%, Tranquill[2 ATT] - 15% (spring-autumn), Vanillite[1 SAT] - 15% (winter), Foongus[1 HP] - 15%, Swadloon[2 DEF] - 10% Walk Spots Audino[2 HP] - 70%, Emolga[2 SPD] - 20%, Unfezant[3 ATT] - 5%, Leavanny[3 ATT] - 5% Surf Basculin[2 SPD] - 100% Fish Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%, Poliwhirl[2 SPD] - 5% Fish Spots Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%, Politoed[3 SDF] - 5% Swarm Plusle[1 SPD] - 40% (BLACK), Minun[1 SPD] - 40% (WHITE) Route 7 Walk Tranquill[2 ATT] - 30% (spring-autumn), Cubchoo[1 ATT] - 30% (winter), Deerling[1 SPD] - 20%, Watchog[1 ATT] - 20%, Zebstrika[2 SPD] - 20%, Foongus[1 HP] - 10% Walk Spots Audino[2 HP] - 85%, Emolga[2 SPD] - 10-15% (increases in winter), Unfezant[3 ATT] - 5% (spring-autumn) Swarm Sentret[1 ATT] - 40% Route 8 Walk (spring-autumn) Palpitoad[2 HP] - 40%, Shelmet[1 DEF] - 40%, Stunfisk[2 HP] - 20% Surf Stunfisk[2 HP] - 100% Surf Spots Stunfisk[2 HP] - 95%, Seismitoad[3 HP] - 5% Fish Barboach[1 HP] - 70%, Stunfisk[2 HP] - 30% Fish Spots Barboach[1 HP] - 60%, Stunfisk[2 HP] - 30%, Whiscash[2 HP] - 10% Swarm Croagunk[1 ATT] - 40% Route 9 Walk Gothorita[2 SDF] - 30% (BLACK), Duosion[2 SAT] - 30% (WHITE), Minccino[1 SPD] - 20%, Garbodor[2 ATT] - 20%, Pawniard[1 ATT] - 20%, Liepard[2 SPD] - 10% Walk Spots Audino[2 HP] - 80%, Emolga[2 SPD] - 10%, Cinccino[2 SPD] - 5%, Gothitelle[3 SDF] - 5% (BLACK), Reuniclus[3 SAT] - 5% (WHITE) Swarm Houndour[1 SAT] - 40% (BLACK), Poochyena[1 ATT] - 40% (WHITE) Route 10 Walk Herdier[2 ATT] - 30%, Vullaby[1 DEF] - 30% (BLACK), Rufflet[1 ATT] - 30% (WHITE), Bouffalant[2 ATT] - 20%, Foongus[1 HP] - 10%, Sawk[2 ATT] - 10% (BLACK), Throh[2 HP] - 10% (WHITE) Double Grass Herdier[2 ATT] - 30%, Vullaby[1 DEF] - 30% (BLACK), Rufflet[1 ATT] - 30% (WHITE), Bouffalant[2 ATT] - 20%, Amoonguss[2 HP] - 10%, Sawk[2 ATT] - 10% (BLACK), Throh[2 HP] - 10% (WHITE) Walk Spots Audino[2 HP] - 80%, Emolga[2 SPD] - 10%, Stoutland[3 ATT] - 5%, Throh[2 HP] - 5% (BLACK), Sawk[2 ATT] - 5% (WHITE) Swarm Tyrogue[1 ATT] - 40% Route 11 Walk Vullaby[1 DEF] - 25% (BLACK), Rufflet[1 ATT] - 25% (WHITE), Golduck[2 SAT] - 20%, Gligar[1 DEF] - 15%, Amoonguss[2 HP] - 10%, Zangoose[2 ATT] - 10%, Seviper[1 ATT, 1 SAT] - 10%, Karrablast[1 ATT] - 5%, Pawniard[1 ATT] - 5% Double Grass Mandibuzz[2 SAT] - 25% (BLACK), Braviary[2 ATT] - 25% (WHITE), Golduck[2 SAT] - 20%, Gligar[1 DEF] - 15%, Amoonguss[2 HP] - 10%, Zangoose[2 ATT] - 10%, Seviper[1 ATT, 1 SAT] - 10%, Karrablast[1 ATT] - 5%, Bisharp[2 ATT] - 5% Walk Spots Audino[2 HP] - 85%, Emolga[2 SPD] - 10%, Gliscor[2 DEF] - 5% Surf Basculin[2 SPD] - 70%, Buizel[1 SPD] - 30% Surf Spots Buizel[1 SPD] - 60%, Basculin[2 SPD] - 30%, Floatzel[2 SPD] - 10% Fish Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 40% Fish Spots Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%, Seaking[2 ATT] - 10% Swarm Shroomish[1 HP] - 40% (BLACK), Paras[1 ATT] - 40% (WHITE) Route 12 Walk Combee[1 SPD] - 20%, Sunkern[1 SAT] - 20%, Tranquill[2 ATT] - 15%, Kakuna[2 DEF] - 10% (BLACK), Metapod[2 DEF] - 10% (WHITE), Rapidash[2 SPD] - 10%, Cherrim[2 SAT] - 10%, Heracross[2 ATT] - 5%, Pinsir[2 ATT] - 5%, Dunsparce[1 HP] - 5% Walk Spots Audino[2 HP] - 70%, Emolga[2 SPD] - 10%, Beedrill[2 ATT, 1 SDF] - 5% (BLACK), Butterfree[2 SAT, 1 SDF] - 5% (WHITE), Sunflora[2 SAT] - 5%, Vespiquen[1 DEF, 1 SDF] - 5%, Unfezant[3 ATT] - 5% Swarm Doduo[1 ATT] - 40% Route 13 Walk Tangela[1 DEF] - 25%, Swellow[2 SPD] - 20%, Golbat[2 SPD] - 15%, Lunatone[2 SAT] - 10%, Solrock[2 ATT] - 10%, Drifblim[2 HP] - 10%, Absol[2 ATT] - 10% Walk Spots Audino[2 HP] - 80%, Emolga[2 SPD] - 10%, Crobat[3 SPD] - 5%, Tangrowth[2 DEF] - 5% Surf Wingull[1 SPD] - 60%, Staryu[1 SPD] - 30%, Pelipper[2 DEF] - 10% Surf Spots Staryu[1 SPD] - 60%, Corsola[1 DEF, 1 SDF] - 30%, Starmie[2 SPD] - 10% Fish Krabby[1 ATT] - 65%, Shellder[1 DEF] - 30%, Luvdisc[1 SPD] - 10% Fish Spots Shellder[1 DEF] - 60%, Luvdisc[1 SPD] - 30%, Kingler[2 ATT] - 5%, Cloyster[2 DEF] - 5% Swarm Shuppet[1 ATT] - 40% Route 14 Walk Golduck[2 SAT] - 20%, Jigglypuff[2 HP] - 20%, Tropius[2 HP] - 15%, Mienfoo[1 ATT] - 10%, Altaria[2 SDF] - 10%, Drifblim[2 HP] - 10%, Beheeyem[2 SAT] - 10%, Shuckle[1 DEF, 1 SDF] - 5% Double Grass Golduck[2 SAT] - 20%, Jigglypuff[2 HP] - 20%, Tropius[2 HP] - 15%, Mienshao[2 ATT] - 10%, Altaria[2 SDF] - 10%, Drifblim[2 HP] - 10%, Beheeyem[2 SAT] - 10%, Shuckle[1 DEF, 1 SDF] - 5% Walk Spots Audino[2 HP] - 85%, Emolga[2 SPD] - 10%, Wigglytuff[3 HP] - 5% Surf Basculin[2 SPD] - 70%, Buizel[1 SPD] - 30% Surf Spots Buizel[1 SPD] - 60%, Basculin[2 SPD] - 30%, Floatzel[2 SPD] - 10% Fish Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30% Fish Spots Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%, Seaking[2 ATT] - 10% Swarm Yanma[1 SPD] - 40% Route 15 Walk Fearow[2 SPD] - 30%, Marowak[2 DEF] - 20%, Gligar[1 DEF] - 15%, Sawk[2 ATT] - 15% (BLACK), Throh[2 HP] - 15% (WHITE), Kangaskhan[2 HP] - 10%, Pupitar[2 ATT] - 10% Double Grass Fearow[2 SPD] - 30%, Marowak[2 DEF] - 20%, Sawk[2 ATT] - 15% (BLACK), Throh[2 HP] - 15% (WHITE), Gligar[1 DEF] - 15%, Kangaskhan[2 HP] - 10%, Pupitar[2 ATT] - 10%, Watchog[1 ATT] - 5% Walk Spots Audino[2 HP] - 75%, Emolga[2 SPD] - 10%, Throh[2 HP] - 5% (BLACK), Sawk[2 ATT] - 5% (WHITE), Tyranitar[3 ATT] - 5%, Gliscor[2 DEF] - 5% Swarm Mankey[1 ATT] - 40% Route 16 Walk Gothita[1 SDF] - 30% (BLACK), Solosis[1 SAT] - 30% (WHITE), Minccino[1 SPD] - 30%, Trubbish[1 SPD] - 20%, Liepard[2 SPD] - 20% Walk Spots Audino[2 HP] - 85%, Emolga[2 SPD] - 10%, Cinccino[2 SPD] - 5% Swarm Pineco[1 DEF] - 40% Route 17 Surf Frillish[1 SDF] - 100% Surf Spots Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5% Fish Finneon[1 SPD] - 65%, Horsea[1 SAT] - 35% Fish Spots Seadra[1 DEF, 1 SAT] - 60%, Qwilfish[1 ATT] - 30%, Lumineon[2 SPD] - 5%, Kingdra[1 ATT, 1 SAT, 1 SDF] - 5% Route 18 Walk Scraggy[1 ATT] - 40%, Dwebble[1 DEF] - 30%, Watchog[1 ATT] - 20%, Sawk[2 ATT] - 10% (BLACK), Throh[2 HP] - 10% (WHITE) Double Grass Scraggy[1 ATT] - 40%, Crustle[2 DEF] - 30%, Watchog[1 ATT] - 20%, Sawk[2 ATT] - 10% (BLACK), Throh[2 HP] - 10% (WHITE) Walk Spots Audino[2 HP] - 95%, Throh[2 HP] - 5% (BLACK), Sawk[2 ATT] - 5% (WHITE) Surf Frillish[1 SDF] - 100% Surf Spots Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5% Fish Finneon[1 SPD] - 64%, Horsea[1 SAT] - 35%, Chinchou[1 HP] - 1% Fish Spots Seadra[1 DEF, 1 SAT] - 60%, Qwilfish[1 ATT] - 30%, Lumineon[2 SPD] - 5%, Kingdra[1 ATT, 1 SAT, 1 SDF] - 5% Swarm Exeggcute[1 DEF] - 40% Abundant Shrine Walk Chimecho[1 SAT, 1 SDF] - 30%, Vulpix[1 SPD] - 20%, Noctowl[2 HP] - 15%, Stantler[1 ATT] - 10%, Cottonee[1 SPD] - 10% (BLACK), Petilil[1 SAT] - 10% (WHITE), Bronzong[1 DEF, 1 SDF] - 10%, Murkrow[1 SPD] - 5% (BLACK), Misdreavus[1 SDF] - 5% (WHITE) Walk Spots Audino[2 HP] - 75%, Emolga[2 SPD] - 10%, Honchkrow[2 ATT] - 5% (BLACK), Mismagius[1 SAT, 1 SDF] - 5% (WHITE), Whimsicott[2 SPD] - 5% (BLACK), Lilligant[2 SAT] - 5% (WHITE), Ninetales[1 SPD, 1 SDF] - 5% Surf Basculin[2 SPD] - 70%, Slowpoke[1 HP] - 30% Surf Spots Slowpoke[1 HP] - 60%, Basculin[2 SPD] - 30%, Slowbro[2 DEF] - 5%, Slowking[3 SDF] - 5% Fish Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 40% Fish Spots Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%, Seaking[2 ATT] - 10% Celestial Tower 2F Walk Litwick[1 SAT] - 100% Celestial Tower 3F Walk Litwick[1 SAT] - 85%, Elgyem[1 SAT] - 15% Celestial Tower 4F Walk Litwick[1 SAT] - 70%, Elgyem[1 SAT] - 30% Celestial Tower 5F Walk Elgyem[1 SAT] - 50%, Litwick[1 SAT] - 50% Challenger's Cave 1F Walk Boldore[1 ATT, 1 DEF] - 20%, Woobat[1 SPD] - 20%, Graveler[2 DEF] - 20%, Lickitung[2 HP] - 20%, Sableye[1 ATT, 1 DEF] - 10%, Mawile[1 ATT, 1 DEF] - 10% Walk Spots Excadrill[2 ATT] - 100% Challenger's Cave B1F/B2F Walk Boldore[1 ATT, 1 DEF] - 20%, Woobat[1 SPD] - 20%, Graveler[2 DEF] - 20%, Lickitung[2 HP] - 15%, Sableye[1 ATT, 1 DEF] - 10%, Mawile[1 ATT, 1 DEF] - 10%, Riolu[1 ATT] - 5% Walk Spots Excadrill[2 ATT] - 100% Surf (B2F ONLY) Basculin[2 SPD] - 100% Surf Spots (B2F ONLY) Basculin[2 SPD] - 100% Fish (B2F ONLY) Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%, Poliwhirl[2 SPD] - 5% Fish Spots (B2F ONLY) Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%, Poliwrath[3 DEF] - 5% Chargestone Cave 1F/B1F Walk Joltik[1 SPD] - 39%, Klink[1 DEF] - 29%, Ferroseed[1 DEF] - 20%, Boldore[1 ATT, 1 DEF] - 10%, Tynamo[1 SPD] - 2% Walk Spots Drilbur[1 ATT] - 100% Chargestone Cave B2F Walk Joltik[1 SPD] - 36%, Klink[1 DEF] - 26%, Ferroseed[1 DEF] - 20%, Boldore[1 ATT, 1 DEF] - 10%, Tynamo[1 SPD] - 8% Walk Spots Drilbur[1 ATT] - 100% Cold Storage Walk Herdier[2 ATT] - 35%, Vanillite[1 SAT] - 30%, Minccino[1 SPD] - 20%, Timburr[1 ATT] - 15% Walk Spots Audino[2 HP] - 90%, Cinccino[2 SPD] - 5%, Stoutland[3 ATT] - 5% Desert Resort Desert Walk Sandile[1 ATT] - 40%, Darumaka[1 ATT] - 30%, Maractus[2 SAT] - 10%, Sigilyph[2 SAT] - 10%, Dwebble[1 DEF] - 10% Desert Resort Entrance Walk Sandile[1 ATT] - 40%, Darumaka[1 ATT] - 30%, Maractus[2 SAT] - 10%, Scraggy[1 ATT] - 10%, Dwebble[1 DEF] - 10% Dragonspiral Tower 1F Walk Golett[1 ATT] - 50%, Druddigon[2 ATT] - 30%, Mienfoo[1 ATT] - 20% Dragonspiral Tower 2F Walk Golett[1 ATT] - 100% Dragonspiral Tower Entrance Walk Tranquill[2 ATT] - 30% (spring-autumn), Vanillite[1 SAT] - 30% (winter), Deerling[1 SPD] - 30%, Mienfoo[1 ATT] - 30%, Druddigon[2 ATT] - 10% (spring-autumn), Cubchoo[1 ATT] - 10% (winter) Double Grass (WINTER ONLY) Vanillish[2 SAT] - 30%, Sawsbuck[2 ATT] - 30%, Mienfoo[1 ATT] - 30%, Beartic[2 ATT] - 10% Walk Spots Audino[2 HP] - 85-90% (increases in winter), Emolga[2 SPD] - 10%, Unfezant[3 ATT] - 5% (spring-autumn) Dragonspiral Tower Outside Walk Tranquill[2 ATT] - 30% (spring-autumn), Vanillite[1 SAT] - 30% (winter), Deerling[1 SPD] - 30%, Mienfoo[1 ATT] - 30%, Druddigon[2 ATT] - 10% (spring-autumn), Cubchoo[1 ATT] - 10% (winter) Double Grass Tranquill[2 ATT] - 30% (spring-autumn), Vanillish[2 SAT] - 30% (winter), Sawsbuck[2 ATT] - 30%, Mienfoo[1 ATT] - 30%, Druddigon[2 ATT] - 10% (spring-autumn), Beartic[2 ATT] - 10% (winter) Walk Spots Audino[2 HP] - 85-90% (increases in winter), Emolga[2 SPD] - 10%, Unfezant[3 ATT] - 5% (spring-autumn) Surf Basculin[2 SPD] - 100% Surf Spots Basculin[2 SPD] - 100% Fish Dratini[1 ATT] - 65%, Basculin[2 SPD] - 30%, Dragonair[2 ATT] - 5% Fish Spots Dratini[1 ATT] - 60%, Basculin[2 SPD] - 30%, Dragonair[2 ATT] - 9%, Dragonite[3 ATT] - 1% Dreamyard Basement Double Grass Raticate[2 SPD] - 35%, Kricketune[2 ATT] - 35%, Munna[1 HP] - 20%, Ariados[2 ATT] - 5%, Ledian[2 SDF] - 5% Dreamyard Outside Walk Patrat[1 ATT] - 40%, Purrloin[1 SPD] - 40%, Munna[1 HP] - 20% Double Grass Watchog[1 ATT] - 20%, Liepard[2 SPD] - 20%, Raticate[2 SPD] - 10%, Munna[1 HP] - 10%, Ledian[2 SDF] - 10%, Ariados[2 ATT] - 10%, Kricketune[2 ATT] - 10%, Venomoth[1 SPD, 1 SAT] - 10% Walk Spots Audino[2 HP] - 95%, Musharna[2 HP] - 5% Driftveil City Surf Frillish[1 SDF] - 100% Surf Spots Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5% Fish Krabby[1 ATT] - 65%, Chinchou[1 HP] - 30%, Luvdisc[1 SPD] - 5% Fish Spots Chinchou[1 HP] - 60%, Luvdisc[1 SPD] - 30%, Kingler[2 ATT] - 5%, Lanturn[2 HP] - 5% Driftveil Drawbridge Walk Spots Ducklett[1 HP] - 100% Giant Chasm Cave/Inner Cave Walk Piloswine[1 HP, 1 ATT] - 25%, Golbat[2 SPD] - 20%, Sneasel[1 SPD] - 10%, Delibird[1 SPD] - 10%, Lunatone[2 SAT] - 10%, Solrock[2 ATT] - 10%, Jynx[2 SAT] - 10%, Boldore[1 ATT, 1 DEF] - 5% Walk Spots Excadrill[2 ATT] - 100% Surf Basculin[2 SPD] - 70%, Seel[1 SDF] - 30% Surf Spots Seel[1 SDF] - 60%, Basculin[2 SPD] - 30%, Dewgong[2 SDF] - 10% Fish Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%, Poliwhirl[2 SPD] - 5% Fish Spots Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%, Poliwrath[3 DEF] - 10% Giant Chasm Outside Walk Tangela[1 DEF] - 25%, Swellow[2 SPD] - 20%, Golbat[2 SPD] - 15%, Lunatone[2 SAT] - 10%, Solrock[2 ATT] - 10%, Drifblim[2 HP] - 10%, Absol[2 ATT] - 10% Walk Spots Audino[2 HP] - 90%, Crobat[3 SPD] - 5%, Tangrowth[2 DEF] - 5% Giant Chasm Plains Walk Clefairy[2 HP] - 30%, Piloswine[1 HP, 1 ATT] - 25%, Ditto[1 HP] - 15%, Lunatone[2 SAT] - 10%, Solrock[2 ATT] - 10%, Metang[2 DEF] - 10% Walk Spots Audino[2 HP] - 85%, Mamoswine[3 ATT] - 5%, Clefable[3 HP] - 5%, Metagross[3 DEF] - 5% Icirrus City Walk (spring-autumn ONLY) Palpitoad[2 HP] - 40%, Shelmet[1 DEF] - 40%, Stunfisk[2 HP] - 20% Surf Stunfisk[2 HP] - 100% Surf Spots Stunfisk[2 HP] - 95%, Seismitoad[3 HP] - 5% Fish Barboach[1 HP] - 70%, Stunfisk[2 HP] - 30% Fish Spots Barboach[1 HP] - 60%, Stunfisk[2 HP] - 30%, Whiscash[2 HP] - 10% Lostlorn Forest Walk Cottonee[1 SPD] - 35% (BLACK), Petilil[1 SAT] - 35% (WHITE), Swadloon[2 DEF] - 35%, Tranquill[2 ATT] - 15%, Venipede[1 DEF] - 15% Walk Spots Audino[2 HP] - 45%, Emolga[2 SPD] - 10%, Pansage[1 SPD] - 10%, Pansear[1 SPD] - 10%, Panpour[1 SPD] - 10%, Unfezant[3 ATT] - 5%, Leavanny[3 ATT] - 5%, Whimsicott[2 SPD] - 5% (BLACK), Lilligant[2 SAT] - 5% (WHITE) Surf Basculin[2 SPD] - 100% Surf Spots Basculin[2 SPD] - 100% Fish Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30% Fish Spots Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%, Seaking[2 ATT] - 10% Marvelous Bridge Walk Spots Swanna[2 SPD] - 100% Mistralton Cave Walk Boldore[1 ATT, 1 DEF] - 50%, Woobat[1 SPD] - 30%, Axew[1 ATT] - 20% Walk Spots Drilbur[1 ATT] - 100% Moor of Icirrus Walk (spring-autumn ONLY) Palpitoad[2 HP] - 40%, Shelmet[1 DEF] - 40%, Stunfisk[2 HP] - 20% Surf Stunfisk[2 HP] - 100% Surf Spots Stunfisk[2 HP] - 95%, Seismitoad[3 HP] - 5% Fish Barboach[1 HP] - 70%, Stunfisk[2 HP] - 30% Fish Spots Barboach[1 HP] - 60%, Stunfisk[2 HP] - 30%, Whiscash[2 HP] - 10% P2 Laboratory Walk Watchog[1 ATT] - 36%, Herdier[2 ATT] - 36%, Klink[1 DEF] - 14%, Scraggy[1 ATT] - 14% Surf Frillish[1 SDF] - 100% Surf Spots Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5% Fish Finneon[1 SPD] - 65%, Horsea[1 SAT] - 35% Fish Spots Seadra[1 DEF, 1 SAT] - 60%, Qwilfish[1 ATT] - 30%, Lumineon[2 SPD] - 5%, Kingdra[1 ATT, 1 SAT, 1 SDF] - 5% Pinwheel Forest Inside Walk Cottonee[1 SPD] - 35% (BLACK), Petilil[1 SAT] - 35% (WHITE), Sewaddle[1 DEF] - 35%, Pidove[1 ATT] - 15%, Venipede[1 DEF] - 15% Double Grass Cottonee[1 SPD] - 35% (BLACK), Petilil[1 SAT] - 35% (WHITE), Sewaddle[1 DEF] - 35%, Tranquill[2 ATT] - 15%, Whirlipede[2 DEF] - 15% Walk Spots Audino[2 HP] - 65%, Pansage[1 SPD] - 10%, Pansear[1 SPD] - 10%, Panpour[1 SPD] - 10%, Whimsicott[2 SPD] - 5% (BLACK), Lilligant[2 SAT] - 5% (WHITE) Surf Basculin[2 SPD] - 100% Surf Spots Basculin[2 SPD] - 100% Fish Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30% Fish Spots Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%, Seaking[2 ATT] - 10% Pinwheel Forest Outside Walk Tympole[1 SPD] - 40%, Pidove[1 ATT] - 30%, Timburr[1 ATT] - 20%, Sawk[2 ATT] - 10% (BLACK), Throh[2 HP] - 10% (WHITE) Walk Spots Audino[2 HP] - 95%, Throh[2 HP] - 5% (BLACK), Sawk[2 ATT] - 5% (WHITE) Relic Castle 1F/B1F Walk Sandile[1 ATT] - 50%, Yamask[1 DEF] - 50% Relic Castle B2F-B5F Walk Krokorok[2 ATT] - 50%, Cofagrigus[2 DEF] - 50% Relic Castle B6F/Maze Walk Krokorok[2 ATT] - 35%, Sandslash[2 DEF] - 30%, Cofagrigus[2 DEF] - 20%, Onix[1 DEF] - 15% Relic Castle Maze End Walk Claydol[2 SDF] - 100% Striaton City Surf Basculin[2 SPD] - 100% Surf Spots Basculin[2 SPD] - 100% Fish Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30% Fish Spots Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%, Seaking[2 ATT] - 10% Twist Mountain Walk Boldore[1 ATT, 1 DEF] - 30-49% (30% in winter, 45% in summer, 49% in spring/autumn), Cubchoo[1 ATT] - 4-45% (4% in summer, 10% in spring/autumn, 45% in winter), Gurdurr[2 ATT] - 10-30% (10% in winter), Woobat[1 SPD] - 10-20% (20% in summer), Cryogonal[2 SDF] - 1-5% (5% in winter) Walk Spots Drilbur[1 ATT] - 100% Undella Bay Surf Wingull[1 SPD] - 60%, Mantyke[1 SDF] - 30% (spring-autumn), Spheal[1 HP] - 30% (winter), Pelipper[2 DEF] - 10% Surf Spots Wailmer[1 HP] - 60-90% (60% in winter), Sealeo[2 HP] - 30% (winter), Mantine[2 SDF] - 5% (spring-autumn), Wailord[2 HP] - 5%, Walrein[3 HP] - 5% (winter) Fish Remoraid[1 SAT] - 65%, Shellder[1 DEF] - 30%, Luvdisc[1 SPD] - 5% Fish Spots Shellder[1 DEF] - 60%, Luvdisc[1 SPD] - 30%, Octillery[1 ATT, 1 SAT] - 5%, Cloyster[2 DEF] - 5% Undella Town Surf Wingull[1 SPD] - 60%, Mantyke[1 SDF] - 30%, Pelipper[2 DEF] - 10% Surf Spots Wailmer[1 HP] - 60%, Corsola[1 DEF, 1 SDF] - 30%, Mantine[SDF] - 10% Fish Remoraid[1 SAT] - 65%, Shellder[1 DEF] - 30%, Luvdisc[1 SPD] - 5% Fish Spots Shellder[1 DEF] - 60%, Luvdisc[1 SPD] - 30%, Octillery[1 ATT, 1 SAT] - 5%, Cloyster[2 DEF] - 5% Victory Road Inside 1F/3F Walk Durant[2 DEF] - 40%, Boldore[1 ATT, 1 DEF] - 20%, Deino[1 ATT] - 20%, Woobat[1 SPD] - 10%, Mienfoo[1 ATT] - 10% Walk Spots Excadrill[2 ATT] - 100% Surf Basculin[2 SPD] - 100% Surf Spots Basculin[2 SPD] - 100% Fish Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%, Poliwhirl[2 SPD] - 5% Fish Spots Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%, Poliwrath[3 DEF] - 5% Victory Road Inside 2F/4F-7F/Trial Chamber Walk Durant[2 DEF] - 40%, Boldore[1 ATT, 1 DEF] - 30%, Woobat[1 SPD] - 20%, Mienfoo[1 ATT] - 10% Walk Spots Excadrill[2 ATT] - 100% Victory Road Outside Walk Heatmor[2 SAT] - 45%, Vullaby[1 DEF] - 35% (BLACK), Rufflet[1 ATT] - 35% (WHITE), Mienfoo[1 ATT] - 10%, Fraxure[2 ATT] - 10% Village Bridge Walk Golduck[2 SAT] - 25%, Bibarel[2 ATT] - 25%, Vullaby[1 DEF] - 20% (BLACK), Rufflet[1 ATT] - 20% (WHITE), Zangoose[2 ATT] - 15%, Seviper[1 ATT, 1 SAT] - 15% Double Grass Golduck[2 SAT] - 25%, Bibarel[2 ATT] - 25%, Mandibuzz[2 SAT] - 20% (BLACK), Braviary[2 ATT] - 20% (WHITE), Zangoose[2 ATT] - 15%, Seviper[1 ATT, 1 SAT] - 15% Walk Spots Audino[2 HP] - 90%, Emolga[2 SPD] - 10% Surf Basculin[2 SPD] - 100% Surf Spots Basculin[2 SPD] - 95%, Lapras[2 HP] - 5% Fish Carvanha[1 ATT] - 70%, Basculin[2 SPD] - 30% Fish Spots Carvanha[1 ATT] - 60%, Basculin[2 SPD] - 30%, Sharpedo[2 ATT] - 10% Wellspring Cave Walk Roggenrola[1 DEF] - 50%, Woobat[1 SPD] - 50% Walk Spots Drilbur[1 ATT] - 100% Surf Basculin[2 SPD] - 100% Surf Spots Basculin[2 SPD] - 100% Fish Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%, Poliwhirl[2 SPD] - 5% Fish Spots Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%, Poliwrath[3 DEF] - 5% White Forest (WHITE ONLY) Walk Pidgey[1 SPD], NidoranF[1 HP], NidoranM[1 ATT], Oddish[1 SAT], Abra[1 SAT], Machop[1 ATT], Bellsprout[1 ATT], Magnemite[1 SAT], Gastly[1 SAT], Rhyhorn[1 DEF], Porygon[1 SAT], Togepi[1 SDF], Mareep[1 SAT], Hoppip[1 SDF], Elekid[1 SPD], Magby[1 SPD], Wurmple[1 HP], Seedot[1 DEF], Ralts[1 SAT], Slakoth[1 HP], Whismur[1 HP], Azurill[1 HP], Aron[1 DEF], Trapinch[1 ATT], Bagon[1 ATT], Starly[1 SPD], Shinx[1 ATT], Budew[1 SAT], Happiny[1 HP] Surf Lotad[1 SDF], Surskit[1 SPD], Corphish[1 ATT], Wooper[1 HP] /////////////////////////////////////////// CONCERNING BLACK CITY & WHITE FOREST [BCWF] \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ There is a town that changes completely depending on which version of Pokemon you are playing. If you have Pokemon Black, this town appears as Black City; a place full of skyscrapers, trainers, and exclusive items for purchase. If you are playing Pokemon White, you will find White Forest; a land with tall trees, people to meet, and wild Pokemon that cannot be captured in Pokemon Black. The NPCs found in these two locations are initially randomized when a new game is created, and later can be invited from Black City to White Forest (or vice versa) through the Entralink feature. If you have Pokemon Black, the NPCs you have in your city determine which trainers you can fight as well as which items you can buy in Black City. If you have Pokemon White, the NPCs you have in your forest determine which Lv5 Pokemon can be found in White Forest's grasses and lakes. Additionally, every day you can find a set amount of hidden items in White Forest. The number of hidden items is randomized every day, and ranges from 0 to the number of NPCs in your forest. Which items can be found is also determined by which specific NPCs are in White Forest. Residents of Black City cannot be invited to a different Black City, nor can one move between two White Forests. Each NPC has a set Point Value that determines when he or she is willing to move. This Leaving Value grows everytime you enter the area (+3), battle the trainers in Black City (+7), or talk to the people in White Forest (+10). The Leaving Value also shrinks with each passing day (-5). The items available for purchase and Pokemon available for encounter change depending on which NPCs are currently in your respective town. "So why," you may ask, "Are you going so in-depth about Black City and White Forest in an EV Training Hotspot FAQ?" Well, because depending on what version you are playing and what NPCs are in your town, Black City or White Forest may just be the best place for you to go for one or two stats. Below is a chart of each NPC and the Pokemon they carry for battle to Black City (and said Pokemon's EV Values), the NPCs' market items, and the NPC's required point values for leaving. BLACK CITY NPC HELD POKEMON MARKET ITEM LEAVES AT ~~~ ~~~~~~~~~~~~ ~~~~~~~~~~~ ~~~~~~~~~ Backpacker Emi Lv30 Blissey[3 HP] Fluffy Tail 30 Pokemon Ranger Eliza Lv61 Flygon[1 ATT, 2 SPD] Blue Shard 70 Hiker Gene Lv40 Aggron[3 DEF] Big Mushroom 30 Scientist Marie Lv50 Magnezone[3 SAT] Green Shard 70 Backpacker Carlos Lv30 Staraptor[3 ATT] Oval Stone 70 Battle Girl Karenna Lv56 Slaking[3 HP] Leaf Stone 30 Socialite Grace Lv40 Salamence[3 ATT] Dawn Stone 20 Veteran Ken Lv67 Nidoking[3 ATT] Thunder Stone 70 Clerk Britney Lv40 Jumpluff[3 SPD] Rare Bone 30 Scientist Jacques Lv50 Nidoqueen[3 HP] Poke Doll 30 Lady Lynette Lv34 Vileplume[3 SAT], Heart Scale 70 Lv34 Bellossom[3 SDF] Schoolkid Leo Lv45 Pidgeot[3 SPD] Stardust 70 Ace Trainer Vincent Lv62 Magmortar[3 SAT] Fire Stone 30 Pokemon Ranger Ralph Lv61 Ludicolo[3 SDF] Water Stone 30 Black Belt Ryder Lv56 Machamp[3 ATT] Nugget 70 Roughneck Dave Lv30 Gengar[3 SAT] Tinymushroom 70 Gentleman Frederic Lv40 Roserade[3 SAT] Luxury Ball 30 Schoolkid Shane Lv45 Rhyperior[3 ATT] Berry Juice 30 Clerk Doug Lv40 Luxray[3 ATT] Red Shard 70 Rich Boy Pierce Lv35 Ampharos[3 SAT] Poke Ball 30 Backpacker Herman Lv30 Porygon-Z[3 SAT] Dusk Stone 80 Schoolkid Silvia Lv44 Beautifly[3 SAT] Pearl 30 Lv44 Dustox[3 SDF] Clerk Collin Lv40 Alakazam[3 SAT] Yellow Shard 30 Backpacker Molly Lv30 Azumarill[3 HP] Shiny Stone 20 Youngster Robbie Lv30 Electivire[3 ATT] Fresh Water 70 Lass Miki Lv30 Togekiss[2 SAT, 1 SDF] Max Repel 30 Nursery Aide Miho Lv40 Shiftry[3 ATT] Big Pearl 70 Clerk Piper Lv40 Victreebel[3 ATT] Star Piece 70 Ace Trainer Lena Lv61 Gardevoir[3 SAT] Sun Stone 20 Lv61 Gallade[3 ATT] Veteran Rosa Lv67 Exploud[3 HP] Moon Stone 80 Next is a chart of those same NPC's, this time showing their representative Pokemon that appear wild in White Forest (and their Effort Values), as well as the items they make possible to find and the NPCs' Leaving Values. WHITE FOREST NPC GRASS POKEMON WATER POKEMON FOUND ITEM LEAVES AT ~~~ ~~~~~~~~~~~~~ ~~~~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~ Emi Happiny[1 HP] Corphish[1 ATT] Timer Ball 70 Eliza Trapinch[1 ATT] Lotad[1 SDF] Blue Shard 30 Gene Aron[1 DEF] Surskit[1 SPD] Big Mushroom 70 Marie Magnemite[1 SAT] Lotad[1 SDF] Green Shard 30 Carlos Starly[1 SPD] Corphish[1 ATT] Oval Stone 30 Karenna Slakoth[1 HP] Lotad[1 SDF] Leaf Stone 70 Grace Bagon[1 ATT] Wooper[1 HP] Dawn Stone 30 Ken NidoranM[1 ATT] Corphish[1 ATT] Thunder Stone 30 Britney Hoppip[1 SDF] Surskit[1 SPD] Rare Bone 70 Jacques NidoranF[1 HP] Lotad[1 SDF] Dive Ball 70 Lynette Oddish[1 SAT] Surskit[1 SPD] Heart Scale 30 Leo Pidgey[1 SPD] Surskit[1 SPD] Stardust 30 Vincent Magby[1 SPD] Corphish[1 ATT] Fire Stone 70 Ralph Lotad[1 SDF] Surskit[1 SPD] Water Stone 70 Ryder Machop[1 ATT] Lotad[1 SDF] Quick Ball 30 Dave Gastly[1 SAT] Surskit[1 SPD] Tinymushroom 30 Frederic Budew[1 SAT] Wooper[1 HP] Honey 20 Shane Rhyhorn[1 DEF] Surskit[1 SPD] Net Ball 70 Doug Shinx[1 ATT] Lotad[1 SDF] Red Shard 30 Pierce Mareep[1 SAT] Surskit[1 SPD] Poke Ball 70 Herman Porygon[1 SAT] Wooper[1 HP] Dusk Stone 20 Silvia Wurmple[1 HP] Surskit[1 SPD] Poke Ball 70 Collin Abra[1 SAT] Lotad[1 SDF] Yellow Shard 70 Molly Azurill[1 HP] Lotad[1 SDF] Shiny Stone 80 Robbie Elekid[1 SPD] Surskit[1 SPD] Great Ball 30 Miki Togepi[1 SDF] Surskit[1 SPD] Repeat Ball 70 Miho Seedot[1 DEF] Surskit[1 SPD] Ultra Ball 30 Piper Bellsprout[1 ATT] Surskit[1 SPD] Nest Ball 30 Lena Ralts[1 SAT] Wooper[1 HP] Sun Stone 80 Rosa Whismur[1 HP] Lotad[1 SDF] Moon Stone 20 ///////////////////////////////// FREQUENTLY ASKED QUESTIONS [FAQS] \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This is simply a section for me to quickly answer questions that I have received since posting this guide. If this guide has not answered a question you have, please consult this section first before emailing me. Sorry if that sounded rude. Here we go. Q: Do baby Pokemon inherit the EP distribution of the parents? A: No. Flatout. It doesn't matter if one parent is a Ditto or one already has maxed-out EPs and is Lv100 or anything else. Babies sometimes get IVs from parents, but EP is only earned in battle. Q: Do Experience Levels effect EP distribution? A: Not long-term. The more EP you earn between level-ups, the more will be converted to actual stat points on the next level-up. Turns out that Lv100 Pokemon CAN, in fact, be EV Trained. The stat changes to a Lv100 Pokemon occur after battle instead of the next level up. Thanks to miggi3fr3sh for pointing this out! :) Q: How can I save up my EP distribution until Lv99 so I get one awesome level-up? A: You can get pure Exp. (no EP attached) by using Rare Candies. And if you put your Pokemon in the Day Care Center, every step you take while he/she is in there grants your Pokemon 1 Exp. Q: What about Exp. Share? A: Any time your Pokemon earns Exp. it will earn EP if it can. If two Pokemon are used to defeat an enemy, Exp. Share or Double Battle or whatever, all Pokemon involved will each earn the full amount of EP. Q: If my Pokemon is holding Macho Brace, and I use a Protein on it, will it earn 20 EP instead of 10? A: No. Vitamins are unaffected by held items, with the possible exception for Tameness and Soothe Bell, not sure. But 10 Vitamins get you to the first 100 EP, end of story. Q: Why is it that your guide calls it EP and other guides just use the term EV for everything? A: I found the term EP on a previous guide and liked it. It didn't sound right to me that you earn 252 Effort Values. Effort Points sounds better. :P ////////////// SOURCES [SRCS] \\\\\\\\\\\\\\ Serebii.net - This was the source of most of my information, such as EVs for pre-Unova Pokemon, Wing info, Black City and White Forest, Trainers, and more. Alexcalibur - Alexcalibur wrote the EV Training Hotspot Guide for Pokemon Diamond. This is where I based my information regarding the math behind EV Training, and where I got the idea for this FAQ. My buddy Eric - On US Release day for Pokemon Black and White, he had already compiled a full list of Unova Pokemon, complete with Base Stats and EVs. He accidentally left this list at my house, and I took full advantage of it. ////////////////////// CONTACT & LEGAL [CTLG] \\\\\\\\\\\\\\\\\\\\\\ If you take the following email address and remove the spaces you can contact me. App lesau cej acuzi@a ol.com If you have a genuine question, suggestion, or correction, I will respond and adjust the guide accordingly. I will not respond to hate mail or spam. If you would like to host this guide on your own site, please contact me first. Odds are I will allow it, but it must be done with my permission. This guide may not be reproduced in any form except for private use. Do not edit this guide in any way without my permission. The following sites have permission to host this guide: GameFAQs.com SuperCheats.com Neoseeker.com Copyright 2011 Brandon Meier All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.