Legendary Pokemon FAQ by MKaykitkats
Pokemon Soul Silver on SuperCheats.com
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        ###
                 -POKEMON HEARTGOLD/SOULSILVER LEGENDARIES FAQ-
==============================================================================
By: MKaykitkats                                 
==============================================================================

ABOUT THIS FAQ:

==============================================================================

This FAQ details catching the LEGENDARY POKEMON in POKEMON HEARTGOLD and
SOULSILVER versions. It does not include event Pokemon (yet), but instead all
the legendaries that can be caught within the game, which itself is a large
amount.

It talks about where they are, how to get to them, and some more information
regarding them.

I tried to make it as straightforward as possible. I hope you find the
information helpful and easy to understand.

==============================================================================

TABLE OF CONTENTS [ToC]

==============================================================================

Use Ctrl + F to skip to specific sections, simply search for the letters 
within the brackets listed below.

To make things simple, to find the Pokemon, search their name, all caps,
within [ ]'s.

They are listed in National Dex order.

1.) Table of Contents [ToC]
2.) General Info/Format [GIF]
3.) Catching The Legendary Pokemon [CTH]
    -#144 Articuno [ARTICUNO]
    -#145 Zapdos   [ZAPDOS]
    -#146 Moltres  [MOLTRES]
    -#150 Mewtwo   [MEWTWO]
    -#243 Raikou   [RAIKOU]
    -#244 Entei    [ENTEI]
    -#245 Suicune  [SUICUNE]
    -#249 Lugia    [LUGIA]
    -#250 Ho-Oh    [HO-OH]
    -#380 Latias   [LATIAS]
    -#381 Latios   [LATIOS]
    -#382 Kyogre   [KYOGRE]
    -#383 Groudon  [GROUDON]
    -#384 Rayquaza [RAYQUAZA]
4.) Closing/Credits/Contact Information [CCC]
5.) Version Info [VIN]
6.) Authorized Websites [ADS]

==============================================================================

GENERAL INFO/FORMAT [GIF]

==============================================================================

To start: In this game, if you defeat a Legendary Pokemon (that is, you faint
it), you are actually able to try again. You do this by defeating the Elite
Four and the Champion once again, and the Pokemon will come back. You can try
again with this. Some re-appear in different areas, and that will be noted
down.

IV/EV/Natures all change each time you knock the Pokemon out. This is useful
if you are the type who wants something specific.

There are some general strategies that will be repeated said, so I hope you
don't mind reptition!

With each section, I will be using simillar formats:

Where: Where this Pokemon is located

Requirements: If there are any requirements for this Legendary to appear

Walkthrough: How to get to the Pokemon. It will be a somewhat thorough guide,
in the sense it will cover any Trainers that you fight, as well as how to
get to the Pokemon itself. It will not, however, include wild Pokemon
encounters. Note that the walkthroughs are not full cave explorations, but
take you straight to the Legendary Pokemon. Items grabbed are usually not
off the path, and are not found using the Dowsing Machine. For that info, look
at the Cave Exploration section in the FAQ.

HM: The HM's you need.

The Pokemon Itself: Below the Pokemon's stats will be displayed =

[VERSION] - If it is version specific. If it appears in both with different
            stats, it will be noted.

### POKEMON NAME LV ## <National Dex number and Pokemon name, and Level>
    -Ability: The Ability
    -Type: The Type of Pokemon, usually dual
    -Moves: The moveset
     Move 1 [Type/Type] PP <The Move name, Type of move, and whether it is
                            special or physical or status, and the PP per
                            move>

Tips: Any tips there are regarding the Pokemon and capturing it. This section
may be repetitive and state common knowledge, however.

==============================================================================

CATCHING THE LEGENDARY POKEMON [CTH]

==============================================================================

********************************** ARTICUNO **********************************

[ARTICUNO]

Where: Seafoam Islands, which is within Route 20. There are two ways to enter
       the Island, one from the Fuchsia side (right), and Cinnabar side
       (left).

Requirements: *Defeat BLUE at Viridian Gym; receiving the Earth Badge

WALKTHROUGH: Starts from SEAFOAM ISLAND CAVE, the entrance closer to the
             Cinnabar side. You get here by surfing east from Cinnabar Island.

HM: SURF, STRENGTH

------------------------------- SEAFOAM ISLANDS ------------------------------

1F:

Go down the stairway, ignoring the ladder going up.

B1F:

Walk left and up, and use STRENGTH on the boulder. Do not push it up, rather,
push it to the left until it hits the wall (three times). Push the left of
two boulders above you up once, and then the remaining boulder left or right.

Go left and up the stairway, grab the ICE HEAL, then go left and down the
ladder.

B2F:

Go onto the ice to the left, simply go under and slide up, or just slide left
and up. The top left corner icicle has a PEARL hidden on it.

Line yourself up with the Trainer you see standing there, and then slide right
into them:

SKIER CADY (1696P)

 -DELIBIRD LV 53 (F) 2077 EXP
  -Type: Ice/Flying

Now slide down, so you're against the bottom wall. Then go right, to the
Trainer sliding back and forth:

BOARDER SHAUN (1600P)

 -CLOYSTER LV 55 (M) 2392 EXP
  -Type: Water/Ice

 -DEWGONG LV 50 (M) 1885 EXP
  -Type: Water/Ice

Slide up, hitting the top wall, then slide down, hitting the bottom wall.
Slide right out of the ice.

Below is another sheet of ice. See that Trainer? Line up with him, then go
down, so you're standing right above him:

BOARDER BRYCE (1600P)

 -DEWGONG LV 55 (M) 2073 EXP
  -Type: Water/Ice
  -Moves:
   Dive [Water/Physical]

 -LAPRAS LV 50 (M) 2346 EXP
  -Type: Water/Ice
  -Moves:
   Hydro Pump [Water/Special]
   Brine [Water/Special]

Slide directly to the right. Then, go down the ladder there.

B3F:

Head to the bottom left of the room, ignoring the left ice sheet near the
ladder you came from.

There is an ice sheet to the left with ice blocks on it. Push two of them out
of the way, either up, or down. Just not right or left. Then push whichever
one is remaining to the left (slide into it from the right). It will go left,
and then slide left again, and then go up, and left.

Go down the ladder that is in this new area, ignoring the ice sheet above you.

B4F:

Go down the stairs, and SURF on the water. Follow the slightly winding path
to a stairway above where you just were. Go up, then turn right, then down
those stairs, and SURF again.

Go down, right, and up the next stairway, then up the ladder near the stairs.

B3F:

Go up the only other ladder here.

B2F:

Go right, down, and cross the wooden bridge, taking you to yet another ladder.

B3F:

Go down the only other ladder here.

B4F:

Go down, and SURF on the water, go left, and then up, onto the stairway. You
are now face to face with Articuno. Save, prepare, and then push A on it to
begin! That is pretty much all of Seafoam. You can exit quickly by going to
the water, surfing, then going left, and up, then following the linear path
that takes you out, on the Fuchsia Side.

   [HEARTGOLD/SOULSILVER]

   #144 ARTICUNO LV 50
   -Ability: Pressure
   -Type:    Ice/Flying
   -Moves:
    Reflect      [Psychic/Status] 20/20
    Agility      [Psychic/Status] 30/30
    Ice Beam     [Ice/Special]    10/10
    AncientPower [Rock/Special]   05/05

Tips: Articuno has various weaknesses. Rock, Fire, Electric, etc. Be wary
      of that when doing your attacks. It has stat boosting moves, and only
      a total of 15 PP of offensive moves. Dusk Balls are your best bet for
      catching it, as the time of day does not matter within caves. Do the
      usual statis ailments/HP drain. If you KO it, it will be here again
      after you defeat the Champion.

*********************************** ZAPDOS ***********************************

[ZAPDOS]

Where: Outside the Power Plant. The Power Plant is located in Route 10, by
       surfing down the L-shaped body of water. Route 10 is easily accessed
       by leaving Cerulean City east and crossing Route 9.

Requirements: *Defeat BLUE at Viridian Gym; receiving the Earth Badge

WALKTHROUGH: None, as it's out in the open with no obstacles in the way.

HM: No HM requirements.

   [HEARTGOLD/SOULSILVER]

   #145 ZAPDOS LV 50
   -Ability: Pressure
   -Type:    Electric/Flying
   -Moves:
    Agility      [Psychic/Status]   30/30
    Charge       [Electric/Status]  20/20
    Discharge    [Electric/Special] 15/15
    AncientPower [Rock/Special]     05/05
    
Tips: Zapdos has two offensive moves, both of relatively low PP. The rest
      are stat boosters, which can keep it going for awhile, but gives you
      a lot of time to catch it. If you exhaust it of it's two offensive
      moves, you will have at least 50 turns to capture it, before it begins
      to succumb to Struggle. This is assuming you're not applying pressure.
      Try coming at night, so you can utilize Dusk Balls to capture the
      Pokemon; increasing your chances by a fairly large amount. There is no
      need to worry about it running away. Zapdos will appear again if you
      defeat it by accident/on purpose, after you defeat the Champion again.


*********************************** MOLTRES **********************************

[MOLTRES]

Where: Mt. Silver's interior. Specifically on the west side. You can access
       Mt. Silver by heading west from the Reception Gate, which takes you
       to Route 28, eventually to Mt. Silver. If you have been to Mt. Silver
       before, you can FLY there.

Requirements: *Defeat BLUE at Viridian Gym; receiving the Earth Badge
              *Gain access to Mt. Silver from Professor Oak

WALKTHROUGH: The Walkthrough starts from the entrance to Mt. Silver Cave.

HM Requirements: SURF, WATERFALL, ROCK CLIMB

------------------------------- MT. SILVER CAVE ------------------------------

1F:

Go left, and SURF on the water. Use WATERFALL on the waterfall that is above
you. 

2F:

Feel free to go up the stairway to the right and into the entrance to
grab the EXPERT BELT. Go back out and use SURF again if you did so.

Now surf left, up, and you can get off on the thin layer of ground against
the top wall. Use ROCK CLIMB on the climable wall to get up there.

3F:

Go left. If you examine that rock, you'll get an ULTRA BALL. Go up, then
climb down the next climbable wall that goes to the right.

2F:

SURF on the water there, and then use WATERFALL to go up.

3F:

Go forward, and up the stairway, through the only exit/opening there.

And there it is, if you ROCK CLIMB down either wall, you can fight it. From
the Pokemon Center outside Mt. Silver to here, it should take less than
250 steps, costing you only one MAX REPEL, if you were using one.

ROCK CLIMB down, and battle it!

   [HEARTGOLD/SOULSILVER]

   #146 MOLTRES LV 50
   -Ability: Pressure
   -Type:    Fire/Flying
   -Moves:
    Air Slash    [Flying/Special] 20/20
    Safeguard    [Normal/Status]  25/25
    Flamethrower [Fire/Special]   15/15
    AncientPower [Rock/Special]   05/05

Tips: It has more moves than Zapdos for offense, making it slightly more
      difficult. However, being in a cave, regardless of time of day, Dusk
      Balls should be very effective against it. Do the usual HP drain and
      status ailment, then start tossing away. If you defeat it by accident/
      on purpose, it will reappear here after defeating the Champion.

*********************************** MEWTWO ***********************************

[MEWTWO]

Where: Cerulean Cave. It is accessed by going to Route 25, then go south to
       the far left grass, taking you into Route 24, and SURF on the linear
       waterway, taking you to the cave entrance.

Requirements: *Defeat BLUE at Viridian City; receiving the Earth Badge

WALKTHROUGH: It will start from the Cerulean Cave entrance.

HM Requirements: SURF, STRENGTH, ROCK CLIMB, ROCK SMASH and FLASH (Not an HM, 
                 but cave is dark, and it would be very helpful).

-------------------------------- CERULEAN CAVE -------------------------------

1F:

Go up, and SURF on the water. Go straight up, then left.

Keep going left until it forces you to turn down. Go up the nearest stairway 
to the left, here. Grab the NUGGET, then Go down the stairs below you, 
and past the rocks. Go up the stairway, and go right, and down, and right.

Ignore that ladder.

Go down the stairway to the left of the ladder, then up the next one. Go down,
down the next stairway, following the winding path, which will lead you to a 
larger stairway with a ladder at the top.

Go up this ladder.

2F:

Back here, slightly more maze like this time. Go up the first chance you get,
Then take the right, and follow the very long, yet linear, path to the end, 
where there is another ladder down a stairway. Go down.

1F:

Go to the only other ladder in this room.

B1F:

Go down the stairs, and follow the linear path as it winds. Take the first
right, and go up, grabbing the MAX REVIVE. Backtrack to the fork, then go
down, right, and follow this path, it will take you to a stairway that goes
into the water. SURF here.

Go right, then up, and you will run into land. Go straight up, up the stairs,
down the stairs on the right, and straight down you will run into more water.

Ignore the first right, and go down and to the right, grab the BLACK SLUDGE.
Now backtrack to the first right, and take it.

On land, go up the stairs, and there is Mewtwo. Save, prepare, and then
press A to get started! That's it for Cerulean Cave. The ladder behind Mewtwo
gives quick access to the exit.

   [HEARTGOLD/SOULSILVER]

   #150 MEWTWO LV 70
   -Ability: Pressure
   -Type:    Psychic
   -Moves:
    Psycho Cut [Psychic/Physical] 20/20
    Amnesia    [Psychic/Status]   20/20
    Power Swap [Psychic/Status]   10/10
    Guard Swap [Psychic/Status]   10/10

Tips: This is easier than it looks. Mewtwo in this game seems to have three
      status moves and just one offensive move, of which it has 20 uses. If
      you apply pressure, than it's just 10 turns of being under fire. Then
      you have 40 unpressured turns of capturing. Use Dusk Balls, as time of
      day does not matter within the cave. Do the usual HP reduction/status
      inflictment, this shouldn't be too hard.

******************************** RAIKOU/ENTEI ********************************

[RAIKOU] [ENTEI]

Like Latias/Latios, these two get their own section as they are almost the
same in terms of requirements and finding them. 

Where: Everywhere! These Pokemon roam around, going into different Routes as
soon as you do. You can check your PokeGear for their current location, to
see if they're in your area or not. I believe they stay within Johto routes,
only, however.

Requirements: *Complete the Burned Tower, so the Legendary Beasts scatter

 -Note: You will do this in the midst of the story

WALKTHROUGH: There is no walkthrough, as they can be anywhere. Instead, just
             follow the tips presented above to eventually find them.

HM: No HM requirements.

[HEARTGOLD/SOULSILVER]                  [HEARTGOLD/SOULSILVER]

#243 RAIKOU LV 40                       #244 ENTEI LV 40
-Ability: Pressure                      -Ability: Pressure
-Type:    Electric                      -Type: Fire
-Moves:                                 -Moves:
 Roar         [Normal/Status]     20/20  Roar         [Normal/Status]   20/20
 Quick Attack [Normal/Physical]   30/30  Fire Spin    [Fire/Special]    15/15
 Spark        [Electric/Physical] 20/20  Flamethrower [Fire/Special]    15/15
 Reflect      [Psychic/Status]    20/20  Stomp        [Normal/Physical] 20/20

A common tactic is to find two Routes that are connected without interruption,
and have fields of grass. You can keep moving back and forth between these
Routes, checking the grass and PokeGear to see if any are near you. This
way, you basically wait until they happen to be in the same Route as you.

Repel is a good way to keep wild Pokemon from getting in the way, as you
will only encounter the Legendary as a result--just watch out for it's level.

Once encountered, they will run on the first chance they get. For this, you
will have to keep them in the battle. Most people prefer to use Wobuffet;
due to it's ability that prevents Pokemon from escaping. However, the move
"Roar" can cause problems, as that in turn scares your Pokemon away anyway.

Any damage you cause will remain on that Pokemon. Any status ailment will
likewise. If they faint, then you can find them roaming again after you
defeat the Champion.

Fast Balls are a nice chance catch, as they are built mostly for this purpose.
You can get Fast Balls by presenting WHT APRICORNS to Kurt, in Azalea Town.

Raikou does not have much on the offensive side, as expected for a running
Pokemon. It has quick moves, all Physical, none Special.

Entei on the other hand has offensive moves, both Special and Physical. These
two points are points of caution.

It should not be too bad. You can try again if you mess up, after all.

********************************** SUICUNE ***********************************

[SUICUNE]

Where: Route 25, specifically Cerulean Cape. You can get there by exiting
       Cerulean City north, across Route 24, then east, through Route 25, past
       Bill's Cottage, and up the stairs.

       If you make it faint, it will reappear in the Burned Tower, located
       in Ecruteak City, after you defeat the Champion again.

Requirements: *Complete the Burned Tower, so the Legendary Beasts scatter
              *Encounter Suicune at Cianwood City
              *Encounter Suicune at Route 42
              *Encounter Suicune at Vermilion City
              *Encounter Suicune at Route 14

 -Note: The majority of these you will cross during the Pokemon League quest;
        that is, the story of the game. Route 14 is optional, but is the
        prime factor.

WALKTHROUGH: There is no Walkthrough required, as it is in an accessible area.

HM: No HM requirements.

   [HEARTGOLD/SOULSILVER]

   #245 SUICUNE LV 40
   -Ability: Pressure
   -Type:    Water
   -Moves:
    Rain Dance  [Water/Status]    05/05 
    Aurora Beam [Ice/Special]     20/20
    Gust        [Flying/Physical] 35/35
    Mist        [Water/Status]    30/30

Tips: Well, this battle can last quite awhile, seeing as it has a total of
55 PP for offensive moves. The lower level helps though, as by this point in
the game you are expected to have a much higher level, supposedly meaning
your Pokemon can take quite a few hits. Gust isn't particulary powerful,
either is Aurora Beam. Be sure to bring a Pokemon that is resistant, and
begin the process of bringing down the HP. Mist may present problems when it
comes to stats inflicting, and it's ability, in a drawn out battle, may cause
problems regarding your Pokemon and their PP. You could try this battle at
night time and use Dusk Balls, which would certainly help you out. Remember:
If you defeat it, it will reappear at Burned Tower after you fight the
Champion once again.

*********************************** LUGIA ************************************

[LUGIA]

Where: Whirl Islands, within Routes 41 and 40; east of Cianwood City and
       south of Olivine City.

Requirements:

HEARTGOLD: *Receive the Silver Wing from the man in Pewter City

SOULSILVER: *Receive the Silver Wing from the Radio Power president after you
             save it from Team Rocket
            *Acquire the last Johto Badge
            *Defeat the Kimono Girls to receive the Tidal Bell

 Note - In order to proceed in the story, you will have to have done this
        event anyway.

WALKTHROUGH: The walkthrough starts from Cianwood City to help you get to
             the correct entrance of Whirl Islands; as it has four entrances.
             The top right/northeast one is what we are aiming for.

HM: SURF, WHIRLPOOL, FLASH (Not an HM) would be helpful, as the cave is dark.

-------------------------------- CIANWOOD CITY -------------------------------

Go to the northern part of the city, face east, and SURF. We are aiming to
enter the WHIRL ISLANDS from the NORTHEAST (Top RIGHT) side. So we are looking
for the WHIRLPOOL closest to OLIVINE CITY.

----------------------------------- ROUTE 41 ---------------------------------

Basically, if you SURF from north CIANWOOD, skip the first WHIRLPOOL you see,
keep going right, then down, and it will be that one.

Once you cross over it, make your way into the entrance.

-------------------------------- WHIRL ISLANDS -------------------------------

1F:

Use FLASH to illuminate the cave. Now proceed forward and hop off the ledge.
The path splits in two, take the upper path, hop the ledge, go up, and go
down the ladder at the end of the passageway.

B1F:

Go down, and follow the linear path until you reach a ladder, go down this
ladder.

B2F:

Grab the MAX REVIVE to your left, then go down, and take the right path down.
You will see a man standing there. Speak to him!

He moves aside, now go down the series of ramps, ignoring the tunnel. There is
a cave entrance at the bottom of all the ramps. Enter it.

WATERFALL BASIN:

You will enter to see a scene with the Kimono Girls, they will briefly talk,
then begin a ceremony.

LUGIA will appear! Don't worry if you didn't save, you won't battle right
away. After she's done talking, I advise you save, and get ready to battle
LUGIA.

Go up to the water, SURF, head to the LUGIA, and press A to begin the battle!

   [HEARTGOLD]                           [SOULSILVER]

   #249 LUGIA LV 70                      #249 LUGIA LV 45
   -Ability: Pressure                    -Ability: Pressure
   -Type:    Psychic/Flying              -Type:    Psychic/Flying
   -Moves:                               -Moves:
    Punishment   [Dark/Physical]  05/05   Rain Dance   [Water/Status] 05/05
    AncientPower [Rock/Special]   05/05   Hydro Pump   [Water/Special]  05/05
    Safeguard    [Normal/Status]  25/05   Aeroblast    [Flying/Special] 25/25
    Aeroblast    [Flying/Special] 05/05   Extrasensory [Psychic/Special] 05/05

   Tips: Lugia overall has very low PP   Tips: The lower level, as well as low
   for any offensive moves. You can use  PP concerning offensive moves may
   this to your advantage, if you have   give you an easier time capturing it.
   a strong Pokemon with Pressure, it    Do the standard lower HP and give-a-
   will drain the PP quickly, leaving    status-ailment. Remember that if it
   only Safeguard. However, Safeguard    does faint, you can come back and
   can still hinder your efforts to      try again later. Being the version
   capture it with a status ailment.     mascot, most use their Master Ball
   Be careful not to let it run all the  here, too. Do as you wish, though,
   way out of PP, otherwise, the         it should not be too difficult.
   expected low HP of capture, with
   the Struggle, will cause it to
   faint. The high level may cause it
   to be more descructive than for
   SoulSilver players, but by this
   time you may have Pokemon that
   can withstand the attacks. Use
   any ball you wish, it may take
   some persistence with a low
   catch rate.

*********************************** HO-OH ************************************

[HO-OH]

Where: The Bell Tower. Accessible from Ecruteak City.

Requirements:

HEARTGOLD: *Receive the Rainbow Wing from the Radio Tower president after you
            save it from Team Rocket
           *Acquire the last Johto Badge
           *Battle the Kimono Girls to 
            receive the Clear Bell.

 Note - In order to proceed in the story, you will have to have done this
        event anyway.

SOULSILVER: *Receive the Rainbow Wing from the man in Pewter City

WALKTHROUGH: The Walkthrough starts from the entrance of Bell Tower. You can
             get here by leaving Ecruteak City through the north, crossing
             the Barrier Station, and the Bellchime Trail.

HM: No HM requirement.

--------------------------------- BELL TOWER ---------------------------------

1F:

Go left and up, toward a man standing next to a ladder. He will interrupt,
and will then let you through. Go up the ladder.

2F:

Another straightforward floor, go down and there is a ladder at the bottom. Go
up.

3F:

On this floor, you will notice ramps on the sides. You can only cross over
one-way. So first, go to the ramp to the left of you, facing left. Hop across
and get the FULL HEAL.

Now hop back using the ramp above that. Now go right and hop across that
ramp. Go up, and hop left across two ramps. Make your way around the central
pillar, and hop across two more ramps. Go up, and hop across three ramps going
to the right.

You can't see the ramp with the pillar in the way, go all the way up, touching
the wall, then go down one step, and then head right and you will hop across
a ramp. Now go down and hop across two more ramps. Go up the ladder.

4F:

There...are a lot of ramps in this room. I will just name the directions you
should hop to avoid confusion.

First, hop down, left, down, left, down, down, and grab the item to the right,
it's an ULTRA BALL. Now go right, down, left, down, down. You should be on a
platform with an item and a ladder. Grab the PP UP. This ladder serves no
purpose, so ignore it.

Go left, left, then up the platform. Now, hop left, left, left, down, right,
right, down, left, left, down, left, left. You should be at the bottom left
of the room, with another platform with an item and a ladder. Grab the
ESCAPE ROPE. This ladder, like the last one, is also a "return ladder." So
ignore it for now.

Go up this platform, and hop right twice. Go up again, and hop left twice.
There is another ladder. Go up this one.

5F:

If you want a RARE CANDY, then follow the directions below. It will cause you
to go down a floor and come back around, however. If you want to skip it, then
ignore the paragraph below.

Hop right twice, go all the way to the right side, then down a bit. Hop left
across twice, then down twice. You should be at the center of the room, grab
the RARE CANDY. Now hop right, then down, and go down the ladder. On the
fourth floor, follow the instructions from the bottom right ladder (the one
that serves no purpose) and make it back to the fifth floor.

Ignoring the RARE CANDY, or if you picked it up; follow below:

Hop right twice (from the starting ladder), then take the first hop down. Go
left, then hop left once, then down once. Take the left path, hopping down
twice. Then, take the right path, hopping downward four times.

Go up this ladder.

6F:

Go forward and pick up the MAX POTION. Then go right across a bridge, and up.
Ignore the first of the two bridges, and take the top one. Cross it, and grab
the FULL HEAL.

Now hop down twice and go up the ladder.

7F:

Woohoo, Warp Panels. These yellow squares warp you to a corresponding square
elsewhere.

Well, here's a brief side trip for you to take. Take the first warp panel you 
see, going up from the ladder.

Take the only other warp panel on this platform. Now go down.Hop in this
order:

(First) Left, left, left, down, left, left, and left. Warp at this panel.

Hop left, grab the NUGGET, hop right, warp.

Now hop left, down, down, right, right, and right. Warp at this panel.

Grab the MAX ELIXIR. Warp on the panel you came from. Now take four hops
right. Go up and warp at the only other panel. Then warp at the only other
panel here.

We should be back where we started. Hop right five times, grab the MAX
REVIVE. Hop down five times. Head left, and take remaining Warp panel.

8F:

Head down across the bridge, take the first warp panel. Grab the HP UP. Go to
the panel at the end of the area. Warp. Head up across the bridge. Ignore
the panel for a second, cross the bridge going left, grab the FULL RESTORE.

Now head back across the bridge and take the first warp panel you see. Take
this ladder you see, the only other thing on the platform.

9F:

Just one other ladder here. Go up!

10F:

Finally, the top! Go up, and a brief scene will commence involving the Kimono
Girls. HO-OH will appear!

You will have time to save after Zuki is done talking. Once she is, save, and
speak to HO-OH to begin the battle!

   [HEARTGOLD]                           [SOULSILVER]

   #250 HO-OH LV 45                      #250 HO-OH LV 70
   -Ability: Pressure                    -Ability: Pressure
   -Type:    Fire/Flying                 -Type:    Fire/Flying
   -Moves:                               -Moves:
    Fire Blast   [Fire/Special]    05/05  Punishment   [Dark/Physical] 05/05
    Extrasensory [Psychic/Special] 30/30  AncientPower [Rock/Special]  05/05
    Sunny Day    [Fire/Status]     05/05  Safeguard    [Normal/Status] 25/25
    Sacred Fire  [Fire/Physical]   05/05  Sacred Fire  [Fire/Physical] 05/05

   Tips: The level is lower than that of  Tips: The level is higher than that
   SOULSILVER, however, the move set is   of HEARTGOLD players, lowering the
   still menacing. The PRESSURE will      chances of a capture, as well as
   cause your Pokemon to use twice the    increasing it's power against you.
   PP amount, so be wary. Sunny Day       However, it's PP is very low, with
   will up the fire attacks, which        the status move Safeguard as the
   already deal great damage on their     only move with a PP higher than 5.
   own. The common tactic is to give it   You can drain it's attacks in the
   a status ailment, take the HP down     process applying your own Pokemon
   as close to 1 as possible, as is with  with Pressure. Be careful not to
   other Pokemon you catch. Any ball      let it faint from struggling,
   is fine, the minimum chance of         though. As with other Pokemon, get
   capture is 0.4%. It's PP may take      the HP as close to 1 as possible,
   a while to deplete, and when it does,  and give it a status ailment;
   be careful it doesn't use Struggle     preferrably one that will stop it
   until it faints.                       from a possible Struggle [Sleep,
                                          Paralysis, etc.] Do not Poison or
                                          Burn it, as that will cause it to
                                          faint quickly.

******************************** LATIAS/LATIOS *******************************

[LATIAS] [LATIOS]

Like Raikou and Entei, these two roam around. What separates them, however,
is that they are version exclusive. Latias appears in HeartGold, while Latios
appears in SoulSilver.

Where: Everywhere! These Pokemon roam around, going into different Routes as
soon as you do. You can check your PokeGear for their current location, to
see if they're in your area or not. I believe they stay within Kanto routes,
only, however.

Requirements: *Recover the Machine Part, and return it to the Power Plant
               to return the Power Plant to a functioning state
              *Talk to the Copycat girl in Saffron City
              *Receive the Poke Doll from the man inside the Pokemon Fan
               Club in Vermilion City
              *Run into Steven when coming out of the Pokemon Fanclub in
               Vermilion City

WALKTHROUGH: There is no walkthrough, as they can be anywhere. Instead, just
             follow the tips presented above to eventually find them.

HM: No HM requirements.

[HEARTGOLD]                             [SOULSILVER]

#380 LATIAS LV 35 (F)                   #381 LATIOS LV 35 (M)
-Ability: Levitate                      -Ability: Levitate
-Type:    Dragon/Psychic                -Type:    Dragon/Psychic
-Moves:                                 -Moves:
 DragonBreath [Dragon/Special]   20/20   DragonBreath [Dragon/Special]  20/20
 Water Sport  [Water/Status]     15/15   Protect      [Normal/Status]   10/10
 Mist Ball    [Psychic/Physical] 05/05   Luster Purge [Psychic/Special] 05/05
 Refresh      [Normal/Status]    20/20   Refresh      [Normal/Status]   20/20

A common tactic is to find two Routes that are connected without interruption,
and have fields of grass. You can keep moving back and forth between these
Routes, checking the grass and PokeGear to see if any are near you. This
way, you basically wait until they happen to be in the same Route as you.

Repel is a good way to keep wild Pokemon from getting in the way, as you
will only encounter the Legendary as a result--just watch out for it's level.

Once encountered, they will run on the first chance they get. For this, you
will have to keep them in the battle. Most people prefer to use Wobuffet;
due to it's ability that prevents Pokemon from escaping. They do not have a
move to scare your Pokemon, however, unlike the Legendary Beasts and Roar.

Any damage you cause will remain on that Pokemon. Any status ailment will
likewise. If they faint, then you can find them roaming again after you
defeat the Champion.

Fast Balls are a nice chance catch, as they are built mostly for this purpose.
You can get Fast Balls by presenting WHT APRICORNS to Kurt, in Azalea Town.

But if you're keeping them in the battle, then you can use the standard
Balls and try your best to catch them, lowering HP and giving Status
ailments. Their levels are relatively low, so this should allow for an easier
catch.

Refresh will heal them of status ailments, so you may have to be wary of
this. However, if put to Sleep, or constantly Paralyzed, then there is no
worry, as they will be unable to use it.

It should not be too bad. You can try again if you mess up, after all.

******************************** KYOGRE/GROUDON ******************************

[KYOGRE] [GROUDON]

These two are in the same place, the difference being they are version
exclusive. KYOGRE is for HEARTGOLD, GROUDON is for SOULSILVER.

Where: The Embedded Tower. It is within Route 47, which is west of Cianwood
       City, on your way to the Safari Zone.

Requirements: *Defeated RED atop Mt. Silver
              *Receive a starter Pokemon from Professor Oak
              *Visit Mr. Pokemon in Route 30 to receive the BLUE ORB and RED
               ORB [HEARTGOLD/SOULSILVER]

WALKTHROUGH: The walkthrough will actually start at Cianwood City, to guide
             you to the Embedded Tower.

HM Requirements: SURF, ROCK CLIMB

-------------------------------- CIANWOOD CITY -------------------------------

Head up, and left into the cave that leads to the Safari Zone.

------------------------------- CLIFF EDGE GATE ------------------------------

You will meet Chuck in here. He will talk a little bit, then leave. Leave to
Route 47 by going up the stairs, and following all the stairs up, and out
into Route 47.

---------------------------------- ROUTE 47 ----------------------------------

Follow the path, in case you didn't fight the Hiker before:

HIKER DEVIN (608P)

 -DUNSPARCE LV 19 (M) 508 EXP
  -Type: Normal
  -Moves:
   Yawn [Normal/Status]

 -DUNSPARCE LV 19 (M) 508 EXP
  -Type: Normal

 -DUNSPARCE LV 19 (M) 508 EXP
  -Type: Normal

Go into the first entrance you come across, right past this Hiker.

--------------------------------- CLIFF CAVE ---------------------------------

1F:

Go down the ladder on the right.

B1F:

Go out the exit here.

---------------------------------- ROUTE 47 ----------------------------------

Face left, and SURF. Keep surfing left, past all the rocks, until you reach
a shore with a climbable wall on it. Use ROCK CLIMB twice, then enter the
cave entrance.

------------------------------- EMBEDDED TOWER -------------------------------

And there they are. KYOGRE if you're playing HEARTGOLD, and GROUDON if you're
playing SOUL SILVER. Go forward, and push A to begin.

[HEARTGOLD]                           [SOULSILVER]

#382 KYOGRE LV 50                     #383 GROUDON LV 50
-Ability: Drizzle                     -Ability: Drought
-Type:    Water                       -Type:    Ground
-Moves:                               -Moves:
 Ice Beam     [Ice/Special]   10/10    Earthquake   [Ground/Physical] 10/10
 Aqua Ring    [Water/Status]  20/20    Rest         [Normal/Status]   10/10
 AncientPower [Rock/Special]  05/05    AncientPower [Rock/Special]    05/05
 Water Spout  [Water/Special] 05/05    Eruption     [Fire/Special]    05/05

 Tips: Kyogre will cause a rain        Tips: Less PP overall than Kyogre, but
 storm as soon as the battle starts.   still destructive. It has Rest as well,
 This storm will stay the entire       letting it sleep for two turns, but
 battle, boosting the water moves,     healing it all the way! You should be
 (and raising Thunder's accuracy to    wary of this when weakining it to
 100%). Aqua Ring can heal it, while   capture. However, you can try to take
 it's destructive moves can be         it when it's asleep. Otherwise, drain
 trouble for your party. Be ready      it of offensive PP, and keep using
 to take on a large amount of          Dusk Balls, and you will get this one
 special attacks, bringing the         eventually. From the start, the battle
 right counters for each type.         will be in "Sunny Day" mode, boosting
 Use Dusk Balls, and the usual HP      fire attacks, and reducing Ice's power,
 reduction and Status ailmen           and Thunder's accuracy (Not that
 tactic. The catch rate is slightly    Thunder would have worked anyway)...
 higher for these two. If you
 faint it, it will be here after
 you defeat the champion.

*********************************** RAYQUAZA *********************************

[RAYQUAZA]

Where: The Embedded Tower, where Kyogre and Groudon are/were.

Requirements: *Capture Kyogre/Groudon
              *Trade in Kyogre/Groudon (whichever you don't have) from the
               other version. Has to be the opposite version, cannot be from
               previous games.
              *Put Kyogre and Groudon in your party, and visit Professor Oak
              *Receive the Jade Orb

WALKTHROUGH: It's the same as above, starts at Cianwood City. But to have
             gotten the Jade Orb, you would have to have been to the
             Embedded Tower already, meaning this does not require a
             walkthrough. If you forgot how you got there, then just read
             the walkthrough of the above section.

HM Requirements: SURF, ROCK CLIMB

   [HEARTGOLD/SOULSILVER]

   #384 RAYQUAZA LV 50
   -Ability: Air Lock
   -Type:    Dragon/Flying
   -Moves:
    Rest         [Normal/Status]   10/10
    Air Slash    [Flying/Special]  30/30
    AncientPower [Rock/Special]    05/05
    Outrage      [Dragon/Physical] 15/15

   Tips: So Air Lock prevents the effects of weather, in case you were
   wondering. It has a lot of offensive power, a total of 50 PP of offense,
   and 10 PP of status/HP healing. You could wait for it to sleep with Rest,
   but you would need to be able to take it's HP back down to near death
   in less than two turns to try the low HP + sleep trick. Once again, use
   Dusk Balls to capture it. You will need both good special and normal
   defense to last.

==============================================================================

CLOSING/CREDITS/CONTACT INFORMATION [CCC]

==============================================================================

I hope it was an easy read and helpful at the same time.

Please send any corrections, comments, suggestions, etc, to my address below!
I am bound to make mistakes, and so I would appreciate any corrections, even
as small as a typo!

Thanks for reading, cheers!

-MKay

CREDITS:

To gameFAQs for hosting, as usual!

To various sources, namely Bulbapedia for detailed information of the
Legendaries!

You! You've probably seen this so many times, but we really mean it! Thanks!
Where would we be if no one was reading?

CONTACT:

Email me at: mkaykitkats@live.com

I read all emails, and respond if necessary. :)

==============================================================================

VERSION INFO [VIN]

==============================================================================

Version 1.00 [6/05/2010]: The FAQ as you see it.

==============================================================================

AUTHORIZED WEBSITES [ADS]

==============================================================================

If you find this FAQ on any sites OTHER than the ones listed below, please
contact me IMMEDIATELY. 

www.gamefaqs.com [Original submission]

www.neoseeker.com 

www.supercheats.com

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                      ~~~~~COPYRIGHT 2010 MKaykitkats~~~~
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