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Walkthrough

by Judicator328

Pokemon Ranger
Version 0.5
Table of Contents
Introduction
Version History
Section 1: Story Mode Missions Part 1
Section 2: Sub-Missions 1&2 
Section 3: Story Mode Missions Part 2
Section 4: Sub-Mission 3
Section 5: Story Mode Missions Part 3 (coming soon!)


Introduction
This is my second walkthrough. I hope you enjoy it and it helps you! It is not copywrighted. 
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Version History
9/9/07 - 10/16/07: Version 0.5: Sections 1-4 written
Section 1 

Rookie Mission: Don�t fear failure!

	You start out able to use water, grass, fire, and electric poke assists. Your mission is to find Larry�s lost Pokemon. Talk to him and get a description 
of a Chikorita. Go catch a Chikorita. Larry will say it is not his! Then, head out and you will find a taillow. Catch it and show it to Larry. It is his! What is that, 
Spenser sees trees on fire. How did that happen? Don�t worry, the forest won�t burn down. Just let Spenser explain field moves to you. Then, go to the river and 
capture a Mudkip and use his move, soak, on the tree. You saved the forest! Head back to the Ranger base. What now. Minun (if you are a boy) or Plusle (if you are a girl) 
is getting that Tailow wound up. Calm them down and its mission complete! 

Mission 1: Escort the professor. 

	You now have a partner that will stay with you. You�re also being assigned your first real mission. Escort the professor that is carrying important items 
to Fall City. The professor has important knowledge about poke assists that he tells you before you begin. What�s this, huge bundles of hay! You�re trapped! 
No, just find a Torchic and burn those hay bundles! Farther in there�s a little Pichu. Capture it incase you need some energy, now or later! Keep following the
 path and, Oh no! A log! Torchic can�t burn it! Go back and find the evolution of Torchic, you guessed it, Combusken! You thought you would stay on a road, 
right. Think again, you have to head through the Krokka Tunnel. Go north, east then take the north exit. Hay, it�s a rare Dugtrio! The professor goes to study it 
and �shake, shake- a rock fall. Is it natural or was it planned? You will find out soon enough! Go north and another rock fall. It is blocking the north exit. Instead, 
go east and take that exit. Catch a Poliwag with your partner�s discharge. Avoid the Paras, they can harm you. Who�s this? It looks like he caused the rock falls! 
Wait, he�s taking the important thing the professor is carrying! Run out, use the Poliwag to capture the Rydon and it is mission clear!   

Mission 2: Fall City Case Log

	You are now ranger rank 2 and you can use fighting assists! Your mission is to patrol the city, and helping citizens. First, head east from the ranger base 
until you see a building. Enter it and go east finding a blocked door. You can find a Makuhita in the northern part of the city that can move that crate. You then can 
go inside and you will have to stop a Venonat. When you exit the building someone will come that has lost five Skitty. Skitty one is on top of the apartment building
 roof. Skitty two is in front of the fountain west and south. Skitty three requires a Snubbull. Catch one, go west of the fountain and use it on a trash can. If he isn�t in it,
 try the other one. Skitty four needs a Meowth. Catch it, go east of the fountain and use it to break the wooden fence. Capture the Skitty that is behind the fence. 
There is a house behind Prof. Hastings� lab. Go in it and talk to the girl, she has something interesting to say. Then capture the Skitty.  Return them to the girl in front 
of the ranger base. Walk around town until you find the professor�s assistant needs help. Head as far south as you can go and go down the ladder before you reach 
the boat. Catch the Staryu and use it to light up the room. Enjoy seeing it light up the room! It is the only time in the game it will happen. Head east and north and 
there will be an angry Machoke! Catch a Makuhita and use its poke assist to catch the Machoke. Head back to the Ranger Base and its mission clear! 

        
Mission 3: Grimer Outbreak 

      You are promoted to Ranger Rank 3! You can use poison and psychic poke assists! Your partner also has a stronger discharge! There has been a Grimer 
outbreak in the sewers and you have to stop the Grimer! Go down the stairs by Hasting�s lab and go down the ladder. Always have a water assist with you to trap 
the Grimer. Go south then east and step in the green puddle and a Grimer will go after you. Catch it and go east and south and east again. Catch the Grimer and 
head east. When you ran south did you notice the metal fence? That Raticate across the room can eliminate it! Go down the ladder. There is big sludge pool! 
How many Grimer? None! Cross it, clime the ladders, catch the Raticate and head to the metal fence. Cut it down and head north, then east. Oh no! Two 
Grimer now! Do you have a water assist? Use it on the Grimer. Go east, south, and west. Head up the tunnel. You will be in a small room. Head down the 
ladder and cross the sludge pool. There is a post that you need a Tangela for. Instead go down the pipe. You should save at the save machine Head west, north 
and capture those Grimer! Go west and north and catch a Tangela. Do not use it for the post you see. Go back where the first post is and use it there. Catch a 
Squirtle and a Meditite. Head to where you caught the three Grimer and head east. Use the Meditite to break the door and catch a rare Oddish! Find the Tangela 
again and use it on the post that I told you not to earlier. Head in the tunnel and go west and then south. Save! Catch the Grimer and its Mission complete! Or is it? 
Head to the beginning and there will be a Muk. Catch it and its mission complete! 

Mission 4: Where�s Politoed?

      You are now Ranger Rank four! You can use bug and ground poke assists! You can also carry five Pokemon with you! The Rangers want to send you to 
Summerland. Head down to the dock and calm down those Krabby. Hop on Lapras and you are at Summerland! Talk to people in the base and then someone 
will tell you about a missing Politoed. You have to save it in the Olive Jungle. Go on the beach and head north. Keep heading north avoiding Treeko and Wurmple. 
Head west and a Go-Rock Grunt will challenge you with four Wurmple. Catch them and head west. Save and if you need energy catch an Electrike. Go west and 
ignore the Snorlax. Head north and deal with two Ekans. Keep heading north and when you come to a pond, head east. There is a strong tree. Head north, climb 
the vines, catch Heracross, and use him to knock down the tree. Cross it and head east. Keep going and catch the two Mankey that the grunt has. Follow the 
grunt to where you caught the Heracross. A grunt will put up a metal fence. Catch a Lotoad, cross the bridge you knocked down, head north, use the Lotoad�s 
poke assist and climb the vine. Catch a Grovyle and head back to the metal fence. Cut it down and head north. There will be a Go-Rock Grunt with two Paras 
and a Beautifly. Deal with him and climb the vines. Head north and when you come by a temple, enter. Catch the Politoed and get out. A grunt will talk to you and
 its Mission Complete! 

Mission 5: Clear the Rock falls

      You are Ranger Rank 5! You can use rock poke assists and your partner has a stronger discharge! You have to get to Fall City base! Hop on Lapras and get to 
base! Talk to the leader and you will have to clear the rock falls in the Krokka Tunnel. This is a very hard mission. Make sure to always have a Pokemon able to 
recharge your Styler. Enter the tunnel and head north. Go west, then south void the Pokemon in this room. Head north, west, and south. After you exit, go west then 
north. In this room, head west. A grunt! Defeat his Geodude and head west. Head south through this room and then head west. Another grunt, what are they doing 
here? You�ll find out soon enough! Defeat his Snubbull and head west, save and head north. Head through the Zubat cavern and enter a room. A Hariyama! Catch 
it and head down the stair case. This is very hard. It took me a long time to catch 2 Hariyama. Catch them and head to the save machine and head south. Destroy the 
rock fall and head north, then east and another grunt will want to fight. Head east then north and then east. Destroy 2 rock falls. Go catch another Hariyama and come 
here and destroy the rock fall that you can go around. Head to the Dugtrio statue and a Go-Rock Squad member will tell you about a legendary Pokemon here. 
Wrong! Or is she right? She will attack with a Camrupt which is very hard to beat. Then it is mission complete. You don�t find this out, but I will tell you anyway. 
There is a legendary Pokemon you can catch after you beat the Go-Rock Boss. It is Registeel! 

Mission 6: The Wayward Wander

	You are now Ranger Rank 6 and you can use flying assists. I didn�t like that I had to do this, but you have to take the Grassland Challenge in Ringtown.
 After that, you will be sent to find someone in the Lyra Forest.  Enter the forest, and then go north when you find a bridge. There will be a girl that lost her Jigglypuff.
 Do you want a rare Marshtomp in your browser? If you do, head south through the grass. After that, go as far north as possible, then head west. Catch the 
Jigglypuff and return it to its owner. Go to where you caught the Jigglypuff and head west, south, and west. Go west, catch a Tailow, and go south. Save, and 
then avoid the Weepinbell. Head� can you guess? Yes, west. Go west until you see a save machine. Save; head south, west, and north. Head north.
 Avoid the Beedrill and then head east. Keep going east until you find 2 paths. Take the top, the bottom, the top, and the bottom. Catch a Phanpy and 
shake the tree. Catch the Murkrow and the Spinarak. Then it�s Mission Complete. I have to tell you this even though you will find out later. You just saved the 
Go-Rock Boss! I�m serious, but if you don�t believe me, do the rest of the missions. 
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Section 2


	Sub-Mission 1: The Three Challenges

A lot of things you get at Ranger Rank 7. You get to use Dark and Ghost Poke assists, you get to take another Pokemon with you, your partner�s discharge is 
tronger, and you get to ride the bus! One thing, before you ride Dragonite, you have to catch it! Fly Dragonite to Summerland and talk to Cameron. He will give 
you some junk and tell you to go to the Jungle relic to take the 3 challenges. Go through the Olive Jungle to where you rescued Politoed and enter. The entrance 
will open and you can head in! Go down the staircases and then go east and save. Head east and up the doorway. Dodge Gyarados� bullets and at the end you will
 fight two Kingdra. Save before you go to the next challenge. Head north until you find a new door. Catch Bagon and Gligar and head break the stone on the east 
side. Head east. Catch Meowth and Wurmple and break the northern stone. Head north. Catch the 2 Magnemite and head south one, west two. Use Gligar to 
break the stone and head west. Catch the Geodude and the Wurmple. Use the Geodude to break the stone and head north. Catch Phanpy and Machop. Use the 
Phanpy on the northern stone and head north. Catch the Magnemite and head south, break the stone with Machop and head east. Step on the switch to make 
Seedot and Wurmple appear. Catch them and use the Seedot on the stone. Once in that room step on the switch for Treeko and Wurmple. Catch them and head 
east. Step on the switch; catch Shelgon, head west, then north. Catch the hard Salamance by making careful, slow loops. Good job only one challenge left. Save 
at the save machine and head north, then west when you come to a bridge. When you see Grunts, head north and enter that door. Use the directional pad for this
 maze and always stay to the left. At the end, you will fight a Flygon. Focus on speed to capture him. The person coming with you wants to take a look at the 
calamity causing challenge. Go to where the grunts were and enter the door, but first save. Keep heading north and there will be the Go-Rock Quads and a 
Charizard. Head as far north as possible and you will need to capture that Charizard. Race it southwest and capture it, avoiding the Magma it shoots out. 
Leave the relic and its Sub-Mission Complete!

Sub-Mission 2: Save the Jungle Relic!

	So you cleared the fourth challenge and caused the calamity. Head back in and go down the staircases. Head west and north and do not go up any 
stairs. There will be a Go-Rock grunt with a Slugma and a Mascargo. Catch them and head north. Catch the Graveler and take it south to the first staircase. Use 
it to break the boulder and go in there and catch Sceptile. (How did he live with tons of fire group Pokemon?) Head north and west and cross the bridge. Defeat 
the Grunt with a Rapidash and head west. Head north once of the bridge and use Sceptile to cut the fence. Catch the two Poliwhirl inside. Head where the Fire 
Challenge was and head up the staircase. Save. Head across the back across the bridge and head north until you find a doorway. Head north until you find a 
grunt and capture his Slugma. Take the stairs that you stay in the same room. Head north and capture the Sneasel and the Meowth. Catch the Rydon further 
north and head as far south as possible. Break the rock fall and head south and go out the exi Head north then west. Save and then head north. Capture the 
Slaking and head north, but save first. When you head north, make sure you still have that Poliwhirl. You are about to fight your first legendary. Your styler�s
 energy is in the 20s. The legendary is fire type. He is a dog. Can you guess what he is? He is an Entei! Catch him with the Poliwhirl and its Sub-Mission Clear, 
after you head to the save machine! 

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Section 3

	Mission 7: Investigate the factory

Arrive in Summerland and talk to a few people. You will get a mission to investigate the Dusk factory. Head to Fall City. Remember where you caught the 
Jigglypuff behind the fence? Head there (break the fence of course) and head east. (First catch a Meowth) Once inside the factory head east then north and 
break the fence. Head up the stairs and you will find a grunt with 2 Voltorb. Do what you have to do and head west. Keep going west and find a poor Pikachu 
trapped in a cage. You can save him if you head north. Head west until you find a door. Enter and fight 2 Mr. Mime. Head west, then north. Head to the top of 
this room and up the stairs. Catch a Pinsir. Head back to the Pikachu and free it! Look out for future Gastly. They will take your Pokemon. Go to the room before
 the room where you caught the Pinsir. Take the southern exit. Follow the hall until you find a Go-Rock Commander. Beat his Beldum and his Muk. Go through the 
door near him. Capture the Houndoom. Take it to the 2 staircases. (The ones to the room where you caught Pinsir) Burn the metal. Go down the stairs. You will find
 a Grunt with 2 Machop and a Machoke. Keep heading south and then capture some Rattata. Use the save machine and head east. Enter the door and make your 
way to the top of the room. Catch the Pinsir first! Enter the room and save the Pikachu. Go back to the save machine and head west. Enter the room and head as 
far southwest as possible. Take the stairway down. Follow the hallway and fight a Top Rank Grunt. Enter the room and catch the Scyther. Head out the door and 
go where you haven�t been. Save and take the doorway. Free the Raichu and you destroyed the electricity! Head around the hallway enter the door. Head south 
and fight someone with a Scizor. Head out of this room. Go through the door with the save machine. Head north through a few rooms. Go up the staircase and go 
south. Head through the east exit. Cross the bridge. Get to the southern exit. Go west. Go down the staircase. Go out the door and the factory is empty. Mission 
Clear!!


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Section 4

Sub-Mission 3: Find the Aquamole Parts
You are now Ranger Rank 8! You can use Ice Poke assists. You have to report to Summerland fast. Your mission is to get the parts to the piece of junk you saw 
earlier from the Olive Jungle. There is a small problem. You have to take the mechanic. Did I mention you can�t touch a bug Pokemon? Now it�s a big problem! 
Go north, then west avoiding the bugs. Go west, north, east, and north. (avoid the bugs) When you get to vines, climb them to the top and enter the room. You will 
have to fight a Gyarados and 4 Magikarp. Get the Magikarp, and then stun the Gyarados. It�s Sub-Mission Clear! 

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Section 5