Battle Frontier Walkthrough by PhilXZ
Pokemon Platinum on SuperCheats.com
Reprising from Pokemon Emerald, the Battle Frontier has 5 facilities. The attraction is located in the Fight Area which you can travel to after unlocking the National Dex and beating the Pokemon League.



As it has been with previous Battle Tower and Frontiers, there are some pPokemon that will not be eligigble to fight:
Mewtwo
Mew
Lugia
Ho-oh
Celebi
Kyogre
Groudon
Rayquaza
Deoxys
Jirachi
Dialga
Palkia
Giratina (both Origin and Altered Forme)
Shaymin (both Land and Sky Forme)
Phione
Manaphy
Darkrai
Arceus


--The Facilities--

The 5 facilities are the Battle Factory, Tower, Castle, Arcade, and Hall. Each have their own set of rules and requirements to play. After a certain number of battles you will fight the Frontier Brain of the facility you are participating in.


-The Battle Factory-

Like in Emerald, in the Battle Factory you do not use your own roster. You will be given a selection of rental Pokemon to choose from. 
Once you've beaten a trainer in a match you can chose to swap one Pokemon with their team for one of yours, allowing you to strengthen your chances of winning depending on the Pokemon you choose.
Battles are done in sets of 7, as you continue your streak the opposing Pokemon will become better and stronger. Knowing your type-match ups and the weaknesses of your team is important.

-Frontier Brain: Thorton-

First Battle:
Once you reach a streak of 21 in the Battle Factory you will face the Battle Factory Brain, Thorton. Just like you and any other trainer you've faced, his Pokemon are random. Beat him to obtain the Silver Medal and continue on.

Second Battle:
Once you reach a streak of 49 wins, you will face Thorton again with a different set of rental Pokemon. Beat him to obtain the Colored Medal.



-The Battle Tower-

The Battle Tower runs just like it's D&P version. The Brain also being Palmer still. You can battle at Level 50 or at the highest level of your Pokemon in your party.
In the Battle Tower, there are 4 different selections; Single or Double battles, and Wireless Mixed and Wi-Fi battles. Single is a 3 vs. 3 while Double allows 4 vs. 4. 
On the Wi-Fi segment, you can download other player's teams to battle against or upload your own.
Only Single and Double allow you to face Plamer, the Battle Tower Brain. COmplete your sets of 7 again.

-Frontier Brain: Palmer-

First Battle:
Once reaching a streak of 21, you will face Palmer for the first time. 
Unlike Thorton, Palmer as a definite roster of a Dragonite, Milotic, and Rhyperior. The levels matching those of your own Pokemon. Beat him to obtain the Silver Medal and continue on.

Second Battle:
Once you reach a streak 0f 49 wins you will face Palmer again, butthis time with a completely different roster. Heatran, Regigigas, and Cresselia are replacing his previous 3. Beat Palmer again to obtain the Colored Medal.



-Battle Hall-

Battle Hall has a different set-up than most of the facilities. Here you fight in sets of 10 and there are three modes. Single Mode in which you fight with only one Pokemon, Double where you use two, and Wireless Mixed.
Once you have chosen you're Pokémon, you go into the Stage and you'll see a selection screen for all the Pokémon you can fight. The type of the Pokémon and their difficulty rank out of 10 is shown.
Because you only know the type of the Pokémon, you will sometimes be given a curve.
For example, if you choose say a flying type to use your electric type against, you could fight against a Gligar who is immune to electric attacks. 
You also cannot switch your Pokémon mid-campaign, if you do, it resets the campaign back to Rank 1. 
The levels are done in relation to your Pokémon's level and are calculated by Rank accordingly so that you start off with an advantage that slowly goes away.

-Frontier Brain: Argenta-

First Battle:
Once reaching a streak of 50 wins, Argenta will fight you. She will have a random Pokemon of any type. Beat her to obtain your Battle Hall Silver Medal.

Second Battle:
To face Argenta again for a chance to win your Colored Medal, you will have to beat Rank 10 on ever type. Again she will have a random Pokemon in her party.



-Battle Castle-

Battle Castle goes back to the usual Single 3 on 3, Double 4 on 4, and Wireless Mixed selections.
Once you have made your team selectios you will be greeted by a Butler, whenever you win a battle in the Battle Castle you will be given Castle Points. These points can be used only within this facility to earn perks like healing your HP, PP, or get a Battle Item as you can't heal your Pokemon with your own items. 
The better the item, the higher the CP point cost. Sets are in matches of 7.

Sale:
You can buy certain Berries ranging from 2-5 CP. Your selection increases as your Rank progresses.
You can increase your Rank for 100 CP
Items are available for 5-20 CP
You can view parts of your opponents Pokemon such as Nature, Species, Held Item, HP, and Ability for 1-2 CP
You can decrease the level of your opponents pokemon by 5 for 15 CP or increase it by 5 for 1 CP.
You can view opponent attacks for 5 CP
Rank your opponent up for 50 CP

The higher your opponents rank, the higher the CP payout at the end.

-Frontier Brain: Valet Darach-

First Battle:
Once reaching streak 21, you will fight Frontier Brain Valet Darach. His team consists of Staraptor, Empeleon, and Houndoom. It's not the strongest but you'll have to rely on CP a lot. Beat him to obtain the Silver Medal.

*After finishing streak battle #22 you can now skip battles in return for 50 CP. This will help you get the Colored Medal much faster.

Second Battle:
Once reaching a streak of 49 you will fight Darach again. This time his team consist of Gallade, Empeleon, and Entei. Once you defeat him you will earn the Colored Medal.



-Battle Arcade-

Here your Pokemon are temporarily reduced to level 50 during participation. Single Mode and Double Mode are still 3 on 3 and 4 on 4. 
Wireless Mixed is also under the selection. Once you picked your team you will go on stage and be introduced to your opponent.
Before you enter the battle, you enter a radnom Draw in which you press a button on your Touch Screen to stop the counter from moving. It will land on a certain battle effect that will either help you or possibly harm you.

The outcomes that exist in the shuffle are:

    * Your Pokémon are all Paralyzed
    * Their Pokémon are all Paralyzed
    * Your Pokémon are all Burnt
    * Their Pokémon are all Burnt
    * Your Pokémon are asleep
    * Their Pokémon are asleep
    * Your Pokémon are all Poisoned
    * Their Pokémon are all Poisoned
    * You get to move your selections all down a place
    * Your Pokémon's stats are raised
    * Your Pokémon's stats are lowered
    * You get given a Berry
    * You opponent gets given a Berry
    * Your Pokémon get given a Hold Item
    * Their Pokémon get given a Hold Item
    * Your Level gets Raised by 3
    * Your Level gets Lowered by 3
    * Your HP gets Raised
    * Your HP gets Lowered
    * Your opponent's HP gets Lowered
    * Create a Sandstorm
    * Create Sunny Weather
    * Create Rain
    * Create Hail
    * Create Fog
    * Trick Room comes into effect
    * You & Your Opponent switch Pokémon for this battle
    * You earn 1 BP for nothing
    * The Roulette is faster next turn
    * The Roulette is slower next turn
    * No Effect

-Frontier Brain: Dahlia-

First Battle:
When reaching your 21st win, you will fight the Dahlia. Her team is made of Dusknoir, Medicham, and Ludicolo. 
All of them are on Level 50. To beat her, you'll have to be feisty with the Shuffle Roulette to give you a good outcome to help you in battle, the best may be losing health every turn.
Beat Dahlia's Pokemon and she'll reward you with the Silver Medal.

Second Battle:
Reach your 49th win in a row and Dahlia will reappear. This time her team consists of Zapdos, Blaziken, and Togekiss and they are all on level 50. 
Beat her again to obtain your Colored Medal.



--Battle Shops--

Pariticpating in the Battle Frontier facilities rewards you with Battle Points, these BP can be traded in for items at the shops located in the center of the Frontier.

-TM Stall-

The TM stall has TMs for sale that you can use

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TM06 | 	Toxic  	        Poisons the foe with an intensifying toxin  	        32 B.P.
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TM73 |	Thunder Wave 	A weak jolt of electricity that paralyzes the foe. 	32 B.P.
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TM61 |	Will-O-Wisp 	Inflicts a burn on the foe with intense fire. 	        32 B.P.
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TM45 |	Attract 	Makes the opposite Gender less likely to attack. 	32 B.P.
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TM40 |	Aerial Ace 	An extremely speedy and unavoidable attack. 	        40 B.P.
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TM31 |	Brick Break 	Destroys barriers such as REFLECT and causes damage. 	40 B.P.
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TM08 |	Bulk Up 	Bulks up the body to boost both ATTACK and DEFENSE. 	48 B.P.
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TM04 |	Calm Mind 	Raises SP. ATK and SP. DEF by focusing the mind. 	48 B.P.
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TM81 |	X-Scissor 	No Added Effect 	                                64 B.P.
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TM30 |	Shadow Ball 	Hurls a black blob that may lower the foe's SP. DEF. 	64 B.P.
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TM53 |	Energy Ball 	May lower foe's SP.DEF one stage 	                64 B.P.
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TM36 |	Sludge Bomb 	Sludge is hurled to inflict damage. May also poison 	80 B.P.
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TM59 |	Dragon Pulse 	No Added Effect 	                                80 B.P.
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TM71 |	Stone Edge 	High critical hit ratio 	                        80 B.P.
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TM26 |	Earthquake 	A powerful quake, but has no effect on flying foes. 	80 B.P.
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-Item Stall-

This stall is a real treat, here you can buy rare items like Razor Fang and Rare Candy.

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Protein  	Raises a single Pokémon's base Attack stat  	                                                 1 B.P.
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Iron 	        Raises a single Pokémon's base Defence stat 	                                                 1 B.P.
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Carbos 	        Raises a single Pokémon's base Speed stat 	                                                 1 B.P.
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Calcium 	Raises a single Pokémon's base Sp. Attack stat 	                                                 1 B.P.
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Zinc 	        Raises a single Pokémon's base Sp. Defence stat 	                                         1 B.P.
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H.P. Up 	Raises a single Pokémon's base HP stat 	                                                         1 B.P.
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Power Bracer 	Lowers Speed, increases EV for Attack 	                                                        16 B.P.
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Power Belt 	Lowers Speed, increases EV for Defence 	                                                        16 B.P.
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Power Lens 	Lowers Speed, increases EV for Sp. Attack 	                                                16 B.P.
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Power Band 	Lowers Speed, increases EV for Sp. Defence 	                                                16 B.P.
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Power Anklet 	Lowers Speed, increases EV for Speed 	                                                        16 B.P.
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Power Weight 	Lowers Speed, increases EV for HP 	                                                        16 B.P.
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Toxic Orb 	Induces Poison status to holder 	                                                        16 B.P.
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Flame Orb 	Induces Burn status to holder 	                                                                16 B.P.
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White Herb 	Cures any status effect; can only be used once 	                                                32 B.P.
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Power Herb 	Allows user to omit first turn of charge-up required moves; can only be used once 	        32 B.P.
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Brightpowder 	Raises Evasiveness 	                                                                        48 B.P.
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Choice Band 	Boosts Attack by x1.5, but only allows the use of one attack until the Pokémon is called back 	48 B.P.
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Focus Band 	May prevent fainting by leaving the user with 1 HP from a KOing move 	                        48 B.P.
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Scope Lens 	Increases chances of landing a Critical Hit 	                                                48 B.P.
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Muscle Band 	Increases chances of landing a Critical Hit 	                                                48 B.P.
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Focus Sash 	Leaves 1 HP if hit by a KOing move when HP is full 	                                        48 B.P.
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Choice Scarf 	Raises Speed by x1.5, but only allows the use of one attack until the Pokémon is called back 	48 B.P.
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Razor Claw 	Raises chances of landing a Critical Hit 	                                                48 B.P.
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Razor Fang 	Raises chance of causing the foe to Flinch 	                                                48 B.P.
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Rare Candy 	Raises a single Pokémon's Level by one 	                                                        48 B.P.
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-Scratch Card Stall-

1 BP for 3 Scratch Cards.  Use your stylus to scratch 3  fields to get 3 indentical Pokemon in a row. If you do so you win the prize that goes with the selection.
Dittos act as Wild Cards in this game. It's a fun and rewarding way to spend on Battle Point. Buty you can only do it once a day.


Copyright 2009 PhilXZ of Supercheats

This guide is only to be used on Supercheats.com