Pokemon Mystery Dungeon 2: Item FAQ Version: Final (5/9/2010) Console: Nintendo DS/DS Lite/DSi/DSi XL Author: KeyBlade999 0. Contents**********************************P0****************************** 0. Contents 1. Intro 2. Scarves/Bows/Ribbons 3. Recruitment Rate Items 4. Throwing Items 5. EXP. Boosters 6. Drinks/Berries/Seeds 7. Belly-fillers 8. Gummis 9. Evolution Items 10. Wonder Egg 11. Keys 12. Pok� (Money) 13. Lost Loot 14. TMs/HMs 15. Orbs 16. Unown Stones 17. Aura Bows 18. Wonder Mail 19. Real Important Wonder Mail 20. Version History 21. Legalities 1. Intro**********************************P1********************************* Welcome to the Items FAQ for PMD2. I have it all for you, from the items to their effects, to even how to get them. Enjoy. Also, note: Some items (ie, aura/colored bows) may be in multiple sections. 2. Scarves/Bows/Ribbons**********************************P2****************** Mobile Scarf A hold item that enables the Pok�mon to move and attack through walls and move across inhospitable terrain, such as magma. Beware: the Pok�mon's Belly will go down faster while traveling through walls. Heal Ribbon A hold item that speeds up the Pok�mon's natural HP healing. Beware: the Pok�mon's Belly will go down faster when it holds this item. Twist Band A hold item that prevents the Pok�mon's Attack and Special Attack from being reduced. Scope Lens A hold item that boosts the Pok�mon's critical-hit rate for moves and attacks. Patsy Band A hold item that increases the Pok�mon's chances of taking critical hits from enemy moves and attacks. No-Stick Cap A hold item that prevents the Pok�mon's items from getting sticky and gunked up. Pierce Band A hold item that makes the Pok�mon's thrown items pierce through all targets, walls, and obstacles without stopping. It has no effect on thrown rocks. Joy Ribbon A hold item that earns the Pok�mon Exp. Points when taking damage. X-Ray Specs A team-leader hold item that enables the leader to see the locations of all items and enemies on the floor. Persim Band A hold item that prevents the Pok�mon from getting a Confused status. Power Band A hold item that boosts the Pok�mon's Attack. Pecha Scarf A hold item that prevents a Poisoned status or a Badly Poisoned status from being inflicted on the Pok�mon. Insomniscope A hold item that prevents a Sleep status condition, a Nightmare status, a Napping status, or a Yawning status from being inflicted on the Pok�mon. Warp Scarf A hold item that occasionally warps the Pok�mon to another place on the floor. Tight Belt A hold item that prevents the Pok�mon's Belly from going down each turn. If the holder travels through a wall or if it uses a move with a link, its Belly will still go down. Sneak Scarf A hold item that prevents the Pok�mon from awakening sleeping enemies. It works only on enemies that are asleep from the start. Gold Ribbon An item that has no effect even if held by a Pok�mon. It can be sold for a good price. Goggle Specs A hold item that lets the Pok�mon see hidden traps and Pok�mon with Invisible status. Diet Ribbon A hold item that changes the Pok�mon's status to Hungry Pal, which empties its Belly and prevents it from being filled. If the team leader holds this, its Belly will go down faster. Trap Scarf A hold item that prevents traps from activating when the Pok�mon steps on them. Racket Band A hold item that helps awaken sleeping Pok�mon enemies. It only works on Pok�mon that were asleep from the start. Def. Scarf A hold item that boosts the Pok�mon's Defense. Stamina Band A hold item that slows how quickly the Pok�mon's Belly goes down. Plain Ribbon An item that has no effect even if held by a Pok�mon. Special Band A hold item that boosts the Pok�mon's Special Attack. Zinc Band A hold item that boosts the Pok�mon's Special Defense. Detect Band A hold item that boosts the Pok�mon's evasiveness. Dodge Scarf A hold item that prevents any thrown item from hitting the Pok�mon. Bounce Band A hold item that makes thrown items bounce straight back from the Pok�mon. Curve Band A hold item that makes thrown items bounce off walls and fly sideways along walls. It has no effect if the Pok�mon has a Pierce status or if it throws a rock. Whiff Specs A hold item that prevents items thrown by the Pok�mon from hitting another Pok�mon. No-Aim Scope A hold item that causes items thrown by the Pok�mon to fly wildly in any direction. Lock-on Specs A hold item that boosts the Pok�mon's accuracy when it throws items at enemies. Munch Belt A hold item that slightly boosts the Pok�mon's Attack and Special Attack but also makes the Pok�mon's Belly go down faster. Pass Scarf A hold item that causes the Pok�mon to shrug off any effects from moves and pass them on to an adjacent Pok�mon but also makes the Pok�mon's Belly go down every time it happens. Note: the effects of some moves can't be passed. Weather Band A hold item that shields the Pok�mon from weather, as if it's always in Clear conditions. Friend Bow A team-leader hold item that makes it easier for the leader to recruit defeated Pok�mon to the team. Beauty Scarf Evolution item. Sun Ribbon Evolution item. Lunar Ribbon Evolution item. Silver Bow A silvery bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Brown Bow A brown bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Red Bow A reddish bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Pink Bow A pale pink bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Orange Bow An orange bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Yellow Bow A yellow bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Lime Bow A lime bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Green Bow A green bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Viridian Bow A dark green bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Minty Bow A mint-colored bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Sky Blue Bow A sky blue bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Blue Bow A blue bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Cobalt Bow A navy blue bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Purple Bow A purple bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Violet Bow A violet bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Fuchsia Bow A deep pink bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. 3. Recruitment Rate Items**********************************P3**************** Golden Mask A legendary mask, rumored to be from a long-lost civilization. It has a beautiful glow that stirs up the emotions of all who see it. When held by the team leader, it is easier to recruit defeated Pok�mon to the team. Amber Tear An amber liquid that sparkles like crystal-clear tears, rumored to be the most precious of even the rarest treasures. When held by the team leader, it is easier to recruit defeated Pok�mon to the team. Friend Bow A team-leader hold item that makes it easier for the leader to recruit defeated Pok�mon to the team. Icy Flute An unusual flute that plays notes that are clear as ice, rumored to steal even the iciest of hearts. When held by the team leader, it is easier to recruit defeated Pok�mon to the team. Fiery Drum An exotic drum that beats out rhythms that burn with fiery passion, rumored to steal fiery hearts. When held by the team leader, it is easier to recruit defeated Pok�mon to the team. Terra Cymbal A marvelous cymbal with a colossal crash that shakes the ground, rumored to steal even the most grounded hearts. When held by the team leader, it is easier to recruit defeated Pok�mon to the team. Aqua-Monica A remarkable harmonica that plays melodies serene as flowing water, rumored to steal watery hearts. When held by the team leader, this item makes it easier to recruit defeated Pok�mon to the team. Rock Horn A mystifying horn that blasts sound at rock-shattering volume, rumored to steal the rockiest of hearts. When held by the team leader, it is easier to recruit defeated Pok�mon to the team. Grass Cornet A festive cornet that is well suited for tunes that carry across grassy fields, rumored to steal hearts of grass. When held by the team leader, it is easier to recruit defeated Pok�mon to the team. Sky Melodica A merry melodica that plays tunes airy as cloudless skies, rumored to steal flighty hearts. When held by the team leader, it is easier to recruit defeated Pok�mon to the team. Mystery Part A mysterious mechanical part of unknown purpose. It has lain undisturbed for eons, veiled by legendary mystery. Secret Slab An ancient stone slab inscribed with what seems to be prehistoric legend, rumored to hold an incredible secret that has never yet been deciphered. 4. Throwing Items**********************************P4************************ Stick A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pok�mon it hits. Iron Thorn A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pok�mon it hits. Silver Spike A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pok�mon it hits. Gold Fang A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pok�mon it hits. Cacnea Spike A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pok�mon it hits. Corsola Twig A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pok�mon it hits. Gravelerock A weapon to be thrown. When thrown, it flies high in an arc to clear obstacles and strike the target. It is not affected by Pierce or Long Toss statuses. Geo Pebble A weapon to be thrown. When thrown, it flies high in an arc to clear obstacles and strike the target. It is not affected by Pierce or Long Toss statuses. Gold Thorn A brilliantly shining thorn crafted from solid gold. It is a fantastically precious item that gives its owner serious bragging rights. When hurled, it flies in a straight line to inflict damage on any Pok�mon it hits. Rare Fossil A wondrous fossil that seems to brim with prehistoric energy. It is also a throwing weapon. When thrown, it flies high in an arc to clear obstacles and strike the target. It is not affected by Pierce or Long Toss statuses. 5. EXP. Boosters**********************************P5************************* Miracle Chest A hold item that earns the Pok�mon extra Experience Points. Wonder Chest A hold item that earns the Pok�mon bonus Experience Points. 6. Drinks/Berries/Seeds**********************************P6****************** Heal Seed A food item that heals all status problems. It also slightly fills the Pok�mon's Belly. Oran Berry A food item that restores HP. It also fills the Pok�mon's Belly slightly. Sitrus Berry A food item that restores HP. If the Pok�mon already has full HP, it will slightly boost its Maximum HP. It also slightly fills the Pok�mon's Belly. Eyedrop Seed A food item that grants Eyedrops status, which reveals Pok�mon with an Invisible condition and hidden traps. It also slightly fills the Pok�mon's Belly. Reviver Seed An item that revives a fainted Pok�mon, then becomes a Plain Seed after use. It can be used only by a Pok�mon that knows the Item Master IQ Skill. Blinker Seed A food item that gives Blinker status to the user, which makes it unable to see other Pok�mon, unclaimed items, and the ground. It also slightly fills the Pok�mon's Belly. Doom Seed A food item that reduces the Pok�mon's level by 1. It also slightly fills the Pok�mon's Belly. X-Eye Seed A food item that gives Cross-Eyed status to the user. It also slightly fills the Pok�mon's Belly. Life Seed A food item that slightly boosts the Pok�mon's Maximum HP. It also slightly fills the Pok�mon's Belly. Rawst Berry A food item that heals a Burn status condition. It also slightly fills the Pok�mon's Belly. Hunger Seed A food item that slightly reduces the Pok�mon's maximum Belly size. If it's eaten by someone besides a team leader, the user's status also changes to Hungry Pal. It also slightly fills the Pok�mon's Belly. Quick Seed A food item that boosts the Pok�mon's Movement Speed by 1 level. It also slightly fills the Pok�mon's Belly. Pecha Berry A food item that heals a Poisoned status condition or a Badly Poisoned status condition. It also slightly fills the Pok�mon's Belly. Cheri Berry A food item that heals a Paralysis status condition. It also slightly fills the Pok�mon's Belly. Totter Seed A food item that inflicts a Confused status condition, which makes the user's movements and attacks go astray. It also slightly fills the Pok�mon's Belly. Sleep Seed A food item that inflicts a Sleep status condition, which makes the user incapable of action. It also slightly fills the Pok�mon's Belly. Plain Seed A food item that has no special effect. It slightly fills the Pok�mon's Belly. Warp Seed A food item that warps the Pok�mon to a different place on the floor. It also slightly fills the Pok�mon's Belly. Blast Seed A food item that makes the user breathe high-damage fire at a Pok�mon the user is facing, whether friend or enemy. It also slightly fills the Pok�mon's Belly. Ginseng A drink that boosts the power of whatever move the user currently has as the set move. This effect works only for the team leader and won't affect certain kinds of moves. It also slightly fills the Pok�mon's Belly. Joy Seed A food item that raises the Pok�mon's level by 1. It also slightly fills the Pok�mon's Belly. Chesto Berry A food item that gives Sleepless status to the user, which prevents sleep. It also slightly fills the Pok�mon's Belly. Stun Seed A food item that inflicts a Petrified status. A Pok�mon with the Petrified status is incapable of action until it takes damage. It also slightly fills the Pok�mon's Belly. Gabite Scale A scale taken from Gabite, rumored to be a cure-all for all afflictions. It heals all status problems. It also slightly fills the Pok�mon's Belly. Golden Seed A perplexing seed that sparkles with pure golden rays. It boosts the Pok�mon's level by 5 when eaten. It also slightly fills the Pok�mon's Belly. Vile Seed A food item that reduces the Pok�mon's Defense and Special Defense to their lowest levels. It also slightly fills the Pok�mon's Belly. Pure Seed A food item that warps the Pok�mon to the room with the floor's stairway. It also slightly fills the Pok�mon's Belly. Violent Seed A food item that boosts the Pok�mon's Attack and Special Attack to their highest levels. It also slightly fills the Pok�mon's Belly. Vanish Seed A food item that gives Invisible status to the user. It also slightly fills the Pok�mon's Belly. Max Elixir A drink that completely restores the PP of all the user's moves. It also slightly fills the Pok�mon's Belly. Protein A drink that permanently raises the Pok�mon's Attack. It also slightly fills the Pok�mon's Belly. Calcium A drink that permanently raises the Pok�mon's Special Attack. It also slightly fills the Pok�mon's Belly. Iron A drink that permanently raises the Pok�mon's Defense. It also slightly fills the Pok�mon's Belly. Nectar A supersweet nectar that, when consumed, slightly fills the Pok�mon's Belly. It will also raise the IQ of a team member. Zinc A drink that permanently raises the Pok�mon's Special Defense. It also slightly fills the Pok�mon's Belly. 7. Belly-fillers**********************************P7************************* Apple A food item that somewhat fills the Pok�mon's Belly. If the Pok�mon already has a full Belly, it will slightly enlarge its Belly size. Big Apple A food item that amply fills the Pok�mon's Belly. If the Pok�mon already has a full Belly, it will slightly enlarge its Belly size. Grimy Food A food item that somewhat fills the Pok�mon's Belly but will also inflict a variety of status problems because it's covered in filthy grime. Be careful of what you eat! Huge Apple A food item that completely fills the Pok�mon's Belly. It also slightly enlarges the Pok�mon's Belly size. Golden Apple A miraculous apple that glows with an alluring golden aura. It's far too precious and beautiful to even consider eating! If it were eaten, however, it would completely fill and greatly enlarge the Pok�mon's Belly. White Gummi A food item that permanently raises the IQ of a team member. Normal-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Red Gummi A food item that permanently raises the IQ of a team member. Fire-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Blue Gummi A food item that permanently raises the IQ of a team member. Water-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Grass Gummi A food item that permanently raises the IQ of a team member. Grass-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Yellow Gummi A food item that permanently raises the IQ of a team member. Electric-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Clear Gummi A food item that permanently raises the IQ of a team member. Ice-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Orange Gummi A food item that permanently raises the IQ of a team member. Fighting-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Pink Gummi A food item that permanently raises the IQ of a team member. Poison-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Brown Gummi A food item that permanently raises the IQ of a team member. Ground-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Sky Gummi A food item that permanently raises the IQ of a team member. Flying-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Gold Gummi A food item that permanently raises the IQ of a team member. Psychic-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Green Gummi A food item that permanently raises the IQ of a team member. Bug-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Gray Gummi A food item that permanently raises the IQ of a team member. Rock-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Purple Gummi A food item that permanently raises the IQ of a team member. Ghost-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Royal Gummi A food item that permanently raises the IQ of a team member. Dragon-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Black Gummi A food item that permanently raises the IQ of a team member. Dark-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Silver Gummi A food item that permanently raises the IQ of a team member. Steel-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Wonder Gummi A food item with a curious texture unlike any other Gummi. It permanently raises the IQ of a team member. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Heal Seed A food item that heals all status problems. It also slightly fills the Pok�mon's Belly. Oran Berry A food item that restores HP. It also fills the Pok�mon's Belly slightly. Sitrus Berry A food item that restores HP. If the Pok�mon already has full HP, it will slightly boost its Maximum HP. It also slightly fills the Pok�mon's Belly. Eyedrop Seed A food item that grants Eyedrops status, which reveals Pok�mon with an Invisible condition and hidden traps. It also slightly fills the Pok�mon's Belly. Reviver Seed An item that revives a fainted Pok�mon, then becomes a Plain Seed after use. It can be used only by a Pok�mon that knows the Item Master IQ Skill. Blinker Seed A food item that gives Blinker status to the user, which makes it unable to see other Pok�mon, unclaimed items, and the ground. It also slightly fills the Pok�mon's Belly. Doom Seed A food item that reduces the Pok�mon's level by 1. It also slightly fills the Pok�mon's Belly. X-Eye Seed A food item that gives Cross-Eyed status to the user. It also slightly fills the Pok�mon's Belly. Life Seed A food item that slightly boosts the Pok�mon's Maximum HP. It also slightly fills the Pok�mon's Belly. Rawst Berry A food item that heals a Burn status condition. It also slightly fills the Pok�mon's Belly. Hunger Seed A food item that slightly reduces the Pok�mon's maximum Belly size. If it's eaten by someone besides a team leader, the user's status also changes to Hungry Pal. It also slightly fills the Pok�mon's Belly. Quick Seed A food item that boosts the Pok�mon's Movement Speed by 1 level. It also slightly fills the Pok�mon's Belly. Pecha Berry A food item that heals a Poisoned status condition or a Badly Poisoned status condition. It also slightly fills the Pok�mon's Belly. Cheri Berry A food item that heals a Paralysis status condition. It also slightly fills the Pok�mon's Belly. Totter Seed A food item that inflicts a Confused status condition, which makes the user's movements and attacks go astray. It also slightly fills the Pok�mon's Belly. Sleep Seed A food item that inflicts a Sleep status condition, which makes the user incapable of action. It also slightly fills the Pok�mon's Belly. Plain Seed A food item that has no special effect. It slightly fills the Pok�mon's Belly. Warp Seed A food item that warps the Pok�mon to a different place on the floor. It also slightly fills the Pok�mon's Belly. Blast Seed A food item that makes the user breathe high-damage fire at a Pok�mon the user is facing, whether friend or enemy. It also slightly fills the Pok�mon's Belly. Ginseng A drink that boosts the power of whatever move the user currently has as the set move. This effect works only for the team leader and won't affect certain kinds of moves. It also slightly fills the Pok�mon's Belly. Joy Seed A food item that raises the Pok�mon's level by 1. It also slightly fills the Pok�mon's Belly. Chesto Berry A food item that gives Sleepless status to the user, which prevents sleep. It also slightly fills the Pok�mon's Belly. Stun Seed A food item that inflicts a Petrified status. A Pok�mon with the Petrified status is incapable of action until it takes damage. It also slightly fills the Pok�mon's Belly. Gabite Scale A scale taken from Gabite, rumored to be a cure-all for all afflictions. It heals all status problems. It also slightly fills the Pok�mon's Belly. Golden Seed A perplexing seed that sparkles with pure golden rays. It boosts the Pok�mon's level by 5 when eaten. It also slightly fills the Pok�mon's Belly. Vile Seed A food item that reduces the Pok�mon's Defense and Special Defense to their lowest levels. It also slightly fills the Pok�mon's Belly. Pure Seed A food item that warps the Pok�mon to the room with the floor's stairway. It also slightly fills the Pok�mon's Belly. Violent Seed A food item that boosts the Pok�mon's Attack and Special Attack to their highest levels. It also slightly fills the Pok�mon's Belly. Vanish Seed A food item that gives Invisible status to the user. It also slightly fills the Pok�mon's Belly. Max Elixir A drink that completely restores the PP of all the user's moves. It also slightly fills the Pok�mon's Belly. Protein A drink that permanently raises the Pok�mon's Attack. It also slightly fills the Pok�mon's Belly. Calcium A drink that permanently raises the Pok�mon's Special Attack. It also slightly fills the Pok�mon's Belly. Iron A drink that permanently raises the Pok�mon's Defense. It also slightly fills the Pok�mon's Belly. Nectar A supersweet nectar that, when consumed, slightly fills the Pok�mon's Belly. It will also raise the IQ of a team member. Zinc A drink that permanently raises the Pok�mon's Special Defense. It also slightly fills the Pok�mon's Belly. 8. Gummis**********************************P8******************************** White Gummi A food item that permanently raises the IQ of a team member. Normal-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Red Gummi A food item that permanently raises the IQ of a team member. Fire-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Blue Gummi A food item that permanently raises the IQ of a team member. Water-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Grass Gummi A food item that permanently raises the IQ of a team member. Grass-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Yellow Gummi A food item that permanently raises the IQ of a team member. Electric-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Clear Gummi A food item that permanently raises the IQ of a team member. Ice-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Orange Gummi A food item that permanently raises the IQ of a team member. Fighting-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Pink Gummi A food item that permanently raises the IQ of a team member. Poison-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Brown Gummi A food item that permanently raises the IQ of a team member. Ground-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Sky Gummi A food item that permanently raises the IQ of a team member. Flying-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Gold Gummi A food item that permanently raises the IQ of a team member. Psychic-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Green Gummi A food item that permanently raises the IQ of a team member. Bug-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Gray Gummi A food item that permanently raises the IQ of a team member. Rock-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Purple Gummi A food item that permanently raises the IQ of a team member. Ghost-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Royal Gummi A food item that permanently raises the IQ of a team member. Dragon-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Black Gummi A food item that permanently raises the IQ of a team member. Dark-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Silver Gummi A food item that permanently raises the IQ of a team member. Steel-type Pok�mon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. Wonder Gummi A food item with a curious texture unlike any other Gummi. It permanently raises the IQ of a team member. It should be eaten in a dungeon for best results. It also somewhat fills the Pok�mon's Belly. 9. Evolution Items**********************************P9*********************** Beauty Scarf Evolution item. Sun Ribbon Evolution item. Lunar Ribbon Evolution item. Upgrade Evolution item. King's Rock Evolution item. Thunderstone Evolution item. Deepseascale Evolution item. Deepseatooth Evolution item. Sun Stone Evolution item. Moon Stone Evolution item. Fire Stone Evolution item. Water Stone Evolution item. Metal Coat Evolution item. Leaf Stone Evolution item. Dragon Scale Evolution item. Link Cable Evolution item. Dubious Disc Evolution item. Protector Evolution item. Reaper Cloth Evolution item. Razor Fang Evolution item. Razor Claw Evolution item. Electirizer Evolution item. Magmarizer Evolution item. Oval Stone Evolution item. Dawn Stone Evolution item. Shiny Stone Evolution item. Dusk Stone Evolution item. Coronet Rock Evolution item. Mossy Rock Evolution item. Frozen Rock Evolution item. 10. Wonder Egg**********************************P10************************** Wonder Egg An Egg with bizarre colors that have never been seen before. What could this Egg be? 11. Keys**********************************P11******************************** Key A key that unlocks a door inside a dungeon. Before you use a Key, be sure to stand before a door and face it directly. 12. Pok� (Money)**********************************P12************************ Pok� Money used at shops and for other purchasing purposes. 13. Lost Loot**********************************P13*************************** Lost Loot An ancient box rumored to have been stashed away by an exploration team long ago, said to be bursting with gold, silver, and other treasure. It is worth an enormous amount of money! 14. TMs/HMs**********************************P14***************************** Used TM The remains of the TM ___ after use. You can restore it to its original state using the move Recycle so it can be used again. Caution: some TMs can't be restored. Focus Punch Teaches the move Focus Punch, but won't if the Pok�mon knows the move. -- Move gives the user a Focus Punch status, which causes the user to charge power for 1 turn, then try a powerful attack on the next turn. You can't link this move. Dragon Claw Teaches the move Dragon Claw, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. Water Pulse Teaches the move Water Pulse, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target, even at a distance. It may also afflict the target with a Confused status. Calm Mind Teaches the move Calm Mind, but won't if the Pok�mon knows the move. -- Move boosts the user's Special Attack and Special Defense by 1 level. Roar Teaches the move Roar, but won't if the Pok�mon knows the move. -- Move knocks the target flying. If the target hits a wall or another Pok�mon, it sustains damage. Toxic Teaches the move Toxic, but won't if the Pok�mon knows the move. -- Move afflicts the targeted enemy with a Badly Poisoned status condition. A Pok�mon with the Badly Poisoned status takes damage every few turns. Hail Teaches the move Hail, but won't if the Pok�mon knows the move. -- Changes the weather to a Hail condition. Bulk Up Teaches the move Bulk Up, but won't if the Pok�mon knows the move. -- Move boosts the user's Attack and Defense by 1 level. Bullet Seed Teaches the move Bullet Seed, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target, even at a distance, using 2 to 5 attacks during 1 turn. Hidden Power Teaches the move Hidden Power, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. The move's type and power change with the dungeon. Taunt Teaches the move Taunt, but won't if the Pok�mon knows the move. -- Move afflicts the targeted enemy with a Taunted status condition, which restricts a Pok�mon to using only moves that inflict damage. Ice Beam Teaches the move Ice Beam, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Frozen status condition. A Pok�mon with the Frozen status is incapable of action. Blizzard Teaches the move Blizzard, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Frozen status. A Pok�mon with the Frozen status is incapable of action. It never misses during a Hail condition. Hyper Beam Teaches the move Hyper Beam, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target, even at a distance. But it also afflicts the user with a Paused status. A Pok�mon that has the Paused condition is incapable of action. Light Screen Teaches the move Light Screen, but won't if the Pok�mon knows the move. -- Move gives the move-using Pok�mon the Light Screen status, which halves the damage from Special Attack moves. Protect Teaches the move Protect, but won't if the Pok�mon knows the move. -- Move gives the user a Protect status. A Pok�mon with the Protect status doesn't take damage from enemy attacks and moves and is also protected from the effects of moves. Giga Drain Teaches the move Giga Drain, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target, then restores the user's HP based on the damage inflicted. Safeguard Teaches the move Safeguard, but won't if the Pok�mon knows the move. -- Move gives the move-using Pok�mon and team members in the room the Safeguard status, which prevents status problems. Frustration Teaches the move Frustration, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. It inflicts greater damage if the user's IQ is low. SolarBeam Teaches the move SolarBeam, but won't if the Pok�mon knows the move. -- Move gives the user SolarBeam status, which causes the Pok�mon to charge power for 1 turn, then try a powerful attack on the next turn. During a Sunny condition, it charges for an immediate attack. You can't link this move. Iron Tail Teaches the move Iron Tail, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. It may also reduce the target's Defense by 1 level. Thunderbolt Teaches the move Thunderbolt, but won't if the Pok�mon knows the move. -- Move inflicts damage on all enemies within a 1-tile range. It may also afflict the enemies within a 1-tile range with a Paralysis status condition. A Pok�mon with the Paralysis status has slowed movement and can't take action. Thunder Teaches the move Thunder, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. The move's accuracy is affected by the weather. It can hit a Flying Pok�mon and Bouncing Pok�mon. Earthquake Teaches the move Earthquake, but won't if the Pok�mon knows the move. -- Move damages all Pok�mon in the room except the user. It will inflict double damage on a Digging target. Return Teaches the move Return, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. Its power rises with the user's IQ. Dig Teaches the move Dig, but won't if the Pok�mon knows the move. -- Move gives the user a Digging status, which causes the Pok�mon to charge power for 1 turn, then try a powerful attack on the next turn. You can't link this move. Psychic Teaches the move Psychic, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. It may also reduce the target's Special Defense by 1 level. Shadow Ball Teaches the move Shadow Ball, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target, even at a distance. It may also reduce the target's Special Defense by 1 level. Brick Break Teaches the move Brick Break, but won't if the Pok�mon knows the move. -- Move shatters the target's Reflect or Light Screen and inflicts damage. Reflect Teaches the move Reflect, but won't if the Pok�mon knows the move. -- Move gives the user a Reflect status, halving Physical Attack move damage and damage from regular attacks. Shock Wave Teaches the move Shock Wave, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target, even at a distance. It never misses. Flamethrower Teaches the move Flamethrower, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Burn status condition. It thaws and frees frozen Pok�mon. Sludge Bomb Teaches the move Sludge Bomb, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage. Fire Blast Teaches the move Fire Blast, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws and frees frozen Pok�mon. Aerial Ace Teaches the move Aerial Ace, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. It never misses. Torment Teaches the move Torment, but won't if the Pok�mon knows the move. -- Move prevents the target from using the same move 2 turns in a row. The effect persists as long as the target remains on the floor. Facade Teaches the move Facade, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target and double damage if the user has a Burn, Poisoned, or Badly Poisoned status. Secret Power Teaches the move Secret Power, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. It may also trigger other effects depending on the dungeon terrain. Rest Teaches the move Rest, but won't if the Pok�mon knows the move. -- Move gives the user a Napping status. A Pok�mon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed. Attract Teaches the move Attract, but won't if the Pok�mon knows the move. -- Move inflicts an Infatuated status on a target, making it incapable of action. Caution: this move affects only enemies that are the opposite gender of the user. Thief Teaches the move Thief, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. It also snatches the target's hold item and makes it the user's, but only if the user is not already holding an item. Steel Wing Teaches the move Steel Wing, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. It may also boost the user's Defense by 1 level. Skill Swap Teaches the move Skill Swap, but won't if the Pok�mon knows the move. -- Move switches the user's ability with that of the target. Overheat Teaches the move Overheat, but won't if the Pok�mon knows the move. -- Move inflicts damage on all enemies within a 1-tile range. But it also reduces the user's Special Attack by 2 levels. It will thaw frozen Pok�mon. Roost Teaches the move Roost, but won't if the Pok�mon knows the move. -- Move restores the user's HP. But if the move is used by a Flying-type Pok�mon, it also loses its Flying-type designation until the next turn. Focus Blast Teaches the move Focus Blast, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target, even at a distance. It may also reduce the target's Special Defense by 1 level. Energy Ball Teaches the move Energy Ball, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target, even at a distance. It may also reduce the target's Special Defense by 1 level. False Swipe Teaches the move False Swipe, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target but leaves it with 1 HP if its damage would have made the target faint. Brine Teaches the move Brine, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. It will inflict double damage if the target's HP is down to half or lower. Fling Teaches the move Fling, but won't if the Pok�mon knows the move. -- Move hurls the target at another enemy Pok�mon to inflict damage. Charge Beam Teaches the move Charge Beam, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. It may also boost the user's Special Attack by 1 level. Endure Teaches the move Endure, but won't if the Pok�mon knows the move. -- Move gives the user an Enduring status. A Pok�mon with the Enduring status will survive any attack or move that would normally make it faint. It will hang on with only 1 HP. Dragon Pulse Teaches the move Dragon Pulse, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. Drain Punch Teaches the move Drain Punch, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target, then restores the user's HP based on the damage inflicted. Will-O-Wisp Teaches the move Will-O-Wisp, but won't if the Pok�mon knows the move. -- Move afflicts the targeted enemy with a Burn status condition. A Pok�mon with the Burn status takes damage every few turns. Silver Wind Teaches the move Silver Wind, but won't if the Pok�mon knows the move. -- Move inflicts damage on all enemies in the room. It may also boost the user's Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level. Embargo Teaches the move Embargo, but won't if the Pok�mon knows the move. -- Move afflicts the targeted enemy with an Embargo status condition. A Pok�mon with the Embargo status can't use items. Explosion Teaches the move Explosion, but won't if the Pok�mon knows the move. -- Move makes the user blow up in a huge explosion inflicting damage on all Pok�mon within a 2-tile range. It also destroys all walls and items within range. Shadow Claw Teaches the move Shadow Claw, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. It has a high critical-hit rate. Payback Teaches the move Payback, but won't if the Pok�mon knows the move. -- Move gives the user a Counter status, reflecting damage from certain types of moves or a regular attack to the attacking enemy. Recycle Teaches the move Recycle, but won't if the Pok�mon knows the move. -- Move repairs a TM shown as a Used TM and restores it to its original state so it can be used again. Caution: you can't recycle a Used TM that taught Recycle. Giga Impact Teaches the move Giga Impact, but won't if the Pok�mon knows the move. -- Move inflicts damage on the targeted enemy. But it also afflicts the user with a Paused status. A Pok�mon with the Paused status is incapable of action. Rock Polish Teaches the move Rock Polish, but won't if the Pok�mon knows the move. -- Move boosts the user's Movement Speed by 1 level. Wide Slash Teaches the move Wide Slash, but won't if the Pok�mon knows the move. -- Move inflicts damage on enemies on the 3 tiles in front of the user--diagonally and directly in front. Vacuum-Cut Teaches the move Vacuum Cut, but won't if the Pok�mon knows the move. -- Move inflicts damage on all enemies in the room. Dive Teaches the move Dive. It can't be used if the move is known. -- Move gives the user a Diving status, which causes the user to charge power for 1 turn, then try a powerful attack on the next turn. You can't link this move and can use it only on water. Flash Teaches the move Flash, but won't if the Pok�mon knows the move. -- Move reduces the target's accuracy by 1 level. Stone Edge Teaches the move Stone Edge, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. It has a high critical-hit rate. Avalanche Teaches the move Avalanche. It can't be used if the move is known. -- Move gives the user a Bide status. A user with Bide status waits, then does double any damage it took under Bide status. Thunder Wave Teaches the move Thunder Wave, but won't if the Pok�mon knows the move. -- Move inflicts a Paralysis status on a target. A Pok�mon with the Paralysis status condition has slowed movement and is incapable of action. Gyro Ball Teaches the move Gyro Ball, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target and double damage on one with a Half Speed status. Swords Dance Teaches the move Swords Dance, but won't if the Pok�mon knows the move. -- Move boosts the user's Attack by 2 levels. Stealth Rock Teaches the move Stealth Rock, but won't if the Pok�mon knows the move. -- Move turns the tile underneath the user into a Stealth Rock trap. A Stealth Rock trap inflicts damage on Pok�mon that step on it. Psych Up Teaches the move Psych Up, but won't if the Pok�mon knows the move. -- Move copies any boosts and reductions to the target's Attack, Special Attack, Defense, Special Defense, and Movement Speed to the user's own stats. Captivate Teaches the move Captivate, but won't if the Pok�mon knows the move. -- Move reduces the target's Special Attack by 2 levels. Caution: this move affects only enemies that are the opposite gender of the user. Dark Pulse Teaches the move Dark Pulse, but won't if the Pok�mon knows the move. -- Move inflicts damage on enemies within a 1-tile range. It may also afflict enemies with a Cringe status condition, which makes its actions fail. Rock Slide Teaches the move Rock Slide, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail. X-Scissor Teaches the move X-Scissor, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. Sleep Talk Teaches the move Sleep Talk, but won't if the Pok�mon knows the move. -- Move makes the user randomly use one of its moves against an enemy that attacks it while sleeping. This move has no effect if the Pok�mon is awake. Natural Gift Teaches the move Natural Gift, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. The move's type and power will change, based on the kind of Berry the user is holding, if any. Poison Jab Teaches the move Poison Jab, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage. Dream Eater Teaches the move Dream Eater, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target, then restores the user's HP based on the damage inflicted. It is effective only on sleeping enemies. Grass Knot Teaches the move Grass Knot, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. Its damage rises with the target's weight. Swagger Teaches the move Swagger, but won't if the Pok�mon knows the move. -- Move afflicts the targeted enemy with a Confused status condition and also boosts its Attack by 2 levels. Pluck Teaches the move Pluck, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. If the enemy is holding a Berry, the user steals and eats it, gaining its effect. U-turn Teaches the move U-turn, but won't if the Pok�mon knows the move. -- Move inflicts damage on a target up to 2 tiles away. Substitute Teaches the move Substitute. It can't be used if the move is known. -- Move afflicts the targeted enemy with the Decoy status condition. A Pok�mon with the Decoy status becomes a decoy that is seen as an enemy by its allies and can draw their attacks. Flash Cannon Teaches the move Flash Cannon, but won't if the Pok�mon knows the move. -- Move inflicts damage on the target. It may also reduce the target's Special Defense by 1 level. Trick Room Teaches the move Trick Room, but won't if the Pok�mon knows the move. -- Move boosts and/or reduces the Movement Speed of all Pok�mon on the floor by 1 level. The effect is random. Cut Teaches the move Cut, but won't if the Pok�mon knows the move. It's reusable, and it can't be used in a dungeon. -- Move inflicts damage on all enemies within a 1-tile range. Fly Teaches the move Fly, but won't if the Pok�mon knows the move. It's reusable, and it can't be used in a dungeon. -- Move gives the user a Flying status, which causes the user to charge power for 1 turn, then try a powerful attack on the next turn. You can't link it. Surf Teaches the move Surf, but won't if the Pok�mon knows the move. It's reusable, and it can't be used in a dungeon. -- Move inflicts damage on the target. It will inflict double damage on a Diving target. Strength Teaches the move Strength, but won't if the Pok�mon knows the move. It's reusable, and it can't be used in a dungeon. -- Move hurls the target at another enemy to inflict damage. Defog Teaches the move Defog, but won't if the Pok�mon knows the move. It's reusable, and it can't be used in a dungeon. -- Move reduces evasiveness of all enemies in the room by 1 level. Mist and similar defensive moves, plus a Fog condition, are blown away by this move. Rock Smash Teaches the move Rock Smash, but won't if the Pok�mon knows the move. It's reusable, and it can't be used in a dungeon. -- Move smashes through the wall the user is facing. Waterfall Teaches the move Waterfall, but won't if the Pok�mon knows the move. It's reusable, and it can't be used in a dungeon. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail. Rock Climb Teaches the move Rock Climb, but won't if the Pok�mon knows the move. It's reusable, and it can't be used in a dungeon. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Confused status, which makes its movements and attacks go astray. 15. Orbs**********************************P15******************************** Hail Orb A climate-control item that changes the dungeon floor's weather to a Hail condition. Sunny Orb A climate-control item that changes the dungeon floor's weather to a Sunny condition. Rainy Orb A climate-control item that changes the dungeon floor's weather to a Rain condition. Evasion Orb A stat-boosting item that raises the user's evasiveness by 1 level. -- Range: User Sandy Orb A climate-control item that changes the dungeon floor's weather to a Sandstorm condition. Rocky Orb A weapon item that inflicts damage on the target. It also reduces the target's Movement Speed by 1 level. -- Range: Enemy in front Snatch Orb An item that gives Snatch status to the user. This status lets the user steal the effects of all moves used by Pok�mon on the floor. See-Trap Orb A sensory item that reveals all hidden traps in the same room as the user. -- Range: User Mug Orb A weapon item that inflicts damage on the target, even at a distance. It also steals the target's hold item and makes it the user's. This added effect works only if the user is not holding an item. -- Range: Enemy in line of sight Rebound Orb An item that changes the user's status to Mini Counter, which enables the user to make certain types of moves and enemy attacks rebound, returning part of the damage. Lob Orb A weapon item that inflicts damage on a target up to 2 tiles away. -- Range: Enemy up to 2 tiles away Switcher Orb An item that makes a distant Pok�mon switch places with the user. -- Range: Line of sight Blowback Orb A weapon item that sends a distant Pok�mon flying back, taking damage if it then hits a wall or another Pok�mon. -- Range: Line of sight Warp Orb An item that warps a distant Pok�mon to a different spot on the floor. -- Range: Line of sight Transfer Orb An item that transforms the target into a different Pok�mon. -- Range: Enemy in front Slow Orb A status item that reduces the Movement Speed of all enemies in the room by 1 level. -- Range: Enemies in room Quick Orb An item that boosts the Movement Speed of the user and team members in the room by 1 level. -- Range: All team members in room Luminous Orb A mapping item that reveals the entire floor to the user. -- Range: User Petrify Orb An item that afflicts all enemies in the room with a Petrified status condition. A Pok�mon that has the Petrified status is incapable of action until it takes damage. Stayaway Orb An item that afflicts an enemy in the user's line of sight with a Petrified status, then warps it near the floor's stairs. Pounce Orb An item that makes the user pounce toward the first Pok�mon in its line of sight, no matter how distant. If there are no Pok�mon in that direction, the user leaps to the wall. -- Range: Special Trawl Orb An item that pulls all items on the floor to the user. Beware: if Kecleon has a shop on the floor, pulling items away will be seen as an attempt to steal from Kecleon! -- Range: User Cleanse Orb An item that cleans sticky, gunked-up items, restoring them to original condition. -- Range: All team members on floor Decoy Orb An item that afflicts the enemy with a Decoy status condition. The target with a Decoy status is transformed into a decoy that attracts the attacks of its own allies. Slumber Orb An item that afflicts all enemies in the room with a Sleep status condition. A Pok�mon that has a Sleep status is incapable of action. Totter Orb An item that afflicts all enemies in the room with a Confused status condition. A Pok�mon with the Confused status will find that its movements and attacks go astray. Two-Edge Orb An attack item that cuts the HP of all enemies in the room to just 1 HP. But it also halves the user's HP for each enemy that it affects. -- Range: Enemies in room Silence Orb An item that afflicts a distant target with a Muzzled status condition. A Pok�mon with the Muzzled status is incapable of using moves or items that require the use of its mouth. Escape Orb An escape item that instantly warps the team out of the dungeon. -- Range: All team members on floor Scanner Orb A sensory item that reveals the location of all items on the floor. -- Range: User Radar Orb A sensory item that reveals the location of all enemies on the floor. -- Range: User Drought Orb An item that drains any liquid, such as water or lava, from the dungeon floor. -- Range: Special Trapbust Orb An item that destroys all traps in the room with the user. -- Range: Room Rollcall Orb A warping item that draws all team members to the user. -- Range: All team members on floor Invisify Orb An item that gives the user an Invisible status. A Pok�mon with the Invisible status is cloaked from view. One-Shot Orb A weapon item that defeats the target in one shot, if it hits. -- Range: Enemy in front Identify Orb A sensor item that indicates if the Pok�mon on the floor are holding items or not. -- Range: All Pok�mon on floor Shocker Orb An item that afflicts a distant target with a Cowering status condition. A Pok�mon with the Cowering status will find that its attacks go in the opposite direction of its aim. Sizebust Orb A weapon item that inflicts damage on the target. The bigger the target's size, the greater the damage. -- Range: Enemy in front One-Room Orb A destructive item that tears down all walls on the floor, turning the floor into one vast, open room. -- Range: Special Fill-In Orb A landfill item that turns any water or lava in front of the user into a solid floor tile. -- Range: Special Trapper Orb An item that sets a trap on the user's tile. The type of trap is randomly determined. -- Range: User Itemizer Orb A special item that transforms the target into an item. -- Range: Enemy in front Hurl Orb A weapon item that hurls the target toward another enemy Pok�mon to inflict damage. -- Range: Enemy in front Mobile Orb An item that gives a Mobile status to the user. A Pok�mon with the Mobile status can move through walls and gullies and walk on lava and water. Stairs Orb A sensory item that shows the location of the floor's stairway. -- Range: User Longtoss Orb An item that gives Long Toss status to the user, which makes any item thrown by the user fly until it hits a wall or a Pok�mon. Pierce Orb An item that gives Pierce status to the user, which makes any items thrown by the user pierce through walls and all Pok�mon it hits without stopping. Spurn Orb An item that warps all enemies in the room to random locations on the floor. -- Range: Enemies in room Foe-Hold Orb An item that afflicts all enemies on the floor with a Petrified status condition. A Pok�mon with the Petrified status is incapable of action until it takes damage. All-Mach Orb A stat-boosting item that boosts the Movement Speed of the user and team members on the floor by 1 level. -- Range: Team Foe-Fear Orb An item that afflicts all enemies in the room with a Terrified status condition. A Pok�mon with the Terrified status flees from other Pok�mon. All-Hit Orb An item that gives the user and team members in the room a Focus Energy status. A Pok�mon with the Focus Energy status will have its critical-hit ratio boosted to its highest level. Foe-Seal Orb An item that afflicts all enemies in the room with a Paused status condition. A Pok�mon with the Paused condition stops moving and simply observes what's going on for a while. Link Box A marvelous box that lets the user link moves together and delink them again. Note: Moves connected with a link automatically lose their link if either move's PP drops to zero. 16. Unown Stones**********************************P16************************ A-Stone An odd stone similar to an Unown, shaped like the letter "A." B-Stone An odd stone similar to an Unown, shaped like the letter "B." C-Stone An odd stone similar to an Unown, shaped like the letter "C." D-Stone An odd stone similar to an Unown, shaped like the letter "D." E-Stone An odd stone similar to an Unown, shaped like the letter "E." F-Stone An odd stone similar to an Unown, shaped like the letter "F." G-Stone An odd stone similar to an Unown, shaped like the letter "G." H-Stone An odd stone similar to an Unown, shaped like the letter "H." I-Stone An odd stone similar to an Unown, shaped like the letter "I." J-Stone An odd stone similar to an Unown, shaped like the letter "J." K-Stone An odd stone similar to an Unown, shaped like the letter "K." L-Stone An odd stone similar to an Unown, shaped like the letter "L." M-Stone An odd stone similar to an Unown, shaped like the letter "M." N-Stone An odd stone similar to an Unown, shaped like the letter "N." O-Stone An odd stone similar to an Unown, shaped like the letter "O." P-Stone An odd stone similar to an Unown, shaped like the letter "P." Q-Stone An odd stone similar to an Unown, shaped like the letter "Q." R-Stone An odd stone similar to an Unown, shaped like the letter "R." S-Stone An odd stone similar to an Unown, shaped like the letter "S." T-Stone An odd stone similar to an Unown, shaped like the letter "T." U-Stone An odd stone similar to an Unown, shaped like the letter "U." V-Stone An odd stone similar to an Unown, shaped like the letter "V." W-Stone An odd stone similar to an Unown, shaped like the letter "W." X-Stone An odd stone similar to an Unown, shaped like the letter "X." Y-Stone An odd stone similar to an Unown, shaped like the letter "Y." Z-Stone An odd stone similar to an Unown, shaped like the letter "Z." !-Stone An odd stone similar to an Unown, shaped like the symbol "!" ?-Stone An odd stone similar to an Unown, shaped like the symbol "?" 17. Aura Bows**********************************P17*************************** Silver Bow A silvery bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Brown Bow A brown bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Red Bow A reddish bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Pink Bow A pale pink bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Orange Bow An orange bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Yellow Bow A yellow bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Lime Bow A lime bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Green Bow A green bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Viridian Bow A dark green bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Minty Bow A mint-colored bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Sky Blue Bow A sky blue bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Blue Bow A blue bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Cobalt Bow A navy blue bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Purple Bow A purple bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Violet Bow A violet bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. Fuchsia Bow A deep pink bow with an energetic aura. When held, this bow slightly boosts the Pok�mon's Attack, Special Attack, Defense, and Special Defense. 18. Wonder Mail**********************************P18************************* Want a specific Wonder Mail? Got a question? E-mail me at this address: [email protected] 19. Real Important Wonder Mail**********************************P19********** ...However, some items are too important to wait on. In this section, I will list some Wonder Mail for the most important items. NOTE: These are the Time/Darkness passwords. Sky players: Enter these in reverse order, letter-for-letter. NOTE: These all are on Beach Cave B1F or B2F for easy finishing. Amber Tear: S=6= #JCN J4F5 53NP H=NH 0F#7 HP&T F4TY 5N+J 10PJ MP-6 Y=0F -7RK %J#Q 1=6+ =S8Y H8@Y 0KSS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Golden Mask: F+SK N09= #HS6 Y@CY #38N YQ&8 T@WJ W&K9 H4@C JY=J 4+WC QFWP %=N@ J11T @&92 C426 3HMT @Q@0 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Wonder Gummi: %X-4 K@1T 8&J5 HQ@= 4@73 +-WR JXK2 %1RS NR#P %1@Q YC9C 0881 6F=6 WRNS -692 %M75 77K% HMRR >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Blue Gummi (only 2, due to Manaphy missions): 0FKC +1CC S+Q8 &Q#C C3C4 =TT# YJ#9 @=FC M@4& P9PW X8XN T7F1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Golden Apple: T5CK +KMT 9%@H %X#9 -78Y %99X 31+Q T#HJ MJC@ MC1M 3F1+ H@HM %5T2 +T@9 %F83 HS4Q MKFQ XQC5 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Golden Seed: S4RX =Y2W 0%1= 19@4 SW=C -H5R 2WK- Y=27 23&4 %240 4PY0 +=%X 46@1 +K6X 6WXW 5QH- 3F7# TR&0 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Secret Slab (only 1 is needed): R4W5 C&K9 HXQC JX=Q 4H0C QFW1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Mystery Part (only 1 is needed): 9S4& 9J4H +P7= &6F3 470S J12Q >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Tight Belt: @FMM 3YQX #F+N YQPT SX@Y &PR3 21C4 9-C- =M4T P+&F @546 2FKK 10@H &0M- &4RS &+Q7 SCQW HWNQ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Key: CJ5K +W61 0RMM N+NX %+S5 J&63 @&85 ST%H #2Y& CW66 91RS &3XR 4=FT QJR+ NNC3 K=&N FPCW F@22 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Ginseng: 666S HWF4 X986 QH&9 =Q56 F7PF =2F3 #JR+ NTJ3 K&&3 F-KW F@2= =C6+ +6@+ F4%K +J@2 FK3C -&X1 20. Version History**********************************P20********************* (All except Final deleted. I don't rely on junk to up the data!) Final - All items - finally - documented. Wonder Mails also being issued, and some Wonder Mails in FAQ. 5/9/2010 21. Legalities**********************************P21************************** Should this FAQ be located on a site other than GameFAQs, Neoseeker, Supercheats, or any other site I may have given permission for usage to, or this is copied onto another person's guide without my express permission via e-mail ([email protected]), I will see you in court! � 2010 Daniel Chaviers (AKA KeyBlade999). ________________ | ____________ | | | | | | | | | | |____________| |____________________________________________ | |____________| |_________________________ | | | | | | |\ /\ /| | | | | | | | \ / \ / | | | |____________| | | | (_) (_) | | |________________| |_| |_| ___ ___ ___ /'__`\ /'__`\ /'__`\ /\ \_\ \ /\ \_\ \ /\ \_\ \ \ \___, \ \ \___, \ \ \___, \ \/__,/\ \ \/__,/\ \ \/__,/\ \ \ \_\ \ \_\ \ \_\ \/_/ \/_/ \/_/ KeyBlade999