Spoiler-Free Walkthrough by angeldeb82
Phoenix Wright: Ace Attorney on SuperCheats.com
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*          SPOILER-FREE WALKTHROUGH FOR PHOENIX WRIGHT: ACE ATTORNEY          *
*                                                                             *
*                            Author: Deborah L. Kearns                        *
*                         E-mail: angeldeb82@hotmail.com                      *
*******************************************************************************

Version 1.0 Copyright (c) 2006 by Deborah L. Kearns

Phoenix Wright: Ace Attorney is a trademark of Capcom.
Phoenix Wright: Ace Attorney: Copyright (c) 2005 by Capcom.

CONTACT INFO - PLEASE READ BEFORE E-MAILING!

Please, don't email asking for game tips, for I'm including everything I'm 
capable of answering in this FAQ.  If you wish to make corrections to this FAQ,
or have other comments, feel free to email me at: angeldeb82@hotmail.com  Don't
be surprised if the reply comes from a different address, but include something
like "Phoenix Wright" in the subject.  I won't reply to requests for game tips,
so if you have gameplay questions, try the GameFAQs Phoenix Wright message
board. Anything I can help you with is already in this walkthrough.  Oh, and no
junk email, death threats, and/or comment that's unrelated to this game, okay?
Thank you.


TABLE OF CONTENTS

1. Introduction
2. Walkthrough
3. Updates/Revision History
4. Thanks


# 1. Introduction #

This FAQ is meant to be a no-frills, no-gimmicks, as-spoiler-free-as-possible
walkthrough, which should only appear at: www.gamefaqs.com  I suggest that you
look to other FAQs for gameplay info beyond the walkthrough.  Be warned,
however, that the location, day and episode names may be slight spoilers, but
little to no info about the game is revealed.  In general, talk to all relevant
people on the field, gather evidence neccessary for the trial, and press the
witness' statements until you get to the one statement that can be contradicted
with the right evidence in cross-examination, and call the right witness to the
stand.  That should help you get through most of the game.  Enjoy!


# 2. Walkthrough #


EPISODE I: The First Turnabout

- Speak with Mia Fey in the courtroom and meet Larry Butz.
- The judge will ask you questions.  Say "Larry Butz" on the first question.
- Check with the Autopsy Report in the Court Record.  Choose "Cindy Stone" on
the second question, and "Hit with a blunt object" on the third one.
- Winston Payne will give you a Statue and Cindy's Passport.
- Choose whether or not to let Larry speak to Payne.
- Listen carefully to Frank Sahwit's testimony.  Payne will give you a Blackout
Record.
- Press Sahwit on his 9th statement of the testimony and present the Autopsy
Report to contradict him.
- Press Sahwit on his 2nd statement of the second testimony and present the
Blackout Record.
- Present the Statue on the 3rd statement of Sahwit's third testimony.
- Tell the judge there is a problem with Sahwit's testimony, and that he "went
into the apartment."
- Choose to "try sounding the clock."
- Think "outside the box".  When Mia asks if there is a reason, say "Yes."
- Present Cindy's Passport.
- After the case, present the Statue to Larry.


EPISODE II: Turnabout Sisters

Day 1: Evidence Gathering
- Head for Mia's office.
- Examine Mia's body for the Thinker and the Glass Shards.  Examine the note 
for the blood-stained Receipt.
- Scroll right and examine the phone.
- Head back to the reception area.
- Speak with Maya Fey and present the Receipt to her.  You'll run into Dick
Gumshoe.
- Speak with Maya in the visitor's area of the police station.  When she asks
for a lawyer, tell her "It's up to you."
- Speak with Maya again on every subject to receive the Memo.  Accept her
request to find a lawyer.  Speak with her a third time.
- Head for the "Fey & Co. Law Offices".
- Speak with Detective Gumshoe to remember his name.
- Speak with Gumshoe about Mia to receive her Autopsy Report.
- Speak with Gumshoe about Maya and Miles Edgeworth.  Present the Memo to him
and tell him "not-so-straight" to receive Maya's Cell Phone.
- Head for Gatewater Hotel and meet April May.
- Examine the two glasses on the table, and the screwdriver in the drawer.
- Speak with April about everything.
- Head for the Grossberg Offices.
- Speak with Marvin Grossberg about Maya and press him on his refusal, then 
speak with him on everything else.
- Head back to the detention center.  Speak with Maya about her family, her 
mother and her mother's enemy.
- Choose to defend Maya and tell her you can't abandon her.  Present the Cell
Phone to her.
- Head back to the Gatewater Hotel and meet the Bellboy.
- Examine the drawer for a Wiretap.

Day 2: Trial
- Get the Floor Plans from Gumshoe.
- Press Gumshoe on the 5th statement of his first testimony.
- Present Mia's Autopsy report on the last statement of his second testimony.
- Tell Edgeworth you got the Autopsy Report the day after the murder.
- Cross-examine April and press her on the last statement of her first
testimony.  Tell her you "question" her testimony and that she's lying.
- Present the Thinker on the last statement of April's second testimony.
- Tell the judge the clock "couldn't have rung" because it was empty.
- When Edgeworth counters your action, present Maya's Cell Phone.
- Tell the judge you object to April's excuse and present the Thinker.
- Say, "You had heard about it."  Present the Wiretap and then present Maya's
Cell Phone.
- Call the Bellboy to the stand and accept Edgeworth's condition.
- Press the Bellboy's last two statements of his testimony.
- Protest against dismissing the Bellboy and ask him any of the three
questions.
- Explain that the other person is "the man with Miss May."  You'll get the May
Testimony after the trial.

Day 2: Evidence Gathering
- Visit April in the Detention Center.
- Head for the Grossberg Offices.
- Take one of the two Photographs (B).
- Head for the Hotel and speak with the Bellboy.  Present Photograph (B).
- Take up on the Bellboy's offer to get the Bellboy's Affidavit.
- Head back to the Detention Center and present the Photograph (B) and then the
Bellboy's Affidavit, then push April hard.
- Head for Bluecorp and speak with Redd White.
- Tell White about the painting you saw before from Grossberg's Office.
- Head to Grossberg's Office and speak with him about the trial, his refusal,
and White.
- Mention the painting and tell Grossberg about being blackmailed.
- Give Grossberg back the Photograph (B).
- Head for Mia's Office and examine her shelf.  Look in J-S to get the
Newspaper Clipping.
- Head back to Bluecorp and present the Newspaper Clipping to White in his
office.
- Tell White "You blackmailed him," and "You're wrong."
- Speak with Maya inside the Detention Center.

Day 3: Trial
- Press White on the 8th statement of his first testimony, and when he revises
said statement, present the May Testimony to him.
- When the judge asks you to explain the contradiction, choose "Both are
right."
- Point to the "K" inside the law office and present it.
- Present Mia's Autopsy Report on the last statement of White's second
testimony.
- Press White on the 1st statement of his third testimony.  Tell Maya it sounds
very odd.
- Present the Glass Shards on White's revised statement.  Tell him it is a "big
problemo".
- Present the Floor Plans.
- Press all of White's statements of his last testimony.
- After the events, head back to the courtroom and present the Receipt on
White's first statement of his last testimony.
- Present Mia's Memo after a series of conflicts.


EPISODE III: Turnabout Samurai

Day 1: Evidence Gathering
- Head for the Detention Center and speak with Will Powers.  Ask him about the
Steel Samurai and about his alibi.
- Head for the studio.  Meet Wendy Oldbag and interrogate her.
- Head back to the Detention Center.
- Ask Will about the security lady to get Powers's Letter.
- Head back to the studio and present Powers's Letter to Oldbag.  Maya will
give you a Guidemap.
- Head to Outside Studio One and speak with Gumshoe to receive Jack Hammer's
Autopsy Report.
- Speak with Gumshoe more.
- Examine the door to Studio One, the mascot head, and the camera.
- Go back to the Main Gate and speak with Oldbag about each subject in order.
- Examine the computer.
- Head for the Employee Area and examine the lunch plates.  Scroll left and
examine the open grate.
- Head for Will's Dressing Room and examine his handbag for a Cardkey.
- Return to Outside Studio One and examine the door once more to open it.
- Examine the cameras in Studio One to meet the Assistant (called only "Penny"
in the text window).  Speak with her about the day of the crime and then about
Will, and then about sensing someone.
- Head back to the Main Gate and tell Oldbag about "Penny's" claim.
- Examine the computer and enter in "307" to get Powers's (?) Photo.

Day 2: Trial
- Get the Samurai Spear from Gumshoe.
- Present Powers's (?) Photo on the last statement of Oldbag's first testimony.
- Press Oldbag on the 4th statement of her second testimony, then either the
2nd or 3rd statement, then cycle through the testimony.
- Object against Edgeworth's claim.
- Present Powers's (?) Photo on the 3rd statement of Oldbag's third testimony.
- Press Oldbag on the last statement of her fourth testimony.
- Accuse Oldbag (the security lady).
- "Press further" when asked, then present the Samurai Spear.
- Press Oldbag on the 2nd statement of her fifth testimony.
- Take a break when asked.

Day 2: Evidence Gathering
- Head for Outside Studio Two.
- Examine the plates, the door to the trailer, the signpost with "2" on it, the
studio van, the flowerbed and the incinerator.
- Head for the Employee Area and meet "Penny" again.
- Examine the grate and rip it open.
- Head back to the Main Gate and speak with "Penny".
- Head for Will's Dressing Room and meet Sal Manella.  Speak with him.
- Head back for Outside Studio Two.
- Head for the Main Gate to meet Oldbag again.
- Head for the Employee Area and meet Cody Hackins.  Speak with him.
- Get the Empty Bottle and examine it.
- Head back to the Main Gate.
- Examine the guard station itself to get the Trailer Key.
- Head back for Outside Studio Two and examine the door once more to open it.
- Meet Dee Vasquez in Studio Two and speak with her to receive Vasquez's Memo.
- Head back for Will's Dressing Room and present Vasquez's Memo to Manella.
- Head to Inside Studio One.  Examine the director's chair to get the Script.
- Present the Script to Vasquez to receive Mr. Monkey's Head.
- Head back to Phoenix's Office to meet Mia again.
- Head back to the Main Gate and speak with Oldbag.
- Present the Cardkey to Oldbag to receive the Steel Samurai Card.
- Head back to Will's Dressing Room and speak with Cody.
- Present the Steel Samurai Card to Cody.
- Head for the Studio Two Trailer and speak with "Penny".
- Present the Steel Samurai Card to "Penny" to receive the URP Card.
- Head back to Will's Dressing Room and present the URP Card to Cody.
- When Cody asks, tell him you like the Steel Samurai's "fighting skills" to
receive the "Path To Glory".  Tell him about the incident.
- Tell Mia you shouldn't call Cody to the stand.  If that fails, tell her "I
believe."

Day 3: Trial
- Press Manella on the 5th statement of his first testimony and tell Mia "It's
contradictory."
- Press Manella on the last statement of said testimony, and press harder.
- Press Manella on the 1st statement of his second testimony, and then the 3rd
statement.
- When the judge asks, say "No, it's impossible."
- Get Cody's Camera from Mia, and present it on the last line of his first
testimony.
- Press Cody on the 4th statement of his second testimony, and press harder.
- When the judge asks, choose to show the evidence and present Cody's Camera.
- Press Cody on the last statement of his third testimony, and press him hard.
- When Cody revises said statement, present the "Path To Glory".
- When the judge asks, tell him "The Steel Samurai didn't win."  Then say that
"the Steel Samurai was the victim."
- Look at Cody's Photo.
- Point to "2" in the photo and present it.
- Point to "Studio Two" in the Guidemap and present it.  Tell the court "The
trailer was there."
- Tell Edgeworth you have proof, and present the Empty Bottle.
- Tell the judge to "fingerprint the bottle."

Day 3: Evidence Gathering
- Speak with Will at the Detention Center.
- Head to the Main Gate and speak with Oldbag.
- Head for the Employee Area and speak with Gumshoe to get the Steak Plate.
- Speak with Gumshoe about Edgeworth to get back the Sleeping Pill Bottle.
- Head for Will's Dressing Room and speak with "Penny", then present the "Path
To Glory" to her.
- Head back to the Main Gate and speak with Oldbag.  Tell her you have proof,
then present the Steak Plate to her to receive the Five-Year-Old Photo.
- Head back to Outside Studio Two and present the Five-Year-Old Photo to
Vasquez.
- Follow Vasquez inside Studio Two.

Day 4: Trial
- Listen close to Vasquez's first testimony to get the Van.
- Present the Steak Plate on the 6th statement of Vasquez's said testimony, and
tell her she didn't eat the steak.
- Tell the judge Vasquez met the Steel Samurai during the break.
- When Vasquez talks about the Samurai Spear, say "You couldn't, could you?"
Present the Samurai Spear as evidence.
- When the judge asks, say "I can tell you," then present the Five-Year-Old
Photo.
- When Vasquez asks, tell the judge she had another way, and present the Van.
- When Edgeworth asks about Manella, say "Of course he was."
- When Vasquez decides to leave, tell her to testify again.
- Press Vasquez on the 6th statement of her second testimony, and press harder.
- When Vasquez changes the last statement, present Powers's (?) Photo to her 
and tell her she saw Hammer limping.
- When Vasquez claims she had no motive, prove that she has it, then present
the Five-Year-Old Photo.
- When the judge asks to reveal evidence, tell him Vasquez had no motive
instead.
- When Will asks after the trial, show evidence and present Powers's (?) Photo.


EPISODE IV: Turnabout Goodbyes

Day 1: Evidence Gathering
- Head for the Detention Center and speak with Edgeworth.
- Present the Attorney's Badge to Edgeworth and then speak with him.
- Head for Gourd Lake and speak with Gumshoe.
- Head for the Gourd Lake Public Beach.
- Examine the object on the bench to get a Popper.
- Head for the Woods Area and examine the camera.
- Use the Popper on the camera.
- Present the Attorney's Badge to Lotta Hart.  Speak with her to get Lotta's
Camera, then present it back to her.
- Head for Criminal Affairs from the entrance of the police station.
- Speak with Gumshoe about the victim, the meeting, then trusting Edgeworth to
receive Robert Hammond's Autopsy Report.
- Head back for the Woods Area of Gourd Lake and get the Lake Photo from Lotta.
- Head back for Gourd Lake Public Beach and speak with Larry.  Speak with him
about Gourdy to receive the Gourdy Article.
- Head back to Phoenix's Office and look at the Autopsy Report.
- Head for Grossberg's Office and speak with him.
- Present the Autopsy Report to Grossberg and speak with him about Hammond to
receive Misty Fey's Photo.
- Head back to the Detention Center and present Misty Fey's Photo to Edgeworth.
Speak with him about the incident.
- Present the Lake Photo to Edgeworth.  Agree to defend him in court to get
Edgeworth's Request.
- Present Edgeworth's Request to Gumshoe.

Day 2: Trial
- Get the Overhead Map from Gumshoe.
- Press Gumshoe on the 5th statement of his testimony to get a Pistol Bullet.
- Press Gumshoe on the last statement of his testimony, and when he revises
said statement, press him again to get a Pistol.
- During recess, when Maya feels useless, tell her "I need you here."
- Listen to Lotta's testimony.  Tell Maya there was a contradiction.
- Press Lotta on all statements except the first one.
- When Manfred von Karma tells you about declaring the verdict, say "Wrong."
- Present the Lake Photo on the sole statement of Lotta's second testimony.
- Press Lotta on the 3rd statement of her third testimony, and press further
regardless of warning.
- Present Lotta's Camera on her revised statement.
- When the judge asks, choose to show evidence and present the Gourdy Article.
- When Lotta asks, tell her you have proof and present Lotta's Camera.
- Present the Gourdy Article on the 7th statement of Lotta's fourth testimony.
- Make Lotta show the enlargement.
- When the judge begins to declare a verdict again, choose to object to the
enlargement.
- Point to the shooter's hand on the photo and present it, then present the
Pistol to the court.
- When von Karma asks, say "The victim himself."  You'll get Lotta's Deposition
after the trial.

Day 2: Evidence Gathering
- Speak with Maya in the Detention Center.
- Head for Gourd Lake Woods and speak with Gumshoe.
- Head back to the Detention Center and take Maya with you.
- Head back to the Gourd Lake Entrance and speak with Lotta, then make a deal
with her.
- Head for the Gourd Lake Public Beach and speak with Larry.
- Head back to the Criminal Affairs and speak with Gumshoe about the
investigation and then about Gourdy.
- Choose one of three secret weapons: the Metal Detector.
- Head for the Boat Rental Shop and get the Air Tank.
- Head back to the Public Beach and present the Air Tank to Larry.  Ask him if
it's his, and when he asks, tell him it's used to inflate something.
- When Larry admits, ask him more about the tank.
- Head for Gourd Lake Woods.
- Tell Lotta "Gourdy doesn't exist" and that the proof is here.  Present the
Air Tank to her.
- Speak with Lotta to get the Second Lake Photo.
- Head back to the Boat Rental Shop, then head for the Caretaker's Shack.
- Speak with some tipsy old man (called "Uncle" in the text window).
- Present the Attorney's Badge to "Uncle", and promise to run the Noodle.
- Present the Lake Photo to "Uncle".
- Examine Polly the Parrot to get her, then speak with "Uncle" about her.
- Head back to the Criminal Affairs and speak with Gumshoe.
- Present the Parrot to Gumshoe.
- Head for the Records Room and speak with Maya about the case summary and then
the victim and suspect data to get the DL-6 Case File and the DL-6 Incident
Photo.

Day 3: Trial
- When the judge asks if you want to cross-examine "Uncle", say yes.
- Press "Uncle" on the last statement of his only testimony, and when he
revises said statement, press him again.
- Submit yourself to defeat.  Don't worry about "Game Over", though; you'll be
saved soon enough.
- After some events, present Lotta's Deposition on the last statement of
Larry's first testimony.
- Allow Larry to continue testifying.  Press him on the last statement of his
second testimony.
- When the judge asks if they should care, say yes ("We should care.")
- Present Lotta's Deposition on Larry's revised statement.
- When the judge asks what you think, tell him "Larry's right."
- Present the Second Lake Photo, and when von Karma makes a claim, present the
Pistol.
- Tell the court who the two figures on the boat are ("Edgeworth and the
murderer"), and when the judge asks for the murderer's name, tell him "I don't
know."
- Point to the boat shop on the Overhead Map and present it.
- When the judge asks who, say "The boat shop caretaker" and then "To create a
witness."

Day 3: Evidence Gathering
- Speak with Larry in Phoenix's Office, then head for the Detention Center to
speak with Edgeworth.
- Head for the Gourd Lake Entrance and meet Gumshoe again.
- Head for the Boat Rental Shop to find Grossberg again.
- Head for the Caretaker's Shack and examine the green safe above the TV to get
the Letter From The Safe.
- Head back to the Detention Center and present the Letter From The Safe to
Edgeworth.  Speak with him about Yanni Yogi.
- Head for Grossberg's Office and speak with him about Edgeworth's father
Gregory.
- Present the Letter From The Safe to Grossberg, then speak with him about von
Karma.
- Head back to the Records Room in Criminal Affairs.
- Speak with von Karma about Edgeworth, then the trial.  Present the Letter
From The Safe to him.
- After some events, get the DL-6 Bullet.

Day 4: Trial
- Press "Uncle" on the 4th statement of his only testimony, then the last
statement.
- When the judge asks, say it's Yanni Yogi.
- Agree to cross-examine "Uncle's" pet parrot.
- Press the parrot on the 1st statement of her only testimony.
- Try asking the parrot, "Have we forgotten anything?" then "What's your name?"
- Tell the judge it has something to do with anything.
- Look at the DL-6 Case File, on the third page, then present it.
- When the judge asks for a page, tell him "Suspect Data."
- Find another coincidence and press Polly on the 1st statement again.  Ask
her, "What's the safe number?"
- Tell the judge the number matters.  Look at the DL-6 Case File again, on the
first page, then present it.
- Point out the "Case Summary" page and present it.
- After some events, listen to Edgeworth's testimony.
- Present the DL-6 Case File on the 6th statement of Edgeworth's testimony and
tell him the name of the page ("Victim Data").
- When von Karma makes a claim, prove to him that it has something to do with
the case.
- Present the DL-6 Incident Photo.  Point to the bullet hole in the door and
present it.
- After some events, say "The murderer didn't need it."
- After some events again, choose to show evidence.  Present the Metal
Detector, then the DL-6 Bullet as a trump card.
- After the trial, when speaking with Maya, present the DL-6 Bullet to her.


EPISODE V: Rise from the Ashes

Day 1: Evidence Gathering
- Speak with Ema Skye at Phoenix's Office.
- Head for the Detention Center and speak with Lana, Ema's sister.  Speak with
her more about everything, then about Ema.
- Head for the Parking Lot and meet Jake Marshall.
- Go to the right half of the garage and try to examine something.
- Go to the left half of the garage and examine the Wallet to pick it up.
- Spin the Wallet around until you find the button and point to it.
- Examine the button to open the Wallet and find Goodman's ID.
- Meet Angel Starr and speak with her.
- Head for the High Prosecutor's Office.
- Speak with Edgeworth about the case, about himself, and then about Lana to
receive Edgeworth's Knife.
- Examine the trophy on Edgeworth's couch to get the Prosecutor Trophy.
- Present the Prosecutor Trophy to Edgeworth, then speak with him about the day
of the crime to receive Edgeworth's Parking Stub.
- Head for the Police Department Entrance and speak with Gumshoe.
- Examine the Blue Badger to get the Blue Badger Panel.
- Present Goodman's ID to Gumshoe and ask him about Goodman.
- Present the Prosecutor Trophy to Gumshoe and speak with him about rumors to
receive the Letter Of Introduction.
- Head back to the Parking Lot Garage and present the Letter Of Introduction to
Jake.
- Speak with Jake about the victim to receive Goodman's Autopsy Report.  Speak
about him, too.
- Examine the locked door by the Security Area, the emergency phone by the
door, and the partition wall by the phone and the door.
- Examine the Cell Phone on the ground by the car and check it out.  Press the
blue button, then the redial button to add the Cell Phone to the Court Record.
- Examine the trunk of the car to get Goodman's Note.
- Speak with Jake about Lana, then about the office atmosphere.

Day 2: Trial
- Get the Parking Lot Floor Plans from Angel.
- Press Angel on the 1st statement of her first testimony, then the 2nd
statement, then the 4th statement to get the Crime Photo.
- Present the Crime Photo, then make an objection.
- Present Edgeworth's Knife on the revised last statement of Angel's first
testimony.
- Present Goodman's Autopsy Report on the last statement of Angel's second
testimony, then present the Crime Photo when she revises said statement.
- Press Angel on the 2nd statement of her third testimony, then press her 
again.
- Press Angel on the 3rd statement of her third testimony, then ask further.
- Present the Parking Lot Floor Plans on the revised statement, and explain the
lie about where Angel "saw it".
- Point to the Security Room and present it.  When the judge asks, tell him the
distance between Angel and the crime.
- When Angel makes a claim, choose to raise an objection.
- Listen to Angel's 4th testimony to get the Victim's Shoe.
- Press Angel on the last statement of her fourth testimony and tell her
there's a problem with the shoe.
- Turn the Victim's Shoe around and point to the blood on the heel, then
present it.
- When Edgeworth asks, present the Crime Photo.
- After some events, point to the object sticking out of a car's muffler and
present it.
- When the judge asks, present Lana's Cell Phone.
- After an event, turn the knife to find a switch and examine it to flip it
open, adding the Switchblade Knife to the Court Record.
- After listening to Damon Gant's testimony, look at the Switchblade Knife and
read the tag, then look at Goodman's Note.  Turn the Nintendo DS upside-down to
look at the number that fits.
- Present Goodman's Note on the 2nd statement of Gant's testimony.
- When Gant mixes the first two statements into a new statement, press him on
it.
- Press Gant on the 4th (now 3rd) statement of his testimony, and ask him where
the victim was found.
- Press Gant on the revised last statement, and ask for the victim's ID number.
- Choose "This tells me something!" then present Goodman's ID to the court.

Day 2: Evidence Gathering
- Follow Ema to the Parking Garage.
- Tap all over the screen to spray until you find something, and keep spraying.
- Ask about the amount of blood to get the Luminol Testing Fluid.
- Speak with Angel about the trial and about her detective days.
- Present either Goodman's Note or the Switchblade Knife to Angel, then
Goodman's ID, then the Crime Photo.
- Speak with Angel about SL-9, then about Jake to get the Steak Lunch.
- Head for the Security Guard Office, then back to the Entrance to meet Gumshoe
again.
- Head for the Detention Center. Speak with Mike Meekins and ask him about the
bandaged hand.
- Present Goodman's ID to Meekins, then speak with him about the crime details
and then about the reason for arrest.
- Head for the Criminal Affairs and speak with Gant about Edgeworth, then about
the incident.
- Examine the man on the head desk to get Goodman's Lost Item Report.
- Speak with Gant about permission to get a guest ID card.
- Head back to the Security Guard Office and examine the door to the Evidence
Room.
- Present the Steak Lunch to Jake and speak with him about the Guard Office and
then about himself.
- Present Goodman's ID to Jake to receive the ID Card Record, then speak with
him about evidence transferral.
- Head for the Evidence Room and get the Evidence Room Floor Plans from
Gumshoe.
- Speak with Gumshoe as much as you can to get the Evidence Locker.
- Present the Switchblade Knife or Goodman's Note to Gumshoe.
- Speak with Gumshoe about SL-9, then present the ID Card Record to him.
- Examine the white flap sticking out of the leftmost locker, the bloody
handprint on the right side of the room, the opened locker, and the glove 
hanging on the yellow tape to get the Rubber Glove.
- Examine the broken pieces on the ground behind the yellow tape to check it 
out closer.
- Assemble the broken pieces together and combine each piece when you have a
match.  Do this to form an Unstable Jar.
- Use the Luminol Testing Fluid to spray the area behind the yellow tape, then
the bloody handprint, then the upper-leftmost locker with the flap.
- Head for Edgeworth's Office and speak with him about his inquiry and the
trial.
- Present the ID Card Record to Edgeworth to receive the Screwdriver.
- Present either Goodman's Note or the Switchblade Knife to Edgeworth, and
speak with him about the allegations of forgery to get a Fingerprinting Set.
- Head back to the Evidence Room and examine the handprint on Gumshoe's locker.
- Tap the screen to add a thorough amount of aluminum powder and breathe into
the DS' microphone to blow the powder away.
- Examine two other non-bloody prints below the blood on said locker, then add
thorough amounts of powder and blow into it.
- Cycle through the possible matches to match the prints to Gumshoe.
- Examine the far left locker to check for prints.
- Point around where the handprint's ring finger would be.
- Spread amounts of powder and do a print comparison to get Marshall's Prints.

Day 3: Trial
- Press Meekins on all the statements of his first testimony.
- Take a look at the Security Video to add it to the Court Record.
- Press Meekins on the last statement of his second testimony, and when
Edgeworth asks, tell him "There is a problem."
- Pause at the light above the locker at the beginning of the Security Video, 
then point at the light and present it.
- Look carefully and pause at the object falling in midair, then point to that
object and present it.
- Present the Rubber Glove to the court.
- Present Goodman's Lost Item Report on the last statement of Meekins' third
testimony.
- When the judge begins to declare a verdict, object and call Jake to the
stand.
- During the recess, get the SL-9 Incident Files from Gumshoe.
- Present Marshall's Prints on the 4th statement of Jake's first testimony.
- Press Jake on the 1st statement of his second testimony, then the 5th
statement.
- Press Jake on the added statement of his second testimony.
- When the judge asks, choose to show evidence.
- Keep your eye on Jake's locker through the whole Security Video.  When you
see something hanging out of the locker, pause and point at the thing hanging
out, then present it.
- When Jake makes a claim, present the Evidence Locker to him.
- Point to the "V" on the Parking Lot Floor Plans and present it.
- Pause at the part after Jake gets cut, point to the blood on his shoulder,
and present it.
- Press Jake on all the statements of his third testimony.
- Tell Jake the name, "Neil Marshall," then present the SL-9 Incident Files on
the last (6th) statement of Jake's third testimony.
- After the events, tell the judge, "I object!" then present the Blue Badger
Panel, then look at the new floor plan.
- Present the ID Card Record.

Day 3: Evidence Gathering
- Speak with Ema some more.
- Head for the Detention Center and speak with Lana about today's trial, then
about her detective days, and then about the Joe Darke investigation.
- Head for the Police Department Entrance and speak with Jake.
- Speak with Jake about the scars of the investigation, then about the
partnership of Gant and Skye.
- Head for the Chief's Office and speak with Gant to get the Gant Team Picture.
- Head back for Criminal Affairs and speak with Gumshoe about Edgeworth and
SL-9.
- Present the Switchblade Knife to Gumshoe and speak with him about the murder
weapon to get Neil's Autopsy Report.
- Speak with Gumshoe about Darke's crimes.
- Head for Edgeworth's Office and speak with him, then present the Gant Team
Picture.
- Speak with Edgeworth about the story behind the trophy.
- Examine the crumpled piece of paper under the desk to get the Letter Of
Resignation.
- Head back to the Parking Lot and speak with Angel.
- Head back to Criminal Affairs and present the Letter Of Resignation to
Gumshoe to receive Gumshoe's ID.
- Head back to the Chief's Office and speak with Gumshoe again.
- Examine the safe on the wall by Gant's desk.
- Input the seven-digit number 7777777, then examine the safe again.
- Present the Unstable Jar to Gumshoe, then assemble the fragments when asked
to put the last piece together.
- Present the Fingerprinting Set to Gumshoe.
- Examine the middle finger, then sprinkle and spread the amounts of powder.
- Try matching the print from the list of people to get the Strip Of Cloth.
- Examine Gant's desk to get the Evidence List.
- After some events, speak with Lana about why she has kept quiet.
- Mention the name Damon Gant and speak with Lana about him.
- Present either the Evidence List, the Unstable Jar, or the Strip Of Cloth to
Lana.
- Speak with Lana about Darke's knife.

Day 4: Trial
- Press Ema on the 4th statement of her first testimony.
- When Ema mentions Detective Goodman, hear more, then ask her about the
picture.
- When Ema revises her statement, look at half of the Evidence List and turn it
around.
- Present the Evidence List on Ema's revised statement.
- Present Neil's Autopsy Report on the last statement of Ema's second
testimony.
- When the judge asks, point to the tip of the weapon and present it.
- Tell Edgeworth "There is another one," then present the Gant Team Picture.
- After the event, present the Unstable Jar on the 4th statement of Ema's third
testimony.
- Use the vertical adjustment on the jar to face the fat end toward you, then
have the two handles point roughly to the northeast and the northwest, then
tilt the jar slightly down to resemble the Blue Badger's head, then present it.
- When Edgeworth asks, tell him the location changed.
- After some events, tell Edgeworth "It's in the evidence."
- Present the Unstable Jar, then connect the dots on it to spell out E-M-A.
- Get the Evidence Law from Gumshoe during recess.
- Present the Unstable Jar on the last statement of Gant's first testimony.
- Press Gant on the last statement of his second testimony, and when he revises
said statement, press him again.
- Choose to point out the accomplice and pick Lana.
- When the judge wants proof, present the ID Card Record.
- When Gant makes a claim, present Goodman's Lost Item Report.
- After the event, present the Screwdriver.
- When the judge asks, tell him "I have no proof yet."
- Call Lana Skye to the stand.
- After some events, press Lana on the 4th statement of her first testimony,
and when she revises said statement, press her again.
- Ask Lana, "Why did you move the body?"
- Present the Unstable Jar on the added statement of Lana's testimony.
- Present the Unstable Jar again on the 4th statement of Lana's second 
testimony.
- After Lana's third testimony, flip the Evidence Law to the back, then examine
the flap to open it and get Lana's Picture.
- When Gant makes a curveball, do not show the evidence.
- After the event, choose to show evidence and present the Strip Of Cloth to
Gant.
- Tell Gant the prints belong to "Ema Skye".
- Present Lana's Photo to Gant as "clear contradiction".
- When Gant makes his final hurrah, tell the judge "I did not!" then present
Evidence Law as a final trump card.
- For a better ending, present the Evidence List to Edgeworth.
- During the credits, whenever a character comes on the screen, sprinkle and
spread the powder to reveal the art.  At the very end, turn the Scientific
Investigation book around and open the flap.


# 3. Updates/Revision History #

7/29/06--8/8/06 - v1.0: Created the entire spoiler-free walkthrough.


# 4. Thanks #

My thanks go out to TIDQ for helping me out with the guide in going through
this game the first time, excluding the optional (and funny!) parts in PW:AA;
to Capcom for making yet another great game, which I hope will get its sequel
too; to GameFAQs for hosting the guide and being a great resource on the 
Internet; and finally to all the other short/spoiler-free walkthrough writers
for a good deal of inspiration!  You guys are the best!

Copyright (c) 2006 by Deborah L. Kearns