1234567890123456789012345678901234567894123456789512345678961234567897123456789 Mystery Dungeon: Shiren the Wanderer FAQ Copyright 2008 Michael Noah This FAQ is still a work in progress, as you'll see as you scroll through it. Please feel free contact me with any information I may have missed or have incorrect. My email is mithross(at)hotmail.com, and please have "shiren FAQ" or something similar in the topic so I don't throw your email away. This FAQ is only to be posted at gameFAQs. I haven't given any other site permission, so please contact me if you see it elsewhere. ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- To jump to a catagory, search for the term in the brackets. Getting started [IND01] Controls [IND02] Hints and tips for starting [IND03] Main Dungeon and Towns [IND04] Sidequests [IND05] Important incidentals [IND06] Postgame Events [IND07] Optional dungeon data [IND08] Fay's Problems [IND09] Monster and Item lists [IND10] Secrets [IND11] ------------------------------------------------------------------------------- Getting started [IND01] ------------------------------------------------------------------------------- Here is a brief description of the game, so you know what you're getting into when you pick up the DS. Shiren the Wanderer is a roguelike game, which means it is turn based, and has a severe penalty for death. It's unforgiving at times, although the rescue system helps some. If you don't like the idea of losing everything you've worked for if you die, then you may want to think twice about playing this game. That being said, I personally love this game, enough to write this FAQ about it, anyway. I enjoy having time to plan what I'm going to do, and having death matter makes the game more interesting to me. Even when I feel like screaming and cursing everyone who ever worked on this title, I keep playing... ------------------------------------------------------------------------------- Controls [IND02] ------------------------------------------------------------------------------- The controls for shiren are fairly simple, most of them are gone over in the tutorial dungeon, but just in case, here they are again. L: Shoots arrows if you have them equipped. In monster form, uses the monsters special ability R: Restricts movement to diagonals only. vital when running from monsters. X: Opens the menu Y: Hold to change the direction Shiren is facing without moving. B: Many uses. Press to open your inventory. Hold to run until you walk into something interesting (a corner, a monster, an item). Hold when stepping onto an item to leave it on the ground. Hold when walking into an NPC to switch places with him. Back out of the menu. A: Attack in the direction Shiren is facing. Select a menu option. Talk to NPCs. ------------------------------------------------------------------------------- Hints and tips [IND03] ------------------------------------------------------------------------------- Shiren is a roguelike game, which means it shares traits with other roguelikes, one in particular being a certain lack of forgiveness. Hopefully these tips will help you avoid some deaths. -Take care of your items, and they'll take care of you. Character levels and money disappear between attempts, but items only disappear if you die without taking advantage of one of the myriad ways of saving them. Storehouse jars and warehouses are great. -Along with keeping your items, upgrade your weapons. With a high level master sword and a high level shield, a lvl 1 Shiren can start on floor 8 without any problems, or even higher. -Solve Fay's puzzles. Even though he doesn't always give you the best items, early on, any item is good. Stock up on healing items before you go. -Get riceballs. Before each attempt, you can get a free big riceball from the bartender in Canyon Town. This makes him your best friend in the whole world. -Time is on your side. Since monsters will not move until you do (though they do sometimes move twice), you have all the time you need to plan what you should do next. ------------------------------------------------------------------------------- Main Dungeon and Towns [IND04] ------------------------------------------------------------------------------- This section is still in progress. I plan on adding what monsters appear on each floor, as well as the terrain type and any special concerns, but I haven't gathered all the data yet. 0F: Canyon Hamlet You'll be seeing more of Canyon Hamlet then you will of anywhere else. Each time you die or quit, you wake up here. There are four buildings in town. From left to right, they are: The bar. The people here will give you hints about how to play, and the bartender gives you a free big riceball each adventure. The warehouse. This 5x5 room will store your items for you, and keep them safe even if you die. The inn. You wake up here when you die, or return to town for some other reason. I don't know of any other use this place has. Fay's house. Has Fay's puzzles, and also serves an extra purpose later. The exit to town is on the far right. The first time you get to Canyon Hamlet, a man blocks the exit, until you demonstrate your knowledge of how to switch places with an NPC (hold B as you walk into him), by switching with him. Just west of the exit is Hoi the missionary, who lets you begin rescue attempts. Later in the game a cartwright opens just south of the exit, who takes you to the other stopping points. I jumped up floors too quickly, and don't know exactly when he opens, but I do know it's tied to the highest floor you've reached in the main dungeon. 1F: Old Cedar Road 2F: Old Cedar Road 3F: Mountain Stream 4F: Mountain Stream Rest floor: Bamboo Village Bamboo village is the second resting point you reach. It has a few buisnesses not found in Canyon Hamlet. The furthest left building is a store. If you drop your items on an empty space, then speak to the shopkeeper, he will make you an offer on them. Two buildings to the right is a blacksmith. Once per adventure he'll upgrade one weapon by +1 for 1000 gitan. Not a bad deal. Down the southern path another cartwright will eventually open up, though again, I missed exactly when on my first play through. Further down the main path from the blacksmith is a bar, which has some NPCs and not much else. 5F: Pegasus Ridge 6F: Pegasus Ridge 7F: Mountaintop forest Rest floor: Mountaintop Village Mountaintop village is probably the most useful rest floor after Canyon town. It only has a warehouse and an inn at first, but after completing a few sidequests, it gains a resturant and a jar shop. It's also the highest point a cart will take you until you reach the post game dungeons. The warehouse here is the same as the one in Canyon Hamlet, but it's 8 squares. The inn here fully heals you and fills you up, but costs 1000 gitans. The resturant, when it opens, will increase your max fullness, and your hp, for free, once an adventure. The jar shop sells jars, mostly jars of holding, of change, and chiropractic jars, but the rare jars do show up occasionally. Unfortunatly, the jars here are not always identified, so you may have to buy one, leave town, and return to town to find out what you paid for. You cannot sell anything to this store. 8F: Old Mine 9F: Old Mine Rest Floor: Janus Valley This floor has a bridge. That's it. Later on it has a point. 10F: Cavern in the Cliff 11F: Cavern in the Cliff 12F: Cave Mtn. Spirits 13F: Cave Mtn. Spirits 14F: Cave Mtn. Spirits Rest Floor: Cryptic Rock Valley This town has a Parcel Place, and inn, and not much else. The parcel place is the same size as the one in Mountaintop Town, and is the highest storage area. It won't open until save the little girl in the dungeon, detailed in the sidequest section. The inn works the same as the others, and costs 1500 gitan. The only other point of interest in this town is a spoiled little girl. She is usually inside, but occasionally appears outside with her mother. When you see her outside, if you speak to her she'll ask for a random item in your pack (she asks by number, so if you don't get to double check what she wants). Give it to her for a reward. In my game it was a katana +10. This is the last floor you can backtrack from. Once you go to 15F, you can't turn around. 15F: Waterfall Marsh 16F: Waterfall Marsh 17F: Table Mountain 18F: Table Mountain 19F: Table Mountain 20F: Table Mountain 21F: Table Mountain Rest Floor: Stream Village This town is the most limited of them all. It has a small shop and an inn. The inn costs 2000 gitans. The people here have some information on what's coming up, but none of it is particularly useful. 22F: Table Mountain 23F: Table Mountain 24F: Table Mountain 25F: Table Mountain 26F: Table Mountain 27F: Table Mountain 28F: Table Mountain 29F: Table Mountain Rest Floor: Golden City That's right, you've made it! But... nothing is covered in gold, and it all looks destroyed. Koppa points out a stone to read, and there are several more that tell you what happened here, and what you have to do. After you read them, follow the path to a waterfall, and walk behind it to reach... 30F: Cave behind the Waterfall This is a scary place. In this cave is the Tainted Insect, the final boss of the story. You'll know him when you see him, he's larger then any other monster. He has a ton of hp, and hits like a tank. A number of other monsters are in the room with him (I don't know which ones, I didn't take notes when I first made it to this floor). When the Tainted Insect dies, all the other monsters here will despawn. There are no tunnels to fight in. My strategy for beating the Insect was a little cheap. I hit him with a weak monsters meat, then killed what he turned into. Killing the insect this way still despawns all the other monsters, but you don't get the XP for the win. Then again, as soon as you finish him off, you can go to the top center of the map, hit the wall, save the condor, and return to town... and to level 1. ------------------------------------------------------------------------------- Sidequests [IND05] ------------------------------------------------------------------------------- There are several sidequests in this game, and most of them start in the dungeon, randomly. Following is a list of all the sidequests, how to complete them, and the rewards. Finding your 'little brother' - When you first reach Bamboo town and enter the store, you'll see a clumsy shop worker trip and break a pot. Speak to him, and he will ask you if your name is shiren (or whatever your name is). If you tell him it is, he'll ask you to meet him in the bar. Do so. He will tell you that he is your brother, and ask you some questions. You can answer any way you'd like. The next time you reach Bamboo town, make sure you have at least 1000 gitans, and speak to Pekeji again. He'll ask you to meet him in the bar again. when you do, he'll say he's in love, and wants to open a shop with his girlfriend, but they don't have the money. Ask him how much he needs, then, when he turns to leave, volunteer the money. He will take it and run off. On your next adventure, Pekeji will no longer be in the store. Go to the bar to watch him get thrown out, drunk. You have the chance to ask him three questions. Pick all three in any order, then punch Pekeji. He will decide that the punch means you really care, and ask if he can join your party. Let him. From then on you'll find him wandering the dungeon as an NPC, and he will join you if you talk to him and select the option "Punch him". Pekeji is a horrible party member... at first. He starts fairly weak, he asks for riceballs every floor or two (throw one at him to give it to him), and he punches you (for damage) about one attack in four. But if you keep him around and feed him when he asks, the next time you have him join you, he'll spout some nonsense about training, which means he's leveled up. Each time his message changes it means he's gotten stronger. As he gets stronger he asks for food less frequently, hits you less frequently, and hits much harder. At max level, he stops asking for riceballs completly, and, I think, stops hitting you completly. Oryu, the Blinding Woman - Another party member who starts off as a pain in your butt. You'll eventually meet a woman wandering the lower floors of the dungeon (before Bamboo Town). When you talk to her, she offers to give you a surprise, if you close your eyes. Agree to do so, and she'll blind you, then run off. Reach Bamboo town, and you'll see two men near the entrance who complain about being blinded. On the same floors (1F-4F) on a later adventure, you may again run into the blinding woman. When you speak to her she will claim to be the twin of the first woman, and apologize on her twins behalf. She'll offer to give you some thing... bam! and blind you again, then vanish. After this event, at some point, in bamboo town, you'll see the two other men who complained about being blinded cornering the blinding woman. Go up to them and choose to help the woman. You'll fight the two men (who are weak), and then Oryu will offer to join you. Accept. She'll blind you again, but she doesn't run off afterwards. When you can see, you'll have her in your party. As a party member, Oryu is nice. Every so often the message log will show a "Bam!" with no description, which means Oryu has blinded whoever she just pointed at. Most enemies, when blind, will wander aimlessly, but some (like the cannon monsters) will continue to shoot at random. The Massuese - As you travel in the first four floors of the dungeon, you may encounter keichi, the massuese. He will offer to cure all your woes for 200 gitan. Pay him, and he will screw up, lowering your current fullness, and hurting you. He'll offer to fix it, for another 200. He does have a small chance to not screw up, but it's not really worth it. After Kechi hurts you, on a later adventure you may see him in Bamboo town, on the path to the farmer and Wagoner. He will be attacked by four men, and beat them all himself. Speak to him then leave. Saving a little girl - Somewhere between Mountaintop Town and Cryptic Rock Valley you may see a little girl in the dungeon. When you speak to her she tells you that she's lost. Take her with you, and then get her to Cryptic Rock Valley, which is easier said then done. Doing so will open the Parcel place. Opening the resturant - On 1F or 2F you may see a man in a cooking outfit. If you speak to him, he will tell you that he wants to make a dish out of mamel meat, but he's run out. If you agree to get some for him, he'll give you Bufu's Staff[0]. This staff will turn whatever you throw it at into meat. Find a mamel, turn it into meat, and return the meat the Naoki for a meal that increases your max fullness. Later, in Mountaintop town, there may be a new resturant built on the northern most point of the cliff. If there isn't, go into the original resturant, talk to everyone, and check again on your next adventure. when the new building appears, go inside and try some food. If you don't have enough money, it's on the house. This is for the best, because otherwise you pay for poison. The food is so bad, you will lose hp and max fullness. You'll stumble out of the place. At some point, you may run into Naoki in the dungeon again. If you talk to him, he'll ask you to escort him to Mountaintop town. Agree to do so, and then get him there. After you reach the town, go to the Cliffside resturant, and watch the scene. Naoki will refuse to work for less then 10000 gitans. Offer to pay the debt. You don't have to pay him all at once, you can pay over multiple adventures. After several trips to the resturant, if you've paid Naoki off, (you may have to talk to everyone each time), Toshio, the owner, will declare that word of mouth will not bring in enough buisness, and will ask for ideas. You will be asked if you know of anyone who would be famous enough to bring in customers. Suggest Gaibara (the potter). Toshio will give you a letter to take to him. When you do, Gaibara will head for the resturant, and you should follow him. After a scene, Gaibara will leave. Go to the other resturant, you should see either a conman speaking to the head cheif (talk to them both), or Gaibara. (I'm not sure if you have to see the con man before Gaibara will show up). If Gaibara isn't eatting there, on your next trip he should be. Watch him throw stuff, then go back to the Cliffside resturant. Naoki should have left, leaving you his Bufu's Staff, this time with 4 charges. After this, Bufu's Staff will randomly appear in the dungeon, though rarely. Gaibara, the Potter - If you have a spare pot when you reach Mountaintop Town, put all the pots you want to keep in the warehouse, then go to the potter's building in the bottom right corner. Inside you will see Gaibara, master potter, break his 99th pot. When he notices you, he will see the pot in your pack, and ask to see it, then break it. He'll apologize and offer to give you his masterpiece when it's finished. On each trip through Mountaintop Town, stop in to see Gaibara. He'll show you several pots he's finished, but become dissatisfied with each and break them. He creates the Worthless Pot, then the Unbreakable Pot, then the Resentment Dispelling pot (which explodes >.> ). Finally he creates, and gives you, the Melding pot. After this you will be able to find Melding Pots randomly in the dungeon. ------------------------------------------------------------------------------- Important incidentals [IND06] ------------------------------------------------------------------------------- It may be bad form, but there are just too many incidental things in this game, things that may be important, but just don't take enough space for a catagory all their own. Most of those things go here, in their own little subsections. Stealing -------------------- Rescue System -------------------- Melding Pots -------------------- ------------------------------------------------------------------------------- Postgame Events [IND07] ------------------------------------------------------------------------------- There are a few changes made to the game after you free the Condor. The Wagoner finds new paths, and can take you to Janus Valley, the fourth town, and to the Golden City. The barman stops handing out free riceballs for a couple of adventures, and most people have something new to say. There are also many post game dungeons that become availible after you complete the main story. I don't think they're all listed here, so if you know of one I missed, feel free to email me. I'll credit you with giving me the info. The Kitchen God's Shrine - Located in Bamboo village. You must have completed the resturant side quest and unlocked Bufu's staff to open it. After you do so, and beat the game, go to Bamboo village, and go up the path midway through the town, to where the pillar used to be. Now there's a hole in the ground, surrounded by people. Talk to them for warnings about the dungeon. When you enter the shrine, you lose all your items and experience, and get a riceball and Bufu's knife, which randomly turns a monster you kill with it into meat. This dungeon (unsurprisingly) focuses on using monster meat to it's full potential, and the goal is to find Naoki. The trap cave - Located in Mountaintop village. You must have completed the Gaibara sidequest and unlocked the Melding pot to get to it. After you beat the game, go to Gaibara's work room, and Suruyama will tell you that Gaibara went into a cave to get clay and hasn't returned. He asks you to enter the cave, which is located in the same room, and rescue Gaibara. When you enter the dungeon you lose all items and experience, and are equiped with the trap bracelet. With the trap bracelet you become immune to traps, and enemeies set them off. You can also pick up traps that haven't been used, and place them in new places. Completing this dungeon gets you the Resentment Dispelling Pot. Fay's final problem - After opening the first two postgame dungeons, and completing all 50 of Fay's problems, go speak to Fay in Canyon Hamlet. You may have to go on an adventure if he doesn't mention his problem, then talk to him again. It seems that Fay dug too deep in attempting to create a new problem, and now he's created a super dungeon. He wants you to solve it. I haven't come close to beating this dungeon, but from what I've seen of it, it's nasty. Almost all items (including herbs and scrolls) are unidentified when you find them. You enter with nothing except a Big Riceball, and you are set back to level 1. The Tainted path - All you have to do to reach this dungeon is beat the game. After you've freed the Golden Condor, a traveling man in Canyon Hamlet may mention that it's odd that you didn't find anything mentioning how the tainted Insect made it into the Golden City. After he does, go back to the Golden city (the Wagoner can take you there, but I wouldn't really recommend it), and go in the first door, where the second tablet was. When you enter the room, part of the wall falls apart in an earthquake, revealing a new tablet and the entrance to the new dungeon. This dungeon is a continuation of the story dungeon. It starts on 31F, and you are allowed to take in your items and keep your experience. That's why I don't suggest you take the Wagoner up on his offer. ------------------------------------------------------------------------------- Optional Dungeon floor listings [IND08] ------------------------------------------------------------------------------- *In progress* ------------------------------------------------------------------------------- Fay's Problems solutions [IND09] ------------------------------------------------------------------------------- *In progress* ------------------------------------------------------------------------------- Monster and item lists [IND10] ------------------------------------------------------------------------------- *In Progress* ------------------------------------------------------------------------------- Secrets [IND11] ------------------------------------------------------------------------------- -There are three secret pieces of equipment that I know about, and there may be others I don't. If you raise a katana, mastersword, or wind shield to the maximum bonus, then ask a blacksmith to forge it, it will upgrade into a new type of equipment. These all have a very high strength level, and start at +0. As far as I know, they all lose whatever traits you've put on them when they transform. The unbreakable pickaxe - After you beat the game, if you ask a blacksmith in one of the towns to upgrade a pickaxe, he'll ask you to leave it with him. Go back on another adventure, and he'll return it to you, with a new trait. You now have a pickaxe that will never break. Digging (and thus stealing from shops) just got easier. ------------------------------------------------------------------------------- Recognition ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Version History ------------------------------------------------------------------------------- V0.30 - First version. 3/11/08