= = = = = = = = = = = = = = = = = = = = = Game Title: Metroid Prime: Hunters System: Nintendo DS Release Date: March 20, 2006 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Multiplayer FAQ Written By ZeroWil = = = = = = = = = = = = = = = = = = = = = = = = = = = Table of Contents 1. Version History 2. Introduction 3. Hunters 3a. Samus Aran 3b. Kanden 3c. Spire 3d. Sylux 3e. Noxus 3f. Weavel 3g. Trace 4. Multiplayer Modes 4a. Battle 4b. Survival 4c. Bounty 4d. Defender 4e. Prime Hunter 4f. Capture 4g. Nodes 5. Multiplayer Maps 6. Custom Matches 7. Secrets and Glitches >>>:.Secret Stages.:<<< >>>:.Your Hunters License.:<<< 8. Q&A 9. Contact 10. Contribution Information >>>:.Q&A.:<<< >>>:.Secrets Contribution.:<<< >>>:.Custom Games.:<<< 11. Copyright 12. Special Thanks = = = = = = = = = = = = = = = = = = = = = = = = 1. Version History = = = = = = = = = = v1.0 April 30, 2006 After about many days of writing this FAQ and playing MP: Hunters. v1.0 is finally finished! v1.2 May 7, 2006 Various updates thanks to the people who e-mailed me. This update will also include a brand new Secrets Section. (^Please heads to the section for information) As well as a Contribution section. This section just contains important information on how to Contribute. Also fixed the title (many of you probably won't notice the change). v1.9 June 2, 2006 Wow. Been a while hasn't it? I finally updated the FAQ. Added some questions, new glitches, and updated the contributors. But more updates will be coming. I'm not done yet. v2.4 June 8, 2006 This FAQ is getting minor changes to the design. More space has been added for easier accessibility. A new kind of sub-sections also has been added. Please refer to the Introduction section for more info. And the Secrets section is now re-named to Secrets and Glitches. Watch out for more regular updates. v2.7 June 23, 2006 Added the rest of the power-ups that I missed. = = = = = = = = = = 2. Introduction = = = = = = = = = = Welcome to the Metroid Prime: Hunters Hunter FAQ. Here, I will write about all of the Hunters. Their special abilities, affinity weapons, etc. As well as multiplayer maps and modes. If you think you have anything to contribute, then feel free to contact me via e-mail. Contact Information is listed at the bottom of this FAQ. Also, if you look at the Table of Contents. You'll notice that some sub-sections may have >>>:.(enter sub-section title).:<<< These sections are a bit smaller, but are important. To find these parts. Press CTRL + F and put [>>>:.(Name of sub-section).:<<<] Without the brackets of course. But the arrows are needed. = = = = = = = = = = 3. Hunters = = = = = = = = = = This is where all the fun begins. I will list all the hunters, in no particular order. And write detailed information about them. Ranging from their alternate (alt.) forms, affinity weapons, and any special characteristics. = = = = = = = = = = 3a. Samus Aran = = = = = = = = = = Species: Human Origins: Ysae Kaeps We'll kick things off with the heroine of the Metroid series, Samus Aran. Samus Aran is possibly the greatest bounty hunter in the whole galaxy. Raised by the Chozo, she now does missions for the Galactic Federation. Her new mission sends her to the Tetra Galaxy. Where she must collect some ancient artifacts left by an extinct race called the Alimbics. ----------------- Homing Missiles ----------------- Samus' affinity weapon is a homing missile which can track enemy movement. The charge attack increases its effectiveness. ONLY Samus is able to get it. It also consumes missile ammo, not universal ammo such as the Judicator or Volt Driver. My Impression: Apparently, you must charge it to have it track your enemies. Also, it makes a beeping noise. Both you and the opponent can hear it. ---------- Alt. Form ---------- Samus' alt. form is the morph ball. It can lay down three morph ball at a time. It's special ability allows it to boost. By sliding the stylus across the touch screen. Or by holding and releasing the R button. = = = = = = = = 3b. Kanden = = = = = = = = Species: Enoema Origins: A Sinister Laboratory Kanden is a lab experiment gone awry. He was made to be the ultimate soldier. Immortal and relentless. He seeks the ultimate power to prove he's the finest bounty hunter in the galaxy. ------------ Volt Driver ------------ Kanden's affinity weapon is the Volt Driver. when charged by Kanden, the volt seems to track the enemy a bit. If it hits, it interupts the visor. Making it harder to aim. This weapon is similar to the Lob Gun in Metroid Prime: First Hunt demo. My Impression: It's very useful against human players. Or course, I'm not sure if the BOTs are affected by it. If you can press the fire button quickly. Then this weapon will make use of your opponents quickly. Great after you've disorted their visor. ---------- Alt. Form ---------- The name of his alt. form is Stinglarva. It's tail can detach itself and track your enemy if he/she approaches the tail. Like the morph ball, it can "jump" if you slither right on to it as it explodes. Standing just on top of it won't work. = = = = = = = 3c. Spire = = = = = = = Species: Daimont Origins: Mondreus The last of his kind (and my personal favorite). Spire seeks the ultimate power to help solve the mystery of his lost race. As well as figuring out the mystery of his own. ---------- Magmaul ---------- When Magmaul is in the hands of Spire. It becomes a very deadly weapon. When charged, it'll explode on impact. Not only is it more powerful. It'll burn the target (and you, if you're too close to the explosion). The burning takes out 10-20 Hit Points towards your target. While it makes you lose about 10 Hit Points. ---------- Alt. Form ---------- Dailanche is the name and man, is it powerful. When used the rocks on the sides release and circle Spire. A few hits will take your enemy out. Also, Dailanche allows to to climb walls, only vertically though. Good if you need to get to a high place quickly. = = = = = = = 3d. Sylux = = = = = = = Species: Unknown Origins: Cylosis A hunter who harbors an intense hatred for the Galactic Federation. As well as Samus Aran for assisting them in the past. It doesn't seem there are any reasons for Sylux for obtaining the Ultimate Power. Possibly to just destroy Samus and the Galatic Federation with it. ------------ Shock Coil ------------ Some sort of electrical magnetic beam. It practically targets you and never lets go. When Sylux uses it, he replenishes his health while depleting yours. It can also kill VERY quickly sometimes. ---------- Alt. Form ---------- Lockjaw may indeed be the hardest to master. Sylux lays down an object which looks similar to a morph ball bomb. When two are laid down close to each other. If you touch the beam, they will track you until they explode. An electrical beam will emit from them. Causing a lot of damage if you're caught in it. It seems like you can "connect" three of them. Forming a triangle. When three bombs are placed, they will explode. But if someone is inside the triangle, the bombs will track the enemy until they explode. (Using the triangle perfectly can kill your opponents instantly) = = = = = = = 3e. Noxus = = = = = = = Species: Vhozon Origins: Vho A proud member of the Vhozon. He seeks the ultimate power to keep it away from lawbreakers or the unworthy. ---------- Judicator ---------- This weapon is very similar to the Ice Beam.When used by Noxus, some sort of Snow Shield will appear in front of Noxus. I don't think any beam is released like the rest of the hunters do. If an enemy is close enough. (S)he will be frozen. Allowing the hunter(s) to inflict a lot of damage on your opponent. ---------- Alt. Form ---------- Vhosycthe is a very sharp edged alt. form attack. When holding the fire button. Some sort of scythe, possibly his leg or something. Starts circling Noxus. If it hits someone, it'll cause quite a lot of damage and possibly knock them off the edge. But it you must hold the fire button again if you want to use the scythe. Since it'll go away after hitting someone. = = = = = = = 3f. Weavel = = = = = = = Species: Cybernetic Space Pirate Origins: Unknown A cybernetic warrior. He was badly injured in a battle with Samus Aran. He has been reconstructed and fused with a Power Suit. -------------- Battlehammer -------------- This weapon is kind of like the Magmaul. Mainly because it lobs. If you played the First Hunt demo, this weapons should be really familiar. But when Weavel uses it, the Battlehammer explodes on impact, causing more damage. As well as splash damage. ---------- Alt. Form ---------- Weavel merely splits himself in half. The bottom half becomes a turret. It fires a battlehammer-like weapon. While the top half walks around. You control the top half. You can actually damage your opponent by getting very close. He jumps from his hands and attacks you with them. Finally, your health is split in half. For example, if you have 90HP. The bottom turret takes half (45HP) and the top part takes the other half (45HP). If the bottom turret is destroyed or damage, then you lose those HP. If the top half is destroyed, you're dead. = = = = = = = 3g. Trace = = = = = = = Species: Kriken Origins: Kiriken Empire Part of one of the most hated and feared species in the galaxy. When coming of age, a Kriken is exiled, in order for it to expand the galaxy. Trace tends to use the Ultimate Power to bringing supremacy to the Krikens and himself. ----------- Imperialist ----------- The sniper rifle of the game. Double tapping the icon or pressing R (for Stylus Right), you can zoom in. If you find someone, it'll zoom in even more. When Trace has this weapon equipped, he'll turn invisible. ONLY, by standing still. Making him a deadly sniper. ---------- Alt. Form ---------- Triskelion. Brings a shiver down people's spine. The fastest and possibly the best alt. form in the game. Trace becomes something that looks very similar to the Ing creature in Metroid Prime 2: Echoes. It has a lunge attack. This attack takes out between 49-51 HP. So yeah, you better hope you have a LOT of health if you want to go up against it. Finally, if you stand still, you'll turn invisible. = = = = = = = = = = = 4. Multiplayer Modes = = = = = = = = = = = Multiplayer in the Metroid series first appeared in Metroid Prime 2: Echoes. It was pretty fun, but wasn't as fun as Halo 2 or any other shooters. In the multiplayer aspect that is. Well was then, this is now. Metroid Prime: Hunters is possibly one of the greatest multiplayer game on ANY handheld. Which is no surprise since Nintendo help make it. As with many multiplayer games. there are different modes of play. And here they are. While listing the modes, I display their options. Such as Team Play and Time Limit (which is only in minutes). Advanced Options will be added right here. Since it's the same for every mode, except Prime Hunter. Whereas Friendly Fire is disabled. As there is no Team Play in that mode. Also, I'll list the type of stages that are available for each mode. They'll be listed by their sizes. Hunters on Radar: On/Off* If this is off, only items will be displayed. If on, the Hunters will be displayed as well. In red dots that is. Damage Level: Low, Medium*, High This indicates how much damage you take. Friendly Fire**: On/Off* Only applied for Team Play. If on, you can damage your partner. If off, you can shoot your partner a hundred times and (s)he won't take any damage. Available Weapons: Default Weapons*, Affinity Weapons If left as Default. Any weapon that's on the map can be obtained. As for affinity, only the hunter's affinity weapon can be obtained. *This option is always preset. **Friendly Fire is in every mode except Prime Hunter. = = = = = = = 4a. Battle = = = = = = = The basic shoot em' 'till they're dead while racking up points. -------- Options -------- Point Goal: 1, 5, 7*, 10, 15, 20, 25, 30, 40, 60, 70, 80, 90, 100 Time Limit: 3, 5, 7*, 9, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60 Team Play: Off*, On Stages: All stages are available = = = = = = = = 4b. Survival = = = = = = = = It's Battle, but with lives. The last hunter standing wins. This mode also has something special though. If you stay away from the battles by standing still and hiding. You'll be marked as a coward. And your position will be revealed. With a white dot on every hunter's screen. So they can follow it and track you down. Lives: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10* Time Limit: 3, 5, 7, 9, 10, 15*, 20, 25, 30, 35, 40, 45, 50, 55, 60 Team Play: Off*, On Stages: All stages are available. = = = = = = = = 4c. Bounty = = = = = = = = This is the almost like 1-Capture the Flag and this is what Hunters is about. There is an Octolith somewhere in the stage and you must retrieve it. Once in your possession. You must take it to the designated place on the map. Octolith: 1, 2, 3*, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25 Time Limit: 3, 5, 7, 9, 10, 15*, 20, 25, 30, 35, 40, 45, 50, 55, 60 Auto Reset: On*/Off This means, if the octolith is dropped, then it'll automatically go back to it's original position. If on that is. If off, then someone else can pick it up where it was dropped. Team Play: On/Off* Stages: Transfer Lock, Council Chamber, Elder Passage, Fault Line These stages are all large. Team Play: Off*, On = = = = = = = = = 4d. Defender = = = = = = = = = This is Metroid Prime: Hunter's version of King of the Hill. The object is to stay in a ring (the hill) for a certain amount of time. If there are two or more hunters inside the ring. The ring will be contested. In team mode, both you and your partner don't have to be in the ring at the same time. But if you both are, there are no time bonuses for having two hunters in the ring together. Time Goal: 1, 1.5*, 2, 2.5, 3, 3.5, 4, 4.5, 5, 6, 7, 8, 9, 10 Time Limit: 3, 5, 7, 9, 10, 15*, 20, 25, 30, 35, 40, 45, 50, 55, 60 Team Play: On/Off* Stages: Combat Hall, Data Shrine, Processor Core, Ice Hive, Alinos Perch, Sic Transit, Transfer Lock, Sanctorus, Subterranean, Outer Reach, Harvester, Weapons Complex, Council Chamber, Stasis Bunker, Celestial Gateway, Alinos Gateway, Voo Gateway, Arcterra Gateway, Dubliette This gives for a total of 19 stages. These all range from small to large. = = = = = = = = = = = 4e. Prime Hunter = = = = = = = = = = = This mode is similar to both Halo 2's Juggernut and Star War Battlefront II's Hero characters. The first person to get a kill becomes the Prime Hunter. Here are its powers: -Higher Damage Level (possibly 25% stronger) -Increased Running Speed -Higher and Farther Jumping Distance (Possibly due to increased speed) -Every Affinity Power This means if Spire gets the Judicator when he's the Prime Hunter. He too, can freeze his opponents. But, like SW: Battlefront II's Hero Characters, you are constantly losing health. You cannot obtain health orbs. You must kill opponents to gain back health. I believe you gain 50 energy points. If the Prime Hunter dies by the health effect. Someone must kill someone else to become the Prime Hunter. Its not random like in Halo 2. Whereas, if the Juggernut kills him/herself, someone else is randomly chosen. Finally, in order to win, you must stay the Prime Hunter for the allotted time goal. Similar to Defender. Time Goal: 1, 1.5*, 2, 2.5, 3, 3.5, 4, 4.5, 5, 6, 7, 8, 9, 10 Time Limit: 3, 5, 7, 9, 10, 15*, 20, 25, 30, 35, 40, 45, 50, 55, 60 Stages: All stages are available. = = = = = = = = 4f. Capture = = = = = = = = This is merely Capture The Flag. Only that this time, the flag is an octolith. Capture the enemy's octolith and return it to your flag. If your flag is captured and you return it. You will not get a point/. Octolith Goal: 1, 2, 3, 4, 5*, 6, 7, 8, 9, 10, 15, 20, 25 Time Limit: 3, 5, 7, 9, 10, 15*, 20, 25, 30, 35, 40, 45, 50, 55, 60 Auto Reset: On*/Off This means, if the flag is dropped, it'll automatically return to its owner's base. Stages: Every stage except small stages, Oubliette, High Ground and a few others (someone confirm the rest of the unavailable stages for Capture) = = = = = = = = 4g. Nodes = = = = = = = = Similar to Defender. There are rings (The number of nodes vary between the size of) around the stage. When you capture one, you'll gain bonus points (possibly one) for kills. Capturing two will double the bonus. With three or more nodes, you'll start gaining points while time passes. Point Goal: 40, 50, 60, 70*, 80, 90, 100, 120, 140, 160, 180, 200, 250 Time Limit: 3, 5, 7, 9, 10, 15*, 20, 25, 30, 35, 40, 45, 50, 55, 60 Team Play: On/Off* Stages: Every stage except one. (Need confirmation) = = = = = = = = = = 5. Multiplayer Maps = = = = = = = = = = Here are the maps. Note, some maps are merely extensions of others. Council Chamber is an extension of Alinos Perch. Just with an extra lava section and another room under the room with the Imperialist. I will also feature attributes*, power-ups**, etc. This will take a few updates to complete. More details MAY be added in future updates. *Not every stage will have attributes posted. Attributes merely list things like Ice, Lava, Low Gravity, etc. **Some stages may have power-ups that I don't know. Confirm by telling me the power-up and its location in the stage. Combat Hall Size: Small Data Shrine Size: Medium Processor Core Size: Small Power-ups: Double Damage and Death-Alt* (*exluded from Survivor) High Ground Size: Medium Power-ups: Double Damage Ice Hive Size: Medium Attributes: Ice Power-ups: Double Damage and Deathalt Alinos Perch Size: Large Sic Transit Size: Medium Power-ups: Double Damage and Cloak Transfer Lock Size: Medium Sanctorus Size: Small Attributes: Ice Power-ups: Double Damage Compression Chamber Size: Small Power-ups: Double Damage Incubation Vault Size: Small Atrributes: The green thing is acid. Suberranean Size: Large Atrributes: Ice Power-ups: Cloak and Double Damage Outer Reach Size: Medium Power-ups: Double Damage Harvester Size: Large Power-ups: Cloak Weapons Complex Size: Large Attributes: Low Gravity in center of stage. Power-ups: Cloak Council Chamber (extension of Alinos Perch) Size: Large Attributes: Lava in extended area. Elder Passage (extension of High Ground) Size: Large Fuel Stack Size: Large Attributes: Anti-Gravity Lift (taking it to the ceiling will kill you) Power-ups: Cloak and Double Damage Fault Line (I believe this is an extension of Subterranean) Size: Large Attributes: Ice Power-ups: Cloak and Double Damage Stasis Bunker Size: Medium Head Shot Size: Large Attributes: Low Gravity (outside of building) Power-ups: Deathalt Celestial Gateway Size: Large Alinos Gateway Size: Large Attributes: Lava Vdo Gateway Size: Large Power-ups: Double Damage Arcterra Gateway Size: Large Attributes: Ice Oubliette (only stage with the Omega Cannon. OMG for short, really) Size: Large Power-ups: OMG = = = = = = = = = = 6. Custom Matches = = = = = = = = = = As with many multiplayer games, people tend to make up their own matches. In this section, I'll list custom matches. Note: Some of these matches were not made up by myself, if I make any. If I do, I am sorry. BUT! If it's slightly different, then e-mail me your variations. METEORS! (By ZeroWil): Players: 2-4 Teams: Optional Map: Any open-spaced large stage. Alinos Gateway is perfect for this. Mode: Battle or Survival Hunter: Spire Weapons: Affinity Info: Only Magmaul should be used. Just start shooting your opponents.Try launching it in the air. Then they'll really look like meteors. *This wasn't totally my idea, but the variations are. **You can do this with Weavel. The Battlehammer lobs as well. ROCKETS FOR LIFE (by Flint247): Players: 4 Teams: Optional Map: Any Mode: Battle or Survival Hunter: Samus Weapons: Affinity Info: Everyone choose Samus and her affinity. Then let the rockets fly. LASER TAG (power beam only, by Flint247) Players: 2-4 Teams: Optional Map: Small-meduim, closed in area Mode: Survival Hunter: Any Damage: High Info: High damage, no morphing, no other weapons usage. Just clean power beam fragging. Best on Small Maps. PREDATOR (by MyNameGoesHere) Players: 4 Teams: All Samus' on teams Map: Any Mode: Battle or Survival Hunter: 1 person is Trace, 3 are Samus Weapons: Affinity Info: Trace uses the sniper, Samus uses the default weapon. HALO (by MyNameGoesHere) Players: 2-4 Teams: Yes (Weavel on team with Weavel or alone) Map: Anywhere Cybernetic (Weapons Complex) Mode: Battle Hunter: 1 or 2 Weavel, 3 or 2 Noxus Weapons: Default/Affinity Info: Classic Master Chief vs. Covenant Elites SERIOUS HIDE AND SEEK (by MyNameGoesHere) Players: 2-4 Teams: No Map: Any Mode: Battle, Prime Hunter Hunter: All Trace Weapons: Default Info: Everybody cloak and hide,someone finds you and kills you. Turning a child's game Serious. ROCK N ROLL (by Flint247x2) Players: 2-4 Teams: Optional Map: Small-medium Mode: Battle or Survival Hunter: Spire Weapons: Default Damage: High Info: Perfect on a closed in area level. You stay morphed the whole time and rock smash each other. TOP SPIN (by Flint 247x2) Players: 2-4 Teams: Optional Map: Combat Hall Mode: Battle or Survival Hunter: Noxus Weapons: Default Damage: High Info: Stay morph the whole time and hit each other. ALIENS VERSUS PREDATORS (by conker squirrel) Players: 4 Teams: No Map: Any (Medium to Small) Mode: Battle or Survival Hunter: Any (but are called Imperialists) Weapons: Affinity Damage: High Info: Basically, once you get killed. You stay in Alt form(alien) while hunting the other Imperials(Invisible preditors). I have played versions where when everyone is an alien, its game over, or when everyone is an alien.The ones with the lowest points get to be predators again. Information regarding adding a Custom Game is in the >>>:.Custom Games.:<<< Sub-Section. = = = = = = = = = = = = 7. Secrets and Glitches = = = = = = = = = = = = As with many video games. The multiplayer aspect is filled with glitches, secrets, and other things. Whether its the super jump in Halo 2 or passing the boundaries. This game is no different. This section is dedicated to the glitches and secrets of Metroid Prime: Hunters. Please take note that all these glitches/secrets have been tested by me and proven successful. I also wanted to try them for myself. :) -------------------- The Invisible Ceiling -------------------- Stage: Head Shot (exterior) Hunters: Samus and/or Kanden Info: Apparently, on the upper section of the exterior of Head Shot. There is an invisible ceiling that can be traveled on. First, choose Samus or Kanden (Samus is a bit easier). Go to the upper section (outside) and lay a morph ball bomb. Then, it'll propell you into the air. Then you'll be stopped by an invisible ceiling. You can actually travel on the ceiling. Now, to stay stuck to the ceiling. You must lay a morph ball bomb about every 3-4 seconds. Or you'll fall (and possibly die). for Kanden, it's the same thing as the morph ball jump. But when you lay the tail seeker (that's what I call it). You must slither into it or you won't stay stuck to the ceiling. Handy for wasting time and hiding from your opponents. (Contributed by Shine) ---------------------------- Gravity is Your Best Friend ---------------------------- Stage: Head Shot (exterior) Hunters: Sylux Info: Turn into alt. form and fall of the stage. Before you die, lay 3 bombs and they'll explode. Propelling you into the air a bit. Continue doing this so you won't die and can waste time AND hide from your opponent. ----------------- The Spire Glitch ----------------- Stage: Alinos Gateway Hunters: Spire (duh!) Info: Go to Alinos Gateway, head to the lavafall, go to the left side of the arch shaped rock, look completely up and hold up on the d-pad, you will go up. If you notice a stop, move left or right, and you should keep going, when you see through the wall and your character can't control it, turn into alt. form. If you are very, very, very lucky, you should go through the rock and you can see through it, a perfect spot for sniping! (posted by Chocobacon, just fixed grammar errors) ------- OMG ------- Stage: Oubliette Hunters: Any Info:You must play on the stage, Oubliette. But only 1-on-1. The Omega Cannon is located at the top. Beware, the blast radius is HUGE when it hits! UPDATE: It seems the OMG appears in 3 player battles as well. For I have seen it in an online game I played. ---------------- Is that a crack? ---------------- Stage: Oubliette Hunters: Any (But Samus/Trace are probably the best) Info: On one of the paths leading to the Omega Cannon. There's a hole you can get in with the alt. form. Trace can lunge into the rock and you can get the Omega Cannon from that crack. -------------- Line Bombing -------------- Stage: Any Hunters: Sylux Info: Lay down two bombs and have someone cross the trip wire. This will cause the bombs to track their target and explode. When you see one explode.Lay another bomb quickly. It will be connected to the trip wire. Keep doing this until the opponent is dead. -------------------------- >>>:.Secret Stages.:<<< -------------------------- Compression Chamber play 4 local games Council Chamber play 16 local games Elder Passage play 18 local games Fault Line play 22 local games Fuel Stack play 20 local games Gateway Arenas Land on a new level in single player (^Alinos, Arcterra, Vdo, and Celestial Gateways) Harvester play 12 local games Head Shot play a four-player match Incubation Vault play 6 local games Oubliette Beat the second form of the final boss Outer Reach play 10 local games Sanctorus play 2 local games Stasis Bunker play 40 local games OR a wifi game Subterranean play 8 local games Weapons Complex play 14 local games (thanks to DS200, Toon_Yoyoboy, and Jared Sol) ---------------------------------- >>>:.Your Hunters License.:<<< ---------------------------------- This really has to do with the items that appear on your Hunter's License. :.Emblems.: Bronze Medal: Win 25 Matches Silver Medal: Win 100 Matches Gold Medal: Win 200 Matches :.Borders.: Border: Play over 500 matches. Golden Border: Play 500 matches with a 5-Star Rankings :.Rankings.: 1 Star - Bounty Hunter: 0-39 Multi-Player Points 2 Stars - Super Hunter: 40-139 Multi-Player Points 3 Stars - Elite Hunter: 140-389 Multi-Player Points 4 Stars - Master Hunter: 380-749 Multi-Player Points 5 Stars - Legendary Hunter: 750-MAX Multi-Player Points :.Single Player Symbols.: Alimbic Symbol (Blue Spiral): Beat the game Octolith Symbol: Beat the game with 100% For Emblems and Borders. The matches can be either local/Wi-Fi. As for Multi-Player points, they can be gained by winning online or local games (with other humans only, including download play!). = = = = = 8. Q&A = = = = = Q: What does lob mean? A: That means the weapon arcs. Doesn't fire in a straight line. So it can go over walls. Try throwing a round ball, softly, in the air. And you'll get a good idea. Q: Do you have a Friends Code? A: 2319-9785-7925 Name is ZeroWilEXE Q: Can we battle? A: Sure, just go to GameFAQs and make an ATTN: ZeroWil EXE topic. Or e-mail me. But I'll probably almost never be on now. Tight schedue. Q: I have something to contribute to your FAQ. How can I help? A: E-mail me whatever you have to contribute. Q: People say the octolith's messages come from Gorea. Is it true? A: MAYBE. In one of the lores, it says "Within each Octolith is a spirit, the transferred Essence of an Alimbic Elder." The spirit is the one that gives you the telepathic message after you obtain an octolith. [Alimbic Order 04] But there is a high possibily it IS Gorea. Q: I hear you can use the Omega Cannon in multiplayer. How? A: Check the Secrets and Glitches section. Q: What is the Spire glitch? A: Check the Secrets and Glitches section. Q: What are the number of games needed to be played to unlock "(enter name of stage)" A: Check the Secrets and Glitches section. Q: I have 100%, but the Octolith won't appear on my Hunter's Licence! Why won't it appear? I need the bragging rights. A: Try beating the game again (just the final boss). But make sure you beat Gorea Phase 2. Q: Does playing single player make you stronger in multiplayer? A: No = = = = = = 9. Contact = = = = = = Email: [email protected] AIM: ZeroWil GameFAQs Message Boards: ZeroWil EXE I prefer you email me though. E-mail me questions or custom matches. If you don't see your custom match, it may be very similar to another, or I didn't have time to add it. Your variation CAN be added though. Just give me the custom game's name and give me your variation. Variations will be denoted with a *. Shown in my variation of METEORS! Finally, if you got a cool logo for this FAQ. Submit one and I may take that one. Just leave me a username or something so I can give credit. = = = = = = = = = = = = = = = = 10. Contribution Information = = = = = = = = = = = = = = = = Please read if you wish to contribute anything. And when you e-mail, please post a name. Such as ZeroWil EXE. If you don't, then I will add your e-mail for credit. >>>:.Q&A.:<<< E-mail me a question that has something to do with the multiplayer aspect of the game. Questions will be posted in a future updates. Along with answers. >>>:.Secrets Contribution.:<<< E-mail me the secret. Please explain it easily and tell me if a particular hunter is needed. As well as the stage(s) where the glitch/secret can be performed. >>>:.Custom Games.:<<< Alright, for those that want to submit a game, here's the default format. Players: Teams: Map: Mode: Hunter: Weapons: Info: Radar, Damage, etc. can be added. Please, for the info. Grammar is VERY important. And don't write an essay explaining how to play the modes. A good paragraph, or a few sentences, will do. = = = = = = = 11. Copyright = = = = = = = This FAQ is copyrighted by ZeroWil EXE (April 2006) and should not be copied, posted on other websites, or anything that has to do with this FAQ without it's owner's consent. Allowed Sites: GameFAQs.com IGN.com Supercheats.com Gamespot.com Neoseeker.com 1up.com Any other sites must e-mail me for permission if this FAQ is to be posted. = = = = = = = = = 12. Special Thanks = = = = = = = = = CJayC for GameFAQs Nintendo for the Metroid games NST for Metroid Prime: Hunters NDS_Master, for while he had nothing to do with this FAQ (as of this wrtiting). His MP: Hunters FAQ (truly incredible) helped me achieve 100%. Keep up the good work. A hyper-metroid-fan, 'V!roN.X. For telling me Samus' origin. Shine, for info. on the Samus and Kanden glitch on Head Shot. (^Posted in the Secrets section) supernova457 and dc95 for info. on the crack in Oubliette felixphaeton on what he calls "line bombing" neon_screen for the locations of all the missed power-ups. The other FAQ writers and secrets contributors for MP: Hunters.