Walkthrough by KeyBlade999
Mario & Luigi: Partners in Time on SuperCheats.com
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                    O-------------------------------------O
                    |   Mario & Luigi: Partners in Time   |
                    |          An FAQ/Walkthrough         |
                    |            By KeyBlade999           |
                    |                                     |
                    |          Total Data: 332 KB         |
                    |        Current Version: Final       |
                    |  Time of Update: 10:23 PM 1/3/2012  |
                    O-------------------------------------O

0. Contents*************************ML0**************************************
  __________________________________________________________________________
 /                                                          |               \
|                       Section Title                       |   CTRL+F Tag   |
|                                                           |                |
 >---------------------------------------------------------< >--------------<
|    0. Contents                                            |    **ML0**     |
|    1. Intro                                               |    **ML1**     |
|    2. Version History                                     |    **ML2**     |
|    3. Legalities                                          |    **ML3**     |
 >---------------------------------------------------------< >--------------<
|    4. Walkthrough                                         |    **ML4**     |
|      I - The Beginning of a Journey                       |    **ML41**    |
|      II - Hollijolli Village and Bowser's Castle          |    **ML42**    |
|      III - Toadwood Forest                                |    **ML43**    |
|      IV - Yoshi's Island                                  |    **ML44**    |
|      V - Gritzy Desert                                    |    **ML45**    |
|      VI - Thwomp Volcano                                  |    **ML46**    |
|      VII - Toad Town                                      |    **ML47**    |
|      VIII - Star Hill and the Star Shrine                 |    **ML48**    |
|      IX - Shroob Castle and the Endgame                   |    **ML49**    |
 >---------------------------------------------------------< >--------------<
|    5. Enemy Bestiary                                      |    **ML5**     |
|    6. Boss FAQ/Walkthrough                                |    **ML6**     |
 >---------------------------------------------------------< >--------------<
|    7. Normal Item Listings                                |    **ML7**     |
|    8. Bro. Item Listings                                  |    **ML8**     |
|    9. Adults' Equipment Listings                          |    **ML9**     |
|    10. Babies' Equipment Listings                         |    **ML10**    |
|    11. Badge Listings                                     |    **ML11**    |
|    12. Shop Data                                          |    **ML12**    |
 \__________________________________________________________|_______________/

1. Intro*************************ML1*****************************************
Welcome to another FAQ/Walkthrough of mine. This one covers the second entry
in the Mario & Luigi RPG series, Partners in Time, released in 2005 for the
Nintendo DS. In my opinion, it is the finest game of the series. This will
also be my second FAQ for the series, with my first being for the sequel,
Bowser's Inside Story.

But I'm sure you don't want to hear about all that. Here's your FAQ. Enjoy.

2. Version History*************************ML2*******************************
v0.20 - Finally started my next FAQ! Did the general layout, Contents, Intro,
        and Legal. Sections I and II of the walkthrough complete. And, of
        course, merry Christmas! (I started on the 25th, then midnight came.)
        12:36 AM 12/26/2011
v0.30 - Finished Section III of the walkthrough.  12:24 AM 12/27/2011
v0.40 - Finished Section IV of the walkthrough.  11:31 PM 12/27/2011
v0.50 - Finished Section V of the walkthrough. This FAQ is now 123 KB large.
        12:14 AM 12/29/2011
v0.60 - Finished Section VI of the walkthrough.  12:45 AM 12/30/2011
v0.80 - Finished Sections VII and VIII of the walkthrough.
        12:24 AM 12/31/2011
v0.85 - Working on the second half of the sewers in Section IX. Happy New Year!
        12:20 AM 1/2/2012
v1.20 - Finished up Section IX of the walkthrough, thereby finishing it. I also
        went ahead and finished off the Enemy Bestiary and the Boss FAQ.
        11:56 PM 1/2/2012
Final - Finished up the Items, Bro Items, Equipment, and Shop listings, which
        ends up finishing this FAQ.
          ~~ Start-End Time: 10 days.
          ~~ File Size     : 332 KB.
          ~~ Time of Update: 10:23 PM 1/3/2012.

3. Legalities*************************ML3************************************
This FAQ may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any website or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

 2011-2012 Daniel Chaviers (aka KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this
e-mail: SKYDRIFTERS@aol.com, or PM (Private Message) me on the GameFAQs
message boards.

O-----------------------------------O    O------------------------------------O
|     Allowed sites for my FAQs     |    |        Forever-Banned Sites        |
O-----------------------------------O    O------------------------------------O
|    GameFAQs (www.gamefaqs.com)    |    |      CheatCC (www.cheatcc.com)     |
|   Neoseeker (www.neoseeker.com)   |    |       www.cheat-database.com       |
| SuperCheats (www.supercheats.com) |    |  Cheat Index (www.cheatindex.com)  |
|                                   |    | Cheat Search (www.cheatsearch.com) |
|                                   |    |    www.panstudio.com/cheatstop     |
|                                   |    | Game Express (www.gameexpress.com) |
|                                   |    |             Mega Games             |
|                                   |    |  Cheats Guru (www.cheatsguru.com)  |
O-----------------------------------O    O------------------------------------O


4. Walkthrough*************************ML4***********************************

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++    Section I - The Beginning of a Journey                   **ML41**    ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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                            Peach's Castle (past)
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After the initial cutscenes, you'll begin to play as Baby Mario and Baby Luigi.
Much like in this game's sequel and prequel, you move around using the D-Pad
(or Circle Pad for a 3DS alternate), and you use X or Y to make Baby Mario or
Baby Luigi, respectively, jump. After listening to Toadsworth, go upstairs to
the next room. Continue upward there to find three KO'ed Toads. Soon
thereafter, you'll watch Baby Bowser exit with Baby Peach, burning Toadsworth
as he does. You'll end up battling Baby Bowser.

O---------------------------------------------------------------------------O
|                        Tutorial Battle: Baby Bowser                       |
O----------------------------O----------------------------------------------O
|  HP        : ???           |  Attacks:                                    |
|  EXP.      : 0             |  - Fireball: Jump over.                      |
|  Item Drops: None.         |                                              |
|  Coins     : 0             |                                              |
O----------------------------O----------------------------------------------O

This is mostly a tutorial on in-battle commands for the babies.

You'll select your desired action by using the D-Pad/Circle Pad to select what
you wish to do. Baby Mario will select and confirm the action with X, while
Baby Luigi does this with Y. As for the jump, you'll just execute it. However,
you can increase the damage dealt to the target (Baby Bowser in this case) by
pressing X or Y (depending on the character) as you hit the target's head. That
is only for jumps, however.

To dodge an attack, in this case, you'll jump over it. To do so, press X or Y
during Baby Bowser's move to jump, hopefully over the fireball.

Just attack him a few times to end the battle.


After the battle, there will be a few more cutscenes, after which you'll be
in...

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                           Peach's Castle (present)
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FYI, the present is the time in which everyone should be an adult. The past is
set in the Yoshi's Island-esque time, when everyone is much younger (babies,
for Mario, Peach, etc.)

After a cutscene, during which Toadsworth passes out, you'll need to obtain a
Refreshroom (which seems to be more a 1-Up Mushroom, but I digress). To do so,
you'll need to control Mario. It is just like with the babies from earlier,
except you use the A button for Mario's actions (and B for Luigi's).

Go south one room and to its southern end -- you'll find a Save Album there (it
is the book with the "S" on it). Hit it to save, if you want. You'll also find
a Heart Block nearby. You can hit it to fully restore your HP, but you don't
need it. Go west to the next room.

Here, go around the room to find three ? blocks. Much like the Mario games of
yore, you obtain the treasures within by jumping beneath them. Jump beneath
these to find two Coins and a Mushroom. Go northwest to the next room, then
south three more. There, exit to the southwest.

Here, go to the middle of the room to find a ? block; bop it for the
Refreshroom. USE IT, NOW! Nah, I'm just messing with you. We just "want" to
bring it to Toadworth. Exit this bedroom, go north three rooms, and east a
few more until you reach the starting room. There, you'll give Toadsworth the
Refreshroom, reviving him. After another scene, you'll have another battle to
fight.

O---------------------------------------------------------------------------O
|                     Tutorial Battle: Junior Shrooboid                     |
O----------------------------O----------------------------------------------O
|  HP        : ???           |  Attacks:                                    |
|  EXP.      : 6             |  - Spin Tackle: Jump over/on.                |
|  Item Drops: None.         |                                              |
|  Coins     : 0             |                                              |
O----------------------------O----------------------------------------------O

This battle is much like the previous one with Baby Bowser, so here we go.

You'll select your desired action by using the D-Pad/Circle Pad to select what
you wish to do. Mario will select and confirm the action with the A button;
Luigi does this with B. As for the jump, you'll just execute it. However, you
are able to increase the damage dealt to the target (the Junior Shrooboid in
this case) by pressing A or B (depending on the character) as you hit the
target's head. That is only for jumps, however.

To dodge an attack, for now, you have to jump over it. During the opponent's
turn, press A or B to jump. However, in this case, you can jump ON the Junior
Shrooboid when it attacks. Doing so deals some damage.

Just attack him a few times to end the battle.


After the battle, you'll regain control of Mario and Luigi. You can walk around
somewhat-freely now. Go south one room to heal and save. Go further south into
the garden to watch a scene and begin your journey across the eras ... back to
the time of the NES! </joke>


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++    Section II - Hollijolli Village & Bowser's Castle        **ML42**    ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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                        Hollijolli Village Path (past)
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After exiting the hole in the space-time continuum or whatever the heck it was,
you'll arrive in the vicinity of Hollijolli Village -- the actual village is
high above, as you can tell by the map on the top screen. Soon after you
arrive, you'll learn how to access Stuffwell, your suitcase and item hoard.
Familiarize yourself with the process and, suddenly, the time hole will close.
After some futile digging, we'll just have to proceed to the village itself.
Hit the nearby Save Block and continue to the next area.

Here, Stuffwell will explain some basics of jumping onto higher ledges -- press
the two jump buttons simultaneously (that isn't how it is taught, but it
works). After passing the two ledges, go up and left to the ? block. Bop it to
obtain two Mushrooms. Walk over to the next platform to another ? block for
five Coins, then continue to the next ? block, which contains a 1-Up Mushroom.
Further to the right on the upper ledge, Stuffwell will teach you on jumping
over small gaps -- press the two jump buttons simultaneously. Do so and pass
the three gaps.

On the next kedge, you'll find some red M and green L blocks. As easily
obvious, only Mario (or Baby Mario) can hit the M blocks while Luigi (or Baby
Luigi) can only hit the L blocks. There are two M blocks here, and three L
blocks, altogether containing five Coins. Go over to the stairs nearby, then
go to the next area.

Here, start heading west to see Mario get bopped on the head by a random
falling Toad. (I say random, because this happens all to often in Mario RPGs.)
After the cutscene, go further west and up the bridge. You'll find some
Shrooblets atop the mushroom nearby. Stuffwell will then teach you about the
First Strike technique -- by jumping or otherwise attacking an enemy in the
field, you'll do instant damage in battle without losing a turn. In this case,
you can only jump on one, so do so. (By the way, if you do happen to just run
into an enemy, there is no starting damage. If the enemy hits you from the
back, whoever was hit ends up on their butt, possibly losing them a turn and/or
a chance to defend themselves.)

After defeating a Shrooblet, continue to defeat the rest on the mushroom. Go
north and up to the next mushroom to find another Shrooblet. Get rid of it,
then go east to the ladders. Walk on up and continue going past the mushrooms
and you'll hear some sounds in the distance, followed by a Shrooblet bonking
Luigi on the head, reducing him to an astounding 1 HP. Stuffwell will now teach
you how to heal. Follow the tutorial, which explains how to use an item from
the menu (and heals Luigi).

After exiting Stuffwell, continue up the western wooden bridge. Continue along
the path to the next mushroom, killing another two Shrooblets, then go across
one more bridge. You'll then land on a mushroom with three last Shrooblets.
Defeat them, then continue along to the actual village.

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                          Hollijolli Village (past)
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After the arrival cutscene, go northeast and into the first house. Grab the
coin from the northwestern ? block, as well as the three Mushrooms from the
eastern M block. Exit and go east to the house at the intersection. Go inside
to find a Save Album.

Use it and exit. Take the left path to the back of the house. There you'll find
a 10-Coin L nlock. Take the southeast path at the intersection, and go into the
house south of the destroyed one to find twenty Coins total from the block in
there. Leave, return to the inersection, then go northeast and into the first
house.

Here, you'll find the mayor of Hollijolli Village. After speaking with him, go
into the fireplace and jump to free the mayor. After some cutscenes, you'll be
tossed into a "boss" battle.

O---------------------------------------------------------------------------O
|                          Plot Battle: Shroob (x3)                         |
O----------------------------O----------------------------------------------O
|  HP        : 18            |  Attacks:                                    |
|  EXP.      : 0             |  - Laser: Jump over with both bros; it's     |
|  Item Drops: None.         |           better that way.                   |
|  Coins     : 0             |                                              |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - The above stats are individual. There is a total of 54 HP.             |
O---------------------------------------------------------------------------O

Just so you know, this battle is more plot-based than anything. Why? You
cannot win. So, yeah, try to kill as many as you can. Eventually, though, you
will notice a flying saucer come in, which will kill you in three turns.


After the battle and a cutscene, you'll take control of the babies in Baby
Bowser's Star Cruiser.

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                         Bowser's Star Cruiser (past)
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After the waterworks quit, you'll start controlling Baby Mario and Baby Luigi
on the bridge. Walk across the bridge and you'll learn how to jump with the
babies -- X for Baby Mario, Y for Baby Luigi (only when the action icons in
the top-right show up arrows).

Jump across the crates as you were instructed to, grabbing the Mushroom from
the ? block on the second crate. Continue across some more, to another ?
block, with this one yielding a coin. Talk to the second Koopa guard to learn
how to jump across gaps, if you want -- again, it is X and Y simultaneously.
Climb up the crate stairway and go across the gaps. On the other side will be
some M and L blocks; from them, you'll get 10 Coins, one Mushroom, one Mushroom
Drop, and one 1-Up Mushroom. After obtaining the items, jump off of the bridge
and go up and along the pathway to the second portion of the bridge.

As you go to the left, starting jumping over the crates, getting the Coin from
the ? block as you go. Continue to the end, where you'll find a Save Block. Go
up the stairs on the left to find Baby Bowser and Baby Peach. After a quick
scene, Baby Bowser agrees to (unknowingly) help out the adult Mario and Luigi.
He'll send you after them.

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                          Hollijolli Village (past)
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Once you arrive, just go along back to the mayor's house to find the KO'ed
adult Mario and Luigi. After a cutscene, you'll fight some Shroobs.

O---------------------------------------------------------------------------O
|                        Tutorial Battle: Shroob (x2)                       |
O----------------------------O----------------------------------------------O
|  HP        : 18            |  Attacks:                                    |
|  EXP.      : 6             |  - Laser: Jump over with both bros; it's     |
|  Item Drops: None.         |           better that way.                   |
|  Coins     : 0             |                                              |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - The above stats are individual. There is a total of 36 HP and 12 EXP.  |
O---------------------------------------------------------------------------O

As with your previous Baby battle, you'll use the X and Y buttons to control
Baby Mario and Baby Luigi. After attacking the first Shroob, you'll receive
five Green Shells (a Bro. Item).

Have Baby Mario select to use one. Once he releases the shell, use X to make
Baby Mario hit it, and Y to make Baby Luigi hit it. You'll continue to hit it
infinitely (?), with it growing faster and faster, and you alternating X and Y.
Eventually, if you do kill the target Shroob, you'll be forced to let the next
person, ally or enemy, have his turn. You'll also have to end it if you don't
properly kick (as in too early/late).

After using a few Green Shells, Toadsworth will continue handing them to you,
so as to get used to it. (It's much like the Special from Bowser's Inside
Story, so get used it.) Anyhow, continue using the Green Shells to finish off
the Shroobs and get some practice, but don't forget to dodge the attacks!


Afterwards, after a long cutscene to end up in Bowser's Castle.

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                            Bowser's Castle (past)
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After the crash, utilize the nearby Save Album and go east to the next area.

Here, grab the two Mushrooms from the nearby ? block, as well as the eight
Green Shells from the L block. Cross the bridge and defeat the Goomba. Then go
south and along the path to another Goomba. Defeat it, then go east and across
the bridge. Hit the M block on the other side for a 1-Up Mushroom. Return to
the intersection from and go east and north to find four Green Shells in a
? block. Get rid of the Goomba to the right and continue across the path.

Once you reach the part of the area with the small bridge above you, ignore the
bridge and go to the right to find four Goomba battles. Go to the middle of the
area to find a few ? blocks, with two Mushrooms and 20 Coins. Return to the
western side of the area, jump up the stairs in the northwestern corner to get
onto the narrow bridge. Cross carefully, and just take your time. Jump only
when it comes as part of the path. At the end, go through the doorway to the
next area.

Here, jump to the low, red bridge. You'll then meet up with the Baby Bros. Once
you regain control, try going west and the babies will start crying. Stuffwell
then teaches you to switch between the adults and the babies -- press A/B to
operate the adults, and X/Y to operate the babies. The D-Pad will operate
whoever you're controlling at the time. Now, the babies can't exactly jump too
high, so you'll have to carry them for most of the game. To carry them, have
the babies run into the adults, or vice versa. When carrying them, you can use
X/Y to throw them off, and A/B to jump. Battles will be covered shortly.

Anyhow, once you regain control, cross the western stairs and step onto the big
blue switch while carrying the babies to open up the door. (For switches such
as this, you MUST be carrying the babies ... or weigh as much as Bowser. :P )
You'll automatically go through to the next area.

Here, step in front of the high ledge nearby. Press X/Y to throw the babies up
there, gaining more height than the adults' normal jump. Have the babies walk
to the east and hit the pipe block. This block will make the adults go to the
babies, or vice versa, whenever one of the groups is currently unseen on the
Touch Screen. Grab the babies and step onto the blue switch nearby to continue
to the next area.

Here, approach the small tunnel nearby. Throw down the babies and have them
walk on through. In that small room, jump onto wooden bench on the left to
obtain 80 Coins (from the M block) and a 1-Up Mushroom (from the L block).
Leave the room when done, and get back to carrying the babies. Walk east and
to the center of the room. Hit of the blocks in the area for a bunch of stuff:
some Coins, a Green Shell, a Mushroom Drop, and two Mushrooms. Press the blue
switch further ahead to continue to the next area.

Walk up to the first high ledge nearby and throw the babies onto it. Hit the
pipe block to the left to get the adults back, then return to the Save Album
and use it if desired. Head west and throw the babies onto the next platform.
Have the babies, go left and bop the ! block. Take control of the adults and
make them walk to the babies and pick them up. Head on over to the blue switch
and open up the door.

In the next area, you'll meet Kamek, Baby and Adult Bowser's Magikoopa servant,
who sics a Goomba and Boo on you.

O---------------------------------------------------------------------------O
|                        Tutorial Battle: Goomba, Boo                       |
O----------------------------O----------------------------------------------O
|  HP        : 14 / 15       |  Attacks:                                    |
|  EXP.      : 12 /  8       |  - Tackle: Jump on/over.                     |
|  Item Drops: Mushroom.     |                                              |
|  Coins     : 3  /  1       |                                              |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - The above stats are divided by slashes. On the left side are those for |
|    the Goomba. The Boo's are on the right. The Mushroom is only dropped   |
|    by a Boo, and the attack data works for both.                          |
O---------------------------------------------------------------------------O

Here, in this tutorial battle, you'll learn how to battle against enemies when
using the babies and adults.

For jumping, you can double jump. Press X/Y for the first jump, and A/B for
the second. X and A only apply when Baby and Adult Mario jump, and Y and B
only apply when Baby and Adult Luigi jump. They must be pressed in that order,
with the first being successful, for the double jump.

As for Bros. Items, some get special bonuses. For example, when you use the
Green Shell, you still use A/B to hit it back and forth as you normally would
(with both adults not KO'ed). However, you can also press X/Y as the shell hits
the enemy for bonus damage. (Whether you use X or Y depends on whether Mario or
Luigi, respectively, initiated the attack.)

After this, you'll be left to fight a Goomba and a Boo as you wish. Just note
that you cannot hit the Boo with the Green Shell, as it floats and cannot be
hurt by the ground-based Green Shell.


After the battle, Kamek will flee and you'll regain control of the bros. Climb
upstairs and go across the bridge, hitting the ? block at the end for a Green
Shell. Defeat the Boo on your left, then continue across the bridge, defeating
some more Boos and Boom Guys as you do. Head to the southwestern corner to find
a blue pipe. Jump on it while carrying the babies to go down.

After landing, jump off of the pipe and utilize the Save Album. Continue to the
next area by going northeast.

Here, hit the nearby ? block for two Green Shells. Walk over to the high ledge
to the east and throw the babies on top of it. Make them go through the small
hole nearby to a small room. Hit the ! block, then have the babies return to
the adults. Walk across the new bridge as a quartet. On the other side, use the
blue switch to go through.

In the next area, go to the northeastern ledge and throw the babies on it. Have
them go into the room through the hole in the wall nearby. Inside there, hit
the ! block. Then go to the right to find a ? block (1-Up Mushroom), some
Goombas further along, then twenty Coins from another ? block. Go further along
so as to be near the slightly-lower step. Start controlling the adults and
head to the Split Blocks (the two blocks with one solid, one transparent). You
will be told by Stuffwell how to activate them -- have one brother hit the
solid block, and the other hit the other block quickly thereafter.

After successfully hitting the blocks, another step will be made in the room
you'll find the babies. Control the babies and make them go up the stairs, then
continue along to the split blocks. Activate them in a manner similar to
earlier, which causes a platform to the east to lower. Exit the cave through
the western door, then continue back to the adults and have them begin to carry
them. Go east and along the lower path, ignoring the higher ledges, to find
some enemies to battle (mostly for EXP.) and some Coins from a ? block. After
you're done, walk to the wall above you and throw the babies up there. Ignore
the small tunnel, and instead go up the western stairs to find some Split
Blocks. Activate them to make the bridge appear. Return to the adults, start
to carry the babies, and go across the bridge. On the other side, step on the
switch to continue.

In the next area, go around the cage to the northeastern corner to find a
20-Coin ? block. Go around to the giant Shine Sprite block. Merely take note of
it for the moment and throw the babies to the above ledge. Enter the cavern.
You'll now be starting one of these puzzles where you'll be on a small path
above a spike pit, with few lit platforms, and only the Shine Sprite block
(when hit the proper person (red = Mario, green = Luigi)) creates temporal
lighting. Anyhow, upon arriving, make a Shine Sprite block go to the babies
by hitting the big Shine block, then recontrol the babies to light up the
cave. This one is on a fairly linear path -- just make sure to not backtrack.
Light up the cave when you need to, as well -- you can light it up more than
once.

Outside, drop to the ground and into the large cage. Hit the rather unique
block to find a Cobalt Star Shard (as you soon learn that is what it is). The
cage opens up, so bring the adults to the babies and start some more carrying.
Go through the doorway to reach a blue pipe. Get on it and go down.

Here, utilize the Save Album nearby and go across the bridge to the next area.
There, jump up the staircase and get onto the next blue switch to find *gasp*
the next area.

Here, you'll find another time hole. After a scene involving the younger
Toadsworth, you'll be back in the present.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                           Peach's Castle (present)
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

In the present castle, exit the room you're in and return to where Professor
E. Gadd is, in the northern portion of the castle, where his face probably is
on the map. As you do, heal up at the Heart Block and save at the Save Album.

Once you meet with the professor, you'll learn that you collected one of six
shards of the Cobalt Star. Stuffwell will then teach you about badges and a
new time hole will open, causing you to regain control. Go south to the garden,
west to the hall, and northwest to the destination. Jump into the time hole for
a scene, and your next area...


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++    Section III - Toadwood Forest                            **ML43**    ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                            Toadwood Forest (past)
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Upon arriving, go over to the Save Album and save, then head east to the next
area.

Here, go to the northwest corner to find a ? block with six Bro Flowers, then
go east from there to find two Mushrooms in another ? block. Now, take notice
of the hollowed tree stumps around the area. Whenever you see something like
these, you can throw the babies inside to find things. The one nearby has an
M block with a Mushroom Drop and ? block with 100 Coins -- for such instances,
you need to control the adults to get the 100 Coins. When done, have the babies
jump onto the yellow platform nearby to exit the stump.

Outside, go to the next stump and throw the babies inside. You'll find an enemy
within it, the Koopeleon. Defeat it and exit the stump. Go to the west, now,
for the last stump here. Inside, the babies will find a bunch of coins in the
blocks, one being the jump-out-of-the-stump 100 Coins. Jump on out the stump
afterwards, then go along the path in front of you to find a Toad embedded in
a tree. Listen to him, and, once you regain control, enter the tree trunk to
the left.

Send the babies down there to find 100 Coins and Super Mushroom. Jump on the
trampoline platform, then start going to the right. You'll soon come along a
L block. Bop it with Luigi for six Bro Flowers, then defeat the Koopeleon
nearby. Go to the northeastern corner to find another tree stump; throw the
babies inside for 100 Coins and three Green Shells. Use the trampoline platform
again, then go south to find a Boo Guy. Defeat him.

Now head west and hit the ? block to find three more Bro Flowers. Go further
west to find a tree stump. Toss the babies in there and have them start a
battle with the Elasto-Piranha (which is the pipe), then exit the trunk. Walk
south to the lower portion of the area to find another Boo Guy among some
Koopeleons. Walk east after defeating them to reach the next area.

Here, you'll find some more Koopeleons and Boo Guys. Get rid of them and walk
over to the western portion of the area to find a L block, which you'll get a
1-Up Mushroom from. Kill some more Boo Guys and Koopeleons that are in the
area, then go west to the next area.

Here, you'll find six glass (?) blocks surrounding a large glass block, all of
which are surrounded by very high tree trunks. Go to the southwestern corner of
the area to find a reachable tree trunk. Throw the babies inside of it.

Once you get control of the babies, go right along the underground tunnel to a
block with a fireball inside. Bop it from below, then take a right at the
intersection further ahead. Get rid of the Koopeleons as you go, then hit the
easternmost fire block. Take the path in front of you and continue bopping the
next two fire blocks. Further ahead should be an Elasto-Piranha, with the fifth
fire block around the corner. Defeat another Elasto-Piranha further ahead, then
bop the sixth and final fire block further ahead. Go back to the yellow
trampoline (left at the intersection, I think).

Outside, start carrying the babies and go around the large central glass block,
bopping the smaller ones as you do. Once all six fireballs are combined, hit
its block to burn down some trees in the previous area. Go back there and go
north to the next area. There, jump down the blue pipe to reach your next area.

Once you disembark, hit the Save Album nearby to save (what else?) and go to
the next area. There, you'll find another Toad embedded within a tree trunk to
the north. After a quick conversation, go east to find another hollow tree
stump. Throw the babies inside to find an Elasto-Piranha. Defeat it and regroup
with the adults. Kill the Koopeleons nearby. Once you do, go to the
northwestern corner to find another hollow tree stump. Throw the babies inside
to find 100-Coin and some Unarmed Jeans -- I'd prefer not equipping the latter,
as it really reduces your defense, which all the more significant for the
babies. Leave the tree stump and regroup, then along the path ahead to the next
area. Go forward to the intersection to find a battle with a Boo Guy. Defeat
him and continue along the path, as some flying saucers fly overhead. Once you
reach the pipe block, go east to the next area.

Here, you'll find the majority of the ground below to be spiky. Ignore them and
go to the tree stump, defeating the Boo Guys and Elasto-Piranhas as you do.
Also get the five Coins from the ? block on the small ledge nearby. Walk back
to the tree stump and toss the babies inside. You'll find an arrow block. For
now, take the adults over to the brown metallic platform. Once the babies'
block points to the right, hit it to move the adults' platform in that
direction. Once you see another pathway, hit the babies' block again to stop
the platform. Have the adults walk up the path, jumping up the stairs on the
left, to find a L block. It contains the Wallet Badge, which prevents you from
losing Coins while fleeing battles.

After getting it, return to the metallic platform and make it move to the right
again, stopping when you see a second pathway. Get rid of the Elasto-Piranha
nearby, then go across the bridge to the next area.

Here, walk westward and hit the pipe block, bringing Baby Mario and Baby Luigi
back to you. Once regrouped, go over to the blue box to the east. Toss the
babies onto it to find three Bro Flowers in the ? block. Go west to the tree
stump and toss the babies inside to find two ? blocks; one has two Green Shells
while the other has 100 Coins. Regroup once more and go to the center of the
area to find a block high in the air. To hit it, have Mario and Luigi jump,
then use X/Y to toss the babies in mid-air. Once the Split Block splits, hit
the four blocks as you normally would to power up the lasers near the entrance
to the Shroobs' Vim Factory. Afterwards, regroup and go west to the next area.

Here, continue along the path westward, defeating the Elasto-Piranhas as you
go and ignoring the ! block. Once you reach the tree stump, toss the babies
inside and bring the adults over to the metallic platform nearby. Now, one
thing to note -- whenever this platform moves, the yellow blocks nearby will
not stop it; they merely sweep over the surface of the platform to try and
knock you off, so you'll have to jump. Hit the arrow block when it is pointing
to the right. Jump over the yellow blocks as you go over to the ledge. Once
you stop, jump onto the ledge and hit the switch nearby. Jump onto the spikes
(it makes the next journey shorter) and regroup. Once the babies are being
carried, go west to the next, newly-opened area.

Once you arrive, go west to find a L block (1-Up Mushroom) and ? block (Coin).
Go further west to a hollowed-out tree stump. Toss the babies inside to find
two more ? blocks (Mushroom, 100 Coins). Use the yellow trampoline platform
to exit the tree stump, then go to the center of the area to find another Split
Block much like earlier. Jump and toss the babies to hit it, then hit the
blocks to power up the entrance to the Vim Factory. Afterwards, go to the
southeastern corner of the area to the next area.

As with the previous spike area, throw the babies into the nearby tree stump
and get the adults onto the metallic platform to the west. Begin by moving the
platform south to a small platform, then east to find two ? blocks to the
south. Go there to find a Coin and two Green Shells. Move west afterwards and
go between the two pieces of land. Once there, move south to an M block. Go to
it and bop it for a 1-Up Super. Continue west afterwards to be stopped by some
land. Grab the Coin and go south to find a ? block on one platform (three Bro
Flowers) and a L block on another (Wild Trousers -- not recommended for
equipping). Get onto the platform and go south to another set of ? blocks, in
which you'll find a total of 15 Coins. Next, move the platform to the
southeastern corner. Once you make landfall, walk along the path east to a
previous area.

There, go to find a pipe block somewhere to regroup with the babies. Go south
an area to save at the Salve Album, if you want. Go north to the Vim Factory
entrance. Go in and to the blue pipe.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                         Shroobs' Vim Factory (past)
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

After going down the blue pipe, utilize the Save Album, then have everyone
step on the nearby blue switch. Go into the next room and watch a cutscene.
Mario and Luigi are prepared to be "haxored", and the babies are made to fight
a boss. (Not exactly one, but dang well close.)

O---------------------------------------------------------------------------O
|                           BOSS: Hammer Bro (x2)                           |
O----------------------------O----------------------------------------------O
|  HP        : 100           |  Attacks:                                    |
|  EXP.      : 80            |  - Hammer Smack: Jump over if a Hammer Bro   |
|  Item Drops: Mushroom Drop.|                  hits the other with the     |
|  Cpoms     : 35            |                  hammer. Only then.          |
|                            |  - Hammer Toss: Jump over.                   |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - The above stats are individual. Totals: 200 HP, 160 EXP., 70 Coins.    |
|  - The "Hammer Smack" attack above will not be executed if one Hammer     |
|    Bro is KO'ed or burned.                                                |
O---------------------------------------------------------------------------O

Kind of an easy, but long, battle to summarize. This is another instance of
most of the strategy being in the above chart, a thing that happened often with
my Bowser's Inside Story FAQ. Anyhow, basically, dodge the attacks above and
heal when needed. Offensively, focus on either using Bro Flowers or jumping --
Green Shells only do one point of damage per hit.


After the battle, the Hammer Bros will regain control of themselves and start
speaking proper English. After the cutscene, you'll be given a hands-on
tutorial of using hammers in the field.

Okay, to be able to use the hammer in the field, the babies must not be being
carried. Press R to allow it to be used (the action icon in the top-right will
change). Press X to smack stuff with the hammer -- enemies, boxes, switches,
whatever. You can also use Y to dig underground to go under stuff (if the
ground is not covered with very obvious metal) -- this allows you to dig into
the X marks on the ground for Beans. As for the tutorial itself, begin by going
forward and smashing crates. At the gate, dig beneath both of them and
resurface to start smacking some more crates, after which you'll need to dig
underneath another gate. Press R to change back to the jump action after
resurfacing, go upstairs, and hit the ! block. You'll then learn about digging
for Beans.

Back in pseudo-reality, go left and onto the yellow switch. You'll then find
yourself a room more crates and gates. Smash the crates and dig beneath the
gates, much like before. Go through the door on the other end to the next area.

There, go through the gate in front of you and go over to the ? block. Bop it
to find three Mushrooms. Leave the small room and go to the middle-right corner
via the hallways. Drill beneath another gate to another small room. There, hop
up the staircase and go down the right path on the wall to the southeastern
room. There, bop the two ? blocks for three Green Shells and a Coin, then
hammer the northeastern red switch. Jump back upstairs to the top of the wall,
go west via the path, and jump over the hallway to fall into another red switch
room. Hammer the switch there.

Once the blue step juts out, drill beneath the gate and jump up the stairs to
get outside of the room. Go over to the northwestern corner of the room and go
through the vent pipe to the west. In the ventilation system, go south at the
intersection to two ? blocks (two Refreshing Herbs). Go back to the
intersection and continue back along the path to a Spiny Shroopa. Once you
encounter it, the Hammer Bros from earlier will turn it into a hammer tutorial
for battles.

O---------------------------------------------------------------------------O
|                      Tutorial Battle: Spiny Shroopas                      |
O----------------------------O----------------------------------------------O
|  HP        : 16            |  Attacks:                                    |
|  EXP.      : 4             |  - Jumping Tackle: Hammer counter.           |
|  Item Drops: Green Shell.  |                                              |
|  Coins     : 2             |                                              |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - The above stats are individual.                                        |
|  - These enemies are spiked and shouldn't be jumped on in any form.       |
O---------------------------------------------------------------------------O

As mentioned earlier, this battle is intended as a battle for just the babies
using hammers in battle.

Whenever a baby decides to use his hammer, he'll go up to the target and pull
his hammer behind his head. Once the hammer starts shaking, press X or Y
(X for Baby Mario, Y for Baby Luigi) to hit the enemy.

As for the defensive use, you can hold X (Baby Mario) or Y (Baby Luigi) to
ready your defense. Once you deem the use of it needed, release the button.
Please note, however, that the button can only be held for so long.

Also note that, during this battle, the Spiny Shroopas' attacks have the
potential to poison you if it hits. Poisoning damages you every turn until the
end of battle, after many turns, or the use of a Refreshing Herb.


After the battle ends, continue traversing the ventilation system. During this
time, I'd like to mention you can do a First Strike via the hammer, which can
damage and possibly cause dizziness. After the next Spiny Shroopa, take the
southwestern path to a ? block (Mushroom Drop). Return to the intersection and
take the unused path, then go left to another Spiny Shroopa. Continue forward
and outside.

And you'll find some more gates nearby. Drill beneath the western one to find
another Spiny Shroopa. Defeat it and go through the door to a small room. In
there, get rid of some more Spiny Shroopa and go to the bottom of the room to
find three blocks -- two Green Shells, Unarmed Jeans (don't equip...), and
ten Coins. Return to the northwest corner of the room to find an X -- drill
there for a Bean. Stuffwell will teach you on counting Beans.

After regaining control, go to the northern portion of the two-gate room from
not too long ago and go beneath eastern gate. Go east to the next room.

Here, you'll soon notice a huge tree in the center of the room. Inside its ...
nose are Mario and Luigi. There are also four red orbs surrounding the tree.
Go around the tree and shatter these orbs and free Mario and Luigi. After a
quick reunion, you'll get another tutorial battle.

O---------------------------------------------------------------------------O
|                      Tutorial Battle: Spiny Shroopas                      |
O----------------------------O----------------------------------------------O
|  HP        : 16            |  Attacks:                                    |
|  EXP.      : 4             |  - Jumping Tackle: Hammer counter.           |
|  Item Drops: Green Shell.  |                                              |
|  Coins     : 2             |                                              |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - The above stats are individual.                                        |
|  - These enemies are spiked and shouldn't be jumped on in any form.       |
O---------------------------------------------------------------------------O

Okay, now we learn how to use the hammers when the babies are being carried.

Offensively, you'll select the hammer icon and then run over to the
designated target. There, press the button of the adult (A for Mario, B for
Luigi) once the hammer starts shaking. Next, press the button of the baby
(X for Baby Mario, Y for Baby Luigi) to deal the damage. So, you'll basically
end up hitting A and X, or B and Y, in that order.

Defensively, it is much like with the babies. Use X/Y to use the hammer,
depending who is being attacked (X for Mario and Baby Mario, Y for Luigi and
Baby Luigi). The only difference with this case is the height of the baby, who
generally uses the hammer.


After THAT tutorial battle, go to the northeastern corner of the room and toss
the babies up onto the ledge near the switch. Have Baby Mario smack the red
switch to open up the red gate. Regroup and go to the next area, the first area
you entered, to the east. Step on the blue switch in here to continue to the
next area.

Here, go east to find four Cannonballers in an M block. You'll also find a new
enemy in the area, Dr. Shroob. Defeat him and the local enemies. Another Dr.
Shroob will be near the doorway. Before going through, however, defeat the
Dr. Shroob and go over to the silver saucers. Jump to the saucer to fight a
Lakitufo. Then go through the northwestern door.

In the next area, you'll find a blue pipe. Ignore it momentarily and drill
beneath the southeastern X mark to find a Bean. Go down the pipe to find a
Save Album. Use it, and the nearby pipe block if needed. Then get another Bean
by digging in the southwest corner. Go to the next area.

Here, have the babies drill beneath the gate nearby. On the other side, get rid
of the Spiny Shroopa and smack the red switch in the northwestern corner with a
hammer. Regroup with the adults and head to the northwestern corner to find two
Refreshing Herbs in the L block. Go to the northeastern corner next, defeating
all of the Spiny Shroopas and the Lakitufo there. Go through the door you
opened earlier, and through the door to the right to the next area you go.

Here, continue walking eastward. Ignore the closed doors you'll inevitably
come across, but DO get rid of the Spiny Shroopas and their respective
Lakitufo. Once you're done, throw the babies atop the ledge in the wall by the
force field. Have the babies walking into the cave to find a Spiny Shroopa. Get
rid of it, then continue to have Baby Mario smack the red switch and deactivate
the force field. Have the adults go within where the force field once was to
find and activate some Split Blocks. Switch the babies and cross the electric
pit, thanks to the new bridge, and go beneath the gate to find another red
switch. Smack it to get rid of another force field blocking the adults. Have
the adults continue along, defeating Dr. Shroob as they go. At the next set of
Split Blocks, switch over to the babies. Get the Bean near the red switch's
cage and go forward to some Split Blocks. Have the babies activate theirs, then
quickly follow by activating the adults'. The babies' path now gets a new
platform. Go to it and use it to get onto the ledge. Exit the cavern.

Once the babies are outside, have them go west. Hammer the crates you find on
the way, and you'll eventually come to two red switches. Have Baby Mario smack
both of them with the hammer to open up the doors beneath them. Bring the
adults over to the babies and go through the western door.

Here, walk north and you'll find an X on the eastern wall -- drill there to
find a Bean. You also find a Dr. Shroob nearby -- give him a nice dose of his
own medicine. Go through the western door to find another room. Grab the
southeastern bean, then regroup. See that high-up ? block? This is a High Coin
Block -- you hit it by tossing the babies beneath it while the adults jump.
When activated, some energy goes between the A/B/X/Y blocks -- hit whichever
block has the energy to obtain ten Coins. You can have up to fifty hits (500
Coins), and most people generally hit 25 ~ 35. There are more than a few of
these scattered throughout the Mushroom Kingdom, so keep an eye out.

Now, remember where those two doors were? Go back there and through the eastern
door. Here, hit the L block for four Cannonballers. Go forward and defeat the
Spiny Shroopas and the Lakitufo. Further ahead is Dr. Shroob and a M block, in
which you'll find three Bro Flowers. Also nearby is a Bean -- drill in the X
mark to find it.

Go south and rid yourself of the Dr. Shroob (it's annoying trying to think up
the various euphemisms for "kill him"). Use the pipe block nearby if you need
to, then toss the babies onto the ledge near the wall. Enter the tunnel to
find a Bean in the northwestern corner, then get beneath the arrow block. Take
the adults over to the metallic platform. Move the platform east to a ! block.
Stop the platform and bop the ! block, then continue moving the platform. Have
it go around the piece of ground to some blocks. In these four blocks, you'll
find a 1-Up Mushroom, two Mushrooms, three Green Shells, and five Coins.

Move the platform east to the pink ledge. There, have the adults hit the Split
Blocks further to the right, near the blue switch. Control the babies and have
them walk across the bridge, kill a Spiny Shroopa, walk across another bridge,
kill another Spiny Shroopa, and walk through the doorway in the southeast
corner. Jump off of the ledge and regroup with the adults, then step onto the
blue switch and go through the door.

In this room, you'll find a Save Album. Use it (that is almost a must) and heal
up. Step onto the blue switch nearby to watch a scene, after which you'll
battle the powered-up Swiggler for your first true boss.

O---------------------------------------------------------------------------O
|                               BOSS: Swiggler                              |
O----------------------------O----------------------------------------------O
|  HP        : 250           |  Attacks:                                    |
|  EXP.      : 784           |  - Shock Waves: Jump over multiple times.    |
|  Item Drops: 1-Up Super.   |  - Toxic Cloud: Hammer once or twice.        |
|  Coins     : 140           |  - Saucer Shots: Jump over multiple times.   |
|                            |  - Hammer Toss: Jump over.                   |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - See the drink near Swiggler? After a Mushroom lands in it (as a result |
|    of knocking away Dr. Shroob's), he'll drink. Red Mushrooms cause some  |
|    HP restoration (80+), while Black Mushrooms cause defense lowering!    |
O---------------------------------------------------------------------------O

O---------------------------------------------------------------------------O
|                        SUB-BOSSES: Dr. Shroob (x2)                        |
O----------------------------O----------------------------------------------O
|  HP        : 45            |  Attacks:                                    |
|  EXP.      : 72            |  - Laser: Jump over (double jump is best).   |
|  Item Drops: Mushroom Drop,|  - Eat Red 'Shroom: Hammer counter.          |
|              Green Shell   |  - Eat Black 'Shroom: Hammer counter.        |
|  Coins     : 10            |                                              |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - The above stats are individual.                                        |
|  - At the end of most turns, Dr. Shroobs will start holding a red or      |
|    black Mushroom. He'll use it to attack next turn if it isn't knocked   |
|    out his hands via an attack.                                           |
O---------------------------------------------------------------------------O

On the first turn of the battle, I'd prefer that you ignore the Dr. Shroobs
and just attack Swiggler, preferably through the Cannonballer item.

On your next turn, however, things change. Why? I'm sure that you can see that
the Dr. Shroobs are holding Mushrooms. Attack whoever is holding the Black
Mushroom with one brother. As for the other brother, IGNORE the Dr. Shroobs and
just use Cannonballer on Swiggler.

Once Swiggler's turn comes around, he'll drink his drink. If you hit the Dr.
Shroob with the Black Mushroom, as per my instructions, his defense will
severely decrease. However, if you hit the one with a Red Mushroom, he'll heal
a bunch of HP.

Assuming that he did drink the Black Mushroom, while Swiggler is green, focus
your efforts on using only Cannonballers during your turn. Swiggler should be
healed (status, not HP) on the next turn. After that happens, let the process
begin anew until the end of the battle. Of course, heal when needed.


After the battle, you'll obtain the second Cobalt Star Shard. However, Baby
Bowser soon rushes in and snatches BOTH shards from you. You are soon
teleported back to Peach's Castle in the present time.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                           Peach's Castle (present)
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Before you exit this room, regroup with the babies if needed, then toss them
atop a bookshelf near the door on the right. Dig into the X's on the left and
right for two Beans total. From here, walk back to the Save Album room and
save.

Now, while we should go to Professor E. Gadd, let me show you where the active
shop is. From the Save Album room, go east and north underneath the stairs to
the shop. (On the way, grab the Coin and Mushroom from the ? blocks in the
hallway, if you haven't already done so.) At the shop, sell what you don't
need, and buy what you want. Items are your choice, but, as for clothing, get
Branded Slacks for Mario and Luigi, and Preferred Jeans for Baby Mario and Baby
Luigi. Also consider looking at some badges.

Afterwards, go to the professor and speak with him. You'll learn about a bunch
of time holes that have started popping up, and you'll learn about the next one
for you to go to.

However, before going to it, walk to the garden to the south. There, you'll
find the Toadsworths trying to make Baby Peach stop crying by using their Spin
Jump. You'll then get the tutorial stage for it.

Basically, to use the Spin Jump, Mario and Luigi cannot be carrying the babies.
While in such a position, press R to change Luigi's action icon, then press B
to make Luigi stand on Mario. Press B again to start hovering, then use the
D-Pad to move around. In the tutorial stage, use the Spin Jump to cross the
gaps to reach the Toadsworths.

Now, we're going to be doing a little sidequesting. Nothing major -- just a
bit of item hunting. Skip on to the Yoshi's Island section below if you don't
want to do this and have reached the proper time hole.

Anyhow, to get a whopping eight more Beans, I'll go ahead and mention that you
can find them in Bowser's Castle (past). Two Beans are in every area. I forgot
to document them, so you're on your own there.

Back in Peach's Castle (present), go to the western first floor large
staircase. On the western side of the room, ground level, is a ? block with a
Mushroom inside. Ascend the stairs, and hit the ? block on the way to find ten
Coins. At the top of the stairs, stand on the blue switch to reach the second
floor. Go east to the library.

There, put the babies on the ground and use the nearby ledge to get atop the
second bookcase. Spin Jump to the left bookcase to find a ? block with the
Training Badge inside. Return to your starting bookcase and walk onto the
one in front of you. Spin Jump to the right to find a ? block, which yields a
Coin. Spin Jump across another two bookcases to another ? block, this one
yielding a Super Mushroom. Return to the ground and climb back onto the second
bookcase. Spin Jump to the right across two more bookcases, to the fourth one.
Follow the northern arrow up and Spin Jump to the northern ledge. Go to the
right to find a M block (1-Up Super), then go left to the pipe block. Use it
to regroup with the babies, then jump into the time hole to find...


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++    Section IV - Yoshi's Island                              **ML44**    ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                            Yoshi's Island (past)
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

After you reach the island, head east and cross the bridge. On the next island,
read the sign. For now, let's ignore the egg and start looking for the giant
footprints to the east. Enter the house near them to find a L block (Shroom
Badge) and a Save Album.

Use the Save Album and exit the house. Walk along the middle of the grass and
jump over the ledge to find another house. Inside, you'll meet Kylie Koopa, a
reporter. Listen to her, then you'll need to take control of the babies. Jump
on the yellow trampoline platform in the northeastern corner and you'll find
four Yoshis in the attic. After the cutscene, in which the Yoshis panic, leave,
and get eaten, you'll eventually regain control of the bros.

Once you do, exit the house and speak with Kylie. Afterwards, walk around the
west side of the house and get a Bean from the ground near the platform. Have
the adults jump onto the roof and Spin Jump to the next house, atop which you
will find a ? block with ten Coins inside. Make the babies now walk northeast
(or southeast - I forgot to note which) to another X on the ground; dig there
to find a Bean. Regroup with the adults and walk to the southeast corner of the
upper ledge, and inside the house to find Kamek. After Kamek flees with the
Yoshi cookies (although they look more like the Zess Cookies of Paper Mario 2),
have the babies utilize the nearby yellow trampoline to reach the attic. There
you'll find two ? blocks -- one has two Smash Eggs (an excellent Bro Item, as
it gives items when used correctly), and the other has twenty Coins.

After getting the goodies, return to the ground floor and regroup. Once such is
done, exit the house and you'll watch a cutscene. Afterward, go to the
northwestern corner of the village to find a new path. Go into the house to
find a ? block (two Smash Eggs) and a Save Album. Use the latter, then exit to
the north.

Outside, follow the footprints to the next small island. There, toss the babies
off of the adults and use the nearby trampoline platform. On this cloud, you'll
notice a ? block wih a blue button. Smack it to bring it to the adults, who 
should hit this 100-Coin block. Regroup and go to the next island to the west,
on which you'll find a Bean by digging in the X northwest of the house's
entrance. Go into the hut for a scene.

Afterwards, you'll exit through the back of the house. Outside, you'll be on a
small island with a pipe block. Use it if needed, then get the Bean from the X
to the west of the pipe. Go down the pipe to reach the second portion of the
island. There, utilize the nearby Save Album and go east to the next area.

Here, after a cutscene, during which Kamek sets portions of Yoshi's Island
aflame, toss the babies off of your backs. Go to the northern water fountain
and you'll utilize the water spitting technique. (Basically, Baby Mario ingests
up to nine bullets of water, indicated by his speech bubble, and Baby Luigi
whacks him with a hammer to spit a bullet a long distance.)

You'll also want to note that Baby Mario will move slower, be unable to jump,
and cannot regroup with the adults or participate in any battle unless he loses
all his water (it happens automatically). After the tutorial, you'll have three
shots of water. Have the babies go east across the bridge to a fire. Hammer
Baby Mario while facing the fire to extinguish it. Get rid of the remaining
water somehow and regroup with the adults. Afterwards, go back to where the
fire was and continue north to the next area.

Here, hit the L block nearby to find some more Smash Eggs, and the ? block
to find a Coin. Walk north some more to find the Pidgit, the carpet-flying
bird rarely seen since Super Mario Bros. 2. Defeat it and head west to find
another one. Return east to a yellow trampoline platform. Toss the babies onto
it.

They should be on a cloud above the island. There, hit the M block to find six
Smash Eggs. Go to the northeastern corner to find an X; dig there for a Bean.
Also nearby should be an animate, moving cloud. It is a new kind of enemy, the
Gnarantula. Defeat it and get bop the nearby ? block for twenty Coins. Do the
same with the L block to find a rare 1-Up Super. Then go to the southwest
corner to find an X -- dig there to find a Bean. Drop through the hole in the
cloud to return to the ground and regroup with the adults. Walk up the incline,
hop upstairsm and continue to the next island by going along the path. There,
take a right at the intersection to find another island with a fire.

There, toss the babies off the ground and continue forward. By now, you should
be able to notice the fire, and how the water-drinking technique won't work.
Instead, utilize the nearby yellow trampoline to reach the above. You'll find
two Gnarantulas up here; get rid of both of them. Afterwards, hit the ? block
to find the Heart Pants (equip 'em!) and the L block to find ten Coins. There
are also three X's on the cloud -- dig in each to find three Beans altogether.
Next, make Baby Mario drink a bit of water from the northeast fountain. Go near
the arrow and make Baby Mario face towards the blue block, then smack him with
Baby Luigi's hammer. If all goes well, the fire below should be doused. Regroup
with the adults and get onto the burnt ledge to find a ! block. Bop it.

Return to the intersection now and go left, dropping into the pit. Go towards
the large orange block, defeating the Pidgit flying above as you go. Jump atop
the block and use the pipe block to regroup, if you need to. On the ledge above
the orange block, go across the bridge to the next area.

Here, you'll also note that a fire is in the vicinity (and I forgot the
marshmallows). Let's ignore it for the moment and grab the two Mushrooms within
the ? block nearby, as well as the Bean from the nearby X, as well as the one
in the southwest corner. The L block nearby has more than a few Coins, as well.
Further ahead, the babies can dig beneath the northeastern and northwestern X's
to find two more Beans. Regroup and hop up the stairs near the upper ledge and
you'll find a few holes. Walk to the low fence on the left side of the ledge
and have the babies dig beneath.

On the other side, in the cave, resurface. You'll find some Gnarantulas ahead
in addition to a ? block (two Smash Eggs). Hop atop the eastern ledge and smash
the Gnarantula there. Ignore the water fountain nearby and just walk down to
the ? block to find some Coins. Return to the water fountain and get two shots'
worth of water (more, if you aren't too confident in your abilities). Return to
where the ? block was and face one of the wooden pipes. Hammer Baby Mario to
spit water into them to get rid of the two fires.

Next, once the fires are extinguished, take control of the adults. Stand in
front of the wooden pipe and Spin Jump to the land on the first platform. From
there, Spin Jump to the southwest to the next platform and hit the ! block
there, thereby solidfying the green block in the intersection area. Ignore the
baby brothers for the moment and Spin Jump to the right and across the
platforms to the wooden bridge.

Back in the intersection area, drop into the depression nearby and use the pipe
block to get the babies back with you. Start carrying them and go to where the
large green block is and hop onto the ledge behind it. Get rid of the Pidgit up
there and go through the eastern pathway to the next area.

Here, continue along the path, hitting the ? block on the way to find ten
Coins. Once you reach the fiery portion of hte island, you'll notice three pipe
blocks. We are to align them in such a way that a water droplet will hit the
fire. Hit the southwest block once, the southeast block thrice, and the north
block twice. Afterwards, toss the babies off and have them bounce onto the
yellow trampoline.

Up in the clouds, drink a drop of water from the water fountain nearby and make
Baby Mario spit it into the blue pipe block. It will be redirected to the land
below and through the pipe blocks, to, if the blocks were aligned properly, the
fire. It extinguishes the fire and reveals a ! block. Regroup with the adults
and hit the ! block to make the large blue block in the previous area solidify.
Go back to the previous area now.

Here, jump atop the ledge in front of you and utilize the large blue block to
reach a new portion of the island. Defeat the new enemy, the Coconutter, nearby
and bop the ? block to find three Green Shells. Follow the path to the area
qurg the blue pipe afterwards. There, use the blue pipe now. In the next area,
use the Save Album to save and continue on to the next area.

There, you'll be able to find two pathways to the same place. One has some
enemies, and the other requires skillful execution of the Spin Jump. Either
way, you'll eventually go along both paths. I'd start with the enemy path for
some EXP. Now begin by walking left across the grass without using the
platforms and bop the ? block to find ten Coins. Go to the next area.

Hit another ? block here to find three Green Shells. You'll also find some
Cocunutters nearby. Defeat both of them and toss the babies off of your backs
and -- you guessed it -- jump onto the yellow trampoline platform nearby to the
clouds. Kill the Gnarantulas up here and go to the ? blocks -- the western one
has a Coin and the eastern one has two Smash Eggs. You'll also find some Beans
in the southwest and northeast corners. Land on the upper ledge near the Pidgit
after getting the goodies and switch to the adults. Walk east until you reach
the previously-ignored platforms.

Once you get there, hop up the two steps and Spin Jump across the platform to
the whirlwind, which amplifies the speed of the Spin Jump, increasing the
distance to be traveled. Spin west to land on a ledge. Kamek, who is nearby,
will see you and flee. Follow Kamek and continue along the path, spinning into
another whirlwind at the large gap. On the other side, you'll meet the babies.
Begin carrying the aforementioned babies and ground the nearby Pidgit. Next,
jump up the cliffs to the west and go along the path to the next island/area.

There, defeat both Coconutters nearby and walk on over to and bop the ? block
to find three Green Shells. Jump up the cliffs nearby and drop the babies. Spin
Jump across the gap to the whirlwind, then east to the platform. There, get rid
of that Pidgit and bop the L block for a 1-Up Mushroom. Hit the nearby ! block
as well to lower part of the cliff. Take control of the babies now and drill
beneath the metal bars to find a hidden cavern.

Here, go to the ? block and bop it for ten Coins. Continue along to the
Gnarantulas and go west to the yellow trampoline platform. Jump on it to get
on a high-up cliff. Get rid of the Pidgit nearby. You'll also note the water
fountain nearby. Drink a drop of water from it and drop off the east side of
the cliff to the adults, but do NOT fall in the ditch next to the fire. (If you
do, you have to work back up to the water fountain.) Align Baby Mario with the
fire and smack him with Baby Luigi to get rid of the fire; also get rid of any
extraneous water. Regroup with the adults and travel along the burnt pathway to
the next area.

There, you'll find a Coconutter nearby. Defeat it and go along the path west to
another enemy. Defeat them in the battle and toss the babies to the ground.
Have the adults jump up the stairs to the top of the cliff, ignoring the
yellow trampoline platform, and you'll notice a whirlwind between two distant
platforms. This whirlwind is moving. You'll want to Spin Jump towards it as it
approaches (note the word "as"), then cross the gap with the power boost. On
the other platform, control the babies and have them utilize the trampoline you
passes earlier.

Atop the lengthy cloud, drill into the X mark nearby for a Bean, and also be
sure to hit the nearby ? block for two Super Mushrooms. Go along the path to
the Gnarantula and defeat it, then proceed to the nearby X. Dig there for
another Bean and hit the nearby ? block for three more Smash Eggs. Defeat the
next Gnarantula further down the path, grab the Bean further down from there,
and then bop the final ? block for three Cannonballers. Drop down the hole
nearby.

Regroup with the adults when you land and step on the large blue switch to
reach the next and final portion of Yoshi's Island. Use this opportunity to
restore your HP and save at the nearby Save Album, as we have a boss battle
coming up. Walk east from there to watch a scene with Kamek and Baby Bowser.
Soon, you'll end up fighting just Kamek.

O---------------------------------------------------------------------------O
|                                BOSS: Kamek                                |
O----------------------------O----------------------------------------------O
|  HP        : 450           |  Attacks:                                    |
|  EXP.      : 520           |  - Object Toss: Hammer away the spiky balls, |
|  Item Drops: Super Drop.   |                 but NOT the Mushrooms.       |
|  Coins     : 50            |  - Fireball: Jump over.                      |
|                            |  - Tackle: Hammer counter.                   |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - When you hammer a Mushroom towards Kamek during the "Object Toss"      |
|    attack above, it is worth noting that Kamek will be healed partially.  |
|  - The spiky balls of the "Object Toss" attack can make you, if hit,      |
|    dizzy.                                                                 |
O---------------------------------------------------------------------------O

After the initial attack Kamek does, Kamek will split into five clones. Only
one is real. But which one? Well, it is somewhat tough to tell, somewhat
depending on which DS you're using, but your next goal is to attack whichever
Kamek is shaking the most. If you can figure that out, then attack that one
with Cannonballers. If not, use a Bro Flower with the babies' attacks for
aerial foes.

Eventually, after continuing this for a bit, you'll knock Kamek to the ground.
This changes her attack repertoire (she can access all of her attacks, except
perhaps the "Object Toss") and lowers her defense. Therefore, begin using your
Cannonballers or Smash Eggs. Kamek will eventually get back on the broom and
you'll just have to repeat the cycle.


After defeating this Magikoopa, head east to Baby Bowser. After a rather
shocking cutscene, you'll end up inside the Giant Shroob Yoshi, the Yoob.

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                          Inside of the Yoob (past)
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In the gut of the Yoob, after the scene, toss the babies to the ground and have
them bounce on the yellow trampoline platform nearby. Up here, you'll find a
lone Yoshi pushing on a Chain Chomp rock. It seems like you'll need to find
his friends to help out. After the cutscene, you can go around the room to find
some easy, obvious X marks on the ground -- dig around here to find a whopping
FOURTEEN Beans. (Beans, Beans, they're good for heart - the more you eat, the
more you -- *gunshot*) Afterwards, get on over to the pipe block and regroup
with the adults by bopping it.

Once you do, utilize the southwestern Save Album. Go through the doorway nearby
to find a room with a Shroob and a robot. Jump on the robot when prompted to
soon be thrown into a Shroob fight, versus the RC Shroober (60 HP). Afterwards,
the Yoshi nearby will start help pushing the big Chain Chomp Rock. Hit the
nearby ? block to find ten Coins, as well as drill into the X near for a Bean.

Return to the previous area and exit to the northwest. Here, hit the L block in
the northeastern corner to find two Super Mushrooms. Go below the jail cell
door to find a Dry Bones (44 HP). Defeat him and go to the far west side to
find a ? block with a Coin. Toss down the babies and walk to the northeast
corner near the switches. Nearby are two light bulbs, blue and yellow from left
to right. Have Baby Mario bop the left switch until it becomes blue, and the
other one until it becomes yellow, so as to match the coloration of the light
bulbs nearby. A fence beneath the light bulbs opens up; have the babies drill
beneath it to find a room with 16 switches. Put the adults in front of the jail
cell to find the solution to this one, if I wrote it down correctly:

     BLUE     BLUE    YELLOW    YELLOW      RED      BLUE     RED     YELLOW
    YELLOW    RED      BLUE       RED     YELLOW    YELLOW    BLUE     BLUE

After correctly doing this, the Yoshi will be freed from the jail cell. Regroup
with the adults and get the Bean from X in the cell. Speak with the blue Yoshi
and he'll go to his friends. Return to the main room and go through the
north-central doorway.

Here, you'll find a bunch of cow-esque enemies, called Bullies. After finishing
off the nearest Bully, go to the M block nearby for three Ice Flowers, good
Bro Items to use against Bullies. Two other Bullies should be in the western
portion of the room. After making some steak (killing the Bullies), toss the
babies to the ground. Go to the southwestern corner to find a Bean. Regroup
with the adults and head to the M block for some Coins, the ? block for another
Coin, and L block for the Puffy Trousers (equip 'em!). Head to the southwestern
corner of the room for another L block (three Ice Flowers) and return to the
previous area. There, go through the northeastern door.

This room features a spiky pit and a pink Yoshi. Toss the babies off of your
back and jump on the yellow trampoline to reach the upper area. You'll find
two Bullies on your left, in addition to a L block (three Ice Flowers) and a
? block (twenty Coins). Now, to the north, you'll find five holes. Jump into
the easternmost hole to be able to reach a Bean, then hit the spikes and go
back to the trampoline. Back on the second floor, go down into the middle
(third) hole to reach the Yoshi. Hit the button nearby to make a bridge,
effectively rescuing the Yoshi. Regroup with the adults and return to the
previous room.

Speak with the yellow Yoshi nearby and you'll learn that it wants some fruit.
Toss the babies into the hollow stump nearest the yellow Yoshi to find its
requested fruit in the ? block. You should go into the other tree stumps, while
you're at it -- the southeastern tree stump has a Bully, and the western stump
has a M block (1-Up Super) and a ? block (100 Coins). Once you have the Yoshi's
fruit, hand it to it and he'll start helping. Next, go into the eastern room.

There, go to the southeast corner to find an RC Shroober harrassing a Yoshi on
the other side of the wall. Toss the babies to the ground and drill beneath the
fence nearby. Have Baby Mario drink up some water -- two drops minimum -- and
go to the southeast corner of the room. Through the slot in the wall, you can
make Baby Mario spit water, and you want to hit the flying saucer. Do so twice
and spit out any remaining water. Regroup with the adults and fight the RC
Shroober. Afterwards, the Yoshi will help the others push the rock, which will
go down painfully into the intestinal track, if that was the final Yoshi. While
you're here, grab the Bean from the X to watch the Chain Chomp rock go on down,
followed by the Yoshis. Go down the hole yourself, after healing and saving, of
course.

Once you do go down, go along the path. The first two ? blocks you come across
will contain three Cannonballers and three Smash Eggs. You'll fight a Dry Bones
around the corner, with another further along. Further from there, you'll find
a RC Shroober. The ? block nearby contains a 1-Up Mushroom. Get it and continue
to find another Dry Bones and another RC Shroober, then go through the doorway
to the next area. There, go down the blue pipe and utilize the Save Album, then
continue to the next area.

After a somewhat-disturbing cutscene, go south and bop the ? block to find four
Cannonballers, with a RC Shroober further south. A nearby ? block will contain
a Coin, then head west to find a Dry Bones and another ? block (Mushroom Drop).
Go west to find some more RC Shroobers to fight, as well as another ? block,
this one yielding four Green Shells. On this side of the room, go south and
through the doorway.

Here, you'll find two Eggs in glass blocks, much like from the Toadwood Forest,
and some Yoshis trying to push another Chain Chomp rock. For now, ignore this
situation and go to the M block for some Coins and the L block to the southeast
for three Super Mushrooms. Move the adults over to the Yoshis' Eggs (yes, there
are Yoshis in there) and toss the babies to the ground. Send them to the
northwestern trampoline platform. Up here, drink some water -- two drops
minimum -- from the water fountain and head to the eastern ledge. There, have
an adult bop one of the glass blocks. When you think that Baby Mario's water
will hit it (best when going down), press Y to launch the water. Repeat with
the other Egg and you'll have free both Yoshis. The six Yoshis will now push
away another Chain Chomp rock. Regroup and go through the newly-opened doorway,
following the Yoshis.

Go south and get rid of the Dry Bones, then hit the ? block for a Coin. Go east
for another ? block with three Cannonballers, then go further east to find two
RC Shroobers. Now, go to the remaining ? block and hit it for four Ice Flowers,
then toss the babies into the tree stump to find two Super Drops. Regroup and
toss the babies into the western tree stump to fight a Bully. Regroup and go
through the southeastern doorway.

In here, you'll find no enemies, just Yoshis and Beans. Go to the west and
speak with the Light-Blue Yoshi for a 1-Up Super, then with the nearby Red
Yoshi for a Drain Badge. Speak with the Dark-Blue Yoshi to the southwest to
get four Smash Eggs. Toss the babies down and drill into the X nearby to find a
Bean, with another Bean near the High Coin Block in the southeast. Regroup and
hit the High Coin Block. After getting a crapload of Coins, exit to the north.

Back here, press the blue pswitch nearby and you'll find a blue-headed Toad,
Toadbert. After this cutscene, go through the door to find a Save Album. Use
it, and then grab the southeastern Bean. Heal up and go through the door to the
next area for your next boss fight.

O---------------------------------------------------------------------------O
|                              BOSS: Sunnycide                              |
O----------------------------O----------------------------------------------O
|  HP        : 450           |  Attacks:                                    |
|  EXP.      : 1,040         |  - Vacuum: Hammer counter.                   |
|  Item Drops: Super Drop.   |  - Egg Toss: Jump over/on multiple Eggs.     |
|  Coins     : 150           |  - Sinkhole: Jump after switch is pulled.    |
|                            |  - Boo's Tackle: Hammer counter.             |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - The Eggs in this battle have ~30 HP each. "Defeat" them to release     |
|    Yoshis. Release five to end up flipping Sunnycide.                     |
|  - The "Sinkhole" attack is only available when Sunnycide is flipped.     |
|  - The Boos in "the "Boo's Tackle" attack will steal items if you fail to |
|    hit them.                                                              |
O---------------------------------------------------------------------------O

After Sunnycide's initial Vacuum attack, you'll probably take notice of the
five Eggs nearby. As stated above, each Egg has 30 HP and releases a Yoshi when
"killed". Don't use Bro Items for this; just jump. For now, let that be your
primary goal - releasing five Yoshis. Note that Sunnycide will execute his
"Egg Toss" attack two or so Eggs are gone, then will bring down enough for make
it go back to five.

Once you've released five Yoshis and flipped Sunnycide on his back side, your
next goal is to start utilizing some Cannonballers. After about two turns, the
boss will get back up, so you'll have to go back to trying to knock him over.
Repeat until fried.


After finishing the boss fight, you'll end up watching a cutscene. Jump through
the hole in the back of the area to drop out of the Yoob's ... bottom. You'll
be back outside.

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                            Yoshi's Island (past)
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Go back into the house nearby and utilize the Save Album there. Go outside
through the front door to watch a scene and regain the Cobalt Star Shards.

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                           Peach's Castle (present)
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Back in Peach's Castle's library, go down to the ground and east. Step on the
blue switch in that room to reach the large staircase. Descend, getting the
Coins and Mushroom from the two ? blocks as you go. Go through the arch below
to find the shop again.

Here, buy what you want. I recommend buying one Shell Slacks (for the brother
lacking the Puffy Trousers), two Egg Pants, and at least two Cure Badges
(depending on whether you prefer certain Badges you have equipped). I'll leave
the item stocking for you.

Next, go meet up with the professor to learn above another time hole, this
one going straight to Shroob Castle. For now, however, it is inaccessible. Go
south to the garden to speak with the Toadsworths, and, after a scene, you'll
get the Bro Roll tutorial.

Basically, this move is for the adult brothers. When not carrying the babies,
press R and then A to roll the two into a ball. You can then move via the D-Pad
(or Circle Pad, for 3DS users). That's ... pretty much it. You can use this to
move a lot faster and under somewhat-smaller gaps. No jumping is allowed,
however. For the tutorial stage itself, roll to the right to the end.

Afterwards, return north to the Save Album room and use the Save Album, if you
want. Go west a few rooms to the one marked on the map with a "?". There, you
will find a gear in the walls. Toss the babies to ground and Bro Roll into the
gear until a pipe pops up. Regroup and go into the pipe.

You'll arrive in the castle's sewers/basement. You'll find a bunch of stuff
throughout the sewers (go to the southernmost portion of the central room and
dig from a lower ledge into the pipe). Also notable in the pipe system is
Fawful's Bean Shop. (Yes, that evil maniacal  *censor beep*  is a merchant.)
You can trade your Beans there for some interesting badges -- the only
worthwhile ones are the EXP. Badge A, Ulti-Free Badge, and Treasure Badge.

Anyhow, return back to the blue pipe when you're eventually done down here and
return aboveground. Go north and ascend the staircase to the second floor, then
go north one room. On the bridge, head to the center of it and north to the
long stairway. There, toss the babies to the ground and have the adults walk to
the ! block to the left. Bop it and Bro Roll up the stairs in the next
twenty-five seconds to the top, where you'll find another ! block. Bop it to
open up the pathway ahead. Once the gate opens up, go through and hit the pipe
block to get the babies back. Next, toss the babies to the ground and grab
the two Beans nearby. Finally, regroup and go into the time hole for your
next (dry) destination.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++    Section V - Gritzy Desert                                **ML45**    ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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                             Gritzy Desert (past)
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Once you arrive, walk along the path and use the Save Album you soon come
across. Throw the babies onto the ledge nearby to find a M block, with an
Ultra Mushroom inside. Regroup and walk west to find a stony path. Nearby, you
will find a blue block. Hit it to open up the door. Good? That's what you'd
think, but a swarm of Shroobs start running out.

Anyhow, after the cutscene, go to the northeast corner of the area you're in to
find a ? block with two Refreshing Herbs inside. Toss the babies off of your
back again and go south to a platform. Climb up there to find a L block with
two 1-Up Mushrooms inside. Spin Jump east over to the M block to find a bunch
of Coins inside. Regroup and head into the next area to your west.

Once you arrive here, hit the ? block to the west to find six Green Shells.
Soon, continue west and you'll find a Shroob digging in the ground. This is
not a Shroob, but a Shrooba Diver, a new enemy. Defeat it and break open the
nearby ? block for four Ice Flowers. Go west to another new enemy, the Pokey.
Luckily, it isn't spiky, so you can bounce on it, just so you know. Let's
continue scouring this area up the west "wall" to find another Pokey and
another Shrooba Diver past the ? block cliff. From there, go east to find a
Bean in the ground. Dig it up and go north to find yet another Shrooba Diver
and yet another Pokey. Ignore the Split Blocks nearby for now and go to the
northwestern corner to find a ? block (ten Coins), to the east side to find a
L block between cacti (Ultra Drop), to the northeast corner to find a ? block
(Coin), then down to find a pipe. Get rid of the Pokey nearby first, then toss
the babies into the pipe. Hit the ? blocks to find 2 100-Coins and two Super
Drops. Then get out of the pipe and regroup, then walk north to the next area.

Here, continue north to find another Shrooba Diver somewhat in the center of
the area. Defeat him and go west to the wall. Exterminate the Pokey you find
there, then dig up the Bean from the X nearby. Bop the ? block nearby for ten
Coins. By now, you probably have noticed the Split Blocks; ignore them for the
momeny and continue to the northeastern corner. Near the second of the cliffs
there, you'll find a Bean. Get rid of the Pokey and toss the babies to the
ground. Have the adults climb up the incline nearby to the west, then Spin
Jump onto the platform to the south to find a M block with some Coins. Regroup
and go east to another Shrooba Diver and a ? block (some Coins) to the right
of the pipe. Get rid of the Pokey and Shrooba Diver nearby, then go to the
southeast corner. Drown the Shrooba Diver to access the ? block (four Ice
Flowers), then dig in the X for another Bean. Finally, we can exit to the
east.

In this area, you'll find a Monty Mole next to a ! block. Toss the babies to
the ground and hit the ! block. This starts a timer (eighteen seconds), which
measures the time you have to get to the other ! block. It's a linear path, for
the most part. Just avoid the ramps near the end, as they'll probably slow you
down a bit. (Oh, yeah, you probably should be using the Bro Roll move for this
exercise.) Once you hit the ! block, go back towards the southwest corner of
the area to find a M block (Max Mushroom), L block (four Pocket Chomps), and a
? block (twenty Coins). Bring the babies near this location and dig wherever
the X is for another Bean. Start carrying the babies and go south through the
newly-opened gate, then bop the ? blocks for two Super Mushrooms and a Coin.
Go south to the next area.

Once you arrive, go south to find a new enemy (for this game), the Bob-omb.
Defeat it, then head over to the lone cactus. Defeat the Shrooba Diver near it,
then also bop the nearby ? block for four Pocket Chomps. You'll find another
? block in the northwestern corner of the area, yielding ten Coins. There is
also a ? block to the south of it, this one yielding some more Coins. Blow up
the Bob-omb, also nearby, then go to the east side of the cacti cluster to find
an X -- dig there for, you guessed it, a Bean. Of course, there's also a
Shrooba Diver coupled with a few Bob-ombs to the south. Toss the babies into
the pipe to find a ? block and a M block; one yields the typical 100 Coins, and
the other yields a Big-POW Badge ("POW" doesn't mean "Prisoner of War"). Bad
joke aside, regroup with the adults and go east to a ? block, which yields a
whopping one Coin. Further ahead, you'll find a Bob-omb and a Shrooba Diver.
Defeat them, then exit to the south.

And, yet again, we find another Bob-omb. Make it explode, then go east to find
two Super Mushrooms in the ? blocks. Go south to find another ? block (ten
Coins), then toss the babies into the southwestern pipe to find, you guessed
it, another 100-Coin coin. Regroup and go around to the west side of the pipe
to find a M block; bop it for four Ice Flowers. Get rid of the Bob-omb nearby,
then dig into the nearby X for another Bean. Regroup once more and go west
acorss the ledge to find another Shroob Diver. Drown 'im (I think that's the
most creative euphemism yet), then toss the babies to the ground. With the
adults, walk up the incline, then Spin Jump to the northwestern ledge. Hit the
drop there for an Ultra Drop. Regroup and go west to find a ? block (three
Pocket Chomps) and another Bob-omb.

Now, to actually do something not consisting of wanton murder. Head over to the
Split Blocks near the central structure, but don't activate them just yet. Drop
the babies to the ground there. As adults, go ahead and Bro Roll (since you
already eliminated the enemies along your path) to the northwestern most area.
There, go to the large western structure and activate the Split Blocks. Once
you do, you have ten seconds to switch to the babies and activate their Split
Blocks. Watch what happens.

Next, have the adults go south one area, and the babies north one area. You'll
find Split Blocks near the large structures in both areas. Activate them in a
manner just like before. This frees the ! block near the dome area from which
we were forced to flee earlier. However, we won't go there just quite yet.
As the adult brothers, walk south one area.

Here, hit the pipe block nearby to regroup with the babies. From there, go
south to find a Shrooba Diver. Get rid of him, then continue to the L block
platform, then go east. (The L block is unreachable for the moment, so just
ignore it.) You'll find another Shrooba Diver and a lone Pokey around, as well.
Defeat them and jump to the ledge near the sandy hill to find a ? block with
three Green Shells inside. To the north, you'll find a cannon. Ignore it for a
momeny and go to the pipe to the west. Toss the babies in there. Have the
adults roll into a ball and roll into the cannon. As for the babies, have them
go along the barren path to a switch. Smack it with the hammer to get the
adults across the spiky gap.

As adults once more, walk to the northeastern corner to find a ? block and a
M block; inside them, you'll find three Ice Flowers and seven Pocket Chomps.
Next, go south to find another not-docile Bob-omb. Get rid of it and get on
the ledge to the left to find a whirlwind. Spin Jump into it and across the
spiky pit. Regroup with the babies, then go north to the previous area, east
another, and north one more to reach the Koopa Dome.

Outside the Koopa Dome, toss the babies onto the ledge with the ! block, then
have them bop it. After the ledge on the left side of the building falls a bit,
get up there and go to the left to find a Coin in the ? block. Go to the center
platform for a ? block (two Super Mushrooms) and a L block (some Coins). Go to
the northeast portion of the ledge to find another ? block with two Red Peppers
inside. Regroup and go into the Koopa Dome.

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                              Koopa Dome (past)
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Once you enter the Koopa Dome, head on over to the blue pipe in the middle. Use
it to go down some. In the next room, use the Save Album nearby if you want to,
then step on the blue button. After the cutscene, go west and through the
doorway to the west. In here, you'll find a ! block. Toss the babies to the
ground, then have the adults climb up the two western platforms and Spin Jump
east to the ! block. Bop it, then, still as adults, jump up the newly-lowered
platforms. Bro Roll into the cavern to find a tunnel. Stop rolling before the
spike pit, then Spin Jump over it. Start Bro Rolling again and you'll soon go
beneath a low way. After the incline, turn right when you stop and continue on
rolling, then basically go down some more inclines like this to the bottom of
the cavern.

Go through the cave to the right and stop rolling in the small room. Here, jump
up two more cliffs and Spin Jump east to find a M block with some Coins. Also
hit the local pipe block to get the babies back. Exit this room to the
southeast.

In the next room, you'll find two ? blocks nearby; one has three Cannonballers,
and the other has two Refreshing Herbs. Grab them, then toss the babies onto
the wall ahead (the one to the right of the green door). Up there, jump up the
stairs and go into the cavern to find another Shine Sprite lighting-up puzzle.
Navigate this one in a similar manner. Note that you can go left at the first
intersection to find a ? block (20 Coins). You'll also find a ? block and a
M block after the bridge starts to narrow; they contain an Ultra Shroom and the
Adult Trousers (MUST EQUIP!), respectively. At the end, go outside and hit the
red switch nearby to open up the door. Drop to the ground, collect the
southeastern Bean, regroup, and go through the door.

In the next room, jump upstairs and heal. Utilize the nearby Save Album, then
continue to the blue switch. Stand atop it to continue to the next area, where
you'll watch a cutscene before fighting a boss.

O---------------------------------------------------------------------------O
|                            BOSS: Shrooboid Brat                           |
O----------------------------O----------------------------------------------O
|  HP        : 1,100         |  Attacks:                                    |
|  EXP.      : 720           |  - Lollipop Toss: Jump over.                 |
|  Item Drops: Max Mushroom. |  - Fireballs: Hammer counter.                |
|  Coins     : 100           |  - Shroom Toss: Hammer only the poison ones. |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - For the "Shroom Toss" attack, if you are hit with a Poison Mushroom,   |
|    you will be poisoned. Red (regular) Mushrooms will heal you.           |
|  - Generally, the target(s) of these attacks are determined by an         |
|    audience vote (seen on top screen). The majority vote (based on the    |
|    Bro's LETTER) is the target. Multiple poster showings are individual   |
|    votes with the winner of each vote being the target (first vote winner |
|    is the first target, second vote winner is the second target, etc.).   |
O---------------------------------------------------------------------------O

Well ... the chart took up most of the strategy to this one. Basically, dodge
the attacks on the defense. Offensively, you could try using a few Ice Flowers
to lower the boss's defense and power, then using Cannonballers to deal more
damage. Heal when needed, and attack until a winner is you.


After the boss battle, you'll watch a scene and end up beneath the desert.

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            Beneath Gritzy Desert (past)  AKA  Gritzy Caves (past)
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Beneath the desert, after the cutscene, you'll find a Save Album below you.
Use it and toss the babies onto the short ledge nearby. Have Baby Mario drink
some water (one drop) from the water fountain. Walk along the ledge until you
see the fire. Face it and have Baby Luigi whack Baby Mario with the hammer to
douse the fire. Go along the new pathway to a crack in the wall. Smack it with
the hammer to find a new room. In here, you'll find a shop. Use it at your
leisure.

Regroup with the adults, if you need to, then go to the non-shop room and into
the room to the east.

Once you arrive, hit the M block (five Trampolines) nearby, then head on over
to the purple Boo, which is actually a new enemy called the Dark Boo. Defeat
it, then go east to find another one. You'll also find another ? block, this
oen containing three Smash Eggs. Continue east to find another two Dark Boos
and a ? block (twenty Coins). Defeat the Dark Boos, then ascend the incline to
find a ! block; bop it and you'll lower two ledges. Drop down from the incline
and go back across the area while hugging the northern wall. As you do, you'll
find a ? block (some Coins) and more Dark Boos. Afterwards, drop the babies to
the ground and backtrack to the barred cage. Dig beneath it to the other side.

Here, you'll find two ? blocks -- one has two Blue Peppers and the other has
two Red Peppers. As for the L block, you'll find some Coins within. Leave the
cavern now and take control of the adults (while not carrying the babies). Go
to the top of the steep incline and Bro Roll to the right, across the peg
ledges to the next area.

Here, you'll want a Piranha Plant make Kylie Koopa its lunch. After the
cutscene ends, hit the pipe block (southeast corner) to get the babies back.
Take control of them and drill into the X to the west to find a Bean. Regroup
now and head to the southwest corner to find a ? block with Coin, and to the
northeast corner to find a M block with an Ultra Drop inside. Go along the path
below you to find the next area.

Once you get here, ignore the higher ground for now and head to the southeast
corner to find a Bean in the X-marked dirt. Afterwards, go west to find a Dark
Boo after passing through the open door. Continue west through the open
doorways until you reach a golden enemy, located in the northwest corner of a
room, named the Snifaro. Defeat it and toss the babies to the ground, then dig
beneath the fence nearby.

In this small room, hit the ? blocks to the east to find twenty Coins and three
Trampolines. Regroup with the adults and walk up the incline to the east. There
you'll find a ? block with two Bro Flowers. Continue navigating this upper
level to a door. Go east from it to find a ? block with ten Coins, then go
through the door to find a High Coin Block. Use it, then grab the southwestern
Bean. Exit the room and backtrack across the upper level to the door, which you
are to now go through.

Here, head to the northwestern corner of the room and drop the babies to the
ground. The mechanism obviously has a gear -- Bro Roll into it. Keep the adults
rolling and take control of the babies. Dig beneath the small cage to find a
small room. Here, you'll find a Monty Mole (he'll basically explain what to do)
and a water fountain. Get some water from there (three drops minimum). Have
Baby Mario face the conveyor belt (and have Baby Luigi be able to smack him).
Don't shoot any water yet. Keep an eye on both screens - when the conveyor belt
item is the same on both, smack Baby Mario to smack the item. You'll have to do
this three times. The second time has reversed directions; the third has the
bottom move at a fast speed. (If it matched the one on top, then just go ahead
and shoot -- it won't matter if the bottom item went off-screen.)

After completing this exercise, regroup and continue across the bridge to find
the next area.

There, you'll find a ! block quite nearby. Bop it and you'll watch a peg ledge
jut out from the wall. Don't Bro Roll across there just yet, however. Go south
to the ? block (twenty Coins). Drop into the western pit and defeat all of the
enemies here; you'll find a Snifaro and three Dark Boos, I think. Afterwards,
bop the southern ? block (three Trampolines) and go west to the next area.

Here, you'll find the blue pipe. Jump onto it to reach the next area. From that
cliff, Luigi will hit a ! block and lower the cliffs -- do not walk down them.
Go back through the pipe, instead, and return to the area where you found the
area described in the above paragraph. Here, ascend the northwestern incline,
get the Bean near the peg, then Bro Roll across the pegs eastward. On the other
side, go across the path in the southeastern corner to find another small area.
There, hit the pipe block to regroup, then go into the blue pipe.

Upon disembarking, hit the southeastern Save Album and save, then go east to
the next area.

In this lengthy area, go forward and toss the babies to the ledge on the wall
once you're stopped by the blockade. Use the babies to get rid of the two
Bob-ombs up there and go to the ? blocks to find some Coins and two Pocket
Chomps. Continue along the path to the next portion of the cave you're in.
Here, you'll find a Monty Mole coupled with a ! block. Hit the ! block and the
blockade from earlier will lower, and a twenty-second timer will appear. When
first possible, take control of the adults and start Bro Rolling. At the start
of the fourth dip -- ignore the item blocks on the way -- stop rolling and jump
to the ledge nearby. Bro Roll to the right to the ! block and bop it to bring
down the blockade for good. Now, backtrack to the item blocks to find a Big-DEF
Badge and quite a few Coins. Bro Roll east to the next area.

There, hit the pipe block and regroup with the babies. Go south to find some
enemies, Dark Boos and Snifaros. Get rid of them to cleanse the room of
opposition. Afterwards, head to the northeast corner of the room to find a
Bean. Throw the babies into the pipe nearby to find a Bob-omb and a ? block
with 100 Coins inside. Defeat the former and obtain the latter, then regroup.
Go south along the east wall to find a ? block (some Coins), then a pipe
further south. Toss the babies inside to find 100 Coins in the ? block, then
regroup once more. Walk west from there to find another Bean. Get it and go
through the doorway to the next area.

There, you'll probably get hit by a Bullet Bill, which will initiate a battle
against the new Elite Boom Guy. After the battle, go west to find a M block
with five Bro Flowers within. Continue westward to find an incline. Toss the
babies to the ground and Bro Roll west up the ledge and across the peg ledges.
On the other side, stop rolling to find two ? blocks and a M block -- within,
you'll find some Coins, a Big-POW Badge, and a Red Pepper. Bro Roll back
across the pegs and regroup with the babies. Start heading westward some more
to find another Elite Boom Guy coupled with a Snifaro. Continue westward some
more to find a ? block (three Cannonballers), with yet another Elite Boom Guy
just a little farther. Farther along, you'll find a ? block with a Coin in it.
Drop the babies to the ground to smack the red switch up ahead and regroup.
Go even father west to find ten Coins. Now, go to the lowered platform and toss
the babies to the ground. Spin Jump across the gap to find a L block (two Ultra
Drops) and a ? block (twenty Coins).

Spin Jump across the gap and walk westward. Go over to the pipe block and use
it to regroup with the babies.

In the next area, walk into the small pit to find another Snifaro, then head
to the southeastern corner to find another Elite Boom Guy, with another one
further west. I think I found another Snifaro in the southeast corner or it
may be the southwest. Either way, once you cleanse the area of enemies, you can
now do some roaming around. In the southeastern corner, you'll find ten Coins
in the ? block, and a Bean in the X to its east. Regroup and toss the babies
into the pipe to find a Bob-omb. Regroup and go diagonally-ahead to find a
? block on the way to the eastern wall; it contains three Green Shells. Go
closer to the east wall to find a Bean. Now, walk to the northwestern corner
and toss the babies into that pipe to find 100 Coins within the ? block.
Regroup and go to the next area via the southeastern exit.

Go north upon entering to find another gear mechanism. Toss the babies to the
ledge nearby and put the adults near the gear (not yet rolling). Put the babies
in the cave to find a bunch of red platforms to the east. Walk to the east side
of the ground without falling. Grab the Bean nearby and hop onto the first of
the red platforms. Have the adults now Bro Roll into the gear to make the
platforms start moving. Jump to the second platform, then to the northern blue
platform with the ? block. (Ignore the counter, it is normal. If I'm right, it
just hit "2" around this time. The platforms are also probably beginning to
move very fast. Let the machine's energy die, then restart Bro Rolling. Head
over to the fourth platform with the M block (Coin) and the counter will drop
to "1". Jump onto the eastern ledge to find a L block; bop it to get a Coin and
the counter will hit "0", lowering a platform outside.

Retake control of the adults and go east, Spin Jumpping over the spike pit as
you go. When you reach the pipe block, utilize it to regroup with the babies.
Continue eastward into the next area.

Once you arrive here, go east, hugging the northern wall, to find three ?
blocks. Ignore them for a moment and get rid of the northeastern Elite Boom
Guy, THEN go over to the ? blocks. One contains two Bro Flowers, and the other
two have some Coins, totalling around ten. Return to the northeastern corner to
find a Bean, then head to the southwester corner to find some more Elite Boom
Guys. Walk east and through the door after defeating them.

Here, go over to the next Elite Boom Guy and finish 'im. Afterwards, toss the
babies onto the central-ish ledge. There, you'll find a L block with a Ultra
Mushroom inside. Go to the northeast corner with the adults to find a ? block
with two Ultra Drops inside. Bro Roll lewft and out of the room. Continue west
to another room, where you'll find a pipe block. Use it and go onto the blue
pipe after regrouping.

Here, go north to the next area. Heal up your party and go east to find a ?
block (three Green Shells), to the northeast corner (three Pocket Chomps), a
Bean in the light pool nearby, and two more ? blocks near the western wall
(three Bro Flowers, three Trampolines). Afterwards, utilize the Save Album
nearby. Go to the northern cliff. Step onto the blue switch and you'll find
naught in the next room, save for a central ? block. Hit it by tossing the
babies in mid-air to get a Coin ... and your next boss fight!

O---------------------------------------------------------------------------O
|                            BOSS: Petey Piranha                            |
O----------------------------O----------------------------------------------O
|  HP        : 1,000         |  Attacks:                                    |
|  EXP.      : 1,440         |  - Divebomb/Melon Toss: Jump over melons.    |
|  Item Drops: None.         |  - Plant Swing: Multiple hammer deflections. |
|  Coins     : 250           |  - Quicksand: Multiple rapid jumps.          |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - This boss flies. You cannot hammer him, and must use the aerial (X/Y)  |
|    commands with Bro/Ice Flowers, during that time.                       |
|  - Whenever Petey is on the ground, he is classifiable as a spiky enemy,  |
|    and therefore should not be jumped upon in any manner.                 |
O---------------------------------------------------------------------------O

After Petey's initial attack (generally his divebomb thing), he'll start by
being of the "flying" designation, as described in the above notices. You may
want to start by using the Ice Flowers (use X and Y) to lower Petey's stats.
Next (or in substituion for the Ice Flowers, if you chose not to use them), use
the Trampolines. (The Pocket Chomps are also good, if you can keep them going
for long enough. Cannonballers would be your next substitute.)

Continue the attack cycle for a bit and, eventually, Petey will unveil his
"Plant Swing" attack. To determine its target, watch the block's letter. After
that deflection, it'll switch to the other brother. You'll also begin to see
the "Quicksand" attack during this attack.

Eventually, Petey will end up on the ground, under the "spiky" designation, as
described in the above notices. So, instead of using Cannonballers or Pocket
Chomps or Trampolines, you'll have to resort to using Green Shells or hammers.
(Bro Flowers do too little damage to bother with.)

Eventually, Petey will start flying again. His attacks will get nastier, but it
is all the same from here on out. As per usual, heal when needed, and attack
until you've exterminated this weed.


After the battle, you'll end up freeing Kylie Koopa, as well as your third
Cobalt Star Shard!

After the cutscene that results, go to the northern wall and make the babies
shatter the cracked wall. Pick up the babies and go to the next area. Here,
dig beneath the fence and go to the red switch. Bop it and have the adults go
to the next room to the north. (The babies will automatically come along.)
After the cutscene, you'll return to Peach's Castle.

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                           Peach's Castle (present)
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After returning from the desert, you'll be on the upper bridge outside Peach's
bedroom. Go south to the Save Album room. Save if you want, then go east into
this room. You'll find some ? blocks in here -- in them, you'll find a Green
Shell, Bro Flower, and Cannonballer. You'll also find a Bean on the lower
level.

Regroup and return to the previous room. Step on the blue switch to return to
the first floor. There, return to the southern garden. There, you'll find the
Toadsworths trying to entertain Baby Peach. After this cutscene, you'll get a
tutorial on how the babies can utilize the adults' Spin Jump.

This technique, called the Spinning Babies technique, is simple. Run into the
babies while the adults do a Spin Jump and the babies will go up in the air.
The babies will not remain like this forever. Soon, right after moving for the
most part (moving is still with the D-Pad/Circle Pad), the babies will begin to
descend.

After that tutorial, there will be another attempt at entertaining Baby Peach,
this time with the Toadsworths using their rolling technique. Eventually, they
will (disturbingly, and with one of them unwillingly) roll over Baby Peach and
flatten her. Afterwards, you'll learn how to do this (without killing someone,
I hope).

This technique, named the Baby Cakes technique, is much like the Spinning
Babies technique, except you roll over the babies with the adults' Bro Roll.
Doing so flattens the babies. This allows them to fit in extremely small
spaces. However, the time duration for this is limited and timed (although not
made known to you). I think the timer is only counting, however, when in a
space the babies could fit in at their normal sizes. Also note that this makes
the babies somehow lighter, making it easier for certain fans to blow them
around.

After that tutorial, my previous statement above will be explemified by Baby
Peach being blown away by the wind into a hidden castle crevice. Drop the
babies to the ground and approach the northeastern caged-off area. Roll over
the babies and have them slip through the small gap to the left of the gate.
In there, hammer the switch (when you're normal-sized), which opens the gate
for future perusal. Next, have the adults Spin Jump into the babies to be
able to reach the ledge above the switch. Go into the tunnel nearby. Inside,
go left to find a L block (some Coins), then go all of the way east to find
Baby Peach. Speak with her and you'll watch a short cutscene.

Afterwards, go north towards the inside of the castle and the castle will
quake. Ignore this for the moment; we still have some exploring to do. First,
go to the shop in the castle. Stock up there -- no new clothing to mention,
so I'll let you decide on Badges and whatnot.

Well, that's actually all the side exploring I can think of. =/   Anyhow, go
up the flight of stairs nearby and continue northward, on the second floor, to
Peach's bedroom. There, Bowser will end up stealing the princess and break the
bridge apart, falling into a ground-floor time hole. Go downstairs now and
navigate your way to the northwestern garden. Be sure to get the local Bean,
then ascend the western staircase. At the top, and at the eastern edge, have
the adults Spin Jump into the babies and make them fly over to the right side,
probably straight into the time hole. (Don't worry, the adults will come along
quite soon after arriving at your next destination.)


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++    Section VI - Thwomp Volcano                              **ML46**    ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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                            Thwomp Volcano (past)
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Anyhow, once you arrive, regroup with the adults and go to the next area. Save
with the Save Album there and head up the two ledges in front of you to the
front wall, the one with the multiple alcoves in it. Go to the east side of
the wall and near the lowest hole. Throw the babies to the ground and Bro Roll
over them. Have the flattened babies hop through those tight spaces to find a
? block (Ultra Shroom). Get the aforementioned item and regroup. As you were
walking, you probably noticed the ! block. Position the babies beneath it,
then Spin Jump into them with the adults to reach it. Bop the ! block to open
up a door. Regroup and go through the newly-opened door to the next area.

As you proceed, you'll soon notice a long narrow bridge to the east. Walk on
across it to find a block on the ground. This block is actually a new enemy,
named the Thwack. Defeat it and bop the ? block nearby to find three Ice
Flowers. Continue eastward to another Thwack. Smack 'im a good one, then go up
the incline to your left. On the upper ledge, you'll find some more Thwacks.
Defeat them and start heading east, ignoring the second incline, and stop at
the large gap. Toss the babies onto the ground (not into the gap!), then use
the Baby Spin technique to go across the gap to the L block. The L block has
two Super Drops inside. Drop off of its east side to find a ? block with twenty
Coins inside. Go back up the incline to the adults and go west to the incline
we ignored earlier.

Here, toss the babies to the ground and walk them about halfway uphill. Next,
take the adults and Spin Jump into the babies, floating them over to the ledge
to the left with the ? block (ten Coins). Regroup and continue up the bridge
and to the next large cliff. When you get there, you'll find a spiky pit to the
east and below. Use the Baby Spin technique to launch the babies up to the
ledge above. Have them walk to the other side, grabbing the two Trampolines and
a Coin from the two ? blocks on the way. Have the adults Bro Roll to the other
side of the abyss via the peg ledges. On the other side, regroup and go
upstairs to the next area.

Once you arrive, go north to find a ? block with three Ice Flwoers, then jump
onto the next cliff to the west and you'll find a Thwack. Dispose of it and go
onto the next platform to the west, then walk around to find some more Thwacks
to dispose of. After cleansing the ledge of enemies, hit the western ? block
here to find ten Coins, and also get the Bean from the small central-ish
platform. Afterwards, walk across the bridge nearby and through the thin path
to find the next area.

Here, continue forward until you find the sign. Once you read it, you'll get
the obvious message that the small opening nearby can only be utilized by the
babies when small. Flatten the babies by Bro Rolling over them, then have them
jump into the opening nearby to find a high-ceilinged cavern. You'll find a fan
blowing air nearby. Enter it to start hovering, then hover eastward to find a
staircase. Ascend to the yellow trampoline platform. Once you return to normal
size, utilize it to find the highest cliff in this area. Upon exiting, walk
westward to a ! block. Hammer it down to the adults. Take control of the adults
and go east, up the incline, across the bridge, then bop the ! block. (It is
found in the northwestern corner.) It opens up a secret cavern for the babies
on their cliff.

Have the babies go on into it, and, inside, hit the pipe block to regroup with
the adults. Walk up the eastern staircase to find a pipe. Utilize it to reach
the next portion of the volcano.

There, go west and use the Save Album, then cross the bridge to the next area.
There, you'll probably notice a strange object nearby -- odds are, it is your
new enemy, the Tanoomba. Go over to it and tan its hide, then return to the
entrance and go forward to the ? block for three Cannonballers. Next, head back
over to where the Tanoomba was and go to the west side of the stacked Thwomps.
Toss the babies to the ground and use the Baby Spin technique to land in the
alcove of the upper block. Dig in the X to find a Bean. Drop the babies to the
ground (don't regroup yet), then use the Baby Spin technique once more and fly
westward over the spiked pit. Take control of the adults and have them Spin
Jump their way across. Don't regroup yet; instead, go to the southwest corner
to find a X with a Beabn inside. NOW you can regroup and continue northwest to
the next area.

Once you arrive, jump down the ledges, thwacking away the two Thwacks on the
way. At the bottom, walk up to the wall in front of you and toss the babies
to the ground. Flatten them with a Bro Roll, then let them jump into the cave
nearby. There, walk into the updraft from the fan and, at your hover's peak,
float east to the ? block for twenty Coins. Hurry over to the updraft now and
go across two more fans to a ! block on the west side. Bop it to cause a short
western platform protrude a bit and make the western pathway accessible to the
adults. Have the babies walk all of the way back to the entrance they went
through (don't exit the cave from the west), then regroup with the adults.
Now jump up the platforms to find a Tanoomba. Defeat it and step on the blue
switch to open up the way to the next area.

In this area, get rid of the Thwack in front of you. Go east to find another
one to battle. Hit the nearby ? block to find two Red Peppers, with a Red
Cocunutter further to the east. Defeat it, then walk up the incline ahead of
you. Once you reach the ledge, stand near it and face west. Toss the babies
to the ground and use the Baby Spin technique to make the babies fly. Send
them west, landing on the X-marked platform when you see it. Get the Bean from
that X, then return to the adults. Walk up the rest of the incline to find the
highest cliff of the area.

Here, toss the babies to the ground once more and Bro Roll right over them.
Walk under the wall to the west to find the central-ish portion of this cliff.
On the other side, hop over the small gap and wait momentairly while you return
to your normal size, so as to obtain the Bean nearby. Walk to the wall passed
under earlier and walk down after touching the wall to reach the incline. Go
back to the adults and use the Baby Cakes technique again and go back under the
wall from earlier. On the other side, walk to the far west without falling.
When you reach the X (past the third wall), regain your normal size and get the
Bean. Drop down from the cliff to find a Red Cocunutter. Defeat it and hit the
? block nearby to find the Counter Badge. Also dig in the X nearby to find a
Bean. Regroup with the adults and go to then next area.

As you proceed in here, you'll find another one of those gear mechanisms. You
also will find another one of the babies' caverns. Bro Roll over the babies and
run them into the cave, into the updraft. While there, have the adults Spin
Jump into the gear to power up the fan some more, shooting the babies higher
up. Once you see the three clouds, land on the highest one for a M block (some
Coins), go to the one directly below it for a L block (1-Up Super), then go to
the ledge below there to find a ? block (some more Coins). You are probably
back to your normal size now, so redo this -- Bro Roll over the babies and
get them on the updraft, then Spin Jump into the gear. This time, however, get
on the eastern cloud with the ! block when possible, then bop it to make a
bridge to the east. Drop from the cloud now to land on another ledge with a
? block; bop this one for ten Coins. Regroup with the adults, then walk over
the newly-created bridge in the northeast corner to find the next area.

Here, ignore the openings in the wall nearby and just continue up the eastern
incline. At the top, smack the Thwacks roaming around to their doom.
Afterwards, go to the east side of the area to find a ? block (three Ice
Flowers. Toss the babies onto the large green block nearby and get the Bean
from the X there. Regroup and walk along the eastern path to find a High Coin
Block for some easy Coins. Now, go to the far west to the Tanoomba. Finish it
off, then go up the incline near the wall. Once you pass the first two short
inclines, drop straight down to find a ? block; inside are four Super
Mushrooms. Go back up the incline to the higher cliff.

Up here, you'll find another peg ledge bridge with a platform over it. Drop
through the bridge itself to find a Tanoomba, ready for battle. Go back to the
top and to the bridge/platform combo. Nearby should be a Red Coconutter; let
him hit you with his spear so that all four brothers can fight him. After the
battle, use the Baby Spin technique to send the babies to the upper ledge.
Cross to the other side, hitting the ? blocks along the way to find a Coin and
two Green Shells. Make the adults cross via Bro Rolling over the peg ledge
bridge, then regroup. Head on up the incline. Before entering the next area,
however, drop straight down and, as you fall, hold the Up Button to find a
hidden ? block with some Coins. Drop through the hole to find a L block with an
Ultra Drop inside. You'll also find a Bean nearby; dig in the X with the
babies. You can now just drop the babies off here; to save time, just Bro Roll
up the whole thing to the next area.

In the next area, you'll find a pipe block nearby. Use it to regroup with the
babies, then head on over to and down the blue pipe. At the bottom, use the
Save Album nearby and go up the incline. Toss the babies to the ground now and
utilize the Baby Spin technique to get to the left, onto the green platform,
to find a Bean. Regroup and head to the next area.

Here, you'll quickly find a ? block. Hit it to obtain two 1-Up Mushrooms, then
walk further east to find a hole in the wall. Toss the babies to the ground and
Bro Roll over them. Walk them into the cavern nearby and west into the first
possible updraft. Use the adults' Spin Jump to power up that fan by spinning
into the gear nearby. As the babies, once you see the mobile cloud, land on it
and wait until you return to normal size. Next, jump across two more clouds to
find a ! block. This lowers the yellow block blocking the adults. Still as the
babies, drop through the space between the clouds to find a ? block upon
landing; it contains ten Coins. Jump onto the cloud to the left to find a
L block with an Ultra Drop inside. Next, jump from the cloud and veer over to
the right to find, hopefully, another platform. This one has a ? block with a
Coin inside. (Hey, every one counts...) Return outside and have the adults Bro
Roll over the babies once more, go into the updraft once more, and have the
adults Spin Jump into the gear mechanism once more. Once the fan is powered up,
maneuver the babies around west to the cliff with the ? block before flying up
too high; the block has a ? block (twenty Coins). Get back outside and get the
Bean from the X marker in the alcove before returning to the adults. Regroup
and continue east to the next area.

There, you'll find some inclines to the east, as well as a ? block in the wall
above. To get to it, walk past the first incline and toss the babies to the
ground. Bro Roll over them and have them go into the small space in the wall,
backtracking to the ? block, then bopping it for the three Super Mushrooms.
Regroup and pass the second incline. You'll find a Tanoomba there; get rid of
it and continue up the inclines to the higher cliff. You'll find a Red
Coconutter to the west; defeat it and go below it to find a ? block with
three Ice Flowers inside. After getting them, go east to find another Tanoomba.
Defeat it and bop the ? block nearby to find three Bro Flowers. Now, return
to the west side of the cliff and hop up the ledges to reach the upper
platform. There, go forward to the next area.

Once you find the open crater of the volcano, go east to find a crown. During
the consequential cutscene, during which the volcano erupts. (It is utterly
harmless to your party, as least as far as non-plot stuff goes, so don't worry
your head off about it.) After the cutscene ends, go east and down the incline
to find the next area.

There, go along the downward pathway. Notably, you'll find a Red Coconutter
approximately halfway down, and two Tanoombas on the low ledge. Of course, I
recommend fighting all three. Afterwards, go west to find a ? block; bop it
to find three Green Shells. You'll also find a X on the small green ledge
nearby; use the babies' digging move to retrieve a Bean from it. Next, go to
the east side of this cliff and you'll find a L block; hit it for some Coins.
Now go south to the next area.

In the next area, ignore the grassy incline to the west. Instead, jump on down
the cliffs. On the second cliff, you'll find a Tanoomba. Tan its hide, as per
usual, then go to the southeastern corner of the area to find a ? block with a
Coin. Walk up to the west and you'll find a Red Coconutter. Defeat it and bop
the ? block nearby to find two Ice Flowers, with another ? block -- this time
yielding tne Coins -- to the south. Go east to find the path to the next area.

Here, you'll find a building nearby in shape of the (past) Professor E. Gadd's
head. Inside, you'll find Professor E. Gadd, but, again, it is his past/younger
self. Before going in, heal up and use the nearby Save Album. Next, toss the
babies off to the ground and have the adults jump up to and Spin Jump at the
gear mechanism to open up the laboratory. Regroup and go inside for a cutscene.
Afterwards, have the adults go over to the northwestern valve of the building
and Spin Jump into to start up the water. Make Baby Mario drink nine drops of
water from the pipe and use each bullet to extinguish the flames emanating
from the eastern Thwomp. After a rather odd cutscene, the eruption ceases and
you are outside. Use the Save Album and just backtrack across the previous two
areas to reach the crater.

Up there, you'll watch another cutscene, after which you'll fight a boss.

O---------------------------------------------------------------------------O
|                             BOSS: Mrs. Thwomp                             |
O----------------------------O----------------------------------------------O
|  HP        : 900           |  Attacks:                                    |
|  EXP.      : 3,200         |  - Ground-Pound: Jump over shock waves.      |
|  Item Drops: None.         |  - Clone Roll: Multiple hammer counters.     |
|  Coins     : 0             |                                              |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - Mrs. Thwomp only uses the "Ground-Pound" attack when she is huge. The  |
|    "Clone Roll" is only when she has split into four.                     |
|  - Whenever Mrs. Thwomp is cloned, aim for the one without chipped teeth. |
O---------------------------------------------------------------------------O

A fairly simple battle. Mrs. Thwomp relies heavily on her strength, which is
rather high-level, so you might want to open up with some Ice Flowers to lower
her attack and defense stats.

On your next turn, after Mrs. Thwomp uses the "Ground-Pound" move, you could
use another Ice Flower (if you failed to reduce the desired stats earlier),
or a Cannonballer/Trampoline otherwise.

That cycle pretty much continues until later on when Mrs. Thwomp splits into
four. Three are mere clones, but one is real. As stated above, the real one is
the one with relatively-perfect, unchipped teeth. Use Cannonballers on her
until she ends up increases back to her normal size, at which point you just
go back to that. This pretty much repeats until the end of the battle.


After the battle, there will be cutscene, in which you end up inside the
volcano.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                         Inside Thwomp Volcano (past)
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

After another scene inside the volcano, you'll regain control of yourself. Go
to and use the Save Album nearby, then go southeast to the next area.

Here, you'll find a whirlwind above a huge pit. Toss the babies to the ground
and use the Baby Spin technique to send them into the whirlwind. They'll soon
start floating down -- follow the trail of Coins to ... get Coins. If you want,
you can regroup in the previous area via the pipe block, I think, to repeat
the trail again. Anyhow, on the way down, you'll find a ? block. If you bop it,
you'll get two Red Peppers. Once you hit the ground, you can go east to the
next area.

Immediately after arriving, head north and hug the western wall to find the
pipe block. Use it to get the adults back with you. You can also hit the M
block nearby to find a whopping seven Copy Flowers (one of the best Bro Items
around). Jump on the nearby golden enemy to fight a battle. (This is a new
enemy, the Gold Koopeleon. It has 10 HP, 84 EXP., and 100 Coins! They tend to
flee, however, and only take one point of damage. Prepare the Green Shells!)
Anyhow, after the battle, go east and over the small pit to find some more
Gold Koopeleons. Go further east to find a ? block with more Coins, then go
up the cliff nearby to find another Gold Koopeleon. Go on over to the
northeastern pipe and toss the babies inside to find a Coin-filled ? block.
Regroup and go west to find another pipe. Hit the ? block nearby for three
Pocket Chomps, then toss the babies into the pipe to fight a Thwack Totem.
After that battle, regroup and go south. Grab the Bean from the X within the
pit, then go east to the next area.

Here, you'll soon come across a hole in the wall. Toss the babies in there and
go east to start up a minigame. The Thwomp will make you Bro Roll the adults
into the cannon to the east, then have the babies hit the switch. The adults
will fly up and you'll have to collect some diamonds from the course. To get
the most, note the locations of the diamonds, make no sharp turns, and just
focus. Afterwards, you'll get a number of spins on the slot machine with the
babies equal to number of diamonds collected. Depending on what you get, you
can get certain rewards. (Note that the "Tough" and "Extra-Burly" levels are
not available until after playing one game.)

O==================================O============O============O===============O
|           Combination            |   Normal   |   Tough    |  Extra-Burly  |
|                                  |   Level    |   Level    |     Level     |
O==================================O============O============O===============O
|  Mushroom + Mushroom + Mushroom  |  20 Coins  |  40 Coins  |   60 Coins    |
O----------------------------------O------------O------------O---------------O
|     Flower + Flower + Flower     |  50 Coins  |  1 Bean    |   2 Beans     |
O----------------------------------O------------O------------O---------------O
|        Star + Star + Star        |  1 Bean    |  2 Beans   |   5 Beans     |
O----------------------------------O------------O------------O---------------O
|  Anything other than the above.  |  1 Coin    |  1 Coin    |   1 Coin      |
O==================================O============O============O===============O

Play the game a few more times if you want, then go south to the next area.

Here, go south to find a Super Mushroom within the ? block, then go further
south to find another ? block, this one yielding twenty Coins. Go east to find
a Bean, then go south to the next area.

Here, you'll find a lit Shroob running around like a maniac. (Mmm... Cooked
shrooms... *drools*) You can fight this new Blazing Shroob by jumping on it,
which, against common belief, doesn't hurt you. After the battle, go east to
find a ? block (three Ice Flowers), then go the northwest corner. You'll find
a pipe there; toss the babies down there to find a Thwack Totem. Dissemble it
and regroup. Drop down the cliff to the south to find a L block (five more
Copy Flowers), then finish off the Gold Koopeleons nearby. Walk down the
rest of the cliffs afterwards and head to the west side of the area, where you
will find two more Koopeleons. (Getting rich, yet?) Go to the southeastern
corner to find a ? block with ten Coins, then go to the southwestern corner to
find another Bean. You'll also find a pipe nearby. Toss the babies in there to
find a Max Mushroom within the ? block. Regroup and go west to find the next
area.

Here, you'll find a Thwomp with the symbol we've seen on all of the blue
switches in the game. You know what? Let's ignore it for the moment and go
west to another area. You'll find a blue pipe here. Go down it and use the
! block on the other side to make a very useful shortcut bridge. Anyhow, go
back to the giant Thwomp with the group symbol on it. Step on it to start going
down until you're blocked by a large green block. Use the Save Album nearby,
then proceed east to the next area.

Here, go forward and defeat the Blazing Shroob, then go to the northwest corner
to find a ? block with two Ice Flowers inside. Nearby, you'll find a pipe. Toss
the babies into it to find another Thwack Totem. Defeat it and regroup, then
head to the southernmost portion of hte area to find a Gold Koopeleon. Defeat
it, then hit the nearby ? block for some more Coins. Go further ahead to the
L block to find a 1-Up Super, with another Blazing Shroob to the east. Defeat
it and go to the eastern cliff. Use the Baby Spin technique to get the babies
onto it. You'll find a M block (Lucky Badge) up there, as well as a ! block.
Hit it to make the bridge safe to cross. Go across it to the next area. Here,
you'll find a High Coin Block. Rob it of some Coins, then return to the giant
Thwomp.

Back here, go west to the next area. Head to the northwestern portion of the
area to find a pipe. Toss the babies in there to find ... ah, dammit. We have
to do another one of the platform/arrow block puzzles. Take the adults to the
mettalic platform to the south. Move it south to find a ? block to the west.
You can find some Coins within it. Go east to the L block (Ultra Drop), then
south to find two ? blocks (Coins, two Red Peppers). Continue south to find
another ? block, with this one containing two Ice Flowers. Go straight into
the western wall and north to the side path. Use it to go to the next area.

Here, go west to find a Blazing Shroob. Permanently extinguish it, then proceed
to the northwestern corner, defeating the Gold Koopeleon and Blazing Shroob
along the way. On the incline to the upper cliff, walk up it to the cliff. From
up here, go to the edge and Spin Jump west to the ? block. Bop it to find two
Ultra Mushrooms. Spin Jump back to the cliff and go east to find a M block with
a POW-Peak Badge inside. Return to the northwestern portion of the cliff, then
go up the incline until you drop at the northeastern portion of the area. Go
east to return to the previous area.

Put the babies back into the pipe if you need to, then get the adults onto the
metallic platform. Go to the far south. On solid ground, you can go west to
find a L block (more coins), with a ? block to its south (two Mushrooms). Go
east and utilize the pipe block to regroup with the babies. Exit to the
southeast to find the next area.

In here, you'll have to use the Baby Spin technique to bring the babies up to
that eastern high whirlwind. Much like before, you can follow a trail of Coins
down, then return to the previous area and use the pipe block to be able to
restart it. You can find a L block on the east side (Golden Pants). You'll
probably hit the ground at least once. When you do, go west to the next area
to find a green pipe. Hit the ? block (one Coin) and go into the pipe. There,
hit the ? block to find ten Coins, then go to and bop the ! block. Walk across
the new bridge and you can return to the adults this way, if you want. The
second trip around, you can land on the middle platform to find another ? block
(1-Up Mushroom). After you feel you're done with this area, go east from the
ground to the next area.

Here, go down the stairs to the east. Dig beneath the X to find a Bean, then go
to the lower ground. Avoid the Blazing Shroob and continue east to the pipe
block. Regroup with the adults, then finish off the Blazing Shroobs to the
south, and the one up the stairway to the east. After cleansing this area of
Shroobs, return to the lower ground and to the southeast corner to find two
? blocks. One has three Copy Flowers, and the other has three Ice Flowers.
Grab them and go to the next area.

Here, you'll find the green ! block we've been looking for. Go beneath it,
jump, and toss the babies in the air to get it hit. After the short scene, go
west to find some item blocks -- the northern L block has a 1-Up Super, and
the two ? blocks to the south have three Trampolines and three Copy Flowers.
Go back to the area with the giant Thwomp and hop on him to go down some to...
be blocked yet again, this time by a red block.  *sigh*  Bop the northeastern
M block (1-Up Super), then go west to the next area.

Here, go west and ignore the stairway to find a ? block (three Ice Flowers).
Go into the western pipe to ascend some. There, hit the ! block to build some
bridges. The first one leads to three empty item boxes. From here, go over the
second bridge to find a ! block. Bop it to lower a Bean platform. Go up to it
and use the Baby Spin technique to reach the Bean. Go back through the pipe and
return to the previous-skipped staircase. Use it to find a Bean near the pipe
block. Go "down" the blue pipe nearby to reach the top floor; use the ! block
up to make a shortcut before going back down. Here, go east, past the giant
Thwomp, until you find a red ! block above another Thwomp in a
previously-unvisited area.

Step on the Thwomp to be (metaphorically) tossed into a minigame. After the
conversation, the eastern wall will be lowered and a whirlwind will appear.
Use the Baby Spin technique to get the babies up into the whirlwind and soon
start grabbing some diamonds; you need thirty. Once you succeed, you will
allowed to hit the red ! block, letting the giant Thwomp proceed forward.

Return here and you can try this again. If you get all fifty diamonds, you can
get some kind of awesome reward. I haven't figured it out yet, though, so I
honestly have no idea what it is. Anyhow, restart the diamond collecting game
and, as you fall, fall onto the ledge on the eastern wall. Here, you'll find a
bunch of ? blocks in the next room -- you'll find twenty Coins, a 1-Up Super,
two Max Mushrooms, one Ultra Drop, one Red Pepper, and the Dynamic Badge. Nice!
Anyhow, try finishing this minigame a few more times if you want, then proceed
back to the room with the giant Thwomp. Descend to be blocked by a blue block.

Once you land, you can simply go northeast to the corresponding ! block.
However, before leaving, go west to the next area.

Here, go west to find a ? block (three Ultra Mushrooms), then go south to the
blue pipe to find another ? block (three Pocket Chomps). Use the blue pipe to
create a shortcut much like you did twice before. Once you return, go back to
the area with the giant Thwomp. Heal up and use the Save Album nearby to save
your game. Once you're ready, step on the giant Thwomp to descend one final
time. After a cutscene down there, you'll have a classic boss fight.

O---------------------------------------------------------------------------O
|                        BOSS: Bowser and Baby Bowser                       |
O----------------------------O----------------------------------------------O
|  HP (adult): 1,200         |  Bowser's Attacks:                           |
|  HP (baby) : 800           |  - Shockwaves: Jump over. (Includes rocks.)  |
|  EXP.      : 3,280 (total) |  - Fire Breath: Jump over.                   |
|  Item Drops: Ultra Drop.   |  - Fireballs: Jump over.                     |
|  Coins     : 350           |  - Getting Hammered: Alternating hammer      |
|                            |                      deflections.            |
|                            |                                              |
|                            |  Baby Bowser's Attacks:                      |
|                            |  - Large Fireball: Jump over or hammer back. |
|                            |  - Eat Mushroom: Heals 100 HP; no reaction.  |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - The "Fireballs" and "Getting Hammered" attacks for Bowser require      |
|    Baby Bowser to still be conscious. In correlation: when Bowser is      |
|    gone, none of his attacks can be conducted, and the same is true for   |
|    Baby Bowser.                                                           |
O---------------------------------------------------------------------------O

For your initial attack, you'll probably want to use either a Red Pepper.
Either way, after a while, Bowser should allow himself to be hammered back and
forth (the "Getting Hammered" attack above). After a successful series of
deflections, you'll be left with just Baby Bowser.

Baby Bowser is relatively weak, so I wouldn't really bother with trying to Ice
Flower him. Instead, stick with Copy Flowers or Trampolines (whichever you're
best at). Continue this dodge-and-strike cycle until either Baby Bowser falls
or (big/adult) Bowser returns.

Either way, Bowser will end up returning. (It's just that he won't have two of
his attacks if Baby Bowser is gone.) His attacks will become a bit nastier as
well. Regardless, you should still focus on using those Copy Flowers or
Trampolines for mass damage. Of course, Bowser's attacks will get pretty nasty
near the end, so don't be afraid to heal. Just continue the cycle until you
end the battle.


After the battle, you'll watch a cutscene and end up in the...

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                           Shroob Mothership (past)
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

After the cutscene, take control of the babies and head over to the east to
find a Bean near the Save Album, another one to the west, and another one in
the northeastern corner. After obtaining the Beans, regroup and use the Save
Album, then hop up the stairs going west. At the top, go along the path to the
M block; bop it to find a Max Mushroom. Go along the middle pathway to head to
the next area.

Here, use the babies to dig up the Beans near the doorway and near the pipe
block. Regroup once more and head to the northeastern corner of the room. Use
the Baby Spin technique to reach the ledge above. Once there, take control of
the adults and go up the two central-ish stairs and Spin Jump east and north
to get with the babies. Now use the Baby Spin technique to reach the ledge to
the east with the L block (two Ultra Drops). Regroup and go to the southeast
corner, heading to the next area.

Here, go to the east and you'll eventually find two ? blocks. Bop one for a
Coin, and the other for two Super Mushrooms. Continue towards the east, and,
once you reach the mid-air platform, use the Baby Spin technique to reach the
? block (twenty Coins). Continue and, once you jump up the stairs, dig through
the ground beneath the gate to find another Coin-yielding ? block. Have the
adults Bro Roll east to another ? block (two Copy Flowers). Now take control
of the babies and jump off of the ledge, holding the Left Button to reach the
adults while avoiding the Shroob. Now you can more easily engage this new
Guardian Shroob in battle. After the battle, go east along the path, finishing
off another Guardian Shroob further along on the metal floor. Here, use the
Baby Cakes technique to go through the slot on the wall near the fence to get
to a lower area. Here, once you return to normal size, walk along the pathway
to an X -- dig there to find a Bean. Drop out of the open section of fence to
reach the lower pathway. Walk in a backwards manner (as in "back to and past
the way you came") to find a L block; bop it to find a Drain Badge A. Walk
back right past the stairs to find where the upper and lower paths coincide.
Have the adults go forward to two ? blocks. Bop them to find ten coins and a
Super Drop. Continue along to the babies' location and regroup, heading
further east to the next area.

Here, go forward to the ! block and bop it, and it then flies off. Toss the
babies onto the trampoline platform nearby. Up here, you'll find some buttons
and light bulbs. Ignore the buttons for the moment and have the adults walk
east, into the near-total darkness. COUNT THE PILLARS IN THE BACKGROUND AS YOU
DO. Once you see the ! block's shadow (four pillars), hit the fourth switch,
then hit the ! block. Repeat at the first and third pillars, which will open a
bridge over a spiked pit. Have the adults start crossing it, then have the
babies hit the final red switch, then have the adults hit the ! block. Continue
forward to the yellow trampoline platform. Have the babies drop down off of the
east side of their platform and regroup. Continue east to the next area.

Here, go forward to the ! block and bop it, making a pathway from this area to
the second area. Go forward some more and ignore the blue switch nearby while
you dig up the local Bean. Now get onto the switch to proceed to the elevator.

Upon exiting, go south to find a Bean, then to the southeast corner to find
another Bean. Jump up the western metal structure and proceed to the edge.
Face the ledge and toss the babies onto it, then use the Baby Spin technique
to move the babies to the other side in the northeast corner. Hit the ? block
there for some Coins and regroup, then step on the blue switch to the east to
proceed to find the next area.

After the cutscene here, you'll find Kylie Koopa and proceed to go up a floor
in the elevator. After another cutscene and arriving on the third floor, go to
the ? block to find a 1-Up Super, then go to to the northwest corner of the
room to find a Bean. Go south of the Save Album to find another Bean. Use the
Save Album, then proceed to the next area. After a long cutscene, you'll land
in the next area of the game.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++    Section VII - Toad Town                                  **ML47**    ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Toad Town (past)
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

After Stuffwell talks with you some, utilize the Save Album nearby and go
east and into the item shop there. Walk up to the front counter and speak with
the red Toad to start a conversation. Afterwards, you can buy some stuff here.
I recommend picking up two each of the Star Trousers and Stardust Pants.
Everything else is mostly opinion, although the Mix Flowers may be a good
thing to buy if you're low-leveled -- they are extremely powerful.

Anyhow, exit the store and go south of the Save Album to find another new
enemy, the Shroid. Go east after the battle to find a L block (1-Up Super) and
two ? blocks (six Red Shells (three each)). Go further east to find another
Shroid to fight, then go over to the southwest corner of the area to find yet
another Shroid, near the yellow house. Toss the babies to the ground and use
the Baby Cakes technique. Walk the babies through the small opening to the
right of the door. In there, you'll find a M block (some Coins), a Bean in the
northwest corner, and there will be a L block (more Coins) upstairs. Drop into
the house itself to find three ? blocks (totalling 31 Coins). Dig under the
front door to return outside.

Regroup once outside and head to the southwest corner. Hit the ? block there
to find ten Coins. Go east to find another Shroid to short-circuit, then go
back west to the orange house. Have the babies dig beneath the front door to
the inside. There, hop up the wooden staircase nearby and walk along it to
the other house. Inside, bop the five item blocks to find some Coins, three
Green Shells, two Super Mushrooms, and a Dire-POW Badge. Go back to the wooden
bridge between the houses, drop down, and regroup.

Walk east from there to find another yellow house. Much like with the last one,
drop the babies to the ground and use the Baby Cakes technique to get through
the small gap near the house (WEST of the door, now). Inside, grab the Ultra
Mushroom and Coins from the item blocks, then the northwestern Bean. Go up the
staircase to a M block (more Coins), then go into the main house to find two
more ? blocks -- one has a Coin, and the other has two Green Shells. Dig
beneath the front door to reach the outside. Regroup and go to the northeastern
corner of the area and toss the babies to the ground. Have them dig beneath the
front door to the inside of the house, jump up the stairs, and cross the bridge
to reach another house in the next area. In there, hit the ? blocks for a Coin
and two Red Shells. Dig beneath the front door to reach the outside.

Now, for a while, the adults and the babies will be forced to be separated. As
the babies are generally much weaker, defensively, be sure to put some of the
Stardust Pants on them, okay? We don't need any Game Overs, now...

Now, take control of the babies if you need to. Outside of the orange house, go
around to find a new enemy, the Skellokey. (I'll mention now that the Shells
(Green or Red) are best for this enemy.) After ending the only battle in this
area, go east to find a broken house. Break into it to find a ? block with
three Red Shells. Go south and dig beneath the fence to the next area.

Here, go west to find another Skellokey to battle. Nearby, you'll also find a
pink spherical enemy. It is not a Jigglypuff, but actually the ever-annoying
Love Bubble. Defeat it and go up the staircase to the right. At the apex is a
? block with two Smash Eggs within. Go to the ground and west to find another
set of stairs, in addition to a Skellokey. Defeat it and go upstairs to a M
block with Coins inside. Proceed to the next area by exiting to the southwest.

Here, you'll find two pairs of Split Blocks to the south. These four Split
Blocks function as one group, so we need the adults down here. Getting here is
much simpler than it was with the babies - have the adults go south to this
area. Align both groups under their Split Blocks and hit them in the proper
order, babies first. Afterwards, the impeding gateways will go away, letting
adventure continue.

We'll start with the babies. Go south and east to the next area. There, along
the path to find a Skellokey. Get rid of him and dig into the yellow house
nearby. There, go to the back wall to find a bunch of item blocks -- all but
one contain Coins (that one contains an Ultra Drop). Return outside after
obtaining the loot and go east to find a Skellokey. Defeat it and go further
east to find a ? block (three Red Shells). Jump off of the ledge to the south
and you'll find two more gates. Dig past them and resurface. Go around and get
rid of the Skellokey and the Love Bubble, then go to the top of the eastern
purplish platform to find a ? block (two Smash Eggs), as well as another 
? block (Super Mushroom) from the staircase nearby. Jump down another ledge and
go southwest to the next area. It is another one of those Split Block things,
so the babies are stuck.

Take control of the adults and continue south and west to the next area,
grabbing the two Smash Eggs from the ? block on the way. In the next area, you
will notice some of those yellow houses the babies can break into -- note them
for later, when you regroup. Anyhow, hop down the ledge to the south and defeat
the Love Bubble nearby. Go up the stairway to the west to find another ? block,
this one yielding three Red Shells. Get down from the stairs and go down
another cliff below you to find some Shroids in a battle down there, as well as
a Love Bubble. Go to the northwestern staircase from earlier. On the SECOND
step, Spin Jump towards the ledge with the ? block above. Go there and bop it
to find a 1-Up Mushroom, then Spin Jump east to a M block (some Coins). Get to
the ground and go east to the next area.

As you arrive here, you'll find another Shroid. Go over to it and get rid of
it, then go further east and up the cliff to find a Love Bubble. Get rid of
that ... thing ... and up the pair of stairs in the middle of the ledge you're
on. Spin Jump to the southwest and onto the platform, then southeast to another
platform, then southwest once more to find two Smash Eggs in a ? block. Spin
Jump west from there to find a M block (Coins). Go to the ground and head
southeast to the corner, and to the next area.

Once again, you'll meet up with the babies. You have another four-Split Block
puzzle. Execute it as usual, starting with the adults, and, assuming you do it
right, the gates to the next area will open. We're still split up, but not for
much longer.

Have the babies go south one area and dig beneath the gate there. Bring the
adults south to this area to FINALLY regroup. Once you do, have the babies go
to the pipe block and grab the Bean. Regroup and go back along the adults'
pathway and break into the yellow houses and all the others you could -- sadly
enough, I forgot to detail what was in there. v_v   Anyhow, once you finish up
there, return to the regroup area and hit the western ! block to open up the
time hole to the sewers. Use it if you want, but, to continue the game, go
down the blue pipe to find Star Hill.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++    Section VIII - Star Hill and the Star Shrine             **ML48**    ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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                               Star Hill (past)
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After leaving the pipe, Stuffwell will speak with you some more. After this
conversation, go east to find a M block (six Mix Flowers), L block (Coins),
and a ? block (two Mix Flowers). Once you have the loot, go north to the next
area.

Here, go along the path. Soon, you'll find a cutout of a Goomba held by a black
hand -- this is your new enemy, the Handfake. Defeat this enemy, then continue
along to find another Handfake among three or so Love Bubbles. You'll soon find
a Fly Guy high in the air -- toss your babies while jumping at it to fight it.
Defeat it and continue along.

You'll soon find a hole near the ground on the wall. Toss the babies to the
ground and use the Baby Cakes technique. Have the babies walk into the hole,
then into the updraft. Start controlling the adults and have them walk east to
find a gear mechanism. Spin Jump into it and power up the babies' fan. As they
fly up and up and away </bad joke>, have them land on the second western ledge
and let them return to normal size. Then go along the icy path in the tunnel to
the left. This path has two nice-rewarding dead ends and a Bean. Walk left and
defeat the Handfake, then continue to a L block (Coins) and a Bean marker. Go
east and past the cave entrance to another Handfake. You'll soon find a ? block
(three Mix Flowers) and a M block (Coins).

Walk back to the cave entrance and dig outside. Perform the Baby Cakes
technique again and walk into the cave and into the fan's updraft. Have the
adults power up the fan by Spin Jumping into the gear from earlier. Let the
babies float to the top and down to the left to the left. Let them return to
their normal size and exit the cave by digging beneath the fence nearby. Back
outside, use the pipe block and regroup with the adults. Go west to find a
Coin-yielding L block, then go east, ignoring the ledge in front of you. On
the eastern portion of the path, you'll find a Fly Guy. Defeat it and hit the
eastern ? block for two MORE Mix Flowers.

Now, jump to the upper portion of the path by jumping atop the cliff nearby,
then continue to find another Fly Guy. Defeat it, then continue west to the
intersection, where you'll find a second Fly Guy. Return to the intersection
and head north. Jump up the ledge in front of you, then the one to the left,
to find a ? block (three Copy Flowers). To the west, you'll also find a L block
(three Ultra Drops). Drop down the cliff you're on by walking to the small
platform ahead. There will be a L block (Coins) and return to the main path.
Now take the path to the northeast, ignoring the Save Album for the brief
moment, and jump up to the cliff to find two ? blocks (three Copy Flowers and
three Mix Flowers). Drop onto the platform with the M block (two 1-Up Supers)
ahead of you. Return to the tall ledge and go south to find another M block
ledge; hit this block for some more Coins. Return to the main path and go to
the Save Album. Heal up and save, then properly equip your party, as a boss
fight is soon to come.

Now, go north to the next area where you'll find a Shroob. You'll then watch a
cutscene, after which you'll fight your next boss.

O---------------------------------------------------------------------------O
|            BOSS: Shroob-omb, Support Shroobs, Commander Shroob            |
O-----------------------------O---------------------------------------------O
|  HP (Shroob-omb)    : ???   |  Support Shrobs' Attacks:                   |
|  HP (Support Shroob): 110   |  - Bomb-Toss with Tackle: Hammer counters.  |
|  HP (Commander)     : 1,600 |  - Actual Bomb Toss: Alternating hammering. |
|  EXP.               : 3,360 |  - Ground-Pound: Jump over shock waves.     |
|  Item Drops         : None. |  - Clone Roll: Multiple hammer counters.    |
|  Coins              : 195   |                                             |
|                             |  Commander Shroob's Attacks:                |
|                             |  - Shroob Swarm: Multiple hammer counters.  |
O-----------------------------O---------------------------------------------O
|  Notices:                                                                 |
|  - The EXP. above is with twelve Support Shroobs defeated.                |
|  - There are multiple Support Shroobs, three at most points in time.      |
|    Their HP is individual, as listed above.                               |
|  - The "Actual Bomb Toss" attack above, if it hits, it is not just fatal, |
|    but it can also make you dizzy.                                        |
O---------------------------------------------------------------------------O

At the start of the battle, you'll fight the Shroob-omb and three Support
Shroobs (total of 330 HP). Now, you're main opponent is neither of them, but
the Shroob behind them. To bring out the main boss, you need to focus on making
the Shroob-omb roll to the right. To do this, you need to eliminate the back
two of the Support Shroobs. To illustrate and prevent all confusion...

                               __   __
                       _______/_ `    |
                      /         \     |
                     |           |    |
                     |           |    |-- The Shroob-omb.
                     |           |    |
                     |           |    |
                      \_________/   __|
                       \O/\O/\O/
                        |  |  |
                       / \/ \/ \

                      |___|_____|
                        |    |
                        |     `-->  Attack these two Support Shroobs.
                         `------->  Don't attack this Shroob when possible.


Okay, I think I made it pretty clear there. Now, how to attack them? Well, I'd
prefer to use Cannonballers if I had a fair stock of them. If not, I'd either
just jump. Mix Flowers, Ice Flowers, Bro Flowers, Trampolines, Copy Flowers,
and such, are big no-goes -- they either do too little damage or risk putting
away the front Support Shroob.

Why do I keep mentioning "don't kill the front Support Shroob", you may ask?
Well, the Shroob-omb is too heavy for the one Shroob to hold, so the Shroob-omb
will squish him and, as per the laws of physics, roll to the right and bring
the Commander Shroob onto the field.

Once the Commander Shroob is on the field, that's where the fun begins. We can
now use our most powerful Bro Items -- Copy Flowers and Mix Flowers. First,
however, use an Ice Flower to lower his defense if you want -- it also does
critical damage, so yay. Anyhow, just use Copy Flowers or Mix Flowers -- each
have their benefits (Copy Flowers can last forever, but Mix Flowers are easier
to use and give more damage).

You'll get three turns to defeat the Commander Shroob (an average of 267 damage
per brother) before the Shroob-omb and its Support Shroobs return. Repeat the
cycle from the beginning until you defeat the Commander.


After the battle, go north to the next area. There, jump onto the star-shaped
platform and watch the cutscene. Afterward, go across the new path to the
east. (You may as well drop the babies and Bro Roll -- it's lengthy, and there
is a pipe block at the end.) Speaking of the end, you'll find a pipe block in
the area after the starry path. Use it, then go down the blue pipe to find the
next area, the...

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                              Star Shrine (past)
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Once you disembark from the pipe, go south to find a Bean, then go east to
find and utilize the Save Album, Go on over to the next area. There, you'll
watch a long cutscene, in which you learn that you have to hit the Aurora Block
to proceed. Go east to the next area.

Here, you'll find several enemies scattered throughout the area. A Fly Guy is
roaming around the central portion of the island, while two Handfakes roam the
south/southeast porton. Defeat them and go back to where you entered from. Toss
the babies off the adults' backs and go up the incline. At the top, Spin Jump
east to another cliff with a ? block (two Mix Flowers), then Spin Jump to the
northeast to find another cliff with a M block with Coins. Now walk west and
Spin Jump across the gap to find another M block (more Coins). Drop to the
ground and go to the southeast corner, regrouping on the way. Nearby, you'll
find a ? block atop a ledge. Use the Spinning Babies technique to reach this
? block (two Red Shells), then regroup. Go north to the next area.

Here, go to the multi-piped enemy to the east to find the semi-cleverly named
Piranha Planet. After defeating it, continue east to find a ? block on top of
a ledge. Jump up to the second ledge where it is located to bop it and obtain
two Trampolines. Walk, on the ground, to the northwest corner to find another
Piranha Planet, as well as a Wonder Thwack. After finishing both of them off,
go back to the east side of the area and ascend the staircase. Up there, you
will note a star-bordered path. It cannot be stepped on, regrettably. Toss the
babies to the ground and have the adults Spin Jump west to the blue platform,
then diagonally-down to find another platform, then west to another platform
along the star path. Go to the southeast corner of this platform and Spin Jump
back east to a M block (two Ultra Drops), then Spin Jump back after obtaining
the loot. Spin Jump across the southwestern star path to another M block
(Shroom Badge A), then Spin Jump to the platform in front of you to find a
? block (1-Up Mushroom). Spin Jump back across the platforms to the first long
platform, then Spin Jump along the northwestern paths to a triangular cliff.
Go west to the next area.

Here, proceed to the middle of the area and you'll eventually find a pipe
block. Use it to regroup with the babies, then continue north. There will be
a yellow trampoline platform nearby; toss the babies onto it. Up in the sky,
have Baby Mario drink up some water (minimum of one drop) from the water
fountain nearby. As for the adults, make them Spin Jump into the gear nearby.
The Aurora Block will then rise up to the babies. As it falls, make Baby Luigi
smack some water out of Baby Mario to hit the Aurora Block. Once successful,
empty out any extraneous water from Baby Mario and drop to the ground, then use
the other trampoline. Hit the Aurora Block and regroup. Get beneath the Aurora
Block and jump, then toss the babies at it to hit it. It now will return to the
star gate from earlier. We still have two other areas here to explore, so go
west to the next area.

Here, before hitting the lower ground, toss the babies onto the ledge. Have the
adults Spin Jump across three star-marked paths to find another long, blue,
aerial platform. Go to the southeast corner and Spin Jump across to find
another long platform. Take the upper star path via Spin Jumping to find a
? block (Ultra Drop), then Spin Jump to the M block to the south-ish to find
some more Coins. Drop to the ground and regroup with the babies. Go around the
area, killing the red Wonder Thwack nearby and to the southwest to battle a
Piranha Planet. Defeat the nearby Wonder Thwack as well before grabbing the two
Ice Flowers from the ? block. Go west to find a ? block on a yellow platform.
Ascend this stairway to bop this ? block and obtain two Mix Flowers. Now go
south to the next area.

From the entrance, go to the ledge with the Handfake and get rid of it. Jump up
some stairs to the east to find a L block. Bop it for two Max Mushrooms, then
return to the ground and head to the southeast corner to find a ? block on a
platform. Finish off the local Handfake, then toss the babies to the ground.
Use the Baby Spin technique to put the babies onto the aforementioned platform
to bop the ? block (two Red Shells). Go north after regrouping to find another
Fly Guy. Defeat it and return to the ledge you fought the first Handfake in
this area. Hop across the purplish platforms to reach a L block with some more
Coins inside. Return to the ground and go east to the star gate area.

Here, you'll watch a cutscene. During it, use B to try to hit the Aurora Block
when prompted, then choose all three of the answers in the following quiz, then
watch some more cutscene before being able to hit the Aurora Block. The gate
will open up and let you through to the next area. In that area, go up to the
second platform and grab the western Bean, then continue hopping up the ledges
to the blue pipe. Go south of it to find a Bean, then go through the pipe. On
the other side, grab the western Bean, use the Save Album, then go south to the
next area.

Here, go west to find a Wonder Thwack. Defeat it, then go east to find a
Piranha Planet. Defeat it, too, then go back west to find a ? block with two
Ice Flowers within. Go over to the pipe and hit the ? block to find two Bro
Flowers. Go over to the pipe and toss the babies into it to find another
Skellokey and a ? block (100-Coin coin). Regroup and hop onto the circular
platform nearby. Hit the Star Block to send out some beams of light. We'll
finish up this puzzle soon. For now, after hitting the block, go south to
the next area.

Here, go on over to the Shine Sprite Block nearby. Say your profanities, then
toss the babies into the cavern nearby. It's pretty linear, but I'll mention
some crap you probably could have learned by yourself. At the intersection on
the second platform, go left to find a ? block (Coins) on the fourth platform.
Then hop onto the platform to the right, then jump to the L block platform and
hit the block for some Coins. Jump another platform east and go south to a
? block (twenty Coins). Go further south to find a M block ('Stache Jeans) on
the right. Jump across the platforms to the west to find a lit-up platform and
hit the Star Block. Regroup. DON'T HIT THE STAR BLOCK. This is going disrupt
our entire puzzle thing and render this FAQ near-unusable for this puzzle if
you do so (without fixing it). Just go east to the next area.

Go around to the east side of the platform to find a Piranha Planet and Wonder
Thwack wandering around. Get rid of them, then grab the Bean from the dirt near
the pipe block. Hit the Star Block here to connect a beam of light with one
from the last Star Block we hit. Now, return to the previous area, hit the
Star Block, then go two areas forward.

As you walk here, you'll notice the green structure nearby, then be joyful over
the fact that this doesn't have another light-up-the-spiky-cave puzzle.
However, you'll notice a dozen marks on the ground and a ! block near the edge
of the green structure. Hit the ! block to reveal a certain pattern of red and
green:

                           RED    RED   GREEN  GREEN
                          GREEN   RED   GREEN   RED
                           RED   GREEN   RED   GREEN

Now toss the babies into the green structure to find a 3x4 formation of
! blocks. This is meant to correspond with the above pattern. Have Baby Mario
bop all of the ! blocks that are supposed to be red, and Baby Luigi bop all
of the blocks that are meant to be green. (Don't worry -- it is exactly the
same as the above pattern. No switching, flipping, whatever.) Afterwards, a
red circle will appear on-screen, which is basically the "you did this right"
message. The Star Block will head to the circular platform in the southwest.
Regroup with the adults and hit the Star Block to connect another beam of
light. Return to the previous area, hit the Star Block, then go north two
areas.

Here, you'll find a Wonder Thwack nearby. Defeat it and go to the western pipe
and dig up the Bean. Have the babies tossed down the eastern pipe to find two
? blocks -- one has another 100-Coin coin, and the other has two Red Shells.
Regroup and toss the babies into the other pipe to find a Skellokey. After you
get rid of it, regroup once more and go to the Star Block to the south. Bop it
to connect another beam of light.

Now, we have to connect the other two beams. Go to the middle-west area, hit
the Star Block, then go to the middle-east area and hit the Star Block, then
hit the Star Blocks in the north and southwest areas. Afterwards, a platform
with a blue pipe will appear in the pentagon formed by the intersection of the
light beams. Go to the northernmost area, then south to the pipe. Go into it
to reach the final portion of the shrine.

Once you arrive, hit the Save Album nearby to save your game, then go into the
next area. Exterminate the Piranha Planey nearby, then go east to find a
? block (two Copy Flowers) and west to find another one (with two Ultra
Mushrooms). Afterwards, continue along the halls (there's nothing else really
to mention) to the room with the Cobalt Star Shard. There, after speaking with
Stuffwell, step onto the blue switch nearby to get the fourth Cobalt Star
Shard. After the cutscene, in which the partial Cobalt Star flies away with
Kylie Koopa and Toadbert kind of following. At the end of the scene, go to the
next room.

Here, go east along the path to find a ? block (two Pocket Chomps). Go back to
the west, still ignroing the stairs, to find a Wonder Thwack and Piranha Planet
to defeat. Toss the babies to the ground near the alcove in the wall, then use
the Baby Cakes technique to jump along the wall. At the first fan, go right to
a ? block (Coins). Jump to the ground and return to the alcove. Repeat the
Baby Cakes technique again. As you go along the walls, go left at the first
fan, then left again at the third fan. If you went along the path fast enough,
you'll soon find a M block (Coins) and a L block (Hit-Free Badge).

Return to the ground again, then use the Baby Cakes technique once more. Go
along the path again. This time, go left at the first fan, then right at the
third fan. After a bit, you'll be atop the ledge. Dig beneath the gate to find
a small cavern. Get a Bean from the X in the ground nearby. Jump downstairs to
the east to find a red switch. Bop it. Exit the cavern and regroup, then go
east to the stairs. Jump up them to the east wall. Toss the babies to the
ground once more, putting them near the red eastern step, and use the Baby Spin
technique to put them on the red step. Use the adults' Spin Jump to regroup
with them. Continue upstairs to the high cliff. Here, go west to find another
Piranha Planet and a Wonder Thwack. Defeat both of them, then hit the ? blocks
to the west to find twenty Coins and two Ice Flowers. Go north to the next
area.

Here, go along the blue path and west to find two ? blocks. Bop them for two
Red Peppers and two Refreshing Herbs. Continue along the path to another
? block (two Ice Flowers). Go to the front of the area to find another two
item blocks (two Copy Flowers, two Ultra Drops). Ignore the blue button for
the moment and continue along the path to one more ? block (1-Up Super).
Return to the Save Album, heal, and save. Then go back to the blue switch and
step on it to go to the next area.

Here, during the cutscene, you'll have to rub the dirt of Toadbert's drawing
that you received back on Yoshi's Island. Savor this one moment of using the
Touch Screen controls to rub off the bottom-right dirt (that's all that is
required) from the image. Afterwards, you'll be thrown into a boss battle.

O---------------------------------------------------------------------------O
|                             BOSS: Elder Shroob                            |
O----------------------------O----------------------------------------------O
|  HP (Normal Form): 1,700   |  Attacks:                                    |
|  HP (Angry Form) : 1,100   |  - Spin Tackle: Hammer counter.              |
|  EXP.            : 6,000   |  - Prism Prison: Jump to break prisms, then  |
|  Item Drops      : Hit-Free|                  jump over Chain Chomp and   |
|                    Badge   |                  jump on/over boss (other    |
|  Coins           : 400     |                  brother does the latter).   |
|                            |  - Fireballs: Jump over.                     |
|                            |  - Spiked Ball: Hammer the ball.             |
|                            |  - Large Fireball: Jump over or hammer back. |
|                            |  - Saucer Hits Zero: Unavoidable Game Over.  |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - This boss is spiky and shouldn't be jumped on, usually. However, for a |
|    few turns after countering his "Spiked Ball" attack, you can ignore    |
|    this designation. (Also note that the ball can poison you if you're    |
|    by it.)                                                                |
|  - This boss has two forms. The Normal Form is first; the Angry is next.  |
|  - Note that, to reset the flying saucer's counter (Angry form), you hit  |
|    one of the "Spiked Ball" attacks. Use Luigi's hammer if it is on the   |
|    left side, and Mario's on the right side.                              |
O---------------------------------------------------------------------------O

Okay, after the boss's initial strike, your turn will come up. I recommend
starting with an Ice Flower or two, so as to lower your opponent's stats. It
is a worthwhile decision - this battle will last a while. After you feel that
the proper stats are lowered, on your next turn, we can start our true
offensive.

Odds are, you haven't blocked one of his "Spiked Ball" attacks. That is a
problem offensively. (Or at least for me -- Copy Flowers, to me, are better
than Mix Flowers.) So, you'll go in a back-and-forth fashion like this until
you deflect one of those "Spiked Ball" attacks.

Once we do, our strategy changes slightly. Use your Copy Flowers or, if you
feel more comfortable with Mix Flowers, go for it. You'll pretty much continue
this until you eliminate 1,700 HP and the boss's "normal" form.

The second portion of the battle features 1,100 HP and crazier, nastier
attacks. (Basically, souped-up versions of the ones from moments ago.) However,
there has been one major change here. A flying saucer will arrive overhead,
counting the turns down from 4. Much like the double-Shroob boss from
Hollijolli Village long ago, if it hits zero, you get an instant, unavoidable
Game Over.

Of course, this boss is still standing (spiked), and we can't easily deal over
225 damage per turn without Copy Flowers. (Mix Flowers are a bit of a risk.)
But we got lucky. As the battle progresses, you should get another one of the
spiked ball attacks. When it comes up, note the position of the flying saucer
(left or right side of the top screen). If it is on the right, deflect the
spiky ball with Mario; if it is on the left, use Luigi. This changes the
counter back to "3".

Other than that, it is just a tougher version of his previous form. The Elder
Shroob shouldn't take much more to get rid of.


After that long battle, you'll have five Shards of the Cobalt Star. After
speaking with Stuffwell, go to the next room and jump through the time hole
to finally arrive back at Peach's Castle.

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                           Peach's Castle (present)
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Here, go to the westernmost area of the sewers to return to the ground floor
of the castle, unless you have some Badge shopping at Fawful's to do.

Back on the ground floor, head on over to the shop. With your mass amount of
Coins (I had around 7,500), we can do some nice preparation for the final
dungeon. Go on over to the equipment shop, first, and buy the Royal Pants (for
the baby without the 'Stache Jeans), then get two pairs of Royal Trousers for
the adults. Buy AT LEAST two Cure Badge A's -- they heal 10 HP each turn, you
know! Now go over to the item shop. I recommend having at least 15 Copy
Flowers and 15 Mix Flowers stocked up, Bro Item-wise. Buy some other items
here, notably Ultra Drops, with all of your remaining cash. (Yes, all of it.
If you're well prepped, you won't need to come back.)

Ready? Go speak with the Professor in the room where he is and you'll relearn
of the Shroob Castle time hole on the third floor. Go up the two sets of giant
staircases to the third floor, then go east one room to find the proper room.
There, you can save with a Save Album, then jump into the hole.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++    Section IX - Shroob Castle and the Endgame               **ML49**    ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
               Peach's Castle (past)  AKA  Shroob Castle (past)
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

O==================O
|  Entrance Floor  |
O==================O

Once you exit the time hole, go along the path ahead of you to find the front
gate. There, the Cobalt Star will open up the path ahead, straight into the
castle. Continue north to the next area, within the castle walls, within the
fortress of our worthy adversaries...

Pretty quickly, you'll spot a purplish/grayish Tanoomba nearby -- this is
actually a Tashrooba, the Shroob equivalent of the Tanoomba. It is basically
a souped-up version. Anyhow, defeat it and go west at the intersection ahead.
You'll find another Tashrooba; defeat it and continue to the next area.

Here, continue west to find a gray near-spherical enemy. This is a new one as
well, the Snoozorb. Put it to sleep (as in "defeat it"), then go north to the
? blocks; you'll find two Red Peppers and two Copy Flowers inside these two.
Go east and back to the previous room.

Go north to find another Shine Sprite Block (crap). Ignore it for a second,
and just go east to find another pair of ? blocks -- these also contain two
Red Peppers and two Copy Flowers. You can also bop the L block for some Coins.
Now, go north to the wall west of the Princess Shroob statue and throw the
babies onto the ledge and into the cave for another "light-up-the-spiky-cavern"
puzzle. I'll let you do most of it; I'll just point out some interesting stuff.
Firstly, go north along the lit path to find a ? block (two Refreshing Herbs).
Further along is a ! block; hit it and soon go to the new bridge. Once you
reach the mobile platform, get on it and, about halfway along its track, jump
to the east to find a ? block (two Red Shells). Use the mobile platform to go
south as far as possible and go to the fork in the bridge. There, go right to
find a M block (Coins). Go back along the other path to soon find the exit.
Outside, go west and smack the red switch to remove a ! block from the statue.
Regroup and hit the ! block to make a new bridge. Use it to go to the next
area.

Once you arrive, go across the ground to find a Snoozorb and two Tashroobas.
Defeat them in battle, then continue to the fence. Toss the babies to the
ground here and have them drill beneath the fence to the other side. Ignore
the three ? blocks nearby and just head over to the northeastern corner to
find a red switch. Smack it to let the brothers through, then regroup. Go to
the southeastern ? block (three Bro Flowers), the northwestestern ? block
(twenty Coins), and the final ? block for some more Coins. Go through the door
in front of you to reach the next area.

Here, go through the blue pipe to reach the next floor of the Shroob Castle.

O===============O
|  First Floor  |
O===============O

In the area you arrive in, go south to find the garden in which the Toadsworths
taught you many of your special moves. Now, it is infested with hollow tree
stumps and enemies. First and foremost, go around the area and defeat all of
the enemies -- my counts indicated two Tashroobas and three Snoozorbs in the
field. Now, go to the south-central portion of the garden to find a ? block
(three Copy Flowers), as well as the northwestern corner to find another
? block (two Copy Flowers). Head on over now to the northwestern tree stump and
toss the babies in. You'll find a M block with three Ultra Shrooms inside. Grab
them and regroup. Go east to find another tree stump. Toss the babies into it
to find a M block (Dire-Free Badge) and a ? block (100 Coins). Get the loot and
regroup, then toss the babies into the central tree stump. There, you'll find a
? block (two Red Peppers). Now, regroup and go to the fourth and final tree
stump in the southwest corner. Toss the babies inside to find a ? block (100
Coins) and a L block (two 1-Up Supers). Finally, regroup and go west to the
next area.

Here, you'll find another Tashrooba. You'll also find a new enemy, the Soul
Bubble. It is probably coupled in-battle with the Shroob Rex (a good enemy to
fight -- it MAY yield the 100-Point Pants, a highly-useful set of clothing).
Anyhow, after the battle, go south to find two ? blocks -- one yields three
Trampolines, and the other yields three Smash Eggs. You're finished here; go
west to the next area.

You'll quickly find a Soul Bubble in this room. Pop its bubble and head into
the next room through the door behind you. Here, you'll find two Split Blocks
(ignore them -- it is a puzzle much like that in the Gritzy Desert). You'll
also find a pair of ? blocks in the southwestern corner -- one has two Ultra
Mushrooms, and the other has a Coin. Now, backtrack to the long hallway in
which you fought a Tashrooba and a Soul Bubble, the latter for the first time.
There, take the path in the front of the room to the next unvisited area.

Here, you'll find two more Soul Bubbles. Defeat them and go east to the next
area. There, you'll find two Soul Bubbles and a Snoozorb in the hall. Go along
the hall and get rid of them. At the end, you'll find an X marking on the
ground. Have the babies dig there for a Bean, then hit the ? block ahead for a
1-Up Super. Now, return to the center room with the Save Album. Use it if you
want, then go to the next area by going along the path to the room to the east
(through the garden).

Here, you'll find another set of Split Blocks coupled with a laser. We're not
yet going to work on this puzzle; we still have some exploring to do. Just go
through the northeastern door to the next room. There, bop the High Coin Block
to obtain a bunch of Coins, then go through the door in front of you to the
next area.

Here, you'll find two Tashroobas. Go across the hallway to the left to find
and defeat them, then go west to find the next area. In this hallway, you'll
find two Tashroobas and a Snoozorb. Go along the hallway and defeat all three
enemies, hitting the ? block on the way for a "whopping" ten Coins. Now, after
the enemies are gone, return to the central-ish portion of the area to find a
Bean in the ground.

Now, you've done pretty much all of the exploring, item-finding, and enemy
cleansing for this floor of the castle. Now, we are to solve the laser puzzle
to ocntinue forward -- it is much like the puzzle seen back in the Gritzy
Desert.

Now, do you remember that room we practically skipped? Gothere (northeast exit
from the eastern long hallway) to find a laser with two Split Blocks. Leave the
babies here and Bro Roll the adults the long way to the southwesternmost laser.
Once you finally get there, have the adults activate the Split Blocks beneath
the laser, then have the babies activate their Split Blocks beneath their
laser.

Now, Bro Roll the adults north to the southeast-pointing laser. (We'll solve
the other one later.) Next, take the babies to the southeasternmost laser.
There, have the babies activate their Split Blocks, then have the adults
activate theirs. This should end up freeing the northern ! block. Take both of
the adults and the babies up to that room. There, go to the northern portion
to find the ! block. Use the Baby Spin technique to get the babies on the
ledge, then bop the ! block to open up a new room.

Regroup and go into this room. You'll find a blue pipe. Jump onto it to arrive
at the second floor of the castle.

O================O
|  Second Floor  |
O================O

Up here, use the northwestern Save Album if you want. Then proceed south to the
staircase. At the bottom, you'll find a Bean, much like in the present. Now,
re-save if you feel it necessary, then go east to the next area.

And, of course, you'd find Soul Bubbles up here, too, wouldn't you? Defeat it
(just one) and go south to find a new enemy, Shroobsworth (which is always
coupled with the Shroob Intern). What is notable is that, like with the
Shroob Rex, this enemy can possibly drop the best (?) slacks in the game, the
Supreme Slacks, for the adults. Anyhow, defeat this enemy and go the center of
the room to find a Bean, then go west to find a ? block with three Ice
Flowers inside. Now, go east and into the library.

Here, you'll find a bunch of Soul Bubbles and Shroobsworths around the room.
Defeat the two western Shroobsworths, then the central-ish pair of Soul
Bubbles. Further east, you'll probably notice that the bookcases are blocking
your progress. So, for now, hit the western ? block to find three Pocket
Chomps. Now, go to the northwestern corner, hop up the stairs, and you'll be
on a bookcase with two ? blocks (two Ultra Mushrooms and some Coins) on it.
Bop the ? blocks, then get over to the north-central wall. There should be a
hole there; you can walk on through to the (broken) yellow bridge.

There, you'll find two flying saucers on either side of the overhang, and they
will shoot at you should you try to leave the overhang. (But, yet, they'll know
you're there and won't try blasting you away?) So, just go north to the room
with the big staircase.

Here, you'll need to toss the babies to the ground, much like before. Go west
to find a ! block. Bop it, then have the adults Bro roll upstairs. It is the
near-same as before; I say "near" because some pillars will stop you. Just be
careful. At the top, bop the ! block and go into the newly-opened room. There,
regroup with the babies via the pipe block to the east. Now, also hit the
? block to the east to find three Super Mushrooms, then another one to the west
to find some Coins. Use the Save Album nearby to go into the next room.

... Well, not room, per se, but one of the flying saucers!

Once you get inside, you'll watch a scene with Stuffwell. Hit the button in the
room, using the babies' mid-air jump, and the brothers will move under four
blocks. Now, you'll learn how to control the flying saucer. You use the gray
blocks above the babies and Luigi to cause the ship to ascend. There is a gauge
behind them to estimate the power. Hitting the block stops the gauge and moves
the flying saucer up. You can ascend up to three times, but only descend after
shooting. You shoot by using Mario to hit his block and fire a laser, then you
descend to the lowest point. You'll also note an altimeter on the top screen.
You can practice to learn the controls. (I'll give one more note here. Each
gauge is one-third of the total allowed height, okay? Pretty obvious, but still
worth noting.)

Now you have to put these skills to work by shooting the flying saucers on the
bridge. Get rid of the four waves of saucers to end this minigame. Upon landing
the flying saucer, exit.

Upon exiting the flying saucer, save with the nearby Save Album if you want,
then go back down the huge staircase and back to the yellow bridge. There, go
to the intersection and west. Then go into the northwestern building. In there,
go along the incline to the next blue pipe. Skip it for a second and continue
east to another one. Use this one to return to the castle entrance and use the
! block to make a future shortcut. Then return to the skipped blue pipe and use
it to ascend to the third floor of the castle.

O===============O
|  Third Floor  |
O===============O

Up here, you'll find two ? blocks in the northwest corner of the room in which
you disembark. These blocks have two Super Drops and a meager Coin. You'll
also find a Save Album to the east, so use it. Go east to the next room.

Here, you'll find some Split Blocks scattered amongst some cliffs. Ignore them;
you can't reach them yet. Go to the southwest corner for a ? block. Bop it and
go through the door behind here.

Here, you'll find a Bean behind a western pillar, and another behind an eastern
pillar. Now go up to the pink cliff with the red switch near the doorways. Toss
the babies to the ground and use the Baby Spin technique to get up there. Whack
the red switch with your hammer to raise the second platform in the central-ish
portion of the room. Now use the adults to jump atop the first tall platform on
the east side, then Spin Jump across the platforms to find the western ! block.
Bop it and a small platform will rise from the cliff, letting the babies get to
another switch. Get them up there and smack the red switch, which causes a blue
platform in the previous room to lower. Regroup and go back in there.

Once you arrive there, toss the babies onto the newly-lowered ledge and stand
beneath the Split Blocks there. Don't hit them yet. Now let the adults go to
the Split Blocks hovering above the ground. Sequentially hit them to make a
gate on the statue open up. Regroup and go through the gate.

After another cutscene, Stuffwell will point out a blue pipe to the far left.
Firstly, ignore it and start going around them room. You'll find two Mix
Flowers, two Mushrooms, and around 75 Coins. Now use the blue pipe. Instead of
going up, like you should have, a Chain Chomp will smack the pipe and knock you
down into the castle sewers. >_<

O============================O
|  Castle Sewers - Part One  |
O============================O

Once you land, use the nearby Save Album and go west to the next room. You'll
find a blue pipe with some ? blocks. Hit the latter (Mushroom, 1-Up Super, one
Coin), then use the pipe to return to the castle entrance, then use the ! block
to make a future shortcut. Return to and go east twice to the next unvisited
room.

Continue east to find a Shroobsworth near a ? block. Defeat the Shroobsworth,
hit the ? block (four Mix Flowers), then continue east to find some new
enemies, the Ghoul Guys. This should clear the area of opposition. Go east to
the ? block (two Pocket Chomps), then to the northwestern corner, where you'll
find a gear mechanism. Toss the babies to the ground and use the Baby Cakes
technique. Jump them into the third hole to the right and quickly into the
first updraft. Have them go west across two more updrafts. On the fourth fan,
wait and control the adults. Have them spin the gear mechanism to power up the
fan. For the babies, have them hover east until you see a fan on the second
floor (not at the top). Here, continue east to find a platform with a ? block
(Coins) and a L block (Space Trousers). Return to the adults and repeat all of
this over again. However, instead of having the babies stop at the second, stop
at the THIRD FLOOR. There, go east to a trampoline platform. You'll get on an
upper cliff near a red switch. Smack it and a set of stairs will be formed,
letting the adults regroup with the babies. Do so, hitting the ? block on the
wya to find some Coins. Once you've regrouped, go west into the next area.

Once you go forward in here, you'll find a whirlwind over a large pit. Guess
what? You're going to use the Baby Spin technique, like before in Thwomp
Volcano, to float down the pit. As you do, head to the platform with the two
? blocks (Coins, three Red Shells). Then drop to the ground and go west to the
next area.

Be careful around here -- we don't need the lone babies running into one of
these tough enemies. Take the babies to the southeastern ! block and hit it.
Then have the adults go across the new bridge. Once you've regrouped, go west
to find some Shroobsworths, one after another. (I think there were just two.)
Head to the northwestern corner and toss the babies into the stump. Have the
adults Bro Roll into the eastern cannon, then have the babies, in the trunk,
smack the red switch. The adults will end up over at the far western platform.
Ignore the Split Blocks when you land; just begin by getting two Mix Flowers
from the ? block nearby. Then go the northwest corner, dodging the Shroobsworth
and Boo Guy if possible, and use the pipe block to regroup with the babies.
Fight the aforementioned enemies and go to the bridge near the spike pit to the
east. Use the Baby Spin technique to fly them over the incomplete bridge to the
ledge. There, stand beneath the Split Blocks, then have the adults stand
beneath their Split Blocks. Sequentially hit the Split Blocks to open up all of
the bridges. Regroup and go to the second bridge to find a ? block (two Ultra
Mushrooms). Return to the middle platform afterwards and step on the blue
switch to continue to the next area.

Here, you'll find a single pipe. Use it to get to the next portion of the
sewer system.

O============================O
|  Castle Sewers - Part Two  |
O============================O

Once you arrive, go the northwestern corner and use the Save Album to ... well,
save. Then go east to the next area.

Here, go to the middle of the pipes to find a ? block with a Coin, then toss
the babies to the ground. Use them to go into the western opening of the pipes
by digging. Inside, go ahead to find a M block (Coins), then continue to the
east. You'll then fight a new enemy, the Lethal Bob-omb, further along the
path. After the battle, continue along the pipes and north at the next
intesection. Hit the L block for some Coins, then continue to find another
Lethal Bob-omb. Then go around the corner into the first upper pipe to find a
M block (Coins), then go into the upper pipe for a L block (Rocket Jeans). Now
go back down to the main pipe and go east to find another Lethal Bob-omb, with
yet another one ahead of you. Afterwards, nearby should be a Coin-yielding
M block, with a L block further along (MORE Coins). After you've finished, go
to and dig beneath the gateway to the outside, in another area.

Here, go west to find a ! block. Hit it to lower the bridge separating the
adults from the babies. Take the control of the adults and regroup, then hit
the ? block nearby for ten Coins. Jump up the pipe to the east and hit the item
blocks to find a Lucky Badge A and two Refreshing Herbs. Go back to the
previous area now.

Here, instead of going straight into the pipes, walk atop the pipes and to the
east. You'll end up in the area to the east if you keep following the path.

Here, get the Bean from the yellow platform and go northeast to the next area.
Here, get the Bean from the yellow platform and go northwest to the next area.
Here, get the Bean from the yellow platform and go southwest to the next area.
Here, get the Bean from the yellow platform and go southeast to the first area.
(No, that is not a typo.)

There, go south to the next portion by walking along the right, southbound
pipe. There, you'll find two ? blocks. One contains two Green Peppers, and the
other has some Coins. Return to the previous area and go east to a long area
with a huge spiky pit.

There, take the path south to a ! block on a yellow platform. Use the babies as
a boost to bop it, then go across the bridge to the east to find that
infuriating Chain Chomp from earlier eating it, then hiding in the northern
pipes. He deserves a punishment now -- death. (I'm pretty sure I'm not joking.)

Now, you'll have four Star Blocks appear in four areas arranged in a diamond.
Our goal is to hit the Chain Chomp by using their powers. How? Well, go to the
proper areas and observe this diagram/table combination. (Sorry about how rough
it is.)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

             Pipe #1    Pipe #2    Pipe #3   Pipe #4     Pipe #5
               ____        ___       ___       ____       ____
               \_  \_     \   \     |   |     /   /     _/  _/
                 \_  \_    \   \    |   |    /   /    _/  _/
                   \_  \_   \   \   |   |   /   /   _/  _/
                     \   \   \   \  |   |  /   /   /   /

                                     ___
                                    |   | <-- Room N
                                   /|___|\
                              ___ /       \ ___
                  Room W --> |   |         |   | <-- Room E
                             |___|\       /|___|
                                   \ ___ /
                                    |   | <-- Room S
                                    |___|

     O========================O=========================O===============O
     |  First Star Block Hit  |  Second Star Block Hit  |  Target Pipe  |
     O========================O=========================O===============O
     |         Room E         |         Room N          |    Pipe #2    |
     O------------------------O-------------------------O---------------O
     |         Room E         |         Room S          |    Pipe #5    |
     O------------------------O-------------------------O---------------O
     |         Room E         |         Room W          |    Failure    |
     O------------------------O-------------------------O---------------O
     |         Room N         |         Room E          |    Pipe #2    |
     O------------------------O-------------------------O---------------O
     |         Room N         |         Room S          |    Pipe #3    |
     O------------------------O-------------------------O---------------O
     |         Room N         |         Room W          |    Pipe #4    |
     O------------------------O-------------------------O---------------O
     |         Room S         |         Room E          |    Pipe #5    |
     O------------------------O-------------------------O---------------O
     |         Room S         |         Room N          |    Pipe #3    |
     O------------------------O-------------------------O---------------O
     |         Room S         |         Room W          |    Pipe #1    |
     O------------------------O-------------------------O---------------O
     |         Room W         |         Room E          |    Failure    |
     O------------------------O-------------------------O---------------O
     |         Room W         |         Room N          |    Pipe #4    |
     O------------------------O-------------------------O---------------O
     |         Room W         |         Room S          |    Pipe #1    |
     O========================O=========================O===============O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now, that is the basic crud for this minigame we're playing. In those four
rooms are four Star Blocks -- one each -- and you are to hit them in such a
way, as per the table above, that will hit the pipe in which the Chain Chomp
is in. You'll have to do this four times, I think. On the fourth try, the
Chain Chomp will clone himself. In my experience, the one chomping the fastest
usually is the real one. If you cannot discern it, just go for one of them --
you have a 20% chance of getting it right.

Anyhow, once you finish off the Chain Chomp, it'll release the ! block it ate
earlier. Go to the large spiky pit area and bop the ! block there to make it
safe to go across the area now. Do so and, in the next area, use the blue pipe
to return to the second floor of the castle.

O================O
|  Second Floor  |
O================O

Ohhh... Just perfect -- all of the enemies are back to life. >_<

Anyhow, upon disembarking from the pipe, go into the room to the west to find a
! block. Bop it to open up a hole in the back wall and open the gate leading to
the central room. Ignore the middle room and head to the back wall's hole, then
toss the babies to ground and drill inside.

Here, ascend the staircase nearby. On the next-to-last step, drill through the
space blocked by the fence to land on a platform with a Bean. Get it, then go
back upstairs and out of the room. You'll now be walking on the walls around
the rooms in the castle. You'll find some enemies and items up here, and we're
going to look around for them.

From here, walk south and stop before reaching the next area. Go to the small
eastern cliff and hit the ? block (ten Coins). Go south to the next area. Here,
go across the cliffs heading west and continue along the left wall to reach the
area to the south.

Here, go south, then west to the next area. In there, try to avoid falling down
(remember, Soul Bubble + Shroob Rex + only babies = likely Game Over). Anyhow,
continue across the cliff, going north this time, and go left at the wall to
find a Ghoul Guy. Defeat it and go west to the next area, then continue on the
northbound pathway. Hammer the crate in your way, then exit to the northwest.
Here, you'll find some Split Blocks -- this room is actually for the adults. So
drop to the ground and smack the northwestern red switch to open it up for them
in a while. Fight the Snoozorb if you feel like it, then go to the southwest
corner to find a pair of ? blocks; one has an Ultra Drop, and the other has two
Red Shells. Now, dig beneath the fence in the hole in the back wall to reach
the next area. Here, drill beneath the tight space around the next-to-last step
to find a Bean, then go up the stairs to reach the walls. Head around to the
east side to find a ? block (twenty Coins), then use the southwestern exit.

Here, go south one area. There, continue south to an area with an incline. Walk
up it to find two ? blocks, in which you'll find two Ultra Mushrooms and two
Green Peppers. You'll also find a Coin-yielding L block and a Ghoul Guy to the
west. Walk south to the southwestern room without the laser. Continue following
the wall heading south to find the next area.

Here, you'll find a bunch of item blocks. Drop to the ground to the left (the
one with the staircase going back onto the walls). Hit the western ? block to
find three Red Shells, the eastern L block for two 1-Up Supers, the central
? block for some Coins, then return to the walls via the staircase. Here, go
to the southwestern corner to find a L block (Coins). Then return to the upper
portion of the walls, still in this room, and go east to find a Ghoul Guy.
Defeat it and continue east to the next area. There, continue along the path
by hammering the crate to reach the garden.

Here, continue along the walls to the north, then east, exorcising the Ghoul
Guys on the way. Soon, you'll find a hole in the wall; go in there for a bunch
of item blocks and two Beans. Hit the western ? block to find a Coin, then get
on the first step for a Bean. Continue upstairs for another ? block (ten Coins)
and a Bean on the fourth step. The next ? block coin-tains twenty coins. Now
jump to the small eastern cliff and hit those ? blocks for two Mushrooms and
three Super Mushrooms, then hit the M block for the Space Trousers. Now, go
back west and exit the cave.

Outside, go south along the path to find yourself in the other portion of the
garden, the one with the laser in the southeast room. Go along the path,
finishing off the Ghoul Guy and hammering the crate on the way to the next
room. Walk around the room to exit on the far right to the previous area.
Then you can go across the wall to find a M block (two Max Mushrooms). Return
to the previous room and exit to the northeast.

You'll soon be able to go west and find an incline. Go to it, finishing off the
Ghoul Guy on the way, then ascend the incline. At the top, you'll find a
M block (Coins) and two ? blocks (two Red Peppers, two Refreshing Herbs). Go
back to the normal-height walls and go through the northern opening to find the
southwest-pointing laser. Continue along the walls heading west, ignoring the
opening. Smash the crate on the way and go west to the next area. Finish off
the Ghoul Guy and return to the previous area. There, go through the exit in
the northeastern corner.

Here, go to the northwestern corner to find a ? block (ten Coins). Get to the
ground and beneath the Split Blocks. Take control of the adults and go to the
northwesternmost room (the one with the east-pointing laser). There, defeat the
local Snoozorb and get beneath the Split Blocks. Sequentially activate the
Split Blocks of the adults and the babies to open up a blue pipe. Use the
adults to Bro Roll to that room.

There, you'll find a pipe block. Use it and then use the blue pipe to end up on
the eastern side of the third floor.

O===============O
|  Third Floor  |
O===============O

Here, go east to find the Save Album. Use it and go west to find the next
enemy-filled area.

Here, go around the room and defeat the enemies -- I noted a Ghoul Guy amongst
two Shroobsworths. Now, go ahead and bop the two southern ? blocks to find two
Pocket Chomps and two Mix Flowers. You'll also find three Beans scattered in
this area -- one in the southern portion of the room, and one each at the east
and west ends of the room. Now, go west to the library.

Here, defeat the Ghoul Guy just roaming around, then hit the southeastern
! block to make a shortcut by bringing down the bookcase to the west. Next,
toss the babies onto the lowered bookcase and use the Baby Spin technique to
put them on the bookcase in front of you. Up there, hit the ? block to the
north to find a 1-Up Super, then follow the bookshelves to the northeastern
corner with more item blocks, in which you'll find three Red Peppers and three
Green Peppers. Return to the eastern ground and regroup, then return to the
previous room (the two-Shroobsworth one-Ghoul Guy room).

Here, walk onto the bridge and hit the ? block above it to find three more
Refreshing Herbs. Continue to the next room. You'll find some ? blocks, in
which you'll find Mushrooms and Super Mushrooms, numbering five and four,
respectively. Then go into the pipe.

O=================================O
|  The Statue of Princess Shroob  |
O=================================O

Once you arrive here, go west to find two more ? blocks. Bop them to find three
Green Shells and three Bro Flowers. Heal up now, then use the Save Album 
nearby. Go into the next room to the west.

Here, toss the babies to the ground and have them smack the red switch to open
up the gate. Do not go through -- it leads back to the second floor. Instead,
hit the M block (two 1-Up Supers) to the east of the gate, then walk back into
the room to the east.

Here, hop up the northern ledges and hit the ? blocks (three Cannonballers,
three Copy Flowers) on the way. Continue to the next area.

There, go along the lengthy incline to the west. At the top, stop for a second.
Toss the babies to the ground and use the Baby Spin technique to move them east
and onto a platform with SIX ? blocks -- hit them to find three each of Ice
Flowers, Mix Flowers, Copy Flowers, Red Shells, Trampolines, and Pocket Chomps.
Regroup now and continue to the entrance of the statue. Step onto the blue
switch to enter.

Inside this new area, go ahead and save at the Save Album to the east. Jump
down the blue pipe nearby. Back at the castle entrance, hit the ! block nearby
to make a bridge for use as a future shortcut. Now, return to the statue.

Back here, go to the next portion of the statue to find a long, long stairway
ahead of you. Go up the stairs, taking the left staircase. Get the ? block here
for four Super Mushrooms, then get onto the opposite eastern platform for
another ? block with four Mushrooms. Proceed to the top of the staircase, then
go to the right of the door to find a M block (four Ultra Mushrooms), then
left of it to find a L block (three Max Mushrooms). Next, continue through the
doorway in front of you to continue to the next portion of the statue.

Here, you'll watch a cutscene. Afterwards, go west for a L block (five Mushroom
Drops) and east for a M block (four Super Drops). Then go north in the long
hallway, then up the small set of stairs, atop which you'll be told to save by
Stuffwell (in a rather insistent manner). Go west to find a L block (three
Ultra Drops), a Heart Block (which heals you), then hit the local Save Album
to finish up. Step on the blue switch to continue to the next area.

In here, you'll watch a long cutscene. Afterwards, go west into the next area.
Bop the Save Album to have Stuffwell alert you of the option of going back in
time to before the previous scene (stats and items remain intact, I think). Do
so if you have last-minute shopping to do. Anyhow, save and go upstairs. At
the top, step on the blue switch to have another saucer minigame.

This one is more unique, however. I cannot really guide you through this, as I
suck at it, but I'll tell you some stuff. In this minigame, you'll still be
controlling a flying saucer, with the same controls as earlier. However, you
have opposition -- the mothership itself. You have to hit it four times to
finish it off. However, you do this by knocking other smaller flying saucers
into it with your laser. You yourself also have four units of health -- you
have to start this over if a saucer hits you four times. To avoid being hit
at the last second (they attack about ten seconds after being released), fire
what laser you have charged up. Aside from this, all I can honestly say is
good luck.

After this battle, exit the flying saucer and go downstairs to the Save Album.
Use it to save -- I just KNOW you don't want to play that minigame again -- and
heal up if you didn't do so at the Heart Block earlier. Continue to the next
area to watch a long scene and have your penultimate (real) boss fight!

O---------------------------------------------------------------------------O
|                           BOSS: Princess Shroob                           |
O----------------------------O----------------------------------------------O
|  HP (self)       : 3,000   |  Attacks:                                    |
|  HP (force field): ~1,000  |  - Energy Circles: Both bros jump over.      |
|  EXP.            : 0       |  - Smashing Attack: Hammer back. This will   |
|  Item Drops      : None.   |                     follow the above attack. |
|  Coins           : 0       |  - Laser Ball (1): Jump over.                |
|                            |  - Laser Ball (Wave): Both bros jump over.   |
|                            |  - Laser Ball (from air): Hammer back.       |
|                            |  - Circling Laser Ball: Jump on quickly!     |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - The "Energy Circles" attack can trip you over. It can only be used     |
|    when the boss has a force field.                                       |
|  - The "Smash Attack" can make you dizzy. It can only be used when the    |
|    boss has a force field.                                                |
|  - While within the force field, Princess Shroob can be classified as a   |
|    flying enemy and cannot be hit with ground-based attacks (ie. Shells). |
|  - Just as a note, Princess Shroob herself glows reddish when has less    |
|    than 100 HP remaining (less than 3.333% of her HP).                    |
O---------------------------------------------------------------------------O

Okay, generally, you'll get the initial turn. I recommend using a Red Pepper
to raise everyone's Power, then using a Trampoline or Copy Flower to try and
break the force field. You probably won't, but, with the power boost, you'll
make a pretty good dent in it. Don't use the Mix Flowers, okay -- we'll save
them for a second.

Anyhow, assuming Princess Shroob is still in her force field, she'll then
use the "Energy Circle" and "Smash Attack" attacks sequentially. Just so you
know, the "Smash Attack" is when she lowers her little robot to try and smash
you. You want to definitely avoid these; if the first one trips you, you'd
better prepare a 1-Up Super. She'll repeat this all the time she has a force
field.

As for your next turns, continue focusing on using Trampolines and Copy
Flowers to get rid of her force field. The above cycle repeats until it is
gone. (By the way, if you lose your power boost, eat another Red Pepper, but
save it for when the shield starts to turn reddish.)

Now that Princess Shroob is out of her force field, continue using Copy Flwoers
or Trampolines to damage her. While you do, she'll do a bunch of laser ball
attacks as described above. If you don't finish her off in a few turns, you'll
have to re-remove her force field. Her attacks also will get more nasty. For
example, near the end, she can do her laser ball attacks over fifteen times by
my counts! But, anyways, you'll still want to heal when you need it, and
continue using Copy Flowers and Trampolines until she is finished!


After the battle and another cutscene, you'll have to fight your next and final
(real) boss.

O===========================================================================O
|                 FINAL (REAL) BOSS: (Elder) Princess Shroob                |
O============================O==============================================O
|  HP (first form) : 3,000   |  First Form Attacks:                         |
|  HP (second form): 3,000   |  - Saucers Fly In: Hammer the star.          |
|  HP (feet)       : 500     |  - One Saucer Left After Flying In:          |
|  HP (crown)      : 350     |    - Heals the boss for 100 HP; no response. |
|  HP (per one arm): 250     |    - Chain Chomp: Jump on its head.          |
|  EXP.            : 0       |  - Two Saucers Left After Flying In:         |
|  Item Drops      : None.   |    - Energy Balls: Jump over.                |
|  Coins           : 0       |    - Shock Wave: Make both bros jump over.   |
|                            |  - Three Saucers Left After Flying In:       |
|                            |    - Boulder: Hammer a bunch ASAP!           |
|                            |  - Charge Tackle: Multiple hammer counters.  |
|                            |                                              |
|                            |  Second Form Attacks:                        |
|                            |  - Tentacle Slide: Multiple jump-overs.      |
|                            |  - Tentacle Stab: Jump over.                 |
|                            |  - Tentacle Grab: Hammer multiple times.     |
|                            |  - Energy Balls: Hammer back!                |
|                            |  - Gas Cloud: Jump on/over (best is "over"). |
|                            |  - Fiery Flying Saucer: Mario hammer counter.|
|                            |  - Lightning Flying Saucer: Luigi hammer.    |
O============================O==============================================O
|  Notices:                                                                 |
|  - The stats for the feet, crown, and each arm are only available during  |
|    the second form of the boss.                                           |
|  - The "Chain Chomp" attack above can poison you. It may not always       |
|    occur (the attack itself).                                             |
|  - Both attacks under "Two Saucers..." occur sequentially. Also, the      |
|    shock wave can trip you.                                               |
|  - The "Energy Balls" attack only occurs if the second form of the boss   |
|    has no feet.                                                           |
O===========================================================================O

Holy crap, that's a big chart.

Anyhow, you'll start her in her first, relatively smaller form. Begin by using
a Red Pepper to power everyone up. Use your Copy Flowers and Trampolines, much
like with the younger Princess Shroob, during the first form -- we're saving
our Mix Flowers for the second form.

After you're initial turn, some flying saucer will fly up into the air.
Princess Peach will then aid you by letting you hammer a star at them; use the
targeting cursor for a guide. Afterwards, depending the number of flying
saucers remaining, the boss will choose her attack. Avoid or counter it as per
the above notes.

Now, those saucer attacks will be what you generally see in this first form,
aside from the charging tackle. Anyhow, offensively, I think you might want to
heal whenever needed, which is generally when below 1/3 to 1/2 HP. As for an
actual attack, as before, resort to the Copy Flowers and Trampolines. We will
save those for later. Continue attacking until your opponent swells up large.
Just beware that her attacks will grow nastier near the end.

Once you reach her second form, Princess Shroob will still be a slow, yet
powerful, pain in the butt. For your initial turns against this boss, I would
extremely prefer you ignore the customary Red Pepper and immediately bombard
her with two Mix Flowers -- hopefully, you should be able to deal around 500
damage to her feet, which is what I intended. Hopefully, you'll also remove
her arms. (Her body only takes one point of damage, but that is not what we
care about yet.)

If you didn't remove all of her limbs, you'll have to wait until next turn,
dodging some attacks in the meantime. Use the notes above for how to do so.
Continue using the Mix Flowers until you DO get rid of her foot.

This action will then expose her crown. Using Copy Flowers only (unless the
arms are still there -- use the Mix Flowers if such is the case), attack the
crown. Why? Well, it is a one target kind of deal, and could end up going for
the actual body after the crown is gone.

Afterwards, you'll deal with the falling saucers attacks. On the following
turns, continue using only Copy Flowers versus the body, once the crown is
destroyed. Eventually, the boss's feet and arms will return. If so, use the
Mix Flowers, because the crown hasn't yet healed. This can keep her on the
ground AND keep damaging her main body. Continue this process, healing when
needed, and dodging the increasingly-nastier attacks. Eventually, you will
win.


After the battle and a long cutscene, you'll finally end up in the present
Peach's Castle.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                           Peach's Castle (present)
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

After the cutscene ends, go into the room with the Save Album nearby. Go ahead
and save with it, because you may want to come back at a later date and time
travel for completionism or something. Afterwards, continue north for a
cutscene and the final (plot-based) boss.

O===========================================================================O
|                       FINAL (STORYLINE) BOSS: Bowser                      |
O============================O==============================================O
|  HP        : 10 full units |  Attacks:                                    |
|  EXP.      : 0             |  - Direct Fireball: Jump over. (1/2 unit.)   |
|  Item Drops: None.         |  - Aerial Fireball: Hammer back. (1/2 unit.) |
|  Coins     : 0             |  - Energy Ball: Hammer back. (1 full unit.)  |
O============================O==============================================O
|  Notices:                                                                 |
|  - Those "1/2" or "1 full" unit denominations after the attack response   |
|    indicate the damage dealt to the boss for a successful dodge/counter.  |
O===========================================================================O

This is not really a battle, just a minigame to see how well your countering
skills have evolved throughout the game. That's right, you don't get one single
turn throughout the course of this boss. All you get to do is dodge or counter
Bowser's attacks to hurt the ghost of Princess Shroob on the top screen. Not
much else to say other than observe the above chart. Good luck.


After the battle, watch and enjoy some cutscenes and stuff.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                       CONGRATULATIONS! YOU HAVE BEATEN
                       MARIO & LUIGI: PARTNERS IN TIME!
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~


5. Enemy Bestiary***********ML5************************************************

[enemy name]

~~ HP                  : Numerical representation of the enemy's health/HP.
~~ Base EXP. for Four  : Base EXP. earned for defeating this enemy with all 
                         four brothers.
~~ Base EXP. for Two   : Base EXP. earned for defeating this enemy with just 
                         two brothers.
~~ Base Coins Earned   : Base Coins earned for defeating this enemy.
~~ Potential Item Drops: Known potential items this enemy can drop.
~~ Known Location(s)   : Where it can be found.

===============================================================================

Blazing Shroob

~~ HP                  : 95
~~ Base EXP. for Four  : 240
~~ Base EXP. for Two   : 120
~~ Base Coins Earned   : 10
~~ Potential Item Drops: Copy Flower.
~~ Known Location(s)   : Inside Thwomp Volcano (past).

===============================================================================

Bob-omb

~~ HP                  : 40
~~ Base EXP. for Four  : 120
~~ Base EXP. for Two   : 60
~~ Base Coins Earned   : 5
~~ Potential Item Drops: Pocket Chomp.
~~ Known Location(s)   : Gritzy Desert (past).

===============================================================================

Boo

~~ HP                  : 15
~~ Base EXP. for Four  : 8
~~ Base EXP. for Two   : 4
~~ Base Coins Earned   : 1
~~ Potential Item Drops: None.
~~ Known Location(s)   : Bowser's Castle (past).

===============================================================================

Boo Guy

~~ HP                  : 19
~~ Base EXP. for Four  : 32
~~ Base EXP. for Two   : 16
~~ Base Coins Earned   : 5
~~ Potential Item Drops: None.
~~ Known Location(s)   : Toadwood Forest (past).

===============================================================================

Boom Guy

~~ HP                  : 18
~~ Base EXP. for Four  : 56
~~ Base EXP. for Two   : 28
~~ Base Coins Earned   : 11
~~ Potential Item Drops: None.
~~ Known Location(s)   : Bowser's Castle (past).

===============================================================================

Bully

~~ HP                  : 44
~~ Base EXP. for Four  : 68
~~ Base EXP. for Two   : 34
~~ Base Coins Earned   : 6
~~ Potential Item Drops: Ice Flower, Green Pepper.
~~ Known Location(s)   : Inside the Yoob (past).

===============================================================================

Coconutter

~~ HP                  : 50
~~ Base EXP. for Four  : 80
~~ Base EXP. for Two   : 40
~~ Base Coins Earned   : 6
~~ Potential Item Drops: None.
~~ Known Location(s)   : Yoshi's Island (past).

===============================================================================

Dark Boo

~~ HP                  : 45
~~ Base EXP. for Four  : 80
~~ Base EXP. for Two   : 40
~~ Base Coins Earned   : 6
~~ Potential Item Drops: Trampoline.
~~ Known Location(s)   : Gritzy Caves (past).

===============================================================================

Dr. Shroob

~~ HP                  : 45
~~ Base EXP. for Four  : 72
~~ Base EXP. for Two   : 36 
~~ Base Coins Earned   : 10
~~ Potential Item Drops: Green Shell.
~~ Known Location(s)   : Shroob's Vim Factory (past).

===============================================================================

Dry Bones

~~ HP                  : 40
~~ Base EXP. for Four  : 128
~~ Base EXP. for Two   : 64
~~ Base Coins Earned   : 7
~~ Potential Item Drops: Super Mushroom.
~~ Known Location(s)   : Inside the Yoob (past).

===============================================================================

Elasto-Piranha

~~ HP                  : 35
~~ Base EXP. for Four  : 64
~~ Base EXP. for Two   : 62
~~ Base Coins Earned   : 6
~~ Potential Item Drops: 1-Up Mushroom, Bro Flower.
~~ Known Location(s)   : Toadwood Forest (past).

===============================================================================

Elite Boom Guy

~~ HP                  : 80
~~ Base EXP. for Four  : 160
~~ Base EXP. for Two   : 80
~~ Base Coins Earned   : 8
~~ Potential Item Drops: Bro Flower.
~~ Known Location(s)   : Gritzy Caves (past).

===============================================================================

Fly Guy

~~ HP                  : 100
~~ Base EXP. for Four  : 600
~~ Base EXP. for Two   : 300
~~ Base Coins Earned   : 10
~~ Potential Item Drops: Red Pepper.
~~ Known Location(s)   : Star Hill (past); Star Shrine (past).

===============================================================================

Ghoul Guy

~~ HP                  : 160
~~ Base EXP. for Four  : 400
~~ Base EXP. for Two   : 200
~~ Base Coins Earned   : 10
~~ Potential Item Drops: Max Mushroom, Red Pepper.
~~ Known Location(s)   : Shroob Castle (past).

===============================================================================

Gnarantula

~~ HP                  : 30
~~ Base EXP. for Four  : 60
~~ Base EXP. for Two   : 30
~~ Base Coins Earned   : 5
~~ Potential Item Drops: None.
~~ Known Location(s)   : Yoshi's Island (past).

===============================================================================

Gold Koopeleon

~~ HP                  : 10
~~ Base EXP. for Four  : 336
~~ Base EXP. for Two   : 118
~~ Base Coins Earned   : 100
~~ Potential Item Drops: None.
~~ Known Location(s)   : Inside Thwomp Volcano (past).

===============================================================================

Goomba

~~ HP                  : 14
~~ Base EXP. for Four  : 12
~~ Base EXP. for Two   : 6
~~ Base Coins Earned   : 3
~~ Potential Item Drops: None.
~~ Known Location(s)   : Bowser's Castle (past); Peach's Castle sewers
                         (present).

===============================================================================

Guardian Shroob

~~ HP                  : 80
~~ Base EXP. for Four  : 360
~~ Base EXP. for Two   : 180
~~ Base Coins Earned   : 9
~~ Potential Item Drops: None.
~~ Known Location(s)   : Shroob's Mothership (past).

===============================================================================

Handfake

~~ HP                  : 135
~~ Base EXP. for Four  : 540
~~ Base EXP. for Two   : 270
~~ Base Coins Earned   : 15
~~ Potential Item Drops: Mix Flower.
~~ Known Location(s)   : Star Hill (past), Star Shrine (past).

===============================================================================

Junior Shrooboid

~~ HP                  : ???
~~ Base EXP. for Four  : (not applicable)
~~ Base EXP. for Two   : 6
~~ Base Coins Earned   : 0
~~ Potential Item Drops: None.
~~ Known Location(s)   : Peach's Castle (present).

===============================================================================

Koopeleon

~~ HP                  : 18
~~ Base EXP. for Four  : 48
~~ Base EXP. for Two   : 24
~~ Base Coins Earned   : 4
~~ Potential Item Drops: Green Shell.
~~ Known Location(s)   : Toadwood Forest.

===============================================================================

Lakitufo

~~ HP                  : 36
~~ Base EXP. for Four  : 72
~~ Base EXP. for Two   : 36
~~ Base Coins Earned   : 7
~~ Potential Item Drops: None.
~~ Known Location(s)   : Shroob's Vim Factory (past).

===============================================================================

Lethal Bob-omb

~~ HP                  : 60
~~ Base EXP. for Four  : 280
~~ Base EXP. for Two   : 140
~~ Base Coins Earned   : 10
~~ Potential Item Drops: None.
~~ Known Location(s)   : Shroob Castle sewers (past).

===============================================================================

Love Bubble

~~ HP                  : 90
~~ Base EXP. for Four  : 520
~~ Base EXP. for Two   : 260
~~ Base Coins Earned   : 10
~~ Potential Item Drops: Max Mushroom.
~~ Known Location(s)   : Toad Town (past); Star Hill (past).

===============================================================================

Pidgit

~~ HP                  : 35
~~ Base EXP. for Four  : 72
~~ Base EXP. for Two   : 36
~~ Base Coins Earned   : 6 or 30 (30 if the Pidgit is carrying a bag)
~~ Potential Item Drops: Smash Egg.
~~ Known Location(s)   : Yoshi's Island (past).

===============================================================================

Piranha Planet

~~ HP                  : 140
~~ Base EXP. for Four  : 680
~~ Base EXP. for Two   : 340
~~ Base Coins Earned   : 20
~~ Potential Item Drops: Copy Flower, Ultra Drop.
~~ Known Location(s)   : Star Shrine (past).

===============================================================================

Pokey

~~ HP                  : 55
~~ Base EXP. for Four  : 144
~~ Base EXP. for Two   : 62
~~ Base Coins Earned   : 10
~~ Potential Item Drops: None.
~~ Known Location(s)   : Gritzy Desert (past).

===============================================================================

RC Shroober

~~ HP                  : 75
~~ Base EXP. for Four  : 104
~~ Base EXP. for Two   : 52
~~ Base Coins Earned   : 8
~~ Potential Item Drops: Cannonballer.
~~ Known Location(s)   : Inside the Yoob (past).

===============================================================================

Red Coconutter

~~ HP                  : 85
~~ Base EXP. for Four  : 280
~~ Base EXP. for Two   : 140
~~ Base Coins Earned   : 7
~~ Potential Item Drops: Red Pepper.
~~ Known Location(s)   : Thwomp Volcano (past).

===============================================================================

Shroid

~~ HP                  : 105
~~ Base EXP. for Four  : 560
~~ Base EXP. for Two   : 280
~~ Base Coins Earned   : 15
~~ Potential Item Drops: None.
~~ Known Location(s)   : Toad Town (past).

===============================================================================

Shroob

~~ HP                  : 15
~~ Base EXP. for Four  : (not applicable)
~~ Base EXP. for Two   : 6
~~ Base Coins Earned   : 3
~~ Potential Item Drops: None.
~~ Known Location(s)   : Hollijolli Village (past).

===============================================================================

Shroob Rex

~~ HP                  : 200
~~ Base EXP. for Four  : 740
~~ Base EXP. for Two   : 370
~~ Base Coins Earned   : 12
~~ Potential Item Drops: 100-Point Pants, Mix Flower.
~~ Known Location(s)   : Shroob Castle (past).

===============================================================================

Shrooba Diver

~~ HP                  : 75
~~ Base EXP. for Four  : 128
~~ Base EXP. for Two   : 64
~~ Base Coins Earned   : 8
~~ Potential Item Drops: Ice Flower, Super Mushroom.
~~ Known Location(s)   : Gritzy Desert (past).

===============================================================================

Shrooblet

~~ HP                  : 7
~~ Base EXP. for Four  : 16
~~ Base EXP. for Two   : 8
~~ Base Coins Earned   : 6
~~ Potential Item Drops: Mushroom.
~~ Known Location(s)   : Hollijolli Village Path (past).

===============================================================================

(These two entries are together because these enemies always appear together!
 Additionally, the "total" notations indicate that it is for one Shroobsworth
 AND one Intern Shroob. The item drops should be treated similarly as being
 impossible to tell who contributes what.)

Shroobsworth

~~ HP                  : 160
~~ Base EXP. for Four  : 720 (total)
~~ Base EXP. for Two   : 360 (total)
~~ Base Coins Earned   : 20 (total)
~~ Potential Item Drops: Copy Flower, Supreme Slacks.
~~ Known Location(s)   : Shroob Castle (past).


Intern Shroob

~~ HP                  : 145
~~ Base EXP. for Four  : 720 (total)
~~ Base EXP. for Two   : 360 (total)
~~ Base Coins Earned   : 20 (total)
~~ Potential Item Drops: Copy Flower, Supreme Slacks.
~~ Known Location(s)   : Shroob Castle (past).

===============================================================================

Skellokey

~~ HP                  : 80
~~ Base EXP. for Four  : 200
~~ Base EXP. for Two   : 100
~~ Base Coins Earned   : 10
~~ Potential Item Drops: Red Shell.
~~ Known Location(s)   : Toad Town (past); Star Shrine (past).

===============================================================================

Snifaro

~~ HP                  : 80
~~ Base EXP. for Four  : 200
~~ Base EXP. for Two   : 100
~~ Base Coins Earned   : 10
~~ Potential Item Drops: 1-Up Mushroom, Blue Pepper.
~~ Known Location(s)   : Gritzy Caves (past).

===============================================================================

Snoozorb

~~ HP                  : 150
~~ Base EXP. for Four  : 680
~~ Base EXP. for Two   : 340
~~ Base Coins Earned   : 15
~~ Potential Item Drops: None.
~~ Known Location(s)   : Shroob Castle (past).

===============================================================================

Soul Bubble

~~ HP                  : 100
~~ Base EXP. for Four  : 700
~~ Base EXP. for Two   : 350
~~ Base Coins Earned   : 15
~~ Potential Item Drops: 1-Up Mushroom, 1-Up Super.
~~ Known Location(s)   : Shroob Castle (past).

===============================================================================

Spiny Shroopa

~~ HP                  : 16
~~ Base EXP. for Four  : 4
~~ Base EXP. for Two   : 2
~~ Base Coins Earned   : 2
~~ Potential Item Drops: Bro Flower, Green Shell.
~~ Known Location(s)   : Shroob's Vim Factory (past).

===============================================================================

Tanoomba

~~ HP                  : 90
~~ Base EXP. for Four  : 328
~~ Base EXP. for Two   : 164
~~ Base Coins Earned   : 9
~~ Potential Item Drops: Pocket Chomp.
~~ Known Location(s)   : Thwomp Volcano (past).

===============================================================================

Tashrooba

~~ HP                  : 140
~~ Base EXP. for Four  : 600
~~ Base EXP. for Two   : 300
~~ Base Coins Earned   : 10
~~ Potential Item Drops: Ultra Drop.
~~ Known Location(s)   : Shroob Castle (past).

===============================================================================

Thwack

~~ HP                  : 60
~~ Base EXP. for Four  : 80
~~ Base EXP. for Two   : 40
~~ Base Coins Earned   : 2
~~ Potential Item Drops: Block Trousers, Super Mushroom.
~~ Known Location(s)   : Thwomp Volcano (past).

===============================================================================

Thwack Totem

~~ HP                  : 110
~~ Base EXP. for Four  : 240
~~ Base EXP. for Two   : 120
~~ Base Coins Earned   : 20
~~ Potential Item Drops: None.
~~ Known Location(s)   : Inside Thwomp Volcano (past).

===============================================================================

Wonder Thwack

~~ HP                  : 55
~~ Base EXP. for Four  : 120
~~ Base EXP. for Two   : 60
~~ Base Coins Earned   : 4
~~ Potential Item Drops: 1-Up Mushroom.
~~ Known Location(s)   : Star Shrine (past).

===============================================================================

6. Boss FAQ/Walkthrough***********ML6******************************************
This section lists the bosses of the game in chronological order from start to
finish. Each one has a list of stats on the left, the attacks on the right and
how to dodge them, and the strategy and other notes below. Again, these are in
order as per the storyline of the game. Additionally, despite me having make
charts for the tutorial battles, they are not in this section. Are we clear?

###############################################################################
###############################################################################


O---------------------------------------------------------------------------O
|                           BOSS: Hammer Bro (x2)                           |
|           Location: Shroob's Vim Factory, Toadwood Forest (past)          |
O----------------------------O----------------------------------------------O
|  HP        : 100           |  Attacks:                                    |
|  EXP.      : 80            |  - Hammer Smack: Jump over if a Hammer Bro   |
|  Item Drops: Mushroom Drop.|                  hits the other with the     |
|  Cpoms     : 35            |                  hammer. Only then.          |
|                            |  - Hammer Toss: Jump over.                   |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - The above stats are individual. Totals: 200 HP, 160 EXP., 70 Coins.    |
|  - The "Hammer Smack" attack above will not be executed if one Hammer     |
|    Bro is KO'ed or burned.                                                |
O---------------------------------------------------------------------------O

Kind of an easy, but long, battle to summarize. This is another instance of
most of the strategy being in the above chart, a thing that happened often with
my Bowser's Inside Story FAQ. Anyhow, basically, dodge the attacks above and
heal when needed. Offensively, focus on either using Bro Flowers or jumping --
Green Shells only do one point of damage per hit.


###############################################################################
###############################################################################


O---------------------------------------------------------------------------O
|                               BOSS: Swiggler                              |
|           Location: Shroob's Vim Factory, Toadwood Forest (past)          |
O----------------------------O----------------------------------------------O
|  HP        : 250           |  Attacks:                                    |
|  EXP.      : 784           |  - Shock Waves: Jump over multiple times.    |
|  Item Drops: 1-Up Super.   |  - Toxic Cloud: Hammer once or twice.        |
|  Coins     : 140           |  - Saucer Shots: Jump over multiple times.   |
|                            |  - Hammer Toss: Jump over.                   |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - See the drink near Swiggler? After a Mushroom lands in it (as a result |
|    of knocking away Dr. Shroob's), he'll drink. Red Mushrooms cause some  |
|    HP restoration (80+), while Black Mushrooms cause defense lowering!    |
O---------------------------------------------------------------------------O

O---------------------------------------------------------------------------O
|                        SUB-BOSSES: Dr. Shroob (x2)                        |
|           Location: Shroob's Vim Factory, Toadwood Forest (past)          |
O----------------------------O----------------------------------------------O
|  HP        : 45            |  Attacks:                                    |
|  EXP.      : 72            |  - Laser: Jump over (double jump is best).   |
|  Item Drops: Mushroom Drop,|  - Eat Red 'Shroom: Hammer counter.          |
|              Green Shell   |  - Eat Black 'Shroom: Hammer counter.        |
|  Coins     : 10            |                                              |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - The above stats are individual.                                        |
|  - At the end of most turns, Dr. Shroobs will start holding a red or      |
|    black Mushroom. He'll use it to attack next turn if it isn't knocked   |
|    out his hands via an attack.                                           |
O---------------------------------------------------------------------------O

On the first turn of the battle, I'd prefer that you ignore the Dr. Shroobs
and just attack Swiggler, preferably through the Cannonballer item.

On your next turn, however, things change. Why? I'm sure that you can see that
the Dr. Shroobs are holding Mushrooms. Attack whoever is holding the Black
Mushroom with one brother. As for the other brother, IGNORE the Dr. Shroobs and
just use Cannonballer on Swiggler.

Once Swiggler's turn comes around, he'll drink his drink. If you hit the Dr.
Shroob with the Black Mushroom, as per my instructions, his defense will
severely decrease. However, if you hit the one with a Red Mushroom, he'll heal
a bunch of HP.

Assuming that he did drink the Black Mushroom, while Swiggler is green, focus
your efforts on using only Cannonballers during your turn. Swiggler should be
healed (status, not HP) on the next turn. After that happens, let the process
begin anew until the end of the battle. Of course, heal when needed.


###############################################################################
###############################################################################


O---------------------------------------------------------------------------O
|                                BOSS: Kamek                                |
|                      Location: Yoshi's Island (past)                      |
O----------------------------O----------------------------------------------O
|  HP        : 450           |  Attacks:                                    |
|  EXP.      : 520           |  - Object Toss: Hammer away the spiky balls, |
|  Item Drops: Super Drop.   |                 but NOT the Mushrooms.       |
|  Coins     : 50            |  - Fireball: Jump over.                      |
|                            |  - Tackle: Hammer counter.                   |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - When you hammer a Mushroom towards Kamek during the "Object Toss"      |
|    attack above, it is worth noting that Kamek will be healed partially.  |
|  - The spiky balls of the "Object Toss" attack can make you, if hit,      |
|    dizzy.                                                                 |
O---------------------------------------------------------------------------O

After the initial attack Kamek does, Kamek will split into five clones. Only
one is real. But which one? Well, it is somewhat tough to tell, somewhat
depending on which DS you're using, but your next goal is to attack whichever
Kamek is shaking the most. If you can figure that out, then attack that one
with Cannonballers. If not, use a Bro Flower with the babies' attacks for
aerial foes.

Eventually, after continuing this for a bit, you'll knock Kamek to the ground.
This changes her attack repertoire (she can access all of her attacks, except
perhaps the "Object Toss") and lowers her defense. Therefore, begin using your
Cannonballers or Smash Eggs. Kamek will eventually get back on the broom and
you'll just have to repeat the cycle.


###############################################################################
###############################################################################


O---------------------------------------------------------------------------O
|                              BOSS: Sunnycide                              |
|              Location: Inside the Yoob, Yoshi's Island (past)             |
O----------------------------O----------------------------------------------O
|  HP        : 450           |  Attacks:                                    |
|  EXP.      : 1,040         |  - Vacuum: Hammer counter.                   |
|  Item Drops: Super Drop.   |  - Egg Toss: Jump over/on multiple Eggs.     |
|  Coins     : 150           |  - Sinkhole: Jump after switch is pulled.    |
|                            |  - Boo's Tackle: Hammer counter.             |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - The Eggs in this battle have ~30 HP each. "Defeat" them to release     |
|    Yoshis. Release five to end up flipping Sunnycide.                     |
|  - The "Sinkhole" attack is only available when Sunnycide is flipped.     |
|  - The Boos in "the "Boo's Tackle" attack will steal items if you fail to |
|    hit them.                                                              |
O---------------------------------------------------------------------------O

After Sunnycide's initial Vacuum attack, you'll probably take notice of the
five Eggs nearby. As stated above, each Egg has 30 HP and releases a Yoshi when
"killed". Don't use Bro Items for this; just jump. For now, let that be your
primary goal - releasing five Yoshis. Note that Sunnycide will execute his
"Egg Toss" attack two or so Eggs are gone, then will bring down enough for make
it go back to five.

Once you've released five Yoshis and flipped Sunnycide on his back side, your
next goal is to start utilizing some Cannonballers. After about two turns, the
boss will get back up, so you'll have to go back to trying to knock him over.
Repeat until fried.


###############################################################################
###############################################################################


O---------------------------------------------------------------------------O
|                            BOSS: Shrooboid Brat                           |
|                 Location: Koopa Dome, Gritzy Desert (past)                |
O----------------------------O----------------------------------------------O
|  HP        : 1,100         |  Attacks:                                    |
|  EXP.      : 720           |  - Lollipop Toss: Jump over.                 |
|  Item Drops: Max Mushroom. |  - Fireballs: Hammer counter.                |
|  Coins     : 100           |  - Shroom Toss: Hammer only the poison ones. |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - For the "Shroom Toss" attack, if you are hit with a Poison Mushroom,   |
|    you will be poisoned. Red (regular) Mushrooms will heal you.           |
|  - Generally, the target(s) of these attacks are determined by an         |
|    audience vote (seen on top screen). The majority vote (based on the    |
|    Bro's LETTER) is the target. Multiple poster showings are individual   |
|    votes with the winner of each vote being the target (first vote winner |
|    is the first target, second vote winner is the second target, etc.).   |
O---------------------------------------------------------------------------O

Well ... the chart took up most of the strategy to this one. Basically, dodge
the attacks on the defense. Offensively, you could try using a few Ice Flowers
to lower the boss's defense and power, then using Cannonballers to deal more
damage. Heal when needed, and attack until a winner is you.


###############################################################################
###############################################################################


O---------------------------------------------------------------------------O
|                            BOSS: Petey Piranha                            |
|            Location: Gritzy Caves, Beneath Gritzy Desert (past)           |
O----------------------------O----------------------------------------------O
|  HP        : 1,000         |  Attacks:                                    |
|  EXP.      : 1,440         |  - Divebomb/Melon Toss: Jump over melons.    |
|  Item Drops: None.         |  - Plant Swing: Multiple hammer deflections. |
|  Coins     : 250           |  - Quicksand: Multiple rapid jumps.          |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - This boss flies. You cannot hammer him, and must use the aerial (X/Y)  |
|    commands with Bro/Ice Flowers, during that time.                       |
|  - Whenever Petey is on the ground, he is classifiable as a spiky enemy,  |
|    and therefore should not be jumped upon in any manner.                 |
O---------------------------------------------------------------------------O

After Petey's initial attack (generally his divebomb thing), he'll start by
being of the "flying" designation, as described in the above notices. You may
want to start by using the Ice Flowers (use X and Y) to lower Petey's stats.
Next (or in substituion for the Ice Flowers, if you chose not to use them), use
the Trampolines. (The Pocket Chomps are also good, if you can keep them going
for long enough. Cannonballers would be your next substitute.)

Continue the attack cycle for a bit and, eventually, Petey will unveil his
"Plant Swing" attack. To determine its target, watch the block's letter. After
that deflection, it'll switch to the other brother. You'll also begin to see
the "Quicksand" attack during this attack.

Eventually, Petey will end up on the ground, under the "spiky" designation, as
described in the above notices. So, instead of using Cannonballers or Pocket
Chomps or Trampolines, you'll have to resort to using Green Shells or hammers.
(Bro Flowers do too little damage to bother with.)

Eventually, Petey will start flying again. His attacks will get nastier, but it
is all the same from here on out. As per usual, heal when needed, and attack
until you've exterminated this weed.


###############################################################################
###############################################################################


O---------------------------------------------------------------------------O
|                             BOSS: Mrs. Thwomp                             |
|                      Location: Thwomp Volcano (past)                      |
O----------------------------O----------------------------------------------O
|  HP        : 900           |  Attacks:                                    |
|  EXP.      : 3,200         |  - Ground-Pound: Jump over shock waves.      |
|  Item Drops: None.         |  - Clone Roll: Multiple hammer counters.     |
|  Coins     : 0             |                                              |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - Mrs. Thwomp only uses the "Ground-Pound" attack when she is huge. The  |
|    "Clone Roll" is only when she has split into four.                     |
|  - Whenever Mrs. Thwomp is cloned, aim for the one without chipped teeth. |
O---------------------------------------------------------------------------O

A fairly simple battle. Mrs. Thwomp relies heavily on her strength, which is
rather high-level, so you might want to open up with some Ice Flowers to lower
her attack and defense stats.

On your next turn, after Mrs. Thwomp uses the "Ground-Pound" move, you could
use another Ice Flower (if you failed to reduce the desired stats earlier),
or a Cannonballer/Trampoline otherwise.

That cycle pretty much continues until later on when Mrs. Thwomp splits into
four. Three are mere clones, but one is real. As stated above, the real one is
the one with relatively-perfect, unchipped teeth. Use Cannonballers on her
until she ends up increases back to her normal size, at which point you just
go back to that. This pretty much repeats until the end of the battle.


###############################################################################
###############################################################################


O---------------------------------------------------------------------------O
|                        BOSS: Bowser and Baby Bowser                       |
|                   Location: Inside Thwomp Volcano (past)                  |
O----------------------------O----------------------------------------------O
|  HP (adult): 1,200         |  Bowser's Attacks:                           |
|  HP (baby) : 800           |  - Shockwaves: Jump over. (Includes rocks.)  |
|  EXP.      : 3,280 (total) |  - Fire Breath: Jump over.                   |
|  Item Drops: Ultra Drop.   |  - Fireballs: Jump over.                     |
|  Coins     : 350           |  - Getting Hammered: Alternating hammer      |
|                            |                      deflections.            |
|                            |                                              |
|                            |  Baby Bowser's Attacks:                      |
|                            |  - Large Fireball: Jump over or hammer back. |
|                            |  - Eat Mushroom: Heals 100 HP; no reaction.  |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - The "Fireballs" and "Getting Hammered" attacks for Bowser require      |
|    Baby Bowser to still be conscious. In correlation: when Bowser is      |
|    gone, none of his attacks can be conducted, and the same is true for   |
|    Baby Bowser.                                                           |
O---------------------------------------------------------------------------O

For your initial attack, you'll probably want to use either a Red Pepper.
Either way, after a while, Bowser should allow himself to be hammered back and
forth (the "Getting Hammered" attack above). After a successful series of
deflections, you'll be left with just Baby Bowser.

Baby Bowser is relatively weak, so I wouldn't really bother with trying to Ice
Flower him. Instead, stick with Copy Flowers or Trampolines (whichever you're
best at). Continue this dodge-and-strike cycle until either Baby Bowser falls
or (big/adult) Bowser returns.

Either way, Bowser will end up returning. (It's just that he won't have two of
his attacks if Baby Bowser is gone.) His attacks will become a bit nastier as
well. Regardless, you should still focus on using those Copy Flowers or
Trampolines for mass damage. Of course, Bowser's attacks will get pretty nasty
near the end, so don't be afraid to heal. Just continue the cycle until you
end the battle.


###############################################################################
###############################################################################


O---------------------------------------------------------------------------O
|            BOSS: Shroob-omb, Support Shroobs, Commander Shroob            |
|                         Location: Star Hill (past)                        |
O-----------------------------O---------------------------------------------O
|  HP (Shroob-omb)    : ???   |  Support Shrobs' Attacks:                   |
|  HP (Support Shroob): 110   |  - Bomb-Toss with Tackle: Hammer counters.  |
|  HP (Commander)     : 1,600 |  - Actual Bomb Toss: Alternating hammering. |
|  EXP.               : 3,360 |  - Ground-Pound: Jump over shock waves.     |
|  Item Drops         : None. |  - Clone Roll: Multiple hammer counters.    |
|  Coins              : 195   |                                             |
|                             |  Commander Shroob's Attacks:                |
|                             |  - Shroob Swarm: Multiple hammer counters.  |
O-----------------------------O---------------------------------------------O
|  Notices:                                                                 |
|  - The EXP. above is with twelve Support Shroobs defeated.                |
|  - There are multiple Support Shroobs, three at most points in time.      |
|    Their HP is individual, as listed above.                               |
|  - The "Actual Bomb Toss" attack above, if it hits, it is not just fatal, |
|    but it can also make you dizzy.                                        |
O---------------------------------------------------------------------------O

At the start of the battle, you'll fight the Shroob-omb and three Support
Shroobs (total of 330 HP). Now, you're main opponent is neither of them, but
the Shroob behind them. To bring out the main boss, you need to focus on making
the Shroob-omb roll to the right. To do this, you need to eliminate the back
two of the Support Shroobs. To illustrate and prevent all confusion...

                               __   __
                       _______/_ `    |
                      /         \     |
                     |           |    |
                     |           |    |-- The Shroob-omb.
                     |           |    |
                     |           |    |
                      \_________/   __|
                       \O/\O/\O/
                        |  |  |
                       / \/ \/ \

                      |___|_____|
                        |    |
                        |     `-->  Attack these two Support Shroobs.
                         `------->  Don't attack this Shroob when possible.


Okay, I think I made it pretty clear there. Now, how to attack them? Well, I'd
prefer to use Cannonballers if I had a fair stock of them. If not, I'd either
just jump. Mix Flowers, Ice Flowers, Bro Flowers, Trampolines, Copy Flowers,
and such, are big no-goes -- they either do too little damage or risk putting
away the front Support Shroob.

Why do I keep mentioning "don't kill the front Support Shroob", you may ask?
Well, the Shroob-omb is too heavy for the one Shroob to hold, so the Shroob-omb
will squish him and, as per the laws of physics, roll to the right and bring
the Commander Shroob onto the field.

Once the Commander Shroob is on the field, that's where the fun begins. We can
now use our most powerful Bro Items -- Copy Flowers and Mix Flowers. First,
however, use an Ice Flower to lower his defense if you want -- it also does
critical damage, so yay. Anyhow, just use Copy Flowers or Mix Flowers -- each
have their benefits (Copy Flowers can last forever, but Mix Flowers are easier
to use and give more damage).

You'll get three turns to defeat the Commander Shroob (an average of 267 damage
per brother) before the Shroob-omb and its Support Shroobs return. Repeat the
cycle from the beginning until you defeat the Commander.


###############################################################################
###############################################################################


O---------------------------------------------------------------------------O
|                             BOSS: Elder Shroob                            |
|                        Location: Star Shrine (past)                       |
O----------------------------O----------------------------------------------O
|  HP (Normal Form): 1,700   |  Attacks:                                    |
|  HP (Angry Form) : 1,100   |  - Spin Tackle: Hammer counter.              |
|  EXP.            : 6,000   |  - Prism Prison: Jump to break prisms, then  |
|  Item Drops      : Hit-Free|                  jump over Chain Chomp and   |
|                    Badge   |                  jump on/over boss (other    |
|  Coins           : 400     |                  brother does the latter).   |
|                            |  - Fireballs: Jump over.                     |
|                            |  - Spiked Ball: Hammer the ball.             |
|                            |  - Large Fireball: Jump over or hammer back. |
|                            |  - Saucer Hits Zero: Unavoidable Game Over.  |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - This boss is spiky and shouldn't be jumped on, usually. However, for a |
|    few turns after countering his "Spiked Ball" attack, you can ignore    |
|    this designation. (Also note that the ball can poison you if you're    |
|    by it.)                                                                |
|  - This boss has two forms. The Normal Form is first; the Angry is next.  |
|  - Note that, to reset the flying saucer's counter (Angry form), you hit  |
|    one of the "Spiked Ball" attacks. Use Luigi's hammer if it is on the   |
|    left side, and Mario's on the right side.                              |
O---------------------------------------------------------------------------O

Okay, after the boss's initial strike, your turn will come up. I recommend
starting with an Ice Flower or two, so as to lower your opponent's stats. It
is a worthwhile decision - this battle will last a while. After you feel that
the proper stats are lowered, on your next turn, we can start our true
offensive.

Odds are, you haven't blocked one of his "Spiked Ball" attacks. That is a
problem offensively. (Or at least for me -- Copy Flowers, to me, are better
than Mix Flowers.) So, you'll go in a back-and-forth fashion like this until
you deflect one of those "Spiked Ball" attacks.

Once we do, our strategy changes slightly. Use your Copy Flowers or, if you
feel more comfortable with Mix Flowers, go for it. You'll pretty much continue
this until you eliminate 1,700 HP and the boss's "normal" form.

The second portion of the battle features 1,100 HP and crazier, nastier
attacks. (Basically, souped-up versions of the ones from moments ago.) However,
there has been one major change here. A flying saucer will arrive overhead,
counting the turns down from 4. Much like the double-Shroob boss from
Hollijolli Village long ago, if it hits zero, you get an instant, unavoidable
Game Over.

Of course, this boss is still standing (spiked), and we can't easily deal over
225 damage per turn without Copy Flowers. (Mix Flowers are a bit of a risk.)
But we got lucky. As the battle progresses, you should get another one of the
spiked ball attacks. When it comes up, note the position of the flying saucer
(left or right side of the top screen). If it is on the right, deflect the
spiky ball with Mario; if it is on the left, use Luigi. This changes the
counter back to "3".

Other than that, it is just a tougher version of his previous form. The Elder
Shroob shouldn't take much more to get rid of.


###############################################################################
###############################################################################


O---------------------------------------------------------------------------O
|                           BOSS: Princess Shroob                           |
|                       Location: Shroob Castle (past)                      |
O----------------------------O----------------------------------------------O
|  HP (self)       : 3,000   |  Attacks:                                    |
|  HP (force field): ~1,000  |  - Energy Circles: Both bros jump over.      |
|  EXP.            : 0       |  - Smashing Attack: Hammer back. This will   |
|  Item Drops      : None.   |                     follow the above attack. |
|  Coins           : 0       |  - Laser Ball (1): Jump over.                |
|                            |  - Laser Ball (Wave): Both bros jump over.   |
|                            |  - Laser Ball (from air): Hammer back.       |
|                            |  - Circling Laser Ball: Jump on quickly!     |
O----------------------------O----------------------------------------------O
|  Notices:                                                                 |
|  - The "Energy Circles" attack can trip you over. It can only be used     |
|    when the boss has a force field.                                       |
|  - The "Smash Attack" can make you dizzy. It can only be used when the    |
|    boss has a force field.                                                |
|  - While within the force field, Princess Shroob can be classified as a   |
|    flying enemy and cannot be hit with ground-based attacks (ie. Shells). |
|  - Just as a note, Princess Shroob herself glows reddish when has less    |
|    than 100 HP remaining (less than 3.333% of her HP).                    |
O---------------------------------------------------------------------------O

Okay, generally, you'll get the initial turn. I recommend using a Red Pepper
to raise everyone's Power, then using a Trampoline or Copy Flower to try and
break the force field. You probably won't, but, with the power boost, you'll
make a pretty good dent in it. Don't use the Mix Flowers, okay -- we'll save
them for a second.

Anyhow, assuming Princess Shroob is still in her force field, she'll then
use the "Energy Circle" and "Smash Attack" attacks sequentially. Just so you
know, the "Smash Attack" is when she lowers her little robot to try and smash
you. You want to definitely avoid these; if the first one trips you, you'd
better prepare a 1-Up Super. She'll repeat this all the time she has a force
field.

As for your next turns, continue focusing on using Trampolines and Copy
Flowers to get rid of her force field. The above cycle repeats until it is
gone. (By the way, if you lose your power boost, eat another Red Pepper, but
save it for when the shield starts to turn reddish.)

Now that Princess Shroob is out of her force field, continue using Copy Flwoers
or Trampolines to damage her. While you do, she'll do a bunch of laser ball
attacks as described above. If you don't finish her off in a few turns, you'll
have to re-remove her force field. Her attacks also will get more nasty. For
example, near the end, she can do her laser ball attacks over fifteen times by
my counts! But, anyways, you'll still want to heal when you need it, and
continue using Copy Flowers and Trampolines until she is finished!


###############################################################################
###############################################################################


O===========================================================================O
|                 FINAL (REAL) BOSS: (Elder) Princess Shroob                |
|                       Location: Shroob Castle (past)                      |
O============================O==============================================O
|  HP (first form) : 3,000   |  First Form Attacks:                         |
|  HP (second form): 3,000   |  - Saucers Fly In: Hammer the star.          |
|  HP (feet)       : 500     |  - One Saucer Left After Flying In:          |
|  HP (crown)      : 350     |    - Heals the boss for 100 HP; no response. |
|  HP (per one arm): 250     |    - Chain Chomp: Jump on its head.          |
|  EXP.            : 0       |  - Two Saucers Left After Flying In:         |
|  Item Drops      : None.   |    - Energy Balls: Jump over.                |
|  Coins           : 0       |    - Shock Wave: Make both bros jump over.   |
|                            |  - Three Saucers Left After Flying In:       |
|                            |    - Boulder: Hammer a bunch ASAP!           |
|                            |  - Charge Tackle: Multiple hammer counters.  |
|                            |                                              |
|                            |  Second Form Attacks:                        |
|                            |  - Tentacle Slide: Multiple jump-overs.      |
|                            |  - Tentacle Stab: Jump over.                 |
|                            |  - Tentacle Grab: Hammer multiple times.     |
|                            |  - Energy Balls: Hammer back!                |
|                            |  - Gas Cloud: Jump on/over (best is "over"). |
|                            |  - Fiery Flying Saucer: Mario hammer counter.|
|                            |  - Lightning Flying Saucer: Luigi hammer.    |
O============================O==============================================O
|  Notices:                                                                 |
|  - The stats for the feet, crown, and each arm are only available during  |
|    the second form of the boss.                                           |
|  - The "Chain Chomp" attack above can poison you. It may not always       |
|    occur (the attack itself).                                             |
|  - Both attacks under "Two Saucers..." occur sequentially. Also, the      |
|    shock wave can trip you.                                               |
|  - The "Energy Balls" attack only occurs if the second form of the boss   |
|    has no feet.                                                           |
O===========================================================================O

Holy crap, that's a big chart.

Anyhow, you'll start her in her first, relatively smaller form. Begin by using
a Red Pepper to power everyone up. Use your Copy Flowers and Trampolines, much
like with the younger Princess Shroob, during the first form -- we're saving
our Mix Flowers for the second form.

After you're initial turn, some flying saucer will fly up into the air.
Princess Peach will then aid you by letting you hammer a star at them; use the
targeting cursor for a guide. Afterwards, depending the number of flying
saucers remaining, the boss will choose her attack. Avoid or counter it as per
the above notes.

Now, those saucer attacks will be what you generally see in this first form,
aside from the charging tackle. Anyhow, offensively, I think you might want to
heal whenever needed, which is generally when below 1/3 to 1/2 HP. As for an
actual attack, as before, resort to the Copy Flowers and Trampolines. We will
save those for later. Continue attacking until your opponent swells up large.
Just beware that her attacks will grow nastier near the end.

Once you reach her second form, Princess Shroob will still be a slow, yet
powerful, pain in the butt. For your initial turns against this boss, I would
extremely prefer you ignore the customary Red Pepper and immediately bombard
her with two Mix Flowers -- hopefully, you should be able to deal around 500
damage to her feet, which is what I intended. Hopefully, you'll also remove
her arms. (Her body only takes one point of damage, but that is not what we
care about yet.)

If you didn't remove all of her limbs, you'll have to wait until next turn,
dodging some attacks in the meantime. Use the notes above for how to do so.
Continue using the Mix Flowers until you DO get rid of her foot.

This action will then expose her crown. Using Copy Flowers only (unless the
arms are still there -- use the Mix Flowers if such is the case), attack the
crown. Why? Well, it is a one target kind of deal, and could end up going for
the actual body after the crown is gone.

Afterwards, you'll deal with the falling saucers attacks. On the following
turns, continue using only Copy Flowers versus the body, once the crown is
destroyed. Eventually, the boss's feet and arms will return. If so, use the
Mix Flowers, because the crown hasn't yet healed. This can keep her on the
ground AND keep damaging her main body. Continue this process, healing when
needed, and dodging the increasingly-nastier attacks. Eventually, you will
win.


###############################################################################
###############################################################################


O===========================================================================O
|                       FINAL (STORYLINE) BOSS: Bowser                      |
|                     Location: Peach's Castle (present)                    |
O============================O==============================================O
|  HP        : 10 full units |  Attacks:                                    |
|  EXP.      : 0             |  - Direct Fireball: Jump over. (1/2 unit.)   |
|  Item Drops: None.         |  - Aerial Fireball: Hammer back. (1/2 unit.) |
|  Coins     : 0             |  - Energy Ball: Hammer back. (1 full unit.)  |
O============================O==============================================O
|  Notices:                                                                 |
|  - Those "1/2" or "1 full" unit denominations after the attack response   |
|    indicate the damage dealt to the boss for a successful dodge/counter.  |
O===========================================================================O

This is not really a battle, just a minigame to see how well your countering
skills have evolved throughout the game. That's right, you don't get one single
turn throughout the course of this boss. All you get to do is dodge or counter
Bowser's attacks to hurt the ghost of Princess Shroob on the top screen. Not
much else to say other than observe the above chart. Good luck.


###############################################################################
###############################################################################


7. Normal Item Listings***********ML7******************************************

[item name]

~~ Effect            : What does it do?
~~ Base Cost at Shops: How much does it cost at a shop, WITHOUT the 'Stache
                       discount? Also details availability.

===============================================================================

1-Up Mushroom

~~ Effect            : Revives a fallen character with ~50% of their max HP.
~~ Base Cost at Shops: 60 Coins (Peach's Castle); 60 Coins (Monty Mole
                       shop in Gritzy Caves); 60 Coins (Toad Town).

===============================================================================

1-Up Super

~~ Effect            : Revives a fallen character with full HP restoration.
~~ Base Cost at Shops: 120 Coins (Peach's Castle); 120 Coins (Toad Town).
                       Available after beating Elder Shrooboid.

===============================================================================

Blue Pepper

~~ Effect            : Provides a temporal Speed boost to all characters.
~~ Base Cost at Shops: 20 Coins (Peach's Castle); 20 Coins (Monty Mole shop in
                       Gritzy Caves); 20 Coins (Toad Town). Available after
                       beating Sunnycide.

===============================================================================

Green Pepper

~~ Effect            : Provides a temporal Defense boost to all characters.
~~ Base Cost at Shops: 40 Coins (Peach's Castle); 40 Coins (Monty Mole shop in
                       Gritzy Caves); 40 Coins (Toad Town). Available after
                       beating Sunnycide.

===============================================================================

Max Mushroom

~~ Effect            : Fully restores one character's HP.
~~ Base Cost at Shops: 80 Coins (Peach's Castle); 80 Coins (Toad Town).
                       Available after beating Elder Shrooboid.

===============================================================================

Mushroom 

~~ Effect            : Restores 20 HP to one character.
~~ Base Cost at Shops: 10 Coins (Peach's Castle); 10 Coins (Monty Mole shop in
                       Gritzy Caves); 10 Coins (Toad Town).

===============================================================================

Mushroom Drop

~~ Effect            : Restores 15 HP to all characters.
~~ Base Cost at Shops: 20 Coins (Peach's Castle); 20 Coins (Monty Mole shop in
                       Gritzy Caves); 20 Coins (Toad Town). Available after
                       beating Swiggler.

===============================================================================

Red Pepper

~~ Effect            : Provides a temporal Power boost to all characters.
~~ Base Cost at Shops: 80 Coins (Peach's Castle); 80 Coins (Monty Mole shop in
                       Gritzy Caves); 80 Coins (Toad Town). Available after
                       beating Sunnycide.

===============================================================================

Refreshing Herb

~~ Effect            : Cures a status effect on one character.
~~ Base Cost at Shops: 15 Coins (Peach's Castle); 15 Coins (Monty Mole shop in
                       Gritzy Caves); 15 Coins (Toad Town).

===============================================================================

Super Drop

~~ Effect            : Restores 30 HP for all characters.
~~ Base Cost at Shops: 50 Coins (Peach's Castle); 50 Coins (Toad Town).
                       Available after beating Petey Piranha.

===============================================================================

Super Mushroom

~~ Effect            : Restores 40 HP to one character.
~~ Base Cost at Shops: 20 Coins (Peach's Castle); 20 Coins (Monty Mole shop in
                       Gritzy Caves); 20 Coins (Toad Town). Available after
                       beating Swiggler.

===============================================================================

Ultra Drop

~~ Effect            : Restores 60 HP to all characters.
~~ Base Cost at Shops: 100 Coins (Peach's Castle); 100 Coins (Toad Town).
                       Available after beating Elder Shrooboid.

===============================================================================

Ultra Mushroom

~~ Effect            : Restores 80 HP to one character.
~~ Base Cost at Shops: 40 Coins (Peach's Castle); 40 Coins (Toad Town).
                       Available after beating Petey Piranha.

===============================================================================

8. Bro. Item Listings***********ML8********************************************

[item name]


~~ Effect               : What does it do?

~~ Target               : Who does it hit, and how?

~~ How to Use           : How you use this?

~~ Number of Bros Needed: Can you use it with two or four brothers?

~~ Base Cost at Shops   : How much does it cost at a shop, WITHOUT the 'Stache
                          discount? Also details availability.

===============================================================================

Bro Flower

~~ Effect               : Throw fireballs at enemies, possibly burning them.

~~ Target               : All enemies randomly. All four bros needed for aerial
                          targets.

~~ How to Use           : Rapidly press A, B, X, or Y for the bro holding the
                          fireball. If the bro is piggybacking, you can use X/Y
                          (depending on the baby) to hit aerial targets.

~~ Number of Bros Needed: Two minimum. Needs piggybacking for in-air targets.

~~ Base Cost at Shops   : 20 Coins (Peach's Castle); 20 Coins (Monty Mole
                          shop in Gritzy Caves); 20 Coins (Toad Town).

===============================================================================

Cannonballer

~~ Effect               : Damages enemy.

~~ Target               : One chosen target.

~~ How to Use           : Press A, B, X, or Y as the corresponding brother
                          lands on the enemy.

~~ Number of Bros Needed: All four.

~~ Base Cost at Shops   : 40 Coins (Peach's Castle); 40 Coins (Monty Mole
                          shop in Gritzy Caves); 40 Coins (Toad Town).

===============================================================================

Copy Flower

~~ Effect               : Damages enemies until you mess up.

~~ Target               : One initially chosen target, then proceeds to an
                          unchosen target after killing one.

~~ How to Use           : Press A, B, X, or Y as the corresponding brother
                          lands on an enemy.

~~ Number of Bros Needed: All four.

~~ Base Cost at Shops   : 160 Coins (Peach's Castle); 160 Coins (Monty Mole
                          shop in Gritzy Caves); 160 Coins (Toad Town). Not
                          available until beating Petey Piranha.

===============================================================================

Green Shell

~~ Effect               : Damages enemy for about 15 ~ 20 hits or until you
                          mess up.

~~ Target               : One chosen target.

~~ How to Use           : Press A, B, X, or Y for the corresponding brother to
                          kick the shell. If the user was piggybacking a baby,
                          press X or Y, depending on the baby carried, as the
                          shell hits an enemy to deal extra damage.

~~ Number of Bros Needed: Two minimum.

~~ Base Cost at Shops   : 10 Coins (Peach's Castle); 10 Coins (Monty Mole
                          shop in Gritzy Caves); 10 Coins (Toad Town).

===============================================================================

Ice Flower

~~ Effect               : Deals ice-based damage and may lower targets' stats.

~~ Target               : All enemies get randomly hit. However, aerial targets
                          require a brother to be piggybacking.

~~ How to Use           : Press A, B, X, or Y rapidly for the corresponding
                          brother as he gets the "fireball". Press X or Y if
                          the holder is piggybacking, depending on the baby, to
                          hit aerial targets.

~~ Number of Bros Needed: Two minimum. Someone needs to piggyback to hit aerial
                          targets.

~~ Base Cost at Shops   : 20 Coins (Peach's Castle); 20 Coins (Monty Mole
                          shop in Gritzy Caves); 20 Coins (Toad Town). Not
                          available until beating Swiggler.

===============================================================================

Mix Flower

~~ Effect               : Deals heavy fire-based damage.

~~ Target               : All enemies.

~~ How to Use           : Rapidly press A, B, X, or Y, depending on who is
                          carrying the fireball.

~~ Number of Bros Needed: All four.

~~ Base Cost at Shops   : 180 Coins (Peach's Castle); 180 Coins (Monty Mole
                          shop in Gritzy Caves); 180 Coins (Toad Town). Not
                          available until beating Elder Shrooboid.

===============================================================================

Pocket Chomp

~~ Effect               : Damages enemies until you mess up.

~~ Target               : Random. You get no choice there.

~~ How to Use           : Press A, B, X, or Y as the brother jumps on the
                          enemy. With the babies along, you can press X or Y
                          to have the one TRAILING BEHIND hammer the enemy as
                          well. Don't press the button of the one riding on the
                          Chain Chomp itself.

~~ Number of Bros Needed: Two minimum.

~~ Base Cost at Shops   : 70 Coins (Peach's Castle); 70 Coins (Monty Mole
                          shop in Gritzy Caves); 70 Coins (Toad Town). Not
                          available until beating Sunnycide.

===============================================================================

Red Shell

~~ Effect               : Damages enemies until you mess up.

~~ Target               : One chosen target. Should that one die, another is
                          chosen automatically.

~~ How to Use           : Press A, B, X, or Y for the corresponding brother to
                          kick the shell. If the user was piggybacking a baby,
                          press X or Y, depending on the baby carried, as the
                          shell hits an enemy to deal extra damage.

~~ Number of Bros Needed: Two minimum.

~~ Base Cost at Shops   : 80 Coins (Peach's Castle); 80 Coins (Monty Mole
                          shop in Gritzy Caves); 80 Coins (Toad Town). Not
                          available until beating Elder Shrooboid.

===============================================================================

Smash Egg

~~ Effect               : Deals damage to enemies, may make them dizzy, and may
                          reward you with items for successful completion.

~~ Target               : All enemies are hit randomly.

~~ How to Use           : Hold A, B, X, or Y as the egg falls. Release the
                          button of the brother it is about to hit to kick it.

~~ Number of Bros Needed: Two minimum.

~~ Base Cost at Shops   : 40 Coins (Peach's Castle); 40 Coins (Monty Mole
                          shop in Gritzy Caves); 40 Coins (Toad Town). Not
                          available until beating Swiggler.

===============================================================================

Trampoline

~~ Effect               : Damages enemies until you mess up.

~~ Target               : All enemies, chosen at random.

~~ How to Use           : Press A, B, X, or Y for the corresponding brother as
                          he lands on the enemy.

~~ Number of Bros Needed: All four.

~~ Base Cost at Shops   : 120 Coins (Peach's Castle); 120 Coins (Monty Mole
                          shop in Gritzy Caves); 120 Coins (Toad Town). Not
                          available until beating Sunnycide.

===============================================================================


9. Adults' Equipment Listings***********ML9************************************

[clothing name]

~~ Max HP +/- : Change in max HP.
~~ Power +/-  : Change in Power (POW).
~~ Defense +/-: Change in Defense (DEF).
~~ Speed +/-  : Change in Speed.
~~ 'Stache +/-: Change in 'Stache.

~~ Location(s): -- Where can it be found?

===============================================================================

Adult Trousers

~~ Max HP +/- : +0
~~ Power +/-  : +0
~~ Defense +/-: +50
~~ Speed +/-  : +10
~~ 'Stache +/-: +5

~~ Location(s): -- Item block in the Koopa Dome of Gritzy Desert.

===============================================================================

Block Trousers

~~ Max HP +/- : +0
~~ Power +/-  : +0
~~ Defense +/-: +70
~~ Speed +/-  : +0
~~ 'Stache +/-: +0

~~ Location(s): -- Drop by Thwacks.

===============================================================================

Branded Slacks

~~ Max HP +/- : +0
~~ Power +/-  : +0
~~ Defense +/-: +35
~~ Speed +/-  : +0
~~ 'Stache +/-: +0

~~ Location(s): -- Peach's Castle shop, after beating Swiggler. (Base cost of
                   350 Coins.)

===============================================================================

Muscle Slacks

~~ Max HP +/- : +0
~~ Power +/-  : +20
~~ Defense +/-: +0
~~ Speed +/-  : +0
~~ 'Stache +/-: +0

~~ Location(s): -- Monty Mole shop in Gritzy Caves (base cost of 470 Coins).

===============================================================================

Para Slacks

~~ Max HP +/- : +0
~~ Power +/-  : +0
~~ Defense +/-: +110
~~ Speed +/-  : +80
~~ 'Stache +/-: +0

~~ Location(s): -- I'm not entirely sure...

===============================================================================

Patched Slacks

~~ Max HP +/- : +0
~~ Power +/-  : +0
~~ Defense +/-: +20
~~ Speed +/-  : +0
~~ 'Stache +/-: +0

~~ Location(s): -- Peach's Castle shop (base cost of 120 Coins).

===============================================================================

Puffy Trousers

~~ Max HP +/- : +10
~~ Power +/-  : +0
~~ Defense +/-: +40
~~ Speed +/-  : +0
~~ 'Stache +/-: +0

~~ Location(s): -- L block inside of the Yoob.

===============================================================================

Royal Trousers

~~ Max HP +/- : +0
~~ Power +/-  : +0
~~ Defense +/-: +120
~~ Speed +/-  : +0
~~ 'Stache +/-: +0

~~ Location(s): -- Peach's Castle shop, after beating Elder Shrooboid. (Base
                   cost of 950 Coins.)

===============================================================================

Shell Slacks

~~ Max HP +/- : +0
~~ Power +/-  : +0
~~ Defense +/-: +60
~~ Speed +/-  : +0
~~ 'Stache +/-: +0

~~ Location(s): -- Peach's Castle shop, after beating Sunnycide. (Base cost of
                   560 Coins.)

===============================================================================

Shroom Slacks

~~ Max HP +/- : +20
~~ Power +/-  : +0
~~ Defense +/-: +90
~~ Speed +/-  : +0
~~ 'Stache +/-: +0

~~ Location(s): -- Toad Town shop (base cost of 650 Coins).

===============================================================================

Space Trousers

~~ Max HP +/- : +0
~~ Power +/-  : +30
~~ Defense +/-: +130
~~ Speed +/-  : +0
~~ 'Stache +/-: +20

~~ Location(s): -- L block in Shroob Castle.
                -- M block in Shroob Castle.

===============================================================================

Star Trousers

~~ Max HP +/- : +0
~~ Power +/-  : +15
~~ Defense +/-: +95
~~ Speed +/-  : +0
~~ 'Stache +/-: +0

~~ Location(s): -- Toad Town shop (base cost of 700 Coins).

===============================================================================

Supreme Slacks

~~ Max HP +/- : +30
~~ Power +/-  : +30
~~ Defense +/-: +150
~~ Speed +/-  : +30
~~ 'Stache +/-: +30

~~ Location(s): -- Drop by Shroobsworth.

===============================================================================

Svelte Slacks

~~ Max HP +/- : +20
~~ Power +/-  : +0
~~ Defense +/-: +0
~~ Speed +/-  : +20
~~ 'Stache +/-: +10

~~ Location(s): -- Monty Mole shop in Gritzy Cave (base cost of 420 Coins).

===============================================================================

Wafer Slacks

~~ Max HP +/- : +0
~~ Power +/-  : +0
~~ Defense +/-: +10
~~ Speed +/-  : +0
~~ 'Stache +/-: +0

~~ Location(s): -- Initial equipment.

===============================================================================

Wild Trousers

~~ Max HP +/- : +0
~~ Power +/-  : +5
~~ Defense +/-: +0
~~ Speed +/-  : +0
~~ 'Stache +/-: +0

~~ Location(s): -- L block in Toadwood Forest.

===============================================================================


10. Babies' Equipment Listings***********ML10**********************************

[clothing name]

~~ Max HP +/- : Change in max HP.
~~ Power +/-  : Change in Power (POW).
~~ Defense +/-: Change in Defense (DEF).
~~ Speed +/-  : Change in Speed.
~~ 'Stache +/-: Change in 'Stache.

~~ Location(s): -- Where can it be found?

===============================================================================

100-Point Pants

~~ Max HP +/- : +20
~~ Power +/-  : +20
~~ Defense +/-: +100
~~ Speed +/-  : +20
~~ 'Stache +/-: +20

~~ Location(s): -- Drop by Shroob Rex.

===============================================================================

Egg Pants

~~ Max HP +/- : +0
~~ Power +/-  : +0
~~ Defense +/-: +38
~~ Speed +/-  : +0
~~ 'Stache +/-: +0

~~ Location(s): -- Peach's Castle shop, after beating Sunnycide. (Base cost of
                   450 Coins.)

===============================================================================

Golden Pants

~~ Max HP +/- : +0
~~ Power +/-  : +0
~~ Defense +/-: +48
~~ Speed +/-  : +0
~~ 'Stache +/-: +0

~~ Location(s): -- L block inside Thwomp Volcano.

===============================================================================

Heart Pants

~~ Max HP +/- : +10
~~ Power +/-  : +0
~~ Defense +/-: +5
~~ Speed +/-  : +0
~~ 'Stache +/-: +0

~~ Location(s): -- ? block on Yoshi's Island.

===============================================================================

Mushroom Jeans

~~ Max HP +/- : +15
~~ Power +/-  : +0
~~ Defense +/-: +55
~~ Speed +/-  : +0
~~ 'Stache +/-: +0

~~ Location(s): -- Toad Town shop (base cost of 560 Coins).

===============================================================================

Preferred Pants

~~ Max HP +/- : +0
~~ Power +/-  : +0
~~ Defense +/-: +25
~~ Speed +/-  : +0
~~ 'Stache +/-: +0

~~ Location(s): -- Peach's Castle shop, after beating Swiggler. (Base cost of
                   280 Coins.)

===============================================================================

Rocket Jeans

~~ Max HP +/- : +0
~~ Power +/-  : +20
~~ Defense +/-: +80
~~ Speed +/-  : +0
~~ 'Stache +/-: +10

~~ Location(s): -- L block in Shroob Castle.

===============================================================================

Royal Pants

~~ Max HP +/- : +0
~~ Power +/-  : +0
~~ Defense +/-: +75
~~ Speed +/-  : +0
~~ 'Stache +/-: +0

~~ Location(s): -- Peach's Castle shop, after beating the Elder Shrooboid.
                   (Base cost of 800 Coins.)

===============================================================================

Secret Jeans

~~ Max HP +/- : +0
~~ Power +/-  : +0
~~ Defense +/-: +34
~~ Speed +/-  : +10
~~ 'Stache +/-: +5

~~ Location(s): -- I'm not entirely sure...

===============================================================================

Silky Pants

~~ Max HP +/- : +0
~~ Power +/-  : +0
~~ Defense +/-: +6
~~ Speed +/-  : +0
~~ 'Stache +/-: +0

~~ Location(s): -- Initial equipment.

===============================================================================

Stache Jeans

~~ Max HP +/- : +0
~~ Power +/-  : +0
~~ Defense +/-: +70
~~ Speed +/-  : +0
~~ 'Stache +/-: +40

~~ Location(s): -- M block at the Star Shrine.

===============================================================================

Starchy Jeans

~~ Max HP +/- : +0
~~ Power +/-  : +0
~~ Defense +/-: +12
~~ Speed +/-  : +0
~~ 'Stache +/-: +0

~~ Location(s): -- Peach's Castle shop (base cost of 90 Coins).

===============================================================================

Stardust Pants

~~ Max HP +/- : +0
~~ Power +/-  : +10
~~ Defense +/-: +65
~~ Speed +/-  : +0
~~ 'Stache +/-: +0

~~ Location(s): -- Toad Town shop (base cost of 700 Coins).

===============================================================================

Thrilling Pants

~~ Max HP +/- : +0
~~ Power +/-  : +15
~~ Defense +/-: +0
~~ Speed +/-  : +0
~~ 'Stache +/-: +0

~~ Location(s): -- Monty Mole shop in Gritzy Caves (base cost of 420 Coins).

===============================================================================

Tissue Pants

~~ Max HP +/- : +15
~~ Power +/-  : +0
~~ Defense +/-: +0
~~ Speed +/-  : +15
~~ 'Stache +/-: +5

~~ Location(s): -- Monty Mole shop in Gritzy Caves (base cost of 380 Coins).

===============================================================================

Unarmed Jeans

~~ Max HP +/- : +0
~~ Power +/-  : +5
~~ Defense +/-: +0
~~ Speed +/-  : +0
~~ 'Stache +/-: +0

~~ Location(s): -- Item block in Toadwood Forest, inside a hollow tree stump.
                -- Item block in the Shroob's Vim Factory.

===============================================================================


11. Badge Listings***********ML11**********************************************

[badge name]

~~ Effect     : What this does. Take note that, unless otherwise stated, this
                applies only to the person using the badge.
~~ Location(s): -- Where it can be found.

===============================================================================

1-Chance Badge

~~ Effect     : Increases the power of the first attack used in battle.
~~ Location(s): -- Fawful's Bean shop (costs 10 Beans).

===============================================================================

Big-DEF Badge

~~ Effect     : Temporarily have a Defense boost.
~~ Location(s): -- Peach's Castle shop (base cost of 400 Coins). Available
                   after beating Sunnycide.

===============================================================================

Big-POW Badge

~~ Effect     : Temporarily have a Power boost.
~~ Location(s): -- Peach's Castle shop (base cost of 450 Coins). Available
                   after beating Sunnycide.
                -- Item block in the Gritzy Caves.

===============================================================================

Cash-Back Badge

~~ Effect     : When using items in battle, you'll receive Coins equal to half
                their cost after the battle.
~~ Location(s): -- Peach's Castle shop (base cost of 800 Coins). Available
                   after beating Petey Piranha.

===============================================================================

Coin Badge

~~ Effect     : Increases Coins earned for using Bro Items to defeat enemies.
~~ Location(s): -- Peach's Castle shop (base cost of 300 Coins). Available
                   after beating Swiggler.

===============================================================================

Coin Badge A

~~ Effect     : Increases Coins earned for using Bro Items to defeat enemies;
                effect is greater than that of the normal Coin Badge.
~~ Location(s): -- Fawful's Bean shop (costs 50 Beans).

===============================================================================

Counter Badge

~~ Effect     : Increases the damage dealt during a counterattack.
~~ Location(s): -- Peach's Castle shop (base cost of 680 Coins). Available
                   after beating Swiggler.

===============================================================================

Cure Badge

~~ Effect     : Heals 5 HP for the wearer each turn.
~~ Location(s): -- Peach's Castle shop (base cost of 300 Coins). Available
                   after beating Swiggler.

===============================================================================

Cure Badge A

~~ Effect     : Heals 10 HP for the wearer each turn.
~~ Location(s): -- Peach's Castle shop (base cost of 700 Coins). Available
                   after beating the Elder Shrooboid.

===============================================================================

DEF-Peak Badge

~~ Effect     : Temporarily increases Defense. At the end of a set time
                interval, the user is KO'ed.
~~ Location(s): -- Monty Mole shop in Gritzy Caves (base cost of 700 Coins). 

===============================================================================

Dire-Free Badge

~~ Effect     : Allows you to use Bro Items in battle with emptying your stock
                whenever you have less than 25% HP left.
~~ Location(s): -- Monty Mole shop in Gritzy Caves (base cost of 500 Coins). 
                -- Item block in Gritzy Caves.
                -- Item block in Shroob Castle.

===============================================================================

Dire-POW Badge

~~ Effect     : Increases the wearer's Power when at less than 25% HP.
~~ Location(s): -- Monty Mole shop in Gritzy Caves (base cost of 600 Coins). 

===============================================================================

Drain Badge

~~ Effect     : Gain 1 HP per hit dealt to an enemy.
~~ Location(s): -- Speak with the Red Yoshi inside the Yoob.
                -- Peach's Castle shop (base cost of 600 Coins). Available
                   after defeating Petey Piranha.

===============================================================================

Drain Badge A

~~ Effect     : Get 2 HP per hit dealt to an enemy.
~~ Location(s): -- Peach's Castle shop (base cost of 800 Coins). Available
                   after beating the Elder Shrooboid.
                -- Item block in the Shroob Mothership.

===============================================================================

Dynamic Badge

~~ Effect     : Increases the power of Bro Items, but you use two items at the
                same timr.
~~ Location(s): -- Item block in Thwomp Volcano.

===============================================================================

Dynamic Badge A

~~ Effect     : Increases the power of Bro Items at the cost of using four of
                them at once.
~~ Location(s): -- Item block in Toad Town.

===============================================================================

Easy Badge

~~ Effect     : Simplifies attack-item commands...?
~~ Location(s): -- Peach's Castle shop (base cost of 100 Coins). 

===============================================================================

EXP. Badge

~~ Effect     : Increases EXP. earned when defeating enemies with Bro Items.
~~ Location(s): -- Peach's Castle shop (base cost of 350 Coins). Available
                   after beating Swiggler.

===============================================================================

EXP. Badge A

~~ Effect     : Increases EXP. earned when defeating enemies via Bro Items;
                effect is greater than that of the EXP. Badge above.
~~ Location(s): -- Fawful's Bean shop (cost of 70 Beans).

===============================================================================

Hit-Free Badge

~~ Effect     : Use Bro Items without depleting your supply until you're hit.
~~ Location(s): -- Item block in the Star Shrine.
                -- Drop by Elder Shrooboid.

===============================================================================

Hit-POW Badge

~~ Effect     : Increases your Power until you're hit.
~~ Location(s): -- Item block in the Koopa Dome.

===============================================================================

Item-Fan Badge

~~ Effect     : Increases the power of Bro Items while decreasing the power of
                jumps and hammers.
~~ Location(s): -- Peach's Castle courtyard, southeastern item block.

===============================================================================

Lucky Badge

~~ Effect     : Makes it where Lucky hits occur more often.
~~ Location(s): -- Peach's Castle shop (base cost of 700 Coins). Available
                   after beating Petey Piranha.
                -- Item block within the Thwomp Volcano.

===============================================================================

Lucky Badge A

~~ Effect     : Increases the frequency of Lucky hits more than the regular
                Lucky Badge.
~~ Location(s): -- Item block in Shroob Castle.

===============================================================================

Pep Badge

~~ Effect     : Protects you from all negative status effects.
~~ Location(s): -- Peach's Castle shop (base cost of 100 Coins). 

===============================================================================

POW-Peak Badge

~~ Effect     : Temporarily raises your Power. However, after a set time
                interval, the wearer is KO'ed.
~~ Location(s): -- Monty Mole shop in the Gritzy Caves (base cost of 800
                   Coins). 
                -- Item block inside Thwomp Volcano.

===============================================================================

Pummel Badge

~~ Effect     : Possibly instant-KO's enemies through hammer First Strikes.
~~ Location(s): -- Fawlful's Bean shop (cost of 20 Beans).

===============================================================================

Risk Badge

~~ Effect     : Your damage increases as your Mushroom supply gets lower.
~~ Location(s): -- Toad Town shop (base cost of 600 Coins). 

===============================================================================

Rough Badge

~~ Effect     : Increases the damage dealt AND received in battle.
~~ Location(s): -- Fawful's Bean shop (cost of 40 Beans).

===============================================================================

Safety Badge

~~ Effect     : Decreases the damage received AND dealt in battle.
~~ Location(s): -- Toad Town shop (base cost of 600 Coins). 

===============================================================================

Salvage Badge

~~ Effect     : Possibly get back used items after battle.
~~ Location(s): -- Peach's Castle shop (base cost of 140 Coins). 

===============================================================================

Salvage Badge A

~~ Effect     : Possibly get back used items after battle. The odds of such
                occuring is more likely than with the regular Salvage Badge.
~~ Location(s): -- Toad Town shop (base cost of 800 Coins). 

===============================================================================

Shroom Badge

~~ Effect     : Increases the HP restored from Mushrooms.
~~ Location(s): -- Peach's Castle shop (base cost of 400 Coins). Available
                   after defeating Swiggler.

===============================================================================

Shroom Badge A

~~ Effect     : Increases the HP restores from Mushrooms. Effect is greater
                than that of the regular Shroom Badge above.
~~ Location(s): -- Peach's Castle shop (base cost of 600 Coins). Available
                   after beating Elder Shrooboid.
                -- Item block in the Star Shrine.

===============================================================================

Simple Badge

~~ Effect     : The lower the stock of a Bro Item you have, the greater its
                power will be.
~~ Location(s): -- Item block in the Thwomp Volcano.

===============================================================================

Stomp Badge

~~ Effect     : Increase your attack power for using a jumping First Strike.
~~ Location(s): -- Fawful's Bean shop (cost of 30 Beans).

===============================================================================

Training Badge

~~ Effect     : Have an infinite supply of Bro Items, but their power is
                greatly reduced.
~~ Location(s): -- Peach's Castle shop (base cost of 80 Coins). 

===============================================================================

Treasure Badge

~~ Effect     : Increases the likelihood of finding items from enemies after a
                battle if they were killed with a Bro Item.
~~ Location(s): -- Fawful's Bean shop (cost of 60 Beans).

===============================================================================

Ulti-Free Badge

~~ Effect     : You can use Bro Items without depleting your stock!
~~ Location(s): -- Fawful's Bean shop (cost of 90 Beans).

===============================================================================

Wallet Badge

~~ Effect     : Drop less Coins when fleeing battles.
~~ Location(s): -- Peach's Castle shop (base cost of 200 Coins).
                -- Item block in Toadwood Forest.

===============================================================================


12. Shop Data****************ML12**********************************************
Note that all prices within this section do NOT take 'Stache discounts into
account.
 ____________________________
|  Peach's Castle Item Shop  \
|_____________________________\_______________________________________________
|        Item Name:       |   Base Cost:   |           Availability           |
|-------------------------+----------------+----------------------------------|
|  Mushroom               |    10 Coins    |  Always.                         |
|  1-Up Mushroom          |    60 Coins    |  Always.                         |
|  Refreshing Herb        |    15 Coins    |  Always.                         |
|  Super Mushroom         |    20 Coins    |  After beating Swiggler.         |
|  Mushroom Drop          |    20 Coins    |  After beating Swiggler.         |
|  Red Pepper             |    80 Coins    |  After beating Sunnycide.        |
|  Green Pepper           |    40 Coins    |  After beating Sunnycide.        |
|  Blue Pepper            |    20 Coins    |  After beating Sunnycide.        |
|  Ultra Mushroom         |    40 Coins    |  After beating Petey Piranha.    |
|  Super Drop             |    50 Coins    |  After beating Petey Piranha.    |
|  Max Mushroom           |    80 Coins    |  After beating Elder Shrooboid.  |
|  Ultra Drop             |   100 Coins    |  After beating Elder Shrooboid.  |
|  1-Up Super             |   120 Coins    |  After beating Elder Shrooboid.  |
|_________________________|________________|__________________________________|
 ________________________________
|  Peach's Castle Bro Item Shop  \
|_________________________________\___________________________________________
|        Item Name:       |   Base Cost:   |           Availability           |
|-------------------------+----------------+----------------------------------|
|  Cannonballer           |    40 Coins    |  Always.                         |
|  Bro Flower             |    20 Coins    |  Always.                         |
|  Green Shell            |    10 Coins    |  Always.                         |
|  Smash Egg              |    40 Coins    |  After beating Swiggler.         |
|  Ice Flower             |    20 Coins    |  After beating Swiggler.         |
|  Pocket Chomp           |    70 Coins    |  After beating Sunnycide.        |
|  Trampoline             |   120 Coins    |  After beating Sunnycide.        |
|  Copy Flower            |   160 Coins    |  After beating Petey Piranha.    |
|  Mix Flower             |   180 Coins    |  After beating Elder Shrooboid.  |
|  Red Shell              |    80 Coins    |  After beating Elder Shrooboid.  |
|_________________________|________________|__________________________________|
 ________________________________
|  Peach's Castle Clothing Shop  \
|_________________________________\___________________________________________
|        Item Name:       |   Base Cost:   |           Availability           |
|-------------------------+----------------+----------------------------------|
|  Patched Slacks         |   120 Coins    |  Always.                         |
|  Starchy Jeans          |    90 Coins    |  Always.                         |
|  Branded Slacks         |   350 Coins    |  After beating Swiggler.         |
|  Preferred Pants        |   280 Coins    |  After beating Swiggler.         |
|  Shell Slacks           |   560 Coins    |  After beating Sunnycide.        |
|  Egg Pants              |   450 Coins    |  After beating Sunnycide.        |
|  Royal Trousers         |   950 Coins    |  After beating Elder Shrooboid.  |
|  Royal Pants            |   800 Coins    |  After beating Elder Shrooboid.  |
|_________________________|________________|__________________________________|
 _____________________________
|  Peach's Castle Badge Shop  \
|______________________________\______________________________________________
|        Item Name:       |   Base Cost:   |           Availability           |
|-------------------------+----------------+----------------------------------|
|  Wallet Badge           |   200 Coins    |  Always.                         |
|  Salvage Badge          |   140 Coins    |  Always.                         |
|  Easy Badge             |   100 Coins    |  Always.                         |
|  Pep Badge              |   100 Coins    |  Always.                         |
|  Training Badge         |    80 Coins    |  Always.                         |
|  Shroom Badge           |   400 Coins    |  After beating Swiggler.         |
|  EXP. Badge             |   350 Coins    |  After beating Swiggler.         |
|  Coin Badge             |   300 Coins    |  After beating Swiggler.         |
|  Cure Badge             |   500 Coins    |  After beating Sunnycide.        |
|  Big-POW Badge          |   450 Coins    |  After beating Sunnycide.        |
|  Big-DEF Badge          |   400 Coins    |  After beating Sunnycide.        |
|  Cash-Back Badge        |   800 Coins    |  After beating Petey Piranha.    |
|  Lucky Badge            |   700 Coins    |  After beating Petey Piranha.    |
|  Counter Badge          |   680 Coins    |  After beating Petey Piranha.    |
|  Drain Badge            |   600 Coins    |  After beating Petey Piranha.    |
|  Drain Badge A          |   800 Coins    |  After beating Elder Shrooboid.  |
|  Cure Badge A           |   700 Coins    |  After beating Elder Shrooboid.  |
|  Shroom Badge A         |   600 Coins    |  After beating Elder Shrooboid.  |
|_________________________|________________|__________________________________|
 ___________________________________________________________________
|  Fawful's Bean 'n' Badge  \  It is in the Peach's Castle sewers.  \
|____________________________\_______________________________________\________
|        Item Name:       |   Base Cost:   |           Availability           |
|-------------------------+----------------+----------------------------------|
|  Ulti-Free Badge        |    90 Beans    |  Always.                         |
|  EXP. Badge A           |    70 Beans    |  Always.                         |
|  Treasure Badge         |    60 Beans    |  Always.                         |
|  Coin Badge A           |    50 Beans    |  Always.                         |
|  Rough Badge            |    40 Beans    |  Always.                         |
|  Stomp Badge            |    30 Beans    |  Always.                         |
|  Pummel Badge           |    20 Beans    |  Always.                         |
|  1-Chance Badge         |    10 Beans    |  Always.                         |
|_________________________|________________|__________________________________|
 _______________________________________
|  Monty Moles' Gritzy Caves Item Shop  \
|________________________________________\____________________________________
|        Item Name:       |   Base Cost:   |           Availability           |
|-------------------------+----------------+----------------------------------|
|  Mushroom               |    10 Coins    |  Always.                         |
|  1-Up Mushroom          |    60 Coins    |  Always.                         |
|  Refreshing Herb        |    15 Coins    |  Always.                         |
|  Super Mushroom         |    20 Coins    |  Always.                         |
|  Mushroom Drop          |    20 Coins    |  Always.                         |
|  Red Pepper             |    80 Coins    |  Always.                         |
|  Green Pepper           |    40 Coins    |  Always.                         |
|  Blue Pepper            |    20 Coins    |  Always.                         |
|_________________________|________________|__________________________________|
 ___________________________________________
|  Monty Moles' Gritzy Caves Bro Item Shop  \
|____________________________________________\________________________________
|        Item Name:       |   Base Cost:   |           Availability           |
|-------------------------+----------------+----------------------------------|
|  Cannonballer           |    40 Coins    |  Always.                         |
|  Bro Flower             |    20 Coins    |  Always.                         |
|  Green Shell            |    10 Coins    |  Always.                         |
|  Smash Egg              |    40 Coins    |  Always.                         |
|  Ice Flower             |    20 Coins    |  Always.                         |
|  Pocket Chomp           |    70 Coins    |  Always.                         |
|  Trampoline             |   120 Coins    |  Always.                         |
|_________________________|________________|__________________________________|
 ___________________________________________
|  Monty Moles' Gritzy Caves Clothing Shop  \
|____________________________________________\________________________________
|        Item Name:       |   Base Cost:   |           Availability           |
|-------------------------+----------------+----------------------------------|
|  Muscle Slacks          |   470 Coins    |  Always.                         |
|  Svelte Slacks          |   420 Coins    |  Always.                         |
|  Thrilling Pants        |   420 Coins    |  Always.                         |
|  Tissue Pants           |   380 Coins    |  Always.                         |
|_________________________|________________|__________________________________|
 ________________________________________
|  Monty Moles' Gritzy Caves Badge Shop  \
|_________________________________________\___________________________________
|        Item Name:       |   Base Cost:   |           Availability           |
|-------------------------+----------------+----------------------------------|
|  POW-Peak Badge         |   800 Coins    |  Always.                         |
|  DEF-Peak Badge         |   700 Coins    |  Always.                         |
|  Dire-POW Badge         |   600 Coins    |  Always.                         |
|  Dire-Free Badge        |   500 Coins    |  Always.                         |
|_________________________|________________|__________________________________|
 _______________________
|  Toad Town Item Shop  \
|________________________\____________________________________________________
|        Item Name:       |   Base Cost:   |           Availability           |
|-------------------------+----------------+----------------------------------|
|  Mushroom               |    10 Coins    |  Always.                         |
|  1-Up Mushroom          |    60 Coins    |  Always.                         |
|  Refreshing Herb        |    15 Coins    |  Always.                         |
|  Super Mushroom         |    20 Coins    |  Always.                         |
|  Mushroom Drop          |    20 Coins    |  Always.                         |
|  Red Pepper             |    80 Coins    |  Always.                         |
|  Green Pepper           |    40 Coins    |  Always.                         |
|  Blue Pepper            |    20 Coins    |  Always.                         |
|  Ultra Mushroom         |    40 Coins    |  Always.                         |
|  Super Drop             |    50 Coins    |  Always.                         |
|  Max Mushroom           |    80 Coins    |  Always.                         |
|  Ultra Drop             |   100 Coins    |  Always.                         |
|  1-Up Super             |   120 Coins    |  Always.                         |
|_________________________|________________|__________________________________|
 ___________________________
|  Toad Town Bro Item Shop  \
|____________________________\________________________________________________
|        Item Name:       |   Base Cost:   |           Availability           |
|-------------------------+----------------+----------------------------------|
|  Cannonballer           |    40 Coins    |  Always.                         |
|  Bro Flower             |    20 Coins    |  Always.                         |
|  Green Shell            |    10 Coins    |  Always.                         |
|  Smash Egg              |    40 Coins    |  Always.                         |
|  Ice Flower             |    20 Coins    |  Always.                         |
|  Pocket Chomp           |    70 Coins    |  Always.                         |
|  Trampoline             |   120 Coins    |  Always.                         |
|  Copy Flower            |   160 Coins    |  Always.                         |
|  Mix Flower             |   180 Coins    |  Always.                         |
|  Red Shell              |    80 Coins    |  Always.                         |
|_________________________|________________|__________________________________|
 ___________________________
|  Toad Town Clothing Shop  \
|____________________________\________________________________________________
|        Item Name:       |   Base Cost:   |           Availability           |
|-------------------------+----------------+----------------------------------|
|  Star Trousers          |   700 Coins    |  Always.                         |
|  Shroom Slacks          |   650 Coins    |  Always.                         |
|  Stardust Pants         |   610 Coins    |  Always.                         |
|  Mushroom Jeans         |   560 Coins    |  Always.                         |
|_________________________|________________|__________________________________|
 ________________________
|  Toad Town Badge Shop  \
|_________________________\___________________________________________________
|        Item Name:       |   Base Cost:   |           Availability           |
|-------------------------+----------------+----------------------------------|
|  Risk Badge             |   700 Coins    |  Always.                         |
|  Salvage Badge A        |   800 Coins    |  Always.                         |
|  Safety Badge           |   600 Coins    |  Always.                         |
|_________________________|________________|__________________________________|






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+++                                                                        +++
+++                    This is the end of KeyBlade999's                    +++
+++            Mario & Luigi: Partners in Time FAQ/Walkthrough.            +++
+++                                                                        +++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

           ________________
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          | |            | |                         | | \ /  \ / | |
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          |________________|                         |_|          |_|
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                               \/_/      \/_/      \/_/
                                                               KeyBlade999