Walkthrough by CFlames55117 / Kratos_42
Mario & Luigi: Partners in Time on SuperCheats.com
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|  __// /__\ \ |_) | ||   \ |  _| | |_) |/ __ |         | | \ /| | \/ | ||  _|
| |   | ___  |    /|_|| |\  | |_/||    /| (__\| | |\  | | | | || |\  /| || |_/|
| |   |_|  |_| |\ \   | | \ |____|| |\ \ \__ \  | | \ | | | | || | \/ | |/____|
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                        Mario & Luigi: Partners in Time
                               By: CFlames55117
                               By: Kratos_42
                               For: Nintendo DS
                                 Version: 1.00
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                              Table of Contents
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Introduction............................[00001]
Copyright Information...................[00002]
Game Basics.............................[00003]
   Controls.............................[00013]
   Story................................[00023]
   Characters...........................[00033]
   Battling.............................[00043]
   Abilities............................[00053]
   Tips.................................[00063]
Walkthrough.............................[00004]
   Peach's Castle (Past)................[00014]
   Peach's Castle (Present).............[00024]
   Hollijolli Village...................[00034]
   Koopa Cruiser........................[00044]
   Bowser's Castle......................[00054]
   Peach's Castle.......................[00064]
   Toadwood Forest......................[00074]
   Vim Factory..........................[00084]
   Peach's Castle.......................[00094]
   Yoshi's Island.......................[00104]
   Yoob's Belly.........................[00114]
   Peach's Caslte.......................[00124]
   Gritzy Desert........................[00134]
   Gritzy Caves.........................[00144]
   Peach's Castle.......................[00154]
   Thwomp Volcano.......................[00164]
   Thwomp Caverns.......................[00174]
   Shroob Mother Ship...................[00184]
   Toad Town............................[00194]
   Peach's Castle.......................[00204]
   Star Hill............................[00214]
   Star Shrine..........................[00224]
   Star Shrine Palace...................[00234]
   Peach's Castle.......................[00244]
   Shroob Castle........................[00254]
Items...................................[00005]
   Restoring Items......................[00015]
   Bros. Items..........................[00025]
Equipment...............................[00006]
   Adult Clothing.......................[00016]
   Baby Clothing........................[00026]
   Badges...............................[00036]
Enemies.................................[00007]
Bosses..................................[00008]
Version History.........................[00009]
Contact Information.....................[00010]
Credits.................................[00011]

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                            Introduction [00001]
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~~~~~~~~~~~~~~~~~~~~~~~~~
CFlames55117 Introduction
~~~~~~~~~~~~~~~~~~~~~~~~~

Welcome to this FAQ for Mario and Luigi: Partners in Time.  My girlfriend ended
up buying me this game, and now, I'm really happy she did.  As a huge fan of
Super Mario RPG on the SNES, I quickly fell in love with the similar style,
humor, and quirkyness this title brings to the table.  Honestly, this is
probably my favorite game on the DS for the time being.  Enough of this, let's
get on with the guide!

~~~~~~~~~
Kratos_42
~~~~~~~~~

Having already written a Bros. Items FAQ for this game, I was considering
writing a FAQ/Walkthrough for it. Having just completed another FAQ and with
little idea of what to FAQ for next, but a vague plan to FAQ for this, having
CFlame55117 co-author request topic pop up on the FAQ Contributers General
board was akin to an answer to prayer. He's really done most of the work here,
I took the walkthrough up from Gritzy Cave, did some of the enemies, the boss
section, badges, and added to the Bros. Items FAQ using my previous one. Have
fun reading!

Oh, and thanks goes to osrevad for the wonderful ASCII title, from both of us.

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                          Copyright Information [00002]
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I'm not too strict when it comes to who can use my guides and who can't.
Basically, if you ask me for permission to have this guide hosted on your site,
I'll let you as long as the contents in this guide remain untouched.  If you
decide to alter this guide in anyway I will hunt you down!  That's right, you
should be afraid.  Anyway, just e-mail me at CFlames55117[at]yahoo[dot]com or
Kratos at kratos_42[at]hotmail[dot]com for permission.

Sites permitted to host this guide:

www.gamefaqs.com
www.ign.com
www.neoseeker.com
www.supercheats.com
www.press-startgaming.com

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                              Game Basics [00003]
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In this section, you'll find all the information you'll need to start playing
Mario and Luigi: Partners in Time.

===============================================================================
Controls [00013]
===============================================================================

D-Pad...............................Move Characters/Control Menu Cursor
A...................................Make Mario Jump/Perform Action
B...................................Make Luigi Jump/Perform Action
X...................................Make Baby Mario Jump/Perform Action
Y...................................Make Baby Luigi Jump/Peform Action
Start...............................Open Stuffwell
L...................................Switch Actions/Cancel During Battle
R...................................Switch Actions

By pressing L+R+Start+Select at the same time, you'll be taken back to the main
menu.

===============================================================================
Story [00023]
===============================================================================

*NOTE* Taken from the Game Manual.

One blissful day in the Mushroom Kingdom, genius inventor Professor E. Gadd
constructed a time machine, which was fueled by the awesome power of the Cobalt
Star.  Princess Peach was overjoyed with his creation, and immediately set off
to visit the Mushroom Kingdom's past.  Of course, her faithful ward Toadsworth
was filled with such a worry for his charge that he promptly collapsed.

Shortly thereafter the time machine returned, but it was a wreck and it brought
back not the princess, but a creepy alien of unknown origin.  According to the
professor, Princess Peach was stranded somewhere in the past!  To top if off,
mysterious time holes leading back in time began popping up throughout the
castle!  Who better to answer the call to adventure than Mario and Luigi?
Nobody, that's who!

The mustachioed brothers lept into action, plunged through a time hole, and set
off on a rescue mission through time.  Once they arrived in the past, the
brothers met up with their childhood selves and formed the greatest team of
heroes in history.  Can the brothers Mario overcome all obstacles and rescue
Princess Peach?  Only time will tell!

===============================================================================
Characters [00033]
===============================================================================

Mario
-----
This game wouldn't be what it is without everyone's favorite red plumber.  And
of course, when the Princess is kidnapped, Mario can't help but to make an
adventure of it.  With his trusty "stache" to lead the way, there's nothing
that can stop him.

Luigi
-----
Mario's scared little brother.  His clumsyness and kindness makes him an
invaluable (and humorous) part of the squad.

Baby Mario and Luigi
--------------------
The little forms of the super plumbers.  They may not have the power of their
adult forms, but they still have the passion like them.

Princess Peach
--------------
Ruler of the Mushroom Kingdom.  She's kidnapped by the invading Shroobs after
using Professor Gadd's time machine.

Baby Bowser
-----------
The young form of the mighty Koopa King.  Of course, this wouldn't be a Mario
game without this youngster bugging you during your adventure.

Professor E. Gadd
-----------------
Developer of the time machine, which sent Princess Peach to the past.  He
assists you by allowing you to go from past to present whenever you want.

Toadsworth
----------
This worrysome little toad is always on the lookout for his little Peach, never
letting her out of his sight.

Stuffwell
---------
Your traveling briefcase, giving you hints and storing your equipment for your
adventure.

===============================================================================
Battling [00043]
===============================================================================

The battle system used in M&L: PiT is a very simple concept.  Each of the four
characters are designated to one of the four buttons.

Mario - A
Luigi - B
Baby Mario - X
Baby Luigi - Y

Now, when it's that characters turn to attack, you'll press their button.

You'll start off the battle by selecting a Command Box.  You can choose from:

Jump: Regular jump on a single enemy.
Hammer: Smack an enemy with a hammer attack.
Bros. Item: Use a Bros. Item to inflict damage on an enemy.
Item: Use an item on a character.
Run: Flee from battle.

Now, when you attack, you can press the character's designated button at the
right time to score a Critical.

Bros. Items can be used on enemies for a little more damage.  Some effect all
enemies, while others effect only one.  Read the Bros. Items section to see how
to use them.

Your characters can also fight while on Piggyback.  When using a jump, press
the baby's button before hitting, then the adult's when he comes down to score
twice the damage!.  Now, for the hammer, you'll need to hit the adult's button
first when the hammer shakes, then the baby's when the hammer shakes a second
time.  Also, while on Piggyback, if the adult dies, the baby will drag him off
the battlefield and stand alone.

Status effects may be put on your characters depending on attacks from the
enemy.  They may be cured with certain items.

Dizzy - Too disoriented to move.
Poison - Take damage every turn.
Burn - Take damage every turn and cannot move.
POW Down - Decrease in Strength.
DEF Down - Decrease in Defense.

Now, you can also dodge and counterattack the enemy.  When the enemy performs
his move, he gives you a hint as to what character he'll attack (whether it be
a foot movement or a specific height), so you can prepare early.  So, while
dodging, if you happen to time it right, you can land on/hammer them for
damage.  Now you know the basics of battling.

===============================================================================
Abilities [00053]
===============================================================================

Baby Cakes
----------
Learned by: Babies
            When the adults use the ball ability on the babies, they flatten
            and can fit into very small passages.

Ball
----
Learned by: Adults
            Using this, the duo turns into a human ball, allowing you to scale
            hills with ease.

Baby Spin
---------
Learned by: Babies
            Using the adult's Spin Jump, then have the babies jump to sent them
            even higher to reach really high ledges.

Drill
-----
Learned by: Babies
            Allows you to drill into the ground to manuever under gates and
            digging up beans.

Hammer
------
Learned by: Babies
            Allows you to smash crates and hit buttons on walls to open doors.

Spin Jump
---------
Learned by: Adults
            Let's you jump higher to reach normally unreachable ledges.

===============================================================================
Tips [00063]
===============================================================================

- Coins are the currency used in Mario and Luigi.  You can find these in blocks
  or by winning battles.  Coins are used to buy items and equipment in the
  various shops scattered throughout the game.

- Jumping on an enemy will allow you to damage them before anyone gets a turn.
  Combined with good character speed, you can have two hits in before they
  get the chance to attack.

- Defeat any enemy you see.  The more experience you get, the easier the rest
  of the game can be.

- Save often, because if you die, its back to the last save you made.

- Make frequent stops at the Item/Equipment Shops if you're running low on
  healing items.


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                             Walkthrough [00004]
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===============================================================================
Peach's Castle (Past) [00014]
===============================================================================

During the opening scene, you'll learn the history of the evil Shroobs and
their future plans of taking over Peach's Castle.  Afterwards, Baby Mario and
Baby Luigi will be speaking with Toadsworth, Baby Peach's caretaker.  He asks
you to go and play with the young princess, so go into the northern room to
find that Baby Bowser has her.  You'll now fight your first battle.  Don't
worry, as Toadsworth recovers and teaches you how to fight effectively and
dodge attacks.  After the battle, the Shroobs start to bomb the castle, then
you'll be sent to the present.

==============================================================================
Peach's Castle (Present) [00024]
==============================================================================

During the short scene, you'll learn that Professor E. Gadd developed a time
machine run by the Cobalt Star.  Princess, being the nut that she is, hopped in
and traveled to the past.  After Toadsworth faints over the missing Princess,
you are asked to find a Refreshroom for the poor old toad.  Using the top map,
you'll see the Refreshroom lies in the bottom left corner, in Toadsworth's
Quarters.  Once you gain control, head south to the next room.  Here, you'll
find a block with a heart.  By hitting this, you'll restore all HP of your
current party.  Be sure to use this when needed.  The other thing you'll notice
is a floating book with a shiny "S" on the cover.  This is a save point.  Just
jump and hit it to save your game.  Got it?  Good.  Now, use the map at the top
to manuever your way through the castle to the Refreshroom.  Grab it and take
it back to Toadsworth to cure him.

After Toadswoth is cured and a joyous "Huzzah!", Professor Gadd's time machine
falls into the room, broken.  Instead of finding the princess, the group finds
an ugly slime.  No worries, Mario can take him.  Again, Toadsworth is there to
help, so any questions, he can answer.  After disposing of the Slime, Mario
will gain a level.  Professor Gadd explains that Princess is likely to be in
the past, but with the time machine broken, there's no use...except the time
portal that happens to be convenietly placed in the south garden.  Head south
to the garden and you'll both eventually land in the time warp and be sent to
the past.

===============================================================================
Hollijolli Village [00034]
===============================================================================

Once you land, and for Luigi, that's not pleasant, you'll meet Stuffwell, the
adorable little briefcase that holds your Items, Equipment and other
belongings.  Press start to open him and listen to his small tutorial.  After
closing Stuffwell, the time warp disappears and Luigi throws quite a humerous
tantram.  Anyway, use the save point and head to the next screen.

Head forward, and Stuffwell will teach you about jumping.  Jump to the top,
then jump onto the left ledge for two Mushrooms.  Then next block over contains
coins while the third contains a 1-up Mushroom.  Keep going right, along the
top, and Stuffwell will teach you about gap jumping.  Jump across the gaps here
to reach an area with different colored blocks.  The red ones with an "M" are
blocks only Mario can hit and the green ones with "L" are the blocks only Luigi
can hit.  Hit all the blocks to collect five coins.  Climb the newly formed
staircase.

A toad comes flying and hits Luigi square in the noggin, while more spaceships
fly overhead toward the town of Hollijolli.  After the scene concludes, ascend
the two ladders and Stuffwell will tell you to jump on the enemy.  This gives
you a premptive strike on you foe.  Keep following the path, defeating the
little Shrooblets as you go.  Eventually, Luigi will be conked in the head with
a flying Shrooblet, and Stuffwell will give you a tutorial on item use.  Like
before, keep following the path and cross the bridge to enter Hollijolli
Village.

After the scene, enter the first house.  Here you'll find three Mushrooms and a
coin.  Follow the path east, then southwest to find another house.  In here,
you'll find thirty coins.  Take the north path and enter the house containing a
save point.  Save your game and continue on.  Exit the house, and in the little
alcove to the north is a Luigi block containing ten coins.  Now, go to the east
and enter the next house.  Mario and Luigi will hear a voice, so head forward
to find someone stuck in the chimney, which happens to be the mayor.  Have
Mario jump to send him flying out of the chimney to the ground outside.  And in
no time, he's surrounded by the Shroobs.  You'll be prompted to battle, even
though you can't win.  After the battle, you'll be on the Koopa Cruiser with
the babies.

===============================================================================
Koopa Cruiser [00044]
===============================================================================

After the cute, yet annoying scene, you'll be free to explore the Cruiser.
Speak with the Koopa to learn the controls of the babies.  Jump over the first
barrier and hit the block for a Mushroom.  You'll also collect a coin before
you come to the other side.  Jump the gaps in the next set and hit the
character specific blocks for a Mushroom Drop, a Mushroom, 10 coins, and a 1-up
Mushroom.  Exit to the next hall.

Jump on the ledge and hit the block for a coin.  Now, clear the next section of
crates and save your game at the album.  Head up the stairs and into the
cockpit.  After Baby Bowser blasts the flying saucers, he decides to destroy
the Shroobs that attacked the adults.  He drops you two babies off in the
northwest corner of Hollijolli Village.  Follow the path to meet up with your
fellow future selves.  During the battle, Toadsworth will give you your first
Bros. Item, the Green Shell.  To see an explanation on how they work, see the
Bros. Items section.

After the battle and some scenes of how the babies ended up on the Koopa
Cruiser, all four brothers will be united on the Cruiser.  After Princess
Shroob makes her appearance, she gives you a warm welcoming with a missle to
the Koopa Cruiser, which leads to a crash landing at Bowser's Castle.

===============================================================================
Bowser's Castle [00054]
===============================================================================

After the brief conversation with Stuffwell, guide your team to the nearby save
point for a quick rest.  In the next screen, hit the two blocks for 2 Mushrooms
and 8 Green Shells.  Head south and defeat the Goomba.  Hit the Mario Block for
a 1-up Mushroom.  Defeat the Goomba at the beginning and continue on the path.
Hit the "?" block for 4 Green Shells and defeat another Goomba.  Enter the next
room.  First off, defeat the four Goombas running around the ground level.
When they're gone, hit the two blocks in the center for 2 Mushrooms and 20
Coins.  Now, use the stairs to the northwest and carefully walk along the thin
walkway to the other side and enter the doorway.

Jump down onto the red platform, and the duo will spot the babies hanging on
from atop.  After their safely down, continue on the path, but the babies cry
to death by being left behind.  This is where Stuffwell finally mentions the
use of Piggyback.  Head up the steps to find a switch with four panels on it.
These four panels mean that you need all four members of your party to stand on
this to open the door.  Do so and enter the doorway.

To the right is a ledge that even the great Mario cannot jump to.  Now, you
have to get close to the ledge and press X to launch the babies to the ledge.
Don't worry, we'll get the adults soon enough.  Move forward a bit and hit the
Pipe Block and the adults will join up with you.  How convenient!  Step on the
nearby panel and open the door.

Here, you'll find a small hole in the grey wall.  Use the babies to enter and
get the 1-up Mushroom and 20 coins.  Return to the adults and hit all six
blocks on the ledges for a coin, a Green Shell, 10 coins, a Mushroom Drop, 2
Mushrooms, and another coin.  When you're done, step on the panel and head to
the next room.

Launch the babies up to the high ledge and hit the Pipe Block in the southwest
corner.  Utilize the save point here before moving on.  Launch the babies to
the tall ledge and hit the "!" block to lower the same platform.  Jump to the
top, then onto the panel to open the door.

In here, a Magikoopa will send a Goomba to fight you.  This is where Stuffwell
will teach you the concept of Piggyback Battling.  After defeating all the
minions the Magikoopa throws out, its time to move on.  Hop up the platforms
and across the bridge.  Hit the block for a Green Shell.  You can defeat the
Boos along the path for some extra experience.  Keep doing so until you reach
the next screen.  Here, take the four-panel pipe elevator to the next area.

Save your game and take the path north to the next screen.  Hit the nearby
block for 2 Green Shells, then launch the babies onto the ledge at the top.
Hit the "!" block to complete the bridge.  Meet up with your adult partners and
cross the newly formed bridge.  Stand on the panel to open the door.

Again, launch the babies onto the ledge and hit another "!" block to complete
the bridge.  Have the adults cross the bridge and Stuffwell will teach you
about a new kind of block.  After raising a new ledge, have Baby Mario hit the
block for a 1-up Mushroom.  Don't jump on the ledges yet, but instead, stick to
the ground floor and defeat the Goombas.  Hit the "?" block for 20 Coins, then
jump the ledges to the top.  Hit the consecutive blocks to lower a platform
below.  As the adults, move forward and defeat the Boo and Boom Guy to find 20
coins in a "?" block at the end.  Now, you can ascend the tall platforms to the
top.  Now, have the babies hit the consecutive blocks to create another bridge.
Join the adults, cross the bridge, and stand on the panel to enter the next
room.

Go all the way north from your position for 20 coins.  Now, circle around to
the other side and launch the babies onto the ledge.  You will now see a
partial path.  Move the adults to the red platform, under the large block.
When the block is red, have Mario hit it to light the dark area, allowing you
to continue to the next safe place.  When its green, have Luigi hit it to light
the area.  Once the babies pop out on the other side, have them hit the
floating chest for your first Cobalt Shard.  Enter the door and hit the pipe
block to reunite the team.  Use the pipe to go to the next area.

First off, save your game.  Enter the next screen and use the steps to reach
the top.  Hop on the panel and enter the doorway.  Inside, you'll find
Toadsworth and another time hole to go to the present.

===============================================================================
Peach's Castle (Present) [00064]
===============================================================================

After your journey through the time hole, you'll see Professor Gadd is waiting
for you at the top of the castle.  So, let's pay him a visit.  This is where
you'll find out about the Cobalt Shards and how they fuel the time machine.
Then, the shard will create a time hole in the western part of the castle.
Before you head off, the Professor will award you with badges, so be sure to
equip it with Stuffwell's tutorial.  Also, before you go, you can stop at the
shops to the east to buy equipment and items for your quest.  When you're
ready, jump in the time hole to the west.

===============================================================================
Toadwood Forest [00065]
===============================================================================

First off, you know what to do; save your game.  Take the path to the next
screen and hit the nearby Mario Block for 6 Bro Flowers.  Then, head up the
ramp to the right and hit the block for 2 Mushrooms.  In the clearing, you'll
find three tree stumps.  You can throw the babies in these to fight Koopeleons
or gain some items, so go right ahead.  After getting all the items and
defeating the Koopeleon, take the thin path north to the next screen.

After watching the short scene, throw the babies into the nearby trunk for a
Super Mushroom and 100 coins.  Now, take the east path to the next area.  Hit
the Luigi Block for 6 Bro Flowers and defeat the Koopeleon nearby.  Inside the
trunk on the top level, you'll find 100 coins and 3 Green Shells.  In the
middle tier, you'll find 3 Bro Flowers in the block and an Elato-Pirahna enemy
in the trunk.  Drop to the thin bottom tier and take the path east.

Defeat the enemy on the top tier, then you'll notice the path to the Vim
Factory is sealed by a forest.  Dang, looks like we'll have to find a way to
clear it.  So, head down to the bottom tier and hit the Luigi Block for a 1-up
Mushroom.  Defeat the enemy and take the path west.

Head to the southwest part of the area and launch the babies into the stump.
Now, as the babies, go through the linear cavern and hit the blocks with fire
to send them outside.  Then, as the adults, hit the blocks to send the fire
into the middle block.  Once they're all in the center block, the forest
blocking the path to Vim Factory will be destroyed.  Head through the charred
path and down the pipe elevator to enter a new area.

Save your game.  Head up the steps to the north to the next screen.  The right
trunk has a pipe enemy, while the left one contains 100 coins and a pair of
Unarmed Jeans.  Take the northern path and defeat the two enemies here.  Keep
going north to the next screen.  Then, take the east path.  In here, ignore the
stump for now, then head north and hit the block for 5 Coins.  Now, launch the
babies into the trunk.

In here, you'll find a block with an arrow that constantly changes direction.
This runs the platform to the right.  Have the adults hop on the platform.
Now, as the babies, wait until the arrow points right, then hit the block.
When it reaches the next path, hit the block again to stop the platform.  Hop
off and follow the path to the Wallet Badge.  Head back to the platform and
keep going right to the next path and stop.  Fight the pipe enemy and cross the
bridge to the next screen.

Hit the pipe block to the left to reunite the group.  Launch the babies into
the trunk for 2 Green Shells and 100 Coins.  Then, launch them up to the tall
platform on the right for 3 Bro Flowers.  Now, head to the center with the tall
statue and block.  Jump and launch the babies to hit the block, then, hit the
consecutive blocks to activate the first tower.  Exit the screen to the north.

Keep going along the path, defeating the enemies in your way until you come to
a trunk.  Throw the babies in, then have the adults stand on the platform to
the south.  Guide the adults to the east, but when you reach a yellow platform
in your way, stop the platform, jump on the yellow one, then start up the
platfrom again and hop back on.  On the far east is a ledge with a "!" block on
it.  Hit it to raise a ledge back where the babies are.  Now, guide the adults
back and reunite the group.  Ascend the ledge to the next screen.

To the west are two blocks containing a coin and a 1-up Mushroom.  Toss the
babies into the nearby log for a Mushroom and 100 Coins.  Join back up with the
adults, and do the same thing as the other tower.  Hit the high block, then the
consecutive blocks to activate the second tower.  This creates a path leading
into the Vim Factory.  Exit via the southern path.

In this area, you'll have to throw the babies into the trunk and guide the
adults on the platform again.  You can head straight for the exit in the
southeast corner, but there are items scattered about.  They include: a coin,
Wild Trousers, 3 Bro Flowers, 4 Coins, 10 Coins, and a 1-up Super.  When you're
done, head to the Vim Factory entrance (be sure to hit the pipe block to
reunite the group), cross the newly formed bridge, and head down the pipe to
enter the factory.

===============================================================================
Vim Factory [00084]
===============================================================================

As usual, begin this area by saving your game.  Step on the panel to open the
door.  Inside, you'll find the L33T Hammer Bros., ready to PWN JOO!!!  This is
your first boss fight, so here it comes.

-------------------------------------------------------------------------------
Boss: Hammer Bros.
HP: 100 each
-------------------------------------------------------------------------------

After the adults are sucked away by a giant nose, the babies are left to fend
for themselves against the Hammer Bros.  The Hammer Bros. have two attacks,
both involve one hitting the other with a the hammer.  They'll either go low
(jump to dodge and counterattack) or high (just stay put).  It's easy to spot
as soon as its hit, or you can look at the Bro hitting the other.  When he goes
off balance and kinda loses his hammer, then he's gonna hit it high.  After
that, just use jump attacks (don't waste the Bros. Items) until one is gone.
When one is left, he'll just throw hammers in the air, landing on the babies.
Just look at the shadows to see which baby it going towards.  Keep using jump
attacks to win the battle.

-------------------------------------------------------------------------------

After the battle, the Bros. will come to their senses and teach you the art of
the Hammers.  Complete the crash course by following the directions the Hammer
Bros. give to you.  Once the Hammer tutorial is done, step on the two-person
panel and enter the door.  Dig under the gate, then pop up on the other side.
Follow the path, smashing all the crates, and enter the doorway at the end.

Dig under the first gate for 3 Mushrooms, then head back out.  Then, dig under
the gate to the northeast.  Jump up the platforms to the thin walkway and
follow it down to the south room.  Here, you'll find 3 Green Shells and a coin.
Also, smash the big red button on the wall with your hammer.  Jump back up to
the walkway and head to the corner to the west.  Now, jump in the room across
from you.  Hit the second red button and dig under the gate.  Hop over the
wall, up the platforms, then into the duct.

Take the south path for 2 Refreshing Herbs.  Backtrack and take the other path
and you'll eventually have a battle, where the Hammer Bros. will teach you the
fundamentals of fighting with hammers.  After the battle, head south for
another enemy, then you'll be faced with two paths.  The west path leads to a
Mushroom Drop, then the east path takes you to the exit of the ducts.

Drop down from the ledge and head south.  Dig under the west gate and head into
the next room.  Emerge, and hit the blocks for 10 coins, Unarmed Jeans, and 2
Refreshing Herbs.  Head back out, then dig under the second gate and exit the
room.  In this room, smash all four glowing orbs to release the adults.  Now,
you'll be taught the art of Piggyback Hammer battling.  After the battle,
launch the babies up to the ledge to the northeast and hammer the button to
open the door.  I suggest hitting up the save point nearby, then standing on
the four-way panel to the northeast.

Hit the Mario Block for 4 Cannonballers, and defeat the enemies in this room.
Once that's done, head west to the next room.  Head down the pipe elevator to
the next section.  Once here, hit up the save point for a quick rest and head
into the next room.

Head to the top left corner to find 2 Refreshing Herbs in the Luigi Block.
Now, head back to the gate and dig underneath.  Hammer the red button in the
top left corner to open the door to the east.  As a group, head through the
newly opened door to the next room.

In here, launch the babies up to the ledge in the center of the room.  Hit the
first red button to disable to forcefield below.  Then, as the adults, head
east and hit the consecutive blocks to form a bridge for the babies.  Cross it,
and dig under the gate and hit the button to disable the next forcefield.
Then, have the adults stand below the consecutive blocks.  Now, as the babies,
hit the consecutive blocks above, then below with the adults.  This raises a
platform nearby, which you'll use to reach a high path.  Smash the crates along
the path, then hit the red buttons at the end to open the doors below.  Hit the
pipe block to reunite the group.

Enter the door to the left first and defeat the enemy that awaits in the hall.
After disposing of him, enter the doorway to the left and hit the high block.
Hit the block that the floating thing goes to to rack up some coins.  Exit the
room and the hall and head into the right doorway.  Hit the Luigi block for 4
Cannonballers, then defeat the enemies here.  Hit the Mario block for 3 Bro
Flowers and enter the next room.

Defeat the Shroob enemy and move forward for...YAY!  Another frickin' moving
platform thingy.  You know what to do.  Toss the babies up to the ledge to find
the controls.  Guide the platform to another platform in the center containing
a "!" block.  This creates a bridge for the babies, but DO NOT CROSS YET!  Keep
guiding the platform east.  You can hit the blocks for a 1-up Mushroom, 3 Green
Shells, 2 Mushrooms, and a few coins.  Head to the end and hit the consecutive
blocks to form a second bridge.  Then, as the babies, cross both bridges and
meet up with the adults.  As a group, step on the panel to open the door.

In this room, save your game, then step on the panel to open the door to the
next boss.

-------------------------------------------------------------------------------
Boss: Swiggler
HP: 250
-------------------------------------------------------------------------------

This boss really isn't that difficult, you'll just need patience and good
timing to get through.  You'll notice that two Shroobs accompany the Swiggler,
but don't focus on them just yet.  Also, don't hit the Swiggler when's he's
angry, or he'll counterattack with a vicious earthquake move.  The Swiggler's
attacks are easy to dodge.  He'll shoot a cloud of smoke at a character, so
just use the hammer to destroy it.  Also, he'll fuel some ships with the juice
and they'll fire shots at you.  Sometimes they'll reverse, so keep an eye on
that too.

When the Shroobs attack you, they'll hold one of two mushrooms in their hand.
If they hold a regular mushroom, don't attack them, as it will spill into the
drink and heal the Swiggler.  If it's a dark mushroom, attack them and it'll
poison the Swiggler, allowing you to attack him directly.  I would recommend
pounding him with Cannonballers to end it quickly, or, if you don't want to
waste your Bros Items, just use hammer attacks when he's poisoned.  It can make
for a long battle, but at least you'll save your items.

-------------------------------------------------------------------------------

After the battle, you'll receive your second Cobalt Shard, but Baby Bowser
spoils the celebration by swiping both the shards you've collected.  You'll
then be transported to the present and end up in Peach's Castle again.

===============================================================================
Peach's Castle [00094]
===============================================================================

Be sure to save your game and head to the Gear Shop.  Buy the Branded Slacks
for the adults and the Preferred Pants for the babies and make sure everyone is
equipped with some kind of Badge.  Now, speak with the Professor by the throne.
He'll tell you which of the numerous time holes around the castle is the one
Baby Bowser went to.  Before heading off to the time hole, head all the way
south to the garden.

Here, you'll meet up with the Toadsworths trying to stop the baby Princess from
crying.  Although their "Toadsworth Twist" doesn't seem to work, the brothers
seem impressed and want to learn it.  After the tutorial, head up the stairs on
the east side of the castle and into the library to the west.  Now, jump up to
the bookcase with the platform beside it, and use your Spin Jump to make your
way to the warp hole.

===============================================================================
Yoshi's Island [00104]
===============================================================================

When you arrive, head to the next screen and enter the big hut to the right.
Inside, hit the Luigi block for a Shroom Badge and save your game.  Exit, then
enter the next hut on the ledge above.  Inside, you'll meet Kylie Koopa.  As
the babies, hop on the spring to find Yoshi and friends.  After the earthquake
and the giant Yoob leaves, head outside to find Kylie.  Now, jump up on top of
the hut, then Spin Jump over to find 10 coins.  Now, you can enter the hut to
the right to find Magikoopa.  In the top of the hut, you can find 2 Smash Eggs
and 20 coins.  Exit the hut and enter the one Magikoopa opened.  Grab the 2
Smash Eggs and save your game.  Then, exit the hut to the north and head across
the bridge.

Here, have the babies use the spring to end up in the clouds.  Use the hammer
on the block to send it down to the adults.  Hit it for 100 coins.  Join up and
head to the next screen.  Enter the hut, then you'll be at the far north
screen.  Head up one of the ramps then down the pipe elevator.  Save your game
and head to the next screen.

After Magikoopa sets fire to four places in this area, head to the fountain to
the north.  As the babies, stand in the puddle to drink the water.  While he's
bloated with water, face the fire to the east, then have Baby Luigi whack him
to put it out, clearing your path.  Follow the path to the next screen.

Hit the blocks for 8 Smash Eggs and a coin.  Then, have the babies use the
spring.  In the three chests up here, you'll find 6 Smash Eggs, 20 coins, and a
1-up Super.  Head back to the adults and ascend the huge slope to the next
screen.

Take the east path to find a "!" block blocked by fire.  Utilize the spring in
the upper corner to send the babies to the clouds.  Have Baby Mario use the
water to the north and shoot it in the pipe to the south to douse the fire.
Now, hit the red "!" block to make the bigger one tangible.  Head to the newly
formed block, jump on top of it, and cross the bridge.

Hit the chest to the south for 2 Mushrooms.  Then, hit the Luigi block to the
west for 50 coins.  Before we make our way across the platforms, we need to
extinguish the fires upon them.  Jump up to the ledge to the north and have the
babies dig under the fence and into the cave.  Hit the block for 2 Smash Eggs,
then jump up the ledges to find a water source.  Suck up some water, then shoot
some into the logs to the south.  Before you exit the cave, hit the block for 5
coins.  Now, starting from the right, Spin Jump your way to the platform on the
left to make the green "!" block appear.

Now, use the green block to reach a new ledge, then head east to extinguish
that last fire.  Hit the block on the platform for 10 coins, then follow the
path north.  Launch the babies up to the clouds, then switch back to the
adults.  Now, you just have to hit the pipe blocks to make the water hit the
fire.  So, the first would have a pipe receiving water from the west, then
shooting it south.  The second receiving from the north, and shooting west.
The third receiving from the east and shooting south.  Hit the final "!" block
to make the blue one appear.

Use the blue block to reach a new ledge.  Hit the block for 2 Green Shells,
then take the path north.  Use the pipe elevator to reach a new area.  Start
off by saving your game, then head north.

Before jumping on the ledges, head west and hit the block for 10 coins.  Head
into the next area to find 3 Green Shells waiting for you.  Then, use the baby
spring in the corner to find 2 Smash Eggs and a coin up in the clouds.  Now,
have the babies exit through the top to reach the ledge.  As for the adults,
have them go back to the previous screen and Spin Jump across the ledges, using
the tornadoes to spin you farther.  Once you gather up the young chaps, head
north to exit the screen.

Start off by defeating the enemies and hitting the nearby block for 3 Green
Shells.  Then, as the adults, jump up to the left platform and Spin Jump into
the twister, then to the other side.  Hit the Luigi block on the far right for
a 1-up Mushroom.  Then, hit the "!" block to lower a platform, revealing a
gate.  Have the babies dig under this gate and into the cavern.  Hit the block
for 10 coins, then follow the path to the spring.  Use it to arrive at the tall
platform with water.  Have Mario snag some water, then drop down and shoot in
at the fire to extinguish it.

In this area, defeat the enemies and have the babies use the spring to the far
left.  Up here, you'll find 2 Super Mushrooms, 3 Smash Eggs, and 3
Cannonballers.  Drop down on the other side.  As the adults, jump up to the top
of the nearby ledge, then wait for the twister to come near.  As it does, Spin
Jump into it, then to the other side.  Step on the panel to open the door.
Save you game, then move forward for a scene.  Afterwards, you'll fight Kamec.

-------------------------------------------------------------------------------
Boss: Kamek
HP: 450
-------------------------------------------------------------------------------

This guy is pretty simple for a guy with a bunch of HP.  First, let's start
with his attacks.  One, he'll shoot a small shot at one of your characters,
then boomerangs to the other character; jump to avoid.  The other is when he
drops either a spiked ball or a mushroom on top of your character.  When its a
spiked ball, hit it back at him with your hammer, but do not hit the mushroom,
as it will heal him if you hit it back.  He'll also make four clones of
himself.  Hitting one of the clones will make them disappear, but if you hit
the actual Kamek, they'll all disappear and you can continue attacking.
Basically, I used jump attacks the whole time and had no problem.

-------------------------------------------------------------------------------

After the battle, head past Kamek's body to the next screen.  Keep going for a
cutscene, where you'll be swallowed by the giant Yoob.

===============================================================================
Yoob's Belly [00114]
===============================================================================

After the quite humorous scene, have the babies use the nearby trampoline to
reach the giant middle area.  You'll find Yoshi trying to push a boulder into
the hole to block it, but he can't seem to do it himself.  We'll need to find
other Yoshi's to help him.  Hit the pipe block to reunite the clan.  Before you
forget, save your game in the bottom left corner.  Now, launch the babies into
the left trunk to find a 1-up Super and 100 coins.  In the others, you can find
a piece of fruit, and a Bully enemy.  Give the fruit to the yellow Yoshi to the
north and he'll help out the other Yoshi.  Afterwards, enter the room in the
bottom left.

You'll find the first Yoshi in here, but before you can free him, you must
defeat the Shroob enemy that is in here.  Also, hit the block for 10 coins,
then head to the next room up.  Hit the Luigi block to the north for 2 Super
Mushrooms, then head up to the color orbs on the north wall.  Hit them to make
the left one blue and the right yellow to reveal a gate.  Now, have the adults
stand by the closed door to the room with the Yoshi.  See all those colorful
orbs?  Hit the orbs in the room with the babies so that they match the ones by
the door.  Save the Yoshi and head to the next room.

In this room, defeat the three sets of enemies and collect all the goodies in
this room (including the new Ice Flower Bros Item!).  Now, head over to the
next room.  Have the babies use the trampoline to reach a higher area.  Hit the
block for some Ice Flowers then jump in the third hole at the top to reach the
platform with the Yoshi.  Then, whack the button with your hammer to create a
bridge and free it.  Exit the room and head to the final one.  Have the babies
crawl under the gate and have Baby Mario soak up some water.  Then, go south to
the window and hit the saucer twice to crash it.  Fight the Shroob and free the
final Yoshi.  Save your game and follow the Yoshi into the hole.

Hit the first two blocks you see for 3 Cannonballers and 3 Smash Eggs.  Keep
following this path (yes, its quite long), defeating enemies and collecting
items along the way until you reach the pipe elevator, which you should gladly
take.  Emerging from the elevator, save your game and enter the
next...eh...internal organ?

Hit the blocks for some goods and defeat the enemies.  Make your way west, then
south to find the next area.  Launch the babies up the trampoline, then fill
Baby Mario up with water and go to the ledge to the left.  Now, have the adults
hit one of the eggs up, and have the babies hit it with water.  Do this to both
eggs to open the doorway.

In this room, just grab all the items from trunks and blocks and defeat the
enemies, then enter the room to the south.  Talk to all the Yoshi, as some will
give you items, then exit the room and head north.  Jump on the panel to open
the new room.  In here, you'll meet up with Toadbert, even though he doesn't
know anything about his past.  After the scene, head north and save your
game...IT'S BOSS TIME!!!

-------------------------------------------------------------------------------
Boss: Sunnycide
HP: 300
-------------------------------------------------------------------------------

At the start, you'll notice 5 eggs placed in front of Sunnycide.  If you break
one open, you'll release a Yoshi, who then runs to a hill with a boulder.  If
you break open all 5, then all the Yoshi will push the boulder down the hill
and onto Sunnycide.  This will knock Sunnycide down, allowing you to jump on
him for major damage.  Sometimes, he'll throw the eggs at you, with a target
going back and forth.  Jump with the character the target lands on to avoid.
He'll also try to suck you in his mouth, so just hit him with the hammer when
you're near him.

When Sunnycide is down, he'll use an attack that involves pulling a chain down.
Watch which hand he uses, then jump with that character to avoid being sucked
down the hole.  He'll also pull a chain to knock out the lights, then sends a
Boo to damage you and steal an item.  Again, watch the hand he uses to dodge.
I found out that while he's down, using Cannonballers really deals a good chunk
of damage.  Just keep up the above strategy, and he'll be done in no time.

-------------------------------------------------------------------------------

After the battle, jump into the hole (the poop chute) and you'll be back on the
island.  When you're prompted, enter the village to find Baby Bowser, hording
all the Yoshi Cookies.  In a sudden turn of events, you'll receive the two
Cobalt Shards he swallowed and you'll end up in Peach's Castle.

===============================================================================
Peach's Castle [00124]
===============================================================================

Exit the library to the right, and head back downstairs.  Now, head up to the
throne room and speak with Professor Gadd.  After the brief conversation, head
south, to the garden, to find the Toadsworths at it again.  Now, you'll learn
the new move, Bros. Ball.  After learning this new technique, leave the garden
and head to the question mark that just appeared on your map.  Here, you'll
find some machinery on the left.  As the ball, run into the cylinder to power
it up and create a pipe.  Take the pipe to the sewers and venture around here
and collect items.  You can also visit the Bean Shop (inside the pipes where
the red guy was) here.  When you're done, head back up to the castle.

Head up the stairs and onto the gold bridge.  Enter the second doorway and be
ready for the next task.  As the adults, hit the event block and turn into the
"!" block to start a timer.  Turn into the ball and roll up the four staircases
and hit the "!" block at the top to lower the gate.  Enter the new doorway and
hit the pipe block to reunite the group.  Enter the warp hole to be sent to the
Gritzy Desert.

==============================================================================
Gritzy Desert [00134]
==============================================================================

All right, let's get this party started by heading north.  Save your game, then
hit the block on the ledge for an Ultra Mushroom.  There's one on the other
side, but its frozen solid, so just stand on the switch by the door to open it.
After escaping the Shroob army, Kylie makes another appearance.  After she
departs, collect the items in this area and exit to the west.

Nab the 3 Green Shells out of the block, then make your way south, defeating
enemies and grabbing items as you go.  Enter the south screen, then throw the
babies into the pipe to the east.  Have the adults roll up into a ball and
enter the cannon to the far east, on the platform.  Then, have Baby Mario hit
the red button with his hammer to shoot the adults over the spiky area.  Enter
the next area.  Here, you'll find a bony statue with consecutive blocks.  Place
the adults here, and switch the control to the babies.

As the twerps, exit the tunnel and head back north to the previous screen.
Again, head north to the next screen.  Find the nearby statue, then hit the
consecutive blocks.  Then, a timer will appear.  This is your cue to switch to
the adults and hit their blocks, completing half of the process.  Go ahead and
do the same for the other pair of statues.  When all four are running, this
will unfreeze the "!" block we saw at the beginning.

As the babies, head back to the temple screen and hit the pipe block to bring
the adults back.  Now, launch the babies up to the platform to hit the "!"
block.  This lowers a platform on the temple.  Jump up there and grab all the
items scattered around the temple's exterior.  Then, when you're ready, enter
the doorway at the top.  Take the pipe elevator down and save your game.  Then,
stand on the panel to open the doorway to the Koopaseum.

During Princess Shroob's speech to the Shroob congregation, Princess Peach will
be lowered into a pipe and swallowed by a big Piranha Plant.  After Kylie is
taken away, follow the path right and into the doorway.  Play the little coin
game if you wish, then have the babies enter through the gate.  Inside, you'll
find a bunch of goodies.  Head back to the hallway and this time, take the left
path.

Use the Spin Jump to jump the gap and hit the "!" block at the end to lower the
platforms.  Have the adults form a ball and enter the room.  Use the Spin Jump
to get across the gap, then roll all the way until you enter a new room.  Hit
the pipe block to regroup, grab the coins in the Mario block, and enter the
next room.

Grab the items on the platform, then launch the babies up to the platform to
the left.  Then, by using the big block for light, guide the babies through the
tunnel.  Take your time, as the path gets thinner the farther you get.  When
you emerge, whack the button with your hammer to open the door to the next
room.  Hop up the steps, save your game, and jump on the switch for another
boss fight.

-------------------------------------------------------------------------------
Boss: Shrooboid Brat
HP: 900
-------------------------------------------------------------------------------

This guy isn't too tough, despite his enormous amount of HP.  His attacks are
very frustrating to master, but once you get the hang of it, you'll be just
fine.  His first attack has to do with the crowd.  They'll put up signs for
each character, and whichever character has the most signs raised, will receive
the attack.  Watch for the letters instead of colors, as some people will put
an "M" on a green sign.  Then, he'll throw a sucker at that character.  Just
jump over it to avoid it.

Sometimes, items will be passed down the crowd to the Brat.  Watch for what
sign each item hits as it drops, as that determines who gets hit.  Then, after
all that, he'll throw them at you in reverse order.  Also, if he gets a
Mushroom, he'll throw a Poison Mushroom.  Vice versa for the Poison Mushroom.
Simply jump over every item except Mushrooms, as they will heal you.  Anyway,
just hit him with Ice Flowers and Cannonballers to bring the Brat down.

-------------------------------------------------------------------------------

Afterwards, Princess Shroob surrounds the group and sends them under the stage
to the Gritzy Caves.

===============================================================================
Gritzy Caves [00144]
===============================================================================

After a comedic cutscene, you gain control in the dank Gritzy Caves. Start off
by saving your game, then give Baby Mario a bit of water, and on the same
ledge as the one you get the water from, spit on the fire and use the hammer
on the wall, gaining access to a shop. Must have a whole lot of business down
here. None of the items are very practical defense wise, but they could be
useful in bringing a boss down quick. Buy 'em if you want 'em.

Once you're done, leave the shop and go right. Cross the room, taking out Dark
Boo's like nobody's business and collecting items as you go. Once on the the
other side of the room, hit the purple block on the slope, and your path
becomes clear. But first, leave the slope and more north to find a place where
the babies can burrow under. Grab the items in the boxes in the semi-cave and
leave. Go back to the left side of the room and jump up the newly created
steps, and from there ditch the babies and roll your way over the trail, then
entering a new area.

Watch the cutscene with everyone's favorite reporter/lunch. Upon finishing,
hit the green pipe box for the babies to come over, and then grab the items
and go south. Simple room, follow the path and defeat enemies along the way,
go up the ramp, follow that path to a room south, and do the coin game. Leave
the room and go west, right before leaving use the babies to enter the
semi-cave below ground on the wall north of the west exit. Gran and go.

In the next room, we've got a minigame of sorts on our hands. The game is to
hit the targets with spit that match with the icon below. To start, send the
babies into the cave above and roll Mario and Luigi into ball form and
activate the wheel by spinning it. Using the nearby faucet for spit, tag
targets as they go progressivly faster, until you've hit all three. A path
appears below, follow it to a new room.

Hit the purple block to create a platform. Roll across the northern wall and
then south, taking the lower western path to a room with a pipe. You'll be
back in Gritzy Desert, where Luigi will make an easy path to Gritzy Caves.
In case you ever need to go back to Gritzy Caves for some reason, use this
easy path. But for now, reenter the caves through the pipe and go back to the
previous room.

Cross the room on the lower floor, defeating the enemies and taking the items,
taking care to use the babies to enter the semi-cave along the way for more
items, and another enemy. Leave and go back up the ramp, ditching the babies
to roll back to where you came, this time leaving through the southeast exit.
In here, hit the green pipe block for the babies and enter the pipe.

Save and go through to the next room. In here, throw the babies up to the
higher ledge and enter. Go right, taking out enemies and grabbing items, until
you hit the minigame. Hit the purple block with the babies and use the Bros.
Ball to roll down the passage before time runs out. It's incredible easy.
To end it, hit the purple block at the end of the hall. When done, backtrack a
bit to grab a badge and some coins, and then go right to the next room.

In here, hit the green pipe block for the babies, and then defeat the enemies
scattered about. Afterwards, throw the babies in the green pipes, wonder at
why that's legal and then go through the southwest exit. In here we have a
new enemy that introduces itself by shooting a cannon at your face. Run east
across the room taking out enemies in the meanwhile not to mention grabbing
some items. Once you're on the other side of the room, hit the red switch to
lower a platform, and set the babies near the room's exit. With the older
Bros., go back to the room's entrance and roll up the ramp and across the wall
to reach a number of items, then go back to the babies, and use the spin jump
to the right to reach some more items. Grab the babies and leave the room.

Boring room, some enemies, pipes to throw babies in, beans to be dug up, and
items to be pilfered. Leave the room through the southeast exit when through
with it. Throw the babies up the ledge, and have them jump onto the first
platform. Switch back to Mario and Luigi, and have them spin the cog through
their rolling ability. Don't spin it too fast though, or the platforms will go
too fast to control. Control your speed by rolling the Bros. away from the cog
after a brief second. Go from platform to platform and grab the coins, until
you hit the other end where you should jump off and grab the third coin, which
makes a platform appear, allowing you to spin jump across the thorns. Hit the
green pipe block for the babies, and then leave the room to the right exit.

Grab the multiple items in this room and take on the powerful enemies,
eventually clearing the room. Leave through the bottom right corner, kill the
enemy and grab the two items, and leave for the previous room, where you
should travel west to the next room over. Enter the pipe for another new area.

Leave the room and explore the room, grabbing all the items and then saving.
When ready, jump onto the four-person block. Enter the door. Go straight
forward, there are no beans to be found, and hit the block with a baby for a
coin. Which brings about the boss. Oh, that's nice. Watch another a
predictable cutscene and then it's time to fight!

-------------------------------------------------------------------------------
Boss: Petey Piranha
HP: 1,300
-------------------------------------------------------------------------------

This guy's an easy boss. If you have trampolines, use 'em to end the fight
within five turns, considering you have all of your strength boosting
equipment on. When he jumps, get ready to jump as a seed will be thrown at
one of the Bros., if he dives forward have Mario jump first, if he does a
stylish flip jump with both, and if he does a backwards jump have Luigi jump
first. For both the forward and backwards jump, the other brother should jump
immediately after the first. The time of impact is also the time of seed
throwing, so be ready for it. If you waste time in killing him, he'll dig a
bit, making it impossible to jump on. He's got two annoying attacks here, the
first is sending a spiked ball at you multiple times that you must beat back
with each brother multiple times, the other being an effort to bury the Bros.
underground, just mash the jump button to escape that. Since you can't jump
on him while he's underground, it's a perfect time to exploit his weak point,
fire. Use Fire Flowers to pummel him, though he should never survive to that
point. Really, a pathetic boss.

-------------------------------------------------------------------------------

Watch the cutscene with the reporter and a new Shard, and learn that you still
haven't saved Peach. Great. Fun times ahead. For now, break through the wall
north from you with the hammer, and enter the room. Tunnel under the gate and
surprise! It's Peach! Yea-the hell? She's got a Shroom-face. Beautiful,
truly. Buh.

===============================================================================
Peach's Castle [00154]
===============================================================================

Watch as everyone panics inefficiently. Once that's done, go downstairs to the
first floor. Head down to the flashing Toadsworth icons, and go through a
cutscene and little game where you learn the new move, the Baby Spin. Woo. But
wait! The fun isn't over yet. Next we learn Baby Cakes. Oh, what fun. What
joy. Follow the young Toadsworth directions and hope to God it ends soon. Oh,
it does! Delightful! Rut ro, Baby Peach is gone! To reach her, use the Baby
Spin to send the babies over the gate, hit the red switch with the hammer,
and again use the Baby Spin to follow Baby Peach into the hole in the wall.
Grab the items and then jump your way to the princess. Again, woo.

Enter the castle for another cutscene. Bowser's making away with Peach? Why
is this game so cruel? Can't we just once treasure our hard-won...treasure?
Along the way to the royal chambers, i.e. the room you left after returning to
the present, pick up some equipment at the shop, namely badges. Once you
reach the chambers, watch Peach be abducted as Toadworth does jack. Ooh, he
jumped! And didn't do anything! It takes Bowser's own weight to send him
straight into a time hole. Follow him by going back to the first floor, and
then going to the upper northwest room and enter it's time hole by using the
Baby Spin. Don't worry about getting the older Bros. over, they'll come along
anyway.

===============================================================================
Thwomp Volcano  [00164]
===============================================================================

Go up the ramp and into the next area, where you should save. Talk to the
Toads nearby and ask yourself, "Where the hell are these guys when Peach needs
to be defended!?" Seriously, they seem a wee bit more apt for fighting than
old pansy Toad. Regardless, use Baby Cakes to get the yellow block and Baby
Spin to hit the purple block. Follow the newly revealed path north.

Cross the bridge and take out the enemies. These enemies can be easily
exploited for experience points, seeing as they summon each other. Head up the
ramp and jump up midway through to get onto a new platform, where you should
Baby Spin to the Luigi block and some other blocks. Once done, hop down with
the babies and have Mario and Luigi grab 'em, and continue up the ramp. Defeat
another two enemies, jump up to the next ramp, Baby Spin the babies up to the
item block along the ramp, and onto the next platform when the ramp ends, and
follow them with the Bros. Ball. Go up and to the next area.

Go about the immediate area and defeat numerous enemies, taking care to grab
the few items around, and then proceed up the ramp in the northwest corner and
enter the next area. Here, use Baby Cakes and slide the babies into the gap
on the left. Inside, we've got a puzzle. Not much of one. Get on the fan
and ignore the bottom path for the top one. Jump up the stairs and use the
spring.

Outside, go left and hit the purple block with the hammer, don't worry about
being too close to the block, being safely on the edge of the ledge is far
enough, don't push it. Once hit, have the older Bros. go up the ramp on the
right, south and then over the bridge, then north and hit the purple block.
Have the babies go through the new path opened. Hit the green pipe block for
the adults, and then go down the pipe for the next area.

Save, and head left. Here, take out the new enemy, which is annoying, and a
Goomba variation, so don't take it too lightly, though with two full-power
attacks it should be done in short order. Next, use Baby Cakes to first get
the bean atop the Thwack, and then to go over the spikes, following with a
Spin Jump to follow. Grab the bean in the lower left and head left.

More puzzles. Hop down and kill the two enemies, then Baby Cakes the babies
and send 'em in the gap in the wall. Have them float up, grabbing the item
along the way, and then hit the purple block. Jump up with the older Bros.,
and have the babies jump down and avoid the enemy, which is in disguidse.
Reunite and take out the enemy, and jump on the four-person switch to activate
the door, which you should enter.

Take out the three enemies at the base, and then ascend the ramp. Use Baby
Cakes to get the babies left under the barrier at the top, and then have them
quickly go all the way left, taking a break under the seemingly useless
barrier so you don't regrow too fast, and then keep going left 'til you hit
the end, where you should then dig up the bean, drop straight down south for
an easy enemy for the babies and a badge, and then drop down again. Have the
babies go up the ramp and use Baby Cakes again, this time stopping for the
bean on the way. Wait to regrow and get it, then drop in the space where
the path thins out along the way nearby and drop down there for another bean.
For a third time, up the ramp and get the Bros. together, and finally go up.

Finally, no enemies! Roll up in the Bros. Ball and do Baby Cakes, and quickly
throw the babies into the gap in the wall, and get them on the fan. Just as
quickly, start the wheel spinning by Spin Jumping into it, and the fan will
start. Grab the items if you wish, and make sure to put the babies there when
it's at max power to get enough air beneath you to reach the clouds needed.
Two have baby specific item blocks, while the middle has a purple block that
creates the path to the next area. Get the items and go on to the next area.

Head up the ramp on the left, ignoring the little gaps in the wall, there's
no way to do anything with those, just ignore them. Take out the three enemies
at the top of the ramp, then climb the one on the far left, drop down a bit
of the way for an item, then reclimb and kill the enemy at the top, using the
Baby Spin to get 'em up even higher for another enemy, and then go over to the
right, and then follow with the Bros. Ball. and go to the top, but stop at the
top of the ramp, and with just the older Bros. fall down, pushing north. You
will land on a ledge with a block that you can get coins from, and then jump
down again to get to the base. Follow with the babies, taking care to grab the
bean you couldn't get the first time, and reunite them, heading to the
southeast exit, where you can do a coin game if you want. When done, head out
by the northeast exit, finally.

If needed, hit the green pipe block for one set of the Bros., and then head
down the pipe. No, you're really not done yet. I'm so sorry. Save, and then
head up the ramp, being mindful to use Baby Spin to get the bean. Move on.
Like last time, use Baby Cakes and Spin Jump in a combination to both create a
stronger air current, and to float on it with the babies. Grab the numerous
items in the area before progressing, which you do by hitting the purple block
high up in the air. Once done, grab the newly revealed bean and keep going.

Here you should use Baby Spin to quickly get the item above you, and then head
up the ramp, kill the enemy, and go up the second ramp. Walk around and kill
the two enemies in the area, and grabbing the items before heading north.
Watch the cutscene as Peach is apparently in even more trouble than before.
Doesn't stop us from just standing there and doing nothing though, certainly
not. Oh nuts. Nothing like the volcano exploding a meter away that makes you
wonder how you could possibly live with all of the fire and lava and noxious
gases spewing out, but hey, let's not worry about that, let's walk down the
ramp to the right.

And let's not forget that fighting three random enemies that have little to
no significane to the plot, and probably aren't even sentient are very
important to kill in the next area. Obviously. There are also two items here.
Move south for the next spot. This semi-large area has two enemies and three
items, a ratio I'd like to see on every area. The exit is directly south
from the entrance, so if you're actually in a hurry from worrying about the
little matter of the exploding volcano, you can go straight to the next spot.

Save, and head over to the pipe, which you should enter, to hit a purple
block that makes a path from the start of the level to the building, very
nice. Then go back and use the Spin Jump on the cog on the left to open the
door of the building. Entering triggers a cutscene. If you couldn't tell by
the overbearingly cute building design, our very own Professor E. Gadd from
the past resides here, kooky experiments in tow!

Watch as E. Gadd does little to nothing, and then gets his lab taken out. To
put out the fire, use the Spin Jump on the wheel in front of you to get water
flowing, and then use the babies to spit on the fire nine times to put it out.
After that's accomplished, watch as the future's changed. Sounds interesting.
As young E. Gadd goes off to set the stage for Luigi's Mansion, and Stuffwell
gets a message from the old proffesor now. Because everyone loves new
inventions, right? Well, this one's needed, so bear with me as a ridiculous
cutscene involving obscene amounts of water bending to a volcano as it stops
the eruption, and then all of that deadly volcanic ash in the air is blown
away by a myserious cloud which has a face.

No matter, we move onwards! Save, and travel back to the volcano's peak, there
shouldn't be any enemies left, or items, just a matter of jumping north
multiple times. Once there, watch as another irrational cutscene is performed,
and then we fight!

-------------------------------------------------------------------------------
Boss: Mrs. Thwomp
HP: 500
-------------------------------------------------------------------------------

Most important thing about this fight is to know that when you're hitting her
in her normal, non-broken up state, you're not damaging her 500 HP total. You
only can hurt her once she's been broken into four almost identical versions.
Then and only then can you start taking off damage from her. How do you know
which one to hit? Simple, the real Mrs. Thwomp's teeth won't be jagged or
messed up at all, they'll look just fine, unlike her counterparts. It takes
around 150 damage to break her up into fours, so get cracking. Her attacks
are simple to defeat, first she jumps into the air and then crashes down,
creating shockwaves to come at you, jump over them with the Bros., taking care
to know that they don't always come in the same order, and can either go for
one brother or the other first, or possibly both at the same time. The other
attack's a bit harder to fend off, as boulders are thrown at you and you have
to smack them away with your hammers. You can get items and coins from
breaking these boulders, so consider that an incentive.

Once in four pieces, they'll simply attack you with themselves, so get ready
to smack 'em away. And here's an important note that's oft-overlooked: DO NOT
USE TRAMPOLINES. They'll attack all four enemies, while you just want to focus
on the one with amazingly perfect teeth. The remedy? Use Cannonballers, always
a good choice. You can easily take the boss out the first time she splits up,
even with a mistake or two.

-------------------------------------------------------------------------------

Once THAT'S over, you'll be thrown into the volcano, and watch a cutscene of
the two Bowser's, young and old, arguing. How cute. More importantly, if you
really need to get out of the caverns, talk to the male Thwomp. He'll help you
out.

===============================================================================
Thwomp Caverns  [00174]
===============================================================================

Save, and then head right. Baby Spin the babies into the whirlwind, and then
have them head right, and follow the trail of coins all the way to the bottom,
ignoring the item midway through. Then with the older brothers, head left and
hit the green pipe block, and repeat the process, this time getting the item
and whatever coins you can catch. BUT WAIT! All the coins are back. Yes, you
can get infinite coins here, doing the process I just described. You can get
70 coins each time if you don't miss any, which is pretty slow, but if you've
got time, do it. Once you've finished, head right.

Here, go north to find the green pipe block you need for the adults, and then
travel the room, grabbing the items and fighting the enemies. Or at least
trying to fight them, it's likely that all but one or two will run away. If
you do manage to kill one, you get 100 coins, but it's still unlikely. Don't
forget to throw the babies into the open Thwomps on the ground at the top of
the area, the left holds an enemy while the right an item. Head to the south
east exit when finished.

Have the babies jump into the gap in the wall right next to you when you
enter, and then have them pass without fear below the Thwomp. He won't drop.
Yet. Once you're past him, he'll get you on his little game show that's so
incredibly easy it's almost beyond words. Not to mention that it's the easiest
and best way to collect beans. Before you leave here, you should have at least
180, enough for two of the best badge in the game. Now, use the Bros. Ball and
get in the cannon, and then have the babies hit the red switch with the
hammer. The goal here is to collect gems, which is very, very easy. The number
of gems you get is the number of spins you get on the slot machine. Once you
have gotten used to the varying speeds of the three slots, you'll be able to
get beans like nobody's business. To get a bean, you have to roll three stars.
Get six gems, and you can easily get six beans. With the number of beans you
should already have, it shouldn't take more than twenty minutes to get enough
beans so that you never have to worry about them again. When you finish, head
south on the newly created bridge.

Here, just head south and grab the items, no enemies here. Head farther south.
This place is pretty simple, just go around defeating enemies, taking items
and throwing babies into the open Thwomps. There is a new enemy though, a
Shroob that's on fire. To take him out, you can either use hammers, which you
probably don't use much, or you can take a point of damage and jump on him,
both dousing the flame, and getting rid of the Shroob ship hovering above. I
suggest you do the latter. You might even be able to kill one of the cowardly
Koopas. When you've finished cavorting about, head through the southwest exit.

Stuffwell tries to trick you now by getting you onto the Thwomp, but head
right past it to the left and enter the pipe, hitting the purple block you're
next to once you exit. You'll create a bridge to this level. Now, go back and
do as Stuffwell said, stand on the Thwomp. Go up and right to save, and then
go right. Grab the items and kill the enemies, taking mind to throw the babies
into the open Thwomps when needed, and once you've finished, go to the south
east corner and look for an upraised platform you can get on. Use the Baby
Spin here and you'll be able to get the babies on the higher platform on the
right, and hitting the purple block will put down the spikes to the north. Go
up the north ramp and over where the spikes used to be for a coin game, which
you should play. Head left twice, to where you started, and now go left again.

First, throw the babies into the open Thwomp, and then get on the platform
that's hanging out above the lava. You can move this platform with the babies,
by hitting the block in the open Thwomp to control the direction the platform
is moving in. Grab the items and midway through, head left into a new area,
where you should defeat the enemies and grab the items. Head up the highest
ramp and drop down, heading right to go back to where you were. Redo the whole
baby throwing and platform moving adventure, but this time head all the way
south. Once there, hit the green pipe block and head right to the next area.

Again, Baby Spin the babies, get 'em in the whirlwind, and let 'em fly and
grab items and coins. Go left at the bottom, and enter the green pipe, and hit
the purple block there to create a bridge. Retrace your path back to the Baby
Spin area, and this time go right.

Drop down to the right twice and hit the green pipe block for the adults, and
then take out enemies in the area, grabbing beans and items, until you finish.
When you have, head southwest for the next area. Continue left for some items,
and then go back and hit the green switch, and head down further into the
caverns.

Go left again, heading down the ramp to enter the pipe, hit the purple block
for another path and then head back, continuing left for an item and heading
into the green pipe for another item and a purple block, which you should hit
for yet another path, and another path to another purple block, which you need
to hit to access a bean in the ground with Baby Spin. Once you've gone through
all of this, head back to the Thwomp's resting place, and go right.

Jump onto the Thwomp and when prompted, hit yes. All you have to do is glide
around as the babies, and get 30 gems. Easy. You can do it again, trying to
get 50, which is harder, but it nets you a badge that's pretty useful if you
don't have enough beans for Ulti-Free. You can also enter a new area way on
the right of the gliding area, which has a bevy of great items and a badge.

Anyway, after having 30 gems and hitting the red switch, head back to the
Thowmp to go farther down, and you'll be stopped again. The blue block is
right next to you, and you can hit it and save, but first you should go left
and create one last pathway with the pipe, not to mention grab a few more
items. Save, and prepare, and then head down the Thwomp. To summarize the
scene, Bowser and Baby Bowser are on a team and want to fight. Fair enough.

-------------------------------------------------------------------------------
Boss: Bowser and Baby Bowser
HP: 1,200 (Bowser)
HP: 700 (Baby Bowser)
-------------------------------------------------------------------------------

This battle can be done in different ways. You could use your new Copy Flowers
to absolutely slaughter them both, which is probably the way you should go if
you have a lot of powered up equipment equipped and after using an Ice Flower
to cut down on their defenses. If you're not too confident in your power, or
your Copy Flower abilities, you want to try the slower route.

The slower route focuses on taking out Baby Bowser first, as he'll constantly
be healing. To be able to attack him, you have to get Bowser to retreat, so
attack Bowser until he retreats to his shell, and then you can go all out on
Baby Bowser. Neither of them attack with anything real bad, Bowser can jump
in the air and land hard, creating both shockwaves to jump over and objects
that will fall that need to be knocked out of the air with hammers, he spits
fire to be jumped over, and he throws Baby Bowser at you. Baby Bowser isn't
even a concern, he can do nothing of real importance, just spit fire and
throw his shell. Altogether, easy boss.

-------------------------------------------------------------------------------

Watch the actually humerous cutscene following this, right up to the point
where Peach's kidnapped. Again. Life sucks as a plumber. Remember that. Well,
let's go into the mother ship to save her!

===============================================================================
Shroob Mother Ship  [00184]
===============================================================================

Save, and grab the three beans in the first area. Also go up the platforms
behind you to grab an item, and then head south. What you want to do here is
Baby Spin the babies to the upper right platform, and then follow them with
Spin Jumps. Once you're all there, Baby Spin them onto the platform with the
item above it, and grab it. Reunite and head southeast to the exit.

Grab some items and then throw the babies onto the platform above so that
they too can grab some items, and even do some good old-fashioned tunneling.
Have them drop down and get with the Bros. before taking on the first enemy,
Guardian Shroob's are very fast attackers, and they work as a team, so you'd
better be a team when you bring them down too. Continue on, attacking the
next Shroob in line and continuing to grab items, until you hit a place where
you can use Baby Cakes to bet yourself some extra items, a badge, and a bean.
Once you're past there, head into the next area. First, have the babies jump
onto the spring and hit the first red switch. Then, hit the purple block.
Run over to where the purple block is, and then follow with the babies by
hitting the lightbulb that is above the current location of the purple block.
It'll move again, again follow it and hit it after it's exposed to light.
Eventually you'll be able to cross a bed of spikes with a new bridge and pass
over a pillar that'll be in the ground. Have the babies come down far on the
right next to the other spring, and then continue to the right.

Hit the purple block, making a path to the start of the level, and save if you
want. Then jump on the four-person switch and enter the elevator. Once up,
grab the beans and use the Baby Spin on the highest platform you can reach to
get to the coin block on the highest platform in the area, and then go through
the door using the four-person switch.

Rut ro. Peach was Princess Shroob the whole time. Oh, nuts. Kylie to the
rescue! That's right, everybody's favorite reporter takes out the Shroobs
that are about to take YOU out, as a returned favor for saving her from the
Piranha earlier on. Oh, yes! You'll run off and talk, and then Kylie will
use that ridiculous key from earlier. It's usage?! Find out after saving,
grabbing an item, and a few beans. Moving on and north, watch another
cutscene, this one resulting in you leaving the ship and being seperated
from Kylie. Oh, and you don't get to learn the usage. Frustrating. In the end,
we're in Toad Town.

===============================================================================
Toad Town  [00194]
===============================================================================

Go north, into the shop, but save first. Watch a tiny cutscene that's really
kind of sad, and then check out their equipment. There is some really great
stuff here, but since you can dodge attacks pretty easily at this point in the
game, buy the POW-increasing equipment, for all four Brothers. Also, make
absolutely sure to buy at least fifteen Green Shells, more if you aren't very
good at using them. They're needed for an enemy of the babies pretty soon.
Also check out the badges, although you probably don't need any of them, since
you're buying some Ulti-Free badges with beans in the near future...right?

Once your little shopping spree's over, go back into the plaza and take out
the five or so enemies. They're robot Shroobs, Shroids, and though they have
some high defense and HP, they really aren't anything to worry about,
especially if you have the new equipment.

Once you're alone in the plaza, head down into the house below the shop and
enter it with first tunneling, and then Baby Cakes, and get all the items
you can both times. Go down again to the next house down, again entering by
tunneling, then going up the steps and over the bridge to the next house over
for some coins, items, and a badge, then back onto the bridge where you can
just jump down to the adults. Head over to the next house counter-clockwise,
to the right, and tunnel through both ways to get the full amount of items.

Now have the babies enter the house in the northeast corner, and go up the
steps, jump over the platforms and cross the bridge. Continue on into the
house and grab some items, and then tunnel out. Run around killing the
enemies with those Green Shells I had you buy, and grabbing the occasional
items. Finally, head south and position the babies underneath the rainbow
blocks and then switch to the adults. Go south, the path should be clear, and
then as the babies hit the first two rainbow blocks, and as the adults hit
the third and fourth rainbow blocks. The gates will fall and Stuffwell will
ramble about the Cobalt Star for a bit, and then it's BACK TO THE ADVENTURE!
Man I'm tired of that.

As the babies, go south and right, moving into the next area. Again, kill all
the enemies in the area with Green Shells, and then tunnel through houses to
find items, coins, beans, and badges. Head south and then continue heading
south, into another rainbow block area. Change to the adults after setting up
position.

Head south, left, grab the item and then north and left, to a new area. Take
out a number of enemies here, sadly you don't quite get to fight easy street
enemies like the babies, it's Shroids for you, but they shouldn't be too much
trouble. Kill the enemies, use the Spin Jump to grab some items, then head to
the southeast exit. Go around defeating enemies, taking care to again Spin
Jump your way around for some items, then head left to take out two more
enemies and another item. Go right, and then right again, and then do the
rainbow block sequence that you should know by now to open the two gates.

Once you've done this, as the babies head south and tunnel under, and switch
to the adults to simply run down and pick up the babies, then going back the
adults way. There are a number of places where you can have the babies tunnel
under bars to enter houses for more items and coins, so do so. When you're
done with that, come back and save. Go south and left to hit the purple block,
and go farther left to enter the time hole.

===============================================================================
Peach's Castle [00204]
===============================================================================

Time to do a checklist, people. Do you have the items you want? No? Go to the
item shop. Do you have the Ulti-Free badge yet? No? Then go to the bean shop!
If you don't remember the way, it's told in Peach's Castle [00124], and in the
Bros. Items section. Get it, and once you feel ready go back to Toad Town in
the sewers from the time hole you came in, and then enter the blue pipe one
screen to the right from the time hole.

===============================================================================
Star's Hill [00214]
===============================================================================

Now, if you've followed my directions, you have both the Ulti-Free badge and
the Para Slacks, which you just acquired at Toad Town. Equip them both on
your strongest character, Mario, and you now have the perfect set-up. With
his new-found superspeed he'll always be the first to attack, and now he can
attack with a limitless number of Bros. Items. It's almost unfair. Wait, what
am I talking about, it IS unfair. Oh well. Guess you're just going to have to
slaughter your enemies now and cry about it later.

But on a more Star Hill related note, you start off watching a very short
cutscene which is just Stuffwell making a fool of himself again. Oh Stuffwell!
Ho ho ho, hilarious. Moving on. Grab the items nearby and head to the north
east exit. Essentially, the plan here is to use those Mix Flowers you got in
the last area, in conjunction with Mario's superspeed and endless Bros. Items,
to kill every enemy you run into in the first attack. Cheap? Yes. Effective?
Yes. Once you hit the dead end, use Baby Cakes to slide the babies into the
gap in the wall, and then Spin Jump to spin the wheel to power the wind. Take
a detour on the left midway through for some items, after leaving that area
by tunneling, the items being on both sides of the area you exit into. Avoid
the enemies on both sides, best not to fight them with babies. Repeat the Baby
Cakes Spin Jump combo, this time sending the babies all the way up and to the
left, having them leave and hitting the green pipe block for the adults to
come. Defeat the enemies nearby and grab the items, then head north. Again,
grab the items and save, then head north again.

-------------------------------------------------------------------------------
Boss: Commander Shroob & Support Shroobs
HP: 1,600 (Commander Shroob)
HP: 170 (Each Support Shroob)
-------------------------------------------------------------------------------

Easy boss, odd boss. It'll start out with his three minion Support Shroobs
coming in holding a big kind of Shroob Bob-Omb. To wit, you don't want this
thing killing you, and the goal is to kill the Commander. The solution? Kill
the rear and middle Support Shroobs, this'll kill the front Support Shroob and
roll it back so that it brings the Commander Shroob into the open. He uses
both the old ray gun attack that every Shroob under the sun uses, and an
attack where he chucks Support Shroobs at you. Nice commander, makes them
carry bombs and then rewards their faithful idiocy by throwing them at hammers,
which you use to bat them out of the air with.

The best way to kill Commander Shroob is to use ice, as it's his weakness. And
with Mr. Superspeed and his unlimited Bros. Items, i.e. Ice Flowers, taking
out the Commander won't be a problem.

-------------------------------------------------------------------------------

Afterwards, head north to the next screen. A cutscene will play, apparently a
message from the Cobalt Star itself is sent. Two more Cobalt Shards must be
found to pierce the shild surrounding Shroob Castle, and one of them is in the
nearby Star Shrine, which the Shine Sprite makes a path to. But...why is Baby
Luigi crying? No matter, follow the starry trail to the pipe, and jump down to
enter the Star Shrine.

===============================================================================
Star Shrine [00224]
===============================================================================

Go north and watch a cutscene where Luigi is proved inept...yet again. This
time though, you have to do something about it! Time for Luigi's trial. The
Aurora Block must be found, and hit. This is very easy to accomplish. Head
right, and take out the three enemies in the area, along with getting the
items. Go north, and do the same. This time though, to go north you have to
do some jumping. Go to the northeast corner and jump onto the mountain of
platforms, then Spin Jump left, to the next. To go to the next area, always
Spin Jump to the most north option. To get some items, explore.

Now hit the green pipe block for the babies, and then go north. Send the
babies up on the left spring, and fill Baby Mario with water. Use the Spin
Jump on the wheel in front of you to send the Aurora Block up, and when it
falls down, nail it with some spit. Once you have, jump down, and go up on
the right spring, hitting it with a jump, going down again and reuniting with
the adults, to jump and then jump with the babies midjump to hit the Aurora
Block, sending it to the Star Shrine Door, or Keeper, or whatever his title
is.

Now, go back to the Star Shrine Keeper/Door on the opposite route you came in
on, which ironically is almost a reflection of the route you came in on. The
point is, there's enemies to kill, and items to be taken. Alright? Once you
get back, watch a cutscene which is just horrible. When prompted, click Mario
each time, it doesn't matter what you pick. Watch as Luigi gets mocked like
always, as is the norm of the game. In the end though, the door is opened, so
that's nice. Go through it, up the steps, and into the pipe.

In this new area, the goal is to set up a number of beams to interlock
throughout the whole thing. We start off by moving south, into the northwest
area. Kill the two enemies, grab the items, throw the babies into the pipe,
and hit the red block hovering high. Then go south, but don't stop, keep going
to the southeast area. Once there, kill the two enemies, and then hit it's
red high block. Once the little light show passes, hit it again, and then go
north, and north again, to the utmost north area. Kill the two enemies, one of
which is in the left pipe, and grab the items, which are in the right pipe.
Hit the red high block, and then head right.

Throw the babies up on the platform, and have them enter the hole in the wall.
Hit the purple block to see the color the blocks inside the hole in the wall
have to be, and make them that color in that order by hitting them with that
color Brother. Once you're done, the red high block will appear, hit it. Head
up, and then left, and hit that red high block. Now head south, and again
throw the babies up on the platform, this time guiding them with the light
made by the block outside, like the games you've played before. Once you
reach the exit, hit the red high block to make it assume it's proper position,
then head right, and north, and hit that red high block. Lastly, go left, hit
the red high block, go south twice, hit the red high block. You're done! Head
to the utmost north area and enter the pipe from there.

===============================================================================
Star Shrine Palace [00234]
===============================================================================

Save, and then head north. Take out the enemy, grab the items, and north
again. Cutscene time. Jump on the four-person switch to trigger it. The short
version of it is: Something's up, something that Toadbert remembers, and that
the Cobalt Star isn't quite what it seems. Follow it through the door, and
then head left, to a dead end. Use Baby Cakes and maneuver the babies through
the maze ahead of you, which holds some items and a badge within. At the end
of it, tunnel below some bars to enter another area.

Goal here is, hit the big red button to the right, once done, tunnel out and
jump out, and get picked up by the adults. Go all the way to the right now,
grab an item, then go up the red platforms, using the Baby Spin and Spin Jump
when needed. At the top, kill the two enemies at the top, grab the two items
on the left, and go north.

Save, and then jump on the four-person switch. Watch the cutscene, and scrub
the dirt off the drawing with your stylus, and gasp at the terrible secret of
the drawing that a bit of cleanliness could have revealed! But before you get
to know what that hidden secret is, a boss comes in and makes Shrooms of both
Toadbert, and the best character in the game, Kylie. THAT ticked me off. Let
it focus you, as we ride into battle!

-------------------------------------------------------------------------------
Boss: Elder Shrooboid
First Form HP: 900
Second Form HP: 1,000
-------------------------------------------------------------------------------

Like the last boss, ice is this guys weakness, so load up on the Ice Flower
attacks. Make sure not to jump on him, he's got a natural defense to that,
unless you've knocked him over. Like Shroids, he'll trap you in crystal and
then try to attack you while you're trapped, to avoid it, simply jump as fast
as you can out of the crystal and dodge the attack. He'll throw fireballs and
spiked balls that'll move in a circle around you unless you hit 'em away with
your hammer.

Once he's transformed, you've got a timer before you instantly die, thanks to
a Shroob ship and the timer is shown on the Shroob ship. There are a couple
ways to prevent it though. One, kill him. Copy Flowers really are the most
effective strategy, once he's knocked over. Two, if you knock away a spiked
ball from one of the bosses attacks and it hits the Shroob ship, the timer's
back to where it began, buying you more time to finish him off in.

-------------------------------------------------------------------------------

Once you've done him in, pay your respects to Kylie, the greatest Koopa to
ever live. Oh, and if you've got some spare time, you might want to care about
Toadbert. Maybe. If you can think of a reason to. Walk through the door at
the top of the area, and then enter the time hole.

===============================================================================
Peach's Castle [00244]
===============================================================================

You're in the sewers, go back to the first level of the castle and talk to
Professor E. Gadd. You're objective is at the third floor. Go over to the shop
and buy anything you think you'll need, but ignore the new equipment, it's not
worth the hassle of losing POW points this late in the game. Spend most of it
on healing items, that's what you'll be needing, healing items and Bros.
Items, though you should be wearing an Ulti-Free Badge, making it unneeded for
more Bros. Items. Once you feel ready, head up to the third floor and enter
the time hole!

===============================================================================
Shroob Castle [00254]
===============================================================================

Watch the cutscene, and then head north. Defeat the enemies in the new area,
with the super speed Mario it shouldn't be a problem. Go forward and chuck
the babies up on the left side of the statue, and have them enter the hole.
It's the same ol' puzzle as before, just hit the lights, run around quickly,
hit the lights again, find items, hit the lights a third time, exit. One
thing you'll need to do within the puzzle is hit the purple block inside to
lower a platform, so that you can progress, and that's really the only thing
you need to worry about. Once you've exited, hit the red switch, hop down and
hit the purple block.

Head across the new bridge on the right, and here we've got, surprise, more
enemies to be slaughtered at your whim. Para Slacks and the Ulti-Free badge
are just such an unfair combination. Tunnel under the gate with the babies,
and then head north with those babies to hit the red switch that drops the
gate for the adults. Reunite, grab the items, head north and jump in the blue
pipe.

Save, and check out the map. We've got a puzzle akin to that from Gritzy
Desert, and the solution is simple, split up. BUT, the enemies here can easily
kill the babies, so it's better to go to every area and wipe out the enemies.
If you've got good equipment, it won't take long.  The best way to do it is to
go south from the save point, then left, taking out that column of enemies in
each room, go back to the room south of the save point, and then go right,
taking out that column of enemies. Should take about fifteen minutes, total.
Once every enemy is dead, comb the floor for items, and if you still care,
beans. Be sure to throw the babies into the shroomtrunks in the area south of
the save point.

When you've killed every enemy and grabbed every item that wasn't on the walls
far above reach, seperate from the babies and do the rainbow block minigame
with the one pair of Brothers at opposing rainbow block areas, then set it off
with one and finish with the other. You've done this a dozen times. Do it
again with the other pair of rainbow block areas. For all of that work, using
the Baby Spin to get the babies up to the purple block revealed opens the door
ahead of you. How nice. Go through the door and down the pipe, the door ahead
runs you right smack into a gate, no items or enemies to fight.

After traveling through Shroob Pipes Inc., save and go south for a bean, then
right. Kill the enemies and grab the item, and go right. Cross through the
library, it's worse for the wear from the Shroobs, and it's got a lot of
enemies, but it's still your path, so go! Obviously the enemies need some good
ol' fashioned killing, so oblige and take 'em out. Sure are a lot of them
though. Grab the items and when you hit the dead end, go north and through the
hole in the wall, and again north, making sure not to leave your cover.

Ditch the babies and hit the purple block, use the Bros. Ball to reach the
top floor at your fastest speed. It's still as easy as it was the first time,
but there are a few obstacles scattered about, but they aren't that much of a
problem. Hit the purple block at the top to open the gate and go through the
doorway. Hit the green pipe block for the babies, and then save and grab the
items, and when you're ready, jump on the four-person switch. You've just
hijacked a Shroob ship!

Watch the cutscene and hit the purple block, and read Stuffwell's instruction
on the ship's use. To wit, the babies and Luigi control the ships altitude,
the higher the meter is behind them, the higher the ship goes, and Mario's
purple switch shoots off a laser beam that takes out enemy ships and drops our
ship's altitude.

Let the minigame begin! ...It's so easy I don't even need to instruct you,
just do as Stuffwell said and you'll have won in minutes. Especially seeing as
how the enemy doesn't fire on you. Well, go south, go down the stairway, and
then go left after you exit the tower. Go up the ramp and take the second
pipe, this'll create a bridge to that area. Take the oppurtunity now to go
down and grab those items, then head back to the pipe.

This time take the first pipe, save and grab the items, then go right and then
south. The Baby Spin is your friend, use it to get the babies next to the red
switch, and have 'em it hit with your hammer. To get the Baby Spin to go that
high, go to the platform on the far right and perform it there. Now use the
Spin Jump to get over to the purple block, which you should hit, resulting
in the red switch on the right suddenly being baby-accessible. Hit it, and
then drop down with both the babies and adults, reunite, and head north, to
the room you just left. Throw the babies up to the rainbow block and position
the adults underneath theirs, and hit all four for the north path of open.

Again, reunite and head north, watch the short cutscene, and grab the items
in the room. Follow Stuffwell's advice and take the pipe on the left side of
the room. Thanks to a moronic Chain-Chomp, you've got more adventuring to do.
Of course, it's never as easy as you want it to be. Save and head left,
entering the pipe to create another bridge to the start of the level, then
head back to the pipe you just left, and go right twice.

Kill the two enemies in the room, and grab the item. Use Baby Cakes to send
the babies through the lowest gap in the wall, then use the Spin Jump to get
the wind flowing in the room the babies are in, and take the lower path when
confronted with two, to get a piece of really awesome equipment. Equip it on
the adult that isn't wearing Para Slacks, it'll give him some nice stat boosts
for POW, DEF, and Stache. Nice. Redo the Baby Cakes and Spin Jump, and have
them go the high route this time, jumping on the spring once you've crossed.

Hit the red switch, send the adults up to reunite with the babies, grab the
coins, and go through the doorway. Use Baby Spin in conjunction with the
tornado to do the spin through coins little game we did at the Thwomp Cavern,
and grab the items if you can. Once you hit the bottom, exit and hit the
purple block, creating a bridge. Have the adults leave the room they're in,
drop down and cross the bridge, roll into the Bros. Ball and get into the
cannon, but first kill the enemies and throw the babies into the shroomtrunk.

When they get in the cannon, hit the red switch down there and send them
packing! Take out the enemies with the adults in their new area, then get the
babies with the green pipe block, and use the Baby Spin to send them over to
the right so that they can do their part in the rainbow block. Do the rainbow
block sequence, get the babies with the adults, grab the item over the bridge,
and jump on the four-person switch.

Enter the pipe, save, and head right. Hit the block and send the babies
tunneling under the bars in the pipes. Run around killing all of the easy
enemies, and grabbing hundreds of coins. Once you've explored it to the
fullest extent, leave through the south exit, farther south than the one you
came in below. Run left and hit the purple block for the adults, reunite and
then run over right for the items and a badge you should equip on one of the
babies for higher amounts of lucky hits, and when you're done leave through
the northeast exit. Cross the room and go through the exit directly east of
your entrance. Run down and hit the high purple block, run across the bridge
and hi-aw nuts. DAMN YOU CHAIN-CHOMP! That's twice they've screwed us over.
Not too much we can do, is there? Well, the solution is simple. Four blocks
will appear, one at each of the four cardinal directions, north, south, east,
and west. The Chain-Chomp has retreated into the pipes above. Hitting two
blocks fires a laser at one of the pipes.

To fire at the middle pipe, hit the north and south blocks.
To fire at the leftmost pipe, hit the west and south blocks.
To fire at the second from the left pipe, hit the east and north blocks.
To fire at the rightmost pipe, hit the east and south blocks.
To fire at the second from the right pipe, hit the west and north blocks.

Do this a few times and he'll seem to multiply to fill every pipe. The answer
to this is look at the speed of their teeth chomping, similar to how for Mrs.
Thwomp you looked at the perfection of her teeth, look for the Chain-Chomp
that's biting down the fastest. Once he's gone, head south, to the bottom
block, then south again, grab the item and coins, then north, and southeast.
Hit the purple block that was previously stolen from you, and cross the
spikeless spike bed. Enter the blue pipe.

Use Baby Cakes to send the babies to the right, grab the coins, items, and
nice equipment, then head left, with the adults and babies reunited. Hit
the purple block first, and have the babies now tunnel under the bars in the
ground north of the purple block, going up the steps, tunneling on the top
step and going to the right for a bean, and then climbing the steps again and
exiting on to the pathway above the rooms. As the babies, you've now got
free reign of this floor. Travel to every room on this pathway, defeating the
enemies that walk it and grabbing the items you can only get there. Once you
have completed your little escapade, go to the northwest room in the castle,
and hit the red switch there for the adults, then tunnel back under to get
back to the higher pathway, which you should then use to enter the northeast
room, which only the babies can enter. Have the adults go to the northwest
room. Again, go through the rainbow block sequence, and reunite the babies
and adults in the northmost room. Enter the pipe.

Save, go south for a bean, then exit through the northwest exit. Take out the
enemies here, grab the items, then do the same to the library on the left. Be
sure to hit the purple block to lower a platform, for easier travel through
the level and for some items now available from use of the Baby Spin from said
platform. When you're done, go back right, then north, grabbing the item, then
north again, grabbing the two items, then entering the pipe.

So close to being done, can you feel it? Well, first go left and feel that
switch with a nice hammer. Er, does that make sense? No matter, we go! Head
back and save, then climb the steps, grabbing items as you go. On this screen,
use Baby Spin for the kids to grab all those items on the floating platform,
and then keep going. Jump on the four-person switch. Jump in the pipe in the
upper-right corner, and hit the purple block once you exit. Go back to the
pipe, and save.

Go up the stairs, being sure to take both routes for all the items, and go
through the doorway. Here the Cobalt Star leaves, apparently to ascertain the
whereabouts of the Shroob Princess, telling you to go on to Princess Peach.
Whatever you say, floating Star. Because we trust a Star more than our own
better judgement. Of course. Grab the items on both sides of you, go up the
stairs, and Stuffwell will interrupt our adventuring again. Well, at least he
isn't totally useless this time. This is it. Go through the door, you're not
coming back. We're in endgame people, endgame. So, here's a bit of advice.


Save, and then check out your equipment. Whoever you have the Para Slacks on,
unequip it. Through your traveling in the castle, if you've followed my
directions on the subject, you've killed every enemy. That means there is a
very high chance that you've got some of the best equipment in the game. That
ridiculous speed is useful for getting in the first attack, but against the
final boss, there will surely be many more final attacks to come, so you're
going to want the best all-around equipment you have. That means Supreme
Slacks for the adults, and 100-Point Pants for the babies. Don't be alarmed if
you don't have two pairs of each, or even one pair of each, just whatever you
do have of those pieces of equipment, equip them. If not, Rockets Jeans and
Space Trousers make a fine replacement.

Here are my character stats, and I fought every enemy in the game, so if you
have followed this guide, from level 29-31 is normal, and more than strong
enough for the final boss.

Mario
Equipment: Supreme Slacks
Badge: Ulti-Free Badge
HP: 150
POW: 165
DEF: 237
Speed: 128
Stache: 64

Luigi
Equipment: Space Trousers
Badge: Big-POW Badge *If you have 99 Bros. Items, perhaps you could use the
Dynamic Badge or Dynamic Badge A instead for massive power increases*
HP: 135
POW: 144
DEF: 232
Speed: 65
Stache: 62

Baby Mario
Equipment: Rocket Jeans
Badge: Lucky Badge A
HP: 76
POW: 109
DEF: 164
Speed: 141
Stache: 35

Baby Luigi
Equipment: Rocket Jeans
Badge: Pep Badge *Lucky Badge could also go here*
HP: 90
POW: 106
DEF: 172
Speed: 135
Stache: 38

With these stats and equipment, the final boss wasn't a real challenge, but
you don't have to have these stats or equipment to take on the final boss, you
can easily be somewhere in the low level 20's and still be able to defeat the
final boss, it'll just be harder. With that, save again, just to be sure in
case you forgot to save before looking at this section of the walkthrough,
heal, and jump onto the four-person switch! Cutscene time!

Time to find out the mysterious secret of the Cobalt Star! Or not. Maybe we
can just settle for being shot at by a Shroob ship. That works just fine too.
Head left and up through the door, and save. Don't worry about that point of
no return thing, Stuffwell can somehow take us back through time to that last
bit, so no worries about not being able to save here, just a convienient way
of never having to go through the stupidity of that last cutscene again.

Well, remember when I said that there would be a tougher segment with the ol'
ship? Yes, well I wasn't kidding. Here, we're being attacked much more
viciously. In a grim parody of the old arcade smash, Space Invaders, you
can't let the opposing Shroob ships hit you, or you're toast. You'll may also
notice that your lasers do jack to the mothership. The solution? Shoot other
Shroob ships directly into the mothership. Do this four times and you win.
But if you're damaged four times, you'll die. The best way of avoiding damage
is to go to about mid-height, and then shooting a Shroob ship into the
mothership, and then once you're at the lowest height possible after shooting,
shooting all the ships at that altitude too, so that none of them can hit you.
You'll notice that the ships will gain speed as the Shroob mothership takes
damage, so be on the watch for that. This is difficult, to be sure, but after
a try or two you'll have it down pat.

After shooting down the Shroob mothership, head south, save one last time, to
prevent repeat need of doing the minigame, and then head south. Cutscenes, we
got cutscenes! The short version is, barrier gone, Shroob Princess ticked, and
it's time for the final boss fight.

-------------------------------------------------------------------------------
Boss: Princess Shroob, Elder Princess Shroob, Second Form Elder Princess Shroob
First Form HP: 3,000
Second Form HP: 3,500
Third Form HP: 3,000 for head, 500 for feet, 250 each tentacle, and 200 Crown.
-------------------------------------------------------------------------------

There's been some debate over the health points of the final boss and it's
numerous forms, but I've seen some convincing arguments for the health point
totals I have up, so if they're wrong, I'm sorry, but they seemed to be right
for me.

The Princess has a sort of force field around her, generated by her throne.
To damage her main 3,000 health points, you have to take out the shield. The
best way to take out the shield is with a Bros. Item that hits many times,
some use the Copy Flower, others the Trampoline, use your preference. But
before you take out the throne, she has multiple throne related attacks. One,
she can fire a laser beam at you from the throne five times in one attack.
Two, she can transform her throne into a weapon akin to an AT-AT from Star
Wars. First, it'll shoot rings of energy at you, which you must avoid by
jumping, and then it'll try and sit on you with it's very self, which you can
easily stop by countering with both Bros. hammers at the same time before it
takes you out. You definitely want to avoid getting sat on, as it can cause a
status effect, dizziness.

Once the shield's down, she'll acquire new attacks. One, she'll throw energy
balls at you which you need to jump to avoid, and two, she'll throw an actual
star at you, which you need to jump onto to rid yourself of. Both attacks cause
status effect damage when hit, the first causing poison, the second causing
general stat decrease. Annoying. You've got three good turns to take her out
before she gets the shield back and you have to repeat the process, so, use
them! You can kill her with sufficient Bros. Item skill, namely Copy Flowers,
but do note that around midway through of slaughtering her, she'll start
freaking out and attacking rapid-fire, so you'll definitely want to be full
health when that little crazy Princess gets going.

Cutscene, Baby Bowser effs with us, who didn't see that coming? Well, we've
got more fight left in us, right? Right? No? So what, we fight! Second form,
here we come!

You are healed after defeating her first form.

For the second form, she's a bit different attack-wise. Now, the main focus of
the battle is the number of ships she has out. The numbers dictate the number
of attacks, and you can cut down on the number of ships she has by knocking
them out with the stars that Peach will randomly throw you. Hey, Peach, if
you've got stars capable of taking out whole ships, why couldn't you, ya know,
fight for yourself!? Well, we've always got to do these things, so I'll tell
you the attacks...

If she doesn't have a ship, she'll just flat out run at you. Knock the crazy
woman back with your hammer, if she tries it again, hit her again. If she
does have a ship flying up in the air, she'll have two things to do, one is
heal herself a nice little 120, how annoying, and also pull out a Chain-Chomp
that's apparently her little precious pet, and parade it around, directly in
the path of the Mario Bros. How nice. Stop it by hopping onto the Chain-Chomp,
like you did the star she threw at you in her previous form.

Her 2 ship attack is pretty easy to avoid, she fires a lot of lasers at you,
hop away from it, and when she jumps down from the ships, hop over the wave
she creates from the impact. For a Princess, she could stand to lose a few
pounds, don't you think? For her three ship attack, she gets an actual
Meteorite and walks over to one of the Bros. with the intent to hit him with
it. The solution is that the second she gets within range of your hammers, hit
her as rapidly as you can, don't stop until she drops it. You know, maybe that
excess weight is muscle. That could be it.

No shield this time means that if you're good with the Copy Flower, you can
end this in three atttacks, not counting if she heals, as a thousand points
of damage is a good attack with the Copy Flower. With Peach throwing you stars
to take out the ships above and sometimes even Mushrooms to heal you, it'll be
a snap. She'll go down real quick, and it's straight to her final form! Get
ready!

Ew. Creepy. Well, let's kill it and forget we ever saw it. It's a good plan.

You won't be healed after fighting the last form, so know that. Third form
has plenty of targets, plenty of attacks, and a sort of shield, her crown does
make it so that any headshot before destroying the crown reduces the attack to
one, no matter how fierce. Well, there's an obvious and awesome solution to
this, the Mix Flower! Taking out every appendage she's got, including the stuff
protecting the crown, which you can destory next. Once it's off, use the Copy
Flower to it's fullest extent, and she'll die within minutes.

Her attacks include having her tentacles whirl around on the floor to damage
the Bros., dodge by timed jumping, and know that if for some reason you can't
jump when this attack starts, that character is going to die real fast. Next,
she'll try to pierce you with one of her tentacles, or multiple attempts to
get you with them. Jump over the piercing tentacle. She's also got an attack
where she'll grab a Brother and slam him into the ground, both damaging and
causing dizziness. Annoying. Fend it off with your trust hammer. She can also
create a cloud of poison gas that flies towards one of the Bros., jump over
these.

That isn't all! She can also make a huge ball of energy to chuck at one of
the Bros., hit it once out of the air with the first, and then knock it out
with the other Bros., and it'll hit her. This attack can cause a status effect
that puts the Bros. that falls victim to it on their back and unable to get up
for a full turn, making the Bros. very much in danger of being killed by the
first attack I told you about.

And let's not forget her two ship related attacks. The first of which has her
pulling a number of ships into what appears to be a time hole and then after
a number of turns having them all shot at you, which you must hit away with
your hammers, an annoying attack. The other has her just knocking ships from
the sky to land at you, probably her favorite attack to use. Ships on fire are
heading at Mario, ships that are sparking wildly at Luigi.

Keep in mind that Mix Flowers are the way to go 'til the crown's off, and then
it's Copy Flowers all the way. Show her not to mess with the Mushroom Kindgom
of the present!

-------------------------------------------------------------------------------

Endgame cutscenes, I won't tell you what all the big deals are, but what is
this!? The 'final boss' is here, and ready, well, to be slaughtered by you.
Poor Shrowser is so pathetic that it should be impossible to lose. You
yourself can't attack, you can only dodge away from Shrowser's attacks, as
they damage the user 'til he's dead. He spits a fireball to be knocked away
with your hammer, he also attacks with fireballs you need to jump over, and
he has yet another fireball attack, this time them going up in the air. So
sad. Watch him kill himself, and let the game end and the credits roll.

Game over, champ, you did it! Congratulations, salutations, and felicitations!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               Items [00005]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Here, I'll list all the items that are scattered throughout the game and are
divided into Recovery Items and Bros. Items.

===============================================================================
Recovery Items [00015]
===============================================================================

1-Up Mushroom
-------------
Revives ally with half HP.


1-Up Super
----------
Revives ally with full HP.


Blue Pepper
-----------
Increases character's Speed.


Green Pepper
------------
Increases character's Defense.


Max Mushroom
------------
Restores all HP.


Mushroom
--------
Restores 20 HP.


Mushroom Drop
-------------
Restores 15 HP of all allies.


Red Pepper
----------
Increases character's Strength.


Refreshing Herb
---------------
Cures any status effect.


Super Mushroom
---------------
Restores 40 HP.


Super Mushroom Drop
-------------------
Restores 30 HP of all allies.


Ultra Mushroom
--------------
Restores 80 HP.


Ultra Mushroom Drop
-------------------
Restores 60 HP of all allies.


===============================================================================
Bros. Items [00025]
===============================================================================

Taken directly from Kratos_42's In-Depth Guide, with minor formatting and info
changes.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A. What a Bros. Item is and why you should use them.

A Bros. Item is your alternative to jumping on and hammering your enemies.
They are Mario and Luigi: Partners In Time's version of Final Fantasy VIII's
Guardian Forces, or Xenosaga's Ether attack. They are very strong, deadly,
and useful, requiring only a bit more skill to use then the other attacking
options. Most Bros. Items only require one set of brothers, but some require
both, and those are the strongest ones. When using a Bros. Item, you do a
series of action commands using the A, B, X, or Y buttons. They quickly rid
you of normal enemies. Bosses are taken down through the use of Bros. Items,
so don't think you can skate through the game without using them, unless
you've gone through multiple times and you're looking for a huge challenge.
This is the hammer of your attack, use it well.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

B. List of Bros. Items (Bros. Items requiring both sets of brothers marked
with a *)
i. Green Shell
ii. Red Shell
iii. Bro Flower
iv. Ice Flower
v. Copy Flower
vi. Mix Flower*
vii. Smash Egg
viii. Cannonballer*
ix. Trampoline*
x. Pocket Chomp

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

C. Original Prices (before Stache effect)
i. Green Shell-10 coins
ii. Red Shell-80 coins
iii. Bro Flower-20 coins
iv. Ice Flower-20 coins
v. Copy Flower-160 coins
vi. Mix Flower-180 coins
vii. Smash Egg-40 coins
viii. Cannonballer-40 coins
ix. Trampoline-120 coins
x. Pocket Chomp-70 coins

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

D. Description of Bros. Items

i. Green Shell

The Green Shell is the first Bros. Item you get, and a pretty good one at
that.It's targets one enemy, and delivers no status effect. After a certain
amount of kicks, the Green Shell will stop. Simply enough, after kicking
it, wait for it to hit the enemy, then kick it with the brother it's coming
to and repeat. (Mario-A, Luigi-B, Baby Mario-X, Baby Luigi-Y) It's really
quite useful, even through most of the game. Since it's incredibly cheap,
you can use it with abandon for normal enemies, instead of bosses. Only the
fact that it's useless against flying enemies and that it will eventually
stop, even if you don't miss a kick limits it. Also, once you have both
sets of brothers, you can use an extra attack with the baby riding the
shell when the shell hits the enemy.

Rating: 6/10

*************

ii. Red Shell

The Red Shell is, as you guessed it, is an improved version of the Green
Shell. It's almost exactly the same, except for one major difference. It
doesn't run out until you miss a kick. for those with quick reflexes, this
justifies the large price raise. For most though, the speeding-up of the
shell's movement will make you miss a kick anyway. Not to mention that it will
go from enemy to enemy after it defeats it's first target.

Rating: 7/10

***************

iii. Bro Flower

The Bro Flower is the fire flower of yore. It, as I hinted to, is a fireball
throwing attack. Quickly tap the button of the brother with the large
fireball in his hand to throw fireballs. Something many people don't notice
is that sometimes the large fireball is held by the babies. This attack
targets all, can inflict burn, and each fireball hits only one person, but
the person hit is random. Personally, I prefer the Green Shell, but both
are cheap and this can hit flying enemies, a plus.

Rating: 6/10

**************

iv. Ice Flower

The Ice Flower is the Green Shell's Red Shell. Here, the difference is that
instead of the effect burn, the effect is random down. Otherwise, it's close
to the same thing. Price is the same too. It's one point more since the
effect is more useful, especially on bosses.

Rating: 7/10

**************

v. Copy Flower

The Copy Flower is widely acclaimed because those with good timing and
reflexes can do amazing amounts of damage. Essentially, the brothers attack
through jumping one at a time on enemies in sequence. The sequence is
random, and how fast they will fall is increased slowly. Once you miss an
action command though, the attack stops. Concentration is a must. It may be
very expensive, but it might just be worth it.

Rating: 8/10

**************

vi. Mix Flower

The Mix Flower is my favorite Bros. Item. It has the potential for amazing
damage, is simple to use, and hits all enemies. There is a reason it is the
most expensive item. Reminiscent of the Bro Flower, just quickly tap the
button of the brother carrying the large fireball. If you tap quickly
enough, the fireball on the tap screen will go up, instead of down, giving
yet more time to add to it's size and might. Almost every battle in the
game can be quickly won with the Mix Flower. Price may be important, but
the Mix Flower's sheer strength and versitility is astounding.

Rating: 10/10

**************

vii. Smash Egg

The Smash Egg is in my opinion the worst Bros. Item. It costs the same
as a Cannonballer, inflicts dizzyness, and targets all. (Hits one at a
time though) Two main problems though. One, dizzyness is rarely inflicted,
and two, the action command to pull it off is far too hard. Headbutting with
the babies buttons to get higher air and kicking with the Mario and Luigi is
annoyingly hard, and not worth it. Another effect it has is getting you
items, it's only true redeeming feature.

Rating 4/10

******************

viii. Cannonballer

The Cannonballer was my favorite Bros. Item until the Mix Flower was
recieved. As you may have guessed, your shot out of a cannon and then you
must press the button of the brother hitting the enemy to reach full
effect. High damage at a small cost and little effort ensues. Look on the
top screen to see the order in which the Bros. are falling. It is only
limited by it's targeting of just one enemy.

Rating: 7/10

**************

ix. Trampoline

The Trampoline is yet another improved version of another Bros. Item, this
time the Cannonballer. It's continuing jumping, instead of the
Cannonballer's four jumps, is a nice improvement. Also it targets all
enemies, hitting them one at a time. It costs three times the Cannonballer
though, which isn't too bad, for it's grand upgrades.

Rating: 9/10

***************

x. Pocket Chomp

The Pocket Chomp is another Bros. Item that isn't that special. Mario or
Luigi jumps on enemy, babies on Pocket Chomp pass through, hitting enemy.
Also, the babies can do a spin-hammer attack while passing the enemy to do
extra damage. No status effects, targets all but only hits one at a time.
Personally, I didn't use this one all too much.

Rating: 4/10

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                             Equipment [00006]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

In this section, I'll list all the clothing and badges that may be equipped to
all four characters.

===============================================================================
Adult Clothing [00016]
===============================================================================

Adult Trousers
--------------
+50 Defense
+10 Speed
+5 Stache

Block Trousers
--------------
+70 Defense

Branded Slacks
--------------
+35 Defense

Muscle Slacks
-------------
+20 Power

Para Slacks
-----------
+110 Power
+80 Speed

Patched Slacks
--------------
+20 Defense

Puffy Trousers
--------------
+10 HP
+40 Defense

Royal Trousers
--------------
+120 Defense

Shell Slacks
------------
+60 Defense

Shroom Slacks
-------------
+20 HP
+90 Defense

Space Trousers
--------------
+30 Power
+130 Defense
+20 Stache

Star Trousers
-------------
+15 Power
+95 Defense

Supreme Slacks
--------------
+30 HP
+30 Power
+150 Defense
+30 Speed
+30 Stache

Svelte Slacks
-------------
+20 HP
+20 Speed
+10 Stache

Wafer Slacks
------------
+10 Defense

Wild Trousers
-------------
+5 Power


===============================================================================
Baby Clothing [00026]
===============================================================================

100-Point Pants
---------------
+20 HP
+20 Power
+100 Defense
+20 Speed
+20 Stache

Egg Pants
---------
+38 Defense

Golden Pants
------------
+48 Defense

Heart Pants
-----------
+10 HP
+5 Defense

Mushroom Jeans
--------------
+15 HP
+55 Defense

Preferred Pants
---------------
+25 Defense

Rocket Jeans
------------
+20 Power
+80 Defense
+10 Stache

Royal Pants
-----------
+75 Defense

Secret Jeans
------------
+34 Defense
+10 Speed
+5 Stache

Silky Pants
-----------
+6 Defense

Stache Jeans
------------
+70 Defense
+40 Stache

Starchy Jeans
-------------
+12 Defense

Stardust Pants
--------------
+10 Power
+65 Defense

Thrilling Pants
---------------
+15 Power

Tissue Pants
------------
+15 HP
+15 Speed
+5 Stache

Unarmed Jeans
-------------
+5 Power

===============================================================================
Badges [00036]
===============================================================================

For ease of use, I'll list them in alphabetical order.

=-=-=-=-=-=-=-

1-Chance Badge
Effect: Increases first attack of battle's POW.

=-=-=-=-=-=-=

Big-DEF Badge
Effect: Gain temporary increase in DEF after a successful Bros. Item use, i.e.
getting a 'Great' while using.

=-=-=-=-=-=-=

Big-POW Badge
Effect: Same as the above, but subsititute DEF for POW.

=-=-=-=-=-=-=-=

Cash-Back Badge
Effect: Recieve half the value of items used in battle at the end of said
battle in the form of coins.

=-=-=-=-=-=-

Coin Badge A
Effect: Same effect as below, just the quantity of coins recieved increases
even more.

=-=-=-=-=-

Coin Badge
Effect: Number of coins recieved at the end of battle increased if Bros. Items
finish the battle.

=-=-=-=-=-=-=

Counter Badge
Effect: Damage increase for counters to enemy attacks.

=-=-=-=-=-=-

Cure Badge A
Effect: Wearer of badge gets quite a bit of HP each turn. Real nice.

=-=-=-=-=-

Cure Badge
Effect: Wearer of badge gets five HP each turn.

=-=-=-=-=-=-=-

DEF-Peak Badge
Effect: Gives you a KER-AZY DEF stat boost temporarily, but when the rush
wears off, the user faints. Not nearly as good as it's POW counterpart.

=-=-=-=-=-=-=-=

Dire-Free Badge
Effect: Same effect as the Ulti-Free Badge when you have less than a quarter,
1/4, of your health points remaining. Only in effect for the wearer.

=-=-=-=-=-=-=-

Dire-POW Badge
Effect: Increases POW when you have less than a quarter, 1/4, of your health
points remaining. Only in effect for the wearer.

=-=-=-=-=-=-=

Drain Badge A
Effect: Attack an enemy, get more HP than you recieve from the below badge.

=-=-=-=-=-=

Drain Badge
Effect: Attack an enemy, get HP. Simple.

=-=-=-=-=-=-=-=

Dynamic Badge A
Effect: Huge POW increase for Bros. Items, but use four each attack.

=-=-=-=-=-=-=

Dynamic Badge
Effect: Same as above, but less POW increase and only use two each attack.

=-=-=-=-=-

Easy Badge
Effect: Makes battle menus simpler.

=-=-=-=-=-=

EXP Badge A
Effect: Get a large EXP boost when you use Bros. Items to finish a battle.

=-=-=-=-=

EXP Badge
Effect: Same as above, but less of an EXP boost.

=-=-=-=-=-=-=-

Hit-Free Badge
Effect: Same effect as Ulti-Free Badge, until you take damage.

=-=-=-=-=-=-=

Hit-POW Badge
Effect: Increases POW until you take damage.

=-=-=-=-=-=-=-

Item-Fan Badge
Effect: Nice little badge. Drops POW for your basic jumping and hammering
attacks, but increases POW for Bros. Items.

=-=-=-=-=-=-=

Lucky Badge A
Effect: Skyrockets chances of landing a lucky hit in battle for user.

=-=-=-=-=-=

Lucky Badge
Effect: Same as above, but less of a chance to land said lucky hit in battle.

=-=-=-=-=

Pep Badge
Effect: Makes you invincible to status effects. Always worth wearing with
somebody.

=-=-=-=-=-=-=-

POW-Peak Badge
Effect: Again, KER-AZY POW stat boost, but when time runs out, right to the
floor with the wearer.

=-=-=-=-=-=-

Pummel Badge
Effect: If you hit an enemy with your hammer to start a battle, the enemy may
be defeated.

=-=-=-=-=-

Risk Badge
Effect: The less healing items you hold, the more damage you do.

=-=-=-=-=-=

Rough Badge
Effect: Damage is increased bothways, to you and to the enemy. It gets rough,
as the name implies.

=-=-=-=-=-=-

Safety Badge
Effect: Has the opposite effect of the above badge, decreasing damage for all
battlers.

=-=-=-=-=-=-=-=

Salvage Badge A
Effect: High chance of recovering items you used in battle after the fact.

=-=-=-=-=-=-=

Salvage Badge
Effect: Same as above, but much less chance of recovering said items.

=-=-=-=-=-=-=-

Shroom Badge A
Effect: Gain a large amount more HP from Mushrooms in battle than they
normally give.

=-=-=-=-=-=-

Shroom Badge
Effect: Gain a small bit more HP from Mushrooms in battle than they normally
give.

=-=-=-=-=-=-

Simple Badge
Effect: The less of a Bros. Item you have in stock, the more damage it does.

=-=-=-=-=-=

Stomp Badge
Effect: Recieve a POW increase if you jump on an enemy to start a battle.

=-=-=-=-=-=-=-

Training Badge
Effect: Same as Ulti-Free Badge, but the POW of the Bros. Items are greatly
reduced. Good for learning the timing, thus the title.

=-=-=-=-=-=-=-

Treasure Badge
Effect: Defeat an enemy with a Bros. Item and after the battle get said
defeated enemy's item.

=-=-=-=-=-=-=-=
Ulti-Free Badge
Effect: Best badge in the game. Gives wearer an endless supply of Bros. Items,
infinite. Must have 1 Bros. Item in your inventory to use it with this badge.

=-=-=-=-=-=-

Wallet Badge
Effect: Lose much less coins when retreating from battle than normal.

=-=-=-=-=-=-


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                 Enemies [00007]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Blazing Shroob
Location: Thwomp Caverns
HP: 95

Bob-omb
Location: Gritzy Desert
HP: 40

Boo
Location: Bowser's Castle
HP: 15

Boo Guy
Location: Toadwood Forest
HP: 17

Boom Guy
Location: Bowser's Castle
HP: 18

Bully
Location: Yoob's Belly
HP: 44

Coconutter
Location: Yoshi's Island
HP: 50

Dark Boo
Location: Gritzy Caves
HP: 45

Dr. Shroob
Location: Vim Factory
HP: 45

Dry Bones
Location: Yoob's Belly
HP: 40

Elasto-Piranha
Location: Toadwood Forest
HP: 35

Elite Boom Guy
Location: Gritzy Caves
HP: 80

Fly Guy
Location: Star Hill, Star Shrine
HP: 100

Ghoul Guy
Location: Peach's Castle
HP: 160

Gnarantula
Location: Yoshi's Island
HP: 30

Gold Koopeleon
Location: Thwomp Caverns
HP: 10

Goomba
Location: Bowser's Castle
HP: 10

Guardian Shroob
Location: Shroob Mother Ship
HP: 80

Handfake
Location: Star Hill, Star Shrine
HP: 135

Intern Shroob
Location: Peach's Castle
HP: 145

Junior Shrooboid
Location: Peach's Castle
HP: 13

Koopeleon
Location: Toadwood Forest
HP: 18

Lakitufo
Location: Vim Factory
HP: 36

Lethal Bob-omb
Location: Peach's Castle
HP: 60

Love Bubble
Location: Toad Town, Star Hill
HP: 90

Pidgit
Location: Yoshi's Island
HP: 35

Piranha Planet
Location: Star Shrine
HP: 140

Pokey
Location: Gritzy Desert
HP: 55

RC Shroober
Location: Yoob's Belly
HP: 75

Red Coconutter
Location: Thwomp Volcano
HP: 85

Shroid
Location: Toad Town
HP: 105

Shroob
Location: Hollijolli Village
HP: 15

Shroob Rex
Location: Peach's Castle
HP: 200

Shrooba Diver
Location: Gritzy Desert
HP: 75

Shrooblet
Location: Hollijolli Village
HP: 7

Shroobsworth
Location: Peach's Castle
HP: 160

Skellokey
Location: Toad Town, Star Shrine
HP: 80

Snifaro
Location: Gritzy Caves
HP: 80

Snoozorb
Location: Peach's Castle
HP: 150

Soul Bubble
Location: Peach's Castle
HP: 100

Spiny Shroopa
Location: Vim Factory
HP: 16

Tanoomba
Location: Thwomp Volcano
HP: 90

Tashrooba
Location: Peach's Castle
HP: 140

Thwack
Location: Thwomp Fortress
HP: 60

Thwack Totem
Location: Thwomp Caverns
HP: 110

Wonder Thwack
Location: Star Shrine
HP: 55

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  Bosses [00008]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Just the boss section for easy boss help for those who don't want to have to
look through the walkthrough for boss help.

=-=-=-=
Boss #1
=-=-=-=

Boss: Hammer Bros.
HP: 100 each
-------------------------------------------------------------------------------

After the adults are sucked away by a giant nose, the babies are left to fend
for themselves against the Hammer Bros.  The Hammer Bros. have two attacks,
both involve one hitting the other with a the hammer.  They'll either go low
(jump to dodge and counterattack) or high (just stay put).  It's easy to spot
as soon as its hit, or you can look at the Bro hitting the other.  When he goes
off balance and kinda loses his hammer, then he's gonna hit it high.  After
that, just use jump attacks (don't waste the Bros. Items) until one is gone.
When one is left, he'll just throw hammers in the air, landing on the babies.
Just look at the shadows to see which baby it going towards.  Keep using jump
attacks to win the battle.

=-=-=-=
Boss #2
=-=-=-=

Boss: Swiggler
HP: 250
-------------------------------------------------------------------------------

This boss really isn't that difficult, you'll just need patience and good
timing to get through.  You'll notice that two Shroobs accompany the Swiggler,
but don't focus on them just yet.  Also, don't hit the Swiggler when's he's
angry, or he'll counterattack with a vicious earthquake move.  The Swiggler's
attacks are easy to dodge.  He'll shoot a cloud of smoke at a character, so
just use the hammer to destroy it.  Also, he'll fuel some ships with the juice
and they'll fire shots at you.  Sometimes they'll reverse, so keep an eye on
that too.

When the Shroobs attack you, they'll hold one of two mushrooms in their hand.
If they hold a regular mushroom, don't attack them, as it will spill into the
drink and heal the Swiggler.  If it's a dark mushroom, attack them and it'll
poison the Swiggler, allowing you to attack him directly.  I would recommend
pounding him with Cannonballers to end it quickly, or, if you don't want to
waste your Bros Items, just use hammer attacks when he's poisoned.  It can make
for a long battle, but at least you'll save your items.

=-=-=-=
Boss #3
=-=-=-=

Boss: Kamek
HP: 450
-------------------------------------------------------------------------------

This guy is pretty simple for a guy with a bunch of HP.  First, let's start
with his attacks.  One, he'll shoot a small shot at one of your characters,
then boomerangs to the other character; jump to avoid.  The other is when he
drops either a spiked ball or a mushroom on top of your character.  When its a
spiked ball, hit it back at him with your hammer, but do not hit the mushroom,
as it will heal him if you hit it back.  He'll also make four clones of
himself.  Hitting one of the clones will make them disappear, but if you hit
the actual Kamek, they'll all disappear and you can continue attacking.
Basically, I used jump attacks the whole time and had no problem.

=-=-=-=
Boss #4
=-=-=-=

Boss: Sunnycide
HP: 300
-------------------------------------------------------------------------------

At the start, you'll notice 5 eggs placed in front of Sunnycide.  If you break
one open, you'll release a Yoshi, who then runs to a hill with a boulder.  If
you break open all 5, then all the Yoshi will push the boulder down the hill
and onto Sunnycide.  This will knock Sunnycide down, allowing you to jump on
him for major damage.  Sometimes, he'll throw the eggs at you, with a target
going back and forth.  Jump with the character the target lands on to avoid.
He'll also try to suck you in his mouth, so just hit him with the hammer when
you're near him.

When Sunnycide is down, he'll use an attack that involves pulling a chain down.
Watch which hand he uses, then jump with that character to avoid being sucked
down the hole.  He'll also pull a chain to knock out the lights, then sends a
Boo to damage you and steal an item.  Again, watch the hand he uses to dodge.
I found out that while he's down, using Cannonballers really deals a good chunk
of damage.  Just keep up the above strategy, and he'll be done in no time.

=-=-=-=
Boss #5
=-=-=-=

Boss: Shrooboid Brat
HP: 900
-------------------------------------------------------------------------------

This guy isn't too tough, despite his enormous amount of HP.  His attacks are
very frustrating to master, but once you get the hang of it, you'll be just
fine.  His first attack has to do with the crowd.  They'll put up signs for
each character, and whichever character has the most signs raised, will receive
the attack.  Watch for the letters instead of colors, as some people will put
an "M" on a green sign.  Then, he'll throw a sucker at that character.  Just
jump over it to avoid it.

Sometimes, items will be passed down the crowd to the Brat.  Watch for what
sign each item hits as it drops, as that determines who gets hit.  Then, after
all that, he'll throw them at you in reverse order.  Also, if he gets a
Mushroom, he'll throw a Poison Mushroom.  Vice versa for the Poison Mushroom.
Simply jump over every item except Mushrooms, as they will heal you.  Anyway,
just hit him with Ice Flowers and Cannonballers to bring the Brat down.

=-=-=-=
Boss #6
=-=-=-=

Boss: Petey Piranha
HP: 1,300
-------------------------------------------------------------------------------

This guy's an easy boss. If you have trampolines, use 'em to end the fight
within five turns, considering you have all of your strength boosting
equipment on. When he jumps, get ready to jump as a seed will be thrown at
one of the Bros., if he dives forward have Mario jump first, if he does a
stylish flip jump with both, and if he does a backwards jump have Luigi jump
first. For both the forward and backwards jump, the other brother should jump
immediately after the first. The time of impact is also the time of seed
throwing, so be ready for it. If you waste time in killing him, he'll dig a
bit, making it impossible to jump on. He's got two annoying attacks here, the
first is sending a spiked ball at you multiple times that you must beat back
with each brother multiple times, the other being an effort to bury the Bros.
underground, just mash the jump button to escape that. Since you can't jump
on him while he's underground, it's a perfect time to exploit his weak point,
fire. Use Fire Flowers to pummel him, though he should never survive to that
point. Really, a pathetic boss.

=-=-=-=
Boss #7
=-=-=-=

Boss: Mrs. Thwomp
HP: 500
-------------------------------------------------------------------------------

Most important thing about this fight is to know that when you're hitting her
in her normal, non-broken up state, you're not damaging her 500 HP total. You
only can hurt her once she's been broken into four almost identical versions.
Then and only then can you start taking off damage from her. How do you know
which one to hit? Simple, the real Mrs. Thwomp's teeth won't be jagged or
messed up at all, they'll look just fine, unlike her counterparts. It takes
around 150 damage to break her up into fours, so get cracking. Her attacks
are simple to defeat, first she jumps into the air and then crashes down,
creating shockwaves to come at you, jump over them with the Bros., taking care
to know that they don't always come in the same order, and can either go for
one brother or the other first, or possibly both at the same time. The other
attack's a bit harder to fend off, as boulders are thrown at you and you have
to smack them away with your hammers. You can get items and coins from
breaking these boulders, so consider that an incentive.

Once in four pieces, they'll simply attack you with themselves, so get ready
to smack 'em away. And here's an important note that's oft-overlooked: DO NOT
USE TRAMPOLINES. They'll attack all four enemies, while you just want to focus
on the one with amazingly perfect teeth. The remedy? Use Cannonballers, always
a good choice. You can easily take the boss out the first time she splits up,
even with a mistake or two.

=-=-=-=
Boss #8
=-=-=-=

Boss: Bowser and Baby Bowser
HP: 1,200 (Bowser)
HP: 700 (Baby Bowser)
-------------------------------------------------------------------------------

This battle can be done in different ways. You could use your new Copy Flowers
to absolutely slaughter them both, which is probably the way you should go if
you have a lot of powered up equipment equipped and after using an Ice Flower
to cut down on their defenses. If you're not too confident in your power, or
your Copy Flower abilities, you want to try the slower route.

The slower route focuses on taking out Baby Bowser first, as he'll constantly
be healing. To be able to attack him, you have to get Bowser to retreat, so
attack Bowser until he retreats to his shell, and then you can go all out on
Baby Bowser. Neither of them attack with anything real bad, Bowser can jump
in the air and land hard, creating both shockwaves to jump over and objects
that will fall that need to be knocked out of the air with hammers, he spits
fire to be jumped over, and he throws Baby Bowser at you. Baby Bowser isn't
even a concern, he can do nothing of real importance, just spit fire and
throw his shell. Altogether, easy boss.

=-=-=-=
Boss #9
=-=-=-=

Boss: Commander Shroob & Support Shroobs
HP: 1,600 (Commander Shroob)
HP: 170 (Each Support Shroob)
-------------------------------------------------------------------------------

Easy boss, odd boss. It'll start out with his three minion Support Shroobs
coming in holding a big kind of Shroob Bob-Omb. To wit, you don't want this
thing killing you, and the goal is to kill the Commander. The solution? Kill
the rear and middle Support Shroobs, this'll kill the front Support Shroob and
roll it back so that it brings the Commander Shroob into the open. He uses
both the old ray gun attack that every Shroob under the sun uses, and an
attack where he chucks Support Shroobs at you. Nice commander, makes them
carry bombs and then rewards their faithful idiocy by throwing them at hammers,
which you use to bat them out of the air with.

The best way to kill Commander Shroob is to use ice, as it's his weakness. And
with Mr. Superspeed and his unlimited Bros. Items, i.e. Ice Flowers, taking
out the Commander won't be a problem.

=-=-=-=-
Boss #10
=-=-=-=-

Boss: Elder Shrooboid
First Form HP: 900
Second Form HP: 1,000
-------------------------------------------------------------------------------

Like the last boss, ice is this guys weakness, so load up on the Ice Flower
attacks. Make sure not to jump on him, he's got a natural defense to that,
unless you've knocked him over. Like Shroids, he'll trap you in crystal and
then try to attack you while you're trapped, to avoid it, simply jump as fast
as you can out of the crystal and dodge the attack. He'll throw fireballs and
spiked balls that'll move in a circle around you unless you hit 'em away with
your hammer.

Once he's transformed, you've got a timer before you instantly die, thanks to
a Shroob ship and the timer is shown on the Shroob ship. There are a couple
ways to prevent it though. One, kill him. Copy Flowers really are the most
effective strategy, once he's knocked over. Two, if you knock away a spiked
ball from one of the bosses attacks and it hits the Shroob ship, the timer's
back to where it began, buying you more time to finish him off in.

=-=-=-=-
Boss #11
=-=-=-=-

Boss: Princess Shroob, Elder Princess Shroob, Second Form Elder Princess Shroob
First Form HP: 3,000
Second Form HP: 3,500
Third Form HP: 3,000 for head, 500 for feet, 250 each tentacle, and 200 Crown.
-------------------------------------------------------------------------------

There's been some debate over the health points of the final boss and it's
numerous forms, but I've seen some convincing arguments for the health point
totals I have up, so if they're wrong, I'm sorry, but they seemed to be right
for me.

The Princess has a sort of force field around her, generated by her throne.
To damage her main 3,000 health points, you have to take out the shield. The
best way to take out the shield is with a Bros. Item that hits many times,
some use the Copy Flower, others the Trampoline, use your preference. But
before you take out the throne, she has multiple throne related attacks. One,
she can fire a laser beam at you from the throne five times in one attack.
Two, she can transform her throne into a weapon akin to an AT-AT from Star
Wars. First, it'll shoot rings of energy at you, which you must avoid by
jumping, and then it'll try and sit on you with it's very self, which you can
easily stop by countering with both Bros. hammers at the same time before it
takes you out. You definitely want to avoid getting sat on, as it can cause a
status effect, dizziness.

Once the shield's down, she'll acquire new attacks. One, she'll throw energy
balls at you which you need to jump to avoid, and two, she'll throw an actual
star at you, which you need to jump onto to rid yourself of. Both attacks cause
status effect damage when hit, the first causing poison, the second causing
general stat decrease. Annoying. You've got three good turns to take her out
before she gets the shield back and you have to repeat the process, so, use
them! You can kill her with sufficient Bros. Item skill, namely Copy Flowers,
but do note that around midway through of slaughtering her, she'll start
freaking out and attacking rapid-fire, so you'll definitely want to be full
health when that little crazy Princess gets going.

Cutscene, Baby Bowser effs with us, who didn't see that coming? Well, we've
got more fight left in us, right? Right? No? So what, we fight! Second form,
here we come!

You are healed after defeating her first form.

For the second form, she's a bit different attack-wise. Now, the main focus of
the battle is the number of ships she has out. The numbers dictate the number
of attacks, and you can cut down on the number of ships she has by knocking
them out with the stars that Peach will randomly throw you. Hey, Peach, if
you've got stars capable of taking out whole ships, why couldn't you, ya know,
fight for yourself!? Well, we've always got to do these things, so I'll tell
you the attacks...

If she doesn't have a ship, she'll just flat out run at you. Knock the crazy
woman back with your hammer, if she tries it again, hit her again. If she
does have a ship flying up in the air, she'll have two things to do, one is
heal herself a nice little 120, how annoying, and also pull out a Chain-Chomp
that's apparently her little precious pet, and parade it around, directly in
the path of the Mario Bros. How nice. Stop it by hopping onto the Chain-Chomp,
like you did the star she threw at you in her previous form.

Her 2 ship attack is pretty easy to avoid, she fires a lot of lasers at you,
hop away from it, and when she jumps down from the ships, hop over the wave
she creates from the impact. For a Princess, she could stand to lose a few
pounds, don't you think? For her three ship attack, she gets an actual
Meteorite and walks over to one of the Bros. with the intent to hit him with
it. The solution is that the second she gets within range of your hammers, hit
her as rapidly as you can, don't stop until she drops it. You know, maybe that
excess weight is muscle. That could be it.

No shield this time means that if you're good with the Copy Flower, you can
end this in three atttacks, not counting if she heals, as a thousand points
of damage is a good attack with the Copy Flower. With Peach throwing you stars
to take out the ships above and sometimes even Mushrooms to heal you, it'll be
a snap. She'll go down real quick, and it's straight to her final form! Get
ready!

Ew. Creepy. Well, let's kill it and forget we ever saw it. It's a good plan.

You won't be healed after fighting the last form, so know that. Third form
has plenty of targets, plenty of attacks, and a sort of shield, her crown does
make it so that any headshot before destroying the crown reduces the attack to
one, no matter how fierce. Well, there's an obvious and awesome solution to
this, the Mix Flower! Taking out every appendage she's got, including the stuff
protecting the crown, which you can destory next. Once it's off, use the Copy
Flower to it's fullest extent, and she'll die within minutes.

Her attacks include having her tentacles whirl around on the floor to damage
the Bros., dodge by timed jumping, and know that if for some reason you can't
jump when this attack starts, that character is going to die real fast. Next,
she'll try to pierce you with one of her tentacles, or multiple attempts to
get you with them. Jump over the piercing tentacle. She's also got an attack
where she'll grab a Brother and slam him into the ground, both damaging and
causing dizziness. Annoying. Fend it off with your trust hammer. She can also
create a cloud of poison gas that flies towards one of the Bros., jump over
these.

That isn't all! She can also make a huge ball of energy to chuck at one of
the Bros., hit it once out of the air with the first, and then knock it out
with the other Bros., and it'll hit her. This attack can cause a status effect
that puts the Bros. that falls victim to it on their back and unable to get up
for a full turn, making the Bros. very much in danger of being killed by the
first attack I told you about.

And let's not forget her two ship related attacks. The first of which has her
pulling a number of ships into what appears to be a time hole and then after
a number of turns having them all shot at you, which you must hit away with
your hammers, an annoying attack. The other has her just knocking ships from
the sky to land at you, probably her favorite attack to use. Ships on fire are
heading at Mario, ships that are sparking wildly at Luigi.

Keep in mind that Mix Flowers are the way to go 'til the crown's off, and then
it's Copy Flowers all the way. Show her not to mess with the Mushroom Kindgom
of the present!


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                           Version History [00009]
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Version 1.00
------------
All sections are complete.  Will update with any information.

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                          Contact Information [00010]
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If you have any questions about the game, comments about the guide, alternate
strategies, or any missing information, please feel free to contact me.  I
always appreciate your contributions to make this guide great.  You can contact
me at CFlames55117[at]yahoo[dot]com, or Kratos at kratos_42[at]hotmail[dot]com
and make sure that you have "Mario and Luigi" in the subject line, or it will
be discarded.  Thanks!

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                                Credits [00011]
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********************
CFlames55117 Credits
********************

CJayC - For hosting this guide on GameFAQs.

Nintendo - For making this game and the DS.  You guys rock! =D

You - For reading this guide.

osrevad - For the ASCII header.

*****************
Kratos_42 Credits
*****************

The above, and these as well...

piratekingvyse2 - For always being a witty semi-clone of me.

The Hero Party - For making my topic such fun.

surf rock - For showing me how to FAQ in the first place.

~~~
FIN
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