1234567890123456789012345678901324567890123456789012345678901234567890123456789 ================================= | Bokura no Taiyou DS | WwWwWwWwWwWwWwWwWwWwWwW | |WwWwWwWwWwWwWwWwWwWwW | Django and Sabata | ================================= Lunar Knights Climate Effects FAQ =========================== || Introduction || =========================== Climate effects can change certain foods into processed food, make certain areas accessable, change the appearance of different elements of certain enemies etc and so on. In this FAQ I will expain processing food, Terrenial effects, melting chocolate and so on..... Also in the FAQ I will be using metric measurements as to the Japanese version of Boktai DS. Imperial Units may be updated later. ================================================== || Update Versions/Version History || ================================================== **** Version 1.0 **** March 11th, 2007 - Started FAQ. June 30th, 2007 - Written FAQ up to "Statue activation". July 2nd, 2007 - finished FAQ up to "Monster Elements". July 4th, 2007 - Added "Contact Me" section. July 19th, 2007 - FAQ Version 1.0 complete. July 26th, 2007 - Added an "Authorised Websites" section October 24th, 2007 - Added extra conditions on Weather Satues. November 7th, 2007 - Converted metric into imperial. Hope you Americans are happy now. :D If I missed any contact me please. ========================== || Contents || ========================== 1. Processed Food [PROFD] a. Frigid Artic b. Balmy Subtropical c. Tropical Rainforest d. Arid Desert e. Chocolate i. Melting Chocolate ii. Processing Chocolate 2. Terrenial Effects [TRLEF] a. Riza/Erza b. Aashura/Ursula c. Toobe/Tove d. Otofuriito/Otfried e. Nero f. Otenko/Toasty g. War Rock 3. Statue activation [STACT] a. Wind b. Heat c. Ice d. Humidity e. Vines 4. Monster elements [MONEL] a. Sol b. Dark c. Flame d. Frost e. Cloud f. Earth 5. Credits [CREDIT] 6. Authorised Websites [AUSIT] 7. Contact Me [CNTME] ========================================== || Processed Food [PROFD] || ========================================== ------------------------------- Frigid Artic (Riza/Erza) ------------------------------- Item: Magical Juice Result: Miracle Candy/Miracle Ice Pop (ENE +60%) Conditions: mainly temperature, around -20C [-4F] Time: around 20-30 minutes ------------------------------- Balmy Subtropical ------------------------------- Item: Milk Result: Yoghurt (TRC +40%) Conditions: high temp 30C+ [86F+], humidity 60%-70% Time: around 30 minutes (whole day) Item: Milk (with a fruit in the next slot, either left or right) Result: Fruit Yoghurt (TRC +60%) Conditions: high temp 30C+[86F+], humidity 60%-70% Time: around 30 minutes (whole day) ------------------------------- Tropical Rainforest (Toobe/Tove) ------------------------------- Item: Heal Fruit Result: Cure Bulb (LIFE +50%) Conditions: Mid-winds approx. 5-6m, high temperature 35C+ [95F+] Time: 20-30 minutes Item: Solar Fruit Result: Magic Bulb (ENE +50%) Conditions: Mid-winds approx. 5-6m, high temperature 35C+ [95F+] Time: 20-30 minutes ------------------------------- Arid Desert (Aashuura/Ursula) ------------------------------- Item: Delicious Meat Result: Dried Meat (LIFE +60%) Conditions: High temp 30C+ [86F+] Time: 20-30 minutes Item: Heal Fruit Result: Cure Bulb (LIFE +50%) Conditions: Mid-winds approx. 5-6m, high temperature 35C+ [95F+] Time: 20-30 minutes Item: Solar Fruit Result: Magic Bulb (ENE +50%) Conditions: Mid-winds approx. 5-6m, high temperature 35C+ [95F+] Time: 20-30 minutes ------------------------------- Chocolate ------------------------------- Chocolate may seem quite weak or useless on it's own, only healing 20% of HP and ENE. But combined with other items, chocolate can turn into items that you can't do without. How? Well, first is the well-known trick from "Zoku - Bokura no Taiyou, Taiyou Shounen Django/Bokai 2, Solar Boy Django", which is melting choclate with an item in the space underneath it, thus preserving the item. Second, is combining chocolate with other foods to creat new foods when melted - processed chocolate. ++++++++++++++++++++++++++ Melting Chocolate ++++++++++++++++++++++++++ To get choclate to melt, all you have to do and have is a little patience for the circle of freshness to empty. After the chocolate goes "bad", the chocolate will melt onto the item directly underneath if you have one, covering it and the contents will be unkown, unless it is one of the proccessable foods. If you don't have an item underneath, it'll become Melted Chocolate, healing 15% HP and ENE. Unlike Zoktai, in Boktai DS if you eat the chocolate it won't reveal the item underneath, and the effects of the item are no longer effective, but heals a certain percentage of LIFE and ENE. Such as a chocolate covered Solar fruit. If you eat it, it would heal 40% of your ENE and heal a bit of your LIFE. ++++++++++++++++++++++++++ Processing Chocolate ++++++++++++++++++++++++++ Once choclate melts onto a certain item, the item can either become Chocolate covered or turn into a totally new item. Such as milk, if chocolate melts on top of milk, it will turn into Chocomilk. The newly enchanced item will have boosted effects, which is why it's reconmmended to have chocolate items during Arena Challenges and such. ------------------ Chocomilk ------------------ Item: Milk Result: Chocomilk (LIFE, ENE, TRC +20%) Conditions: position the chocolate one slot above the milk Time: varies depending on weather ------------------ Chocolate Banana ------------------ Item: Banana Result: Choco Banana (SKILL x2) Conditions: position the chocolate one slot above the banana Time: varies depending on weather ------------------ Deluxe Chocolate ------------------ Item: chocolate Result: Deluxe Choco (LIFE, ENE+40%) Conditions: position the chocolate one slot above another chocolate Time: varies depending on weather ------------------ Chocolate Gob ------------------ Item: any item apart from proccessable items Result: Chocolate Gob Conditions: position the chocolate one slot above another unproccessable item Time: varies depending on weather ------------------ Melted Chocolate ------------------ Item: none Result: Melted Chocolate (LIFE, ENE +15%) Conditions: position the chocolate anywhere with out an item underneath Time: varies depending on weather ========================================== || Terrenial Effects [TRLEF] || ========================================== Terrenial, or Seireijuu, have special abilities that can be activated according to climate conditions, such as temperature. All Terrenials will have abilities that will activite if you constantly keep them equipped, but having the right conditions or their antive climate speeds the "powering up" process much faster. I put in gender for fun, as some people have been debating over their gender. :3 To activate the effect, simply blow into your mic. ---------------------- Riza/Erza ---------------------- Gender: Female Element: Frost Effect: Freezes the enemy closet to you and deals 1 damage Appearance: Blue crystalized particles rise off Riza's body. Activation: Temperature 0C- [32F-] ---------------------- Aashuura/Ursula ---------------------- Gender: Male Element: Flame Effect: Charges forwards to nearest enemy and deals a certain amount of damage Appearance: Crimson petal-like particles rise off Aashuura's body. Activation: Temperature 30C+ [86F+] ---------------------- Toobe/Tove ---------------------- Gender: Male Element: Earth Effect: Heals a certain amount of health depending on your skill Appearance: Crystalized green particles rise off Toobe's body. Activation: Humidity 75% + ---------------------- Otofuriito/Alexander ---------------------- Gender: Male Element: Cloud Effect: Rushes forwards and releases a circle of purple triangular spikes around you, stunning enemies and pushing them back Appearance: Petal-like purple particles rise off Otofuriito's body. Activation: Wind 6m+ [19-20 feet+] ---------------------- Nero ---------------------- Gender: Male Element: Dark Effect: Rushes forwards and mugs the enemy (without dealing damage) Appearance: Petal-like Dark Matter rises off Nero's body Activation: night time, near midnight, Lunar gauge 3+ ---------------------- Otenko/Toasty ---------------------- Gender: Male Element: Sol Effect: Heals a certian amount of energy Appearance: Crystalized golden particles rise off Otenko's body Activation: Day time, near noon, Solar gauge 3+ --------------------------- War Rock (JP version only) --------------------------- Gender: Male, Unknown Element: None Effect: Converts dropped Soll into items Appearance: Fine glittery lilac particles rise off War Rock's body Activation: Anytime, no particular condition needed ========================================== || Statue activation [STACT] || ========================================== The funny Tiki-like statues that sit there and do nothing are indicators of climatical change. Normally, a certain statue would glow red once conditions are right, and allow you to succesfully complete a task that needs a certain cimatical element such as wind speed. What are the requirements for this? Well, after doing some experiments, you do not have to have the right climate to activate the statute, but just the right conditions. ------------------------ Wind Statue ------------------------ Task: Wind glider to access certain areas Activation: Wind speed 6m+ [19-20 feet+] Climate: Humid Continental ------------------------ Heat Temperature Statue ------------------------ Task: Dry liquid to access areas or open paths Activation: Temperature 30C+ [86F+] Climate: Arid Desert ------------------------ Ice Temperature Statue ------------------------ Task: Freeze poisonous liqiud to access new areas Activation: Temperature 0C- [32F-] Climate: Frigid Artic ------------------------ Humidity Statue ------------------------ Task: Flood a dam to open paths that access new areas Activation: Humidity 70%+, rainfall Climate: Tropical Rainforest Note: this statue has a weird habit of activating with temperatures 25C+ ------------------------ Vines Statue ------------------------ Task: Grow vines that opens paths and access to new areas Activation: Humidity 75%+ Climate: Tropical Rainforest ========================================== || Monster Elements [MONEL] || ========================================== Some monsters have element attributes. Depending on your climate, temperature, humidity or wind speed, the element of the monster may change accordingly. These "climate triggers" are the same as the statue activation and the Terrenial activiation requirements. ------------------------ Sol ------------------------ Trigger: day time ------------------------ Dark ------------------------ Trigger: night time ------------------------ Flame ------------------------ Trigger: Temperature 30C+ [86F+] ------------------------ Frost ------------------------ Trigger: Temperature 0C- [32F-] ------------------------ Cloud ------------------------ Trigger: Wind Speed 6m+ [19-20 feet+] ------------------------ Earth ------------------------ Trigger: Humidity 75%+ If there are no climaical triggers, the monsters would most commonly be sol or dark element. ================================== || Credits [CREDIT] || ================================== Where would this FAQ be if KONAMI didn't make this game? Thanks to Konami for making this awesome-matic game, and Kojima Hideo for creating Boktai! Also thanks to all people on the Boktai Online forums, who helped list the foods and effects. Especially Vaku who started the topic! ================================== || Authorised Websites [AUSIT] || ================================== This FAQ is only allowed to be used on/at: GameFAQs Neoseeker SuperCheats NO other websites using this FAQ without permission, and if you wish to, please contact me for permission. ================================== || Contact Me [CNTME] || ================================== You can contact me through rollexechan [at] gmail [dot] com, I check my mail almost everyday, so I'll get back on you quite quickly. Also, please title the email something like "Question to FAQ" or "GameFAQ something", "Boktai DS FAQ", "Climate Changes FAQ" and the like. Critism welcome, not too negative though. XD Any spamming, discrimination etc will be ignored. So don't try.