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Lost In Blue 3
Claire's Story Walkthrough/FAQ
Version 1.00
By yunakitty (livserge331@comcast.net
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I will start out by saying that I try to avoid spoilers as much as possible,
but in order to be clear enough to help people, I'm going to have to say
certain things. Just the title of contents might be a spoiler for you. If
you really don't want to be spoiled, the best thing to do is post your
specific question on the GameFAQs LIB3 message board, and I or someone else
will answer it for you. Or, you can do what I do sometimes. I have my
husband open the FAQ, and I tell him what I'm looking for. He can "Find in
this Page" and scan the document with no fear because he doesn't care about
being spoiled. He can find what I'm looking for. So, enlist an uninterested
party.
I repeat - if you read through this walkthrough, you might get spoiled!
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Table of Contents
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Section I - Walkthough
Chapter 1 - Stranded
Chapter 2 - Jungle, Quarry, and Another Survivor
Chapter 3 - Building a Better Life
Chapter 4 - The Swamp and Jungle River
Chapter 5 - The Secret Lab and the Fourth Character
Chapter 6 - Kumiko and the Secrets of the Lab
Chapter 7 - Make the Medicine and Escape!
Section II - Other Things to Do
1. Other Endings for Claire
2. Making Necklaces
3. The Chimpanzee
4. The Dolphin
5. The Treehouse
6. Building Relationships
7. Cooking, Recipes, and Food
8. Raising Animals
Section III - Frequently Asked Questions
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Section I - Walkthrough
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Chapter 1 - Stranded
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(Note: All these chapter names are made up by me to beak the story into
parts. They don't actually use them in the game.)
You'll start on the beach. Wander around until you start singing. You will
encounter Sam. Talk with him, and then you'll join up. You can pick up
coconuts at this time, and you might even get a little scene where you see
something at your feet. Tap yourself to switch the view to the ground, then
tap and drag the crab into the bottom right corner to catch it.
Head up to the left. Use the L or R shoulder buttons to switch the top
screen to map if you need to do so. You eventually see a cave. Sam will go
in. After a while you will join him. It's too cold in the cave, so you have
to find a way to make a fire. Head to the right, then climb up some ledges.
Keep moving to the right until you see twigs on the ground. Use A or tap
them to pick them up. Pick up all you can see/carry, as well as a piece of
tree bark. Claire should comment on this, then go into the menu and choose
"Make Tool." You can combine a twig and tree bark to make a fire starter.
Head back to the cave. Walk up to the pile in the middle of the room and
press A. The game will explain how to make a fire. Once it's done, you'll
have some more conversation. This will prompt you to cook. Say "No" to
"Make a lunchbox?" and just cook whatever you have in your bag, if anything.
After dinner, you'll sleep.
The next morning, you'll make a twig pile. From then on, you can put any
twigs you find (up to 30) in this pile. If there are twigs in the pile, your
partner will keep the fire going. You can also ask a partner to go out for
more firewood.
Join up with Sam by pressing Y. Take him outside. You might make a comment
about something on the ground. You'll now be able to press A in most places
to search the ground and pick up spices. These will help with cooking
recipes. Now head to the left. If you get close to the upper part of the
river, Claire should make a comment about fish. You'll be able to ask Sam in
"Can I talk to you about something?" about catching fish, when you get back
home.
I should mention talking to your partner now. You can talk to your partner
by pressing A near them in the cave. You can give them things (either to
hold in/take from their inventory, to eat immediately, or as a gift.) Only
lunchboxes and later necklaces make appropriate gifts. Don't try to give a
partner anything else as a gift. Giving a gift raises your relationship,
which means they will do tasks for you faster and generally be more cheerful.
You can also ask how they are doing. Just ask once a day to raise
relationship. If you ask three times or more in one day, it will annoy them
and lower relationship.
You can ask them about a certain topic. Sometimes, there won't be anything
in there. Generally, you will know there is something to talk to them about
if while you were out, you found a new item or saw something unusual, and
your character commented on it and said they should "return and ask." It's
also good to check it once in a while to see if there is anything to discuss.
Don't check more than once a day, because if there is nothing, you have to
say nothing, which will annoy them if you do it too much.
You can also ask your partner to go get something. At first, you can only
ask for food and firewood. Later, when you have something to keep water
inside of in the cave, you will be able to ask them to go get water.
So, for the best relationship, ask them how they are once a day, and make
them a lunchbox and give it as a gift. It can be anything, even just a cut up
mushroom. They don't actually eat it, so it's OK if it's poisonous. It's
under debate whether the quality of the meal makes them happier or not. All
I know is giving them anything makes them make the "happy sound." Also, try
not to annoy your partner by asking things too much, keep them as well fed
and watered, don't stay out too late by yourself, and keep enough firewood so
that they can keep the fire going. If the fire goes out, relight it as soon
as possible. Being cold for too long will make them like you less.
On with the story. Move down the river until you see a little area that you
can walk right up into the water. This is a drinking spot. (You may have
already seen this yesterday, and that's fine.) This is important, since you
don't currently have anything to hold water in, so you'll need to bring Sam
here to drink when he gets thirsty. Run back up, and a little ways right of
your cave. There are some mushrooms there.
Mushrooms are a double edged sword. There are seven colors, and they cause
different things - poison, thirst, stomachache, and excitement (that's good,
you won't use any stamina while this effect takes place.) They also could be
a cure for bad status effects, or just a plain mushroom. The tricky part
that the colors of each switch in every game. If you are interested in using
mushrooms to your advantage, quicksave your game, eat one, wait a while,
write down the effect, reset, and repeat with a different color until you
know what all of them do. Once you know which ones are safe to eat, you can
discard or ignore all others and just eat those. The energy one can be
really great when exploring. The only problem is that there is no way to
make your partner eat one (they won't eat raw mushrooms, and cooking them
changes the effect) so if you're exploring together, they're still going to
get tired quickly. So it's up to you whether or not you want to mess with
mushrooms. I personally ignore them completely.
Return Sam to the cave. Relight the fire if necessary. You can either let
him just hang out there, or ask him to go get food or firewood. You should
then leave, going to the right and up the ledges again. Push the log so that
you can climb up higher. When you're at the top, run all the way left, out
of that area.
You're now in a new area. Run to the left and then down. You'll see
raspberries and sticks, and you might encounter some wildlife. Pick up a
stick, and you'll comment on it; you'll be able to talk to Sam when you get
home about making it into something. Keep running left. You'll climb up two
ledges, and then come to a spot you have to jump across. Claire will be
scared, so go home and talk to Sam. Take him back to that spot with you (you
can wait until the next day if you guys are too tired.) He'll help you
cross. Keep moving left, then up.
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Chapter 2 - The Jungle, Quarry, and Another Survivor
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You're now in the jungle. Switch to the mini map to see where you are. All
over the jungle you will find some new items. Various fruits, logs, and tree
vines. (In an aside, if you tap on yourself to look at the ground, you will
occasionally see turtles or lizards, which are pretty easy to drag into your
bag, and make good food. Just watch out for green snakes and scorpions!
They are not tasty and will bite you, causing poison!)
You can explore around if you like, but your major goal is to find a log and
some tree vines (one will do, but it doesn't hurt to get more.) Don't wear
yourself out too much - leave at least 30% stamina to get home with. If you
find a lot of stuff and your inventory is full. Hit Y to let go of Sam, then
turn and talk to him. Choose "I have something to give you" and then "Please
hold onto this" to move items into his inventory. Hit A on the item to move
it to him, and X to see his inventory when you want something back.
You'll sometimes see holes in the jungle that you can crawl through. Only
girls can fit in this, so you have to leave Sam behind. For the most part,
the holes are a waste of time. So you can just ignore them for now.
When you get home, ask Sam about the vines. You'll now be able to put them
in a pile near the firewood, and ask him to make ropes. Go ahead and ask him
to make at least one rope right now. Tell him he has two days to do it,
because if you try to rush him he gets annoyed. In my experience he does it
just as fast even if you tell him he has more time. You can get started on
dinner, or ask Sam to make it. It's up to you. Personally, unless I'm
working on recipes, I let another person make dinner, because it saves time.
Go to bed when you're ready. The next morning, if Sam has made the rope,
you're ready to go. If not, wait until he says he's done. Go explore the
beach or something. When it's made, go to the vine pile, hit A, then hit
left or right. It will switch from vine supply to rope supply. Press down
to move them in your inventory.
This is VERY IMPORTANT! Before you go out on this next excursion, fill up
your bellies and make sure you are rested! If you are worn out from a too
long jungle trip the day before and you didn't start out with 100% stamina,
it's probably better if you take a rest day right now. You can ask Sam to
make more ropes while you're waiting to recover. For an easy food source,
make a spear out of the stick you found (if you haven't already) and go to
the upper part of the river outside your cave. Spear fish for a while and
get as many fish as you can. You might be able to make your first recipe
right now - if you catch a sweetfish, you can grill it with rock salt (found
on the beach just like spices are found in green areas) to get Grilled
Sweetfish. See Section II for more info on recipes.
OK, all rested and full? Leave together, making sure you have that rope with
you. Go get a drink of water from the drinking spot, then head out. Go back
to the jungle, and move left towards the west part of the jungle. You may
encounter a chimpanzee in one of the circular grottoes in this area. See
Section II for advice on the chimp. Pick up any fruit you see and a log if
you don't already have one. Keep moving left until you come to a fallen tree
across a river. You'll be prompted to fix it. Go ahead and let go of Sam
for a moment, and transfer any juicy fruit you have (papaya, pineapple,
coconut) into his inventory. You'll thank me later. Join up again, and hit
A near the tree to build a bridge. The log has to be in your inventory, not
his, to work.
The game will explain how to build, so I won't. The only thing that needs to
be said, because I've noticed people having trouble with it on the boards, is
that you are hammering stakes into the ground. The stakes are pretty small,
so it's hard to tell, but you want to have the bare, flat end facing up at
you, and the pointy end facing down away from you. Use the arrows to flip
and rotate it until it's in the right position. It takes a while to get the
hang of, so don't get discouraged if you don't get it right away. Then use
the stylus to pick up the stake and move it to the spot marked on the left
side of your screen. Then, you have to tap the moving boxes when they are
lined up exactly over each other. Repeat until done.
When you're done, you'll be worn out and decide to return home. You go to
bed immediately with no supper (which is why I told you to eat a big
breakfast and drink a lot of water!) In the morning, Sam will get mad and
run off. He will be gone until you do certain things, so don't waste any
time. Run out of the cave and drink some water. Head back to the jungle,
back to the bridge you built. Cross it. Keep moving left, then head down
towards the beach. Inspect the cave, and you'll meet another survivor! This
is James. Return to your cave and get Sam. If you need to rest before
heading out again, that's fine. James will wait. Go ahead and bring
anything good with you, like any food you have, logs, vines, ropes, firewood,
and your fire starter. Put stuff in Sam's inventory if you need to. You'll
also want to go out to the trees to the south and to the east of your cave
and pick up all the leaves you can. Trust me on this, do it.
On your way trough the jungle, pick up all the logs and vines you see. When
you eventually get back to James' camp, you will move in. Great! Start a
fire, put all your vines and firewood in the piles, and put stuff on the
shelves.
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Chapter Three: Building a New Life
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This area you're living in now is called the quarry. There is a water source
to the north of your cave. Run all the way up and climb down three ledges to
reach it. I know, what a pain in the butt. And for know, you have to hold
the guy's hands and bring them here at least once a day!
I just want to say right away that James is a much more awesome partner than
Sam. If you ask him to go get food, he will bring super filling meat, as
well as useful lard and furs, instead of the piddly fish and mushrooms that
Sam brings. For this reason, I send James out for food and make Sam stay at
home or go out with me.
You're able to build furniture here, which you weren't able to do in the
first cave. Either join up with a guy to do it yourself, or just ask them to
do it like a task.
The first thing you can build is some shelves. You'll need one log and one
rope. If you're out of rope, just ask Sam to make more. James cannot make
rope, by the way.
You can build more shelves, up to three times. If you can't, try filling the
shelves you have up all the way, and your character should say something
about expanding the shelves. Talk to a partner to trigger it.
Once you've built some shelves, Claire should say something about other
things to build. Talk to a partner to trigger the bed and table and chairs.
Don't worry so much about the table and chairs right now. The biggest thing
is getting the shelves built up all the way and making better beds.
So, what you're focusing on in the days to come is improving your cave to
make life easier. You will be exploring some, but focus on getting the cave
improved.
You'll need logs, leaves and rope (and eventually fur) to build things you
want. Logs and the vines to make rope are found in the jungle, of course.
They reappear every 3-4 days after you've picked them up. Most things take
this long to reappear. Leaves are around the trees at your first camp (so you
can walk back there, but wait at least 4 days from when you came from there,
so it won't be a wasted trip and they'll actually be there.) There are also
a few leaves in the area to the north of the quarry, which you haven't gone
to just yet. Fur can be gotten from James. He will randomly bring it back
when he goes for food. You're going to need 12 leaves total (two bed stages
at 6 each) and 9 furs total (6 for the last bed, and 3 for the last part of
the chairs.) I don't know the exact count on the logs and rope, but it's a
lot.
Store up these things and build as soon as you can. Keep yourselves fed with
James' meats and anything you find while scavenging for building materials.
Twigs can be found around the trees in the quarry (there are four.) Keep an
eye on the beach, because bottles and oil drums wash up randomly. Bottles
hold 1 L of water and oil drums hold 30. If you find an oil drum, you'll
automatically place it in the first cave you walk into, so if you happen to
find one on the first beach, DON'T go into your first cave! You'll put it in
there! Which is fine, later on when you find more oil drums, but the sooner
you have a water source in the quarry cave, the better. Make sure you talk
to a partner about it once you place it in there, because then if you find a
second one, you'll be able to talk to them about building a bath, which is a
great way of boosting relationship. When you do have an oil drum, you can
fill it from any water bottles you have in your inventory, they will fill up
automatically when you drink at a drinking spot. You can also ask a partner
to go get water. This is not efficient in my opinion, as they only bring
back 2 L most of the time, and they don't even drink water themselves while
they're gone! Geez! But once there is a water supply in the cave, the guys
will drink when they get very thirsty, but not if you're in the cave, for
some reason. If they are whining about being thirsty, just step outside
really quick and come back in, and they will have had some water.
You can explore the area to the north if you wish. Take one of the guys with
you and push the rock together. Jump across and head up to enter the bamboo
grove area. The actual bamboo is in the northeast part of the area. There
is a little path down in the southwest part, where you can find twigs,
leaves, potatoes and burdock. You can also find raspberries and carrots in
the main part of this area. In the actual bamboo grove, you can find green
bamboo and dig up bamboo shoots.
There are two exits to the north. Don't bother with the one on the left for
now. There is nothing useful there yet, and you'll waste energy jumping all
the way out there. If you take the right route, you snake around and climb
down a bunch of ledges to reach another beach! You can find the usual stuff
here, nothing special. But it's there.
When you take the bamboo back, you can talk to a partner about it, then be
able to make a pile out of it. Baskets can be made out of bamboo, but guys
will not do it, and the main character cannot do it. So, you're going to
have to wait until you meet another girl. Be prepared to wait! Until then,
it's really only useful for making spears. You can make fishing poles and
bows, but Claire cannot hunt or pole fish. It is worthwhile to make 1 bow
out of a bamboo or stick and a tree vine. Then combine that with a twig and
a tree bark to make the improved fire starter! It will rub itself, so you
just have to blow.
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Chapter Four: The Swamp and Jungle River
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Once you've made your cave as comfortable as it's going to get, you're ready
to move on. Take James with you and head to the upper left part of the
jungle. He will smash the big rock and you can go up into the swamp.
When in the swamp, switch to the mini map to see where you can walk. When
you are down in the bog, you can't run, so don't even try. You're basically
moving around the swamp, climbing up where you can and pushing down logs.
You might want to quicksave at the very beginning of the swamp in case you
waste too much energy and time being lost. I really can't explain where you
have to go; you just have to do it yourself. Your eventual goal is the two
exits to the right. You will have to "fight" an alligator in the middle of
the swamp. I say "fight" because in this game, girls can't actually fight.
You are evading the enemy until it gives up. Well, that was fun.
You will see chives, lotus root and taro in the swamp, which can all be used
in recipes if you're interested in that.
Keep moving through the swamp, and head for the lower exit for right now.
Move all the way to the right, and push down the log. Take the right exit
down and pick up the twigs and push down the log, but don't head that way.
You were just making shortcuts in both of those instances. Head back up and
then take the left exit down out of the jungle river area. You'll be back in
the jungle, on the east side of it. Push the big rock out of the way, then
jump across, picking up logs and vines as you go. Head home for today.
The next excursion you make will be back to the jungle river area. You want
to bring at least 4 logs and 5 ropes with you. Also, before you go, pack up
again. If everything goes well, you will be moving soon. Make sure everyone
is fed and fully watered. Fill the inventory of the guy that you don't take
with you (I recommend James for this, of course - take Sam with you) with
twigs, bamboo, etc; but not all the way, since you're going to ask him to go
out for food before you leave. Give him at least 6 inventory spots to put
food in. The guy you take with you (should be Sam, but it's up to you,
doesn't affect the story) can carry any more twigs, vines, etc. Make sure
you have your fire starter, or make a second one so that you can leave one in
this cave (you might come back.)
You have a choice, you can go through the swamp the same way you did the
first time, heading for the upper right exit this time, or you can head to
the east part of the jungle and take that way up, then go left into the
swamp, and then head for the upper right exit. I prefer the second route.
They take just as much time, but it's less time in the swamp. The swamp
creeps me out!
When you get near the exit, you will have to "fight" an anaconda. Yay. When
it's over with, move out of there and you'll be back in the jungle river
area. You'll see a deer, and you'll be able to talk about large animals back
at home. (Not that you can hunt them yourself, but just talk about it
anyway, because it unlocks something else later.) Pick up the tree vines and
the logs to the far right, then head for the little beach area. You'll now
be able to build a raft there. Joined with a guy, hit A to make it. I
believe that you need 6 logs and 4 ropes total. I only told you to take 4
logs since you can find 2-3 here. There are three steps to building the
raft, so even if you don't have everything you need, you can get as far as
you can and come back another day. But why? You can easily have everything
you need.
When it's built, you can row the raft together. Head to the upper rightmost
"dock." Get off and climb up. I believe you have to fight the anaconda
again. Then go into the cave behind the waterfall. You'll be in a bat cave.
You'll have to play a rock throwing game, and it's pretty easy. Take a drink
and then head out the UPPER right exit. Don't mess with the lower one, a lot
of people make that mistake (myself included) and it is just a waste of time
for right now.
Now you're in a lake area. Head to the right, picking up twigs. Keep moving
right and you will encounter the anaconda AGAIN. Get that over with, then
climb down to the right. Enter, and you're now in the lab.
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Chapter Five - The Secret Lab and the Fourth Character
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Head on in the next room. Run down to the left (I know the map is
overwhelming; I was like, "Where do I go?!?" the first time.) You're headed
for the door at the top, near the middle. Go in and you've found your third
base! You can drop off some stuff and pick up the Scrap of Paper A on the
floor.
You could make a fire and go to sleep, or you can head back out the main
entrance. Make sure you have 1 log and 1 rope, and a guy with you! You will
witness a plane crash! Climb up out of the little valley, and run to the
left. Get to where there are a couple of trees, then go up. There is
another fallen tree you can make a bridge out of. Build it (you brought your
guy, right?) and cross. Run up and to the left into the flower field, and
you'll meet your fourth character! She's not much use right now. You'll
return automatically to the lab. The other guy will magically appear there
as well, how convenient. Get the twigs and food and stuff out of his
inventory, and put them away.
The lab comes with fully built everything, which is nice. You also have a
sink that already has a little bit of water in it! This is nice, because
your closest water source (for right now) is the bat cave. Yep, all the way
back there. Hope you found a few bottles while at the quarry! Oh yeah, and
go ahead and discard the fuse in the shelves. It's of no use to Claire's
story.
Make dinner if everyone seems hungry, if not, just light the fire and go to
bed. Have breakfast in the morning, ask James to get some food, and head out
with Sam.
I should explain the layout of the lab right now. Look at the mini map.
Your base is in the upper middle of the screen. These might be slight
spoilers, just by the names, but I have to explain what I call things and
where they are for you to be able to follow me, and I'd like to use the same
names the whole time.
Door on the upper left - Underground Lake (locked)
Door farthest to the left - Sub Room (locked and broken)
Door in the bottom left corner - Hatch to Bamboo area (locked)
Door on the left middle hall, by itself - Cage Room (unlocked)
Upper door on "upside down F" hallway - Mom's room (locked)
Lower door on "upside down F" hallway - Kumiko's Dad's Room (locked and
broken)
Door on upper right - out of facility
Rightmost door - Photo Room (locked)
Bottom right door - Hatch to "Field" (locked)
You are heading for the right side of the facility, to the "Photo Room." It
is locked with a three digit code, but that is on Sam's pendant. Don't have
it with you? Go in the menu, then look in your album under "Other." The
description of the pendant will tell you the code.
Once in there, you will find out something shocking. You will also find
Scrap of Paper B. Leave the room, then head all the way down in that wing to
a hatch. The code on Scrap of Paper A will unlock it. This is a shortcut to
the Field. Step out and pick up twigs around the area if you need to.
Go back to bases, and talk to Sam. He realizes who he is, and is now called
Eric. I will refer to him as Eric for the rest of the guide.
Relight the fire if necessary, and leave Eric there if you want. Go to the
bottom left corner of the map, and use the code on Scrap of Paper B to unlock
that hatch. It's a shortcut to the bamboo area. Pick up stuff if you want,
and then head back to base. Talk to your partners, and there should be a
choice about medicine. Ask about it, and you'll find that an herb to cure
Kumiko can be found past the gas zone.
Go to bed, or gather water and supplies and go to bed. In the morning, fill
up your bellies, send James out for food if desired, and take Eric with you.
Head back to the bat cave, drink some water, and then take the lower right
exit.
Run across this lower part of the lake area. You'll have to jump, climb, and
push things. Just keep moving right. If you examine the sandy areas near
the little rivers, you may open up the ability to build a raft there. Ignore
this for now.
The next area is the gas zone. Make sure you have the top screen on mini
map, so you can tell where you can go. Have the sound on if possible. There
is poison purple gas coming up out of some of the cracks, and it's random
every visit. So, you just have to feel your way through. You might want to
quicksave in case you mess up, because backtracking uses too much energy, and
if you accidentally touch the poison gas, it slowly depletes 23% HP. Yikes!
You will be able to hear the gas hissing, and it will get louder as you get
closer. Just be careful and go a different way if it's blocked. You're
heading for the upper right exit. You'll have to fight the lousy anaconda
AGAIN. When that's over, run up and out.
You're now in the last beach area. Up ahead of you are some green herbs.
Tap to dig one up. You only need one, but don't put it in your partner's
inventory! If he gets hungry enough he will eat it!
You don't have to head back just yet. Head up to the large tree, and examine
it. You'll be able to talk to a partner about that when you get back.
Collect twigs, and then move to the right. The lower right snaky path heads
to a spot where you can meet the dolphin. See Section II for advice on the
dolphin. The upper right snaky path heads to a diving spot. Only guys can
dive, so you must be join with a guy to dive. See Section II for advice on
diving. You can die while diving, so quicksave before you start. You might
want to make a couple dives before heading back. I usually don't let it get
later than 6pm before heading back. You can pick up some food and some
copper wires if you're lucky. (They'll be in demand very soon.)
On your way back, make a detour in the gas mines to the middle part of the
top of the map. The immediate way may be blocked, so you may have to go to
the center and then go up. They won't block both ways up at the same time.
There is a hot springs here. Take a dip together for 40% Stamina restoration
and a boost to relationship!
Keep heading back. When you get back to the lab, you'll automatically
revive Kumiko. You now have your fourth character!
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Chapter Six - Kumiko and the Secrets of the Lab
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Okay, the biggest, best thing right now is that you can open a drinking spot.
Take Kumiko to the cage room. There is a portable radio on the floor in here
if you haven't been in here before. I won't say anything else about it right
now. Go to the lower right part of the room. You'll read a journal there.
Write down the six digit number, then use it on the upper left door in the
lab. You can now go into the underground lake! There is a drinking spot to
the right. You can spear fish for eel here as well.
Now that Kumiko is awake, you will be able to fix doors that are kind of
sparking electricity or something. You need copper wires, and then you can
ask her to fix ones you've actually visited and seen sparking, or take her to
the door and fix them yourself. Fixing is not as hard as it seems at first.
You have to release the stylus right on top of the orange arrow when putting
in wire, then press the stylus in the fire until it's all the way hot, and
tap the spot marked.
You'll need copper wire. You can find it by diving at the last beach, and
three wires can be found in the old ship. This was the upper left path from
the bamboo grove that I told you to ignore earlier. You can get there
quickly from the second hatch in the lab. You can also find a map and a plug
in the ship. The copper wires will reappear every 4 days, so if you're not
into diving, this will be how you will get wires. You'll need 11 copper
wires total and 2 plugs. Just discard any fuses you find as these are only
used in Kumiko's story.
On a side note: if you ask Kumiko to go for food, she will bring stuff
similar to Eric, since she can also fish.
Go outside to her plane. There is now a memo on the ground. Pick it up. It
has the code to open her father's room. You will need to fix it with copper
wire first. I can't remember if it needs 3 or 6. I will find out, but
you'll know for sure by whether it has two steps to fixing it or not.
Since you've already opened the underground lake and visited it, that should
be the trigger for Claire to wonder more about the lab. When you wake up the
next morning, she should say something along the lines of she wants to learn
more about the island, and maybe she should ask Kumiko. Go talk to Kumiko
and ask her about the island. It will take 3 days for her to tell it all to
you. When she is done, hopefully you will have her father's room open. Take
her in there, to the left side of the room. She will read her father's diary
and cry. Take her back to the base and ask her about it. She will tell you
what it said, and the message will have a 6 digit code in it. You can use
this to open the sub room (left most room on map.) You'll also need to fix
the crackling with copper wires.
---------------------------------------------------
Chapter Seven- Make the Medicine and Escape!
---------------------------------------------------
Take Eric into the sub room. Run to the left side of the room. You will
encounter the real Sam. He will request that you make him some medicine.
He'll tell you a three digit code; write it down. Leave and go back in to
find his pendant. Go to the room above Kumiko's dad's room. The code has
three parts which will be Eric's pendant code, Sam's spoken number, and Sam's
pendant code. If you mess up or forgot Sam's spoken code, Eric will repeat
it.
Inside the room is the boys' mother's lab. There are notes on how to make a
cure for the virus. Take the compounding base with you and return home. Ask
your partners about the ingredients. They will give you hints, but I'll get
right to the point and tell you where they are.
Paradise Herb - This one is easy. You'll find it all over the island. In
fact, save it for last, because you'll probably encounter it while getting
the other two. It looks like a dandelion. If you don't find it on the way
to the other ones, just take the right hatch to the field and there are some
growing right there.
Four Seas Carrot - To the left of the hot springs in the gas zone. You have
to dig it up like a carrot. Don't put it in the shelves or a partner's
inventory, because they will eat it if hungry enough!
Farewell Cherry Blossom - Build a mini raft (1 log, 1 rope) at the LEFT river
in the lower part of the lake area. Take it downstream. You can hit the
branches as you go along, and you just might catch a Paradise Herb or a rare
apple. The most important thing is to choose Right, Right, Right, Right, and
then Left when prompted to choose a direction. If you do this correctly, you
will end up at a new location. Walk down to the tree and pick up the petal.
You now have all the ingredients! Return to Mom's room with the compounding
base and the three items. You can make the medicine in there. Then return
to the sub room. You will give Sam the medicine and escape in the sub. The
end!
Yeah, I know, it's pretty abrupt. But you have three more characters you can
play as, as well as Serious Survival as Sam! You could also work on another
ending by starting your day over again and not giving Sam the medicine. Make
sure you watch the whole ending though, and save your cleared data, to open
the other modes of play. You'll still be able to play more as Claire, even
if you do that.
---------------------------------------------------
Section B
---------------------------------------------------
---------------------------------------------------
Other Stuff to Do
---------------------------------------------------
1. Other Endings for Claire
2. Making Necklaces
3. The Chimpanzee
4. The Dolphin
5. The Treehouse
6. Building Relationships
7. Cooking, Recipes, and Food
8. Raising Animals
---------------------------------------------------
1. Other Endings for Claire
---------------------------------------------------
Radio Rescue:
You can find a portable radio in the cage room of the lab. After you open
the underground lake, Eric will come in one morning with a broken radio. He
will say what frequency it's set to. Write it down, because I don't know if
you can find it out any other way! Take both (or at least the working one
and knowledge of the right frequency) to the cliff near the flower field
where Kumiko crashed. At the top, you can go in you inventory and use the
radio. Quickly dial it the right frequency. You can hear some neat things
on other frequencies, but battery power is limited. Though, if you do run it
down, I've heard that you can put the radio in James's inventory and send him
out for food, and he will come back each day with it partially charged.
Anyway, once you are at the right frequency, you will talk to someone. It
doesn't matter what answer you give them. After a week has passed, return to
the first cave and run down to the shore. You will be rescued!
Dolphin Ending:
Befriend the dolphin (see dolphin section of this FAQ.) At a certain point,
you will walk up to visit him, and he'll tell you (how, I'm not sure) that a
boat passes by at a certain time every day. Then Claire shudders and says
she can't do it because she's afraid of water. I'm not sure what is up with
this. I had Kumiko with me at the time. I don't know if having Eric would
have helped, since he coached her through her last fear. I don't know where
to meet the boat or at what time. If anyone has any info on this, please
pass it along. Thank you!
365 days Ending:
It's rumored that you get a special ending if you live for 365 days on the
island without escaping. I've only gotten to 77, so I'm not sure about it.
If anyone has done this feat, please let me know about it.
---------------------------------------------------
2. Making Necklaces
---------------------------------------------------
To unlock the ability to make necklaces, you must revisit the first cave
after you have woken Kumiko. Stay the night and you should get a scene the
next morning. Just play along, and at the end you'll be able to make
necklaces.
This will also unlock finding shells on the beach and finding colored stones.
When you stoop and search the ground in any sandy area, you will start to
find shells in addition to rock salt. It will just show a graphic of a
shell, but there are actually 9 different shells you can find. If you open
your backpack, then press X, it will switch screens and show you how much
rope, bait, spices you have, as well as shells and stones.
Colored Stones can be found:
Red Stone - befriend the chimp by talking to him 4 times, he will give you
these randomly when you offer him a present (see Talking to the Chimpanzee.)
Orange Stone - Found in flower field where Kumiko crashed. If you stand on
top of the little purple flowers off by themselves (not the big patches near
her plane) and tap yourself, you will switch to ground view, and sometimes
these will be there. Looks like an egg.
Yellow Stone - Hop across the stones to get to the little island in the
middle of the lake. Stand on a bare patch and tap yourself, you might find a
yellow stone. There are four bare patches, and I once found a stone in each
one on the same day.
Green Stone - Found while diving in the underground lake.
Light Blue Stone - Dolphin will randomly give to you as present once he likes
you enough.
Dark Blue Stone - Found while diving at last beach or at quarry.
Purple Stone - Found in center island of jungle river area. Row the raft
there, then just move around, tapping yourself. I've found two, but it seems
to be totally random where you find them, unlike the orange and yellow
stones.
I've heard that the stones you find on the ground take 10 days to respawn.
I'm not sure if this is true or not. The diving ones, and the ones you get
from animals don't seem to have a limit. I got 8 dark blue stones in one day
of diving, and got a red stone from the monkey two days in a row.
---------------------------------------------------
3. The Chimpanzee
---------------------------------------------------
The chimp will appear in one of the three circular areas on the left side of
the jungle map. He appears once everyday; once you've talked to him, he's
gone until the next day.
You have two options, Offer Present or Talk. When you first meet the chimp,
it's no good to offer a present. He doesn't trust you and he is too far away
to accept it. You have to talk to him successfully two times (doesn't have to
be consecutive days) before he will get close enough to give presents to.
Talking is simple, but it can be challenging. Make sure you quicksave before
talking to the chimp so that you can get the hang of it, and reset if
necessary. He will make one of three sounds to you "Uho", "Uki", or "Ki ki."
You have to repeat it back when he starts listening. Note that the sound he
makes and the written sound may not seem the same, but I've had success just
saying them like they're written (Ooh hoe, Ooh Key, and Key Key), but in a
monkey voice. I usually say it over and over until he reacts instead of just
once. I'm not sure if it matters, but I've had the most success that way.
The first time you talk to him, you have to repeat one sound. The second
time, two sounds. And so on. Once you have talked to him twice, he will be
close enough the next time to give him presents. He will ask for three
different things. A green symbol means he's hungry; he wants a lunchbox. A
blue symbol means he's thirsty, he wants a papaya or a pineapple. An "!"
means that he would like a necklace. Quicksave before offering a present,
just in case he asks for something that you don't have. You could arrive to
meet him with all three things in your bag, but of course if you can't make
necklaces yet, that's a problem! At the very minimum, it's so easy to have a
piece of juicy fruit, since they are nearby.
You do only have to talk to him twice to get him close enough to give gifts.
But if you talk to him 4 times successfully, he will get very close to you,
and the quality of the gifts improves.
2 talks - Tomato, Apple, Random Fruit, Log
3 talks (haven't done, skipped over)
4 talks - Red Stone, Bottle, Bones, Random Fruit, Apple, Tomato, Iron Rod
Obviously, the most coveted items are the tomato, apple and the red stone.
You can quicksave, give a gift and then reset if it's not what you wanted.
If you give him bad gifts, or things he didn't ask for, he will eventually
back up a step or two, and you'll have to talk to him again to get him to
come closer.
---------------------------------------------------
4. The Dolphin
---------------------------------------------------
You can meet the dolphin at the bottom narrow path at the last beach. There
are three things you can do: Sing a Song or under Play Together, Whistle
through your fingers or Wave Your Hand.
I'm not sure of the exact requirements of befriending the dolphin. All I
know is that I played with it every day for about two weeks before it started
giving me stuff, and it was about two and a half weeks before it gave me a
light blue stone, and three weeks before I got the boat dialogue. I don't
know if it's better to start with singing or playing, unlike the chimp where
you have to start with talking before you give gifts.
In Sing A Song, you have to blow into the mike as musical notes move into a
certain spot. The better you do, the better reaction you seem to get. When
he's at the gift giving point, I notice that I only get light blue stones
when I do it perfect or only make 1 mistake.
The two Play Together games are easy. You don't have to do anything, Claire
just does it automatically. You'd better have a fish to give him when you're
done. And no, shellfish don't cut it. He can't open them.
The dolphin has only given me presents after singing, not playing. I have
gotten empty bottles, seaweed, shellfish, copper wire, and light blue stones.
You can also talk to the dolphin from the narrow path to the sea to the right
of the quarry cave. This is more convenient in some ways, especially if you
are still working on building the treehouse.
---------------------------------------------------
5. The Treehouse
---------------------------------------------------
You can build another place to live at the last beach, past the gas zone. It
will take a while to build, since it calls for more than 20 logs, more than
20 ropes, and 10 leaves. If you are serious about building it, I recommend
moving back into the quarry for a while in order to build up rope and logs.
You can get to the jungle from the hatch that goes to the Field from the Lab,
but it's just easier from the quarry. When you've got all you can hold, load
up a guy, move back into the lab for a night (or rough it and take the bamboo
area hatch to the lab, then go to the last beach from there - more
exhausting, because remember, you're not going to finish this house in one
trip, so you'll have to make it back home the same day!
When you do get it built, you're not done yet! The treehouse starts out with
no furniture built. So that means in order to be comfortable and efficient,
you are going to need lots more logs, ropes, 12 leave, 9 furs and at least
one more oil drum. (You can use a second for a bath -see Oil Drum Bath.)
I don't really like living in the treehouse, because you can't collect spices
anywhere in that area, and you're cut off from everything else by the gas
zone. But in James's game (and maybe in all of them) you can build a sturdy
raft on that beach which takes a long time, so it's more convenient to live
there and build it. Anyway, I think you build it just for bragging rights,
really, and for something to do if you're trying to reach a year on the
island.
---------------------------------------------------
6. Building Relationships
---------------------------------------------------
This is a very important aspect of the game that most people overlook. How
much the other characters like you greatly affects how quickly they will get
things done for you, and how much stuff they will bring back if you ask them
to get stuff. There are a few ways to build relationships.
An important thing to note now is the "happy sound" and the "sad sound." You
will hear these after talking to a character, giving them a present, and at
other times.
Sad sound -
-Ask character to do too much
-Ask them how they're doing or ask to talk to them about something then
cancel three times or more
-Let the fire be out too long in the cave
-Give a bad response in conversation.
Happy Sound -
-Ask them how they're doing (just once a day - and note, this will stop
making a happy sound after a while, it's not bad, it just means that you are
good enough friends that it's not affecting your relationship level anymore)
-Give them a lunchbox as a gift ("I have a gift for you", not "Please hold
onto something for me" or "Eat this.") It can just be a cut up mushroom and
they will make the happy sound, but it's under debate whether a better lunch
makes them "more happy." Note- they don't actually eat the lunchbox, so if
you're tight for food, you're probably better off eating your good stuff as a
shared meal and saving "trash" like mushrooms for gift lunches. Only one
lunch a day will make them happy, so any more than that is wasted.
-"Can I ask you something?" Choosing this when you actually have something to
ask them about, and then asking them will make a happy sound. So, if you are
already holding hands with one person, you might want to save these questions
for another partner in order to get a free boost to your relationship with
the second person.
-Give them a necklace present (this will come much later in the game. You
can give both a lunch and a necklace in the same day and get the happy sound
for both. Don't know how much more happy necklaces that you really polished
make them versus crummy quick ones.
- Give them a bath. When you get a second oil drum and take it back to base,
you should be able to ask a partner about building a bath, and then be able
to do it. (1 log, 1 rope.) Take a partner out to the drum after 7pm to give
them a bath. You basically just have to blow softly but steadily on the mic
until they say they're done. Watch out for it to get too hot or cold, and
blow harder or softer depending on what they want. Note that this can only
be done at the quarry and the treehouse.
- Going into the hot springs together.
Once you get to a certain level with characters of the opposite sex, you will
start holding hands. And yes, you can hold hands with two people (not at the
same time, but you can be at that level with both of the opposite sex
characters at the same time.)
So, it's up to you whether you concentrate your love on one person, or spread
it around. It's easy to make a quick lunch and ask each partner how they are
doing every day, but I like to save my questions for James, because the more
he likes you, the more meat and fur he brings, which is awesome!
---------------------------------------------------
7. Cooking, Recipes, and Food
---------------------------------------------------
You start out with just cut and grill. To unlock each of the cooking
methods:
Deep Fry - get lard (if you're a girl, ask James to go for food and he will
eventually bring it.) Then, ask a partner about lard, and it will unlock.
Stirfry - Get the flat stone by diving from the quarry. You have to unlock
diving first, so this will be much later in the game than when you first come
to the quarry.
Boil - Dig up the bowl. It is in the lower part of the lake area (bottom
exit from bat cave.) Right when you enter that area, run up and climb up,
then run all the way up. You should see something sticking out of the
ground. Tap on it and dig it up. Note that this only happens after Kumiko
is revived, so don't bother looking until she's awake.
Steam - Same as Boil.
There is an in game explanation for each of the cooking methods, so I won't
bother. Remember that you can hit select while you're cooking to get the
explanation again.
You'll need spices to cook. All spices except rock salt can be found by
hitting A when standing in any green area, and even the swamp. Rock salt can
be found most places where it is sandy.
Here are all the confirmed recipes. Thanks to many people on the LIB3
message boards, especially, littleturtlegir, who confirmed most of these.
1. Egg Salad (Cut) - Egg, Carrot, Rock Salt, Pepper
2. Radish Salad (Cut) - Radish, Rock Salt, Blue Seed
3. Burdock Root Salad (Cut) - Burdock, Purple Bean, Chili Pepper
4. Seaweed Salad (Cut) - Seaweed, Purple Bean, Blue Seed
5. Mushroom Salad (Cut) - Mushroom, Vegetable, Rock Salt, Pepper Seed
6. Mackerel Sashimi (Cut) - Mackerel, Chives, Purple Bean
7.
8. Sashimi Platter (Cut) - Various Fish, Chives, Purple Bean
9. Fruit Platter (Cut) - Papaya, Passion Fruits, Other Fruits, Tree Sap Drop
10. Big Eared Apple (Cut) - Apple, Tree Sap Drop
11. Baked Potato (Grill) - Potato, Rock Salt, Pepper Seed
12. Grilled Eel (Grill) - Eel, Purple Bean, Tree Sap Drop
13. Grilled Sweetfish (Grill) - Sweetfish, Rock Salt
14. Grilled Clam (Grill) - Clam, Purple Bean
15. Grilled Poultry (Grill) - Poultry (any bird meat), Rock Salt, Pepper Seed
16.
17.
18. Grilled Masu Salmon (Grill) - Masu Salmon, Rock Salt
19. Butter Grilled Trout (Grill) - Rainbow Trout, Onion, Rock Salt, Brown
Seed
20.
21. Masu Salmon Skewer (Grill) - Masu Salmon, Carrot, Pepper Seed, Rock Salt
22. Sauteed Wolf (Grill) - Wolf Meat, Milk, Carrot, Brown Seed
23. Grilled Apple (Grill) - Apple, Tree Sap Drop
24. Apple Pie (Grill) - Apple, Milk, Tree Sap Drop
25. Tropical Fried Pork (Stir Fry) - Boar Meat, Pineapple, Rock Salt, Pepper
Seed
26.
27. Crab Omelet (Stir Fry) - Crab, Egg, Rock Salt, Pepper Seed
28. Mushroom Omelet (Stir Fry) - Mushroom, Egg, Brown Seed, Pepper Seed
29. Italian Omelet (Stir Fry) - Potato, Onion, Egg, Rock Salt, Pepper Seed
30. Butter Fried Clam (Stirfry) - Shortneck, Rock Salt, Brown Seed
31. Mushroom Saute (Stir Fry) - Mushroom, Rock Salt, Pepper Seed
32. Burdock Root (Stir Fry) - Burdock, Carrot, Purple Bean, Tree Sap Drop
33. Eggs Sunny-side Up (Stir Fry) - Egg, Rock Salt, Pepper Seed
34. Rainbow Trout Saute (Stir Fry) - Rainbow Trout, Carrot, Potato, Brown
Seed, Pepper Seed
35.
36.
37. Boiled Pork Salad (Boil) - Boar Meat, Vegetable, Purple Bean, Blue Seed
38. Clam Chowder (Boil) - Any Shellfish, Milk, Onion, Yellow Bud, Rock Salt
39. Meat & Potato Stew (Boil) - Boar Meat, Potato, Carrot, Purple Bean, Tree
Sap Drop 40. Pot-au-feu (Boil) - Boar Meat, Potato, Onion, Carrot, Yellow
Bud, Rock Salt
41. Sardine Soup (Boil) - Sardine, Chives, Purple Bean, Pepper Seed
42. Onion Soup (Boil) - Onion, Carrot, Yellow Bud, Rock Salt
43. Pigeon Soup (Boil) - Pigeon Meat, Chives, Rock Salt, Pepper Seed
44. Duck Hot Pot (Boil) - Duck Meat, Chive, Carrot, Purple Seed, Rock Salt
45. Boiled Egg (Boil) - Egg, Rock Salt
46.
47. Raccoon Hot Pot (Boil) - Raccoon Meat, Carrot, Onion, Rock Salt, Purple
Seed
48. Pork Miso Soup (Boil) - Boar Meat, Carrot, Radish, Chive, Purple Seed,
Rock Salt
49. Deer Hot Pot (Boil) - Deer Meat, Carrot, Burdock, Chives, Purple Bean,
Rock Salt
50. Boiled Bamboo Shoot (Boil) - Bamboo Shoot, Carrot, Burdock, Radish,
Purple Seed, Tree Sap Drop
51. Wolf Hot Pot (Boil) - Wolf Meat, Carrot, Radish, Chives, Purple Bean,
Blue Seed
52. Cream Stew (Boil) - Any Meat, Milk, Carrot, Potato, Yellow Bud, Pepper
Seed
53. Minestrone (Boil) - Tomato, Onion, Potato, Meats, Brown Seed, Pepper Seed
54. Fried Sillaginoid (Deep Fry) - Sillaginoid, Rock Salt
55. Onion Rings (Deep Fry) - Onion, Rock Salt
56. French Fries (Deep Fry) - Potato, Rock Salt, Pepper Seed
57. Fried Oyster (Deep Fry) - Oyster, Rock Salt
58. Fried Mackerel (Deep Fry) - Mackerel, Rock Salt
59. Deep Fried Poultry (Deep Fry) - Poultry, Purple Bean, Rock Salt
60. Mixed Tempura (Deep Fry) - Potato, Burdock, Carrot, Rock Salt
61. Lotus Root Chips (Deep Fry) - Lotus Root, Rock Salt
62.
63. Potato Salad (Steam) - Potato, Carrot, Rock Salt, Pepper Seed
64. Steamed Crab (Steam) - Crab, Purple Bean
65. Steamed Taro (Steam) - Taro, Rock Salt
66. Egg Hotchpotch (Steam) - Bird meat, Mushroom, Egg, Purple Bean, Rock Salt
67. Custard Pudding (Steam) - Egg, Tree sap drop, Brown Seed
68. Steamed Sea Urchin (Steam) - Sea Urchin, Purple Bean
69.
******************************************************
"Can you go get some food?" - Food brought by partners _________
I thought this might be helpful for people that are trying to make the
recipes as Claire, because you have to rely on the kindness of your partners
to get most of the ingredients. You've probably noticed that partners bring
you different things at different base camps. If you need a certain
ingredient, this might help in knowing who to ask or where you need to be
living. Note - if you are in one camp and ask a partner to get food, and then
move into another camp the same day, when you wake up, the partner will give
you a delivery of food based on the new camp, not where you were when you
asked them to move. This can be convenient when you want ingredients from two
different places- ie- ask James to get food in the morning at the treehouse,
then pick an onion, a carrot, and a potato, and move back to the lab. He's
more likely to bring boar meat at the lab, and you'll already have the other
ingredients for Pot-au-feu.
Also, how much your partners like you will definitely influence the amount of
food you get. So butter them up and they'll bring a lot more home, and you'll
have more to choose from at dinner time. (See the Building Relationships
section.) This is not an exhaustive list; rather, just what I have observed.
Your partners might surprise you and bring other things!
As a rule, James is the only partner that brings meats and fur. Kumiko and
Eric, being the fishers, bring fish, shellfish, and veggies. Claire brings
fruits and veggies. (There's no entries for her below, because I'm playing as
her while making this guide!) Kumiko and Eric will also start bringing lard
to the treehouse, which is weird, but whatever!
First Cave
Eric - Mushrooms, clams
James - Rabbit, pigeon, raccoon, lynx
Kumiko - Mushroom, clams, white carp
Quarry
Eric - Seaweed, Potato, Sardine, Blue Mushroom, Black Mushroom, Brown
Mushroom, White Mushroom
James - Duck, Raccoon, Goat, Rabbit, Lard
Kumiko -
Lab
Eric - Char, Rainbow Trout, White Carp, Blue Mushroom, Purple Mushroom,
Burdock
James - Boar, Duck, Pigeon, Deer, Wolf, Lynx, Lard, Fur
Kumiko - Char, Rainbow trout
Treehouse
Eric - Seaweed, Moray Eel, Sardine, Scallop, Tomato, Potato, Lard, Brown
Mushroom, White Mushroom
James - Hawk, Chicken, Pigeon, Lynx, Wolf, Lard
Kumiko - Potato, Radish, onion, chives, mushrooms, seaweed, tomato, lard,
moray eel, sillaginoid, Scallop
---------------------------------------------------
8. Raising Animals
---------------------------------------------------
You can raise either a goat or chicken in this game, and you can be either
male or female to do this. Note - you can't have both animals at the same
time.
Catching a Chicken - You have to have talked to a partner to trigger being
able to catch and raise the chicken. This happens either after you've eaten
chicken that was brought home by James, or after you've caught and eaten
chicken yourself. Even a girl can use the small trap to catch a chicken.
Most people don't know that. A small trap is a basket and a twig combined.
Place it on most green areas. You can check it immediately, and keep
checking it over and over again until what you want is caught in it. If it's
not what you want, just let it escape. If it is, tap it with your stylus and
drag it into your bag. It can be hard sometimes, because the little critters
want to get away! If you've talked to a partner about raising the chicken,
you will get the option "Raise the chicken?" Say yes and you will capture it
alive. Note that it's not in your inventory, and you don't have to go home
right away either. When you do get home, it will be there, and you can also
talk to a partner about catching it for an easy friendship boost.
You need to water the chicken daily. The morning is the best time. You need
a water bottle to do this. Walk up to the front of the chicken and press A
to water it. If it is healthy, it will lay an egg every morning. If you
move, the chicken will move with you and appear in front of your new house.
Catching a Goat - This one is somewhat harder. I'm not sure of the exact way
to trigger your partners to talk about the goat. It should help to have seen
a goat in person (again, run in and out of the Field screen, but you'll have
to actually run over to the area where the goat appears and back again
instead of just popping in and out.) Also, having eaten goat meat at some
point is important. James will bring it back for you if you ask him to go for
food at most bases. Also, you have to be far enough in the game to have seen
the deer in the Jungle river area.
I got the goat by setting a large trap in the leftmost grassy patch in the
Field (area to the west of your first cave.) Right in the middle of the grass
is the best spot. Then, leave and reenter the screen over and over (the lab
hatch is the best spot to go from.) You don't actually have to run over to
the trap, because if you catch one, you will hear the goat hollering for its
life right when you enter the screen. You may not catch one on the first day
of trying. Large traps disappear the next day, so you'll have to set a new
one, but don't get discouraged. Try again. If it's taking a ridiculous
amount of time, however, maybe you haven't triggered catching a goat yet, and
you might want to try some of the tips in the last paragraph. When you do
catch one, run up to it and choose to raise it.
The goat will appear in front of your base, even the lab! Water it daily
from the front (with a full water bottle) then milk it from the side (with an
empty water bottle.) If you're a guy, then you need to join with a girl to
water and milk it. The game will explain the milking mini game. I never
even mess with trying to pet it or anything. I just milk as fast as I can
before it gets too mad. You might want to quicksave before attempting it the
first time, just to get the hang of it.
---------------------------------------------------
Section C
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Frequently Asked Questions
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Q: Eric/James hates me! They won't do anything I ask!
A: Read my section about "Building Relationships." The more they like you,
the easier it is to get them to do what you want. Also, the problem might be
the smoker. I don't like the smoker. It can kind of mess up your partners
for a little while. Sometimes when you ask them to smoke meat, they just get
hung up on it, never finish it, and the meat spoils, so they really can't
finish it. If you try to ask them to do anything else, they either get sad
or just outright refuse to do it. Remove the spoiled meat and discard it,
and even move to another camp if necessary to make them snap out of it.
Q: How can I build a smoker?
A: Read my last question to see how I feel about the smoker. That said, if
you want to complete your album, you have to make the smoker. To trigger it,
you have to let food spoil in your bag several times. I'm pretty sure it has
to be meat or fish. Finally you'll say something about preserving food, and
you'll be able to ask a partner. Hold hands with a guy or just ask him to
make it for you. It takes one log and one rope.
Once the smoker's built, I don't recommend you use it heavily for the reasons
outlined above. To make each kind of jerky for your album, just put one
piece of fish or meat in there at a time, and ask just one partner to work on
it, Don't ask them to do anything else, not even cook dinner, until they are
finished. It may still hang them up, but it's less likely to.
Q: How do I wake up the girl?
A: You have to get mugwort. You can't just go get it though. You have to
explore the lab a little first. Open the Photo room (right most door on map)
with the code on Sam's pendant and explore it to find "Sam's" true identity.
Open the first and second hatches (see next question for directions,) and
maybe even go in the cage room. Eventually, a topic should come up about
medicine that you can ask the guys about. Now, you will be able to go get
the mugwort.
Go back to the bat cave, and take the bottom right exit. Move all the way
across the area, until you get to the gas zone.
Make sure you have the top screen on mini map, so you can tell where you can
go. Have the sound on if possible. There is poison purple gas coming up out
of some of the cracks, and it's random every visit. So, you just have to
feel your way through. You might want to quicksave in case you mess up,
because backtracking uses too much energy, and if you accidentally touch the
poison gas, it slowly depletes 23% HP. Yikes!
You will be able to hear the gas hissing, and it will get louder as you get
closer. Just be careful and go a different way if it's blocked. You're
heading for the upper right exit. You'll have to fight the lousy anaconda
AGAIN. When that's over, run up and out.
You're now in the last beach area. Up ahead of you are some green herbs.
Dig one up and go back home to wake up the girl!
Q: How do I Open the Lab Doors?
A: The codes change from game to game, so you have to find them out in your
own game. Here are the locations:
Door on the upper left - Underground Lake - code found in cage room after
Kumiko is awake, lower right part of room has a journal
Door farthest to the left - Sub Room - fix with 3 copper wires, code is in
Kumiko's father's diary (she will tell you the code.)
Door in the bottom left corner - Hatch to Bamboo area - Scrap of Paper B
found in photo room
Upper door on "upside down F" hallway - Mom's room - Eric's pendant code,
Sam's spoken code, Sam's pendant code
Lower door on "upside down F" hallway - Kumiko's Dad's Room - fix in two
stages of copper wire (6 total), then use code from Memo found by plane
Rightmost door - Photo Room - Eric's pendant code
Bottom right door - Hatch to "Field" - Scrap of Paper A found in base
Elevator in Underground Lake - fix into two parts, 5 copper wires and 2 plugs
Q: How do I make the medicine to cure Sam?
A: Sam told you a three digit code; write it down. Leave and go back in the
sub room to find his pendant. Go to the room above Kumiko's dad's room. The
code has three parts which will be Eric's pendant code, Sam's spoken number,
and Sam's pendant code. If you mess up or forgot Sam's spoken code, Eric
will repeat it.
Inside the room is the boys' mother's lab. There are notes on how to make a
cure for the virus. Take the compounding base with you and return home. Ask
your partners about the ingredients. They will give you hints, but I'll get
right to the point and tell you where they are.
Paradise Herb - This one is easy. You'll find it all over the island. In
fact, save it for last, because you'll probably encounter it while getting
the other two. It looks like a dandelion. If you don't find it on the way
to the other ones, just take the right hatch to the field and there is some
growing right there.
Four Seas Carrot - To the left of the hot springs in the gas zone. You have
to dig it up like a carrot. Don't put it in the shelves or a partner's
inventory, because they will eat it if hungry enough!
Farewell Cherry Blossom - Build a mini raft (1 log, 1 rope) at the LEFT river
in the lower part of the lake area. Take it downstream. You can hit the
branches as you go along, and you just might catch a Paradise Herb or a rare
apple. The most important thing is to choose Right, Right, Right, Right, and
then Left when prompted to choose a direction. If you do this correctly, you
will end up at a new location. Walk down to the tree and pick up the petal.
You now have all the ingredients! Return to Mom's room with the compounding
base and the three items. You can make the medicine in there.