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Walkthrough

by KeyBlade999

        ________________
       |  ____________  | Kingdom Hearts Re:coded
       | |            | | FAQ/Walkthrough
       | |            | | Last Update: 10:12 PM 4/1/2011 (Final) (263 KB)
       | |____________| |____________________________________________
       | |____________| |_________________________                   |
       | |            | |                         | |\     /\     /| |
       | |            | |                         | | \   /  \   / | |
       | |____________| |                         | |  (_)    (_)  | |
       |________________|                         |_|              |_|


0. Contents*************************KH0**************************************
   _____________________________________________________ _________________
  /                                                     |  CTRL+F System  \
 |                   Section Title                      |     Format:      |
 |                                                      |     **KH##**     |
  >----------------------------------------------------< >----------------<
 |  0. Contents                                         |  KH0             |
 |  1. Intro                                            |  KH1             |
  >----------------------------------------------------< >----------------<
 |  2. Walkthrough                                      |  KH2             |
 |    I- Destiny Islands                                |  KH21            |
 |    II- Traverse Town                                 |  KH22            |
 |    III- Wonderland                                   |  KH23            |
 |    IV- Olympus Coliseum                              |  KH24            |
 |    V- Agrabah                                        |  KH25            |
 |    VI- Hollow Bastion (Pt. 1)                        |  KH26            |
 |    VII- Hollow Bastion (Pt. 2 - Inside Riku)         |  KH27            |
 |    VIII- Castle Oblivion                             |  KH28            |
 |  3. Further into Olympus Coliseum                    |  KH3             |
 |  4. Hidden System Sectors                            |  KH4             |
 |  5. Quests                                           |  KH5             |
 |  6. Item Collections                                 |  KH6             |
 |    I- Stat Chips on the Stat Matrix                  |  KH61            |
 |    II- Abilities / Bonus Boosters                    |  KH62            |
 |    III- Cheat Tuners                                 |  KH63            |
 |    IV- Attack/Physical Commands                      |  KH64            |
 |    V- Magic Commands                                 |  KH65            |
 |    VI- Items                                         |  KH66            |
 |    VII- Keyblades                                    |  KH67            |
 |    VIII- Finish Commands                             |  KH68            |
 |    IX- Accessories                                   |  KH69            |
 |  7. Trophies                                         |  KH7             |
 |  8. Enemy Data                                       |  KH8             |
  >----------------------------------------------------< >----------------<
 |  9. Version History                                  |  KH9             |
 |  10. Legalities                                      |  KH10            |
  \_____________________________________________________|_________________/



1. Intro*************************KH1*****************************************
Welcome to what is not only my second Kingdom Hearts FAQ, but also my fortieth
FAQ! This is on the second KH game for the DS: Kingdom Hearts Re:coded. What is
here is here to help you complete the game. Enjoy.

2. Walkthrough*************************KH2***********************************

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++                  Section I- Destiny Islands    **KH21**                 ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After the opening cutscene, you finally obtain control of Sora. Do you remember
that sword/shield/rod thing from KH1? You have to do it yet again, although I
am quite sure it has no effect on gameplay. If you could understand any of the
cutscenes, in essence, Data Sora (henceforth referred to as Sora or you) is
going to sort of re-live the aspects of the journeys in this journal (KH1 and
KH: Chain of Memories games) in order to debug the journal. And this is what
was first documented in the journal - the sword/shield/rod thing. All caught
up? Okay, let's move forward. After choosing, a pathway appears. Why not follow
it?

Here, you are given the basics of the game: the HUD display, how to battle,
etc. - like every other KH game. After the battles, open the main menu (press
START) and enter the Stat Matrix. This Stat Matrix resembles the Final
Fantasy X level-up system quite well. As you level up or obtain various chips
(such as Defense +1, HP +2, or Aero Resistance +2), you can place them into
this grid so as to make your stats better. Also like the Final Fantasy X
system, you can only go from a place where a chip is, or where a CPU unit is.
You can also toggle with cheats here (for now, just the Difficulty Cheat; it
changes the game difficulty from (easiest to hardest) Beginner, Standard,
Proud, and Critical). If you want abilities, just press the A button on them
to turn them on/off (note: some, like Scan, cannot be turned off). Okay, now
place your new Level Up chip in its slot to learn Dodge Roll, which allows you
to roll forward by pressing Y. Turn it on/off as wished, then exit the menu.

In the field, approach the save point and use it. After that, approach and
select the door.

Now you are in the Destiny Islands.

After the cutscene, walk over and talk to Selphie. Next, head over to center
part of the island and speak with Wakka. He mentions a new block. This block
is marked with a star; memorize its design. These blocks usually contain very,
very good items, such as stat-boosting chips. Breaking this one will give you
an HP +2 chip. Install it into the Stat Matrix so that you learn Scan. When you
speak to Wakka again, he tells you that he is looking for Tidus. Before doing
so, climb up some nearby trees to find another Rare Prize Block (remember, the
block you broke earlier?) containing a Blank Chip. These give no stats, but are
useful for letting you progress towards abilities and cheats and the like.

Go on back to Selphie. She asks you to destroy the blocks on the island. Get
rid of twenty of them and talk to her to get a Defense +1 chip. Now, go back
to Wakka's side of the island and jump onto the shack nearby. After the event
you just triggered, use your newly-learned Scan to find the backdoor, and the
System Sector. The door at the place where the bridge SHOULD be is where the
Sector is. Go into it.

In a System Sector, you will fight through several floors of stuff, sort of
like Pokemon Mystery Dungeon. There are usually several rooms per floor (I
think it is one to six). Some of these, as you can tell by the map, have
bug enemies in them. To continue on to the next floor, you have to defeat all
of the bug enemies - you can defeat others, but it is not required. Also, by
defeating enemies, destroying blox, etc., you earn Sector Points, henceforth
referred to as SP. At the end of the System Sector, you can trade these in for
items, EXP., and munny! Remember, though, if you get hit, you'll lose some SP!
There are two special enemies in the System Sectors: Gold Trichlomas (they
provide immense SP (upwards of 1,000)) and Eliminators (avoid at all costs).
So, get the idea? Get on with it! This one is pretty simple and is just to
show the basics.
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
| Power Armlet              | 90                          |
| Strength +1               | 70                          |
| Magic +1                  | 70                          |
| Defense +1                | 70                          |
| Blank Chip                | 30                          |
|___________________________|_____________________________|

After exiting the System Sector, install any chips and accessories and - look!
The bridge connecting us to Tidus's island was fixed (although we could have
swum). Go there and talk to Tidus to duel him. Win to get a Potion; he isn't
much of a challenge, and you can challenge him repeatedly for more Potions,
like in KH1. Also be sure to break the Rare Prize Block nearby to get a Fire
spell. Now, go to the Secret Place (it is near the waterfall) to see some
scenes and do your first boss (which was also the first and second boss for
KH1).

==============
BOSS: Darkside
==============

------
Part 1
------

The first form is similar to those of the other games. It can thrust its arm
into the ground to leave it open to damage while also summoning Shadows.
Another move has it summon some blox. Just wail on the arm when it is stuck
into the ground. Defeat it to continue onward.

------
Part 2
------

For this form, simply wait until its arm gets stuck in the ground. Destroy all
of the blox on the arm to stun the Darkside, leaving its head open to attack!

------
Part 3
------

For this final form, there is a Core Blox surrounded by other blox. Dodge it
until it spreads out, leaving the Core Blox open to attack. Wail on it before
it comes back together again!
 ____________
|  Rankings  \
|_____________\_____________________
|  Rank    |  Score Required        |
|----------+------------------------|
|  B-Rank  |  20,000 - 29,999       |
|  A-Rank  |  30,000 - 39,999       |
|  S-Rank  |  40,000+               |
|__________|________________________|
 __________
|  Prizes  \
|___________\_________________________________________________
|  Ranking  |  Difficulty  |  Prize                           |
|-----------+--------------+----------------------------------|
|  B-Rank   |   Beginner   |  Potion                          |
|  B-Rank   |   Standard   |  Ether                           |
|  B-Rank   |   Proud      |  Fire                            |
|  B-Rank   |   Critical   |  Fire Edge                       |
|  A-Rank   |   Beginner   |  Ether                           |
|  A-Rank   |   Standard   |  Fire                            |
|  A-Rank   |   Proud      |  Fire Edge                       |
|  A-Rank   |   Critical   |  Heat Dash                       |
|  S-Rank   |   Beginner   |  Fire                            |
|  S-Rank   |   Standard   |  Fire Edge                       |
|  S-Rank   |   Proud      |  Heat Dash                       |
|  S-Rank   |   Critical   |  Slow                            |
|-----------+--------------+----------------------------------|
|  Automatic Rewards (Rewards not based on rank/difficulty):  |
|  None.						      |
|_____________________________________________________________|

So, what are these tables about? During a boss battle, such as this, you will
be given a score based on your performance. You are given a rank based on your
score (see top table). When you are given your rank, you are given a prize
based on the ranking and your difficulty. For example, in this case, a B-Rank
score on Critical will earn you a Fire Edge. The rewards are on the bottom
table. Sometimes, a reward is given no matter what your difficulty or score
ranking was. In most cases, it is a type of Keyblade. None is given this time;
sorry. After some events, you'll end up in Traverse Town.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++                  Section II- Traverse Town    **KH22**                  ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 ___________________________
|  Heartless of This World  \
|____________________________\_________
|  ~~ Shadow                           |
|  ~~ Soldier                          |
|  ~~ Large Body                       |
|  ~~ Red Nocturne                     |
|______________________________________|
 ____________________________                __________________
|  Treasures Listed By Area  \              |  Item Checklist  \
|_____________________________\________     |___________________\___________
|  FIRST DISTRICT:                     |    |  OBTAINED ITEM:               |
|  ~~ Blank Chip                       |    |  []                           |
|  ~~ Thunder                          |    |  []                           |
|======================================|    |                               |
|  SECOND DISTRICT:                    |    |                               |
|  ~~ Blank Chip (x2)                  |    |  [] []                        |
|  ~~ Defense +1 Chip                  |    |  []                           |
|  ~~ Strength +1 Chip                 |    |  []                           |
|  ~~ Cure                             |    |  []                           |
|======================================|    |                               |
|  THIRD DISTRICT:                     |    |                               |
|  ~~ Blank Chip                       |    |  []                           |
|  ~~ Defense +1 Chip                  |    |  []                           |
|======================================|    |                               |
|  ALLEYWAY:                           |    |                               |
|  ~~ HP +2 Chip                       |    |  []                           |
|______________________________________|    |_______________________________|


To note about the new tables... The first one denotes the normal Heartless
you'll see in this world. This excludes boss and special enemies (eg. Golden
Trichlomas, Guard Armor, etc.). The two side-by-side tables are for the
treasures and locations (left) and a checklist to help you mark whether you've
found said treasures if you print this FAQ (right). Okay then...

In the First District (where you begin at), you'll possibly notice the Moogle.
Talk to him to access a shop to buy and sell items, chips, and commands. Here
is this shop:
 _____________________________
|  Traverse Town Moogle Shop  \
|______________________________\_____________________
|   Item/Chip/Command Name   |      Munny Cost       |
|----------------------------+-----------------------|
|  Quick Blitz               |   400 Munny           |
|  Fire Edge                 |  1800 Munny           |
|  Sliding Dash              |   400 Munny           |
|  Heat Dash                 |  1800 Munny           |
|  Round Blitz               |   400 Munny           |
|  Fire                      |   800 Munny           |
|  Slow                      |   800 Munny           |
|  Potion                    |   120 Munny           |
|  Ether                     |   200 Munny           |
|____________________________|_______________________|

Now, go to the right side of town, in the abandoned lot (where the house
appeared in KH1) and climb the ladder. You'll reach some blox; use them to get
to the roof of the Moogle's Accessory Shop from KH1. You'll find a Rare Prize
Blox with a Blank Chip and another nearby with Thunder.

Now, head into the Second District via the northern exit. You'll find quite
a few blox here. Head to the northeastern corner of the map to find Huey in
danger. Rescue him by defeating the Heartless and you'll obtain a Fire. More
Heartless will appear after the cutscene. After defeating those Heartless, go
back to where Huey was to find a Rare Prize Blox with a Blank Chip. Now, as
you told Cid you would earlier, you must find the other ducklings.

Using an exit in the southwestern Second District, head to the Alleyway. Go
onto the hotel balconies to rescue Dewey and get a Thunder. When you can come
back, be sure to get the Rare Prize Blox broken, thereby giving you the HP +2.

Now, back in the Second District and protect Dewey from some Heartless, just
like you did with Huey. After this, you'll have to find a System Sector. It is
along the ground level's western wall. When you find it, equip some Thunder or
Thundara spells, or, if you somehow upgraded your commands this high, Elemental
Storms. Why? In this Sector, you'll fight a Core Blox that trails a long line
of varying other blocks - the Core Blox will slow down as more trailing blox
are removed, making it easier. Hit the purplish blox to deal damage.
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
| Fire Charm                | 300                         |
| HP +2                     | 140                         |
| Magic +1                  | 140                         |
| Fire                      |  90                         |
| Sliding Dash              | 140                         |
|___________________________|_____________________________|

Head back to the First District and talk to Cid. He'll give you Speed Combo.
Now, we still need to find the third duckling, Louie. Let's go back to the
Second District... WHOA! Where did the door go?! Another glitch has occurred,
so find the System Sector. It is located on the door of the upper floor of the
Accessory Shop (the building right behind you!).

The first two floors are pretty straightforward. In the first, you ascend via
Bounce Blox, killing Heartless along the way. When done, return to the bottom.
In the second floor, use the Ghost Blox to move upward when they're solid and
clear the Heartless. The third is more or less a mixture of the two, and is
also rather straightforward.
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
| Wizard's Amulet           | 280                         |
| Strength +1               | 150                         |
| HP +2                     | 150                         |
| Heat Dash                 | 110                         |
| Quick Blitz               | 110                         |
|___________________________|_____________________________|

Now, upon exiting, use the now-revealed door to the Second District. There,
some more blox, as well as some new varieties (for this area), have appeared.
Use these to get the two Rare Prize Blox that contain a Defense +1 Chip and a
Cure. Now, head to the Third District by going along the alleyway just to the
south of the one where you found Huey in earlier. There, you'll be greeted by
a Save Point and Moogle Shop. Make use of these.

When you continue into the center of the area, you'll engage in a lengthy
battle with some Heartless of all the varieties for this area. After the
battle, go up either ramp and use the blox there, as well as a mix of commands,
to get two Rare Prize Blox, which contain a Blank Chip and Defense +1 Chip.
Now, go back to the First District.

Guess what? Another System Sector (that makes three...). It's the door that the
black-hooded man goes through in the extreme southern portion of the area. It
is a very straightforward one in my opinion; it needs no strategy. Be sure to
get the Energy Bomb finisher, though; it is the best until you get Mega Flare!
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
| Energy Bomb               | 300                         |
| Magic +1                  | 100                         |
| Strength +1               | 100                         |
| Fire Edge                 |  70                         |
| Round Blitz               |  70                         |
|___________________________|_____________________________|

After exiting the third System Sector for this area, talk to Cid and go to the
Second District. Near the entrance will be some Metal Blox; use them to get to
a roog and a Rare Prize Blox with Strength +1. You'll also be able to reach
another with a Blank Chip inside. Approach the northern portion of the area
and.... not again. Yet another System Sector. (This place must be buggier than
Pokemon Red...) It is in the northwest somewhere.

In this one, for the first floor, move the Slider Blox by hitting it with the
Keyblade so as to allow yourself to reach the next higher part. Repeat as you
go to defeat all of the buggy Heartless and go to the next floor.

For the second floor, you'll simply go around and combine blocks to make those
that can be broken while defeating the buggy Heartless. The combining of blocks
is entirely optional and rarely provides anything other than extra SP.

In the third floor, go to the middle and use the Slider Blox to get onto a
platform. Defeat the Soldiers there and use the Bounce Blox to go up. Get onto
the moving Metal Blox to go across to the opposite side. Climb down the ladder
and go along the Pair Blox to find buggy Heartless. When finished, exit.
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
| Blizzard Charm            | 300                         |
| Lucky Strike              | 200                         |
| Magic +1                  | 200                         |
| Rising Strike             | 200                         |
| Thunder                   | 200                         |
|___________________________|_____________________________|

After exiting the fourth System Sector of Traverse Town, use the Metal Blox to
get up to the top of the Gizmo Shop (remember KH1?). At the top of it, you'll
find Louie. Speak to him to get a Blizzard. Now, return to the First District.

After a few cutscenes, you'll be taken into a side-scrolling stage very much
like the side-scrolling Mario stages that force you forward. It is quite the
same concept, too, although most of your abilities have been removed. Use the
Keyblade to attack (jumping onto enemies does nothing) enemies and destroy
blox. If you fall off-screen, you'll lose a chunk of HP and return as a light
so you can choose your revival location. You can also get one of four abilities
that help you; they are in the shape of two square pyramids on top of one
another.


Red (Fire Lunge)       -  Lunge forward a fair distance to damage with a fiery
                          element.
Yellow (Thunder Rain)  -  Destroys all blox visible and damages all those
                          enemies. Thunder elemental.
Green (Wind Spin)      -  Leap upward to damage/destroy with Aero element. Can
                          be used repeatedly one after another.
Blue (Blizzard Dart)   -  Releases a stream of ice crystals.


You can only have one ability at a time, and it comes with limited uses. Use
the X button to use it. You will lose it when you run out of its "ammo" or
when you fall off the stage.

The side-scrolling stages themselves are fairly simple. They advance rather
like Mario stages and are easy enough. At the end of Stage 1, you'll fight some
Shadows. At the end of Stage 2, you'll fight some Soldiers.

As for Stage 3, you'll be taken into Terminus. It is a VERY short stage and
essentially allows you to pick an ability for the next bit. Thunder Rain is
preferred.

=================
BOSS: Guard Armor
=================

At the start of battle, simply use your ability constantly, unless you have
Thunder Rain. Why? At various points in the battle, blox will fall from the
"sky". If they are not destroyed quick enough, the Guard Armor will hit you
with a large laser; Thunder Rain can destroy these AND deal damage in just one
use. As for its attacks (aside from the aforementioned laser) it'll simply
flail at you and jump around to cause shockwaves.
 ____________
|  Rankings  \
|_____________\_____________________
|  Rank    |  Score Required        |
|----------+------------------------|
|  B-Rank  |  10,000 - 19,999       |
|  A-Rank  |  20,000 - 29,999       |
|  S-Rank  |  30,000+               |
|__________|________________________|
 __________
|  Prizes  \
|___________\_________________________________________________
|  Ranking  |  Difficulty  |  Prize                           |
|-----------+--------------+----------------------------------|
|  B-Rank   |   Beginner   |  Fire                            |
|  B-Rank   |   Standard   |  Aerial Sweep                    |
|  B-Rank   |   Proud      |  Thunder                         |
|  B-Rank   |   Critical   |  Thunder Edge                    |
|  A-Rank   |   Beginner   |  Aerial Sweep                    |
|  A-Rank   |   Standard   |  Thunder                         |
|  A-Rank   |   Proud      |  Thunder Edge                    |
|  A-Rank   |   Critical   |  Spark Dash                      |
|  S-Rank   |   Beginner   |  Thunder                         |
|  S-Rank   |   Standard   |  Thunder Edge                    |
|  S-Rank   |   Proud      |  Spark Dash                      |
|  S-Rank   |   Critical   |  Thundara                        |
|-----------+--------------+----------------------------------|
|  Automatic Rewards (Rewards not based on rank/difficulty):  |
|  Wishing Star (Keyblade).              		      |
|_____________________________________________________________|

After some more cutscenes, you end up in the third world: Wonderland.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++                   Section III- Wonderland    **KH23**                   ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 ___________________________
|  Heartless of This World  \
|____________________________\_________
|  ~~ Shadow                           |
|  ~~ Soldier                          |
|  ~~ Large Body                       |
|  ~~ Blue Rhapsody                    |
|  ~~ Green Requiem                    |
|  ~~ Yellow Opera                     |
|______________________________________|
 ____________________________                __________________
|  Treasures Listed By Area  \              |  Item Checklist  \
|_____________________________\________     |___________________\___________
|  HEDGE MAZE:                         |    |  OBTAINED ITEM:               |
|  ~~ Blank Chip                       |    |  []                           |
|======================================|    |                               |
|  AIMLESS PATH:                       |    |                               |
|  ~~ Blank Chip                       |    |  []                           |
|  ~~ Aerial Sweep                     |    |  []                           |
|======================================|    |                               |
|  LOTUS FOREST:                       |    |                               |
|  ~~ Blank Chip                       |    |  []                           |
|  ~~ Defense +1 Chip                  |    |  []                           |
|  ~~ Blizzard                         |    |  []                           |
|======================================|    |                               |
|  BIZARRE ROOM:                       |    |                               |
|  ~~ HP +2 Chip                       |    |  []                           |
|  ~~ Strength +1 Chip                 |    |  []                           |
|  ~~ Rising Strike                    |    |  []                           |
|  ~~ Slow                             |    |  []                           |
|======================================|    |                               |
|  TEA PARTY GARDEN:                   |    |                               |
|  ~~ Blank Chip                       |    |  []                           |
|  ~~ Star Rave                        |    |  []                           |
|======================================|    |                               |
|  ROSE GARDEN:                        |    |                               |
|  ~~ Debug Device: R                  |    |  []                           |
|  ~~ Firaga Burst                     |    |  []                           |
|  ~~ Blizzard Edge                    |    |  []                           |
|______________________________________|    |_______________________________|


At the start, you'll have to defeat some Heartless to save Alice. After you do,
mess around with your new chips and Keyblade. By the way, go over to the green
sparkle to get an Inkling (Alice). Make sure to shop, too; it should be
upgraded from before.
 __________________________
|  Wonderland Moogle Shop  \
|___________________________\________________________
|   Item/Chip/Command Name   |      Munny Cost       |
|----------------------------+-----------------------|
|  Rising Strie              |   400 Munny           |
|  Quick Blitz               |   400 Munny           |
|  Fire Edge                 |  1800 Munny           |
|  Thunder Edge              |  1800 Munny           |
|  Sliding Dash              |   400 Munny           |
|  Heat Dash                 |  1800 Munny           |
|  Spark Dash                |  1800 Munny           |
|  Round Blitz               |   400 Munny           |
|  Fire Blast                |  1800 Munny           |
|  Thunder Blast             |  1800 Munny           |
|  Aerial Sweep              |   400 Munny           |
|  Fire                      |   800 Munny           |
|  Fira                      |  1600 Munny           |
|  Thunder                   |   800 Munny           |
|  Thundara                  |  1600 Munny           |
|  Slow                      |   800 Munny           |
|  Potion                    |   120 Munny           |
|  Ether                     |   200 Munny           |
|  Panacea                   |   160 Munny           |
|____________________________|_______________________|

After obtaining the Inkling (Alice), talk to the girl. Choose her name (which
is Alice). Speak with her one more time, then take the northwestern exit to the
Hedge Maxe.

Here, you don't want to be caught. So long as you do not touch a Card Soldier,
you are fine. A Rare Prize Blox with a Blank Chip is in the northeast. In the
northwest, you'll find another Inkling (White Rabbit). Go through the
southeastern exit.

In the Lotus Forest, you'll quickly find an Inkling (Heartless). Go to the
southern end of the area to get another Inkling (Peculiar Hole). As for the
Rare Prize Blox, climb the ladder near where you entered and jump acroos the
blox to find and break three Rare Prize Blox (Defense +1, Blank Chip, and
Blizzard). Now, use the eastern exit to go to the Aimless Path.

In the northwestern corner, you'll find yet another Inkling (Card Soldiers).
Near it is a Rare Prize Blox that contains a Blank Chip. Go to the northeast
corner to get an Aerial Sweep. Exit through the northern exit to the Tea Party
Garden.

When you get there, defeat the Heartless (they are mostly Yellow Operas and
Blue Rhapsodies). Once finished, check the Rare Prize Blox in the corner and
above the hedges (Blank Chip and Star Rave, respectively). Next, check the
poster near the table to get an Inkling (Unbirthday). Stand on the table and
examine its center to have a conversation with the White Rabbit. Ignore him for
now and return to the Aimless Path.

For some reason, the guards have all gathered together (too many of them) and
they aren't moving... Glitch? Quite possibly. You'll find the System Sector
near the T-intersection.

This Sector introduces a new aspect: challenges. When it comes to a challenge
(they will be on every floor of every Sector from here on out), you must bet
10%, 30%, or 50% of your SP that you will complete the challenge (except when
a virus appears; then it is always 100%). If you do, your bet is multiplied by
the rate for the floor and added to your total SP. Don't bet on what you cannot
do (for example, don't bet 50% on air-tossing enemies when you have no Aero
commands). For such instances, it is best to bet just 10% and try to make up
for it by breaking Blox and killing Heartless. Okay, enough with this. The
Sector is pretty straightforward; expect few Sector strategies here on out.
By now, they are mostly repeats.
 _________________________
|  Challenge Information  \
|__________________________\__________________________________________________
|  Floor #  |  Rate  |                  Challenge                             |
|-----------+--------+--------------------------------------------------------|
|  1        |  x1.5  |  Defeat 17 (or more) Heartless.                        |
|  2        |  x2.0  |  Exit the floor in 200 seconds or less.                |
|  3        |  x2.0  |  Don't use any recovery commands.                      |
|___________|________|________________________________________________________|
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
|  D-Fira                   |  1610 SP                    |
|  Strength +1              |   640 SP                    |
|  Magic +1                 |   640 SP                    |
|  Lucky Strike             |   640 SP                    |
|  Cure                     |   530 SP                    |
|___________________________|_____________________________|

Upon exiting the Sector, you get yet another Inkling (Watch). Go back to the
Tea Party Garden and speak to the White Rabbit (examine the center of the
table). From the list, select Watch; the White Rabbit will hurry off, leaving
behind an Inkling (Trial). Examine the nearby door if you haven't done so yet
to get another Inkling (Mad Hatter). Now, go back to the clearing where Alice
is and use the southwestern exit.

Now you are in the Rose Garden. This area contains some annoying teleporting
arches. Go through the western arch, then southwestern, then the east, then
another east arch to get to a Rare Prize Blox which contains Debug Device:R.
Now, go through the north arch to reach an Inkling (Looking-Glass). Now, go
back to the last time you had multiple paths to choose from and take the
north arch for yet another Inkling (White Roses) and a Rare Prize Blox with
Firaga Burst. Now, go south, then northeast, then south for another Inkling
(Red Roses) and another Rare Prize Blox containing Blizzard Edge. Go back to
the southern square and go to the Lotus Forest and then the Hedge Maze.

In the Hedge Maze, go to the northeastern corner. Talk to the stationary,
non-hostile Spade there. Listen to him and select the White Roses option to 
have him give you another Inkling (Queen of Hearts).

Now, to the Bizarre Room. Head through the Hedge Maze's north exit to get
onto a table. Defeat the Heartless and examine and drink from the orange potion
to become just a bit larger, enough to traverse the room. Go around the corner
to find a Rare Prize Blox with Slow inside. Next, go to the northeastern corner
and climb the ladder for a scene and an Inkling (Cheshire Cat). Climb up the
Blox on the table and use the Bounce Blox to find another Rare Prize Blox with
a Strength +1 chip inside. Using the blox again, you can find another Rare
Prize Blox with an HP +2 chip. Now, use the Ghost Blox to find yet another Rare
Prize Blox with Rising Strike inside. Now, go to the southwestern corner to
find another Inkling (Cookie). Finally, go talk to the doorknob on the door in
the extreme north-central part of the room. It seems more glitches have
occurred; find the System Sector. It is on the table with the potions and blox.

Another feature has been added to the Sectors. I may have mentioned this
before. Eliminators are one of the most powerful enemies you'll find. They look
like Defenders if you remember KH1 (if not, it is red with a shield to block
everything). It can cause multiple statuses with no apparent effort. They will
only appear after the floor has been debugged and are found most commonly in
the link/terminal room. At this point in the game, ignore them. However, keep
in mind that defeating one will earn you a trophy and a Trophy Chip (HP +2,
Magic +1, Strength +1, Defense +1). That will occur only once, though; it isn't
worth losing SP at this point. Okay, to the Sector!
 _________________________
|  Challenge Information  \
|__________________________\__________________________________________________
|  Floor #  |  Rate  |                  Challenge                             |
|-----------+--------+--------------------------------------------------------|
|  1        |  x5.0  |  Take damage no more than 14 times.                    |
|___________|________|________________________________________________________|
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
|  Safeguard Armlet         |  700 SP                     |
|  Debug Device:R           |  500 SP                     |
|  HP +2                    |  400 SP                     |
|  Fire +1                  |  400 SP                     |
|  Magic +1                 |  400 SP                     |
|  Blizzard                 |  100 SP                     |
|___________________________|_____________________________|

Upon exiting the Sector, you'll earn yet another Inkling (Doorknob). Now, go
through the northwestern exit to return to the Hedge Maze. Oh no... More
glitches have occurred. This System Sector is in the northeastern corner.

Another thing is new here: Blast Blox. They look almost like volcanic rocks.
Touch them to make them explode within about five seconds, damaging all enemies
and exploding all blox nearby. If you hit it, it'll explode automatically.
Also, if one Blast Blox's explosion hits another Blast Blox, it, too, will
explode, and it can continue rather like a domino effect. Also, there is a
Core Blox on the second floor. To do the challenge, just wait until the blox
trailing behind the Core Blox can be destroyed. Also, be sure to buy the
Teacup; it can be rather beneficial later on in the game.
 _________________________
|  Challenge Information  \
|__________________________\__________________________________________________
|  Floor #  |  Rate  |                  Challenge                             |
|-----------+--------+--------------------------------------------------------|
|  1        |  x2.0  |  Destroy (at least) 35 Blox.                           |
|  2        |  x4.0  |  Destroy (at least) 20 Blox.                           |
|___________|________|________________________________________________________|
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
|  Compass                  |  1200 SP                    |
|  Teacup                   |   700 SP                    |
|  Defense +1               |   400 SP                    |
|  Blizzard +1              |   400 SP                    |
|  Blank Chip               |   400 SP                    |
|  Aerial Sweep             |   200 SP                    |
|___________________________|_____________________________|

After exiting the final System Sector for this world, return to the clearing
where Alice is. Make sure you have all of the Inklings first:
 ________________________________
|  Inklings and Their Locations  \
|_________________________________\_________________________________________
|          Inkling          |              Location of Inkling              |
|---------------------------+-----------------------------------------------|
|  Alice                    |  Clearing                                     |
|  White Rabbit             |  Hedge Maze                                   |
|  Heartless                |  Lotus Forest                                 |
|  Unbirthday               |  Tea Party Garden                             |
|  Trial                    |  Tea Party Garden; dropped by White Rabbit    |
|  Peculiar Hole            |  Lotus Forest                                 |
|  Queen of Hearts          |  Hedge Maze; dropped by Spade Soldier         |
|  Cheshire Cat             |  Bizarre Room                                 |
|  Cookie                   |  Bizarre Room                                 |
|  Doorknob                 |  Finish System Sector in Bizarre Room         |
|  Red Roses                |  Rose Garden                                  |
|  White Roses              |  Rose Garden                                  |
|  Looking-Glass            |  Rose Garden                                  |
|  Mad Hatter               |  Tea Party Garden                             |
|  Watch                    |  Finish System Sector of Aimless Path         |
|  Card Soldiers            |  Aimless Path                                 |
|___________________________|_______________________________________________|

Now, when you talk to Alice WITH ALL OF THE INKLINGS, you'll be asked to fill
in her memory. The answers are as follows:

~~ White Rabbit
~~ Peculiar Hole
~~ Cheshire Cat
~~ Queen of Hearts

After this part, you can either immediately continue the story, or answer a
few more questions. If you are able to do so correctly, you'll get a Cure +1.
Here are answers for that part:

~~ Card Soldier
~~ Trial
~~ Mad Hatter
~~ Unbirthday
~~ Doorknob

Okay, now you have been taken to the Queen's Castle. You are to hit the sides
of the tower here to lower the birdcage with the Keyhole in it (sounds almost
like KH1 again). It is simple - continually attack the sides of the tower to
succeed. Once both sides are broken and the birdcage is on the ground, go to
it and examine it. Here we go!

This is one of those 3D Shooting Stages. You'll move two-dimensionally; left
is left, right is right, B/Up is jump with hover, A is attack, and X is your
elemental ability. The abilities are very similar to the ones presented in the
Mario-esque stage in Traverse Town. Hold A down and move the target across
enemies and blox to lock-on to up to five at once and hit them when A is
released. If you do it like this instead of hitting one enemy at a time, you'll
get a higher score. There are ten waves of Blox, enemies, and the like. I need
not give you a strategy; it is just dodge and shoot, dodge and shoot. At the
end of the first stage, you'll encounter the Trick Master.

This is not the real boss yet. You'll fight in the 3D shooting mode, still, so
if you got the Blizzard Arrow, good for you. If not, oh well. You can also lock
on to all over its body. It has two main attacks: a wide, non-homing stream of
fire and a single homing fireball.

Do Stage 2 as you did Stage 1. Be sure to pick up (and KEEP) a Blizzard Arrow.

Again, you'll fight the Trick Master. Again, it is not yet the real boss. As
before, you can target all over its body and it has the same attacks as it did
in the previous encounter. It also can now summon fiery bouncing balls and
Damage Blox.

In Stage 3, you'll change angles a bit. The controls are based on YOUR
perspective. For example, if you are flipped upside-down, it is B/down, not
B/up, that does the jump/hover thing. If you are flipped ninety degrees
counter-clockwise, up moves you to Sora's right, down to Sora's left, and
B/left operates the jump. Get the idea? Be sure to get a Blizzard Arrow this
time for sure: it is now the real boss.

==================
BOSS: Trick Master
==================

As with the previous two encounters, you'll fight in the 3D shooting mode. The
Trick Master can be targeted multiple times as before, and has all of the
attacks from the previous two encounters. Remember, it is a fire-elemental
enemy (it at least seems to be), making it weak against Blizzard Arrow.
 ____________
|  Rankings  \
|_____________\_____________________
|   Rank   |     Score Required     |
|----------+------------------------|
|  B-Rank  |  35,000 - 39,999       |
|  A-Rank  |  40,000 - 44,999       |
|  S-Rank  |  45,000+               |
|__________|________________________|
 __________
|  Prizes  \
|___________\_________________________________________________
|  Ranking  |  Difficulty  |  Prize                           |
|-----------+--------------+----------------------------------|
|  B-Rank   |   Beginner   |  Blizzard                        |
|  B-Rank   |   Standard   |  Cure                            |
|  B-Rank   |   Proud      |  Confuse                         |
|  B-Rank   |   Critical   |  Sliding Rush                    |
|  A-Rank   |   Beginner   |  Cure                            |
|  A-Rank   |   Standard   |  Confuse                         |
|  A-Rank   |   Proud      |  Sliding Rush                    |
|  A-Rank   |   Critical   |  Blizzara                        |
|  S-Rank   |   Beginner   |  Confuse                         |
|  S-Rank   |   Standard   |  Sliding Rush                    |
|  S-Rank   |   Proud      |  Blizzara                        |
|  S-Rank   |   Critical   |  Rising Rush                     |
|-----------+--------------+----------------------------------|
|  Automatic Rewards (Rewards not based on rank/difficulty):  |
|  Lady Luck (Keyblade).                                      |
|_____________________________________________________________|


After some scenes, you'll end up in Olympus Coliseum.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++                 Section IV- Olympus Coliseum    **KH24**                ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 ___________________________
|  Heartless of This World  \
|____________________________\_________
|  ~~ Shadow                           |
|  ~~ Soldier                          |
|  ~~ Large Body                       |
|  ~~ Red Nocturne                     |
|  ~~ Blue Rhapsody                    |
|  ~~ Green Requiem                    |
|  ~~ Yellow Opera                     |
|______________________________________|
 ____________________________                __________________
|  Treasures Listed By Area  \              |  Item Checklist  \
|_____________________________\________     |___________________\___________
|  LAYER 1:                            |    |  OBTAINED ITEM:               |
|  ~~ HP +2 Chip                       |    |  []                           |
|  ~~ Strength +1 Chip                 |    |  []                           |
|  ~~ Magic +1 Chip                    |    |  []                           |
|======================================|    |                               |
|  LAYER 2:                            |    |                               |
|  ~~ Defense +1 Chip                  |    |  []                           |
|  ~~ Lucky Strike Chip                |    |  []                           |
|======================================|    |                               |
|  LAYER 3:                            |    |                               |
|  ~~ Thunder +1 Chip                  |    |  []                           |
|  ~~ Aero +1 Chip                     |    |  []                           |
|======================================|    |                               |
|  LAYER 4:                            |    |                               |
|  ~~ Debug Device:R                   |    |  []                           |
|  ~~ Cure +1 Chip                     |    |  []                           |
|  ~~ Air Spiral                       |    |  []                           |
|======================================|    |                               |
|  LAYER 5:                            |    |                               |
|  ~~ Aerial Slam                      |    |  []                           |
|______________________________________|    |_______________________________|

After the scenes occur, you have arrived in the Olympus Coliseum. Head through
the door into the Vestibule. There, talk to the Phil. This will make Sora break
the blox blocking the way into the Coliseum.... or will it? A Keyhole will
appear, taking you to a massively changed area. Most abilities have and will be
disabled for this world. Your shortcut command has also been disabled, as well
as the Loot Cheat. You may lower the difficulty, but doing so even once will
reduce the value of the rewards you earn at the end.

<> Layer 1 <>

In the first room, destroy the blox and go to the green star. You are now
briefed on the area's info.

~~ Battles are turn-based, like Final Fantasy. You can do multiple attacks
   by pressing A during a regular attack with good timing, like the Mario
   and Luigi RPGs (at least the handheld ones).

~~ In combat, press A to deal a regular attack. Press A with the right timing
   to deal successive hits. Press X to choose up to three commnads from the
   deck to combine into attack(s). Press B to cancel your compiling choice.
   Commands will reload based on turns, not time, or by hitting blox. Press Y
   on your opponent's turn with good timing to nullify all damage.

~~ Turns work as follows:
   You --> Partner A --> Partner B --> Enemy --> Enemy --> ... You (after all
   enemies)

~~ Potions and Hi-Potions need no reloading and can be used outside of the
   battles.

~~ In the upper left is the Bug Gauge, which measures the bug level. The more
   Heartless and blox there are, the higher the bug level. Look at the gauge to
   determine enemy strength:
    - Yellow: Normal
    - Red: Strength is doubled
    - Flashing red: Strength is tripled
   Also, when the bug level is below a certain point, Metal Blox become regular
   blox.

~~ To start battle, attack an enemy or get attacked by it. Hit its back to earn
   an extra turn; if your back is hit, the enemy gets an extra turn.

~~ In battle, escape by holding down R.

~~ At the end of a layer, you are given a score based on the number of prizes
   you obtained. You also get 1,000 points for each room with a bug level of
   zero (empty gauge). The score will accumulate through all of the layers;
   for the first trip, there are five in all. Betweem these layers are rooms
   with a shop and save point.

Okay, still on Layer 1. In the upper-right room is a Rare Prize Blox with a
Strength +1; south of it is another with a Magic +1; in the long dead-end room
is another with an HP +2. In the farthest northwest part of the room, destroy
the blox there to find the warp to the next floor.

Between the layers is a shop and save point. Here is the shop:
 ________________________________
|  Olympus Coliseum Moogle Shop  \
|_________________________________\__________________
|   Item/Chip/Command Name   |      Munny Cost       |
|----------------------------+-----------------------|
|  Rising Strie              |   400 Munny           |
|  Quick Blitz               |   400 Munny           |
|  Fire Edge                 |  1800 Munny           |
|  Thunder Edge              |  1800 Munny           |
|  Sliding Dash              |   400 Munny           |
|  Heat Dash                 |  1800 Munny           |
|  Spark Dash                |  1800 Munny           |
|  Round Blitz               |   400 Munny           |
|  Fire Blast                |  1800 Munny           |
|  Thunder Blast             |  1800 Munny           |
|  Aerial Sweep              |   400 Munny           |
|  Fire                      |   800 Munny           |
|  Fira                      |  1600 Munny           |
|  Blizzard                  |   800 Munny           |
|  Blizzara                  |  1600 Munny           |
|  Thunder                   |   800 Munny           |
|  Thundara                  |  1600 Munny           |
|  Cure                      |   800 Munny           |
|  Slow                      |   800 Munny           |
|  Stop                      |   800 Munny           |
|  Potion                    |   120 Munny           |
|  Hi-Potion                 |   320 Munny           |
|  Ether                     |   200 Munny           |
|  Panacea                   |   160 Munny           |
|____________________________|_______________________|

Make use of the shop and save. Continue through the warp to Layer 2.

<> Layer 2 <>

Some new info:

~~ Licenses will be found beyond here. You can only have eight varieties at any
   given time. You can use them in the field or in battle, depending on the
   situation and license. Switch between the commands and licenses by hitting
   L and Y. These are the current licenses:
     - Strength-L: Doubles party's strength for six turns.
     - Defense-L: Doubles party's defense for six turns.
     - Scout-L: Prevents back attacks against you for this layer.
     - Break-L: Destroys all destroyable blox in the room.

~~ You'll eventually get Hercules as a partner here. I assume he can be KO'ed,
   but if Sora is, it is a Game Over.

In Layer 2, start by going north. In the next room, clear it and open the
prize blox for some licenses. Go back to the first room to get Hercules as your
battle partner; he'll also destroy walls that are in your way by getting near
them. From there, go west. Lower the bug level in the room and break the Rare
Prize Blox to find a Defense +1. Now, go south. This room has the warp in it.
Go east for now and break the Rare Prize Blox with the Lucky Strike in it, THEN
go to the warp to Layer 3.

Again, make use of the save point and shop.

<> Layer 3 <>

In this layer and beyond, you may see swirling pools of darkness. Avoid them:
contact causes a tough battle. They will follow you wherever you go.

Clear out the initial room and (I'll assume you have High Jump from here on
out; if you do not, improvise) jump so as to go to the lower-right hand room.
Break the Rare Prize Blox here to get a Thunder +1. Go back and go across to
left side of the room and clear. Go back out and into the north room. Clear it
and go to the room on the right. Clear this room and go to the bottom-left
room. Go to the previous room and jump to the ledge to find a Rare Prize Blox.
Aero +1 is inside. Enter the other room up here to battle with Cloud.

---------------
MINIBOSS: Cloud
---------------

For this battle, you may want to use the Auto-Life-L on Sora. Cloud has
Omnislash; if you've played and completed Final Fantasy VII, you know how
deadly it can be. It is equally deadly here. Auto-Block works, too. Other than
that, just make some damaging combos, as well as use the Strength-Ls and
Defense-Ls, as their usage doesn't take a turn.

After the battle, clear the blox out and find the warp. Go on to the rest room.

Use the shop and save point as usual, then continue onward.

<> Layer 4 <>

Clear out the first room and clear the one to the east. Here, you'll find a
Rare Prize Blox; it has Air Spiral inside. Go north a room and clear it out.
Go to the second tier and go west to the middle room. Clear it and destroy the
Rare Prize Blox to get a Cure +1. Go to the top left area. After the scene,
drop down and clear the room so as to find the Rare Prize Blox with the Debug
Device:R inside. Head a bit north into the room. After that scene, go south
two rooms and help out Cloud. In this and all future battles until the end of
this world, he'll aid you. Finish the battle, then go back to the large middle
room with the door.

Use the save point for sure this time, and shop if needed.

<><> Layer 5 <><>

The path here is straightforward; just be sure to grab the Aerial Slam from the
Rare Prize Blox. At the end of the path, a battle occurs!

------------------
MINIBOSS: Cerberus
------------------

Cerberus's attacks consist of a triple-bite attack that could hit multiple
targets and a series of fireballs. The actual execution of battle is simple:
just attack. If you know any good strong compilations, use them. Also be sure
to remember the licenses!

After the battle, you encounter the real boss: Hades!

===========
BOSS: Hades
===========

Hades can attack with triple fireballs and a burst of flame. He also can summon
three Shadows into battle. He is immune to Fire and weak against Blizzard-like
attacks. If you have a Regen-L, use it, as you have no time to heal between
fights. Other than the above, simple.
 ____________
|  Rankings  \
|_____________\_____________________
|   Rank   |     Score Required     |
|----------+------------------------|
|  B-Rank  |  20,000 - 24,999       |
|  A-Rank  |  25,000 - 29,999       |
|  S-Rank  |  30,000+               |
|__________|________________________|
 __________
|  Prizes  \
|___________\_________________________________________________
|  Ranking  |  Difficulty  |  Prize                           |
|-----------+--------------+----------------------------------|
|  B-Rank   |   Beginner   |  Hi-Ether                        |
|  B-Rank   |   Standard   |  Rising Strike                   |
|  B-Rank   |   Proud      |  Air Spiral                      |
|  B-Rank   |   Critical   |  Blizzard Buster                 |
|  A-Rank   |   Beginner   |  Rising Strike                   |
|  A-Rank   |   Standard   |  Air Spiral                      |
|  A-Rank   |   Proud      |  Blizzard Buster                 |
|  A-Rank   |   Critical   |  Magnet                          |
|  S-Rank   |   Beginner   |  Air Spiral                      |
|  S-Rank   |   Standard   |  Blizzard Buster                 |
|  S-Rank   |   Proud      |  Magnet                          |
|  S-Rank   |   Critical   |  Magnera                         |
|-----------+--------------+----------------------------------|
|  Automatic Rewards (Rewards not based on rank/difficulty):  |
|  Olympia (Keyblade).                                        |
|_____________________________________________________________|

Hey, guess what? If you come back here again, you can play up to Layer 15 if
you replay the episode and enter the Keyhole. Once you do that, you can do up
to Layer 30.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++                      Section V- Agrabah    **KH25**                     ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 ___________________________
|  Heartless of This World  \
|____________________________\_________
|  ~~ Air Soldier                      |
|  ~~ Bandit                           |
|  ~~ Blox Bug                         |
|  ~~ Blue Rhapsody                    |
|  ~~ Fat Bandit                       |
|  ~~ Red Nocturne                     |
|  ~~ Yellow Opera                     |
|______________________________________|
 ____________________________                __________________
|  Treasures Listed By Area  \              |  Item Checklist  \
|_____________________________\________     |___________________\___________
|  PLAZA:                              |    |  OBTAINED ITEM:               |
|  ~~ Elixir                           |    |  []                           |
|  ~~ Aero                             |    |  []                           |
|======================================|    |                               |
|  MAIN STREET:                        |    |                               |
|  ~~ Lucky Strike Chip                |    |  []                           |
|  ~~ Firaga                           |    |  []                           |
|  ~~ Confuse                          |    |  []                           |
|======================================|    |                               |
|  PALACE GATES:                       |    |                               |
|  ~~ Blizzard Resistance +2 Chip      |    |  []                           |
|  ~~ Magnet                           |    |  []                           |
|======================================|    |                               |
|  ALLEY:                              |    |                               |
|  ~~ Blizzard Buster                  |    |  []                           |
|======================================|    |                               |
|  BAZAAR:                             |    |                               |
|  ~~ Defense +1 Chip                  |    |  []                           |
|======================================|    |                               |
|  HALL OF BEGINNINGS:                 |    |                               |
|  ~~ Strike Raid                      |    |  []                           |
|  ~~ Land Crash                       |    |  []                           |
|======================================|    |                               |
|  GAUNTLET:                           |    |                               |
|  ~~ Fire Resistance +1 Chip          |    |  []                           |
|  ~~ Aero Resistance +2 Chip          |    |  []                           |
|  ~~ Debug Device:R                   |    |  []                           |
|  ~~ Thunder Tracer                   |    |  []                           |
|======================================|    |                               |
|  LAMP CHAMBER:                       |    |                               |
|  ~~ Aero Edge                        |    |  []                           |
|______________________________________|    |_______________________________|

After some scenes, you'll enter Agrabah. You won't immediately enter battle,
so check out the shop; just talk to the guy in the turban. By some Ethers for
help with the System Sector later on.
 ________________
|  Agrabah Shop  \
|_________________\___________________________________
|   Item/Chip/Command Name   |       Munny Cost       |
|----------------------------+------------------------|
|  Rising Strie              |    400 Munny           |
|  Quick Blitz               |    400 Munny           |
|  Fire Edge                 |   1800 Munny           |
|  Blizzard Edge             |   1800 Munny           |
|  Thunder Edge              |   1800 Munny           |
|  Sliding Dash              |    400 Munny           |
|  Heat Dash                 |   1800 Munny           |
|  Ice Dash                  |   1800 Munny           |
|  Spark Dash                |   1800 Munny           |
|  Round Blitz               |    400 Munny           |
|  Fire Blast                |   1800 Munny           |
|  Blizzard Blast            |   1800 Munny           |
|  Thunder Blast             |   1800 Munny           |
|  Aerial Sweep              |    400 Munny           |
|  Heat Sweep                |   1800 Munny           |
|  Ice Sweep                 |   1800 Munny           |
|  Spark Sweep               |   1800 Munny           |
|  Rising Rush               |  10000 Munny           |
|  Muscle Strike             |  12000 Munny           |
|  Fire                      |    800 Munny           |
|  Fira                      |   1600 Munny           |
|  Blizzard                  |    800 Munny           |
|  Blizzara                  |   1600 Munny           |
|  Thunder                   |    800 Munny           |
|  Thundara                  |   1600 Munny           |
|  Cure                      |    800 Munny           |
|  Slow                      |    800 Munny           |
|  Stop                      |    800 Munny           |
|  Potion                    |    120 Munny           |
|  Hi-Potion                 |    320 Munny           |
|  Ether                     |    200 Munny           |
|  Panacea                   |    160 Munny           |
|____________________________|________________________|

Now, go to the east side of the Plaza and use the Blox to get an Elixir from a
Rare Prize Blox. Go to the southwest corner to find another Rare Prize Blox
with an Aero inside. Use the arch in the north side to go to the Main Street.

There, go to the east side to find a Rare Prize Blox; it has Firaga. Jump
across and up onto a ledge between two arches to find a Rare Prize Blox again,
this one containing a Lucky Strike. Next is the southwest corner; the Rare
Prize Blox there contains Confuse. Go west into the Alley.

In the Alley, head to the north side to find a Rare Prize Blox containing a
Blizzard Buster. Return to Main Street. Next, use the northeastern exit into
the Bazaar.

In this area, match up the Pair Blox. When they create a single Blox, break it
to recieve a Defense +1 chip. Now, return to Main Street again, and go north to
the Palace Gates.

At the Palace Gates, use the Blox so as to reach the top. At the top, break
the Rare Prize Blox and you'll get a Magnet command. Next, you should knock
down the starred Pair Blox. Match it with the other on the ground to make a
Blox; break it to recieve a Blizzard Resistance +2 chip. Now, speak with the
man on the ground (Aladdin). After the scene with him, try to leave the area,
which triggers another scene. Now, you need to go back to Main Street, then go
west back into the Alley. As you do, another scene occurs. Continue onwards
into the Alley.

After another scene in the Alley, you'll fight Jafar.

---------------
MINIBOSS: Jafar
---------------

For the most part, Jafar will simply teleport and shoot fireballs at you. It
can be difficult to keep up with him. If possible, try to use fast multi-hit
moves, such as the Elemental Storms. If this is not possible, just rush at him
and wail on him with the Keyblade.

After the battle, use the southeastern exit to return to the Plaza. There, talk
to Aladdin. After the scene, it is quite apparent that time has stopped in the
whole city, except for you and Iago, because of Jafar (you because of the
Keyblade, and Iago because... it's obvious why). Iago has stolen the magic lamp
from Aladdin. You only have a limited amount of time to get it back before the
Keyblade's power bends to that of the time stop. You can regain time by
defeating the frozen enemies (easy EXP.?) and by defeating Heartless. However,
you'll probably come across a Phantom Jafar as you go; if he comes in contact
with you, your time will expire at twice the speed. Iago's location is fairly
random, so you're on your own for this part. Once you find him, speak with him
and then you'll have to find him again... and again... and again... and so on.
After the final time, a scene occurs and whisks you to the Cave of Wonders.

From the start, you'll notice two things: time is not frozen here, and the
cave is closed. Glitch? Yes, indeed. It is time for a System Sector; the
backdoor is found on the northwest side.

Quick bit of info: use enough Ethers here to get your Finisher ready. This way,
if you bet 50%, you'll have an easy 3000+ SP by the end, more than enough for
all the SP rewards!
 _________________________
|  Challenge Information  \
|__________________________\__________________________________________________
|  Floor #  |  Rate  |                  Challenge                             |
|-----------+--------+--------------------------------------------------------|
|  1        |  x5.0  |  Use your Finish command!                              |
|___________|________|________________________________________________________|
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
|  Faith                    |  600 SP                     |
|  Adamant Belt             |  200 SP                     |
|  HP +2                    |  200 SP                     |
|  Strength +1              |  200 SP                     |
|  Magic +1                 |  200 SP                     |
|  Fire Resistance +1       |  200 SP                     |
|  Sliding Rush             |  100 SP                     |
|___________________________|_____________________________|

After the Sector is finished, exit and go into the Cave of Wonders.

In the Hall of Beginnings, you'll quickly find a Moogle Shop; use it if you
need to. Now, follow the path, destroying Blox and killing Heartless along the
way. FYI, Fat Bandits, like Large Bodies, can only be hit from the back or via
magic attack. At the rolling boulders, try not to touch a boulder; you'll get
damaged. In this area, you can find a Rare Prize Blox; it'll be guarded by Blox
Bugs and the Rare Prize Blox will contain Strike Raid. Another one farther
along will contain Land Crash. Finally, when you get to the end of the path,
you'll see sand falling from the ceiling, blocking your progress. This is a
glitch: the backdoor is on the western side of the boulder section.

This Sector introduces the Magnet Blox, which will pull you towards it. As for
the Challenges, the first requires you to have the Block ability, the second
requires weaker Blizzard-element attacks/spells, and the third basically means
that you should avoid unneeded battles and use lock-ons and commands.
 _________________________
|  Challenge Information  \
|__________________________\__________________________________________________
|  Floor #  |  Rate  |                  Challenge                             |
|-----------+--------+--------------------------------------------------------|
|  1        |  x2.0  |  Block at least 10 enemy attacks.                      |
|  2        |  x3.0  |  Freeze Heartless (at least) 3 times.                  |
|  3        |  x4.0  |  Miss with no more than 14 of your attacks.            |
|___________|________|________________________________________________________|
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
|  CMOS Armlet              |  2100 SP                    |
|  Debug Device:R           |  1000 SP                    |
|  Fire +1                  |   800 SP                    |
|  Blizzard +1              |   800 SP                    |
|  Thunder Resistance +1    |   800 SP                    |
|  Aero Resistance +1       |   800 SP                    |
|  Aerial Slam              |   500 SP                    |
|___________________________|_____________________________|

Now, return to where you found the sand falling earlier. It is now gone,
letting you go through a tunnel into the Gauntlet area.

In the Gauntlet, you can fall. You'll be taken to a small room. An unrequired
System Sector is here; I'll mention it anyways. Be sure to have some strong
attacks. Why? The challenge is to defeat the Golden Trichloma and it can
disappear quickly and annoy you by teleporting randomly. After clearing the
floor, just go from room to room until you find it.
 _________________________
|  Challenge Information  \
|__________________________\__________________________________________________
|  Floor #  |  Rate  |                  Challenge                             |
|-----------+--------+--------------------------------------------------------|
|  1        |  x5.0  |  Defeat the Golden Trichloma.                          |
|___________|________|________________________________________________________|
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
|  Energy Earring           |  600 SP                     |
|  Debug Device:R           |  500 SP                     |
|  Fire +2                  |  400 SP                     |
|  Blizzard +2              |  400 SP                     |
|  Fire Resistance +2       |  400 SP                     |
|  Blizzard Resistance +1   |  300 SP                     |
|  Aero                     |  300 SP                     |
|___________________________|_____________________________|

Whether or not you did the Sector, when you fall, simply go back up the steps
and try to proceed without falling again. Make sure to break the two Rare Prize
Blox along the path (Fire Resistance +1 and Thunder Tracer). Use the Moogle
Shop and Save Point if wished. Next, go along the Metal Blox, breaking the two
Rare Prize Blox (Debug Device:R and Aero Resistance +2) as you go onto the
singular wide platform made of Metal Blox.

Here, you'll battle with enemies as you the elevator (the Metal Blox platform)
descends. The platform will reduce in size as you go. If you fall off said
platform, you'll take some damage. The enemies consist mostly of Bandits and
Air Soldiers.

After a scene at the bottom, you'll battle with Jafar again.

---------------
MINIBOSS: Jafar
---------------

As before, Jafar will mainly teleport around and shoot fireballs. However, this
time, he has clones to distract you. The clones are transparent; you want to
aim for the real, solid Jafar. Try to use long range attacks (eg. Fire, Element
Raids, etc.) to stun the real one, giving you time to get to him and get some
hits in.

After the battle, you'll have three minutes to find the Keyhole. Before you do,
grab the Aero Edge in the Rare Prize Blox. The Keyhole's location is randomized
each time. However, in each of the times I've played through this world, the
Keyhole will be within the Blox piles. If you need more time, destroy the Blox
or defeat the Blox Bugs. After finding and entering the Keyhole, a scene occurs
which triggers the boss.

===========
BOSS: Jafar
===========

Throughout this whole battle, you are to attack Iago (Jafar's bird). Iago is
the one holding Jafar's lamp, which is Jafar's Achille's heel. Iago, however,
can only retaliate by flying away. In fact, Jafar is the one who takes the
offense. He can throw boulder at you for the first stage.

After defeating Iago the first time, the second part begins. In this one, Blox
appear and Iago tends to fly higher than before. Henceforth, you'll have to use
the shifting Blox to get to him. Jafar will also begin to cast Slow on you in
this fight, although I rarely see it.
 ____________
|  Rankings  \
|_____________\_____________________
|   Rank   |     Score Required     |
|----------+------------------------|
|  B-Rank  |  25,000 - 29,999       |
|  A-Rank  |  30,000 - 34,999       |
|  S-Rank  |  35,000+               |
|__________|________________________|
 __________
|  Prizes  \
|___________\_________________________________________________
|  Ranking  |  Difficulty  |  Prize                           |
|-----------+--------------+----------------------------------|
|  B-Rank   |   Beginner   |  Air Spiral                      |
|  B-Rank   |   Standard   |  Fire Slam                       |
|  B-Rank   |   Proud      |  Stop                            |
|  B-Rank   |   Critical   |  Aero                            |
|  A-Rank   |   Beginner   |  Fire Slam                       |
|  A-Rank   |   Standard   |  Stop                            |
|  A-Rank   |   Proud      |  Aero                            |
|  A-Rank   |   Critical   |  Cura                            |
|  S-Rank   |   Beginner   |  Stop                            |
|  S-Rank   |   Standard   |  Aero                            |
|  S-Rank   |   Proud      |  Cura                            |
|  S-Rank   |   Critical   |  Stun Impact                     |
|-----------+--------------+----------------------------------|
|  Automatic Rewards (Rewards not based on rank/difficulty):  |
|  Three Wishes (Keyblade).                                   |
|_____________________________________________________________|

Then there are some scenes, after which you begin playing in Hollow Bastion.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++              Section VI- Hollow Bastion (Pt. 1)    **KH26**             ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 ___________________________
|  Heartless of This World  \
|____________________________\_________
|  ~~ Blox Bug                         |
|  ~~ Darkball                         |
|  ~~ Defender                         |
|  ~~ Shadow                           |
|  ~~ Wyvern                           |
|______________________________________|
 ____________________________                __________________
|  Treasures Listed By Area  \              |  Item Checklist  \
|_____________________________\________     |___________________\___________
|  CASTLE GATES:                       |    |  OBTAINED ITEM:               |
|  ~~ Defense +1 Chip                  |    |  []                           |
|  ~~ Lucky Strike Chip                |    |  []                           |
|  ~~ Aero +1 Chip                     |    |  []                           |
|  ~~ Aero Resistance +3 Chip          |    |  []                           |
|  ~~ Debug Device:R                   |    |  []                           |
|======================================|    |                               |
|  ENTRANCE HALL:                      |    |                               |
|  ~~ Cura                             |    |  []                           |
|======================================|    |                               |
|  WATERWAY:                           |    |                               |
|  ~~ Exo Spark                        |    |  []                           |
|  ~~ Esuna                            |    |  []                           |
|======================================|    |                               |
|  LIBRARY 2:                          |    |                               |
|  ~~ Mega Flare                       |    |  []                           |
|======================================|    |                               |
|  LIBRARY 3:                          |    |                               |
|  ~~ Thunder +3 Chip                  |    |  []                           |
|======================================|    |                               |
|  LIBRARY 4:                          |    |                               |
|  ~~ Cure +3 Chip                     |    |  []                           |
|======================================|    |                               |
|  HIGH TOWER:                         |    |                               |
|  ~~ Thunder +2 Chip                  |    |  []                           |
|______________________________________|    |_______________________________|

This is PART ONE of Hollow Bastion. It is considered a separate world from the
second part. This is World 6.

As you saw in the previous scenes, you are without your Keyblade (as in KH1),
meaning you cannot use any physical/magical commands or the basic Attack
(unlike KH1). I believe items can still be used. For now, dodge the enemies and
run up to the extremely large door. Nearby is the Moogle Shop and Save Point.
Speaking of shops....
 ______________________________
|  Hollow Bastion Moogle Shop  \
|_______________________________\_____________________
|   Item/Chip/Command Name   |       Munny Cost       |
|----------------------------+------------------------|
|  Rising Strike             |    400 Munny           |
|  Quick Blitz               |    400 Munny           |
|  Fire Edge                 |   1800 Munny           |
|  Blizzard Edge             |   1800 Munny           |
|  Thunder Edge              |   1800 Munny           |
|  Sliding Dash              |    400 Munny           |
|  Heat Dash                 |   1800 Munny           |
|  Ice Dash                  |   1800 Munny           |
|  Spark Dash                |   1800 Munny           |
|  Round Blitz               |    400 Munny           |
|  Fire Blast                |   1800 Munny           |
|  Blizzard Blast            |   1800 Munny           |
|  Thunder Blast             |   1800 Munny           |
|  Sliding Rush              |    400 Munny           |
|  Fire Buster               |   1800 Munny           |
|  Blizzard Buster           |   1800 Munny           |
|  Thunder Buster            |   1800 Munny           |
|  Aerial Slam               |    400 Munny           |
|  Fire Slam                 |   1800 Munny           |
|  Blizzard Slam             |   1800 Munny           |
|  Thunder Slam              |   1800 Munny           |
|  Aerial Sweep              |    400 Munny           |
|  Heat Sweep                |   1800 Munny           |
|  Ice Sweep                 |   1800 Munny           |
|  Spark Sweep               |   1800 Munny           |
|  Air Spiral                |    400 Munny           |
|  Heat Storm                |   1800 Munny           |
|  Ice Storm                 |   1800 Munny           |
|  Spark Storm               |   1800 Munny           |
|  Rising Rush               |  10000 Munny           |
|  Muscle Strike             |  12000 Munny           |
|  Fire                      |    800 Munny           |
|  Fira                      |   1600 Munny           |
|  Blizzard                  |    800 Munny           |
|  Blizzara                  |   1600 Munny           |
|  Thunder                   |    800 Munny           |
|  Thundara                  |   1600 Munny           |
|  Cure                      |    800 Munny           |
|  Slow                      |    800 Munny           |
|  Stop                      |    800 Munny           |
|  Potion                    |    120 Munny           |
|  Hi-Potion                 |    320 Munny           |
|  Ether                     |    200 Munny           |
|  Hi-Ether                  |    640 Munny           |
|  Panacea                   |    160 Munny           |
|____________________________|________________________|

Now, approach the large door. It seems that it is locked. So then, head to the
southeast where you'll see an elevator. Ride it down into the Waterway.

Okay, now, head to the right and you'll see a sparked ball with blue sparks.
This is a switch. Activate it and then activate the red-sparked one to the
right. You'll have ten seconds to do so before you have to restart that process
again. Successfully doing this will make the way move away. Now, move through
the Danger/Metal Blox construction and avoid the Blox Bugs as you make your way
to the next switch. Activate it and you'll get twenty seconds to reach the next
switch. This time, Blox of various kinds will rush at you. Jump over (or, as I
accidentally (and somehow successfully) did in my 1-HP playthrough, ONTO the
Blox) to get to the switch and activate it. A switch will sparkle on the nearby
wall; examine and activate it to unlock the huge doors from earlier. Now, leave
the Waterway and return to the doors from earlier and go through them.

After a quick scene, you'll end up in a Blox cage avoiding Blox Bugs and
Shadows. Run around for about one to two minutes, trying to survive. After a
while, another scene occurs and Goofy will be aiding you for this world.

Goofy will switch his priorities based on the command icon near your HUD.
Switch it with the A button. The footprints mean to follow, the Shadow head
means to fight enemies, and the Blox symbol means to destroy Blox. He can
attack with his standard shield whack or you can use one of the commands in
the command window; just press X. He, too, will have to charge his commands.
I believe he replaced all of your physical (eg. Sliding Rush, Elemental Storm)
commands. Also, if he gets KO'ed, just run over to him and press A to Rescue
him.

Okay, now, battle the Heartless to return to the more open-ended part of the
story. On the east side of the room is the Rare Prize Blox with Cura inside.
Now, go into the short passage in the extreme northern part of the room to
trigger a scene. You'll now have to collect the four Emblem Pieces to make
the Heartless Emblem as you did in KH1. Use the western exit to go into
Library 1. Examine the green sparkle to get an Emblem Piece. Return to the
Entrance Hall to see Donald leaving. Go to the Waterway now.

On the way, in the Castle Gates area, have Goofy destroy Blox here. Use the
Blox to reach a Rare Prize Blox containing an Aero +1. Next, continue breaking
Blox to find another Rare Prize Blox with the Debug Device:R. Use the Bounce
Blox near the Waterway elevator to reach another Rare Prize Blox containing the
Lucky Strike. Now, you can go into the Waterway.

Immediately upon entering, make Goofy break all of the Blox (including the Rare
Prize Blox) on the left to find Esuna. Now, go through the Danger/Metal Blox
structure to find the Blox wall. Defeat the Blox Bugs if needed then break down
that wall. Defeat some more Heartless and activate the blue switch. Have Goofy
attack the wall of Blox that appears (Goofy Tornado is preferable as a command)
then a smaller wall to find the red switch. If you make it in 25 seconds, you
got it. Next, go around the corner, defeat the Darkball, and activate the blue
switch. Yay, more Blox. Destroy them as before. Find the red switch and the
nearby Rare Prize Blox (Exo Spark). After hitting the switch, find Donald. He,
too, will join you as a partner for the rest of this world.

Donald's priorities operate in the same way as Goofy's. He will share Goofy's
priorities as well. Everything operates the same with him as with Goofy. He can
attack via rod whacking or through a command in the command window (I believe
all of your magical commands (eg. Exo Spark, Triple Burst, Cura, etc.) were
the ones replaced).

Also to note, the three of you put together now have a Finisher: Spinner Ray.
Just press A/B/X/Y as the targeting cursor sweeping over the button (you'll
understand when you use it).

So, then, after the scene, go to the bottom-right corner to grab the Rare
Prize Blox with the Magic +1 inside. Make sure to grab the Emblem Piece in the
area as well. Now, use the elevator that was near Donald to get right back to
the entrance to the Entrance Hall. From there, go to Library 1.

In Library 1, examine the uncharged switch. Donald will give it a jolt (or,
more precisely, scorch) of power. This will move the bookcase, giving you
access to Library 3.

In there, hit the blue switch. Destroy the Blox blocking the Ghost Blox so that
you can go through when the Blox desolidify. When you do, turn right and the
switch will be there. Activate it to get access to Library 4.

There, hit the switch. Use the Blox to get onto the bookshelves then cross the
bookshelves to get to the switch. Activate it to get access to Library 3's
previously-inaccessible corner. There, break the Rare Prize Blox for a Firaga,
and another for a Thunder +3 chip, then go to Library 2.

In Library 2, keep track of the pillars' progress. Keep track of the one with
the Rare Prize Blox the first time. Break all of that pillar's Blox, including
the top one, to get Mega Flare, easily my favorite Finisher. Now, do it again
and keep track of the one with the switch. Break the Blox for that pillar and
activate the switch to get access to the upper level of the Entrance Hall.

There, activate the blue switch. Using a lot of commands, break the Blox to
get around to the red switch. Activate it to make an Emblem Piece appear on the
platform in the middle of the room. Get to the platform, get the Emblem Piece,
and break the Prize Blox for some munny. Now, exit to the Castle Gates.

There, find the blue switch atop the pile of Metal Blox. Activate it. Now, go
along the pathway then across the Blox (the Bounce Blox work well) to get to
the red switch. Activate it then go to the far side of the area (west side) for
the fourth and final Emblem Piece. Next, use destroy the Rare Prize Blox (it
contains Heat Dive). Now, use the Blox to climb to the top. Go to the opposite
end and use the Bounce Blox to get a Rare Prize Blox with Aero Resistance +3
inside. Drop down and break another Rare Prize Blox to get a Defense +1 chip.

Now, go back to the Entrance Hall. There, go back to the extreme northern area
and place in the four Emblem Pieces. Go to the Great Crest to fight a lot of
Heartless on an elevator.

After the fight, you'll be in the High Tower. Activate the blue switch and run
to the opposite side of the area (you'll have to destroy some Blox, so I hope
you have a few Goofy Tornadoes). The Bounce Blox will get you over the large
Metal Blox wall. Goofy Tornado will destroy the purple Blox wall. Use a Donald
command to get the Rare Prize Blox (Thunder +2) and activate the red switch.
A wall will rise some. Go to the supposed gap. Where is the gap?!? Oh, guess
what, it is a glitch. Here comes another System Sector. This is on the eastern
half of the map, near the pipe-blocked doorway. Nothing special in this one.
 _________________________
|  Challenge Information  \
|__________________________\__________________________________________________
|  Floor #  |  Rate  |                  Challenge                             |
|-----------+--------+--------------------------------------------------------|
|  1        |  x4.0  |  Use your Finish command.                              |
|  2        |  x5.0  |  Defeat (at least) 20 Heartless.                       |
|___________|________|________________________________________________________|
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
|  D-Blizzara               |  1100 SP                    |
|  Command Ring             |   900 SP                    |
|  HP +2                    |   500 SP                    |
|  Strength +2              |   500 SP                    |
|  Magic +1                 |   500 SP                    |
|  Defense +1               |   500 SP                    |
|  Fire Resistance +3       |  1100 SP                    |
|  Magnera                  |   300 SP                    |
|___________________________|_____________________________|

Now, go back to where the nonexistant gap once was. Guess what? Finishing the
System Sector fixed that. The gap is there, with a doorway and a Save Point.
Use the aforementioned Save Point then go through the doorway. After some
scenes, in which Sora regains the Keyblade, you'll fight Pete.

--------------
MINIBOSS: Pete
--------------

Pete has many attacks. He can summon Danger Blox, use mini fire crackers, roll
and inflict Silence (disables commands temporarily), and use a punch combo. The
idea is simple: use commands while you can, then wail on him while they
recharge. After the first round...

Pete will begin by summoning some sort of homing Thunder spell (Pulse Tracker?)
to follow you. Just stay away from the yellow circle - that is where the spell
is and where it can hit you. After a bit, Pete reappears. He'll use the same
moves as before, as well as the Thunder-thing. Again, just wail on him.

After the battle, a scene occurs, in which Pete forces the Data-Riku to fight
you unwillingly.

===============
BOSS: Data-Riku
===============

The first part is more or less easy. Nothing is special here (at least,
anything noteworthy). Just wail on him.

In the second round (beat him in part one), he'll use a diving attack that
summons about ten Danger Blox. Again, nothing new.

The third and final part is hell on the 1-HP playthrough. Data-Riku will use a
warp-and-strike technique immediately, going randomly around the field,
teleporting, rushing at you and damaging you, then repeating this about ten
times. I find that if you Dodge Roll when you hear Data-Riku's yell, you'll
manage to get out of the way 90% of the time. After that barrage, wail on him
before he does it again.
 ____________
|  Rankings  \
|_____________\_____________________
|   Rank   |     Score Required     |
|----------+------------------------|
|  B-Rank  |  30,000 - 34,999       |
|  A-Rank  |  35,000 - 39,999       |
|  S-Rank  |  40,000+               |
|__________|________________________|
 __________
|  Prizes  \
|___________\_________________________________________________
|  Ranking  |  Difficulty  |  Prize                           |
|-----------+--------------+----------------------------------|
|  B-Rank   |   Beginner   |  Thunder Slam                    |
|  B-Rank   |   Standard   |  Cura                            |
|  B-Rank   |   Proud      |  Strike Raid                     |
|  B-Rank   |   Critical   |  Muscle Strike                   |
|  A-Rank   |   Beginner   |  Cura                            |
|  A-Rank   |   Standard   |  Strike Raid                     |
|  A-Rank   |   Proud      |  Muscle Strike                   |
|  A-Rank   |   Critical   |  Firaga                          |
|  S-Rank   |   Beginner   |  Strike Raid                     |
|  S-Rank   |   Standard   |  Muscle Strike                   |
|  S-Rank   |   Proud      |  Firaga                          |
|  S-Rank   |   Critical   |  Eruption                        |
|-----------+--------------+----------------------------------|
|  Automatic Rewards (Rewards not based on rank/difficulty):  |
|  Oblivion (Keyblade).                                       |
|_____________________________________________________________|

After a few scenes, you'll end up in World 7/Hollow Bastion PART TWO, which
takes place in Data-Riku's data.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++      Section VII- Hollow Bastion (Pt. 2 - Inside Riku)    **KH27**      ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 ___________________________
|  Heartless of This World  \
|____________________________\_________
|  ~~ Angel Star                       |
|  ~~ Blox Bug                         |
|  ~~ Danger Bug                       |
|  ~~ Invisible                        |
|  ~~ Metal Bug                        |
|  ~~ Prize Bug                        |
|______________________________________|
 ____________________________                __________________
|  Treasures Listed By Area  \              |  Item Checklist  \
|_____________________________\________     |___________________\___________
|  DESTINY ISLANDS:                    |    |  OBTAINED ITEM:               |
|  ~~ Debug Device:R                   |    |  []                           |
|======================================|    |                               |
|  TRAVERSE TOWN:                      |    |                               |
|  ~~ HP +6 Chip                       |    |  []                           |
|  ~~ Strength +3 Chip                 |    |  []                           |
|  ~~ Fire Resistance +4 Chip          |    |  []                           |
|  ~~ Aero Resistance +4 Chip          |    |  []                           |
|  ~~ Aeroga                           |    |  []                           |
|======================================|    |                               |
|  WONDERLAND:                         |    |                               |
|  ~~ Aero +3 Chip                     |    |  []                           |
|  ~~ Blizzard Resistance +6 Chip      |    |  []                           |
|  ~~ Thundaga                         |    |  []                           |
|  ~~ Curaga                           |    |  []                           |
|======================================|    |                               |
|  AGRABAH:                            |    |                               |
|  ~~ Thunder Resistance +3 Chip       |    |  []                           |
|  ~~ Stun Impact                      |    |  []                           |
|  ~~ Triple Burst                     |    |  []                           |
|  ~~ Spark Dive                       |    |  []                           |
|  ~~ Tornado Tracer                   |    |  []                           |
|______________________________________|    |_______________________________|
 ________________________________
|  Data-Riku's Data Moogle Shop  \
|_________________________________\___________________
|   Item/Chip/Command Name   |       Munny Cost       |
|----------------------------+------------------------|
|  Rising Strike             |    400 Munny           |
|  Quick Blitz               |    400 Munny           |
|  Fire Edge                 |   1800 Munny           |
|  Blizzard Edge             |   1800 Munny           |
|  Thunder Edge              |   1800 Munny           |
|  Aero Edge                 |   1800 Munny           |
|  Sliding Dash              |    400 Munny           |
|  Heat Dash                 |   1800 Munny           |
|  Ice Dash                  |   1800 Munny           |
|  Spark Dash                |   1800 Munny           |
|  Wind Dash                 |   1800 Munny           |
|  Round Blitz               |    400 Munny           |
|  Fire Blast                |   1800 Munny           |
|  Blizzard Blast            |   1800 Munny           |
|  Thunder Blast             |   1800 Munny           |
|  Aero Blast                |   1800 Munny           |
|  Sliding Rush              |    400 Munny           |
|  Fire Buster               |   1800 Munny           |
|  Blizzard Buster           |   1800 Munny           |
|  Thunder Buster            |   1800 Munny           |
|  Aero Buster               |   1800 Munny           |
|  Aerial Slam               |    400 Munny           |
|  Fire Slam                 |   1800 Munny           |
|  Blizzard Slam             |   1800 Munny           |
|  Thunder Slam              |   1800 Munny           |
|  Aero Slam                 |   1800 Munny           |
|  Land Crash                |    400 Munny           |
|  Heat Dive                 |   1800 Munny           |
|  Ice Dive                  |   1800 Munny           |
|  Spark Dive                |   1800 Munny           |
|  Wind Dive                 |   1800 Munny           |
|  Strike Raid               |    400 Munny           |
|  Fire Raid                 |   1800 Munny           |
|  Blizzard Raid             |   1800 Munny           |
|  Thunder Raid              |   1800 Munny           |
|  Aero Raid                 |   1800 Munny           |
|  Aerial Sweep              |    400 Munny           |
|  Heat Sweep                |   1800 Munny           |
|  Ice Sweep                 |   1800 Munny           |
|  Spark Sweep               |   1800 Munny           |
|  Wind Sweep                |   1800 Munny           |
|  Air Spiral                |    400 Munny           |
|  Heat Storm                |   1800 Munny           |
|  Ice Storm                 |   1800 Munny           |
|  Spark Storm               |   1800 Munny           |
|  Wind Storm                |   1800 Munny           |
|  Rising Rush               |  10000 Munny           |
|  Muscle Strike             |  12000 Munny           |
|  Fire                      |    800 Munny           |
|  Fira                      |   1600 Munny           |
|  Blizzard                  |    800 Munny           |
|  Blizzara                  |   1600 Munny           |
|  Thunder                   |    800 Munny           |
|  Thundara                  |   1600 Munny           |
|  Aero                      |    800 Munny           |
|  Cure                      |    800 Munny           |
|  Cura                      |   2400 Munny           |
|  Magnet                    |    800 Munny           |
|  Magnera                   |   2400 Munny           |
|  Slow                      |    800 Munny           |
|  Stop                      |    800 Munny           |
|  Confuse                   |    800 Munny           |
|  Potion                    |    120 Munny           |
|  Hi-Potion                 |    320 Munny           |
|  Ether                     |    200 Munny           |
|  Hi-Ether                  |    640 Munny           |
|  Panacea                   |    160 Munny           |
|  Elixir                    |    800 Munny           |
|____________________________|________________________|

This is the second part of Hollow Bastion and takes place in Data-Riku's data.
It is defined as a separate world -- World 7.

You'll begin stripped of power. In the upper left corner of the screen is the
Matrix Power meter. Defeat enemies and destroy Blox in the various worlds you
will come across to fill it up and gain parts of your power back. The stripped
power is only stat-based and level-based. Use the Save Point and Moogle Shop as
you wish (the Moogle Shop's supplies are listed above).

Once you are ready, go through the "door". You arrive in an area after a scene.
This area looks oddly like...

---------------
DESTINY ISLANDS
---------------

If you actually paid attention in the second paragraph above here, you'd know
that you are stripped of stat-based power. To restore this power, you'll need
to defeat certain enemies and destroy certain Blox to get Matrix Power orbs.
The power restoration is not required; in fact, you'll probably skip it in your
speed-throughs later on. Nevertheless, I'll list the locations of the Matrix
Power orbs. (Current max: 20% / 100%)

~~ Connect the pair blox; restores 3%.
~~ Destroy Prize Bug near Secret Entrance and the waterfall; restores 3%.
~~ Destroy Prize Bug near wooden shed; restores 3%.
~~ North of the docks is a Prize Bug; it restores 3%. Nearby is the Debug
   Device:R Rare Prize Blox as well.
~~ Climb ladder near the previous and destroy Prize Blox; restores 3%.
~~ Go onto bridge and defeat Prize Bugs; restores 6%.

When you're done with whatever you plan on doing here, go onto the smaller
island connected via bridge and enter the System Sector. On the second floor,
you'll fight a Core Blox. FYI, if you have Exo Spark equipped, when the Core
Blox comes together, lock-on to it and jump, while using the Exo Spark: it can
easily eliminate the Blox tail.
 _________________________
|  Challenge Information  \
|__________________________\__________________________________________________
|  Floor #  |  Rate  |                  Challenge                             |
|-----------+--------+--------------------------------------------------------|
|  1        |  x4.0  |  Don't use any recovery commands.                      |
|  2        |  x6.0  |  Take damage no more than 14 times.                    |
|___________|________|________________________________________________________|
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
|  CMOS Necklace            |  2300 SP                    |
|  Folding Fan              |  1500 SP                    |
|  HP +2                    |  1000 SP                    |
|  Strength +1              |  1000 SP                    |
|  Magic +1                 |  1000 SP                    |
|  Triple Burst             |   700 SP                    |
|  Land Crash               |   700 SP                    |
|___________________________|_____________________________|

After finishing the System Sector, a scene occurs and you are taken to the hub
for the data. A new door is open; use it to go to...

-------------
TRAVERSE TOWN
-------------

On the west side, move up via Bounce Blox. Jump onto the mobile Metal Blox and
go over to the Pair Blox. Match them for Strength +3. Continue riding to a
Prize Blox and a Rare Prize Blox (restores 3% Matrix Power; get Debug Device:R)
and then go to the Accessory Shop. On its left side is a Prize Blox (restores
3%). Next, go through the door to the "Third District" - you'll end up in the
Second District. Get the nearby Prize Blox to restore 3% of your power. Next,
go to the First District door -- this one works right. Climb the Blox to get
to the rooftops to find a Rare Prize Blox containing Aeroga. From there, go
across to the Prize Blox -- it restores 3% of your power. Go over to the Pair
Blox and use the nearby Prize Blox to restore another 3%. Match up the
aforementioned Pair Blox to get a single Blox containing Fire Resistance +4. In
front of the First District door is another 3% restorer, as well as near the
hotels. Get onto the roof of the Accessory Shop to get a Rare Prize Blox; it
contains an HP +6 chip. A Bounce Blox will get you to another roof; another
Rare Prize Blox is there and it contains an Aero Resistance +4 chip. Finally,
you can enter the System Sector.
 _________________________
|  Challenge Information  \
|__________________________\__________________________________________________
|  Floor #  |  Rate  |                  Challenge                             |
|-----------+--------+--------------------------------------------------------|
|  1        |  x4.0  |  Jolt Heartless (at least) 5 times.                    |
|  2        |  x4.0  |  Defeat (at least) 5 enemies at MAX Overclock.         |
|  3        |  x4.0  |  Miss with no more than 9 of your attacks.             |
|___________|________|________________________________________________________|
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
|  Spinner Saw              |  3600 SP                    |
|  Waistband                |  3000 SP                    |
|  Debug Device:R           |  2400 SP                    |
|  Defense +2               |  3000 SP                    |
|  Lucky Strike             |  2400 SP                    |
|  Fire +4                  |  3000 SP                    |
|  Firaga Burst             |  2400 SP                    |
|___________________________|_____________________________|

After beating the System Sector, you'll once again end up at the hub. As usual,
use the Save Point and Moogle Shop as wished, then go into the new door, which
takes you to....

----------
WONDERLAND
----------

From the Clearing, go through the north exit into the Lotus Forest. Go to the
northwest and knock down the Pair Blox. Go down a bit and break the Prize Blox;
it restores 3%. The Prize Bug below will do the same. Now, match up the Pair
Blox to get a Curaga. Break the southern Prize Blox to restore 6% of your
power. Next, go to the northeast to break the Rare Prize Blox containing the
Blizzard Resistance chip. The southwestern Rare Prize Blox will yield a
Thundaga; the one in the southeast will yield an Aero +3 chip. The central
Prize Blox restores 3%; the nearby Prize Bugs will restore 6%. Finally, go to
the System Sector.
 _________________________
|  Challenge Information  \
|__________________________\__________________________________________________
|  Floor #  |  Rate  |                  Challenge                             |
|-----------+--------+--------------------------------------------------------|
|  1        |  x4.0  |  Take damage no more than 7 times.                     |
|  2        |  x5.0  |  Use your Finish command.                              |
|___________|________|________________________________________________________|
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
|  Payback Ring             |  1900 SP                    |
|  Red Rose                 |  1600 SP                    |
|  Debug Device:R           |   800 SP                    |
|  Blizzard +4              |   800 SP                    |
|  Cure +4                  |   800 SP                    |
|  Blizzard Resistance +3   |   500 SP                    |
|  Rising Rush              |   500 SP                    |
|___________________________|_____________________________|

Okay, another scene then to the hub. Again, use the Save Point and Moogle Shop,
then continue through the next door, which leads to....

-------
AGRABAH
-------

Use the nearby Bounce Blox to get to a Prize Blox. Break it to restore 3% of
your power; the nearby Rare Prize Blox yields Spark Dive. Around the corner is
another Prize Blox; it'll restore 3%. Get past the Blast Blox then into the
alcove. There'll be a Rare Prize Blox (containing Thunder Resistance +3)
guarded by buggy Blox. Near the tunnel spawning the spherical boulders is a
Prize Blox; restores 3%. Around the corner, use the Blox to reach another one
with the same effect. After breaking through the Blast Blox farther ahead, you
can get a Rare Prize Blox; it yields Stun Impact. Destroy the Prize Blox on the
way out (restored 3%). Now, go to the northeastern Prize Blox to restore
another 3%. On the west side, use the Bounce Blox and Ghost Blox to go across
the platforms. You'll find in the Blox up here a 2% restorer, a Tornado Tracer,
and a Triple Burst. Next up: the System Sector. It is your last.
 _________________________
|  Challenge Information  \
|__________________________\__________________________________________________
|  Floor #  |  Rate  |                  Challenge                             |
|-----------+--------+--------------------------------------------------------|
|  1        |  x4.0  |  Use your Finish command at least twice.               |
|  2        |  x5.5  |  Exit the floor in sixty seconds (one minute) or less. |
|  3        |  x5.0  |  Destroy (at least) 30 Blox.                           |
|___________|________|________________________________________________________|
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
|  Immortal Charm           |  5100 SP                    |
|  Crystal Earrings         |  4000 SP                    |
|  Debug Device:R           |  2700 SP                    |
|  HP +4                    |  2700 SP                    |
|  Strength +2              |  2700 SP                    |
|  Magic +2                 |  2700 SP                    |
|  Tornado Tracer           |  1000 SP                    |
|___________________________|_____________________________|

Okay, after this, another scene occurs and you end up in the hub. I believe you
can go back to the worlds (in the data, I mean) to restore your power some
more. It is a good idea to equip some items (Hi-Potions or Elixirs) and saving
before going through the final door into the Chapel of....

--------------
HOLLOW BASTION
--------------

A scene, and then it begins. You will be fighting Data-Riku as before, but just
one time.

-------------------
MINIBOSS: Data-Riku
-------------------

He'll attack as before (remember, the teleport-rush attack, the dive-bomb that
summoned Danger Blox, and the rush attack). He'll have some more speed and
more readily uses his shield. More or less of a repeat; heal as needed.

After the battle, a scene occurs and you return to the hub. Save here, then
leave. Your powers have been fully restored to as they should be.

Okay, when you leave, you'll play a 2D Mario-esque stage. As usual, falling
will make you lose HP. Use the blue square-things to move forward. Near the
end of the stage, you'll be riding snakes of Blox (reminds me of Super Mario
World). The exit will be in that area in the top-left. It is the green crystal.
BTW, try to grab an Wind Spin and keep it on the way, it will aid you greatly.

When you enter the next area, a short scene occurs, triggering the World 7 boss
battle against a dragon.

============
BOSS: Dragon
============

There is a near-regular pattern to the most of this battle. It will sometimes
be interuptted by the Dragon's jump-shockwave move that may launch it forward
or backward.

For the main part, you'll first aim at the chest of the Dragon. Use your basic
Attack for this part. At one point, the Dragon's knee(s) will give, making it
fire three fiery green flames into the air to rain down upon you. Use the Wind
Spin to attack its head repeatedly here. If you hit it enough, the Dragon will
be stunned. Use your basic Attack here to damage the head (be sure to dodge
the fireballs!). The battles will end when the HP has expired entirely.
 ____________
|  Rankings  \
|_____________\_____________________
|   Rank   |     Score Required     |
|----------+------------------------|
|  B-Rank  |  40,000 - 44,999       |
|  A-Rank  |  45,000 - 49,999       |
|  S-Rank  |  50,000+               |
|__________|________________________|
 __________
|  Prizes  \
|___________\_________________________________________________
|  Ranking  |  Difficulty  |  Prize                           |
|-----------+--------------+----------------------------------|
|  B-Rank   |   Beginner   |  Aerora                          |
|  B-Rank   |   Standard   |  Chain Rave                      |
|  B-Rank   |   Proud      |  Elixir                          |
|  B-Rank   |   Critical   |  Blizzaga                        |
|  A-Rank   |   Beginner   |  Chain Rave                      |
|  A-Rank   |   Standard   |  Elixir                          |
|  A-Rank   |   Proud      |  Blizzaga                        |
|  A-Rank   |   Critical   |  Triple Firaga                   |
|  S-Rank   |   Beginner   |  Elixir                          |
|  S-Rank   |   Standard   |  Blizzaga                        |
|  S-Rank   |   Proud      |  Triple Firaga                   |
|  S-Rank   |   Critical   |  Gravity Drop                    |
|-----------+--------------+----------------------------------|
|  Automatic Rewards (Rewards not based on rank/difficulty):  |
|  Not just yet. There is some more to go.                    |
|_____________________________________________________________|

Think the world's over yet? WRONG! You still got stuff to do. After some events
and whatnot, you end up in the Grand Hall (remember that huge darkness-emitting
Heartless Emblem from KH1? That area.) Save, and then head up into and through
the door. You'll first play a 3D Shooting Game. You should remember how to deal
with it. An Invisible is the boss for this bit: save a Blizzard Arrow for it.

Then some scenes, and here we go!

=================================================
BOSS -- Part One: Sora's Heartless, Darkside form
=================================================

Remember the Darkside from just about every game in series? Sora's Heartless
has taken this form to battle you at first.

Its submerging-fist attack will vary depending on which side of the field you
are on. It is three fiery fireballs for the left; icy pillars on the right. I
prefer the ice. Either way, hit the arms as much as possible.

It may also disappear and stick its hand out of the ground, giving you a quick
chance to hit it. Ignore this chance, and just Dodge Roll all over the place.
The enemy itself may also appear in the center, giving you an open shot or two
to the head. Just wail on it when you can -- that is the basic strategy.

========================================================
BOSS -- Part Two: Sora's Heartless, Dark Sora Clone form
========================================================

Now the boss has reverted from a Darkside to a near-precise copy of Sora. It
has high strength, but lower HP and Defense. It has many attacks, mostly
consisting of the basics: basic Attack, sliding rush, and so on.

One unexpected and highly beneficial move -- FOR YOU -- that it uses will
consist of a storm of Keyblades. Dodge Roll around until the golden one falls.
Touch it and use the Drag 'n' Drop technique to turn your powerful assailant
into a measly Shadow. Use all you have at this point.

=================================================================
BOSS -- Part Three: Sora's Heartless, Three Dark Sora Clones form
=================================================================

This is essentially the same as before, except against THREE. The ones with the
weird aura around them tend to go down easily enough, so get them out of the
way (the Finisher Mega Flare is a good method). Once the aura-clones are
defeated, Sora's Heartless will do the Keyblade storm once again. As before,
use this to your advantage by using the golden Keyblade's Drag 'n' Drop
technique to turn the enemy into a Shadow. Get rid of it!

================================================
BOSS -- Part Four: Sora's Heartless, Shadow form
================================================

(Literally the weak Shadow.) In the chain of events after part three, Mickey
came and used the Keyblade to turn the massive Darkside into a Shadow. It is
no different from your typical one, excepting the somewhat higher HP.

Now, we can give you the Keyblade.
 ____________
|  Rankings  \
|_____________\_____________________
|   Rank   |     Score Required     |
|----------+------------------------|
|  B-Rank  |  <<< no rankings >>>   |
|  A-Rank  |  <<< no rankings >>>   |
|  S-Rank  |  <<< no rankings >>>   |
|__________|________________________|
 __________
|  Prizes  \
|___________\_________________________________________________
|  Ranking  |  Difficulty  |  Prize                           |
|-----------+--------------+----------------------------------|
|  B-Rank   |   Beginner   |  <<< no rankings = no prizes >>> |
|  B-Rank   |   Standard   |  <<< no rankings = no prizes >>> |
|  B-Rank   |   Proud      |  <<< no rankings = no prizes >>> |
|  B-Rank   |   Critical   |  <<< no rankings = no prizes >>> |
|  A-Rank   |   Beginner   |  <<< no rankings = no prizes >>> |
|  A-Rank   |   Standard   |  <<< no rankings = no prizes >>> |
|  A-Rank   |   Proud      |  <<< no rankings = no prizes >>> |
|  A-Rank   |   Critical   |  <<< no rankings = no prizes >>> |
|  S-Rank   |   Beginner   |  <<< no rankings = no prizes >>> |
|  S-Rank   |   Standard   |  <<< no rankings = no prizes >>> |
|  S-Rank   |   Proud      |  <<< no rankings = no prizes >>> |
|  S-Rank   |   Critical   |  <<< no rankings = no prizes >>> |
|-----------+--------------+----------------------------------|
|  Automatic Rewards (Rewards not based on rank/difficulty):  |
|  ~~ Debug Device:Y (Stat Matrix item).                      |
|  ~~ Zero/One (Keyblade).                                    |
|_____________________________________________________________|

After quite a few scenes, you'll end up in Castle of White: Castle Oblivion,
the final world of the game.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++                                                                         ++
++                Section VIII- Castle Oblivion    **KH28**                ++
++                                                                         ++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 ___________________________
|  Heartless of This World  \
|____________________________\_________
|  ~~ Angel Star                       |
|  ~~ Blue Rhapsody                    |
|  ~~ Darkball                         |
|  ~~ Green Requiem                    |
|  ~~ Invisible                        |
|  ~~ Large Body                       |
|  ~~ Red Nocturne                     |
|  ~~ Shadow                           |
|  ~~ Soldier                          |
|  ~~ Yellow Opera                     |
|  ~~ Wizard                           |
|______________________________________|
 ____________________________                __________________
|  Treasures Listed By Area  \              |  Item Checklist  \
|_____________________________\________     |___________________\___________
|  DESTINY ISLANDS:                    |    |  OBTAINED ITEM:               |
|  ~~ HP +8 Chip                       |    |  []                           |
|  ~~ Strength +4 Chip                 |    |  []                           |
|======================================|    |                               |
|  TRAVERSE TOWN:                      |    |                               |
|  ~~ Defense +4 Chip                  |    |  []                           |
|  ~~ Magic +3 Chip                    |    |  []                           |
|======================================|    |                               |
|  WONDERLAND:                         |    |                               |
|  ~~ Thunder Resistance +4 Chip       |    |  []                           |
|======================================|    |                               |
|  OLYMPUS COLISEUM:                   |    |                               |
|  ~~ Thunder +4 Chip                  |    |  []                           |
|  ~~ Aero +4 Chip                     |    |  []                           |
|======================================|    |                               |
|  AGRABAH:                            |    |                               |
|  ~~ Defense +3 Chip                  |    |  []                           |
|  ~~ Magic +4 Chip                    |    |  []                           |
|======================================|    |                               |
|  HOLLOW BASTION:                     |    |                               |
|  ~~ Shock Fall                       |    |  []                           |
|  ~~ Magnega                          |    |  []                           |
|______________________________________|    |_______________________________|
 _________________________________
|  Castle Oblivion's Moogle Shop  \
|__________________________________\__________________
|   Item/Chip/Command Name   |       Munny Cost       |
|----------------------------+------------------------|
|  Rising Strike             |    400 Munny           |
|  Quick Blitz               |    400 Munny           |
|  Fire Edge                 |   1800 Munny           |
|  Blizzard Edge             |   1800 Munny           |
|  Thunder Edge              |   1800 Munny           |
|  Aero Edge                 |   1800 Munny           |
|  Sliding Dash              |    400 Munny           |
|  Heat Dash                 |   1800 Munny           |
|  Ice Dash                  |   1800 Munny           |
|  Spark Dash                |   1800 Munny           |
|  Wind Dash                 |   1800 Munny           |
|  Round Blitz               |    400 Munny           |
|  Fire Blast                |   1800 Munny           |
|  Blizzard Blast            |   1800 Munny           |
|  Thunder Blast             |   1800 Munny           |
|  Aero Blast                |   1800 Munny           |
|  Sliding Rush              |    400 Munny           |
|  Fire Buster               |   1800 Munny           |
|  Blizzard Buster           |   1800 Munny           |
|  Thunder Buster            |   1800 Munny           |
|  Aero Buster               |   1800 Munny           |
|  Aerial Slam               |    400 Munny           |
|  Fire Slam                 |   1800 Munny           |
|  Blizzard Slam             |   1800 Munny           |
|  Thunder Slam              |   1800 Munny           |
|  Aero Slam                 |   1800 Munny           |
|  Land Crash                |    400 Munny           |
|  Heat Dive                 |   1800 Munny           |
|  Ice Dive                  |   1800 Munny           |
|  Spark Dive                |   1800 Munny           |
|  Wind Dive                 |   1800 Munny           |
|  Strike Raid               |    400 Munny           |
|  Fire Raid                 |   1800 Munny           |
|  Blizzard Raid             |   1800 Munny           |
|  Thunder Raid              |   1800 Munny           |
|  Aero Raid                 |   1800 Munny           |
|  Aerial Sweep              |    400 Munny           |
|  Heat Sweep                |   1800 Munny           |
|  Ice Sweep                 |   1800 Munny           |
|  Spark Sweep               |   1800 Munny           |
|  Wind Sweep                |   1800 Munny           |
|  Air Spiral                |    400 Munny           |
|  Heat Storm                |   1800 Munny           |
|  Ice Storm                 |   1800 Munny           |
|  Spark Storm               |   1800 Munny           |
|  Wind Storm                |   1800 Munny           |
|  Chain Rave                |  11000 Munny           |
|  Rising Rush               |  10000 Munny           |
|  Muscle Strike             |  12000 Munny           |
|  Stun Impact               |  11000 Munny           |
|  Fire                      |    800 Munny           |
|  Fira                      |   1600 Munny           |
|  Blizzard                  |    800 Munny           |
|  Blizzara                  |   1600 Munny           |
|  Thunder                   |    800 Munny           |
|  Thundara                  |   1600 Munny           |
|  Aero                      |    800 Munny           |
|  Cure                      |    800 Munny           |
|  Cura                      |   2400 Munny           |
|  Magnet                    |    800 Munny           |
|  Magnera                   |   2400 Munny           |
|  Slow                      |    800 Munny           |
|  Stop                      |    800 Munny           |
|  Confuse                   |    800 Munny           |
|  Potion                    |    120 Munny           |
|  Hi-Potion                 |    320 Munny           |
|  Ether                     |    200 Munny           |
|  Hi-Ether                  |    640 Munny           |
|  Panacea                   |    160 Munny           |
|  Elixir                    |    800 Munny           |
|____________________________|________________________|

Okay, upon getting control of Sora, save the game and shop.

This world is a bit different. You can play a weird version of each world you
have been through. Depending on your choices, you'll earn a different ending
card: a Normal, Alternate, or Extra ending card. You can just rush through them
without regard to the ending to proceed to the end of the story, or you can
just thoroughly go through each ending so as to get a reward.

I'll organize the endings by ending type (Normal, then Alternate, then Extra)
by the chronological order of when you went through the worlds (Destiny
Islands, then Traverse Town, then Wonderland, then Olympus Coliseum, then
Agrabah, then Hollow Bastion Pt. 1 is the final one (there is no Pt. 2 World
Card).

Whenever you're ready, go up to the large white door and use the World Card you
want to use.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
<><><><><><><><><><><><><><> NORMAL ENDING CARDS <><><><><><><><><><><><><><><>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><

                        O----------------------------O
                        |  World 1: Destiny Islands  |
                        O----------------------------O

There two Rare Prize Blox are located in the northeast corner (Strength +4) and
on the ledge in the top-center (HP +8).

To get this Normal Card, tell Selphie whatever you wish. Find Wakka and tell
him you'll find Tidus. He is on the top-central ledge. Find him and defeat him
in a deal to get the W1 Normal Card.

                         O--------------------------O
                         |  World 2: Traverse Town  |
                         O--------------------------O

The Rare Prize Blox with the Defense +4 inside is on the northern part of the
room. Match up the southern Pair Blox to get the Magic +3 chip.

To get this Normal Card, first defeat the northeastern Heartless. Speak with
Huey; send him to Cid. Find Dewey (northwest corner) and send him back. Break
the Blox in the top-central to find Louie; send him back. Go to Cid, defeating
the Heartless on the way, then talk to him to get the W2 Normal Card.

                          O-----------------------O
                          |  World 3: Wonderland  |
                          O-----------------------O

The Rare Prize Blox is in the corner of the second room. It yields Thunder
Resistance +4.

To get this Normal Card, you must do one right thing and one wrong thing with
the story. Here are the rights/wrongs:

(1) Talking to Alice. Her name is...
    [Right] Alice
    [Wrong] The Queen of Hearts

(2) Guessing with the Cheshire Cat (break Blox in corner and examine). Your
    action is...
    [Right] Guess an answer (correct answer is D).
    [Wrong] Give up.

(3) White Rabbit drops a watch. You...
    [Right] Just talk to him; don't pick up the watch.
    [Wrong] Pick up the watch, labeling you as a thief.

(4) Heart Card Soldier asks you to give the Spade Soldier a Potion. You...
    [Right] Give it to the Spade Soldier.
    [Wrong] Give it to the other Heart Soldier.

If you at least one wrong thing  AND  one right thing, you'll get the W3 Normal
Card.

                       O-----------------------------O
                       |  World 4: Olympus Coliseum  |
                       O-----------------------------O

The two Rare Prize Blox are in the corners. They yield Thunder +4 and Aero +4.

To get this Normal Card, defeat 21 - 29 Heartless in Hercules's trial. For
Cloud's trial, defeat the Heartless in the time limit and defeat the right
Shadow. Hades's battle won't matter as far as I know. Doing this will net you
the W4 Normal Card.

                            O--------------------O
                            |  World 5: Agrabah  |
                            O--------------------O

The Rare Prize Blox have been disguised as one of the normal Prize Blox. Just
break all of the Blox to find them; these two Rare Prize Blox yield Defense +3
and Magic +4.

To get the Normal Card here, catch Iago with timer between 30 sec. and 1 min.
If you need to lose time, wait. If you need extra time, break Blox and find
a character or just break Blox or defeat Heartless.

                    O------------------------------------O
                    |  World 6: Hollow Bastion (Part 1)  |
                    O------------------------------------O

In the final race-to-the-finish room, if you bother to use the flower switches,
one Rare Prize Blox will appear with a certain one and another Rare Prize Blox
for another. They will yield Shock Fall and Megnega.

To get this Normal Card, do the Pete boss fight and the race-to-Maleficent in
one of these ways:

~~ Take more than 30 sec. to beat Pete and get to Maleficent in less than one
   minute.
~~ Beat Pete in less than 30 sec., but reach Maleficent in more than one
   minute.

Glide is an uncancelled ability which may help you with the speed on the race-
to-Maleficent.

If you successfully did either one of these correctly, you have gotten the
W6 Normal Card.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
<><><><><><><><><><><><><>< ALTERNATE ENDING CARDS <><><><><><><><><><><><><><>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><

                        O----------------------------O
                        |  World 1: Destiny Islands  |
                        O----------------------------O

There two Rare Prize Blox are located in the northeast corner (Strength +4) and
on the ledge in the top-center (HP +8).

For this Alternate Card, tell both Selphie and Wakka you are too busy to help
them. Tidus will get trapped in Blox. Free him and you'll get the W1 Alternate
Card.

                         O--------------------------O
                         |  World 2: Traverse Town  |
                         O--------------------------O

The Rare Prize Blox with the Defense +4 inside is on the northern part of the
room. Match up the southern Pair Blox to get the Magic +3 chip.

For this Alternate Card, defeat the northeastern Heartless and send Huey back
to Cid, then break the Blox in the top-center to rescue Louie. Send him to Cid
and then rescue Dewey in the northwest. Return to Cid, defeating the Heartless
on the way, to get the W2 Alternate Card.

                          O-----------------------O
                          |  World 3: Wonderland  |
                          O-----------------------O

The Rare Prize Blox is in the corner of the second room. It yields Thunder
Resistance +4.

To get this Alternate Card, you must get EVERYTHING right with the story. Here
are the rights/wrongs:

(1) Talking to Alice. Her name is...
    [Right] Alice
    [Wrong] The Queen of Hearts

(2) Guessing with the Cheshire Cat (break Blox in corner and examine). Your
    action is...
    [Right] Guess an answer (correct answer is D).
    [Wrong] Give up.

(3) White Rabbit drops a watch. You...
    [Right] Just talk to him; don't pick up the watch.
    [Wrong] Pick up the watch, labeling you as a thief.

(4) Heart Card Soldier asks you to give the Spade Soldier a Potion. You...
    [Right] Give it to the Spade Soldier.
    [Wrong] Give it to the other Heart Soldier.

If you got everything right with the story, you'll get the W3 Alternate Card.

                       O-----------------------------O
                       |  World 4: Olympus Coliseum  |
                       O-----------------------------O

The two Rare Prize Blox are in the corners. They yield Thunder +4 and Aero +4.

For this Alternate Card, defeat no Shadows in Hercules's trials, don't defeat
the Heartless in time for Cloud's trial, then don't defeat the right Shadow in
Cloud's second trial. The battle with Hades will not affect this. If this was
done correctly, you'll get the W4 Alternate Card.

                            O--------------------O
                            |  World 5: Agrabah  |
                            O--------------------O

The Rare Prize Blox have been disguised as one of the normal Prize Blox. Just
break all of the Blox to find them; these two Rare Prize Blox yield Defense +3
and Magic +4.

To get this Alternate Card, catch Iago when the timer is less than 30 seconds.
Wait if needed. If you did it correctly, you'll get the W5 Alternate Card.

                    O------------------------------------O
                    |  World 6: Hollow Bastion (Part 1)  |
                    O------------------------------------O

In the final race-to-the-finish room, if you bother to use the flower switches,
one Rare Prize Blox will appear with a certain one and another Rare Prize Blox
for another. They will yield Shock Fall and Megnega.

To earn this Alternate Card, you'll have to take longer than one minute to beat
Pete  AND  longer than two minutes to reach Maleficent. If you do this right,
you'll get the W6 Alternate Card.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
<><><><><><><><><><><><><><>< EXTRA ENDING CARDS <><><><><><><><><><><><><><><>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><

                        O----------------------------O
                        |  World 1: Destiny Islands  |
                        O----------------------------O

There two Rare Prize Blox are located in the northeast corner (Strength +4) and
on the ledge in the top-center (HP +8).

For this Extra Card, say you'll help Selphie. Collect the green stars that now
appear. The first is in the northeast. Get it, defeat the Heartless, then get
the southeastern star and defeat those Heartless. You'll then get the W1 Extra
Card.

                         O--------------------------O
                         |  World 2: Traverse Town  |
                         O--------------------------O

The Rare Prize Blox with the Defense +4 inside is on the northern part of the
room. Match up the southern Pair Blox to get the Magic +3 chip.

Break the top-central Blox, save Louie, and send him to Cid. Now, rescue either
Dewey or Huey (it won't matter what order, but rescue both). Dewey is near the
northwestern Blox. Defeat the northeastern Heartless to find Huey in that
corner. Return to Cid, defeating the Heartless on the way, to find Cid missing,
netting you the W2 Extra Card.

                          O-----------------------O
                          |  World 3: Wonderland  |
                          O-----------------------O

The Rare Prize Blox is in the corner of the second room. It yields Thunder
Resistance +4.

To get this Extra Card, get everything WRONG with the story. Here are the
rights/wrongs:

(1) Talking to Alice. Her name is...
    [Right] Alice
    [Wrong] The Queen of Hearts

(2) Guessing with the Cheshire Cat (break Blox in corner and examine). Your
    action is...
    [Right] Guess an answer (correct answer is D).
    [Wrong] Give up.

(3) White Rabbit drops a watch. You...
    [Right] Just talk to him; don't pick up the watch.
    [Wrong] Pick up the watch, labeling you as a thief.

(4) Heart Card Soldier asks you to give the Spade Soldier a Potion. You...
    [Right] Give it to the Spade Soldier.
    [Wrong] Give it to the other Heart Soldier.

If you got everything WRONG, you'll earn the W3 Extra Card.

                       O-----------------------------O
                       |  World 4: Olympus Coliseum  |
                       O-----------------------------O

The two Rare Prize Blox are in the corners. They yield Thunder +4 and Aero +4.

The HP Cheat set low (such as 0%/1-HP) is a great help, although a risk here.

For Hercules's trial, defeat more than 30 Heartless. For Cloud's trials, pass
both. In the battle Hades, defeat all of the enemies in less than one minute.
Doing all of this will net you the W4 Extra Card.

                            O--------------------O
                            |  World 5: Agrabah  |
                            O--------------------O

The Rare Prize Blox have been disguised as one of the normal Prize Blox. Just
break all of the Blox to find them; these two Rare Prize Blox yield Defense +3
and Magic +4.

To get this Extra Card, catch Iago with more than a minute remaining. Be sure
to rescue all of the people and break Blox to really get that time up there!
If you do this, you'll get this W5 Extra Card.

                    O------------------------------------O
                    |  World 6: Hollow Bastion (Part 1)  |
                    O------------------------------------O

In the final race-to-the-finish room, if you bother to use the flower switches,
one Rare Prize Blox will appear with a certain one and another Rare Prize Blox
for another. They will yield Shock Fall and Megnega.

It is good to be at a somewhat-higher level than usual and have Glide to do
this.

For this Extra Card, you'll have to beat Pete in less than thirty seconds
(hence the higher level)  AND  reach Maleficent in less than one minute (hence
the Glide, since it is not cancelled and the switches are not required).
Meeting both conditions will net you the W6 Extra Card.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><


If you did bother to get all of the Cards, go to the door. Leon and Yuffie will
speak with you and give you the Heat Sink Belt and a Debug Device:Y.

Whether that happened or not, after finishing all of these worlds, the
mysterious figure will appear to become your final boss.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
FINAL BOSS: ??? (Identifiable as Roxas, Organization XIII Member (No. XIII)
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

I-Is that the Oathkeeper and Oblivion? Yes, it is indeed. As you can tell from
the weaponry, his voice, and the massive-multi-light-beam attack (Roxas's limit
from KH 358/2 Days), this is indeed Roxas, who has been guiding Sora the whole
time.

Roxas has your standard combo, an uppercut, a sliding rush, and the
aforementioned light beam attack. These are all avoidable if you stay out of
his way when he attacks. As for the light beams, just Dodge Roll continuously.
The main idea is to attack when Roxas is not doing so. Hope you have some items
equipped!
 ____________
|  Rankings  \
|_____________\_____________________
|   Rank   |     Score Required     |
|----------+------------------------|
|  B-Rank  |  <<< no rankings >>>   |
|  A-Rank  |  <<< no rankings >>>   |
|  S-Rank  |  <<< no rankings >>>   |
|__________|________________________|
 __________
|  Prizes  \
|___________\_________________________________________________
|  Ranking  |  Difficulty  |  Prize                           |
|-----------+--------------+----------------------------------|
|  B-Rank   |   Beginner   |  <<< no rankings = no prizes >>> |
|  B-Rank   |   Standard   |  <<< no rankings = no prizes >>> |
|  B-Rank   |   Proud      |  <<< no rankings = no prizes >>> |
|  B-Rank   |   Critical   |  <<< no rankings = no prizes >>> |
|  A-Rank   |   Beginner   |  <<< no rankings = no prizes >>> |
|  A-Rank   |   Standard   |  <<< no rankings = no prizes >>> |
|  A-Rank   |   Proud      |  <<< no rankings = no prizes >>> |
|  A-Rank   |   Critical   |  <<< no rankings = no prizes >>> |
|  S-Rank   |   Beginner   |  <<< no rankings = no prizes >>> |
|  S-Rank   |   Standard   |  <<< no rankings = no prizes >>> |
|  S-Rank   |   Proud      |  <<< no rankings = no prizes >>> |
|  S-Rank   |   Critical   |  <<< no rankings = no prizes >>> |
|-----------+--------------+----------------------------------|
|  Automatic Rewards (Rewards not based on rank/difficulty):  |
|  ~~ Oathkeeper (Keyblade).                                  |
|_____________________________________________________________|

After the battle, you'll be able to see the ending, which I shall not spoil
at all for you.

After the credits, you can save. You should: there is much left to do.

BTW, the post-credits shop has some new items (the first three on the list) and
also sells Megalixirs.
 _________________________________
|  All Post-Credits Moogle Shops  \
|__________________________________\__________________
|   Item/Chip/Command Name   |       Munny Cost       |
|----------------------------+------------------------|
|  D-Thundaga [one only]     |  99000 Munny           |
|  Debug Device:Y [one only] |  70000 Munny           |
|  Eternity Charm [one only] |  50000 Munny           |
|  Rising Strike             |    400 Munny           |
|  Quick Blitz               |    400 Munny           |
|  Fire Edge                 |   1800 Munny           |
|  Blizzard Edge             |   1800 Munny           |
|  Thunder Edge              |   1800 Munny           |
|  Aero Edge                 |   1800 Munny           |
|  Sliding Dash              |    400 Munny           |
|  Heat Dash                 |   1800 Munny           |
|  Ice Dash                  |   1800 Munny           |
|  Spark Dash                |   1800 Munny           |
|  Wind Dash                 |   1800 Munny           |
|  Round Blitz               |    400 Munny           |
|  Fire Blast                |   1800 Munny           |
|  Blizzard Blast            |   1800 Munny           |
|  Thunder Blast             |   1800 Munny           |
|  Aero Blast                |   1800 Munny           |
|  Sliding Rush              |    400 Munny           |
|  Fire Buster               |   1800 Munny           |
|  Blizzard Buster           |   1800 Munny           |
|  Thunder Buster            |   1800 Munny           |
|  Aero Buster               |   1800 Munny           |
|  Aerial Slam               |    400 Munny           |
|  Fire Slam                 |   1800 Munny           |
|  Blizzard Slam             |   1800 Munny           |
|  Thunder Slam              |   1800 Munny           |
|  Aero Slam                 |   1800 Munny           |
|  Land Crash                |    400 Munny           |
|  Heat Dive                 |   1800 Munny           |
|  Ice Dive                  |   1800 Munny           |
|  Spark Dive                |   1800 Munny           |
|  Wind Dive                 |   1800 Munny           |
|  Strike Raid               |    400 Munny           |
|  Fire Raid                 |   1800 Munny           |
|  Blizzard Raid             |   1800 Munny           |
|  Thunder Raid              |   1800 Munny           |
|  Aero Raid                 |   1800 Munny           |
|  Aerial Sweep              |    400 Munny           |
|  Heat Sweep                |   1800 Munny           |
|  Ice Sweep                 |   1800 Munny           |
|  Spark Sweep               |   1800 Munny           |
|  Wind Sweep                |   1800 Munny           |
|  Air Spiral                |    400 Munny           |
|  Heat Storm                |   1800 Munny           |
|  Ice Storm                 |   1800 Munny           |
|  Spark Storm               |   1800 Munny           |
|  Wind Storm                |   1800 Munny           |
|  Chain Rave                |  11000 Munny           |
|  Rising Rush               |  10000 Munny           |
|  Muscle Strike             |  12000 Munny           |
|  Stun Impact               |  11000 Munny           |
|  Fire                      |    800 Munny           |
|  Fira                      |   1600 Munny           |
|  Blizzard                  |    800 Munny           |
|  Blizzara                  |   1600 Munny           |
|  Thunder                   |    800 Munny           |
|  Thundara                  |   1600 Munny           |
|  Aero                      |    800 Munny           |
|  Cure                      |    800 Munny           |
|  Cura                      |   2400 Munny           |
|  Magnet                    |    800 Munny           |
|  Magnera                   |   2400 Munny           |
|  Slow                      |    800 Munny           |
|  Stop                      |    800 Munny           |
|  Confuse                   |    800 Munny           |
|  Potion                    |    120 Munny           |
|  Hi-Potion                 |    320 Munny           |
|  Ether                     |    200 Munny           |
|  Hi-Ether                  |    640 Munny           |
|  Panacea                   |    160 Munny           |
|  Elixir                    |    800 Munny           |
|  Megalixir                 |   2000 Munny           |
|____________________________|________________________|

3. Further into Olympus Coliseum*************************KH3*****************
After beating Olympus Coliseum the first time, you get access to the extra
layers (6 through 15). After beating THOSE, you can play for up to the 30th
layer. To access either of them, replay Olympus's episode and chose the
appropriate option when entering the Keyhole. For the first five layers, you
will need to consult the walkthrough (section IV).

Don't expect much of a strategy here. I'll try to list only the Rare Prize
Blox and warp to the next layer. If there is anything else to note, I let it
be noted.

O-----------O
|  Layer 6  |
O-----------O

You'll start in the bottom-left. The room to the right has the warp.

O-----------O
|  Layer 7  |
O-----------O

This is just one large room. You'll have to lower the Bug Level to get the
Rare Prize Blox; it has a Blank Chip. The warp is in one of the Blox.

O-----------O
|  Layer 8  |
O-----------O

Clear the northern room to find the warp.

O-----------O
|  Layer 9  |
O-----------O

You begin encased in Metal Blox; a battle is required. Move onward as you go;
the Rare Prize Blox in the last room has Magic +1; the warp is here too.

O------------O
|  Layer 10  |
O------------O

The warp to the next layer is apparently random. The Rare Prize Blox with the
Defense +1 is in the southwestern room.

O------------O
|  Layer 11  |
O------------O

Among the Danger Blox at the top end of the area is the warp.

O------------O
|  Layer 12  |
O------------O

The last room in the group has the warp and the Rare Prize Blox (Spark Sweep).

O------------O
|  Layer 13  |
O------------O

Go to the top room in the next area to warp; ignore the bottom unless you're
going for points.

O------------O
|  Layer 14  |
O------------O

This is a giant single room. Destroy enough Heartless and Blox to find the Rare
Prize Blox (Heat Storm). The warp is among the Blox.

O------------O
|  Layer 15  |
O------------O

This is the location of the boss. It is the Rock Titan!

================
BOSS: Rock Titan
================

You get an item for winning: the Wristbands.

The Auto-Block license is good here (hard to deal with Blocking) as is the
Strength-L (high defense/HP). The attacks are rather limited, though. I won't
give much else here, as it is a simple boss. Just manage to stick it out and
use any high-power compilations (ie. Zeus Spear LV. XX).

Now, if you're doing the 30-layer, the warp will appear.

O------------O
|  Layer 16  |
O------------O

Head west to find the Rare Prize Blox (Blizzard Slam), then south for the warp.

O------------O
|  Layer 17  |
O------------O

The far right room has the warp point.

O------------O
|  Layer 18  |
O------------O

Yay, giant room. Nothing important here; destroy the Blox to find the warp.

O------------O
|  Layer 19  |
O------------O

The starting room has a Rare Prize Blox containing Ice Dash. Move to the last
room for the warp.

O------------O
|  Layer 20  |
O------------O

Move two rooms left and go to the top of the room you arrive in to find an Ice
Dive in a Rare Prize Blox. In the northwest corner will be a Wind Dash. The
warp is randomized.

O------------O
|  Layer 21  |
O------------O

Nothing important. The warp is randomized.

O------------O
|  Layer 22  |
O------------O

Nothing important. The warp is randomized, I think.

O------------O
|  Layer 23  |
O------------O

*sighs* Again, the warp is randomized. (Square just loves doing that...)

O------------O
|  Layer 24  |
O------------O

O_o  Guess what? The Bug Level starts out as a Flashing Red/Bug Lv. 3 guage.
That means the enemies have TRIPLE strength (as if they weren't already hard
enough...) It is one giant room. You'll need to lower the Bug Level to get at
the Rare Prize Blox and get Magnega.

O------------O
|  Layer 25  |
O------------O

Another boss fight; heal beforehand.

==============
BOSS: Behemoth
==============

It is a good idea to bring Strength-L (high HP), Defense-L / Auto-Block (high
Strength), and Regen-L (you know why). Its reportoire consists of a shockwave
and some lightning. Easy enough to block. As with any turn-based boss, use the
most out of those high-power compilations.

O------------O
|  Layer 26  |
O------------O

Nothing important. Lotta points to be gotten here, though. The warp is
randomized.

O------------O
|  Layer 27  |
O------------O

The top right corner of the layer contains the very great Metal Chocobo
Keyblade. The top-central room contains another Rare Prize Blox with Thunder
Raid inside. The warp is randomized, I think.

O------------O
|  Layer 28  |
O------------O

Nothing important. I forgot about the warp location; sorry.

O------------O
|  Layer 29  |
O------------O

The warp is in the second room (you'll understand when you play it).

O------------O
|  Layer 30  |
O------------O

Heal and save before this fight.

===============
BOSS: Ice Titan
===============

Winning nets you the Leather Gloves quest item.

It is VERY GOOD to ditch all Blizzard-element compilations and bring in the
Fire-elementals (it is the ICE Titan). It can fire many ice shards, so bring
either Defense-L or Auto-Block-L, because they'll do a LOT of damage, even at
Level 60+. The other attacks (hail and icy breath) do some decent damage too.
Do, in essence, use all of your stat-boosting licenses (including Auto-Life-L)
as possible. Good luck, and remember the fire-element compilations, such as
Explosion LV. XX!


4. Hidden System Sectors*************************KH4*************************
This part of the FAQ/Walkthrough shall detail the locations and prizes of the
various non-canonical (not story-related) System Sectors. You'll have to get
a certain Scan level (maxed out at LV. 4) and/or complete certain events to
get to them. I wish you luck.

FYI, I shall give no strategies. By the time you discover ANY of these, you'll
have had enough experience to understand that they are essentially repeats.
Again, good luck.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                   WORLD 1 (DESTINY ISLANDS) SYSTEM SECTORS
                        Total Extra System Sectors: 2
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Found at the top of the big tree, near the treehouse. Must first complete
Wonderland.
 _________________________
|  Challenge Information  \
|__________________________\__________________________________________________
|  Floor #  |  Rate  |                  Challenge                             |
|-----------+--------+--------------------------------------------------------|
|  1        |  x4.0  |  Take damage no more than 9 times.                     |
|  2        |  x6.0  |  Defeat (at least) 45 Heartless.                       |
|  3        |  x7.0  |  Take damage no mroe than 7 times.                     |
|___________|________|________________________________________________________|
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
|  Debug Device:R           |   8000 SP                   |
|  Armor Bangle             |  10000 SP                   |
|  Life Preserver           |   8000 SP                   |
|  HP +2                    |   1000 SP                   |
|  Strength +1              |   1000 SP                   |
|  Defense +1               |   1000 SP                   |
|  Fira                     |   1000 SP                   |
|___________________________|_____________________________|

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Found in the Secret Place, on the wooden door. Must first beat Hollow Bastion
(part one).
 _________________________
|  Challenge Information  \
|__________________________\__________________________________________________
|  Floor #  |  Rate  |                  Challenge                             |
|-----------+--------+--------------------------------------------------------|
|  1        |  x4.5  |  Exit the floor in 180 sec. (three minutes) or less.   |
|  2        |  x5.0  |  Use a Finish command in under 60 sec. (one minute).   |
|  3        |  x6.0  |  Exit the floor in 100 seconds or less.                |
|  4        |  x6.0  |  Use a Finisher (at least) 3 times.                    |
|___________|________|________________________________________________________|
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
|  Meteor Rain              |  56000 SP                   |
|  Jump Rope                |  18000 SP                   |
|  HP +2                    |   3000 SP                   |
|  Strength +1              |   3000 SP                   |
|  Magic +1                 |   3000 SP                   |
|  Slow                     |   1000 SP                   |
|___________________________|_____________________________|

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                    WORLD 2 (TRAVERSE TOWN) SYSTEM SECTORS
                        Total Extra System Sectors: 2
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Found at the Third District on the fire-emblem door (where Merlin lived in
KH1). Must first clear Wonderland.
 _________________________
|  Challenge Information  \
|__________________________\__________________________________________________
|  Floor #  |  Rate  |                  Challenge                             |
|-----------+--------+--------------------------------------------------------|
|  1        |  x4.0  |  Exit the floor in 120 sec. (two minutes) or less.     |
|  2        |  x6.5  |  Use a Finish command in under 80 sec.                 |
|  3        |  x8.0  |  Exit the floor in 80 seconds or less.                 |
|___________|________|________________________________________________________|
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
|  Zip Watch                |   7000 SP                   |
|  Wrench                   |   7000 SP                   |
|  Debug Device:R           |   4000 SP                   |
|  HP +2                    |   1000 SP                   |
|  Strength +1              |   1000 SP                   |
|  Magic +1                 |   1000 SP                   |
|  Air Sprial               |   1000 SP                   |
|___________________________|_____________________________|

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Found in the Alleyway, on the red hotel door. You must first beat the game.

 _________________________
|  Challenge Information  \
|__________________________\__________________________________________________
|  Floor #  |  Rate  |                  Challenge                             |
|-----------+--------+--------------------------------------------------------|
|  1        |  x5.0  |  Ignite (at least) 20 Heartless.                       |
|  2        |  x5.5  |  Jump less than 20 times.                              |
|  3        |  x6.5  |  Exit the floor in 200 seconds or less.                |
|  4        |  x6.5  |  Do not use healing commands.                          |
|  5        |  x8.0  |  Do not miss with your attacks more than 5 times.      |
|___________|________|________________________________________________________|
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
|  Lionheart                |  348000 SP                  |
|  Goggles                  |  129000 SP                  |
|  Fire +1                  |   29000 SP                  |
|  Blizzard +1              |   29000 SP                  |
|  Thunder +1               |   29000 SP                  |
|  Aeroga                   |    9000 SP                  |
|  Magnega                  |    9000 SP                  |
|___________________________|_____________________________|

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                     WORLD 3 (WONDERLAND) SYSTEM SECTORS
                        Total Extra System Sectors: 1
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Found in the Lotus Forest, on the northern lilypads. Must first complete
Wonderland.
 _________________________
|  Challenge Information  \
|__________________________\__________________________________________________
|  Floor #  |  Rate  |                  Challenge                             |
|-----------+--------+--------------------------------------------------------|
|  1        |  x4.0  |  Miss with attacks less than 10 times.                 |
|  2        |  x5.5  |  Defeat 3 Heartless while at MAX Overclock.            |
|  3        |  x7.5  |  Use a Finisher in less than 50 seconds.               |
|___________|________|________________________________________________________|
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
|  Half-Moon Armlet         |  13900 SP                   |
|  Glass Vial               |   8300 SP                   |
|  Thunder +1               |   2700 SP                   |
|  Aero +1                  |   2700 SP                   |
|  Cure +1                  |   2700 SP                   |
|  Stop                     |   2000 SP                   |
|___________________________|_____________________________|

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                  WORLD 4 (OLYMPUS COLISEUM) SYSTEM SECTORS
                        Total Extra System Sectors: 1
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Found in the Vestibule. Must beat PART ONE of Hollow Bastion.
 _________________________
|  Challenge Information  \
|__________________________\__________________________________________________
|  Floor #  |  Rate  |                  Challenge                             |
|-----------+--------+--------------------------------------------------------|
|  1        |  x4.0  |  Counter (at least) 5 enemy attacks.                   |
|  2        |  x5.5  |  Exit the floor in less than 45 seconds.               |
|  3        |  x6.5  |  Earn (at least) 1200 SP.                              |
|  4        |  x7.0  |  Complete with the DS time set to night (18:00 ~ 5:00) |
|           |        |  [precise meaning of Challenge on FLOOR 4 wanted!]     |
|___________|________|________________________________________________________|
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
|  D-Thundara               |  74000 SP                   |
|  Barbell                  |  37000 SP                   |
|  Strike Armlet            |   7000 SP                   |
|  HP +2                    |   7000 SP                   |
|  Strength +1              |   7000 SP                   |
|  Magnet                   |   1000 SP                   |
|___________________________|_____________________________|

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                       WORLD 5 (AGRABAH) SYSTEM SECTORS
                        Total Extra System Sectors: 3
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Found in the Gauntlet by falling below. No known conditions.
 _________________________
|  Challenge Information  \
|__________________________\__________________________________________________
|  Floor #  |  Rate  |                  Challenge                             |
|-----------+--------+--------------------------------------------------------|
|  1        |  x5.0  |  Defeat the Golden Trichloma.                          |
|___________|________|________________________________________________________|
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
|  Energy Earring           |  600 SP                     |
|  Debug Device:R           |  500 SP                     |
|  Fire +2                  |  400 SP                     |
|  Blizzard +2              |  400 SP                     |
|  Fire Resistance +2       |  400 SP                     |
|  Blizzard Resistance +1   |  300 SP                     |
|  Aero                     |  300 SP                     |
|___________________________|_____________________________|

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Found high up in the northwestern Palace Gates. Must beat Hollow Bastion (part
one).
 _________________________
|  Challenge Information  \
|__________________________\__________________________________________________
|  Floor #  |  Rate  |                  Challenge                             |
|-----------+--------+--------------------------------------------------------|
|  1        |  x5.0  |  Take damage less than 10 times.                       |
|  2        |  x6.5  |  Take damage less than 10 times.                       |
|  3        |  x7.5  |  Take damage less than 8 times.                        |
|  4        |  x8.5  |  Take damage less than 5 times.                        |
|___________|________|________________________________________________________|
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
|  Counter Ring             |  62000 SP                   |
|  Silver Ring              |  47000 SP                   |
|  Fire +3                  |  31000 SP                   |
|  Blizzard +3              |  31000 SP                   |
|  Cure +1                  |  25000 SP                   |
|  Blizzaga                 |   6000 SP                   |
|___________________________|_____________________________|

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Found on the last island of the Gauntlet. You must complete the game, first.
 _________________________
|  Challenge Information  \
|__________________________\__________________________________________________
|  Floor #  |  Rate  |                  Challenge                             |
|-----------+--------+--------------------------------------------------------|
|  1        |  x3.5  |  Counter (at least) 20 enemy attacks.                  |
|  2        |  x4.0  |  Exit the floor in under 45 seconds.                   |
|  3        |  x4.0  |  Use non-magic commands (Magic limit: 8).              |
|  4        |  x4.5  |  Defeat (at least) 5 Heartless in a single blow.       |
|  5        |  x4.5  |  Collect (at least) 10 items.                          |
|  6        |  x5.0  |  Deal (at least) 10 critical hits.                     |
|  7        |  x6.0  |  Take damage less than 5 times.                        |
|___________|________|________________________________________________________|
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
|  Zone of Ruin             |  620000 SP                  |
|  Ruby Hairpin             |  310000 SP                  |
|  Defense +1               |  103000 SP                  |
|  Aero +1                  |  103000 SP                  |
|  Curaga                   |   20000 SP                  |
|  Triple Blizzaga          |   20000 SP                  |
|___________________________|_____________________________|

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
             WORLD 6 (HOLLOW BASTION -- PART ONE) SYSTEM SECTORS
                        Total Extra System Sectors: 1
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Found in the Entrance Hall's upper level in the middle platform. You must
complete the game first, and be prepared to fight a buggy Roxas, as you did in
Castle Oblivion.
 _________________________
|  Challenge Information  \
|__________________________\__________________________________________________
|  Floor #  |  Rate  |                  Challenge                             |
|-----------+--------+--------------------------------------------------------|
|   1       |  x1.5  |  Use (at least) one Megalixir.                         |
|   2       |  x1.5  |  Exit the floor in under 100 seconds.                  |
|   3       |  x1.5  |  Air-toss (at least) 15 Heartless.                     |
|   4       |  x2.5  |  Exit the floor in under 60 sec. (one minute).         |
|   5       |  x2.0  |  Use ATTACK less than 10 times.                        |
|   6       |  x3.5  |  Miss with attacks less than eight times.              |
|   7       |  x2.0  |  Do not use restorative commands.                      |
|   8       |  x3.5  |  Take damage less than 5 times.                        |
|   9       |  x3.0  |  Take damage less than 8 times.                        |
|  10       |  x2.0  |  Defeat 10 Heartless while at MAX Overclock.           |
|  11       |  x3.0  |  Exit in under 120 seconds (two minutes).              |
|  12       |  x3.0  |  Defeat the Eliminator.                                |
|  13       |  x4.5  |  Use a Finisher in less than 60 seconds (one minute).  |
|___________|________|________________________________________________________|
 _________________
|  Sector Prizes  \
|__________________\______________________________________
|          Item             |         SP Required         |
|---------------------------+-----------------------------|
|  Ultima Weapon            |  1500000 SP                 |
|  Debug Device: Y          |   102000 SP                 |
|  HP +4                    |    51000 SP                 |
|  Strength +2              |    51000 SP                 |
|  Magic +2                 |    51000 SP                 |
|  Defense +2               |    51000 SP                 |
|  Lucky Strike             |    51000 SP                 |
|  Fire +2                  |    51000 SP                 |
|  Blizzard +2              |    51000 SP                 |
|  Thunder +2               |    51000 SP                 |
|  Aero +2                  |    51000 SP                 |
|  Cure +2                  |    51000 SP                 |
|  Fire Resistance +2       |    51000 SP                 |
|  Blizzard Resistance +2   |    51000 SP                 |
|  Thunder Resistance +2    |    51000 SP                 |
|  Aero Resistance +2       |    51000 SP                 |
|  Icicle Mine              |    40000 SP                 |
|  Flame Fall               |    40000 SP                 |
|___________________________|_____________________________|

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
             WORLD 7 (HOLLOW BASTION -- PART TWO) SYSTEM SECTORS
                        Total Extra System Sectors: 0
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

All the System Sectors that were located in this world were story-related.
As such, there are no extra Sectors. See the walkthrough (section VII) for
details on the story-related ones.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                   WORLD 8 (CASTLE OBLIVION) SYSTEM SECTORS
                        Total Extra System Sectors: 0
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

There are no System Sectors -- none whatsoever -- in this world.

5. Quests*************************KH5****************************************
Throughout the game, you'll easily come across items that can be used in Quests
but you may not understand it. When you find it, the description will say that
someone in some world may want it: that identifies it as a Quest item.

When you find that person in the world, you'll have to give them the items in
a certain order (each person wants three). I'll list them in their proper
order and list the item's location.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                       WORLD 1 (DESTINY ISLANDS) QUESTS
                            Quest Client: Selphie
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Item #1 : Life Preserver
Location: The treehouse extra System Sector.
Reward  : Feather Chain

Item #2 : Jump Rope
Location: The Secret Place extra System Sector.
Reward  : Gravity Drop

Item #3 : Folding Fan
Location: The pseudo-Destiny Islands System Sector inside Riku's Data.
Reward  : Shock Fall

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                        WORLD 2 (TRAVERSE TOWN) QUESTS
                              Quest Client: Cid
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Item #1 : Wrench
Location: The Third District extra System Sector.
Reward  : Thunder Charm

Item #2 : Waistband
Location: The pseudo-Traverse Town System Sector inside Riku's Data.
Reward  : Triple Blizzaga

Item #3 : Goggles
Location: The extra System Sector in the Alleyway.
Reward  : Judgment Triad

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                         WORLD 3 (WONDERLAND) QUESTS
                             Quest Client: Alice
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Item #1 : Teacup
Location: The Hedge Maze storyline System Sector.
Reward  : Debug Device:R

Item #2 : Glass Vial
Location: The extra System Sector in the Lotus Forest.
Reward  : Heavy Chain

Item #3 : Red Rose
Location: The pseudo-Wonderland System Sector in Riku's Data.
Reward  : Pulse Tracer

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                       WORLD 4 (OLYMPUS COLISEUM) QUESTS
                              Quest Client: Phil
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Item #1 : Wristbands
Location: Defeat the Rock Titan on the 15th layer of the Coliseum.
Reward  : Debug Device:R

Item #2 : Barbell
Location: The extra System Sector in the Vestibule.
Reward  : Exo Spark

Item #3 : Leather Gloves
Location: Defeat the Ice Titan on the 30th layer of the Coliseum.
Reward  : Liberty Crown

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
                           WORLD 5 (AGRABAH) QUESTS
                            Quest Client: Aladdin
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Item #1 : Silver Ring
Location: The extra System Sector in the Palace Gates area.
Reward  : Debug Device:R

Item #2 : Crystal Earrings
Location: The pseudo-Agrabah System Sector in Riku's Data.
Reward  : Night Lenses

Item #3 : Ruby Hairpin
Location: The extra System Sector in the Gauntlet area.
Reward  : Icicle Mine

6. Item Collections***********************KH6********************************

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                   Stat-boosting Chips for the Stat Matrix           **KH61**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

The "Doubled Effect" refers to when the chip is placed between two connected
CPU units.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Level-Up Chip

Effect: Raises level by one; may raise other stats.

Doubled Effect: Raise level by two; may raise other stats.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Trophy Chip

Effect: Raise HP by 2, and Defense, Strength, and Magic by 1.

Doubled Effect: Raise HP by 4, and Defense, Strength, and Magic by 2.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blank Chip

Effect: None, except take up space.

Doubled Effect: None, except take up space.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
HP +2 Chip

Effect: Raises Sora's health (HP) by 2.

Doubled Effect: Raises Sora's health (HP) by 4.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
HP +4 Chip

Effect: Raises Sora's health (HP) by 4.

Doubled Effect: Raises Sora's health (HP) by 8.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
HP +6 Chip

Effect: Raises Sora's health (HP) by 6.

Doubled Effect: Raises Sora's health (HP) by 12.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
HP +8 Chip

Effect: Raises Sora's health (HP) by 8.

Doubled Effect: Raises Sora's health (HP) by 16.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Strength +1 Chip

Effect: Raises Sora's offensive physical power (Strength) by 1.

Doubled Effect: Raises Sora's offensive physical power (Strength) by 2.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Strength +2 Chip

Effect: Raises Sora's offensive physical power (Strength) by 2.

Doubled Effect: Raises Sora's offensive physical power (Strength) by 4.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Strength +3 Chip

Effect: Raises Sora's offensive physical power (Strength) by 3.

Doubled Effect: Raises Sora's offensive physical power (Strength) by 6.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Strength +4 Chip

Effect: Raises Sora's offensive physical power (Strength) by 4.

Doubled Effect: Raises Sora's offensive physical power (Strength) by 8.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magic +1 Chip

Effect: Raises Sora's magical strength (Magic) by 1.

Doubled Effect: Raises Sora's magical strength (Magic) by 2.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magic +2 Chip

Effect: Raises Sora's magical strength (Magic) by 2.

Doubled Effect: Raises Sora's magical strength (Magic) by 4.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magic +3 Chip

Effect: Raises Sora's magical strength (Magic) by 3.

Doubled Effect: Raises Sora's magical strength (Magic) by 6.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magic +4 Chip

Effect: Raises Sora's magical strength (Magic) by 4.

Doubled Effect: Raises Sora's magical strength (Magic) by 8.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Defense +1 Chip

Effect: Raises Sora's defensove power (Defense) by 1.

Doubled Effect: Raises Sora's defensove power (Defense) by 2.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Defense +2 Chip

Effect: Raises Sora's defensove power (Defense) by 2.

Doubled Effect: Raises Sora's defensove power (Defense) by 4.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Defense +3 Chip

Effect: Raises Sora's defensove power (Defense) by 3.

Doubled Effect: Raises Sora's defensove power (Defense) by 6.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Defense +4 Chip

Effect: Raises Sora's defensove power (Defense) by 4.

Doubled Effect: Raises Sora's defensove power (Defense) by 8.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lucky Strike Chip

Effect: Raises Sora's luckiness (Luck) by 1.

Doubled Effect: Raises Sora's luckiness (Luck) by 2.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire +1 Chip

Effect: Raises the power of Sora's fire-elemental attacks by 1%.

Doubled Effect: Raises the power of Sora's fire-elemental attacks by 2%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire +2 Chip

Effect: Raises the power of Sora's fire-elemental attacks by 2%.

Doubled Effect: Raises the power of Sora's fire-elemental attacks by 4%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire +3 Chip

Effect: Raises the power of Sora's fire-elemental attacks by 3%.

Doubled Effect: Raises the power of Sora's fire-elemental attacks by 6%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire +4 Chip

Effect: Raises the power of Sora's fire-elemental attacks by 4%.

Doubled Effect: Raises the power of Sora's fire-elemental attacks by 8%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blizzard +1 Chip

Effect: Raises the power of Sora's blizzard-elemental attacks by 1%.

Doubled Effect: Raises the power of Sora's blizzard-elemental attacks by 2%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blizzard +2 Chip

Effect: Raises the power of Sora's blizzard-elemental attacks by 2%.

Doubled Effect: Raises the power of Sora's blizzard-elemental attacks by 4%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blizzard +3 Chip

Effect: Raises the power of Sora's blizzard-elemental attacks by 3%.

Doubled Effect: Raises the power of Sora's blizzard-elemental attacks by 6%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blizzard +4 Chip

Effect: Raises the power of Sora's blizzard-elemental attacks by 4%.

Doubled Effect: Raises the power of Sora's blizzard-elemental attacks by 8%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder +1 Chip

Effect: Raises the power of Sora's thunder-elemental attacks by 1%.

Doubled Effect: Raises the power of Sora's thunder-elemental attacks by 2%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder +2 Chip

Effect: Raises the power of Sora's thunder-elemental attacks by 2%.

Doubled Effect: Raises the power of Sora's thunder-elemental attacks by 4%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder +3 Chip

Effect: Raises the power of Sora's thunder-elemental attacks by 3%.

Doubled Effect: Raises the power of Sora's thunder-elemental attacks by 6%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder +4 Chip

Effect: Raises the power of Sora's thunder-elemental attacks by 4%.

Doubled Effect: Raises the power of Sora's thunder-elemental attacks by 8%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aero +1 Chip

Effect: Raises the power of Sora's aero/wind-elemental attacks by 1%.

Doubled Effect: Raises the power of Sora's aero/wind-elemental attacks by 2%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aero +2 Chip

Effect: Raises the power of Sora's aero/wind-elemental attacks by 2%.

Doubled Effect: Raises the power of Sora's aero/wind-elemental attacks by 4%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aero +3 Chip

Effect: Raises the power of Sora's aero/wind-elemental attacks by 3%.

Doubled Effect: Raises the power of Sora's aero/wind-elemental attacks by 6%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aero +4 Chip

Effect: Raises the power of Sora's aero/wind-elemental attacks by 4%.

Doubled Effect: Raises the power of Sora's aero/wind-elemental attacks by 8%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cure +1 Chip

Effect: Raises the power of Sora's curative magic and Esuna by 1%.

Doubled Effect: Raises the power of Sora's curative magic and Esuna by 2%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cure +2 Chip

Effect: Raises the power of Sora's curative magic and Esuna by 2%.

Doubled Effect: Raises the power of Sora's curative magic and Esuna by 4%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cure +3 Chip

Effect: Raises the power of Sora's curative magic and Esuna by 3%.

Doubled Effect: Raises the power of Sora's curative magic and Esuna by 6%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cure +4 Chip

Effect: Raises the power of Sora's curative magic and Esuna by 4%.

Doubled Effect: Raises the power of Sora's curative magic and Esuna by 8%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire Resistance +1 Chip

Effect: Raises Sora's resistance to fire-elemental attacks by 1%.

Doubled Effect: Raises Sora's resistance to fire-elemental attacks by 2%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire Resistance +2 Chip

Effect: Raises Sora's resistance to fire-elemental attacks by 2%.

Doubled Effect: Raises Sora's resistance to fire-elemental attacks by 4%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire Resistance +3 Chip

Effect: Raises Sora's resistance to fire-elemental attacks by 3%.

Doubled Effect: Raises Sora's resistance to fire-elemental attacks by 6%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire Resistance +4 Chip

Effect: Raises Sora's resistance to fire-elemental attacks by 4%.

Doubled Effect: Raises Sora's resistance to fire-elemental attacks by 8%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blizzard Resistance +1 Chip

Effect: Raises Sora's resistance to blizzard-elemental attacks by 1%.

Doubled Effect: Raises Sora's resistance to blizzard-elemental attacks by 2%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blizzard Resistance +2 Chip

Effect: Raises Sora's resistance to blizzard-elemental attacks by 2%.

Doubled Effect: Raises Sora's resistance to blizzard-elemental attacks by 4%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blizzard Resistance +3 Chip

Effect: Raises Sora's resistance to blizzard-elemental attacks by 3%.

Doubled Effect: Raises Sora's resistance to blizzard-elemental attacks by 6%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blizzard Resistance +4 Chip

Effect: Raises Sora's resistance to blizzard-elemental attacks by 4%.

Doubled Effect: Raises Sora's resistance to blizzard-elemental attacks by 8%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder Resistance +1 Chip

Effect: Raises Sora's resistance to thunder-elemental attacks by 1%.

Doubled Effect: Raises Sora's resistance to thunder-elemental attacks by 2%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder Resistance +2 Chip

Effect: Raises Sora's resistance to thunder-elemental attacks by 2%.

Doubled Effect: Raises Sora's resistance to thunder-elemental attacks by 4%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder Resistance +3 Chip

Effect: Raises Sora's resistance to thunder-elemental attacks by 3%.

Doubled Effect: Raises Sora's resistance to thunder-elemental attacks by 6%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder Resistance +4 Chip

Effect: Raises Sora's resistance to thunder-elemental attacks by 4%.

Doubled Effect: Raises Sora's resistance to thunder-elemental attacks by 8%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aero Resistance +1 Chip

Effect: Raises Sora's resistance to aero/wind-elemental attacks by 1%.

Doubled Effect: Raises Sora's resistance to aero/wind-elemental attacks by 2%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aero Resistance +2 Chip

Effect: Raises Sora's resistance to aero/wind-elemental attacks by 2%.

Doubled Effect: Raises Sora's resistance to aero/wind-elemental attacks by 4%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aero Resistance +3 Chip

Effect: Raises Sora's resistance to aero/wind-elemental attacks by 3%.

Doubled Effect: Raises Sora's resistance to aero/wind-elemental attacks by 6%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aero Resistance +4 Chip

Effect: Raises Sora's resistance to aero/wind-elemental attacks by 4%.

Doubled Effect: Raises Sora's resistance to aero/wind-elemental attacks by 8%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                Abilities of the Stat Matrix / Bonus Boosters        **KH62**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Scan

Effect: Displays enemy HP and names. Also enables you see System Sectors, as
        well as those hidden.

Quantity on Matrix: 4

Maximum Level: LV. 4

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Haste

Effect: Makes Sora run faster.

Quantity on Matrix: 2

Maximum Level: LV. 2

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
High Jump

Effect: Makes Sora jump higher.

Quantity on Matrix: 1

Maximum Level: (no level specified)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dodge Roll

Effect: Roll forward to dodge attacks by using Y and the D-Pad.

Quantity on Matrix: 2

Maximum Level: LV. 2

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Block

Effect: Block/deflect/reflect enemy attacks by pressing Y.

Quantity on Matrix: 1

Maximum Level: (no level specified)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Air Slide

Effect: Slide a short distance in the air by pressing B in mid-air. The maximum
        number of allowed slides is equal to the ability's level.

Quantity on Matrix: 3

Maximum Level: LV. 3

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Glide

Effect: Glide in the air by holding Y in mid-air.

Quantity on Matrix: 2

Maximum Level: LV. 2

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aerial Recovery

Effect: Regain balance after being hit into the air by pressing B in mid-air.

Quantity on Matrix: 1

Maximum Level: (no level specified)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aerial Payback

Effect: Counterattack after being attacked in mid-air by pressing B.

Quantity on Matrix: 1

Maximum Level: (no level specified)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Leaf Bracer

Effect: Allows the usage of restorative items and commands without interupption
        from being damaged.

Quantity on Matrix: 1

Maximum Level: (no level specified)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Combo Plus

Effect: Allows you to have another hit in ground combos. The number of extra
        hits is equal to the ability's level.

Quantity on Matrix: 3

Maximum Level: LV. 3

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Air Combo Plus

Effect: Allows you to have another hit in aerial combos. The number of extra
        hits is equal to the ability's level.

Quantity on Matrix: 3

Maximum Level: LV. 3

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Finishing Plus

Effect: Perform extra powerful attacks at the end of combos. The number of
        extra hits allowed is equal to the ability's level.

Quantity on Matrix: 2

Maximum Level: LV. 2

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Combo Master

Effect: Allows you to continue combos even if the first hit doesn't strike
        anything but air.

Quantity on Matrix: 1

Maximum Level: (no level specified)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                 Cheat Tuners                        **KH63**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

You will discover more of these as you reveal more of the Stat Matrix, which
is done by progressing in the game.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Difficulty Cheat

Tampers with the game difficulty. From easiest to hardest: Beginner, Standard,
Proud, Critical.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
HP Cheat

Tampers with the enemy HP and Sora's HP at the same time. For example, if it
is set to 52%, the HP of both Sora and the enemies, excluding bosses, are
reduced to 52% of the maximum. If set to 0%, everyone's HP, excluding bosses,
will become 1.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CP Cheat

Tampers with CP/EXP amounts. If CP is doubled, EXP. is halved; if CP is
tripled, EXP. is divided by four; if CP is quadrupled, EXP. is divided by 8.
EXP. cannot be increased.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Loot Cheat

Tampers with the chance of an item drop. As the chance increases, Sora's HP
maximum decreases. When it is set to 16x items, Sora has 10% of his HP. There
is no way to increase his max HP via this cheat or any other.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Prize Cheat

Tampers with the number of prizes (munny, HP orbs, etc.) dropped. It will not
affect SP or the memory orbs of World 7. As the amount increases (0x, 1x, 2x,
3x, 4x, 5x), the strength of enemies will increase as well to the same
multiplier, except for 0x prizes (0.8x enemy strength).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                           Attack/Physical Commands                  **KH64**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

All synthesis possibilities were taken from the journal entry. If there are
more working combos, let me know via e-mail: see the Legalities section for it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rising Strike

Effect: Smack foes into the air. Non-elemental.

Synthesis Possibilities:

Quick Blitz + Cure

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quick Blitz

Effect: Bash foes with a jumping attack. Non-elemental.

Synthesis Possibilities:

(No combinations available.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire Edge

Effect: Bash foes with a jumping attack. Fire-elemental.

Synthesis Possibilities:

Rising Strike + Aerial Sweep
Heat Dash + Sliding Dash
Fire + Quick Blitz
Fire + Blizzard Edge
Fire + Quick Blitz
Fire + Rising Strike

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blizzard Edge

Effect: Bash foes with a jumping attack. Blizzard-elemental.

Synthesis Possibilities:

Quick Blitz + Rising Strike
Rising Strike + Sliding Rush
Blizzard Raid + Fire Edge
Blizzard + Quick Blitz
Blizzard + Rising Strike
Blizzard + Thunder Edge
Blizzara + Quick BLitz

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder Edge

Effect: Bash foes with a jumping attack. Thunder-elemental.

Synthesis Possibilities:

Quick Blitz + Aerial Sweep
Rising Strike + Air Spiral
Thunder Raid + Blizzard Buster
Thunder + Quick Blitz
Thunder + Rising Strike
Thunder + Aero Edge
Thundara + Quick Blitz

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aero Edge

Effect: Bash foes with a jumping attack. Aero-elemental.

Synthesis Possibilities:

Quick Blitz + Sliding Rush
Rising Strike + Aerial Slam
Aero + Quick Blitz
Aero + Rising Strike
Aero + Fire Edge
Aerora + Quick Blitz

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sliding Dash

Effect: Hit faraway enemies while sliding. Non-elemental.

Synthesis Possibilities:

(No combinations available.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Heat Dash

Effect: Hit faraway enemies while sliding. Fire-elemental.

Synthesis Possibilities:

Fire Edge + Quick Blitz
Fire + Sliding Dash
Fire + Ice Dash
Fira + Sliding Dash
Fira + Fire Edge

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ice Dash

Effect: Hit faraway enemies while sliding. Blizzard-elemental.

Synthesis Possibilities:

Sliding Dash + Round Blitz
Blizzard Raid + Heat Dash
Blizzard + Sliding Dash
Blizzard + Spark Dash
Blizzara + Sliding Dash
Blizzara + Blizzard Edge

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Spark Dash

Effect: Hit faraway enemies while sliding. Thunder-elemental.

Synthesis Possibilities:

Sliding Dash + Rising Strike
Thunder Raid + Heat Dash
Thunder + Sliding Dash
Thunder + Wind Dash
Thundara + Sliding Dash
Thundara + Thunder Edge

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wind Dash

Effect: Hit faraway enemies while sliding. Aero-elemental.

Synthesis Possibilities:

Sliding Dash + Aerial Sweep
Aero + Sliding Dash
Aero + Heat Dash
Aerora + Sliding Dash
Aerora + Aero Edge

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Round Blitz

Effect: Hit all surrounding foes with a spin attack. Non-elemental.

Synthesis Possibilities:

(No combinations available.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire Blast

Effect: Hit all surrounding foes with a spin attack. Fire-elemental.

Synthesis Possibilities:

Round Blitz + Rising Strike
Fire Edge + Rising Strike
Heat Dash + Rising Strike
Fire + Round Blitz
Fire + Blizzard Blast
Fira + Round Blitz
Fira + Blizzard Blast

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blizzard Blast

Effect: Hit all surrounding foes with a spin attack. Blizzard-elemental.

Synthesis Possibilities:

Round Blitz + Aerial Sweep
Blizzard + Round Blitz
Blizzard + Thunder Blast
Blizzara + Round Blitz
Blizzara + Thunder Blast

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder Blast

Effect: Hit all surrounding foes with a spin attack. Thunder-elemental.

Synthesis Possibilities:

Round Blitz + Sliding Dash
Thunder + Round Blitz
Thunder + Aero Blast
Thundara + Round Blitz
Thundara + Aero Blast

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aero Blast

Effect: Hit all surrounding foes with a spin attack. Aero-elemental.

Synthesis Possibilities:

Round Blitz + Air Spiral
Aero + Round Blitz
Aero + Fire Blast
Aerora + Round Blitz
Aerora + Fire Blast

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sliding Rush

Effect: Hit enemies with a powerful charge. Non-elemental.

Synthesis Possibilities:

(No combinations available.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire Buster

Effect: Hit enemies with a powerful charge. Fire-elemental.

Synthesis Possibilities:

Sliding Rush + Air Spiral
Fire + Sliding Rush
Fire + Aero Buster
Fira + Sliding Rush
Fira + Heat Sweep

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blizzard Buster

Effect: Hit enemies with a powerful charge. Blizzard-elemental.

Synthesis Possibilities:

Sliding Rush + Aerial Slam
Blizzard + Sliding Rush
Blizzard + Fire Buster
Blizzara + Sliding Rush
Blizzara + Ice Sweep

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder Buster

Effect: Hit enemies with a powerful charge. Thunder-elemental.

Synthesis Possibilities:

Sliding Rush + Strike Raid
Thunder + Sliding Rush
Thunder + Blizzard Buster
Thundara + Sliding Rush
Thundara + Spark Sweep

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aero Buster

Effect: Hit enemies with a powerful charge. Aero-elemental.

Synthesis Possibilities:

Sliding Rush + Land Crash
Aero + Sliding Rush
Aero + Thunder Buster
Aerora + Sliding Dash
Aerora + Wind Sweep

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aerial Slam

Effect: Smack foes over the head. Non-elemental.

Synthesis Possibilities:

(No combinations available.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire Slam

Effect: Smack foes over the head. Fire-elemental.

Synthesis Possibilities:

Aerial Slam + Sliding Dash
Fire + Aerial Slam
Fire + Heat Storm
Fira + Aero Slam
Fira + Aerial Slam

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blizzard Slam

Effect: Smack foes over the head. Blizzard-elemental.

Synthesis Possibilities:

Aerial Slam + Quick Blitz
Blizzard + Aerial Slam
Blizzard + Ice Storm
Blizzara + Fire Slam
Blizzara + Aerial Slam

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder Slam

Effect: Smack foes over the head. Thunder-elemental.

Synthesis Possibilities:

Aerial Slam + Strike Raid
Thunder + Aerial Slam
Thunder + Spark Storm
Thundara + Blizzard Slam
Thundara + Aerial Slam

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aero Slam

Effect: Smack foes over the head. Aero-elemental.

Synthesis Possibilities:

Aerial Slam + Land Crash
Aero + Aerial Slam
Aero + Wind Storm
Aerora + Thunder Slam
Aerora + Aerial Slam

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Land Crash

Effect: Dive at enemies and hit them. Non-elemental.

Synthesis Possibilities:

(No combinations available.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Heat Dive

Effect: Dive at enemies and hit them. Fire-elemental.

Synthesis Possibilities:

Land Crash + Sliding Dash
Thunder Buster + Land Crash
Fire + Ice Dive
Fira + Land Crash
Fira + Fire Slam

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ice Dive

Effect: Dive at enemies and hit them. Blizzard-elemental.

Synthesis Possibilities:

Land Crash + Quick Blitz
Blizzard + Land Crash
Blizzard + Heat Dive
Blizzara + Land Crash
Blizzara + Blizzard Slam

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Spark Dive

Effect: Dive at enemies and hit them. Thunder-elemental.

Synthesis Possibilities:

Land Crash + Round Blitz
Thunder + Land Crash
Thunder + Wind Dive
Thundara + Land Crash
Thundara + Thunder Slam

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wind Dive

Effect: Dive at enemies and hit them. Aero-elemental.

Synthesis Possibilities:

Land Crash + Aerial Sweep
Aero + Land Crash
Aero + Fire Buster
Aerora + Land Crash
Aerora + Aero Slam

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Strike Raid

Effect: Throw the Keyblade at the enemy. Non-elemental.

Synthesis Possibilities:

(No combinations available.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire Raid

Effect: Throw the Keyblade at the enemy. Fire-elemental.

Synthesis Possibilities:

Strike Raid + Sliding Dash
Rising Strike + Aero Raid
Aerial Slam + Heat Dash
Fire + Strike Raid
Fira + Strike Raid

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blizzard Raid

Effect: Throw the Keyblade at the enemy. Blizzard-elemental.

Synthesis Possibilities:

Strike Raid + Quick Blitz
Rising Strike + Fire Raid
Aerial Slam + Ice Dash
Blizzard + Strike Raid
Blizzara + Strike Raid

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder Raid

Effect: Throw the Keyblade at the enemy. Thunder-elemental.

Synthesis Possibilities:

Strike Raid + Round Blitz
Rising Strike + Blizzard Raid
Aerial Slam + Spark Dash
Thunder + Strike Raid
Thundara + Strike Raid

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aero Raid

Effect: Throw the Keyblade at the enemy. Aero-elemental.

Synthesis Possibilities:

Strike Raid + Land Crash
Aerial Slam + Wind Dash
Wind Dash + Thunder Raid
Aero + Strike Raid
Aerora + Strike Raid

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aerial Sweep

Effect: Hit surrounding enemies with a jumping spin attack. Non-elemental.

Synthesis Possibilities:

(No combinations available.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Heat Sweep

Effect: Hit surrounding enemies with a jumping spin attack. Fire-elemental.

Synthesis Possibilities:

Aerial Sweep + Sliding Rush
Fire + Aerial Sweep
Fire + Fire Blast
Fire + Wind Sweep
Fira + Aerial Sweep

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ice Sweep

Effect: Hit surrounding enemies with a jumping spin attack. Blizzard-elemental.

Synthesis Possibilities:

Aerial Sweep + Air Spiral
Blizzard + Aerial Sweep
Blizzard + Blizzard Blast
Blizzard + Heat Sweep
Blizzara + Aerial Sweep

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Spark Sweep

Effect: Hit surrounding enemies with a jumping spin attack. Thunder-elemental.

Synthesis Possibilities:

Aerial Sweep + Aerial Slam
Thunder + Aerial Sweep
Thunder + Thunder Blast
Thunder + Ice Sweep
Thundara + Aerial Sweep

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wind Sweep

Effect: Hit surrounding enemies with a jumping spin attack. Aero-elemental.

Synthesis Possibilities:

Aerial Sweep + Strike Raid
Aero + Aerial Sweep
Aero + Aero Blast
Aero + Spark Sweep
Aerora + Aerial Sweep

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Air Spiral

Effect: Deal many hits with an aerial somersault. Non-elemental.

Synthesis Possibilities:

(No combinations available.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Heat Storm

Effect: Deal many hits with an aerial somersault. Fire-elemental.

Synthesis Possibilities:

Aerial Sweep + Heat Sweep
Air Spiral + Sliding Dash
Fire + Air Spiral
Fire + Fire Buster
Fire + Wind Storm
Fire + Air Spiral

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ice Storm

Effect: Deal many hits with an aerial somersault. Blizzard-elemental.

Synthesis Possibilities:

Aerial Sweep + Ice Sweep
Air Spiral + Aerial Slam
Blizzard + Air Spiral
Blizzard + Blizzard Buster
Blizzard + Heat Storm
Blizzara + Air Spiral

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Spark Storm

Effect: Deal many hits with an aerial somersault. Thunder-elemental.

Synthesis Possibilities:

Aerial Sweep + Spark Sweep
Air Spiral + Strike Raid
Thunder + Air Spiral
Thunder + Thunder Buster
Thunder + Ice Storm
Thundara + Air Sprial

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wind Storm

Effect: Deal many hits with an aerial somersault. Aero-elemental.

Synthesis Possibilities:

Aerial Sweep + Wind Sweep
Air Spiral + Land Crash
Aero + Air Spiral
Aero + Aero Buster
Aero + Spark Storm
Aerora + Air Spiral

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Chain Rave

Effect: Swing the Keyblade by the chain and charge. Enemy attacks bounce right
        off. Non-elemental.

Synthesis Possibilities:

Fire Raid + Spark Dive
Thunder Raid + Spark Dive
Aero Raid + Spark Dive
Aeroga + Curaga

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rising Rush

Effect: Charge at enemies, deal multiple hits, and knock them into the air.
        Non-elemental.

Synthesis Possibilities:

Air Spiral + Wind Dive
Ice Storm + Wind Dive
Spark Storm + Wind Dive
Magnega + Curaga
Stop + Air Spiral
Stop + Aero

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Muscle Strike

Effect: Knock enemies into next week with a single, powerful strike.
        Non-elemental.

Synthesis Possibilities:

Rising Strike + Land Crash
Thunder Slam + Land Crash
Aero Slam + Land Crash
Thundaga + Curaga

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Stun Impact

Effect: Makes a shockwave that may KO surrounding enemies. Non-elemental.

Synthesis Possibilities:

Heat Dive + Land Crash
Spark Dive + Land Crash
Wind Dive + Land Crash
Blizzaga + Curaga

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Eruption

Effect: Drive the Keyblade into the ground, triggering a blast of light,
        sending enemies skyward. Non-elemental.

Synthesis Possibilities:

Magnet Grab + Curaga

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Zantetsuken

Effect: Strike a enemy with extreme force at an impossibly-fast speed, possibly
        lethal damage. Non-elemental.

Synthesis Possibilities:

Judgment Triad + Gravity Drop

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Judgment Triad

Effect: Make three homing Keyblades. Non-elemental.

Synthesis Possibilities:

Wind Tracer + Muscle Strike

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Shock Fall

Effect: Jump up and slam the Keyblade into the ground to produce a shock wave.
        Non-elemental.

Synthesis Possibilities:

Triple Firaga + Stun Impact

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gravity Drop

Effect: Make a gravitational sphere that draws in enemies, then explodes as
        they are slammed into the ground. Non-elemental.

Synthesis Possibilities:
  
Wind Tracer + Chain

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                Magic Commands                       **KH65**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

The commands marked with (assumed) are commands I think are there, but do not
have them yet (I'm not a real magic guy). Henceforth, effects and synth options
are not available. All synth options were taken from the journal; send stuff
to my e-mail (see Legalities) to send me new info or corrections (there have
to be a few here somewhere...).

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire

Effect: Launch a fireball at enemies.

Synthesis Possibilities:

(No combinations are available.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fira

Effect: Launch a fireball at enemies.

Synthesis Possibilities:

Fire Edge + Round Blitz
Fire + Fire Edge
Fire + Cure
Fire + Slow
Cure + Fire Edge
Slow + Fire Edge
Stop + Fire Edge

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Firaga

Effect: Launch a fireball at enemies.

Synthesis Possibilities:

Fire Blast + Fire Raid
Fira + Heat Storm
Confuse + Heat Storm
Esuna + Heat Storm

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Triple Firaga

Effect: Launch three fireballs at enemies.

Synthesis Possibilities:

Heat Dive + Firaga
Muscle Strike + Rising Rush
Firaga + Firaga Burst
Triple Pursuit + Firaga

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Firaga Burst

Effect: Launch a fast fireball an enemies. The impact sends them reeling.

Synthesis Possibilities:

Stun Impact + Rising Rush
Fira + Triple Burst
Firaga + Fire Slam
Firaga + Triple Burst

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Triple Burst

Effect: Launch three swift fireball. The impact sends enemies reeling.

Synthesis Possibilities:

Chain Rave + Rising Rush
Fira + Fire Raid
Fira + Triple Firaga
Firaga + Triple Firaga

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Flame Fall

Effect: Launch a fireball into the air to come crashing down onto an enemy.

Synthesis Possibilities:

Blizzaga Pursuit + Thundaga

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blizzard

Effect: Launch an ice chunk at enemies. It can go through enemies.

Synthesis Possibilities:

(No combinations are available.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blizzara

Effect: Launch an ice chunk at enemies. It can go through enemies.

Synthesis Possibilities:

Ice Dash + Quick Blitz
Blizzard + Blizzard Edge
Blizzard + Fire
Blizzard + Thunder
Blizzard + Cure
Blizzard + Slow
Cure + Blizzard Edge
Slow + Blizzard Edge
Stop + Blizzard Edge

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blizzaga

Effect: Launch an ice chunk at enemies. It can go through enemies.

Synthesis Possibilities:

Ice Dash + Thunder Blast
Aero Buster + Ice Storm
Ice Dive + Blizzara
Confuse + Ice Storm
Esuna + Ice Storm

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Triple Blizzaga

Effect: Launch three ice chunks at enemies. They can go through enemies.

Synthesis Possibilities:

Chain Rave + Stun Impact
Blizzaga + Blizzaga Pursuit
Pulse Tracer + Blizzaga
Tornado Tracer + Blizzaga

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blizzaga Pursuit

Effect: Launch a homing ice chunk. It can go through enemies.

Synthesis Possibilities:

Blizzard Raid + Blizzaga
Muscle Strike + Stun Impact
Blizzaga + Triple Blizzaga
Triple Pursuit + Blizzaga

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Triple Pursuit

Effect: Launch a series of homing ice chunks that can go through enemies.

Synthesis Possibilities:

Chain Rave + Muscle Strike
Blizzara + Muscle Strike
Blizzaga + Chain Rave
Blizzaga Pursuit + Triple Blizzaga

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Icicle Mine

Effect: Place a motion-sensitive exploding ice crystal in the air.

Synthesis Possibilities:

Blizzaga Pursuit + Magnet Grab

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder

Effect: Hit the area with multiple lightning bolts.

Synthesis Possibilities:

(No combinations are available.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thundara

Effect: Hit the area with multiple lightning bolts.

Synthesis Possibilities:

Thunder Edge + Fira
Spark Dash + Round Blitz
Thunder + Thunder Edge
Thunder + Fire
Thunder + Cure
Thunder + Slow
Cure + Thunder Edge
Slow + Thunder Edge
Stop + Thunder Edge

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thundaga

Effect: Hit the area with multiple lightning bolts.

Synthesis Possibilities:

Thunder Edge + Aero Raid
Thunder Edge + Wind Sweep
Thundara + Spark Storm
Confuse + Spark Storm
Esuna + Spark Storm

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder Tracer

Effect: Unleash a wave of continuous swiftly homing lightning bolts.

Synthesis Possibilities:

Thundara + Pulse Tracer
Thundaga + Thunder Blast
Thundaga + Firaga
Thundaga + Pulse Tracer

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pulse Tracer

Effect: Unleash a wave of continuous slowly homing lightning bolts.

Synthesis Possibilities:

Spark Sweep + Thundaga
Thundara + Thundaga
Thundaga + Aeroga
Thundaga + Tornado Tracer

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Exo Spark

Effect: Unleash a wide discharge of lightning to hit nearby enemies many times.

Synthesis Possibilities:

Triple Blizzaga + Thundaga

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aero

Effect: Shoot an updraft up enemies to hit them into the air.

Synthesis Possibilities:

(No combinations are available.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aerora

Effect: Shoot an updraft up enemies to hit them into the air.

Synthesis Possibilities:

Aero + Aero Edge
Cure + Aero Edge
Slow + Aero Edge
Stop + Aero Edge

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Aeroga

Effect: Shoot an updraft up enemies to hit them into the air.

Synthesis Possibilities:

Wind Sweep + Cure
Wind Sweep + Slow
Aerora + Wind Storm
Confuse + Wind Storm
Esuna + Wind Storm

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tornado Tracer

Effect: Shoot a homing updraft at enemies so as to hit them into the air.

Synthesis Possibilities:

Firaga + Curaga
Aerora + Wind Dash
Aerora + Wind Tracer
Aeroga + Wind Tracer
Magnega + Firaga

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wind Tracer

Effect: Shoot a homing updraft that deals continuous damage.

Synthesis Possibilities:

Aeroga + Firaga
Tornado Tracer + Aeroga
Esuna + Aerora
Esuna + Aeroga

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cyclone

Effect: Suck in enemies and fling them into the air!

Synthesis Possibilities:

Wind Tracer + Pulse Tracer

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cure

Effect: Heal a small amount of HP.

Synthesis Possibilities:

Round Blitz + Slow

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cura

Effect: Heal a large amount of HP.

Synthesis Possibilities:

Blizzard Raid + Cure
Magnera + Cure
Slow + Cure
Stop + Cure

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Curaga

Effect: Heal a huge amount of HP.

Synthesis Possibilities:

Heat Dive + Cura
Confuse + Cura
Esuna + Cura

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Esuna

Effect: Cure yourself of negative statuses and restore a very small amount of
        HP.

Synthesis Possibilities:

(No combinations are available.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magnet

Effect: Pull in nearby enemies and deal some damage.

Synthesis Possibilities:

(No combinations are available.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magnera

Effect: Pull in nearby enemies and deal some damage.

Synthesis Possibilities:

Blizzard Slam + Magnet
Cure + Magnet
Slow + Magnet
Stop + Magnet

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magnega

Effect: Pull in nearby enemies and deal some damage.

Synthesis Possibilities:

Curaga + Magnera
Confuse + Magnera
Esuna + Magnera

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Magnet Grab (assumed)

Effect: Use magnetism to draw foes to you.

Synthesis Possibilities:

Magnera + Magnega
Magnega + Blizzaga
Stop + Magnega
Wind Tracer + Magnega

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Slow

Effect: Slow down and damage nearby enemies.

Synthesis Possibilities:

Sliding Dash + Cure
Rising Strike + Cure

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Stop

Effect: Stop and damage nearby enemies.

Synthesis Possibilities:

(No combinations are available.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Confuse

Effect: Make enemies turn on themselves AND damage them.

Synthesis Possibilities:

(No combinations are available.)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quake

Effect: Hit enemies that are near the ground with large damage over a wide
        area.

Synthesis Possibilities:

Zantetsuken + Cyclone

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                    Items                            **KH66**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Potion

Effect: Heals 30 HP.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hi-Potion

Effect: Heals 50 HP.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ether

Effect: Raises clock level by one level.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hi-Ether

Effect: Raises clock level by two levels.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Panacea

Effect: Cures Sora of all negative statuses.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Elixir

Effect: Fully restores Sora's HP and cures him of all negative statuses.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Megalixir

Effect: Fully restores Sora's HP, maxes his clock level, AND cure him of all
        negative statuses!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Keyblades                          **KH67**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Please note that the overclock maps are based on maxed/fully-leveled Keyblades;
you may not yet have those abilities due to this.

Also, in the maps, <F> marks the command that you learn the finisher on and is
the max level if that ability is wanted.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Kingdom Key

Found: Given at start.

Overclock Map:

Auto-Potion  ---> Medic   --,  ,--> Magic Upgrade    ---> Attack Upgrade <F>
             `--> Shell   --|--|--> Magic Bracer <F> `--> Brick Wall <F>
             `--> Protect --'

Notes: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wishing Star

Found: Beat Traverse Town (World 2).

Overclock Map:

Medic ---> Auto-Dodge --,-----> Attack Upgrade   ---> Brick Wall <F>
      `--> Auto-Block --'  `--> Fire Counter <F> `--> Blizzard Counter <F>
                                                 `--> Aero Counter <F>

Notes: Not too bad, defense-wise.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lady Luck

Found: Beat Wonderland (World 3).

Overclock Map:

Drain Counter ---> Shell        --,----> Magic Upgrade --, ,-> Attach Fire <F>
              `--> Magic Bracer --' `--> Attach Th. <F>  |---> Attach Blzd. <F>
                                    `--> Regen         --' `-> Attach Aero <F>
*Th. means Thunder.
*Blzd. means Blizzard.

Notes: Nobe,

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Olympia

Found: Beat Olympus Coliseum (World 4).

Overclock Map:
                                                                     _
								    | Attach
								    | Thunder
Impact Arts ---> Brick Wall       --,-----> Blade Rush <F>  --,  ,--|_  <F>
            `--> Protect          --'  `--> Thunder Counter --|--|--> A-C <F>
            `--> Atk. Upgrade <F>      `--> Full Swing      --'  `--> H.B. <F>

**A-C means Auto-Counter
**H.B. means Heavy Blade.

Notes: Pretty strong. Not too bad a choice. Also good for those jolting Sector
       Challenges.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Three Wishes

Found: Beat Agrabah (World 5).

Overclock Map:

Sonic Arts ---> Magic Bracer --,  ,--> Aero Counter  --,  ,--> Steal Munny <F>
           `--> Auto-Dodge   --|--|--> Medic         --|--|--> Attach Aero <F>
           `--> Undo         --'  `--> Magic Upgrade --'  `--> Steal Item <F>

Notes: Very fast, decent attacks. Can air-toss; good for challenges and doing
       even more damage. It can protect you and provide you with munny and
       items. One of my favorites.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Oblivion

Found: Beat Hollow Bastion Part One (World 6).

Overclock Map:

Attack Haste --> Auto-Payback -,---> 2-Edged Blade   --,  ,--> Auto-Counter <F>
             `-> Auto-Block   -' `-> Attach Blzd. <F>  |--|
                                 `-> Blzd. Counter   --'  `--> All Critical <F>

*Blzd. = Blizzard

Notes: Can freeze enemies, attacks fast, and can payback and counter
       automatically. Can also deal all critical hits, good for winning and
       those Sector Challenges. However, level up quick: Two-Edged Blade will
       possibly fatally damage you.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Zero/One

Found: Beat Hollow Bastion Part Two (World 7).

Overclock Map:

Attack Upgrade ---> Auto-Dodge       --,-----> Magic Upgrade   --,  ,-> (+) <F>
               `--> All Critical     --'  `--> Attach Slow <F>   |--|-> $$$ <F>
               `--> Auto-Payback <F>      `--> Heavy Blade     --'  '-> S-C <F>

(+) means Targeting Scope.
$$$ means Steal Munny.
S-C means Slow Counter.

Notes: Can be pretty powerful with the right abilities...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Oathkeeper

Found: Beat the game (beat Castle Oblivion, World 8).

Overclock Map:

Undo ---> Regen         --,  ,--> Auto-Life         --,-----> Protect <F>
     `--> Magic Upgrade --|--|--> Magic Bracer      --'  `--> Shell <F>
     `--> Auto-Block    --'  '--> Drain Counter <F>      `--> EXP. Boost <F>

Notes: Very much key to beating the Buggy Roxas in the Hollow Bastion System
       Sector: it has Regen, Magic Upgrade, Auto-Block, and Auto-Life. Not to
       mention EXP. Boost!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Metal Chocobo

Found: Layer 27 of the Olympus Coliseum extra layers.

Overclock Map:

Impact Arts ---> Attack Upgrade  --,  ,--> Full Swing --,  ,-> Auto-Counter <F>
            `--> Heavy Blade <F>   |--|--> Brick Wall --|--|-> Drain <F>
            `--> Protect         --'  '--> Shell      --'  '-> All Critical

Notes: Does damage well, as well as slightly protecting and healing you.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lionheart

Found: Hidden System Sector of the Alleyway (Traverse Town/World 2).

Overclock Map:

Sonic Arts --> Brick Wall   --,  ,-> Auto-Dodge       --,  ,--> Attach Fire <F>
           `-> Magic Bracer --|--|-> Magic Upgrade <F>  |--|--> D-C <F>
           `-> Attack Haste --'  '-> Regen            --'  '--> All Crit. <F>

**D-C means Drain Counter
**All Crit. means All Critical.

Notes: Extremely fast and powerful, and yet balances it with almost an equal
       amount of defensive and restorative measures. Among my favorites.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ultima Weapon

Found: Hidden System Sector in the Entrance Hall (UL) of Hollow Bastion Part 1
       (World 6).

Overclock Map:

Heavy Blade ---> Brick Wall     --,-----> Protect <F>  --,  ,--> A.C. <F>
            `--> Undo           --'  `--> Regen        --|--|--> Drain <F>
            `--> Blade Rush <F>      `--> Attack Haste --'  '--> Z.P. <F>

*A.C. means All Critical.
*Z.P. means Zantetsu Prime.

Notes: The jack-of-all-trades of Keyblades.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Finish Commands                       **KH68**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blade Rush

Effect: Unleash a flurry of attacks.

Player Controls: Just activate it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Energy Bomb

Effect: Surround yourself with light orbs, then make them explode.

Player Controls: Just activate it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Faith

Effect: Send light pillars lancing through enemies repeatedly.

Player Controls: Just activate it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mega Flare

Effect: Triggers a massive explosion.

Player Controls: Just activate it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Meteor Rain

Effect: Hit enemies with meteors.

Player Controls: Just activate it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Zone of Ruin

Effect: Smite down enemies with a giant sword.

Player Controls: Just activate it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Speed Combo

Effect: Unleash an overwhelming series of attacks.

Player Controls: Press the D-Pad in the shown directions.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Star Rave

Effect: Unleash a fierce rush of attacks.

Player Controls: Press the button as it overlaps the star on the screen.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Spinner Saw

Effect: Crash through foes, whirlwind-style.

Player Controls: Press the button as the spinner passes through it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
D-Fira

Effect: Hammer foes with fireballs.

Player Controls: Aim with the D-Pad, shoot with A.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
D-Firaga (assumed)

Effect: ?????

Player Controls: ?????

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
D-Blizzara

Effect: Encase yourself in ice and bowl over enemies.

Player Controls: Adjust trajectory with A and the D-Pad.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
D-Blizzaga (assumed)

Effect: ?????

Player Controls: ?????

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
D-Thundara

Effect: Drop lightning on foes.

Player Controls: Use the D-Pad to aim, and A to drop lightning. Hold A to
                 intensify it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
D-Thundaga

Effect: Drop lightning on foes.

Player Controls: Use the D-Pad to aim, and A to drop lightning. Hold A to
                 intensify it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                 Accessories                         **KH69**
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Armor Bangle

Ability: Round Block

Ability Effect: Block attacks from all angles.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Energy Earring

Ability: Block Charger

Ability Effect: Charge up the clock gauge by blocking attacks.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Counter Ring

Ability: Block-Counter

Ability Effect: Allows a counterattack after blocking.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Command Ring

Ability: Command Counter

Ability Effect: Allows you to counter with a command after blocking.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Payback Ring

Ability: Command Payback

Ability Effect: Lets you counter with a command in mid-air.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Power Armlet

Ability: Attack Boost

Ability Effect: Strength is boosted when at less than 25% HP.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wizard's Armlet

Ability: Magic Boost

Ability Effect: Magic is boosted when at less than 25% HP.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Safeguard Armlet

Ability: Defense Boost

Ability Effect: Defense is boosted when at less than 25% HP.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Half-moon Armlet

Ability: Half Damage

Ability Effect: Take half the normal damage when at less than 25% HP.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Strike Armlet

Ability: Critical Plus

Ability Effect: Deal more critical hits when at less than 25% HP.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CMOS Armlet

Ability: Clock Boost

Ability Effect: Clock gauges charges more when at less than 25% HP.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CMOS Necklace

Ability: Clock Saver

Ability Effect: Prevents clock drainage due to damage.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Immortal Charm

Ability: Once More

Ability Effect: Survive combos that normally would KO you.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Eternity Charm

Ability: Second Chance

Ability Effect: Survive attacks that normally would KO you.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire Charm

Ability: No Ignite

Ability Effect: Prevents enemies from igniting you.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blizzard Charm

Ability: No Freeze

Ability Effect: Prevents enemies from freezing you.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder Charm

Ability: No Jolt

Ability Effect: Prevents enemies from jolting you.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Heavy Chain

Ability: No Air-toss

Ability Effect: Prevents enemies from air-tossing you.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Zip Watch

Ability: No Slow

Ability Effect: Prevents enemies from slowing you.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Compass

Ability: No Flip-foot

Ability Effect: Prevents confusion.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Feather Chain

Ability: No Shoe Glue

Ability Effect: Prevents you from being stuck on the ground, unable to jump.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Night Lenses

Ability: No Blind

Ability Effect: Preventing enemies from blinding you.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Adamant Belt

Ability: No Defense Cut

Ability Effect: Prevents enemies from cutting your Defense.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Liberty Crown

Ability: No Command Lock

Ability Effect: Prevents enemies from locking your commands.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Heat Sink Belt

Ability: No Clock Rewind

Ability Effect: Prevents clock level from being rewound to LV. 1

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

7. Trophies*******************************KH7********************************
When you get a trophy, you get a bit more than the recognition of having done
this incredible feat. You also get a Trophy Chip for the Stat Matrix, which
will increase HP (by 2), Strength (by 1), Magic (by 1), and Defense (by 1).
You have to access "Trophies" in the Debug Reports to get the Trophy Chip.

Below, I'll list each of the 30 trophies and their requirements, if I know
them.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rare Prize Roundup

Condition(s): Find every Rare Prize Blox.

Notes/Help: I may have mentioned them all in the Walkthrough and the extra
            Olympus section.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Lord of Loot

Condition(s): Figure out 80% of what enemies drop.

Notes/Help: Basically, play each world on each difficulty and you'll, at least,
            have this trophy.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sector Sweeper

Condition(s): Find and finish all System Sectors, canonical and non-canonical.

Notes/Help: This means finishing ALL floors of it, not exiting early.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sultan of Slot

Condition(s): Have a chip in each slot of the Stat Matrix.

Notes/Help: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cheater

Condition(s): Used each kind of cheat.

Notes/Help: Just complete Destiny Islands with each cheat in some effect.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Champion Collector

Condition(s): Found 70% of all items, cheats, chips, weapons, and abilities.

Notes/Help: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Avatar Collector

Condition(s): ?????

Notes/Help: ?????

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Avatar Sweeper

Condition(s): ?????

Notes/Help: ?????

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Icer of Titans

Condition(s): Defeat the Ice Titan on Layer 30 of Olympus.

Notes/Help: You'll have to play the 30-layer playthrough.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Eliminator's End

Condition(s): Defeat an Eliminator.

Notes/Help: Try this: set the HP Cheat to 0%, have the Oathkeeper ability
            Auto-Life active, find an Eliminator, and get behind it somehow
            and use Mega Flare.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Twilight Triumph

Condition(s): Defeat the mystery opponent (Roxas) in Castle Oblivion.

Notes/Help: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Justice for All

Condition(s): Defeat every kind of enemy.

Notes/Help: You must beat an Eliminator, the Ice Titan, the Rock Titan, the
            Bethemoth, and a Golden Trichloma, but not the Buggy Roxas of the
            Hollow Bastion System Sector.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Weapon Wizard

Condition(s): Max out each Keyblade's level.

Notes/Help: Including the Ultima Weapon... Good luck getting it...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Converter LV. 100

Condition(s): Convert one command to LV. 100.

Notes/Help: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Converter [CR] LV. 100

Condition(s): Converet a command to [CR] LV. 100.

Notes/Help: Just do the same thing as above, but hope to get a bit luckier.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Command Master

Condition(s): Upgrade (???) % of unique commands to [CR].

Notes/Help: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Closed Book

Condition(s): Finished the storyline and the game.

Notes/Help: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quest Bester

Condition(s): Finished all quests.

Notes/Help: I have a whole section devoted to this.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Proud Achievement

Condition(s): Complete all worlds on Proud difficulty.

Notes/Help: Doing them all on Critical earns you this, too.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Critical Acclaim

Condition(s): Complete all worlds on Critical difficulty.

Notes/Help: None.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fatal Flawless

Condition(s): Complete a world with the HP Cheat set to 0% / 1 HP.

Notes/Help: Destiny Islands works.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Technician

Condition(s): Complete 100% (?) of worlds at less than level 15.

Notes/Help: If you get above LV. 15 early on, you won't be able to do this
            until LONG after completing the Stat Matrix and finding more chips.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
W1 Speed Runner

Condition(s): Completed W1 (Destiny Islands) in 5 minutes or less.

Notes/Help: Just come in more powerful than when you first came in.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
W2 Speed Runner

Condition(s): Completed W2 (Traverse Town) in 15 minutes or less.

Notes/Help: Just come in more powerful than when you first came in.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
W3 Speed Runner

Condition(s): Completed W3 (Wonderland) in 15 minutes or less.

Notes/Help: Just come in more powerful than when you first came in. Also, just
            get the necessary Inklings; see walkthrough for details.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
W4 Speed Runner

Condition(s): Completed W4 (Olympus Coliseum) in 10 minutes or less.

Notes/Help: Just come in more powerful than when you first came in. Also, just
            do five layers.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
W5 Speed Runner

Condition(s): Completed W5 (Agrabah) in 15 minutes or less.

Notes/Help: Just come in more powerful than when you first came in.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
W6 Speed Runner

Condition(s): Completed W6 (Hollow Bastion Part 1) in 15 minutes or less.

Notes/Help: Just come in more powerful than when you first came in.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
W7 Speed Runner

Condition(s): Completed W7 (Hollow Bastion Part 2) in 30 minutes or less.

Notes/Help: Just come in more powerful than when you first came in. Also, you
            have to beat Sora's Heartless in addition to everything in this
            world during the replay.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
W8 Speed Runner

Condition(s): Completed W8 (Castle Oblivion) in 10 minutes or less.

Notes/Help: Just come in more powerful than when you first came in. Also, do
            not bother with the extra endings; just do one.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

8. Enemy Data**************************KH8***********************************
Sorry about the illogical placement of this section. This was more of an
do-as-you-complete FAQ, and I didn't want to change so many CTRL+F formats over
a single section. This section will list all of the enemy data known to me.

Obviously, there will be misconceptions and errors and missing data. I do not
have access to enemy stats or actual weaknesses; everything here, except the
enemy drops, are entirely assumptions. If you would like to submit something
to this (or any other) section, find my e-mail in the Legalities section.

Also to note: when a command, such as Rising Strike for Soldiers, is listed,
it may have [C], [R], or [CR] Overclocks and/or a level, although not always,
which is why it is simplified to its command name and no more than that.

And, finally, the %s for the drops are with the assumation your Luck is zero,
and the Loot Cheat is set to 1%.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Shadow

Enemy Type: Heartless (Pureblood)

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: Potion (1%)
Standard Difficulty: Potion (1%)
Proud Difficulty   : Potion (1%)
Critical Difficulty: Potion (1%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Darkside

Enemy Type: Heartless (Pureblood); Boss

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: None (--%)
Standard Difficulty: None (--%)
Proud Difficulty   : None (--%)
Critical Difficulty: None (--%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tidus

Enemy Type: Human

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: None (--%)
Standard Difficulty: None (--%)
Proud Difficulty   : None (--%)
Critical Difficulty: None (--%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Soldier

Enemy Type: Heartless (Emblem)

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: Potion        (1%)
Standard Difficulty: Ether         (1%)
Proud Difficulty   : Rising Strike (1%)
Critical Difficulty: Round Blitz   (1%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Large Body

Enemy Type: Heartless (Emblem)

Resistances: Attacks from front, unless with the Heavy Blade ability active.
Weaknesses : Hits in the back (or front, with Heavy Blade active).

Item Drops:
Beginner Difficulty: Panacea      (2%)
Standard Difficulty: Sliding Dash (2%)
Proud Difficulty   : Spark Dash   (2%)
Critical Difficulty: Slow         (2%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Red Nocturne

Enemy Type: Heartless (Emblem)

Resistances: Fire-elemental attacks.
Weaknesses : Blizzard-elemental attacks.

Item Drops:
Beginner Difficulty: Fire       (1%)
Standard Difficulty: Fire Blast (1%)
Proud Difficulty   : Fire Edge  (1%)
Critical Difficulty: Fira       (0.05%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Guard Armor

Enemy Type: Heartless (Emblem); Boss

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: None (--%)
Standard Difficulty: None (--%)
Proud Difficulty   : None (--%)
Critical Difficulty: None (--%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Yellow Opera

Enemy Type: Heartless (Emblem)

Resistances: Thunder-elemental attacks
Weaknesses : Aero-elemental attacks

Item Drops:
Beginner Difficulty: Thunder       (1%)
Standard Difficulty: Thunder Blast (1%)
Proud Difficulty   : Thunder Edge  (1%)
Critical Difficulty: Thundara      (0.05%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blue Rhapsody

Enemy Type: Heartless (Emblem)

Resistances: Blizzard-elemental attacks
Weaknesses : Fire-elemental attacks

Item Drops:
Beginner Difficulty: Blizzard     (1%)
Standard Difficulty: Aerial Sweep (1%)
Proud Difficulty   : Ice Dash     (1%)
Critical Difficulty: Blizzara     (0.05%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Green Requiem

Enemy Type: Heartless (Emblem)

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: Hi-Potion   (2%)
Standard Difficulty: Cure        (2%)
Proud Difficulty   : Quick Blitz (2%)
Critical Difficulty: Heat Dash   (1%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Trickmaster

Enemy Type: Heartless (Emblem); Boss

Resistances: Fire-elemental attacks
Weaknesses : Blizzard-elemental attacks

Item Drops:
Beginner Difficulty: None (--%)
Standard Difficulty: None (--%)
Proud Difficulty   : None (--%)
Critical Difficulty: None (--%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Black Fungus

Enemy Type: Heartless (Emblem)

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: Confuse (2%)
Standard Difficulty: Confuse (2%)
Proud Difficulty   : Elixir  (0.5%)
Critical Difficulty: Cura    (0.5%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cerberus

Enemy Type: Three-headed dog; Boss

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: None (--%)
Standard Difficulty: None (--%)
Proud Difficulty   : None (--%)
Critical Difficulty: None (--%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hades

Enemy Type: Ruler of the Underworld; Boss

Resistances: Fire-elemental attacks
Weaknesses : Blizzard-elemental attacks

Item Drops:
Beginner Difficulty: None (--%)
Standard Difficulty: None (--%)
Proud Difficulty   : None (--%)
Critical Difficulty: None (--%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rock Titan

Enemy Type: Animated rock; Boss

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: None (--%)
Standard Difficulty: None (--%)
Proud Difficulty   : None (--%)
Critical Difficulty: None (--%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Behemoth

Enemy Type: Heartless (Emblem); Boss

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: None (--%)
Standard Difficulty: None (--%)
Proud Difficulty   : None (--%)
Critical Difficulty: None (--%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ice Titan

Enemy Type: Animated ice; Boss

Resistances: Blizzard-elemental attacks
Weaknesses : Fire-elemental attacks

Item Drops:
Beginner Difficulty: None (--%)
Standard Difficulty: None (--%)
Proud Difficulty   : None (--%)
Critical Difficulty: None (--%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Air Soldier

Enemy Type: Heartless (Emblem)

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: Aero      (2%)
Standard Difficulty: Aero Edge (1%)
Proud Difficulty   : Aero Slam (1%)
Critical Difficulty: Aero Raid (1%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blox Bug

Enemy Type: Heartless

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: Panacea        (3%)
Standard Difficulty: Aero Buster    (1%)
Proud Difficulty   : Fire Buster    (1%)
Critical Difficulty: Blizzard Blast (1%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Danger Bug

Enemy Type: Heartless

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: Panacea       (3%)
Standard Difficulty: Wind Storm    (1%)
Proud Difficulty   : Spark Storm   (1%)
Critical Difficulty: Blizzard Edge (1%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Metal Bug

Enemy Type: Heartless

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: Panacea        (3%)
Standard Difficulty: Wind Dash      (1%)
Proud Difficulty   : Thunder Buster (1%)
Critical Difficulty: Ice Sweep      (1%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Prize Bug

Enemy Type: Heartless

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: Spark Sweep  (4%)
Standard Difficulty: Sliding Rush (4%)
Proud Difficulty   : Stop         (1%)
Critical Difficulty: Air Spiral   (1%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Bandit

Enemy Type: Heartless (Emblem)

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: Hi-Ether      (3%)
Standard Difficulty: Ice Storm     (1%)
Proud Difficulty   : Blizzard Slam (1%)
Critical Difficulty: Thunder Slam  (1%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fat Bandit

Enemy Type: Heartless (Emblem)

Resistances: Fire-based attacks; frontal hits (unless with Heavy Blade).
Weaknesses : Blizzard-based attacks; back (and front, with Heavy Blade) hits.

Item Drops:
Beginner Difficulty: Heat Sweep  (1%)
Standard Difficulty: Fire Slam   (1%)
Proud Difficulty   : Aerial Slam (4%)
Critical Difficulty: Strike Raid (4%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Jafar

Enemy Type: Human

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: None (--%)
Standard Difficulty: None (--%)
Proud Difficulty   : None (--%)
Critical Difficulty: None (--%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Jafar (Genie)

Enemy Type: Genie

Resistances: [unable to be hit]
Weaknesses : [unable to be hit]

Item Drops:
Beginner Difficulty: None (--%)
Standard Difficulty: None (--%)
Proud Difficulty   : None (--%)
Critical Difficulty: None (--%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Darkball

Enemy Type: Heartless (Pureblood)

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: Potion (3%)
Standard Difficulty: Potion (3%)
Proud Difficulty   : Potion (2%)
Critical Difficulty: Potion (1%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wyvern

Enemy Type: Heartless (Emblem)

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: Wind Sweep (1%)
Standard Difficulty: Magnet     (2%)
Proud Difficulty   : Magnera    (0.5%)
Critical Difficulty: Land Crash (4%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pete

Enemy Type: Lackey of Maleficent; Boss

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: None (--%)
Standard Difficulty: None (--%)
Proud Difficulty   : None (--%)
Critical Difficulty: None (--%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Data-Riku

Enemy Type: Data-Riku; Boss

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: None (--%)
Standard Difficulty: None (--%)
Proud Difficulty   : None (--%)
Critical Difficulty: None (--%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wizard

Enemy Type: Heartless (Emblem)

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: Heat Dive  (1%)
Standard Difficulty: Ice Dive   (1%)
Proud Difficulty   : Spark Dive (2%)
Critical Difficulty: Wind Dive  (2%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Defender

Enemy Type: Heartless (Emblem)

Resistances: Hits to shield (invulnerable that way).
Weaknesses : Hits to body.

Item Drops:
Beginner Difficulty: Fire Raid     (1%)
Standard Difficulty: Blizzard Raid (1%)
Proud Difficulty   : Thunder Raid  (1%)
Critical Difficulty: Aero Raid     (0.5%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dragon

Enemy Type: Dragon; Boss

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: None (--%)
Standard Difficulty: None (--%)
Proud Difficulty   : None (--%)
Critical Difficulty: None (--%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sora's Heartless (Darkside form)

Enemy Type: Sora's Heartless, transformed

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: None (--%)
Standard Difficulty: None (--%)
Proud Difficulty   : None (--%)
Critical Difficulty: None (--%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sora's Heartless (Humanoid form)

Enemy Type: Sora's Heartless, transformed

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: None (--%)
Standard Difficulty: None (--%)
Proud Difficulty   : None (--%)
Critical Difficulty: None (--%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Invisible

Enemy Type: Heartless (Pureblood)

Resistances: None.
Weaknesses : Blizzard-elemental attacks.

Item Drops:
Beginner Difficulty: Aero Blast (1%)
Standard Difficulty: Aero Blast (1%)
Proud Difficulty   : Firaga     (0.5%)
Critical Difficulty: Stat Chip  (0.5%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Angel Star

Enemy Type: Heartless (Emblem)

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: Esuna     (0.25%)
Standard Difficulty: Thundaga  (0.25%)
Proud Difficulty   : Blizzaga  (0.25%)
Critical Difficulty: Stat Chip (0.03%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
? ? ? (Roxas)

Enemy Type: Organization XIII Member No. XIII; Keyblade's chosen one; Boss

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: None (--%)
Standard Difficulty: None (--%)
Proud Difficulty   : None (--%)
Critical Difficulty: None (--%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Eliminator

Enemy Type: Heartless

Resistances: Just about everything.
Weaknesses : Just about nothing.

Item Drops:
Beginner Difficulty: Fire +1/+2/+3/+4     (0.2%)
Standard Difficulty: Blizzard +1/+2/+3/+4 (0.2%)
Proud Difficulty   : Thunder +1/+2/+3/+4  (0.2%)
Critical Difficulty: Aero +1/+2/+3/+4     (0.2%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gold Tricholoma

Enemy Type: Heartless

Resistances: None.
Weaknesses : None.

Item Drops:
Beginner Difficulty: HP +2/+4/+6/+8       (0.1%)
Standard Difficulty: Defense +1/+2/+3/+4  (0.1%)
Proud Difficulty   : Magic +1/+2/+3/+4    (0.2%)
Critical Difficulty: Strength +1/+2/+3/+4 (0.3%)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

9. Version History*************************KH9*******************************
v0.10 - Got the overall guide format down. Completed Contents, Intro, and Legal
        section. Also completed Section I of the walkthrough. Too tired for
        much else tonight.  11:08 PM 3/21/2011
v0.20 - Finished Section II of the walkthrough; did the initial bits of Section
        III as well.  11:05 PM 3/22/2011
v0.30 - Finished Section III and the initial parts of Section IV of the
        walkthrough.  11:25 PM 3/23/2011
v0.40 - Finished Section IV and the initial parts of Section V of the
        walkthrough. Henceforth, I am halfway done with the walkthrough.
        10:48 PM 3/24/2011
v0.60 - Finished Sections V and VI of the walkthrough. Also did the initial
        parts of Section VII. The data has reached 105 KB.  12:07 AM 3/28/2011
v1.00 - I have finished Sections VII and VIII of the walkthrough; thus, I have
        finished the whole walkthrough. I shall wait on the submission, though,
        because of what is left. Size thus far: 151 KB.  12:05 AM 3/29/2011
v1.10 - Finished the extra Coliseum layers, the extra System Sectors, and the
        Quests sections (sections 3, 4, and 5).  11:06 PM 3/29/2011
v1.20 - Finished all of the Stat Chips, Abilities, Cheats, Commands, and about
        half of the Keyblades. (There are a lot of damn items!) The size has
        reached about 230 KB -- an 80-ish KB rise in just hours!
        12:03 AM 3/31/2011
v1.30 - Finished the entire Item Collections section. I decided to add an
        enemy bestiary: its format is down. Should be done by around Wednesday
        of next week.  11:21 PM 3/31/2011
Final - Okay, that is it. I have finished the enemy data, and I expect that
        makes this FAQ/Walkthrough fully completed.
        Start-to-end time: 11 days.     End size: 262 KB.
        10:12 PM 4/1/2011

10. Legalities*************************KH10**********************************
Should this FAQ be located on a site other than GameFAQs, Neoseeker,
Supercheats, or any other site I have given permission for usage to, or if
this is copied onto another person's guide without my express permission via
e-mail ([email protected]), I will see you in court!

� 2011 Daniel Chaviers (AKA KeyBlade999).








++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++                                                                        +++
+++                    This is the end of KeyBlade999's                    +++
+++                Kingdom Hearts Re:coded FAQ/Walkthrough                 +++
+++                                                                        +++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


        ________________
       |  ____________  |
       | |            | |
       | |            | |
       | |____________| |____________________________________________
       | |____________| |_________________________                   |
       | |            | |                         | |\     /\     /| |
       | |            | |                         | | \   /  \   / | |
       | |____________| |                         | |  (_)    (_)  | |
       |________________|                         |_|              |_|
                           ___       ___       ___
                          /'__`\    /'__`\    /'__`\
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                          \/__,/\ \ \/__,/\ \ \/__,/\ \
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                                \/_/      \/_/      \/_/         KeyBlade999