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Walkthrough

by nat31790

Inazuma Eleven 2: Kyoui no Shinryakusha - Blizzard Walkthrough
Version 3.0

by nat31790 
email: [email protected]

--------------------
APPENDIX
--------------------
1) introduction
2) Update History
2) The Main Menu
3) Help
   3.1) Controls
        3.1.1) Movement, RPG
        3.1.2) GP & TP 
        3.1.3) Match + Battle
        3.1.4) Special moves
        3.1.5) Evolving special moves
        3.1.6) Block and Long special moves
        3.1.7) Burning Phrase
        3.1.8) Character types
   3.2) Systems
        3.2.1) Points
        3.2.2) Restore Points
        3.2.3) Items
        3.2.4) Match Strategy
        3.2.5) Scout
        3.2.6) Special Training
        3.2.7) Competition Route
        3.2.8) Naniwa Training Facility
        3.2.9) Save
        3.2.10) Connect
        3.2.11) Download
4) Walkthrough
   4.1) Chapter 1
   4.2) Chapter 2
   4.3) Chapter 3
   4.4) Chapter 4
   4.5) Chapter 5
   4.6) Chapter 6
   4.7) Chapter 7
   4.8) Chapter 8
   4.9) Chapter 9
   4.10) Chapter 10
   4.11) After The End
   4.12) The Diamond Dust 
   4.13) Rare Player Scouting 
5) Competition Routes
   5.1) Mr. Furukabu
   5.2) Hakuren�s Coach
   5.3) Rika�s Mother
   5.4) Oumihara�s Coach
   5.5) Secret Warehouse
6) Special Practice Points
7) Items
8) Equipments
   8.1) Shoes/Spikes
   8.2) Misangas
   8.3) Pendents
   8.4) Gloves
8) Uniforms
9) Formations
   9.1) Match
   9.2) Battle
10) Special Moves
   10.1) Shoot Type
   10.2) Dribble Type
   10.3) Block Type
   10.4) Catch Type
   10.5) Skill Type
11) Shops
12) Furubita Pan Badges
13) Thanks and Credits

--------------------
Introduction
--------------------
- This guide is made by nat31790 (manat31790) and can be found at the
following places only.

gamefaq.com 
Neoseeker.com

Do not contribute this faq anywhere else without asking me first unless
It is to be saved in your computer for a personal use only.

- Here's what you're going to find in this file.

1) Helps on how to play a game.
2) How to advance through the main story as well as how to find the 
   Diamond Dust team.
3) Story's matches analysis.
4) Some of the competition routes.
5) List of almost everything except shops.

- I can�t read kanji letters except there are one described on the
description with hiragana marked above them or something I have seen 
a lot.

- I don�t have wi-fi, so I couldn�t finish anything related to it that
could not be accessed via cheat codes.

- If you do use a ROM and get a clash before any match play, it is 
because of a region protection. To fix it, you need to find and apply 
a right patch. DO NOT ask me for a patch or a ROM. The ROM itself is 
illegal if you don�t own the game. I see no reason I should give 
easy downloading links to people.

- Don�t ask how to find a certain key item. I got them via a cheat, so 
I don�t know if any of them is only obtainable from wi-fi. but at 
least I did clear the game properly before making this faq.

- If you have any question or you notice faults in this file, feel 
Free to email me. However, never send a spam or letter with insulting
words in it because if I notice them, I will place them into the trash
immediately.

--------------------
Update History
--------------------
<<< Version 1.0 >>: Released faq on gamefaq.com

<<< Version 2.0 >>: Fixed typo, grammar errors, added more information 
about Furubita Pan Badge, item list, techniques list, incomplete special
practice points and equipments list.

<<< Version 2.1 >>: Granted permission to use the faq on Neoseeker.com 

<<< Version 3.0 >>: Completed special training, glove, misanga, pendent, 
and shop lists, fixed special moves�Enames, thanks to Matias Valenzuela
Rodriguez.

--------------------
THE MAIN MENU
--------------------
The main menu is the menu you can bring up by pressing X or touching on
the bag icon on the RPG map. Here are the commands.

- Friends
- Inventory
  -- Items
  -- Equip
  -- Special moves
- Formation
  -- Match
  -- Battle
  -- Connect team
- Info
  -- Blog
  -- Character Binder
  -- Scout target
  -- Uniform
  -- Connect team data
- System
  -- Help
  -- Setting
- Save

--------------------
HELP
--------------------

--------------------
 Controls
--------------------
-------------------
-- Movement, RPG
-------------------
--- Map
In RPG Map, you can use directional pad to move your character. Hold B
to dash. Press X to open up a main menu. Another method to move to touch
a stylus on a map and drag it into the direction you want. You can talk
to an NPC or check a chest (blue colored) to interact with them.

--- Minimap
On the minimap, there are some symbols that will hint you locations that
are important to you. These symbols are:

 - A blue circle:    Recovery Point
 - Lightning symbol: Special Practice Point
 - Orange "G":       �G Mart�EConvenience Store
 - A blue "P":       �Viva Pengigo!�ESport Shop
 - Purple symbol:    �Hihoudou�EWaza (Special Move) Shop

-------------------
-- GP & TP 
-------------------
GP and TP are important in any match. GP is the amount of gut a player
has left. Moving and making him take actions cost GP. Once a player's 
GP is dropped by 1/4, he/she will get tired and can�t move very fast.
GP can be restored at a restoration point or use items such as water,
rice balls, and veggies.

TP is the point needed to use special ability, pretty much like MP in
other RPG's, whether it's a shot, block, save, or dribble skills, TP 
is needed in order to use it. The stronger the skill, the more TP it
requires. You can't use special if your player doesn't have enough TP. 
TP can be restored at a restoration point or use items such as snack 
bars, and veggie.

-------------------
-- Match + Battle
-------------------
--- Movement 
In the match or battle mode, you can use your stylus to drag the players 
to make them move. Touching a screen once makes the player with the ball
pass it to the touched area. You can to those methods at the same time to
improve your playing and strategy. Press directional button to move the
map.

--- Duels
A duel happens when two or more players from opposing teams approach each 
other when one side has a ball in control. When this happens, you have to 
choose a character's action. 

In the attacking, you can either do a faint move or charge through 
your opponent. 

In the defending, you can either tackle or slide.

As a keeper, you can either order the keeper to catch or punch away 
the ball that's being shot at him/her. 

Finally, when you're shooting, you can adjust the place where you're 
going to shoot, and do either a straight shot or a loop shot. Shots' 
power can be adjusted by 4 levels. The more powerful shot you make, 
the more stamina a shooter need to use. 

The icon in the middle of the commands allows the player to use his or 
her learned special moves.

During a confrontation, you can freely move your characters or plan the 
shot or pass.

--- Rules
Soccer Battle consists of a 4 vs. 4 battle. You have no choice but using 
Endou as one of the four because you need him as the leader. You can
change his position anywhere, however, not only limited to a keeper. In 
the battle, you have to achieve the objective given to you within a time 
limit. Often, you have to score one goal against the opponents, steal a 
ball from them, don't let them score, or don�t let them steal the ball 
from you.

A soccer match follows the rules of the real soccer: foul, offside, 
corner kick, throw in, etc. Each match has two halves. Some play full, 
but some in the storyline's matches play only one or until the 
conditions are met. Each half lasts 30 minutes and a bit more of 
injury time.

During a duel and a technique sequence, time passes by normally.

A foul occurs sometimes after a duel. This is somehow being calculated as 
a percentage chance, meaning any action can cause a foul even though it's 
obvious that the player doesn't touch an opponent, for instance, Illusion 
Ball and Bunshin Feint. However, techniques that are physically harming 
an opponent like Judge Through and Ushiro no Shoumen (About Face) has 
more chances to cause a foul. There's no yellow or red card, nor any 
injury that's not plot-related.

--- Time Out
Touch on a hand icon during a match will stop it. You can use this to 
give an instruction to your team, or access the formation menu, but
during a time out, you can't change characters' position or swap them
with substitute players. After each Time Out, you need to wait for a few
seconds before you can activate it again.

--- Hints and tips
A player can run to intercept the ball that is being passed when he/she�E
is 
near an area where the ball�s going to land.

Pass the ball to a player moving forward to move up the pitch.

When a player's being marked, you can pass a ball ahead of him/her and
have the player charging through the marker to get the ball by tapping 
the stylus on the ball quickly. Note that this uses extra GP to pull out.

Players that are near the area the passed ball will land will dash for it.

A keeper usually focuses on going for the one who has a ball, so you can 
use your winger to lure the keeper before centering the ball to another 
player to shoot while the keeper's out of reach.

Nice play occurs when you perform a series of successful passes, win a 
series of duels in a row or make a critical shot. The amount of nice play 
will be added as a bonus EXP, Nekketsu and Youjou points after the 
end of a match/battle.


--------------------
-- Special moves
--------------------
Hissetsu Waza, or special moves, can be used in a duel during a battle or 
match to improve the playing and add some awesome special effects to the 
game. Special moves are divided into 5 categories: Shoot, Dribble, Block, 
Catch, and Skill.

- Shoot type is a special you use to shoot.
- Dribble type is a special you when your player's trying to dribble pass
an opponent.
- Catch type is a keeper's skill that's used to either stop or punch away
an opponent's shot.
- Skill type is a passive ability that boosts the player�s or team's
overall performance. 

Each player comes with 4 individual special moves that they learn as they
level up or as you progress through the game. You can add two extra moves
by pressing �Y�Ein the special moves page and use one of the special move
manuals you collect in the game.

Some moves require more 2 or more players to co-op the move. You can
select the partner(s) to make a combination with by pressing A button
when you're selecting a move from the menu. If the partner of the move
isn't set, the game will generate the player nearby the user to co-op the
move. Some of the moves, however, you can't change the partners that
co-op the move such as Someoka's Dragon Tornado and Kidou's Inazuma Break.
Without the required players, these moves will not be usable at all.

--------------------
-- Evolving special moves
--------------------
Special moves that are used lots and lots of time will be evolved into a
stronger version, namely "Kai" and then "Shin" versions of the moves. 
Later, the moves with "G1" (Grade 1) will evolve into a higher grade when 
used multiple and enough times.

--------------------
-- Block and Long
--------------------
Some special moves have "B" or "L" marked on the names. Moves with "B" 
let you counter or stop the shot an opponent makes and prevent it from
getting to the goalie. This skill activated automatically when a player's
in a range in which you can select which move to use, or just ignore it
and let the keeper save the goal.

Moves that have "L" in them can be shot from long range, even from your 
zone's penalty area, by touching on the "S" icon on the screen. Note that 
if you touch the button when the player doesn't have a long shot move, 
he/she will do a normal shot.

--------------------
-- Burning Phrase
--------------------
Burning Phrase is a short period of time when your team's overall 
performances are improved. You can trigger it by pressing and holding L
or R button. Burning Phrase can be triggered only once per match, and
it doesn't work in battles. Burning Phrase's benefits include:

 - Shots are more powerful
 - Chance of winning a duel increases
 - TP usage is reduced by 1/4

--------------------
-- Character Type
--------------------
--- Genders
Inazuma 2 has no restriction of the genders of players. Males and 
Females can play great soccer. Of course, large population will be 
males, but females are available and some of the specials are gender 
restricted as only female characters can use them. For instance, 
Slash Nail, Rose Splash, and Butterfly Dream. 

---  Sizes
As seen throughout the game, there�re players with three sizes in 
the game: small, average, and large. There are few specials that can 
be learned or used or cooperated with curtain characters of curtain 
sizes. For example, you need a big guy like Kabeyama to use 
�The Wall�Eor have co-op the �Inazuma Otoshi�Eshot. 

---  Elements
There're four elements in this game, fire, wind (ice is considered a same 
as wind), wood and earth. Like a typical RPG, one element has advantage 
over another, and disadvantage on another. Each character has his/her own 
main element which effecting a duel. The player who has a disadvantage 
element, the icon of his/her element will turn darker. Element also has 
an effect on the usage of special moves. Players that use moves that 
have the same elements as them will be slightly stronger.

The element graph goes like this. 

  Wind  <----  Wood
    |           ^
    |           |
    v           |
  Earth ---->  Fire

---  Dual Mode Characters
Some characters such as Fubuki, Kogure and Desarm have multiple modes or 
personalities, which effect their abilities and skills. You can change 
that by touch on a red arrow next to the character and press L or R 
button.

--------------------
- System 
--------------------
--------------------
-- Points
--------------------
Points are like other RPG's currency. There're two kinds of points in
this game: Nekketsu (Prestige) Point and Youjou (Friendship) Point.
Nekketsu Point is needed to be used in shops to buy items, equipments,
and special moves, as well as to train a player using a practice point.
Youjou point is used to recruit more players into your team.

--------------------
-- Restore Points
--------------------
Check the growing blue point on the map allows you to completely restore 
your team's GP and TP with quite high cost of Nekketsu points. The 
stronger the team, the more points you need to use.

--------------------
-- Items
--------------------
You can use collected items to restore GP and TP during an RPG mode. 
Unlike the first Japanese version of Inazuma Eleven, you can't use items 
during a match or battle.

--------------------
-- Match Strategy
--------------------
In the main menu > formation, you can adjust player formation for a 
battle matches, matches, and the connect team's formation. In the 
formation screen, you can drag and drop players to swap them with other 
players. Press Y to bring up a menu which you can set the formation, set 
a key-man player, equip a character with items, set their special 
abilities, or use items.

Key-man setting is the method to set certain player as a fixed member of 
the team. You can't put this member out of the squad, and you can't 
remove the key unless you put it on another player.

--------------------
-- Scout
--------------------
In this game, other from the default characters, you can recruit other 
players you've met in random battles or even rival teams to aid you by 
using Friendship point. When you get the cabin and traverse through Nara,
the systems will be slowly introduced. When you select one of the people 
to recruit, you need to locate and talk to that person. Usually, they'll 
challenge you into a soccer battle, and you need to beat them to have 
them joined. 

There are three types of scouting.

--- Scouting
You can input the following to scout a character

- Information of the players such as their origin, positions, or elements. 
- Directly put in his or her name.

After you input the data, Hibiki will put up a list of players for you to 
choose. When you select one of the player, you need to wait for Hibiki to 
reply you and tell you where the person you'll recruit is before you can 
go talk to the player.

--- Recruiting
Another system provided by Hibiki. When you beat a rival team in a soccer 
match, you can recruit up to 5 members from that team. Similar to 
scouting, you need to wait for a reply from Hibiki before you can recruit 
a person.

--- People Connection Map
This is a machine that's next to the cabin's door. Here, you can spend 
Friendship Point to recruit a member that appears as you move through the 
players' tree. You need to recruit a person before you can pass on to 
recruit another, and there are locks that you need to fulfill some 
conditions to unlock them. Unlike the scouting machine, you'll know the 
players' locations right away after you choose to scout them.

--------------------
-- Special Training
--------------------
Special Training is a system that lets you choose a player to take a 
specific training to improve their stats. At first, you need to use 80 
Nekketsu points to train, but as the player is training with these points, 
the total points needed for the training will increase. The stat boost
for these training also depends on the point you spent for it. For
example, you'll likely to get +1 when you use low amount of Nekketsu
points to train, but you may get +2 or +3 as the point needed hit the
three or four digits number.

--------------------
-- Competition Route
--------------------
These is the system Furukabu, the cabin driver, provides you. In the map, 
you can challenge a few teams into an exhibition match. Some matches are 
unlocked right away after you've won the former, but many of them need 
you to locate them first. Winning a match gives you a rank from B to S 
depends on your performance. Winning and traversing through the end of 
the route grants you two special benefits, one for beating every team in 
the route, and another for defeating them all for S ranks.

Conditions for getting the S rank are as followed:

 - Score at least 5 goals.
 - Do not let the opponent�s shot reach the goalie.
 - Do not let the opponent score.

Other than Mr. Furukabu, there are four more people who provide you 
competition routes after you�ve cleared the game.

--------------------
-- Naniwa Training Facility
--------------------
In Naniwa chapter, you'll gain access to the Aliea Academy's Training 
Facility. This is basically the same thing as Flash Training Facility 
in the prequel. You can choose the program to take, traverse through a 
dungeon, beat all fighters, and win a soccer match at the end. Naniwa 
Training Facility boosts all your active teammates' stat of what you 
choose to train. Note that you can�t save while you're training in this 
facility.

--------------------
-- Save
--------------------
You can save the game data anywhere in this game.

--------------------
-- Connect
--------------------
Connect team can be used for two purposes, one is to play a match that no 
story needed character like Endou exists in the roster, and the other is 
to play online or play against your friends via the Nintendo Wi-Fi. If 
you're playing using Wi-Fi, you can swap players with your friends or use 
the Team-share mode to check out the online teams' data.

--------------------
-- Download
--------------------
With Nintendo Wi-Fi, you can download special events, characters, and 
items. Downloaded characters and items will be stored into a scouting 
machine and convenience stores, waiting for you to get them.

--------------------
WALKTHROUGH
--------------------
--------------------
   Chapter 1
--------------------

--------------------
 Neighborhood
--------------------
One year after the event in the first Inazuma Eleven, The story begins 
when Endou's mom wakes him up. After Endou has finished his breakfast, he 
rushes out and bumps into Kino Aki, the girl next door. You gains a 
control from here. Check the chest in the yard of Endou's house for a 
rice ball. Walk down the western road past the playground. Asuma will 
stop you and tell you about menu, inventory, saving and the restore point. 
Exit via the south western exit

--------------------
 River Bank
--------------------
Head to the soccer field east of the area and talk with any member of 
Raimon Eleven who are standing near the field. After the backflash and
the arrival of Natsumi, the team notices a black soccer ball flying
toward Raimon School, and a large banging sound, so you need to go there
to check it out.

--------------------
 Raimon Junior High
--------------------
The school is now in a really bad shape. Just when you're entering it, 
Nechino and his goons challenge you into a soccer battle. This is a good 
time to learn how to learn how to use stylus. When the battle starts, 
just beat them with Twin Boost or Dragon Crush if you're not confident 
enough. After you beat them, they'll run away, and the mysterious group 
of persons will come to greet you before they disappear. Hirai will tell 
you the detail about the school's destruction.

Head west, you'll find that Raimon soccer club is destroyed as well.
Check the blocked door to have Hirai uncover the secret stair. Go down. 
Talk to Onikawara, and head inside the next room. Raimon will tell you 
more about Aliea and show you some more of their school smashing job. 
After this, the soccer battle encounter will be introduced and Aki will 
reopen her blog, where you can read some of the story comments. Now head 
out and exit via the main gate. You'll have to fight another event battle 
on your way, so be prepared. Get out of Raimon School and head to 
Kasamino Junior High, where Aliea Academy is now attacking.

--------------------
 Kasamino Junior High
--------------------
The school gate is locked, so you have to find another way in. Head west 
until you can get inside from the broken wall. Head to the soccer field, 
and be prepared... to get stomped.

--------------------
  VS Gemini Strom
 Objective: Give it the best shot against Gemini Strom
 Difficulty: Easy (story event-wise)
 Be wary of: Everyone, really...

Consider your team's lame stats, there's no way you can dribble pass them
or even steal the ball from them. Their forwards will use extraordinary
powerful normal shots to destroy your goal. God Hand won't work, so don't
bother. After a while, the story will force a score of 0-10 upon you. But
hey! Don't get so down! Because Goenji is here to rescue you! Now, put
Goenji in the roster and resume the match.

Of course, the situation won't be any better in the second half. Wait 
until Gemini's forward's shooting, and use Endou's God Hand. He'll be 
able to stop the shot this time, and the ball will be passed directly to 
Kidou in front of the goal. Immediately have him use Inazuma Break before 
an opponent has a chance to intercept him. The shot will fail, and the 
match will also end right away.
--------------------

The Gemini is going to go across the line and beat Endou to death. He'll 
lose conscious.

--------------------
 Hospital
--------------------
You'll realize that Max, Shourin, Shishido, and Handa helped protecting 
Endou from the ruthless players of Gemini and ended up seriously injured 
instead of him. Coach Hibiki will tell you to go to Raimon Junior High. 
Just do as you're told.

--------------------
 Raimon Junior High
--------------------
Talk to Hibiki or Raimon, they will show you the Inazuma Cabin, a van 
which is hidden under the soccer field(!) Also, we're getting an
introduction to Kira Hitomiko and her incredibly beautiful hair which
sends everyone in a shock. However, you can't go off to an adventure yet
since your team doesn't have enough players for a soccer game. You need
to find three more members to join you. Also, you can now access the
Inazuma train station. 

--------------------
 Station
--------------------
Here you can shop and recruit the following members:

- Domon Asuka (DF-Wood)
- Ichinose Kazuya (MF-Wood)

Just talk to them once to trigger a cut-scene, and talk again to recruit 
them. Note that you need these two later in the story, so you may want to 
recruit them now to save time from having to level them up later. Also, 
if you recruit these two, Aki will give you a Moon Salute manual.

--------------------
 Kasamino Junior High
--------------------
Here you can recruit some of 5 members Kasamino team. Talk to Tamae and 
then whoever you want to recruit.

- Itame "Tamae" You (FW-Fire) - Next to where you are after you talk to 
  him
- Shyaki Chiito (MF-Wood) - Next to a south building.
- Misuguchi Saichi (FW-Wood) - North of where you are after you talk to 
  Tamae
- Yasunaga Hitetsugu (MF-Ice) - West, past the destroyed soccer field
- Tachino Seiichi (MF-Wood) - North of Yasunaga

Once you have three persons you need, a cut-scene will take place, and 
you'll be taken back to Endou's house. Exit to Raimon Junior High.

--------------------
 Raimon Junior High
--------------------
As immediately, you'll be shown with Goenji making a heartwarming 
farewell with his sister, but then there are two suspicious black dudes 
outside trying to do something to him. Anyway, we're back to Endou. Talk 
to Hitomiko. Endou heads to the soccer club before they leave. He then 
discovers the soccer club's nameplate on the ground. That means the 
Raimon Soccer isn't dying after all. Goenji then rejoins your team with a 
gloomy face.

--------------------
   Chapter 2
--------------------
You're introduced the chapter with Narashika TV scope on Shika Park's 
opening ceremony, which so soon, the dear statue you saw will be quickly 
destroyed by Aliea, and the prime minister is caused to disappear. 

Back to Endou. Talk to Mr. Furukabu to open up Nara in the world map. 
Head to the town in Nara.

With Inazuma Cabin, you can now travel around the part of Japan you have 
unlocked and scout for extra players with a scouting machine, which I
recommend to do so right now. Scout at least 3 members of FW, DF, and MF. 
You'll need them soon, and If you haven't recruit Domon and Ichinose yet,
you can do that now.

--------------------
  Nara's Town
--------------------
Use this opportunity to level up your team. Get at least level 11, scout 
some players, and buy some special move manuals and equipments to boost 
your party before you move on. In this town, head upstairs though the 
west area. Keep heading west and you'll see a man blocking the path to 
Shika Park. Try to go pass him, he'll stop you, and you'll meet Touko.

Head back east. Near the equipment shop, you'll hear two women talking 
to each other. Head back to Shika Park entrance and talk to the man. 
Some dears will drive him off. Now enter the park.

--------------------
  Shika Park
--------------------
From the entrance, you'll notice the glowing thunder symbol. That's a 
practice point, the place where you can spend some Nekketsu points to 
train and built up your characters' stats, but right now, you can't use 
it, so ignore it and keep heading north, you'll end up at the destroyed 
dear statue, where you'll find a black soccer ball. The SP then approach 
you and you'll have to play a match with them.

--------------------
  VS SP Fixers
Objective: Win this match.
Difficulty: Easy
Be wary of: 
- Mai (DF)
- Goyou (DF)
- Smith (MF)

If you have trained and gotten used to stylus movement, you'll find this 
match incredibly easy. Touko can use The Tower once, which usually works, 
but that's all she can do. Mai has a dribble skill, and Goyou has 
slightly good sense of ball cuting, and SP's Two forwards have special 
shots, but God Hand should be able to take care of them.

The main problem you face in this match, however, is that Someoka, 
Kazemaru, and Kabeyama suddenly get something stuck on their legs and 
are too exhausted to play from the very beginning of the match. You can't 
replace them in the first half, so stick with them and avoid sending a 
ball to them. Try to score as much as possible during the first half by 
using Goenji, Kidou, and Ichinose's specials.

After the first half, you have to put Someoka, Kazemaru, and Kabeyama 
into the bench. If you haven't scouted anyone, you'll find yourself stuck 
with eight members in the second half, making this match slightly harder.
Otherwise, just replace those three with other players and continue
playing your game.
--------------------

After all of that, they will finally realize that your team is the 
legendary Raimon Eleven. Touko, who happens to be the prime minister's 
daughter, will ask for your help which somehow angers Smith. After they 
run out, three Furukabus(??) will appear and tell you about competition 
routes. 

After the cut-scene, head to the monitor and talk to Smith. You'll learn 
that the Gemini has taken over Narashika TV station. Head there 
immediately.

--------------------
  Narashika TV
--------------------
The guards will not let you in, so you have to back off. Return to the 
cabin. You'll be introduced to Person Connecting system. Use that to 
scout Nakatani. He's at the town at the stair. You can't miss him, really. 
He'll join you right away. Also, next to him is a familiar face, Yuukoku 
of Occult from the first game. Win a one-half match against him to unlock 
a free match in the cabin.

Go back to the TV station. The guard will let you in now. Get inside the 
building and use the second elevator. You'll encounter the Gemini, who 
more or less stomping SP Fixers. Endou agrees to help, and Touko will 
join your team. Put her, Goenji, and Endou into the formation and get 
ready.

--------------------
  VS Gemini Strom
 Objective: Lose at least one goal to Gemini, and have Goenji use Fire
            Tornado.
 Difficulty: Easy
 Be wary of: Everyone, again.

You're now better than before and you should be able to confront some of 
the Gemini's players. Goenji himself is pretty fit in this match and will 
have no problem dribbling pass some of the Gemini players. Your main
objective here is to have Goenji score with his Fire Tornado, so use
trick passes to send the ball to him. Once he's trying to shout, however,
something will catch in his mind, and he will totally botch the shot. 

There's something strange happening after this, the formation of the two 
teams will be totally messed up (forwards to defenders, left to right, 
and so on) and you can't change that either. Just have Gemini score a 
goal, and the match will end.
--------------------

After losing, Goenji will get desperate and leave your team. *sigh* 
Meanwhile, Touko's father will be left on the road in front of his 
office. You'll return to Shika Park. Just leave to Tokyo to meet 
the man to end this chapter.

--------------------
   Chapter 3
--------------------
In search of another ace striker in Hokkaido, Fubuki of the Blizzard. 
who is rumored to be very great skilled, the team sets off there. This 
doesn't strike Someoka well, however. Talk to Furukabu to open up 
Hokkaido in the world map.

--------------------
  Hokkaido's Town
--------------------
Cross the bridge and head west, you'll notice Hitomiko talking to someone 
on a phone and acting suspiciously. You'll also realize that Aliea 
Academy is going to attack Hokkaido's school. Grab all the treasure and 
go back to Furukabu.

On your way to the school, however, the van's tire will stuck, and you 
have to continue on foot. (That doesn't stop it to carry you back and 
forth between three regions, though.)

--------------------
  Great Snowfield
--------------------
You'll see a person standing under the tree. Approach him. You'll take 
him back to the cabin for some heat. After that, you'll agree to take him 
through the snow field. Go back there and head north. There, you'll meet
another person, Ootani, who'll offer to be in your team. Just accept her
request, she�s quite good as a skill type techniques stocker.

Head north to find two chests and yet another person. Grab the treasure 
and head north to trigger a cut-scene involved the boy taking out a bear. 
Keep heading north to reach Hakuren Junior High at last.

--------------------
  Hakuren Junior High
--------------------
You'll be greeted with a group of students. Follow them east to the 
school's front. Talk to a guy near the school's gate (not in front of the 
gate.) He'll tell you that the boy's hanging around girls just south of 
where you are. Head there to find him. You'll find out that he's actually 
Fubuki, that ace striker you're looking for. You now are going to play a 
match against Hakuren. Get ready and talk to Fubuki at the soccer field 
to begin.

--------------------
  VS Hakuren
 Objective: Win this match
 Difficulty: Normal
 Be wary of:
- Fubuki (DF)
- Yukino (DF)
- Iya (MF)

Isn't Fubuki a striker? Whatever, he's skill not to be underestimated 
because he has a good blocking skill. Iya is another problem because his 
dribbling special is quite good. This match's difficulty is depended on 
how hard you train. If you haven't been doing any training so far, this 
match can be troublesome. On the other hand, if you train a lot, you'll 
find this match surprisingly easy. Score as much as possible during the 
first half.

After the first half ends, Fubuki will change into a different person, 
and move to forward. Worse, he'll shoot as soon as he kicks off with his 
Eternal Brizzard, which is a sure goal.

Now, start your kickoff. With Fubuki as a forward, there's more chance in 
breaking through Hakuren's defense. In the other hand, letting Fubuki 
have a ball is dangerous. Don't let him have a chance to shoot.
--------------------

Bad news, people, Aliea Academy is coming at Hakuren for a wrecking.
Fubuki advises you to train up your speed. After everybody but Endou
leave, Someoka's rage finally blows. After he's calmed down, head to the
Great Snowfield.

--------------------
  Great Snowfield
--------------------
Talk to Fubuki at the very same place you met him. He'll introduce you 
the use of the Practice Point, which is a small thunderbolt shape you saw 
back in Shika Park. You can also gain access to a Tower area in Tokyo, 
which has a tire ball practice for goalies there. Now, talk to Kazemaru. 
After this scene, go back to the cabin and put Kazemaru back into the 
main squad then talk to Aki to end the day.

After 3 days, Someoka challenges Fubuki into a duel, and gains the new 
shot, Wyvern Crush. 

After that, Endou meets a mysterious person named Hiroto. Now, go back to 
Great Snowfield to see Fubuki. Agents from Aliea Acedemy will attack you. 
Beat them, and go Hakeren Junior High to settle the score with Gemini 
Strom.

--------------------
  Hakuren Junior High
--------------------
Save and Talk to Reize. Begin your battle by putting Fubuki into your 
team.

--------------------
  VS Gemini Strom
 Objective: Win this match
 Difficulty: Normal
 Be wary of:
- Reize (MF)
- Rimu (FW)
- Diam (FW) 
- Pandora (MF)
- Goruleo (GK)

Put Fubuki into the field and leave him as a defender.

That's it, the real and fair battle with Gemini Strom. Beware of 
Goruleo's Black Hole, it can catch almost anything include Someoka's new 
and awesome Wyvern Crush, which totally eats his TP when used. Goruleo 
doesn't have a habit to use it right away at the very first shot you make, 
so you should have Someoka be the first one to score with his skill. 

Other Gemini members are not to be taken lightly because they have some 
nasty special dribbles that will annoy you. Keep the ball out of your 
goal zone and play it safe and keep yourself in the lead.

The second half begins with an epic cut-scene of your team totally 
overpowers the Gemini by and stealing the ball and runs across the field, 
but no, you'll begin in your zone with Fubuki having a ball. Just play 
the game carefully and have your players use specials at the goalie. When 
he's running out of TP, he's nothing against special shots.
--------------------

You win. Enjoy the shock faces of Gemeni Strom which is like those faces 
seen commonly in Dragon Ball Z. Soon enough, the stronger team called 
"Epsilon" appears and declares that Gemini team is sacked from Aliea 
Acedemy. Whatever...

Meanwhile, you will see a glasses man Kageyama from the first game breaks 
out of his jail and deliver his maniac laugh. And Hitomiko's making a 
suggestive phone call again. Seriously, what's up with this woman? 

--------------------
   Chapter 4
--------------------
You're told to go to Kyoto because Epsilon's going to attack there. Talk 
to Furukabu to open the place up.

--------------------
  Kyoto's town
--------------------
That Fubuki and his girls... whatever, head north and east to the eastern 
area. You'll notice a boy being bullied. After helping him out, instead 
of thanks, he trash talks you and dashes off. The woman nearby will tell 
you that the boy, Kogure, is from Manyouji temple school. Get out and 
head there.

--------------------
  Manyuuji Junior High
--------------------
Head north and trigger a cut-scene which is rather funny. After that, 
talk to Kakita to play the match.

--------------------
  VS Manyuuji
 Objective: Win this match
 Difficulty: Normal
 Be wary of: 
- Satori (DF)
- Makanai (DF)
- Kakita (GK)

Be careful of the defenders, especially Satori, who love to get in your 
striker's way and intercept the ball with his web. Kakita's special is 
also great. Eternal Brizzard will hardly work on him if he use it, and he 
can use it quite many times, so be sure to use only your best shots 
against him and take the elemental advantages to the account.
--------------------

After defeating them, Kantoku the hermit will give you a "Megaton Head" 
manual and you can now copy character's optional abilities to another
with nekketsu point. You can't copy support skills, though, sadly.

Collect the treasures and exit the temple's gate and head where Haruna 
is. After the scene, go back into the school and talk to her again. 
Exit thisplace.

--------------------
  Kyoto's town
--------------------
You'll find Hiroto, who will follow you around. Head to eastern part and 
talk to a woman there.

Next, head back to the main road and talk to a boy with glasses who's 
blocking a narrow alley on your left. He'll let you end, and you'll 
notice Reize in there. After the scene, you can now play a free match and 
recruit players from Gemini Strom. Head back to Manyuuji.

--------------------
  Manyuuji Junior High
-------------------
After the scene, the banging sound occurs upstairs. It's Epsilon! Hurry
and head up the stair to find them. There, you'll see Manyuuji team 
typically being overpowered. Endou challenges them into the match, and 
Kogure will join your party. When you're ready, talk to Desarm.

--------------------
  VS Epsilon
 Objective: Have Kogure intercept a ball from an Epsilon player.
 Difficulty: Hard
 Be wary of: Right now, every one

Before the battle, be sure to keep put Kogure into the defense and keep 
his form as he is.

Prepare to be stomped just like the first battle with Gemini. You can't 
do anything to take a ball, and any special saves will not be able to 
stop those ultra powered normal shots. Just wait for 10 minutes until Zel 
start trash talking Gemini. This pisses Kogure off, and he will learn 
Senpujin blocking skill. 

Your job this time is to have Kogure intercept one of Epsilon's players 
with his newly learned Senpujin. Of course, this can be either easy or 
hard depend on the position you set him and how Epsilon strikes since you 
can't really steal a ball to make a decoy pass to an area near Kogure. In 
the worst case scenario, Kogure may ends up as a support for other player 
who attempt to intercept Epsilon's player in an impossible situation, 
and renders him stunned for a moment. But since this match plays full 
time, just be patiant and force Kogure on any of them. Senpujin will 
work no matter what, and it will immediately end the match.
--------------------

After Kogure has successfully stole the ball, Epsilon will give up and 
withdraw. End of the chapter.

--------------------
   Chapter 5
--------------------
You're immediately greeted by Kageyama, the headmaster of Taikoku who got 
out of his cell to challenge you. Like usual, talk to Furukabu to open up 
a new region in the world map, Ehime.

--------------------
  Ehime's town
--------------------
Somehow, the town people here is scared off you. Follow the path and talk 
to a girl wearing a light pink dress. She'll run away, follow her and 
talk to her again. Kidou will be greeted by his old friend on his phone.

Head to equipment shop and talk to one of the merchants. He will give you 
a White Spike and tell you to see his son, Yuusuke. Get back to the first 
map and talk to the boy on the marked spot on the map. Aliea agents will 
attack and you have to fight them off. You can now access the port.

--------------------
  Port
--------------------
Before you can do anything, you'll stopped by Hibiki, and he'll tell you 
to go to Taikoku Academy. It's in Tokyo. Train at the training spot if 
you want. Those guards don't notice you for some reasons.

--------------------
  Taikoku Academy
--------------------
Talk to the guards and head north. In the next room, talk to a boy who's
blocking your way. Fudou will appears with his maniac laugh and tell you
that he's Kidou friends hostages and openly abuse them on your sight.
After they leave, you'll have no choice but to withdraw. Head back to the
port in Ehime.

--------------------
  Port
--------------------
Head to the marked spot and help Hibiki drive the agents off. Kidou's old 
friends will help you out, and if you haven't recruit Domon yet, he'll 
show up as well. After you beat them, head north and check on the ship's 
parking. Shin Taikoku's submarine will appears out of nowhere. Seriously, 
who made that thing? Domon will officially join you now. Regroup and head 
inside the ship, talk to Kageyama to begin a match.

--------------------
  VS Shin Taikoku
 Objective: Win this match
 Difficulty: Normal
 Be wary of:
- Genda (GK)
- Fudou (MF)
- Megi (DF)
- Iyatani (DF)


Put Kidou and Someoka into the field.

Shin Taikoku isn't that though as they look if you're playing well. 
However, it should be very helpful not to let them get a ball. These guys 
are pretty good at intercepting and dribbling, but none of them should 
post much trouble as long as you go all-out on defenders' specials. Shin 
Taikoku plays rough, and usually causes fouls.

Like always, push the ball to forwards to blast the keeper away with 
specials. After 12 minutes or so, though, Kageyama will have Sakuma uses 
his Penguin Emperor-1, and that will earn Shin Taikoku a free goal. 
Keep striking and shoot. Genda will be able to catch one of your shots 
and send it directly to Sakuma to let him use Penguin Emperor again. 
However, Kidou will block it in time. Note that each time he uses his
Penguin Emperor, his TP is dropped. And he uses that two times, which
drains all his TP, and becomes almost helpless against you.

At the beginning of the second half, Sakuma will use the skill again for 
the third time despite his no TP. Someoka will block it with his body,
injuring him and making him instantly run out of GP. Continue your best
to win this match.
--------------------

After you win, everyone but Kidou will get out of the sudden sinking ship.
Endou returns and gets him out of there in time before the sub explodes. 
Bad news for you, however, Someoka's totally out of shape, and Hikomiko
will sack him out of your team. End of the chapter.

--------------------
   Chapter 6
--------------------
Raimon states that there's a secret base where the Aliea Academy practice
their soccer somewhere in Naniwa, Osaka. Again, talk to Furukabu to open 
up Osaka region.

--------------------
  Osaka's town
--------------------
Use this opportunity to train and upgrade your team, and play free 
matches. In the town, go north to the northern area then head west. Talk 
to a man in a dark blue suit next to the okonomiyaki shop and the
practice point to trigger a cut scene. After that, exit to the newly 
opened Naniwa Land.

--------------------
  Naniwa Land
--------------------
New bgm, finally. After the scene, Endou will get surrounded by the
manager girls and Touko, and you have to take one of them with you. You
can't really avoid this, and none of them affect the story, so just
choose one of them and get going.

There won't be a random encounter when you're with the girl, so relax and 
search the place for treasures. Head north of the fountain will trigger a 
scene. After that, exit east. When you finish your boring date, talk to
Fubuki.

Kurimatsu seems to have a bit problem with some girls, who one of them is
the one he bumped into earlier. Their leader, Rika comes into the scene, 
and you have to play a match against this team, The Osaka CCC Girls.

--------------------
  VS Osaka CCC Girls
 Objective: Win this match
 Difficulty: Normal
 Be wary of:
- Rika (FW)
- Reika (FW)
- Hanako (MF)
- Harumi (DF)
- Hiromi (DF)
- Machiko (DF)

This team has a lot of intercepting and dribbling skills, A LOT of 
intercepting and dribbling skills. Plus, they have incredibly good 
passing work. Be careful of their Burning Phrase. Counter that with 
tricky passes and powerful special shots. Luckily, Koi is not really a 
good keeper, so just throw your best shots and relax.
--------------------

Unless you have Ichinose Kazuya, Rika refuses to tell you about
Aliea's secret training area. If you don't have him, have Hibiki scout 
him. After Rika's love at first sight thingy, follow her and talk to her 
again. After you get inside the back of the building, operate the switch 
to make to change the picture into an evening scenery, then exit.

After the cut-scene, Rika will join your team. Go back to put her into 
your team if you want. Now check the training machine. You can select 
what program you can train, but I recommend you to take GP and TP program 
since everything else can be trained easier with Practice Points. You 
can't save or lose any battle while in there, so be careful. At the end 
of the line, you play a match with Naniwa team, which is the combination 
of the opponent data. Even though most of them are Manjuuji's players, 
I'm not sure if the team changes each time, so no guide, sorry. Just beat 
them up and earn your stat boost reward.

After you've cleared the training, head out and talk to Aki to end the 
day.

After that, all the team members gather up, except Ichinose and Rika. 
Where are they? You have to look for them.

--------------------
  Osaka's town
--------------------
Remember the okonomiyaki shop? They're there. Get in there and witness 
A funny and lovely(?) scene. Get back to the cabin and put Ichinose and
Rika back into the main squad.

--------------------
  Naniwa Land
--------------------
Be sure to train up because you're going to need it. Go back to Aliea's 
secret training zone. Pick any program and go through it, you'll be 
surprised by Epsilon's Desarm, waiting for you at the end. Time to 
finish this once and for all!

--------------------
  VS Epsilon
 Objective: Win this match
 Difficulty: Hard
 Be wary of:
- Zel (FW)
- Midon (FW)
- Suoam (MF)
- Kripto (MF)
- Makyoa (MF)
- Fado (DF)
- Desarm (GK)

Put Rika into the field.

Unless you have been boosting up your team, you'll find this match very 
hard for you. Epsilon's full of skillful players who will not hesitate to 
use specials to steal the ball from you, and break though your defenses. 

Be very careful during Epsilon's Burning Phrase because you're going to 
have a very hard time with that. If any of them is trying a special shot 
on Endou, forget God Hand and use Majin the Hand. It's safer that way. 
But since Majin the Hand drains loads of Endou's TP, be sure to keep 
Epsilon from striking, or else you'll find your goal hard to protect 
unless you have one or two powerful keepers to substitute him. 

Be careful with some of the players, they can use their skills without 
using TP. The only way to counter them is to use specials. Good luck with 
that.

Desarm's is pretty good, but Eternal Brizzard, Twin Boost, and Butterfly 
Dream should work fine on him. Try your hardest to score goals because 
Desarm doesn't consume TP to use special saves. 
--------------------

After you win, Epsilon will retreat, and you'll get out of the training 
zone, and learn about the new enemy team, Genesis. Kurimatsu then notice 
someone watching you and go out to look, only to come back with some sort
of goose bump. End of the chapter.

--------------------
   Chapter 7
--------------------
Kurimatsu gets injured and kicked out of the team. Just perfect. Mamoru's 
mom calls in and tell you about the secret technique note belonged to 
Endou's grandpa, which is now hidden somewhere in Fukuoka. Talk to 
Furukabu to gain access to it.

--------------------
  Fukuoka's town
--------------------
Try to cross the bridge to get to the other side of the railway, you'll 
notice a group of people next to a white limo. Talk to them to trigger a 
cut scene involved Tachimukai and his friends from Yokato Junior High. 
Head to that school for now.

--------------------
  Yokato Junior High
--------------------
Like always, you'll be challenged into a soccer match with the school's 
team. Talk to their captain when you're ready. 

--------------------
  VS Yokato
 Objective: Win this match!
 Difficulty: Normal-Hard
 Be wary of:
- Toga (MF)
- Matsubayashi (FW)
- Matsurida (MF)
- Shika (DF)
- Ishiyama (DF)

Yokato's overall performance is good. It also has a very firm defense. 
However, Tachimukai, the GK, is not very good, not to mention that he 
doesn't use God Hand as much as he need to. Be careful of this team's 
dribbling and blocking skills as they can override almost anything except 
those who are power boosted. Don't hesitate if anyone's shooting at you 
and use your best save techniques. Rush your attack and score as many 
goals as possible.
------------------

After you beat Yokato, you'll finally meet the big head Kira guy. You're 
continuing to find Endou's grandpa's note. Tachimukai will follow you. 
Head back to the town.

--------------------
  Fukuoka's town
--------------------
Run to the soccer field. The scene will be triggered. Go back to Yokato 
Junior High 

--------------------
  Yokato Junior High
--------------------
Looks like the "G" will attack the school. Hiroto will approach Endou and 
have a little talk. You'll be back in the cabin to take a look at the 
note. The skill "Fist of Justice", "Mugen the Hand", and "The Earth" are 
written in it, Go back to the school to train the Earth technique. 
However, Fubuki's not in a very good shape, thanks to confliction with 
his alter ego. There'll be a few more scenes about Tachimukai's attempt 
to master Mugen the Hand, and the angst filled Kazemaru.

You're back at the town's ground. Head back to Yokato Junior High to see 
Team Genesis. Now watch the Genesis throwing Yokato down. Now it's your 
turn to fight. Be prepared.

--------------------
  VS the Genesis
 Objective: Have Kazemaru dribbled pass 2 Genesis players
 Difficulty: Normal
 Be wary of: Everyone, yep.

Put Kazemaru into the field.

This is similar to the first battle with Epsilon. Only that this time, 
it's Kazemaru. Let the Genesis beat you until Fubuki puts some sense into 
Kazemaru. Pass a ball to him after your kick off, have him engaging one 
of Genesis's players who isn't Gran or Ulvida. You may want to swap his 
position to right wing, so he will has less chance to go up against Gran.
Have him use his special, Bunshin Feint is preferred. He�ll successfully 
get past the player, try the same thing on another player and it'll work 
as well, but soon enough, the Genesis will start playing rough on him and 
crashing him into the ground. This ends the match immediately.
--------------------

Endou will realize that Gran's actually Hiroto. Inside your cabin, 
Hitomiko will tell you more about Fubuki's past which link to his strange 
symptom he has had recently. You can't go anywhere when you get the 
control of Endou, so talk to Hitomiko. You'll be led outside, where 
Kazemaru says he won't be going with you. In Kazemaru's place, Tachimukai 
the Goalkeeper will officially join your team. End of the chapter.

--------------------
   Chapter 8
--------------------
You'll be introduced the chapter with a strange vortex and creepy 
laughing in Okinawa region, your next target. When you get the control of 
Endou, talk to Furukabu to open it up in the world map.

--------------------
  Okinawa's town
--------------------
This town has some nice special shot on sale like Inazuma-1. You don�t 
need to buy a Dragon Cannon because you�re going to get one soon. 

As soon as you're here, you'll notice the vortex, and the information 
about the "Man of Fire" who is obviously Goenji to you. Talk to Aki to 
begin a training. You'll also meet Tsunami, a punk guy on a surf board. 
After that, you'll be in the cabin. Head to the Oumihara Junior High.

--------------------
  Oumihara Junior High
--------------------
There're a few special manuals lying around this place. Dragon Cannon is 
a good skill to teach one of your strikers if you haven't taught them 
anything so far. When you're ready, talk to Tsunami to play.

--------------------
  VS Oumihara
 Objective: Win this match!
 Difficulty: Normal
 Be wary of:
- Tsunami (DF)
- Otomura (MF)
- kojya (FW)
- Kyan (DF)
- Syuri (GK)

You're jumping right into the second half with the score of 1-1. This 
team isn't much of a problem especially if you trained and boosted your 
team well. The defense doesn't usually use skills and they don't have 
very much dribble special, except for Kyan. That little girl�s a pain. Be 
careful of Tsunami as well. He's dangerous one. Also, if any of their 
forward has a sign of using a special shot. Go ahead and use Majin the 
Hand since God Hand's getting too old to use at this point of the game. 
Also, Syuri is a pretty tough goalie. Do not underestimate him.

If you lose and take a rematch, you'll play full game.
--------------------

After the scene, head back to the town for more practices.

--------------------
  Okinawa's town
--------------------
There's nothing much here but cut scenes, which involve Tachimukai's 
training, Tsunami having a conversation with Endou, and a flying flaming 
ball which comes out of nowhere to surprise him. Head back to the cabin 
and talk to Aki to end the day.

After the cut scene about Fubuki's past, head back to Oumihara school and 
talk to Tsunami. Kyan, a girl with seashell head, will run out upon 
hearing a topic of the Man of Fire. You have to follow her. Go back to 
the town. Fubuki and Goenji (I doubt you can't notice him despite his 
hood) will bump into each other, and Fubuki will pick up a pendant. 

Once you get the control, head south and talk to Tsunami. After he leaves, 
go north to the lighthouse and talk to him again. Kabeyama will notice a 
black ball (which looks more like a rock if you ask me,) and the team 
realizes the mysterious man is certainly Goenji, but apparently Kyan 
won't let you in. For now head back to Oumihara Junior High and talk to 
Kantoku (marked flag on the map.) He will say he has already given a 
lighthouse key to Tsunami, so back to the lighthouse. You can get in 
there this time. Witness the cutscene. You'll notice Goenji's Raimon 
uniform hanging inside the store room. The large sound alerts you, You 
need to back to Oumihara Junior High again.

--------------------
  Oumihara Junior High
--------------------
Talk to Hitomiko and surpirse! It�s Epsilon! Complete with new red eyes 
makeup! They're making a strike back now, be prepare to play a match 
against them. Put Tsunami into the team then put him, Fubuki, Kidou and 
Kabeyama into the team, fanally, place Endou as the keeper.

--------------------
   VS Epsilon Kai
 Objective: 
1) Recruit you-know-who by the end of the first half
2) Win this match
 Difficulty: Hard
 Be wary of:
- Zel (GK)
- Desarm (FW)
- Midon (FW)
- Kripto (MF)
- Makyoa (MF)
- Fado (DF)

Despite their scary red eyes make-up, Epsilon Kai isn't that great. 
Consider your performance with Oumihara, they can be even worse than the 
last time you faced them. However, do not underestimate them. Desarm, who 
has changed to forward, has a special that even Majin the Hand can't stop, 
and Zel, the goalie this time for Epsilon Kai, can catch almost anything 
if he uses his Worm Hole, and WILL continue to block many things even 
when his TP is gone.

There are two annoying things about this match. First, Endou�s forced as 
a GK, so you can�t do anything if you spend all his TP on Majin the Hand 
and other skills that you may have taught him, or you forget to heal his
TP in the first place.

Second, this match is swarmed with events which prevent you from scoring.
Start of by having Fubuki attack for a few time, the cut scene will 
happen where his Eternal Brizzard is easily stopped by Zel, and you need 
to put him into the bench. After that, let Epsilon Kai approach your team 
side of field, Desarm will pull off his special shot, and Endou, Kidou 
and Kabeyama'll desperately stop it. This, however, snaps Goenji out of 
his doubt, and rejoins the party. 

Place him into the formation and start your attacking. You're going to 
start right off in the second half, with Desarm pulling off his Gungnir. 
Endou will punch it out with his new Fist of Justice (Seiki no Tekken.) 
Now it's time to strike back. Have Goenji showing off his Bakunetsu Strom. 
It's a sure goal. Play the rest of the game defensively if you can't 
drain Zel's TP out enough to take him on with the point-blank range shots. 

If you lose, you�ll have to fight them again, but with both Fubuki and 
Goenji in their finest, and no more events.

--------------------

Epsilon has satisfied with the duel and quit. You can now scout members 
from them. Tsunami and Goenji will also permanently join you. End of the 
chapter.

--------------------
   Chapter 9
--------------------
After the cut-scene, talk to Hitomiko and say yes. The team prepare
themselves for final showdown with Aliea Academy, but Fubuki's missing. 
Two Aliea agents approach him in Okinawa�s beach, and Fubuki, now is
under Atsuya's influence, will follow them.

Back to the cabin, Natsumi's father will inform you that Fubuki's at 
Raimon Junior High's soccer field. How the hell did he get there so fast 
from Okinawa? Nah, just forget it and head there.

--------------------
  Raimon Junior High
--------------------
This is the new Raimon Junior High. Fastest construction has been 
working here, since we went there three minutes ago and it was still 
a ruin. Whatever, once you're in, you'll notice Fubuki at the center of 
the soccer field. After the cut-scene, talk to Aki and say yes to trigger
another. Gazelle comes and bully you, and even try to shoot at Aki.
Luckily, Aphrodi helps her out in time. He then challenges Gazelle into a
duel, but fail miserably because of Gran.

Aphrodi will challenge you into a match. Fubuki is put back into the 
friend list. Be sure to put him into the squad first.

--------------------
  VS Zeus
 Objective: Win this match
 Difficulty: Hard
 Be wary of:
- Aphrodi (MF)
- Demeter (FW)
- Poseidon (GK)
- Ares (DF)
- Hera (DF)

The most dangerous players here are Demeter and Aprohdi, both play 
center field, and you shouldn't let them get the ball. Zeus's overall 
performance is good, but it has really weak wingers. Focus your attack 
through Zeus's wings with trick passes and you should be fine. The next 
problem you'll face is that Poseidon will punch away almost everything 
you throw at him. Your best bet is to keep attacking to drain Poseidon's 
TP out and score a goal or two.
--------------------

After you win, the cut scene will take place. After that, back back to 
Raimon Junior High and talk to Aki to try another practice on The Earth 
technique, which ends up in failure again. Hitomiko will tell Endou to 
give up his keeper position and be a libero instead, and Tachimukai is 
now officially Raimon's goalkeeper. He is also learning Majin the Hand. 
Head to Riverside area to keep up the practice on Mugen the Hand.

Note that no one's going to yell at you if you still insist in keeping 
Endou as a keeper or making him a forward instead of a libero like 
Hitomiko ordered you. Just do what you want. This is your team after all.

--------------------
  River Bank
-------------------
Head to the ground and talk to the Inazuma Eleven old men. After 
Tachimukai's practice, you'll be at the small tower. After the talk with 
Aki, you'll be called back to the cabin. Head there. Prime Minister 
Zeizen will give you more information about the Kira's ambition on using 
his power to gain weapons and missiles. The team decides to head for the 
final confrontation with Aliea Academy despite not mastering The Earth 
and Mugen the Hand. Talk to Hitomiko to take off to Mount Fuji

--------------------
  Fuji Area, Forest
--------------------
You van can't go on due to the small river blocking your way. Fortunately, 
there are large pieces of wood across the river you can use to make a 
bridge. You have to go around the wood to get there. The reason why they 
don't jump across the small river is beyond me, so don't ask. Just head 
west.

The forest is pretty tricky. At the first intersection, head north. Go 
straight pass the first turn. You will come across an intersection. North 
of it is the item sellers. West is the chest with Military uniform and 
more corners. East takes you to more turns, in which if you keep heading 
east, you'll find the skill card "Tackle Strom." If you take the west 
route and keep heading north along the path, you will head into a dead 
end with 1020 Nekketsu points and skill card merchant. Whatever you take 
the west or east path, you'll eventually reach the map with 2 north exit. 
Take the second one and follow the path. You'll end up in another 
intersection. West of it is the restore point, east is an equipments
merchant, and south is the other side of the river where you need to go.

When you get to the pieces of woods, check the light spot to trigger the 
cut scene. Not only that the cabin can cross, Goenji will talk to Fubuki, 
and Shirou and Atsuya will merge together at last. Be sure to get the 
treasure, and talk to Masaru of the Kidokawa to play a half match with 
them if you have cleared every other team in the Football Frontier 
competition route already. Talk to Hitomiko to continue.

--------------------
  Mountain Base
--------------------
The animation shows that Hibiki's revealing that Hitomiko's the daughter 
of the Kira guy with an epic pointer finger, complete with shocking 
thunder. Even that, of course, Hitomiko's still trustable, so she is 
coming along anyway.

You're now in the base. The Raimon team will have to go inside while the 
managers, Hibiki and the detective will stay back.

The base area's map will be blacked out only except your position. The
first floor is simple, just follow the path. No matter if you enter a
door or not, you'll be at the north area of the map. There's a path which
is blocked by beam bar to the east, the "Cardkey LV 1" which you need to 
have is in the room directly to the west of it.

The second floor starts with an intersection. The door ahead is a room 
with a chest. Eastern corridor leads you to another chest the exit, which 
leads you to 3F in the room with "Double Cyclone" move. Taking the west 
corridor eventually leads you to another intersection. West is a stair 
with laser lock. East from there are two rooms with "B-Lancer Card" and 
"Cardkey LV 2."

The third floor is nothing special. In fact, the room you need to go is 
just straight ahead. The entrance to a room you see the very first thing 
in the third floor has nothing in it. Head north a bit to find an 
intersection. West is a dead end. At the very end of the East corridor of 
the intersection is a chest containing "Clone Block" and a robot which 
actually sells items to invaders like you. Head back to the intersection 
and head north. You'll see the door to the west, and a split path, to the 
east is another room. This room contains "Super Water". 

If you enter the room you see earlier, you'll eventually come across a 
corridor with a robot in it. There, head south to the dead end and check 
for new spike equipment. North of it is the restoration point. Heal up 
and head east to get to a door. Hitomiko will open it for you. Save, and 
enter.

It's Aliea's huge meteorite in this room, which is the reason while 
they're so deadly to begin with. However, before you can do anything, 
you'll be attacked by 11 robots. Looks like they are programmed to
eliminate only invaders who fail at soccer. They even let you out of the 
room unharmed as long as you don't try to mess with the meteorite. Get 
ready and talk to one of them to begin a match.

--------------
  VS Guard Machines
 Objective: Win this match
 Difficulty: Hard
 Be wary of: Everyone

This team is full of players with Super Scan and impressive teamwork. 
Plus, the GK can punch out everything. The easiest way to win this match 
is to follow the story events, which guarantee 2 points for your team.

In this match, Tachimukai is forced to be the GK, but it isn't really bad 
since he has Majin the Hand by his side. Have Kidou use his newly learned 
Death Zone 2. It's scripted and will grant you a sure goal. Fubuki'll
learn Wolf Legend at the half time. Use that on the second half for
another goal. Play the rest of the match defensively and don't let these
robots score any goal. 

Note that Robo S's is getting weaker after the Death Zone 2, meaning that 
some of your shots can actually score against it.
--------------------

After you win, the robots will be destroyed, but the door you entered
will be locked. Hitomiko and the others will come and aid you. After the
cut scene, climb up the ladder, and check the Meteorite to deactivate it.
Even with the ore stopping giving anymore energy, you still have to beat
the Genesis on your own. Get out of the room and head east. Check the
lock to shut down the beam gate and get to the 4th floor.

In the 4th floor, there's a few room that has nothing in them. First, 
west of the first turning is a chest. Keep heading down the path won't 
net you anything. Turn back.

The room has nothing in it either, so just head east and follow the path. 
You may check every room you encounter for equipments and "Keeper Up" 
which is a new skill manual to teach Tachimukai. At the very north of the 
map is a door, do not enter it now. Continue to the west to find another
room with "Card Key LV 4" in it. Back to the door earlier and enter it.
Follow the route. You'll end up at a beam gate and a restoration point.
Deactivate the beam with the key card, restore, and save before heading
to the final battle.

--------------------
  VS the Genesis
 Objective: 
1) Complete the events
2) Score ahead of the Genesis by the end of the first half
3) Win this match!
 Difficulty: Very Hard
 Be wary of: Everyone

Put Tachimukai as a goalie, put Fubuki, Goenji, Kidou, and Endou into the 
field, 

Nero can stop anything, I repeat, ANYTHING, and he has enough TP to last 
the first half, in which you'll lose if you can't score any goal by the 
end of it. The only way the score is to follow the events, which are 
luckily almost chained into one. Have Fubuki use Wolf Legend. After it's 
stopped by Nero, Kidou will automatically pull out the Death Zone 2. 
Still doesn't work so far. Gran will try to shoot with his special, but 
Majin the Hand will save it. Upon another shot which is the combination, 
Tachimukai will finally learn Mugen the Hand.

Note that Nero hasn't used up any of his TP back there.

The sign of The Earth is clear. Swap Endou to forward and pass the ball 
to him. Have him blow Nero away with The Earth. Play the rest of the half 
defensively, and don't use special shots. You'll know why soon.

All the Genesis players will release their limiters after the half ends, 
recovering all their TP and GP. Continue the second half with your best.
Try to drain out Nero's TP as fast as possible. The midget is nothing 
once he can't use his specials. I scored two more goals using normal 
shots against him, and one of them isn't even in a point-blank range.
--------------------

Opps, looks like it wasn't a final battle. Whatever, the base collapses 
after the battle, and the chapter ends with Hitomiko and Hiroto part ways 
with you.

--------------------
   Chapter 10
--------------------
Talk to Furukabu and head back to Tokyo. You'll be receiving a big hero 
welcome here. Head to Raimon Junior High.

--------------------
  Raimon Junior High
--------------------
It looks like nobody's here. Talk to the only man to the west building to 
find out that everyone's attending the cerebration party. Natsumi, Aki, 
and Haruna will leave to help the school. For you, you have to go see 
your old friends who are left at the hospital.

--------------------
  Hospital
--------------------
Head inside. Yuuka will come and greet her big brother. the rest will 
head upstairs to meet their friends, but they find no one. The doctor 
tells them they were cured and went to River Bank. Head there.

--------------------
  River Bank
--------------------
The prime minister's peaceful day has ended with the arrival of Aliea 
agent gangsters. Back to your side, head to the soccer field. You'll find 
Saku and the detective. Talk to them. After that, talk to a granny to the 
north. The large bang occurs, and you'll have to check it out. Head to 
the Tower.

--------------------
  Tower
--------------------
Head to the flag mark to talk to Hibiki. The black soccer ball's at it 
again, and it seems that the one who wrecked the place up has anything to 
do with Raimon Eleven members after all. Haruna phones in and it looks 
like they're in trouble. Try to get out of the area, you'll have to 
fight some of Aliea agents. After beating them, Furukabu will tell you to 
get on the cabin. Do so to find out headmaster Raimon and the prime 
minister are fine. 

Now get ready and head to Raimon to face Aliea's last remnant, the Dark 
Emperors.

--------------------
  Raimon Junior High
--------------------
As the team approach the captured manager girls, people in black robes 
appear. You have to beat them before you can save the girls.

--------------------
  VS ???
 Objective: Win this match
 Difficulty: Easy
 Be wary of: ---

??? is nothing. They can use a few techniques, but by this time, you'll 
have no problem beating them. The keeper can use Bakunetsu Punch, which
is really weak compared to those you have faced. Just play carefully and 
blow their goal away with specials. You only need to play one half 
against them.
--------------------

It turns out the men in black robes are the Raimon OB members. Soon, the 
real Dark Emperors, who are exactly the old Raimon Eleven�s members. Get 
ready for the real final battle of the storyline.

--------------------
  VS Dark Emperors
 Objective: Win this match
 Difficulty: Hard
 Be wary of: 
- Kazemaru (FW)
- Someoka (FW)
- Handa (MF)
- Jin (DF)
- Takeshi (GK)

Every player of this team has stat boost skills, and they are 
ridiculously fast. Use everything you have and don't hold them. This is 
the final battle in the storyline, so go all out with no regret. Be 
careful of the midfielders and forwards because they can be tough. 
Kazemaru's Dark Phoenix is very dangerous here, so don't let him have his
chance to shoot. 

Be very careful of Dark Emperors�s Burning Phrase. It's painful even if 
you're overleveled. Most of the players will be able to get pass you by 
making you "miss" duels over and over again. If you have a problem with
that, trigger your Burning Phrase to keep up with them.

Somehow, Dark Emperors doesn't have a good selection for their keeper as 
they choose Takeshi as their goalie, since some of your most powerful 
shots can easily make it through his Shoot Pocket, but that doesn't mean
he isn't dangerous. He can use his specials a lot of time and his Double 
Rocket can punch away even The Earth and Wolf Legend. Keep up the 
attacking against these guys. The Dark Emperors may be fast, but they 
can't really keep the ball with themselves if they don't use their 
special dribbles. Even so, focus on passing and avoid confrontations, 
and you shouldn't have much problem.

Note that their defenders tend to play rough. I got two PK's caused by 
Shishido in a row.
--------------------

Enjoy the ending, you've earned it.

--------------------
   After The End
--------------------
Now, you're warped back before you beat ???. Tsunami's coach's opening up 
the free match routine. Try to beat Dark Emperors again to gain an 
extended ending and another competition route held by Hakuren's 
headmaster. The rest of the game is to enjoy the competitions and gain 
all secrets for this game includes hidden special moves and players such 
as Goenji Masato, Old Raimon Eleven members and the manager girls.

--------------------
 Secrets
--------------------

--------------------
 - The Diamond Dust
--------------------
So far that you've cleared the game and Inazuma Eleven 1�s competition 
routes, you'll have only one unknown team in Hibiki's recruiting list,
and if you notice in the extended ending, Gazelle and friends teleports 
across a huge rock that blocks a road in the forest into a soccer field. 


Return to the forest to find a cat looking at the boulder. Talk to it, 
it'll tell you to go see other cats in Tokyo area. Head to Tokyo's 
Shopping Area, and head to the secret warehouse. There, you'll see a boy 
in front of it. Talk to him, and Endou will give some comment. Head back 
to the forest to find Gazelle there. Talk to him, he to will blow up the 
boulder for you. Head east.

This area of the forest is simply a maze, although not as dangerous as 
others, a wrong turn either lead you to a dead end or teleport you back 
to the entrance of that map. Overall, as long as you don't get depressed 
and keep enter any exit you see, you�ll sooner or later get to Gazelle. 
Here's the correct order of exits you need to take as follow:

west, north, east, east, north, east, south, east, north, west, north, 
north, north

Once you've reached the soccer field, Gazelle will greet you. DO NOT talk 
to a biology teacher, who's also around that place as he'll sent you out 
if you say yes to him. Collect all the treasure which is the sum of 
healthy 26800 Nekketsu points around the map, and talk to Gazelle to 
fight.

--------------------
  VS Diamond Dust 
 Objective: Win this match
 Difficulty: Hard
 Be wary of: 
- Gazelle (MF)
- Purou (FW)
- Aikyuu (DF)

As you may notice that most of this team's made up of wind elemental, you 
may want to put more wood players to gain advantage over them. Diamond 
Dust is very tough. These guys are crazily fast and have strong dribble 
moves, and Gazelle�fs the very dangerous one. He has very strong special 
shot and dribble. So far, Purou is the only one of the two non ace 
strikers that has dribble moves, and he will not hesitate to use it. Be 
careful of him even though his shoot special is not that strong. The 
keeper of this team has earth element, who Fubuki can easily overcome.

Once again, be careful of their Burning Phrase. Use trick passes and your 
strongest moves to score against them, and you should be fine.
--------------------

After you beat Diamond Dust, you�will be sent back to the forest�s 
entrance, and the team can be recruited.

--------------------

--------------------
 - Rare players scouting
--------------------
<< Ichinose Kasuya >>
In the first chapter after you are beaten by Gemini Strom and need three
more players, go to the Station (Kesamae) and recruit him along with
Domon. If you don�t recruit him until chapter 2, use scouting system to
search by name for �Ichinose�Eor �Kazuya.�EHe�ll be at the G shop in the
Tokyo�s Station after Hibiki reply your request.
- He joins without doing a battle.

<< Aphrodi >>
Aphrodi is recruitable after you beat the Zeus team during chapter 9. 
Hibiki tells you in his search reply that he�s somewhere near the water.
Head to the Tower in Tokyo, he�s near the pond. You may need to re-enter 
the place for the few times because he doesn�t always be there.
- Beat two soccer battles, scoring 3 goals each.

<< Ulvida >>
She�s in the forest, next to the special moves seller way to the north- 
west.
- Score 2 goals in a battle. 

<< Hijitaka Raiden >>
After Okinawa chapter, find the key to the light house�s door with 
wifi download, he�s in that room.
- He doesn�t need to be scouted first.
- He joins without doing a battle.

--------------------
COMPETITION ROUTES
--------------------

Winning a match gives you a rank from B to S depends on your performance.
Winning and traversing through the end of the route grants you two
special benefits, one for beating every team in the route, and another
for defeating them all for S ranks.

Conditions for getting the S rank are as followed:

 - Score at least 5 goals.
 - Do not let the opponent score.

--------------------
Mr. Furukabu
--------------------
Furukabu�s routes are made up of four routes which two of them are teams
you face and beat during the story. The other two routes are made of
teams you used to play with in Inazuma Eleven 1. Those teams, expect Zeus,
which require you to find their representatives around Japan and beat
them in a one-half match in the exact orders to unlock them in the
competition routes.

-----------------------------------------------------------------  
- Inazuma Eleven 1 Friendly Matches
----------------------------------------------------------------- 
Name            Region               Location                     
- Condition
-----------------------------------------------------------------
Kasamino       - Tokyo      - Kasamino Middle School         
- Beat SP Fixers

Inazuma KFC    - Tokyo      - Riverside ground               
- Beat Kasamino's challenge.

Ichibankai     - Tokyo      - Shopping area's pitch.         
- Beat Mikagesenou (to open the Shopping Area) and Kasamino's challenges

Clear: Best Oden
S Clear: �Chouwaza!�Emanual 

-----------------------------------------------------------------
- Aliea Academy
-----------------------------------------------------------------
Name            Region               Location                      
- Condition
----------------------------------------------------------------
Gemini Strom    - Hokkaido        - Hakuren Junior High
- Beat them during the story.

Epsilon         - Oosaka          - Naniwa Training Facility
- Beat them during the story.

Epsilon Kai     - Okinawa         - Oumihara Junior High
- Beat them during the story.

The Genesis     - Fuji            - Aliea's base
- Beat them during the story.

Clear: �Tsunami Boost�Emanual
S Clear: �Seshiyaku!�Emanual

-----------------------------------------------------------------
- Japan�s Junior Highs
-----------------------------------------------------------------
Name            Region               Location                      
- Condition
----------------------------------------------------------------
-SP Fixers       - Nara           - Shika Park
- Beat them during the story.

Manyuuji        - Kyoto           - Manyuuji Junior High       
- Beat them during the story.

Osaka CCC Gals  - Oosaka          - Naniwa Land           
- Beat them during the story.

Yokato          - Fukuoka         - Yokato Junior High
- Beat them during the story.

Oumihara        - Okinawa         - Oumihara Junior High
- Beat them during the story.

Clear: Inazuma Misanga
S Clear: �Wyvern Crash�Emanual

----------------------------------------------------------------- 
- Football Frontier
----------------------------------------------------------------- 
Name            Region               Location
- Condition
-----------------------------------------------------------------
Occult         - Nara            - Town, stair      
- Beat SP Fixers.

Nosei          - Nara            - Shika Park, northern exit
- Beat Occult's challenge. 

Mikagesenou    - Hokkaido        - Great snowfield, northeastern
- Beat Nosei's challenge.

Shuoyoomaido    - Tokyo           - Shopping Area, Rai@Cafe
- Beat Mikagesenou's challenge.

Taikoku        - Toyko           - Taikoku Academy     
- Beat Chapter 5 and Shuoyoomaido's challenge.

Sengokuika     - Kyoto           - Town, east of the entrance
- Beat Taikoku's challenge.

Senbayama      - Fukuoka         - Town, east map       
- Beat Sengokuika's challenge.

Kidokawa       - Fuji            - Forest, above the river    
- Beat Senbayama's challenge.

Zeus           - Tokyo           - Raimon Junior High
- Beat them during the story

Clear: Hibitapan badge
S Clear: �Chouwaza!�Emanual 

 
--------------------
Hakuren�s Coach
--------------------
Hakuren�s competition route becomes available after you clear the game 
for the second time. It consists of two routes: upper and lower 
paths. You don�t need to go around Japan to find these teams. You only
need to beat one to gain access to the next one.

-----------------------------------------------------------------  
- Upper Path
-----------------------------------------------------------------
Name                  Condition
-----------------------------------------------------------------
Kageyama All Star     -----
SP Kai                -----
Bench Chase 3         -----
Aliea B               -----
Gyappikyapi A         Play with only male members
National Team B       ----- 
Adult Team            -----
Japan Youth A         -----

Clear: �The Tower�Emanual
S Clear: Otonachi Haruna becomes available for scouting.

-----------------------------------------------------------------  
- Lower Path
-----------------------------------------------------------------
Name                  Condition
-----------------------------------------------------------------
Front-Top Kings       -----
Inazuma KFC Kai       -----
OMaganeO A            Play with players not having Goal Keeper�s special. 
Kids Team             Play with player not having shooting special.
Bench Chase 4         -----
Ura-Raimon B          -----
FF National B         -----
Inazuma�E09           -----

Clear: �Senpujin�Emanual
S Clear: Kageno Jin becomes available for scouting.


--------------------
Rika�s Mother
--------------------
-----------------------------------------------------------------  
- Upper Path
-----------------------------------------------------------------
Name                  Condition
-----------------------------------------------------------------
Mask Man A            Play with players whose levels are below 35 

Clear: 
S Clear: 

-----------------------------------------------------------------  
- Lower Path
-----------------------------------------------------------------
Name                  Condition
-----------------------------------------------------------------
Unable to complete due to lack of Wi-Fi co-op


--------------------
Oumihara�s Coach
--------------------
Oumihara�s competition route becomes available after you clear the game
for the first time. It consists of three routes: upper, middle, and lower
paths. For the upper and lower routes�Eteams, you don�t need to go around
Japan to find these teams. You only need to beat one to gain access to
the next one. The middle three teams, however, have to be found and
beaten first.

-----------------------------------------------------------------  
- Upper Path
-----------------------------------------------------------------
Name                  Condition
-----------------------------------------------------------------
Neo Taikoku           -----
Mask Man B            Play with players whose levels are below 35

Clear: 
S Clear:

-----------------------------------------------------------------  
- Middle Path
-----------------------------------------------------------------
Name                  Condition
-----------------------------------------------------------------
Guard Machines        Beat them during the story.
Diamond Dust          Find and beat them after beating the game 2 times

Clear: 
S Clear:

-----------------------------------------------------------------  
- Lower Path
-----------------------------------------------------------------
Name                  Condition
-----------------------------------------------------------------
Front-Top Kings A     -----
Occult Kai            -----
Ritoru Team           Play with players whose levels are below 50

--------------------
Secret Warehouse
--------------------
Secret Warehouse�s competition route will be available using a key which
you can gain via Wi-Fi download. It consists of two routes: upper and
lower paths. You don�t need to go around Japan to find these teams. You
only need to beat one to gain access to the next one.

-----------------------------------------------------------------  
- Upper Path
-----------------------------------------------------------------
Working in Progress

-----------------------------------------------------------------  
- Lower Path
-----------------------------------------------------------------
Unable to complete due to lack of Wi-Fi co-op

--------------------

--------------------
 SPECIAL PRACTICE POINTS
--------------------
When a character starts his training, it will cost him/her 80 Nekketsu
Point for a training, and will cost more in any other training anywhere.

-----------------------------------------------------------------
Activity               | Area               | Stat Boost 
-----------------------------------------------------------------
Tire Catching          | Tokyo, Tower       | Guard
Tree Zig-Zag Kick      | Nara, Shika Park   | Kick
Escape Enraged Dear    | Nara, Shika Park   | Body
Skiing                 | Hokkaido, Great    | Speed 
                         Snowfield
Snowman Making         | Hokkaido, Great    | Gut 
                         Snowfield
Ball Control           | Kyoto, Town        | Control
Floor Cleaning         | Kyoto, Manyuuji JH | Gut
Waterfall Shoot        | Ehime, Town        | Kick
Construction Zone Jump | Ehime, Port        | Speed
Okomiyaki Marathon     | Osaka, Town        | Gut
Noodle Cart Pushing    | Fujioka, Town      | Gut
Coconut Shooting       | Okinawa, Town      | Control
Beach Dribble          | Okinawa, Oumihara  | Body


--------------------
 ITEMS
--------------------
-----------------------------------------------------------------
Name                 |    Usage
-----------------------------------------------------------------
Mineral Water        |  Restore 25 GP
Sport Water          |  Restore 60 GP
Super Water          |  Restore all GP
Milk                 |  Restore 15 GP
Cookie Flavor        |  Restore 25 TP
Stamina Flavor       |  Restore 60 TP
Hyper Flavor         |  Restore all TP
Rice Ball            |  Restore 15 TP
Fine Veggies         |  Restore all GP & TP
Soccer Magazine      |  Key item
Insect               |  Key item
Card Key LV1         |  Use to unlock a gate in Aliea�fs base.
Card Key LV2         |  Use to unlock a gate in Aliea�fs base.
Card Key LV3         |  Use to unlock a gate in Aliea�fs base.
Card Key LV4         |  Use to unlock a gate in Aliea�fs base.
Secret Warehouse Key |  Use to unlock the secret warehouse.
Lighthouse Key       |  Use to unlock a door in the lighthouse.
Shikasenbei          |  Key item.
Big Boot             |  Key item.
Dark Lizard          |  Key item.
Manyuuji Uniform     |  Key item.
Shining White Spike  |  Key item.
Daisuke�s Notebook   |  Key item.
Naji�s Pendent       |  Key item.
Furubita Pan Badge   |  Trade for items in the Model Shop
-----------------------------------------------------------------

--------------------
 EQUIPMENTS
--------------------

--------------------
 Spikes/Shoes
--------------------
-----------------------------------------------------------------
Name               | Stat Boost 
-----------------------------------------------------------------
Raimon Spike       | ----
Inabekari Spike    | ----
Nekisen no Spike   | ----
Sawasyaka Spike    | Speed + 1
Kasamino Spike     | Speed + 2
Seishun Spike      | Speed + 3
Mikakesenou Spike  | Speed + 3
Hashikuzu no Shoes | Speed + 4
White Spike        | Speed + 4
Martial Shoes      | Speed + 5
Enjya Spike        | Speed + 6
Shikkoku no Spike  | Speed + 6
Shouri no Spike    | Speed + 7
Wing Spike         | Speed + 7
Wakusei no Shoes   | Speed + 7
Hayabusa Shoes     | Speed + 8
Kidokawa Spike     | Speed + 9
Raiders Shoes      | Speed + 9
Shinsadai Shoes    | Speed + 9
Uchyuu no Shoes    | Speed + 10
Shinkuu no Spike   | Speed + 10
Hyouketsu Spike    | Speed + 10
Yami no Spike      | Speed + 11
Norui no Spike     | Kick + 1
Checker Shoes      | Kick + 2
Inazuma KFC Spike  | Kick + 2
Wild Spike         | Kick + 2
Samo Spike         | Kick + 3
Sully�s Spike      | Kick + 3
Security Shoes     | Kick + 3
Doryoku no Spike   | Kick + 4
Setsugen no Spike  | Kick + 4
Tanren Spike       | Kick + 5 
Smart Spike        | Kick + 6
Taikoku Spike      | Kick + 6
Senbayama Spike    | Kick + 7
Naniwa no Spike    | Kick + 7
Nekketsu Spike     | Kick + 8 
Yuugure Shoes      | Kick + 8
Marine Spike       | Kick + 9
Divine Spike       | Kick + 9
Araburu Spike      | Kick + 9
Shyakunetsu Spike  | Kick + 10
Maze Spike         | Kick + 12
Konton no Spike    | Kick + 14
Inazuma Spike      | Kick + 15
Shuuyoomaido Spike | Kick + 1, Speed + 1
Densetsu no Spike  | Kick + 15, Speed + 15

--------------------

--------------------
 Gloves
--------------------
-----------------------------------------------------------------
Name               | Stat Boost 
-----------------------------------------------------------------
Raimon Glove        | ---
Inabekari Glove     | ---
Norui no Glove      | Guard + 1
Renshuu Glove       | Guard + 1
Shouyoomaido Glove  | Guard + 1
Seishun Glove       | Guard + 2 
1ar Hand            | Guard + 2
Wild Glove          | Guard + 2
KFC Glove           | Guard + 2
Kasamino Glove      | Guard + 2
Shouri no Glove     | Guard + 3
Sawayaka Glove      | Guard + 3
Sally Glove         | Guard + 3
Mikakesenou Glove   | Guard + 3
Tetpeki no Glove    | Guard + 3
Micro Glove         | Guard + 4
Kitaguni no Glove   | Guard + 4
Jyounetsu Glove     | Guard + 4
Katami no Glove     | Guard + 4
Kung-fu Glove       | Guard + 5
Jisetai Glove       | Guard + 5
Hagane no Glove     | Guard + 5
Britain Hand 2      | Guard + 5
Taikoku Glove       | Guard + 6
Engine Glove        | Guard + 6
Hitshou Glove       | Guard + 6
Tsuwamono no Glove  | Guard + 6
Macro Glove         | Guard + 7
Senbayama Glove     | Guard + 7
Otome no Glove      | Guard + 7
Korona Hand         | Guard + 7
Aurora Hand         | Guard + 7
Nekketsu Glove      | Guard + 8
Sunset Glove        | Guard + 8
Hakai no Glove      | Guard + 8
Kidokawa Glove      | Guard + 9
Divine Glove        | Guard + 9
Resort Hand         | Guard + 9
Daishazen Glove     | Guard + 9
Heaven�s Time Glove | Guard + 9
Big Bang Hand       | Guard + 10
Uragiri no Glove    | Guard + 12
Shinrin no Glove    | Guard + 14
Densetsu no Glove   | Guard + 14
Inazuma Glove       | Guard + 15

--------------------
 Misangas
--------------------
-----------------------------------------------------------------
Name               | Stat Boost/Effect 
-----------------------------------------------------------------
Yogoreta Misanga   | Gut + 1
Seishun Misanga    | Gut + 2
Chitan Misanga     | Gut + 3
Jyounetsu Misanga  | Gut + 4
Honou no Misanga   | Gut + 5
Momoiro Misanga    | Gut + 6
Shouri no Misanga  | Gut + 7
Daichi no Misanga  | Gut + 8
?? Shi Misanga     | Gut + 9
Inazuma Misanga    | Gut + 10
Cosmo Misanga      | Gut + 12
Jyoubuna Misanga   | Control + 2
Yuujyou Misanga    | Control + 3
Oshare Misanga     | Control + 4
Matsuru Misanga    | Control + 5
Ikoku no Misanga   | Control + 5
Kibou no Misanga   | Control + 6
Kose no Misanga    | Control + 8
Seikyou Misanga    | All + 5
Jimina Misanga     | Remove random encounter
Hadena Misanga     | Increase random encounters
Dohadena Misanga   | Increase more random encounters 

--------------------
 Pendents
--------------------
-----------------------------------------------------------------
Name                  | Stat Boost/Effect 
-----------------------------------------------------------------
Chikai no Pendent     | ---
Power Pendent 1       | Stemina + 3
Power Pendent 1       | Stemina + 7
Power Pendent 1       | Stemina + 15
Protection Pendent 1  | Body + 1
Protection Pendent 2  | Body + 7
Protection Pendent 3  | Body + 15

-----------------------------------------------------------------

--------------------
 UNIFORMS
--------------------
Raimon Junior High Uniform 
Taikoku Uniform
Occult Uniform
Nosei Junior High Uniform
Mikagesenou Uniform
Maido Uniform
Sengokuika Uniform
Senbayama Uniform
Kidokawa Uniform
Zeus Uniform
KFC Uniform
Kasamino Uniform
Sally�s Uniform
Rekisen no Uniform (Classic Uniform)
Chaos Uniform
Ame no Uniform (Rain Uniform)
Tatakai no Uniform (Battle Uniform)
Toughness Uniform
Tecno Uniform
Jounetsu no Uniform (Intense Uniform)
Shippu no Uniform (Flurry Uniform)
Shinkai no Uniform (Abyss Uniform)
Teppiki no Uniform (Fortified Uniform)
Umi no Uniform (Ocean Uniform)
Nekketsu no Uniform (Hot Blooded Uniform)
Tsumeato no Uniform (Clawed Uniform)
Doryoku no Uniform (Graft Uniform)
Yuuyake no Uniform (Sunset Uniform)
Oujya no Uniform (King Uniform)
Shouri no Uniform (Victory Uniform)
Seishun no Uniform (Youth Uniform)
Shinshi no Uniform (Gentleman�s Uniform) 
Three Star Uniform
Kikoushi no Uniform (Pirate Uniform)
By Sign Uniform
Kung-Fu Uniform
Inazuma Uniform
Gokujyou Uniform (Best Uniform)
Kizoku no Uniform (Noble Uniform)
Honoo no Uniform (Flaming Uniform)
Inabekari no Uniform
OB Black Robe
Gemini Uniform
Epsilon Uniform
Genesis Uniform
Epsilon Kai Uniform
SP Uniform
Hakuren Uniform
Shin Taikoku Uniform
Yokato Uniform
Oumihara Uniform
Dark E Uniform
Osaka Girls Uniform
Security Machines Uniform
Shitoro Uniform
Skull Uniform
Frog Uniform
Echibanboshi Uniform (Single Star Uniform)
Sailor Uniform
Jyunjyou Uniform (Pure Heart Uniform)
Military Uniform
Gokuaku Uniform (Heinous Uniform)
Martial Uniform
Raider Uniform
Space Uniform
Gekkou no Uniform
Stripe Uniform 
RBH Uniform
Slash Uinform
Kaminari Uniform
Toukon no Uniform (Spirit Uniform)
Senshi Uniform (Warrior Uniform)
Future Uniform
Prominence Uniform
D-Dust Uniform
Densetsu no Uniform (Legendary Uniform)
--------------------

--------------------
 FORMATIONS
--------------------
--------------------
 - Match
--------------------
F-Basic
F-Death Zone 
F-Ghost Dance
F-Wild Park
F-GRID442
F-Super Star 5
F-Crane Wings
F-Infinite Wall
F-Mukata March
F-Heaven�s Gate
F-Phalanx
F-Butterfly
F-Dot Prison
F-Bow & Arrow
F-Middle Block
F-Phoenix
--------------------
 - Battle
--------------------
B-Basic 
B-Flat Back
B-Attacker
B-Breakthrough
B-Pressure
B-Slash
B-Right Wing
B-Train
B-Triangle
B-Lance

--------------------
 SPECIAL MOVES
--------------------
Some moves that are written in Hiragana will be translated into English 
to match those written in Inazuma Wiki. Other moves in-game were already 
written in Romanji to match the sound of English words.

Note: Credit of name fixing to: matias valenzuela rodriguez 

--------------------
 - Shoot Type
--------------------

----------------------------------------------------------------- 
Name               | Evolve | TP | Element | Co-op | Note     
-----------------------------------------------------------------
Space Penguin      | Normal | 35 |  Earth  |   2   |
Super Nova         | Normal | 35 |  Earth  |   2   |
Neo-Galaxy         | Normal | 70 |  Fire   |   2   | 
The-Earth          | Grade  | 70 |  Earth  |   2   | 
Cross Fire         | Normal | 70 |  Fire   |   1   | 
Cross Fire         | Normal | 70 |  Wind   |   1   | 
Fire Blizzard      | Normal | 35 |  Fire   |   1   |
Fire Blizzard      | Normal | 35 |  Wind   |   1   |
Inazuma-1 Otoshi   | Normal | 66 |  Wind   |   2   |  
Dark Phoenix       | Normal | 66 |  Wood   |   2   |
The Galaxy         | Normal | 66 |  Fire   |   2   |
Gaia Break         | Normal | 31 |  Earth  |   2   |
God Break          | Grade  | 64 |  Wind   |   -   |
Northern Impact    | Normal | 31 |  Wind   |   -   |
Atomic Flare       | Normal | 31 |  Wind   |   -   | Block  
Death Zone 2       | Grade  | 64 |  Wind   |   2   | 
Triple Boost       | Normal | 80 |  Wind   |   2   | Long
Tri Pegasus        | Normal | 62 |  Wind   |   2   |  
The Phoenix        | Normal | 62 |  Fire   |   2   | 
Wyvern Blizzard    | Normal | 62 |  Wind   |   1   | w/h Eternal Blizzard
Twin Boost F       | Normal | 62 |  Fire   |   1   | w/h Fire Tornado
Wolf Legend        | Grade  | 62 |  Wind   |   -   | 
Penguin Emporor-1  | Grade  | 62 |  Wood   |   -   | 
Bakunetsu Strom    | Grade  | 62 |  Fire   |   -   |
Double Tornado     | Normal | 59 |  Wood   |   1   | Block, w/h Back
                                                     Tornado 
Triangle Z         | Normal | 59 |  Fire   |   2   | 
Eagle Buster       | Normal | 59 |  Earth  |   2   | 
Death Zone         | Normal | 59 |  Wood   |   2   | 
God Knows          | Normal | 59 |  Wind   |   -   | 
Gungnir            | Normal | 28 |  Wind   |   -   | Long
Inazuma Break      | Normal | 46 |  Wind   |   2   | Endou, Goenji, Kidou
Penguin Emporor-2  | Normal | 56 |  Wood   |   2   | 
Revolution V       | Normal | 56 |  Wind   |   2   | 
Universe Blast     | Normal | 28 |  Wood   |   2   | 
Flame Weather Wane | Normal | 71 |  Fire   |   1   | Long
Butterfly Dream    | Normal | 56 |  Earth  |   1   | Female only, Block 
Divine Arrow       | Normal | 56 |  Wind   |   -   | 
Ryuusei Blade      | Normal | 56 |  Fire   |   -   | Block 
Ryuusei Blade      | Normal | 28 |  Fire   |   -   | Block 
Dragon Grand       | Normal | 56 |  Earth  |   -   | 
Dual Strike        | Normal | 53 |  Wood   |   -   | 
Tsunami Boost      | Normal | 64 |  Wind   |   -   | Long
Gamimede Proton    | Normal | 24 |  Wood   |   -   | 
Assault Shot       | Normal | 64 |  Fire   |   -   | Long 
Reflect Buster     | Normal | 53 |  Earth  |   -   | 
Inazuma-1          | Normal | 51 |  Wind   |   1   | 
Nihyakunetsu Shoot | Normal | 51 |  Wood   |   1   | 
Dragon Tornado     | Normal | 51 |  Fire   |   1   | w/h Fire Tornado
Dokojyo Club       | Normal | 51 |  Fire   |   1   | Long   | 
Eternal Blizzard   | Normal | 40 |  Wind   |   -   | 
Bunshin Shoot      | Normal | 51 |  Wood   |   -   |  
Dragon Cannon      | Normal | 51 |  Fire   |   -   | Block 
Megaton Head       | Grade  | 51 |  Earth  |   -   | Block
Inazuma Otoshi     | Normal | 51 |  Wind   |   1   | 
Twin Boost         | Normal | 44 |  Fire   |   1   | w/h large player
Security Shot      | Normal | 44 |  Wood   |   1   |
Megane Crash       | Normal | 44 |  Earth  |   1   |
Astro Break        | Normal | 20 |  Wood   |   -   |
Tsutenkaku Shot     | Normal | 44 |  Fire   |   -   |
Hawk Shot          | Normal | 42 |  Wind   |   1   | Block
Tkachev Bomber     | Normal | 42 |  Wood   |   1   |  
Dokonjou Bat       | Normal | 42 |  Wood   |   1   | Block 
Japan Thunder      | Normal | 42 |  Earth  |   -   |  
Dark Tornado       | Normal | 42 |  Wood   |   -   | Block 
Shine Drive        | Normal | 42 |  Wood   |   -   | 
Kung-Fu Attack     | Normal | 42 |  Earth  |   -   | Block 
Corodora Shot      | Normal | 35 |  Wind   |   -   |  
Rose Splash        | Normal | 35 |  Wood   |   -   | Female only
Double Grenade     | Normal | 35 |  Fire   |   -   | Block 
Back Tornado       | Normal | 35 |  Wind   |   -   | Block 
Kung-Fu Head       | Normal | 35 |  Wood   |   -   | 
Dynamite Shoot     | Normal | 35 |  Fire   |   -   |
Rainbow Loop       | Normal | 35 |  Wood   |   -   | Long
Cross Drive        | Normal | 33 |  Wind   |   -   |
Freeze Shoot       | Normal | 35 |  Wood   |   -   |
Patriot shoot      | Normal | 50 |  Fire   |   -   | Long
Run Ball Run       | Normal | 33 |  Wood   |   -   |
Dragon Crash       | Normal | 33 |  Wood   |   -   |
Fire Tornado       | Normal | 33 |  Fire   |   -   | Block
Full-Full Head     | Normal | 33 |  Earth  |   -   | Block
Condor Dive        | Normal | 24 |  Wind   |   -   | Block
Hyakuretsu Shoot   | Normal | 24 |  Wood   |   -   | Block
Meteor Attack      | Normal | 24 |  Fire   |   -   | 
Tsuchidaruma       | Normal | 24 |  Earth  |   -   |
Suisei Shoot       | Normal | 36 |  Wind   |   -   | Long
Phantom Shoot      | Normal | 24 |  Wood   |   -   |
Abisegeri          | Normal | 24 |  Fire   |   -   |
Kamikakushi        | Normal | 24 |  Earth  |   -   |
Spiral Shoot       | Normal | 20 |  Wind   |   -   |
Psycho Shoot       | Normal | 20 |  Wood   |   -   |
Tarzan Kick        | Normal | 20 |  Earth  |   -   | Block
Spinning Shoot     | Normal | 17 |  Wind   |   -   |
Rolling Kick       | Normal | 17 |  Wood   |   -   | Block
Grenade Shoot      | Normal | 17 |  Fire   |   -   |
Snake Shoot        | Normal | 17 |  Earth  |   -   |

--------------------
 - Dribble Type
--------------------
----------------------------------------------------------------- 
Name               | Evolve | TP | Element | Co-op | Note     
-----------------------------------------------------------------
Boost Glider       | Normal | 50 |  Fire   |   2   |
Triple Dash        | Normal | 50 |  Earth  |   2   |
Water Veil         | Normal | 22 |  Wind   |   -   |
Flame Veil         | Normal | 22 |  Fire   |   -   |
Dual Pass          | Normal | 20 |  Wood   |   1   |
Niningsan Kick     | Normal | 44 |  Earth  |   1   |
Heaven�s Time      | Normal | 44 |  Wind   |   -   |
Szan Cross Guard   | Normal | 20 |  Wood   |   -   |
Judge Through 2    | Normal | 33 |  Fire   |   -   |
Aikidou            | Normal | 38 |  Wind   |   1   |
Jigoku Guruma      | Normal | 38 |  Earth  |   1   |
Armadillo Circus   | Normal | 38 |  Fire   |   1   |
Dash Strom         | Normal | 38 |  Wind   |   -   |
Lightning Accel    | Normal | 17 |  Fire   |   -   |
Mogura Shuffle     | Normal | 38 |  Earth  |   -   |
Afterimage         | Normal | 36 |  Wind   |   -   |
Bunshin Feint      | Normal | 36 |  Wood   |   -   |
Reppu Dash         | Normal | 36 |  Fire   |   -   |
Toumei Feint       | Normal | 36 |  Earth  |   -   |
Aurora Dribble     | Normal | 32 |  Wind   |   -   |
Maboroshi Dribble  | Normal | 32 |  Wood   |   -   |
Meteor Shower      | Normal | 14 |  Fire   |   -   |
Prima Donna        | Normal | 32 |  Earth  |   -   | Female only
Kamaitachi         | Normal | 30 |  Wind   |   -   |
Tatsumaki Dokugiri | Normal | 30 |  Wood   |   -   |
Warp Drive         | Normal | 14 |  Wood   |   -   |
Judge Through      | Normal | 22 |  Fire   |   -   |
Mugura Feint       | Normal | 30 |  Earth  |   -   |
Ribbon Shower      | Normal | 30 |  Wind   |   -   | Female only
Zen Zou            | Normal | 25 |  Wood   |   -   |
Zig-zag Spark      | Normal | 23 |  Wind   |   -   |
Illusion Ball      | Normal | 23 |  Wood   |   -   |
Heat Tackle        | Normal | 23 |  Fire   |   -   |
Gorimuchuu         | Normal | 23 |  Earth  |   -   |
Moon Salute        | Normal | 22 |  Wind   |   -   |
Super Scan OF      | Normal | 22 |  Wood   |   -   |
Fuusen Gum         | Normal | 22 |  Fire   |   -   |
Super Armadillo    | Normal | 22 |  Fire   |   -   | Small players
Dokukiri no Jutsu  | Normal | 17 |  Wind   |   -   |
Magic              | Normal | 17 |  Wood   |   -   |
Tatsumaki Senpuu   | Normal | 17 |  Wind   |   -   |
Norui              | Normal | 17 |  Wood   |   -   |
Hitori One-Two     | Normal | 17 |  Fire   |   -   |
Monkey Turn        | Normal | 17 |  Earth  |   -   |
Shippu Dash        | Normal | 17 |  Wind   |   -   |
Tamanori Piero     | Normal | 15 |  Wind   |   -   |
Dash Accel         | Normal | 15 |  Earth  |   -   |

--------------------
 - Block Type
--------------------
----------------------------------------------------------------- 
Name               | Evolve | TP | Element | Co-op | Note     
-----------------------------------------------------------------
Perfect Tower      | Normal | 50 |  Wind   |   2   | Females only
Hurricane Arrow    | Normal | 50 |  Wind   |   2   | 
Sigma Zone         | Normal | 30 |  Wood   |   2   |  
Mad Express        | Normal | 50 |  Fire   |   2   |
Body Shield        | Normal | 50 |  Earth  |   2   |
Kagome Kagome      | Normal | 50 |  Earth  |   2   |  
Frozen Steal       | Normal | 22 |  Wind   |   -   |
Ignite Steal       | Normal | 22 |  Fire   |   -   |
Rock Wall Dam      | Normal |    |  Wood   |   1   | Large players, Block
Whale Guard        | Normal | 44 |  Wind   |   1   | w/h a large player
Harvest            | Normal | 44 |  Wood   |   2   |
Mega Wall          | Normal |    |  Earth  |   -   | Large players, Block
No Escape          | Normal | 44 |  Earth  |   2   |
Senpuujin          | Normal | 33 |  Wind   |   -   | Block
Asteroid Belt      | Normal | 20 |  Wood   |   -   | Block
Pura Net Shield    | Normal | 20 |  Fire   |   -   |
Road Roller Tackle | Normal | 42 |  Earth  |   -   | Block
Double Cyclone     | Normal | 40 |  Wind   |   1   |
Dual Strom         | Normal | 40 |  Wood   |   1   |
Shooting Star      | Normal | 40 |  Fire   |   1   | Block
Block Circus       | Normal | 40 |  Earth  |   -   |
The Tower          | Normal | 38 |  Wind   |   -   | Females only, Block
God Smell          | Normal | 38 |  Wood   |   -   | Females only
Sabaki no Tetsui   | Normal | 38 |  Fire   |   -   | Block
Mega Quake         | Normal | 38 |  Earth  |   -   |
Profile Zone       | Normal | 36 |  Wind   |   -   |
Bunshin Defense    | Normal | 36 |  Wood   |   -   |
Volcano Cut        | Normal | 36 |  Fire   |   -   | Block 
Heavy Baby         | Normal | 17 |  Earth  |   -   | Block
Cyclone            | Normal | 32 |  Wind   |   -   |
Kagenui            | Normal | 32 |  Wood   |   -   |
Flame Dance        | Normal | 32 |  Fire   |   -   |
Gravitation        | Normal | 14 |  Earth  |   -   |
Spinning Cut       | Normal | 30 |  Wind   |   -   | Block
Kumo no ito        | Normal | 30 |  Wood   |   -   |
Fake Bomber        | Normal | 30 |  Fire   |   -   |
Earthquake         | Normal | 30 |  Earth  |   -   | Large players only
Ice Ground         | Normal | 25 |  Wind   |   -   |
Fake Ball          | Normal | 25 |  Wood   |   -   |
Super Shikofumi    | Normal | 25 |  Fire   |   -   | Block
The Wall           | Normal | 25 |  Wind   |   -   | Block
Blade Attack       | Normal | 23 |  Wind   |   -   |
Super Scan DF      | Normal | 23 |  Wood   |   -   |
Photon Crash       | Normal | 11 |  Fire   |   -   |
Ushiro no Shoumen  | Normal | 17 |  Earth  |   -   |
Doppelganger       | Normal | 17 |  Wood   |   -   |
Onrou              | Normal | 17 |  Wood   |   -   |
Giant Spin         | Normal | 17 |  Fire   |   -   |  
Horn Rain          | Normal | 17 |  Earth  |   -   | Block
Coil Turn          | Normal | 15 |  Wind   |   -   |
Quick Draw         | Normal | 15 |  Wood   |   -   |
Killer Slide       | Normal | 10 |  Wood   |   -   |
Shikofumi          | Normal | 15 |  Earth  |   -   |

--------------------
 - Catch Type
--------------------
----------------------------------------------------------------- 
Name               | Evolve | TP | Element | Co-op | Sub Type  |  
-----------------------------------------------------------------
Mugen the Hand     | Grade  | 57 |  Wood   |   -   |   Catch   |
God Hand Triple    | Grade  | 21 |  Fire   |   2   |   Catch   |
Infinite Wall      | Grade  | 57 |  Earth  |   2   |   Catch   |
Jikura Wall        | Normal | 25 |  Wind   |   -   |   Catch   |
Beast Fang         | Grade  | 57 |  Fire   |   -   |   Catch   |
Fist of Justice    | Grade  | 57 |  Wind   |   -   |   Punch   |
Ice Block          | Normal | 22 |  Wind   |   -   |   Catch   |
Time-Space Wall    | Normal | 25 |  Wind   |   -   |   Punch   |
Burnout            | Normal | 22 |  Fire   |   -   |   Catch   |
Triple Defense     | Normal | 50 |  Earth  |   2   |   Catch   |
Procyon Net        | Normal | 22 |  Wind   |   -   |   Catch   |
Drill Smasher      | Normal | 22 |  Fire   |   -   |   Catch   |
Gigant Wall        | Normal | 50 |  Earth  |   -   |   Catch   |
Dual Smash         | Normal | 48 |  Wood   |   1   |   Catch   |
Bunshin Block      | Normal | 48 |  Wood   |   -   |   Catch   |
Double Rocket      | Normal | 48 |  Fire   |   -   |   Punch   |
Safety Protect     | Normal | 46 |  Wind   |   -   |   Punch   |
Counter Strike     | Normal | 43 |  Fire   |   -   |   Punch   |
Majin The Hand     | Normal | 46 |  Earth  |   -   |   Catch   |
*Majin The Hand    | Normal | 46 |  Wood   |   -   |   Catch   |
Tsunami Wall       | Normal | 41 |  Water  |   -   |   Punch   |
Worm Hole          | Normal | 19 |  Wood   |   -   |   Catch   |
Flame Emission     | Normal | 41 |  Fire   |   -   |   Catch   |
Raging Table Toss  | Normal | 41 |  Earth  |   -   |   Punch   |
Aurora Curtain     | Normal | 36 |  Wind   |   -   |   Catch   |
Black Hole         | Normal | 16 |  Wood   |   -   |   Catch   |
Bakunetsu Punch    | Normal | 36 |  Fire   |   -   |   Punch   |
Dokonjou Catch     | Normal | 36 |  Earth  |   -   |   Catch   |
Whirlwind          | Normal | 34 |  Wind   |   -   |   Catch   |
Slash Nail         | Normal | 34 |  Wood   |   -   |   Catch   |
Full Power Shield  | Normal | 34 |  Fire   |   -   |   Punch   |
Goal Sliding       | Normal | 34 |  Earth  |   -   |   Catch   |
Flower Snowstrom   | Normal | 35 |  Wind   |   -   |   Catch   | 
Shoot Pocket       | Normal | 28 |  Wood   |   -   |   Catch   |
Nekketsu Head      | Normal | 28 |  Fire   |   -   |   Punch   |
God Hand           | Normal | 21 |  Earth  |   -   |   Catch   |
*God Hand          | Normal | 21 |  Wood   |   -   |   Catch   | 
Kogarashi          | Normal | 27 |  Wind   |   -   |   Punch   |
Rocket Kobushi     | Normal | 27 |  Fire   |   -   |   Punch   |
Power Shield       | Normal | 27 |  Fire   |   -   |   Punch   |
Wild Claw          | Normal | 27 |  Earth  |   -   |   Catch   |
Tornado Catch      | Normal | 19 |  Wind   |   -   |   Catch   |
Space Warp         | Normal | 19 |  Wood   |   -   |   Catch   |
Pressure Punch     | Normal | 19 |  Fire   |   -   |   Catch   |
Makineri Chop      | Normal | 19 |  Earth  |   -   |   Punch   |
Swan Type          | Normal | 17 |  Wind   |   -   |   Catch   |
Killer Blade       | Normal | 17 |  Fire   |   -   |   Catch   |
Nekketsu Punch     | Normal | 17 |  Fire   |   -   |   Punch   |
Toughness Block    | Normal | 17 |  Earth  |   -   |   Catch   |
-----------------------------------------------------------------
* = Tachimukai�s version

--------------------
 - Skill Type
--------------------
----------------------------------------------------------------- 
Name               | Effect
-----------------------------------------------------------------
Keeper Plus        | Keeper's saving power increases.
Speed Plus         | Speed increases.
Shoot Plus         | Shoot special move's power increases.
Defense Plus       | Increases defender's power.
Offense Plus       | Increases forward's power.
Rikabari           | A player recovers from stunning faster.
Ikasama!           | An oppornent's foul rate increases.
Aoiroke UP!        | Success duel rate with males increases.
Ikemen UP!         | Success duel rate with females increases.
Sashyaku!          | TP usage decreases.
Chouwaza!          | Special moves' power increases.
Zokuseikyouka      | Power up when facing winning element player
Gakushou           | Increases more stats in Special Trainings.
Namakeru           | Give other players one's EXP rate.
Critical!          | Ramdomly increasing special move's power.
Muzokusei          | Cancel any elemental effect.
Lucky!             | Randomly increase winning duel's rate. 
Yakubyougami       | Randomly decrease winning duel's rate.
Speed Force        | Team's speed increases.
Shoot Force        | Team's shoot special move's power increases.
Defense Force      | Team's defending's power increases.
Offense Force      | Team's attacking's power increases.
Nebargibu Up       | Winning duels rate increase when your scores
                     are lower.
Ike! Ike!          | A player's experiences increases when
                     winning, but reduces when losing.
Minna Ike! Ike!    | Team's experiences increases when winning,
                     but reduces when losing.
-----------------------------------------------------------------
--------------------
 SHOPS
--------------------

These lists contain items and special moves you can buy with Nekketsu 
Point. To locate the shops, check the icon on your minimap. Look for
these symbols:

 - Orange "G":       �G Mart�EConvenience Store
 - A blue "P":       �Viva Pengigo!�ESport Shop
 - Purple symbol:    �Hihoudou�EWaza (Special Move) Shop

--------------------
 - Nara�s Town 
--------------------
-----------------------------------------------------------------
Special Move Store    | Type    | Price 
-----------------------------------------------------------------
Spiral Shoot          | Shoot   | 200
Psycho Shoot          | Shoot   | 200
Tarzan Kick           | Shoot   | 300
Spinning Shoot        | Shoot   | 150
Rolling Kick          | Shoot   | 150
Grenade Shoot         | Shoot   | 150
Snake Shoot           | Shoot   | 200
Tatsumaki Senpuu      | Dribble | 200
Norui                 | Dribble | 200
Monkey Dance          | Dribble | 200
Shippu Dash           | Dribble | 150
Tamadori Piero        | Dribble | 150
Dash Accel            | Dribble | 150
Coil Turn             | Block   | 150
Quick Draw            | Block   | 150
Killer Slide          | Block   | 150
Shikofumi             | Block   | 150
Swan Type             | Catch   | 150
Killer Blade          | Catch   | 150
Nekketsu Punch        | Catch   | 150
Toughness Block       | Catch   | 150
-----------------------------------------------------------------
-----------------------------------------------------------------
Sport Store        | Stat Boost/Effect | Price
-----------------------------------------------------------------
Sawayaka Spike     | Speed + 1         | 100
Checker Shoes      | Kick + 2          | 250
Renshuu Glove      | Guard + 1         | 100
1ar Hand           | Guard + 2         | 250
Seishun Glove      | Guard + 2         | 250
Jyoubuna Misanga   | Control + 2       | 200
Seishun Misanga    | Gut + 2           | 200
-----------------------------------------------------------------
-----------------------------------------------------------------
General Store        | Effect           | Price
-----------------------------------------------------------------
Milk                 |  Restore 15 GP   | 10
Rice Ball            |  Restore 15 TP   | 10
Mineral Water        |  Restore 25 GP   | 25
Cookie Flavor        |  Restore 25 TP   | 30
-----------------------------------------------------------------

--------------------
 - Hokkaido�s Town 
--------------------
-----------------------------------------------------------------
Special Move Store    | Type    | Price 
-----------------------------------------------------------------
Condor Dive           | Shoot   | 400
Hyakuretsu Shoot      | Shoot   | 400
Meteo Attack          | Shoot   | 300
Tsuchidaruma          | Shoot   | 300
Suisei Shoot          | Shoot   | 350
Phantom Shoot         | Shoot   | 250
Abisegeri             | Shoot   | 250
Kamikakushi           | Shoot   | 250
Moon Salute           | Dribble | 600
Super Scan OF         | Dribble | 600
Super Armadillo       | Dribble | 600
Dokugiri no Shuu      | Dribble | 250
Magic                 | Dribble | 250
Doppelganger          | Block   | 200
Onryou                | Block   | 200
Giant Spin            | Block   | 300
Horn Rain             | Block   | 200
Tornado Catch         | Catch   | 200
Yagamukuukan          | Catch   | 200
Sakiwari Jump         | Catch   | 200
-----------------------------------------------------------------
-----------------------------------------------------------------
Sport Store        | Stat Boost/Effect | Price
-----------------------------------------------------------------
Checker Shoes      | Kick + 2          | 250
Security Shoes     | Kick + 3          | 400
Samo Spike         | Kick + 3          | 400
Seishun Spike      | Speed + 3         | 400
1ar Hand           | Guard + 2         | 250
Seishun Glove      | Guard + 2         | 250
Tetpeki no Glove   | Guard + 3         | 450
Shouri no Glove    | Guard + 3         | 450
Sawayaka Glove     | Guard + 3         | 450
Jyoubuna Misanga   | Control + 2       | 200
Seishun Misanga    | Gut + 2           | 200
Chitan Misanga     | Gut + 3           | 350
Yuujyou Misanga    | Control + 3       | 350
-----------------------------------------------------------------
-----------------------------------------------------------------
General Store        | Effect           | Price
-----------------------------------------------------------------
Milk                 |  Restore 15 GP   | 10
Mineral Water        |  Restore 25 GP   | 25
Sport Water          |  Restore 60 GP   | 70
Rice Ball            |  Restore 15 TP   | 10
Cookie Flavor        |  Restore 25 TP   | 30
Stamina Flavor       |  Restore 60 TP   | 150
-----------------------------------------------------------------

--------------------
 - Kyoto�s Town 
--------------------
-----------------------------------------------------------------
Special Move Store    | Type    | Price 
-----------------------------------------------------------------
Cross Drive           | Shoot   | 650
Freeze Shoot          | Shoot   | 650
Cross Drive           | Shoot   | 650
Patriot Shoot         | Shoot   | 750
Run Ball Run          | Shoot   | 650
Kurukuru Head         | Shoot   | 700
Dragon Crash          | Shoot   | 600
Fire Tornado          | Shoot   | 700
Zen Zou               | Dribble | 650
Zig-Zag Spark         | Dribble | 650
Illusion Ball         | Dribble | 650
Heat Tackle           | Dribble | 650
Gorimuchuu            | Dribble | 650
Blade Attack          | Block   | 600
Super Scan DF         | Block   | 600
Ushiro no Shoumen     | Block   | 600
Kogarashi             | Catch   | 600
Rocket Kuboshi        | Catch   | 600
Power Shield          | Catch   | 600
Wild Claw             | Catch   | 600
-----------------------------------------------------------------
-----------------------------------------------------------------
Sport Store        | Stat Boost/Effect | Price
-----------------------------------------------------------------
Shikkoku no Spike  | Speed + 6         | 400
Samo Spike         | Kick + 3          | 400
Seishun Spike      | Speed + 3         | 400
Hashikuzu no Shoes | Speed + 4         | 570
Setsugen no Spike  | Kick + 4          | 570
Doryoku no Spike   | Kick + 4          | 570
Tetpeki no Glove   | Guard + 3         | 450
Shouri no Glove    | Guard + 3         | 450
Sawayaka Glove     | Guard + 3         | 450
Mikuro Glove       | Guard + 4         | 620
Kitaguni no Glove  | Guard + 4         | 620
Jyounetsu Glove    | Guard + 4         | 620
Chitan Misanga     | Gut + 3           | 350
Yuujyou Misanga    | Control + 3       | 350
Jyounetsu Misanga  | Gut + 4           | 500
Oshare Misanga     | Control + 4       | 500
-----------------------------------------------------------------
-----------------------------------------------------------------
General Store        | Effect           | Price
-----------------------------------------------------------------
Milk                 |  Restore 15 GP   | 10
Mineral Water        |  Restore 25 GP   | 25
Sport Water          |  Restore 60 GP   | 70
Rice Ball            |  Restore 15 TP   | 10
Cookie Flavor        |  Restore 25 TP   | 30
Stamina Flavor       |  Restore 60 TP   | 150
-----------------------------------------------------------------

--------------------
 - Ehime�s Town 
--------------------
-----------------------------------------------------------------
Special Move Store    | Type    | Price 
-----------------------------------------------------------------
Double Grenade        | Shoot   | 850
Back Tornado          | Shoot   | 700
Kung-fu Head          | Shoot   | 700
Dynamite Shoot        | Shoot   | 700
Hitori One-Two        | Dribble | 200
Kamaidachi            | Dribble | 1200
Tatsumaki Dokugiri    | Dribble | 1200
Judge Through         | Dribble | 1200
Mogura Faint          | Dribble | 1200
Ice Ground            | Block   | 600
Fake Ball             | Block   | 650
Super Shikofumi       | Block   | 700
The Wall              | Block   | 700
Shoot Pocket          | Catch   | 650
Nekketsu Head         | Catch   | 650
-----------------------------------------------------------------
-----------------------------------------------------------------
Sport Store        | Stat Boost/Effect | Price
-----------------------------------------------------------------
Hashikuzu no Shoes | Speed + 4         | 570
Ketsugen no Spike  | Kick + 4          | 570
Doryoku no Spike   | Kick + 4          | 570
White Spike        | Speed + 4         | 570
Tanren Spike       | Kick + 5          | 700
Martial Shoes      | Speed + 5         | 700
Mikuro Glove       | Guard + 4         | 620
Kitaguni no Glove  | Guard + 4         | 620
Jyounetsu Glove    | Guard + 4         | 620
Kung-fu Glove      | Guard + 5         | 850
Britain Hand 2     | Guard + 5         | 850
Hagane no Glove    | Guard + 5         | 850
Jyounetsu Misanga  | Gut + 4           | 500
Oshare Misanga     | Control + 4       | 500
Honou no Misanga   | Gut + 5           | 650
Matsuru Misanga    | Control + 5       | 650
-----------------------------------------------------------------
-----------------------------------------------------------------
General Store        | Effect           | Price
-----------------------------------------------------------------
Milk                 |  Restore 15 GP   | 10
Mineral Water        |  Restore 25 GP   | 25
Sport Water          |  Restore 60 GP   | 70
Super Water          |  Restore all GP  | 140
Rice Ball            |  Restore 15 TP   | 10
Cookie Flavor        |  Restore 25 TP   | 30
Stamina Flavor       |  Restore 60 TP   | 150
Hyper Flavor         |  Restore all TP  | 300
-----------------------------------------------------------------

--------------------
 - Oosaka�s Town 
--------------------
-----------------------------------------------------------------
Special Move Store    | Type   | Price 
-----------------------------------------------------------------
Hawk Shoot            | Shoot   | 1300
Tkachev Bomber        | Shoot   | 1200
Dokonjyou Bat         | Shoot   | 1300
Dark Tornado          | Shoot   | 1300
Shine Drive           | Shoot   | 1200
Kung-fu Attack        | Shoot   | 1300
Japan Thunder         | Shoot   | 1400
Aurora Dribble        | Dribble | 1200
Maboroshi Dribble     | Dribble | 1200
Spinning Cut          | Block   | 1300
Kumonoito             | Block   | 1200
Fake Bomber           | Block   | 1200
Earthquake            | Block   | 1200
Whirlwind             | Catch   | 1200
Full Power Shield     | Catch   | 1200
Goal Sliding          | Catch   | 1200
-----------------------------------------------------------------
-----------------------------------------------------------------
Sport Store        | Stat Boost/Effect | Price
-----------------------------------------------------------------
Tanren Spike       | Kick + 5          | 700
Martial Shoes      | Speed + 5         | 700
Shikkoku no Spike  | Speed + 6         | 900 
Smart Spike        | Kick + 6          | 900
Kung-fu Glove      | Guard + 5         | 850
Britain Hand 2     | Guard + 5         | 850
Hagane no Glove    | Guard + 5         | 850
Tsuwamono no Glove | Guard + 6         | 1100
Hitshou Glove      | Guard + 6         | 1100
Jyounetsu Misanga  | Gut + 4           | 500
Oshare Misanga     | Control + 4       | 500
Honou no Misanga   | Gut + 5           | 650
Matsuru Misanga    | Control + 5       | 650
Kibou no Misanga   | Control + 6       | 850
Momoiro Misanga    | Gut + 6           | 850
-----------------------------------------------------------------
-----------------------------------------------------------------
General Store        | Effect           | Price
-----------------------------------------------------------------
Milk                 |  Restore 15 GP   | 10
Mineral Water        |  Restore 25 GP   | 25
Sport Water          |  Restore 60 GP   | 70
Super Water          |  Restore all GP  | 140
Rice Ball            |  Restore 15 TP   | 10
Cookie Flavor        |  Restore 25 TP   | 30
Stamina Flavor       |  Restore 60 TP   | 150
Hyper Flavor         |  Restore all TP  | 300
-----------------------------------------------------------------

--------------------
 - Fujioka�s Town 
--------------------
-----------------------------------------------------------------
Special Move Store    | Type    | Price 
-----------------------------------------------------------------
Inazuma Otoshi        | Shoot   | 1500
Twin Boost            | Shoot   | 1400
Security Shoot        | Shoot   | 1400
Rose Splash           | Shoot   | 750
Wasen Gum             | Dribble | 600
Ribbon Shower         | Dribble | 650
Prima Donna           | Dribble | 1200
Bunshin Feint         | Dribble | 2400
Reppu Dash            | Dribble | 2400
Tomei Feint           | Dribble | 2400
Cyclone               | Block   | 1300
Kagemei               | Block   | 1300
Flame Dance           | Block   | 1300
Aurora Curtain        | Catch   | 1300
Bakunetsu Punch       | Catch   | 1300
Dokonjou Catch        | Catch   | 1300
Hana Fubuki           | Catch   | 650
-----------------------------------------------------------------
-----------------------------------------------------------------
Sport Store        | Stat Boost/Effect | Price
-----------------------------------------------------------------
Shikkoku no Spike  | Speed + 6         | 900 
Smart Spike        | Kick + 6          | 900
Wakusei no Shoes   | Speed + 7         | 1250
Naniwa no Spike    | Kick + 7          | 1250
Wing Spike         | Speed + 7         | 1250
Shouri no Spike    | Speed + 7         | 1250
Tsuwamono no Glove | Guard + 6         | 1100
Hitshou Glove      | Guard + 6         | 1100
Macro Glove        | Guard + 7         | 1600
Otome no Glove     | Guard + 7         | 1600
Daishizen Glove    | Guard + 7         | 1600
Kibou no Misanga   | Control + 6       | 850
Momoiro Misanga    | Gut + 6           | 850
Shouri no Misanga  | Gut + 7           | 1200
-----------------------------------------------------------------
-----------------------------------------------------------------
General Store        | Effect          | Price
-----------------------------------------------------------------
Milk                 | Restore 15 GP   | 10
Mineral Water        | Restore 25 GP   | 25
Sport Water          | Restore 60 GP   | 70
Super Water          | Restore all GP  | 140
Rice Ball            | Restore 15 TP   | 10
Cookie Flavor        | Restore 25 TP   | 30
Stamina Flavor       | Restore 60 TP   | 150
Hyper Flavor         | Restore all TP  | 300
Fine Veggies         | Restore GP & TP | 400
-----------------------------------------------------------------

--------------------
 - Okinawa�s Town 
--------------------
-----------------------------------------------------------------
Special Move Store    | Type    | Price 
-----------------------------------------------------------------
Rainbow Loop          | Shoot   | 800
Inazuma-1             | Shoot   | 2800
Dragon Tornado        | Shoot   | 2800
Nihyakuretsu Shoot    | Shoot   | 2800
Dokonjou Grab         | Shoot   | 3300
Bunshin Shoot         | Shoot   | 2800
Dragon Cannon         | Shoot   | 2800
Afterimage            | Dribble | 2400
Profile Zone          | Block   | 2400
Bunshin Defense       | Block   | 2400
Volcano Cut           | Block   | 2500
Safety Protect        | Catch   | 3000
Counter Strike        | Catch   | 3000
Tsunami Wall          | Catch   | 3000
Flame Emission        | Catch   | 2500
Slash Nail            | Catch   | 120
-----------------------------------------------------------------
-----------------------------------------------------------------
Sport Store        | Stat Boost/Effect | Price
-----------------------------------------------------------------
Wakusei no Shoes   | Speed + 7         | 1250
Naniwa no Spike    | Kick + 7          | 1250
Wing Spike         | Speed + 7         | 1250
Shouri no Spike    | Speed + 7         | 1250
Yuugure Shoes      | Kick + 8          | 1700
Hayabusa Shoes     | Speed + 8         | 1700
Nekketsu Spike     | Kick + 8          | 1700
Macro Glove        | Guard + 7         | 1600
Otome no Glove     | Guard + 7         | 1600
Daishizen Glove    | Guard + 7         | 1600
Sunset Glove       | Guard + 8         | 2200
Nekketsu Glove     | Guard + 8         | 2200
Shouri no Misanga  | Gut + 7           | 1200
Kose no Misanga    | Control + 8       | 1600
Daichi no Misanga  | Gut + 8           | 1600
-----------------------------------------------------------------
-----------------------------------------------------------------
General Store        | Effect          | Price
-----------------------------------------------------------------
Milk                 | Restore 15 GP   | 10
Mineral Water        | Restore 25 GP   | 25
Sport Water          | Restore 60 GP   | 70
Super Water          | Restore all GP  | 140
Rice Ball            | Restore 15 TP   | 10
Cookie Flavor        | Restore 25 TP   | 30
Stamina Flavor       | Restore 60 TP   | 150
Hyper Flavor         | Restore all TP  | 300
Fine Veggies         | Restore GP & TP | 400
-----------------------------------------------------------------

--------------------
 - Tokyo�s Shopping Arcade
--------------------
-----------------------------------------------------------------
Sport Store        | Stat Boost/Effect | Price
-----------------------------------------------------------------
Checker Shoes      | Kick + 2          | 250
Security Shoes     | Kick + 3          | 400
Samo Spike         | Kick + 3          | 400
Seishun Spike      | Speed + 3         | 400
1ar Hand           | Guard + 2         | 250
Seishun Glove      | Guard + 2         | 250
Tetpeki no Glove   | Guard + 3         | 450
Shouri no Glove    | Guard + 3         | 450
Sawayaka Glove     | Guard + 3         | 450
Jyoubuna Misanga   | Control + 2       | 200
Seishun Misanga    | Gut + 2           | 200
Chitan Misanga     | Gut + 3           | 350
Yuujyou Misanga    | Control + 3       | 350
-----------------------------------------------------------------
-----------------------------------------------------------------
Sport Store (2)    | Stat Boost/Effect | Price
-----------------------------------------------------------------
Marine Spike       | Kick + 9          | 2400
Araburu Spike      | Kick + 9          | 2400
Raiders Shoes      | Speed + 9         | 2400
Uchiyuu no Spike   | Speed + 9         | 3390
Shakunetsu Spike   | Kick + 9          | 3390
Hyouketsu Spike    | Speed + 10        | 3390
Shinkuu no Spike   | Speed + 10        | 3390
Legend Hand        | Guard + 9         | 3000
Big Bang Hand      | Guard + 10        | 3700
Aurora Hand        | Guard + 7         | 3700
Nekketsu Misanka   | Gut + 9           | 2200
Ikoku no Misanga   | Control + 9       | 2200
Inazuma Misanga    | Gut + 10          | 3000
-----------------------------------------------------------------
-----------------------------------------------------------------
General Store        | Effect          | Price
-----------------------------------------------------------------
Milk                 | Restore 15 GP   | 10
Mineral Water        | Restore 25 GP   | 25
Sport Water          | Restore 60 GP   | 70
Rice Ball            | Restore 15 TP   | 10
Cookie Flavor        | Restore 25 TP   | 30
Stamina Flavor       | Restore 60 TP   | 150
-----------------------------------------------------------------

--------------------
 - Tokyo�s Train Station
--------------------
-----------------------------------------------------------------
General Store        | Effect          | Price
-----------------------------------------------------------------
Milk                 | Restore 15 GP   | 10
Mineral Water        | Restore 25 GP   | 25
Rice Ball            | Restore 15 TP   | 10
Cookie Flavor        | Restore 25 TP   | 30
-----------------------------------------------------------------
-----------------------------------------------------------------
Special Move          | Type    | Price 
-----------------------------------------------------------------
Revolution V          | Shoot   | 7000
Flame Weather Wane    | Shoot   | 7500
Butterfly Dream       | Shoot   | 7500
Divine Arrow          | Shoot   | 7000
Dragon Grand          | Shoot   | 8500
Assault Shoot         | Shoot   | 3500
Double Tornado        | Shoot   | 8500
Dual Pass             | Dribble | 5000
Niningsan Kick        | Dribble | 5000
Heaven�s Time         | Dribble | 5000
Judge Through 2       | Dribble | 5000
Harvest               | Block   | 5000
Mega Wall             | Block   | 5200
No Escape             | Block   | 5000
Road Roller Dash      | Block   | 5000
Triple Defense        | Catch   | 8000
Gigant Wall           | Catch   | 8000
-----------------------------------------------------------------

--------------------
 - Fuji�s Forest 
--------------------
-----------------------------------------------------------------
Special Move Store    | Type    | Price 
-----------------------------------------------------------------
Dual Strike           | Shoot   | 3000
Reflect Buster        | Shoot   | 3000
Aikidou               | Dribble | 2400
Jigokuguruma          | Dribble | 2400
Armadillo Circus      | Dribble | 2400
Dash Strom            | Dribble | 2400
Mogura Shuffle        | Dribble | 2400
Double Cyclone        | Block   | 2500
Dual Strom            | Block   | 2500
Shooting Guster       | Block   | 2600
Block Circus          | Block   | 2500
Double Cyclone        | Block   | 2500
God Smell             | Block   | 2500
Sabaki no Tetsui      | Block   | 2600
Mega Quake            | Block   | 2500
Dual Smash            | Catch   | 6000
Bunshin Block         | Catch   | 6000
Raging Table Toss     | Catch   | 2500

-----------------------------------------------------------------
-----------------------------------------------------------------
Sport Store        | Stat Boost/Effect | Price
-----------------------------------------------------------------
Yuugure Shoes      | Kick + 8          | 1700 
Hayabusa Shoes     | Speed + 8         | 1700
Nekketsu Spike     | Kick + 8          | 1750
Marine Spike       | Kick + 9          | 2400
Araburu Spike      | Kick + 9          | 2400
Raiders Shoes      | Speed + 9         | 2400
Sunset Glove       | Guard + 8         | 2200
Nekketsu Glove     | Guard + 8         | 2200
Legend Hand        | Guard + 9         | 3000
Kose no Misanga    | Control + 8       | 1600
Daichi no Misanga  | Gut + 8           | 1600
Nekketsu Misanga   | Gut + 9           | 2200
-----------------------------------------------------------------
-----------------------------------------------------------------
General Store        | Effect          | Price
-----------------------------------------------------------------
Milk                 | Restore 15 GP   | 10
Mineral Water        | Restore 25 GP   | 25
Sport Water          | Restore 60 GP   | 70
Super Water          | Restore all GP  | 140
Rice Ball            | Restore 15 TP   | 10
Cookie Flavor        | Restore 25 TP   | 30
Stamina Flavor       | Restore 60 TP   | 150
Hyper Flavor         | Restore all TP  | 300
Fine Veggies         | Restore GP & TP | 400
-----------------------------------------------------------------

--------------------
 FURUBITA PAN BADGES
--------------------
During the course of the game, you�ll find an item that looks like a 
badge with a thunder symbol on it. This item is related to a model shop 
in the shopping arcade area in Tokyo. The building is green with a big 
kanji characters on it.

To gain an access to the shopping arcade, you must beat the first three 
teams from Inazuma Eleven 1�s Football Frontier competition in this order: 
Occult, Nosei, and Mikagesenou. Their locations are alreasy provided in 
the �Competition Route�Esection of the faq.

Talk with the shop keeper with curtain amount of maximum Furubita Pan 
Badges you�be collected result of him giving a special technique manual
for free. The list goes here with the item the shop keeper will give you 
by the following order:

5 Pan Badges: "Corodora Shoot" Manual
10 Pan Badges: "Shoot Plus" Manual
20 Pan Badges: "Defense Plus" Manual
30 Pan Badges: "Offense Plus" Manual
40 Pan Badges: "Lucky!" Manual
50 Pan Badges: "Zokuseikuouka" Manual
60 Pan Badges: "Sechiyaku!" Manual
75 Pan Badges: "Chouwaza!" Manual
80 Pan Badges: "Critical!" Manual
90 Pan Badges: "Namakeru" Manual
99 Pan Badges: "Gakushou" Manual 

--------------------
THANKS
--------------------
- matias valenzuela Rodriguez (Waza name fix)
- Inazuma Eleven Wiki (http://inazuma-eleven.wikia.com)
- Youtube
- Jisho Japanese Online Dictionary
- Google
- Thai Game Club (/www.thaigameclub.com)
--------------------

End of the faq.