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Encyclopedia FAQ (EUC)

by Mykas0

"Gyakuten Saiban 4" for NDS, "Encyclopedia FAQ"
By Mykas0
version 1.0
12-4-2007


BE SURE TO READ THIS FIRST PART! You can read this faq as long as you
don't change ANY part of it (including this small introduction). Also,
you can print it but only for use at your home, you may NEVER sell 
this stuff or else you will make me really mad and maybe I won't work
anymore! Finally, if you want to use this faq on your site you have to
mail me and ask me for it, I will almost surely grant it to you!


Also, be aware that this FAQ contains Japanese kana and kanji, and in
case you can't see them properly, check your browser's documentation on
how to change the encoding to another language. Generally, you have to go
to "View", "Encoding" and picking "Japanese (EUC-JP)".



0~. Version History
-----------------------------------------------------------
1~. Introduction
2~. Series Database
3~. Glossary
4~. Secrets
5~. Frequently Asked Questions
-----------------------------------------------------------
B_END. Special Thanks
END. Contacts



0~. Version History

-> version 1.0 <-
- Did the entire FAQ.



1~. Introduction

Before starting to read this FAQ, there's something that you must be fully
aware of: this document isn't supposed to be a translation of the entire
Encyclopedia, and it will NEVER feature such thing. Before starting to
complain, you should be aware that this "game" features information on
EVERY "Gyakuten Saiban" (known outside Japan as the "Ace Attorney" or
"Phoenix Wright" series, depending on your view) evidence, character and
location, with some information on all of them.
Translating all of those would be harder than translating the entire
"Gyakuten Saiban 4" storyline, and since I don't really feel like receive
e-mails about mere typos after having such a long task, I'll skip it.

Now, you may be wondering about the reason behind writing this FAQ. It is
quite simple: while most of the content available in this game can only be
understood by those who have knowledge of the Japanese language, some of
its functions are fit for everyone, presenting all fans with other
functions they may actually enjoy. By using this FAQ, people who can't
read Japanese will have an easier task to find (and access) the functions
they may like the most, apart from enjoying all the contents.

After starting this game (well, let's not discuss if this is indeed a game
or not...), you'll see a main menu with three different options. Those are
the ones stated in the next three sections of this FAQ, in the very same
order that is state here.

Now, on to what really matters, and I hope you find it useful.



2~. Series Database

Upon entering this first menu, you'll be able to pick your game among the
first four of the series, i.e. "Gyakuten Saiban" 1, 2, 3 and the remake of
the original game, available for the NDS. They are presented in this very
same order, with very intuitive icons.

After selecting one of them, you can select a particular case from that
game or press the lower right button to hear all its songs. Unfortunately,
it is not possible to hear them outside of this menu, which is slightly
disappointing, as you would probably like to hear them while reading the
information contained in the game.
After picking a case, you'll be given four different choices, which can be
considered as the following:

--- Storyline
--- Characters
--- Scenario
--- Evidence

"Storyline" allows you to read a small sum-up of that case's storyline.

"Characters" allows you to browse a listing of the characters who had
something to do with that case, apart from stating their involvement. You
can also press the lower right button to be taken to a new menu, where you
view the many animations that such character has. As for the big button,
placed in the middle of the arrows, pressing it simply animates the
character, usually making him/her talk, but which can also generate other
kinds of action.

"Scenario" gives you the opportunity to see the different areas which were
involved in your selected cased, alongside with basic information on the
place itself. If you're in a big one, a new button may appear in the lower
part of the screen, allowing you to view the two parts that compose the
whole area.

Finally, "Evidence" allows you to see all the items that were involved in
that case. By selecting a specific item, a new option may sometimes appear
in the lower right part of the screen, which can be pressed to check
exactly what that evidence contains.

When reading any of the data available on this section, you'll sometimes
see blue and red words in the middle of text. Those are links to other
articles, and you should be specially careful with the red ones, since
they represent articles that you haven't read yet. Be aware that a small
message will pop-up each time you visit a new article, which is useful to
identify if you've been there before or not.



3~. Glossary

When you enter this mode, you'll be seeing a pie graphic in the upper
screen of your console, accompanied by a number. That's the completion you
have of this game, which increases depending on number of pages that you
have already read in the previous mode. After reaching certain values, you
will unlock new secrets, something that will be specified in the next
section of the FAQ.

As for the lower screen, it presents a more interesting function. All
characters, pieces of evidence and scenario of the series will be
acessible in there, ordered by their initial sound, which may be slightly
hard for those who don't know Japanese. They are shown in the following
order:

 <  ��    ��    ��    ��    ��    ��    ��    ��    ��    ��  >
    a    ka    sa    ta    na    ha    ma    ya    ra    wa

Basicaly, if you wanted to search for the killer's card, from "Gyakuten
Saiban 2", you would look for "������" (i.e. "kaado", which means card). To
look for the Key Card, from "Gyakuten Saiban 3", you should look for
"�����ɥ���" (i.e. "kaadokii").
Those sound easy, since their first��katakana is included in the listing
above, but what about if you want to look for the main character,
"����Ʋ ζ��" (i.e. "Naruhodou Ryouichi", Phoenix Wright in the English
version)? Well, look under "��", for "[Na]ruhodou".
Finally, what about the famous Miles Edgeworth ("Mitsurugi Reiji", in the
Japanese version)? There's no "Mi", so you should look under "ma", and you
will eventually find "��� ���", his name.
Understood? I hope so, the main problem is figuring out the name of each
item, character and location in Japanese, if you don't speak that
language.

To scroll between the many stated hiragana, the ones shown above, you have
to press the arrow(s) available in the upper left and right corners of the
screen. Then, when you see the hiragana that you want to select (just
compare it with the chart above) and tap it with your stylus.

Exactly as seen in the previous mode, your options will then be limited to
the kind of element that you've selected. The lower left option always
allows you to go back to the previous screen (a common feature on this
game, or so it seems), but the options available will depend on what kind
of element you have selected, as shown below:

-- Character - if that character has a lot of information, you can use the
               arrows available on both sides of the screen to scroll
               across all the text. You can also use the lower right
               option to see a couple animations, in a new menu that you
               can scroll as usual. Besides, you can press the big button
               to make the character move his mouth, as if he/she were
               speaking.

-- Scenario - working exactly as in the previous mode, you can also use
              the (ocasional) small button that appears in the middle to
              switch to another part of the scenario, if there is one.


-- Evidence - after selecting one of these items, you can read its
              information or, in case it has some kind of important data,
              you can also press the lower right button to check all the
              data it contains.

That's all there is to this mode, but be sure to check the % of completion
that you currently have. Depending on the number, you may unlock new
content, which will be described in the next section of this FAQ.



4~. Secrets

While none of these options will be initially available, they become
gradually acessible by completing a certain percentage of the game, which
is done by reading more information.

By completing 30% of the game, you'll unlock an interesting option that
allows you to see the introduction sequence of the cases available in the
four previous games ("Gyakuten Saiban" 1, 2, 3 and the NDS version of
the first game). All of those come with improved sound, graphics and
animations, which is rather nice.

By completing 60% of this game, you will be able to see the ending
sequence of each of the four previous games, done by acessing the second
option from this menu.

Upon completing 90% of the game, you'll unlock a option which allows you
to see the "bad" animation of most characters,the one that is usually
shown when their crimes have been discovered. You can press the big button
to reset the animation and the arrows to change to a new one, but that's
all you can do.

When you (finally) get to 100%, the last option will be unveiled. By using
it, you are able to see every special scene contained in the four games,
the rare, anime-like, images which usually show how a crime went or depict
important scenes that during the case.

That's all for secret, but those are something that fans will probably
love, as they award them the opportunity to see their favourite scenes
from all games whenever and wherever they want. Hopefully, you'll enjoy
them, too!



5~. Frequently Asked Questions

It is obvious what this section is for, around here I will be replying
some of the questions related to this game. 

Q: Why do you keep on calling this a "game"? It's nothing you can play!

A: Coming with the Special Edition of "Gyakuten Saiban 4", I obviously
   noticed that this isn't actually a game. However, unlike the Nintendo
   DS Browser which was made available a couple months ago, this can't be
   considered software, either. Therefore, I thought that "game" was the
   best word to define it, despite being hardly interactive.


Q: I just got lost in the middle of all the text and I had to turn my
   console off. Do you have any idea on how can I resume what I was
   reading?

A: No, sorry. Your best bet is probably trying to remember what chapter
   and section you were in. The game never saves your position, which can
   be a problem.


Q: I've completed [insert number here]% of the game but I couldn't figure
   out what I have to do next. Can you help me?

A: That can be a problem. You'll have to check everything, sorry...


Q: In the Glossary section, you gave examples on how to find some items
   and characters. Would you mind giving a couple more, just for the most
   important characters, locations and pieces of evidence?

A: If there is a lot of demand for such information, I may consider adding
   it to the guide.


That's all, for now...



B_END. Special Thanks

I want to thank the following people:

- Everyone who made this game;

- Everyone who likes my works, it's for those people that I like to work
  in this type of project;

- People who rejected to go out with me these days, this way I stood
  home, played this game and took the time to write this faq;

- Everyone I forgot to credit (if anyone at all...).



End. Contacts

If you want, you may see my web page, just check it at the HTML 
address www.geocities.com/Mykas0/ .
My e-mail is Mykas0 [at] gmail.com , use the following subject or I will
NEVER reply.

Subject: "GS4E FAQ"
For asking anything about this guide, or providing me any information

Thanks and until the next version!!!!!