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Walkthrough

by jwreschnig

   ______                               ____  ____
  / ____/_  ______  ____  ___  __  __  |  _ \/ ___|   Music
 / / __/ / / / __ \/ __ \/ _ \/ / / /  | | | \___ \       \/
/ /_/ / /_/ / / / / /_/ /  __/ /_/ /   | |_| |___) |      /\  
\____/\__,_/_/ /_/ .___/\___/\__, /    |____/|____/        Puzzle
                /_/         /____/

[TOC]
  INTRODUCTION                                                       [INTR]
  MECHANICS                                                          [MECH]
    Break vs. Original                                               [BREA]
    Scoring                                                          [SCOR]
    Attacks                                                          [ATTA]
  GAME MODES                                                         [MODE]
    Frontier Mode                                                    [FRON]
    Endless Mode                                                     [ENDL]
    Time Attack Mode                                                 [TIME]
    Stage Attack Mode                                                [STAG]
    Double Screen Mode                                               [DOUB]
    Multiplayer: Vs. Mode                                            [MULT]
  US/JAPAN AND WONDERSWAN/DS/PSP DIFFERENCES                         [DIFF]
    Differences in Presentation                                      [DPRE]
    Differences in Gameplay                                          [DGAM]
  UNLOCKABLES                                                        [UNLO]
  EXTRAS                                                             [EXTR]
    G-Note's Gallery                                                 [GNOT]
    Sound Box                                                        [SOUN]
    Easter Eggs                                                      [EGGS]
  UNANSWERED QUESTIONS                                               [QUES]
  CREDITS                                                            [CRED]
    Change Log                                                       [CLOG]
    Copyright                                                        [COPY]
[COT]

_________________________________________________________________________
INTRODUCTION                                                       [INTR]
_________________________________________________________________________

Gunpey is a puzzle game invented by and named after Gunpei Yokoi, the
inventor of the Game Boy, Game & Watch, and many other influential
ideas and products in the video game industry. It was developed for
the WonderSwan handheld, and so never reached the US or Europe (and
did not do very well in Japan either).

Gunpey DS is a remake of the same game for the Nintendo DS. It was
developed by Q Entertainment, makers of Meteos (DS) and Lumines (PSP,
Xbox 360). With a creative design, lots of depth, and excellent
presentation, this game is destined to be immediately forgotten by
most gamers.

Q's Gunpey remake, like their other games, blurs the line between
music and sound effects and generates the soundtrack dynamically based
on your character ("skin") and actions. People who have played Rez,
Lumines, Every Extend Extra, or Meteos should be basically familiar
with this. Everyone else, be prepared for an awesome new game
experience.

_________________________________________________________________________
MECHANICS                                                          [MECH]
_________________________________________________________________________

Gunpey is played on a field 5 panels wide and 10 panels tall. Pieces
scroll up the field at a regular rate; all columns scroll up
simultaneously. When a piece is pushed off the top of the field, the
game is over.

The goal is to clear lines by making a continuous path from one side
of the field to the other. There are four types of pieces, which look
sort of like ASCII characters: /, \, _, and V (goes across the top).

You can move pieces by dragging them with the stylus, and tap the up
arrow to advance the field. This is the fastest, but I find it's less
accurate, so I prefer using the buttons. The d-pad moves your cursor
around. Y swaps the two selected pieces. Holding down X will "grab"
the selected piece (like the stylus), and you can use the d-pad to
move it directly. B advances the columns.

When a line is made, you have a few seconds to link up even more
pieces to it for more points, and in some modes, a special
attack. You can also advance the columns to force the line to
disappear. After it disappears, things above it fall down.

So, for example:

 This.....        becomes this
 
    _
 V  /\               _
 /\/              V
 \                \


The lines can be as complicated as you want, as long as they go from
one side to the other. They can split, rejoin, loop, or break:

  ___
 /   \      is a single huge line (16 panels total), and will all
 \/\        clear at once.
 _ /\/
 VV  \

Break vs. Original                                                 [BREA]
-------------------------------------------------------------------------

The default mode in Gunpey DS is "Break", which means the pieces fall
automatically when they are cleared. This is an easier mode that also
allows for constructing chains. However, there's also "Original" mode,
in which pieces don't fall after a clear. This is sometimes less
confusing, but usually harder.

 This.....        becomes this
 
    _                _
 V  /\            V
 /\/
 \                \


The choice between Break and Original is available in all game modes.

Scoring                                                            [SCOR]
-------------------------------------------------------------------------

Scoring in Gunpey is based the number of pieces cleared at once. Scores
grow according to the quadratic function Score(X) = 100 * X * (X - 4),
where X is the number of piece cleared.

If you clear the entire field, there's a 10,000 point bonus.

If you don't like math, here's a table:

 Pieces  Score
 --------------
 5       500
 6       1200
 7       2100
 8       3200
 9       4500
 10      6000
 11      7700
 12      9600
 13      11700
 14      14000
 15      16500
 16      19200
 17      22100
 18      25200
 19      28500
 20      32000
 21      35700
 50      230000 (the entire screen)

Attacks                                                            [ATTA]
-------------------------------------------------------------------------

In Frontier and Vs. modes, you can "attack" your opponent by clearing
a huge number of pieces at once. Each character has three attacks that
all other characters share, and one special attack. Remember that the
AI (or the other human) can use them on you, too.

Slot (Clear 14/15 panels, or clear your entire field): Randomize your
opponent's field.

No Touch (Clear 16/17 panels): Your opponent can't use the stylus and
must use the d-pad and buttons to move pieces. This doesn't seem to
affect the AI much, and if you take my advice and use the d-pad most
of the time anyway, it won't really affect you either.

Special (Clear 18-20 panels): This depends on the character.
    Rising Sun / Vincent
        - Push opponent's pieces three rows up
    Mocking Bird / Domingo
        - Random special move
    Sweep Dreams / Patrick
        - Push opponent's panels to the right
    Shades of Love / Sherry
        - Opponent can only see a 3x3 area around the cursor
    Shock / Nick the Hacker
        - Level 4 shock, see below
    Fashion Check / Thomas
        - Delete every other panel on the opponent's screen
    Bassline Blinder / Pike
        - Hide every other row of the opponent's field
    Bacon Shakedown / Bobby
        - Empty one of the opponent's columns
    Rags to Riches / Hank
        - Flip the opponent's field upside-down

Shock (Clear 21+ panels): Hide the top and bottom three rows of the
opponent's field.

You'll rarely see any attacks besides Slot.

_________________________________________________________________________
GAME MODES                                                         [MODE]
_________________________________________________________________________

There are five basic game modes in Gunpey DS (four single-player). If
you count all possibility combinations of mode, single vs. double, and
break vs. original, there are 14 potential configurations. That's a
lot of modes.

All modes seem to have some G-Note's Gallery unlocks.

Frontier Mode                                                      [FRON]
-------------------------------------------------------------------------

In Frontier Mode, you face up against four opponents on their home
turf. You have infinite continues, so failing isn't horrible, but your
score will reset. Also, the levels are random each time. So just
restarting when you lose can help if you're failing because the skin
is distracting or the AI's special move is really screwing you up.

Characters and skins change gameplay significantly in this mode, since
they change the available attacks.

Winning this mode is the only way to unlock more characters, and skins
for other modes.

Endless Mode                                                       [ENDL]
-------------------------------------------------------------------------

In this mode, you choose one skin and play it until you die. You
should try to get as high a score as possible.

G-Note hangs out here. If you want a real challenge, try getting as
many points as possible without dropping him.

Time Attack Mode                                                   [TIME]
-------------------------------------------------------------------------

In this mode, choose one skin and play it for a set time (or until you
die), trying to get as high of a score as possible.

This mode isn't as much fun as time attack in Lumines. Big scores
require much longer to set up than in Lumines, and the maximum time is
only 90 seconds. Stylus use is mandatory.

Stage Attack Mode                                                  [STAG]
-------------------------------------------------------------------------

Tetris fans will be familiar with this mode. You set a start speed and
an initial height, and try to clear the given number of pieces to
advance to the next level. At higher speeds this is really insane.

Double Screen Mode                                                 [DOUB]
-------------------------------------------------------------------------

This is not technically a mode itself, but an optional way to play
Endless and Time Attack modes. In Double, you have two fields to play
on. They may be different skins. You can press L or R, or tap the
circle icon, to switch between the two fields. You can see the
inactive field on the top screen, but not interact with it. The
inactive field moves slower than usual, so it's not as insane as it
sounds.

Multiplayer: Vs. Mode                                              [MULT]
-------------------------------------------------------------------------

Gunpey DS supports two player multiplayer over local wireless. There's
not much to say about it. Both players pick characters and fight to
the death. The interface is annoying because you need to reconnect
after every game.

Characters and skins change gameplay significantly in this mode, since
they change the available attacks.

The game stores your win/loss record against everyone you play against
(your "Rivals"), which is nice.

Single-card multiplayer is _not_ supported. A single-player demo can
be sent, but not played in versus mode. I realize several reviews have
said single-card is supported; most reviewers seem to only read the
back of the box.

_________________________________________________________________________
US/JAPAN AND WONDERSWAN/DS/PSP DIFFERENCES                         [DIFF]
_________________________________________________________________________

Q Entertainment and Bandai released a version of Gunpey for the
PlayStation Portable concurrently with Gunpey DS. This has caused some
confusion since the two games feature different modes and vastly
different presentation.

In the US, the full title of the DS version is "Music x Puzzle: Gunpey
DS", and the full title of the PSP version is just "Gunpey".

In Japan, the DS version is known as "音をつごう! グンペイりば~す",
"Oto wo Tsunagou! Gunpey Reverse" or "Let's Connect the Sounds! Gunpey
Reverse". The PSP version is called "Gunpey-R" or "グンペイ リバース".
The "reverse" in both titles refers to the fact that the pieces scroll
from the bottom to the top; in the original Gunpey, they went from the
top to the bottom.

As far as I know there were no changes made to either version during
localization, aside from the translations.

Differences in Presentation                                        [DPRE]
-------------------------------------------------------------------------

The PSP version does not have characters or a "story". Like most
puzzle game, it's a more abstract presentation. The music is also more
like Lumines, grounded in electronica rather than the more poppy DS
version.

Differences in Gameplay                                            [DGAM]
-------------------------------------------------------------------------

- The PSP version does not have "Frontier" mode. Instead it has
  "Challenge", which plays through all the skins in the game in order.

- The WonderSwan story mode featured different characters with
  different abilities.

- The PSP features a "10x10" mode, which is a single field that's
  twice as wide as usual.

- Both the DS and PSP versions feature "Double" mode. On the PSP, the
  second field is off to the side.

- The WS did not support multiplayer. The DS and PSP support local
  wireless multiplayer.

- The WonderSwan and PSP version do not have touchscreen support. This
  can make it much more difficult.

- The WS version did not have the "Break" clear mode.

- The WS version had some game modes not available in either the DS or
  PSP versions. These were a "puzzle" mode in which you had to
  clear a preset field, and "free" mode in which you couldn't fail.

- Neither the WS nor PSP version have the Sound Box or G-Note's Gallery.

This table shows what modes are in which game, and what modes are
basically the same across the different games.
   
 WS Mode                DS Mode              PSP Mode
 -------------------------------------------------------
 Endless                Endless              Single Skin
 Story                  Frontier
 Stage                  Stage Attack
                        Endless              Double Skin
                        Time Attack          Time Attack
 Puzzle
 Free
                        Sound Box
                        G-Note's Gallery
                                             Challenge
                                             10x10

_________________________________________________________________________
UNLOCKABLES                                                        [UNLO]
_________________________________________________________________________

Gunpey has a ton of unlockable things. Initially you only have two
characters (out of nine), two G-Note moves (out of 100), and two sound
sets (out of nine, maybe).

New things are unlocked as you reach certain milestones in the
game. You'll be unlocking G-Note's Gallery moves like crazy, since you
get them for incredibly mundane things (I got one after starting
Endless and exiting immediately).

I'm not entirely sure of any of these, since I can't test the
condition again. So this is more "what I did to unlock them" rather
than "the best way to unlock them".

 Character            Condition
 ----------------------------------------------------------------
 Vincent              Always available
 Sherry               Always available
 Nick The Hacker      Beat Frontier as Vincent (on Easy)
 Domingo              Beat Frontier as Vincent (on Medium)
 Bobby                Beat Frontier as Sherry (on Easy)
 Thomas               Beat Frontier as Domingo (on Medium)

 Sound Set            Condition
 ----------------------------------------------------------------
 Country              Always available
 Pop                  Always available

_________________________________________________________________________
EXTRAS                                                             [EXTR]
_________________________________________________________________________

G-Note's Gallery                                                   [GNOT]
-------------------------------------------------------------------------

G-Note is the little guy you might have noticed dancing around the
screen during Endless Mode or while playing with the Sound Box. He wants
to show off his moves, and you can help him find them. As you play
through the game, you'll unlock more actions for G-Note. He'll perform
them randomly during gameplay, but in this mode you can set up paths
on the field for him to follow, and tap his actions to make him do
them. There are a total of 100 moves to unlock.

The field in this mode is only nine panels tall, one fewer than during
regular gameplay.

G-Note and his horse (#11) are the icon displayed in the DS operating
system when it boots and Gunpey DS is inserted.

In case you're wondering, there's no real goal in this mode. But I
think it's more fun than the regular picture collection found in other
games.

Sound Box                                                          [SOUN]
-------------------------------------------------------------------------

Sound Box mode lets you play with the characters' sound effects and
program patterns for music. More coming in a later version of this
FAQ...


Easter Eggs                                                        [EGGS]
-------------------------------------------------------------------------

Like Meteos, you can drag the main menu items around the screen with
the stylus.

_________________________________________________________________________
UNANSWERED QUESTIONS                                               [QUES]
_________________________________________________________________________

What are all the G-Note unlock conditions?

Is there some way to reset the save data? L+R+A+B+X+Y when starting
doesn't do it. L+R in Vs. Mode settings will reset rival data.

How are sound sets unlocked? (Possibly beating a character in hard
mode.)

How specific are the high-score tables, especially for Stage Attack
and its 50 possible starting settings?

Once I think I cleared 14 panels, the entire field, and got a No
Touch. So maybe it just bumps you up one level? I need to do more
testing.

_________________________________________________________________________
CREDITS                                                            [CRED]
_________________________________________________________________________

Gunpey is a trademark of Namco Bandai Games.

Thanks to Matt Reppert for the translation of "Oto wo Tsunagou".

Change Log                                                         [CLOG]
-------------------------------------------------------------------------
2007.01.01: Initial version.

Copyright                                                          [COPY]
-------------------------------------------------------------------------

Copyright 2007 Joe Wreschnig. This document may be freely used,
copied, and/or modified, in any medium, as long as this notice remains
intact. New versions are uploaded to GameFAQs.