______ ____ ____ / ____/_ ______ ____ ___ __ __ | _ \/ ___| Music / / __/ / / / __ \/ __ \/ _ \/ / / / | | | \___ \ \/ / /_/ / /_/ / / / / /_/ / __/ /_/ / | |_| |___) | /\ \____/\__,_/_/ /_/ .___/\___/\__, / |____/|____/ Puzzle /_/ /____/ [TOC] INTRODUCTION [INTR] MECHANICS [MECH] Break vs. Original [BREA] Scoring [SCOR] Attacks [ATTA] GAME MODES [MODE] Frontier Mode [FRON] Endless Mode [ENDL] Time Attack Mode [TIME] Stage Attack Mode [STAG] Double Screen Mode [DOUB] Multiplayer: Vs. Mode [MULT] US/JAPAN AND WONDERSWAN/DS/PSP DIFFERENCES [DIFF] Differences in Presentation [DPRE] Differences in Gameplay [DGAM] UNLOCKABLES [UNLO] EXTRAS [EXTR] G-Note's Gallery [GNOT] Sound Box [SOUN] Easter Eggs [EGGS] UNANSWERED QUESTIONS [QUES] CREDITS [CRED] Change Log [CLOG] Copyright [COPY] [COT] _________________________________________________________________________ INTRODUCTION [INTR] _________________________________________________________________________ Gunpey is a puzzle game invented by and named after Gunpei Yokoi, the inventor of the Game Boy, Game & Watch, and many other influential ideas and products in the video game industry. It was developed for the WonderSwan handheld, and so never reached the US or Europe (and did not do very well in Japan either). Gunpey DS is a remake of the same game for the Nintendo DS. It was developed by Q Entertainment, makers of Meteos (DS) and Lumines (PSP, Xbox 360). With a creative design, lots of depth, and excellent presentation, this game is destined to be immediately forgotten by most gamers. Q's Gunpey remake, like their other games, blurs the line between music and sound effects and generates the soundtrack dynamically based on your character ("skin") and actions. People who have played Rez, Lumines, Every Extend Extra, or Meteos should be basically familiar with this. Everyone else, be prepared for an awesome new game experience. _________________________________________________________________________ MECHANICS [MECH] _________________________________________________________________________ Gunpey is played on a field 5 panels wide and 10 panels tall. Pieces scroll up the field at a regular rate; all columns scroll up simultaneously. When a piece is pushed off the top of the field, the game is over. The goal is to clear lines by making a continuous path from one side of the field to the other. There are four types of pieces, which look sort of like ASCII characters: /, \, _, and V (goes across the top). You can move pieces by dragging them with the stylus, and tap the up arrow to advance the field. This is the fastest, but I find it's less accurate, so I prefer using the buttons. The d-pad moves your cursor around. Y swaps the two selected pieces. Holding down X will "grab" the selected piece (like the stylus), and you can use the d-pad to move it directly. B advances the columns. When a line is made, you have a few seconds to link up even more pieces to it for more points, and in some modes, a special attack. You can also advance the columns to force the line to disappear. After it disappears, things above it fall down. So, for example: This..... becomes this _ V /\ _ /\/ V \ \ The lines can be as complicated as you want, as long as they go from one side to the other. They can split, rejoin, loop, or break: ___ / \ is a single huge line (16 panels total), and will all \/\ clear at once. _ /\/ VV \ Break vs. Original [BREA] ------------------------------------------------------------------------- The default mode in Gunpey DS is "Break", which means the pieces fall automatically when they are cleared. This is an easier mode that also allows for constructing chains. However, there's also "Original" mode, in which pieces don't fall after a clear. This is sometimes less confusing, but usually harder. This..... becomes this _ _ V /\ V /\/ \ \ The choice between Break and Original is available in all game modes. Scoring [SCOR] ------------------------------------------------------------------------- Scoring in Gunpey is based the number of pieces cleared at once. Scores grow according to the quadratic function Score(X) = 100 * X * (X - 4), where X is the number of piece cleared. If you clear the entire field, there's a 10,000 point bonus. If you don't like math, here's a table: Pieces Score -------------- 5 500 6 1200 7 2100 8 3200 9 4500 10 6000 11 7700 12 9600 13 11700 14 14000 15 16500 16 19200 17 22100 18 25200 19 28500 20 32000 21 35700 50 230000 (the entire screen) Attacks [ATTA] ------------------------------------------------------------------------- In Frontier and Vs. modes, you can "attack" your opponent by clearing a huge number of pieces at once. Each character has three attacks that all other characters share, and one special attack. Remember that the AI (or the other human) can use them on you, too. Slot (Clear 14/15 panels, or clear your entire field): Randomize your opponent's field. No Touch (Clear 16/17 panels): Your opponent can't use the stylus and must use the d-pad and buttons to move pieces. This doesn't seem to affect the AI much, and if you take my advice and use the d-pad most of the time anyway, it won't really affect you either. Special (Clear 18-20 panels): This depends on the character. Rising Sun / Vincent - Push opponent's pieces three rows up Mocking Bird / Domingo - Random special move Sweep Dreams / Patrick - Push opponent's panels to the right Shades of Love / Sherry - Opponent can only see a 3x3 area around the cursor Shock / Nick the Hacker - Level 4 shock, see below Fashion Check / Thomas - Delete every other panel on the opponent's screen Bassline Blinder / Pike - Hide every other row of the opponent's field Bacon Shakedown / Bobby - Empty one of the opponent's columns Rags to Riches / Hank - Flip the opponent's field upside-down Shock (Clear 21+ panels): Hide the top and bottom three rows of the opponent's field. You'll rarely see any attacks besides Slot. _________________________________________________________________________ GAME MODES [MODE] _________________________________________________________________________ There are five basic game modes in Gunpey DS (four single-player). If you count all possibility combinations of mode, single vs. double, and break vs. original, there are 14 potential configurations. That's a lot of modes. All modes seem to have some G-Note's Gallery unlocks. Frontier Mode [FRON] ------------------------------------------------------------------------- In Frontier Mode, you face up against four opponents on their home turf. You have infinite continues, so failing isn't horrible, but your score will reset. Also, the levels are random each time. So just restarting when you lose can help if you're failing because the skin is distracting or the AI's special move is really screwing you up. Characters and skins change gameplay significantly in this mode, since they change the available attacks. Winning this mode is the only way to unlock more characters, and skins for other modes. Endless Mode [ENDL] ------------------------------------------------------------------------- In this mode, you choose one skin and play it until you die. You should try to get as high a score as possible. G-Note hangs out here. If you want a real challenge, try getting as many points as possible without dropping him. Time Attack Mode [TIME] ------------------------------------------------------------------------- In this mode, choose one skin and play it for a set time (or until you die), trying to get as high of a score as possible. This mode isn't as much fun as time attack in Lumines. Big scores require much longer to set up than in Lumines, and the maximum time is only 90 seconds. Stylus use is mandatory. Stage Attack Mode [STAG] ------------------------------------------------------------------------- Tetris fans will be familiar with this mode. You set a start speed and an initial height, and try to clear the given number of pieces to advance to the next level. At higher speeds this is really insane. Double Screen Mode [DOUB] ------------------------------------------------------------------------- This is not technically a mode itself, but an optional way to play Endless and Time Attack modes. In Double, you have two fields to play on. They may be different skins. You can press L or R, or tap the circle icon, to switch between the two fields. You can see the inactive field on the top screen, but not interact with it. The inactive field moves slower than usual, so it's not as insane as it sounds. Multiplayer: Vs. Mode [MULT] ------------------------------------------------------------------------- Gunpey DS supports two player multiplayer over local wireless. There's not much to say about it. Both players pick characters and fight to the death. The interface is annoying because you need to reconnect after every game. Characters and skins change gameplay significantly in this mode, since they change the available attacks. The game stores your win/loss record against everyone you play against (your "Rivals"), which is nice. Single-card multiplayer is _not_ supported. A single-player demo can be sent, but not played in versus mode. I realize several reviews have said single-card is supported; most reviewers seem to only read the back of the box. _________________________________________________________________________ US/JAPAN AND WONDERSWAN/DS/PSP DIFFERENCES [DIFF] _________________________________________________________________________ Q Entertainment and Bandai released a version of Gunpey for the PlayStation Portable concurrently with Gunpey DS. This has caused some confusion since the two games feature different modes and vastly different presentation. In the US, the full title of the DS version is "Music x Puzzle: Gunpey DS", and the full title of the PSP version is just "Gunpey". In Japan, the DS version is known as "音をつごう! グンペイりば~す", "Oto wo Tsunagou! Gunpey Reverse" or "Let's Connect the Sounds! Gunpey Reverse". The PSP version is called "Gunpey-R" or "グンペイ リバース". The "reverse" in both titles refers to the fact that the pieces scroll from the bottom to the top; in the original Gunpey, they went from the top to the bottom. As far as I know there were no changes made to either version during localization, aside from the translations. Differences in Presentation [DPRE] ------------------------------------------------------------------------- The PSP version does not have characters or a "story". Like most puzzle game, it's a more abstract presentation. The music is also more like Lumines, grounded in electronica rather than the more poppy DS version. Differences in Gameplay [DGAM] ------------------------------------------------------------------------- - The PSP version does not have "Frontier" mode. Instead it has "Challenge", which plays through all the skins in the game in order. - The WonderSwan story mode featured different characters with different abilities. - The PSP features a "10x10" mode, which is a single field that's twice as wide as usual. - Both the DS and PSP versions feature "Double" mode. On the PSP, the second field is off to the side. - The WS did not support multiplayer. The DS and PSP support local wireless multiplayer. - The WonderSwan and PSP version do not have touchscreen support. This can make it much more difficult. - The WS version did not have the "Break" clear mode. - The WS version had some game modes not available in either the DS or PSP versions. These were a "puzzle" mode in which you had to clear a preset field, and "free" mode in which you couldn't fail. - Neither the WS nor PSP version have the Sound Box or G-Note's Gallery. This table shows what modes are in which game, and what modes are basically the same across the different games. WS Mode DS Mode PSP Mode ------------------------------------------------------- Endless Endless Single Skin Story Frontier Stage Stage Attack Endless Double Skin Time Attack Time Attack Puzzle Free Sound Box G-Note's Gallery Challenge 10x10 _________________________________________________________________________ UNLOCKABLES [UNLO] _________________________________________________________________________ Gunpey has a ton of unlockable things. Initially you only have two characters (out of nine), two G-Note moves (out of 100), and two sound sets (out of nine, maybe). New things are unlocked as you reach certain milestones in the game. You'll be unlocking G-Note's Gallery moves like crazy, since you get them for incredibly mundane things (I got one after starting Endless and exiting immediately). I'm not entirely sure of any of these, since I can't test the condition again. So this is more "what I did to unlock them" rather than "the best way to unlock them". Character Condition ---------------------------------------------------------------- Vincent Always available Sherry Always available Nick The Hacker Beat Frontier as Vincent (on Easy) Domingo Beat Frontier as Vincent (on Medium) Bobby Beat Frontier as Sherry (on Easy) Thomas Beat Frontier as Domingo (on Medium) Sound Set Condition ---------------------------------------------------------------- Country Always available Pop Always available _________________________________________________________________________ EXTRAS [EXTR] _________________________________________________________________________ G-Note's Gallery [GNOT] ------------------------------------------------------------------------- G-Note is the little guy you might have noticed dancing around the screen during Endless Mode or while playing with the Sound Box. He wants to show off his moves, and you can help him find them. As you play through the game, you'll unlock more actions for G-Note. He'll perform them randomly during gameplay, but in this mode you can set up paths on the field for him to follow, and tap his actions to make him do them. There are a total of 100 moves to unlock. The field in this mode is only nine panels tall, one fewer than during regular gameplay. G-Note and his horse (#11) are the icon displayed in the DS operating system when it boots and Gunpey DS is inserted. In case you're wondering, there's no real goal in this mode. But I think it's more fun than the regular picture collection found in other games. Sound Box [SOUN] ------------------------------------------------------------------------- Sound Box mode lets you play with the characters' sound effects and program patterns for music. More coming in a later version of this FAQ... Easter Eggs [EGGS] ------------------------------------------------------------------------- Like Meteos, you can drag the main menu items around the screen with the stylus. _________________________________________________________________________ UNANSWERED QUESTIONS [QUES] _________________________________________________________________________ What are all the G-Note unlock conditions? Is there some way to reset the save data? L+R+A+B+X+Y when starting doesn't do it. L+R in Vs. Mode settings will reset rival data. How are sound sets unlocked? (Possibly beating a character in hard mode.) How specific are the high-score tables, especially for Stage Attack and its 50 possible starting settings? Once I think I cleared 14 panels, the entire field, and got a No Touch. So maybe it just bumps you up one level? I need to do more testing. _________________________________________________________________________ CREDITS [CRED] _________________________________________________________________________ Gunpey is a trademark of Namco Bandai Games. Thanks to Matt Reppert for the translation of "Oto wo Tsunagou". Change Log [CLOG] ------------------------------------------------------------------------- 2007.01.01: Initial version. Copyright [COPY] ------------------------------------------------------------------------- Copyright 2007 Joe Wreschnig. This document may be freely used, copied, and/or modified, in any medium, as long as this notice remains intact. New versions are uploaded to GameFAQs.