=========================================================================== Golden Sun Dark Dawn (DS) Version 1.0 Author � xShadowBlitzx (Matt Rex � [email protected]) Copyright � � Matt Rex (xShadowBlitzx) Start Date � 01 December 2010 =========================================================================== -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Table of Contents -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- For easier access around my guide make sure you use Crtl + F to get around. An example would be using Crtl + F and inputting [Intro] to search for the Introduction. 1. INTRODUCTION.....................................................[GS01] 2. LEGAL INFORMATION................................................[GS02] 3. GAME CONTROLS....................................................[GS03] 4. CHARACTER........................................................[GS04] 5. PROLOGUE.........................................................[GS05] 6. WALKTHROUGH......................................................[GS06] -> Lookout Cabin.................................................[DD01] -> Goma Plateau..................................................[DD02] -> Tanglewood....................................................[DD03] -> Abandoned Mine................................................[DD04] -> Patcher�s Place...............................................[DD05] -> Psynergy Training Grounds.....................................[DD06] -> Goma Highlands Road...........................................[DD07] 7. EQUIPMENT........................................................[GS07] 8. ITEMS............................................................[GS08] 9. DJINN + TABLETS..................................................[GS09] 10. MONSTERS........................................................[GS10] 11. ENCYCLOPEDIA....................................................[GS11] 12. FREQUENTLY ASKED QUESTIONS......................................[GS12] 13. CONTACT INFO....................................................[GS13] -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Introduction [GS01] -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Hey there everybody! This is my first walkthrough for the latest instalment in my favourite RPG Series Golden Sun. This walkthrough is written for the latest game, Golden Sun: Dark Dawn and I hope it can be of some use to you all. This game takes place 30 years after the events of the first 2 Golden Sun games. You get to control a character called Matthew who is the son of the protagonist for the first game Isaac. You are originally sent on a quest to gather a feather from a rare bird but before you know it you are catapulted into a quest to save Weyard from forces previously unknown to the cast. You will encounter mysterious Psynergy Vortexes all throughout your journey alongside your friends Karis and Tyrell who are also children of Ivan and Garet. I know this is nowhere near being finished at all but I hope you find what I have done so far useful. -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Legal Information [GS02] -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- This document in its entirety is copyrighted to me, Matt Rex �. You may use this guide for personal use but any attempt to recreate this guide with the intent to sell or pass it off as your own is strictly off-limits. Anybody with common sense knows the work that goes into writing a guide so please be sensible and don�t attempt it. If you wish to host this guide on your site then please contact me at [email protected]. The guide must be kept 100% the same, No fudging with any single letter; Credit must also be given to me. The chance of me allowing you to host the guide is slim dependant on the nature of your site. Sites allowed to host this guide: -> http://www.gamefaqs.com/ -> http://www.gamespot.com/ -> http://www.fftogether.com -> http://www.neoseeker.com -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Game Controls [GS03] -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- A � Confirm B - Back X � Menu [When on the Djinn screen this will manually change one djinn from standby to set and Vice Versa] Y - Toggle upper screen [Changes between the world map and screen displaying the Main parties HP/PP Values and Djinn that are in �Standby� Status. This will also Change all Djinn from standby to set and vice versa.] D-Pad - Move Start � Nothing Select � Nothing L/R - Psynergy shortcuts You may also use the Stylus to control this game. -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Characters [GS04] -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- -> Matthew [weapon types; Long Swords, Light Blades, Axes and Maces] Matthew is the main playable character of Golden Sun: Dark Dawn and is the son of both Isaac and Jenna. Just like his father Isaac, Matthew is a Venus Adept and is also silent for most of the game. He is the character looked up to as the leader just like his father. People seem to take an instant liking to Matthew when they meet him. -> Tyrell [weapon types; Long Swords, Light Blades, Axes and Maces] Tyrell is a main character of Golden Sun: Dark Dawn and is the son of Garet. Just like his Father Garet, Tyrell is a Mars Adept. He tends to let his emotions get the better of him as seen throughout the game. -> Karis [weapon types; Light Blades, limited use of Staffs and Bows] Karis is a main character of Golden Sun: Dark Dawn and is the daughter of Ivan. Just like her Father Ivan, she is a Jupiter Adept. She is the first Jupiter adept to have healing abilities; they resemble Jenna�s healing abilities from Golden Sun: The Lost Age. She constantly has to keep Tyrell in check and is often called bossy. -> Rief [weapon types; Staffs and Maces] Rief is a main character of Golden Sun: Dark Dawn and is the son of Mia. Just like his mother Mia, he is a Mercury Adept. Before joining the party on their quest, he was travelling with Kraden who is a scholar of Alchemy and his sister Nowell. He is a quiet person in the group but is also very knowledgeable due to his travels with Kraden. He helps guide the group when trapped in the southern region of Angara. -> Amiti [weapon types; Light Swords, limited use of Staffs and Bows] Amiti is a playable character in Golden Sun: Dark Dawn. He comes from a city called Ayuthay which is aligned with the element Mercury. Not much is known of his parents apart from his father was a Mercury Adept who was not from that city. Just like his mysterious father, Amiti is a Mercury Adept. -> Sveta [weapon types; Claws] Sveta is a playable character in Golden Sun: Dark Dawn. Sveta is a Jupiter Adept who unlike all other Jupiter Adepts, she is a physical fighter. Sveta is a beastman making her the first playable demi-human character in the Golden Sun Series. Due to her being a beastman, her senses are heightened which helps the party get through some ruins that they couldn�t progress through. -> Eoleo [weapon types; Light Blades, Axes and Maces] Eoleo is a playable character in Golden Sun: Dark Dawn. Eoleo is a Mars Adept who was previously in Golden Sun: The Lost Age as a minor NPC. He is the son of Briggs, a boss in Golden Sun: The Lost Age. He got his Adept powers from a Psynergy stone that fell from Mt. Aleph during its eruption. Both of his parents are not Adepts. -> Himi [weapon types; Light Blades and Staffs] Himi is a playable character in Golden Sun: Dark Dawn. She is a Venus Adept and the first ever Venus Adept that is a magician-style fighter. She is the daughter of Susa and Kushinada, NPC�s from Golden Sun: The Lost Age. -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Prologue [GS05] -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Long ago, the ancients of Weyard discovered the secrets of Alchemy. They found that all life in Weyard was based on the four elements: earth, wind, fire and water. They used their knowledge of Alchemy to forge a dazzling civilization from the elements. And the ancients made their wildest dreams come true. And then began the nightmare of Alchemy. Abuses of Alchemy threatened to tear apart their entire civilization. So the ancients did the unthinkable: They sealed away the power of Alchemy so no one could use it. Civilization was saved, but the physical world itself began to die a slow death. For the ancients didn't realize that Alchemy was what held Weyard together. Without the force of Alchemy, lands went barren, seas went dry, and the planet began to crumble. And civilization itself fell into the darkest of ages that came before its final, fatal extinction... The ancients had sealed away Alchemy to save civilization. But they had doomed Weyard. But while the oceans churned and life on the continent slid slowly toward oblivion over the eons... A legend was kept alive that held the key to Weyard's survival. If four Elemental Lighthouses could be ignited, their energy would trigger the Golden Sun event over Weyard. The Golden Sun would unleash the force of Alchemy - saving the world! Thirty years ago, a group of heroes did save the world with the Golden Sun. But now a shadowy threat is spreading... It has been 30 years since the Golden Sun event of Weyard, The world was saved-and Changed. Eight heroes took part in the quest to light the Elemental Lighthouses. Four of these brave warriors were from the town of Vale. The warriors of Vale, as they are known throughout Weyard, are praised-and blamed-for their efforts. They had long lived at the foot of Mount Aleph, home to the people charged with a sacred duty from the ancients. That was to protect Sol Sanctum, where the forbidden keys to the Elemental Lighthouses were hidden. It was also home to the godlike Wise One who protected Weyard. Vale kept the sanctum�s secrets for generations, ever vigilant against the return of Alchemy. But the Warriors of Vale were among those who pursued the forbidden return of its power. Because of their courage, the world of Weyard was saved 30 years ago... But while Weyard was saved, the new dawn of Alchemy has been anything but bright. For while Alchemy brings life, it has also unleashed chaos. When the Golden Sun event happened, raw power exploded from the sky above Mount Aleph. Mount Aleph was largely destroyed by the explosion. And not a trace remains of the peaceful village of Vale. The planet itself is still caught in the violent throes of rebirth. Natural disasters continues to torment the people of Weyard. But the survivors live on, driven to new desperation. And the good people of Vale, though forced to resettle, continue their sacred vigil. They Persist in their duty to Sol Sanctum at Mount Aleph. Or at least what remains of it. Two survivors live near the crater where Vale once was. The area rocks with eruptions, but still they watch Mount Aleph from the newly upheaved Goma Plateau. They�re Isaac and Garet, two of the Warriors of Vale. These men, praised and blamed for the dawn of this new day, study the aftereffects of the new Golden Sun carefully. And from their lookout cabin, Isaac and Garet also train their children to be powerful warriors. For this world will soon need a new generation to face the darkness of this new dawn... Damn that was one lengthy prologue wasn�t it, Shall we begin with the game? -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Walkthrough [GS06] -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- This walkthrough will contain slight spoilers but I will try to avoid them whenever possible. I recommend you play the game yourself first if possible to avoid possible spoiling. Of course if this is your first time then the main spoilers will be boss names and locations. You have been warned of spoilers. -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Lookout Cabin [DD01] -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- As soon as the Prologue is finished you are shown a scene circling a house showing Matthew and Isaac carrying bags back from their presumably long journey. It is not long before you get a piece of text underlined and written in red saying the word �Matthew� or what would be the name if you had renamed the character. Tap on the word or just press L or R to bring it up. This will give you a little tutorial on what it does then the sentence Isaac said will reappear. Once again tap or press L or R to bring up the encyclopaedia on the top screen. This will give details on the world highlighted whether it is an item, character, location or anything else. I recommend that every time you see a new word like this, to read what it says. It can help you understand functions of a Psynergy or learn about a new place. Soon enough you will see a new character, Garet as he joins in the conversation making fun of Isaac in a sense. Just carrying on listening to the conversation which making sure you look at every new word. It�s not long before the scene shifts to the roof of the house showing 2 other characters, Karis and Tyrell. Karis seems to be scolding Tyrell as he has taken a device called a soarwing. A little further into the conversation 4 boxes with different facial expressions appear and you get a little tutorial on how it works. Choose a face on how you feel, it doesn�t matter which you pick. All that happens is the text gets changed around a little depending on your response. Isaac and Garet decide to rush to get the soarwing from Tyrell leaving you alone. Now you get the opportunity to control your character. I suggest you run around a little to get used to the controls. To progress with the story all you need to do is run to the ladders and climb them. Immediately it is decided that you shall be the one to convince the �blockhead� to give back the soarwing. Tyrell is ignorant and doesn�t listen to any of you deciding that to fly a soaring all you need to do is �just jump into the wind and act like a bird�. Oh yeah sure because that is going to work just fine. It turns out the soaring requires psynergy manipulation to control it; even wind adepts need special training to properly fly it. I wonder what makes Tyrell he thinks he can naturally do it. Tyrell just jumps of and of course, the second he starts flying he realises that he will gradually fall like everybody warned him. Isaac instructs Tyrell to fly to a cave past the forest and to wait for him there. So with the promise that we are all on our way he flies off and we all prepare to go brave the forest to rescue him, oh joy. /========================================\ | Items + Djinn | |========================================| | -> Herb | | -> Leather Cap | | -> Padded Gloves | | -> Short Sword | | -> Sun Saga 1 | \----------------------------------------/ Once you are inside the house getting your gear ready, Karis will come and pass you a LEATHER CAP. You get shown a little tutorial on how to equip weapons and armour and then she will show you how to save you game, like it is hard in the first place. Now you need to gather two more pieces of equipment before she lets you leave. In the chest is a SHORT SWORD so equip that then climb the ladder to the next floor. In one of the book cases in this house is SUN SAGA 1 so make sure you collect it. Now head up the stairs for a chest that contains PADDED GLOVES, equip this to. Once you�ve done all this go talk to Karis and she will join your party. To make this happen you don�t actually need to collect the SUN SAGA 1, I just suggest you collect it anyway. Once you leave the house you will notice in the pots to the left is a HERB, grab it and be on your way to the right for a scene. -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Goma Plateau [DD02] -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- /========================================\ | Enemies | |========================================| | -> Flutter Seed | | -> Slime | \----------------------------------------/ Make your way all the way to the right till you reach a cave entrance, Isaac will appear and tell you to enter the cave so do as he says and walk inside. Walk a little inside and Isaac and Garet will come inside and warn you about monsters and then you will be flung into your first battle. It�s nothing you can�t handle so dispatch the enemies and be done with it. Now follow the only path available to you getting by any obstacles until you reach a pillar blocking your path. Anybody who has played a Golden Sun game before will know what to do here but if you don�t use the �Move� Psynergy. Doing this will prompt a scene with Isaac and Garet giving you an explanation of Psynergy. Now use �Move� on it once more to push it over. Jump over all gaps until you reach a Psynergy stone. Touching this will restore all lost PP which is handy. Head outside the cave and follow the path around, move the pillar and then make your way towards another scene. After the scene make your way up into Tanglewood. -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Tanglewood [DD03] -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- /=========================================================================\ | Items + Djinn | Enemies | |========================================|================================| | -> Bramble Seed | -> Flutter Seed | | -> Elixir | -> Rat Solider | | -> Herb | -> Slim | | | -> Wild Wolf | | | -> Willowisp | \-------------------------------------------------------------------------/ Straight away you will be given a Djinn tutorial on how to use them in battle and such. After this Isaac and Garet will join your group as NPCs, if you have ever played Final Fantasy XII then think of them as Guest Characters. They give you 6 Djinn to use, 3 Mars and 3 Venus. Immediately head north then right at the first crossroad you reach. You will see a pond, ignore the first path then head to the second. Make your way across the pond for a HERB. After opening the chest head directly north into a new area. Make your way to the northeast in the area for another chest with a BRAMBLE SEED inside it. When you move around this spot a scene will start where Garet gains a magical sixth sense and thinks something is wrong here, whatever gave him that idea do you think? Go north as far as you can then make your way back around to the path trying to make your way north. It seems that one root blocks both paths. Start walking back to where you see a red flower and another scene starts. Turns out it�s the flowers causing the roots that stopping your way and the �Fireball� psynergy destroys them. You can always just go burn them yourself by having 1 Mars Djinn on Matthew then using fireball on them before the scene. Now go north and use �Fireball� on the red flower to remove more roots clearing you path into the next area. In the next area start making your way south east then head to the south west side of the map heading over the green walls as needed. You will soon reach a red flower, you know the drill. Use fireball on it to remove some roots, you may as well just set fireball to L or R. Now make your way northeast until you see a wiggling plant, cast �Growth� on it to make it transform into vines you can climb up. Once up there destroy the red flower allowing you access to the next area. In the next area make sure you push both of the pillars into the water then head to the chest on the right for an ELIXIR. Head north through the puzzle in the water and use move on the Pillar to allow you to get access to the plant there. Pull the pillar into the water then use �Growth� on the plant next to the wall. Once you get up there you see a scene about the broken soarwing then you head inside the cave. -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Abandoned Mine [DD04] -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- /========================================\ | Enemies | |========================================| | -> Rat Solider | | -> Wild Wolf | | -> Willowisp | \----------------------------------------/ As soon as you enter make your way into the next area. Once there, head right to find a vine and cast �Growth� on it. Climb the vine then make your way around the path into a new area involving a scene with a Psynergy votex. Garet destroys all of the red flowers in this area apart from one as the third one is behind the vortex which absorbs all Psynergy. Make your way around the path until you see a vine blocked by some roots, cast �Growth� and then head on above the vine so you can climb down. Get as close to the red flower as you can but wait, doesn�t this one seem a little different? Heal up and then save before casting �Fireball� at this plant. You are then thrown into a boss battle. /=========================================================================\ | BOSS FIGHT: Tangle Bloom | |=========================================================================| |Experience � 145 | |Gold � 77 | |Item � Psy Crystal | |Recommended Level � 3 | |=========================================================================| | Strategy: | | This is not a hard battle at all, in fact it�s very straight forward. As| |long as your characters HP levels are above 40 at the very least then you| |have this in the bag. Just do a full on assault with either physical | |attacks or djinns. If you are to use Djinns then use Mars Djinn, Garet is| |likely to use one of his so on the first turn if you have both Karis and | |Matthew use a Mars Djinn each then you�ll have 3 ready to summon Tiamat | |the next turn. Tiamat is essentially a one hit kill on this boss so you | |shouldn�t lose. | \-------------------------------------------------------------------------/ Once the battle is done make your way to Tyrell who is still unconscious to have a scene occur. After the scene has finished head left to go outside for to collect the soaring which results in another long scene. You are now sent on an official journey since Tyrell broke the soarwing we need it replaced. You are to go collect a mountain roc feather to replace the one in the soarwing that Tyrell broke, sounds easy enough. Head outside to the Goma Plateau and use the path south which we couldn�t use before. Once on the world map you will see a Venus Djinn head down to accompany you, oh what do you know it�s Flint. After a little scene he joins you and you acquire your first Djinn, VENUS DJINN �FLINT�. Head to your west and you will see a little settlement on the map, this is Patcher�s Place so head inside. -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Patcher�s Place [DD05] -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- /====================\ /===============\ | Weapon Shop | | Item Shop | |===================================\ |=============================\ | Item Name | Price | | Item Name | Price | |======================|============| |=============================| | -> Long Sword | 200 G | | -> Herb | 10 G | | -> Short Sword | 120 G | | -> Antidote | 20 G | | -> Mace | 80 G | |=============================| | -> Wooden Stick | 40 G | | Artifacts | Price | | -> Short Bow | 300 G | |=============================| |===================================| | -> Water of Life| 3000 G | | Artifacts | Price | \-----------------------------/ |===================================| | -> Nothing | | \-----------------------------------/ /====================\ | Armor Shop | |===================================\ /===================\ | Item Name | Price | | | |======================|============| | Inn Cost: 6 G | | -> Cotton Shirt | 20 G | | | | -> One-piece Dress | 25 G | \===================/ | -> Wooden Shield | 40 G | | -> Padded Gloves | 10 G | | -> Leather Cap | 30 G | |===================================| | Artifacts | Price | |===================================| | -> Nothing | | \-----------------------------------/ /========================================\ | Items + Djinn | |========================================| | -> Antidote | | -> Elixir | | -> Gate Card | | -> Herb | | -> Mars Djinn �Forge� | | -> Power Bread | | -> Smoke Bomb | | -> Sun Saga 2 | | -> Water of Life | \----------------------------------------/ Immediately go to the west to find some coins in a barrel. After doing that head into the store for a scene focused around Patcher and Tyrell, it seems Tyrell practically burnt down this store once before and since then Patcher hasn�t forgiven him. Ah well we get to stay in and buy supplies so it doesn�t matter. There is a chest behind the counter which you can reach which has POWER BREAD inside of it, use it on whoever you wish. If you talk to Patcher from across the counter he will tell you what each sign means. There is the Item shop, Inn, Armor shop and the weapon shop. Now what I recommend is to sell the Psy Crystal you got from Tangle Bloom. It should easily fund your equipment for each character, a stay at the inn and 30 herbs for each character. If you don�t wish to do that then feel free to go outside and grind for money although it is not needed with the Psy Crystal. Now go west and enter the lowest door to find a barrel with a HERB inside of it. Head back to the main room and go up the stairs and head right to go outside. Outside is a barrel with an ELIXIR inside of it and in the door to the right there is a pot with an ANTIDOTE inside of it; they sure love hiding items don�t they. Now to go the north-west side of town and enter the house there, inside check the bookcases for SUN SAGA 2. South from the house should be a barrel with a SMOKE BOMB inside of it, once again with the hiding. In the house underneath Patcher�s main building, there are some coins in the right dresser. You may wish to use �Growth� on the nearby plant to make yourself a shortcut. If you talk around town you can find some new entries for your encyclopaedia which you may want to pick up, �Lord McCoy� and �Konpa Ruins�. Let�s head to the Psynergy training grounds at the top of town shall we, you will need to climb up the rock wall. -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Psynergy Training Grounds [DD06] -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Now you may see plenty of kids playing around trying to practice their psynergy here but that is not what we are here for. You may have seen a Mars Djinn while exploring town, that is what we are after and we are going to get it. First things first move the far right pillar to the left using �Move�. Now move the pillar to the right of the tree to be aligned with the Tree and other Pillar and you will also want to move the pillar on the left side of the tree round to the right side to fit in the middle. Now you have one big path to use to get to the Mars Djinn so climb the tree and jump across. Now you�re on the ledge, run all the way to the right and then jump onto the tree and climb down. Head south and you will see a vine hanging there, cast �Growth� and climb down it. You are not situated right next to the Djinn so go ahead and feel free to just grab it, MARS DJINN �FORGE�. That Djinn looks so cool as it has its own little cape, wouldn�t you agree. Now climb back up and talk to the man at the gate to the north of the training grounds. You can choose �Tips?� if you want to see the course a little early but you may as well just get it over and done with. You are given 10 minutes per area and there are 4 areas. 10 minutes is more than enough time so let�s go. ===================== Mercury Lighthouse ===================== First things first, if it�s not already set Fireball to L or R as you will be using that a lot. Don�t worry about running out of Psynergy as it recovers a lot faster in here than outside so just run around a little and you will be good as new. If at any time you wish to leave the training grounds then step on a red circle and it gives you the option to leave, simple enough for you? Good now let�s go. Run straight up and cast �Fireball� at the picture of what appears to be a slime, this will make the bridge fall. Now run across the bridge and push the log to the right so it gets stuff on the Pillar. Now run up close and use �Move� on the pillar to push it to the right. Push the log again to the right and now push the log above you into the water up top to get past. Climb up the tree and use �Fireball� on the picture of Trent to lower the next bridge. Run across the bridge and push both pillars of the holes next to them to make the middle fountain go higher. Wait for the water to disappear then stand on the fountain ready to be fired up. Once on top get as close as you can then use �Fireball� on the picture of Saturos. That�s the first trial completed, well done only 3 more left. ===================== Venus Lighthouse ===================== You may wish to read the signs to get some more entries into your encyclopedia; �Venus Lighthouse�, �Gondowan� and �Mercury Lighthouse�. With your new 10 minutes on the clock shall we get going? You want to use �Whirlwind� on the First, Second and last wind-vane to change the track to allow you to get through. After that jump into the cart and it will take you to the end of the tracks. After that read the sign for more words, �Kraken� and �Karagol Sea�. What you want to do is use �Fireball� on both of the tentacles and then the Krakens head. People who have played the first 2 Goldens Sun�s will notice that you are doing what you did on the first 2 games essentially, going from lighthouse to lighthouse and the fireball targets are bosses. Defeating the Kraken results in the platform you could see underwater to raise allowing you to carry on. Jump over all gaps until you reach the lighthouse. You need to cast �Growth� on the vine to allow you to actually climb the lighthouse, if only it was this simple in the previous games. You want to climb the vine and then cast �Fireball� on both Saturos and Menardi and that will be that stage complete. Time for the Golden Sun: The Lost Age Area�s. ===================== Jupiter Lighthouse ===================== Talk to the signs once more for some more words; �Jupiter Lighthouse�, �Indra�, �Osenia�, �Piers�, �Lemuria�, �Poseidon� and �Gabomba Statue�. Sheesh we are getting a lot aren�t we. Now that is done run up the stairs and cast �Whirlwind� on the wind-vane to open the Gabomba Statue�s mouth which will send out it�s tongue allowing us to pass. Now head right and what you will notice is gusts of air being blown out and pillars that you can move. It should be obvious what you need to do, use �Move� on the pillars to block the gusts of air allowing safe passage. Now head right for some Platforming action which is all good fun and all but we have a time limit here. What you want to do is reach the 3 different pillars and move them allowing the buttons underneath them to rise. This works allows you to activate all 3 prongs of the Trident which was needed to lower Poseidon�s shield in Golden Sun: The Lost age. This lowers the �Shield� which is in the form of water fountains allowing you to defeat Poseidon and his pesky hands causing the platform to your right to arise allowing passage to the Jupiter Lighthouse. Stand at the base of the lighthouse and use �Whirlwind� on the windmill to send a gust of air from under you carrying you to the lighthouse summit. Now all that is left to do is cast Fireball on Karst and Agatio. 3 down 1 to go. ===================== Mars Lighthouse ===================== Final Lighthouse time and some more signs giving you some more history along with more words, �Mars Lighthouse� and �Anemos�. Not nearly as much as last time but we�ll take what we can get. Melt the Ice pillar in front of you then proceed to melt the two ice pillars in the dragon�s head you can reach. Now head left and push the wooden log allowing passage up to the stairs where you can melt the 3rd and final ice pillar aligning all the blocks in the Dragon�s head. Now go push the wooden log to the right in the water allowing you to pass by over the water onto where some stairs are. You need to use �Whirlwind� in front of the Turbine otherwise it doesn�t work. Doing this brings out the stairs which allow you to pass over the dragons head onto where some flames are being fired at you. You need to use the Pillar to defend yourself against the flames just like a puzzle from the Actual Lighthouse. Now you want to melt all 3 ice pillars here just like in the first section of this area then cast �Growth� on the vine and climb up before the fire hits you. Now proceed to burning the faces off of Karst and Agatio once more but wait what�s this? There is a moving 3 headed wooden dragon behind them; I wonder what on earth this could resemble. /=========================================================================\ | BOSS FIGHT: Dim Dragon | |=========================================================================| |Experience � 179 | |Gold � 60 | |Item � Nut | |Recommended Level � 5/6 | |=========================================================================| | Strategy: | |Now this boss personally made me laugh like hell when I first saw it as | |it is a wooden replica of the final boss from Golden Sun: The Lost Age. | |Luckily it�s not as hard and doesn�t have the same moves; just thinking | |of this having Cruel Ruin scares me. This boss has some multi target | |attacks such as Sizzle Breath or Pebble Breath which may scare you at | |first but do not worry, they do seriously low damage so your fine. He | |can curse you which damages you when you take a turn. Just attack him | | with Djinns and physical attacks and heal when needed and this shall be | | done in no time. | \-------------------------------------------------------------------------/ Both boxes have the same reward so pick either and get the GATE CARD. This is actually essential to carry on with the story so it�s a good job you�ve got it now instead of later. Now if you wish you can take on this place again but it is slightly harder, the time limits are shorter and Dim Dragon has more hp and a new paint job and from my experience does slightly more damage to but you also get a new item. -> Mercury Lighthouse = 2 Minutes -> Venus Lighthouse = 3 Minutes -> Jupiter Lighthouse = 4 minutes -> Mars Lighthouse = 3 Minutes /=======================================================================\ | BOSS FIGHT: Dim Dragon Round 2 | |=======================================================================| |Experience � 267 | |Gold � 80 | |Item � Nut | |Recommended Level � 6/7 | |=======================================================================| | Strategy: | |Same boss as before but just a little stronger, I�ll list his moves | |this time. | | | |-> Basic Attack | |-> Scary Jinx � Haunts character causing them to die in a few turns | |-> Gasping Breath � Hits all and has a low curse rate. | |-> Pebble Breath � Single Target attack. | |-> Sizzle Breath � Single Target attack, can reduce defence. | |-> Out of Order � Causes Dim Dragon to lose a turn. | |-> Repairs � Heals Dim Dragon for a small amount. | \-----------------------------------------------------------------------/ After this I chose the left box but I believe both give the same reward this time round to so get yourself a WATER OF LIFE. After this leave Patcher�s place via the south and head to the southeast once you�re on the world map. You will soon see the Goma Highlands Road so enter it. -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Goma Highlands Road [DD07] -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- To Be Continued... -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Equipment [GS07] -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- To Be Continued... -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Items [GS08] -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- To Be Continued -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Djinn + Tablets [GS09] -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- /=========================================================================\ | Djinn | How to Get | |=========================================================================| | Venus #1 Flint |Joins your Party as soon as you leave Goma Plateau. | |-------------------------------------------------------------------------| | Venus #2 Flower |At Konpa gate once the gate is open, go around the | | |house to where you see it. Flower will hide so use | | |whirlwind to uncover Flower. | |-------------------------------------------------------------------------| | Venus #3 Bark |Located at Passaj Mountain Path, go round to get him | |-------------------------------------------------------------------------| | Venus #4 Steel |Located at Kaocho. You need to go up the right side | | |in the main city then head to the right hand side of | | |the castle. Grip across the flagpoles then collect | | |your Djinn. | |-------------------------------------------------------------------------| | Venus #5 Brick |Located in Harapa and requires Cold Snap. You need | | |to cast Cold snap near the left entrance of town and | | |growth near the right entrance. Climb up the vines | | |and jump over the ice into the house. Brick is in | | |there. | |-------------------------------------------------------------------------| | Venus #6 Vine |Located in Tepe Ruins. Get at the pillar and push it | | |down then run towards the Djinn, it will circle the | | |ground there so it will trap itself at the pillar. | |-------------------------------------------------------------------------| | Venus #7 Gears |World map north of Border Town | |-------------------------------------------------------------------------| | Venus #8 Furrow |World Map west of Port rago on a round island. | |-------------------------------------------------------------------------| | Venus #9 Garland |Located at Kolima Village. At the end of the maze | |-------------------------------------------------------------------------| | Venus #10 Pewter |Located at Kolima Forest. Guides you through forest | | |then joins after. | |-------------------------------------------------------------------------| | Venus #11 Chasm |Located at Belinsk Ruins. Use Crush to make Djinn | | |Move, It joins after you battle it. | |-------------------------------------------------------------------------| | Venus #12 Chain |Located at Warriors Hill. When you resurrect the 2nd | | |tower; head to the right side, climb a tree then head| | |along the ledge towards the djinn. | |-------------------------------------------------------------------------| | Venus #13 Buckle |You get when Himi joins your party. | |-------------------------------------------------------------------------| | Venus #14 Clover |You get when Himi joins your party. | |-------------------------------------------------------------------------| | Venus #15 Magnet |You get when Himi joins your party. | |-------------------------------------------------------------------------| | Venus #16 Geode |You get when Himi joins your party. | |-------------------------------------------------------------------------| | Venus #17 Ivy |Located at Passaj. Take a rag from a table from one | | |of the houses and give it to the women in bed in the | | |inn. Go back to the house where you took the rag and | | |talk to the old man in the house on the right. Take | | |him to the room before where the elevator is and you | | |will find the Djinn. | |-------------------------------------------------------------------------| | Venus #18 Hemlock |Located at Yamata Sanctum. Complete the psynergy | | |circuit to be able to obtain this djinn. | |-------------------------------------------------------------------------| To be continued... -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Monsters [GS10] -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- To Be Continued... -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Encyclopedia [GS11] -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- To Be Continued... -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Frequently Asked Questions [GS12] -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Q1: Can we rename all the characters like in the previous games? Answer: As far as I am aware, you are only able to rename Matthew. Q2: How far after the first 2 games is this set? Answer: Golden Sun: Dark Dawn is set 30 years after the events of the first 2 games. Q3: How many characters do you have in your party during the game? Answer: During the game you have 10 different characters in your party but Isaac and Garet are not playable so realisticly 8. Q4: Can you miss anything in this game? Answer: There are some Djinn and a summon tablet that you can miss in this game so be careful. -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Credits [GS13] -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Credits will be filled in when necessary -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Contact Info [GS14] -=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- If there is anything you wish to add to my FAQ that you think i�ve missed or quite clearly put wrong please contact me at [email protected] or if you don�t get any reply from that in a while then send them to [email protected]. Please title your email Golden Sun: Dark Dawn Walkthrough and the site it is on such as �Golden Sun: Dark Dawn Walkthrough GAMEFAQS� or I will not know what you ask of me. If you do notify me of any mistakes or if I miss something credit will be given. Thank you.