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Walkthrough

by xShadowBlitzx

===========================================================================
			Golden Sun Dark Dawn (DS)
				Version 1.0
	Author � xShadowBlitzx (Matt Rex � [email protected])
		Copyright � � Matt Rex (xShadowBlitzx)
			Start Date � 01 December 2010
===========================================================================



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Table of Contents
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For easier access around my guide make sure you use Crtl + F to get around. 
An example would be using Crtl + F and inputting [Intro] to search for the 
Introduction.

1. INTRODUCTION.....................................................[GS01]

2. LEGAL INFORMATION................................................[GS02]

3. GAME CONTROLS....................................................[GS03]

4. CHARACTER........................................................[GS04]
  
5. PROLOGUE.........................................................[GS05]

6. WALKTHROUGH......................................................[GS06]
   -> Lookout Cabin.................................................[DD01]
   -> Goma Plateau..................................................[DD02]
   -> Tanglewood....................................................[DD03]
   -> Abandoned Mine................................................[DD04]
   -> Patcher�s Place...............................................[DD05]
   -> Psynergy Training Grounds.....................................[DD06]
   -> Goma Highlands Road...........................................[DD07]

7. EQUIPMENT........................................................[GS07]

8. ITEMS............................................................[GS08]

9. DJINN + TABLETS..................................................[GS09]
    
10. MONSTERS........................................................[GS10]

11. ENCYCLOPEDIA....................................................[GS11]

12. FREQUENTLY ASKED QUESTIONS......................................[GS12]

13. CONTACT INFO....................................................[GS13]
                                                                         



                                                                         
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Introduction [GS01]
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Hey there everybody! This is my first walkthrough for the latest instalment 
in my favourite RPG Series Golden Sun. This walkthrough is written for the 
latest game, Golden Sun: Dark Dawn and I hope it can be of some use to you 
all. 

This game takes place 30 years after the events of the first 2 Golden Sun 
games. You get to control a character called Matthew who is the son of the 
protagonist for the first game Isaac. You are originally sent on a quest to 
gather a feather from a rare bird but before you know it you are catapulted 
into a quest to save Weyard from forces previously unknown to the cast. You 
will encounter mysterious Psynergy Vortexes all throughout your journey 
alongside your friends Karis and Tyrell who are also children of Ivan and 
Garet.

I know this is nowhere near being finished at all but I hope you find what 
I have done so far useful.

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Legal Information [GS02]
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This document in its entirety is copyrighted to me, Matt Rex �. You may use 
this guide for personal use but any attempt to recreate this guide with the 
intent to sell or pass it off as your own is strictly off-limits. Anybody 
with common sense knows the work that goes into writing a guide so please 
be sensible and don�t attempt it.

If you wish to host this guide on your site then please contact me at 
[email protected]. The guide must be kept 100% the same, No fudging 
with any single letter; Credit must also be given to me. The chance of me 
allowing you to host the guide is slim dependant on the nature of your site.

Sites allowed to host this guide:
-> http://www.gamefaqs.com/
-> http://www.gamespot.com/
-> http://www.fftogether.com
-> http://www.neoseeker.com



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Game Controls [GS03]
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A � Confirm
B - Back
X � Menu [When on the Djinn screen this will manually change one djinn from 
standby to set and Vice Versa]
Y - Toggle upper screen [Changes between the world map and screen 
displaying the Main parties HP/PP Values and Djinn that are in �Standby� 
Status. This will also Change all Djinn from standby to set and vice 
versa.]
D-Pad - Move
Start � Nothing
Select � Nothing
L/R - Psynergy shortcuts

You may also use the Stylus to control this game.


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Characters [GS04]
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-> Matthew [weapon types; Long Swords, Light Blades, Axes and Maces]
Matthew is the main playable character of Golden Sun: Dark Dawn and is the 
son of both Isaac and Jenna. Just like his father Isaac, Matthew is a Venus 
Adept and is also silent for most of the game. He is the character looked 
up to as the leader just like his father. People seem to take an instant 
liking to Matthew when they meet him.


-> Tyrell [weapon types; Long Swords, Light Blades, Axes and Maces]
Tyrell is a main character of Golden Sun: Dark Dawn and is the son of Garet. 
Just like his Father Garet, Tyrell is a Mars Adept. He tends to let his 
emotions get the better of him as seen throughout the game.

-> Karis [weapon types; Light Blades, limited use of Staffs and Bows]
Karis is a main character of Golden Sun: Dark Dawn and is the daughter of 
Ivan. Just like her Father Ivan, she is a Jupiter Adept. She is the first 
Jupiter adept to have healing abilities; they resemble Jenna�s healing 
abilities from Golden Sun: The Lost Age. She constantly has to keep Tyrell 
in check and is often called bossy.

-> Rief [weapon types; Staffs and Maces]
Rief is a main character of Golden Sun: Dark Dawn and is the son of Mia. 
Just like his mother Mia, he is a Mercury Adept. Before joining the party 
on their quest, he was travelling with Kraden who is a scholar of Alchemy 
and his sister Nowell. He is a quiet person in the group but is also very 
knowledgeable due to his travels with Kraden. He helps guide the group when 
trapped in the southern region of Angara.

-> Amiti [weapon types; Light Swords, limited use of Staffs and Bows]
Amiti is a playable character in Golden Sun: Dark Dawn. He comes from a 
city called Ayuthay which is aligned with the element Mercury. Not much is 
known of his parents apart from his father was a Mercury Adept who was not 
from that city. Just like his mysterious father, Amiti is a Mercury Adept.

-> Sveta [weapon types; Claws]
Sveta is a playable character in Golden Sun: Dark Dawn. Sveta is a Jupiter 
Adept who unlike all other Jupiter Adepts, she is a physical fighter. Sveta 
is a beastman making her the first playable demi-human character in the 
Golden Sun Series. Due to her being a beastman, her senses are heightened 
which helps the party get through some ruins that they couldn�t progress 
through.

-> Eoleo [weapon types; Light Blades, Axes and Maces]
Eoleo is a playable character in Golden Sun: Dark Dawn. Eoleo is a Mars 
Adept who was previously in Golden Sun: The Lost Age as a minor NPC. He is 
the son of Briggs, a boss in Golden Sun: The Lost Age. He got his Adept 
powers from a Psynergy stone that fell from Mt. Aleph during its eruption. 
Both of his parents are not Adepts.

-> Himi [weapon types; Light Blades and Staffs]
Himi is a playable character in Golden Sun: Dark Dawn. She is a Venus Adept 
and the first ever Venus Adept that is a magician-style fighter. She is the 
daughter of Susa and Kushinada, NPC�s from Golden Sun: The Lost Age. 


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Prologue [GS05]
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		      Long ago, the ancients of Weyard 
                    discovered the secrets of Alchemy.

                    They found that all life in Weyard
                      was based on the four elements:
                        earth, wind, fire and water.

                       They used their knowledge of
                        Alchemy to forge a dazzling
                      civilization from the elements.

                        And the ancients made their
                         wildest dreams come true.
 
                            And then began the
                           nightmare of Alchemy.

                      Abuses of Alchemy threatened to
                   tear apart their entire civilization.
                    So the ancients did the unthinkable:
                       They sealed away the power of
                       Alchemy so no one could use it.

                        Civilization was saved, but
                         the physical world itself
                         began to die a slow death.

                          For the ancients didn't
                          realize that Alchemy was
                         what held Weyard together.

                       Without the force of Alchemy,
                     lands went barren, seas went dry,
                      and the planet began to crumble.

                     And civilization itself fell into
                       the darkest of ages that came
                    before its final, fatal extinction...

                        The ancients had sealed away
                        Alchemy to save civilization.
                         But they had doomed Weyard.

                      But while the oceans churned and
                      life on the continent slid slowly
                      toward oblivion over the eons...

                     A legend was kept alive that held
                       the key to Weyard's survival.

                   If four Elemental Lighthouses could be
                     ignited, their energy would trigger
                      the Golden Sun event over Weyard.

                      The Golden Sun would unleash the
                    force of Alchemy - saving the world!

                   Thirty years ago, a group of heroes did
                     save the world with the Golden Sun.
                   But now a shadowy threat is spreading...

		       It has been 30 years since the
	                  Golden Sun event of Weyard,
			The world was saved-and Changed.

			Eight heroes took part in the quest
			to light the Elemental Lighthouses.

			   Four of these brave warriors
			  were from the town of Vale.

			The warriors of Vale, as they are
			 known throughout Weyard, are
		       praised-and blamed-for their efforts.

			They had long lived at the foot of
		      Mount Aleph, home to the people charged
			with a sacred duty from the ancients.

			  That was to protect Sol Sanctum,
			  where the forbidden keys to the
			 Elemental Lighthouses were hidden.

			It was also home to the godlike
			 Wise One who protected Weyard.

			Vale kept the sanctum�s secrets
			 for generations, ever vigilant
			  against the return of Alchemy.

			  But the Warriors of Vale were
			   among those who pursued the
			  forbidden return of its power.

			   Because of their courage,
			   the world of Weyard was 
			   saved 30 years ago...

			But while Weyard was saved,
		         the new dawn of Alchemy
		      has been anything but bright.
		     For while Alchemy brings life,
	             it has also unleashed chaos.

			When the Golden Sun event
		      happened, raw power exploded
		     from the sky above Mount Aleph.

			Mount Aleph was largely
		       destroyed by the explosion.
		      And not a trace remains of
		     the peaceful village of Vale.

		   The planet itself is still caught
		  in the violent throes of rebirth.
		  Natural disasters continues to
		    torment the people of Weyard.
   
		      But the survivors live on,
		      driven to new desperation.

		     And the good people of Vale,
		      though forced to resettle,
                      continue their sacred vigil.

		      They Persist in their duty to
                        Sol Sanctum at Mount Aleph.
                      Or at least what remains of it.

		       Two survivors live near the
                        crater where Vale once was.

		   The area rocks with eruptions, but
		    still they watch Mount Aleph from
	             the newly upheaved Goma Plateau.

		      They�re Isaac and Garet, two
		       of the Warriors of Vale.

		   These men, praised and blamed
		    for the dawn of this new day,
	             study the aftereffects of
	            the new Golden Sun carefully.

	             And from their lookout cabin,
		    Isaac and Garet also train their
		    children to be powerful warriors.

	            For this world will soon need
	             a new generation to face the 
	              darkness of this new dawn... 

Damn that was one lengthy prologue wasn�t it, Shall we begin with the 
game?

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Walkthrough [GS06]
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This walkthrough will contain slight spoilers but I will try to avoid them 
whenever possible. I recommend you play the game yourself first if possible 
to avoid possible spoiling. Of course if this is your first time then the 
main spoilers will be boss names and locations. You have been warned of 
spoilers.

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Lookout Cabin [DD01]
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As soon as the Prologue is finished you are shown a scene circling a house 
showing Matthew and Isaac carrying bags back from their presumably long 
journey. It is not long before you get a piece of text underlined and 
written in red saying the word �Matthew� or what would be the name if you 
had renamed the character. Tap on the word or just press L or R to bring it 
up. This will give you a little tutorial on what it does then the sentence 
Isaac said will reappear. Once again tap or press L or R to bring up the 
encyclopaedia on the top screen. This will give details on the world 
highlighted whether it is an item, character, location or anything else. I 
recommend that every time you see a new word like this, to read what it 
says. It can help you understand functions of a Psynergy or learn about a 
new place. Soon enough you will see a new character, Garet as he joins in 
the conversation making fun of Isaac in a sense. Just carrying on listening 
to the conversation which making sure you look at every new word.

It�s not long before the scene shifts to the roof of the house showing 2 
other characters, Karis and Tyrell. Karis seems to be scolding Tyrell as he 
has taken a device called a soarwing. A little further into the 
conversation 4 boxes with different facial expressions appear and you get a 
little tutorial on how it works. Choose a face on how you feel, it doesn�t 
matter which you pick. All that happens is the text gets changed around a 
little depending on your response. Isaac and Garet decide to rush to get 
the soarwing from Tyrell leaving you alone. Now you get the opportunity to 
control your character. I suggest you run around a little to get used to 
the controls. To progress with the story all you need to do is run to the 
ladders and climb them. Immediately it is decided that you shall be the one 
to convince the �blockhead� to give back the soarwing. Tyrell is ignorant 
and doesn�t listen to any of you deciding that to fly a soaring all you 
need to do is �just jump into the wind and act like a bird�. Oh yeah sure 
because that is going to work just fine. It turns out the soaring requires 
psynergy manipulation to control it; even wind adepts need special training 
to properly fly it. I wonder what makes Tyrell he thinks he can naturally 
do it. Tyrell just jumps of and of course, the second he starts flying he 
realises that he will gradually fall like everybody warned him. Isaac 
instructs Tyrell to fly to a cave past the forest and to wait for him there. 
So with the promise that we are all on our way he flies off and we all 
prepare to go brave the forest to rescue him, oh joy.

/========================================\
|             Items + Djinn              |
|========================================|
| -> Herb                                |
| -> Leather Cap                         |
| -> Padded Gloves                       |
| -> Short Sword                         |
| -> Sun Saga 1                          |
\----------------------------------------/

Once you are inside the house getting your gear ready, Karis will come and 
pass you a LEATHER CAP. You get shown a little tutorial on how to equip 
weapons and armour and then she will show you how to save you game, like it 
is hard in the first place. Now you need to gather two more pieces of 
equipment before she lets you leave. In the chest is a SHORT SWORD so equip 
that then climb the ladder to the next floor. In one of the book cases in 
this house is SUN SAGA 1 so make sure you collect it. Now head up the 
stairs for a chest that contains PADDED GLOVES, equip this to. Once you�ve 
done all this go talk to Karis and she will join your party. To make this 
happen you don�t actually need to collect the SUN SAGA 1, I just suggest 
you collect it anyway. Once you leave the house you will notice in the pots 
to the left is a HERB, grab it and be on your way to the right for a scene.

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Goma Plateau [DD02]
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/========================================\
|                Enemies                 |
|========================================|
| -> Flutter Seed                        |
| -> Slime                               |
\----------------------------------------/

Make your way all the way to the right till you reach a cave entrance, 
Isaac will appear and tell you to enter the cave so do as he says and walk 
inside. Walk a little inside and Isaac and Garet will come inside and warn 
you about monsters and then you will be flung into your first battle. It�s 
nothing you can�t handle so dispatch the enemies and be done with it. Now 
follow the only path available to you getting by any obstacles until you 
reach a pillar blocking your path. Anybody who has played a Golden Sun game 
before will know what to do here but if you don�t use the �Move� Psynergy. 
Doing this will prompt a scene with Isaac and Garet giving you an 
explanation of Psynergy. Now use �Move� on it once more to push it over. 
Jump over all gaps until you reach a Psynergy stone. Touching this will 
restore all lost PP which is handy. Head outside the cave and follow the 
path around, move the pillar and then make your way towards another scene. 
After the scene make your way up into Tanglewood.

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Tanglewood [DD03]
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/=========================================================================\
|             Items + Djinn              |          Enemies               |
|========================================|================================|
| -> Bramble Seed                        | -> Flutter Seed                |
| -> Elixir                              | -> Rat Solider                 |
| -> Herb                                | -> Slim                        |
|                                        | -> Wild Wolf                   | 
|                                        | -> Willowisp                   |
\-------------------------------------------------------------------------/


Straight away you will be given a Djinn tutorial on how to use them in 
battle and such. After this Isaac and Garet will join your group as NPCs, 
if you have ever played Final Fantasy XII then think of them as Guest 
Characters. They give you 6 Djinn to use, 3 Mars and 3 Venus. Immediately 
head north then right at the first crossroad you reach. You will see a pond, 
ignore the first path then head to the second. Make your way across the 
pond for a HERB. After opening the chest head directly north into a new 
area. Make your way to the northeast in the area for another chest with a 
BRAMBLE SEED inside it. When you move around this spot a scene will start 
where Garet gains a magical sixth sense and thinks something is wrong here, 
whatever gave him that idea do you think? Go north as far as you can then 
make your way back around to the path trying to make your way north. It 
seems that one root blocks both paths. Start walking back to where you see 
a red flower and another scene starts. Turns out it�s the flowers causing 
the roots that stopping your way and the �Fireball� psynergy destroys them.
You can always just go burn them yourself by having 1 Mars Djinn on Matthew 
then using fireball on them before the scene. Now go north and use 
�Fireball� on the red flower to remove more roots clearing you path into 
the next area. 

In the next area start making your way south east then head to the south 
west side of the map heading over the green walls as needed. You will soon 
reach a red flower, you know the drill. Use fireball on it to remove some 
roots, you may as well just set fireball to L or R. Now make your way 
northeast until you see a wiggling plant, cast �Growth� on it to make it 
transform into vines you can climb up. Once up there destroy the red flower 
allowing you access to the next area. 

In the next area make sure you push both of the pillars into the water then 
head to the chest on the right for an ELIXIR. Head north through the puzzle 
in the water and use move on the Pillar to allow you to get access to the 
plant there. Pull the pillar into the water then use �Growth� on the plant 
next to the wall. Once you get up there you see a scene about the broken 
soarwing then you head inside the cave.

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Abandoned Mine [DD04]
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/========================================\
|                Enemies                 |
|========================================|
| -> Rat Solider                         |
| -> Wild Wolf                           |
| -> Willowisp                           |
\----------------------------------------/

As soon as you enter make your way into the next area. Once there, head 
right to find a vine and cast �Growth� on it. Climb the vine then make your 
way around the path into a new area involving a scene with a Psynergy votex. 
Garet destroys all of the red flowers in this area apart from one as the 
third one is behind the vortex which absorbs all Psynergy. Make your way 
around the path until you see a vine blocked by some roots, cast �Growth� 
and then head on above the vine so you can climb down. Get as close to the 
red flower as you can but wait, doesn�t this one seem a little different? 
Heal up and then save before casting �Fireball� at this plant. You are then 
thrown into a boss battle.

/=========================================================================\
| BOSS FIGHT: Tangle Bloom                                                |
|=========================================================================|
|Experience � 145                                                         |
|Gold � 77                                                                |
|Item � Psy Crystal                                                       |
|Recommended Level � 3                                                    |
|=========================================================================|
| Strategy:                                                               |
| This is not a hard battle at all, in fact it�s very straight forward. As| 
|long as your characters HP levels are above 40 at the very least then you| 
|have this in the bag. Just do a full on assault with either physical     | 
|attacks or djinns. If you are to use Djinns then use Mars Djinn, Garet is| 
|likely to use one of his so on the first turn if you have both Karis and | 
|Matthew use a Mars Djinn each then you�ll have 3 ready to summon Tiamat  | 
|the next turn. Tiamat is essentially a one hit kill on this boss so you  | 
|shouldn�t lose.                                                          |
\-------------------------------------------------------------------------/ 

Once the battle is done make your way to Tyrell who is still unconscious to 
have a scene occur. After the scene has finished head left to go outside 
for to collect the soaring which results in another long scene. You are now 
sent on an official journey since Tyrell broke the soarwing we need it 
replaced. You are to go collect a mountain roc feather to replace the one 
in the soarwing that Tyrell broke, sounds easy enough. Head outside to the 
Goma Plateau and use the path south which we couldn�t use before.

Once on the world map you will see a Venus Djinn head down to accompany you, 
oh what do you know it�s Flint. After a little scene he joins you and you 
acquire your first Djinn, VENUS DJINN �FLINT�. Head to your west and you 
will see a little settlement on the map, this is Patcher�s Place so head 
inside.

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Patcher�s Place [DD05]
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/====================\                      /===============\       
|    Weapon Shop     |                      |   Item Shop   |                 
|===================================\       |=============================\
|   Item Name          |  Price     |	    | Item Name       |  Price    |
|======================|============|       |=============================|
| -> Long Sword        | 200 G      |       | -> Herb         |   10 G    | 
| -> Short Sword       | 120 G      |       | -> Antidote     |   20 G    |
| -> Mace              |  80 G      |       |=============================|
| -> Wooden Stick      |  40 G      |       |  Artifacts      |  Price    |
| -> Short Bow         | 300 G      |       |=============================|
|===================================|       | -> Water of Life| 3000 G    |
|   Artifacts          |  Price     |       \-----------------------------/
|===================================|
| -> Nothing           |            |
\-----------------------------------/
/====================\                           
|    Armor Shop      |                                                 
|===================================\       /===================\
|   Item Name          |  Price     |       |                   |
|======================|============|       |  Inn Cost: 6 G    |
| -> Cotton Shirt      |  20 G      |       |                   |
| -> One-piece Dress   |  25 G      |       \===================/
| -> Wooden Shield     |  40 G      |
| -> Padded Gloves     |  10 G      |
| -> Leather Cap       |  30 G      |
|===================================|
|   Artifacts          |  Price     |
|===================================|
| -> Nothing           |            |
\-----------------------------------/

/========================================\
|             Items + Djinn              |
|========================================|
| -> Antidote                            |
| -> Elixir                              |
| -> Gate Card                           |
| -> Herb                                |
| -> Mars Djinn �Forge�                  |
| -> Power Bread                         |
| -> Smoke Bomb                          |
| -> Sun Saga 2                          |
| -> Water of Life                       |
\----------------------------------------/


Immediately go to the west to find some coins in a barrel. After doing that 
head into the store for a scene focused around Patcher and Tyrell, it seems 
Tyrell practically burnt down this store once before and since then Patcher 
hasn�t forgiven him. Ah well we get to stay in and buy supplies so it 
doesn�t matter. There is a chest behind the counter which you can reach 
which has POWER BREAD inside of it, use it on whoever you wish. If you talk 
to Patcher from across the counter he will tell you what each sign means. 
There is the Item shop, Inn, Armor shop and the weapon shop. Now what I 
recommend is to sell the Psy Crystal you got from Tangle Bloom. It should 
easily fund your equipment for each character, a stay at the inn and 30 
herbs for each character. If you don�t wish to do that then feel free to go 
outside and grind for money although it is not needed with the Psy Crystal. 
Now go west and enter the lowest door to find a barrel with a HERB inside 
of it. Head back to the main room and go up the stairs and head right to go 
outside. Outside is a barrel with an ELIXIR inside of it and in the door to 
the right there is a pot with an ANTIDOTE inside of it; they sure love 
hiding items don�t they. Now to go the north-west side of town and enter 
the house there, inside check the bookcases for SUN SAGA 2. South from the 
house should be a barrel with a SMOKE BOMB inside of it, once again with 
the hiding. In the house underneath Patcher�s main building, there are some 
coins in the right dresser. You may wish to use �Growth� on the nearby 
plant to make yourself a shortcut. If you talk around town you can find 
some new entries for your encyclopaedia which you may want to pick up,
�Lord McCoy� and �Konpa Ruins�. Let�s head to the Psynergy training grounds 
at the top of town shall we, you will need to climb up the rock wall.

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Psynergy Training Grounds [DD06]
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-

Now you may see plenty of kids playing around trying to practice their 
psynergy here but that is not what we are here for. You may have seen a 
Mars Djinn while exploring town, that is what we are after and we are going 
to get it. First things first move the far right pillar to the left using 
�Move�. Now move the pillar to the right of the tree to be aligned with the 
Tree and other Pillar and you will also want to move the pillar on the left 
side of the tree round to the right side to fit in the middle. Now you have 
one big path to use to get to the Mars Djinn so climb the tree and jump 
across. Now you�re on the ledge, run all the way to the right and then jump 
onto the tree and climb down. Head south and you will see a vine hanging 
there, cast �Growth� and climb down it. You are not situated right next to 
the Djinn so go ahead and feel free to just grab it, MARS DJINN �FORGE�. 
That Djinn looks so cool as it has its own little cape, wouldn�t you agree. 
Now climb back up and talk to the man at the gate to the north of the 
training grounds. You can choose �Tips?� if you want to see the course a 
little early but you may as well just get it over and done with. You are 
given 10 minutes per area and there are 4 areas. 10 minutes is more than 
enough time so let�s go.

=====================
Mercury Lighthouse
=====================

First things first, if it�s not already set Fireball to L or R as you will 
be using that a lot. Don�t worry about running out of Psynergy as it 
recovers a lot faster in here than outside so just run around a little and 
you will be good as new. If at any time you wish to leave the training 
grounds then step on a red circle and it gives you the option to leave, 
simple enough for you? Good now let�s go.

Run straight up and cast �Fireball� at the picture of what appears to be a 
slime, this will make the bridge fall. Now run across the bridge and push 
the log to the right so it gets stuff on the Pillar. Now run up close and 
use �Move� on the pillar to push it to the right. Push the log again to the 
right and now push the log above you into the water up top to get past. 
Climb up the tree and use �Fireball� on the picture of Trent to lower the 
next bridge. Run across the bridge and push both pillars of the holes next 
to them to make the middle fountain go higher. Wait for the water to 
disappear then stand on the fountain ready to be fired up. Once on top get 
as close as you can then use �Fireball� on the picture of Saturos. That�s 
the first trial completed, well done only 3 more left.

=====================
Venus Lighthouse
=====================

You may wish to read the signs to get some more entries into your 
encyclopedia; �Venus Lighthouse�, �Gondowan� and �Mercury Lighthouse�. With 
your new 10 minutes on the clock shall we get going?

You want to use �Whirlwind� on the First, Second and last wind-vane to 
change the track to allow you to get through. After that jump into the cart 
and it will take you to the end of the tracks. After that read the sign for 
more words, �Kraken� and �Karagol Sea�. What you want to do is use 
�Fireball� on both of the tentacles and then the Krakens head. People who 
have played the first 2 Goldens Sun�s will notice that you are doing what 
you did on the first 2 games essentially, going from lighthouse to 
lighthouse and the fireball targets are bosses. Defeating the Kraken 
results in the platform you could see underwater to raise allowing you to 
carry on. Jump over all gaps until you reach the lighthouse. You need to 
cast �Growth� on the vine to allow you to actually climb the lighthouse, if 
only it was this simple in the previous games. You want to climb the vine 
and then cast �Fireball� on both Saturos and Menardi and that will be that 
stage complete. Time for the Golden Sun: The Lost Age Area�s.

=====================
Jupiter Lighthouse
=====================

Talk to the signs once more for some more words; �Jupiter Lighthouse�, 
�Indra�, �Osenia�, �Piers�, �Lemuria�, �Poseidon� and �Gabomba Statue�. 
Sheesh we are getting a lot aren�t we. Now that is done run up the stairs 
and cast �Whirlwind� on the wind-vane to open the Gabomba Statue�s mouth 
which will send out it�s tongue allowing us to pass. Now head right and 
what you will notice is gusts of air being blown out and pillars that you 
can move. It should be obvious what you need to do, use �Move� on the 
pillars to block the gusts of air allowing safe passage. Now head right for 
some Platforming action which is all good fun and all but we have a time 
limit here. What you want to do is reach the 3 different pillars and move 
them allowing the buttons underneath them to rise. This works allows you to 
activate all 3 prongs of the Trident which was needed to lower Poseidon�s 
shield in Golden Sun: The Lost age. This lowers the �Shield� which is in 
the form of water fountains allowing you to defeat Poseidon and his pesky 
hands causing the platform to your right to arise allowing passage to the 
Jupiter Lighthouse. Stand at the base of the lighthouse and use �Whirlwind� 
on the windmill to send a gust of air from under you carrying you to the 
lighthouse summit. Now all that is left to do is cast Fireball on Karst and 
Agatio. 3 down 1 to go.

=====================
Mars Lighthouse
=====================

Final Lighthouse time and some more signs giving you some more history 
along with more words, �Mars Lighthouse� and �Anemos�. Not nearly as much 
as last time but we�ll take what we can get. Melt the Ice pillar in front 
of you then proceed to melt the two ice pillars in the dragon�s head you 
can reach. Now head left and push the wooden log allowing passage up to the 
stairs where you can melt the 3rd and final ice pillar aligning all the 
blocks in the Dragon�s head. Now go push the wooden log to the right in the 
water allowing you to pass by over the water onto where some stairs are. 
You need to use �Whirlwind� in front of the Turbine otherwise it doesn�t 
work. Doing this brings out the stairs which allow you to pass over the 
dragons head onto where some flames are being fired at you. You need to use 
the Pillar to defend yourself against the flames just like a puzzle from 
the Actual Lighthouse. Now you want to melt all 3 ice pillars here just 
like in the first section of this area then cast �Growth� on the vine and 
climb up before the fire hits you. Now proceed to burning the faces off of 
Karst and Agatio once more but wait what�s this? There is a moving 3 headed 
wooden dragon behind them; I wonder what on earth this could resemble. 

/=========================================================================\
| BOSS FIGHT: Dim Dragon                                                  |
|=========================================================================|
|Experience � 179                                                         |
|Gold � 60                                                                |
|Item � Nut                                                               |
|Recommended Level � 5/6                                                  |
|=========================================================================|
| Strategy:                                                               |
|Now this boss personally made me laugh like hell when I first saw it as  | 
|it is a wooden replica of the final boss from Golden Sun: The Lost Age.  | 
|Luckily it�s not as hard and doesn�t have the same moves; just thinking  | 
|of this having Cruel Ruin scares me. This boss has some multi target     | 
|attacks  such as Sizzle Breath or Pebble Breath which may scare you at   | 
|first but do  not worry, they do seriously low damage so your fine. He   | 
|can curse you which damages you when you take a turn. Just attack him    | 
| with Djinns and physical attacks and heal when needed and this shall be | 
| done in no time.                                                        |
\-------------------------------------------------------------------------/ 

Both boxes have the same reward so pick either and get the GATE CARD. This 
is actually essential to carry on with the story so it�s a good job you�ve 
got it now instead of later. Now if you wish you can take on this place 
again but it is slightly harder, the time limits are shorter and Dim Dragon 
has more hp and a new paint job and from my experience does slightly more 
damage to but you also get a new item.

-> Mercury Lighthouse = 2 Minutes
-> Venus Lighthouse = 3 Minutes
-> Jupiter Lighthouse = 4 minutes
-> Mars Lighthouse = 3 Minutes

/=======================================================================\
| BOSS FIGHT: Dim Dragon Round 2                                        |
|=======================================================================|
|Experience � 267                                                       |
|Gold � 80                                                              |
|Item � Nut                                                             |
|Recommended Level � 6/7                                                |
|=======================================================================|
| Strategy:                                                             |
|Same boss as before but just a little stronger, I�ll list his moves    |
|this time.                                                             |
|                                                                       |
|-> Basic Attack                                                        |
|-> Scary Jinx � Haunts character causing them to die in a few turns    |
|-> Gasping Breath � Hits all and has a low curse rate.                 |
|-> Pebble Breath � Single Target attack.                               |
|-> Sizzle Breath � Single Target attack, can reduce defence.           |
|-> Out of Order � Causes Dim Dragon to lose a turn.                    |
|-> Repairs � Heals Dim Dragon for a small amount.                      |
\-----------------------------------------------------------------------/

After this I chose the left box but I believe both give the same reward 
this time round to so get yourself a WATER OF LIFE. After this leave 
Patcher�s place via the south and head to the southeast once you�re on the 
world map. You will soon see the Goma Highlands Road so enter it.

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Goma Highlands Road [DD07]
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To Be Continued...

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Equipment [GS07]
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To Be Continued...

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Items [GS08]
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To Be Continued

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Djinn + Tablets [GS09]
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/=========================================================================\
| Djinn             | How to Get                                          |
|=========================================================================|
| Venus #1 Flint    |Joins your Party as soon as you leave Goma Plateau.  |
|-------------------------------------------------------------------------|
| Venus #2 Flower   |At Konpa gate once the gate is open, go around the   |
|                   |house to where you see it. Flower will hide so use   |
|                   |whirlwind to uncover Flower.                         |
|-------------------------------------------------------------------------|
| Venus #3 Bark     |Located at Passaj Mountain Path, go round to get him |
|-------------------------------------------------------------------------|
| Venus #4 Steel    |Located at Kaocho. You need to go up the right side  |
|                   |in the main city then head to the right hand side of |  
|                   |the castle. Grip across the flagpoles then collect   |    
|                   |your Djinn.                                          |
|-------------------------------------------------------------------------|
| Venus #5 Brick    |Located in Harapa and requires Cold Snap. You need   |
|                   |to cast Cold snap near the left entrance of town and |
|                   |growth near the right entrance. Climb up the vines   |  
|                   |and jump over the ice into the house. Brick is in    | 
|                   |there.                                               |
|-------------------------------------------------------------------------|
| Venus #6 Vine     |Located in Tepe Ruins. Get at the pillar and push it |
|                   |down then run towards the Djinn, it will circle the  |
|                   |ground there so it will trap itself at the pillar.   |
|-------------------------------------------------------------------------|
| Venus #7 Gears    |World map north of Border Town                       | 
|-------------------------------------------------------------------------|
| Venus #8 Furrow   |World Map west of Port rago on a round island.       |
|-------------------------------------------------------------------------|
| Venus #9 Garland  |Located at Kolima Village. At the end of the maze    |
|-------------------------------------------------------------------------|
| Venus #10 Pewter  |Located at Kolima Forest. Guides you through forest  |   
|                   |then joins after.                                    |
|-------------------------------------------------------------------------|
| Venus #11 Chasm   |Located at Belinsk Ruins. Use Crush to make Djinn    |
|                   |Move, It joins after you battle it.                  |
|-------------------------------------------------------------------------|
| Venus #12 Chain   |Located at Warriors Hill. When you resurrect the 2nd | 
|                   |tower; head to the right side, climb a tree then head| 
|                   |along the ledge towards the djinn.                   |
|-------------------------------------------------------------------------|
| Venus #13 Buckle  |You get when Himi joins your party.                  |
|-------------------------------------------------------------------------|
| Venus #14 Clover  |You get when Himi joins your party.                  |
|-------------------------------------------------------------------------|
| Venus #15 Magnet  |You get when Himi joins your party.                  |
|-------------------------------------------------------------------------|
| Venus #16 Geode   |You get when Himi joins your party.                  |
|-------------------------------------------------------------------------|
| Venus #17 Ivy     |Located at Passaj. Take a rag from a table from one  |
|                   |of the houses and give it to the women in bed in the |
|                   |inn. Go back to the house where you took the rag and |
|                   |talk to the old man in the house on the right. Take  |
|                   |him to the room before where the elevator is and you |
|                   |will find the Djinn.                                 |
|-------------------------------------------------------------------------|
| Venus #18 Hemlock |Located at Yamata Sanctum. Complete the psynergy     |
|                   |circuit to be able to obtain this djinn.             |
|-------------------------------------------------------------------------|

To be continued...


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Monsters [GS10]
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To Be Continued...

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Encyclopedia [GS11]
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To Be Continued...

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Frequently Asked Questions [GS12]
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-

Q1: Can we rename all the characters like in the previous games?
Answer: As far as I am aware, you are only able to rename Matthew.

Q2: How far after the first 2 games is this set?
Answer: Golden Sun: Dark Dawn is set 30 years after the events of the first 
2 games.

Q3: How many characters do you have in your party during the game?
Answer: During the game you have 10 different characters in your party but 
Isaac and Garet are not playable so realisticly 8.

Q4: Can you miss anything in this game?
Answer: There are some Djinn and a summon tablet that you can miss in this 
game so be careful.


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Credits [GS13]
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Credits will be filled in when necessary


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Contact Info [GS14]
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If there is anything you wish to add to my FAQ that you think i�ve missed 
or quite clearly put wrong please contact me at [email protected] or 
if you don�t get any reply from that in a while then send them to 
[email protected].

Please title your email Golden Sun: Dark Dawn Walkthrough and the site it 
is on such as �Golden Sun: Dark Dawn Walkthrough GAMEFAQS� or I will not 
know what you ask of me.

If you do notify me of any mistakes or if I miss something credit will be 
given.

Thank you.