FRONT MISSION 2089: BORDER OF MADNESS FAQ/WALKTHROUGH VERSION 1.00 By Angelo Pineda([email protected]) VERSION HISTORY --------------- 28-6-2010 - FAQ/Walkthrough complete. Will make updates in the future for grammar and guide corrections. TABLE OF CONTENTS ----------------- ------------------------------------------------------------------------------ Sections Search Codes ------------------------------------------------------------------------------ 1. INTRODUCTION [INTR] ------------------------------------------------------------------------------ 2. BASICS [BASE] ------------------------------------------------------------------------------ 3. WALKTHROUGH [WALK] ------------------------------------------------------------------------------ 5. ARENA [AREN] ------------------------------------------------------------------------------ 6. SECRETS [SECR] ------------------------------------------------------------------------------ 7. CREDITS [CRED] ------------------------------------------------------------------------------ To quickly find the section you want, press Ctrl + F at the same time to access the Find options. If you want to access something, type in the word in [] and the [] themselves. If you want to find the Credits, type in [CRED]. AUTHOR'S NOTE ------------- I don't get the deal behind mobile phone games, but I sure am glad that the Front Mission 2089 series got the port treatment! To those who are looking for a full walkthrough of the game, this guide is for you. Enjoy! Sites allowed to post this guide: http://www.gamefaqs.com http://www.gamespot.com http://www.neoseeker.com http://www.supercheats.com http://www.1up.com I will consider allowing other sites to post this guide if I get an email on the address shown above. I'm usually open to allowing other sites to post my guides provided that I am credited for my work. I assume anyone reading this is aware of the guide's purpose so I don't think I need to explain that. Also, don't try and pass this work of as your own. I've created this guide in a certain way that allows me to identify if someone has plagiarized from my guide. Respect those who spend a great deal of time making guides to help out other people. We don't do it just because guide writing is fun, you know! ------------------------------------------------------------------------------ 1. INTRODUCTION [INTR] ------------------------------------------------------------------------------ This is an FAQ/Walkthrough for Front Mission 2089: Border of Madness, released in Japan on the Nintendo DS. This guide is meant to be used alongside my beginner's guide on GameFAQs. Only specifics about the game's material will be covered in this guide. Do not send me e-mails about material that is already in the beginner's guide as I will simply delete it. With that said, let's move onto the main attraction! ------------------------------------------------------------------------------ 2. BASICS [BASE] ------------------------------------------------------------------------------ This will be brief as most of the game's mechanics have been explained in my beginner's guide. You should also consider reading the manual for additional help. This is one of those games that you need to go through the manual first before playing it. If you don't know where my beginner's guide is located, go to GameFAQs. CONTROLS GUIDE -------------- (Outside of Battle) Directional Pad - Select command/increase or decrease buying and selling amount/switch selected unit. Start Button - Skip opening scene/access main menu/enter or exit Part Sorting Mode. A Button - Confirm command/advance text window. B Button - Cancel command/close window. X Button - Switch selected unit. Y Button - Switch selected unit. L Button - Cycle through part lists/cycle through Part Sorting options. R Button - Cycle through part lists/cycle through Part Sorting options. L + R + Start + Select Buttons - soft reset(press + hold all buttons). (In Battle) Directional Pad - Move cursor/select command. Start Button - Open system window. Select Button - Open command window A Button - Confirm command/advance text window/open command window. B Button - Cancel command/open command window/speed up text and cursor movement(press + hold the button). X Button - View select unit's machine. Y Button - Toggle Free Cursor Mode(used to freely move around and access any unit's data on the battlefield). L Button - Switch selected unit. R Button - Switch selected unit. L + R + Start + Select Buttons - soft reset(press + hold all buttons). If you are not in the mood to use buttons, use the stylus instead. It has the same functionality as many of the buttons except for a few like soft reset. To access the menus and commands with the stylus, simply point or slide it by the desired menu or command. GAME SETTINGS ------------- Controls - Manual/Semi-Auto control for unit selection. Speed - Normal/Fast game speed. Battle Speed - Normal/Fast battle speed. Sound - Stereo/Monoaural sound settings. Game Settings can be accessed on the main menu or during mission play. To use it during missions, simply press the Start Button. PAINT SCHEMES ------------- White 0 Green 0/1/2/3/4/5/6 Red 0/1/2 Blue 0/1/2/3/4 Gray 0/1/2/3 Brown 0/1/2/3 Black 0/1/2 Purple 0/1/2/3 Yellow 0/1/2/3 Pink 0/1 Fresh 0/1 Orange 0 While not a major factor for playing the game, feel free to give your wanzers a new paint scheme. That's a part of the fun behind customization and the game in general! OTHER ----- Selling price is 25% of the original value. Maximum amount of copies for one part or item is 99. Maximum amount of funds is 9,999,999. SETUP TIPS ---------- 1. Choose parts wisely. While most parts are balanced, there are some that really stand out in terms of overall effectiveness. These are the kind of parts that you should be looking at when making a wanzer. Even if you are creating a specialized Assault build, having extra Power helps if using better parts. 2. Don't simply buy part upgrades at the Hangar. As part upgrades come on a regular basis, the new parts are generally slightly better than the ones you currently have. Hold off buying parts unless they have noticeable increases in stats. For example, you should wait for the next upgrade if an Arm part only has a 4 HP increase. 3. Buy Leg parts of leg types other than Normal. Normal leg types, for the most part, are rather average in terms of movement. With other leg types, you can get better movement on various terrain and thus achieve better results on the battlefield. Normal leg types, however, are best in terms of traversing between different elevation levels. 4. Stick with multiple hit weaponry when choosing Assault and Launcher weapons. At the game's early parts, choosing the stronger weapon is fine. Once pilots get more proficiency in Job classes, weapons that hit more than once output more damage. For example, a weapon that has a base of 90 x 1 outputs 200-220 and one that has a base of 10 x 8 outputs 70-80 for 8 rounds at max proficiency. MISSION TIPS AND TACTICS ------------------------ 1. Adjust to mission conditions when necessary. It pays to know what type of weapons to use or what leg types to equip for greater movement. Never stay with the same setup even if you are overwhelming your enemies. 2. Always carry items. Repair items will never become useless and support items such as Chaff Grenades have uses even later in the game. Even Mines has some value on the battlefield. 3. Do not underestimate the usefulness of a Shield. Shields may not seem too useful at first, but they certainly do once enemies begin to hit harder. Have at least one equipped on every unit. 4. Make use of the supply truck's features. Restoring destroyed parts and reloading ammo aren't the only features that the supply truck is good for. 5. Make use of the Riff Backpack's features. Do not forget that it comes with a built-in repair feature, which will help in cases where your units have no more repair items left. 6. Prioritize unit destruction. Analyze the enemy squads and identify which ones pose the biggest threat. Sending Striker units towards an enemy squad with Missileers are a bad idea. 7. Stay clear of mobile weapons. Mobile weapons have no problems in taking down units within attack range. Until you have eliminated most of the enemies on a mission, don't attack a mobile weapon. 8. Stay together for missions. You cannot afford to make many mistakes with so few units to use in missions. Attack and move in one group will ensure better survival rates during a mission. ENEMY TIPS AND TACTICS ---------------------- Named Pilots: Named pilots are essentially stronger versions of Commanders. Their Job proficiency in all classes is the highest among the enemy types and they normally have skills equipped. They are the toughest enemy type because of these. Fortunately, named pilots are rarely encountered throughout both scenarios. Treat them as you would with a Commander, but with more caution. Commanders: Commanders are pilots balanced in all Job classes. Commanders are easily identifiable as they pilot stronger units compared to the other enemy types. This enemy type is certainly strong, but they are not significantly more tougher than the other enemy types. Commanders may have skills equipped so do take care when fighting them on the battlefield. Attackers, Striker Type: This type of Attacker specializes in the Striker class and uses Striker weapons. These Attackers are recognizable as they tend to use units with high HP and Defense. This enemy type is dangerous if left alone on the battlefield, but they are at a disadvantage due to their usage of melee. Attackers, Assault Type: This type of Attacker specializes in the Assault class and uses Assault weapons. These Attackers are recognizable as they tend to use units with high HP and Move. This enemy type is more dangerous than its Striker counterpart due to how Assault weapons work. Also, Assault Type Attackers take priority over Striker Type Attackers in this regard. Attackers, Sniper Type: This type of Attacker specializes in the Sniper class and uses Sniper weapons. These Attackers are recognizable as they tend to use units with a Sniper weapon on one arm, with the other arm having no weapon. This enemy type can be dangerous since it can fire without fear of receiving a counterattack. Take the fight to close range to neutralize their strengths. Missileers: Missileers are pilots that specialize in the Launcher class and use Launcher weapons. Missileers are recognizable as they tend to use units with two shoulder weapons. This enemy type is the most dangerous one outside named pilots and Commanders due to their long-range weaponry. Priority-wise, always concentrate on Missileers first until there are none left. Carriers: Carriers are pilots that specialize only in the Mechanic class and use support vehicles. Carriers do not possess much of a threat and since many use supply trucks, they go down fast. Save this enemy type for last when all other enemies are destroyed. Helicopters: Helicopters are pilots that specialize in both the Assault and Launcher classes, though moreso with Launcher. Pilots use helicopters armed with both Assault and Launcher weapons, though the helicopters have poor durability. Due to this, Helicopters should be lower on the priority list as opposed to an Attacker or Missileer. Other: Other enemies are generally named ones that do not fall under any enemy type. To identify their enemy type, look at their composition and their proficiency in all Job classes. ****READ THE FOLLOWING BEFORE PLAYING**** ------------------------------------------------------------------------------ Mission - mission number and chapter name ------------------------------------------------------------------------------ Enemies - how many enemy units are in the mission. Bosses - how many boss units are in the mission. Units - how many player units can be deployed in the mission. Allies - how many ally units are in the mission. Money - amount of money gained from mission completion. Difficulty - how hard or easy the mission is (out of 5*). Winning Condition - conditions for completing the mission. Losing Condition - conditions for failing the mission. Strategy - notes on how to beat the mission. Enemy Composition - enemy data. See below: Unit type - Total x number MV: Lv: Weapon Loadout: Body - weapon type(weapon name) - range, ammo Arms - Legs - Armor - Jobs: Skills: Melee - Short - Long - Dodge - ------------------------------------------------------------------------------ Difficulty Notes: * - A very easy mission. Basic tactics such as attack, movement, and counters are more than enough to complete these missions. You have to try very hard to actually fail them and I'm being very honest here. ** - An easy mission. Basic tactics still work well, but don't make too many mistakes. You may have to update your loadouts if you experience some trouble in completing the mission. Nonetheless, you can safely breeze through them if you come prepared. *** - An average mission. Missions of this caliber are not that simple to clear and have a number of tough spots. You will have to update your loadouts to the most recent gear that you can purchase at the Hangar. Basic tactics will work, but you may have to apply advanced tactics to survive. **** - A hard mission. You will not only have to update your loadouts to the most recent gear, but go for the best ones in stock. Equipping items is also recommended to increase your chances of survival. You will need to apply both basic and advanced tactics to clear these missions. ***** - A very hard mission. You need to really go for the best parts when customizing your units and equipping items is mandatory. Apart from applying tactics, you need to plan out your course of action in regards to the enemies and mission conditions. You might need a bit of luck to clear this mission. ------------------------------------------------------------------------------ Shortened Weapon Names: Machine Gun - MG(Piercing/P) Vulcan - VN(Piercing/P) Shotgun - SG(Impact/I) Flamethrower - FT(Fire/F) Cannon - CN(Piercing + Fire/P + F) Punch - PC(Impact/I) Knuckle - KN(Impact/I) Pile Bunker - PB(Piercing/P) Rod - RD(Impact/I) Shield - SD(Normal/N) Rifle - RF(Piercing/P) Bazooka - BZ(Impact + Fire/I + F) Grenade Launcher - GR(Fire/F) Missile Launcher - MS(Fire/F) Rocket Launcher - RK(Fire/F) ****READ THE ABOVE BEFORE PLAYING**** ------------------------------------------------------------------------------ 3. WALKTHROUGH [WALK] ------------------------------------------------------------------------------ Watch the opening cutscene with Storm and Rain until it finishes. There's not much to do at the base, so head to the Briefing Room and get your first mission assignment. Before you select Move Out, feel free to check out the Pilots' Ready Room. In here, you can access game tutorials through Yuji Kinoshita as well as talk to people. - Pilots' Ready Room: Team Members - Storm, Rain Others - Yuji(Tutorials), Peter, Matt, Gabriel ------------------------------------------------------------------------------ Mission 01 - Training Practice 1 ------------------------------------------------------------------------------ Enemies: 4 Bosses: 0 Units: 2 Allies: 0 Money: 1000 + 750 Difficulty: * Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Kill House. Objective - Destroy 4 enemy units. Other - Rain will be assisting as backup. Pictures - See the following. 1. A picture of 4 WAP Targets. 2. A picture of Rain's profile. Strategy: This first mission is more of a tutorial than a real one. To start, move Storm to the green square that Rain points out. Once this is done, four Calm units will appear. None of them are remotely threatening and both Storm and Rain are equipped with Repair S items. Anyways, only use the Siege during any attack or counterattack and you'll be done soon enough. Enemy Composition ------------------------------------------------------------------------------ Soldier in Calm(Assault) - Total 2 MV: 14 Lv: 1 Weapon Loadout: Body - 24 (P) MG(Gust), 1-1 Arms - 16 (P) MG(Gust), 1-1 Legs - 21 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Soldier in Calm(Launcher) - Total 1 MV: 12 Lv: 1 Weapon Loadout: Body - 24 (I) PC(Arm Punch), 1-1 Arms - 19 (I) PC(Arm Punch), 1-1 Legs - 21 (F) MS(Piz 3), 3-4, 3 ammo Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Soldier in Calm(Striker) - Total 1 MV: 14 Lv: 1 Weapon Loadout: Body - 24 (I) PC(Arm Punch), 1-1 Arms - 19 (I) PC(Arm Punch), 1-1 Legs - 21 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Upon completing the mission, head to the Pilots' Ready Room and talk to Rain. Once you finish talking to her, go to the Briefing Room. When you're ready to go, select Move Out. - Pilots' Ready Room: Team Members - Storm, Rain Others - Yuji(Tutorials), Peter, Matt, Gabriel ------------------------------------------------------------------------------ Mission 02 - Training Practice 2 ------------------------------------------------------------------------------ Enemies: 2 Bosses: 1 Units: 1 Allies: 0 Money: 1000 Difficulty: ** Winning Condition: All enemy machines retreat or move to Point B. Losing Condition: Storm destroyed. Briefing: Location - Kill House. Objective - Force 3 enemy units to retreat or proceed to Point B. Other - None. Pictures - None. Strategy: This is yet another tutorial, but you will only have Storm for this one. You have two ways of completing the mission: force the enemies to retreat or go to Point B. Destroying the enemies is also possible, but you will lose money for it. Anyways, to force the enemies to retreat, just reduce their overall HP to 25% or less. Rick is the most dangerous with his F-1 Tonfa so avoid him until the first two enemies are dealt with. Enemy Composition ------------------------------------------------------------------------------ Boss - Rick in Calm(Striker) MV: 13 Lv: 1 Weapon Loadout: Body - 24 (I) RD(F-1 Tonfa), 1-1 Arms - 19 (I) PC(Arm Punch), 1-1 Legs - 21 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Soldier in Calm(Assault) - Total 1 MV: 13 Lv: 1 Weapon Loadout: Body - 24 (P) MG(Siege), 1-1 Arms - 19 (I) PC(Arm Punch), 1-1 Legs - 21 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Soldier in Calm(Launcher) - Total 1 MV: 12 Lv: 1 Weapon Loadout: Body - 24 (I) PC(Arm Punch), 1-1 Arms - 19 (I) PC(Arm Punch), 1-1 Legs - 21 (F) MS(Piz 3), 3-4, 3 ammo Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Talk to Rain at the Pilots' Ready Room, then head to the Briefing Room. With the money you've accumulated, upgrade Storm's unit and make sure he has some Repair S items equipped. Move Out when you finish preparations. - Pilots' Ready Room: Team Members - Storm, Rain Others - Yuji(Tutorials), Sana, Peter, Matt, Gabriel ------------------------------------------------------------------------------ Mission 03 - Training Practice 3 ------------------------------------------------------------------------------ Enemies: 1 Bosses: 3 Units: 1 Allies: 0 Money: 1000 + 760 Difficulty: ** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Kill House. Objective - Complete the final training exercise. Other - None. Pictures - None. Strategy: Hopefully you upgraded Storm's unit before this mission because it's him against four enemies and you must destroy all of them. If you did not upgrade Storm's unit, you can still get by with just Repair S items. Regardless of how you came prepared, take out the enemies in this order: Attacker, Tornado, Oddeye, and Champ. The first two are the most dangerous with their Siege Machine Guns so they will cause most of the damage. If you really want to be safe, pull back so only one or two of them will act. Enemy Composition ------------------------------------------------------------------------------ Boss - Tornado in Calm(Assault) MV: 13 Lv: 1 Weapon Loadout: Body - 24 (P) MG(Siege), 1-1 Arms - 19 (I) PC(Arm Punch), 1-1 Legs - 21 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Boss - Oddeye in Calm(Launcher) MV: 12 Lv: 1 Weapon Loadout: Body - 24 (I) PC(Arm Punch), 1-1 Arms - 19 (I) PC(Arm Punch), 1-1 Legs - 21 (F) MS(Piz 3), 3-4, 3 ammo Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Boss - Champ in Calm(Striker) MV: 14 Lv: 1 Weapon Loadout: Body - 24 (I) PC(Arm Punch), 1-1 Arms - 19 (I) PC(Arm Punch), 1-1 Legs - 21 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Attacker in Calm - Total 1 MV: 13 Lv: 1 Weapon Loadout: Body - 24 (P) MG(Siege), 1-1 Arms - 19 (I) PC(Arm Punch), 1-1 Legs - 21 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Training is officially over! You are now an official supporter of the O.C.U. as one of their mercenaries! Two of the mercenaries you fought, Champ and Oddeye, will join the team. Be sure to upgrade their units as well as Rain's if you have not done so already. At this time, you can now access the Arena feature. If you want to get more money to buy parts and customize your units, head over there now. To progress, talk to Oddeye at the Pilots' Ready Room. Upon entering the Briefing Room, Falcon will make you choose between two assignments. This is the first time in the game you have a choice on how to progress, so take whatever mission you like. If you want to view the other option, pick the second choice after selecting one of the mission assignments. To make the deal official, just pick the first choice that pops up upon selecting one of the mission options. Whenever you're finished with preparations, select Move Out. - Pilots' Ready Room: Team Members - Storm, Rain, Champ, Oddeye Others - Yuji(Tutorials), Tornado, Peter, Matt, Gabriel ------------------------------------------------------------------------------ Mission 04A - Assault Scouts ------------------------------------------------------------------------------ Enemies: 6 Bosses: 0 Units: 4 Allies: 0 Money: 1000 + 2624 Difficulty: * Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Peseta Highway. Objective - Do not let the supply trucks retreat to Point B. Other - None. Pictures - See the following. 1. A picture of 4 supply truck Targets. Strategy: If you came prepared with upgraded units for everyone, you cannot possibly fail this mission. Just take out the Jeeps first since the Carriers have no weapons equipped. You can destroy all enemies long before they can reach Point B. Enemy Composition ------------------------------------------------------------------------------ Attacker in Jeep - Total 2 MV: 6 Lv: 2 Weapon Loadout: Body - 100 (P) MG(Siege), 1-1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Soldier in Carrier(Assault) - Total 2 MV: 6 Lv: 2 Weapon Loadout: None. Body - 50 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Missileer in Jeep - Total 2 MV: 6 Lv: 2 Weapon Loadout: Body - 100 (F) MS(Piz 3), 3-4, 3 ammo Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ If you did not pick the first option prior to Mission 4, skip Mission 04B. ------------------------------------------------------------------------------ Mission 04B - Sniper Operation ------------------------------------------------------------------------------ Enemies: 1 + 4 reinforcements Bosses: 0 Units: 1 Allies: 1 Money: 1000 + 2112 Difficulty: ** Winning Condition: Complete all objectives. Losing Condition: Storm destroyed or turn limit exceeded(10). Briefing: Location - Forest near Peseta. Objective - Destroy the supply truck. Other - To destroy the supply truck, move to any of the assigned attack points. Next, board the helicopter stationed at Point A; it will leave after 10 turns. Pictures - See the following. 1. A picture of 1 supply truck Target. Strategy: This is an easy mission that is split up into two parts. First, you must destroy the supply truck. Head to any of the assigned attack points and you will destroy the supply truck. Next, you must go to Point A within the next 10 turns to get picked up by the helicopter. You have to deal with Scout Heli reinforcements, but they shouldn't be a threat if you came prepared. Deal with them and the mission's over once you get to Point A. Enemy Composition ------------------------------------------------------------------------------ Soldier in Armored Car(Carrier) - Total 1 MV: 6 Lv: 2 Weapon Loadout: Body - 50 (P) MG(Grave), 1-1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Reinforcements: (reach any of the designated points) ------------------------------------------------------------------------------ Helicopter in Scout Heli - Total 4 MV: 20 Lv: 2 Weapon Loadout: Body - 70 (P) MG(Grave), 1-1 Arms - 0 (P) MG(Grave), 1-1 Legs - 0 (F) MS(Piz 3), 3-4, 3 ammo Armor - None (F) MS(Piz 3), 3-4, 3 ammo Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Allies: ------------------------------------------------------------------------------ Helicopter in AAH34a - Total 1 MV: 18 Lv: 2 Weapon Loadout: Body - 150 (P) MG(Grave), 1-1 Arms - 0 (P) MG(Grave), 1-1 Legs - 0 (F) MS(Piz 3), 3-4, 3 ammo Armor - None (F) MS(Piz 3), 3-4, 3 ammo Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ If you took Mission 04A: Watch the cutscene that plays out after the mission ends. When you regain control, talk to Ellen. Head to the Briefing Room, prepare your wanzers, and Move Out once you're set. - Pilots' Ready Room: Team Members - Storm, Rain, Champ, Oddeye Others - Yuji(Tutorials), Ellen, Peter, Matt, Gabriel If you took Mission 04B: Watch the cutscene that plyas out after the mission ends. When you regain control, talk to Ellen. Head to the Briefing Room, prepare your wanzers, and Move Out once you're set. - Pilots' Ready Room: Team Members - Storm, Rain, Champ, Oddeye Others - Yuji(Tutorials), Ellen, Peter, Matt, Gabriel ------------------------------------------------------------------------------ Mission 05A - Vehicle Pursuit ------------------------------------------------------------------------------ Enemies: 5 + 2 reinforcements Bosses: 0 Units: 4 Allies: 0 Money: 1000 + 2020 Difficulty: ** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Locusta Highway. Objective - Destroy the convoy. Other - Enemy reinforcements will arrive on turn 3. Pictures - See the following. 1. A picture of 2 supply truck and 2 armored car Targets. Strategy: This mission is straightforward and shouldn't be too hard if you upgraded everyone's units properly. By turn three, reinforcements will show up but they pose no real threat if you come prepared. Mop up the vehicles before taking out the reinforcements. Mission Bonus: Bone(Missile Launcher) - complete the mission. Bone + 1(Missile Launcher) - complete the mission. 2nd playthrough. Bone + 2(Missile Launcher) - complete the mission. 3rd playthrough and above. Enemy Composition ------------------------------------------------------------------------------ Soldier in Armored Car(Assault) - Total 3 MV: 6 Lv: 2 Weapon Loadout: Body - 50 (P) MG(Grave), 1-1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Soldier in Carrier(Assault) - Total 1 MV: 6 Lv: 2 Weapon Loadout: None. Body - 50 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Soldier in Carrier(Launcher) - Total 1 MV: 6 Lv: 1 Weapon Loadout: None. Body - 50 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Reinforcements: (turn 3) ------------------------------------------------------------------------------ Missileer in Zora 3A - Total 2 MV: 16 Lv: 1 Weapon Loadout: Body - 30 (I) PC(Arm Punch), 1-1 Arms - 22 (I) PC(Arm Punch), 1-1 Legs - 24 (F) MS(Piz 3), 3-4, 3 ammo Armor - None (F) MS(MGR-1B), 3-5, 2 ammo Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ If you did not pick the first option prior to Mission 4, skip Mission 05B. ------------------------------------------------------------------------------ Mission 05B - Cut Supply Lines ------------------------------------------------------------------------------ Enemies: 13 Bosses: 0 Units: 4 Allies: 0 Money: 1000 + 4056 Difficulty: ** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Grey Rock Highway. Objective - Destroy the convoy before it escapes. Other - None. Pictures - See the following. 1. A picture of 2 supply truck and 2 armored car Targets. Strategy: Come upgraded before the mission begins, especially with high Move legs. The convoy of vehicles will begin moving to the escape points as the mission starts. The vehicles stop moving if the Commander is destroyed so make its destruction top priority. Get it out of the way and this mission is more or less finished. Mission Bonus: Vapor(Body) - complete the mission. Vapor + 1(Body) - complete the mission. 2nd playthrough. Tempest + 1(Body) - complete the mission. 3rd playthrough and above. Enemy Composition ------------------------------------------------------------------------------ Commander in Armored Car - Total 1 MV: 6 Lv: 2 Weapon Loadout: Body - 50 (P) MG(Grave), 1-1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Soldier in Armored Car(Assault) - Total 2 MV: 6 Lv: 2 Weapon Loadout: Body - 50 (P) MG(Siege), 1-1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Soldier in Armored Car(Assault) - Total 1 MV: 6 Lv: 2 Weapon Loadout: Body - 50 (P) MG(Grave), 1-1 Arms - 0 (F) MS(Piz 3), 3-4, 3 ammo Legs - 0 (F) MS(Piz 3), 3-4, 3 ammo Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Soldier in Armored Car(Assault) - Total 1 MV: 6 Lv: 2 Weapon Loadout: Body - 50 (P) MG(Grave), 1-1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Soldier in Carrier(Carrier) - Total 7 MV: 6 Lv: 2 Weapon Loadout: None. Body - 50 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Soldier in Armored Car(Launcher) - Total 1 MV: 6 Lv: 2 Weapon Loadout: Body - 50 (F) MS(Piz 3), 3-4, 3 ammo Arms - 0 (F) MS(Piz 3), 3-4, 3 ammo Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ If you took Mission 05A: After the mission ends, head to the Pilots' Ready Room and talk to Rain. Baggy and Alchemist will be added to Others at the Pilots' Ready Room after the conversation ends. Head to the Briefing Room, then do your setups, and Move Out when you're ready. - Pilots' Ready Room: Team Members - Storm, Rain, Champ, Oddeye Others - Yuji(Tutorials), Peter, Matt, Gabriel If you took Mission 05B: After the mission ends, head to the Pilots' Ready Room and talk to Rain. Baggy and Alchemist will be added to Others at the Pilots' Ready Room after the conversation ends. Head to the Briefing Room, then do your setups, and Move Out when you're ready. - Pilots' Ready Room: Team Members - Storm, Rain, Champ, Oddeye Others - Yuji(Tutorials), Peter, Matt, Gabriel ------------------------------------------------------------------------------ Mission 06 - Arsenal Defense Mission ------------------------------------------------------------------------------ Enemies: 6 + 5 reinforcements Bosses: 0 Units: 4 Allies: 3 Money: 2000 + 4096 Difficulty: ** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Warehouse. Objective - Defend the containers from helicopters. Other - Allies will assist using missile launcher-equipped vehicles. Pictures - None. Strategy: This is protect mission is easy, but don't count on saving all containers from the helicopters. You are bound to lose at least one container by the time the mission is complete. Anyways, move North to intercept the incoming helicopters. Once you shoot down five of them, reinforcements will arrive to the Northeast and Southwest areas of the area. Split your team to engage the enemies from both areas. Your allies are merely extra hands so don't think they can handle the enemies on their own. Enemy Composition ------------------------------------------------------------------------------ Helicopter in Scout Heli(Assault) - Total 3 MV: 20 Lv: 3 Weapon Loadout: Body - 70 (P) MG(Siege), 1-1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Helicopter in Scout Heli(Launcher) - Total 3 MV: 20 Lv: 3 Weapon Loadout: Body - 70 (P) MG(Grave), 1-1 Arms - 0 (F) MS(Piz 3), 3-4, 3 ammo Legs - 0 (F) MS(Piz 3), 3-4, 3 ammo Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Allies: ------------------------------------------------------------------------------ Alchemist in SAM Launcher(Launcher) MV: 6 Lv: 3 Weapon Loadout: Body - 50 (F) MS(Piz 3), 3-4, 3 ammo Arms - 0 (F) MS(Piz 3), 3-4, 3 ammo Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 10 Agility - 9 ------------------------------------------------------------------------------ Baggy in SAM Launcher(Launcher) MV: 6 Lv: 3 Weapon Loadout: Body - 50 (F) MS(Piz 3), 3-4, 3 ammo Arms - 0 (F) MS(Piz 3), 3-4, 3 ammo Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 10 Agility - 9 ------------------------------------------------------------------------------ Missileer in SAM Launcher - Total 1 MV: 6 Lv: 3 Weapon Loadout: Body - 50 (F) MS(Piz 3), 3-4, 3 ammo Arms - 0 (F) MS(Piz 3), 3-4, 3 ammo Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 10 Agility - 9 ------------------------------------------------------------------------------ Reinforcements: (5 helicopters destroyed) ------------------------------------------------------------------------------ Attacker in Armored Car - Total 3 MV: 6 Lv: 3 Weapon Loadout: Body - 50 (F) GR(Rim 3), 1-4 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Attacker in Zenith - Total 1 MV: 16 Lv: 3 Weapon Loadout: Body - 33 (I) PC(Arm Punch), 1-1 Arms - 24 (P) MG(Siege) Legs - 26 Armor - Piercing Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Missileer in Zora 3A - Total 1 MV: 15 Lv: 2 Weapon Loadout: Body - 30 (I) PC(Arm Punch), 1-1 Arms - 22 (I) PC(Arm Punch), 1-1 Legs - 24 (F) MS(MGR-1B), 3-5, 2 ammo Armor - Piercing (F) MS(MGR-1B), 3-5, 2 ammo Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Defense Target: ------------------------------------------------------------------------------ Container in Container - Total 22 MV: 0 Lv: 1 Weapon Loadout: None. Body - 1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ A cutscene will play out before you head back to the base. When you regain control, head to the Pilots' Ready Room and talk to Ellen. Next, go to the Briefing Room. Play around with your setups and when you're done, choose Move Out. - Pilots' Ready Room: Team Members - Storm, Rain, Champ, Oddeye Others - Baggy, Yuji(Tutorials), Ellen, Peter, Matt, Gabriel ------------------------------------------------------------------------------ Mission 07 - Hunting ------------------------------------------------------------------------------ Enemies: 3 Bosses: 0 Units: 4 Allies: 1 Money: 1000 + 765 Difficulty: * Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Forest near Wayne Mountains. Objective - Investigate the sightings of 3 machines in the mountains. Other - Baggy will be assisting as backup. Pictures - None. Strategy: This mission is a complete joke. Basically, you need to lure three enemies out of their hiding spots and destroy them. Baggy will help you out like in the previous mission so you have nothing to fear. Move past the river and head to the North, center, and South ends to make the enemies appear. That's it for this mission. Enemy Composition ------------------------------------------------------------------------------ Attacker in Galvo - Total 1 MV: 13 Lv: 6 Weapon Loadout: Body - 42 (P) RF(Winee), 2-3 Arms - 25 (I) PC(Arm Punch), 1-1 Legs - 21 Armor - Piercing Jobs: Skills: None. Fight - 10 Short - 10 Long - 10 Agility - 10 ------------------------------------------------------------------------------ Attacker in Galvo - Total 1 MV: 14 Lv: 5 Weapon Loadout: Body - 42 (P) MG(Grave), 1-1 Arms - 25 (P) MG(Grave), 1-1 Legs - 21 Armor - Piercing Jobs: Skills: None. Fight - 10 Short - 10 Long - 10 Agility - 10 ------------------------------------------------------------------------------ Attacker in Galvo - Total 1 MV: 14 Lv: 5 Weapon Loadout: Body - 42 (F) GR(Rim 3), 1-4 Arms - 25 (I) PC(Arm Punch), 1-1 Legs - 21 Armor - Piercing Jobs: Skills: None. Fight - 10 Short - 10 Long - 10 Agility - 10 ------------------------------------------------------------------------------ Allies: ------------------------------------------------------------------------------ Baggy in Husky Mk.III/Danger Hopper(Launcher) MV: 14 Lv: 6 Weapon Loadout: Body - 39 (I) SG(Catsray SG), 1-1 Arms - 24 (I) PC(Arm Punch), 1-1 Legs - 30 (F) MS(MGR-1B), 3-5, 2 ammo Armor - Piercing Jobs: Skills: None. Fight - 10 Short - 10 Long - 10 Agility - 10 ------------------------------------------------------------------------------ Once you're back at the base, head to the Pilots' Ready Room and speak with Rain. Do that and then head to the Briefing Room. Before you head out, you should really make sure all of your units are up-to-date and well equipped. Make your preparations as best as you can, and choose Move Out once you've finished. - Pilots' Ready Room: Team Members - Storm, Rain, Champ, Oddeye Others - Yuji(Tutorials), Peter, Matt, Gabriel ------------------------------------------------------------------------------ Mission 08 - Suspicion ------------------------------------------------------------------------------ Enemies: 7 + 6 reinforcements Bosses: 0 Units: 4 Allies: 0 Money: 1500 + 2565(no reinforcements), 4260(reinforcements) Difficulty: ****(***** if reinforcements appear) Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Forest. Objective - Locate the enemy spy, Baggy. Other - Destroy the enemy recon helicopter. Enemy reinforcements will arrive on turn 7 if it is not destroyed. Picture - See the following. 1. A picture of Baggy's profile. Strategy: Do not start this mission without upgrading everyone's unit with the latest gear. Equip a WS-2 Shield and stock up on Repair S items for everyone. Don't think you need Repair S items because more than likely, you will use all of them up. Set armor coating to Fire before you finish the setups. And do save your game before moving on. When the mission starts, have everyone cross the river. Once you are on the other side, the enemies will show up. Of the helicopters, the recon one is located farthest to the South. This is the one you need to destroy if you don't want to deal with reinforcements, which show up on turn seven. Beating the mission becomes a lot harder if you allow the recon helicopter to escape. Either way, start by shooting down the helicopters. They pose the greatest threat of all enemies if you let them fire away. Once they are dealt with, take out the Attacker with the F-1 Tonfa next. The Attackers with the Grave are not much of a threat in comparison. If you are unable to destroy the recon helicopter by turn seven, enemy reinforcements will appear from the South. Finish off any enemies nearby and use any Repair S itmes that you have left. Stay put and let the helicopters come by before you move onto the wanzers. The important thing is being able to minimize the amount of attacks coming your way. If not, you will have a hard time with the reinforcements. Enemy Composition ------------------------------------------------------------------------------ Attacker in Galvo - Total 2 MV: 14 Lv: 4 Weapon Loadout: Body - 42 (P) MG(Grave), 1-1 Arms - 25 (I) PC(Arm Punch), 1-1 Legs - 21 Armor - Piercing Jobs: Skills: None. Fight - 9 Short - 10 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Attacker in Galvo - Total 1 MV: 15 Lv: 4 Weapon Loadout: Body - 42 (I) RD(F-1 Tonfa), 1-1 Arms - 25 (I) PC(Arm Punch), 1-1 Legs - 21 Armor - Piercing Jobs: Skills: None. Fight - 10 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Helicopter in Scout Heli(Assault) - Total 1 MV: 20 Lv: 4 Weapon Loadout: Body - 70 (P) MG(Siege), 1-1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 10 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Helicopter in Scout Heli(Launcher) - Total 3 MV: 20 Lv: 4 Weapon Loadout: Body - 70 (P) MG(Grave), 1-1 Arms - 0 (F) MS(MGR-1B), 3-5, 2 ammo Legs - 0 (F) MS(MGR-1B), 3-5, 2 ammo Armor - None Jobs: Skills: None. Fight - 9 Short - 10 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Reinforcements: (turn 7) ------------------------------------------------------------------------------ Commander in Giza - Total 1 MV: 12 Lv: 5 Weapon Loadout: Body - 45 (P) RF(Winee), 2-3 Arms - 26 (I) PC(Arm Punch), 1-1 Legs - 34 Armor - None Jobs: Skills: None. Fight - 10 Short - 10 Long - 10 Agility - 10 ------------------------------------------------------------------------------ Attacker in Galvo - Total 1 MV: 14 Lv: 4 Weapon Loadout: Body - 42 (P) MG(Grave), 1-1 Arms - 25 (I) PC(Arm Punch), 1-1 Legs - 21 Armor - None Jobs: Skills: None. Fight - 9 Short - 10 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Helicopter in Scout Heli(Launcher) - Total 3 MV: 20 Lv: 4 Weapon Loadout: Body - 70 (P) MG(Grave), 1-1 Arms - 0 (F) MS(MGR-1B), 3-5, 2 ammo Legs - 0 (F) MS(MGR-1B), 3-5, 2 ammo Armor - None Jobs: Skills: None. Fight - 9 Short - 10 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Missileer in Husky Mk.III - Total 1 MV: 15 Lv: 4 Weapon Loadout: Body - 39 (I) PC(Arm Punch), 1-1 Arms - 24 (I) PC(Arm Punch), 1-1 Legs - 30 (F) MS(Bone), 3-5, 3 ammo Armor - None (F) MS(Bone), 3-5, 3 ammo Jobs: Skills: None. Fight - 9 Short - 9 Long - 10 Agility - 10 ------------------------------------------------------------------------------ Beat the mission and another cutscene will play out. At the base, head to the Pilots' Ready Room and talk to Champ. Rain and Oddeye will then be added to Team Members at the Pilots' Ready Room. Speak with Rain next and watch the cutscene that occurs. Pay Falcon a visit to the Briefing Room and Move Out to do your next mission assignment. - Pilots' Ready Room: Team Members - Champ Others - Yuji(Tutorials), Peter, Matt, Gabriel ------------------------------------------------------------------------------ Mission 09 - Urban Assault Operation ------------------------------------------------------------------------------ Enemies: 8 + 6 reinforcements Bosses: 0 Units: 4 Allies: 9 Money: 4000 + 4068 Difficulty: *** Winning Condition: Delta team completes their objectives. Losing Condition: Storm or Delta team destroyed. Briefing: Location - Pacific Huffman Hotel inside Freedom City. Objective - Eliminate the guerrillas occupying the Pacific Huffman Hotel. Other - A Sniper, Gray, will be assisting as backup. Picture - See the following. 1. A picture of 6 Targets. Strategy: If you already upgraded everyone's unit from the previous mission, you can avoid spending too much money at the Hangar. Equip a WS-20 Shield and some Repair S items on everyone. Also, set armor coating to Fire before you begin the mission. This is your first extended mission so be prepared for a long battle. For the mission, you must help the Delta team with their objectives. The Delta team is well equipped to handle all enemies so don't worry about them. First, remove all enemies by the hotel as soon as possible. Take out the Missileers first before focusing on the Attackers. Once enough enemies are destroyed, the Delta team will begin moving towards the hotel. Remove any opposition in their path at this point. After a few turns at the hotel, you need to cover the Delta team as they escape. Enemy reinforcements will appear behind the hotel as the Delta team starts moving out. To make your life easier, remove the enemies closest to the Delta team's escape points. If your units are heavily damaged or have destroyed parts, move them beside the Carrier that assists you. The Carrier has the features of a supply truck so don't be afraid to use it. Once the Delta team escapes, another wave of reinforcements will appear. In addition, your new objective is to head to the escape points towards the North end of the area. The mission ends once one unit moves on one of the escape points. If you don't want to deal with reinforcements, just head for the escape points. Enemy Composition ------------------------------------------------------------------------------ Attacker in Galvo - Total 2 MV: 16 Lv: 5 Weapon Loadout: Body - 42 (P) MG(Grave), 1-1 Arms - 25 (I) PC(Arm Punch), 1-1 Legs - 32 Armor - Piercing Jobs: Skills: None. Fight - 9 Short - 11 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Attacker in Armored Car - Total 2 MV: 6 Lv: 5 Weapon Loadout: Body - 50 (P) MG(Grave), 1-1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 11 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Missileer in Zora 3A - Total 2 MV: 16 Lv: 5 Weapon Loadout: Body - 30 (I) PC(Arm Punch), 1-1 Arms - 22 (I) PC(Arm Punch), 1-1 Legs - 24 (F) MS(MGR-1B), 3-5, 2 ammo Armor - Impact (F) MS(MGR-1B), 3-5, 2 ammo Jobs: Skills: None. Fight - 9 Short - 9 Long - 11 Agility - 10 ------------------------------------------------------------------------------ Missileer in SAM Launcher - Total 2 MV: 6 Lv: 5 Weapon Loadout: Body - 50 (F) MS(MGR-1B), 3-5, 2 ammo Arms - 0 (F) MS(MGR-1B), 3-5, 2 ammo Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 11 Agility - 10 ------------------------------------------------------------------------------ Allies: ------------------------------------------------------------------------------ Faceless in Zearaid(Assault) MV: 18 Lv: 11 Weapon Loadout: Body - 84 (P) RF(Empire), 2-3 Arms - 48 (P) MG(Mostro 24), 1-1 Legs - 60 (N) SD(WS-14), 0-0 Armor - Piercing (N) SD(WS-14), 0-0 Jobs: Skills: None. Fight - 10 Short - 12 Long - 10 Agility - 12 ------------------------------------------------------------------------------ Gray in Husky Mk.IV/Crusader(Sniper) MV: 17 Lv: 5 Weapon Loadout: Body - 51 (P) RF(Winee), 2-3 Arms - 39 (I) PC(Arm Punch), 1-1 Legs - 39 (N) SD(WS-20), 0-0 Armor - Piercing Jobs: Skills: None. Fight - 9 Short - 9 Long - 10 Agility - 9 ------------------------------------------------------------------------------ Attacker in Zearaid - Total 2 MV: 18 Lv: 6 Weapon Loadout: Body - 84 (P) MG(Mostro 24), 1-1 Arms - 48 (P) MG(Mostro 24), 1-1 Legs - 60 (N) SD(WS-14), 0-0 Armor - Piercing (N) SD(WS-14), 0-0 Jobs: Skills: None. Fight - 9 Short - 11 Long - 10 Agility - 11 ------------------------------------------------------------------------------ Attacker in Carrier - Total 1 MV: 8 Lv: 5 Weapon Loadout: None. Body - 50 Arms - 0 Legs - 0 Armor - None. Jobs: Skills: None. Fight - 9 Short - 11 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Helicopter in Scout Heli(Launcher) - Total 2 MV: 18 Lv: 5 Weapon Loadout: Body - 150 (P) MG(Grave), 1-1 Arms - 0 (F) MS(MGR-1B), 3-5, 2 ammo Legs - 0 (F) MS(MGR-1B), 3-5, 2 ammo Armor - None Jobs: Skills: None. Fight - 9 Short - 11 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Soldier in Carrier(Launcher) - Total 1 MV: 14 Lv: 5 Weapon Loadout: None. Body - 200 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 11 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Soldier in Calm(Striker) - Total 1 MV: 14 Lv: 5 Weapon Loadout: Body - 24 (I) PC(Arm Punch), 1-1 Arms - 19 (I) PC(Arm Punch), 1-1 Legs - 21 Armor - None Jobs: Skills: None. Fight - 9 Short - 11 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Reinforcements: (Delta team destroys the hotel) ------------------------------------------------------------------------------ Missileer in Zora 3A - Total 4 MV: 16 Lv: 5 Weapon Loadout: Body - 30 (I) PC(Arm Punch), 1-1 Arms - 22 (I) PC(Arm Punch), 1-1 Legs - 24 (F) MS(MGR-1B), 3-5, 2 ammo Armor - Impact (F) MS(MGR-1B), 3-5, 2 ammo Jobs: Skills: None. Fight - 9 Short - 9 Long - 11 Agility - 10 ------------------------------------------------------------------------------ (Delta team escapes on the helicopter) ------------------------------------------------------------------------------ Attacker in Scout Heli - Total 2 MV: 20 Lv: 5 Weapon Loadout: Body - 70 (P) MG(Grave), 1-1 Arms - 0 (F) MS(MGR-1B), 3-5, 2 ammo Legs - 0 (F) MS(MGR-1B), 3-5, 2 ammo Armor - None Jobs: Skills: None. Fight - 9 Short - 11 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Now it's official: Gray is now the fifth member of your motley mercenary team! And you can use him in the next mission! Anyways, set up his unit and when you're done, visit Falcon at the Briefing Room. Like in Mission 4, he gives you two mission choices...and you can only do one of them. Pick the one you like and Move Out into battle. - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Yuji(Tutorials), Peter, Matt, Gabriel ------------------------------------------------------------------------------ Mission 10A - Mail River Bridge Battle ------------------------------------------------------------------------------ Enemies: 7 + 5 reinforcements Bosses: 0 Units: 5 Allies: 5 Money: 400 + 5150 Difficulty: ** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Mail River Bridge. Objective - Escort the convoy past the gate bridge. Other - None. Picture - See the following. 1. A picture of 3 supply truck Friends. Strategy: This mission is relatively easy, but make sure to set your armor coating to Fire and equip a WS-20 Shield on everyone. You need to protect Supply Cars from a wave of helicopters to the North in this mission. At this point, you can probably finish off a helicopter with one attack. Do this and after five get shot down, reinforcements will arrive below the bridge. Don't be scared by the enemy wanzer's high Leg HP since their other parts have much less HP to boot. That's all there is for this mission. Enemy Composition ------------------------------------------------------------------------------ Helicopter in Scout Heli(Launcher) - Total 7 MV: 20 Lv: 5 Weapon Loadout: Body - 70 (P) MG(Grave), 1-1 Arms - 0 (F) MS(Bone), 3-5, 3 ammo Legs - 0 (F) MS(Bone), 3-5, 3 ammo Armor - None Jobs: Skills: None. Fight - 9 Short - 11 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Allies: ------------------------------------------------------------------------------ Attacker in 20mmAAC - Total 2 MV: 0 Lv: 7 Weapon Loadout: Body - 80 (F) GR(Iguchi Type 7), 1-4 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None Fight - 9 Short - 11 Long - 11 Agility - 9 ------------------------------------------------------------------------------ Soldier in Supply Car(Assault) - Total 3 MV: 8 Lv: 5 Weapon Loadout: None. Body - 50 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 11 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Reinforcements: (5 Helicopters destroyed) ------------------------------------------------------------------------------ Attacker in Husky Mk.III - Total 1 MV: 18 Lv: 5 Weapon Loadout: Body - 39 (I) PC(Arm Punch), 1-1 Arms - 24 (P) MG(Grave), 1-1 Legs - 120 (N) SD(WS-20), 0-0 Armor - Piercing Jobs: Skills: None. Fight - 9 Short - 11 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Attacker in Husky Mk.III - Total 1 MV: 18 Lv: 5 Weapon Loadout: Body - 39 (I) PC(Arm Punch), 1-1 Arms - 24 (P) MG(Grave), 1-1 Legs - 120 Armor - Impact Jobs: Skills: None. Fight - 9 Short - 11 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Attacker in Husky Mk.III - Total 1 MV: 18 Lv: 5 Weapon Loadout: Body - 39 (I) PC(Arm Punch), 1-1 Arms - 24 (P) MG(Grave), 1-1 Legs - 120 Armor - Fire Jobs: Skills: None. Fight - 9 Short - 11 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Missileer in Husky Mk.III - Total 2 MV: 18 Lv: 5 Weapon Loadout: Body - 39 (I) PC(Arm Punch), 1-1 Arms - 24 (I) RD(F-1 Tonfa), 1-1 Legs - 120 (F) RK(Galbados), 3-5, 3 ammo Armor - Impact Jobs: Skills: None. Fight - 9 Short - 11 Long - 9 Agility - 9 ------------------------------------------------------------------------------ If you did not pick the first option prior to Mission 10, skip Mission 10B. ------------------------------------------------------------------------------ Mission 10B - Tank Hunt ------------------------------------------------------------------------------ Enemies: 13 Bosses: 0 Units: 5 Allies: 0 Money: 0 + 4708 Difficulty: ** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Menasa Highway. Objective - Eliminate the convoy passing through the highway. Other - None. Picture - See the following. 1. A picture of 7 Targets. Strategy: This is a relatively easy mission that involves only vehicles. The M.B.T. Attackers are the only real threat, but one attack can take them down at this point. Make sure you eliminate the Commander first to prevent the rest of the convoy from escaping. Save the Armored Cars last once the rest of the vehicles are destroyed. Enemy Composition ------------------------------------------------------------------------------ Commander in Command Car - Total 1 MV: 6 Lv: 7 Weapon Loadout: Body - 50 (P) MG(Grave), 1-1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 10 Short - 10 Long - 10 Agility - 10 ------------------------------------------------------------------------------ Attacker in M.B.T. - Total 4 MV: 14 Lv: 6 Weapon Loadout: Body - 80 (F) GR(Iguchi Type 7), 1-4 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 11 Long - 10 Agility - 9 ------------------------------------------------------------------------------ Attacker in Armored Car - Total 4 MV: 6 Lv: 5 Weapon Loadout: Body - 50 (P) MG(Grave), 1-1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 11 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Soldier in Supply Car(Carrier) - Total 2 MV: 6 Lv: 5 Weapon Loadout: None. Body - 50 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 11 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Missileer in SAM Launcher - Total 2 MV: 6 Lv: 6 Weapon Loadout: Body - 50 (F) RK(Galbados), 3-5, 3 ammo Arms - 0 (F) RK(Galbados), 3-5, 3 ammo Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 10 Long - 11 Agility - 10 ------------------------------------------------------------------------------ If you took Mission 10A: Speak to Champ at the Pilots' Ready Room before you report back to Falcon. Once you've seen the cutscene that follows, head to the Briefing Room to get your new orders. If you want to set up your wanzers, do so now. Move Out once you're done. - Pilots' Ready Room: Team Members - Storm, Rain, Champ, Oddeye, Gray Others - Yuji(Tutorials), Peter, Matt If you took Mission 10B: Speak to Champ at the Pilots' Ready Room before you report back to Falcon. Once you've seen the cutscene that follows, head to the Briefing Room to get your new orders. If you want to set up your wanzers, do so now. Move Out once you're done. - Pilots'Ready Room: Team Members - Storm, Rain, Champ, Oddeye, Gray Others - Yuji(Tutorials), Peter, Matt ------------------------------------------------------------------------------ Mission 11A - Valley Battlegrounds ------------------------------------------------------------------------------ Enemies: 10 + 11 reinforcements Bosses: 0 Units: 5 Allies: 1 Money: 0 + 6408 Difficulty: **** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Valley near Parunta Desert. Objective - Investigate a valley area near the Parunta Desert. Other - The chance of an enemy ambush exists. Picture - None. Strategy: This is a rough mission so if you haven't upgraded everyone's rides, do so now. Equip a WS-20 Shield and set armor coating to Fire before you begin. Additionally, put some Repair S items on for safety measures. When the mission starts, let the enemies move in before doing anything. Go after the helicopters and shoot them down first. By turn three, a large number of enemy reinforcements appear. You don't get much of a break as a second set of reinforcements appear by turn five. If you pay no attention to your positioning, you might be overwhelmed quickly. For safety reasons, take out the vehicles first then move to the East end of the map. The vast amount of enemy reinforcements appear to the South and West ends of the map. Needless to say, don't rush in there or else you will get swarmed. When fighting the enemies, keep the Supply Car out of harm's way as much as possible. The Supply Car is basically another supply truck and given how much enemies show up, it's in your best interest to protect it. Focus fire on the more dangerous Missileers first to lessen the damage and you will come out of this alive. Mission Bonus: Husky Mk.IV + 1(Body) - head next to the building farthest to the Northwest. It's located between the building and debris by the map's borders. Zieger + 2(Rifle) - head next to the building farthest to the Northwest. It's located between the building and debris by the map's borders. 2nd playthrough. T.C.K. Assault + 1(Mobile Weapon) - head next to the building farthest to the Northwest. It's located between the building and debris by the map's borders. 3rd playthrough and above. BXD BSS SSS B - Building D - Debris S - Square X - Husky Mk.IV + 1, Zieger + 2, T.C.K. Assault + 1 Rim 3 + 1(Grenade Launcher) - head next to the building by the Southeast. It's located between the bottom of the building and debris next to it. Iguchi Type 7 + 2(Grenade Launcher) - head next to the building by the Southeast. It's located between the bottom of the building and debris next to it. 2nd playthrough. Heavy Pile + 2(Pile Bunker) - head next to the building by the Southeast. It's located between the bottom of the building and debris next to it. 3rd playthrough and above. SBS SBS DXS B - Building D - Debris S - Square X - Rim 3 + 1, Iguchi Type 7 + 2, Heavy Pile + 2 Ibis + 1(Rifle) - head next to the building farthest to the Southeast. It's located between the top of the building and debris above it. Empire + 2(Rifle) - head next to the building farthest to the Southeast. It's located between the top of the building and debris above it. 2nd playthrough. Gloster + 1(Mobile Weapon) - head next to the building farthest to the Southeast. It's located between the top of the building and debris above it. 3rd playthrough and above. SDS SXS SBS B - Building D - Debris S - Square X - Ibis + 1, Empire + 2, Gloster + 1 Enemy Composition ------------------------------------------------------------------------------ Attacker in Armored Car - Total 3 MV: 6 Lv: 6 Weapon Loadout: Body - 50 (P) MG(Grave), 1-1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 11 Long - 9 Agility - 10 ------------------------------------------------------------------------------ Helicopter in Scout Heli(Launcher) - Total 2 MV: 20 Lv: 6 Weapon Loadout: Body - 70 (P) MG(Grave), 1-1 Arms - 0 (F) MS(Bone), 3-5, 3 ammo Legs - 0 (F) MS(Bone), 3-5, 3 ammo Armor - None Jobs: Skills: None. Fight - 9 Short - 11 Long - 9 Agility - 10 ------------------------------------------------------------------------------ Missileer in SAM Launcher - Total 3 MV: 6 Lv: 5 Weapon Loadout: Body - 50 (F) RK(Galbados), 3-5, 3 ammo Arms - 0 (F) RK(Galbados), 3-5, 3 ammo Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 11 Agility - 10 ------------------------------------------------------------------------------ Soldier in Supply Car(Assault) - Total 2 MV: 6 Lv: 6 Weapon Loadout: None. Body - 50 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 11 Long - 9 Agility - 10 ------------------------------------------------------------------------------ Allies: ------------------------------------------------------------------------------ Soldier in Supply Car(Assault) - Total 1 MV: 8 Lv: 2 Weapon Loadout: None. Body - 50 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Reinforcements: (turn 3) ------------------------------------------------------------------------------ Attacker in Galvo - Total 2 MV: 16 Lv: 6 Weapon Loadout: Body - 42 (P) MG(Grave), 1-1 Arms - 25 (I) PC(Arm Punch), 1-1 Legs - 32 Armor - Impact Jobs: Skills: None. Fight - 9 Short - 11 Long - 9 Agility - 10 ------------------------------------------------------------------------------ Attacker in Galvo - Total 2 MV: 16 Lv: 6 Weapon Loadout: Body - 42 (I) RD(F-1 Tonfa), 1-1 Arms - 25 (I) RD(F-1 Tonfa), 1-1 Legs - 32 Armor - Impact Jobs: Skills: None. Fight - 11 Short - 9 Long - 9 Agility - 10 ------------------------------------------------------------------------------ Missileer in Husky Mk.III - Total 3 MV: 14 Lv: 5 Weapon Loadout: Body - 39 (I) PC(Arm Punch), 1-1 Arms - 24 (I) PC(Arm Punch), 1-1 Legs - 30 (F) RK(Galbados), 3-5, 3 ammo Armor - Impact (F) RK(Galbados), 3-5, 3 ammo Jobs: Skills: None. Fight - 9 Short - 9 Long - 11 Agility - 10 ------------------------------------------------------------------------------ (turn 5) ------------------------------------------------------------------------------ Attacker in Galvo - Total 2 MV: 16 Lv: 6 Weapon Loadout: Body - 42 (P) MG(Grave), 1-1 Arms - 25 (I) PC(Arm Punch), 1-1 Legs - 32 Armor - Impact Jobs: Skills: None. Fight - 9 Short - 11 Long - 9 Agility - 10 ------------------------------------------------------------------------------ Missileer in Husky Mk.III - Total 1 MV: 14 Lv: 5 Weapon Loadout: Body - 39 (I) PC(Arm Punch), 1-1 Arms - 24 (I) PC(Arm Punch), 1-1 Legs - 30 (F) RK(Galbados), 3-5, 3 ammo Armor - Impact (F) RK(Galbados), 3-5, 3 ammo Jobs: Skills: None. Fight - 9 Short - 9 Long - 11 Agility - 10 ------------------------------------------------------------------------------ Soldier in Supply Car(Carrier) - Total 1 MV: 6 Lv: 2 Weapon Loadout: None. Body - 50 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ If you did not pick the first option prior to Mission 10, skip Mission 11B. ------------------------------------------------------------------------------ Mission 11B - Supplies Destruction ------------------------------------------------------------------------------ Enemies: 6 + 7 reinforcements Bosses: 0 Units: 5 Allies: 0 Money: 400 + 4122(no containers), 2750(all containers) Difficulty: *** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Warehouse. Objective - Destroy enemy forces occupying the warehouse. Other - Enemy reinforcements will arrive on turn 5. Destroy the containers for extra money. Picture - None. Strategy: The mission is pretty straightforward, but has one thing worth noting. You can destroy the containers lying around the warehouse for extra money. If you're running low on funds, take your time in clearing the warehouse of its containers. As for the enemies, reinforcements appear by turn five. There's nothing special about them so don't fret when they do show up. If you are gunning for the containers, leave them until you have only one enemy left on the map. Mission Bonus: Vaje + 1(Body) - destroy the middle container in the set of containers farthest to the Northeast. Egret + 1(Rocket Launcher) - destroy the middle container in the set of containers farthest to the Northeast. 2nd playthrough. Egret + 2(Rocket Launcher) - destroy the middle container in the set of containers farthest to the Northeast. 3rd playthrough and above. SCS SXO SCS C - Container O - Obstacle S - Square X - Vaje + 1, Egret + 1, Egret + 2 Repair S(Item) - destroy the middle container in the set of containers farthest to the Southwest. Sunowl + 1(Missile Launcher) - destroy the middle container in the set of containers farthest to the Southwest. 2nd playthrough. Sunowl + 2(Missile Launcher) - destroy the middle container in the set of containers farthest to the Southwest. 3rd playthrough and above. SCS SXC SCS C - Container S - Square X - Repair S, Sunowl + 1, Sunowl + 2 Vaje + 1(Arms) - destroy the East container in the set of containers above the row of trucks. Ours + 1(Legs) - destroy the East container in the set of containers above the row of trucks. 2nd playthrough. Flame Fox + 2(Flamethrower) - destroy the East container in the set of containers above the row of trucks. 3rd playthrough and above. XCS SCC TTT C - Container S - Square T - Truck X - Vaje + 1, Ours + 1, Flame Fox + 2 Chipmunk(Backpack) - destroy the South container in the set of containers farthest to the Southeast. Repair SP(Item) - destroy the South container in the set of containers farthest to the Southeast. 2nd playthrough, but also available on the 3rd playthrough and above. SSC CSX CSS C - Container S - Square X - Chipmunk, Repair SP, Repair SP Enemy Composition ------------------------------------------------------------------------------ Commander in Command Car - Total 2 MV: 6 Lv: 5 Weapon Loadout: Body - 50 (P) MG(Grave), 1-1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 11 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Soldier in Carrier(Carrier) - Total 2 MV: 6 Lv: 5 Weapon Loadout: None. Body - 50 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 11 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Missileer in SAM Launcher - Total 2 MV: 6 Lv: 6 Weapon Loadout: Body - 50 (F) RK(Galbados), 3-5, 3 ammo Arms - 0 (F) RK(Galbados), 3-5, 3 ammo Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 10 Long - 11 Agility - 10 ------------------------------------------------------------------------------ Reinforcements: (turn 5) ------------------------------------------------------------------------------ Attacker in Galvo - Total 3 MV: 16 Lv: 6 Weapon Loadout: Body - 42 (I) RD(F-1 Tonfa), 1-1 Arms - 25 (I) RD(F-1 Tonfa), 1-1 Legs - 32 Armor - Piercing Jobs: Skills: None. Fight - 11 Short - 9 Long - 9 Agility - 10 ------------------------------------------------------------------------------ Helicopter in Scout Heli - Total 2 MV: 20 Lv: 5 Weapon Loadout: Body - 70 (P) MG(Grave), 1-1 Arms - 0 (F) MS(Bone), 3-5, 3 ammo Legs - 0 (F) MS(Bone), 3-5, 3 ammo Armor - None Jobs: Skills: None. Fight - 9 Short - 10 Long - 10 Agility - 9 ------------------------------------------------------------------------------ Missileer in Husky Mk.III - Total 2 MV: 14 Lv: 5 Weapon Loadout: Body - 39 (I) PC(Arm Punch), 1-1 Arms - 24 (I) PC(Arm Punch), 1-1 Legs - 30 (F) RK(Galbados), 3-5, 3 ammo Armor - Piercing (F) RK(Galbados), 3-5, 3 ammo Jobs: Skills: None. Fight - 9 Short - 9 Long - 11 Agility - 10 ------------------------------------------------------------------------------ Optional Target: ------------------------------------------------------------------------------ Container in Container - Total 22 MV: 0 Lv: 1 Weapon Loadout: None. Body - 1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ If you took Mission 11A: At the Pilots' Ready Room, have a chat with Rain. Alchemist will be added to Others in the Pilots' Ready Room after this. Next, talk to Alchemist himself. He will leave the room once the conversation ends. Head to the Briefing Room to find out what Falcon's up to, and Move Out to complete your next mission. - Pilots' Ready Room: Team Members - Rain, Gray Others - Yuji(Tutorials), Peter, Matt If you took Mission 11B: At the Pilots' Ready Room, have a chat with Rain. Alchemist will be added to Others in the Pilots' Ready Room after this. Next, talk to Alchemist himself. He will leave the room once the conversation ends. Head to the Briefing Room to find out what Falcon's up to, and Move Out to complete your next mission. - Pilots' Ready Room: Team Members - Rain, Gray Others - Yuji(Tutorials), Peter, Matt ------------------------------------------------------------------------------ Mission 12 - New Model ------------------------------------------------------------------------------ Enemies: 3 + 4 reinforcements Bosses: 1 Units: 5 Allies: 4 Money: 500 + 2240(no Chimera), 437(Chimera) Difficulty: **(*** if engaging Chimera) Winning Condition: Supply trucks escape from the area. Losing Condition: Storm or all supply trucks destroyed. Briefing: Location - Docks. Objective - Protect the supply trucks from guerrillas occupying the area. Other - None. Picture - See the following. 1. A picture of 4 supply truck Friends. Strategy: Before coming into the mission, set everyone's armor coating to Fire and give them WS-20 Shields. The mission itself isn't very difficult, but the setup is for what appears later in it. You need to clear enemies up ahead by the designated escape points before the supply trucks can move. There's not much opposition to deal with, but reinforcements will arrive on turn three. Stay ahead of the supply trucks and don't stray too far from them. They will get destroyed if enemies target them. With that said, take out the Missileers first before the Attackers. When turn five comes, an unknown mobile weapon will appear at the South end of the map. This mobile weapon is your first real boss and it packs a lot of firepower. Fortunately, you don't really need to destroy it. The mission ends once all supply trucks reach the escape points. Also, it will escape once its HP drops below 50% if it isn't destroyed. You can try to destroy it now, but chances are that it will retreat. Don't worry about it; you'll run into it later in the game. Enemy Composition ------------------------------------------------------------------------------ Attacker in Galvo SV - Total 2 MV: 16 Lv: 7 Weapon Loadout: Body - 48 (I) PC(Arm Punch), 1-1 Arms - 36 (P) MG(22sn Leosocial), 1-1 Legs - 36 Armor - Piercing Jobs: Skills: None. Fight - 9 Short - 12 Long - 9 Agility - 10 ------------------------------------------------------------------------------ Missileer in Zigle 6B - Total 1 MV: 17 Lv: 7 Weapon Loadout: Body - 42 (I) PC(Arm Punch), 1-1 Arms - 30 (I) PC(Arm Punch), 1-1 Legs - 30 (F) RK(Egret), 3-6, 3 ammo Armor - Piercing (F) RK(Egret), 3-6, 3 ammo Jobs: Skills: None. Fight - 10 Short - 10 Long - 11 Agility - 10 ------------------------------------------------------------------------------ Allies: ------------------------------------------------------------------------------ Soldier in Supply Car(Carrier) - Total 4 MV: 8 Lv: 7 Weapon Loadout: None. Body - 50 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 12 Long - 9 Agility - 10 ------------------------------------------------------------------------------ Reinforcements: (turn 3) ------------------------------------------------------------------------------ Attacker in Galvo SV - Total 2 MV: 16 Lv: 7 Weapon Loadout: Body - 48 (I) PC(Arm Punch), 1-1 Arms - 36 (P) MG(22sn Leosocial), 1-1 Legs - 36 Armor - Piercing Jobs: Skills: None. Fight - 9 Short - 12 Long - 9 Agility - 10 ------------------------------------------------------------------------------ Missileer in Zigle 6B - Total 2 MV: 17 Lv: 7 Weapon Loadout: Body - 42 (I) PC(Arm Punch), 1-1 Arms - 30 (I) PC(Arm Punch), 1-1 Legs - 30 (F) RK(Egret), 3-6, 3 ammo Armor - Piercing (F) RK(Egret), 3-6, 3 ammo Jobs: Skills: None. Fight - 10 Short - 10 Long - 11 Agility - 10 ------------------------------------------------------------------------------ (turn 5) ------------------------------------------------------------------------------ Boss - Chimera in Type 301 Gousai XN/X-09(Launcher) MV: 15 Lv: 10 Weapon Loadout: Body - 300 (P + F) CN(301 XN), 1-4 Arms - 0 (F) MS(301 XN), 3-6, 5 ammo Legs - 0 (F) MS(301 XN), 3-6, 5 ammo Armor - None Jobs: Skills: None. Fight - 9 Short - 13 Long - 13 Agility - 10 ------------------------------------------------------------------------------ At the base, talk to Storm in the Pilots' Ready Room. Alchemist will then be added to the Pilots' Ready Room. Talk to him and a cutscene takes place. He will then leave the Pilots' Ready Room. Upon the end of the cutscene, you won't have access to the Hangar and the Arena. Go to the Briefing Room and talk to Falcon next. Once you leave, you won't have access to the Pilots' Ready Room as well. Save your game and Move Out to fight... - Pilots' Ready Room: Team Members - Storm Others - Yuji(Tutorials) ------------------------------------------------------------------------------ Mission 13 - Arrest Spy ------------------------------------------------------------------------------ Enemies: 0 Bosses: 1 Units: 1 Allies: 3 Money: 0 + 320 Difficulty: * Winning Condition: Alchemist destroyed. Losing Condition: Storm destroyed or Alchemist escapes. Briefing: Location - O.C.U. Mercenary Base. Objective - Eliminate the enemy spy, Alchemist. Other - Storm will be deployed for battle on turn 3. Picture - None. Strategy: If you've been keeping Storm's ride up-to-date with the latest gear, this mission is a joke. Basically, you need to stop Alchemist from heading to the escape points outside the base. You only have Storm for this one and he won't be deployed until turn three comes. However, you do have three allies helping you out. Use them to soften up Alchemist and then finish him off with Storm. Enemy Composition ------------------------------------------------------------------------------ Boss - Alchemist in Galvo SV(Assault) MV: 16 Lv: 13 Weapon Loadout: Body - 48 (I) PC(Arm Punch), 1-1 Arms - 36 (P) MG(22sn Leosocial), 1-1 Legs - 36 Armor - Impact Jobs: Skills: None. Fight - 12 Short - 12 Long - 12 Agility - 12 ------------------------------------------------------------------------------ Allies: ------------------------------------------------------------------------------ Soldier in Jeep(Assault) - Total 2 MV: 6 Lv: 2 Weapon Loadout: Body - 100 (P) MG(Siege), 1-1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Helicopter in Scout Heli(Launcher) - Total 1 MV: 18 Lv: 3 Weapon Loadout: Body - 150 (P) MG(Siege), 1-1 Arms - 0 (F) MS(Piz 3), 3-4, 3 ammo Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Good bye, Alchemist. And back to the show! Head to the Pilots' Ready Room and speak with anyone on the team. A cutscene will play out. Storm will be added to Team Members in the Pilots' Ready Room after it ends. While you're there, talk to Ellen and find out what she's up to. Next, let's pay Falcon a visit at the Briefing Room. After you get the briefing, set up your rides and Move Out when you're ready to roll. - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Yuji(Tutorials), Ellen, Peter, Matt ------------------------------------------------------------------------------ Mission 14 - Crash Site Investigation ------------------------------------------------------------------------------ Enemies: 8 Bosses: 0 Units: 5 Allies: 0 Money: 2000 + 2950 Difficulty: ** Winning Condition: All enemy machines destroyed and collect all containers. Losing Condition: Storm destroyed. Briefing: Location - Wayne Mountains Highway. Objective - Find containers dropped from a group of destroyed helicopters. Other - None. Picture - None. Strategy: This is an easy mission so you don't need another trip to the Hangar. What you need to do here is collect all six containers around the map. To get a container, just stand on the space that has it. The containers are easy to identify since they're white boxes. On turn three, the enemy forces will show up. They're the same as the ones you've fought earlier so deal with them after you collect all containers. Mission Bonus: Moth VR.5 + 1(Body) - collect the container closest by the Southwest. T.C.K. Assault(Mobile Weapon) - collect the container closest by the Southwest. 2nd playthrough. Repair SP(Item) - collect the container closest by the Southwest. 3rd playthrough and above. Crabesant + 1(Legs) - collect the container in the road by the center. Dasler Claw II(Right Arm) - collect the container in the road by the center. 2nd playthrough. Dasler Claw II + 1(Right Arm) - collect the container in the road by the center. 3rd playthrough and above. Galvo MRX + 1(Arms) - collect the container farthest to the West. Frost HW(Body) - collect the container farthest to the West. 2nd playthrough. Clinton Type + 1(Mobile Weapon) - collect the container farthest to the West. 3rd playthrough and above. F-2 Tonfa + 1(Rod) - collect the container farthest to the Northeast. Heavy Pile + 1(Pile Bunker) - collect the container farthest to the Northeast. 2nd playthrough. Keen Saber + 2(Rod) - collect the container farthest to the Northeast. 3rd playthrough and above. Acid Bomb(Item) - collect the container farthest to the East. Frost HW(Arms) - collect the container farthest to the East. 2nd playthrough. K.O.N.G. + 1(Mobile Weapon) - collect the container farthest to the East. 3rd playthrough and above. Smoke Grenade(Item) - collect the container farthest to the Northwest. Clinton Type(Mobile Weapon) - collect the container farthest to the Northwest. 2nd playthrough. PSG-5(Rifle) - collect the container farthest to the Northwest. 3rd playthrough and above. Enemy Composition ------------------------------------------------------------------------------ Commander in Galvo SV - Total 1 MV: 15 Lv: 8 Weapon Loadout: Body - 48 (I) PC(Arm Punch), 1-1 Arms - 36 (P) RF(Empire), 2-3 Legs - 36 Armor - Piercing Jobs: Skills: None. Fight - 10 Short - 10 Long - 13 Agility - 10 ------------------------------------------------------------------------------ Attacker in Galvo SV - Total 4 MV: 16 Lv: 8 Weapon Loadout: Body - 48 (I) PC(Arm Punch), 1-1 Arms - 36 (P) MG(22sn Leosocial), 1-1 Legs - 36 Armor - Piercing Jobs: Skills: None. Fight - 10 Short - 13 Long - 10 Agility - 10 ------------------------------------------------------------------------------ Helicopter in Scout Heli(Launcher) - Total 3 MV: 20 Lv: 10 Weapon Loadout: Body - 70 (P) MG(Grave), 1-1 Arms - 0 (F) RK(Galbados), 3-5, 3 ammo Legs - 0 (F) RK(Galbados), 3-5, 3 ammo Armor - None Jobs: Skills: None. Fight - 10 Short - 12 Long - 12 Agility - 10 ------------------------------------------------------------------------------ Interesting developments, huh? Well, talk to Gray at the Pilots' Ready Room to find out what he thinks about it. After the cutscene ends, pay a visit to the Briefing Room for your next operation. Suit up your rides and then choose Move Out. - Pilots' Ready Room: Team Members - Storm, Rain, Champ, Oddeye, Gray Others: Yuji(Tutorials), Peter, Matt ------------------------------------------------------------------------------ Mission 15 - Trespassing ------------------------------------------------------------------------------ Enemies: 6 Bosses: 3 Units: 5 Allies: 0 Money: 1300 + 2206(No Vampires), 625(Wizard), 437(Chimera), 625(Berserker) Difficulty: *** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Forest near Caidens. Objective - Sweep the area of guerrilla forces. Other - None. Picture - None. Strategy: Before you begin the mission, equip WS-20 Shields and set up armor coats to either Piercing or Impact. Also, load up on Repair items as Storm says in the briefing. You'll need it for the mission. You only have a few enemies to deal with at first, but they're not the real threat. Deal away with the lone Missileer and the vehicles surrounding it. Once they're dealt with, three unknown units appear by the West end of the map. You should know Chimera from Mission 12, but now he's accompanied by Berserker and Wizard. All three pilots are using better machines than what you have. Also, they're armed with battle skills to make things worst. The good news is that you only need to take out one of them or drop their overall HP below 50%. This is easier said than done as all three can do a lot of damage to you with their weapons. Try to keep your distance from Berserker and Chimera as these two are more dangerous. Wizard is a lot less threatening and will not use his PSG-5 Rifle if you attack right next to him. Wizard resorts to his weaker Arm Punch at close range, which is more desirable for this encounter. Enemy Composition ------------------------------------------------------------------------------ Commander in Command Car - Total 1 MV: 6 Lv: 8 Weapon Loadout: Body - 50 (P) MG(Grave), 1-1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 10 Short - 13 Long - 10 Agility - 10 ------------------------------------------------------------------------------ Attacker in M.B.T. - Total 2 MV: 14 Lv: 8 Weapon Loadout: Body - 80 (I + F) BZ(Smasher), 1-4 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 10 Short - 13 Long - 10 Agility - 10 ------------------------------------------------------------------------------ Attacker in Armored Car - Total 2 MV: 6 Lv: 8 Weapon Loadout: Body - 50 (P) MG(Grave), 1-1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 10 Short - 13 Long - 10 Agility - 10 ------------------------------------------------------------------------------ Missileer in Zigle 6B - Total 1 MV: 17 Lv: 9 Weapon Loadout: Body - 42 (I) PC(Arm Punch), 1-1 Arms - 30 (I) PC(Arm Punch), 1-1 Legs - 30 (F) RK(Egret), 3-6, 3 ammo Armor - Piercing (F) RK(Egret), 3-6, 3 ammo Jobs: Skills: None. Fight - 10 Short - 10 Long - 11 Agility - 11 ------------------------------------------------------------------------------ Reinforcements: (All enemies destroyed) ------------------------------------------------------------------------------ Boss - Wizard in XW-N Alucard/X-07(Sniper) MV: 21 Lv: 10 Weapon Loadout: Body - 75 (P) RF(PSG-5), 2-4 Arms - 55 (I) PC(Arm Punch), 1-1 Legs - 60 Armor - None Jobs: Skills: Fight - 10 Guide I Short - 12 Long - 13 Agility - 10 ------------------------------------------------------------------------------ Boss - Chimera in Type 301 Gousai XN/X-09(Launcher) MV: 15 Lv: 10 Weapon Loadout: Body - 300 (P + F) CN(301 XN), 1-4 Arms - 0 (F) MS(301 XN), 3-6, 5 ammo Legs - 0 (F) MS(301 XN), 3-6, 5 ammo Armor - None Jobs: Skills: Fight - 9 Guide I Short - 13 Long - 13 Agility - 10 ------------------------------------------------------------------------------ Boss - Berserker in XW-N Alucard/X-01(Striker) MV: 21 Lv: 10 Weapon Loadout: Body - 75 (I) RD(F-3 Hand Rod), 1-1 Arms - 55 (I) RD(F-3 Hand Rod), 1-1 Legs - 60 Armor - None Jobs: Skills: Fight - 13 Double I Short - 10 Long - 10 Agility - 11 ------------------------------------------------------------------------------ A cutscene with the unknown enemies you just fought will play out after the mission is over. When you're back at the base, talk to Gray, Rain, or Oddeye to see some cool wanzer action. Afterwards, Storm will be added to Team Members at the Pilots' Ready Room. As usual, sally forth to the Briefing Room and find out what's next. Make sure everyone's rides are up-to-date and that you stock up on items. Once you Move Out, you'll see why... - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Yuji(Tutorials), Peter, Matt, Gabriel ------------------------------------------------------------------------------ Mission 16 - Desert Ambush Operation ------------------------------------------------------------------------------ Enemies: 4 Bosses: 4 Units: 5 Allies: 0 Money: 3000 + 625(Wizard only), 3560(all destroyed) Difficulty: ****(***** if all enemies are destroyed) Winning Condition: Wizard destroyed. Losing Condition: Storm destroyed. Briefing: Location - Locusta Desert. Objective - Find and destroy the Mechanic type among the enemy forces. Other - None. Picture - None. Strategy: This next mission is going to be difficult so upgrade everyone's rides if you haven't done so. In particular, be sure to equip Ours Legs and WS-20 Shields. Set armor coating to Impact and load up on Chaff and Repair S items. The lone objective of the mission is to take out Wizard, the designated Mechanic type of the enemy forces. Wizard is accompanied by Berserker and Chimera as before. However, these three are joined by a fourth named pilot called Golem. Along with them are vehicles, three of which are basically supply trucks. Lastly, Wizard's wanzer has a unique part skill called Auto Repair, which allows him to repair and restore destroyed parts. With each passing turn, all parts will recover 12 HP if they aren't destroyed. This won't affect you if all you care about is Wizard, but you'll have a challenge if you're trying to get all of them. To start, go Southwest until you're close to getting off the cliffs. Any closer is a bad idea because all four named pilots will move and attack. You'll quickly be overwhelmed and likely take a lot of damage in the process. If you care about Wizard only, this won't apply to you. If not, draw each pilot one by one. Berserker and Golem are more likely to move in first from the team. Both are equally dangerous, but try to eliminate Berserker as his Double skill is more threatening than Golem's Stun. As in the previous mission, they will retreat if you drop their overall HP to less than 50%. With those two out of the way, go after Chimera next. Chimera retreats if his unit drops to less than 50% HP or if you destroy all supply trucks. Once Chimera is out, finish off the vehicles and attack Wizard. Engage him from close range to avoid being hit by his PSG-5. The mission ends once he's gone. When you're going after Chimera and Wizard, use Chaff on your units to lessen the chances of being hit with their weaponry. Don't expect this to be easy and you may need some luck to pull it off. If you have Link Attack on someone, by all means use it. Set it up and watch the damage fly on any of the four named pilots. Mission Bonus: PSG-5 + 1(Rifle) - destroy Wizard. PSG-5 + 2(Rifle) - destroy Wizard. 2nd playthrough. Winee Plus + 2(Rifle) - destroy Wizard. 3rd playthrough and above. Enemy Composition ------------------------------------------------------------------------------ Boss - Wizard in XW-N Alucard/X-07(Sniper) MV: 21 Lv: 11 Weapon Loadout: Body - 75 (P) RF(PSG-5), 2-4 Arms - 55 (I) PC(Arm Punch), 1-1 Legs - 60 Armor - None Jobs: Skills: Fight - 10 Guide I Short - 12 Auto Repair Long - 15 Agility - 10 ------------------------------------------------------------------------------ Boss - Chimera in Type 301 Gousai XN/X-09(Launcher) MV: 15 Lv: 12 Weapon Loadout: Body - 300 (P + F) CN(301 XN), 1-4 Arms - 0 (F) MS(301 XN), 3-6, 5 ammo Legs - 0 (F) MS(301 XN), 3-6, 5 ammo Armor - None Jobs: Skills: Fight - 10 Guide I Short - 14 Long - 14 Agility - 9 ------------------------------------------------------------------------------ Boss - Berserker in XW-N Alucard/X-01(Striker) MV: 21 Lv: 12 Weapon Loadout: Body - 75 (I) RD(F-3 Hand Rod), 1-1 Arms - 55 (I) RD(F-3 Hand Rod), 1-1 Legs - 60 Armor - None Jobs: Skills: Fight - 16 Double I Short - 10 Long - 10 Agility - 11 ------------------------------------------------------------------------------ Boss - Golem in XW-N Alucard/X-05(Striker) MV: 21 Lv: 10 Weapon Loadout: Body - 75 (I) KN(Iron Lump), 1-1 Arms - 55 (I) KN(Iron Lump), 1-1 Legs - 60 Armor - None Jobs: Skills: Fight - 15 Stun I Short - 9 Long - 10 Agility - 11 ------------------------------------------------------------------------------ Commander in Command Car - Total 1 MV: 6 Lv: 10 Weapon Loadout: Body - 50 (P) MG(22sn Leosocial), 1-1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 10 Short - 14 Long - 10 Agility - 11 ------------------------------------------------------------------------------ Soldier in Supply Car(Assault) - Total 3 MV: 6 Lv: 10 Weapon Loadout: None. Body - 50 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 10 Short - 14 Long - 10 Agility - 11 ------------------------------------------------------------------------------ Whew, that was a tough mission for sure. Let's hope we don't run into those black wanzers again. At the base, head to the Pilots' Ready Room and talk to Rain. Watch the cutscene at the shooting range and once it's done, Storm, Oddeye, and Gray will be added to Team Members in the Pilots' Ready Room. To progress, talk to Oddeye and Gray for more trips to the shooting range. Then, it's Briefing Room time. If you used up your items from the last mission, do not leave without restocking them. Once that's done, Move Out. - Pilots' Ready Room: Team Members - Rain, Champ Others - Yuji(Tutorials) ------------------------------------------------------------------------------ Mission 17 - Mercenary Base Defense ------------------------------------------------------------------------------ Enemies: 4 Bosses: 3 Units: 5 Allies: 4 Money: 800 + 3987 Difficulty: **** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - O.C.U. Mercenary Base. Objective - Defend the base and destroy the enemy intruders. Other - None. Picture - None. Strategy: Keep the setup from the previous mission, but you might want to consider changing your armor coats to Fire. Stock up on Chaff and Repair S items if you used them up earlier. If you're wondering why your setup shouldn't change, it's because you are up against Berserker, Chimera, and Golem again. This time, all three must be destroyed along with the other enemies that come with them. You have some allies to help out, but don't expect them to last very long. Start off by attacking the helicopters to the East and West. They should go down in one attack by now. Once all helicopters are destroyed, go after Berserker and Golem. Again, take Berserker out first before moving onto Golem and finally Chimera. Don't forget to use some Chaff for Chimera's attacks. Mission Bonus: Prototype Clinton(Mobile Weapon) - destroy Chimera. Prototype Clinton + 1(Mobile Weapon) - destroy Chimera. 2nd playthrough. Banyan(Mobile Weapon) - destroy Chimera. 3rd playthrough and above. F-3 Hand Rod + 1(Rod) - destroy Berserker. F-3 Hand Rod + 2(Rod) - destroy Berserker. 2nd playthrough. F-4 Hand Rod + 2(Rod) - destroy Berserker. 3rd playthrough and above. Iron Lump + 1(Knuckle) - destroy Golem. Iron Lump + 2(Knuckle) - destroy Golem. 2nd playthrough. Keen Saber + 2(Rod) - destroy Golem. 3rd playthrough and above. Enemy Composition ------------------------------------------------------------------------------ Boss - Chimera in Type 301 Gousai XN/X-09(Launcher) MV: 15 Lv: 13 Weapon Loadout: Body - 300 (P + F) CN(301 XN), 1-4 Arms - 0 (F) MS(301 XN), 3-6, 5 ammo Legs - 0 (F) MS(301 XN), 3-6, 5 ammo Armor - None Jobs: Skills: Fight - 10 Guide I Short - 14 Long - 14 Agility - 10 ------------------------------------------------------------------------------ Boss - Berserker in XW-N Alucard/X-01(Striker) MV: 21 Lv: 12 Weapon Loadout: Body - 75 (I) RD(F-3 Hand Rod), 1-1 Arms - 55 (I) RD(F-3 Hand Rod), 1-1 Legs - 60 Armor - None Jobs: Skills: Fight - 16 Double I Short - 10 Long - 10 Agility - 11 ------------------------------------------------------------------------------ Boss - Golem in XW-N Alucard/X-05(Striker) MV: 21 Lv: 10 Weapon Loadout: Body - 75 (I) KN(Iron Lump), 1-1 Arms - 55 (I) KN(Iron Lump), 1-1 Legs - 60 Armor - None Jobs: Skills: Fight - 15 Stun I Short - 9 Long - 10 Agility - 11 ------------------------------------------------------------------------------ Helicopter in AAH34a(Launcher) - Total 4 MV: 18 Lv: 10 Weapon Loadout: Body - 150 (P) MG(PAP 55), 1-1 Arms - 0 (F) MS(Sunowl), 3-5, 3 ammo Legs - 0 (F) MS(Sunowl), 3-5, 3 ammo Armor - None Jobs: Skills: None. Fight - 10 Short - 12 Long - 12 Agility - 11 ------------------------------------------------------------------------------ Allies: ------------------------------------------------------------------------------ Attacker in Crabesant - Total 1 MV: 17 Lv: 10 Weapon Loadout: Body - 60 (I) PC(Arm Punch), 1-1 Arms - 48 (P) MG(22sn Leosocial), 1-1 Legs - 60 (N) SD(WS-20), 0-0 Armor - Piercing Jobs: Skills: None. Fight - 10 Short - 12 Long - 12 Agility - 11 ------------------------------------------------------------------------------ Attacker in Pabotte II - Total 1 MV: 17 Lv: 10 Weapon Loadout: Body - 54 (P) MG(PAP 55), 1-1 Arms - 33 (I) PC(Arm Punch), 1-1 Legs - 39 Armor - Piercing Jobs: Skills: None. Fight - 10 Short - 12 Long - 12 Agility - 11 ------------------------------------------------------------------------------ Soldier in Twin Force(Sniper) - Total 2 MV: 0 Lv: 10 Weapon Loadout: Body - 80 (I + F) BZ(Gnautz), 1-4 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 10 Short - 12 Long - 12 Agility - 11 ------------------------------------------------------------------------------ Another cutscene with the unknown people play out after the mission. So, the story unfolds...and you should probably talk to some folks at the Pilots' Ready Room too. Speak to Rain, then Ellen to find out what's going on. Ellen will leave the room once you're done talking to her. After the usual trip to the Briefing Room, Move Out for your next mission. - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Ellen, Matt, Gabriel ------------------------------------------------------------------------------ Mission 18 - Restoration ------------------------------------------------------------------------------ Enemies: 10 Bosses: 1 Units: 5 Allies: 0 Money: 800 + 4375 Difficulty: **(*** if all are destroyed) Winning Condition: Defend the base for 10 turns. Losing Condition: Storm destroyed. Briefing: Location - O.C.U. Mercenary Base. Objective - Defend the base from enemy intruders. Other - The mission will end after 10 turns if the enemy intruders are not destroyed. Picture - None. Strategy: Compared to the last two missions, this one is a breather in comparison. All you have to do is hold out for 10 turns or destroy all enemies within this time limit. The only real threat is the Prototype Clinton and it's nowhere near as dangerous as the named pilots from before. If you plan to sweep the enemies, eliminate the Missileers before going after the Prototype Clinton. The mobile weapon moves so slow that by the time you get the Missileers out, it will be right where you want it. Either way, just make sure you form a blockade to prevent the enemies from advancing into the base. Enemy Composition ------------------------------------------------------------------------------ Boss - Commander in OSV-T Prototype Clinton MV: 10 Lv: 11 Weapon Loadout: Body - 200 (I + F) BZ(Boa 36), 1-4 Arms - 0 (I + F) BZ(Boa 36), 1-4 Legs - 0 (F) MS(Sunowl), 3-5, 3 ammo Armor - None (F) MS(Sunowl), 3-5, 3 ammo Jobs: Skills: None Fight - 10 Short - 15 Long - 10 Agility - 11 ------------------------------------------------------------------------------ Attacker in Genem - Total 6 MV: 16 Lv: 11 Weapon Loadout: Body - 66 (P) MG(PAP 55), 1-1 Arms - 54 (I) SG(Catsray SG), 1-1 Legs - 54 Armor - Piercing Jobs: Skills: None. Fight - 10 Short - 15 Long - 10 Agility - 11 ------------------------------------------------------------------------------ Missileer in Groppe - Total 4 MV: 20 Lv: 11 Weapon Loadout: Body - 54 (I) PC(Arm Punch), 1-1 Arms - 42 (I) PC(Arm Punch), 1-1 Legs - 42 (F) MS(Sunowl), 3-5, 3 ammo Armor - Piercing (F) MS(Bone), 3-5, 3 ammo Jobs: Skills: None. Fight - 10 Short - 10 Long - 15 Agility - 11 ------------------------------------------------------------------------------ Head straight to the Briefing Room. After you find out what's going on, Move Out and head to the Kill House. - Pilots' Ready Room: Team Members - Storm, Rain Others - Yuji(Tutorials), Matt, Gabriel, Suresh ------------------------------------------------------------------------------ Mission 19 - New Weapons Test 1 ------------------------------------------------------------------------------ Enemies: 2 + 1 reinforcement Bosses: 0 Units: 1 Allies: 0 Money: 800 + 1290 Difficulty: * Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Kill House. Objective - Participate in Lycov's experiment as the backup pilot. Other - None. Picture - None. Strategy: This mission is a joke, even with Storm alone. All you have to do is take out Lycov's test units. They are Striker units so they will always go last and have no way of countering ranged fire. If Storm has Duel, you can end this mission by aiming straight for the enemies' Body part. Not even the reinforcement unit will pose a threat with the Duel skill. Enemy Composition ------------------------------------------------------------------------------ Remote in Moth VR.5(Striker) - Total 2 MV: 19 Lv: 11 Weapon Loadout: Body - 66 (I) PC(Arm Punch), 1-1 Arms - 54 (P) PB(Heavy Pile + 1), 1-1 Legs - 60 Armor - Impact Jobs: Skills: None. Fight - 15 Short - 9 Long - 10 Agility - 11 ------------------------------------------------------------------------------ Reinforcements: (all enemies destroyed) ------------------------------------------------------------------------------ Remote in Moth VR.5(Striker) - Total 1 MV: 19 Lv: 11 Weapon Loadout: Body - 66 (I) PC(Arm Punch), 1-1 Arms - 54 (P) PB(Heavy Pile + 2), 1-1 Legs - 60 Armor - Impact Jobs: Skills: None. Fight - 15 Short - 9 Long - 10 Agility - 11 ------------------------------------------------------------------------------ Back at the Pilots' Ready Room, talk to Oddeye. Lycov will be added to Others at the Pilots' Ready Room. Speak to him next for a fairly lengthy cutscene. It seems like he wants the crew to do some more testing for him. Head to the Briefing Room to find out the details, then Move Out when ready. - Pilots' Ready Room: Team Members - Oddeye Others - Suresh ------------------------------------------------------------------------------ Mission 20 - New Weapons Test 2 ------------------------------------------------------------------------------ Enemies: 3 + 3 reinforcements Bosses: 0 Units: 2 Allies: 0 Money: 800 + 2580 Difficulty: ** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Kill House. Objective - Participate in Lycov's part test session. Other - None. Picture - None. Strategy: This is like Lycov's last session, but slightly harder. You only have Storm and Oddeye for this one, but that's more than enough. Anyways, take out the test units ahead. Reinforcements will come after you get rid of the initial enemies. With the reinforcement Launchers, get close to avoid their fire and blast them to bits. Mission Bonus: Soaera HR-RD(Computer) - complete the mission within 5 turns or less. Tiran + 1(Body) - complete the mission within 5 turns or less. 2nd playthrough. Korl + 1(Body) - complete the mission within 5 turns or less. 3rd playthrough and above. Enemy Composition ------------------------------------------------------------------------------ Remote in Moth VR.5(Assault) - Total 2 MV: 18 Lv: 11 Weapon Loadout: Body - 66 (I) PC(Arm Punch), 1-1 Arms - 54 (P) MG(Grave S), 1-1 Legs - 60 (N) SD(WS-20), 0-0 Armor - Impact Jobs: Skills: None. Fight - 10 Short - 15 Long - 10 Agility - 11 ------------------------------------------------------------------------------ Remote in Moth VR.5(Striker) - Total 1 MV: 19 Lv: 11 Weapon Loadout: Body - 66 (I) PC(Arm Punch), 1-1 Arms - 54 (I) RD(F-4 Hand Rod), 1-1 Legs - 60 (N) SD(WS-20), 0-0 Armor - Impact Jobs: Skills: None. Fight - 15 Short - 10 Long - 10 Agility - 11 ------------------------------------------------------------------------------ Reinforcements: (all enemies destroyed) ------------------------------------------------------------------------------ Remote in Moth VR.5(Launcher) - Total 2 MV: 18 Lv: 12 Weapon Loadout: Body - 66 (I) PC(Arm Punch), 1-1 Arms - 54 (I) PC(Arm Punch), 1-1 Legs - 60 (F) MS(Goldias), 3-6, 2 ammo Armor - Impact Jobs: Skills: None. Fight - 10 Short - 10 Long - 15 Agility - 11 ------------------------------------------------------------------------------ Remote in Moth VR.5(Launcher) - Total 1 MV: 18 Lv: 12 Weapon Loadout: Body - 66 (I) PC(Arm Punch), 1-1 Arms - 54 (I) PC(Arm Punch), 1-1 Legs - 60 (F) MS(Sunowl), 3-5, 3 ammo Armor - Impact Jobs: Skills: None. Fight - 10 Short - 10 Long - 15 Agility - 11 ------------------------------------------------------------------------------ Stop by the Pilots' Ready Room and chat with Rain. Oddeye and Gray will be added to Team Members, while Rain leaves the Pilots' Ready Room. Now, talk to Oddeye for another cutscene. Learn more about her past and what made her take up the mercenary life. Once it's over, Rain will return to Team Members in the Pilots' Ready Room. Falcon at the Briefing Room is next, and before you Move Out, make sure you update your gear. - Pilots' Ready Room: Team Members - Storm, Rain, Champ Others - Yuji(Tutorials), Thomas ------------------------------------------------------------------------------ Mission 21 - Through the Dust ------------------------------------------------------------------------------ Enemies: 16 Bosses: 1 Units: 5 Allies: 0 Money: 800 + 6691(No Dark Knight), 625(Dark Knight) Difficulty: *** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Parunta Desert. Objective - Verify news of unknown containers found in the desert. Other - None. Picture - None. Strategy: Time for some upgrading! Set up your units with the latest gear and be sure to equip Ours for your Legs and a WS-14 Shield. For armor coating, either Piercing or Fire will do for the mission. This desert mission doesn't involve anything more than just destroying all enemy forces. What is notable is that another one of those black wanzers that you've seen earlier will appear on turn two. Along with the black wanzer is yet another named pilot, Dark Knight. Dark Knight's ride may not differ in terms of durability, but it has very strong weapons. Especially the Artassaut G, which can kill in one attack regardless if Speed is used or not. Fortunately, Dark Knight will retreat if destroyed or his wanzer's overall HP is less than 50%. Also, Dark Knight will attack nearby enemies as long as you stay out of his attack range. If you don't want to fight him, focus on the enemies to the East end of the map. All of the Missileers are stationed there so if you don't have Fire coats, throw some Chaff on your units. It won't be a pretty sight to have three or four Missileers ganging up on one unlucky victim. Other than that, collect the three containers if you want some new gear. Mission Bonus: WS-14 + 1(Shield) - collect the container to the South. Frost HW(Legs) - collect the container to the South. 2nd playthrough. WS-14B + 2(Shield) - collect the container to the South. 3rd playthrough and above. Frost + 1(Body) - collect the container to the North. Innova(Mobile Weapon) - collect the container to the North. 2nd playthrough. Gigas + 1(Mobile Weapon) - collect the container to the North. 3rd playthrough and above. F-3 Hand Rod + 1(Rod) - collect the container to the East. K.O.N.G.(Mobile Weapon) - collect the container to the East. 2nd playthrough. Innova + 1(Mobile Weapon) - collect the container to the East. 3rd playthrough and above. Enemy Composition ------------------------------------------------------------------------------ Commander in Moth VR.5 - Total 1 MV: 16 Lv: 16 Weapon Loadout: Body - 66 (P) MG(22sn Leosocial), 1-1 Arms - 54 (P) MG(Dark Hog), 1-1 Legs - 60 (F) MS(Sunowl), 3-5, 3 ammo Armor - Piercing (F) MS(Egret), 3-6, 3 ammo Jobs: Skills: None. Fight - 11 Short - 16 Long - 15 Agility - 11 ------------------------------------------------------------------------------ Attacker in Groppe - Total 3 MV: 22 Lv: 13 Weapon Loadout: Body - 54 (P) MG(22sn Leosocial), 1-1 Arms - 42 (I) PC(Arm Punch), 1-1 Legs - 42 Armor - Piercing Jobs: Skills: None. Fight - 11 Short - 16 Long - 11 Agility - 11 ------------------------------------------------------------------------------ Attacker in Groppe - Total 2 MV: 21 Lv: 13 Weapon Loadout: Body - 54 (P) RF(Empire), 2-3 Arms - 42 (I) PC(Arm Punch), 1-1 Legs - 42 Armor - Piercing Jobs: Skills: None. Fight - 11 Short - 11 Long - 16 Agility - 11 ------------------------------------------------------------------------------ Attacker in Groppe - Total 2 MV: 21 Lv: 13 Weapon Loadout: Body - 54 (I) RD(F-3 Hand Rod), 1-1 Arms - 42 (I) RD(F-3 Hand Rod), 1-1 Legs - 42 Armor - Piercing Jobs: Skills: None. Fight - 16 Short - 11 Long - 11 Agility - 11 ------------------------------------------------------------------------------ Helicopter in AAH34a(Launcher) - Total 3 MV: 18 Lv: 13 Weapon Loadout: Body - 150 (P) MG(22sn Leosocial), 1-1 Arms - 0 (F) MS(Sunowl), 3-5, 3 ammo Legs - 0 (F) MS(Sunowl), 3-5, 3 ammo Armor - None Jobs: Skills: None. Fight - 10 Short - 13 Long - 13 Agility - 11 ------------------------------------------------------------------------------ Missileer in Genem - Total 2 MV: 16 Lv: 12 Weapon Loadout: Body - 66 (I) PC(Arm Punch), 1-1 Arms - 54 (I) PC(Arm Punch), 1-1 Legs - 54 (F) MS(Sunowl), 3-5, 3 ammo Armor - Piercing (F) MS(Sunowl), 3-5, 3 ammo Jobs: Skills: None. Fight - 10 Short - 10 Long - 15 Agility - 11 ------------------------------------------------------------------------------ Missileer in SAM Launcher - Total 3 MV: 12 Lv: 12 Weapon Loadout: Body - 100 (F) MS(Sunowl), 3-5, 3 ammo Arms - 0 (F) MS(Sunowl), 3-5, 3 ammo Legs - 0 Armor - None Jobs: Skills: None. Fight - 10 Short - 10 Long - 15 Agility - 11 ------------------------------------------------------------------------------ Reinforcements: (turn 2) ------------------------------------------------------------------------------ Boss - Dark Knight in XW-N Alucard/X-03(Assault) MV: 20 Lv: 21 Weapon Loadout: Body - 75 (P) MG(Artassaut G), 1-1 Arms - 55 (I) RD(Kagiroi), 1-1 Legs - 60 (F) MS(Goldias), 3-6, 2 ammo Armor - Fire (N) SD(SX-30), 0-0 Jobs: Skills: Fight - 16 Speed II Short - 18 Long - 14 Agility - 12 ------------------------------------------------------------------------------ Do whatever needs to be done, head to the Briefing Room, and then Move Out. - Pilots' Ready Room: Team Members - Storm, Rain, Champ, Oddeye, Gray Others - Yuji(Tutorials), Matt, Gabriel, Suresh ------------------------------------------------------------------------------ Mission 22 - Arena Guards ------------------------------------------------------------------------------ Enemies: 4 + 3 reinforcements Bosses: 1 + 1 reinforcement Units: 5 Allies: 0 Money: 5000 + 3763(No Dark Knight), 625(Dark Knight) Difficulty: *** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Arena District. Objective - Escort the Arena WAPs to the designated battle stadium. Other - None. Picture - None. Strategy: Keep the same setup as before, with either Piercing or Fire for armor coats on everyone. Load up on Repair items if you want to be safe. As you see before the mission starts, you have to deal with a black wanzer being piloted by Ogre. On turn two, Dark Knight and some of his lackeys will join the fray as well. Ogre is a mandatory kill, but Dark Knight still remains an optional one. The latter will retreat under 50% or less overall HP or if destroyed. The other enemies are nowhere near as dangerous as both of them. However, it's a bad idea to leave them hanging if you opt to go after Ogre and Dark Knight first. Waste the enemies away from the two and then go after Ogre. Ogre is equipped with double Battle Tusks, which does as much damage as Dark Knight's Kagiroi. The real danger, however, comes from his Double and First skills. With both, Ogre can potentially destroy a unit without them getting a chance to act. To counter this, try to destroy one of his Arms or use Link Attacks. Once he's gone, go after Dark Knight next. His gear has not changed from last time so keep your distance. Link Attacks work wonders against Dark Knight and should be enough to severely, if not destroy, damage him. Just make sure you don't let him use the Artassaut G on you. Enemy Composition ------------------------------------------------------------------------------ Boss - Ogre in XW-N Alucard/X-28(Striker) MV: 21 Lv: 15 Weapon Loadout: Body - 75 (P) PB(Battle Tusk), 1-1 Arms - 55 (P) PB(Battle Tusk), 1-1 Legs - 60 (N) SD(SX-30), 0-0 Armor - Fire (N) SD(SX-30), 0-0 Jobs: Skills: Fight - 18 Double I Short - 10 First I Long - 10 Agility - 12 ------------------------------------------------------------------------------ Attacker in Avenir - Total 2 MV: 14 Lv: 14 Weapon Loadout: Body - 84 (P) RF(Ibis), 2-3 Arms - 48 (I) PC(Arm Punch), 1-1 Legs - 60 (N) SD(WS-20), 0-0 Armor - Piercing Jobs: Skills: None. Fight - 11 Short - 11 Long - 16 Agility - 12 ------------------------------------------------------------------------------ Attacker in Avenir - Total 2 MV: 15 Lv: 15 Weapon Loadout: Body - 84 (I) PC(Arm Punch), 1-1 Arms - 48 (I) RD(F-3 Hand Rod), 1-1 Legs - 60 (N) SD(WS-20), 0-0 Armor - Piercing Jobs: Skills: None. Fight - 16 Short - 12 Long - 10 Agility - 12 ------------------------------------------------------------------------------ Reinforcements: (turn 2) ------------------------------------------------------------------------------ Boss - Dark Knight in XW-N Alucard/X-03(Assault) MV: 20 Lv: 21 Weapon Loadout: Body - 75 (P) MG(Artassaut G), 1-1 Arms - 55 (I) RD(Kagiroi), 1-1 Legs - 60 (F) MS(Goldias), 3-6, 2 ammo Armor - Fire (N) SD(SX-30), 0-0 Jobs: Skills: Fight - 16 Speed II Short - 18 Long - 14 Agility - 12 ------------------------------------------------------------------------------ Missileer in Bizant - Total 3 MV: 19 Lv: 14 Weapon Loadout: Body - 72 (I) PC(Arm Punch), 1-1 Arms - 42 (I) PC(Arm Punch), 1-1 Legs - 54 (F) MS(Sunowl), 3-5, 3 ammo Armor - Piercing (F) MS(Sunowl), 3-5, 3 ammo Jobs: Skills: None. Fight - 11 Short - 11 Long - 16 Agility - 12 ------------------------------------------------------------------------------ Okay, it's time for another round of mission branching! Before you progress and check in with the Briefing Room, make a save. Actually, you should try upgrading everyone's gear before making a save. Both branching paths are tricky paths to navigate, but you might find one easier than the other. When you're ready, chat with Falcon and take your pick. If you are selecting the first option, don't Move Out immediately. Check up on Champ and set him up with the following: Body - Frost + 1 Arms - Frost Legs - Zearaid CPU - Soaera HR-RD BP - Race Horse L.Hand - Iron Lump + 1 R.Hand - F-3 Hand Rod + 1 L.Shoulder - None R.Shoulder - WS-14 + 1 Items - Repair M x 3, Flash x 2 Armor Coating - Impact The reason is that you will not get a chance to set up Champ's wanzer after Mission 23A, and it's important that he comes fully powered up. To that end, don't use any of his items in the upcoming mission. - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Yuji(Tutorials), Matt, Gabriel, Suresh ------------------------------------------------------------------------------ Mission 23A - Arena Bombs ------------------------------------------------------------------------------ Enemies: 5 + 6 reinforcements Bosses: 0 Units: 5 Allies: 1 Money: 5000 + 5040 Difficulty: ** Winning Condition: All enemy machines destroyed or remove all bombs. Losing Condition: Storm destroyed. Briefing: Location - Arena District. Objective - Remove the bombs inside the Arena district. Other - The mission will end after 15 turns if the enemy forces are not destroyed. Picture - None. Strategy: This mission is timed, but you shouldn't worry about it. You'll have more than enough time to complete your objectives within 15 turns or less. Other than destroying all enemies, you can also remove the bombs to end this mission. The bombs can be removed by placing the Carrier adjacent to one of the Containers. Reinforcements show up by turn three so make sure to remove some of the opposition if you plan on doing this. That's about it for this one. Enemy Composition ------------------------------------------------------------------------------ Attacker in Avenir - Total 2 MV: 14 Lv: 16 Weapon Loadout: Body - 84 (P) RF(Ibis), 2-3 Arms - 48 (I) PC(Arm Punch), 1-1 Legs - 66 (N) SD(WS-20), 0-0 Armor - Piercing Jobs: Skills: None. Fight - 12 Short - 12 Long - 16 Agility - 12 ------------------------------------------------------------------------------ Missileer in Bizant - Total 3 MV: 18 Lv: 15 Weapon Loadout: Body - 72 (I) PC(Arm Punch), 1-1 Arms - 48 (I) PC(Arm Punch), 1-1 Legs - 54 (F) MS(Sunowl), 3-5, 3 ammo Armor - Piercing (F) MS(Sunowl), 3-5, 3 ammo Jobs: Skills: None. Fight - 12 Short - 11 Long - 16 Agility - 12 ------------------------------------------------------------------------------ Allies: ------------------------------------------------------------------------------ Soldier in Carrier - Total 1 MV: 14 Lv: 3 Weapon Loadout: None. Body - 100 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 10 ------------------------------------------------------------------------------ Reinforcements: (turn 3) ------------------------------------------------------------------------------ Attacker in Avenir - Total 3 MV: 14 Lv: 16 Weapon Loadout: Body - 84 (P) RF(Ibis), 2-3 Arms - 48 (I) PC(Arm Punch), 1-1 Legs - 66 (N) SD(WS-20), 0-0 Armor - Piercing Jobs: Skills: None. Fight - 12 Short - 12 Long - 16 Agility - 12 ------------------------------------------------------------------------------ Missileer in Bizant - Total 3 MV: 18 Lv: 15 Weapon Loadout: Body - 72 (I) PC(Arm Punch), 1-1 Arms - 48 (I) PC(Arm Punch), 1-1 Legs - 54 (F) MS(Sunowl), 3-5, 3 ammo Armor - Piercing (F) MS(Sunowl), 3-5, 3 ammo Jobs: Skills: None. Fight - 12 Short - 11 Long - 16 Agility - 12 ------------------------------------------------------------------------------ Optional Target: ------------------------------------------------------------------------------ Container in Container - Total 4 MV: 0 Lv: 1 Weapon Loadout: None. Body - 1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ If you did not pick the first option prior to Mission 23, skip Mission 23B. ------------------------------------------------------------------------------ Mission 23B - Journalists ------------------------------------------------------------------------------ Enemies: 9 + 5 reinforcements Bosses: 0 Units: 5 Allies: 1 Money: 5000 + 5547 Difficulty: **** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Forest. Objective - Escort a team of journalists to the designated escape points. Other - None. Picture - None. Strategy: Update your setups if you haven't done so with Zearaid Legs and a WS-20 Shield on everyone. Equip some Repair S items while you're at it and switch to Piercing coats if you haven't done so. This mission is difficult not for the enemy opposition, but for the fact that you need to protect Rachel. Rachel will try to move past the enemy blockade to the South of her position. Three wanzers are stationed there and will go after her once she's close enough. You need to destroy these three as soon as possible or else Rachel will be destroyed. As the mission starts, head West then go South to reach Rachel. Give her any Repair items when in range and remove the wanzers. At most, Rachel will last three turns with all of those wanzers attacking her. With Zearaid Legs, you should be able to reach her within two turns. Timing is crucial so don't waste any time getting to Rachel. Once the wanzers near her are out of the way, this mission is more or less over. Reinforcements appear on turn two, but avoid them until you clear Rachel's path. Enemy Composition ------------------------------------------------------------------------------ Attacker in Avenir - Total 3 MV: 14 Lv: 16 Weapon Loadout: Body - 84 (P) RF(Ibis), 2-3 Arms - 48 (I) PC(Arm Punch), 1-1 Legs - 66 (N) SD(WS-20), 0-0 Armor - Piercing Jobs: Skills: None. Fight - 12 Short - 12 Long - 16 Agility - 12 ------------------------------------------------------------------------------ Attacker in Carrier - Total 3 MV: 6 Lv: 16 Weapon Loadout: None. Body - 50 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 12 Short - 16 Long - 12 Agility - 12 ------------------------------------------------------------------------------ Missileer in Bizant - Total 3 MV: 18 Lv: 15 Weapon Loadout: Body - 72 (I) PC(Arm Punch), 1-1 Arms - 48 (I) PC(Arm Punch), 1-1 Legs - 54 (F) MS(Sunowl), 3-5, 3 ammo Armor - Piercing (F) MS(Sunowl), 3-5, 3 ammo Jobs: Skills: None. Fight - 12 Short - 11 Long - 16 Agility - 12 ------------------------------------------------------------------------------ Allies: ------------------------------------------------------------------------------ Rachel Perkins in Jeep(Carrier) MV: 12 Lv: 16 Weapon Loadout: None. Body - 200 Arms - 0 Legs - 0 Armor - Piercing Jobs: Skills: None. Fight - 12 Short - 12 Long - 12 Agility - 16 ------------------------------------------------------------------------------ Reinforcements: (turn 2) ------------------------------------------------------------------------------ Attacker in Avenir - Total 2 MV: 14 Lv: 16 Weapon Loadout: Body - 84 (P) RF(Ibis), 2-3 Arms - 48 (I) PC(Arm Punch), 1-1 Legs - 66 (N) SD(WS-20), 0-0 Armor - Piercing Jobs: Skills: None. Fight - 12 Short - 12 Long - 16 Agility - 12 ------------------------------------------------------------------------------ Attacker in Armored Car - Total 3 MV: 6 Lv: 16 Weapon Loadout: Body - 50 (P) MG(Raptor FX), 1-1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 12 Short - 16 Long - 12 Agility - 12 ------------------------------------------------------------------------------ If you took Mission 23A: Talk to any of your team at the Pilots' Ready Room to get the story going. Next, head to the Briefing Room because Falcon says that, gasp, Champ is in big trouble. Now you see why you should have set him up before making your mission choice known? Anyhow, Move Out whenever you're ready to find out what kind of trouble Champ is against... - Pilots' Ready Room: Team Members - Rain, Oddeye, Gray Others - Yuji(Tutorials), Matt, Gabriel, Suresh If you took Mission 23B: At the Pilots' Ready Room, talk to Rain. Rain and the journalist you just met, Rachel, apparently know each other. Once the two are done talking and getting caught up, Rachel will be added to Others at the Pilots' Ready Room. As you know, the Briefing Room is next so get over there and find out what sort of business Rachel has on Huffman Island. Do some setups if you must, then select Move Out. - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Yuji(Tutorials), Matt, Gabriel, Suresh ------------------------------------------------------------------------------ Mission 24A - Champ ------------------------------------------------------------------------------ Enemies: 6 Bosses: 1 + 1 reinforcement Units: 5 Allies: 0 Money: 5000 + 3150(No Monk or Manticore), 1250(Monk), 437(Manticore) Difficulty: *** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Arena District. Objective - Find and protect Champ from an unknown WAP in the area. Other - None. Picture - See the following. 1. A picture of an urban district. Strategy: If you set up Champ prior to heading out for Mission 23A, you're fine as it is. You don't need to make adjustments to the other pilots other than a change to Piercing coats. The real fight involves Champ and Monk, who uses another one of those nifty black wanzers. Because of obstacles in the way, you cannot interfere with their duel. Storm and the others must deal with a few enemies, but they are easy kills if you came prepared. The mission will continue regardless if Champ wins or loses. However, for experience purposes, have him try to take out Monk. Monk uses Destroyers, which are extremely powerful melee weapons. With it, Monk only needs two hits to down Champ if the Body is hit and a hit to remove the Arms and Legs. Needless to say, it's a killer weapon. If you plan on beating Monk, you need to disable one of his Arms and hope he doesn't use Double. For this to work, Champ needs to have Stun and Double if you've been training him a lot. Even without Double, Stun alone will suffice. After Champ wins or loses the duel, the obstacles will be removed and Manticore appears. If Champ loses, any destroyed parts will be restored to half HP. Move will be cut in half if he loses the Legs. The mobile weapon Manticore uses is strong, but it will retreat if its HP drops to less than 50%. Pull Champ out and have the rest finish off Manticore. Mission Bonus: Destroyers(Knuckle) - complete the mission. Destroyers + 1(Knuckle) - complete the mission. 2nd playthrough. Destroyers + 2(Knuckle) - complete the mission. 3rd playthrough and above. Enemy Composition ------------------------------------------------------------------------------ Boss - Monk in XW-N Alucard/X-12(Striker) MV: 20 Lv: 17 Weapon Loadout: Body - 110 (I + F) KN(Destroyers), 1-1 Arms - 60 (I + F) KN(Destroyers), 1-1 Legs - 75 (N) SD(SX-30), 0-0 Armor - Fire (N) SD(SX-30), 0-0 Jobs: Skills: Fight - 17 First I Short - 12 Double II Long - 12 Agility - 14 ------------------------------------------------------------------------------ Attacker in Crof - Total 3 MV: 19 Lv: 17 Weapon Loadout: Body - 96 (P) PB(Heavy Pile), 1-1 Arms - 48 (I) PC(Arm Punch), 1-1 Legs - 72 Armor - Piercing Jobs: Skills: None. Fight - 17 Short - 12 Long - 12 Agility - 14 ------------------------------------------------------------------------------ Missileer in Zearaid - Total 3 MV: 21 Lv: 16 Weapon Loadout: Body - 84 (I) PC(Arm Punch), 1-1 Arms - 48 (I) PC(Arm Punch), 1-1 Legs - 60 (F) RK(Egret), 3-6, 3 ammo Armor - Piercing Jobs: Skills: None. Fight - 11 Short - 11 Long - 17 Agility - 13 ------------------------------------------------------------------------------ Reinforcements: ------------------------------------------------------------------------------ Boss - Manticore in Type 301 Gousai XM/X-17(Sniper) MV: 15 Lv: 22 Weapon Loadout: Body - 500 (P + F) CN(301 XM), 1-4 Arms - 0 (I) SG(301 XM), 1-1 Legs - 0 Armor - Fire Jobs: Skills: None. Fight - 12 Short - 18 Long - 18 Agility - 14 ------------------------------------------------------------------------------ If you did not pick the first option prior to Mission 23, skip Mission 24B. ------------------------------------------------------------------------------ Mission 24B - Media Relations ------------------------------------------------------------------------------ Enemies: 12 Bosses: 1 Units: 5 Allies: 1 Money: 5000 + 6450(No Death), 1250(Death) Difficulty: **** Winning Condition: All enemy machines destroyed. Losing Condition: Storm or Gray destroyed. Briefing: Location - Forest. Objective - Protect the journalist, Rachel, from guerrillas in the area. Other - None. Picture - None. Strategy: Before starting the mission, upgrade everyone's rides with the latest gear at the Hangar. Load up on Repair and Flash items as well. Set everyone's armor coating to Piercing before you do the mission. Once again, you must protect Rachel from being destroyed. The good thing is that you control Rachel this time around. The bad news is that the enemies are all going straight for her first. And speaking of enemies, you have to deal with another named pilot in Death. Death is stronger than all of the other enemies and can snipe with his Rifle. Fortunately, he starts far away from Rachel so that gives you some turns to prepare. As the mission starts, surround Rachel in a cross-like formation so none of the enemies can attack her directly. This will keep her out of harm's way for the most part. On the offensive, destroy the Attackers as they close in on Rachel. With Piercing coats, their attacks won't do too much damage to your units. Once you get rid of them, go straight for Death next. Like the previous named pilots, he will retreat if his overall HP drops to 50% or less. If you are trying to destroy him, disable his Left Arm with Duel or Guide. After this is done, eliminate Death with Link Attacks. Enemy Composition ------------------------------------------------------------------------------ Boss - Death in XW-N Alucard/X-13(Sniper) MV: 19 Lv: 23 Weapon Loadout: Body - 110 (P) RF(Srab + 1), 2-3 Arms - 60 (I) PC(Arm Punch + 1), 1-1 Legs - 75 (N) SD(SX-30), 0-0 Armor - Fire (N) SD(SX-30), 0-0 Jobs: Skills: None. Fight - 12 Short - 18 Long - 20 Agility - 14 ------------------------------------------------------------------------------ Attacker in Crof - Total 11 MV: 19 Lv: 17 Weapon Loadout: Body - 96 (P) MG(Dark Hog), 1-1 Arms - 48 (I) PC(Arm Punch), 1-1 Legs - 72 Armor - Piercing Jobs: Skills: None. Fight - 12 Short - 17 Long - 12 Agility - 14 ------------------------------------------------------------------------------ Missileer in Zearaid - Total 1 MV: 21 Lv: 16 Weapon Loadout: Body - 84 (I) PC(Arm Punch), 1-1 Arms - 48 (I) PC(Arm Punch), 1-1 Legs - 60 (F) RK(Egret), 3-6, 3 ammo Armor - Piercing Jobs: Skills: None. Fight - 11 Short - 11 Long - 17 Agility - 13 ------------------------------------------------------------------------------ Allies: ------------------------------------------------------------------------------ Rachel Perkins in Jeep(Carrier) MV: 12 Lv: 16 Weapon Loadout: None. Body - 200 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 12 Short - 12 Long - 12 Agility - 16 ------------------------------------------------------------------------------ If you took Mission 24A: Back at the base, talk to Champ at the Pilots' Ready Room. He's certainly not in the best of moods, but Storm does what he can to cheer up his comrade. When the cutscene ends, check in with Falcon at the Briefing Room. Do the usual setting up, and Move Out to get some unfinished business done... - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Yuji(Tutorials), Matt, Gabriel, Suresh If you took Mission 24B: After that wild field trip, speak with Rain at the Pilots's Ready Room. Gray will be added to Team Members in the room once the conversation ends. Chat with Gray at the hospital next to get the story rolling. Once that's done, the Briefing Room is next. Check up on your units and when ready, Move Out. - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye Others - Yuji(Tutorials), Matt, Gabriel, Suresh ------------------------------------------------------------------------------ Mission 25A - A Group of Mobile Weapons ------------------------------------------------------------------------------ Enemies: 4 Bosses: 1 + 6 reinforcements Units: 5 Allies: 0 Money: 5000 + 5537 Difficulty: ** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Desert. Objective - Eliminate the retreating mobile weapon in the area. Other - None. Picture - None. Strategy: For this mission, you'll need Crof Legs and WS-14 Shields to get by. Set your armor coats to Fire before you move out of the base. For this mission, you'll be taking on Manticore again. Manticore's mobile weapon is unchanged from before, but that doesn't mean you should take it lightly. Deal with the other enemies in any way you see fit and go after Manticore with Link Attacks. Once he goes down, six Clinton Types will appear all over the map. Their weapons aren't much of a threat with those Fire coats so blow them away once they get close. Mission Bonus: Gloster(Mobile Weapon) - head to the ledge West of the OSV-T Clinton Type farthest to the North. It's located West of the road by the map's borders. Banyan + 1(Mobile Weapon) - head to the ledge West of the OSV-T Clinton Type farthest to the North. It's located West of the road by the map's borders. 2nd playthrough. Algem + 1(Mobile Weapon) - head to the ledge West of the OSV-T Clinton Type farthest to the North. It's located West of the road by the map's borders. 3rd playthrough and above. XSR SSR SSR R - Road S - Square X - Gloster, Banyan + 1, Algem + 1 Enemy Composition ------------------------------------------------------------------------------ Boss - Manticore in Type 301 Gousai XM/X-17(Sniper) MV: 15 Lv: 22 Weapon Loadout: Body - 500 (P + F) CN(301 XM), 1-4 Arms - 0 (I) SG(301 XM), 1-1 Legs - 0 Armor - Fire Jobs: Skills: None. Fight - 12 Short - 18 Long - 18 Agility - 14 ------------------------------------------------------------------------------ Attacker in Crof - Total 2 MV: 19 Lv: 17 Weapon Loadout: Body - 96 (P) PB(Heavy Pile), 1-1 Arms - 48 (I) PC(Arm Punch), 1-1 Legs - 72 Armor - Piercing Jobs: Skills: None. Fight - 17 Short - 12 Long - 12 Agility - 14 ------------------------------------------------------------------------------ Missileer in Zearaid - Total 2 MV: 21 Lv: 16 Weapon Loadout: Body - 84 (I) PC(Arm Punch), 1-1 Arms - 48 (I) PC(Arm Punch), 1-1 Legs - 60 (F) RK(Egret), 3-6, 3 ammo Armor - Piercing Jobs: Skills: None. Fight - 11 Short - 11 Long - 17 Agility - 13 ------------------------------------------------------------------------------ Reinforcements: (Manticore destroyed) ------------------------------------------------------------------------------ Boss - Attacker in OSV-T Clinton Type - Total 6 MV: 12 Lv: 19 Weapon Loadout: Body - 310 (I + F) BZ(Smasher), 1-4 Arms - 0 Legs - 0 Armor - Piercing Jobs: Skills: None. Fight - 11 Short - 16 Long - 16 Agility - 13 ------------------------------------------------------------------------------ If you did not pick the first option prior to Mission 23, skip Mission 25B. ------------------------------------------------------------------------------ Mission 25B - Escorts ------------------------------------------------------------------------------ Enemies: 7 Bosses: 2 Units: 5 Allies: 1 Money: 5000 + 5470 Difficulty: *** Winning Condition: All enemies destroyed. Losing Condition: Storm or Rachel destroyed. Briefing: Location - Airport. Objective - Escort Rachel to the designated escape point. Other - None. Picture - None. Strategy: The same setup from before will suffice for this mission. Just make sure you come prepared with Piercing coats and WS-20 Shields. This mission is straightforward in that all you have to do is protect Rachel until she reaches the escape point by the sling helicopter. The hard part is fending off Death's goons and the Clinton Type that aids him. Death is a problem, but it's actually the Clinton Type that poses the biggest threat. It's armed with a Banish 2, a weapon that you won't get until the end of the game. One shot from that thing will destroy you no matter how well equipped your units are at this point. Needless to say, take it down first with Link Attacks. If you want to be safe, throw Chaff on Rachel and Flash on the Clinton Type. Once the Clinton Type bites it, finish off Death with Link Attacks and the rest of the enemies. Death hasn't changed his gear since last time so make him pay for the cheap shot in the last mission! Mission Bonus: Srab + 1(Rifle) - destroy Death. Hexa G3 + 1(Rifle) - destroy Death. 2nd playthrough. Hexa G3 + 2(Rifle) - destroy Death. 3rd playthrough and above. Enemy Composition ------------------------------------------------------------------------------ Boss - Death in XW-N Alucard/X-13(Sniper) MV: 19 Lv: 23 Weapon Loadout: Body - 110 (I) PC(Arm Punch + 1), 1-1 Arms - 60 (P) RF(Srab + 1), 2-3 Legs - 75 (N) SD(SX-30), 0-0 Armor - Fire (N) SD(SX-30), 0-0 Jobs: Skills: Fight - 12 Guide II Short - 18 Long - 20 Agility - 14 ------------------------------------------------------------------------------ Boss - Attacker in OSV-T Clinton Type MV: 12 Lv: 18 Weapon Loadout: Body - 310 (I + F) BZ(Banish 2), 1-6 Arms - 0 Legs - 0 Armor - Piercing Jobs: Skills: None. Fight - 11 Short - 18 Long - 13 Agility - 14 ------------------------------------------------------------------------------ Attacker in Crof - Total 5 MV: 19 Lv: 17 Weapon Loadout: Body - 96 (P) MG(Dark Hog), 1-1 Arms - 48 (I) PC(Arm Punch), 1-1 Legs - 72 Armor - Piercing Jobs: Skills: None. Fight - 11 Short - 17 Long - 12 Agility - 14 ------------------------------------------------------------------------------ Missileer in Zearaid - Total 2 MV: 21 Lv: 16 Weapon Loadout: Body - 84 (I) PC(Arm Punch), 1-1 Arms - 48 (I) PC(Arm Punch), 1-1 Legs - 60 (F) RK(Egret), 3-6, 3 ammo Armor - Piercing Jobs: Skills: None. Fight - 11 Short - 11 Long - 17 Agility - 13 ------------------------------------------------------------------------------ Allies: ------------------------------------------------------------------------------ Rachel Perkins in Jeep(Carrier) MV: 12 Lv: 16 Weapon Loadout: None. Body - 200 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 12 Short - 12 Long - 12 Agility - 16 ------------------------------------------------------------------------------ If you took Mission 25A: Now that things are back to normal, talk to Rain in the Pilots' Ready Room. As usual, the next place to visit is the Briefing Room itself. Check out the new wares, and Move Out when you're done business at the Hangar. If you took Mission 25B: You'll get a nice cutscene after the mission that shows the article Rachel writes. When things settle down, talk to Rain in the Pilots' Ready Room. As usual, the next place to visit is the Briefing Room. Check out the new wares, and Move Out when you're done business at the Hangar. - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Yuji(Tutorials), Matt, Gabriel, Suresh ------------------------------------------------------------------------------ Mission 26 - Resumption ------------------------------------------------------------------------------ Enemies: 4 + 4 reinforcements Bosses: 1 Units: 5 Allies: 2 + 3 reinforcements Money: 5000 + 4840(No Nightmare), 1250(Nightmare) Difficulty: ** Winning Condition: All enemy machines destroyed. Losing Condition: Storm or Oddeye destroyed. Briefing: Location - Highway. Objective - Protect the convoy passing through the highway. Other - None. Picture - None. Strategy: Before you sortie for this mission, give everyone Piercing armor coats. Even though this one's not hard, it's better to be safe than sorry. Anyhow, this is another escort mission in which you have to protect the Carriers from enemies. The initial Attacker bunch aren't that tough to handle, but they're not the real threat. At the start of turn three or if you manage to destroy three enemies, reinforcements arrive. Among them is Nightmare, who pilots yet another one of those mysterious black wanzers. Luckily, Faceless and the Delta team arrive at the same time to help you fend the enemy off. With the Delta team, you can relax and let them handle the kills. If you want to get more money and experience, then try to kill as many enemies as possible. Nightmare, much like the other pilots riding the black wanzers, will retreat once his HP drops below 50%. To prevent this from happening, use Link Attacks to destroy him. Enemy Composition ------------------------------------------------------------------------------ Attacker in Varsa - Total 4 MV: 16 Lv: 17 Weapon Loadout: Body - 120 (I) PC(Arm Punch), 1-1 Arms - 84 (P) RF(Hexafire), 2-3 Legs - 96 Armor - Piercing Jobs: Skills: None. Fight - 12 Short - 12 Long - 17 Agility - 14 ------------------------------------------------------------------------------ Allies: ------------------------------------------------------------------------------ Attacker in Carrier - Total 2 MV: 14 Lv: 15 Weapon Loadout: None. Body - 210 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 12 Short - 12 Long - 12 Agility - 12 ------------------------------------------------------------------------------ Reinforcements(enemy): (turn 3 or 3 enemies destroyed) ------------------------------------------------------------------------------ Boss - Nightmare in XW-N Alucard/X-14(Sniper) MV: 20 Lv: 22 Weapon Loadout: Body - 110 (I) PC(Arm Punch + 1), 1-1 Arms - 60 (P) RF(Srab + 1), 2-3 Legs - 75 (N) SD(SX-30), 0-0 Armor - Piercing (N) SD(SX-30), 0-0 Jobs: Skills: Fight - 12 Guide I Short - 17 Long - 22 Agility - 14 ------------------------------------------------------------------------------ Attacker in Varsa - Total 2 MV: 17 Lv: 17 Weapon Loadout: Body - 120 (I) PC(Arm Punch), 1-1 Arms - 84 (P) MG(Leostun), 1-1 Legs - 96 Armor - Piercing Jobs: Skills: None. Fight - 12 Short - 17 Long - 12 Agility - 14 ------------------------------------------------------------------------------ Attacker in Varsa - Total 2 MV: 16 Lv: 17 Weapon Loadout: Body - 120 (I) PC(Arm Punch), 1-1 Arms - 84 (P) MG(Leostun), 1-1 Legs - 96 Armor - Piercing Jobs: Skills: None. Fight - 12 Short - 12 Long - 17 Agility - 14 ------------------------------------------------------------------------------ Reinforcements(ally): (turn 3) ------------------------------------------------------------------------------ Faceless in Arpeggio(Assault) MV: 18 Lv: 24 Weapon Loadout: Body - 144 (P) MG(PAP 66), 1-1 Arms - 96 (P) MG(PAP 66), 1-1 Legs - 120 (N) SD(Firewall), 1-1 Armor - Piercing (N) SD(Firewall), 1-1 Jobs: Skills: Fight - 14 Switch II Short - 20 Speed II Long - 18 Agility - 15 ------------------------------------------------------------------------------ Attacker in Arpeggio - Total 2 MV: 18 Lv: 17 Weapon Loadout: Body - 144 (P) MG(PAP 66), 1-1 Arms - 96 (P) MG(PAP 66), 1-1 Legs - 120 (N) SD(Firewall), 1-1 Armor - Piercing (N) SD(Firewall), 1-1 Jobs: Skills: None. Fight - 12 Short - 16 Long - 12 Agility - 13 ------------------------------------------------------------------------------ Hm, so Oddeye knows Faceless eh? Well, let's chat to either of them at the Pilots' Ready Room. A fairly lengthy cutscene takes place and at the end of it, Faceless leaves. So much for a happy, romantic reunion between the two. Getting back to the show, pay Falcon a visit in the Briefing Room for some serious news. Before you Move Out, you won't be able to set up Oddeye's ride after Mission 27. Make sure her unit is up-to-date, and give her Fire armor coating...it'll come in handy. - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Faceless, Yuji(Tutorials), Matt, Gabriel, Suresh ------------------------------------------------------------------------------ Mission 27 - Codename ------------------------------------------------------------------------------ Enemies: 7 + 5 reinforcements Bosses: 1 Units: 5 Allies: 1 Money: 5000 + 6975 Difficulty: ** Winning Condition: All enemy machines destroyed. Losing Condition: Storm or Oddeye destroyed. Briefing: Location - Urban District. Objective - Investigate the area and find the missing Delta pilots. Other - None. Picture - None. Strategy: Set your armor coats to Piercing before you head out. This is a standard destruction mission so deal with the enemies in any way you see fit. There's a few Missileers, but they're in small numbers so a Fire coat isn't necessary. At the start of the third turn or when you take out six enemies, Nightmare will show up. Luckily, you can't get close to hit him and vice versa. On the fourth turn, Faceless will appear. You can't save him from Nightmare's attacks though. When Faceless is destroyed by Nightmare, more enemy reinforcements appear and he will retreat. Mop up the remaining enemies before going after their backups. Enemy Composition ------------------------------------------------------------------------------ Attacker in Varsa - Total 3 MV: 17 Lv: 19 Weapon Loadout: Body - 120 (I) PC(Arm Punch), 1-1 Arms - 84 (P) RF(Srab), 2-3 Legs - 96 Armor - Piercing Jobs: Skills: None. Fight - 12 Short - 13 Long - 18 Agility - 14 ------------------------------------------------------------------------------ Attacker in Varsa - Total 1 MV: 17 Lv: 19 Weapon Loadout: Body - 120 (I) PC(Arm Punch), 1-1 Arms - 84 (P) MG(Leostun), 1-1 Legs - 96 Armor - Piercing Jobs: Skills: None. Fight - 12 Short - 18 Long - 13 Agility - 14 ------------------------------------------------------------------------------ Missileer in Zearaid - Total 2 MV: 20 Lv: 17 Weapon Loadout: Body - 84 (I) PC(Arm Punch), 1-1 Arms - 48 (I) PC(Arm Punch), 1-1 Legs - 60 (F) MS(Piz 8), 3-6, 2 ammo Armor - Piercing Jobs: Skills: None. Fight - 11 Short - 11 Long - 18 Agility - 13 ------------------------------------------------------------------------------ Missileer in Zearaid - Total 1 MV: 19 Lv: 17 Weapon Loadout: Body - 84 (I) PC(Arm Punch), 1-1 Arms - 48 (I) PC(Arm Punch), 1-1 Legs - 60 (F) MS(Piz 8), 3-6, 2 ammo Armor - Piercing (F) MS(Goldias), 3-6, 2 ammo Jobs: Skills: None. Fight - 11 Short - 11 Long - 18 Agility - 13 ------------------------------------------------------------------------------ Reinforcements(enemy): (turn 3 or 6 enemies destroyed) ------------------------------------------------------------------------------ Boss - Nightmare in XW-N Alucard/X-14(Assault) MV: 20 Lv: 22 Weapon Loadout: Body - 110 (P) MG(PAP 66), 1-1 Arms - 60 (P) MG(PAP 66), 1-1 Legs - 75 (N) SD(SX-30), 1-1 Armor - Fire (N) SD(SX-30), 1-1 Jobs: Skills: Fight - 12 Guide I Short - 17 Long - 22 Agility - 14 ------------------------------------------------------------------------------ Attacker in Varsa - Total 2 MV: 17 Lv: 19 Weapon Loadout: Body - 120 (I) PC(Arm Punch), 1-1 Arms - 84 (P) MG(Leostun), 1-1 Legs - 96 Armor - Piercing Jobs: Skills: None. Fight - 12 Short - 18 Long - 13 Agility - 14 ------------------------------------------------------------------------------ (Nightmare destroys Faceless) ------------------------------------------------------------------------------ Attacker in Varsa - Total 3 MV: 17 Lv: 19 Weapon Loadout: Body - 120 (I) PC(Arm Punch), 1-1 Arms - 84 (P) MG(Leostun), 1-1 Legs - 96 Armor - Piercing Jobs: Skills: None. Fight - 12 Short - 18 Long - 13 Agility - 14 ------------------------------------------------------------------------------ Reinforcements(ally): (turn 4) ------------------------------------------------------------------------------ Faceless in Arpeggio(Striker) MV: 19 Lv: 24 Weapon Loadout: Body - 1/144 (I) PC(Arm Punch), 1-1 Arms - 1/96 (I) PC(Arm Punch), 1-1 Legs - 1/120 Armor - Fire Jobs: Skills: Fight - 14 Speed II Short - 20 Long - 18 Agility - 15 ------------------------------------------------------------------------------ Uh oh, trouble's brewing back at the base. Oddeye's nowhere to be seen! Talk to Rain, then make a run for the Briefing Room. Falcon will give you all the info he has, so get your rides ready and Move Out to the unknown... - Pilots' Ready Room: Team Members - Rain, Champ, Gray Others - Yuji(Tutorials), Matt, Gabriel ------------------------------------------------------------------------------ Mission 28 - Oddeye ------------------------------------------------------------------------------ Enemies: 8 + 5 reinforcements Bosses: 1 Units: 5 Allies: 0 Money: 3000 + 10410 Difficulty: *** Winning Condition: All enemy machines destroyed. Losing Condition: Storm or Oddeye destroyed. Briefing: Location - Unknown. Objective - Identify the Delta team's destroyers. Other - None. Picture - None. Strategy: If you set up Oddeye properly, you shouldn't have to worry about her too much here. For everyone else, set their armor coats to Piercing and bring some Repair items or restock if you have none left. At the start of the mission, move Oddeye away from the enemies. The rest of the crew will arrive on the next turn so don't fret. However, enemy reinforcements will also appear on the same turn. Don't rush inside the base until you've cleared away the Missileers and nearby Attackers. Once that's done, go after Nightmare. Nightmare is more dangerous here thanks to his upgraded wanzer and weaponry. If you have Duel or Guide, use it to disable Right Arm first. This leaves Nightmare only with his weaker Arm Punch, even though it's upgraded. Mission Bonus: Cobra + 1(Rifle) - destroy Nightmare. Hexa G3 + 1(Rifle) - destroy Nightmare. 2nd playthrough. Hexa G3 + 2(Rifle) - destroy Nightmare. 3rd playthrough and above. Enemy Composition ------------------------------------------------------------------------------ Boss - Nightmare in XW-N Alucard/X-14(Sniper) MV: 20 Lv: 22 Weapon Loadout: Body - 145 (I) PC(Arm Punch + 2), 1-1 Arms - 90 (P) RF(Cobra + 1), 2-4 Legs - 120 (N) SD(SX-30), 0-0 Armor - Fire (N) SD(SX-30), 0-0 Jobs: Skills: Fight - 12 Guide I Short - 17 Long - 22 Agility - 14 ------------------------------------------------------------------------------ Attacker in Orcus II - Total 3 MV: 21 Lv: 19 Weapon Loadout: Body - 96 (I) PC(Arm Punch), 1-1 Arms - 60 (P) MG(Mostro 24), 1-1 Legs - 78 Armor - Piercing Jobs: Skills: None. Fight - 12 Short - 18 Long - 13 Agility - 14 ------------------------------------------------------------------------------ Attacker in Groppe SPV - Total 1 MV: 17 Lv: 19 Weapon Loadout: Body - 120 (I) PC(Arm Punch), 1-1 Arms - 84 (P) MG(Leostun) Legs - 102 Armor - Piercing Jobs: Skills: None. Fight - 12 Short - 18 Long - 13 Agility - 14 ------------------------------------------------------------------------------ Missileer in Cicada II - Total 4 MV: 16 Lv: 17 Weapon Loadout: Body - 144 (I) PC(Arm Punch), 1-1 Arms - 96 (I) PC(Arm Punch), 1-1 Legs - 114 (F) MS(Magic Box), 4-6, 2 ammo Armor - Piercing Jobs: Skills: None. Fight - 11 Short - 11 Long - 18 Agility - 13 ------------------------------------------------------------------------------ Reinforcements: (turn 2) ------------------------------------------------------------------------------ Attacker in Orcus II - Total 3 MV: 21 Lv: 19 Weapon Loadout: Body - 96 (I) PC(Arm Punch), 1-1 Arms - 60 (P) MG(Mostro 24), 1-1 Legs - 78 Armor - Piercing Jobs: Skills: None. Fight - 12 Short - 18 Long - 13 Agility - 14 ------------------------------------------------------------------------------ Attacker in Groppe SPV - Total 2 MV: 17 Lv: 19 Weapon Loadout: Body - 120 (I) PC(Arm Punch), 1-1 Arms - 84 (P) MG(Leostun) Legs - 102 Armor - Piercing Jobs: Skills: None. Fight - 12 Short - 18 Long - 13 Agility - 14 ------------------------------------------------------------------------------ A long, major cutscene will play out so be prepared to do some reading. At least now, it reveals the true identity of the unknown black wanzers and the pilots behind them: the Vampires. The mystery thickens... ...and we're back to base! Converse with Champ or Gray to get Oddeye to show up to Team Members at the Pilots' Ready Room. Now, speak with Oddeye herself for yet another long cutscene. Once that ends, it's Briefing Room time! Oh, and you'll like what the next mission will have, so Move Out soldier! - Pilots' Ready Room: Team Members - Rain, Champ, Gray Others - Yuji(Tutorials), Matt, Gabriel ------------------------------------------------------------------------------ Mission 29 - Operations against Armed Guerrillas ------------------------------------------------------------------------------ Enemies: 5 + 15 reinforcements Bosses: 0 Units: 5 Allies: 1 Money: 3000 + 8481 Difficulty: ** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Guerrilla Base near Peseta. Objective - Eliminate guerrillas headed for Grey Rock. Other - Hepaist will be assisting as backup. Picture - See the following. 1. A picture of Hepaist's profile. Strategy: For your setup, choose either Piercing or Fire for armor coats. That's all you'll really need for this one. Hepaist makes his debut in this mission as your dedicated Mechanic and supply truck driver...and your sixth member on the team! As a supply truck driver, Hepaist's role is purely for support so protect him from enemies. Unlike other supply trucks, the one he uses can take a beating before it goes down. Still, don't put him out of the frontlines as he has no weapons equipped. Back to the mission, enemy reinforcements will arrive at the start of the second turn. When you destroy one of the Commander reinforcements, even more enemies will show up on the map. Luckily, most of them are in armored vehicles so destroying them isn't a problem. Be sure to eliminate all of the Missileers first before they cause more problems. Enemy Composition ------------------------------------------------------------------------------ Attacker in Orcus II - Total 2 MV: 21 Lv: 21 Weapon Loadout: Body - 96 (I) PC(Arm Punch), 1-1 Arms - 60 (P) MG(Mostro 24), 1-1 Legs - 78 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Attacker in M.B.T. - Total 1 MV: 14 Lv: 21 Weapon Loadout: Body - 80 (I + F) BZ(Boa 36), 1-4 Arms - 0 Legs - 0 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Missileer in SAM Launcher - Total 2 MV: 12 Lv: 20 Weapon Loadout: Body - 100 (F) MS(Donkey), 3-6, 2 ammo Arms - 0 (F) MS(Donkey), 3-6, 2 ammo Legs - 0 Armor - Piercing Jobs: Skills: None. Fight - 13 Short - 13 Long - 18 Agility - 15 ------------------------------------------------------------------------------ Reinforcements: (turn 2) ------------------------------------------------------------------------------ Commander in Commander - Total 2 MV: 6 Lv: 21 Weapon Loadout: Body - 50 (P) MG(Mostro), 1-1 Arms - 0 Legs - 0 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ (Commander to the Northwest destroyed) ------------------------------------------------------------------------------ Attacker in Groppe SPV - Total 1 MV: 17 Lv: 21 Weapon Loadout: Body - 120 (I) PC(Arm Punch), 1-1 Arms - 84 (P) MG(Leostun), 1-1 Legs - 102 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Attacker in Armored Car - Total 3 MV: 6 Lv: 21 Weapon Loadout: Body - 50 (P) MG(Mostro 24), 1-1 Arms - 0 Legs - 0 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Missileer in Cicada II - Total 1 MV: 16 Lv: 20 Weapon Loadout: Body - 144 (I) PC(Arm Punch), 1-1 Arms - 96 (I) PC(Arm Punch), 1-1 Legs - 114 (F) MS(Magic Box), 4-6, 2 ammo Armor - Piercing Jobs: Skills: None. Fight - 13 Short - 13 Long - 18 Agility - 15 ------------------------------------------------------------------------------ Missileer in SAM Launcher - Total 2 MV: 12 Lv: 20 Weapon Loadout: Body - 100 (F) MS(Donkey), 3-6, 2 ammo Arms - 0 (F) MS(Donkey), 3-6, 2 ammo Legs - 0 Armor - Piercing Jobs: Skills: None. Fight - 13 Short - 13 Long - 18 Agility - 15 ------------------------------------------------------------------------------ (Commander to the Southeast destroyed) ------------------------------------------------------------------------------ Attacker in Groppe SPV - Total 1 MV: 17 Lv: 21 Weapon Loadout: Body - 120 (I) PC(Arm Punch), 1-1 Arms - 84 (P) MG(Leostun), 1-1 Legs - 102 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Attacker in Armored Car - Total 2 MV: 6 Lv: 21 Weapon Loadout: Body - 50 (P) MG(Mostro 24), 1-1 Arms - 0 Legs - 0 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Missileer in Cicada II - Total 1 MV: 16 Lv: 20 Weapon Loadout: Body - 144 (I) PC(Arm Punch), 1-1 Arms - 96 (I) PC(Arm Punch), 1-1 Legs - 114 (F) MS(Magic Box), 4-6, 2 ammo Armor - Piercing Jobs: Skills: None. Fight - 13 Short - 13 Long - 18 Agility - 15 ------------------------------------------------------------------------------ Missileer in SAM Launcher - Total 2 MV: 12 Lv: 20 Weapon Loadout: Body - 100 (F) MS(Donkey), 3-6, 2 ammo Arms - 0 (F) MS(Donkey), 3-6, 2 ammo Legs - 0 Armor - Piercing Jobs: Skills: None. Fight - 13 Short - 13 Long - 18 Agility - 15 ------------------------------------------------------------------------------ Allies: ------------------------------------------------------------------------------ Hepaist in Supply Car(Mechanic) MV: 14 Lv: 1 Weapon Loadout: None. Body - 200 Arms - 0 Legs - 0 Armor - Piercing Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Let's celebrate Hepaist being the newest member of the team! Chat with either Rain or Hepaist to start the celebrations! Well, Rain and Oddeye don't like him being part of the motley crew...but the guys don't seem to mind! When the cutscene ends, do a victory lap in the Briefing Room. Move Out once you're finished customizing your wanzers. - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Hepaist, Yuji(Tutorials), Thomas, Matt, Gabriel, Suresh ------------------------------------------------------------------------------ Mission 30 - Comrades ------------------------------------------------------------------------------ Enemies: 10 Bosses: 3 + 5 reinforcements Units: 4 + 1 reinforcement Allies: 0 Money: 5000 + 16106(no containers), 5500(all containers) Difficulty: *** Winning Condition: All enemy machines destroyed. Losing Condition: Storm or Rain destroyed. Briefing: Location - Sakata Industries Facility. Objective - Destroy the designated targets at the facility. Other - Destroy the containers for extra money. Pictures - See the following. 1. A picture of 1 supply truck, 2 WAP, and 1 container Targets. 2. A picture of the Sakata Industries logo. Strategy: Upgrade everyone with the latest gear, especially Rain's, for the upcoming mission. Buy everyone Firewall Shields and set armor coating to Piercing. Even though you have Hepaist now, don't rely on him too much for repairs so restock on Repair items. This is your standard destruction mission with some twists. First, Storm won't be fighting until later in the battle so Rain becomes the temporary leader. Like with Storm, it's game over if she gets killed. Second, you can earn extra money by destroying the containers that were detailed in the briefing. There's a lot of them so take advantage of this opportunity. But, worry about that when most of the enemies have been taken out. Your first objective is to destroy the vehicle convoy before it reaches the escape points. Take out the nearby Armored Cars and SAM Launchers to clear the path to them. Once you've done that, you must destroy the enemy forces in the area. The Glosters are the main threats in this mission and at close range, their Machine Guns can destroy you quickly. If you have Duel and Guide, aim straight for their Body parts. Once the Glosters are removed, destroy all but one unit. Disable it, but don't kill it yet. With just one unit left, feel free to destroy all of the containers for easy cash. When you're satisfied with how many you destroy, eliminate the last unit. The hard part of the mission begins once that unit is killed. How so? Well, you have five more Glosters to deal with! Fortunately, this is when Storm returns to the battlefield. With him back, you can mount an assault on the Glosters and pound them hard with Link Attacks. Don't let them gang up on anyone at all costs if you don't want to lose any units. Enemy Composition ------------------------------------------------------------------------------ Boss - Attacker in Gloster - Total 3 MV: 12 Lv: 21 Weapon Loadout: Body - 120 (P) MG(Gloster), 1-1 Arms - 70 (P) MG(Gloster), 1-1 Legs - 100 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Attacker in Armored Car - Total 2 MV: 6 Lv: 21 Weapon Loadout: Body - 50 (P) VN(FV-24), 1-1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Missileer in Type 65 - Total 2 MV: 20 Lv: 20 Weapon Loadout: Body - 132 (I) PC(Arm Punch), 1-1 Arms - 78 (I) PC(Arm Punch), 1-1 Legs - 108 (F) MS(Donkey), 3-6, 2 ammo Armor - Piercing (F) RK(Egret), 3-6, 3 ammo Jobs: Skills: None. Fight - 13 Short - 13 Long - 18 Agility - 15 ------------------------------------------------------------------------------ Missileer in SAM Launcher - Total 2 MV: 12 Lv: 20 Weapon Loadout: Body - 100 (F) MS(Magic Box), 4-6, 2 ammo Arms - 0 (F) MS(Magic Box), 4-6, 2 ammo Legs - 0 Armor - None Jobs: Skills: None. Fight - 13 Short - 13 Long - 18 Agility - 15 ------------------------------------------------------------------------------ Soldier in Carrier(Carrier) - Total 4 MV: 6 Lv: 21 Weapon Loadout: None. Body - 50 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Reinforcements: (All enemies destroyed) ------------------------------------------------------------------------------ Boss - Attacker in Gloster - Total 5 MV: 12 Lv: 22 Weapon Loadout: Body - 120 (P) MG(Gloster), 1-1 Arms - 70 (P) MG(Gloster), 1-1 Legs - 100 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 18 Long - 16 Agility - 15 ------------------------------------------------------------------------------ Optional Target: ------------------------------------------------------------------------------ Container in Container - Total 22 MV: 0 Lv: 1 Weapon Loadout: None. Body - 1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Back at the base, chat with Rain or Gray at the Pilots' Ready Room. Storm will be added to Team Members at the Pilots' Ready Room once the conversation is done. Next, speak to either Champ or Oddeye for some more cutscene fun. Once the team is done cheering up Storm, the Briefing Room awaits. Do the usual things, and Move Out when you're ready to roll. - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Hepaist, Yuji(Tutorials), Matt, Gabriel, Suresh ------------------------------------------------------------------------------ Mission 31 - Bloodsucking Forces ------------------------------------------------------------------------------ Enemies: 6 + 4 reinforcements Bosses: 4 + 1 reinforcement Units: 6 Allies: 0 Money: 10000 + 14015 Difficulty: *** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Unknown. Objective - Meet with the Vampires contact. Other - None. Pictures - None. Strategy: For this mission, set everyone up with Arpeggio Legs and Firewall Shields. Add Fire armor coats to everyone and don't even think of changing it to something else! Throw in some Chaff and Repair items as well for safety. In this hot desert, the enemies are mostly using Fire-based weaponry like Flamethrowers and Missile Launchers. And if you don't have the proper coating, that results in a ton of damage to your team. Start off by going after the Missileers first in the desert area of the map. Do not engage any of the named pilots by the outpost until then. When the Missileer units hit the dirt, attack any of the named pilots. Two Vampires, Ifrit and Dark Knight, will appear along with more reinforcements by the desert. Luckily, Dark Knight helps us out so things aren't so bad! Anyhow, let Dark Knight handle Ifrit while you go after the named pilots and enemy reinforcements. Dark Knight's wanzer and gear are way stronger than Ifrit's and can take a bigger beating too. Even Ifrit's Switch II with his Hot Dog Flamethrowers won't hurt him as his black wanzer has Fire coating on. If you do want to cash in on easy experience, try to take Ifrit down with Link Attacks before Dark Knight does. Enemy Composition ------------------------------------------------------------------------------ Boss - Amy in Prisomare(Assault) MV: 21 Lv: 21 Weapon Loadout: Body - 132 (F) FT(Hot Dog), 1-1 Arms - 78 (I) PC(Arm Punch), 1-1 Legs - 108 (N) SD(WS-14), 0-0 Armor - Fire (N) SD(WS-14), 0-0 Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Boss - Salamander in Prisomare(Assault) MV: 21 Lv: 21 Weapon Loadout: Body - 132 (F) FT(Hot Dog), 1-1 Arms - 78 (I) PC(Arm Punch), 1-1 Legs - 108 (N) SD(WS-14), 0-0 Armor - Fire (N) SD(WS-14), 0-0 Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Boss - Shaytan in Prisomare(Assault) MV: 21 Lv: 21 Weapon Loadout: Body - 132 (F) FT(Hot Dog), 1-1 Arms - 78 (I) PC(Arm Punch), 1-1 Legs - 108 (N) SD(WS-14), 0-0 Armor - Fire (N) SD(WS-14), 0-0 Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Boss - Ukobach in Prisomare(Assault) MV: 21 Lv: 21 Weapon Loadout: Body - 132 (F) FT(Hot Dog), 1-1 Arms - 78 (I) PC(Arm Punch), 1-1 Legs - 108 (N) SD(WS-14), 0-0 Armor - Fire (N) SD(WS-14), 0-0 Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Missileer in Type 65 - Total 6 MV: 20 Lv: 20 Weapon Loadout: Body - 132 (I) PC(Arm Punch), 1-1 Arms - 78 (I) PC(Arm Punch), 1-1 Legs - 108 (F) MS(Donkey), 3-6, 2 ammo Armor - Fire (F) RK(Egret), 3-6, 3 ammo Jobs: Skills: None. Fight - 13 Short - 13 Long - 18 Agility - 15 ------------------------------------------------------------------------------ Reinforcements: (named pilot is attacked for the first time) ------------------------------------------------------------------------------ Boss - Ifrit in XW-N Alucard/X-21(Assault) MV: 20 Lv: 24 Weapon Loadout: Body - 110 (F) FT(Hot Dog), 1-1 Arms - 60 (F) FT(Hot Dog), 1-1 Legs - 75 (F) MS(Donkey), 3-6, 2 ammo Armor - Fire Jobs: Skills: Fight - 13 Switch II Short - 20 Long - 20 Agility - 15 ------------------------------------------------------------------------------ Attacker in Type 90 - Total 1 MV: 18 Lv: 21 Weapon Loadout: Body - 168 (P) VN(FV-24), 1-1 Arms - 120 (I) PC(Arm Punch), 1-1 Legs - 114 Armor - Fire Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Missileer in Type 65 - Total 3 MV: 20 Lv: 20 Weapon Loadout: Body - 132 (I) PC(Arm Punch), 1-1 Arms - 78 (I) PC(Arm Punch), 1-1 Legs - 108 (F) MS(Donkey), 3-6, 2 ammo Armor - Fire (F) RK(Egret), 3-6, 3 ammo Jobs: Skills: None. Fight - 13 Short - 13 Long - 18 Agility - 15 ------------------------------------------------------------------------------ Allies: ------------------------------------------------------------------------------ Dark Knight in XW-N Alucard/X-03(Assault) MV: 19 Lv: 28 Weapon Loadout: Body - 145 (P) MG(Artassaut G), 1-1 Arms - 90 (I) RD(Kagiroi), 1-1 Legs - 120 (N) SD(SX-30), 0-0 Armor - Fire (F) MS(Ceres), 6-8, 2 ammo Jobs: Skills: Fight - 18 Speed II Short - 22 Long - 22 Agility - 16 ------------------------------------------------------------------------------ Do a pit stop by the Briefing Room and then Move Out when you're set. - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Hepaist, Yuji(Tutorials), Matt, Gabriel, Suresh ------------------------------------------------------------------------------ Mission 32 - Experimental Weapons Trial For Bloodsucking Forces ------------------------------------------------------------------------------ Enemies: 3 + 2 reinforcements Bosses: 2 Units: 5 Allies: 0 Money: 3000 + 6855 Difficulty: ** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Kill House. Objective - Participate in Lycov's final part test session. Other - None. Pictures - None. Strategy: For Lycov's last test run, switch to Piercing armor coats and keep the Firewall Shields equipped from the previous mission. Lycov is out to do some more testing and needs you to beat up the AI combatants he sends out. Deal with the AI-controlled units in any way you see fit and when they're all destroyed, Lycov sends out reinforcements. Among the reinforcements are two Seaking mobile weapons, which are quite dangerous with their Black Star Machine Guns. Go after them first with Link Attacks before disposing the other enemy reinforcements. Mission Bonus: Seaking(Mobile Weapon) - complete the mission within 6 turns or less. Seaking + 1(Mobile Weapon) - complete the mission within 6 turns or less. 2nd playthrough. Gavel + 1(Mobile Weapon) - complete the mission within 6 turns or less. 3rd playthrough and above. Enemy Composition ------------------------------------------------------------------------------ Remote in Prisomare(Assault) - Total 2 MV: 22 Lv: 21 Weapon Loadout: Body - 132 (P + F) CN(Type 65), 1-1 Arms - 84 (P + F) CN(Type 65), 1-1 Legs - 108 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Remote in Prisomare(Assault) - Total 1 MV: 22 Lv: 21 Weapon Loadout: Body - 132 (P + F) CN(Type 65), 1-1 Arms - 84 (P + F) CN(Type 65), 1-1 Legs - 108 Armor - Fire Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Reinforcements: (All enemies destroyed) ------------------------------------------------------------------------------ Boss - Remote in Seaking(Assault) - Total 2 MV: 16 Lv: 21 Weapon Loadout: Body - 580 (P) MG(Black Star), 1-1 Arms - 0 Legs - 0 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Remote in Arpeggio(Launcher) - Total 2 MV: 18 Lv: 20 Weapon Loadout: Body - 144 (I) PC(Arm Punch), 1-1 Arms - 96 (I) PC(Arm Punch), 1-1 Legs - 120 (F) MS(Skull), 3-6, 3 ammo Armor - Fire Jobs: Skills: None. Fight - 13 Short - 13 Long - 18 Agility - 15 ------------------------------------------------------------------------------ Get ready to watch a long cutscene featuring unknown members of the Vampires and their future plans. Who are they talking to? Keep playing to find out. Speaking of which, a big operation is coming up. At the Briefing Room, you will get a lengthy explanation of it from Falcon. What, you have to divide your crew into two separate teams!? That's not good. Missions 33 and 34 are sequential missions with no rest in-between them. So, the only chance to save your progress is through Quicksave. If you fail Mission 34, you will have to redo the whole operation again. To make this easier for your teams, use the following setup: Body - Prisomare Arms - Prisomare Legs - Arpeggio BP - Tigre Shoulder - Firewall Items - Repair M x 3, Flash, Smoke, Chaff Armor Coating - Fire(Team A), Piercing(Team B) The CPU and weapons will vary between units, of course. Team A has the harder part of the operation, while Team B has the easier part of it. If you got the Seaking from the previous mission, equip it on Storm. It will help a lot in terms of protecting Storm, and in shredding the enemy without much trouble. When you're all set for the big operation, Move Out! - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Hepaist, Yuji(Tutorials), Thomas, Matt, Suresh ------------------------------------------------------------------------------ Mission 33 - Air Force Base Assault ------------------------------------------------------------------------------ Enemies: 10 Bosses: 1 Units: 4 Allies: 0 Money: 3000 + 7446(No Dragoon), 1875(Dragoon) Difficulty: *** Winning Condition: All enemy machines destroyed. Losing Condition: Rain destroyed. Briefing: Location - Unknown. Objective - Eliminate Dragoon and the base's defenses. Other - Team B members are Rain, Champ, Gray, and Hepaist. Pictures - None. Strategy: For setup notes, read the Intermission section after Mission 32. The first part of this operation involves Rain, Champ, Gray, and Hepaist. As in Mission 30, Rain is the designated leader so protect her at all costs to avoid game over. Anyways, the main threat of this mission is the appearance of the Vampire, Dragoon, after one enemy unit is destroyed. Dragoon is a Striker with a dangerous weapon called the F-X Imperial. This weapon is strong enough to take off parts in one strike and your Body parts aren't safe from this. Dragoon's skills are designed to take advantage of this, so avoid engaging him at close range at all costs. Fortunately, Dragoon will retreat once his HP drops below 50% so you can relax a bit. Soften him up with Gray's long range fire and when he's in range, use Link Attacks to finish the job. When Dragoon retreats, finish off the remaining enemies in the area. If you're attempting to destroy him, aim straight for his Left Arm until it gets destroyed. Without it, the Vampire is forced to rely on his weaker Arm Punch for attacking. Enemy Composition ------------------------------------------------------------------------------ Attacker in Prisomare - Total 7 MV: 22 Lv: 21 Weapon Loadout: Body - 132 (I) PC(Arm Punch), 1-1 Arms - 78 (P) MG(FV-24), 1-1 Legs - 108 Armor - Fire Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Attacker in Armored Car - Total 3 MV: 6 Lv: 21 Weapon Loadout: Body - 50 (P) MG(Raptor FX), 1-1 Arms - 0 Legs - 0 Armor - Fire Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Reinforcements: (1 enemy destroyed) ------------------------------------------------------------------------------ Boss - Dragoon in XW-N Alucard/X-24(Striker) MV: 20 Lv: 25 Weapon Loadout: Body - 145 (P + F) PB(F-X Imperial), 1-1 Arms - 90 (I) PC(Arm Punch + 2), 1-1 Legs - 120 (N) SD(SX-30 + 1), 0-0 Armor - Fire (N) SD(SX-30 + 1), 0-0 Jobs: Skills: Fight - 24 Stun II Short - 16 First II Long - 13 Agility - 16 ------------------------------------------------------------------------------ Mission 34 starts immediately after Mission 33, with no chance to save before the mission. Make sure you came prepared... ------------------------------------------------------------------------------ Mission 34 - Fortress ------------------------------------------------------------------------------ Enemies: 8 Bosses: 1 Units: 2 Allies: 1 Money: 3000 + 5949(No Demon), 2125(Demon), 2750(Containers) Difficulty: **** Winning Condition: All containers destroyed. Losing Condition: Storm destroyed. Briefing: Location - Unknown. Objective - Assist Dark Knight in destroying the designated containers. Other - Team A members are Storm and Oddeye. Pictures - None. Strategy: For setup notes, read the Intermission section after Mission 32. The second part of the operation involves Storm, Oddeye, and Dark Knight. However, Dark Knight can't be controlled manually so you only have Storm and Oddeye to work with. Their objective is simple: destroy the containers on the map. You don't need to battle everyone and with so few units, you're better off avoiding enemies. When you destroy one enemy or one container, Dark Knight will appear on the battlefield. Dark Knight can't be controlled, but you won't need to worry about him too much. That's a good thing because when you take out a second enemy or container, another Vampire, Demon, will drop by. Demon has a unique ability in that he can act twice during his turn. Whether he moves or attacks, he can do it again. This makes him very dangerous because he can easily kill Storm or Oddeye with two consecutive attacks. Demon can also out-run you without a problem so dealing with him is top priority. Once his HP drops below 50%, he will retreat. As with the other Vampires, Link Attacks work wonders. When Demon retreats, continue on with the mission to destroy the rest of the containers. Avoid all enemies unless they get in the way. Since most of them are using Fire-based weaponry, your Fire coats will go a long way in reducing the damage. To be safe, use Duel and Guide to disable the Attackers' Right Arms first. This will greatly help you stay alive in this mission. Enemy Composition ------------------------------------------------------------------------------ Attacker in Zinc - Total 5 MV: 16 Lv: 21 Weapon Loadout: Body - 162 (I) PC(Arm Punch), 1-1 Arms - 102 (P) FT(Hot Dog), 1-1 Legs - 144 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Attacker in Armored Car - Total 2 MV: 6 Lv: 21 Weapon Loadout: Body - 50 (P) MG(Raptor FX), 1-1 Arms - 0 Legs - 0 Armor - Fire Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Missileer in SAM Launcher - Total 1 MV: 12 Lv: 21 Weapon Loadout: Body - 100 (F) MS(Slay), 3-6, 3 ammo Arms - 0 (F) MS(Slay), 3-6, 3 ammo Legs - 0 Armor - Fire Jobs: Skills: None. Fight - 14 Short - 13 Long - 18 Agility - 15 ------------------------------------------------------------------------------ Reinforcements: (2 enemies destroyed) ------------------------------------------------------------------------------ Boss - Demon in XW-N Alucard/X-19(Assault) MV: 19 Lv: 30 Weapon Loadout: Body - 160 (F) FT(Snowman + 2), 1-1 Arms - 90 (F) FT(Snowman + 2), 1-1 Legs - 120 (F) RK(Wildgoose), 3-4, 3 ammo Armor - Piercing (N) SD(SX-30 + 1), 0-0 Jobs: Skills: Fight - 16 Switch II Short - 24 Speed II Long - 24 Act + 1 Agility - 20 ------------------------------------------------------------------------------ Allies: ------------------------------------------------------------------------------ Dark Knight in XW-N Alucard/X-03(Assault) MV: 19 Lv: 28 Weapon Loadout: Body - 145 (P) MG(PAP 66 + 2), 1-1 Arms - 90 (I) RD(Kagiroi + 2), 1-1 Legs - 120 (N) SD(SX-30 + 1), 0-0 Armor - Fire (F) MS(Slay), 3-6, 3 ammo Jobs: Skills: Fight - 18 Speed II Short - 22 Long - 22 Agility - 16 ------------------------------------------------------------------------------ Main Target: ------------------------------------------------------------------------------ Container in Container - Total 11 MV: 0 Lv: 1 Weapon Loadout: None. Body - 1 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 9 Short - 9 Long - 9 Agility - 9 ------------------------------------------------------------------------------ Finally, a change of scenery for once! Instead of the mercenary base, you will now be staying at a supply camp...but nothing else changes! Let's chat with Champ or Oddeye and see how they're liking the new location. Gray will be added to Team Members, Hepaist to Others, and Oddeye will leave the Pilots' Ready Room once the conversation ends. Now for some light-hearted fun, go chat with Gray or Hepaist. A hilarious cutscene takes place, ending with Oddeye returning to Team Members at the Pilots' Ready Room. When you're done with the talking, visit the Briefing Room. Suit up your rides and Move Out as new frontiers await! - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye Others - Yuji(Tutorials), Sam, Dean ------------------------------------------------------------------------------ Mission 35 - Hell's Bridge ------------------------------------------------------------------------------ Enemies: 16 Bosses: 2 Units: 7 Allies: 0 Money: 10000 + 13340(No Demon or Dragoon), 2125(Demon), 1875(Dragoon) Difficulty: *** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Unknown. Objective - Pursue the Vampires Numbers, Dragoon and Demon. Other - None. Pictures - None. Strategy: For setups, switch to Fire Coating and make sure everyone is armed with a Firewall Shield. Restock on Repair items if you used them up in the last operation. Roy, who is also Dark Knight of the Vampires, becomes your seventh and last member of the team. Roy comes with the same black wanzer he's been using, but you unfortunately can't customize it. It doesn't matter too much as Roy can easily hold his own against any enemies coming his way. Also, Roy can learn skills and be used in Link Attacks, which you should take advantage of. He can be extremely good if you put him to good use. Anyways, this mission is nothing special in terms of objectives. All you need to do is destroy all enemies and go after Demon and Dragoon. Those two Vampires won't be moving any time soon so don't fret too much. Start by shooting down all of the helicopters and Missileers first as they pose the most threat. Once they're taken out, move across the bridge and slay the Twin Force cannons and incoming wanzers. Once you're across the bridge, move to where Demon and Dragoon are and let loose on Link Attacks. Both of them will retreat if either one's HP drops below 50% so take your pick. For safety reasons, go after Dragoon and avoid Demon at all costs. Enemy Composition ------------------------------------------------------------------------------ Boss - Demon in XW-N Alucard/X-19(Assault) MV: 19 Lv: 30 Weapon Loadout: Body - 160 (F) FT(Snowman + 2), 1-1 Arms - 90 (F) FT(Snowman + 2), 1-1 Legs - 120 (F) RK(Wildgoose), 3-4, 3 ammo Armor - Fire (N) SD(SX-30 + 1), 0-0 Jobs: Skills: Fight - 16 Switch II Short - 24 Speed II Long - 24 Act + 1 Agility - 20 ------------------------------------------------------------------------------ Boss - Dragoon in XW-N Alucard/X-24(Striker) MV: 20 Lv: 25 Weapon Loadout: Body - 145 (P + F) PB(F-X Imperial), 1-1 Arms - 90 (I) PC(Arm Punch + 2), 1-1 Legs - 120 (N) SD(SX-30 + 1), 0-0 Armor - Fire (N) SD(SX-30 + 1), 0-0 Jobs: Skills: Fight - 24 Stun II Short - 16 First II Long - 13 Agility - 16 ------------------------------------------------------------------------------ Attacker in Zinc - Total 2 MV: 17 Lv: 21 Weapon Loadout: Body - 162 (P) MG(Wildgoat), 1-1 Arms - 108 (P) MG(Wildgoat), 1-1 Legs - 144 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Helicopter in HAH04 Cassow(Launcher) - Total 4 MV: 18 Lv: 21 Weapon Loadout: Body - 150 (P) MG(Raptor FX), 1-1 Arms - 0 (F) MS(Slay), 3-6, 3 ammo Legs - 0 Armor - None Jobs: Skills: None. Fight - 14 Short - 16 Long - 16 Agility - 15 ------------------------------------------------------------------------------ Missileer in Ratmount - Total 6 MV: 14 Lv: 21 Weapon Loadout: Body - 168 (I) PC(Arm Punch), 1-1 Arms - 102 (I) PC(Arm Punch), 1-1 Legs - 144 (F) MS(Slay), 3-6, 3 ammo Armor - Piercing (F) MS(Skull), 3-6, 3 ammo Jobs: Skills: None. Fight - 14 Short - 13 Long - 18 Agility - 15 ------------------------------------------------------------------------------ Remote in Twin Force(Sniper) - Total 4 MV: 0 Lv: 21 Weapon Loadout: Body - 80 (I + F) BZ(Banish), 1-4 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Units: ------------------------------------------------------------------------------ Roy in XW-N Alucard/X-03 MV: 19 Lv: xx Weapon Loadout: Body - 145 (P) MG(PAP 66 + 2), 1-1 Arms - 90 (I) RD(Kagiroi + 2), 1-1 Legs - 120 (N) SD(SX-30 + 1), 0-0 Armor - Fire (F) MS(Slay), 3-6, 3 ammo Jobs: Skills: Fight - xx Speed x Short - xx Repair M(Item, 4) Long - xx Agility - xx ------------------------------------------------------------------------------ Upon returning to the supply camp, talk to Oddeye or Roy to progress the story. Roy talks more about what he knows of the Vampires and Faceless, who is actually one of his friends. Roy leaves Others at the Pilots' Ready Room when he's finished talking about what he knows. Check your rides and, you guessed it, head to the Briefing Room. Now, let's Move Out! - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Hepaist, Roy, Yuji(Tutorials), Sam, Dean ------------------------------------------------------------------------------ Mission 36 - Vampire ------------------------------------------------------------------------------ Enemies: 13 Bosses: 6 Units: 7 Allies: 0 Money: 3000 + 17054 Difficulty: **** Winning Condition: Numbers destroyed. Losing Condition: Storm or Rain destroyed. Briefing: Location - Unknown. Objective - Eliminate the two Vampires Numbers. Other - None. Pictures - None. Strategy: Keep the same setup from the previous mission, but make sure you bring some Chaff along for the ride. Don't be shy to equip Repair items on your units as well. The objective of this mission is to eliminate Demon and Dragoon. This is made harder by the fact that you have a lot of enemies to deal with. In addition, there's a unknown pilot controlling a large white wanzer only known as the X-00. Fortunately, you won't have to worry about it for the first five turns. The first problem is getting rid of the massive wave of enemies coming your way. There's a lot of Missileers and helicopters that can mess up anyone with a constant stream of missiles. Start by going straight for the Missileers and helicopters. Whoever gets hit by the missile barrages needs a Chaff and should stand by Hepaist's supply truck at all times. Once the Missileers and helicopters go down, clean up the nearby strays and then take down the approaching Glosters. Once everyone but Demon, Dragoon, and the X-00 are left, reload and use Repair items on your units. The Glosters are quite dangerous with their upgraded Machine Guns so be sure to aim straight for their Body parts. When ready, throw a Chaff on whoever will approach the Vampires. Demon will move in and attack with Wildgoose so be ready for this. What you don't want to see is the X-00 and Dragoon attacking on the same turn. Dragoon is still dangerous with the F-X Imperial, but the X-00 Punch is nearly as nasty. Also, you won't be able to hit the X-00 at all as it dodges everything. With that said, take down Dragoon with Link Attacks first. Once he goes down, use Link Attacks to finish off Demon and end the mission. Mission Bonus: Snowman + 1(Flamethrower) - destroy Demon. Snowman + 2(Flamethrower) - destroy Demon. 2nd playthrough. 24sr Greyeye + 2(Machine Gun) - destroy Demon. 3rd playthrough and above. F-X Imperial(Pile Bunker) - destroy Dragoon. F-X Imperial + 1(Pile Bunker) - destroy Dragoon. 2nd playthrough. F-X Imperial + 2(Pile Bunker) - destroy Dragoon. 3rd playthrough and above. Enemy Composition ------------------------------------------------------------------------------ Boss - Unknown in Unknown Model/X-00(Striker) MV: 25 Lv: 33 Weapon Loadout: Body - 300 (P + F) PC(X-00 Punch), 1-1 Arms - 190 (P + F) PC(X-00 Punch), 1-1 Legs - 240 Armor - Piercing Jobs: Skills: None. Fight - 28 Short - 9 Long - 9 Agility - 48 ------------------------------------------------------------------------------ Boss - Demon in XW-N Alucard/X-19(Assault) MV: 19 Lv: 30 Weapon Loadout: Body - 160 (F) FT(Snowman + 2), 1-1 Arms - 90 (F) FT(Snowman + 2), 1-1 Legs - 120 (F) RK(Wildgoose), 3-4, 3 ammo Armor - Fire (N) SD(SX-30 + 1), 0-0 Jobs: Skills: Fight - 16 Switch II Short - 24 Speed II Long - 24 Act + 1 Agility - 20 ------------------------------------------------------------------------------ Boss - Dragoon in XW-N Alucard/X-24(Striker) MV: 20 Lv: 25 Weapon Loadout: Body - 145 (P + F) PB(F-X Imperial), 1-1 Arms - 90 (I) PC(Arm Punch + 2), 1-1 Legs - 120 (N) SD(SX-30 + 1), 0-0 Armor - Fire (N) SD(SX-30 + 1), 0-0 Jobs: Skills: Fight - 24 Stun II Short - 16 First II Long - 13 Agility - 16 ------------------------------------------------------------------------------ Boss - Missileer in Gloster - Total 3 MV: 12 Lv: 24 Weapon Loadout: Body - 120 (P) MG(Gloster + 1), 1-1 Arms - 70 (P) MG(Gloster + 1), 1-1 Legs - 100 Armor - Piercing Jobs: Skills: None. Fight - 13 Short - 20 Long - 20 Agility - 15 ------------------------------------------------------------------------------ Attacker in Zinc - Total 1 MV: 17 Lv: 21 Weapon Loadout: Body - 162 (P) MG(Wildgoat), 1-1 Arms - 108 (P) MG(Wildgoat), 1-1 Legs - 144 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Attacker in Type 67C - Total 1 MV: 18 Lv: 21 Weapon Loadout: Body - 132 (I + F) BZ(Banish), 1-4 Arms - 102(L)/108(R) (P) MG(Wildgoat), 1-1 Legs - 132 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Attacker in Armored Car - Total 2 MV: 6 Lv: 21 Weapon Loadout: Body - 50 (P) MG(Cemetery 10), 1-1 Arms - 0 Legs - 0 Armor - Fire Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Attacker in M.B.T. - Total 2 MV: 12 Lv: 22 Weapon Loadout: Body - 300 (I + F) BZ(Banish), 1-4 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Helicopter in HAH04 Cassow - Total 4 MV: 18 Lv: 21 Weapon Loadout: Body - 150 (P) MG(Raptor FX), 1-1 Arms - 0 (F) MS(Slay), 3-6, 3 ammo Legs - 0 Armor - None Jobs: Skills: None. Fight - 13 Short - 16 Long - 16 Agility - 15 ------------------------------------------------------------------------------ Missileer in Ratmount - Total 1 MV: 14 Lv: 21 Weapon Loadout: Body - 168 (I) PC(Arm Punch), 1-1 Arms - 102 (I) PC(Arm Punch), 1-1 Legs - 144 (F) MS(Slay), 3-6, 3 ammo Armor - Piercing (F) MS(Skull), 3-6, 3 ammo Jobs: Skills: None. Fight - 14 Short - 13 Long - 18 Agility - 15 ------------------------------------------------------------------------------ Missileer in SAM Launcher - Total 2 MV: 12 Lv: 20 Weapon Loadout: Body - 100 (F) MS(Skull), 3-6, 3 ammo Arms - 0 (F) MS(Slay), 3-6, 3 ammo Legs - 0 Armor - Fire Jobs: Skills: None. Fight - 13 Short - 13 Long - 18 Agility - 15 ------------------------------------------------------------------------------ Units: ------------------------------------------------------------------------------ Roy in XW-N Alucard/X-03 MV: 19 Lv: xx Weapon Loadout: Body - 145 (P) MG(PAP 66 + 2), 1-1 Arms - 90 (I) RD(Kagiroi + 1), 1-1 Legs - 120 (N) SD(SX-30 + 1), 0-0 Armor - Fire (F) MS(Slay), 3-6, 3 ammo Jobs: Skills: Fight - xx Speed xx Short - xx Repair M(Item, 4) Long - xx Agility - xx ------------------------------------------------------------------------------ Check up on Rain at the Pilots' Ready Room to see how she's holding up. The conversation gets interrupted by Hepaist, who is more than happy to get her spirits up...in an angry way! Storm will be added to Team Members at the room once Hepaist is done apologizing to Rain. Pay the Briefing Room a visit as usual, and make sure you upgrade everyone's wanzers. When you're all set, choose Move Out. - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Hepaist, Yuji(Tutorials), Sam, Dean ------------------------------------------------------------------------------ Mission 37 - Mage Corps ------------------------------------------------------------------------------ Enemies: 9 + 9 reinforcements Bosses: 5 + 6 reinforcements Units: 7 Allies: 0 Money: 10000 + 32930 Difficulty: **** Winning Condition: Reach the X-00 and destroy it. Losing Condition: Storm or Rain destroyed. Briefing: Location - Unknown. Objective - Locate the X-00 B2 prototype. Other - None. Pictures - None. Strategy: For this operation, upgrade everyone's gear with the latest at the hangar and set everyone's armor coating to Piercing and equip Firewall Shields. Load up on Repair and Flash items as well before you head out. Although the objective of the mission is to destroy the X-00, you won't be able to do this. At the start of the second turn, a HAH04 Cassow will come in to take away the X-00. This will occur on the next turn following its arrival on the map. Roy will also retreat from the battlefield at the same time, leaving you back to your merry crew of five and Hepaist. Anyways, go and destroy all of the Twin Force units around the area before confronting the Vampires squad. Make sure you resupply by Hepaist when you're done. The Vampires squad consisting of Druid, Necromancer, Shaman, and Witch all have Auto Repair like Wizard, but their parts recover 25 HP per turn. They are also armed with highly upgraded weapons and skills to back up their offensive capabilities. While Druid and Shaman are the squad's biggest threats, don't think Necromancer and Witch are pushovers. Witch has hover legs so she can chase you down easily. Use Link Attacks on Druid and Shaman first before you go after Necromancer and Witch. After you drop two Vampires, a ton of reinforcements will appear all over the map. Among them are six Glosters with upgraded Machine Guns too! In addition, you have eight other wanzers to fry and they're quite dangerous as a whole. With that said, you have two options to get by this potential disaster. The first is to destroy all enemies, which is easier said than done. The second is to survive for five more turns. Either way, you still need to take out the surviving Vampires to improve your survival chances. If you're going for survival, finish off the Vampires and keep moving so the enemies don't overwhelm you. Only fight enemies in your way and throw Flash on any nearby Glosters. If you're going to destroy the enemies, go after the Glosters and Missileers first. Throw Flash on anyone you're not attacking as to lessen the damage coming your way. Having Hepaist nearby also helps greatly, but don't expect him to last long if he is targeted by enemies. Enemy Composition ------------------------------------------------------------------------------ Boss - Unknown in Unknown Model/X-00(Striker) MV: 25 Lv: 33 Weapon Loadout: Body - 300 (P + F) PC(X-00 Punch), 1-1 Arms - 190 (P + F) PC(X-00 Punch), 1-1 Legs - 240 Armor - Fire Jobs: Skills: None. Fight - 28 Short - 9 Long - 9 Agility - 48 ------------------------------------------------------------------------------ Boss - Shaman in XW-N Alucard/X-15(Assault) MV: 20 Lv: 30 Weapon Loadout: Body - 160 (P) MG(PAP 66 + 2), 1-1 Arms - 112 (P) MG(PAP 66), 1-1 Legs - 130 (N) SD(SX-30 + 1), 0-0 Armor - Fire Jobs: Skills: Fight - 18 Switch II Short - 24 Speed II Long - 24 Auto Repair Agility - 18 ------------------------------------------------------------------------------ Boss - Necromancer in XW-N Alucard/X-11(Sniper) MV: 21 Lv: 30 Weapon Loadout: Body - 160 (P) RF(Hexafire Mk.II + 2), 2-4 Arms - 112 (I) PC(Arm Punch + 3), 1-1 Legs - 130 (N) SD(SX-30 + 1), 0-0 Armor - Fire Jobs: Skills: Fight - 18 Guide II Short - 24 Auto Repair Long - 24 Agility - 18 ------------------------------------------------------------------------------ Boss - Witch in XW-N Alucard/X-22(Sniper) MV: 21 Lv: 30 Weapon Loadout: Body - 160 (P) RF(Hexafire Mk.II + 2), 2-4 Arms - 112 (I) PC(Arm Punch + 3), 1-1 Legs - 130 (N) SD(SX-30 + 1), 0-0 Armor - Fire Jobs: Skills: Fight - 18 Guide II Short - 24 Auto Repair Long - 24 Agility - 18 ------------------------------------------------------------------------------ Boss - Druid in XW-N Alucard/X-18(Striker) MV: 20 Lv: 30 Weapon Loadout: Body - 160 (P) PB(Battle Tusk + 2), 1-1 Arms - 112 (P) PB(Battle Tusk + 2), 1-1 Legs - 130 (N) SD(SX-30 + 1), 0-0 Armor - Fire (N) SD(SX-30 + 1), 0-0 Jobs: Skills: Fight - 24 Double II Short - 18 First II Long - 24 Auto Repair Agility - 18 ------------------------------------------------------------------------------ Remote in Twin Force(Sniper) - Total 9 MV: 0 Lv: 23 Weapon Loadout: Body - 80 (I + F) BZ(Banish), 1-4 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 14 Short - 23 Long - 14 Agility - 16 ------------------------------------------------------------------------------ Reinforcements: (turn 2) ------------------------------------------------------------------------------ Attacker in HAH04 Cassow - Total 1 MV: 18 Lv: 23 Weapon Loadout: None. Body - 150 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 14 Short - 23 Long - 14 Agility - 16 ------------------------------------------------------------------------------ (2 Vampires destroyed) ------------------------------------------------------------------------------ Boss - Attacker in Gloster - Total 6 MV: 12 Lv: 23 Weapon Loadout: Body - 120 (P) MG(Gloster + 1), 1-1 Arms - 70 (P) MG(Gloster + 1), 1-1 Legs - 100 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 23 Long - 14 Agility - 16 ------------------------------------------------------------------------------ Attacker in Zinc - Total 5 MV: 17 Lv: 23 Weapon Loadout: Body - 162 (P) MG(Wildgoat), 1-1 Arms - 108 (P) MG(Wildgoat), 1-1 Legs - 144 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 23 Long - 14 Agility - 16 ------------------------------------------------------------------------------ Missileer in Ratmount - Total 3 MV: 14 Lv: 23 Weapon Loadout: Body - 168 (I) PC(Arm Punch), 1-1 Arms - 102 (I) PC(Arm Punch), 1-1 Legs - 144 (F) MS(Slay), 3-6, 3 ammo Armor - Piercing (F) MS(Skull), 3-6, 3 ammo Jobs: Skills: None. Fight - 14 Short - 14 Long - 23 Agility - 16 ------------------------------------------------------------------------------ Units: ------------------------------------------------------------------------------ Roy in XW-N Alucard/X-03 MV: 19 Lv: xx Weapon Loadout: Body - 160 (P) MG(PAP 66 + 2), 1-1 Arms - 112 (I) RD(Kagiroi + 1), 1-1 Legs - 130 (N) SD(SX-30 + 1), 0-0 Armor - Fire (F) MS(Slay), 3-6, 3 ammo Jobs: Skills: Fight - xx Speed xx Short - xx Repair M(Item, 4) Long - xx Agility - xx ------------------------------------------------------------------------------ Chaos ensues after the mission ends... Once you regain control, talk to Rain at the Pilots' Ready Room. You'll go through a number of cutscenes at the hospital, including a flashback about Storm's past, before you can proceed. You can't do much at this point, so enter the Briefing Room to get some new orders. You will only have Storm to use for the upcoming mission, but he will be accompanied by Roy. Still, do ensure that Storm's unit is using the latest gear before you Move Out. - Pilots' Ready Room: Team Members - Storm, Rain Others - Yuji(Tutorials), Sam, Dean ------------------------------------------------------------------------------ Mission 38 - Rescue ------------------------------------------------------------------------------ Enemies: 5 Bosses: 0 Units: 2 Allies: 0 Money: 0 + 3660 Difficulty: ** Winning Condition: All enemy machines except for the vehicle destroyed. Losing Condition: Storm destroyed or the vehicle escapes. Briefing: Location - Unknown. Objective - Work with Roy to rescue Champ, Oddeye, Gray, and Hepaist. Other - None. Pictures - None. Strategy: Although you only have Storm and Roy for this one, the mission is quite easy. All you have to do is destroy the enemies guarding the truck before it reaches the escape points. If either Storm or Roy has Duel, just use that to finish off the enemies quickly. Mission Bonus: Godwit + 1(Legs) - complete the mission. Gavel(Mobile Weapon) - complete the mission. 2nd playthrough. Gigas(Mobile Weapon) - complete the mission. 3rd playthrough and above. Enemy Composition ------------------------------------------------------------------------------ Attacker in Arpeggio - Total 3 MV: 16 Lv: 23 Weapon Loadout: Body - 144 (P) MG(Uranio), 1-1 Arms - 96 (I) PC(Arm Punch), 1-1 Legs - 144 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 23 Long - 14 Agility - 16 ------------------------------------------------------------------------------ Attacker in Arpeggio - Total 1 MV: 16 Lv: 23 Weapon Loadout: Body - 144 (I) SG(Catsray XX), 1-1 Arms - 96 (I) PC(Arm Punch), 1-1 Legs - 144 Armor - Impact Jobs: Skills: None. Fight - 14 Short - 23 Long - 14 Agility - 16 ------------------------------------------------------------------------------ Attacker in Armored Car - Total 1 MV: 6 Lv: 23 Weapon Loadout: Body - 100 (P) MG(24sr Greyeye), 1-1 Arms - 0 Legs - 0 Armor - Fire Jobs: Skills: None. Fight - 14 Short - 23 Long - 14 Agility - 16 ------------------------------------------------------------------------------ Units: ------------------------------------------------------------------------------ Roy in XW-N Alucard/X-03 MV: 19 Lv: xx Weapon Loadout: Body - 160 (P) MG(PAP 66 + 2), 1-1 Arms - 112 (I) RD(Kagiroi + 2), 1-1 Legs - 130 (N) SD(SX-30 + 2), 0-0 Armor - Fire (F) MS(Ceres + 1), 6-8, 2 ammo Jobs: Skills: Fight - xx Speed xx Short - xx Repair M(Item, 4) Long - xx Agility - xx ------------------------------------------------------------------------------ With Champ and Gray rescued, talk to either of them at the Pilots' Ready Room and find out what happened to the others. Does Falcon know? Let's pay him a visit at the Briefing Room. Before you Move Out, upgrade Champ and Gray's rides...you'll need them at full strength. - Pilots' Ready Room: Team Members - Storm, Rain, Champ, Oddeye Others - Yuji(Tutorials), Sam, Dean ------------------------------------------------------------------------------ Mission 39 - Complications ------------------------------------------------------------------------------ Enemies: 4 Bosses: 10 Units: 3 Allies: 0 Money: 0 + 16770 Difficulty: **** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Unknown. Objective - Check Roy's claims about Oddeye and Hepaist's whereabouts. Other - None. Pictures - None. Strategy: Your setups from Mission 37 should suffice, but make sure you switch your armor coats to Piercing. Also, Repair and Flash items are important so don't leave the base without them. The Vampires Druid, Necromancer, Shaman, and Witch return. Their gear and abilities remain unchanged from before, including Auto Repair. They still recover 25 HP to all parts for each passing turn and restore any parts that get destroyed. The difficult part lies in the fact that you only get Storm, Champ, and Gray for this mission. With only three units, taking on all four of them won't be easy. Additionally, you have to deal with six Clinton Types around the map as well. Start the mission off by staying put and letting the Clinton Types come near you. By now, Storm and Champ should be able to handle one of them by themselves. So, use Gray to weaken incoming Clinton Types while Storm and Champ destroy them. Use Repair items if anyone gets badly damaged by the attacks. At the start of the third turn, enemy wanzers will also join the fray. Fortunately, they will attack whatever is in the way, Vampires and Clinton Types included. Use this to your advantage and let them soften up the Vampires. Once you've cleared away the Clinton Types and enemy wanzers, use your Repair items on any heavily damaged parts. When ready, get in and take down Shaman first. Do this with Storm and Gray, while Champ uses a Flash on Druid. If you took out Shaman with either Storm or Gray alone, have them toss another Flash at either Necromancer or Witch. It's absolutely crucial that you disable them, even if it's temporary. With Shaman taken out, go after Druid next with a Link Attack to prevent him from going first. End this by finishing off Necromancer and Witch. Mission Bonus: PAP 66 + 1(Machine Gun) - destroy Shaman. FV-24B + 1(Vulcan) - destroy Shaman. 2nd playthrough. FV-24B + 2(Vulcan) - destroy Shaman. 3rd playthrough and above. Hexafire Mk.II + 1(Rifle) - destroy Necromancer. Hexa G3 + 1(Rifle) - destroy Necromancer. 2nd playthrough. Hexa G3 + 2(Rifle) - destroy Necromancer. 3rd playthrough and above. Hexafire Mk.II + 1(Rifle) - destroy Witch. Hexa G3 + 1(Rifle) - destroy Witch. 2nd playthrough. Hexa G3 + 2(Rifle) - destroy Witch. 3rd playthrough and above. Battle Tusk + 1(Pile Bunker) - destroy Druid. Battle Tusk + 2(Pile Bunker) - destroy Druid. 2nd playthrough. Crusader + 2(Rod) - destroy Druid. 3rd playthrough and above. Enemy Composition ------------------------------------------------------------------------------ Boss - Shaman in XW-N Alucard/X-15(Assault) MV: 20 Lv: 30 Weapon Loadout: Body - 160 (P) MG(PAP 66 + 2), 1-1 Arms - 112 (P) MG(PAP 66), 1-1 Legs - 130 (N) SD(SX-30 + 1), 0-0 Armor - Fire Jobs: Skills: Fight - 18 Switch II Short - 24 Speed II Long - 24 Auto Repair Agility - 18 ------------------------------------------------------------------------------ Boss - Necromancer in XW-N Alucard/X-11(Sniper) MV: 21 Lv: 30 Weapon Loadout: Body - 160 (P) RF(Hexafire Mk.II + 2), 2-4 Arms - 112 (I) PC(Arm Punch + 3), 1-1 Legs - 130 (N) SD(SX-30 + 1), 0-0 Armor - Fire Jobs: Skills: Fight - 18 Guide II Short - 24 Auto Repair Long - 24 Agility - 18 ------------------------------------------------------------------------------ Boss - Witch in XW-N Alucard/X-22(Sniper) MV: 21 Lv: 30 Weapon Loadout: Body - 160 (P) RF(Hexafire Mk.II + 2), 2-4 Arms - 112 (I) PC(Arm Punch + 3), 1-1 Legs - 130 (N) SD(SX-30 + 1), 0-0 Armor - Fire Jobs: Skills: Fight - 18 Guide II Short - 24 Auto Repair Long - 24 Agility - 18 ------------------------------------------------------------------------------ Boss - Druid in XW-N Alucard/X-18(Striker) MV: 20 Lv: 30 Weapon Loadout: Body - 160 (P) PB(Battle Tusk + 2), 1-1 Arms - 112 (P) PB(Battle Tusk + 2), 1-1 Legs - 130 (N) SD(SX-30 + 1), 0-0 Armor - Fire (N) SD(SX-30 + 1), 0-0 Jobs: Skills: Fight - 24 Double II Short - 18 First II Long - 24 Auto Repair Agility - 18 ------------------------------------------------------------------------------ Boss - Attacker in Clinton Type - Total 6 MV: 12 Lv: 23 Weapon Loadout: Body - 310 (P) MG(Uranio), 1-1 Arms - 0 Legs - 0 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 23 Long - 13 Agility - 15 ------------------------------------------------------------------------------ Reinforcements: (turn 3) ------------------------------------------------------------------------------ Attacker in Type 67 - Total 4 MV: 19 Lv: 23 Weapon Loadout: Body - 132 (P + F) CN(Type 67), 1-1 Arms - 96 (P + F) CN(Type 67), 1-1 Legs - 132 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 23 Long - 13 Agility - 15 ------------------------------------------------------------------------------ This is it! Head over to the Briefing Room and Falcon will give you the data you need to rescue the others. You won't be able to talk to Yuji for any tutorials, but at this point, you should already know how everything works. Whenever the preparations are complete, Move Out and travel to... - Pilots' Ready Room: Team Members - Storm, Champ, Gray Others - None ------------------------------------------------------------------------------ Mission 40 - Memories ------------------------------------------------------------------------------ Enemies: 5 Bosses: 4 + 1 reinforcement Units: 5 Allies: 0 Money: 5000 + 14060 Difficulty: *** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Grey Rock. Objective - Rescue Oddeye and Hepaist from the Vampires leader, Lich. Other - None. Pictures - None. Strategy: Your setups from the previous mission will work, but make sure everyone has a WS-14B Shield equipped. Also, be sure to load Storm up with Repair items as he'll be needing it later in this mission. Finally, set your armor coats to Piercing. For this mission, you will regain control of Rain and Oddeye. Their setups may be lagging behind Storm, Champ, and Gray's so don't send them out to do battle recklessly. The main threat of this mission are the four X-00 units that Lich calls into battle. As with the previous X-00 unit you saw in the previous missions, these ones are dangerous in close combat. Furthermore, they come armed with Auto Repair abilities that can recover 46 HP for each passing turn. Needless to say, you'll be needing those Link Attacks. Start off by clearing away the nearby wanzers with your crew. Don't bother wasting time on them and go straight for their Body parts if you have Duel or Guide. Once these wanzers are down, let the X-00 units come close before you attack. Focus on one unit at a time and use Link Attacks against them. As their parts give off a lot of EXP, you might want to consider saving one unit to level up your proficiencies. Just make sure Storm's in good shape before you sink the last X-00. Once all enemies have been destroyed, Lich will come on the battlefield. However, you'll only have Storm to use against him...hopefully he's not in bad shape. You will have five turns to destroy Lich so don't try and camp somewhere on the map. Lich has the ability to act twice during his turn, much like Demon. Obviously, this can be very bad if you don't destroy his wanzer immediately. Destroying Lich ends this mission. Mission Bonus: Kagiroi(Rod) - complete the mission. Kagiroi + 1(Rod) - complete the mission. 2nd playthrough. Kagiroi + 2(Rod) - complete the mission. 3rd playthrough and above. Enemy Composition ------------------------------------------------------------------------------ Boss - Attacker in XW-Prototype Nosferatu/X-00a MV: 25 Lv: 24 Weapon Loadout: Body - 300 (P + F) PC(X-00 Punch), 1-1 Arms - 190 (P + F) PC(X-00 Punch), 1-1 Legs - 240 Armor - Fire Jobs: Skills: Fight - 26 Auto Repair Short - 13 Long - 14 Agility - 15 ------------------------------------------------------------------------------ Boss - Attacker in XW-Prototype Nosferatu/X-00b MV: 25 Lv: 24 Weapon Loadout: Body - 300 (P + F) PC(X-00 Punch), 1-1 Arms - 190 (P + F) PC(X-00 Punch), 1-1 Legs - 240 Armor - Fire Jobs: Skills: Fight - 26 Auto Repair Short - 13 Long - 14 Agility - 15 ------------------------------------------------------------------------------ Boss - Attacker in XW-Prototype Nosferatu/X-00c MV: 25 Lv: 24 Weapon Loadout: Body - 300 (P + F) PC(X-00 Punch), 1-1 Arms - 190 (P + F) PC(X-00 Punch), 1-1 Legs - 240 Armor - Fire Jobs: Skills: Fight - 26 Auto Repair Short - 13 Long - 14 Agility - 15 ------------------------------------------------------------------------------ Boss - Attacker in XW-Prototype Nosferatu/X-00d MV: 25 Lv: 24 Weapon Loadout: Body - 300 (P + F) PC(X-00 Punch), 1-1 Arms - 190 (P + F) PC(X-00 Punch), 1-1 Legs - 240 Armor - Fire Jobs: Skills: Fight - 26 Auto Repair Short - 13 Long - 14 Agility - 15 ------------------------------------------------------------------------------ Attacker in Orgel - Total 3 MV: 18 Lv: 24 Weapon Loadout: Body - 150 (P) MG(24sr Greyeye), 1-1 Arms - 108 (I) PC(Arm Punch), 1-1 Legs - 120 Armor - Piercing Jobs: Skills: None. Fight - 13 Short - 26 Long - 14 Agility - 15 ------------------------------------------------------------------------------ Missileer in Zeroa - Total 2 MV: 18 Lv: 25 Weapon Loadout: Body - 156 (I) PC(Arm Punch), 1-1 Arms - 108 (I) PC(Arm Punch), 1-1 Legs - 120 (F) MS(Donkey DX), 4-8, 2 ammo Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 14 Long - 25 Agility - 17 ------------------------------------------------------------------------------ Reinforcements: (all enemies destroyed) ------------------------------------------------------------------------------ Boss - Lich in XW-N Alucard/X-20(Assault) MV: 21 Lv: 28 Weapon Loadout: Body - 160 (P) MG(PAP 66 + 2), 1-1 Arms - 112 (I) RD(Keen Saber + 2), 1-1 Legs - 130 (N) SD(SX-30 + 1), 0-0 Armor - Impact Jobs: Skills: Fight - 14 Switch II Short - 26 Speed II Long - 22 Act + 1 Agility - 15 ------------------------------------------------------------------------------ Some mysteries have been solved, while new ones have been introduced...and the game's not over yet! It's been a long journey, hasn't it? Back at the supply camp, talk to Rain. Some story flashbacks will occur, with a timely interruption by Oddeye. Speaking of which, where is Oddeye? Let's go to the Briefing Room...huh, where's Falcon? Well, that doesn't matter since Roy is still around. From this point onwards, Roy will be doing the briefings with you. He gives you the whereabouts of Oddeye's location, so suit up and Move Out! - Pilots' Ready Room: Team Members - Storm, Rain, Champ, Gray Others - Sam, Dean ------------------------------------------------------------------------------ Mission 41 - Eliminate Remnant Forces ------------------------------------------------------------------------------ Enemies: 10 Bosses: 1 Units: 4 Allies: 1 Money: 0 + 11955 Difficulty: *** Winning Condition: All enemy machines destroyed. Losing Condition: Storm or Oddeye destroyed. Briefing: Location - Unknown. Objective - Locate Oddeye and the Vampires deserter. Other - None. Pictures - None. Strategy: Don't leave for this mission without Godwit Legs on anyone. Piercing armor coating is important, but not as crucial as those hover legs. The mission involves protecting Oddeye until she reaches the escape points at the other side of the road. The problem is that there are a few wanzers and a Banyan mobile weapon guarding it. While the Banyan poses the biggest threat, the wanzers by the road are as threatening. If Oddeye's jeep gets destroyed, it's game over. Start by moving right next to the Banyan and on the next turn, send it to the graveyard. Do the same for any units that go after Oddeye's jeep. Finish off the rest once Oddeye's in the clear. Mission Bonus: Ziege(Rifle) - head next to the rocks farthest to the Southwest. It's located to the East of the small rock by the map's borders. Ziege + 1(Rifle) - head next to the rocks farthest to the Southwest. It's located to the East of the small rock by the map's borders. 2nd playthrough. Ziege + 2(Rifle) - head next to the rocks farthest to the Southwest. It's located to the East of the small rock by the map's borders. 3rd playthrough and above. RXS RRR RRS R - Rock S - Square X - Ziege, Ziege + 1, Ziege + 2 Enemy Composition ------------------------------------------------------------------------------ Boss - Attacker in Banyan MV: 14 Lv: 25 Weapon Loadout: Body - 450 (P) MG(Artassaut SP), 1-1 Arms - 0 (I + F) BZ(Banish 2), 1-6 Legs - 0 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 27 Long - 14 Agility - 16 ------------------------------------------------------------------------------ Attacker in Orgel - Total 5 MV: 18 Lv: 25 Weapon Loadout: Body - 150 (P) MG(24sr Greyeye), 1-1 Arms - 108 (I) PC(Arm Punch), 1-1 Legs - 120 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 27 Long - 14 Agility - 16 ------------------------------------------------------------------------------ Attacker in Orgel - Total 4 MV: 18 Lv: 25 Weapon Loadout: Body - 150 (P) MG(Ratmount), 1-1 Arms - 120 (P) MG(Ratmount), 1-1 Legs - 120 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 27 Long - 14 Agility - 16 ------------------------------------------------------------------------------ Missileer in Zeroa - Total 1 MV: 18 Lv: 25 Weapon Loadout: Body - 156 (I) PC(Arm Punch), 1-1 Arms - 108 (I) PC(Arm Punch), 1-1 Legs - 120 (F) MS(Donkey DX), 4-8, 2 ammo Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 14 Long - 25 Agility - 17 ------------------------------------------------------------------------------ Allies: ------------------------------------------------------------------------------ Oddeye in Jeep MV: 12 Lv: xx Weapon Loadout: None. Body - 200 Arms - 0 Legs - 0 Armor - None Jobs: Skills: xx Fight - xx Short - xx Long - xx Agility - xx ------------------------------------------------------------------------------ With Oddeye back in the team, speak to Rain at the Pilots' Ready Room. Oddeye explains where she was running off to, and how she met Aisha. Aisha's not around so let's try the Briefing Room. Once Roy's done with his fancy talk, Aisha will be added to Others at the Pilots' Ready Room. Chat with the young lady and find out more about her connection with Oddeye. Once you do this, both Oddeye and Aisha will unfortunately leave the Pilots' Ready Room. Get what you need to do done, and then select Move Out. - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Yuji(Tutorials), Sam, Dean, John ------------------------------------------------------------------------------ Mission 42 - Aisha ------------------------------------------------------------------------------ Enemies: 14 Bosses: 0 Units: 5 Allies: 1 Money: 0 + 12200 Difficulty: *** Winning Condition: All enemy machines destroyed. Losing Condition: Storm or Aisha destroyed. Briefing: Location - Unknown. Objective - Escort Dr. Aisha in locating the remnants of the Vampires. Other - None. Pictures - None. Strategy: Don't get rid of those Godwit Legs for this mission! For other setup notes, get some Piercing coats and put some Chaff and Flash items on. Just like the previous mission, you have to protect someone and this time, it's Aisha. Unlike the previous mission, there's no escape points and you have a ton more enemies to deal with. There's no fancy strategy other than tailing Aisha and destroying all enemies that get close to her. Toss Flash at any enemies you're not attacking and Chaff on Aisha in case those pesky helicopters try to attack her. Stay on the offensive until the last enemy unit is destroyed. Enemy Composition ------------------------------------------------------------------------------ Attacker in Orgel - Total 5 MV: 18 Lv: 25 Weapon Loadout: Body - 150 (I) PC(Arm Punch), 1-1 Arms - 108 (P) MG(PAP 66), 1-1 Legs - 120 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 27 Long - 14 Agility - 16 ------------------------------------------------------------------------------ Attacker in Orgel - Total 2 MV: 17 Lv: 25 Weapon Loadout: Body - 150 (I) PC(Arm Punch), 1-1 Arms - 108 (F) FT(Snowman), 1-1 Legs - 120 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 27 Long - 14 Agility - 16 ------------------------------------------------------------------------------ Attacker in Orgel - Total 3 MV: 17 Lv: 25 Weapon Loadout: Body - 150 (I) PC(Arm Punch), 1-1 Arms - 108 (P) RF(Hexafire Mk.II), 2-4 Legs - 120 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 14 Long - 27 Agility - 16 ------------------------------------------------------------------------------ Helicopter in HAH04 Cassow(Launcher) - Total 4 MV: 18 Lv: 27 Weapon Loadout: Body - 150 (P) MG(Raptor FX), 1-1 Arms - 0 (F) MS(Donkey DX), 4-8, 2 ammo Legs - 0 Armor - None Jobs: Skills: None. Fight - 15 Short - 22 Long - 22 Agility - 17 ------------------------------------------------------------------------------ Allies: ------------------------------------------------------------------------------ Aisha Romariov in Jeep(Carrier) MV: 12 Lv: 21 Weapon Loadout: None. Body - 200 Arms - 0 Legs - 0 Armor - None Jobs: Skills: None. Fight - 14 Short - 18 Long - 13 Agility - 15 ------------------------------------------------------------------------------ It looks like the Vampires aren't about to admit defeat just yet. The show must go on, so start by talking to Rain at the Pilots' Ready Room. Next up is a trip to visit Roy at the Briefing Room. Customize your rides and Move Out once you're set. - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Yuji(Tutorials), Sam, Dean, John ------------------------------------------------------------------------------ Mission 43 - Late-night Rescue Mission ------------------------------------------------------------------------------ Enemies: 6 + 9 reinforcements Bosses: 0 Units: 5 Allies: 0 Money: 0 + 15015 Difficulty: ** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Grey Rock. Objective - Rescue Dr. Aisha from the research building at Grey Rock. Other - None. Pictures - None. Strategy: For setup, take your pick of either Piercing or Fire armor coats. There's nothing special about this mission other than that reinforcements appear once all enemies have been destroyed. Deal with the enemy units in any way you see fit. Enemy Composition ------------------------------------------------------------------------------ Attacker in Orgel - Total 3 MV: 18 Lv: 25 Weapon Loadout: Body - 150 (I) PC(Arm Punch), 1-1 Arms - 108 (P) MG(PAP 66), 1-1 Legs - 120 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 27 Long - 14 Agility - 16 ------------------------------------------------------------------------------ Attacker in Orgel - Total 1 MV: 17 Lv: 25 Weapon Loadout: Body - 150 (I) PC(Arm Punch), 1-1 Arms - 108 (F) FT(Snowman), 1-1 Legs - 120 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 27 Long - 14 Agility - 16 ------------------------------------------------------------------------------ Attacker in Orgel - Total 2 MV: 17 Lv: 25 Weapon Loadout: Body - 150 (I) PC(Arm Punch), 1-1 Arms - 108 (P) RF(Hexafire Mk.II), 2-4 Legs - 120 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 27 Long - 14 Agility - 16 ------------------------------------------------------------------------------ Reinforcements: (all enemies destroyed) ------------------------------------------------------------------------------ Attacker in Orgel - Total 3 MV: 17 Lv: 25 Weapon Loadout: Body - 150 (I) PC(Arm Punch), 1-1 Arms - 108 (F) FT(Snowman), 1-1 Legs - 120 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 27 Long - 14 Agility - 16 ------------------------------------------------------------------------------ Attacker in Orgel - Total 3 MV: 17 Lv: 25 Weapon Loadout: Body - 150 (I) PC(Arm Punch), 1-1 Arms - 108 (P) RF(Hexafire Mk.II), 2-4 Legs - 120 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 27 Long - 14 Agility - 16 ------------------------------------------------------------------------------ Missileer in Zeroa - Total 2 MV: 18 Lv: 25 Weapon Loadout: Body - 156 (I) PC(Arm Punch), 1-1 Arms - 108 (I) PC(Arm Punch), 1-1 Legs - 120 (F) MS(Donkey DX), 4-8, 2 ammo Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 14 Long - 27 Agility - 17 ------------------------------------------------------------------------------ Missileer in Zeroa - Total 1 MV: 18 Lv: 25 Weapon Loadout: Body - 156 (I) PC(Arm Punch), 1-1 Arms - 108 (I) PC(Arm Punch), 1-1 Legs - 120 (F) MS(Donkey DX), 4-8, 2 ammo Armor - None Jobs: Skills: None. Fight - 15 Short - 14 Long - 27 Agility - 17 ------------------------------------------------------------------------------ Well, that one didn't go as planned. Let's head over to the Briefing Room and see what kind of ideas Roy can come up with. Once you've heard his thoughts, Move Out of the base to do some dirty work. - Pilots' Ready Room: Team Members - Storm, Rain, Champ, Oddeye, Gray Others - Yuji(Tutorials), Sam, Dean, John ------------------------------------------------------------------------------ Mission 44 - Investigation ------------------------------------------------------------------------------ Enemies: 16 Bosses: 0 Units: 5 Allies: 0 Money: 0 + 16400 Difficulty: *** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Unknown. Objective - Investigate Dr. Aisha's whereabouts. Other - None. Pictures - None. Strategy: Your armor coating choices are Impact or Fire for this mission. Other than upgrading your parts, that's about it for this one. Your first objective is to head for the designated points on the map. When someone reaches the area, enemy units will appear on the following turn. It's an even split between Attackers packing a Circular Shotgun and the Missileers packing Donkey DX Missile Launchers. Whatever you do, be sure to disable the Arms holding their weapons. The Circular and Donkey DX hurt a lot so don't underestimate them. Enemy Composition ------------------------------------------------------------------------------ Attacker in Orgel - Total 8 MV: 17 Lv: 27 Weapon Loadout: Body - 150 (I) PC(Arm Punch), 1-1 Arms - 108 (I) SG(Circular), 1-1 Legs - 120 Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 28 Long - 15 Agility - 17 ------------------------------------------------------------------------------ Missileer in Flugel - Total 8 MV: 16 Lv: 26 Weapon Loadout: Body - 174 (I) PC(Arm Punch), 1-1 Arms - 132 (I) PC(Arm Punch), 1-1 Legs - 156 (F) MS(Donkey DX), 4-8, 2 ammo Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 15 Long - 27 Agility - 17 ------------------------------------------------------------------------------ Sigh, another dead end. Let's go to the Pilots' Ready Room and speak with Oddeye to see if there are any new leads. Once the conversation ends, get to the Briefing Room and talk to Roy. Mission branching returns as Roy gives you two approaches for the next operation. Both are identical and only differ in terms of story, so pick the approach you want to go with. Once that's done, Move Out. - Pilots' Ready Room: Team Members - Storm, Rain, Champ, Oddeye, Gray Others - Yuji(Tutorials), Sam, Dean, John ------------------------------------------------------------------------------ Mission 45A - Gathering Information ------------------------------------------------------------------------------ Enemies: 8 Bosses: 0 Units: 5 Allies: 0 Money: 8000 + 8480 Difficulty: * Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Unknown. Objective - Pose as staff to obtain data about the decoy's origins. Other - None. Pictures - None. Strategy: This mission is simple...destroy everyone however way you see fit. Enemy Composition ------------------------------------------------------------------------------ Attacker in Type 67C - Total 4 MV: 17 Lv: 27 Weapon Loadout: Body - 168 (P) MG(Type 67C), 1-1 Arms - 108(L)/132(R) (P) MG(Black Star), 1-1 Legs - 156 Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 28 Long - 15 Agility - 17 ------------------------------------------------------------------------------ Attacker in Type 67C - Total 4 MV: 16 Lv: 27 Weapon Loadout: Body - 168 (P) PC(Arm Punch), 1-1 Arms - 132 (I + F) BZ(Thunderbolt), 1-4 Legs - 156 Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 28 Long - 15 Agility - 17 ------------------------------------------------------------------------------ If you did not pick the first option prior to Mission 45, skip Mission 45B. ------------------------------------------------------------------------------ Mission 45B - Gathering Information ------------------------------------------------------------------------------ Enemies: 8 Bosses: 0 Units: 5 Allies: 0 Money: 8000 + 8480 Difficulty: * Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Unknown. Objective - Pose as staff to obtain data about the decoy's origins. Other - None. Pictures - None. Strategy: This mission is simple...destroy everyone however way you see fit. Enemy Composition ------------------------------------------------------------------------------ Attacker in Type 67C - Total 4 MV: 17 Lv: 27 Weapon Loadout: Body - 168 (P) MG(Type 67C), 1-1 Arms - 108(L)/132(R) (P) MG(Black Star), 1-1 Legs - 156 Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 28 Long - 15 Agility - 17 ------------------------------------------------------------------------------ Attacker in Type 67C - Total 4 MV: 16 Lv: 27 Weapon Loadout: Body - 168 (P) PC(Arm Punch), 1-1 Arms - 132 (I + F) BZ(Thunderbolt), 1-4 Legs - 156 Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 28 Long - 15 Agility - 17 ------------------------------------------------------------------------------ If you took Mission 45A: Now that we finally have a lead, chat with Rain and the others at the Pilots' Ready Room. Watch the cutscene and then make a pit stop at the Brieing Room. If you haven't done any customization, do so now before you Move Out. - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Yuji(Tutorials), Sam, Dean, John If you took Mission 45B: Now that we finally have a lead, chat with Rain and the others at the Pilots' Ready Room. Watch the cutscene and then make a pit stop at the Brieing Room. If you haven't done any customization, do so now before you Move Out. - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Yuji(Tutorials), Sam, Dean, John ------------------------------------------------------------------------------ Mission 46 - B Organization Assault ------------------------------------------------------------------------------ Enemies: 6 + 14 reinforcements Bosses: 0 Units: 5 Allies: 2 Money: 10000 + 22020 Difficulty: *** Winning Condition: Aisha rescued. Losing Condition: Storm or WAP carrying Aisha destroyed. Briefing: Location - Grey Rock. Objective - Rescue Dr. Aisha from the Vampires. Other - None. Pictures - None. Strategy: Upgrade everyone's rides if you haven't done so and be sure to load up on some Chaff items. Also, have someone equip the Riff Backpack if you haven't done so already. Lastly, you have the choices of either Piercing or Fire for your armor coating. This mission is split into several sections so let's tackle them one by one. For this mission, Tornado and his partner Napalm will assist you. They're pretty strong and won't need much maintenance, which is good because things will get crazy in this mission. To start, clear the initial resistances on the map. Once they're removed, the rescue points will appear on the map. A few enemies will appear as backup too. To make the next section easier, go and take out the reinforcements before approaching the rescue points. Once the reinforcements are destroyed, have someone head for the rescue points. When this is met, a ton of enemy reinforcements will appear. Also, escape points will appear on the map. Whoever rescued Aisha will need to cross these points for the mission to succeed. Use the next few turns to clear up the path to the escape points before crossing it. Once that unit is safely out of the battlefield, finish off the remaining enemies. Enemy Composition ------------------------------------------------------------------------------ Attacker in Perzea - Total 2 MV: 18 Lv: 28 Weapon Loadout: Body - 156 (I + F) BZ(Thunderbolt), 1-4 Arms - 132 (I) PC(Arm Punch), 1-1 Legs - 156 Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 30 Long - 15 Agility - 18 ------------------------------------------------------------------------------ Attacker in Flugel - Total 2 MV: 16 Lv: 28 Weapon Loadout: Body - 174 (I) PC(Arm Punch), 1-1 Arms - 132 (P) RF(Winee RR), 2-4 Legs - 156 Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 15 Long - 30 Agility - 18 ------------------------------------------------------------------------------ Missileer in Blizzaia 2 - Total 2 MV: 16 Lv: 27 Weapon Loadout: Body - 204 (I) PC(Arm Punch), 1-1 Arms - 144 (I) PC(Arm Punch), 1-1 Legs - 180 (F) MS(Crane), 3-6, 3 ammo Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 15 Long - 27 Agility - 18 ------------------------------------------------------------------------------ Reinforcements: (all enemies destroyed) ------------------------------------------------------------------------------ Attacker in Perzea - Total 2 MV: 18 Lv: 28 Weapon Loadout: Body - 156 (I + F) BZ(Thunderbolt), 1-4 Arms - 132 (I) PC(Arm Punch), 1-1 Legs - 156 Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 30 Long - 15 Agility - 18 ------------------------------------------------------------------------------ Attacker in Flugel - Total 2 MV: 16 Lv: 28 Weapon Loadout: Body - 174 (I) PC(Arm Punch), 1-1 Arms - 132 (P) RF(Winee RR), 2-4 Legs - 156 Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 15 Long - 30 Agility - 18 ------------------------------------------------------------------------------ (reach the rescue points) ------------------------------------------------------------------------------ Attacker in Flugel - Total 3 MV: 16 Lv: 28 Weapon Loadout: Body - 174 (I) PC(Arm Punch), 1-1 Arms - 132 (P) RF(Winee RR), 2-4 Legs - 156 Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 15 Long - 30 Agility - 18 ------------------------------------------------------------------------------ Missileer in Blizzaia 2 - Total 7 MV: 16 Lv: 27 Weapon Loadout: Body - 204 (I) PC(Arm Punch), 1-1 Arms - 144 (I) PC(Arm Punch), 1-1 Legs - 180 (F) MS(Crane), 3-6, 3 ammo Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 15 Long - 27 Agility - 18 ------------------------------------------------------------------------------ Allies: ------------------------------------------------------------------------------ Tornado in Zenith V(Assault) MV: 22 Lv: 31 Weapon Loadout: Body - 240 (P) MG(Grave 2 + 2), 1-1 Arms - 180 (P) MG(Grave 2 + 2), 1-1 Legs - 228 (N) SD(WS-14B), 0-0 Armor - Fire (N) SD(WS-14B), 0-0 Jobs: Skills: None. Fight - 14 Short - 28 Long - 26 Agility - 20 ------------------------------------------------------------------------------ Napalm in Zenith V(Sniper) MV: 22 Lv: 31 Weapon Loadout: Body - 240 (P) RF(Hexa G3 + 2), 2-4 Arms - 180 (I) PC(Arm Punch), 1-1 Legs - 228 (N) SD(WS-14B), 0-0 Armor - Fire (N) SD(WS-14B), 0-0 Jobs: Skills: None. Fight - 14 Short - 26 Long - 28 Agility - 20 ------------------------------------------------------------------------------ Aisha's back with us! And with new information on the mysterious client of the Vampires, the B Organization. Talk to Champ at the Pilots' Ready Room to get the ball rolling, and then Roy at the Briefing Room. Move Out when you're itching for some more wanzer action. - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Aisha, Yuji(Tutorials), Sam, Dean, John ------------------------------------------------------------------------------ Mission 47 - Demon Seeds ------------------------------------------------------------------------------ Enemies: 13 Bosses: 0 Units: 5 Allies: 0 Money: 5000 + 14480 Difficulty: ** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Unknown. Objective - Acquire information on the B Organization's PS Plan. Other - None. Pictures - None. Strategy: You only need Fire armor coating to prepare for this operation. Like some of the previous missions, you'll have to do some recon and head to certain points on the map. Once someone reaches the designated points on the map, enemy units will appear on the next turn. That's about it for this mission so clean up these enemies in any way you see fit. Mission Bonus: Covet V300 + 1(Shotgun) - head next to the rock farthest to the Northeast of the facilities. It's located on the top level by the map's borders. Buren(Mobile Weapon) - head next to the rock farthest to the Northeast of the facilities. It's located on the top level by the map's borders. 2nd playthrough. Buren + 1(Mobile Weapon) - head next to the rock farthest to the Northeast of the facilities. It's located on the top level by the map's borders. 3rd playthrough and above. SRX RRS RSS R - Rock S - Square X - Covet V300 + 1, Buren, Buren + 1 Algem(Mobile Weapon) - head next to the big rock farthest to the Northwest of the facilities. It's located on the top level and by the lower part of the big rock. Dragon Hands(Arms) - head next to the big rock farthest to the Northwest of the facilities. It's located on the top level and by the lower part of the big rock. 2nd playthrough. Dragon Hands + 1(Arms) - head next to the big rock farthest to the Northwest of the facilities. It's located on the top level and by the lower part of the big rock. 3rd playthrough and above. SRR XRR SSS R - Rock S - Square X - Algem, Dragon Hands, Dragon Hands + 1 Enemy Composition ------------------------------------------------------------------------------ Attacker in Blizzaia 2 - Total 4 MV: 16 Lv: 28 Weapon Loadout: Body - 204 (I) PC(Arm Punch), 1-1 Arms - 132 (I) SG(Circular), 1-1 Legs - 180 Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 30 Long - 15 Agility - 18 ------------------------------------------------------------------------------ Attacker in Perzea - Total 3 MV: 17 Lv: 28 Weapon Loadout: Body - 156 (P) MG(Black Star), 1-1 Arms - 132 (P) RF(Winee RR), 2-4 Legs - 156 Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 30 Long - 15 Agility - 18 ------------------------------------------------------------------------------ Missileer in Blizzaia 2 - Total 6 MV: 16 Lv: 27 Weapon Loadout: Body - 204 (I) PC(Arm Punch), 1-1 Arms - 144 (I) PC(Arm Punch), 1-1 Legs - 180 (F) MS(Crane), 3-6, 3 ammo Armor - Piercing (F) RK(Probaton), 3-6, 3 ammo Jobs: Skills: None. Fight - 15 Short - 15 Long - 27 Agility - 18 ------------------------------------------------------------------------------ Things are getting pretty intense now, wouldn't you say? Chat with Rain, Champ, or Gray at the Pilots' Ready Room and find out what their opinions are. Next, talk to Aisha or Oddeye and see what these two ladies are up to. Finally, it's back to that infernal Briefing Room with Roy. Before you Move Out, make sure you get all of your customization done first. - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Aisha, Yuji(Tutorials), Sam, Dean, John ------------------------------------------------------------------------------ Mission 48 - Retreating Forces ------------------------------------------------------------------------------ Enemies: 12 Bosses: 4 Units: 5 Allies: 0 Money: 5000 + 19595 Difficulty: *** Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Unknown. Objective - Track down the retreating B Organization WAPs. Other - None. Pictures - None. Strategy: Set your armor coats to Piercing before you head out. This is another simple mission that requires destroying all enemy units on the map. The enemies are spread out so engage them as they're closing in. Once you've eliminated them, enemy reinforcements will appear in the form of the Gavel and Gigas mobile weapons. They're not as strong as you might think, but feel free to use Link Attacks if you want to be safe. Enemy Composition ------------------------------------------------------------------------------ Commander in Type 150 - Total 1 MV: 22 Lv: 29 Weapon Loadout: Body - 192 (P) MG(Artassaut SP), 1-1 Arms - 120 (I) PC(Arm Punch), 1-1 Legs - 156 Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 34 Long - 15 Agility - 18 ------------------------------------------------------------------------------ Attacker in Type 150 - Total 8 MV: 22 Lv: 29 Weapon Loadout: Body - 192 (P) MG(Artassaut SP), 1-1 Arms - 120 (I) PC(Arm Punch), 1-1 Legs - 156 Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 34 Long - 15 Agility - 18 ------------------------------------------------------------------------------ Missileer in Pegase - Total 2 MV: 12 Lv: 29 Weapon Loadout: Body - 228 (I) PC(Arm Punch), 1-1 Arms - 156 (I) PC(Arm Punch), 1-1 Legs - 204 (F) MS(Blackpanther), 3-6, 3 ammo Armor - Piercing Jobs: Skills: None. Fight - 16 Short - 16 Long - 30 Agility - 18 ------------------------------------------------------------------------------ Missileer in Type 103 - Total 1 MV: 20 Lv: 29 Weapon Loadout: Body - 192 (I + F) BZ(Boa 40), 1-6 Arms - 108 (I) PC(Arm Punch), 1-1 Legs - 144 (F) MS(Blackpanther), 3-6, 3 ammo Armor - Piercing Jobs: Skills: None. Fight - 16 Short - 16 Long - 30 Agility - 18 ------------------------------------------------------------------------------ Reinforcements: (all enemies destroyed) ------------------------------------------------------------------------------ Boss - Attacker in Gavel - Total 2 MV: 16 Lv: 33 Weapon Loadout: Body - 800 (P) VN(FV-24B), 1-1 Arms - 0 Legs - 0 Armor - Fire Jobs: Skills: None. Fight - 15 Short - 34 Long - 28 Agility - 18 ------------------------------------------------------------------------------ Boss - Attacker in Gigas - Total 2 MV: 12 Lv: 33 Weapon Loadout: Body - 600 (P) MG(Artassaut SP), 1-1 Arms - 0 Legs - 0 Armor - Fire Jobs: Skills: None. Fight - 15 Short - 34 Long - 28 Agility - 18 ------------------------------------------------------------------------------ Back at the supply camp, speak with your team at the Pilots' Ready Room. Now, get over to the Briefing Room because Roy has an important order for you. Head over to the Hangar to perform some setups and take advantage of the new gear that appears. This is the final time the Hangar will get new parts, so it's just down to the final stretch now. Once you're all finished, it's time to head into the U.S.N. itself... - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Yuji(Tutorials), Sam, Dean, John ------------------------------------------------------------------------------ Mission 49 - The Larcus Incident ------------------------------------------------------------------------------ Enemies: 11 + 4 reinforcements Bosses: 0 Units: 5 Allies: 0 Money: 5000 + 18130 Difficulty: ** Winning Condition: Reach the designated points. Losing Condition: Storm or Oddeye destroyed. Briefing: Location - Larcus District. Objective - Investigate the B Organization facility in the Larcus District. Other - None. Pictures - None. Strategy: Upgrade everyone's gear and set your armor coats to Fire before leaving. This is another one of those recon missions so you should know what to do by now. Start off by clearing away the nearby defenses before heading for the designated points. Once you've done this, go to the designated points next. When someone reaches the area, you'll have to wait for one turn to get your next objective. After the turn is up, enemy reinforcements will show up by the escape points. Finish these enemies and then head for the escape points to end the mission. Enemy Composition ------------------------------------------------------------------------------ Attacker in Type 150 - Total 2 MV: 21 Lv: 29 Weapon Loadout: Body - 192 (I + F) BZ(Boa 40), 1-6 Arms - 120 (P) MG(Artassaut SP), 1-1 Legs - 156 Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 34 Long - 15 Agility - 18 ------------------------------------------------------------------------------ Attacker in Tiran - Total 3 MV: 18 Lv: 29 Weapon Loadout: Body - 204 (P) RF(Ibis 3), 2-4 Arms - 144 (I) PC(Arm Punch), 1-1 Legs - 180 Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 15 Long - 34 Agility - 18 ------------------------------------------------------------------------------ Missileer in Pegase - Total 6 MV: 16 Lv: 29 Weapon Loadout: Body - 228 (I) PC(Arm Punch), 1-1 Arms - 156 (I) PC(Arm Punch), 1-1 Legs - 204 (F) MS(Blackpanther), 3-6, 3 ammo Armor - Piercing Jobs: Skills: None. Fight - 16 Short - 16 Long - 30 Agility - 18 ------------------------------------------------------------------------------ Reinforcements: (reach the designated points) ------------------------------------------------------------------------------ Attacker in Tiran - Total 2 MV: 18 Lv: 29 Weapon Loadout: Body - 204 (P) RF(Ibis 3), 2-4 Arms - 144 (I) PC(Arm Punch), 1-1 Legs - 180 Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 15 Long - 34 Agility - 18 ------------------------------------------------------------------------------ Missileer in Pegase - Total 2 MV: 16 Lv: 29 Weapon Loadout: Body - 228 (I) PC(Arm Punch), 1-1 Arms - 156 (I) PC(Arm Punch), 1-1 Legs - 204 (F) MS(Blackpanther), 3-6, 3 ammo Armor - Piercing Jobs: Skills: None. Fight - 16 Short - 16 Long - 30 Agility - 18 ------------------------------------------------------------------------------ It's time to venture into the heart of the B Organization itself! Talk to your teammates at the Pilots' Ready Room, and then head out to the Briefing Room. Roy will give you the details behind the operation, so let's not let the C.I.U. down. Suit up your rides, and Move Out to battle! - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Yuji(Tutorials), Ellen, Sam, Dean, John ------------------------------------------------------------------------------ Mission 50 - Experimental Units ------------------------------------------------------------------------------ Enemies: 8 Bosses: 1 + 2 reinforcements Units: 5 Allies: 1 Money: 5000 + 15625 Difficulty: *** Winning Condition: All enemy machines destroyed. Losing Condition: Storm or Aisha destroyed. Briefing: Location - B Organization Headquarters. Objective - Destroy the B Organization's experimental X-00 models. Other - None. Pictures - None. Strategy: If you didn't upgrade everyone's gear, do so now. Piercing or Fire will work for armor coating. You'll get Aisha for this mission and she can act as a Mechanic with her unit's Repair Backpack. Also, you need to protect her or else it's game over. Fortunately, the mission's not too hard so don't fret too much. The first enemy you'll face is another X-00 unit. Luckily, it lacks the Auto Repair capabilities of the previous ones you've fought so hammer away at it. When it's destroyed, two more X-00 units will show up along with a handful of reinforcements. Deal with them however way you see fit. Mission Bonus: Phantom(Leg) - destroy X-00a. Phantom + 1(Leg) - destroy X-00a. 2nd playthrough. Also available on 3rd playthrough and above. Phantom(Body) - destroy X-00b. Phantom + 1(Body) - destroy X-00b. 2nd playthrough. Also available on 3rd playthrough and above. Phantom(Arms) - destroy X-00c. Phantom + 1(Right Arm) - destroy X-00c. 2nd playthrough. Phantom + 1(Left Arm) - destroy X-00c. 3rd playthrough and above. SI Prototype VP-6Gr(Computer) - complete the mission. Also available on 2nd, 3rd playthroughs and above. Enemy Composition ------------------------------------------------------------------------------ Boss - Attacker in XW-Prototype Nosferatu/X-00a MV: 25 Lv: 31 Weapon Loadout: Body - 300 (P + F) PC(X-00 Punch), 1-1 Arms - 190 (P + F) PC(X-00 Punch), 1-1 Legs - 240 Armor - Fire Jobs: Skills: None. Fight - 37 Short - 15 Long - 15 Agility - 19 ------------------------------------------------------------------------------ Reinforcements: (X-00a destroyed) ------------------------------------------------------------------------------ Boss - Attacker in XW-Prototype Nosferatu/X-00b MV: 25 Lv: 31 Weapon Loadout: Body - 300 (P + F) PC(X-00 Punch), 1-1 Arms - 190 (P + F) PC(X-00 Punch), 1-1 Legs - 240 Armor - Fire Jobs: Skills: None. Fight - 37 Short - 15 Long - 15 Agility - 19 ------------------------------------------------------------------------------ Boss - Attacker in XW-Prototype Nosferatu/X-00c MV: 25 Lv: 31 Weapon Loadout: Body - 300 (P + F) PC(X-00 Punch), 1-1 Arms - 190 (P + F) PC(X-00 Punch), 1-1 Legs - 240 Armor - Fire Jobs: Skills: None. Fight - 37 Short - 15 Long - 15 Agility - 19 ------------------------------------------------------------------------------ Attacker in Pegase - Total 3 MV: 17 Lv: 31 Weapon Loadout: Body - 228 (P) MG(Wildgoat II), 1-1 Arms - 230(L)/156(R) (P) MG(Mostro 3), 1-1 Legs - 204 Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 37 Long - 15 Agility - 19 ------------------------------------------------------------------------------ Attacker in Type 105 - Total 1 MV: 21 Lv: 31 Weapon Loadout: Body - 216 (P) VN(FV-24B), 1-1 Arms - 120 (I) PC(Arm Punch), 1-1 Legs - 156 Armor - Piercing Jobs: Skills: None. Fight - 15 Short - 37 Long - 15 Agility - 19 ------------------------------------------------------------------------------ Missileer in Vals - Total 4 MV: 16 Lv: 30 Weapon Loadout: Body - 240 (I) PC(Arm Punch), 1-1 Arms - 180 (I) PC(Arm Punch), 1-1 Legs - 228 (F) MS(Blackpanther), 3-6, 3 ammo Armor - Piercing (F) RK(Albatross), 3-6, 3 ammo Jobs: Skills: None. Fight - 16 Short - 16 Long - 32 Agility - 19 ------------------------------------------------------------------------------ Allies: ------------------------------------------------------------------------------ Aisha Romariov in Type 301 Gousai RS(Mechanic) MV: 15 Lv: 25 Weapon Loadout: Body - 450 (P) MG(301 RS), 1-1 Arms - 0 (P) MG(301 RS), 1-1 Legs - 0 Backpack(Riff) Armor - Fire Jobs: Skills: None. Fight - 16 Short - 18 Long - 16 Agility - 20 ------------------------------------------------------------------------------ Damn, looks like war's brewing. At the Pilots' Ready Room, talk to your team and you'll be treated to a number of cutscenes. Once the cutscenes end, pay Roy a visit at the Briefing Room. It seems he's surprised at what's going on too. Anyways, Roy has one last mission for us to do. So, whenever you're set and ready to roll, Move Out. This is it... - Pilots' Ready Room: Team Members - Rain, Champ, Oddeye, Gray Others - Aisha, Yuji(Tutorials), Sam, Dean, John ------------------------------------------------------------------------------ Mission 51 - War ------------------------------------------------------------------------------ Enemies: 11 + 10 reinforcements Bosses: 0 Units: 5 Allies: 0 Money: 5000 + 11145 Difficulty: * Winning Condition: All enemy machines destroyed. Losing Condition: Storm destroyed. Briefing: Location - Unknown. Objective - Halt the U.S.N. Army's advance. Other - None. Pictures - None. Strategy: For a final mission, this is more of a breather than anything. None of the enemies pose any real threat and you can't really fail this. Once you take out nine enemies, reinforcements will arrive. Deal with them however way you see fit to finish the mission. Enemy Composition ------------------------------------------------------------------------------ Attacker in Vonart - Total 3 MV: 16 Lv: 20 Weapon Loadout: Body - 108 (P) MG(Mostro 24), 1-1 Arms - 72 (P) RF(Srab), 2-3 Legs - 84 Armor - None Jobs: Skills: None. Fight - 16 Short - 16 Long - 12 Agility - 12 ------------------------------------------------------------------------------ Attacker in Crof - Total 2 MV: 18 Lv: 20 Weapon Loadout: Body - 96 (P) MG(Dark Hog + 1), 1-1 Arms - 72 (I) PC(Arm Punch), 1-1 Legs - 72 Armor - None Jobs: Skills: None. Fight - 16 Short - 16 Long - 12 Agility - 12 ------------------------------------------------------------------------------ Attacker in Crof - Total 2 MV: 19 Lv: 20 Weapon Loadout: Body - 96 (P + F) CN(Crof), 1-1 Arms - 54 (P + F) CN(Crof), 1-1 Legs - 72 Armor - None Jobs: Skills: None. Fight - 16 Short - 16 Long - 12 Agility - 12 ------------------------------------------------------------------------------ Missileer in Zearaid - Total 4 MV: 19 Lv: 17 Weapon Loadout: Body - 84 (I) PC(Arm Punch), 1-1 Arms - 48 (I) PC(Arm Punch), 1-1 Legs - 60 (F) RK(Egret + 1), 3-6, 3 ammo Armor - None (F) RK(Egret + 1), 3-6, 3 ammo Jobs: Skills: None. Fight - 12 Short - 12 Long - 16 Agility - 12 ------------------------------------------------------------------------------ Reinforcements: (9 enemies destroyed) ------------------------------------------------------------------------------ Attacker in Vonart - Total 2 MV: 16 Lv: 20 Weapon Loadout: Body - 108 (P) MG(Mostro 24), 1-1 Arms - 72 (P) RF(Srab), 2-3 Legs - 84 Armor - None Jobs: Skills: None. Fight - 16 Short - 16 Long - 12 Agility - 12 ------------------------------------------------------------------------------ Attacker in Crof - Total 2 MV: 18 Lv: 20 Weapon Loadout: Body - 96 (P) MG(Dark Hog + 1), 1-1 Arms - 72 (I) PC(Arm Punch), 1-1 Legs - 72 Armor - None Jobs: Skills: None. Fight - 16 Short - 16 Long - 12 Agility - 12 ------------------------------------------------------------------------------ Attacker in Crof - Total 1 MV: 19 Lv: 20 Weapon Loadout: Body - 96 (P + F) CN(Crof), 1-1 Arms - 54 (P + F) CN(Crof), 1-1 Legs - 72 Armor - None Jobs: Skills: None. Fight - 16 Short - 16 Long - 12 Agility - 12 ------------------------------------------------------------------------------ Missileer in Zearaid - Total 5 MV: 19 Lv: 17 Weapon Loadout: Body - 84 (I) PC(Arm Punch), 1-1 Arms - 48 (I) PC(Arm Punch), 1-1 Legs - 60 (F) RK(Egret + 1), 3-6, 3 ammo Armor - None (F) RK(Egret + 1), 3-6, 3 ammo Jobs: Skills: None. Fight - 12 Short - 12 Long - 16 Agility - 12 ------------------------------------------------------------------------------ Watch the LONG cutscene that plays soon after and the credits that follow. Don't turn off your game just yet... ------------------------------------------------------------------------------ Epilogue Mission - And... ------------------------------------------------------------------------------ Enemies: 12 Bosses: 5 Units: 5 Allies: 1 Money: 0 Difficulty: * Winning Condition: All enemy machines destroyed. Losing Condition: None. Briefing: Location - Unknown. Objective - Unknown. Other - None. Pictures - None. Strategy: For all intents and purposes, this is a story mission. As such, you really can't die in here; all parts will always stay at 1 HP or higher. You also get Tornado again for this mission so feel free to do whatever you want in here. To clear it, get someone to the designated points once the initial enemy forces are dealt with. Innova reinforcements will appear shortly after, but they're nothing a good skill chain or Link Attack can't handle. Enemy Composition ------------------------------------------------------------------------------ Attacker in Eldos - Total 3 MV: 18 Lv: 30 Weapon Loadout: Body - 228 (P) VN(FV-24B), 1-1 Arms - 156 (P) RF(Firebird), 2-4 Legs - 204 (F) MS(Donkey DX2), 3-6, 4 ammo Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 35 Long - 14 Agility - 21 ------------------------------------------------------------------------------ Attacker in Korl - Total 3 MV: 19 Lv: 30 Weapon Loadout: Body - 228 (P) MG(Korl), 1-1 Arms - 168 (P) MG(Korl), 1-1 Legs - 216 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 35 Long - 14 Agility - 21 ------------------------------------------------------------------------------ Missileer in Valiant - Total 6 MV: 16 Lv: 31 Weapon Loadout: Body - 324 (I) PC(Arm Punch), 1-1 Arms - 192 (I) PC(Arm Punch), 1-1 Legs - 240 (F) MS(Donkey DX2), 3-6, 4 ammo Armor - Piercing (F) MS(Paraina), 4-6, 4 ammo Jobs: Skills: None. Fight - 16 Short - 16 Long - 34 Agility - 21 ------------------------------------------------------------------------------ Reinforcements: (reach the designated points) ------------------------------------------------------------------------------ Boss - Attacker in Innova - Total 5 MV: 16 Lv: 30 Weapon Loadout: Body - 600 (P + F) CN(Long Force), 6-9 Arms - 0 (P) MG(Innova), 1-1 Legs - 0 Armor - Piercing Jobs: Skills: None. Fight - 14 Short - 35 Long - 14 Agility - 21 ------------------------------------------------------------------------------ Allies: ------------------------------------------------------------------------------ Tornado in Zenith V(Assault) MV: 21 Lv: 33 Weapon Loadout: Body - 240 (P) RF(Hexa G3 + 1), 2-4 Arms - 180 (P) VN(FV-24B + 1), 1-1 Legs - 228 (F) MS(Donkey DX), 4-8, 2 ammo Armor - Fire Jobs: Skills: None. Fight - 14 Short - 36 Long - 26 Agility - 20 ------------------------------------------------------------------------------ Congratulations, you've just completed Front Mission 2089: Border of Madness! ------------------------------------------------------------------------------ 4. ARENA [AREN] ------------------------------------------------------------------------------ The following section expands on the Arena data shown in my beginner's guide. For more information on how the Arena operates, see my beginner's guide on GameFAQs. Bet Guide: ------------------------------------------------------------------------------ Pricing Max Odds ------------------------------------------------------------------------------ 0 999.99 50 999.99 100 999.99 300 999.99 500 999.99 800 999.99 1000 999.99 2000 999.99 5000 999.99 10000 999.99 ARENA COMBATANTS ---------------- The following are lists for all Arena combatants you can fight in throughout the game. ------------------------------------------------------------------------------ Arena 01 Max Bet: 500 ------------------------------------------------------------------------------ Access: Mission 3 to Mission 8 1. Sutherland in Scarlet Devil Fight 13/Short 12/Long 0/Agility 36 Armor Coating: None 2. Rudensky in Gust Fight 0/Short 21/Long 0/Agility 28 Armor Coating: None 3. Jorg in Calm Fight 33/Short 0/Long 14/Agility 36 Armor Coating: None 4. Alexander in Tendus Fight 41/Short 0/Long 0/Agility 38 Armor Coating: None 5. Adam in Pabotte Fight 5/Short 20/Long 10/Agility 46 Armor Coating: Impact 6. Adam in Avenir Fight 14/Short 28/Long 0/Agility 97 Armor Coating: Fire ------------------------------------------------------------------------------ Arena 02 Max Bet: 800 ------------------------------------------------------------------------------ Access: Mission 8 to Mission 16 1. Werewolf in Zora 3A Fight 5/Short 12/Long 0/Agility 37 Armor Coating: Piercing 2. Jimmy in Zenith Fight 8/Short 0/Long 14/Agility 44 Armor Coating: Piercing 3. Demon V in Galvo Fight 35/Short 0/Long 0/Agility 53 Armor Coating: Fire 4. Breaker in Giza Fight 10/Short 0/Long 14/Agility 52 Armor Coating: Fire 5. Rich in Husky Mk.III Fight 5/Short 28/Long 10/Agility 47 Armor Coating: Piercing 6. Jango in Vapor Fight 0/Short 21/Long 0/Agility 58 Armor Coating: Fire 7. Hansen in Tempest Fight 5/Short 0/Long 23/Agility 46 Armor Coating: Impact 8. Werewolf in Bizant Fight 0/Short 49/Long 0/Agility 91 Armor Coating: Impact 9. Jimmy in Stork Fight 13/Short 66/Long 0/Agility 84 Armor Coating: Piercing 10. Demon V in Zearaid Fight 0/Short 66/Long 24/Agility 97 Armor Coating: Impact 11. Breaker in Orcus Fight 12/Short 0/Long 24/Agility 71 Armor Coating: Impact 12. Rich in Crabesant II Fight 0/Short 49/Long 0/Agility 87 Armor Coating: Fire 13. Jango in Peregrine Fight 14/Short 0/Long 59/Agility 169 Armor Coating: Fire 14. Hansen in Crof Fight 45/Short 0/Long 0/Agility 113 Armor Coating: Piercing ------------------------------------------------------------------------------ Arena 03 Max Bet: 1000 ------------------------------------------------------------------------------ Access: Mission 16 to Mission 25 1. Charly in Zigle 6B Fight 59/Short 0/Long 0/Agility 68 Armor Coating: Impact 2. Kenny in Pabotte II Fight 5/Short 0/Long 24/Agility 55 Armor Coating: Piercing 3. Snowbird in Galvo SV Fight 0/Short 36/Long 24/Agility 65 Armor Coating: Impact 4. Smoker in Husky Mk.IV Fight 7/Short 0/Long 33/Agility 69 Armor Coating: Fire 5. Fork in Gein Fight 12/Short 0/Long 36/Agility 74 Armor Coating: Piercing 6. Charly in Zigle 11A Fight 0/Short 49/Long 0/Agility 65 Armor Coating: Impact 7. Kenny in Galvo MRX Fight 29/Short 0/Long 24/Agility 74 Armor Coating: Fire 8. Snowbird in Genem Fight 10/Short 32/Long 10/Agility 94 Armor Coating: Piercing 9. Smoker in Crabesant Fight 9/Short 0/Long 28/Agility 89 Armor Coating: Impact 10. Charly in Zikade Fight 0/Short 62/Long 0/Agility 100 Armor Coating: Impact 11. Kenny in Vonart Fight 28/Short 0/Long 0/Agility 136 Armor Coating: Fire 12. Snowbird in Varsa Fight 35/Short 0/Long 0/Agility 167 Armor Coating: Impact 13. Smoker in Mareraid Fight 19/Short 0/Long 49/Agility 143 Armor Coating: Impact 14. Marty in Groppe SPV Fight 20/Short 66/Long 0/Agility 156 Armor Coating: Fire 15. Smoker in Prosion Fight 20/Short 78/Long 42/Agility 143 Armor Coating: Fire 16. Marty in Ratmount Fight 35/Short 55/Long 37/Agility 234 Armor Coating: Piercing ------------------------------------------------------------------------------ Arena 04 Max Bet: 2000 ------------------------------------------------------------------------------ Access: Mission 25 to Mission 34 1. Fork in Groppe Fight 0/Short 52/Long 0/Agility 74 Armor Coating: Fire 2. Fork in Moth VR.5 Fight 19/Short 0/Long 43/Agility 94 Armor Coating: Piercing 3. Fork in Orcus II Fight 0/Short 83/Long 20/Agility 113 Armor Coating: Piercing 4. Fox in Cicada II Fight 26/Short 55/Long 0/Agility 182 Armor Coating: Impact 5. Orden in Indos Fight 0/Short 70/Long 0/Agility 195 Armor Coating: Piercing 6. Bringer in Stork Mk.IV Fight 31/Short 0/Long 31/Agility 136 Armor Coating: Fire 7. Joe the Apach in Novaraid Fight 19/Short 24/Long 0/Agility 152 Armor Coating: Impact 8. Volcano in S-Orcus Fight 20/Short 66/Long 0/Agility 192 Armor Coating: Piercing 9. Snowbird in Blizzaia Fight 35/Short 0/Long 66/Agility 240 Armor Coating: Piercing 10. Fork in Type 67 Fight 0/Short 115/Long 25/Agility 182 Armor Coating: Impact 11. Fox in Orgel Fight 0/Short 105/Long 0/Agility 172 Armor Coating: Fire 12. Orden in Zeroa Fight 0/Short 119/Long 0/Agility 214 Armor Coating: Impact 13. Bringer in Blizzaia 2 Fight 35/Short 84/Long 57/Agility 266 Armor Coating: Piercing 14. Joe the Apach in Perzea Fight 0/Short 80/Long 86/Agility 188 Armor Coating: Fire 15. Volcano in Type 67C Fight 0/Short 129/Long 0/Agility 208 Armor Coating: Impact 16. Blue Eye in Flugel Fight 0/Short 96/Long 82/Agility 237 Armor Coating: Piercing 17. Brian in Korl Fight 11/Short 80/Long 0/Agility 178 Armor Coating: Piercing 18. Smoker in Prosion Fight 0/Short 124/Long 0/Agility 143 Armor Coating: Fire 19. Snowbird in Gloster Fight 0/Short 131/Long 0/Agility 140 Armor Coating: Impact ------------------------------------------------------------------------------ Arena 05 Max Bet: 5000 ------------------------------------------------------------------------------ Access: Mission 34 to Mission 42 1. Blue Eye in Frost Fight 45/Short 0/Long 0/Agility 123 Armor Coating: Fire 2. Brian in Wildgoat Fight 0/Short 105/Long 0/Agility 201 Armor Coating: Piercing 3. Rocky in Arpeggio Fight 25/Short 24/Long 37/Agility 182 Armor Coating: Fire 4. Rocky in Zora 3A Fight 0/Short 168/Long 0/Agility 58 Armor Coating: Fire ------------------------------------------------------------------------------ Arena 06 Max Bet: 10000 ------------------------------------------------------------------------------ Access: Mission 42 to Mission 46 1. Longbow in Prisomare Fight 0/Short 0/Long 115/Agility 152 Armor Coating: Impact 2. Larry in Type 65 Fight 0/Short 105/Long 0/Agility 162 Armor Coating: Piercing 3. Ford in Zinc Fight 0/Short 84/Long 0/Agility 198 Armor Coating: Impact 4. Longbow in Type 103 Fight 52/Short 0/Long 157/Agility 221 Armor Coating: Fire 5. Larry in Blizzaia 2 Fight 61/Short 0/Long 99/Agility 266 Armor Coating: Impact 6. Ford in Flugel Fight 30/Short 0/Long 144/Agility 211 Armor Coating: Impact 7. Mobbs in Pegase Fight 70/Short 0/Long 59/Agility 292 Armor Coating: Piercing 8. Layla in Algem Fight 0/Short 131/Long 0/Agility 314 Armor Coating: Piercing 9. Storm in Wolf Head Fight 0/Short 188/Long 33/Agility 340 Armor Coating: Piercing 10. Rain in Blue Iris Fight 0/Short 110/Long 96/Agility 340 Armor Coating: Fire 11. Oddeye in Wild Cat Fight 45/Short 0/Long 125/Agility 325 Armor Coating: Fire 12. Champ in Claymore Fight 126/Short 0/Long 0/Agility 355 Armor Coating: Fire 13. Gray in Crusader Fight 0/Short 0/Long 143/Agility 355 Armor Coating: Fire 14. Monk in X-12 Fight 122/Short 0/Long 0/Agility 146 Armor Coating: Fire 15. Manticore in X-17 Fight 0/Short 24/Long 21/Agility 271 Armor Coating: Fire 16. Chimera in X-09 Fight 0/Short 0/Long 39/Agility 163 Armor Coating: Fire 17. Berserker in X-01 Fight 63/Short 0/Long 0/Agility 146 Armor Coating: Fire 18. Wizard in X-07 Fight 26/Short 0/Long 36/Agility 135 Armor Coating: Fire 19. Golem in X-05 Fight 70/Short 0/Long 0/Agility 135 Armor Coating: Fire 20. Ogre in X-28 Fight 87/Short 0/Long 0/Agility 146 Armor Coating: Fire 21. Dark Knight in X-03 Fight 50/Short 75/Long 28/Agility 135 Armor Coating: Fire 22. Death in X-13 Fight 26/Short 0/Long 82/Agility 124 Armor Coating: Fire 23. Nightmare in X-14 Fight 0/Short 0/Long 141/Agility 148 Armor Coating: Fire 24. Ifrit in X-21 Fight 0/Short 84/Long 82/Agility 124 Armor Coating: Fire 25. Dragoon in X-24 Fight 101/Short 0/Long 0/Agility 146 Armor Coating: Fire 26. Demon in X-19 Fight 0/Short 120/Long 47/Agility 135 Armor Coating: Piercing 27. Shaman in X-15 Fight 0/Short 175/Long 0/Agility 146 Armor Coating: Fire 28. Necromancer in X-11 Fight 26/Short 0/Long 158/Agility 136 Armor Coating: Fire 29. Druid in X-18 Fight 91/Short 0/Long 0/Agility 148 Armor Coating: Fire 30. Witch in X-22 Fight 26/Short 0/Long 160/Agility 135 Armor Coating: Fire 31. Vampire in X-00 v.a.m.p. Fight 124/Short 0/Long 0/Agility 368 Armor Coating: Fire 32. Roy in X-03 Fight 52/Short 81/Long 48/Agility 136 Armor Coating: Fire 33. Lich in X-20 Fight 42/Short 110/Long 25/Agility 136 Armor Coating: Impact ------------------------------------------------------------------------------ Arena 07 Max Bet: 10000 ------------------------------------------------------------------------------ Access: Mission 46 to end-game * Same as Arena 06 but one new addition after Gray * 34. Aisha in S-Lady Fight 0/Short 66/Long 33/Agility 638 Armor Coating: Fire ------------------------------------------------------------------------------ 5. SECRETS [SECR] ------------------------------------------------------------------------------ EXP FARMING ----------- Looking for ways to amass large amounts of EXP without having to go through New Game+ over and over again? Fear not, there are quite a number of methods to farming EXP in missions. The following are the best methods of EXP farming in the entire game: 1. Duel and Guide. These two skills are great for taking out enemy units by simply destroying the Body. However, you can use these skills to get more EXP by disabling the Arms and Legs of an enemy before aiming at their Body. This is a safe method of gaining EXP and preventing enemies from dealing damage at the same time. 2. Multi-hit Weapons. Destroying a part yields a good EXP boost, but being able to take off more than one yields extra EXP. An enemy that yields around 50 EXP per part may give as much as 300 EXP if all parts are destroyed at the same time. Obviously, this is best when an enemy is weakened or later in the game where Job proficiencies are high. 3. Dragon Hands. This weapon grants a large amount of EXP for every attack, even during a miss. Dragon Hands is the way to go for rapid EXP gains in the Fight parameter. Dragon Hands gives off around 225 EXP for each attack with it equipped. The catch? Dragon Hands can be procured only on the second playthrough and above. MONEY FARMING ------------- Have problems with funds to pay for everyone's wanzers and whatnot? Fear not, there is a solution to your problems! The best way to farm money is to win Arena battles repeatedly. Winning lots of money at the Arena may take a while but here are some methods on getting money quickly. 1. Find Arena combatants that use only weapons corresponding to one class. If someone uses only Striker weapons, go with Assault weapons. If someone uses Assault weapons, use Sniper or Launcher weapons. This makes winning much easier if you get the first action in every turn. 2. Boost the Odds rate by equipping weaker gear. Basically, your chosen Arena combatant should have a unit and weapon loadout weaker than the enemy's. This increases your Odds rate in exchange for a higher chance of losing the match and losing money. 3. Have the Duel and Guide skills. Just one of them is suffice enough for the Arena and being able to destroy an enemy quickly is good news for you. If you know the opposing combatant has a dangerous weapon, you can disable the Arm that has it. Otherwise, aim for the Body at all times. NEW GAME+ --------- New Game+ is basically restarting the game with everything retained in the previous playthrough. Apart from the prospective of being able to plow every enemy until the end of the game, you can get special parts that cannot be accessed on the first playthrough. In addition, all mission rewards will be replaced with new, better ones in subsequent playthroughs. Likewise, you can also buy upgraded parts at the Hangar. The first time you clear the game, you will be able to purchase parts already upgraded to Rank 1. (all parts start at Rank 0 by default) The second time you complete the game, you will gain access to Rank 2 parts! You can only access this mode as long as you have a clear save file. If you do not, New Game+ cannot be accessed. New Game+ retains the following data: - Pilot Level - Job Level - Pilot Skills - Parts - Weapons - Items - Money Obviously, beat the game once to unlock this mode. And don't be afraid to beat it more than once! PILOT SELECTION --------------- A feature from other Front Missions, the ability to select which pilots will participate in missions comes with New Game+. For the uninitiated, you are free to choose who gets to fight and who doesn't. Storm is mandatory for all missions though so don't bother trying to get rid of him. Also, you must take some of the other pilots during certain story-related missions as well. DIFFICULTY SETTINGS ------------------- Upon beating the game once, you can play through the game on a different difficulty setting. The difficulty settings multiply HP by a certain amount and also damage to a lesser extent. It is a bit of a lame reward but if you want more of a challenge, by all means go ahead and do it! Difficulty Settings Guide: ------------------------------------------------------------------------------ HP Damage Availability ------------------------------------------------------------------------------ 1 1 Default game settings. 2 1.5 Complete the game once. 5 1.8 Complete the game once. 10 2 Complete the game twice. On a minor note, the difficulty settings can be applied to New Game and New Game+ playthroughs. MUSIC TRACKS ------------ If you've played other Front Mission entries before, you might be surprised to hear a lot of familiar tracks. That's because Front Mission 2089: Border of Madness reuses tracks from the other Front Mission games...it has no new tracks of its own! If you're interested in knowing what music tracks got the recycle treatment, read the following: ------------------------------------------------------------------------------ Number Name Game Composer ------------------------------------------------------------------------------ 01 Canyon Crow Front Mission 1st Yoko Shimomura 02 Rise to Action Front Mission 1st Noriko Matsueda 03 Advanced Guard Front Mission 1st Yoko Shimomura 04 Mercenaries Front Mission 1st Yoko Shimomura 05 Take the Offensive Front Mission 1st Yoko Shimomura 06 Decline Front Mission 1st Yoko Shimomura 07 Force Stall Front Mission 1st Noriko Matsueda 08 Manifold Irons Front Mission 1st Yoko Shimomura 09 Bloody Temperature Front Mission 1st Noriko Matsueda 10 Relative Thinking Front Mission 1st Noriko Matsueda 11 Holistic Shot Front Mission 1st Yoko Shimomura 12 Hard Drag Front Mission 1st Yoko Shimomura 13 More and More Front Mission 1st Yoko Shimomura 14 Win Back Front Mission 1st Yoko Shimomura 15 Raise a Flag Front Mission 1st Noriko Matsueda 16 The General Situation Front Mission 1st Noriko Matsueda 17 Shallow Twilight Front Mission 1st Yoko Shimomura 18 Optical City Front Mission 1st Noriko Matsueda 19 Coaxial Town Front Mission 1st Yoko Shimomura 20 Field Hospital Front Mission 1st Yoko Shimomura 21 Arena Front Mission 1st Yoko Shimomura 22 Shop Front Mission 1st Noriko Matsueda 23 Bar Front Mission 1st Noriko Matsueda 24 Setting Up Front Mission 1st Yoko Shimomura 25 Military Government Front Mission 1st Noriko Matsueda 26 Ominous Front Mission 1st Noriko Matsueda 27 Martial Ecologist Front Mission 1st Yoko Shimomura 28 Rage! Rage! Rage! Front Mission 1st Yoko Shimomura 29 Tension Front Mission 1st Noriko Matsueda 30 A Person Easily Elated Front Mission 1st Noriko Matsueda 31 Karen Front Mission 1st Noriko Matsueda 32 Elegie Front Mission 1st Yoko Shimomura 33 Natalie Front Mission 1st Noriko Matsueda 34 Fear Front Mission 1st Noriko Matsueda 35 Terrible Density Front Mission 1st Noriko Matsueda 36 Mad Pressure Front Mission 1st Noriko Matsueda 37 Destructive Logic Front Mission 1st Yoko Shimomura 38 Next Resolution Front Mission 1st Noriko Matsueda 39 Defeat Front Mission 1st Noriko Matsueda 40 Maria Front Mission 1st Hidenori Iwasaki 41 Driscoll Front Mission 1st Hidenori Iwasaki 42 Black Hounds Front Mission 1st Hidenori Iwasaki 43 New Enemy Turn Front Mission 1st Hidenori Iwasaki 44 Ending (U.S.N.) Front Mission 1st Hidenori Iwasaki 45* Tension Front Mission 2 Noriko Matsueda 46 Enemy Battle (Heavy) Front Mission 2 Noriko Matsueda 47 Network Front Mission 3 Koji Hayama 48 Enemy Attack Front Mission 3 Koji Hayama 49 Assault Front Mission 3 Hayato Matsuo 50* Break Free Front Mission 4 Hidenori Iwasaki 51 Unsung Heroes Front Mission Online Hidenori Iwasaki 52 In the Name of Honor Front Mission Online Hidenori Iwasaki Notes: * - the arrangement of the music track used is from Front Mission Online. ------------------------------------------------------------------------------ 7. CREDITS [CRED] ------------------------------------------------------------------------------ Thanks to: - GameFAQs obviously - Front Mission: World Historica book for part wording and such - Square Enix for the Front Mission series This FAQ copyright 2010 to Angelo Pineda. Redistribution in any form, including reprinting in electronic or print media, without express permission of the author is strictly forbidden.