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[INTRO] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~INTRODUCTION~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thank you for selecting to read this FAQ. This FAQ is a walkthrough for Final Fantasy XII Revenant Wings for the NDS. This FAQ is best viewed in notepad in Courier New font size 10. Final Fantasy XII Revenant Wings takes place directly after the events of Final Fantasy XII on the PS2. In the end of FF XII, Vaan recieves a note from Balthier asking him to go to the Galbadian Ruins, where the game begins. This FAQ is written by Michael Hoffert Copywrite 2008 [TOCNT] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~TABLE OF CONTENTS~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Introduction >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [INTRO] Table of Contents >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [TOCNT] Game Basics >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [BASIC] Walkthrough >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [WALK] Side Missions (INCOMPLETE)>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [SIDE] Craftable Items (INCOMPLETE)>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [CRAFT] Esper List >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [ESPER] Rank I Espers >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [RONE] Rank II Espers >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [RTWO] Rank III Espers >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [RTHREE] Obtaining Espers >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [OBTAIN] About the Author >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [ABOUT] Contact >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [CNTCT] [BASIC] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~GAME BASICS~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This small section is about the game basics, and for the first time ever, I've been kind enough to include the controls. (Now quit sending me dumb letters like: How do I move? How do I attack? The game comes with an instruction booklet and an in-game tutorial you know! D-pad = Move camera (in battlefield); Move character (in World Map) A = Jump to friendly summoning gate; Confirm. Ect; Used as 'OK' in menus. B = Clear all selections; Cancel. Ect; X = Select all allied units. I use this alot. It is good for making your party attack a group of foes by sending everyone at them. Y = Cycle through groups. Useful for sending one group and the party leader in command to a different place. L = Switch the top and bottom screens, this allows players directly to be able to move the camera view to the selected area with ease. R = Switch the top and bottom screens, this allows players directly to be able to move the camera view to the selected area with ease. Start = Open Menu There are three types of attacking units, and 1 type of support unit. Melee Units Melee units attack at close range. They can wipe out ranged units with out difficulty, but may have trouble against flying units. Ranged Units Ranged units attack from a distance. Ranged units are great against flying units, since the flying units can be hit rather easily, but they perform poorly versus melee units, who tend to whipe them out. Flying Units Flying units attack from the air. They can pick off melee units because the melee units cannot hit them easily. However, they are easily damaged by ranged units. Healing Units Healing units are a subdivision of ranged units, but healing units cannot attack. Instead, they sit back and cure them self and their comardades. They are an absolute must! Summoning Gate: A summoning gate allows you to call out an Esper. You must control a summoning gate in order to use it. Blue Summoning Gates: Gates you control. Red Summoning Gates: Gates controlled by your enemies. White Gates: Neutral gates that have not been captured. Capturing Summoning Gates: Move a group leader to summoning gate (Red or White) to capture it from your enemy. Once captured, the gate will turn Blue. Be aware that enemies will try to capture gates as well. You can capture a gate more quickly by sending more leaders to capture it. Summoning Espers: To summon an Esper, touch a blue summoning gate to bring up the Summon command. When summoning an Esper, you must assign it to one of the groups led by your main character. The character doesn't need to be near the gate. The Ring of Pacts: Selectable Espers are depending on your Ring of Pacts stats. Esper with which pacts can be formed glow yellow on the Ring of Pacts. You can form a pact with an Esper once the Esper adjacent to it is enlisted, enlisted means you payed the required amount of Auracite to enlist. Some Espers only become available once you unlock them. Many more important things will be displayed throughout the guide, these are only the extreme basics [WALK] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~WALKTHROUGH~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is the main part of the FAQ. The walkthrough is explaining how to get through the complete game, start to finish. To begin the game, choose 'New Game' from the title screen. MISSION 0-1 VAAN THE SKY PIRATE (+1%) Objective: - Find Penelo, Balthier, and Fran. - Vaan must survive. Simply follow the instruction of the gameplay and control, defeat the flans when prompted. You will soon meet up with Penelo and then Balthier and Fran. ///////////////////////////////////////////////////////////////////// MISSION 0-2 THE TREASURES TWAIN (+1%) Objective: - Defeat Ifrit! - Vaan must survive. Not very hard... Just attack Ifrit with Vaan, have Penelo to heal if necessary. Start off with X and select Ifrit. Every one will attack Ifrit and Penelo will stand close by. ///////////////////////////////////////////////////////////////////// MISSION 1-1 EVE OF ADVENTURE (+1%) Objective: - Defeat all enemies! - Vaan must survive. This part, you will gain control of Filo and Kytes, and learn about the character and unit types: Melee, Ranged and Flying. Things like Elemental weakness, each of these types has weakness and stronger power against each other types. Beat all the enemies accordingly to clear this part. ///////////////////////////////////////////////////////////////////// MISSION 1-2 THE COVETED DERELICT (+1%) Objective: - Sneak aboard the derelict airship! - All allies must survive. There is a few more tutorials here. Defeat a few easy enemies as prompted and then move to the airship. Really, it's impossible to lose! ///////////////////////////////////////////////////////////////////// MISSION 1-3 THE TREASURE IS THE KEY (+2%) Objective: - Reach the summoning gate! - All allies must survive. Defeat the enemies with the effective type of attacks. This is all more tutorials... Objective: - Capture the summoning gate! Press X to control all characters, then move closer to the summoning gate. Objective: - Summon three Espers! Select the summoning gate to summon some espers. Just summon three and... Objective: - Defeat all enemies! - All allies must survive. ... A few weak monsters appear, it's pretty pathic... But what do you expect? It's still part of the tutorial! ///////////////////////////////////////////////////////////////////// MISSION 1-4 UNWELCOME GUESTS (+1) Objective: - Defeat Ba'Gamnan, Bwagi, Rinok, and Gijuk! - Vaan must survive. Ahh, finally a harder mission! I was just starting to get bored. They are mostly Melee units, so keep your ranged units behind, and your flying units up front. The battle really isn't that tough. ///////////////////////////////////////////////////////////////////// MISSION 2-1 THE WINGED (+1%) Objective: - Save the wounded warrior! - At least one ally must survive. Save the wounded warrior by defeating the Antlions near him. Its rather simple. Objective: - Save Llyud's companion! - At least one ally must survive. Make your way to Llyud's companion. The Mission will end when you successfully rescued Llyud's companion. Its nothing much... ///////////////////////////////////////////////////////////////////// MISSION 2-2 AURACITE AND THE YARHI (+1%) Objective: - Defeat all enemy leaders! - At least one ally must survive. Prepare a few more Espers from the summoning gate (As many as you can have). Use the units that are strong against your opponents type. Since most enemies are Ranged enemies, send your Melee and Ranged unit to finish them off you only need to kill their leader. Before the next mission, you can now examine the Ring of Pacts and Espers under the World Map Menu. Activate as many new Espers as you like with the available Auracite, and you will be able to summon it once activated. ///////////////////////////////////////////////////////////////////// MISSION 2-3 REINFORCEMENTS (+2%) Objective: - Find the auracite chamber! - At least one ally must survive. You now can setup your team through the Battle Party Screen before the battle, set the suitable Espers for the stage and begin the mission. All you need to do is push the switch to unlock the gate and reach the center. Objective: - Defeat Titan! - At least one ally must survive. You're going to find yourself losing at first, bu after some time, Ba'Gamnan will appear and... help you?!? With Ba'Gamnan's help, this is a breeze! ///////////////////////////////////////////////////////////////////// MISSION 2-4 'NEATH DARKENED WINGS (+1%) Objective: - Destroy the enemy soul crystal! - Your soul crystal must survive. This battle has a soul crystal..one for you, and one for them. All you have to do is destroy the soul crystal. You don't need to kill a thing! If you want, kill the normal enemies, but the party leaders would just get revived and sent to the soul crystal, so it can be easier to just rush to the crystal with everyone and attack it. That's what I did and it worked every time! ///////////////////////////////////////////////////////////////////// MISSION 3-1 SAVAGERY (+1%) Objective: - Defeat all enemy leaders. - All aegyl must survive. - At least one ally must survive. It's a little difficult until you capture the summoning gate.Many enemies are vulnerable to Fire, so having Kytes keep casting Firaga to them helps. After rescuing the Aegyl, some Dogna will appear near the exit. Now you best take care of them so the aegyls can escape safely. Continue killing the enemy until you beat the last leader. You can now visit Tomaj's shop on the airship's bridge! ///////////////////////////////////////////////////////////////////// MISSION 3-2 RENDEZVOUS ROUND BACK (+2%) Objective: - Sneak into the temple! - Vaan must survive. Pay attention to the way the enemies move, always move tight to the side and move behind the enemies.If you're caught, run like mad till you reach the entrance. It's easier than it looks. ///////////////////////////////////////////////////////////////////// MISSION 3-3 THE CRYSTAL'S CRY (+1%) Objective: - Defeat all enemy leaders. - At least one ally must survive. First take down the groups in the middle and capture the summoning gate as soon as possible. Now defense the middle area and keep on summoning Espers to help. Beware of the enemies from bottom area, they might attack anytime and are rather deadly! As for the massive group on the left, you can either send your Espers to break them slowly, or you can summon evrything you can and rush out head on for the kill! This is a lot harder than the last mission. ///////////////////////////////////////////////////////////////////// MISSION 3-4 JUDGE OF WINGS (+1%) Objective: - Defeat the Judge of Wings. - At least one ally must survive. Create as many Espers as possible, as the Judge of Wings will come to you. Stay where you are and hold your ground. Don't bother with the others too much, just attack the Judge of Wings like MAD! Objective: - Defeat Shiva. - At least one ally must survive. First you should capture the summoning gate in the central. Lure Shiva's group to the left, keep your leaders at the beginning area without getting spotted. When Shiva passes the central, call out more Espers by using both summoning gates to attack them from both side. This is, in my opinion, harder than the Judge of Wings Battle by a tad. ///////////////////////////////////////////////////////////////////// MISSION 3-5 BACKSTABBING BANGAA (+1%) Objective: - Defeat all enemy leaders. - At least one ally must survive. I never really liked these creeps anyway... There's alot of foes here, so don't bother to kill the leader too fast. And start from this stage, you can strengthen your Esper by using the AP that you get. There is a tutorial at the beginning of the stage to teach you how to fortify. ///////////////////////////////////////////////////////////////////// MISSION 4-1 PIRATE IN PERIL! (+1%) Objective: - Open all of the treasure chests! - At least one ally must survive. - Rikken, Elza, or Raz must survive. There's some treasures would be excavated by Rikken's team, but if you're really hungry for that, you can rush to their treasures at the beginning and obtain it before they did. But if you take too much treasure, you will get lesser reward in the end. The treasure chests in the middle and another one to the West are Mimic, ignore them to avoid being annoyed from the Mimic before you defeat the other enemies.It's a bit woosy, but not too tough! ///////////////////////////////////////////////////////////////////// MISSION 4-2 PIRATES AND PARROT IN PERIL! (+2%) Objective: - Destroy the enemy soul crystal! - Your soul crystal must survive. Take the summoning gate immediantly, block off the advancing enemies, summon some more espers and CHARGE! Woosh... take out the crystal as fast as you can! As easy as ever! ///////////////////////////////////////////////////////////////////// MISSION 4-3 UNRELENTING NEMESIS (+1%) Objective: - Find the temple! - At least one ally must survive. Seems simple at first, but an event occur as you reach to middle... Objective: - Defeat Ba'Gamnan! - At least one ally must survive. Keep Kytes alive because his Blizzaga is very good in use of fight these enemies. Be wary when you near Ba'Gamnan, because a group of Lamia will spawn at the top corner, you should get rid of them before challenging Ba'Gamnan. ///////////////////////////////////////////////////////////////////// MISSION 4-4 FILO IN A BIND (+1%) Objective: - Defeat Ba'Gamnan! - At least one ally must survive. Well, I hate this dude...First of all, you must capture a summoning gate. Depends on the Espers you use. Assuming you will have allies KO'd in the fight, it is recommend keep Llyud alive to revive someone. ///////////////////////////////////////////////////////////////////// MISSION 4-5 RITE OF DESPAIR Objective: - Defeat Belias, the Gigas! - At least one ally must survive. Lot of Fire elemental monsters here, so prepare some Water elemental Esper for this. Defeat the enemies around the left summoning gate initially and capture the summoning gate as soon as possible to gain your advantage. Later capture the second summoning gate as well. When going for Belias' group, stick all your Esper together and send them all in once. After this fight, Vaan learns the first Quickenings, Pyroclasm. ///////////////////////////////////////////////////////////////////// MISSION 5-1 THE MAN IN THE JUNGLE (+2%) Objective: - Save the wounded man! - The man and at least one ally must survive. Get close to the wounded man. Thats it, but thats not all... Objective: - Esort the wounded man to safety! - The man and at least one ally must survive. ...As Penelo pointed, protect the wounded man to the West end, however, the monsters are not letting you do this easily. The monsters are unlimited spawning from the beginning area, so move as fast as possible while trying to break all the monsters who are blocking your way. Don't forget Vaan has learned Quickening, you can perform this when the Mist Charge is full, and make sure you use it into a group since it targets an area. This is pretty easy if you don't get mobbed, since the enemies are so weak. ///////////////////////////////////////////////////////////////////// MISSION 5-2 A GIFT FOR PENELO (+1%) Objective: - Gather foodstuffs! - At least one ally must survive. Ahh, something nice, relaxing and easy. Obtain all three Prickleplum to end this. Its easier if you utilize Kytes agic abilities to their maximum potentional. ///////////////////////////////////////////////////////////////////// MISSION 5-3 OBJECT OF DESIRE (+1%) Objective: - Protect Velis! - Velis and at least one ally must survive. Ahh, I knew that easy strike wouldn't last...this is quite the opposite, This is hard! Hold on until the Great Malboro appears, defeat it to end this. The many enemies will try to sneak up on Velis, so be forewarned! ///////////////////////////////////////////////////////////////////// MISSION 5-4 THE DANCE (+1%) Objective: - Stop Velis! - Penelo must survive. B-But I thought... Screw you Velis... And after all we did to help you! The important point is to protect Penelo, so keep your strongest character in the middle, keep summoning the Esper according to your opponent's weakness. Since Velis (Odin) won't move until you disturb him, you can first gather a group of Wyvern and then send all together to fight Velis, it would be easy... But the sheer massive amount of enemies makes it hard! Wyvern is your best friend here... Keep an eye on Penelo, as she won't do a thing and a lot of enemies try to sneak up on her... ///////////////////////////////////////////////////////////////////// MISSION 6-1 A RECURRING NUISANCE Objective: - Defeat all enemy leaders! - At least one ally must survive. Always stick with the team for easier healing and curing bad status. Again, fight with your opponents according to their type and elemental weakness is very important in this stage. It's a much needed break from the last two battles... ///////////////////////////////////////////////////////////////////// MISSION 6-2 TERMS OF ALLIANCE (+2%) Objective: - Defeat all enemy leaders! - At least one ally must survive. - Fran must survive. Put Shiva or Leviathan for rank III slot of the troupe. Summon your rank III Esper as the mission is started, breakthrough the group around the first summoning gate as fast as you can. Afterwards, set your healing units target on Fran to keep her alive before while facing the enemies from top. It never hurts to just run in and kill every thing you see.(Ok, it does hurt, but in this mission, that works pretty well) ///////////////////////////////////////////////////////////////////// MISSION 6-3 AT FRAN'S SIDE (+1%) Objective: - Accompany Fran to the cave. - At least one ally must survive. - Fran must survive. Beware that enemies will appear from the begining area. Defeat the enemies as Fran attacks through the path. Likewise, set your healing unit target on Fran to keep her HP full. Avoid the Mimic chests as well. This is kinda boring, since Fran is so slow! Also, Frans my least favorite character until level 50, and thats pretty far off... ///////////////////////////////////////////////////////////////////// MISSION 6-4 AUDIENCE AT THE AURALITH (+1%) Objective - Defeat the Judge of Wings! - At least one ally must survive. - Balthier must survive. Initially capture the summoning gate on the right. With Kytes' magic, this is quick easy. For the boss, send a rank III Esper to lure her with the support of your healing unit, re-summon your rank III Esper again when it dies. If Balthier is targetted, you should move your healing units to save him. Meanwhile, capture the summoning gate behind the boss. Once you did it, the rest of the battle will become easy, but... ///////////////////////////////////////////////////////////////////// MISSION 6-5 BALTHIER'S BETRAYAL (+1%) Objective: - Stop Balthier! - At least one ally must survive. ...Dang! I Should have known. How could you Balthier?!? There's a little trick you must do at the beginning. First cast Llyud's Vanishga on an Esper, then send this Esper to left, pass Ba'Gamnan's team, means this Esper should staying between Balthier and Ba'Gamnan. When the Vanish status gone, Ba'Gamnan will chase and attack your Esper, now lure them to Balthier's team and eventually they will fight with each other. *Thanks to my Friend Sheldon Schreiner for this trick* Capture the summoning gate on the left after Ba'Gamnan's down. Fran will probably get KO'd during this fight. After all, Balthier will come to fight Vaan. Send a rank III Esper to face your enemies and keep 2 or 3 healing units to support it, hopefully you had Carbuncle for this. Needless to say, your other combat unit should fight Balthier together while the rank III Esper is taking damage. If you do so, the Battle Instantly becomes easier. ///////////////////////////////////////////////////////////////////// MISSION 7-1 NEVER ALONE (+1%) Objective: - Defeat all enemies! - All allies must survive. Nothing is hard here, a Great Malboro will appear as boss after defeating all enemies. But it shouldn't put up much of a fight. Bring along some melee and ranged fighters for sure. ///////////////////////////////////////////////////////////////////// MISSION 7-2 REMINISCENCE (+2%) Objective: - Find Vaan. - All allies must survive. Examine the flowers blooming to open up new path. Individually move all party members to where Vaan is. This is really quite easy, just be aware you are alone... ///////////////////////////////////////////////////////////////////// MISSION 7-3 WHERE THR HEART LIES (+1%) Objective: - Endure the attacks of the Yarhi! - At least one ally must survive. Capture the summoning gate, try to breakthrough any of the enemy groups while defending against the Raidens spawn from the bottom. It can be easy or hard, its all how you do it! Note: This is easier with an earth esper such as Atomos. Objective: - Defeat Velis! - At least one ally must survive. Save the Quickening if you have fully charged, spend it to Velis (Odin). We can't drag this fight because more and more enemies will appear, so should done this when the path is clear. Velis' damage is not very strong, but he attacks all target in an area, so make sure you weaker character stay further from him. Gang up on him and eventually he'll go down in defeat! *Drum Roll* ///////////////////////////////////////////////////////////////////// MISSION 7-4 AEGYL UPRISING (+1%) Objective: - Defeat all enemies! - Your soul crystal must survive. Since all enemies are Flying type, so there's no point to use any Melee units for this fight.Be sure to have Carbuncle to assist in healing! Remember you must protect your soul crystal, watch out for enemies coming at your soul crystal. I reccomend making a army of rangers for a defensive line, and a a large group of Flying units to lead an attack. *Ivalice is now available! Now you can get that 'full' party* ///////////////////////////////////////////////////////////////////// MISSION 8-1 AN IRRESISTIBLE OPPORTUNITY (+1%) Objective: - Destroy the enemy soul crystal. - Your soul crystal must survive. Start by defeating the nearest enemies and capture the summoning gate. Always pay attention to the moving enemies because they might come straight to destroy your soul crystal, make sure you guard it well. I suggest take the upper path to the enemy soul crystal, leave the bottom path with some Ranged and Flying Espers to defense. Rush to the further summoning gate when the path is clear. Have a Melee leader and a rank III Esper with the support of Carbuncle or Penelo would be easy. It's overally not too bad. ///////////////////////////////////////////////////////////////////// *You must talk to Larsa, Basch, and Balthier to unlock the next three missions* ///////////////////////////////////////////////////////////////////// MISSION 8-2 THE SECLUDED (+2%) Objective: - Seek out the informant. - At least one ally must survive. - The informant must survive. The soldier you need to find is located around the top right part of the map,near a bridge. Use Vaan for this, cast Sprint and Vanishga and run to right, then to top and speak to the soldier to end this. Basically, just ignore everyone. There's no need to fight. ///////////////////////////////////////////////////////////////////// MISSION 8-2 LAST WILL AND TESTAMENT (+1%) Objective: - Find the hidden chamber! - At least one ally must survive. You must use Penelo because this map doesn't allow you to summon any Espers, Kytes is almost necessary since his spells are very useful against the enemies. Touch the Ancient Device at the side to unlock the following gate, and each time you unlock the gate, some enemies will spawn in the front. Simply take down the enemies with Kytes' magic. Heal all your character before you open the next gate. This is hard... Objective: - Defeat the Elder Wyrm! - At least one ally must survive. ...Oh man, And I though the above battle was hard... This is insane, no espers?!? But then again, the Elder Wyrm was harder in Final Fantasy XII on the PS2. After the final gate, Elder Wyrm appears as boss. Have a Melee character (Vaan or Basch) do close combat with it, and set Penelo target to this character. ///////////////////////////////////////////////////////////////////// MISSION 8-2 YE WHO REST (+1%) Objective: - Defeat all enemies! - At least one ally must survive. This is easy! The foes rae so weak and easily defeated. Physical attacks is all you need, and spells work awesome too. You'll be done this mission before you know it! ///////////////////////////////////////////////////////////////////// MISSION 8-3 FIGHT BACK TEARS (+1%) Objective: - Reach the top of the volcano! - At least one ally must survive. Use Shivar, Carbuncle, and Mateus. Simply clear the path with Kytes' Blizzaga spell until you reach the goal point. Jeeze, that ws easy... you'll whip through this... ///////////////////////////////////////////////////////////////////// MISSION 8-4 WAYWARD SOUL (+2%) Objective: - Defeat Chaos! - At least one ally must survive. ...No wonder, this is hard! You will face another boss after Chaos, so don't suicide on defeating Chaos. Try not spending too much time to capture all summoning gate because Chaos will find you after a moment, and you should be prepared before that. I recommend you capture the summoning gate on the top, then slowly break down the Chaos' group. Once you've cleared the enemies around Chaos, send a high HP character to face him with some Carbuncles support. And you should have Kytes around to guard your team since he can use Blizzaga to finish most enemies easier. If you think you can control your party very well, delay Chaos's action by luring him to other area with different party while you're capturing more summoning gates. Kytes learns Nature's Wrath when Chaos is defeated. Objective: - Defeat Mydia! - At least one ally must survive. Two tough bosses in a row makes this one of the toghest missions in the game! For this fight, you can capture the all the summoning gate first. Don't trigger Mydia's attention before you kill off he enemies around. Send some Flying type Esper from opposite side to reduce her HP (Bomb's Self Destruct). When Mydia left about 30% HP, use a Quickening to finish her off. Again, you must have Carbuncle support because Mydia can easily kill anyone. Congratulations, you beat one of the toughest story missions! ///////////////////////////////////////////////////////////////////// MISSION 9-1 WINGED WARRIORS (+1%) Objective: - Destroy all enemy leaders! - At least one ally must survive. You have to beat these enemies repeatedly (Four times), not at all hard but takes time. Each time you start the next round, make sure to heal all allies who're not at full HP. This may take as long as 30 minutes to do, so be prepared. (Depends on Level and skill) ///////////////////////////////////////////////////////////////////// MISSION 9-2 CREATOR OF DARKNESS (+1%) Objective: - Defeat Feolthanos! - At least one ally must survive. ...Now this is a lot harder.(But still not the most difficult mission) Capture both summoning gates near your starting point. While going to the middle, prepare for fight three rank III Espers in a row which are Belias, Mateus and Chaos. If possible, lure Belias away and capture the summoning gate before beaten Belias. after this, capture the remaining summoning gates. Use Ranged unit to lure and defeat the foes around Feolthanos, so Feolthanos would be easier. Still, it's a rough fight. ///////////////////////////////////////////////////////////////////// MISSION 9-3 FALLACY (+1%) Objective: - Defeat all enemies! - At least one ally must survive. Another annoying stage, lot of enemies to fight and the area is small. It's HARD! Try to capture some summoning gates as soon as possible. Afterwards, capture to opposite summoning gate without waiting. While doing so, summoning as many Esper as you can to protect the middle, don't forget your rank III Esper is most important. Spending a Quickening on opponent's Carbunble in a group is useful. Prepare to have a harder fight to come... ///////////////////////////////////////////////////////////////////// MISSION 9-4 THE UNCONCSIONABLE (+2%) Objective: - Defeat Mydia! - At least one ally must survive. I warned you there would be difficult things to come! Clear the middle area can capture the summoning gate if you can, because if you choose to the corner summoning gate, you might be surrounding unless you are really fast enough to recover your party before the next group enemies come. When your status is stable, attack and capture both summoning gates at the top corner to decrease foes spawning, otherwise it would be very hard to defeat Mydia when any of the summoning gates still under enemy control. After you successfully capture all summoning gates, close in on Mydia. You can now access Well of Wispered Oaths, where the hardest optional quest, Midlights Deep, awaits you! ///////////////////////////////////////////////////////////////////// MISSION 10-1 WAITING IN THE WINGS (+1%) Objective: - Capture the summoning gates! - At least one ally must survive. Capture the summoning gates one by one, nothing is hard here. This may take a while, but overally, it's quite simple. It only took me 7 1/2 minutes to win! ///////////////////////////////////////////////////////////////////// MISSION 10-2 THE ABYSS - Womb of Feolthanos Objective: - Destroy the enemy soul crystal. - At least one ally must survive. Gather all units to focus on target enemy group, start by hitting the right area, then clear the rest in the middle. The last group before the soul crystal may take some time since the all foes are guarding there. You can lure out some of them first and then through the other path to reach their soul crystal. This is only somewhat difficult, but compared to past crystal battles, this is HARD! (Where's OUR crystal?!?) Still, my level 60 party with Vaan's upgraded Anastia (Upgraded 2 times) breezed through it. ///////////////////////////////////////////////////////////////////// THE FINAL BATTLE REVENANT WINGS Objective: - Defeat Feolthanos! - At least one ally must survive. Set more Ranged and less Melee units. Enemies are only Melee unit, damage not very strong, but the massive quantity is quite annoy, use Bomb continuously to get rid if it (Self-Destruct). Note: enemy's level is depend on your total story completition. Once you clear the area, focus on the boss' right hand (top), always take at least 3 healing units along with your party. Take down the other hand after this. Do remember keep on summoning when your Esper is down, because it's hard to recover in this battle once your team allies getting lesser, so be sure you always have enough unit to push off the unlimited opponents. Finally, you target is the core, beware the core will attack all everyone in front of him with his ray. This is a really powerful attack. To avoid getting worthless damage, you can attack the core by casting magic beside the stairs, however you can still sending your Esper up the stairs to attack. But the main problem is Bahamut, which would appear before you can defeat the boss, and you should focus on Bahamut when this happens (this is tough!!). Keep your leader further from Bahamut's spotting target, bring him to the summoning gate if possible, so you can blast him with lot of Espers on the summoning gate. After defeating Bahamut, continue damaging the core. It sounds so hard, ut really, I've seen much more challenging battles. (Midnights Deep, Keeper of the Precepts, anyone?) Objective: - Defeat Feolthanos! - Vaan must survive. In the end, Vaan appears in the throne. Fight with the boss and your allies will eventually appear to help. Now move Vaan away from the boss, just let your allies to hit the boss till he's down. Congrats, you just beat Final Fantasy XII Revenant Wings. Enjoy the ending! Really, the game was great, but I just feal it wasn't as good as Final Fantasy XII for the PS2. The PS2 game has far better graphics, better story, more moves, I perfer it's control, tougher bosses such as the super-tough 50 million HP Yiazmat. I loved the Marks in the Original,as well as the ending, the cut scenes, and hey, did you know everyone can wield anything, and any esper? Also, everyone had 3 quickenings each and they could be chained to form a mighty concurance such as the awesome Black Hole. old time... For those who own a Playstation 2 and haven't played Final Fantasy XII, they need to run down to a store RIGHT NOW and buy a copy (I got mine used at EB Games for $25.00 CAN and the Canadian dollar was about $1.02 then) Anyway I repeat: BUY FINAL FANTASY XII. Aside from Final Fantasy VII, this is quite possibly the BEST Final Fantasy ever (Or at least until 2009 when Final Fantasy XIII hits the PS3) [SIDE] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~SIDE MISSIONS~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section lists all the side missions in order. It will list how to complete them, when they become available, and when they are no longer available as well as any other information about them. o------------------------------o | THIS AREA UNDER CONSTRUCTION | | Email me at Omega99999@gmail | | All information accepted | o------------------------------o Currently, I will just list the all the missions. I will list just the name for now. Later, if I can get someone willing enough to help me. (You will get proper credit, and I thank anyone willing to help in advance) anyway, numbers 1-45 are story missions they are explained in the walkthrough and must be done. Ok now, lets just start already: o----------------o | Story Missions | o----------------o o---o------------------------------------o |1. |Vaan, the Sky Pirate | |---+------------------------------------| |2. |The Treasures Twain | |---+------------------------------------| |3. |Eve of Adventure | |---+------------------------------------| |4. |The Coveted Derelict | |---+------------------------------------| |5. |The Treasure is the Key | |---+------------------------------------| |6. |Unwelcome Guests | |---+------------------------------------| |7. |The Winged | |---+------------------------------------| |8. |Auracite and the Yarhi | |---+------------------------------------| |9. |Reinforcements | |---+------------------------------------| |10.|'Neith Darkened Wings | |---+------------------------------------| |11.|Savegery | |---+------------------------------------| |12.|Rendezvous Round Back | |---+------------------------------------| |13.|The Crystals Cry | |---+------------------------------------| |14.|Judge of Wings | |---+------------------------------------| |15.|Backstabbing Bangaa | |---+------------------------------------| |16.|Pirates in Peril | |---+------------------------------------| |17.|Pirates and Parrot in Peril | |---+------------------------------------| |18.|Unrelenting Nemesis | |---+------------------------------------| |19.|Filo in a Bind | |---+------------------------------------| |20.|Rite of Despare | |---+------------------------------------| |21.|The Man in the Jungle | |---+------------------------------------| |22.|A Gift for Penelo | |---+------------------------------------| |23.|Object of Desire | |---+------------------------------------| |24.|The Dance | |---+------------------------------------| |25.|A Recurring Nuisance | |---+------------------------------------| |26.|Terms of Alliance | |---+------------------------------------| |27.|At Fran's Side | |---+------------------------------------| |28.|Audience at the Auralith | |---+------------------------------------| |29.|Balthier's Betrayal | |---+------------------------------------| |30.|Never Alone | |---+------------------------------------| |31.|Reminiscence | |---+------------------------------------| |32.|Where the Heart Lies | |---+------------------------------------| |33.|Aegyl Uprising | |---+------------------------------------| |34.|An Irresistible Opportunity | |---+------------------------------------| |35.|The Secluded | |---+------------------------------------| |36.|Ye Who Rest | |---+------------------------------------| |37.|Last Will and Testiment | |---+------------------------------------| |38.|Fighting Back Tears | |---+------------------------------------| |39.|Wayward Soul | |---+------------------------------------| |40.|Winged Warriors | |---+------------------------------------| |41.|Creator of Darkness | |---+------------------------------------| |42.|Fallacy | |---+------------------------------------| |43.|The Unconscionable | |---+------------------------------------| |44.|Waiting in the Wings | |---+------------------------------------| |45.|The Abyss | o---o------------------------------------o o---------------o | Side Missions | o---------------o o---o-----------------------o---------------------------------------o | # | Side Mission Name | How to do the mission | o---o-----------------------o---------------------------------------o |46.| Bug Hunt |This is available very early. It takes | | | |place in Bosco Pampa. It is really | | | |nothing diificult, simplyfight all the | | | |antlions to clear the mission. | |---|-----------------------|---------------------------------------| |47.|Once Bitten, Twice Shy |Also available early, this mission is | | | |rather simple. Just save the Aegyl, | | | |attack (And Kill) the sky Pirates... | | | |Need I say more? | |---|-----------------------|---------------------------------------| |48.|Maleficient Mayhem |A step up in difficulty, but still on | | | |the easy side, this mission is cleared | | | |by killing all the Yarhi. | |---|-----------------------|---------------------------------------| |49.|The Scofflaw | | |---|-----------------------|---------------------------------------| |50.|Baubles and Banditry | | |---|-----------------------|---------------------------------------| |51.|Easier Said Than Done | | |---|-----------------------|---------------------------------------| |52.|Harmony in Discord | | |---|-----------------------|---------------------------------------| |53.|The Trodden Past | | |---|-----------------------|---------------------------------------| |54.|A Savory Task |Very easy. You don't even have to fight| | | |Just breeze right through the stage and| | | |find the food which Penelo wants. | |---|-----------------------|---------------------------------------| |55.|Rally to the Cause | | |---|-----------------------|---------------------------------------| |56.|??? | | |---|-----------------------|---------------------------------------| |57.|Otherworldly Beauty | | |---|-----------------------|---------------------------------------| |58.|Serpents Rage |Like Famfrit, work your way around to | | | |him, killing all you see.When you reach| | | |Levithan, kill the surrounding enemies | | | |first, then focus on Levithan. Like | | | |Famfrit, don't put your people in a | | | |straight line. Instead, surround him. | |---|-----------------------|---------------------------------------| |59.|That Left Behind | | |---|-----------------------|---------------------------------------| |60.|Materialistic | | |---|-----------------------|---------------------------------------| |61.|The Sword in the Shell |Fight your way to the tough skin, | | | |killing all the foes,then challenge the| | | |beast itself. It has high defense, so | | | |use magic rather than attacks... | |---|-----------------------|---------------------------------------| |62.|Rumble in the Jungle | | |---|-----------------------|---------------------------------------| |63.|??? | | |---|-----------------------|---------------------------------------| |64.|Comfort Food | | |---|-----------------------|---------------------------------------| |65.|??? | | |---|-----------------------|---------------------------------------| |66.|Ordered Chaos | | |---|-----------------------|---------------------------------------| |67.|Echo of Thunder | | |---|-----------------------|---------------------------------------| |68.|Destiny in the Stars | | |---|-----------------------|---------------------------------------| |69.|Escape Escapade |This is hard. Fight the girl first, the| | | |others should come at you. Next kill | | | |Riken, and lastly kill the last one. | | | |Fight as many monsters as you can, | | | |especially the White Hares,as they will| | | |heal your victims,making it much harder| |---|-----------------------|---------------------------------------| |70.|An Uninvited Invitation|Don't these guys die?!? This is what...| | | |We fought them twice in FFXII on the | | | |PS2, and twice in this game, so that | | | |makes this the fifth time! Take out the| | | |leaders one by one while capturing the | | | |summoning gates. Save Ba'Gamnan for | | | |last, take out his commarades first. | |---|-----------------------|---------------------------------------| |71.|For a Moments Peace | | |---|-----------------------|---------------------------------------| |72.|??? | | |---|-----------------------|---------------------------------------| |73.|Just For Penelo |Another easy mission, you don't have to| | | |fight anything, and the level 99 golems| | | |are too hard to kill anyway. Try either| | | |decoying the golem's away while someone| | | |grabs the fruit, or use some one with | | | |an immunity to immobiolize. | |---|-----------------------|---------------------------------------| |74.|Dance of the Dead |Just repel the foes and reach the boss.| | | |The foes are endless, so don't try to | | | |'kill all the foes first', kill a bunch| | | |in the way, then go after Zalera and | | | |strike him down. Zalera is quite | | | |powerful, so you may want to start with| | | |weakening him with bombs self destruct.| |---|-----------------------|---------------------------------------| |75.|Flames of Torment | | |---|-----------------------|---------------------------------------| |76.|Restoring Honor | | |---|-----------------------|---------------------------------------| |77.|Darkening Clouds Gather|Work your way around to Famfrit,killing| | | |all you see.When you reach Famfrit,kill| | | |the surrounding enemies first, then | | | |focus on Famfrit. DON'T put your people| | | |in a straight line. Instead, surround | | | |him. | |---|-----------------------|---------------------------------------| |78.|Masterless Minions | | |---|-----------------------|---------------------------------------| |79.|Wings of Midnight |This Mission is available right after | | | |finishing Chapter 9. You will have to | | | |fight a LOT of Rank III espers before | | | |Bahumat appears. When Bahumat does | | | |appear, attack him and defeat him to | | | |complete the mission. Hard, but not as | | | |hard as Zodiark. | |---|-----------------------|---------------------------------------| |80.|Keeper of Precepts |This mission pits you against Zodiark | | | |and a number of other monsters which | | | |can spawn in the summoning gates. Most | | | |monsters are level 93-95. It's possible| | | |to beat this at level 60, (That's what| | | |I did)though you may want to wait until| | | |you are level 70-80. Whipe out as any | | | |foes as you can, and capture as many | | | |summoning gates as possible. One thing | | | |you can do is capture all the summoning| | | |gates, then use the two on each side | | | |as well as the one in the center. If | | | |you do that,you can attack Zodiark from| | | |the sides AND the front. Just go for | | | |Zodiark.Not the other foes on his sides| | | |Available in begining of Chapter 10. | |---|-----------------------|---------------------------------------| |81.|Battle on Big Bridge |This mission is available available | | | |after completing chapter 9, It pits you| | | |against Gilgamesh and Enkidu. The thing| | | |is, Enkidu will continue to spwan until| | | |there is eight of them. If you kill one| | | |another will spawn soon. So basically, | | | |the only way to win this is to attack | | | |Gilgamesh right off the bat and kill | | | |him BEFORE all eight Enkidu spawn. The | | | |Enkidu can cause disable. | o---o-----------------------o---------------------------------------o As you can see, I need help with filling in the empty spots. I also need to fill in the ???'s. If you can provide assistance in any way, I would appreciate it. Thanks. For those who do not know it, my email address is [email protected] [CRAFT] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~CRAFTING ITEMS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Items can be crafted aboard the Sky Saloon. Talk to Cu Sith, who says he's a friend of Tomaj's. If you have the neccesary materials, you can craft weapons out of them. Note that you also need a manual to choose the weapon from. The manuals are: -Starter Manual >Mythril Blade >Cherry Staff >Mythril Cutter >Storm Lance >Gaia Rod -Artificer's Handbook >Tempest Blade >Detonator >Mythril Staff >Mythril Lance >Rod of Lightning -Primary Principles >Flametongue >Trident >Vesper Pole >Storm Wand -Secondary Principles >Icebrand >Rod of Ice >Wavefront -Arms Encylopedia >Runeblade >Earth Wand >Discharger >Red Halberd -Armament Almanac >Earth Sabre >Silver Staff >Rime Wand >Pressurizer >Ice Lance -Connoisseur's Guide >Blood Sword >Rigel >Elfin Bow >Duster -Dragon's Devices >Golden Staff >Blood Lance >Artemis Bow >Hornito >Rainmaker -Tiger's Tactics >Arcturus >Lava Wand >Divider >Fumarole >Defender -Forged by Fire >Laevateinn >Wizard's Rod >Eruptor >Tumulus -Tempered in Ice >Coral Blade >Perseus Bow >Whale Wisker >Galatyn -Hammer of Lightning >Rudra Talwar >Raijoudou >Zeus Mace >Luin >Tyrfing -Anvil of Earth >Stone Blade >Regulus >Terra Wand >Buluc Chabtan -Everburn Essentials Book (Contributed by Donna) >Pyroblade >Pyroscepter >Pyrowand >Pyroglide -??? (As you can see, I'm missing two, need help to finish them) The weapons need three itmes to forge them, There are three levels of items as well. Low, Medium, and high. Below is a list of materials needed for forging the items: o---------------------o-------------------------------o | Weapon | Materials Needed | o---------------------o-------------------------------o |Mythril Blade | Common Metal | | | Small Bone | | | Worn Hide | |---------------------|-------------------------------| |Cherry Staff | Yellow Gemstone | | | Fine Grained Wood | | | Worn Hide | |---------------------|-------------------------------| |Gaia Rod | Fine Grained Wood | | | Small Bone | | | Earth Shard | |---------------------|-------------------------------| |Mythril Cutter | Common Metal | | | Common Metal | | | Yellow Gemstone | |---------------------|-------------------------------| |Storm Lance | Fine Grained Wood | | | Small Bone | | | Storm Shard | |---------------------|-------------------------------| |Tempest Blade | Common Metal | | | Worn Hide | | | Storm Shard | |---------------------|-------------------------------| |Mythril Staff | Common Metal | | | Yellow Gemstone | | | Timeworn Carapace | |---------------------|-------------------------------| |Rod of Lightning | Fine Grained Wood | | | Worn Hide | | | Storm Shard | |---------------------|-------------------------------| |Detonator | Common Metal | | | Yellow Gemstone | | | Fire Shard | |---------------------|-------------------------------| |Mythril Lance | Common Metal | | | Fine Grained Wood | | | Timeworn Carapace | |---------------------|-------------------------------| |Flametongue | Brilliant Ore | | | Fury Hide | | | Fire Shard | |---------------------|-------------------------------| |Vesper Pole | Green Gemstone | | | Fragrant Wood | | | Furry Hide | |---------------------|-------------------------------| |Storm Wand | Fragrant Wood | | | Furry Hide | | | Storm Shard | |---------------------|-------------------------------| |Trident | Fragrant Wood | | | Timeworn Carapace | | | Water Shard | |---------------------|-------------------------------| |Icebrand | Brilliant Ore | | | Timeworn Carapace | | | Water Shard | |---------------------|-------------------------------| |Rod of Ice | Large Bone | | | Timeworn Carapace | | | Water Shard | |---------------------|-------------------------------| |Wavefront | Brilliant Ore | | | Brilliant Ore | | | Green Gemstone | |---------------------|-------------------------------| |Runeblade | Lustrous Metal | | | Green Gemstone | | | Braided Twine | |---------------------|-------------------------------| |Earth Wand | Large Bone | | | Solid Carapace | | | Earth Crystal | |---------------------|-------------------------------| |Discharger | Brilliant Ore | | | Viscous Fluid | | | Storm Shard | |---------------------|-------------------------------| |Red Halberd | Lustrous Metal | | | Solid Carapace | | | Fire Shard | |---------------------|-------------------------------| |Earth Sabre | Large Bone | | | Braided Twine | | | Earth Shard | |---------------------|-------------------------------| |Silver Staff | Brilliant Ore | | | Blue Gemstone | | | Solid Carapace | |---------------------|-------------------------------| |Rime Wand | Blue Gemstone | | | Smooth Wood | | | Water Shard | |---------------------|-------------------------------| |Pressurizer | Lustrous Metal | | | Lustrous Metal | | | Blue Gemstone | |---------------------|-------------------------------| |Ice Lance | Brilliant Ore | | | Blue Gemstone | | | Water Shard | |---------------------|-------------------------------| |Blood Sword | Lustrous Metal | | | Viscous Fluid | | | Grim Dust | |---------------------|-------------------------------| |Rigel | Lustrous Metal | | | Blue Gemstone | | | Smooth Wood | |---------------------|-------------------------------| |Elfin Bow | Smooth Wood | | | Solid Carapace | | | Braided Twine | |---------------------|-------------------------------| |Duster | Lustous Metal | | | Viscous Fluid | | | Earth Shard | |---------------------|-------------------------------| |Golden Staff | Precious Ore | | | Red Gemstone | | | Robust Carapace | |---------------------|-------------------------------| |Artemis Bow | Sturdy Wood | | | Robust Carapace | | | Starched Twine | |---------------------|-------------------------------| |Rainmaker | Glistening Shard | | | Aqueous Fluid | | | Water Shard | |---------------------|-------------------------------| |Blood Lance | Massive Bone | | | Robust Carapace | | | Grim Dust | |---------------------|-------------------------------| |Hornito | Volatile Compound | | | Volatile Compound | | | Volatile Compound | |---------------------|-------------------------------| |Arcturus | Durable Metal | | | Red Gemstone | | | Sturdy Wood | |---------------------|-------------------------------| |Lava Wand | Sturdy Wood | | | Volatile Compound | | | Fire Shard | |---------------------|-------------------------------| |Divider | Durable Metal | | | Durable Metal | | | Aqueous Fluid | |---------------------|-------------------------------| |Fumarole | Aqueous Fluid | | | Volatile Compound | | | Glittering Dust | |---------------------|-------------------------------| |Defender | Durable Metal | | | Robust Carapace | | | Robust Carapace | |---------------------|-------------------------------| |Laevateinn | Durable Metal | | | Volatile Compound | | | Inferno Gem | |---------------------|-------------------------------| |Wizard's Wand | Sturdy Wood | | | Aqueous Fluid | | | Inferno Gem | |---------------------|-------------------------------| |Eruptor | Ephemeral Ore | | | Glittering Dust | | | Inferno Crystal | |---------------------|-------------------------------| |Tumulus | Volatile Compound | | | Aqueous Fluid | | | Inferno Gem | |---------------------|-------------------------------| |Coral Blade | Glistening Shard | | | Glistening Shard | | | Tide Crystal | |---------------------|-------------------------------| |Perseus Bow | Sturdy Wood | | | Luxuriant Hide | | | Tide Crystal | |---------------------|-------------------------------| |Whale Wisker | Massive Bone | | | Glistening Shard | | | Tide Crystal | |---------------------|-------------------------------| |Galatyn | Rare Gemstone | | | Glistening Shard | | | Tide Crystal | |---------------------|-------------------------------| |Rudra Talwar | Precious Ore | | | Massive Bone | | | Empyrean Crystal | |---------------------|-------------------------------| |Raijoudou | Precious Ore | | | Starched Twine | | | Emyprean Crystal | |---------------------|-------------------------------| |Zeus Mace | Rare Gemstone | | | Robust Carapace | | | Emyrean Crystal | |---------------------|-------------------------------| |Luin | Precious Ore | | | Massive Bone | | | Empyrean Crystal | |---------------------|-------------------------------| |Tyrfing | Ephemeral Ore | | | Luxuriant Hide | | | Empyrean Crystal | |---------------------|-------------------------------| |Stone Blade | Massive Bone | | | Glittering Dust | | | Terra Crystal | |---------------------|-------------------------------| |Regulus | Precious Ore | | | Red Gemstone | | | Terra Crystal | |---------------------|-------------------------------| |Terra Wand | Precious Ore | | | Massive Bone | | | Terra Crystal | |---------------------|-------------------------------| |Buluc Chabtan | Sturdy Wood | | | Starched Twine | | | Terra Crystal | | | | o---------------------o-------------------------------o (Missing A few, need help to finish them) [ESPER] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ESPER LIST~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [RONE] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~RANK ONE ESPERS~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These are the obtained easily, rank I espers. They all Require 1 Auracite to enlist. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Alraune Type: Melee Nature: - Weakness: - Resistance: - Info: Irritable beast short of stature and temper. Cost: 10 Personal Rating: 4/10 The Alraune is available from the begining of the game and is one of the original 4 you get. He is rather useful earily, but soon, you'll never use him again. It attacks with ram. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Garchimacera Type: Flying Nature: - Weakness: - Resistance: - Info: An imp with a heart of mischief. Cost: 10 Personal Rating: 4.5/10 More useful against the melee units, such as Alraune. However, the vast number of Ranged units in the begining of the game makes things more difficult for the poor little dude. Available from the begining of the game and is one of the original 4 you get. It attacks with Gnaw to deal damage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sylph Type: Ranged Nature: - Weakness: - Resistance: - Info: Sylvan spirit for whom the winds are blades. Cost: 11 Personal Rating: 5/10 Can be quite useful to attack the foe with, they can stand behind melee units so that they can hit the foe but can't be hit by the foe. Available from the begining of the game and is one of the original 4 you get. It atacks foes with aero from far off. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ White Hare Type: Ranged/Healing Nature: Holy Weakness: - Resistance: - Info: Friendy creature quick to aid those in need. Cost: 12 Personal Rating: 6/10 This is necessary, while not as useful as Carbuncle, the White Hare can really help you in difficult battles with its healing skills. This is a must! Available from the begining of the game and is one of the original 4 you get. It doesn't attack, but instead uses the cure spell. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gnoam Type: Flying Nature: Earth Weakness: Fire Resistance: Earth Info: Airborne sprite of the forest. Cost: 10 Personal Rating: 5/10 This little guy isn't much of a fighter. He uses a float kick rather than attack to harm the foes, but it's still a bit on the weak side. Unless you really need flying espers, forget about him! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Goblin Type: Melee Nature: Earth Weakness: Fire Resistance: Earth Info: A familiar nuisance armed with his time-tested punch. Cost: 10 Personal Rating: 6/10 Once you get him, he's a pretty good fighter, and many foes use him as far as the Chapter 9! He uses goblin punch, which is pretty much random damge, to attack. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cactoid Type: Ranged Nature: Earth Weakness: Fire Resistance: Earth Info: Distant, ambulatory relative of the common cactus. Cost: 11 Personal Rating: 5.5/10 He has his uses, though I wish his 1000 needles attack could actually deal 1000 damage, (But it doesn't)he can really take a bite out of flying units though. Many foes use the cactoid, even in Chapter 9! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bomb Type: Flying Nature: Fire Weakness: Water Resistance: Fire Info: Handle with care. Cost: 10 Personal Rating: 7.5/10 This guy has his uses... While he normally attacks with Bomb Blast, he could also use a far better attack: Self Destruct! Self Destruct does massive damage to surrounding foes, which is why many like to use the bomb to eat up bosses HP. You can make an army of 7, then send them all to self destruct, generally, this would kill the unfortunate foe. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Salamander Type: Ranged Nature: Fire Weakness: Water Resistance: Fire Info: Fire-breathing lizard with an appetite for destruction. Cost: 11 Personal Rating: 6/10 Since the Salamander is a ranged unit, it can stand behind your melee units and barrage the foes with its Fireball attack! It can be useful for eating away at a number of flying units. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Djinn Type: Melee Nature: Fire Weakness: Water Resistance: Fire Info: Mischievous flame spirit that scorches its foes. Cost: 10 Personal Rating: 5.5/10 This guy can be sent ahead, with salamanders behind him, to ignite those dang water units! He uses flame sneeze to attack his opponent with a gust of fire! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chocobo Type: Melee Nature: - Weakness: - Resistance: - Info: Its swift legs carry it charging into battle. Cost: 10 Personal Rating: 6/10 Chocbo is a decent fighter, used commonly even in chapter 9 by some foes! He uses beak to strike his foe. (Whatever happened to chocobo kick?!?) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shivan Type: Ranged Nature: Water Weakness: Fire Resistance: Water Info: Heir apparent to Shiva's chilling might Cost: 11 Personal Rating: 7/10 She's actually quite strong... Heck, she accompanied me into the final battle! (Because the game forces you to have two Rank I's at all times) She can stand back behind sahagin and strike down her foes with blizzard! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sahagin Type: Melee Nature: Water Weakness: Lightning Resistance: Water Info: Water-spouting creature spawned in the deep places of the sea. Cost: 10 Personal Rating: 6/10 Sahagin makes a great back up unit for Shivan, since he can stand up front and use smack while Shivan barrages the same unit with blizzard. This can whipe out fire units pretty easily. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aquarius Type: Flying Nature: Water Weakness: Lightning Resistance: Water Info: Rides the winds on brilliant fins. Cost: 10 Personal Rating: 5/10 Uses bubble bath to damage his foe, not my favorite, but he still has his uses when you need a flying water unit earily in the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Quetzalcoatl Type: Ranged Nature: Lightning Weakness: Earth Resistance: Lightning Info: Earthbound avian who flings bolts of lightning from his lowly perch. Cost: 11 Personal Rating: 6/10 His thunder has its uses as he can deal impressive damage versus some water types, but overally, he's not my favorite. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Remora Type: Melee Nature: Lightning Weakness: Water Resistance: Lightning Info: Lightning dances across this mechanized marionette. Cost: 10 Personal Rating: 6/10 He's not my favorite either, I guess I just don't like lightning element units... Still, his speed is kind of imprssive. He attacks his prey with Thunder Chop! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ramih Type: Flying Nature: Lightning Weakness: Water Resistance: Lightning Info: Automaton crafted by Ramuh, archon of storms. Cost: 10 Personal Rating: 5.5/10 Agian, good speed, not the greatest stats though...Uses spark to deal lightning damage to his foe. But really, he could use a attack boost! [RTWO] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~RANK TWO ESPERS~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section is about Rank II espers. All rank two espers require 2 auracite to enlist.They are very common and much more powerful than the Rank I's. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Carbuncle Type: Ranged/Healing Nature: Holy Weakness: - Resistance: - Info: The rays of its ruby light heals all they touch. Cost: 16 Personal Rating: 9/10 Carbucle is EXTREMELY useful! It is a healer, and it knows 2 spells, its normal 'attack' cure, and a special spell with area affect healing: Ruby Balm. Ruby Balm resembles Curaga. Carbuncle is a must! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Balasa Type: Melee Nature: Fire Weakness: Water Resistance: Fire Info: An angel of fire consumed by its own passion for destruction. Cost: 14 Personal Rating: 7/10 Balasa has his uses, as he's a great choice to take if planing on fighting ranged units weak to fire.He has very high strength, and great attack, which makes him a good choice to bring when you need physical attackers.He attacks with fire fist, which also inflicts slow on the target. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wyvern Type: Flying Nature: Fire Weakness: Water Resistance: Fire Info: Wyrm that has taken wing, snapping fiery jaws at its quarry. Cost: 14 Personal Rating: 8/10 I like the wyvern quite a bit. He has great speed and attack, as well as two attacks: Gnaw, which is his normal attack, and fire breath, which deals fire damage in a straight line. He is quite useful, and he's hard to hit if you're a melee unit... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lamia Type: Ranged Nature: Fire Weakness: Water Resistance: Fire Info: Ophiian who bedevils her prey. Cost: 14 Personal Rating: 7.5/10 Lamia is very useful too. The reason for that is because she has the fire spell to deal damage, and a the entice charm to confuse the foe. Confusion may turn the foe against its allies. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tonberry Type: Melee Nature: - Weakness: - Resistance: - Info: "The past has a way of catching up with you." Cost: 14 Personal Rating: 7.5/10 The Tonberry has his uses. He has high attack which helps boost his knife attack, and his Karma spell does damage based on the number of kills the opponent has done. To make the tonberry useful when challenging a boss, send a bunch of weak units for the boss to kill. After the boss kills a lot of units, use Karma to deal high damage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Raiden Type: Flying Nature: Lightning Weakness: Earth Resistance: Lightning Info: Lightning courses through his diminutive frame. Cost: 14 Personal Rating: 7/10 His lightning storm attack is useful since it silences and damages one foe. Aside from that though, he's really not that strong... His mind, magic, and speed are decently high however. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ixion Type: Melee Nature: Lightning Weakness: Earth Resistance: Lightning Info: Stameping destrier that tramples foes 'neath thunderus hooves. Cost: 14 Personal Rating: 6.5/10 This guy is... um... ok. He has stats much lower than Raiden's though, and his attack has no special effects.Hoof Kick just does lightning damage to one foe. Ixion doesn't know any other attacks too, so He's hot worth using. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sagittarius Type: Ranged Nature: Lightning Weakness: Earth Resistance: Lightning Info: Centuar archer who rains bolts of lightning on his foes. Cost: 15 Personal Rating: 7.5/10 This guy is useful at times. His plasma Arrow is his normal attack, but his noticable ability is Triple shot,which looses three arrows at foes, dealing lightning damage to who they strike. Naturally, this is pretty useful.Sagittarius is best hiding behind some melee fighters while he strikes his foes. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Diabolos Type: Flying Nature: - Weakness: - Resistance: - Info: Demon who bends gravity to his will. Cost: 18 Personal Rating: 8/10 Diabolosis really quite good. While his stats aren't that high, his normal attack, Nightmare, deals damage and puts the foe to sleep. While his other attack, Gravity, deals damage based on the current HP of the enemy. (Note: Some foes are immune to gravity) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shivar Type: Ranged Nature: Water Weakness: Fire Resistance: Water Info: Shiva's cold-hearted paramour. Cost: 18 Personal Rating: 8/10 While he normally attacks from far off with blizzard, he also likes to inflict stop on his victim with Absolute Zero. He is good at supporting allies and has terrific mind and magic. His magic Attack and Defense is great. Shivar is a great choice in battles! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Siren Type: Flying Nature: Water Weakness: Lightning Resistance: Water Info: Irresistible songstress who beguiles eye and ear alike. Cost: 15 Personal Rating: 7/10 Siren isn't the worst summon, but she isn't the best either. Her Kickline Dance is very useful, since it's her main attack and it inflicts stop and damage on the foe. Most of her stats aren't that high though. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cuchulainn Type: Melee Nature: Water Weakness: Lightning Resistance: Water Info: The Impure, his touch is pioson and death. Cost: 14 Personal Rating: 8/10 His attack isn't as high as it should be, but that doesn't discouage me from using this guy all the time! His Mind is possibly the highest in the game, nearly 3 times his attack! His magic defense is also great. He is useful since he uses Malaise to damage the opponent, and Blight to poison them. Magic users won't be killing him anytime soon. (But really, he was one of the main espers in Final Fantasy XII on the PS2, so his stats should be higher) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Golem Type: Melee Nature: Earth Weakness: Fire Resistance: Earth Info: Woodland colossus who stands watch over Nature's creation. Cost: 14 Personal Rating: 7.5/10 This guy is a tank, a decoy. He has what is possibly the highest Stamina in the game. His defense is absolutely terrific too. He's the opposite of Cuchulainn, with super defense instead of Magic Defense. His wild charge inflicts imobiolize and deals damage, so don't expect to flee. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cu Sith Type: Ranged Nature: Earth Weakness: Fire Resistance: Earth Info: A Yarhi whose innocent appearance belies its remorseless soul. Cost: 15 Personal Rating: 7/10 His stone attack has its uses, as it deals earth damage, and he can blind with his bedevil spell. His magic should be a lot higher than it is however. He really isn't the best choice unless you have flying foes weak to earth. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Atomos Type: Flying Nature: Earth Weakness: Fire Resistance: Earth Info: Noble spirit of earth. Cost: 14 Personal Rating: 8.5/10 His stats are more subpar, but they are also more balanced and average compared to other Rank II espers. His uppercut is very useful because it deals earth damage to ALL foes in range. Also, his drain lets him transfer HP from the foe to the caster. Very Useful indeed, Atomos is! He's your choice for a Rank II esper. [RTHREE] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~RANK THREE ESPERS~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section is about Rank III espers. All rank three espers require 3 auracite to enlist.They are very powerful and often need to be unlocked. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Zalera Type: Ranged Nature: Holy Weakness: - Resistance: - Info: Death Seraph who scathes foes with angelic light. Cost: 25 Personal Rating: 9/10 Cool, he's holy element, yet he doesn't heal. Instead, he casts Holy to deal holy damage on one foe as a normal attack, and he uses Holyja to deal major hurt to ALL enemies. The only downside, he takes for ever inbetween castings. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Exodus Type: Flying Nature: Earth Weakness: Fire Resistance: Earth Info: Judge-Sal who metes out justice from the heavens. Cost: 20 Personal Rating: 9.5/10 His judgment does earth damage with an area effect, and his meteor deals heavy damage to all foes in an area. So naturally, he does best at taking out multiple foes. His stanima is very high, as is many of his other stats. He's a great choice, even for those who dislike earth, his meteor makes up for that! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Titan Type: Melee Nature: Earth Weakness: Fire Resistance: Earth Info: The ground trembles at his approach. Cost: 20 Personal Rating: 9/10 Titan has tons of HP, high attack, mind and stamina, a Landslide attack which deals earth damage in an AoE. (Area of Effect) His Gaia's Wrath imobiolizes targets and deals earth damage to surrounding foes. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hashmal Type: Ranged Nature: Earth Weakness: Fire Resistance: Earth Info: Bringer of order before whom mountains are pebbles. Cost: 20 Personal Rating: 8.5/10 Hashmal has loads of HP, high attack, stamina, Mind, and magic to back it up, but his attacks have no side affects. They just do straightforward area damage; Roxxor does earth damage, and Stonja does Heavy earth damage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Odin Type: Melee Nature: - Weakness: - Resistance: - Info: Tyrannical lord of the Yarhi who cleaves his opponents in two. Cost: 20 Personal Rating: 9/10 Odins got great well rounded stats in all areas except Mind, which is still high.He only has one attack: Zantetsuken, which deals damage to multiple foes. Aside from that, he's lacking it in the spells catigory. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mateus Type: Flying Nature: Water Weakness: Lightning Resistance: Water Info: The corrupt. Cost: 20 Personal Rating: 9/10 Mateus is great! She has terrific mind, Great Strength, Magic, and speed, as well as formidable Stamina. Her flash freeze does damage in a straight line, while her Blizzaja deals massive ice damage to multiple foes. Her speed and attack speed is very good. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shiva Type: Ranged Nature: Water Weakness: Fire Resistance: Water Info: Alluring Empress of Ice.Blizzards whirl and rage at her command. Cost: 20 Personal Rating: 9.5/10 Woah dude, Shiva's gotten good! She's stronger than ever, with very high Magic, Stanima, Mind, and Speed. Her magic attack is very high, and her normal attack, triple slap, deals three hits of wtaer damage to one foe. More impressive is her Diamond Dust. It does massive ice damage in a Area and inflicts stop! She used to be so weak, but now... She can really hurt, easy to get too! Don't be ashamed to use her, as she's remarkably good. I used her for over half the game! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ultima Type: Ranged/Healing Nature: Holy Weakness: - Resistance: - Info: High Seraph, bringer of life and death. Cost: 20 Personal Rating: 9.5/10 She may be healing, but don't turn your back on her yet! She's very useful since she can comand a whole group, heal them AND attack with her powerful Eschaton! Eschaton deals massive damage leading in a straight line. Also, her healing move isn't cure, but Revitalize, which removes debuffs as well. She can really kick your butt at a high level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ramuh Type: Flying Nature: Lightning Weakness: Earth Resistance: Lightning Info: Archon of Storms, foes fall before him as wheat before the scythe. Cost: 20 Personal Rating: 9/10 Ramuh has high HP, Magic, Stamina, Mind, and Speed. His normal attack just deals lightning damage, but his Judgement Bolt, wow, Silence and lightning damage to all foes in range. He got great stats, great attacks, well, what more do you want (Hint: Think Shiva) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Levithan Type: Melee Nature: Water Weakness: Lightning Resistance: Water Info: Ancient wyrm of the deeps, said to swallow tidal waves entire. Cost: 20 Personal Rating: 9/10 Levithan is awesome. He got Massive Stamina and mind. His Barracuda Dive deals nice damage to surrounding foes. His Tidal Wave deals MAJOR water damage to multiple foes. And the name Levithan is kinda cool! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Famfrit Type: Ranged Nature: Water Weakness: Lightning Resistance: Water Info: Darkening Cloud who blots out the heavens. Cost: 22 Personal Rating: 9/10 All of Famfrits stats are good, except for his speed which is still very high. Briny Cannonade deals water damage to one foe and is his Basic Attack. Tsunami is better. It deals heavy water damage in a line. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tiamat Type: Ranged Nature: Lightning Weakness: Earth Resistance: Lightning Info: Bound by the ring on its neck, this mighty wyrm breaths lightning arcs. Cost: 20 Personal Rating: 8.5/10 Tiamat is more defensive. The reason for that is because he has such high stamina and defense as well as his special attack being Mighty Guard, which cats protect and shell on all allies in range. His normal attack, Plasma Storm deals lightning damage to all foes in range. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shemhazai Type: Melee Nature: Lightning Weakness: Earth Resistance: Lightning Info: His wispers echo between lightnings flash and thunders crash. Cost: 20 Personal Rating: 9/10 Shemhazai is some-what powerful. His (In Final Fantasy XII on the PS2 Shemhazai was a female) speed is his main asset, and his Mind and Stamina are Fantastic too. Soul Purge deals lightning damage in a straight line, and Thundaja deals Massive Lightning damage to all foes in range. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chaos Type: Flying Nature: Fire Weakness: Water Resistance: Fire Info: Walker of the Wheel who writes his foes fate in flame. Cost: 20 Personal Rating: 9/10 His stats are very much balanced, though his speed and magic are by far the highest. His QuadraStrike is very useful, since it does four successful hits. His flare isn't that much better, but it takes less time to charge between uses. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ifrit Type: Melee Nature: Fire Weakness: Water Resistance: Fire Info: Where walks the lord of flame, all is cider and ash. Cost: 20 Personal Rating: 9.5/10 Ifrit has high stats in just about everything, mind and Magic Defense is the exception. He has a bushload of HP, and his burning strike Basic attack is very useful since it does 2 hits. His Hellfire is really useful when he's surrounded because it does area damage centered on him. Hellfire also inflicts slow. Ifrit and Shiva are the best choices early in the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Belias Type: Ranged Nature: Fire Weakness: Water Resistance: Fire Info: Gigas that strikes with smoldering brimstone. Cost: 20 Personal Rating: 9/10 Belias has lower HP than he should have, but he has Massive Magic, great strength, Mind, and Stamina. His painfalre deals heavy damage to one foe, and his Firaja deals Heavy fire damage to all foes in range. He's not bad, but I think I perfer Ifrit and Shiva. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bahumat Type: Flying Nature: - Weakness: - Resistance: - Info: Wyrm Tyrant that soars on the wings of night. Cost: 25 Personal Rating: 10/10 Bahumat ROCKS! He got terrific stats in everything, is well balanced, and no weakness. He got Massive HP, A powerful normal attack, Bahumat Claw, which deals damage to all foes in range. However, his biggets feature is... *Drum Roll* ...MEGAFLARE! Megaflare deals Massive Damage and inflicts disable to all foes in range. Bahumat is great and no element has its uses. Not to mention he looks the coolest! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gilgamesh Type: Melee Nature: - Weakness: - Resistance: - Info: The greatest swordsman in all of Ivalice...or so he says. Cost: 22 Personal Rating: 10/10 Very strong and well rounded. Has very high stats in everything, though his attack speed is somewhat low. He's plain cool! His primary attack, Slice Thrice, hits the foe with three successful hits and is very powerful. His other attack is Masamune, which deals heavy damage to one foe while ignoring their defense. Because Masamune ignors defense, it acts like the foe had 0 defense, which allows very high damage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Zodiark Type: Ranged Nature: - Weakness: - Resistance: - Info: Keeper of the precepts, before whom the mighty are rendered weak. Cost: 30 Personal Rating: 10/10 And I thought Bahumat rocked... This if I pit this guy against Bahumat, it would be absolute PAWNAGE!(For Bahumat) Thats how powerful Zodiark is. He has massive stats in all catigories except speed, which isn't the worst, but not at all good. His normal attack is Graviga, which deals damage based on the targets current HP to all foes in range. His best attack though is Final Eclipse, which does massive non-elemental damage to all foes in range. [OBTAIN] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~HOW TO OBTAIN ESPER~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section explains how to obtain the rank three espers not already on the Ring of Pacts or blocked off with a stone on the Ring of Pacts. o-----------o--------------------------------------------------------o |Gilgamesh |Complete the 'Battle On Big Bridge' side mission.The | | |mission, available after completing chapter 9, pits you | | |against Gilgamesh and Enkidu. The thing is, Enkidu will | | |continue to spwan until there is eight of them. If you | | |kill one, another will spawn soon. So basically, the | | |only way to win this is to attack Gilgamesh right off | | |the bat and kill him BEFORE all eight Enkidu spawn. The | | |Enkidu can cause disable. | o-----------o--------------------------------------------------------o |Zodiark |Complete the 'Keeper of the Precepts' side mission. The | | |mission pits you against Zodiark and a number of other | | |monsters which can spawn in the summoning gates. Most | | |monsters are level 93-95. It's possible to beat this at | | |level 60, (That's what I did) though you may want to | | |wait until you are level 70-80. Whipe out as many foes | | |as you can, and capture as many summoning gates as | | |possible. One thing you can do is capture all the | | |summoning gates, then use the two on each side as well | | |as the one in the center. If you do that, you can | | |attack Zodiark from the sides AND the front. Just go | | |for Zodiark. Not the other foes on his sides. | o-----------o--------------------------------------------------------o |Bahumat |Complete the 'Wings of Midnight' side mission. You will | | |have to fight a LOT of Rank III espers before Bahumat | | |appears. When Bahumat does appear, attack him and | | |defeat him to complete the mission. Hard, but not as | | |hard as Zodiark. | o-----------o--------------------------------------------------------| |Famfrit |Complete the 'Darkening Clouds Gather' Side Mission. | | |It is very simple compared to any of the above missions.| | |Work your way around to Famfrit, killing all you see. | | |When you reach Famfrit, kill the surrounding enemies | | |first, then focus on Famfrit. DON'T put your people in | | |a straight line. Instead, surround him. | o-----------o--------------------------------------------------------o |Zalera |Complete the 'Dance of Dead' side mission. Just repel | | |the foes and reach the boss. The foes are endless, so | | |don't try to 'kill all the foes first' kill a bunch in | | |the way, then go after the boss and strike him down. | o-----------o--------------------------------------------------------o |Levithan |Complete the 'Serpents Rage' Side Mission. Like Famfrit | | |work your way around to him, killing all you see. When | | |you reach Levithan, kill the surrounding enemies first, | | |then focus on Levithan. Like Famfrit, don't put your | | |people in a straight line. Instead, surround him. | o-----------o--------------------------------------------------------o /-----------------------------\ |THIS AREA UNDER CONSTRUCTION | | Email me if you can help: | | [email protected] | \-----------------------------/ [ABOUT] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ABOUT THE AUTHOR~~~~~~~~~~~~~~~~~~~~~~~~~ Michael Hoffert goes to High School in a small town in Rural Saskatchewan, Canada. This is his fourth FAQ though he plans to make some more. His hobbies include sports(Badminton, Curling, Volleyball, and Track and Field) Video Games (Runescape, Final Fantasy,Pokemon, and Legend of Zelda) Writing (He's creating his own novel called Omega) and studying.(He's a Geeky Genius with a 90.4 Average) He is CANADIAN and proud to be one! Things about Canadians: -We don't live in igloos (And never had) -We are directly on top of you americans -The loonie is currency, nothing else -We play the same sports as you (Just slightly different football) -I know as much about USA as the average American (Maybe more) -We are not 'nothing but prairies' -I do not know your second cousin Joe in Saskatoon -WE ARE THE BEST HOCKEY PLAYERS IN THE WORLD! [CNTCT] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~CONTACT~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This guide is copywrite Michael Hoffert 2008 (c) Unpermissionable use is punishable by law. If this site is found on a site which does not have permission to use it, Legal action will be taken. I put a lot of effort into making my FAQs, I don't want them to be stolen. Anyone can save the FAQ onto their computer, but they are forbidden to print it off a their own, sell it for money, paste it on their website without permission or any other infrigment of the Copywrite Law. Sites this FAQ may be displayed on: www.gamefaqs.com www.IGN.com www.supercheats.com www.gamerhelp.com www.neoseeker.com Sites that can NEVER display this FAQ or any of my work: www.cheatcc.com If you want to post this on your site, you must send me an email containing a link to your website. Email Adress : [email protected] Friend Code : Unknown GameFaqs : Omega99999 -Please note, this is being typed on dial-up conection. I cannot afford satellite, so unless I can find a way to get satellite internet ($55.00 CAN a month!) the updates may be a bit on the slow side, sorry. Rules for contacting me: If I made a Mistake- -Check if the mistake is serious. If it is, then send me a polite email pointing that out. -If a name is wrong, you must be playing either the JAP or PAL version. (I own the American Version) If you want to submit a letter- -Make the email appropriant -Good spelling and grammer is kinda nice. -Don't ask questions already answered in the FAQ, don't ask for my friend code, don't write discriminating letters If you just want to chat- -Just email me! ----------------------------------------------------------- ---------------------------CREDIT------------------------- ---------------------------------------------------------- -Donna for help with everburn essentials book -Me for making this guide -My computer for not crashing -All webmasters who post this -CjayC for making gamefaqs Things to ADD in the Future: //--------------------------------------\\ || *Shop and Item list || || *Materials List || || *Equipment List || || *Finish side missions and Crafting || \\--------------------------------------// \ \ \ \ \ \ \ \ \ \ | | | / / / / / / / / / / / \|-------------------------------------------|/ \| |/ \| THE END |/ \| |/ \|-------------------------------------------|/ \ \ \ \ \ \ \ \ \ \ | | | / / / / / / / / / / /