=============================================================================== |Final Fantasy Tactics A2: Grimore of the Rift | |Version 0.30 | |Start Date: June 29, 2008 | |Created By: Major_Adama (aka ligerzero459) | =============================================================================== =============================================================================== Table of Contents: =============================================================================== ------------------------------------------------------------------------------- # Section Name Key ------------------------------------------------------------------------------- i. Version Information -------------------------------------------- [VIN] 1.0. Copyright ------------------------------------------------------ [CPY] 2.0. Introduction 2.1. Story ------------------------------------------------------ [STY] 2.2. Controls --------------------------------------------------- [CON] 3.0. Characters ----------------------------------------------------- [CHA] 4.0. Walkthrough ---------------------------------------------------- [WLK] 4.1. Missions --------------------------------------------------- [MIS] 4.2. Quests ----------------------------------------------------- [QST] 5.0. Clan Info 5.1. Clan Privileges -------------------------------------------- [CPV] 5.2. Clan Trials ------------------------------------------------ [CTR] 5.3. Laws ------------------------------------------------------- [LAW] 6.0. Items ---------------------------------------------------------- [ITM] 6.1. Weapons 6.1.1. Edged Weapons ------------------------------------------ [EWN] 6.1.2. Bludgeons ---------------------------------------------- [BLD] 6.1.3. Ranged Weapons ----------------------------------------- [RWN] 6.2. Armors 6.2.1. Helms -------------------------------------------------- [HLM] 6.2.2. Armor -------------------------------------------------- [ARM] 6.2.3. Shields ------------------------------------------------ [SHD] 6.3. Accessories 6.3.1. Boots -------------------------------------------------- [BOT] 6.4. Bazaar ----------------------------------------------------- [BZR] 6.5. Loot ------------------------------------------------------- [LOT] 7.0. Jobs 7.1. Hume Jobs -------------------------------------------------- [HME] 7.2. Nu Mou Jobs ------------------------------------------------ [NMO] 7.3. Viera Jobs ------------------------------------------------- [VRA] 7.4. Moogle Jobs ------------------------------------------------ [MOG] 7.5. Bangaa Jobs ------------------------------------------------ [BGA] 7.6. Gria Jobs -------------------------------------------------- [GRA] 7.7. Seeq Jobs -------------------------------------------------- [SEQ] 7.8. Special Units ---------------------------------------------- [SPE] 7.9. Espers ----------------------------------------------------- [ESP] 8.0 Ending and Credits ---------------------------------------------- [END] =============================================================================== i. Version Information ----------------------------------------------- [VIN] =============================================================================== Left to Do: * Finish Mission and Quest sections * Finish Clan Info * Finish Items * Complete Job Section * Many, many more things Version Updates: * Version 0.30 Date: August 12, 2009 Okay, it's been a long time since I last updated the guide. School got in the way, but that should be a problem this coming year. Well, here's what I added: * New Quests * New Bazaar Info * More Laws More updates are on their way, and will be closer together then the last one. * Version 0.28 Date: July 21, 2008 It's been a while since the last update. Added some new quests and some new bazaar information. Also, got help on the special units section, so that's mostly done now. Also, I'm trying to find out how many people this guide is helping. If you have a sec, drop me a line and tell me if this helped you at all. * Version 0.25 Date: July 14, 2008 A few new quests and a Mission 8 are done. Also, I started on the job section. It will be a lot better when it's completely done. * New missions & quest information * New Bazaar Info * Added Item Info * Started Job Section * Version 0.20 Date: July 10, 2008 Okay, I'm back into this thing. I should be updating pretty often now. * New missions * New quest information * More Laws * New Bazaar Info * Added Item Info * Version 0.16 Date: July 9, 2008 It's been a while since the last update. I got distracted temporarily by a Bioshock run. But I'm back to the guide now. * Added new missions * New quest information * New Laws * New Bazaar Info * New Item Info * Version 0.12 Date: July 2, 2008 * Added new quest information * Started Clan Trials section * Added new laws * And just for looks, made the quest dividers more visible * Decided to add the abilities to the weapons. Changed the entire section * New update expected tomorrow * Version 0.1 Date: June 29, 2008 Okay, this is my first guide. I�ve started some before but never quite finished any. Added some basic info and the first few quests. =============================================================================== 1.0. Copyright ------------------------------------------------------- [CPY] =============================================================================== This guide is the sole work and copyright of Ryan Mottley. My email is [email protected]. Any sale of this guide is illegal, but you can give copies to your friends. If you see this FAQ on any website or publication other than those listed below, please tell me. Sites that have permission to post this guide: www.gamefaqs.com (original posting) www.cheatcc.com www.cheatplanet.com www.cheats.de www.gamesradar.com www.ign.com www.neoseeker.com www.supercheats.com Before I start, if you have any inquiries about this guide, or any information to give to me, make sure to add �FFTA2 Guide� to the subject line in some form. Otherwise the email filters won�t pick it up and it might get lost. I'll answer any question and give specific strategies for quests if needed. Just make sure to ask. Anyways, on to the guide! =============================================================================== 2.0. Introduction =============================================================================== Welcome to the world of Ivalice and Final Fantasy Tactics Advance 2. Here�s a brief look at the story of the new game. =============================================================================== 2.1. Story ----------------------------------------------------------- [STY] =============================================================================== 20th of Goldensun: The sun shines in an unfamiliar sky. Today is the day my adventure begins. Summer vacation�s so close I can taste it! Clean the library...are you kidding? That book, it looks old... �One is fated to fill these barren pages. Know you his name?� Luso... =============================================================================== 2.2. Controls -------------------------------------------------------- [CON] =============================================================================== The controls of FFTA2 are fairly simple and are easy to learn. Here's the control scheme. World Map Controls ================== + Control Pad ----------- Move cursor Make selections A Button ---------------- Confirm Advance to next message B Button ---------------- Cancel Move cursor to current position X Button ---------------- Main Menu Y Button ---------------- Help Menu L & R Button ------------ Switch units Choose destination Battle Controls =============== + Control Pad ----------- Move cursor Make selections A Button ---------------- Confirm Advance to next message Move cursor to active unit Show commands B Button ---------------- Cancel Show allies & foes Show movement range X Button ---------------- Main Menu Y Button ---------------- Help Menu L & R Button ------------ Switch Units =============================================================================== 3.0. Characters ------------------------------------------------------ [CHA] =============================================================================== Here are a few of the main characters that you will meet on your journey around Ivalice: Luso � An energetic young boy with more than enough curiosity. Fearless, which gets him into trouble. A prankster, which also gets him into trouble. Never abandons someone in need. Cid � The leader of Clan Gully, Luso�s new family in Ivalice. A mentor and help to Luso in many ways, though ties to a mysterious organization shadow his past. Though a revgaji, Cid has mastered the jobs of the bangaa. Adelle � An attractive, competitive headhunter with few weaknesses...save a love for gil. Seems cold, though it�s hard to say whether that's who she is, or the result of some internal conflict. Known to others as �Adelle the Cat.� Hurdy � A wandering Moogle minstrel. Younger brother to Montblanc and Nono, and former resident of the far-away city of Rabanastre. Encounters Luso in his travels and promises to compose a song for him. =============================================================================== 4.0. Walkthrough ----------------------------------------------------- [WLK] =============================================================================== SPOILERS AHEAD! SPOILERS AHEAD! SPOILERS AHEAD! The entire Missions walkthrough is basically one giant spoiler. If you do not want to have the story ruined for you, read only the mission that you are stuck on. SPOILERS AHEAD! SPOILERS AHEAD! SPOILERS AHEAD! As the game starts out, your character is thinking to himself just before he gets out of school for the summer. Midway through the cutscene, you have to take a small "quiz" about what you're going to do during the summer. Based on your responses, you will get different bonuses once you get ingame. The bonuses that i currently know are: Agility Up 2: The answers to get this are A, B, and C. Power Up 2: The answers to select are B, B, and B. After the quiz, the bell rings and class is dismissed. Well, all except Luso. He has to go to the library to clean it up as punishment for being late. When he arrives there, the librarian is nowhere to be seen, and an old book is lying on the table. Luso goes over to look at it, but discovers that it blank halfway through. That is, except for the last page, which reads �One is fated to fill these barren pages. Know you his name?� As a joke, you write your name in the book, and suddenly, you're falling through the air... =============================================================================== 4.1. Missions -------------------------------------------------------- [MIS] =============================================================================== ******************************************************* -----------Mission 1 � Stranger in the Woods----------- ******************************************************* Fee: --- Rank: 1 Days: --- Location: Targ Wood Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork Adaptability Quest Type: Defeat Mark The LAW - Ranged Weapons Attacks with bows, greatbows, guns, hand-cannons and cards are forbidden Objective: Defeat Klestra After the beginning scene, you fall into the world of Ivalice in the middle of a battlefield. After a short cutscene, where you join a clan to avoid death, you are thrust into battle as a Hume Soldier. Battling at your side are Cid, who you will find out more about later, a random Nu Mou Black Mage and a Viera White Mage. This is a fairly quick mission, mostly as an introduction to battle. People who played the original FFTA will slip easily back into the battle system. Those who are new to the FFTA universe will discover the system is easy to learn. You can quickly take out Klestra, or move to attack the two Cockatrices first. Either way, when you get Klestra down to about half health, it will run, ending the battle. Reward: 250 gil Gikhet Lead x2 Faren Pollen x2 CP Obtained: 2 Law Bonus: Longbow ******************************************************* After the battle, Cid takes you back to the pub in town, where you have some dinner and meet the rest of Clan Gully. It's kind of a boring name, but you can change it is you wish. After choosing a clan name, head to the desk to grab your next quest. Right now, there's only one there. ******************************************************* -----------Mission 2 - A Paw Full of Feathers---------- ******************************************************* Fee: 100 gil Rank: 2 Days: --- Location: Targ Wood Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork Adaptability Quest Type: Battle The LAW - Fire Weapons and abilities that use fire are forbidden Objective: Defeat all foes! As the mission starts, Cid and Luso walked into a field and Luso admires the Chocobos for a few seconds. Suddenly, you hear the howl of a wolf, and 2 wolves and a Baknamy enter the field. Time for business! Since this will be a fairly short battle, with few hits from the other side, you don't have to have a White Mage, so this could be your chance to break out your thief and get a little gil with his Steal gil ability. Also, this is the first time you get to choose a clan privilege. A clan privilege is a special bonus that you select and get as long as you obey the laws the judge declares. However, if you break the law, you lose both your clan privilege, and the ability to revive KO'd people while in battle. Once in battle, you should make quick work of the wolves and shift your focus to the Baknamy. When he falls, a short cutscene will play where you discover the first mystery that need to be solved in your quest to return home, a magick journal. Reward: 1050 gil Snake Skin x2 Tiny Mushrooms x2 Fresh Water x4 CP Obtained: 4 Law Bonus: Metal Knuckles Silken Robe ******************************************************* Back at the pub, you hear a Blue Mage talking about the fact that the highroad to Camoa is being blocked by a group of bandits. Cid had wanted to head to Camoa to find some better jobs, so Luso suggests that they go and clear the highroad. It's off to grab the quest and then to defeat the bandits. ******************************************************* --------------Mission 3 - The Yellow Wings------------- ******************************************************* Fee: 100 gil Rank: 3 Days: --- Location: Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork Adaptability Quest Type: Battle The LAW - Ice Weapons and abilities that use ice are forbidden Objective: Defeat all foes! This is your first clan versus clan battle, and might be slightly more challenging than just fighting monsters. They have a thief, an animist, a white monk, a black mage, and an archer. The key is to take out the black mage as soon as you can, because he does the most damage out of everybody. After that, take whatever order you want to in order to finish the rest of them off. Once you're done, the highroad is open again and you can head to Camoa and new missions. Reward: 1750 gil Lamia Scale x2 Sanative Needle x3 Earth Stone x3 CP Obtained: 6 Law Bonus: Glass Bell Battle Boots Hi-Potion ******************************************************* When you walk into Camoa, the first thing that you and Cid do is head to talk to a guy named Ribs. He's a old friend of Cid's, back from a past life. He offers to give you some information...if you bring him a tomato stalk. As Luso and Cid walk away, Cid mentions that these aren't normal tomatoes... ******************************************************* ---------------Mission 4 - You Say Tomato-------------- ******************************************************* Fee: 100 gil Rank: 5 Days: --- Location: Camoa Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork Adaptability Quest Type: Battle The LAW - Lightning Weapons and abilities that use lightning are forbidden Objective: Defeat all foes! As this mission starts, Luso realizes that the tomatoes are actually monsters, and starts considering never eating tomatoes again. As he's thinking, you hear a voice. Out walks Adelle, the headhunter. She wants to help you with your mission...for a price of course. You accept and offer her a four to one split. Go ahead a beat the crap out of the Nightshades and the Alraune. After having an entire battle to think, Luso decides that he's never going to eat tomatoes again. That begs the question...what's he gonna eat on his hamburgers? Reward: 560 gil Fury Fragments x2 Silk Thread x2 Rabbit Pelt x2 CP Obtained: 10 Law Bonus: Barong Iron Helm Echo Herbs ******************************************************* As Luso finds the tomato stalk, Cid reminds him about the drill. Just as Luso says he hasn't seen it, Adelle comes up to you to say goodbye. When you ask about her cut, she says don't worry about it...and holds up the drill. When she warps away, Cid yells, "I'll kill her...kill her! Kill!!" When you head back to town, you give the stalk to Ribs. In exchange he gives you some information. After a short history lesson, he tells you that the magicker that created the Laws and the Judges is still alive. For original FFTA players, that's a major revelation. Just before you get a list of places that he might be, you spot Adelle. You decide to head to the pub to pick up a new mission, hopefully beating Adelle out of the same job. ******************************************************* ----------------Mission 5: Wanted: Ugohr--------------- ******************************************************* Fee: 200 gil Rank: 8 Days: --- Location: Baptiste Hill Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork Adaptability Quest Type: Headhunt The LAW - Restoring MP Actions that restore MP are forbidden Objective: Defeat Ugohr! When you enter the battlefield, Adelle is nowhere to be seen. Cid makes a good point though when he says that she'll show up when all the hard work is done. Guess we'll have to watch out. But for now, it's down to business. Wipe the floor with Ugohr to end the battle. Reward: 1650 gil Healing Water x4 Holy Stone x 3 Moonwood x3 CP Obtained: 16 Law Bonus: Danbukwood Peppergrass Phoenix Down ******************************************************* After the hunt, Cid and Luso are discussing the fact that they hadn't found any rare stuff. Luso mentions the fact that Adelle hadn't shown up, and then he and Cid decide to take what they have and head back to town. Seconds after they leave, Adelle walks up, saying to herself that the good stuff had been right under their noses the whole time. She walks over to the dead corpse and suddenly she can't move her feet. Luso and Cid walk back over, talking about the trap that they had set. The take the bait that they had left and then demand the drill back. The problem is, she's already sold it. And when they ask for the gil instead, they find out that she's spent it all. So they settle for leaving her trapped there instead. Back in town, Luso is tired and asks if they can stay put for a while. Cid is okay with that, saying that there's no more information to be found anyway. He suggests heading to Graszton, to meet someone who might have some more info. Adelle, who was sitting at a nearby table listening, proclaims that heading to Graszton is a great idea and she'll come along to help, which is what friends do for friends. To this Cid replies, "Since when did we become "friends", and how do we end it?" Luso suggests that maybe she wants to pay us back for the drill...just as she orders a Starfruit Surprise (this name may be wrong, writing from memory here) on your tab. So much for paying us back. ADELLE JOINS YOUR CLAN! Welcome to Graszton! The scene begins with Cid thanking someone for some information. As he leaves the house, an assassin appears. All Cid says is "So soon?" before he is shot. He slumps over onto the ground, seemingly dead. The assassin says, "You had a lot of nerve coming here, Cid." before he disappears into the night. In the next scene, Cid is lying on a bed with Luso standing next to him. Adelle walks in, concerned for Cid. Cid wakes up soon after and reveals that he knows the location of the mage we are looking for. He lives in the Aldanna Range. Cid orders us to go and find him. Unfortunately, he won't be able to join us for this mission. He falls back to sleep. After a little prodding by Adelle, Luso decides to head off to the mountains...after a little monster clean-up. ******************************************************* --------------Mission 6: Wanted: Gilmunto-------------- ******************************************************* Fee: 200 Rank: 12 Days: --- Location: The Aldanna Range Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork Adaptability Quest Type: Headhunt The LAW - Fire Weapons and abilities that use fire are forbidden Objective: Defeat Gilmunto When you enter the battlefield, it seems to be covered in some fog. Adelle quickly corrects you and tells you that it's "Mist". "Mist" is the root of all magick in Ivalice. When you see the monsters, Luso notices that they look different. It turns out that Mist in high concentrations does strange things to monsters. but as Luso says, "There's nothing to do but fight." Reward: 1330 gil Succulent Fruit x3 Storm Stone x5 Quality Pelt x2 CP Obtained: 24 Law Bonus: Iron Carapace Gimble Stalk Hi-potion ******************************************************* When you defeat the mark, Adelle is wondering if the "Mist" makes monsters more valuable. Just before she touches the corpse, a voice calls out, telling her to stay away from it because the bonds holding the "Mist" are about to break. Sure enough, seconds later the monster breaks down into "Mist". You thank the old man for warning you and after a short conversation, you find out that he is Lezaford, the mage you're looking for. What great luck! Back at Lezaford's house, the mage tells you that you should be able to go back to your world and that, indeed, the journal is the key. It turns out that we have to do more quests to fill up the journal so that it gains power. Eventually, it will grow powerful enough to send Luso home. Well, Luso is all for it, so I guess back to Graszton to get Cid! Back at town, Luso and Adelle fill Cid in on the conversation. While speaking, Adelle brings up the ability to bid for territory at auctions. There are certain benefits to controlling an area, like lower prices for quests at the pub. Luso likes the sound of that, so he and Adelle head off to do a quest to earn the Clan Points for an auction. ******************************************************* -------------Mission 7: Now That's a Fire!------------- ******************************************************* Fee: 300 gil Rank: 14 Days: --- Location: Zedlei Forest Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork Adaptability Quest Type: Battle The LAW - Restoring MP Actions that restore MP are forbidden Objective: Defeat all foes! The mission that you take on is to clear out the forest of bombs. Let them come to you so you don't get attacked on the first turn. After that, rip them to shreds with a few well placed Blizzards. Reward: 2870 gil Platinum x5 Agathis x3 Suspect Mushroom x1 CP Obtained: 28 Law Bonus: Sanative Needle Iron Helm Ether ******************************************************* After the battle, Adelle and Luso sit down for a little rest and discuss the clan points that you're about to receive. Adelle says that you guys should head to the auction house, because auctions aren't held all the time. Before you leave, you find out a little information about auctions. That might come in handy later. Head to Camoa or Graszton like Adelle suggests. When you first get to the auction house, the man senses that you are a first-timer, so he gives you the rules. Read over them quickly and learn them. You'll most likely only be able to win one area. Choose which you might want and save most of your tokens for that. Also try to get some bonuses, because they give you a 5-piece token. Those can turn the tide of an auction in a pinch. After you finish, Luso talks about how fun the auctions are. At the same time, Adelle's true thief nature comes out again as she talks about the spoils she's gonna get from the areas that we control now. Oh well, nothing can be done about it. From here, you can head to the other auction houses or do Mission 8. ******************************************************* -------------Mission 8: Pearls in the Deep------------- ******************************************************* Fee: 300 gil Rank: 17 Days: --- Location: The Galerria Deep Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork Adaptability Quest Type: Defeat Mark The LAW - Actions by Nu Mou Nu Mou may only move and perform basic attacks Objective: Defeat the Lord of the Flowsand! Recommendations: * Complete Clan Mates quest * Switch Bangaa's job to White Monk and equip Kaiser Knuckles for Air Render OR * Switch Bangaa's job to Gladiator and learn Beat Down * If you don't have many new clan members, change Moogle to Black Mage for this * Complete "To be a Fighter", and teach Luso Beat Down Your first observation when you enter the field is the giant crab in the corner of the map. Luso asks Adelle to warn him he she's gone crazy so that he can run while there's still time. After Adelle assures him of her sanity, you head into battle. There are two smaller Antlion's in addition to Flowsand Lord. They absorb any Earth-based attacks, while Lord Flowsand is immune to them. As you move down the hill, try to take out the Antlions so that they have to respawn. Hopefully, they respawn at the top of the hill. Continue down toward Flowsand Lord, dealing long range damage if you can. He will hit you hard with Gravity Flux as you close. The attack hits everyone at once, so, if you have the Eureka Crystal, use it when you get low. That way you get full HP on everyone and an attack and defense boost. Once you get people next to him, he will start drawing people in and healing himself using their HP. Heal when needed and pound at him, watching out for the Antlions. With some skill and a little luck, you will win the battle and sit back feeling very relieved. Reward: 3490 gil Zingu Pearl x8 CP Obtained: 34 Law Bonus: Glass Bell ******************************************************* After you finish of the Flowsand Lord, you see Adelle explaining to Luso where the moss and the pearls are. She wishes you luck and starts walking up the hill. When Luso asks here if she's coming with you, she replies, "No, it's dark and damp in there." Luso sighs that he should know better by now as he heads to grab the moss and pearls. After mucking around for a bit, Luso returns with the moss and a big pearl. Adelle thanks you and starts to walk away, when Luso says that he actually found one bigger pearl. When Adelle rushes back to get it, Luso hands her a nice big ball of mud. Ain't revenge grand? =============================================================================== 4.2. Quests ---------------------------------------------------------- [QST] =============================================================================== All the quests are organized according to their location in the Quest Report under Clan Info. If a Quest is listed as D4-3, that means that the quest is in box D4 on the Quest Report, in slot number 3. The slots are numbers like this: |-----------| |1 |2 |3 |4 | |5 |6 |7 |8 | |9 |10|11|12| |13|14|15|16| |-----------| -----------------------------------Section A----------------------------------- ******************************************************* --------------------A1-2: Reagent Run------------------ ******************************************************* Fee: 200 gil Rank: 8 Days: --- Location: Targ Wood Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork Adaptability Quest Type: Satisfy Petitioner The LAW - Knockback Actions that knock the target back are forbidden Objective: Locate muskmallow The easiest way to do this is to go ahead and kill everything, then search for the muskmallow. That way, you're not getting constantly damaged. Also, you have most likely encountered one of the most annoying laws in this game. Either you pray that you never get a critical hit, or you sandwich every person you intend to hit so that if you do get a critical hit, it doesn't knock them back. As long as they don't move, you don't get a law violation. After you kill everyone, start searching through all the grass stands. I think that the location is random, because I found out it's random in a later quest similar to this one. Reward: 1580 gil Cactus Fruit x3 Nepenthis x1 Spruce x3 CP Obtained: 16 Law Bonus: Samson Sword Round Shield Antidote ******************************************************* ------------------A1-3: The First Step----------------- ******************************************************* Fee: 100 gil Rank: 3 Days: 20 Location: Targ Wood Items(Required): Cactus Fruit Talents(Required): Negotiation >3 Aptitude Teamwork Adaptability Quest Type: Delivery Head to the spot and obtain your reward. Reward: 340 gil Cruzle Brass x4 Crooked Fang x2 Zinconium x3 CP Obtained: 6 ******************************************************* ----------------A1-7: The Perfect Gift----------------- ******************************************************* Fee: 200 gil Rank: 6 Days: --- Location: Camoa Items(Required): Prima Petal x1 Talents(Required): Negotiation >1 Aptitude Teamwork Adaptability Quest Type: Delivery Take the petal that you get from quest A1-10 and bring it to the son in Camoa. Reward: 1050 gil Molting x2 Trusty Frying Pan x2 Water Stone x3 CP Obtained: 12 ******************************************************* -----------------A1-8: Kids These Days----------------- ******************************************************* Fee: 200 gil Rank: 8 Days: 15 Location: Targ Wood Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >4 Adaptability >4 Quest Type: Battle The LAW - Ice Weapons and abilities that use ice are forbidden Objective: Defeat all foes! This mission fought inside the pub, so there isn't a lot of space to move around in. My advise is to hold the stairs. It's a natural choke point that forces them to come to you and allows you to hit multiple people with your magick. Reward: 790 gil Waltwood x3 Xergis Tin x4 Gikhet Lead x4 CP Obtained: 16 Law Bonus: Cruzle Brass Sturdy Vine Phoenix Down ******************************************************* -------------A1-10: The Trappings of Failure----------- ******************************************************* Fee: 300 gil Rank: 12 Days: 20 Location: Targ Wood Items(Required): --- Talents(Required): Negotiation >4 Aptitude Teamwork Adaptability >4 Quest Type: Satisfy Petitioner The LAW - > 50 Damage Dealing > 50 damage is forbidden Objective: Destroy the traps! Simple mission: walk over the traps and get hit by them. Kill some monsters along the way and pray for no critical hits. End of story. Oh, one more thing, watch out for the sprite's Meteorite attack. It is extremely powerful. Reward: 390 gil Prima Petal x2 Mape Wood x3 Sturdy Vine x3 CP Obtained: 24 Law Bonus: Silver Bow Platinum Shield Knot of Rust ******************************************************* --------------A1-14: A Voice from the Well------------- ******************************************************* Fee: 200 gil Rank: 7 Days: 20 Location: Camoa Items(Required): --- Talents(Required): Negotiation >4 Aptitude >4 Teamwork Adaptability Quest Type: Investigation The LAW - Ranged Weapons Attacks with bows, greatbows, guns, hand-cannons, and cards are forbidden Objective: Defeat all foes! Your archer is useless in this battle, so I would change him to a different job for now. I made him a thief so that he would get the speed to move around the small field. The main thing to watch out for is the Liliith's Kiss attack. It dooms the character it touches. Reward: 1160 gil Rat Tail x2 Bat Tail x2 Bomb Shell x4 CP Obtained: 14 Law Bonus: Barong Green Beret Ether ******************************************************* ------------------A1-15: The Star Seal----------------- ******************************************************* Fee: 200 gil Rank: 8 Days: 20 Location: Targ Wood Items(Required): --- Talents(Required): Negotiation >4 Aptitude >4 Teamwork Adaptability Quest Type: Investigation Before the battle starts, a Nu Mou speaks to you and thanks you for coming. He hands you the Star Seal and asks you to touch the Star Seal to the Stone with No Name. Are you up to the challenge? The LAW - Lightning Weapons and abilities that use lightning are forbidden Objective: Examine the Stone with No Name! Well, whether you are or not, the mission starts, with one enemy and the Stone with No Name on the other side of the field. He speaks to you and say "Stay...away." Like that's gonna happen. After you kill the one defender, head over to the Stone and touch it, ending the mission... Law Bonus: Metal Knuckles Iron Helm Ether The LAW - Ice Weapons and abilities that use ice are forbidden Objective: Defeat all foes! ...Or so it seemed. You find yourself transported to another location, and are faced by several enemies. Nothing to do but wipe the floor with them. Reward: 440 gil Molting x2 Large Feather x1 Soul Ceffyl x5 CP Obtained: 16 Law Bonus: Kaiser Knuckles Bronze Armor Phoenix Down ******************************************************* -------------------A2-1: Camoa Cup--------------------- ******************************************************* Fee: 300 gil Rank: 19 Days: 10 Location: Camoa Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >4 Adaptability >4 Quest Type: Battle The LAW - Using MP Actions that use MP are forbidden Objective: Defeat all foes! To start off, this law sucks like hardcore. Your mages are rendered useless, except as melee fighters. There are three rounds to the tournament, each progressively harder. Let's take a look at them: Bout 1 - VS The Yellow Wings This group should bring back memories. And they're out for revenge for you putting them behind bars. Try to wipe out the black mage and then move your attention to the others in whatever order you choose. Your black or white mage may die, revive them if you want to. Law Bonus: Silver Bow Green Beret Phoenix Down Bout 2 - VS The Edge of Magick As the name suggests, this team is made up of all mages: 3 Black Mages, and one Time Mage, and one Green Mage. You won't be able to avoid getting pounded, just take them out as fast as you can. Law Bonus: Char Bow Magus Robe Antidote Bout 3 - VS The Camoa Braves (A friend of mine turned off my DS accidentally at this point. I'll repeat this quest as early as i can and complete this) Law Bonus: Reward: 2400 gil CP Obtained: ******************************************************* ------------------A2-3: The Moon Seal------------------ ******************************************************* Fee: 300 gil Rank: 18 Days: 20 Location: Camoa Items(Required): --- Talents(Required): Negotiation >8 Aptitude >8 Teamwork Adaptability Quest Type: Investigation The LAW - Lightning Weapons and abilities that use lightning are forbidden Objective: Examine the Stone with No Name! Time to press another seal to another Stone with No Name. The Floating Eyes have low defense, and when they get low on HP, they might use their Death Dive move, which causes some damage to you, but kills them. After taking one or both of them out, run over the Baknamy and examine the stone. Law Bonus: Sanative Needle Animal Bone Gold Needle The LAW - Bludgeoning Weapons Attacks with rods, staves, poles, knuckles, hammers and maces are forbidden Objective: Defeat all foes! You had to have seen this coming. Touching the stone teleports you to another area, just like in "The Star Seal" mission. The match is about the same, just with stronger monsters. Watch out for the Lilith's Kiss attack, and everything should go fine. Reward: 1160 gil Xergis Tin x1 CP Obtained: 36 Law Bonus: Animal Bone Aged Linen Cloth Knot of Rust ******************************************************* --------------A2-4: Wanted: The Cyanwolf--------------- ******************************************************* Fee: 100 gil Rank: 3 Days: 20 Location: Camoa Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >1 Adaptability >1 Quest Type: Headhunt The LAW - Ice Weapons and abilities that use Ice are forbidden Objective: Defeat the Cyanwolf! Very straightforward match, defeat the 4 surrounding Wolves and then move into take out the Cyanwolf. Reward: 2630 gil Wolf Pelt x3 Earth Stone x6 Tarkov Crystal x4 CP Obtained: 6n Law Bonus: Silver Bow Green Beret Phoenix Down ******************************************************* ------------------A2-11: What Was Lost----------------- ******************************************************* Fee: 200 gil Rank: 9 Days: 20 Location: Targ Wood Items(Required): --- Talents(Required): Negotiation >8 Aptitude >8 Teamwork Adaptability Quest Type: Investigation Well, if you remember Dayvis, it seems any misgivings you may have felt about him were right on the money. When asked where he went, make sure to say the Galerria Deep. Reward: 840 gil Hedychium x2 Storm Stone x4 CP Obtained: 18 ******************************************************* --------------A2-12: The Way of the Meek--------------- ******************************************************* Fee: 300 gil Rank: 15 Days: 20 Location: The Bisga Greenlands Items(Required): --- Talents(Required): Negotiation >8 Aptitude Teamwork >8 Adaptability Quest Type: Escort The LAW - Items Items are forbidden Objective: Protect Dayvis and defeat all foes! The battle starts with you at the bottom of the canyon with Dayvis, and the bandits at the top. No use wasting time climbing, let them come to you. The Archer and the White Mage will most likely give you the most trouble. The Archer doesn't come down, so she can hit you on your way up to get her, while the White Mage retreats when he gets hurt and uses Cure. If you have a Gladiator with Rush, lure them to the edge with a well-placed back to them and then knock them off the edge. As long as they're high enough up, it's an instant kill. Reward: 3400 gil Superior Silk Thread x3 Earth Stone x3 CP Obtained: --- Law Bonus: --- ******************************************************* --------------A2-14: The Way of the Timid-------------- ******************************************************* Fee: 300 gil Rank: 18 Days: 20 Location: The Galerria Deep Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >9 Adaptability >9 Quest Type: Battle The LAW - Targeting Self Actions that target the user are forbidden Objective: Defeat all foes! First thing first, this whole quest is a trap. Dayvis posted a fake quest to lure you and your clan into fighting his clan. You do still have to get that sword back though, so you have to take him out. Just use your usually battle strategies and this battle should be no problem for you. After you finish them off, you head to find the sword. Reward: 3330 gil Spider Silk x1 Cod Scale x1 CP Obtained: 36 Law Bonus: Animal Bone Bat Tail Knot of Rust ******************************************************* -------------------A2-15: Pirate Attack---------------- ******************************************************* Fee: 142 Rank: 13 Days: 20 Location: Graszton Items(Required): --- Talents(Required): Negotiation >7 Aptitude Teamwork Adaptability >7 Quest Type: Satisfy Petitioner The LAW - Harming Humes Actions that harm Humes are forbidden Objective: Defeat Lord Grayrl before he boards the ships! Lord Grayrl seems to think he's going to be able walk up to the ship and take the jewels. But you're gonna throw a wrench in that plan. Don't worry about the other people, just go for the mark. Take out Grayrl and the cargo is safe. Reward: 2450 gil Malboro Vine x2 Foul Liquid x4 Sturdy Bone x3 CP Obtained: 26 Law Bonus: Animal Bone Fresh Water Echo Herbs ******************************************************* ----------------A2-16: Wanted: Big Eyes---------------- ******************************************************* Fee: 150 gil Rank: 17 Days: 20 Location: The Aldanna Range Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >9 Adaptability >9 Quest Type: Headhunt The LAW - Knockback Actions that knock the target back are forbidden Objective: Defeat the Big Eyes! The people want you to kill all the Big Eyes on the map. Well, if you look around, every enemy on the map is a Big Eye, so I guess we're going on a hunt then. Also, the presence of the "Mist" doesn't bode well for the upcoming battle. The Eyes have the ability to confuse you, silence you, and to steal your HP. As you move to hit them, make sure to block any enemies you intend to hit in so you don't violate the law. Reward: 2940 gil Prime Tanned Hide x1 Wyrm Carapace x1 CP Obtained: 34 Law Bonus: (violated the law. if you have this, plz send me the info) ******************************************************* -------------A3-3: Wanted: The Mirage Bunny------------ ******************************************************* Fee: 300 gil Rank: 19 Days: 20 Location: The Galerria Deep Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >11 Adaptability >11 Quest Type: Headhunt The LAW - Instruments and Books Attacks with instruments and books are forbidden Objective: Defeat the Mirage Bunny! The Mirage Bunny is sitting over near the side of the map, surrounded by a bunch of other enemies. He calls on them to defend him when he sees you. Even so, this should be a fairly easy battle for you because of all the abilities you have at your disposal at this point. Kill him and the mission ends. Reward: 5710 gil Pagoda Wood x5 CP Obtained: 38 Law Bonus: Tyrant Hide Damascus Knot of Rust ******************************************************* --------------A4-11: Red King of Cinquleur------------- ******************************************************* Fee: 500 gil Rank: 44 Days: 20 Location: Baptiste Hill Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >6 Adaptability >6 Quest Type: Defeat Mark The LAW - Fire, Ice, Lightning Weapons and abilities that use fire, ice, lightning are forbidden Objective: Defeat Red King Ruuj! The number one thing about this quest is not to attempt it before about level 25 to 30. If you do, you will get totally creamed. The red mage you are up against is level 44, with doublecast. Once you're the right level, come into the field prepared to fight. Since you can't use fire, ice or lightning, your Black Mages are useless for this fight. Instead, plan on using melee jobs and perhaps some earth or air elemental spells. Also, she is immune to all status effects, including Rend Magick, so bringing a Green Mage is not recommended. Keep throwing the blows, and eventually you'll overwhelm her. Reward: 8110 gil Chocobo Skin x1 Coeurl Pelt x1 CP Obtained: 88 Law Bonus: Green Liquid Peppergrass -----------------------------------Section B----------------------------------- ******************************************************* -----------B1-3: Sun-ripened Mayhem----------- ******************************************************* Fee: 200 gil Rank: 7 Days: 20 Location: Camoa Items(Required): --- Talents(Required): Negotiation >7 Aptitude Teamwork >7 Adaptability Quest Type: Escort The LAW - Targeting All Units Actions that target all units at once are forbidden Objective: Protect the tomatoes & defeat all foes! *Shudder* Tomatoes again. Except this time, we're not killing them, we're protecting them. The only problem is that they move toward the very thing that is trying to kill them, meaning you have to keep up with them to make sure they don't get killed as they attempt to defend themselves. Luckily, they're pretty strong and can dish out some good damage, which makes the enemies that they hit easier to take out. Just follow them, and you'll win in no time. Reward: 910 gil Tomato Stalk x2 Iron Carapace x3 Bitter Sap x4 CP Obtained: 14 Law Bonus: Storm Stone Great Serpent's Fang Handkerchief ******************************************************* --------------B1-5: Beetle in a Haystack--------------- ******************************************************* Fee: 200 gil Rank: 7 Days: 20 Location: Camoa Items(Required): --- Talents(Required): Negotiation >4 Aptitude Teamwork Adaptability Quest Type: Satisfy Petitioner The LAW - Lightning Weapons and abilities that use lightning are forbidden Objective: Find the scarab beetle! Just like in the muskmallow quest, you have to search the grass for the beetle. Wipe out the monsters, and search the grass to find the beetle. Reward: 440 gil Ball Moss x1 Wind Stone x3 Pointed Horn x1 CP Obtained: 14 Law Bonus: Char Bow Bronze Armor Echo Herbs ******************************************************* ------------------B1-6: Wayward Drake------------------ ******************************************************* Fee: 300 gil Rank: 15 Days: 20 Days Location: The Aldanna Range Items(Required): --- Talents(Required): Negotiation >8 Aptitude Teamwork Adaptability >8 Quest Type: Satisfy Petitioner The LAW - Ice Weapons and abilities that use ice are forbidden Objective: Weaken Goud and defeat all foes! Okay, whatever you do don't kill Goud. Try to kill off the other monsters before you turn your attention to him. The drakes will run around the map a lot, so try to block any escape routes. Also, if you have any moves that can knock an enemy back, try to knock them off the cliff for some massive damage. Once you get Goud to HP Critical, the battle ends. Reward: 1330 gil Pointed Horn x2 Dark Stone x5 Dragon Bone x2 CP Obtained: 30 Law Bonus: Animal Bone Gikhet Lead Hi-Potion ******************************************************* --------------B1-7: The White of Its Eye--------------- ******************************************************* Fee: 200 Rank: 21 Days: 20 Location: The Rupie Mountains Items(Required): --- Talents(Required): Negotiation >11 Aptitude Teamwork >11 Adaptability Quest Type: Escort The LAW - Fire, Ice, Lightning Weapons and abilities that use Fire, Ice, or Lightning are forbidden Objective: Protect Chari & defeat all foes! Right off the bat, you notice your black mages have been rendered useless. But that's not a big deal. The enemies have fairly low defense for a high level. There are only three of them, and once you move across the bridge, you'll take them out in no time. Also, Chari has pretty good defense and a decent attack, so expect some help with your job on the attacking front. Reward: 4920 gil Crusite Alloy x3 CP Obtained: 42 Law Bonus: Waltwood Damascus X-Potion ******************************************************* ----------------B1-9: Prepared with Love--------------- ******************************************************* Fee: 200 gil Rank: 6 Days: --- Location: Targ Wood Camoa Items(Required): ---- Talents(Required): Negotiation >4 Aptitude Teamwork Adaptability Quest Type: Delivery This is a two-part mission, the picking up of the lunch, and the dropping off. First, pick up the lunch from the wife at the pub in the Targ Wood. Next, head Shaug Tablelands, just outside Camoa and enjoy the little cutscene for this easy quest. Reward: 350 gil Cruzle Brass x6 Coral Fragments x1 Water Stone x4 CP Obtained: 12 ******************************************************* --------------B1-10: Foodstuffs: Texture--------------- ******************************************************* Fee: 200 gil Rank: 8 Days: 20 Location: Targ Wood Items(Required): --- Talents(Required): Negotiation >4 Aptitude Teamwork Adaptability >4 Quest Type: Satisfy Petitioner The LAW - Fire Weapons and abilities that use fire are forbidden Objective: Procure the requested ingredients! Your objective is to kill two Dreamhares and then afterward, speak to the representative from the Iron Stomach. Fairly quick and simple. Reward: 620 gil Animal Bone x3 Chocobo Skin x1 Rat Pelt x2 CP Obtained: 16 Law Bonus: Kaiser Knuckles Armguards Eye Drops ******************************************************* ---------------B1-11: Foodstuffs: Aroma---------------- ******************************************************* Fee: 300 gil Rank: 19 Days: 20 Location: Zedlei Forest Items(Required): --- Talents(Required): Negotiation >8 Aptitude Teamwork Adaptability >8 Quest Type: Satisfy Petitioner The LAW � Knockback Actions that knock the target are forbidden Objective: Procure the requested ingredients! From the request, it sounds like we have to kill four Malboros. They will use their capital Bad Breath attack on you, which will inflict a lot of status effects. Besides that, the battle isn't that hard. Just kill the other enemies that attempt to attack you as you move to kill the Malboros. Reward: 2800 gil Crusader Tonic x2 Waltwood x3 Kempas x2 CP Obtained: 38 Law Bonus: Wind Stone Sturdy Vine Echo Herbs ******************************************************* ------------------B-14: Our Playground----------------- ******************************************************* Fee: 200 gil Rank: 7 Days: 20 Location: Camoa Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >4 Adaptability >4 Quest Type: Battle The LAW - Ice Weapons and abilities that use ice are forbidden Objective: Defeat all foes! Some people have taken over some kids' playground and the kids have asked you to take it back. The people in this quest are very weak, so you can use this one to level up some of your weaker people. Reward: 700 gil Insect Husk x2 Sanative Needle x6 Wind Stone x9 CP Obtained: 14 Law Bonus: Nepenthis ******************************************************* ------------------B1-15: Mushroom Chef----------------- ******************************************************* Fee: 300 gil Rank: 11 Days: --- Location: Baptiste Hill Items(Required): --- Talents(Required): Negotiation >6 Aptitude Teamwork Adaptability Quest Type: Item Recovery The LAW - Back Attack Attacking a unit from behind is forbidden Objective: Find a Baptiste mushroom! Okay, bad law. But we can deal with it. These monsters will hit you with a wide variety of status effects: sleep, doom, charm, and slow. You can take out the monsters, but it will most likely get frustrating. The Baptiste mushroom is toward the right corner of the map. Reward: 980 gil Aged Linen Thread x3 Cottonflue x4 Coeurl Pelt x3 CP Obtained: 22 Law Bonus: Nepenthis Cactus Fruit ******************************************************* --------------------B1-16: Showdown-------------------- ******************************************************* Fee: 200 gil Rank: 24 Days: 20 Location: Targ Wood Items(Required): Cloudy Sap x1 Talents(Required): Negotiation Aptitude Teamwork >11 Adaptability >11 Quest Type: Defeat Mark The LAW - Back Attack Attacking a unit from behind is forbidden Objective: Defeat Klestra! First thing you might notice when you get to the field is that it's the site of your first battle with Klestra. It seems that Bowen had gone to finish off Klestra by himself. Not the smartest idea, but we're here to pull his butt out of the fire. When you arrive, Bowen is taunting Klestra, trying to goad it into attacking him. He wants to take revenge for his wife's death. Fortunately for you, members of his House show up to calm him. After a little talking, you fight. Use all of your usual Klestra fighting tactics. After all, by now you should be a master of hurting him as fast and as much as possible. Klestra might pull out a new move, Fortify, but just ignore it, it doesn't do much to change the battle tide. Halfway through, Klestra lets out a cry and rises up, running away from you again...or does it. Just as it's about to fly away, Luso throws the Cloudy Sap in it's face, causing it to land again. Finally! Finish him off in the best way you know how and bask in the pleasure of finally killing him. Reward: 3030 gil Cursed Coin x5 Skull x2 Vampyr Fang x2 CP Obtained: 48 Law Bonus: Chocobo Skin Giant's Tanned Hide Hi-Potion ******************************************************* --------------------B2-3: Throw Down------------------- ******************************************************* Fee: 300 gil Rank: 14 Days: 20 Location: Baptiste Hill Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >6 Adaptability >6 Quest Type: Defeat Mark The LAW - Harming the Weak Actions that harm a lower level unit are forbidden Objective: Defeat Klestra! The headhunting clan House Bowen has asked for your help in taking down a monster. Specifically, Klestra. Yes, it's time to kill that son of a gun once and for all. Head up the mountain and start wailing on Klestra. The guests will take most of the damage, and they can't die, so try to attack from the side to avoid the Devour attack and you'll be fine. At the end of the battle, Klestra flees...again. The leader of House Bowen tells you not to give chase. Though we don't know the reason right away, we find out that Bowen's wife had been killed by Klestra when it had run away after being wounded. Reward: 2870 gil Zingu Pearl Shell x3 Adamant Alloy x8 Green Liquid x4 CP Obtained: Law Bonus: Green Liquid ******************************************************* ----------------B2-5: A Simple Question---------------- ******************************************************* Fee: 200 gil Rank: 10 Days: --- Location: The Aldanna Range Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >7 Adaptability >7 Quest Type: Investigation So the person had a question about the nature of the Judges. Well, who better to answer this question then the person who created the Judges. Lezaford gives you the notice "Concerning Judges", and the quest ends. Reward: 790 gil Kuraisle Boxwood x2 CP Obtained: 20 ******************************************************* -------------------B2-8: It's a Trap!------------------ ******************************************************* Fee: 400 gil Rank: 23 Days: 20 Location: The Aldanna Range Items(Required): --- Talents(Required): Negotiation >8 Aptitude Teamwork Adaptability >8 Quest Type: Satisfy Petitioner The LAW - Targeting All Units Actions targeting all units at once are forbidden Objective: Destroy all the traps! Sigh, so many misunderstandings. The monsters seem to think that you're the one who set all the traps. You have to choices...you can fight off the monsters for the EXP and then set off the traps, or you can just run around and set off the traps before the monsters have an opportunity to start attacking in full force. Either way, set off the traps and the mission ends. Reward: 2730 gil Red Geeps x1 Wyrm Carapace x1 Zincatite x5 CP Obtained: 46 Law Bonus: Wolf Pelt ******************************************************* ---------------B2-9: Wanted: Lang Bros.---------------- ******************************************************* Fee: 300 gil Rank: 15 Days: 20 Location: The Bisga Greenlands Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >8 Adaptability >8 Quest Type: Headhunt The LAW - Actions by Nu Mou Nu Mou may only move and perform basic attacks Objective: Defeat the Lang Brothers! From the conversation before the battle starts, you find out that these guys attacked their clan because someone spilled a drink on one of them. These guys are definitely pieces of crap, and for that, they need to be taken out. They move to you fairly fast, so they aren't too hard to beat. They do use Provoke a lot though, so don't expect too much control over your characters. Reward: 3380 gil Leestone x5 Silk Bloom x2 Fine Wool x2 CP Obtained: 30 Law Bonus: Wind Stone Power Fruit Eye Drops ******************************************************* ----------------B2-10: Books of Magick---------------- ******************************************************* Fee: 300 gil Rank: 15 Days: 10 Location: The Aldanna Range Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >9 Adaptability >9 Quest Type: Investigation So this person is a student who is wondering what a grimoire is exactly. Once again, it's off to Lezaford's house to ask him what he knows. It turns out that any magick tome can be called a grimoire. And just like last time, after explaining it to you, he gives to notice, called "Concerning Grimoires". Reward: 2370 gil Storm Sigil x2 Water Sigil x2 CP Obtained: 30 ******************************************************* -------------------B2-14: Clan Mates------------------- ******************************************************* Fee: 100 Rank: 1 Days: 20 Location: Targ Wood Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork Adaptability Quest Type: Satisfy Petitioner When you head to the quest location, you meet the Clan Mates Adventurer's Guild. What they do is match you up with a new clan member. In order to find out who they should give you, they ask you a few questions. After you finish they questions, they will give you specific class of person. The race of the person is dependent on the month and the class on the questions. Have fun getting a new clan mate. CP Obtained: 0 ******************************************************* -----------------B2-15: For the Cause------------------ ******************************************************* Fee: 100 gil Rank: 5 Days: 20 Location: Graszton Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >7 Adaptability >7 Quest Type: Satisfy Petitioner A group of people are asking for a donation to help save endangered monsters. You have to option to give 100 gil, 1000 gil, or nothing. The amount you give is completely up to you. CP Obtained: 0 ******************************************************* -------------------B3-1: Death March------------------- ******************************************************* Fee: 190 Rank: 13 Days: 20 Location: Graszton Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >9 Adaptability >9 Quest Type: Uphold the Law The LAW - Not Moving Each unit must move at least 1 tile before ending it's turn Objective: Uphold the law and defeat all foes! Reward: 2440 gil Dipraeu Bronze x3 CP Obtained: 46 Law Bonus: Moon Bloom Cactus Fruit Holy Water ******************************************************* ---------------B3-3: A Lady's Proposition-------------- ******************************************************* Fee: 160 gil Rank: 25 Days: 20 Location: The Rupie Mountains Items(Required): --- Talents(Required): Negotiation >11 Aptitude Teamwork Adaptability >11 Quest Type: Satisfy Petitioner The LAW - Harming the Weak Actions that harm a lower level unit are forbidden Objective: Protect Syrenead and defeat all foes! When you start this mission, you'll quickly begin to wonder about Syrenead's sanity. For her first ever fight, she wants to fight a wyrm. It's a tough enemy and the law doesn't make it any easier to choose units to fight with. Just help her out and do damage if you can. Reward: 4500 gil Zodiac Ore x8 Orichalcum x1 CP Obtained: 50 Law Bonus: (Unknown) ******************************************************* ----------------B3-13: Wanted: Barmaid!---------------- ******************************************************* Fee: 100 Rank: 2 Days: 10 Location: Targ Wood Items(Required): --- Talents(Required): Negotiation >3 Aptitude Teamwork Adaptability >3 Quest Type: Satisfy Petitioner This quest is quite simple. The guy just needs a cute girl to be a barmaid for 14 days. Dispatch your Viera and head off to do other quests while you wait for her to return Reward: 880 gil Knot of Rust x6 Ether x3 Phoenix Down x3 CP Obtained: 4 ******************************************************* ----------------B3-16: Knowing the Beast--------------- ******************************************************* Fee: 200 gil Rank: 6 Days: 20 Location: Camoa Items(Required): --- Talents(Required): Negotiation >4 Aptitude Teamwork Adaptability >4 Quest Type: Satisfy Petitioner The LAW - Reaction abilities Reaction abilities are forbidden Objective: Guard the bridges for 4 rounds As the objective states, you just have to guard the bridges for a total of 4 rounds. The ending of a round is shown by stopwatch symbol in the turn counter. Go ahead and pound away at the monsters, though when you kill one, a new one will take it's place. After the end of round 4, the beastmaster announces he's finished and after a conversation with the Dreamhare, he gives you the Beastmaster job. Reward: 830 gil Danbukwood x4 Skull x3 Clock Gear x4 New Job: Beastmaster CP Obtained: 12 Law Bonus: Metal Knuckles Magus Robe Antidote ******************************************************* ---------------B4-9: Wanted: Shiny Maces--------------- ******************************************************* Fee: 100 gil Rank: 5 Days: 20 Location: The Bisga Greenlands Items(Required): --- Talents(Required): Negotiation >7 Aptitude Teamwork Adaptability >7 Quest Type: Satisfy Petitioner Objective: Dispatch the right person for the job! For this quest, you must select someone who's class has the ability to hold maces. I would recommend sending a green mage. Then just wait 10 days, and it's done. Reward: 1110 gil Aged Turtle Shell x1 Soft Cotton x1 Bone Chips x1 CP Obtained: 10 -----------------------------------Section C----------------------------------- ******************************************************* ----------------C1-11: An Earnest Search--------------- ******************************************************* Fee: 200 gil Rank: 9 Days: --- Location: Targ Wood Items(Required): --- Talents(Required): Negotiation >8 Aptitude Teamwork Adaptability >8 Quest Type: Satisfy Petitioner Just dispatch someone to complete this quickly. I recommend sending your archer. Reward: 1050 gil Damascus x4 Birch x1 Quality Lumber x5 CP Obtained: 18 ******************************************************* ---------------C1-12: The Nu Mou Nobles---------------- ******************************************************* Fee: 300 gil Rank: 12 Days: 20 Location: Baptiste Hill Items(Required): Recall Grass x1 Healing Water x1 Talents(Required): Negotiation >9 Aptitude Teamwork Adaptability Quest Type: Delivery In this quest, you are taking the Recall Grass and Healing Water to an old arcanist, a caster of Arcane Magick. In reward for bringing him the stuff, he teaches you the secrets of Arcane Magick. Easy quest and you get a new job. Reward: 1680 gil Body Ceffyl x3 Soul Ceffyl x3 New Job: Arcanist CP Obtained: 24 ******************************************************* --------------C1-13: Seeding the Harvest--------------- ******************************************************* Fee: 200 gil Rank: 21 Days: 20 Location: Camoa Items(Required): --- Talents(Required): Negotiation >8 Aptitude Teamwork Adaptability >8 Quest Type: Satisfy Petitioner The LAW - Knockback Actions that knock the target back are forbidden Objective: Defeat 10 foes! The monsters are here to eat the flowers for the harvest and your job is to stop them. Set up you people facing both sets so that you can move out faster to kill them. Use your usual tactics to counter Knockback (I'm assuming you have some at this point) and watch the damage you take at this point. Not seeing the incoming enemies might cause you to take unnecessary damage too early in the battle. When only 1 monster remains & and no more enter the map, finish him off and the mission is complete. Reward: 9240 gil Tiny Mushrooms x2 CP Obtained: 42 Law Bonus: Silk Bloom Mirror Scale ******************************************************* -----------------C1-14: A Harvest Hand----------------- ******************************************************* Fee: 160 Rank: 25 Days: 20 Location: Camoa Items(Required): --- Talents(Required): Negotiation >9 Aptitude Teamwork Adaptability >9 Quest Type: Satisfy Petitioner The LAW - Harming the Weak Actions that harm a lower level unit are forbidden Objective: Gather as much fruit as you can in 4 rounds Fruit gathering...shouldn't be to hard, right? Oh, wait, this is Ivalice. That means monsters in the orchard. That's no problem, you could just blast them to obliv...oh, right, the law won't let you do that. Basically, just avoid the monsters as best you can while running around and picking the fruit off of the trees. Choose fast characters for this quest, because you only have 4 rounds to get to some of the farther trees. Reward: 12830 gil Healing Water x2 Insect Husk x1 CP Obtained: 50 Law Bonus: Rising Sun Gimble Stalk ******************************************************* ----------------C1-16: It's the Thought---------------- ******************************************************* Fee: 200 gil Rank: 7 Days: 20 Location: Graszton Items(Required): Succulent Fruit x1 Talents(Required): Negotiation >7 Aptitude Teamwork Adaptability Quest Type: Delivery Deliver the fruit to the quest arrow. Quest complete. Reward: 1120 gil Fire Stone x5 Whisperweed x1 Gun Gear x2 CP Obtained: 14 ******************************************************* ------------------C2-2: Komodo Search------------------ ******************************************************* Fee: 150 gil Rank: 20 Days: 20 Location: The Galerria Deep Items(Required): --- Talents(Required): Negotiation >9 Aptitude Teamwork Adaptability Quest Type: Item Recovery The LAW - Restoring HP Actions that restore HP are forbidden Objective: Gather all the potions! This is a really easy quest. All you have to do is search the sparkles of light on the ground to find the potions. There are enemies, but at this point they won't slow you down too much. Reward: 3660 gil Silk Thread x2 CP Obtained: 40 Law Bonus: (unknown) ******************************************************* -------------------C2-4: Shipping Out------------------ ******************************************************* Fee: 300 gil Rank: 11 Days: 20 Location: Targ Wood Graszton Items(Required): --- Talents(Required): Negotiation >7 Aptitude Teamwork Adaptability Quest Type: Delivery Head over to the Targ Wood and pick up the package, which is some spruce. Run it back over to the port at Graszton to get your reward. Reward: 700 gil Recall Grass x2 Wool x1 Velvet x2 CP Obtained: 22 ******************************************************* -----------------C2-5: Komodo Departure---------------- ******************************************************* Fee: 300 gil Rank: 16 Days: 20 Location: The Bisga Greenlands Items(Required): --- Talents(Required): Negotiation >7 Aptitude Teamwork >7 Adaptability Quest Type: Escort The LAW - Targeting an Area Actions targeting two or more tiles are forbidden Objective: Protect the Komodo Trader and defeat all foes! There are bandits all around, ready to attack the trader, so so it seems. They are actually just a clan looking for some potions. They're even gonna pay for them. Just when it seems the quest is gonna end on a good note, we find out that the trader has already drunk all his extra potions. The clan then decides to take what they need, though they're still gonna leave money them. We can't let them do that though, so it's battle time. The enemies are spread up and down the hill and there are traps in your way. Take out the two guys at the bottom, and the Moogle Knight that comes down. If you're successful at that, then it's a snap to head up the hill and take out the Fusilier and the Archer. Reward: 2200 gil Zodiac Ore x5 Cruzle Brass x3 Rabbit Tail x1 CP Obtained: 32 Law Bonus: Turtle Shell White Thread Remedy ******************************************************* ---------------C2-6: The Forests of Loar--------------- ******************************************************* Fee: 120 gil Rank: 15 Days: 6 Location: Targ Wood, The Bisga Grasslands, Zedlei Forest Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork Adaptability >9 Quest Type: Meet Objectives The LAW - None Objective: None Head around to the different locations and get the stamps for your log to complete the mission. Reward: 1750 gil Faerie Wing x3 CP Obtained: (Unknown) Law Bonus: (Unknown) ******************************************************* ---------------C3-3: Speed Battle, Kupo!--------------- ******************************************************* Fee: 200 gil Rank: 22 Days: 20 Location: The Galerria Deep Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >20 Adaptability >20 Quest Type: Meet Objectives The LAW - Not Moving Each unit must move at least 1 tile before ending its turn Objective: Speed Battle vs. Scarface Reward: 12830 gil Giant's Tanned Hide x5 Tanned Tyrant Hide x5 CP Obtained: 44 Law Bonus: --- ******************************************************* -----------------C3-13: Kyrra, Dragoon----------------- ******************************************************* Fee: 200 gil Rank: 7 Days: 20 Location: Targ Wood Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork Adaptability Quest Type: Escort The LAW - Targeting an area Actions targeting two or more tiles are forbidden Objective: Protect Kyrra and defeat all foes! When this mission first becomes available, you only have 6 members in your clan and two of them are mages. This law severely hinders their ability to do anything worthwhile. You have to choices: you can wait until a little later to take this mission on, or you can go ahead and attempt the mission now. I did it as soon as it became available, though I had to violate the law to win it. Reward: 690 gil Xergis Tin x3 Wool x1 Animal Bone x3 New Job: Dragoon CP Obtained: 14 Law Bonus: Rising Sun ******************************************************* -----------------C3-14: Green Dominion----------------- ******************************************************* Fee: 100 gil Rank: 2 Days: --- Location: Targ Wood Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >3 Adaptability >3 Quest Type: Battle The LAW - Reaction Abilities Reaction abilities are forbidden Objective: Defeat all foes! A group of Viera mages are out in the woods doing some strange magick, and someone wants you to investigate. When you show up, 4 Viera are in a circle uttering some strange incantation. Since you've interrupted them, they turn to attack. After utterly flogging them, you discover that they were just trying to creating a new type of magick, Green Magick. As a gift, they give you the Green Mage job. Reward: 370 gil Xergis Tin x4 Gikhet Lead x3 Birch x2 New Job: Green Mage CP Obtained: 4 Law Bonus: Barong Iron Helm Eye Drops ******************************************************* -----------------C4-1: Veis, Assassin------------------ ******************************************************* Fee: 300 gil Rank: 13 Days: 20 Location: The Rupie Mountains Items(Required): --- Talents(Required): Negotiation >8 Aptitude Teamwork Adaptability >8 Quest Type: Meet Objectives The LAW - Actions by Moogles Moogles may only move and perform basic attacks Objective: Speed Battle vs. House Bowen Your entire objective in this battle is to kill the mark. Simple as that. Use one of your thieves to deal a little damage, and then stay out of the way as Veis finishes it off. Reward: 2280 gil Bomb Shell x2 Giant Feather x1 Fire Stone x5 New Job: Assassin CP Obtained: 26 Law Bonus: Earth Stone Fresh Water Antidote ******************************************************* -----------------C4-2: To Be a Fighter----------------- ******************************************************* Fee: 300 gil Rank: 14 Days: 20 Location: Moorabella Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >8 Adaptability >8 Quest Type: Battle The LAW - Restoring MP Actions that restore MP are forbidden Objective: Defeat all foes! If you loved the fighter job in the first game, you were probably waiting for this quest. Fighters hit hard and they hit fast. These ones are no exception. With Beat Down, they can inflict upwards of 90 damage easily if it hits. Their one weakness, however, is that they need to get close to you to do their damage. A few well placed black magick spells with do nice damage as they close to range. By now, you should at least have Thundara, so spells should be no problem. Now as you move forward, watch out for traps if you have Libra, and pray you don't hit any if you don't. After you shred the fighters, they agree to give you the secrets of their trade. Reward: 1600 gil Tiger Hide x3 Peppergrass x1 Ice Stone x5 New Job: Fighter CP Obtained: 28 Law Bonus: Iron Carapace Animal Bone Hi-Potion ******************************************************* ---------------C4-6: Of Kupos and Cannons-------------- ******************************************************* Fee: 400 gil Rank: 22 Days: 20 Location: Camoa Items(Required): --- Talents(Required): Negotiation >11 Aptitude >11 Teamwork Adaptability Quest Type: Investigation The LAW - Debuffs Debuffs are forbidden Objective: Survive for 4 rounds! You show up at the field and find out that the some Moogles testing their guns are behind all the noise. You ask them to keep it down, and they retort that they'll show you just how noisy they can be. Knock some sense into them for 4 rounds. At the end of the 4th round, they surrender and promise to quit making noise at night. And, as a gift, they give you the knowledge to the Flintlock job! Reward: 2870 gil Tyrant Hide x4 Alraune Drill x2 New Job: Flintlock CP Obtained: 44 Law Bonus: Iron Carapace ******************************************************* ------------C4-7: Instrument of Inspiration------------ ******************************************************* Fee: 150 gil Rank: 19 Days: 20 Location: Moorabella Items(Required): --- Talents(Required): Negotiation >11 Aptitude Teamwork Adaptability Quest Type: Item Recovery The LAW - Copycat Using the same action as the preceding unit is forbidden Objective: Help Mayhew find her concertina! Remember those item finding quests at the beginning of the game. Well, it looks like they're back, and still just as annoying as before. To counter the law, try to use special abilities and actions like Black and White Magick whenever you can. Looking at the starting line up, you're probably thinking, "Yay! I have some help." Unfortunately, you'd be wrong. Taking a look at the Seeq and the Moogle, you see that they are Levels 1 & 2. In spite of this, start beating down the monsters using normal tactics. The Seeq and Moogle will draw some fire away from you until they die. Use them well. Search for the concertina when you get the chance. I found it in the bottom-right corner of the map. Reward: 2350 gil Hedychium Pollen x4 Leucojum x3 CP Obtained: 38 Law Bonus: Wolf Pelt Black Thread Ether -----------------------------------Section D----------------------------------- ******************************************************* ------------------D1-9: Tree Hugging------------------- ******************************************************* Fee: 150 gil Rank: 15 Days: 20 Location: Graszton Items(Required): --- Talents(Required): Negotiation >7 Aptitude Teamwork Adaptability >7 Quest Type: Satisfy Petitioner The LAW - Restoring MP Actions that restore MP are forbidden Objective: Defeat 10 foes & keep them from the tree! During this mission, you have to hold 10 enemies from making it to the tree you start by. There are 2 main choke points that you can use to kill them. At each, only one monster can attack at once, so you won't take that much damage. Beware though, they will attempt to hit you with slow sometimes. It wears off eventually, but it makes waiting for a turn annoying. Other then that, this mission is a walk in the park. Reward: 3280 gil Power Fruit x2 Teleq Flower x1 Dirty Wool x1 CP Obtained: 30 Law Bonus: Moon Bloom Gun Gear Holy Water ******************************************************* -------------D2-16: Cilawa the Gluttonous------------- ******************************************************* Fee: 100 gil Rank: 5 Days: 20 Location: Camoa Items(Required): Rat Tail x1 Talents(Required): Negotiation >4 Aptitude Teamwork Adaptability Quest Type: Delivery You bring the Rat Tail to a Nu Mou time mage who's trying to make a special potion. Only problem is, he keeps eating his ingredients. Just like he does to the Rat Tail you just brought him. *sigh* Sometimes you have to wonder why we do quests. Reward: 560 gil Tanned Hide x3 Ladies' Tresses x2 Cloudy Sap x3 CP Obtained: 10 -----------------------------------Section E----------------------------------- ******************************************************* -------------E1-2: Bonga Bugle - Silversun------------- ******************************************************* Fee: 400 gil Rank: 22 Days: all month Location: Graszton Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork Adaptability >9 Quest Type: Meet Objectives The LAW - Copycat Using the same action as the preceding unit is forbidden Objective: Defend the Head Editor & defeat all foes! RECOMMENDED ABILITY: White Monk - Exorcise The situations reporters get themselves into sometimes. The Head Editor of the Bonga Bugle has chosen to investigate the haunted area of Shadeholme. At first, he doesn't believe that the place is haunted, but he quickly changes his mind after seeing some ghosts. Now it's up to you to keep his butt alive. In order to win, you only have to get all the ghosts to 0 HP status, which is their KO. After a while, they'll revive and have full HP. The there are only two ways to completely get rid of a ghost that I know of. First, use a White Monk's Exorcise ability. It had a horrible hit rate unless the target is already in 0 HP status, at which point it has a 100% hit rate. The second way is to get them to 0 HP and then use a Phoenix Down. The only problem is that after more than one regular Ghost is destroyed, the remaining on with use Wake the Dead to call another. You have to take out all of the Ghosts in one turn, either Exorcising them or forcing them into 0 HP status and then getting rid of them before they come back. Also, if you take to long, then any ghosts you killed will respawn on the sides of the map. This mission is slightly frustrating, but not impossible. After destroying or forcing all the ghosts into 0 HP (or a combo of this), the mission will end. Reward: 3030 gil Trusty Frying Pan x4 Turtle Shell x2 Dipraeu Bronze x7 CP Obtained: 36 Law Bonus: Holy Stone Quality Pelt Maiden's Kiss ******************************************************* --------------E1-3: Bonga Bugle - Ashleaf-------------- ******************************************************* Fee: 160 gil Rank: 22 Days: all month Location: Camoa Items(Required): --- Talents(Required): Negotiation >11 Aptitude Teamwork Adaptability >11 Quest Type: Satisfy Petitioner The LAW - Ranged Weapons Attacks with bows, greatbows, guns, hand-cannons, and cards are forbidden Objective: Help the Bonga Bugle get its scoop! You're racing another group to be the first person to interview a person. Use whatever means necessary to get the job done and be the first to the interviewee. Reward: 3890 gil Zinconium x2 Cloudy Sap x2 CP Obtained: 44 Law Bonus: Barong =============================================================================== 5.0. Clan Info =============================================================================== =============================================================================== 5.1. Clan Privileges ------------------------------------------------- [CPV] =============================================================================== - Power Power Up 1: Very Slightly increases damage dealt and reduces damage received. Power Up 2: Slightly increases damage dealt and reduces damage received. - Agility Agility Up 1: Very slightly improves chance to hit and avoid being hit. Agility Up 2: Slightly improves chance to hit and avoid being hit. - Speed Speed up 1: Very slightly raises speed. - Luck Luck 1: Very slightly increases critical hit rate and chance of an Opportunity turn. - Race Empowered Bangaa: Bangaa units receive bonuses to Attack, Defense, and other attributes. =============================================================================== 5.2. Clan Trials ----------------------------------------------------- [CTR] =============================================================================== ---------------------Negotiation I--------------------- Fee: 10 CP Rank: 10 Days: 20 Location: Camoa Talents(Required): Negotiation >1 The LAW - Targeting Distant Units Actions targeting units two or more tiles away are forbidden Objective: Defeat all foes and uphold the law! Law Bonus: Kaiser Knuckles Armguards Eye Drops Titles ------ Hagglers - Defeat 2 Enemies +3 Negotiation, -3 Aptitude Quest Fees -1%, Item Prices -1% Clan Privilege: Empowered Nu Mou Intermediaries - Defeat 3 Enemies +6 Negotiation, -4 Aptitude Quest Fees -2%, Item Prices -2% Barterers - Defeat 4 Enemies +9 Negotiation, -5 Aptitude Quest Fees -3%, Item Prices -3% Clan Privilege: Luck Up 2 Brokers - Defeat 5 Enemies in 4 Turns +12 Negotiation, -6 Aptitude Quest Fees -4%, Item Prices -4% Orators - Defeat 6 Enemies in 3 Turns +15 Negotiation, -7 Aptitude Quest Fees -5%, Item Prices -5% Clan Privilege: Luck Up 3 =============================================================================== 5.3. Laws ------------------------------------------------------------ [LAW] =============================================================================== * Fire - Weapons and abilities that use fire are forbidden * Ice - Weapons and abilities that use ice are forbidden * Lightning - Weapons and abilities that use lightning are forbidden * Fire, Ice, Lightning - Weapons and abilities that use fire, ice, and lightning are forbidden * Piercing Weapons - Attacks with rapiers and spears are forbidden * Bludgeoning Weapons - Attacks with rods, staves, poles, knuckles, hammers, and maces are forbidden * Ranged Weapons - Attacks with bows, greatbows, guns, hand-cannons, and cards are forbidden * Instruments and Books - Attacks with instruments and books are forbidden * Harming Humes - Actions that harm Humes are forbidden * Harming Moogles - Actions that harm Moogles are forbidden * Harming the Weak - Actions that harm a lower level unit are forbidden * Attack - Attacking is forbidden * Items - Items are forbidden * Opportunity Commands - Opportunity commands are forbidden * Actions by Nu Mou - Nu Mou may only move and perform basic attacks * Actions by Moogles - Moogles may only move and perform basic attacks * Targeting Adjacent Units - Actions targeting adjacent tiles are forbidden * Targeting Distant Units - Actions targeting units two or more tiles away are forbidden * Targeting an Area - Actions targeting two or more tiles are forbidden * Targeting Self - Actions targeting the user are forbidden * Targeting All Units - Actions targeting all units at once are forbidden * Restoring HP - Actions that restore HP are forbidden * Restoring MP - Actions that restore MP are forbidden * Copycat - Using the same action as the preceding unit is forbidden * Knockback - Actions that knock the target back are forbidden * Back Attack - Attacking a unit from behind is forbidden * Missing - Missing with an action is forbidden * Debuffs - Debuffs are forbidden * Reaction Abilities - Reaction abilities are forbidden * > 20 Damage - Dealing > 20 damage is forbidden * > 50 Damage - Dealing > 50 damage is forbidden * Not Using MP - Actions that don't consume MP are forbidden * Not Moving - Each unit must move at least 1 tile before ending it's turn =============================================================================== 6.0. Items ----------------------------------------------------------- [ITM] =============================================================================== --------------------- - Items --------------------- * Potion Price: 30 gil Description: A magick concoction that eases pain and heals wounds in the blink of an eye. * Hi-Potion Price: --- Description: A potion mixed for greater strength. * Elixir Price: --- Description: This miraculous tincture completely restores both health and magickal power to the drinker. * Phoenix Down Price: --- Description: A magick feather with the power to revive those at death's door. * Gold Needle Price: --- Description: This magick needle breaks the enchantments that turn flesh to stone. * Echo Herbs Price: 50 gil Description: Cures silence * Antidote Price: 50 gil Description: Cures poison * Eye Drops Price: 50 gil Description: Cures blindness * Remedy Price: --- Description: A tincture that cures what ails you. * Knot of Rust Price: --- Description: A fused ball of metalworking detritus. Useful as a thrown weapon, or a doorstop. * Eureka Crystal Price: --- Description: A crystalline fragment discovered in the forbidden reaches of Eureka. Its power heals wounds and improves combat performance. =============================================================================== 6.1. Weapons =============================================================================== =============================================================================== 6.1.1. Edged Weapons ------------------------------------------------- [EWN] =============================================================================== --------------------- - Knifes --------------------- *********************************************************** |Dagger |(1-H)| | ******************************| | |Buy: 80 |Sell: | | ******************************| | |Move: --- Attack: 20 | | |Jump: --- Defense: ---| | |Evasion: 2 Magick: ---| | |Speed: --- Resistance: ---| | *********************************************************** *********************************************************** |Jackknife |(1-H)|Steal gil | ******************************|Thief: 200 AP | |Buy: 160 |Sell: | | ******************************|gil Toss | |Move: --- Attack: 22 |Juggler: 200 AP | |Jump: --- Defense: ---| | |Evasion: 2 Magick: ---| | |Speed: --- Resistance: ---| | *********************************************************** *********************************************************** |Kard |(1-H)|Steal Items | ******************************|Thief: 200 AP | |Buy: 360 |Sell: | | ******************************|Silence Gas | |Move: --- Attack: 27 |Ranger: 200 AP | |Jump: --- Defense: ---| | |Evasion: 4 Magick: ---| | |Speed: --- Resistance: ---| | *********************************************************** ********************************************************** |Scramasax |(1-H)|Loot Lv. 1 | ******************************|Thief: 100 AP | |Buy: 500 |Sell: | | ******************************|Ball Toss | |Move: --- Attack: 30 |Juggler: 350 AP | |Jump: --- Defense: ---| | |Evasion: 2 Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** --------------------- - Swords --------------------- ********************************************************** |Shortsword |(1-H)| | ******************************| | |Buy: 100 |Sell: | | ******************************| | |Move: --- Attack: 22 | | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** *********************************************************** |Broadsword |(1-H)|First Aid | ******************************|Soldier: 100 AP | |Buy: 200 |Sell: | | ******************************|First Aid | |Move: --- Attack: 25 |Warrior: 100 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---|Oil Blade | |Speed: --- Resistance: ---|Spellblade: 300 AP | *********************************************************** *********************************************************** |Buster Sword |(1-H)|Rend Magick | ******************************|Soldier: 250 AP | |Buy: 600 |Sell: | | ******************************|Rend Magick | |Move: --- Attack: 30 |Warrior: 250 AP | |Jump: --- Defense: 5 | | |Evasion: --- Magick: ---|Blood Price | |Speed: --- Resistance: ---|Spellblade: 150 AP | *********************************************************** ********************************************************** |Burglar Sword |(1-H)|Gauge | ******************************|Soldier: 150 AP | |Buy: 1000 |Sell: | | ******************************|Stun Blade | |Move: --- Attack: 35 |Spellblade: 200 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---|Wyrmtamer | |Speed: --- Resistance: ---|Dragoon: 150 AP | ********************************************************** --------------------- - Blades --------------------- ********************************************************** |Iron Blade |(1-H)| | ******************************| | |Buy: 150 |Sell: | | ******************************| | |Move: --- Attack: 25 | | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Sweep Blade |(1-H)|Rush | ******************************|Fighter: 100 AP | |Buy: 220 |Sell: | | ******************************|Rush | |Move: --- Attack: 28 |Gladiator: 100 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Shadow Blade |(1-H)|Beat Down | ******************************|Fighter: 250 AP | |Buy: 480 |Sell: | | ******************************|Beat Down | |Move: --- Attack: 33 |Gladiator: 250 AP | |Jump: --- Defense: ---| | |Evasion: 4 Magick: ---|Moogle Rush | |Speed: --- Resistance: ---|Moogle Knight: 250 AP | ********************************************************** ********************************************************** |Sun Blade |(1-H)|Blitz | ******************************|Fighter: 250 AP | |Buy: 480 |Sell: | | ******************************|Blitz | |Move: --- Attack: 33 |Gladiator: 250 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: 2 Resistance: ---| | ********************************************************** ********************************************************** |Atomos Blade |(1-H)|Air Render | ******************************|Fighter: 250 AP | |Buy: 1200 |Sell: | | ******************************|Moogle Lance | |Move: --- Attack: 38 |Moogle Knight: 250 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Venus Blade |(1-H)|Doublehand | ******************************|Fighter: 250 AP | |Buy: 580 |Sell: | | ******************************|Doublehand | |Move: --- Attack: 33 |Gladiator: 250 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: 2 | | |Speed: 2 Resistance: ---| | ********************************************************** ********************************************************** |Pearl Blade |(1-H)|Moogle Shield | ******************************|Moogle Knight: 200 AP | |Buy: 640 |Sell: | | ******************************| | |Move: --- Attack: 38 | | |Jump: --- Defense: ---| | |Evasion: --- Magick: 2 | | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Ogun Blade |(1-H)|Wild Swing | ******************************|Fighter: 250 AP | |Buy: 1350 |Sell: | | ******************************|Wild Swing | |Move: --- Attack: 38 |Gladiator: 250 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: 2 | | |Speed: --- Resistance: ---| | ********************************************************** --------------------- - Sabers --------------------- ********************************************************** |Light Saber |(1-H)|Learn | ******************************|Blue Mage: 100 AP | |Buy: 100 |Sell: | | ******************************| | |Move: --- Attack: 22 | | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Blue Saber |(1-H)| | ******************************| | |Buy: 200 |Sell: | | ******************************| | |Move: --- Attack: ---| | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** --------------------- - Knightswords --------------------- ********************************************************** |Longsword |(2-H)| | ******************************| | |Buy: 380 |Sell: | | ******************************| | |Move: --- Attack: 32 | | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Defender |(2-H)|Nurse | ******************************|Paladin: 100 AP | |Buy: 1000 |Sell: | | ******************************|Hibernate | |Move: --- Attack: 35 |Defender: 100 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** --------------------- - Rapiers --------------------- ********************************************************** |Battle Rapier |(1-H)| | ******************************| | |Buy: 100 |Sell: | | ******************************| | |Move: --- Attack: 20 | | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: 2 Resistance: ---| | ********************************************************** ********************************************************** |Stinger |(1-H)|Swarmstrike | ******************************|Fencer: 150 AP | |Buy: 220 |Sell: | | ******************************|Thunder | |Move: --- Attack: 22 |Red Mage: 150 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: 2 Resistance: ---| | ********************************************************** ********************************************************** |Estoc |(1-H)|Featherblow | ******************************|Fencer: 200 AP | |Buy: 280 |Sell: | | ******************************|Bolder Crush | |Move: --- Attack: 24 |Elementalist: 200 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: 2 Resistance: ---| | ********************************************************** ********************************************************** |Fleuret |(1-H)|Earth Heal | ******************************|Elementalist: 200 AP | |Buy: 360 |Sell: | | ******************************|Cure | |Move: --- Attack: 26 |Red Mage: 100 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: 2 Resistance: ---| | ********************************************************** ********************************************************** |Scarlet Rapier |(1-H)|Fire Whip | ******************************|Elementalist: 250 AP | |Buy: 420 |Sell: | | ******************************|Fire | |Move: --- Attack: 28 |Red Mage: 150 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: 2 | | |Speed: 2 Resistance: ---| | ********************************************************** --------------------- - Greatswords --------------------- ********************************************************** |Barong |(2-H)|Rend Power | ******************************|Soldier: 250 AP | |Buy: 1250 |Sell: | | ******************************|Parley | |Move: --- Attack: 37 |Paladin: 150 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Dagriohm |(2-H)|Sneak Attack | ******************************|Ravager: 300 AP | |Buy: 1450 |Sell: | | ******************************|Haunting Vision | |Move: --- Attack: 38 |Lanista: 300 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---|Monkey Grip | |Speed: --- Resistance: ---|Soldier: 250 AP | ********************************************************** ********************************************************** |Ancient Sword |(2-H)|Rend MP | ******************************|Soldier: 250 AP | |Buy: 1450 |Sell: | | ******************************|Battle Cry | |Move: --- Attack: 38 |Ravager: 200 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---|Sword of Darkness | |Speed: --- Resistance: ---|Lanista: 350 AP | ********************************************************** --------------------- - Broadswords --------------------- ********************************************************** |Samson Sword/ Earth |(2-H)|Rend Power | ******************************|Warrior: 250 AP | |Buy: 1000 |Sell: | | ******************************|Power Crush | |Move: --- Attack: 34 |Raptor: 250 AP | |Jump: --- Defense: 5 | | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Falchion |(2-H)|Rend MP | ******************************|Warrior: 250 AP | |Buy: 1000 |Sell: | | ******************************|Mind Crush | |Move: --- Attack: 34 |Raptor: 250 AP | |Jump: --- Defense: 5 | | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Predator |(2-H)|Speed Crush | ******************************|Raptor: 350 AP | |Buy: 1000 |Sell: | | ******************************|Monkey Grip | |Move: --- Attack: 34 |Warrior: 250 AP | |Jump: --- Defense: 5 | | |Evasion: --- Magick: 5 | | |Speed: --- Resistance: ---| | ********************************************************** --------------------- - Katanas --------------------- ********************************************************** |Kunai |(1-H)|Throw | ******************************|Ninja: 100 AP | |Buy: 500 |Sell: | | ******************************| | |Move: --- Attack: 31 | | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Murasame |(1-H)|Wind Slash | ******************************|Parivir: 200 AP | |Buy: 500 |Sell: | | ******************************|Water Veil | |Move: --- Attack: 31 |Ninja: 250 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---|Aphonia | |Speed: --- Resistance: ---|Assassin: 200 AP | ********************************************************** --------------------- - Spears --------------------- ********************************************************** |Short Spear |(1-H)| | ******************************| | |Buy: 300 |Sell: | | ******************************| | |Move: --- Attack: 29 | | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Javelin |(1-H)|Jump | ******************************|Dragoon: 150 AP | |Buy: 500 |Sell: | | ******************************|Piercing Cry | |Move: --- Attack: 31 |Templar: 400 AP | |Jump: 2 Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Lava Spear |(1-H)|Fire Breath | ******************************|Dragoon: 300 AP | |Buy: 1180 |Sell: | | ******************************| | |Move: --- Attack: 35 | | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** =============================================================================== 6.1.2. Bludgeons ----------------------------------------------------- [BLD] =============================================================================== --------------------- - Rod --------------------- ********************************************************** |Rod |(1-H)|Fire | ******************************|Black Mage: 100 AP | |Buy: 60 |Sell: | | ******************************|Blizzard | |Move: --- Attack: 18 |Black Mage: 100 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: 2 |Thunder | |Speed: --- Resistance: ---|Black Mage: 100 AP | ********************************************************** ********************************************************** |Thunder Rod |(1-H)|Thundara | ******************************|Black Mage: 250 AP | |Buy: 640 |Sell: | | ******************************|Tempest | |Move: --- Attack: 21 |Illusionist: 250 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: 2 |Reflect | |Speed: --- Resistance: ---|Time Mage: 250 AP | ********************************************************** --------------------- - Staff --------------------- ********************************************************** |White Staff |(1-H)|Cure | ******************************|White Mage: 100 AP | |Buy: 100 |Sell: | | ******************************| | |Move: --- Attack: 19 | | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: 5 | | ********************************************************** ********************************************************** |Staff of Protection |(1-H)|Ifrit | ******************************|Summoner: 300 AP | |Buy: 480 |Sell: | | ******************************| | |Move: --- Attack: 21 | | |Jump: --- Defense: 5 | | |Evasion: --- Magick: ---| | |Speed: --- Resistance: 5 | | ********************************************************** ********************************************************** |Judicer's Staff |(1-H)|Aero | ******************************|Bishop: 200 AP | |Buy: |Sell: | | ******************************|Ramuh | |Move: --- Attack: 23 |Summoner: 300 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: 3 | | |Speed: --- Resistance: 5 | | ********************************************************** ********************************************************** |Healing Staff |(1-H)|Cura | ******************************|White Mage: 200 AP | |Buy: 850 |Sell: | | ******************************|Cura | |Move: --- Attack: 25 |Bishop: 200 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---|Kirin | |Speed: --- Resistance: 5 |Summoner: 250 AP | ********************************************************** --------------------- - Poles --------------------- ********************************************************** |Cypress Pole |(1-H)|Rend Armor | ******************************|Master Monk: 350 AP | |Buy: 720 |Sell: | | ******************************| | |Move: --- Attack: 32 | | |Jump: --- Defense: 2 | | |Evasion: --- Magick: ---| | |Speed: 2 Resistance: 2 | | ********************************************************** --------------------- - Knuckles --------------------- ********************************************************** |Leather Knuckles |(1-H)|Attack Up | ******************************|Berserker: 150 AP | |Buy: 100 |Sell: | | ******************************| | |Move: --- Attack: 24 | | |Jump: --- Defense: ---| | |Evasion: 2 Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Metal Knuckles |(1-H)|Roundhouse | ******************************|White Monk: 150 AP | |Buy: 300 |Sell: | | ******************************|Silver Disc | |Move: --- Attack: 29 |Tinker: 250 AP | |Jump: --- Defense: ---| | |Evasion: 2 Magick: ---|Inner Calm | |Speed: --- Resistance: ---|Berserker: 250 AP | ********************************************************** ********************************************************** |Rising Sun/ Fire |(1-H)|Exoricise | ******************************|White Monk: 250 AP | |Buy: 400 |Sell: | | ******************************|Red Spring | |Move: --- Attack: 31 |Tinker: 250 AP | |Jump: --- Defense: ---| | |Evasion: 2 Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Poison Knuckles |(1-H)|Green Gear | ******************************|Tinker: 250 AP | |Buy: 600 |Sell: | | ******************************|Scream | |Move: --- Attack: 33 |Berserker: 300 AP | |Jump: --- Defense: ---| | |Evasion: 2 Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Kaiser Knuckles |(1-H)|Air Render | ******************************|White Monk: 250 AP | |Buy: |Sell: | | ******************************|Furore | |Move: --- Attack: 37 |Berserker: 200 AP | |Jump: --- Defense: ---| | |Evasion: 2 Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** --------------------- - Instruments --------------------- ********************************************************** |Lamia Harp |(1-H)|Dreamhare | ******************************|Beastmaster: 150 AP | |Buy: 200 |Sell: | | ******************************| | |Move: --- Attack: 21 | | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Demon Bell |(1-H)|Baknamy | ******************************|Beastmaster: 150 AP | |Buy: 220 |Sell: | | ******************************|Flan | |Move: --- Attack: 22 |Beastmaster: 150 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Glass Bell |(1-H)|Lamia | ******************************|Beastmaster: 150 AP | |Buy: 320 |Sell: | | ******************************|100% Wool | |Move: --- Attack: 25 |Animist: 200 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: 1 | | ********************************************************** --------------------- - Hammers --------------------- ********************************************************** |Iron Hammer |(2-H)|Pickpocket | ******************************|Viking: 250 AP | |Buy: 220 |Sell: | | ******************************|Protect | |Move: --- Attack: 28 |Green Mage: 150 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: 5 | | ********************************************************** ********************************************************** |War Hammer |(2-H)|Strong-arm | ******************************|Viking: 250 AP | |Buy: 1100 |Sell: | | ******************************|Shell | |Move: --- Attack: 34 |Green Mage: 150 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: 5 | | ********************************************************** --------------------- - Maces --------------------- ********************************************************** |Battle Mace |(1-H)|Water | ******************************|Sage: 200 AP | |Buy: |Sell: | | ******************************|Sleep | |Move: --- Attack: 24 |Green Mage: 200 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Energy Mace |(1-H)|Rasp | ******************************|Alchemist: 250 AP | |Buy: |Sell: | | ******************************|Aero | |Move: --- Attack: 29 |Sage: 200 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: 2 |Silence | |Speed: --- Resistance: 5 |Green Mage: 200 AP | ********************************************************** ********************************************************** |Druid Mace |(1-H)|Poison | ******************************|Alchemist: 150 AP | |Buy: 200 |Sell: | | ******************************|Blind | |Move: --- Attack: 26 |Sage: 150 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: 3 |Blind | |Speed: --- Resistance: 5 |Green Mage: 150 AP | ********************************************************** =============================================================================== 6.1.3. Ranged Weapons ------------------------------------------------ [RWN] =============================================================================== --------------------- - Bows --------------------- ********************************************************** |Shortbow |(2-H)| | ******************************| | |Buy: 100 |Sell: | | ******************************| | |Move: --- Attack: 17 | | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Longbow |(2-H)|Focus | ******************************|Archer: 100 AP | |Buy: 120 |Sell: | | ******************************| | |Move: --- Attack: 19 | | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Char Bow |(2-H)|Blackout | ******************************|Archer: 250 AP | |Buy: |Sell: | | ******************************| | |Move: --- Attack: 21 | | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Silver Bow |( -H)|Burial | ******************************|Archer: 200 AP | |Buy: |Sell: | | ******************************| | |Move: --- Attack: 23 | | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** --------------------- - Greatbows --------------------- ********************************************************** |Composite Bow |(2-H)| | ******************************| | |Buy: 220 |Sell: | | ******************************| | |Move: --- Attack: 21 | | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Windslash Bow/ Air |(2-H)|Oust | ******************************|Hunter: 150 AP | |Buy: 500 |Sell: | | ******************************|Vanish | |Move: --- Attack: 23 |Sniper: 300 AP | |Jump: --- Defense: ---| | |Evasion: 2 Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Huntsman's Bow/ Earth |(2-H)|Ague | ******************************|Assassin: 250 AP | |Buy: 850 |Sell: | | ******************************| | |Move: --- Attack: 25 | | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** --------------------- - Guns --------------------- ********************************************************** |Goug Mk 29 |(1-H)| | ******************************| | |Buy: 220 |Sell: | | ******************************| | |Move: --- Attack: 21 | | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Aiot Gun |(1-H)|Fireshot | ******************************|Fusilier: 150 AP | |Buy: 500 |Sell: | | ******************************| | |Move: --- Attack: 23 | | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Silver Cannon |(1-H)|Blindshot | ******************************|Fusilier: 200 AP | |Buy: 850 |Sell: | | ******************************|Succor | |Move: --- Attack: 25 |Agent: 150 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Riot Gun |(1-H)|Boltshot | ******************************|Fusilier: 150 AP | |Buy: 1050 |Sell: | | ******************************| | |Move: --- Attack: 26 | | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Lost Gun |(1-H)|Silenceshot | ******************************|Fusilier: 200 AP | |Buy: 2400 |Sell: | | ******************************| | |Move: --- Attack: 28 | | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** --------------------- - Hand-cannons --------------------- ********************************************************** |Hand Cannon |(1-H)|Potion Shell | ******************************|Cannoner: 300 AP | |Buy: |Sell: | | ******************************|Prime | |Move: --- Attack: 22 |Flintlock: 100 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** ********************************************************** |Omnis Cannon |(1-H)|Buckshot | ******************************|Cannoneer: 150 AP | |Buy: 500 |Sell: | | ******************************|Cure Cannon | |Move: --- Attack: 24 |Flintlock: 250 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: ---| | ********************************************************** --------------------- - Cards --------------------- ********************************************************** |Four of Spades |(1-H)|Hypochondria | ******************************|Trickster: 150 AP | |Buy: 3800 |Sell: | | ******************************| | |Move: --- Attack: 29 | | |Jump: --- Defense: ---| | |Evasion: 2 Magick: ---| | |Speed: 2 Resistance: ---| | ********************************************************** =============================================================================== 6.2. Armors =============================================================================== =============================================================================== 6.2.1. Helms --------------------------------------------------------- [HLM] =============================================================================== --------------------- - Helms --------------------- ********************************************************** |Bronze Helm | | ******************************| | |Buy: |Sell: | | ******************************| | |Move: --- Attack: ---| | |Jump: --- Defense: 4 | | |Evasion: --- Magick: ---| | |Speed: --- Resistance: 2 | | ********************************************************** ********************************************************** |Iron Helm | | ******************************| | |Buy: |Sell: | | ******************************| | |Move: --- Attack: ---| | |Jump: --- Defense: 5 | | |Evasion: --- Magick: ---| | |Speed: --- Resistance: 3 | | ********************************************************** --------------------- - Hats --------------------- ********************************************************** |Plumed Hat | | ******************************| | |Buy: |Sell: | | ******************************| | |Move: --- Attack: ---| | |Jump: --- Defense: 2 | | |Evasion: --- Magick: ---| | |Speed: --- Resistance: 5 | | ********************************************************** ********************************************************** |Green Beret |Archer's Bane | ******************************|Archer: 200 AP | |Buy: |Sell: | | ******************************|Archer's Bane | |Move: --- Attack: ---|Animist: 200 AP | |Jump: --- Defense: 2 | | |Evasion: 2 Magick: ---| | |Speed: --- Resistance: 2 | | ********************************************************** ********************************************************** |Circlet | | ******************************| | |Buy: |Sell: | | ******************************| | |Move: --- Attack: ---| | |Jump: --- Defense: 3 | | |Evasion: --- Magick: ---| | |Speed: --- Resistance: 6 | | ********************************************************** =============================================================================== 6.2.2. Armor --------------------------------------------------------- [ARM] =============================================================================== --------------------- - Heavy Armors --------------------- ********************************************************** |Linen Cuirass | | ******************************| | |Buy: |Sell: | | ******************************| | |Move: --- Attack: ---| | |Jump: --- Defense: 28 | | |Evasion: --- Magick: ---| | |Speed: --- Resistance: 2 | | ********************************************************** ********************************************************** |Bronze Armor | | ******************************| | |Buy: |Sell: | | ******************************| | |Move: --- Attack: ---| | |Jump: --- Defense: 30 | | |Evasion: --- Magick: ---| | |Speed: --- Resistance: 3 | | ********************************************************** --------------------- - Light Armors --------------------- ********************************************************** |Leather Clothing | | ******************************| | |Buy: |Sell: | | ******************************| | |Move: --- Attack: ---| | |Jump: --- Defense: 24 | | |Evasion: --- Magick: ---| | |Speed: --- Resistance: 4 | | ********************************************************** ********************************************************** |Chainmail |Counter | ******************************|Thief: 150 AP | |Buy: |Sell: | | ******************************|Counter | |Move: --- Attack: 28 |White Monk: 150 AP | |Jump: --- Defense: ---| | |Evasion: --- Magick: ---| | |Speed: --- Resistance: 4 | | ********************************************************** --------------------- - Robes --------------------- ********************************************************** |Hempen Robe | | ******************************| | |Buy: |Sell: | | ******************************| | |Move: --- Attack: ---| | |Jump: --- Defense: 17 | | |Evasion: --- Magick: ---| | |Speed: --- Resistance: 32 | | ********************************************************** ********************************************************** |Silken Robe | | ******************************| | |Buy: |Sell: | | ******************************| | |Move: --- Attack: ---| | |Jump: --- Defense: 17 | | |Evasion: --- Magick: ---| | |Speed: --- Resistance: 38 | | ********************************************************** ********************************************************** |Magus Robe |Critical: Quicken | ******************************|Time Mage: 450 AP | |Buy: |Sell: | | ******************************|Resistance Up | |Move: --- Attack: ---|Geomancer: 150 AP | |Jump: --- Defense: 17 | | |Evasion: --- Magick: ---| | |Speed: --- Resistance: 40 | | ********************************************************** =============================================================================== 6.2.3. Shields ------------------------------------------------------- [SHD] =============================================================================== --------------------- - Shields --------------------- ********************************************************** |Bronze Shield |Shieldbearer | ******************************|Soldier: 150 AP | |Buy: |Sell: | | ******************************|Shieldbearer | |Move: --- Attack: ---|Warrior: 150 AP | |Jump: --- Defense: ---| | |Evasion: 5 Magick: ---|Shieldbearer | |Speed: --- Resistance: 2 |Fencer: 150 AP | ********************************************************** ********************************************************** |Round Shield |Shieldbearer | ******************************|Sage: 150 AP | |Buy: |Sell: | | ******************************|Shieldbearer | |Move: --- Attack: ---|Moogle Knight: 150 AP | |Jump: --- Defense: ---| | |Evasion: 7 Magick: ---| | |Speed: --- Resistance: 2 | | ********************************************************** ********************************************************** |Platinum Shield |Shieldbearer | ******************************|Viking: 150 AP | |Buy: |Sell: | | ******************************|Shieldbearer | |Move: --- Attack: ---|Raptor: 150 AP | |Jump: --- Defense: 1 | | |Evasion: 10 Magick: ---| | |Speed: --- Resistance: 5 | | ********************************************************** =============================================================================== 6.3. Accessories =============================================================================== =============================================================================== 6.3.1 Boots ---------------------------------------------------------- [BOT] =============================================================================== * Battle Boots Description: Leather boots, tanned to a hard, durable sheen. * Armguards Description: The cloth of these armguards is specially fashioned to resist tearing. =============================================================================== 6.4. Bazaar ---------------------------------------------------------- [BZR] =============================================================================== The Bazaar is the place where you trade in all the loot that you find out in your vast quest for something worthwhile. Inside are various weapons and armor types, each divided into 5 different levels. You combine loot within a particular level in order to make a particular weapon and unlock it in the main item shop. Apprentice Weapons ------------------ Level E * Gihket Lead + Faren Pollen = Broadsword Bronze Armor ------------ Level E * Gihket Lead + Cactus Fruit = Bronze Armor Colossal Sword -------------- Level E * Cruzle Brass + Chocobo Skin + Nepenthis = Samson Sword Silver-sheened Armor -------------------- Level D * Platinum + Peppergrass + Green Liquid = Platinum Helm Level B * Platinum + Hedychium + Yellow Liquid = Platinum Armor Smallswords ----------- Level E * Xergis Tin + Animal Bone + Cactus Fruit = Kard Level D * Xergis Tin + Pointed Horn + Ball Moss = Scramasax Thunder's Cry ------------- Level E * Soul Ceffyl + Gikhet Lead + Faren Pollen = Atomos Blade Level D * Storm Stone+ Cruzle Brass + Teleq Flower = Gae Bolg Storm-Forged Armaments ---------------------- Level D * Storm Stone + Zinconium + Sturdy Vine = Thunder Rod Level C * Storm Stone + Leestone + Silk Bloom = Thunder Robe Mark of the Goddess ------------------- Time-tested Rods ---------------- Level D * Body Ceffyl + Leestone + Marrion Feather = Force Rod Gilt Accessories ---------------- Sundry Sabers ------------- Level D * Earth Stone + Dipraeu Bronze + Hedychium = Shamshir Heavy Maces ----------- Level D * Dark Stone + Zinconium + Succulent Fruit = Energy Mace Level C * Fire Stone + Zinconium + Whisperweed = Druid Mace Sharp-edged Katana ------------------ Level E * Earth Stone + Xergis Tin + Prima Petal = Kunai Level D * Fire Stone + Xergis Tin + Suspect Mushroom = Ashura Pugilist's Gear --------------- Level E * Trusty Frying Pan + Rabbit Tail + Power Fruit = Headband Survival Set ----------- Level E * Gikhet Lead + Snake Skin +Tiny Mushrooms = Jackknife * Bat Tail + Molting + Large Feather = Shadow Blade Level D * Cursed Coin + Tiger Hide + Malboro Vine = Green Beret Level C * Gun Gear + Tiger Hide + Power Fruit = Survival Vest Battle-hardened Armor --------------------- Level E * Clock Gear + Tanned Hide + Ladies' Tresses = Chainmail Level D * Gikhet Lead + Prime Tanned Hide + Moon Bloom = Brigandine Silver Death ------------ Level C * Dark Stone + Clock Gear + Zingu Pearl Shell = Silver Cannon * Holy Stone + Trusty Frying Pan + Mirror Scale = Silver Rapier Rimebound Gear -------------- Level E * Ice Stone + Sanative Needle + Fury Fragments = Ice Lance Level D * Ice Stone + Adamant Alloy + Molting = Icebrand Level C * Ice Stone + Zodiac Ore + Vampyr Fang = Ice Shield Steel of Living Flame --------------------- Level E * Soul Ceffyl + Xergis Tin + Bomb Shell = Venus Blade * Soul Ceffyl + Sanative Needle + Bomb Shell = Scarlet Rapier Level D * Fire Stone + Cruzle Brass + Animal Bone = Lava Spear * Fire Stone + Cruzle Brass + Zingu Pearl = Flametongue Flash of Dawn ------------- Level E * Soul Ceffyl + Cruzle Brass + Bomb Shell = Sun Blade Level D * Fire Stone + Adament Alloy + Bomb Shell = Rising Sun Arms of the Firelord -------------------- Level D * Fire Stone + Zinconium + Iron Carapace = Firewheel Rod Level C * Fire Stone + Zinconium + Bomb Shell = Blaze Robe Sign of the Guardian -------------------- Level E * Water Stone + Cruzle Brass + Coral Fragments = Staff of Protection * Tarkov Crystal + Zinconium + Turtle Shell = Armguards Level D * Wind Stone + Zinconium + Fury Fragments = Defender Astrologer's Aid ---------------- Night's Embrace --------------- Level E * Dark Stone + Zinconium + Skull = Apocalypse Tempting Fate ------------- Battle-tested Swords -------------------- Level E * Tarkov Crystal + Zinconium + Dragon Bone = Lionheart Level D * Body Ceffyl + Platinum + Zingu Pearl = Ragnarok Level C * Soul Ceffyl + Platinum + Cod Scale = Lonhengrin Level B * Tarkov Crystal + Platinum + Cod Scale = Arch Sword Seal of the Templar ------------------- Uncommon Swords --------------- Level E * Earth Stone + Xergis Tin + Crooked Fang = Buster Sword Level D * Earth Stone + Xergis Tin + Dragon Bone = Burglar Sword Lethal Blades ------------- Level E * Wind Stone + Gikhet Lead + Animal Bone = Sweep Blade Level D * Water Stone + Xergis Tin + Gimble Stalk = Ogun Blade * Water Stone + Cruzle Brass + Zingu Pearl Shell = Pearl Blade Level C * Storm Stone + Zodiac Ore + Lamia Scale = Paraiba Blade The Drowned ----------- Level E * Water Stone + Xergis Tin + Healing Water = Murasame Level D * Water Stone + Dipraeu Bronze + Healing Water = Aqua Saber Turquoise Trappings ------------------- Level E * Water Stone + Trusty Frying Pan + Fresh Water = Blue Saber Sacred Arms ----------- Rust-stained Guns ----------------- Level E * Wind Stone + Sanative Needle + Cloudy Sap = Aiot Gun Level D * Storm Stone + Clock Gear + Green Liquid = Riot Gun * Wind Stone + Gun Gear + Yellow Liquid = Lost Gun Gift of Stone ------------- Level E * Zinconium + Pointed Horn + Bitter Sap = Diamond Sword Level D * Adamant Alloy + Zingu Pearl + Bitter Sap = Diamond Helm Rust-stained Helms ------------------ Level E * Adamant Alloy + Crooked Fang + Green Liquid = Barbut Level D * Adamant Alloy + Bone Chips + Malboro Wine = Close Helmet Light Blades ------------ Ornamented Blade ---------------- Level E * Sanative Needle + Lamia Scale + Fresh Water = Rapier Level D * Sanative Needle + Molting + Fresh Water = Fleuret Forgotten Firearms ------------------ Level E * Clock Gear + Iron Carapace + Cloudy Sap = Omnis Cannon Whetted Axes ------------ Level D * Gikhet Lead + Rat Pelt + Mirror Scale = Broadaxe Level C * Adamant Alloy + Coeurl Pelt + Great Serpent's Fang = Hammerhead Battle-tested Bracers --------------------- Soot-stained Shields -------------------- Level E * Cruzle Brass + Quality Pelt + Lamia Scale = Round Shield Iron Armor ---------- Level D * Trusty Frying Pan + Zingu Pearl Shell = Iron Armor Ornamented Spears ----------------- Level E * Xergis Tin + Animal Bone + Wool = Javelin Level D * Dipraeu Bronze + Wyrm Carapace + Velvet = Partisan Level C * Crusite Alloy + Vampyr Fang + Black Thread = Kain's Lance Unyielding Strength ------------------- Level D * Earth Stone + Adamant Alloy + Rat Tail = Adamant Vest Battle Gear ----------- Level E * Wind Stone + Dipraeu Bronze + Rat Skin = Battle Boots Level D * Tarkov Crystal + Cursed Coin + Quality Pelt = Battle Bamboo Grime-stained Gloves -------------------- Level E * Earth Stone + Zinconium + Wolf Pelt = Metal Knuckles Level D * Dark Stone + Xergis Tin + Bat Tail = Poison Knuckles Level C * Storm Stone + Adamant Alloy + Giant's Tanned Hide = Kaiser Knuckles Heavy Swords ------------ Level E * Earth Stone + Gikhet Lead + Wolf Pelt = Predator Level D * Water Stone + Zodiac Ore + Coeurl Pelt = El-Cid * Wind Stone + Zodiac Ore + Tanned Hide = Stribog Power Within ------------ Vermillion Vestments -------------------- Arms of the Icelord ------------------- Level E * Ice Stone + Zinconium + Dirty Wool = Sleet Rod Mirrored Gear ------------- Voice of the Wind ----------------- Level E * Wind Stone + Cruzle Brass + Small Feather = Windslash Bow Level D * Wind Stone + Cursed Coin + Ahriman Wing = Djinn Flyssa * Wind Stone + Dipraeu Bronze + Giant Feather = Air Blade Crystal Gear ------------ Black-stained Armor ------------------- Level D * Dipraeu Bronze + Green Liquid + Silk Thread = Platemail Solid Hammers ------------- Level E * Xergis Tin + Spruce + Fresh Water = Iron Hammer Level D * Cruzle Brass + Cottonflue + Cloudy Sap = War Hammer Sage's Bequest -------------- Level C * Holy Stone + Leestone + Rose Branch = Sage Crosier Fencing Foils ------------- Level E * Earth Stone + Sanative Needle + Birch = Estoc Level D * Ice Stone + Sanative Needle + Moonwood = Flamberge Uncommon Poles -------------- Level E * Soul Ceffyl + Leestone + Spruce = Cypress Pole Level C * Body Ceffyl + Leestone + Quality Lumber = Gokuu Pole Swords of Destruction --------------------- Level E * Zodiac Ore + Great Serpent's Fang + Danbukwood = Hardedge Heavy Bows ---------- Greatswords ----------- Level E * Cruzle Brass + Animal Bone + Waltwood = Barong * Xergis Tin + Insect Husk + Birch = Xankbras Level D * Sanative Needle + Pointed Horn + Spruce = Ancient Sword * Gikhet Lead + Iron Carapace + Mape Wood = Dagriohm Ill-tuned Instruments --------------------- Level E * Gikhet Lead + Skull + Danbukwood = Demon Bell Level D * Cruzle Brass + Skull + Moonwood = Glass Bell * Trusty Frying Pan + Aged Turtle Shell + Mape Wood = War Trumpet Grab Bag -------- Level E * Cruzle Brass + Agathis + Ahriman Wing = Tonfa Level D * Platinum + Birch + Aged Linen Thread = Kwigon Blade * Dipraeu Bronze + Cottonflue + Superior Silt Thread = Oblige Stealth Set ---------- Level E * Bat Tail + Molting + Large Feather = Shadow Blade Exotic Armor ------------ Dog-eared Cards --------------- Level E * Rat Tail + Recall Grass + Yellow Liquid = Four of Spades Bauble ------ Black Vestments --------------- Bulky Robes ----------- Level E * Tarkov Crystal + Rabbit Pelt + Silk Thread = Silken Robe Level D * Earth Stone + Coeurl Pelt + Soft Cotton = Chameleon Robe Faded Caps ---------- Level E * Fire Stone + Rabbit Pelt + Wool = Circlet Level D * Soul Ceffyl + Tanned Hide + Velvet = Wizard's Hat Roadworn Boots -------------- Level D * Fire Stone + Wolf Pelt + Fine Wool = Spiked Boots Cursed Armor ------------ Faerie Set ---------- Level A * Star Fragments + Stradivari + Faerie Wings = Faerie Shoes Magicked Protectives -------------------- Level E * Tarkov Crystal + Tiny Mushrooms + ?Silk Thread? = Magus Robe Malodorous Bow -------------- Moldy Tomes ----------- Level C * Hedychium Pollen + Kempas +Yellow Liquid = Veil of Wiyu * Tiny Mushrooms + Kempas + Strange Liquid = Enavia Chronicles Maelstrom's Might ----------------- Level E * Storm Stone + Recall Grass + Waltwood = Judicer's Staff Ornamented Bows --------------- Level E * Molting + Sturdy Vine + Mape Wood = Longbow Hallowed Arms ------------- Level D * Holy Stone + Waltwood + Healing Water = Healing Staff * Holy Stone + Waltwood + Crusader Tonic = Cleansing Staff Strength of Earth ----------------- Level E * Earth Stone + Spruce + Aged Linen Thread = Huntsman's Bow Greatbows --------- Level E * Wind Stone + Danbukwood + Ahriman Wing = Cranequin Level D * Water Sigil + Agathis + Silk Thread = Hunting Bow =============================================================================== 6.5. Loot ------------------------------------------------------------ [LOT] =============================================================================== To be added later... =============================================================================== 7.0. Jobs =============================================================================== The job system in Final Fantasy Tactics A2 is one of the most extensive in the Final Fantasy universe. Each race has it's own special job set, though some of the jobs overlap. Here's a list of the jobs that I've found. =============================================================================== 7.1. Hume Jobs ------------------------------------------------------- [HME] =============================================================================== ******************************************************************************* | Job Name | Required Abilities | Quest to Unlock | ******************************************************************************* |Soldier |--- | | ******************************************************************************* |White Mage |Soldier x1 | | ******************************************************************************* |Thief |--- | | ******************************************************************************* |Black Mage |White Mage x1 | | ******************************************************************************* |Archer |Soldier x1 | | ******************************************************************************* |Paladin |Soldier x3 | | ******************************************************************************* |Fighter |Soldier x3 |"To Be a Fighter" | ******************************************************************************* |Hunter |Archer x3 | | ******************************************************************************* |Parivir |Fighter x3 |"The East Watch" | ******************************************************************************* |Blue Mage |Black Mage x1 | | ******************************************************************************* |Illusionist |White Mage x2, Black Mage x4 | | ******************************************************************************* |Seer |White Mage x4 |"The Cat's Meow" | ******************************************************************************* |Ninja |Thief x4 | | ******************************************************************************* =============================================================================== 7.2. Nu Mou Jobs ----------------------------------------------------- [NMO] =============================================================================== ******************************************************************************* | Job Name | Required Abilities | Quest to Unlock | ******************************************************************************* |White Mage |--- | | ******************************************************************************* |Black Mage |--- | | ******************************************************************************* |Beastmaster |--- | | ******************************************************************************* |Time Mage |Black Mage x5 | | ******************************************************************************* |Illusionist |White Mage x2, Black Mage x4 | | ******************************************************************************* |Sage |White Mage x2, Beastmaster x2| | ******************************************************************************* |Alchemist |Illusionist x2 | | ******************************************************************************* |Arcanist |Time Mage x2 | | ******************************************************************************* |Scholar |Sage x1, Time Mage x1 | | ******************************************************************************* =============================================================================== 7.3. Viera Jobs ------------------------------------------------------ [VRA] =============================================================================== To be added later... =============================================================================== 7.4. Moogle Jobs ----------------------------------------------------- [MOG] =============================================================================== To be added later... =============================================================================== 7.5. Bangaa Jobs ----------------------------------------------------- [BGA] =============================================================================== To be added later... =============================================================================== 7.6. Gria Jobs ------------------------------------------------------- [GRA] =============================================================================== To be added later... =============================================================================== 7.7. Seeq Jobs ------------------------------------------------------- [SEQ] =============================================================================== To be added later... =============================================================================== 7.8. Special Units --------------------------------------------------- [SPE] =============================================================================== Throughout the game, there are special characters that come and join your clan, sometimes for a long time, some for a brief period. Here's a list of some of those people and their starting jobs and unique jobs (Thanks to Triiti for this). Adelle - Hume ------------- Main Character Starting Job: Thief Unique Job: Heritor Progress through the main story to obtain Adelle. Cid - Bangaa ------------ Main Character Starting Job: Gladiator No Special Job Cid is with you from the beginning of the game. Hurdy - Moogle -------------- Main Character Starting Job: Bard Unique Job: Bard Progress through the main story to obtain Hurdy. Can not become a Chocobo Knight. Vaan - Hume ----------- Supporting Character Starting Job: Pirate Unique Job: Pirate Vaan comes as a pair with Penelo. Complete story quest "Pirate Problems". Penelo - Hume ------------- Supporting Character Starting Job: Dancer Unique Job: Dancer Penelo comes in a pair with Vaan. Complete story quest "Pirate Problems". El-Cid - Hume ------------- Supporting Character Starting Job: Agent Unique Job: Agent The only job available to him is Agent. Frimelda - Hume --------------- Secret Character Starting Job: Paladin No Special Job Complete side quest "Memories Forged" to recruit her. Duel Wield mastered! =============================================================================== 7.9. Espers ---------------------------------------------------------- [ESP] =============================================================================== To be added later... =============================================================================== 8.0. Ending and Credits ---------------------------------------------- [END] =============================================================================== Thank you for reading my guide. If you find something major that I missed, please send that information to [email protected]. Make sure to put "FFTA2" in the subject line so that I can reply to you. Special Thanks To: Kakason - for lots of Bazaar information finalfantasy.wikia.com - Job information Triiti - for Special Unit information Copyright 2008 Created By: Ryan Mottley E-mail: [email protected]